Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * Authors:
28 * Brian Paul
29 */
30
31
32 #include "buffers.h"
33 #include "context.h"
34 #include "fbobject.h"
35 #include "framebuffer.h"
36 #include "hash.h"
37 #include "mipmap.h"
38 #include "renderbuffer.h"
39 #include "state.h"
40 #include "teximage.h"
41 #include "texobj.h"
42 #include "texstore.h"
43
44
45 /**
46 * Notes:
47 *
48 * None of the GL_EXT_framebuffer_object functions are compiled into
49 * display lists.
50 */
51
52
53
54 /*
55 * When glGenRender/FramebuffersEXT() is called we insert pointers to
56 * these placeholder objects into the hash table.
57 * Later, when the object ID is first bound, we replace the placeholder
58 * with the real frame/renderbuffer.
59 */
60 static struct gl_framebuffer DummyFramebuffer;
61 static struct gl_renderbuffer DummyRenderbuffer;
62
63
64 #define IS_CUBE_FACE(TARGET) \
65 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
66 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
67
68
69 static void
70 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
71 {
72 /* no op */
73 }
74
75 static void
76 delete_dummy_framebuffer(struct gl_framebuffer *fb)
77 {
78 /* no op */
79 }
80
81
82 void
83 _mesa_init_fbobjects(GLcontext *ctx)
84 {
85 DummyFramebuffer.Delete = delete_dummy_framebuffer;
86 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
87 }
88
89
90 /**
91 * Helper routine for getting a gl_renderbuffer.
92 */
93 struct gl_renderbuffer *
94 _mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
95 {
96 struct gl_renderbuffer *rb;
97
98 if (id == 0)
99 return NULL;
100
101 rb = (struct gl_renderbuffer *)
102 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
103 return rb;
104 }
105
106
107 /**
108 * Helper routine for getting a gl_framebuffer.
109 */
110 struct gl_framebuffer *
111 _mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
112 {
113 struct gl_framebuffer *fb;
114
115 if (id == 0)
116 return NULL;
117
118 fb = (struct gl_framebuffer *)
119 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
120 return fb;
121 }
122
123
124 /**
125 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
126 * gl_renderbuffer_attachment object.
127 */
128 struct gl_renderbuffer_attachment *
129 _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
130 GLenum attachment)
131 {
132 GLuint i;
133
134 switch (attachment) {
135 case GL_COLOR_ATTACHMENT0_EXT:
136 case GL_COLOR_ATTACHMENT1_EXT:
137 case GL_COLOR_ATTACHMENT2_EXT:
138 case GL_COLOR_ATTACHMENT3_EXT:
139 case GL_COLOR_ATTACHMENT4_EXT:
140 case GL_COLOR_ATTACHMENT5_EXT:
141 case GL_COLOR_ATTACHMENT6_EXT:
142 case GL_COLOR_ATTACHMENT7_EXT:
143 case GL_COLOR_ATTACHMENT8_EXT:
144 case GL_COLOR_ATTACHMENT9_EXT:
145 case GL_COLOR_ATTACHMENT10_EXT:
146 case GL_COLOR_ATTACHMENT11_EXT:
147 case GL_COLOR_ATTACHMENT12_EXT:
148 case GL_COLOR_ATTACHMENT13_EXT:
149 case GL_COLOR_ATTACHMENT14_EXT:
150 case GL_COLOR_ATTACHMENT15_EXT:
151 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
152 if (i >= ctx->Const.MaxColorAttachments) {
153 return NULL;
154 }
155 return &fb->Attachment[BUFFER_COLOR0 + i];
156 case GL_DEPTH_ATTACHMENT_EXT:
157 return &fb->Attachment[BUFFER_DEPTH];
158 case GL_STENCIL_ATTACHMENT_EXT:
159 return &fb->Attachment[BUFFER_STENCIL];
160 default:
161 return NULL;
162 }
163 }
164
165
166 /**
167 * Remove any texture or renderbuffer attached to the given attachment
168 * point. Update reference counts, etc.
169 */
170 void
171 _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
172 {
173 if (att->Type == GL_TEXTURE) {
174 ASSERT(att->Texture);
175 if (ctx->Driver.FinishRenderTexture) {
176 /* tell driver that we're done rendering to this texture. */
177 ctx->Driver.FinishRenderTexture(ctx, att);
178 }
179 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
180 ASSERT(!att->Texture);
181 }
182 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
183 ASSERT(!att->Texture);
184 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
185 ASSERT(!att->Renderbuffer);
186 }
187 att->Type = GL_NONE;
188 att->Complete = GL_TRUE;
189 }
190
191
192 /**
193 * Bind a texture object to an attachment point.
194 * The previous binding, if any, will be removed first.
195 */
196 void
197 _mesa_set_texture_attachment(GLcontext *ctx,
198 struct gl_framebuffer *fb,
199 struct gl_renderbuffer_attachment *att,
200 struct gl_texture_object *texObj,
201 GLenum texTarget, GLuint level, GLuint zoffset)
202 {
203 if (att->Texture == texObj) {
204 /* re-attaching same texture */
205 ASSERT(att->Type == GL_TEXTURE);
206 }
207 else {
208 /* new attachment */
209 _mesa_remove_attachment(ctx, att);
210 att->Type = GL_TEXTURE;
211 assert(!att->Texture);
212 _mesa_reference_texobj(&att->Texture, texObj);
213 }
214
215 /* always update these fields */
216 att->TextureLevel = level;
217 if (IS_CUBE_FACE(texTarget)) {
218 att->CubeMapFace = texTarget - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
219 }
220 else {
221 att->CubeMapFace = 0;
222 }
223 att->Zoffset = zoffset;
224 att->Complete = GL_FALSE;
225
226 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
227 ctx->Driver.RenderTexture(ctx, fb, att);
228 }
229 }
230
231
232 /**
233 * Bind a renderbuffer to an attachment point.
234 * The previous binding, if any, will be removed first.
235 */
236 void
237 _mesa_set_renderbuffer_attachment(GLcontext *ctx,
238 struct gl_renderbuffer_attachment *att,
239 struct gl_renderbuffer *rb)
240 {
241 /* XXX check if re-doing same attachment, exit early */
242 _mesa_remove_attachment(ctx, att);
243 att->Type = GL_RENDERBUFFER_EXT;
244 att->Texture = NULL; /* just to be safe */
245 att->Complete = GL_FALSE;
246 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
247 }
248
249
250 /**
251 * Fallback for ctx->Driver.FramebufferRenderbuffer()
252 * Attach a renderbuffer object to a framebuffer object.
253 */
254 void
255 _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
256 GLenum attachment, struct gl_renderbuffer *rb)
257 {
258 struct gl_renderbuffer_attachment *att;
259
260 _glthread_LOCK_MUTEX(fb->Mutex);
261
262 att = _mesa_get_attachment(ctx, fb, attachment);
263 ASSERT(att);
264 if (rb) {
265 _mesa_set_renderbuffer_attachment(ctx, att, rb);
266 }
267 else {
268 _mesa_remove_attachment(ctx, att);
269 }
270
271 _glthread_UNLOCK_MUTEX(fb->Mutex);
272 }
273
274
275 /**
276 * Test if an attachment point is complete and update its Complete field.
277 * \param format if GL_COLOR, this is a color attachment point,
278 * if GL_DEPTH, this is a depth component attachment point,
279 * if GL_STENCIL, this is a stencil component attachment point.
280 */
281 static void
282 test_attachment_completeness(const GLcontext *ctx, GLenum format,
283 struct gl_renderbuffer_attachment *att)
284 {
285 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
286
287 /* assume complete */
288 att->Complete = GL_TRUE;
289
290 /* Look for reasons why the attachment might be incomplete */
291 if (att->Type == GL_TEXTURE) {
292 const struct gl_texture_object *texObj = att->Texture;
293 struct gl_texture_image *texImage;
294
295 if (!texObj) {
296 att->Complete = GL_FALSE;
297 return;
298 }
299
300 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
301 if (!texImage) {
302 att->Complete = GL_FALSE;
303 return;
304 }
305 if (texImage->Width < 1 || texImage->Height < 1) {
306 att->Complete = GL_FALSE;
307 return;
308 }
309 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
310 att->Complete = GL_FALSE;
311 return;
312 }
313
314 if (format == GL_COLOR) {
315 if (texImage->TexFormat->BaseFormat != GL_RGB &&
316 texImage->TexFormat->BaseFormat != GL_RGBA) {
317 att->Complete = GL_FALSE;
318 return;
319 }
320 }
321 else if (format == GL_DEPTH) {
322 if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
323 /* OK */
324 }
325 else if (ctx->Extensions.EXT_packed_depth_stencil &&
326 texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) {
327 /* OK */
328 }
329 else {
330 att->Complete = GL_FALSE;
331 return;
332 }
333 }
334 else {
335 /* no such thing as stencil textures */
336 att->Complete = GL_FALSE;
337 return;
338 }
339 }
340 else if (att->Type == GL_RENDERBUFFER_EXT) {
341 ASSERT(att->Renderbuffer);
342 if (!att->Renderbuffer->InternalFormat ||
343 att->Renderbuffer->Width < 1 ||
344 att->Renderbuffer->Height < 1) {
345 att->Complete = GL_FALSE;
346 return;
347 }
348 if (format == GL_COLOR) {
349 if (att->Renderbuffer->_BaseFormat != GL_RGB &&
350 att->Renderbuffer->_BaseFormat != GL_RGBA) {
351 ASSERT(att->Renderbuffer->RedBits);
352 ASSERT(att->Renderbuffer->GreenBits);
353 ASSERT(att->Renderbuffer->BlueBits);
354 att->Complete = GL_FALSE;
355 return;
356 }
357 }
358 else if (format == GL_DEPTH) {
359 ASSERT(att->Renderbuffer->DepthBits);
360 if (att->Renderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) {
361 /* OK */
362 }
363 else if (ctx->Extensions.EXT_packed_depth_stencil &&
364 att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
365 /* OK */
366 }
367 else {
368 att->Complete = GL_FALSE;
369 return;
370 }
371 }
372 else {
373 assert(format == GL_STENCIL);
374 ASSERT(att->Renderbuffer->StencilBits);
375 if (att->Renderbuffer->_BaseFormat == GL_STENCIL_INDEX) {
376 /* OK */
377 }
378 else if (ctx->Extensions.EXT_packed_depth_stencil &&
379 att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
380 /* OK */
381 }
382 else {
383 att->Complete = GL_FALSE;
384 return;
385 }
386 }
387 }
388 else {
389 ASSERT(att->Type == GL_NONE);
390 /* complete */
391 return;
392 }
393 }
394
395
396 /**
397 * Helpful for debugging
398 */
399 static void
400 fbo_incomplete(const char *msg, int index)
401 {
402 (void) msg;
403 (void) index;
404 /*
405 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
406 */
407 }
408
409
410 /**
411 * Test if the given framebuffer object is complete and update its
412 * Status field with the results.
413 * Also update the framebuffer's Width and Height fields if the
414 * framebuffer is complete.
415 */
416 void
417 _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
418 {
419 GLuint numImages, width = 0, height = 0;
420 GLenum intFormat = GL_NONE;
421 GLuint w = 0, h = 0;
422 GLint i;
423 GLuint j;
424
425 assert(fb->Name != 0);
426
427 numImages = 0;
428 fb->Width = 0;
429 fb->Height = 0;
430
431 /* Start at -2 to more easily loop over all attachment points */
432 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
433 struct gl_renderbuffer_attachment *att;
434 GLenum f;
435
436 if (i == -2) {
437 att = &fb->Attachment[BUFFER_DEPTH];
438 test_attachment_completeness(ctx, GL_DEPTH, att);
439 if (!att->Complete) {
440 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
441 fbo_incomplete("depth attachment incomplete", -1);
442 return;
443 }
444 }
445 else if (i == -1) {
446 att = &fb->Attachment[BUFFER_STENCIL];
447 test_attachment_completeness(ctx, GL_STENCIL, att);
448 if (!att->Complete) {
449 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
450 fbo_incomplete("stencil attachment incomplete", -1);
451 return;
452 }
453 }
454 else {
455 att = &fb->Attachment[BUFFER_COLOR0 + i];
456 test_attachment_completeness(ctx, GL_COLOR, att);
457 if (!att->Complete) {
458 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
459 fbo_incomplete("color attachment incomplete", i);
460 return;
461 }
462 }
463
464 if (att->Type == GL_TEXTURE) {
465 const struct gl_texture_image *texImg
466 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
467 w = texImg->Width;
468 h = texImg->Height;
469 f = texImg->_BaseFormat;
470 numImages++;
471 if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
472 && f != GL_DEPTH_STENCIL_EXT) {
473 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
474 fbo_incomplete("texture attachment incomplete", -1);
475 return;
476 }
477 }
478 else if (att->Type == GL_RENDERBUFFER_EXT) {
479 w = att->Renderbuffer->Width;
480 h = att->Renderbuffer->Height;
481 f = att->Renderbuffer->InternalFormat;
482 numImages++;
483 }
484 else {
485 assert(att->Type == GL_NONE);
486 continue;
487 }
488
489 if (numImages == 1) {
490 /* set required width, height and format */
491 width = w;
492 height = h;
493 if (i >= 0)
494 intFormat = f;
495 }
496 else {
497 /* check that width, height, format are same */
498 if (w != width || h != height) {
499 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
500 fbo_incomplete("width or height mismatch", -1);
501 return;
502 }
503 if (intFormat != GL_NONE && f != intFormat) {
504 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
505 fbo_incomplete("format mismatch", -1);
506 return;
507 }
508 }
509 }
510
511 #ifndef FEATURE_OES_framebuffer_object
512 /* Check that all DrawBuffers are present */
513 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
514 if (fb->ColorDrawBuffer[j] != GL_NONE) {
515 const struct gl_renderbuffer_attachment *att
516 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
517 assert(att);
518 if (att->Type == GL_NONE) {
519 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
520 fbo_incomplete("missing drawbuffer", j);
521 return;
522 }
523 }
524 }
525
526 /* Check that the ReadBuffer is present */
527 if (fb->ColorReadBuffer != GL_NONE) {
528 const struct gl_renderbuffer_attachment *att
529 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
530 assert(att);
531 if (att->Type == GL_NONE) {
532 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
533 fbo_incomplete("missing readbuffer", -1);
534 return;
535 }
536 }
537 #endif
538
539 if (numImages == 0) {
540 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
541 fbo_incomplete("no attachments", -1);
542 return;
543 }
544
545 /*
546 * If we get here, the framebuffer is complete!
547 */
548 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
549 fb->Width = w;
550 fb->Height = h;
551 }
552
553
554 GLboolean GLAPIENTRY
555 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
556 {
557 GET_CURRENT_CONTEXT(ctx);
558 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
559 if (renderbuffer) {
560 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
561 if (rb != NULL && rb != &DummyRenderbuffer)
562 return GL_TRUE;
563 }
564 return GL_FALSE;
565 }
566
567
568 void GLAPIENTRY
569 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
570 {
571 struct gl_renderbuffer *newRb;
572 GET_CURRENT_CONTEXT(ctx);
573
574 ASSERT_OUTSIDE_BEGIN_END(ctx);
575
576 if (target != GL_RENDERBUFFER_EXT) {
577 _mesa_error(ctx, GL_INVALID_ENUM,
578 "glBindRenderbufferEXT(target)");
579 return;
580 }
581
582 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
583 /* The above doesn't fully flush the drivers in the way that a
584 * glFlush does, but that is required here:
585 */
586 if (ctx->Driver.Flush)
587 ctx->Driver.Flush(ctx);
588
589
590 if (renderbuffer) {
591 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
592 if (newRb == &DummyRenderbuffer) {
593 /* ID was reserved, but no real renderbuffer object made yet */
594 newRb = NULL;
595 }
596 if (!newRb) {
597 /* create new renderbuffer object */
598 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
599 if (!newRb) {
600 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
601 return;
602 }
603 ASSERT(newRb->AllocStorage);
604 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
605 newRb->RefCount = 1; /* referenced by hash table */
606 }
607 }
608 else {
609 newRb = NULL;
610 }
611
612 ASSERT(newRb != &DummyRenderbuffer);
613
614 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
615 }
616
617
618 void GLAPIENTRY
619 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
620 {
621 GLint i;
622 GET_CURRENT_CONTEXT(ctx);
623
624 ASSERT_OUTSIDE_BEGIN_END(ctx);
625 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
626
627 for (i = 0; i < n; i++) {
628 if (renderbuffers[i] > 0) {
629 struct gl_renderbuffer *rb;
630 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
631 if (rb) {
632 /* check if deleting currently bound renderbuffer object */
633 if (rb == ctx->CurrentRenderbuffer) {
634 /* bind default */
635 ASSERT(rb->RefCount >= 2);
636 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
637 }
638
639 /* Remove from hash table immediately, to free the ID.
640 * But the object will not be freed until it's no longer
641 * referenced anywhere else.
642 */
643 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
644
645 if (rb != &DummyRenderbuffer) {
646 /* no longer referenced by hash table */
647 _mesa_reference_renderbuffer(&rb, NULL);
648 }
649 }
650 }
651 }
652 }
653
654
655 void GLAPIENTRY
656 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
657 {
658 GET_CURRENT_CONTEXT(ctx);
659 GLuint first;
660 GLint i;
661
662 ASSERT_OUTSIDE_BEGIN_END(ctx);
663
664 if (n < 0) {
665 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
666 return;
667 }
668
669 if (!renderbuffers)
670 return;
671
672 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
673
674 for (i = 0; i < n; i++) {
675 GLuint name = first + i;
676 renderbuffers[i] = name;
677 /* insert dummy placeholder into hash table */
678 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
679 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
680 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
681 }
682 }
683
684
685 /**
686 * Given an internal format token for a render buffer, return the
687 * corresponding base format.
688 * This is very similar to _mesa_base_tex_format() but the set of valid
689 * internal formats is somewhat different.
690 *
691 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
692 * GL_DEPTH_STENCIL_EXT or zero if error.
693 */
694 GLenum
695 _mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
696 {
697 switch (internalFormat) {
698 case GL_RGB:
699 case GL_R3_G3_B2:
700 case GL_RGB4:
701 case GL_RGB5:
702 case GL_RGB8:
703 case GL_RGB10:
704 case GL_RGB12:
705 case GL_RGB16:
706 return GL_RGB;
707 case GL_RGBA:
708 case GL_RGBA2:
709 case GL_RGBA4:
710 case GL_RGB5_A1:
711 case GL_RGBA8:
712 case GL_RGB10_A2:
713 case GL_RGBA12:
714 case GL_RGBA16:
715 return GL_RGBA;
716 case GL_STENCIL_INDEX:
717 case GL_STENCIL_INDEX1_EXT:
718 case GL_STENCIL_INDEX4_EXT:
719 case GL_STENCIL_INDEX8_EXT:
720 case GL_STENCIL_INDEX16_EXT:
721 return GL_STENCIL_INDEX;
722 case GL_DEPTH_COMPONENT:
723 case GL_DEPTH_COMPONENT16:
724 case GL_DEPTH_COMPONENT24:
725 case GL_DEPTH_COMPONENT32:
726 return GL_DEPTH_COMPONENT;
727 case GL_DEPTH_STENCIL_EXT:
728 case GL_DEPTH24_STENCIL8_EXT:
729 if (ctx->Extensions.EXT_packed_depth_stencil)
730 return GL_DEPTH_STENCIL_EXT;
731 else
732 return 0;
733 /* XXX add floating point formats eventually */
734 default:
735 return 0;
736 }
737 }
738
739
740 void GLAPIENTRY
741 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
742 GLsizei width, GLsizei height)
743 {
744 struct gl_renderbuffer *rb;
745 GLenum baseFormat;
746 GET_CURRENT_CONTEXT(ctx);
747
748 ASSERT_OUTSIDE_BEGIN_END(ctx);
749
750 if (target != GL_RENDERBUFFER_EXT) {
751 _mesa_error(ctx, GL_INVALID_ENUM, "glRenderbufferStorageEXT(target)");
752 return;
753 }
754
755 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
756 if (baseFormat == 0) {
757 _mesa_error(ctx, GL_INVALID_ENUM,
758 "glRenderbufferStorageEXT(internalFormat)");
759 return;
760 }
761
762 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
763 _mesa_error(ctx, GL_INVALID_VALUE, "glRenderbufferStorageEXT(width)");
764 return;
765 }
766
767 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
768 _mesa_error(ctx, GL_INVALID_VALUE, "glRenderbufferStorageEXT(height)");
769 return;
770 }
771
772 rb = ctx->CurrentRenderbuffer;
773
774 if (!rb) {
775 _mesa_error(ctx, GL_INVALID_OPERATION, "glRenderbufferStorageEXT");
776 return;
777 }
778
779 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
780
781 if (rb->InternalFormat == internalFormat &&
782 rb->Width == (GLuint) width &&
783 rb->Height == (GLuint) height) {
784 /* no change in allocation needed */
785 return;
786 }
787
788 /* These MUST get set by the AllocStorage func */
789 rb->_ActualFormat = 0;
790 rb->RedBits =
791 rb->GreenBits =
792 rb->BlueBits =
793 rb->AlphaBits =
794 rb->IndexBits =
795 rb->DepthBits =
796 rb->StencilBits = 0;
797
798 /* Now allocate the storage */
799 ASSERT(rb->AllocStorage);
800 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
801 /* No error - check/set fields now */
802 assert(rb->_ActualFormat);
803 assert(rb->Width == (GLuint) width);
804 assert(rb->Height == (GLuint) height);
805 assert(rb->RedBits || rb->GreenBits || rb->BlueBits || rb->AlphaBits ||
806 rb->DepthBits || rb->StencilBits || rb->IndexBits);
807 rb->InternalFormat = internalFormat;
808 rb->_BaseFormat = baseFormat;
809 }
810 else {
811 /* Probably ran out of memory - clear the fields */
812 rb->Width = 0;
813 rb->Height = 0;
814 rb->InternalFormat = GL_NONE;
815 rb->_ActualFormat = GL_NONE;
816 rb->_BaseFormat = GL_NONE;
817 rb->RedBits =
818 rb->GreenBits =
819 rb->BlueBits =
820 rb->AlphaBits =
821 rb->IndexBits =
822 rb->DepthBits =
823 rb->StencilBits = 0;
824 }
825
826 /*
827 test_framebuffer_completeness(ctx, fb);
828 */
829 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
830 * points???
831 */
832 }
833
834
835 void GLAPIENTRY
836 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
837 {
838 GET_CURRENT_CONTEXT(ctx);
839
840 ASSERT_OUTSIDE_BEGIN_END(ctx);
841
842 if (target != GL_RENDERBUFFER_EXT) {
843 _mesa_error(ctx, GL_INVALID_ENUM,
844 "glGetRenderbufferParameterivEXT(target)");
845 return;
846 }
847
848 if (!ctx->CurrentRenderbuffer) {
849 _mesa_error(ctx, GL_INVALID_OPERATION,
850 "glGetRenderbufferParameterivEXT");
851 return;
852 }
853
854 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
855
856 switch (pname) {
857 case GL_RENDERBUFFER_WIDTH_EXT:
858 *params = ctx->CurrentRenderbuffer->Width;
859 return;
860 case GL_RENDERBUFFER_HEIGHT_EXT:
861 *params = ctx->CurrentRenderbuffer->Height;
862 return;
863 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
864 *params = ctx->CurrentRenderbuffer->InternalFormat;
865 return;
866 case GL_RENDERBUFFER_RED_SIZE_EXT:
867 *params = ctx->CurrentRenderbuffer->RedBits;
868 break;
869 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
870 *params = ctx->CurrentRenderbuffer->GreenBits;
871 break;
872 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
873 *params = ctx->CurrentRenderbuffer->BlueBits;
874 break;
875 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
876 *params = ctx->CurrentRenderbuffer->AlphaBits;
877 break;
878 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
879 *params = ctx->CurrentRenderbuffer->DepthBits;
880 break;
881 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
882 *params = ctx->CurrentRenderbuffer->StencilBits;
883 break;
884 default:
885 _mesa_error(ctx, GL_INVALID_ENUM,
886 "glGetRenderbufferParameterivEXT(target)");
887 return;
888 }
889 }
890
891
892 GLboolean GLAPIENTRY
893 _mesa_IsFramebufferEXT(GLuint framebuffer)
894 {
895 GET_CURRENT_CONTEXT(ctx);
896 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
897 if (framebuffer) {
898 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
899 if (rb != NULL && rb != &DummyFramebuffer)
900 return GL_TRUE;
901 }
902 return GL_FALSE;
903 }
904
905
906 static void
907 check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
908 {
909 GLuint i;
910 ASSERT(ctx->Driver.RenderTexture);
911 for (i = 0; i < BUFFER_COUNT; i++) {
912 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
913 struct gl_texture_object *texObj = att->Texture;
914 if (texObj
915 && att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
916 ctx->Driver.RenderTexture(ctx, fb, att);
917 }
918 }
919 }
920
921
922 /**
923 * Examine all the framebuffer's attachments to see if any are textures.
924 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
925 * notify the device driver that the texture image may have changed.
926 */
927 static void
928 check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
929 {
930 if (ctx->Driver.FinishRenderTexture) {
931 GLuint i;
932 for (i = 0; i < BUFFER_COUNT; i++) {
933 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
934 if (att->Texture && att->Renderbuffer) {
935 ctx->Driver.FinishRenderTexture(ctx, att);
936 }
937 }
938 }
939 }
940
941
942 void GLAPIENTRY
943 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
944 {
945 struct gl_framebuffer *newFb, *newFbread;
946 GLboolean bindReadBuf, bindDrawBuf;
947 GET_CURRENT_CONTEXT(ctx);
948
949 ASSERT_OUTSIDE_BEGIN_END(ctx);
950
951 if (!ctx->Extensions.EXT_framebuffer_object) {
952 _mesa_error(ctx, GL_INVALID_OPERATION,
953 "glBindFramebufferEXT(unsupported)");
954 return;
955 }
956
957 switch (target) {
958 #if FEATURE_EXT_framebuffer_blit
959 case GL_DRAW_FRAMEBUFFER_EXT:
960 if (!ctx->Extensions.EXT_framebuffer_blit) {
961 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
962 return;
963 }
964 bindDrawBuf = GL_TRUE;
965 bindReadBuf = GL_FALSE;
966 break;
967 case GL_READ_FRAMEBUFFER_EXT:
968 if (!ctx->Extensions.EXT_framebuffer_blit) {
969 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
970 return;
971 }
972 bindDrawBuf = GL_FALSE;
973 bindReadBuf = GL_TRUE;
974 break;
975 #endif
976 case GL_FRAMEBUFFER_EXT:
977 bindDrawBuf = GL_TRUE;
978 bindReadBuf = GL_TRUE;
979 break;
980 default:
981 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
982 return;
983 }
984
985 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
986
987 if (ctx->Driver.Flush) {
988 ctx->Driver.Flush(ctx);
989 }
990
991 if (framebuffer) {
992 /* Binding a user-created framebuffer object */
993 newFb = _mesa_lookup_framebuffer(ctx, framebuffer);
994 if (newFb == &DummyFramebuffer) {
995 /* ID was reserved, but no real framebuffer object made yet */
996 newFb = NULL;
997 }
998 if (!newFb) {
999 /* create new framebuffer object */
1000 newFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1001 if (!newFb) {
1002 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1003 return;
1004 }
1005 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newFb);
1006 }
1007 newFbread = newFb;
1008 }
1009 else {
1010 /* Binding the window system framebuffer (which was originally set
1011 * with MakeCurrent).
1012 */
1013 newFb = ctx->WinSysDrawBuffer;
1014 newFbread = ctx->WinSysReadBuffer;
1015 }
1016
1017 ASSERT(newFb);
1018 ASSERT(newFb != &DummyFramebuffer);
1019
1020 /*
1021 * XXX check if re-binding same buffer and skip some of this code.
1022 */
1023
1024 if (bindReadBuf) {
1025 _mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread);
1026 }
1027
1028 if (bindDrawBuf) {
1029 /* check if old FB had any texture attachments */
1030 check_end_texture_render(ctx, ctx->DrawBuffer);
1031
1032 /* check if time to delete this framebuffer */
1033 _mesa_reference_framebuffer(&ctx->DrawBuffer, newFb);
1034
1035 if (newFb->Name != 0) {
1036 /* check if newly bound framebuffer has any texture attachments */
1037 check_begin_texture_render(ctx, newFb);
1038 }
1039 }
1040
1041 if (ctx->Driver.BindFramebuffer) {
1042 ctx->Driver.BindFramebuffer(ctx, target, newFb, newFbread);
1043 }
1044 }
1045
1046
1047 void GLAPIENTRY
1048 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1049 {
1050 GLint i;
1051 GET_CURRENT_CONTEXT(ctx);
1052
1053 ASSERT_OUTSIDE_BEGIN_END(ctx);
1054 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1055 /* The above doesn't fully flush the drivers in the way that a
1056 * glFlush does, but that is required here:
1057 */
1058 if (ctx->Driver.Flush)
1059 ctx->Driver.Flush(ctx);
1060
1061 for (i = 0; i < n; i++) {
1062 if (framebuffers[i] > 0) {
1063 struct gl_framebuffer *fb;
1064 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1065 if (fb) {
1066 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1067
1068 /* check if deleting currently bound framebuffer object */
1069 if (fb == ctx->DrawBuffer) {
1070 /* bind default */
1071 ASSERT(fb->RefCount >= 2);
1072 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
1073 }
1074
1075 /* remove from hash table immediately, to free the ID */
1076 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1077
1078 if (fb != &DummyFramebuffer) {
1079 /* But the object will not be freed until it's no longer
1080 * bound in any context.
1081 */
1082 _mesa_unreference_framebuffer(&fb);
1083 }
1084 }
1085 }
1086 }
1087 }
1088
1089
1090 void GLAPIENTRY
1091 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1092 {
1093 GET_CURRENT_CONTEXT(ctx);
1094 GLuint first;
1095 GLint i;
1096
1097 ASSERT_OUTSIDE_BEGIN_END(ctx);
1098
1099 if (n < 0) {
1100 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1101 return;
1102 }
1103
1104 if (!framebuffers)
1105 return;
1106
1107 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1108
1109 for (i = 0; i < n; i++) {
1110 GLuint name = first + i;
1111 framebuffers[i] = name;
1112 /* insert dummy placeholder into hash table */
1113 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1114 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1115 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1116 }
1117 }
1118
1119
1120
1121 GLenum GLAPIENTRY
1122 _mesa_CheckFramebufferStatusEXT(GLenum target)
1123 {
1124 struct gl_framebuffer *buffer;
1125 GET_CURRENT_CONTEXT(ctx);
1126
1127 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1128
1129 switch (target) {
1130 #if FEATURE_EXT_framebuffer_blit
1131 case GL_DRAW_FRAMEBUFFER_EXT:
1132 if (!ctx->Extensions.EXT_framebuffer_blit) {
1133 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1134 return 0;
1135 }
1136 buffer = ctx->DrawBuffer;
1137 break;
1138 case GL_READ_FRAMEBUFFER_EXT:
1139 if (!ctx->Extensions.EXT_framebuffer_blit) {
1140 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1141 return 0;
1142 }
1143 buffer = ctx->ReadBuffer;
1144 break;
1145 #endif
1146 case GL_FRAMEBUFFER_EXT:
1147 buffer = ctx->DrawBuffer;
1148 break;
1149 default:
1150 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1151 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1152 }
1153
1154 if (buffer->Name == 0) {
1155 /* The window system / default framebuffer is always complete */
1156 return GL_FRAMEBUFFER_COMPLETE_EXT;
1157 }
1158
1159 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1160
1161 _mesa_test_framebuffer_completeness(ctx, buffer);
1162 return buffer->_Status;
1163 }
1164
1165
1166
1167 /**
1168 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1169 */
1170 static void
1171 framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
1172 GLenum attachment, GLenum textarget, GLuint texture,
1173 GLint level, GLint zoffset)
1174 {
1175 struct gl_renderbuffer_attachment *att;
1176 struct gl_texture_object *texObj = NULL;
1177 struct gl_framebuffer *fb;
1178
1179 ASSERT_OUTSIDE_BEGIN_END(ctx);
1180
1181 if (target != GL_FRAMEBUFFER_EXT) {
1182 _mesa_error(ctx, GL_INVALID_ENUM,
1183 "glFramebufferTexture%sEXT(target)", caller);
1184 return;
1185 }
1186
1187 fb = ctx->DrawBuffer;
1188 ASSERT(fb);
1189
1190 /* check framebuffer binding */
1191 if (fb->Name == 0) {
1192 _mesa_error(ctx, GL_INVALID_OPERATION,
1193 "glFramebufferTexture%sEXT", caller);
1194 return;
1195 }
1196
1197
1198 /* The textarget, level, and zoffset parameters are only validated if
1199 * texture is non-zero.
1200 */
1201 if (texture) {
1202 GLboolean err = GL_TRUE;
1203
1204 texObj = _mesa_lookup_texture(ctx, texture);
1205 if (texObj != NULL) {
1206 if (textarget == 0) {
1207 err = (texObj->Target != GL_TEXTURE_3D) &&
1208 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1209 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1210 }
1211 else {
1212 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1213 ? !IS_CUBE_FACE(textarget)
1214 : (texObj->Target != textarget);
1215 }
1216 }
1217
1218 if (err) {
1219 _mesa_error(ctx, GL_INVALID_OPERATION,
1220 "glFramebufferTexture%sEXT(texture target mismatch)",
1221 caller);
1222 return;
1223 }
1224
1225 if (texObj->Target == GL_TEXTURE_3D) {
1226 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1227 if (zoffset < 0 || zoffset >= maxSize) {
1228 _mesa_error(ctx, GL_INVALID_VALUE,
1229 "glFramebufferTexture%sEXT(zoffset)", caller);
1230 return;
1231 }
1232 }
1233 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
1234 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
1235 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
1236 _mesa_error(ctx, GL_INVALID_VALUE,
1237 "glFramebufferTexture%sEXT(layer)", caller);
1238 return;
1239 }
1240 }
1241
1242
1243 if ((level < 0) ||
1244 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
1245 _mesa_error(ctx, GL_INVALID_VALUE,
1246 "glFramebufferTexture%sEXT(level)", caller);
1247 return;
1248 }
1249 }
1250
1251 att = _mesa_get_attachment(ctx, fb, attachment);
1252 if (att == NULL) {
1253 _mesa_error(ctx, GL_INVALID_ENUM,
1254 "glFramebufferTexture%sEXT(attachment)", caller);
1255 return;
1256 }
1257
1258 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1259 /* The above doesn't fully flush the drivers in the way that a
1260 * glFlush does, but that is required here:
1261 */
1262 if (ctx->Driver.Flush)
1263 ctx->Driver.Flush(ctx);
1264
1265 _glthread_LOCK_MUTEX(fb->Mutex);
1266 if (texObj) {
1267 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
1268 level, zoffset);
1269 }
1270 else {
1271 _mesa_remove_attachment(ctx, att);
1272 }
1273 _glthread_UNLOCK_MUTEX(fb->Mutex);
1274 }
1275
1276
1277
1278 void GLAPIENTRY
1279 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
1280 GLenum textarget, GLuint texture, GLint level)
1281 {
1282 GET_CURRENT_CONTEXT(ctx);
1283
1284 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
1285 _mesa_error(ctx, GL_INVALID_ENUM,
1286 "glFramebufferTexture1DEXT(textarget)");
1287 return;
1288 }
1289
1290 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
1291 level, 0);
1292 }
1293
1294
1295 void GLAPIENTRY
1296 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
1297 GLenum textarget, GLuint texture, GLint level)
1298 {
1299 GET_CURRENT_CONTEXT(ctx);
1300
1301 if ((texture != 0) &&
1302 (textarget != GL_TEXTURE_2D) &&
1303 (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
1304 (!IS_CUBE_FACE(textarget))) {
1305 _mesa_error(ctx, GL_INVALID_OPERATION,
1306 "glFramebufferTexture2DEXT(textarget)");
1307 return;
1308 }
1309
1310 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
1311 level, 0);
1312 }
1313
1314
1315 void GLAPIENTRY
1316 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
1317 GLenum textarget, GLuint texture,
1318 GLint level, GLint zoffset)
1319 {
1320 GET_CURRENT_CONTEXT(ctx);
1321
1322 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
1323 _mesa_error(ctx, GL_INVALID_ENUM,
1324 "glFramebufferTexture3DEXT(textarget)");
1325 return;
1326 }
1327
1328 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
1329 level, zoffset);
1330 }
1331
1332
1333 void GLAPIENTRY
1334 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
1335 GLuint texture, GLint level, GLint layer)
1336 {
1337 GET_CURRENT_CONTEXT(ctx);
1338
1339 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
1340 level, layer);
1341 }
1342
1343
1344 void GLAPIENTRY
1345 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
1346 GLenum renderbufferTarget,
1347 GLuint renderbuffer)
1348 {
1349 struct gl_renderbuffer_attachment *att;
1350 struct gl_framebuffer *fb;
1351 struct gl_renderbuffer *rb;
1352 GET_CURRENT_CONTEXT(ctx);
1353
1354 ASSERT_OUTSIDE_BEGIN_END(ctx);
1355
1356 switch (target) {
1357 #if FEATURE_EXT_framebuffer_blit
1358 case GL_DRAW_FRAMEBUFFER_EXT:
1359 if (!ctx->Extensions.EXT_framebuffer_blit) {
1360 _mesa_error(ctx, GL_INVALID_ENUM,
1361 "glFramebufferRenderbufferEXT(target)");
1362 return;
1363 }
1364 fb = ctx->DrawBuffer;
1365 break;
1366 case GL_READ_FRAMEBUFFER_EXT:
1367 if (!ctx->Extensions.EXT_framebuffer_blit) {
1368 _mesa_error(ctx, GL_INVALID_ENUM,
1369 "glFramebufferRenderbufferEXT(target)");
1370 return;
1371 }
1372 fb = ctx->ReadBuffer;
1373 break;
1374 #endif
1375 case GL_FRAMEBUFFER_EXT:
1376 fb = ctx->DrawBuffer;
1377 break;
1378 default:
1379 _mesa_error(ctx, GL_INVALID_ENUM,
1380 "glFramebufferRenderbufferEXT(target)");
1381 return;
1382 }
1383
1384 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
1385 _mesa_error(ctx, GL_INVALID_ENUM,
1386 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1387 return;
1388 }
1389
1390 if (fb->Name == 0) {
1391 /* Can't attach new renderbuffers to a window system framebuffer */
1392 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
1393 return;
1394 }
1395
1396 att = _mesa_get_attachment(ctx, fb, attachment);
1397 if (att == NULL) {
1398 _mesa_error(ctx, GL_INVALID_ENUM,
1399 "glFramebufferRenderbufferEXT(attachment)");
1400 return;
1401 }
1402
1403 if (renderbuffer) {
1404 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1405 if (!rb) {
1406 _mesa_error(ctx, GL_INVALID_OPERATION,
1407 "glFramebufferRenderbufferEXT(renderbuffer)");
1408 return;
1409 }
1410 }
1411 else {
1412 /* remove renderbuffer attachment */
1413 rb = NULL;
1414 }
1415
1416 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1417 /* The above doesn't fully flush the drivers in the way that a
1418 * glFlush does, but that is required here:
1419 */
1420 if (ctx->Driver.Flush)
1421 ctx->Driver.Flush(ctx);
1422
1423 assert(ctx->Driver.FramebufferRenderbuffer);
1424 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
1425
1426 /* Some subsequent GL commands may depend on the framebuffer's visual
1427 * after the binding is updated. Update visual info now.
1428 */
1429 _mesa_update_framebuffer_visual(fb);
1430 }
1431
1432
1433 void GLAPIENTRY
1434 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
1435 GLenum pname, GLint *params)
1436 {
1437 const struct gl_renderbuffer_attachment *att;
1438 struct gl_framebuffer *buffer;
1439 GET_CURRENT_CONTEXT(ctx);
1440
1441 ASSERT_OUTSIDE_BEGIN_END(ctx);
1442
1443 switch (target) {
1444 #if FEATURE_EXT_framebuffer_blit
1445 case GL_DRAW_FRAMEBUFFER_EXT:
1446 if (!ctx->Extensions.EXT_framebuffer_blit) {
1447 _mesa_error(ctx, GL_INVALID_ENUM,
1448 "glGetFramebufferAttachmentParameterivEXT(target)");
1449 return;
1450 }
1451 buffer = ctx->DrawBuffer;
1452 break;
1453 case GL_READ_FRAMEBUFFER_EXT:
1454 if (!ctx->Extensions.EXT_framebuffer_blit) {
1455 _mesa_error(ctx, GL_INVALID_ENUM,
1456 "glGetFramebufferAttachmentParameterivEXT(target)");
1457 return;
1458 }
1459 buffer = ctx->ReadBuffer;
1460 break;
1461 #endif
1462 case GL_FRAMEBUFFER_EXT:
1463 buffer = ctx->DrawBuffer;
1464 break;
1465 default:
1466 _mesa_error(ctx, GL_INVALID_ENUM,
1467 "glGetFramebufferAttachmentParameterivEXT(target)");
1468 return;
1469 }
1470
1471 if (buffer->Name == 0) {
1472 _mesa_error(ctx, GL_INVALID_OPERATION,
1473 "glGetFramebufferAttachmentParameterivEXT");
1474 return;
1475 }
1476
1477 att = _mesa_get_attachment(ctx, buffer, attachment);
1478 if (att == NULL) {
1479 _mesa_error(ctx, GL_INVALID_ENUM,
1480 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1481 return;
1482 }
1483
1484 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1485 /* The above doesn't fully flush the drivers in the way that a
1486 * glFlush does, but that is required here:
1487 */
1488 if (ctx->Driver.Flush)
1489 ctx->Driver.Flush(ctx);
1490
1491 switch (pname) {
1492 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
1493 *params = att->Type;
1494 return;
1495 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
1496 if (att->Type == GL_RENDERBUFFER_EXT) {
1497 *params = att->Renderbuffer->Name;
1498 }
1499 else if (att->Type == GL_TEXTURE) {
1500 *params = att->Texture->Name;
1501 }
1502 else {
1503 _mesa_error(ctx, GL_INVALID_ENUM,
1504 "glGetFramebufferAttachmentParameterivEXT(pname)");
1505 }
1506 return;
1507 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
1508 if (att->Type == GL_TEXTURE) {
1509 *params = att->TextureLevel;
1510 }
1511 else {
1512 _mesa_error(ctx, GL_INVALID_ENUM,
1513 "glGetFramebufferAttachmentParameterivEXT(pname)");
1514 }
1515 return;
1516 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
1517 if (att->Type == GL_TEXTURE) {
1518 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
1519 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
1520 }
1521 else {
1522 *params = 0;
1523 }
1524 }
1525 else {
1526 _mesa_error(ctx, GL_INVALID_ENUM,
1527 "glGetFramebufferAttachmentParameterivEXT(pname)");
1528 }
1529 return;
1530 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
1531 if (att->Type == GL_TEXTURE) {
1532 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
1533 *params = att->Zoffset;
1534 }
1535 else {
1536 *params = 0;
1537 }
1538 }
1539 else {
1540 _mesa_error(ctx, GL_INVALID_ENUM,
1541 "glGetFramebufferAttachmentParameterivEXT(pname)");
1542 }
1543 return;
1544 default:
1545 _mesa_error(ctx, GL_INVALID_ENUM,
1546 "glGetFramebufferAttachmentParameterivEXT(pname)");
1547 return;
1548 }
1549 }
1550
1551
1552 void GLAPIENTRY
1553 _mesa_GenerateMipmapEXT(GLenum target)
1554 {
1555 struct gl_texture_unit *texUnit;
1556 struct gl_texture_object *texObj;
1557 GET_CURRENT_CONTEXT(ctx);
1558
1559 ASSERT_OUTSIDE_BEGIN_END(ctx);
1560 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1561
1562 switch (target) {
1563 case GL_TEXTURE_1D:
1564 case GL_TEXTURE_2D:
1565 case GL_TEXTURE_3D:
1566 case GL_TEXTURE_CUBE_MAP:
1567 /* OK, legal value */
1568 break;
1569 default:
1570 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
1571 return;
1572 }
1573
1574 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1575 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1576
1577 _mesa_lock_texture(ctx, texObj);
1578 if (target == GL_TEXTURE_CUBE_MAP) {
1579 int face;
1580
1581 for (face = 0; face < 6; face++)
1582 ctx->Driver.GenerateMipmap(ctx,
1583 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
1584 texObj);
1585 } else {
1586 ctx->Driver.GenerateMipmap(ctx, target, texObj);
1587 }
1588 _mesa_unlock_texture(ctx, texObj);
1589 }
1590
1591
1592 #if FEATURE_EXT_framebuffer_blit
1593 void GLAPIENTRY
1594 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1595 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1596 GLbitfield mask, GLenum filter)
1597 {
1598 GET_CURRENT_CONTEXT(ctx);
1599
1600 ASSERT_OUTSIDE_BEGIN_END(ctx);
1601 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1602
1603 if (ctx->NewState) {
1604 _mesa_update_state(ctx);
1605 }
1606
1607 if (!ctx->ReadBuffer) {
1608 /* XXX */
1609 }
1610
1611 /* check for complete framebuffers */
1612 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
1613 ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1614 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1615 "glBlitFramebufferEXT(incomplete draw/read buffers)");
1616 return;
1617 }
1618
1619 if (filter != GL_NEAREST && filter != GL_LINEAR) {
1620 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
1621 return;
1622 }
1623
1624 if (mask & ~(GL_COLOR_BUFFER_BIT |
1625 GL_DEPTH_BUFFER_BIT |
1626 GL_STENCIL_BUFFER_BIT)) {
1627 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
1628 return;
1629 }
1630
1631 /* depth/stencil must be blitted with nearest filtering */
1632 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
1633 && filter != GL_NEAREST) {
1634 _mesa_error(ctx, GL_INVALID_OPERATION,
1635 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
1636 return;
1637 }
1638
1639 if (mask & GL_STENCIL_BUFFER_BIT) {
1640 struct gl_renderbuffer *readRb = ctx->ReadBuffer->_StencilBuffer;
1641 struct gl_renderbuffer *drawRb = ctx->DrawBuffer->_StencilBuffer;
1642 if (readRb->StencilBits != drawRb->StencilBits) {
1643 _mesa_error(ctx, GL_INVALID_OPERATION,
1644 "glBlitFramebufferEXT(stencil buffer size mismatch");
1645 return;
1646 }
1647 }
1648
1649 if (mask & GL_DEPTH_BUFFER_BIT) {
1650 struct gl_renderbuffer *readRb = ctx->ReadBuffer->_DepthBuffer;
1651 struct gl_renderbuffer *drawRb = ctx->DrawBuffer->_DepthBuffer;
1652 if (readRb->DepthBits != drawRb->DepthBits) {
1653 _mesa_error(ctx, GL_INVALID_OPERATION,
1654 "glBlitFramebufferEXT(depth buffer size mismatch");
1655 return;
1656 }
1657 }
1658
1659 if (!ctx->Extensions.EXT_framebuffer_blit) {
1660 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
1661 return;
1662 }
1663
1664 ASSERT(ctx->Driver.BlitFramebuffer);
1665 ctx->Driver.BlitFramebuffer(ctx,
1666 srcX0, srcY0, srcX1, srcY1,
1667 dstX0, dstY0, dstX1, dstY1,
1668 mask, filter);
1669 }
1670 #endif /* FEATURE_EXT_framebuffer_blit */