mesa: move check_begin/end_texture_render() calls
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "formats.h"
40 #include "framebuffer.h"
41 #include "hash.h"
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "renderbuffer.h"
45 #include "state.h"
46 #include "teximage.h"
47 #include "texobj.h"
48 #include "texstore.h"
49 #include "texstate.h"
50
51
52 /** Set this to 1 to help debug FBO incompleteness problems */
53 #define DEBUG_FBO 0
54
55 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
56 #define DEBUG_BLIT 0
57
58
59 /**
60 * Notes:
61 *
62 * None of the GL_EXT_framebuffer_object functions are compiled into
63 * display lists.
64 */
65
66
67
68 /*
69 * When glGenRender/FramebuffersEXT() is called we insert pointers to
70 * these placeholder objects into the hash table.
71 * Later, when the object ID is first bound, we replace the placeholder
72 * with the real frame/renderbuffer.
73 */
74 static struct gl_framebuffer DummyFramebuffer;
75 static struct gl_renderbuffer DummyRenderbuffer;
76
77
78 #define IS_CUBE_FACE(TARGET) \
79 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
80 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
81
82
83 static void
84 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
85 {
86 /* no op */
87 }
88
89 static void
90 delete_dummy_framebuffer(struct gl_framebuffer *fb)
91 {
92 /* no op */
93 }
94
95
96 void
97 _mesa_init_fbobjects(GLcontext *ctx)
98 {
99 DummyFramebuffer.Delete = delete_dummy_framebuffer;
100 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
101 }
102
103
104 /**
105 * Helper routine for getting a gl_renderbuffer.
106 */
107 struct gl_renderbuffer *
108 _mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
109 {
110 struct gl_renderbuffer *rb;
111
112 if (id == 0)
113 return NULL;
114
115 rb = (struct gl_renderbuffer *)
116 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
117 return rb;
118 }
119
120
121 /**
122 * Helper routine for getting a gl_framebuffer.
123 */
124 struct gl_framebuffer *
125 _mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
126 {
127 struct gl_framebuffer *fb;
128
129 if (id == 0)
130 return NULL;
131
132 fb = (struct gl_framebuffer *)
133 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
134 return fb;
135 }
136
137
138 /**
139 * Mark the given framebuffer as invalid. This will force the
140 * test for framebuffer completeness to be done before the framebuffer
141 * is used.
142 */
143 static void
144 invalidate_framebuffer(struct gl_framebuffer *fb)
145 {
146 fb->_Status = 0; /* "indeterminate" */
147 }
148
149
150 /**
151 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
152 * gl_renderbuffer_attachment object.
153 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
154 * the depth buffer attachment point.
155 */
156 struct gl_renderbuffer_attachment *
157 _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
158 GLenum attachment)
159 {
160 GLuint i;
161
162 switch (attachment) {
163 case GL_COLOR_ATTACHMENT0_EXT:
164 case GL_COLOR_ATTACHMENT1_EXT:
165 case GL_COLOR_ATTACHMENT2_EXT:
166 case GL_COLOR_ATTACHMENT3_EXT:
167 case GL_COLOR_ATTACHMENT4_EXT:
168 case GL_COLOR_ATTACHMENT5_EXT:
169 case GL_COLOR_ATTACHMENT6_EXT:
170 case GL_COLOR_ATTACHMENT7_EXT:
171 case GL_COLOR_ATTACHMENT8_EXT:
172 case GL_COLOR_ATTACHMENT9_EXT:
173 case GL_COLOR_ATTACHMENT10_EXT:
174 case GL_COLOR_ATTACHMENT11_EXT:
175 case GL_COLOR_ATTACHMENT12_EXT:
176 case GL_COLOR_ATTACHMENT13_EXT:
177 case GL_COLOR_ATTACHMENT14_EXT:
178 case GL_COLOR_ATTACHMENT15_EXT:
179 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
180 if (i >= ctx->Const.MaxColorAttachments) {
181 return NULL;
182 }
183 return &fb->Attachment[BUFFER_COLOR0 + i];
184 case GL_DEPTH_STENCIL_ATTACHMENT:
185 /* fall-through */
186 case GL_DEPTH_ATTACHMENT_EXT:
187 return &fb->Attachment[BUFFER_DEPTH];
188 case GL_STENCIL_ATTACHMENT_EXT:
189 return &fb->Attachment[BUFFER_STENCIL];
190 default:
191 return NULL;
192 }
193 }
194
195
196 /**
197 * Remove any texture or renderbuffer attached to the given attachment
198 * point. Update reference counts, etc.
199 */
200 void
201 _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
202 {
203 if (att->Type == GL_TEXTURE) {
204 ASSERT(att->Texture);
205 if (ctx->Driver.FinishRenderTexture) {
206 /* tell driver that we're done rendering to this texture. */
207 ctx->Driver.FinishRenderTexture(ctx, att);
208 }
209 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
210 ASSERT(!att->Texture);
211 }
212 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
213 ASSERT(!att->Texture);
214 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
215 ASSERT(!att->Renderbuffer);
216 }
217 att->Type = GL_NONE;
218 att->Complete = GL_TRUE;
219 }
220
221
222 /**
223 * Bind a texture object to an attachment point.
224 * The previous binding, if any, will be removed first.
225 */
226 void
227 _mesa_set_texture_attachment(GLcontext *ctx,
228 struct gl_framebuffer *fb,
229 struct gl_renderbuffer_attachment *att,
230 struct gl_texture_object *texObj,
231 GLenum texTarget, GLuint level, GLuint zoffset)
232 {
233 if (att->Texture == texObj) {
234 /* re-attaching same texture */
235 ASSERT(att->Type == GL_TEXTURE);
236 if (ctx->Driver.FinishRenderTexture)
237 ctx->Driver.FinishRenderTexture(ctx, att);
238 }
239 else {
240 /* new attachment */
241 if (ctx->Driver.FinishRenderTexture && att->Texture)
242 ctx->Driver.FinishRenderTexture(ctx, att);
243 _mesa_remove_attachment(ctx, att);
244 att->Type = GL_TEXTURE;
245 assert(!att->Texture);
246 _mesa_reference_texobj(&att->Texture, texObj);
247 }
248
249 /* always update these fields */
250 att->TextureLevel = level;
251 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
252 att->Zoffset = zoffset;
253 att->Complete = GL_FALSE;
254
255 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
256 ctx->Driver.RenderTexture(ctx, fb, att);
257 }
258
259 invalidate_framebuffer(fb);
260 }
261
262
263 /**
264 * Bind a renderbuffer to an attachment point.
265 * The previous binding, if any, will be removed first.
266 */
267 void
268 _mesa_set_renderbuffer_attachment(GLcontext *ctx,
269 struct gl_renderbuffer_attachment *att,
270 struct gl_renderbuffer *rb)
271 {
272 /* XXX check if re-doing same attachment, exit early */
273 _mesa_remove_attachment(ctx, att);
274 att->Type = GL_RENDERBUFFER_EXT;
275 att->Texture = NULL; /* just to be safe */
276 att->Complete = GL_FALSE;
277 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
278 }
279
280
281 /**
282 * Fallback for ctx->Driver.FramebufferRenderbuffer()
283 * Attach a renderbuffer object to a framebuffer object.
284 */
285 void
286 _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
287 GLenum attachment, struct gl_renderbuffer *rb)
288 {
289 struct gl_renderbuffer_attachment *att;
290
291 _glthread_LOCK_MUTEX(fb->Mutex);
292
293 att = _mesa_get_attachment(ctx, fb, attachment);
294 ASSERT(att);
295 if (rb) {
296 _mesa_set_renderbuffer_attachment(ctx, att, rb);
297 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
298 /* do stencil attachment here (depth already done above) */
299 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
300 assert(att);
301 _mesa_set_renderbuffer_attachment(ctx, att, rb);
302 }
303 }
304 else {
305 _mesa_remove_attachment(ctx, att);
306 }
307
308 invalidate_framebuffer(fb);
309
310 _glthread_UNLOCK_MUTEX(fb->Mutex);
311 }
312
313
314 /**
315 * For debug only.
316 */
317 static void
318 att_incomplete(const char *msg)
319 {
320 #if DEBUG_FBO
321 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
322 #else
323 (void) msg;
324 #endif
325 }
326
327
328 /**
329 * For debug only.
330 */
331 static void
332 fbo_incomplete(const char *msg, int index)
333 {
334 #if DEBUG_FBO
335 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
336 #else
337 (void) msg;
338 (void) index;
339 #endif
340 }
341
342
343
344
345 /**
346 * Test if an attachment point is complete and update its Complete field.
347 * \param format if GL_COLOR, this is a color attachment point,
348 * if GL_DEPTH, this is a depth component attachment point,
349 * if GL_STENCIL, this is a stencil component attachment point.
350 */
351 static void
352 test_attachment_completeness(const GLcontext *ctx, GLenum format,
353 struct gl_renderbuffer_attachment *att)
354 {
355 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
356
357 /* assume complete */
358 att->Complete = GL_TRUE;
359
360 /* Look for reasons why the attachment might be incomplete */
361 if (att->Type == GL_TEXTURE) {
362 const struct gl_texture_object *texObj = att->Texture;
363 struct gl_texture_image *texImage;
364 GLenum baseFormat;
365
366 if (!texObj) {
367 att_incomplete("no texobj");
368 att->Complete = GL_FALSE;
369 return;
370 }
371
372 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
373 if (!texImage) {
374 att_incomplete("no teximage");
375 att->Complete = GL_FALSE;
376 return;
377 }
378 if (texImage->Width < 1 || texImage->Height < 1) {
379 att_incomplete("teximage width/height=0");
380 _mesa_printf("texobj = %u\n", texObj->Name);
381 _mesa_printf("level = %d\n", att->TextureLevel);
382 att->Complete = GL_FALSE;
383 return;
384 }
385 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
386 att_incomplete("bad z offset");
387 att->Complete = GL_FALSE;
388 return;
389 }
390
391 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
392
393 if (format == GL_COLOR) {
394 if (baseFormat != GL_RGB &&
395 baseFormat != GL_RGBA) {
396 att_incomplete("bad format");
397 att->Complete = GL_FALSE;
398 return;
399 }
400 if (_mesa_is_format_compressed(texImage->TexFormat)) {
401 att_incomplete("compressed internalformat");
402 att->Complete = GL_FALSE;
403 return;
404 }
405 }
406 else if (format == GL_DEPTH) {
407 if (baseFormat == GL_DEPTH_COMPONENT) {
408 /* OK */
409 }
410 else if (ctx->Extensions.EXT_packed_depth_stencil &&
411 ctx->Extensions.ARB_depth_texture &&
412 baseFormat == GL_DEPTH_STENCIL_EXT) {
413 /* OK */
414 }
415 else {
416 att->Complete = GL_FALSE;
417 att_incomplete("bad depth format");
418 return;
419 }
420 }
421 else {
422 ASSERT(format == GL_STENCIL);
423 if (ctx->Extensions.EXT_packed_depth_stencil &&
424 ctx->Extensions.ARB_depth_texture &&
425 baseFormat == GL_DEPTH_STENCIL_EXT) {
426 /* OK */
427 }
428 else {
429 /* no such thing as stencil-only textures */
430 att_incomplete("illegal stencil texture");
431 att->Complete = GL_FALSE;
432 return;
433 }
434 }
435 }
436 else if (att->Type == GL_RENDERBUFFER_EXT) {
437 const GLenum baseFormat =
438 _mesa_get_format_base_format(att->Renderbuffer->Format);
439
440 ASSERT(att->Renderbuffer);
441 if (!att->Renderbuffer->InternalFormat ||
442 att->Renderbuffer->Width < 1 ||
443 att->Renderbuffer->Height < 1) {
444 att_incomplete("0x0 renderbuffer");
445 att->Complete = GL_FALSE;
446 return;
447 }
448 if (format == GL_COLOR) {
449 if (baseFormat != GL_RGB &&
450 baseFormat != GL_RGBA) {
451 att_incomplete("bad renderbuffer color format");
452 att->Complete = GL_FALSE;
453 return;
454 }
455 }
456 else if (format == GL_DEPTH) {
457 if (baseFormat == GL_DEPTH_COMPONENT) {
458 /* OK */
459 }
460 else if (ctx->Extensions.EXT_packed_depth_stencil &&
461 baseFormat == GL_DEPTH_STENCIL_EXT) {
462 /* OK */
463 }
464 else {
465 att_incomplete("bad renderbuffer depth format");
466 att->Complete = GL_FALSE;
467 return;
468 }
469 }
470 else {
471 assert(format == GL_STENCIL);
472 if (baseFormat == GL_STENCIL_INDEX) {
473 /* OK */
474 }
475 else if (ctx->Extensions.EXT_packed_depth_stencil &&
476 baseFormat == GL_DEPTH_STENCIL_EXT) {
477 /* OK */
478 }
479 else {
480 att->Complete = GL_FALSE;
481 att_incomplete("bad renderbuffer stencil format");
482 return;
483 }
484 }
485 }
486 else {
487 ASSERT(att->Type == GL_NONE);
488 /* complete */
489 return;
490 }
491 }
492
493
494 /**
495 * Test if the given framebuffer object is complete and update its
496 * Status field with the results.
497 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
498 * driver to make hardware-specific validation/completeness checks.
499 * Also update the framebuffer's Width and Height fields if the
500 * framebuffer is complete.
501 */
502 void
503 _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
504 {
505 GLuint numImages;
506 GLenum intFormat = GL_NONE; /* color buffers' internal format */
507 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
508 GLint numSamples = -1;
509 GLint i;
510 GLuint j;
511
512 assert(fb->Name != 0);
513
514 numImages = 0;
515 fb->Width = 0;
516 fb->Height = 0;
517
518 /* Start at -2 to more easily loop over all attachment points.
519 * -2: depth buffer
520 * -1: stencil buffer
521 * >=0: color buffer
522 */
523 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
524 struct gl_renderbuffer_attachment *att;
525 GLenum f;
526
527 /*
528 * XXX for ARB_fbo, only check color buffers that are named by
529 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
530 */
531
532 /* check for attachment completeness
533 */
534 if (i == -2) {
535 att = &fb->Attachment[BUFFER_DEPTH];
536 test_attachment_completeness(ctx, GL_DEPTH, att);
537 if (!att->Complete) {
538 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
539 fbo_incomplete("depth attachment incomplete", -1);
540 return;
541 }
542 }
543 else if (i == -1) {
544 att = &fb->Attachment[BUFFER_STENCIL];
545 test_attachment_completeness(ctx, GL_STENCIL, att);
546 if (!att->Complete) {
547 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
548 fbo_incomplete("stencil attachment incomplete", -1);
549 return;
550 }
551 }
552 else {
553 att = &fb->Attachment[BUFFER_COLOR0 + i];
554 test_attachment_completeness(ctx, GL_COLOR, att);
555 if (!att->Complete) {
556 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
557 fbo_incomplete("color attachment incomplete", i);
558 return;
559 }
560 }
561
562 /* get width, height, format of the renderbuffer/texture
563 */
564 if (att->Type == GL_TEXTURE) {
565 const struct gl_texture_image *texImg
566 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
567 minWidth = MIN2(minWidth, texImg->Width);
568 maxWidth = MAX2(maxWidth, texImg->Width);
569 minHeight = MIN2(minHeight, texImg->Height);
570 maxHeight = MAX2(maxHeight, texImg->Height);
571 f = texImg->_BaseFormat;
572 numImages++;
573 if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
574 && f != GL_DEPTH_STENCIL_EXT) {
575 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
576 fbo_incomplete("texture attachment incomplete", -1);
577 return;
578 }
579 }
580 else if (att->Type == GL_RENDERBUFFER_EXT) {
581 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
582 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
583 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
584 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
585 f = att->Renderbuffer->InternalFormat;
586 numImages++;
587 }
588 else {
589 assert(att->Type == GL_NONE);
590 continue;
591 }
592
593 if (numSamples < 0) {
594 /* first buffer */
595 numSamples = att->Renderbuffer->NumSamples;
596 }
597
598 /* Error-check width, height, format, samples
599 */
600 if (numImages == 1) {
601 /* save format, num samples */
602 if (i >= 0) {
603 intFormat = f;
604 }
605 }
606 else {
607 if (!ctx->Extensions.ARB_framebuffer_object) {
608 /* check that width, height, format are same */
609 if (minWidth != maxWidth || minHeight != maxHeight) {
610 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
611 fbo_incomplete("width or height mismatch", -1);
612 return;
613 }
614 /* check that all color buffer have same format */
615 if (intFormat != GL_NONE && f != intFormat) {
616 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
617 fbo_incomplete("format mismatch", -1);
618 return;
619 }
620 }
621 if (att->Renderbuffer &&
622 att->Renderbuffer->NumSamples != numSamples) {
623 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
624 fbo_incomplete("inconsistant number of samples", i);
625 return;
626 }
627
628 }
629 }
630
631 #ifndef FEATURE_OES_framebuffer_object
632 /* Check that all DrawBuffers are present */
633 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
634 if (fb->ColorDrawBuffer[j] != GL_NONE) {
635 const struct gl_renderbuffer_attachment *att
636 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
637 assert(att);
638 if (att->Type == GL_NONE) {
639 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
640 fbo_incomplete("missing drawbuffer", j);
641 return;
642 }
643 }
644 }
645
646 /* Check that the ReadBuffer is present */
647 if (fb->ColorReadBuffer != GL_NONE) {
648 const struct gl_renderbuffer_attachment *att
649 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
650 assert(att);
651 if (att->Type == GL_NONE) {
652 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
653 fbo_incomplete("missing readbuffer", -1);
654 return;
655 }
656 }
657 #else
658 (void) j;
659 #endif
660
661 if (numImages == 0) {
662 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
663 fbo_incomplete("no attachments", -1);
664 return;
665 }
666
667 /* Provisionally set status = COMPLETE ... */
668 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
669
670 /* ... but the driver may say the FB is incomplete.
671 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
672 * if anything.
673 */
674 if (ctx->Driver.ValidateFramebuffer) {
675 ctx->Driver.ValidateFramebuffer(ctx, fb);
676 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
677 fbo_incomplete("driver marked FBO as incomplete", -1);
678 }
679 }
680
681 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
682 /*
683 * Note that if ARB_framebuffer_object is supported and the attached
684 * renderbuffers/textures are different sizes, the framebuffer
685 * width/height will be set to the smallest width/height.
686 */
687 fb->Width = minWidth;
688 fb->Height = minHeight;
689
690 /* finally, update the visual info for the framebuffer */
691 _mesa_update_framebuffer_visual(fb);
692 }
693 }
694
695
696 GLboolean GLAPIENTRY
697 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
698 {
699 GET_CURRENT_CONTEXT(ctx);
700 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
701 if (renderbuffer) {
702 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
703 if (rb != NULL && rb != &DummyRenderbuffer)
704 return GL_TRUE;
705 }
706 return GL_FALSE;
707 }
708
709
710 void GLAPIENTRY
711 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
712 {
713 struct gl_renderbuffer *newRb;
714 GET_CURRENT_CONTEXT(ctx);
715
716 ASSERT_OUTSIDE_BEGIN_END(ctx);
717
718 if (target != GL_RENDERBUFFER_EXT) {
719 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
720 return;
721 }
722
723 /* No need to flush here since the render buffer binding has no
724 * effect on rendering state.
725 */
726
727 if (renderbuffer) {
728 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
729 if (newRb == &DummyRenderbuffer) {
730 /* ID was reserved, but no real renderbuffer object made yet */
731 newRb = NULL;
732 }
733 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
734 /* All RB IDs must be Gen'd */
735 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
736 return;
737 }
738
739 if (!newRb) {
740 /* create new renderbuffer object */
741 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
742 if (!newRb) {
743 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
744 return;
745 }
746 ASSERT(newRb->AllocStorage);
747 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
748 newRb->RefCount = 1; /* referenced by hash table */
749 }
750 }
751 else {
752 newRb = NULL;
753 }
754
755 ASSERT(newRb != &DummyRenderbuffer);
756
757 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
758 }
759
760
761 /**
762 * If the given renderbuffer is anywhere attached to the framebuffer, detach
763 * the renderbuffer.
764 * This is used when a renderbuffer object is deleted.
765 * The spec calls for unbinding.
766 */
767 static void
768 detach_renderbuffer(GLcontext *ctx,
769 struct gl_framebuffer *fb,
770 struct gl_renderbuffer *rb)
771 {
772 GLuint i;
773 for (i = 0; i < BUFFER_COUNT; i++) {
774 if (fb->Attachment[i].Renderbuffer == rb) {
775 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
776 }
777 }
778 invalidate_framebuffer(fb);
779 }
780
781
782 void GLAPIENTRY
783 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
784 {
785 GLint i;
786 GET_CURRENT_CONTEXT(ctx);
787
788 ASSERT_OUTSIDE_BEGIN_END(ctx);
789 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
790
791 for (i = 0; i < n; i++) {
792 if (renderbuffers[i] > 0) {
793 struct gl_renderbuffer *rb;
794 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
795 if (rb) {
796 /* check if deleting currently bound renderbuffer object */
797 if (rb == ctx->CurrentRenderbuffer) {
798 /* bind default */
799 ASSERT(rb->RefCount >= 2);
800 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
801 }
802
803 if (ctx->DrawBuffer->Name) {
804 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
805 }
806 if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
807 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
808 }
809
810 /* Remove from hash table immediately, to free the ID.
811 * But the object will not be freed until it's no longer
812 * referenced anywhere else.
813 */
814 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
815
816 if (rb != &DummyRenderbuffer) {
817 /* no longer referenced by hash table */
818 _mesa_reference_renderbuffer(&rb, NULL);
819 }
820 }
821 }
822 }
823 }
824
825
826 void GLAPIENTRY
827 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
828 {
829 GET_CURRENT_CONTEXT(ctx);
830 GLuint first;
831 GLint i;
832
833 ASSERT_OUTSIDE_BEGIN_END(ctx);
834
835 if (n < 0) {
836 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
837 return;
838 }
839
840 if (!renderbuffers)
841 return;
842
843 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
844
845 for (i = 0; i < n; i++) {
846 GLuint name = first + i;
847 renderbuffers[i] = name;
848 /* insert dummy placeholder into hash table */
849 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
850 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
851 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
852 }
853 }
854
855
856 /**
857 * Given an internal format token for a render buffer, return the
858 * corresponding base format.
859 * This is very similar to _mesa_base_tex_format() but the set of valid
860 * internal formats is somewhat different.
861 *
862 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
863 * GL_DEPTH_STENCIL_EXT or zero if error.
864 */
865 GLenum
866 _mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
867 {
868 switch (internalFormat) {
869 case GL_RGB:
870 case GL_R3_G3_B2:
871 case GL_RGB4:
872 case GL_RGB5:
873 case GL_RGB8:
874 case GL_RGB10:
875 case GL_RGB12:
876 case GL_RGB16:
877 return GL_RGB;
878 case GL_RGBA:
879 case GL_RGBA2:
880 case GL_RGBA4:
881 case GL_RGB5_A1:
882 case GL_RGBA8:
883 case GL_RGB10_A2:
884 case GL_RGBA12:
885 case GL_RGBA16:
886 return GL_RGBA;
887 case GL_STENCIL_INDEX:
888 case GL_STENCIL_INDEX1_EXT:
889 case GL_STENCIL_INDEX4_EXT:
890 case GL_STENCIL_INDEX8_EXT:
891 case GL_STENCIL_INDEX16_EXT:
892 return GL_STENCIL_INDEX;
893 case GL_DEPTH_COMPONENT:
894 case GL_DEPTH_COMPONENT16:
895 case GL_DEPTH_COMPONENT24:
896 case GL_DEPTH_COMPONENT32:
897 return GL_DEPTH_COMPONENT;
898 case GL_DEPTH_STENCIL_EXT:
899 case GL_DEPTH24_STENCIL8_EXT:
900 if (ctx->Extensions.EXT_packed_depth_stencil)
901 return GL_DEPTH_STENCIL_EXT;
902 else
903 return 0;
904 /* XXX add floating point formats eventually */
905 default:
906 return 0;
907 }
908 }
909
910
911 /** sentinal value, see below */
912 #define NO_SAMPLES 1000
913
914
915 /**
916 * Helper function used by _mesa_RenderbufferStorageEXT() and
917 * _mesa_RenderbufferStorageMultisample().
918 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
919 */
920 static void
921 renderbuffer_storage(GLenum target, GLenum internalFormat,
922 GLsizei width, GLsizei height, GLsizei samples)
923 {
924 const char *func = samples == NO_SAMPLES ?
925 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
926 struct gl_renderbuffer *rb;
927 GLenum baseFormat;
928 GET_CURRENT_CONTEXT(ctx);
929
930 ASSERT_OUTSIDE_BEGIN_END(ctx);
931
932 if (target != GL_RENDERBUFFER_EXT) {
933 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
934 return;
935 }
936
937 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
938 if (baseFormat == 0) {
939 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
940 return;
941 }
942
943 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
944 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
945 return;
946 }
947
948 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
949 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
950 return;
951 }
952
953 if (samples == NO_SAMPLES) {
954 /* NumSamples == 0 indicates non-multisampling */
955 samples = 0;
956 }
957 else if (samples > ctx->Const.MaxSamples) {
958 /* note: driver may choose to use more samples than what's requested */
959 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
960 return;
961 }
962
963 rb = ctx->CurrentRenderbuffer;
964 if (!rb) {
965 _mesa_error(ctx, GL_INVALID_OPERATION, func);
966 return;
967 }
968
969 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
970
971 if (rb->InternalFormat == internalFormat &&
972 rb->Width == (GLuint) width &&
973 rb->Height == (GLuint) height) {
974 /* no change in allocation needed */
975 return;
976 }
977
978 /* These MUST get set by the AllocStorage func */
979 rb->Format = MESA_FORMAT_NONE;
980 rb->NumSamples = samples;
981
982 /* Now allocate the storage */
983 ASSERT(rb->AllocStorage);
984 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
985 /* No error - check/set fields now */
986 assert(rb->Format != MESA_FORMAT_NONE);
987 assert(rb->Width == (GLuint) width);
988 assert(rb->Height == (GLuint) height);
989 rb->InternalFormat = internalFormat;
990 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
991 assert(rb->_BaseFormat != 0);
992 }
993 else {
994 /* Probably ran out of memory - clear the fields */
995 rb->Width = 0;
996 rb->Height = 0;
997 rb->Format = MESA_FORMAT_NONE;
998 rb->InternalFormat = GL_NONE;
999 rb->_BaseFormat = GL_NONE;
1000 rb->NumSamples = 0;
1001 }
1002
1003 /*
1004 test_framebuffer_completeness(ctx, fb);
1005 */
1006 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
1007 * points???
1008 */
1009 }
1010
1011
1012 /**
1013 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1014 * _mesa_GetFramebufferAttachmentParameterivEXT()
1015 * We have to be careful to respect the base format. For example, if a
1016 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1017 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1018 * we need to return zero.
1019 */
1020 static GLint
1021 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1022 {
1023 switch (pname) {
1024 case GL_RENDERBUFFER_RED_SIZE_EXT:
1025 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1026 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1027 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1028 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1029 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1030 if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
1031 return _mesa_get_format_bits(format, pname);
1032 else
1033 return 0;
1034 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1035 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1036 if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA)
1037 return _mesa_get_format_bits(format, pname);
1038 else
1039 return 0;
1040 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1041 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1042 if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
1043 return _mesa_get_format_bits(format, pname);
1044 else
1045 return 0;
1046 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1047 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1048 if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
1049 return _mesa_get_format_bits(format, pname);
1050 else
1051 return 0;
1052 default:
1053 return 0;
1054 }
1055 }
1056
1057
1058
1059 void GLAPIENTRY
1060 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1061 GLsizei width, GLsizei height)
1062 {
1063 /* GL_ARB_fbo says calling this function is equivalent to calling
1064 * glRenderbufferStorageMultisample() with samples=0. We pass in
1065 * a token value here just for error reporting purposes.
1066 */
1067 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1068 }
1069
1070
1071 void GLAPIENTRY
1072 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1073 GLenum internalFormat,
1074 GLsizei width, GLsizei height)
1075 {
1076 renderbuffer_storage(target, internalFormat, width, height, samples);
1077 }
1078
1079
1080
1081 void GLAPIENTRY
1082 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1083 {
1084 struct gl_renderbuffer *rb;
1085 GET_CURRENT_CONTEXT(ctx);
1086
1087 ASSERT_OUTSIDE_BEGIN_END(ctx);
1088
1089 if (target != GL_RENDERBUFFER_EXT) {
1090 _mesa_error(ctx, GL_INVALID_ENUM,
1091 "glGetRenderbufferParameterivEXT(target)");
1092 return;
1093 }
1094
1095 rb = ctx->CurrentRenderbuffer;
1096 if (!rb) {
1097 _mesa_error(ctx, GL_INVALID_OPERATION,
1098 "glGetRenderbufferParameterivEXT");
1099 return;
1100 }
1101
1102 /* No need to flush here since we're just quering state which is
1103 * not effected by rendering.
1104 */
1105
1106 switch (pname) {
1107 case GL_RENDERBUFFER_WIDTH_EXT:
1108 *params = rb->Width;
1109 return;
1110 case GL_RENDERBUFFER_HEIGHT_EXT:
1111 *params = rb->Height;
1112 return;
1113 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1114 *params = rb->InternalFormat;
1115 return;
1116 case GL_RENDERBUFFER_RED_SIZE_EXT:
1117 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1118 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1119 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1120 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1121 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1122 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1123 break;
1124 case GL_RENDERBUFFER_SAMPLES:
1125 if (ctx->Extensions.ARB_framebuffer_object) {
1126 *params = rb->NumSamples;
1127 break;
1128 }
1129 /* fallthrough */
1130 default:
1131 _mesa_error(ctx, GL_INVALID_ENUM,
1132 "glGetRenderbufferParameterivEXT(target)");
1133 return;
1134 }
1135 }
1136
1137
1138 GLboolean GLAPIENTRY
1139 _mesa_IsFramebufferEXT(GLuint framebuffer)
1140 {
1141 GET_CURRENT_CONTEXT(ctx);
1142 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1143 if (framebuffer) {
1144 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1145 if (rb != NULL && rb != &DummyFramebuffer)
1146 return GL_TRUE;
1147 }
1148 return GL_FALSE;
1149 }
1150
1151
1152 /**
1153 * Check if any of the attachments of the given framebuffer are textures
1154 * (render to texture). Call ctx->Driver.RenderTexture() for such
1155 * attachments.
1156 */
1157 static void
1158 check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1159 {
1160 GLuint i;
1161 ASSERT(ctx->Driver.RenderTexture);
1162 for (i = 0; i < BUFFER_COUNT; i++) {
1163 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1164 struct gl_texture_object *texObj = att->Texture;
1165 if (texObj
1166 && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
1167 ctx->Driver.RenderTexture(ctx, fb, att);
1168 }
1169 }
1170 }
1171
1172
1173 /**
1174 * Examine all the framebuffer's attachments to see if any are textures.
1175 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1176 * notify the device driver that the texture image may have changed.
1177 */
1178 static void
1179 check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1180 {
1181 if (ctx->Driver.FinishRenderTexture) {
1182 GLuint i;
1183 for (i = 0; i < BUFFER_COUNT; i++) {
1184 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1185 if (att->Texture && att->Renderbuffer) {
1186 ctx->Driver.FinishRenderTexture(ctx, att);
1187 }
1188 }
1189 }
1190 }
1191
1192
1193 void GLAPIENTRY
1194 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1195 {
1196 struct gl_framebuffer *newDrawFb, *newReadFb;
1197 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1198 GLboolean bindReadBuf, bindDrawBuf;
1199 GET_CURRENT_CONTEXT(ctx);
1200
1201 #ifdef DEBUG
1202 if (ctx->Extensions.ARB_framebuffer_object) {
1203 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1204 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1205 }
1206 #endif
1207
1208 ASSERT_OUTSIDE_BEGIN_END(ctx);
1209
1210 if (!ctx->Extensions.EXT_framebuffer_object) {
1211 _mesa_error(ctx, GL_INVALID_OPERATION,
1212 "glBindFramebufferEXT(unsupported)");
1213 return;
1214 }
1215
1216 switch (target) {
1217 #if FEATURE_EXT_framebuffer_blit
1218 case GL_DRAW_FRAMEBUFFER_EXT:
1219 if (!ctx->Extensions.EXT_framebuffer_blit) {
1220 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1221 return;
1222 }
1223 bindDrawBuf = GL_TRUE;
1224 bindReadBuf = GL_FALSE;
1225 break;
1226 case GL_READ_FRAMEBUFFER_EXT:
1227 if (!ctx->Extensions.EXT_framebuffer_blit) {
1228 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1229 return;
1230 }
1231 bindDrawBuf = GL_FALSE;
1232 bindReadBuf = GL_TRUE;
1233 break;
1234 #endif
1235 case GL_FRAMEBUFFER_EXT:
1236 bindDrawBuf = GL_TRUE;
1237 bindReadBuf = GL_TRUE;
1238 break;
1239 default:
1240 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1241 return;
1242 }
1243
1244 if (framebuffer) {
1245 /* Binding a user-created framebuffer object */
1246 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1247 if (newDrawFb == &DummyFramebuffer) {
1248 /* ID was reserved, but no real framebuffer object made yet */
1249 newDrawFb = NULL;
1250 }
1251 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1252 /* All FBO IDs must be Gen'd */
1253 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1254 return;
1255 }
1256
1257 if (!newDrawFb) {
1258 /* create new framebuffer object */
1259 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1260 if (!newDrawFb) {
1261 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1262 return;
1263 }
1264 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1265 }
1266 newReadFb = newDrawFb;
1267 }
1268 else {
1269 /* Binding the window system framebuffer (which was originally set
1270 * with MakeCurrent).
1271 */
1272 newDrawFb = ctx->WinSysDrawBuffer;
1273 newReadFb = ctx->WinSysReadBuffer;
1274 }
1275
1276 ASSERT(newDrawFb);
1277 ASSERT(newDrawFb != &DummyFramebuffer);
1278
1279 oldDrawFb = ctx->DrawBuffer;
1280 oldReadFb = ctx->ReadBuffer;
1281
1282 /*
1283 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1284 */
1285 if (bindReadBuf) {
1286 if (oldReadFb == newReadFb) {
1287 bindReadBuf = GL_FALSE; /* no change */
1288 }
1289 else {
1290 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1291
1292 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1293 }
1294 }
1295
1296 if (bindDrawBuf) {
1297 if (oldDrawFb == newDrawFb) {
1298 bindDrawBuf = GL_FALSE; /* no change */
1299 }
1300 else {
1301 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1302
1303 if (oldDrawFb->Name != 0) {
1304 check_end_texture_render(ctx, oldDrawFb);
1305 }
1306
1307 if (newDrawFb->Name != 0) {
1308 /* check if newly bound framebuffer has any texture attachments */
1309 check_begin_texture_render(ctx, newDrawFb);
1310 }
1311
1312 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1313 }
1314 }
1315
1316 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1317 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1318 }
1319 }
1320
1321
1322 void GLAPIENTRY
1323 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1324 {
1325 GLint i;
1326 GET_CURRENT_CONTEXT(ctx);
1327
1328 ASSERT_OUTSIDE_BEGIN_END(ctx);
1329 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1330
1331 for (i = 0; i < n; i++) {
1332 if (framebuffers[i] > 0) {
1333 struct gl_framebuffer *fb;
1334 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1335 if (fb) {
1336 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1337
1338 /* check if deleting currently bound framebuffer object */
1339 if (fb == ctx->DrawBuffer) {
1340 /* bind default */
1341 ASSERT(fb->RefCount >= 2);
1342 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1343 }
1344 if (fb == ctx->ReadBuffer) {
1345 /* bind default */
1346 ASSERT(fb->RefCount >= 2);
1347 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1348 }
1349
1350 /* remove from hash table immediately, to free the ID */
1351 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1352
1353 if (fb != &DummyFramebuffer) {
1354 /* But the object will not be freed until it's no longer
1355 * bound in any context.
1356 */
1357 _mesa_reference_framebuffer(&fb, NULL);
1358 }
1359 }
1360 }
1361 }
1362 }
1363
1364
1365 void GLAPIENTRY
1366 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1367 {
1368 GET_CURRENT_CONTEXT(ctx);
1369 GLuint first;
1370 GLint i;
1371
1372 ASSERT_OUTSIDE_BEGIN_END(ctx);
1373
1374 if (n < 0) {
1375 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1376 return;
1377 }
1378
1379 if (!framebuffers)
1380 return;
1381
1382 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1383
1384 for (i = 0; i < n; i++) {
1385 GLuint name = first + i;
1386 framebuffers[i] = name;
1387 /* insert dummy placeholder into hash table */
1388 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1389 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1390 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1391 }
1392 }
1393
1394
1395
1396 GLenum GLAPIENTRY
1397 _mesa_CheckFramebufferStatusEXT(GLenum target)
1398 {
1399 struct gl_framebuffer *buffer;
1400 GET_CURRENT_CONTEXT(ctx);
1401
1402 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1403
1404 switch (target) {
1405 #if FEATURE_EXT_framebuffer_blit
1406 case GL_DRAW_FRAMEBUFFER_EXT:
1407 if (!ctx->Extensions.EXT_framebuffer_blit) {
1408 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1409 return 0;
1410 }
1411 buffer = ctx->DrawBuffer;
1412 break;
1413 case GL_READ_FRAMEBUFFER_EXT:
1414 if (!ctx->Extensions.EXT_framebuffer_blit) {
1415 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1416 return 0;
1417 }
1418 buffer = ctx->ReadBuffer;
1419 break;
1420 #endif
1421 case GL_FRAMEBUFFER_EXT:
1422 buffer = ctx->DrawBuffer;
1423 break;
1424 default:
1425 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1426 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1427 }
1428
1429 if (buffer->Name == 0) {
1430 /* The window system / default framebuffer is always complete */
1431 return GL_FRAMEBUFFER_COMPLETE_EXT;
1432 }
1433
1434 /* No need to flush here */
1435
1436 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1437 _mesa_test_framebuffer_completeness(ctx, buffer);
1438 }
1439
1440 return buffer->_Status;
1441 }
1442
1443
1444
1445 /**
1446 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1447 */
1448 static void
1449 framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
1450 GLenum attachment, GLenum textarget, GLuint texture,
1451 GLint level, GLint zoffset)
1452 {
1453 struct gl_renderbuffer_attachment *att;
1454 struct gl_texture_object *texObj = NULL;
1455 struct gl_framebuffer *fb;
1456 GLboolean error = GL_FALSE;
1457
1458 ASSERT_OUTSIDE_BEGIN_END(ctx);
1459
1460 switch (target) {
1461 case GL_READ_FRAMEBUFFER_EXT:
1462 error = !ctx->Extensions.EXT_framebuffer_blit;
1463 fb = ctx->ReadBuffer;
1464 break;
1465 case GL_DRAW_FRAMEBUFFER_EXT:
1466 error = !ctx->Extensions.EXT_framebuffer_blit;
1467 /* fall-through */
1468 case GL_FRAMEBUFFER_EXT:
1469 fb = ctx->DrawBuffer;
1470 break;
1471 default:
1472 error = GL_TRUE;
1473 }
1474
1475 if (error) {
1476 _mesa_error(ctx, GL_INVALID_ENUM,
1477 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1478 return;
1479 }
1480
1481 ASSERT(fb);
1482
1483 /* check framebuffer binding */
1484 if (fb->Name == 0) {
1485 _mesa_error(ctx, GL_INVALID_OPERATION,
1486 "glFramebufferTexture%sEXT", caller);
1487 return;
1488 }
1489
1490
1491 /* The textarget, level, and zoffset parameters are only validated if
1492 * texture is non-zero.
1493 */
1494 if (texture) {
1495 GLboolean err = GL_TRUE;
1496
1497 texObj = _mesa_lookup_texture(ctx, texture);
1498 if (texObj != NULL) {
1499 if (textarget == 0) {
1500 err = (texObj->Target != GL_TEXTURE_3D) &&
1501 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1502 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1503 }
1504 else {
1505 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1506 ? !IS_CUBE_FACE(textarget)
1507 : (texObj->Target != textarget);
1508 }
1509 }
1510
1511 if (err) {
1512 _mesa_error(ctx, GL_INVALID_OPERATION,
1513 "glFramebufferTexture%sEXT(texture target mismatch)",
1514 caller);
1515 return;
1516 }
1517
1518 if (texObj->Target == GL_TEXTURE_3D) {
1519 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1520 if (zoffset < 0 || zoffset >= maxSize) {
1521 _mesa_error(ctx, GL_INVALID_VALUE,
1522 "glFramebufferTexture%sEXT(zoffset)", caller);
1523 return;
1524 }
1525 }
1526 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
1527 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
1528 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
1529 _mesa_error(ctx, GL_INVALID_VALUE,
1530 "glFramebufferTexture%sEXT(layer)", caller);
1531 return;
1532 }
1533 }
1534
1535 if ((level < 0) ||
1536 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
1537 _mesa_error(ctx, GL_INVALID_VALUE,
1538 "glFramebufferTexture%sEXT(level)", caller);
1539 return;
1540 }
1541 }
1542
1543 att = _mesa_get_attachment(ctx, fb, attachment);
1544 if (att == NULL) {
1545 _mesa_error(ctx, GL_INVALID_ENUM,
1546 "glFramebufferTexture%sEXT(attachment)", caller);
1547 return;
1548 }
1549
1550 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1551
1552 _glthread_LOCK_MUTEX(fb->Mutex);
1553 if (texObj) {
1554 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
1555 level, zoffset);
1556 /* Set the render-to-texture flag. We'll check this flag in
1557 * glTexImage() and friends to determine if we need to revalidate
1558 * any FBOs that might be rendering into this texture.
1559 * This flag never gets cleared since it's non-trivial to determine
1560 * when all FBOs might be done rendering to this texture. That's OK
1561 * though since it's uncommon to render to a texture then repeatedly
1562 * call glTexImage() to change images in the texture.
1563 */
1564 texObj->_RenderToTexture = GL_TRUE;
1565 }
1566 else {
1567 _mesa_remove_attachment(ctx, att);
1568 }
1569
1570 invalidate_framebuffer(fb);
1571
1572 _glthread_UNLOCK_MUTEX(fb->Mutex);
1573 }
1574
1575
1576
1577 void GLAPIENTRY
1578 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
1579 GLenum textarget, GLuint texture, GLint level)
1580 {
1581 GET_CURRENT_CONTEXT(ctx);
1582
1583 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
1584 _mesa_error(ctx, GL_INVALID_ENUM,
1585 "glFramebufferTexture1DEXT(textarget)");
1586 return;
1587 }
1588
1589 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
1590 level, 0);
1591 }
1592
1593
1594 void GLAPIENTRY
1595 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
1596 GLenum textarget, GLuint texture, GLint level)
1597 {
1598 GET_CURRENT_CONTEXT(ctx);
1599
1600 if ((texture != 0) &&
1601 (textarget != GL_TEXTURE_2D) &&
1602 (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
1603 (!IS_CUBE_FACE(textarget))) {
1604 _mesa_error(ctx, GL_INVALID_OPERATION,
1605 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
1606 return;
1607 }
1608
1609 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
1610 level, 0);
1611 }
1612
1613
1614 void GLAPIENTRY
1615 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
1616 GLenum textarget, GLuint texture,
1617 GLint level, GLint zoffset)
1618 {
1619 GET_CURRENT_CONTEXT(ctx);
1620
1621 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
1622 _mesa_error(ctx, GL_INVALID_ENUM,
1623 "glFramebufferTexture3DEXT(textarget)");
1624 return;
1625 }
1626
1627 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
1628 level, zoffset);
1629 }
1630
1631
1632 void GLAPIENTRY
1633 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
1634 GLuint texture, GLint level, GLint layer)
1635 {
1636 GET_CURRENT_CONTEXT(ctx);
1637
1638 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
1639 level, layer);
1640 }
1641
1642
1643 void GLAPIENTRY
1644 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
1645 GLenum renderbufferTarget,
1646 GLuint renderbuffer)
1647 {
1648 struct gl_renderbuffer_attachment *att;
1649 struct gl_framebuffer *fb;
1650 struct gl_renderbuffer *rb;
1651 GET_CURRENT_CONTEXT(ctx);
1652
1653 ASSERT_OUTSIDE_BEGIN_END(ctx);
1654
1655 switch (target) {
1656 #if FEATURE_EXT_framebuffer_blit
1657 case GL_DRAW_FRAMEBUFFER_EXT:
1658 if (!ctx->Extensions.EXT_framebuffer_blit) {
1659 _mesa_error(ctx, GL_INVALID_ENUM,
1660 "glFramebufferRenderbufferEXT(target)");
1661 return;
1662 }
1663 fb = ctx->DrawBuffer;
1664 break;
1665 case GL_READ_FRAMEBUFFER_EXT:
1666 if (!ctx->Extensions.EXT_framebuffer_blit) {
1667 _mesa_error(ctx, GL_INVALID_ENUM,
1668 "glFramebufferRenderbufferEXT(target)");
1669 return;
1670 }
1671 fb = ctx->ReadBuffer;
1672 break;
1673 #endif
1674 case GL_FRAMEBUFFER_EXT:
1675 fb = ctx->DrawBuffer;
1676 break;
1677 default:
1678 _mesa_error(ctx, GL_INVALID_ENUM,
1679 "glFramebufferRenderbufferEXT(target)");
1680 return;
1681 }
1682
1683 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
1684 _mesa_error(ctx, GL_INVALID_ENUM,
1685 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1686 return;
1687 }
1688
1689 if (fb->Name == 0) {
1690 /* Can't attach new renderbuffers to a window system framebuffer */
1691 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
1692 return;
1693 }
1694
1695 att = _mesa_get_attachment(ctx, fb, attachment);
1696 if (att == NULL) {
1697 _mesa_error(ctx, GL_INVALID_ENUM,
1698 "glFramebufferRenderbufferEXT(invalid attachment %s)",
1699 _mesa_lookup_enum_by_nr(attachment));
1700 return;
1701 }
1702
1703 if (renderbuffer) {
1704 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1705 if (!rb) {
1706 _mesa_error(ctx, GL_INVALID_OPERATION,
1707 "glFramebufferRenderbufferEXT(non-existant"
1708 " renderbuffer %u)", renderbuffer);
1709 return;
1710 }
1711 }
1712 else {
1713 /* remove renderbuffer attachment */
1714 rb = NULL;
1715 }
1716
1717 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1718 /* make sure the renderbuffer is a depth/stencil format */
1719 const GLenum baseFormat =
1720 _mesa_get_format_base_format(att->Renderbuffer->Format);
1721 if (baseFormat != GL_DEPTH_STENCIL) {
1722 _mesa_error(ctx, GL_INVALID_OPERATION,
1723 "glFramebufferRenderbufferEXT(renderbuffer"
1724 " is not DEPTH_STENCIL format)");
1725 return;
1726 }
1727 }
1728
1729
1730 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1731
1732 assert(ctx->Driver.FramebufferRenderbuffer);
1733 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
1734
1735 /* Some subsequent GL commands may depend on the framebuffer's visual
1736 * after the binding is updated. Update visual info now.
1737 */
1738 _mesa_update_framebuffer_visual(fb);
1739 }
1740
1741
1742 void GLAPIENTRY
1743 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
1744 GLenum pname, GLint *params)
1745 {
1746 const struct gl_renderbuffer_attachment *att;
1747 struct gl_framebuffer *buffer;
1748 GET_CURRENT_CONTEXT(ctx);
1749
1750 ASSERT_OUTSIDE_BEGIN_END(ctx);
1751
1752 switch (target) {
1753 #if FEATURE_EXT_framebuffer_blit
1754 case GL_DRAW_FRAMEBUFFER_EXT:
1755 if (!ctx->Extensions.EXT_framebuffer_blit) {
1756 _mesa_error(ctx, GL_INVALID_ENUM,
1757 "glGetFramebufferAttachmentParameterivEXT(target)");
1758 return;
1759 }
1760 buffer = ctx->DrawBuffer;
1761 break;
1762 case GL_READ_FRAMEBUFFER_EXT:
1763 if (!ctx->Extensions.EXT_framebuffer_blit) {
1764 _mesa_error(ctx, GL_INVALID_ENUM,
1765 "glGetFramebufferAttachmentParameterivEXT(target)");
1766 return;
1767 }
1768 buffer = ctx->ReadBuffer;
1769 break;
1770 #endif
1771 case GL_FRAMEBUFFER_EXT:
1772 buffer = ctx->DrawBuffer;
1773 break;
1774 default:
1775 _mesa_error(ctx, GL_INVALID_ENUM,
1776 "glGetFramebufferAttachmentParameterivEXT(target)");
1777 return;
1778 }
1779
1780 if (buffer->Name == 0) {
1781 _mesa_error(ctx, GL_INVALID_OPERATION,
1782 "glGetFramebufferAttachmentParameterivEXT");
1783 return;
1784 }
1785
1786 att = _mesa_get_attachment(ctx, buffer, attachment);
1787 if (att == NULL) {
1788 _mesa_error(ctx, GL_INVALID_ENUM,
1789 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1790 return;
1791 }
1792
1793 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1794 /* the depth and stencil attachments must point to the same buffer */
1795 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
1796 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
1797 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
1798 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
1799 _mesa_error(ctx, GL_INVALID_OPERATION,
1800 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
1801 " attachments differ)");
1802 return;
1803 }
1804 }
1805
1806 /* No need to flush here */
1807
1808 switch (pname) {
1809 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
1810 *params = att->Type;
1811 return;
1812 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
1813 if (att->Type == GL_RENDERBUFFER_EXT) {
1814 *params = att->Renderbuffer->Name;
1815 }
1816 else if (att->Type == GL_TEXTURE) {
1817 *params = att->Texture->Name;
1818 }
1819 else {
1820 _mesa_error(ctx, GL_INVALID_ENUM,
1821 "glGetFramebufferAttachmentParameterivEXT(pname)");
1822 }
1823 return;
1824 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
1825 if (att->Type == GL_TEXTURE) {
1826 *params = att->TextureLevel;
1827 }
1828 else {
1829 _mesa_error(ctx, GL_INVALID_ENUM,
1830 "glGetFramebufferAttachmentParameterivEXT(pname)");
1831 }
1832 return;
1833 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
1834 if (att->Type == GL_TEXTURE) {
1835 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
1836 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
1837 }
1838 else {
1839 *params = 0;
1840 }
1841 }
1842 else {
1843 _mesa_error(ctx, GL_INVALID_ENUM,
1844 "glGetFramebufferAttachmentParameterivEXT(pname)");
1845 }
1846 return;
1847 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
1848 if (att->Type == GL_TEXTURE) {
1849 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
1850 *params = att->Zoffset;
1851 }
1852 else {
1853 *params = 0;
1854 }
1855 }
1856 else {
1857 _mesa_error(ctx, GL_INVALID_ENUM,
1858 "glGetFramebufferAttachmentParameterivEXT(pname)");
1859 }
1860 return;
1861 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
1862 if (!ctx->Extensions.ARB_framebuffer_object) {
1863 _mesa_error(ctx, GL_INVALID_ENUM,
1864 "glGetFramebufferAttachmentParameterivEXT(pname)");
1865 }
1866 else {
1867 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
1868 }
1869 return;
1870 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
1871 if (!ctx->Extensions.ARB_framebuffer_object) {
1872 _mesa_error(ctx, GL_INVALID_ENUM,
1873 "glGetFramebufferAttachmentParameterivEXT(pname)");
1874 return;
1875 }
1876 else {
1877 gl_format format = att->Renderbuffer->Format;
1878 if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
1879 /* special cases */
1880 *params = GL_INDEX;
1881 }
1882 else {
1883 *params = _mesa_get_format_datatype(format);
1884 }
1885 }
1886 return;
1887 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1888 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1889 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1890 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1891 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1892 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1893 if (!ctx->Extensions.ARB_framebuffer_object) {
1894 _mesa_error(ctx, GL_INVALID_ENUM,
1895 "glGetFramebufferAttachmentParameterivEXT(pname)");
1896 }
1897 else if (att->Texture) {
1898 const struct gl_texture_image *texImage =
1899 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
1900 att->TextureLevel);
1901 if (texImage) {
1902 *params = get_component_bits(pname, texImage->_BaseFormat,
1903 texImage->TexFormat);
1904 }
1905 else {
1906 *params = 0;
1907 }
1908 }
1909 else if (att->Renderbuffer) {
1910 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
1911 att->Renderbuffer->Format);
1912 }
1913 else {
1914 *params = 0;
1915 }
1916 return;
1917 default:
1918 _mesa_error(ctx, GL_INVALID_ENUM,
1919 "glGetFramebufferAttachmentParameterivEXT(pname)");
1920 return;
1921 }
1922 }
1923
1924
1925 void GLAPIENTRY
1926 _mesa_GenerateMipmapEXT(GLenum target)
1927 {
1928 struct gl_texture_unit *texUnit;
1929 struct gl_texture_object *texObj;
1930 GET_CURRENT_CONTEXT(ctx);
1931
1932 ASSERT_OUTSIDE_BEGIN_END(ctx);
1933 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1934
1935 switch (target) {
1936 case GL_TEXTURE_1D:
1937 case GL_TEXTURE_2D:
1938 case GL_TEXTURE_3D:
1939 case GL_TEXTURE_CUBE_MAP:
1940 /* OK, legal value */
1941 break;
1942 default:
1943 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
1944 return;
1945 }
1946
1947 texUnit = _mesa_get_current_tex_unit(ctx);
1948 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1949
1950 _mesa_lock_texture(ctx, texObj);
1951 if (target == GL_TEXTURE_CUBE_MAP) {
1952 GLuint face;
1953 for (face = 0; face < 6; face++)
1954 ctx->Driver.GenerateMipmap(ctx,
1955 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
1956 texObj);
1957 }
1958 else {
1959 ctx->Driver.GenerateMipmap(ctx, target, texObj);
1960 }
1961 _mesa_unlock_texture(ctx, texObj);
1962 }
1963
1964
1965 #if FEATURE_EXT_framebuffer_blit
1966
1967 static const struct gl_renderbuffer_attachment *
1968 find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb)
1969 {
1970 GLuint i;
1971 for (i = 0; i < Elements(fb->Attachment); i++) {
1972 if (fb->Attachment[i].Renderbuffer == rb)
1973 return &fb->Attachment[i];
1974 }
1975 return NULL;
1976 }
1977
1978
1979
1980 /**
1981 * Blit rectangular region, optionally from one framebuffer to another.
1982 *
1983 * Note, if the src buffer is multisampled and the dest is not, this is
1984 * when the samples must be resolved to a single color.
1985 */
1986 void GLAPIENTRY
1987 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1988 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1989 GLbitfield mask, GLenum filter)
1990 {
1991 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
1992 GL_DEPTH_BUFFER_BIT |
1993 GL_STENCIL_BUFFER_BIT);
1994 const struct gl_framebuffer *readFb, *drawFb;
1995 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
1996 GET_CURRENT_CONTEXT(ctx);
1997
1998 ASSERT_OUTSIDE_BEGIN_END(ctx);
1999 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2000
2001 if (ctx->NewState) {
2002 _mesa_update_state(ctx);
2003 }
2004
2005 readFb = ctx->ReadBuffer;
2006 drawFb = ctx->DrawBuffer;
2007
2008 if (!readFb || !drawFb) {
2009 /* This will normally never happen but someday we may want to
2010 * support MakeCurrent() with no drawables.
2011 */
2012 return;
2013 }
2014
2015 /* check for complete framebuffers */
2016 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2017 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2018 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2019 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2020 return;
2021 }
2022
2023 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2024 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2025 return;
2026 }
2027
2028 if (mask & ~legalMaskBits) {
2029 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2030 return;
2031 }
2032
2033 /* depth/stencil must be blitted with nearest filtering */
2034 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2035 && filter != GL_NEAREST) {
2036 _mesa_error(ctx, GL_INVALID_OPERATION,
2037 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2038 return;
2039 }
2040
2041 /* get color read/draw renderbuffers */
2042 if (mask & GL_COLOR_BUFFER_BIT) {
2043 colorReadRb = readFb->_ColorReadBuffer;
2044 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2045 }
2046 else {
2047 colorReadRb = colorDrawRb = NULL;
2048 }
2049
2050 if (mask & GL_STENCIL_BUFFER_BIT) {
2051 struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
2052 struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
2053 if (!readRb ||
2054 !drawRb ||
2055 _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2056 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2057 _mesa_error(ctx, GL_INVALID_OPERATION,
2058 "glBlitFramebufferEXT(stencil buffer size mismatch");
2059 return;
2060 }
2061 }
2062
2063 if (mask & GL_DEPTH_BUFFER_BIT) {
2064 struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
2065 struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
2066 if (!readRb ||
2067 !drawRb ||
2068 _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2069 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
2070 _mesa_error(ctx, GL_INVALID_OPERATION,
2071 "glBlitFramebufferEXT(depth buffer size mismatch");
2072 return;
2073 }
2074 }
2075
2076 if (readFb->Visual.samples > 0 &&
2077 drawFb->Visual.samples > 0 &&
2078 readFb->Visual.samples != drawFb->Visual.samples) {
2079 _mesa_error(ctx, GL_INVALID_OPERATION,
2080 "glBlitFramebufferEXT(mismatched samples");
2081 return;
2082 }
2083
2084 /* extra checks for multisample copies... */
2085 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2086 /* src and dest region sizes must be the same */
2087 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2088 srcY1 - srcY0 != dstY1 - dstY0) {
2089 _mesa_error(ctx, GL_INVALID_OPERATION,
2090 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2091 return;
2092 }
2093
2094 /* color formats must match */
2095 if (colorReadRb &&
2096 colorDrawRb &&
2097 colorReadRb->Format != colorDrawRb->Format) {
2098 _mesa_error(ctx, GL_INVALID_OPERATION,
2099 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2100 return;
2101 }
2102 }
2103
2104 if (!ctx->Extensions.EXT_framebuffer_blit) {
2105 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2106 return;
2107 }
2108
2109 /* Debug code */
2110 if (DEBUG_BLIT) {
2111 _mesa_printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2112 " 0x%x, 0x%x)\n",
2113 srcX0, srcY0, srcX1, srcY1,
2114 dstX0, dstY0, dstX1, dstY1,
2115 mask, filter);
2116 if (colorReadRb) {
2117 const struct gl_renderbuffer_attachment *att;
2118
2119 att = find_attachment(readFb, colorReadRb);
2120 _mesa_printf(" Src FBO %u RB %u (%dx%d) ",
2121 readFb->Name, colorReadRb->Name,
2122 colorReadRb->Width, colorReadRb->Height);
2123 if (att && att->Texture) {
2124 _mesa_printf("Tex %u tgt 0x%x level %u face %u",
2125 att->Texture->Name,
2126 att->Texture->Target,
2127 att->TextureLevel,
2128 att->CubeMapFace);
2129 }
2130 _mesa_printf("\n");
2131
2132 att = find_attachment(drawFb, colorDrawRb);
2133 _mesa_printf(" Dst FBO %u RB %u (%dx%d) ",
2134 drawFb->Name, colorDrawRb->Name,
2135 colorDrawRb->Width, colorDrawRb->Height);
2136 if (att && att->Texture) {
2137 _mesa_printf("Tex %u tgt 0x%x level %u face %u",
2138 att->Texture->Name,
2139 att->Texture->Target,
2140 att->TextureLevel,
2141 att->CubeMapFace);
2142 }
2143 _mesa_printf("\n");
2144 }
2145 }
2146
2147 ASSERT(ctx->Driver.BlitFramebuffer);
2148 ctx->Driver.BlitFramebuffer(ctx,
2149 srcX0, srcY0, srcX1, srcY1,
2150 dstX0, dstY0, dstX1, dstY1,
2151 mask, filter);
2152 }
2153 #endif /* FEATURE_EXT_framebuffer_blit */