mesa: use simple mtx in core mesa
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34 #include <stdbool.h>
35
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "fbobject.h"
40 #include "formats.h"
41 #include "framebuffer.h"
42 #include "glformats.h"
43 #include "hash.h"
44 #include "macros.h"
45 #include "multisample.h"
46 #include "mtypes.h"
47 #include "renderbuffer.h"
48 #include "state.h"
49 #include "teximage.h"
50 #include "texobj.h"
51
52
53 /**
54 * Notes:
55 *
56 * None of the GL_EXT_framebuffer_object functions are compiled into
57 * display lists.
58 */
59
60
61
62 /*
63 * When glGenRender/FramebuffersEXT() is called we insert pointers to
64 * these placeholder objects into the hash table.
65 * Later, when the object ID is first bound, we replace the placeholder
66 * with the real frame/renderbuffer.
67 */
68 static struct gl_framebuffer DummyFramebuffer;
69 static struct gl_renderbuffer DummyRenderbuffer;
70
71 /* We bind this framebuffer when applications pass a NULL
72 * drawable/surface in make current. */
73 static struct gl_framebuffer IncompleteFramebuffer;
74
75
76 static void
77 delete_dummy_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
78 {
79 /* no op */
80 }
81
82 static void
83 delete_dummy_framebuffer(struct gl_framebuffer *fb)
84 {
85 /* no op */
86 }
87
88
89 void
90 _mesa_init_fbobjects(struct gl_context *ctx)
91 {
92 simple_mtx_init(&DummyFramebuffer.Mutex, mtx_plain);
93 simple_mtx_init(&DummyRenderbuffer.Mutex, mtx_plain);
94 simple_mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain);
95 DummyFramebuffer.Delete = delete_dummy_framebuffer;
96 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
97 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
98 }
99
100 struct gl_framebuffer *
101 _mesa_get_incomplete_framebuffer(void)
102 {
103 return &IncompleteFramebuffer;
104 }
105
106 /**
107 * Helper routine for getting a gl_renderbuffer.
108 */
109 struct gl_renderbuffer *
110 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
111 {
112 struct gl_renderbuffer *rb;
113
114 if (id == 0)
115 return NULL;
116
117 rb = (struct gl_renderbuffer *)
118 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
119 return rb;
120 }
121
122
123 /**
124 * A convenience function for direct state access that throws
125 * GL_INVALID_OPERATION if the renderbuffer doesn't exist.
126 */
127 struct gl_renderbuffer *
128 _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id,
129 const char *func)
130 {
131 struct gl_renderbuffer *rb;
132
133 rb = _mesa_lookup_renderbuffer(ctx, id);
134 if (!rb || rb == &DummyRenderbuffer) {
135 _mesa_error(ctx, GL_INVALID_OPERATION,
136 "%s(non-existent renderbuffer %u)", func, id);
137 return NULL;
138 }
139
140 return rb;
141 }
142
143
144 /**
145 * Helper routine for getting a gl_framebuffer.
146 */
147 struct gl_framebuffer *
148 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
149 {
150 struct gl_framebuffer *fb;
151
152 if (id == 0)
153 return NULL;
154
155 fb = (struct gl_framebuffer *)
156 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
157 return fb;
158 }
159
160
161 /**
162 * A convenience function for direct state access that throws
163 * GL_INVALID_OPERATION if the framebuffer doesn't exist.
164 */
165 struct gl_framebuffer *
166 _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
167 const char *func)
168 {
169 struct gl_framebuffer *fb;
170
171 fb = _mesa_lookup_framebuffer(ctx, id);
172 if (!fb || fb == &DummyFramebuffer) {
173 _mesa_error(ctx, GL_INVALID_OPERATION,
174 "%s(non-existent framebuffer %u)", func, id);
175 return NULL;
176 }
177
178 return fb;
179 }
180
181
182 /**
183 * Mark the given framebuffer as invalid. This will force the
184 * test for framebuffer completeness to be done before the framebuffer
185 * is used.
186 */
187 static void
188 invalidate_framebuffer(struct gl_framebuffer *fb)
189 {
190 fb->_Status = 0; /* "indeterminate" */
191 }
192
193
194 /**
195 * Return the gl_framebuffer object which corresponds to the given
196 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
197 * Check support for GL_EXT_framebuffer_blit to determine if certain
198 * targets are legal.
199 * \return gl_framebuffer pointer or NULL if target is illegal
200 */
201 static struct gl_framebuffer *
202 get_framebuffer_target(struct gl_context *ctx, GLenum target)
203 {
204 bool have_fb_blit = _mesa_is_gles3(ctx) || _mesa_is_desktop_gl(ctx);
205 switch (target) {
206 case GL_DRAW_FRAMEBUFFER:
207 return have_fb_blit ? ctx->DrawBuffer : NULL;
208 case GL_READ_FRAMEBUFFER:
209 return have_fb_blit ? ctx->ReadBuffer : NULL;
210 case GL_FRAMEBUFFER_EXT:
211 return ctx->DrawBuffer;
212 default:
213 return NULL;
214 }
215 }
216
217
218 /**
219 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
220 * gl_renderbuffer_attachment object.
221 * This function is only used for user-created FB objects, not the
222 * default / window-system FB object.
223 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
224 * the depth buffer attachment point.
225 * Returns if the attachment is a GL_COLOR_ATTACHMENTm_EXT on
226 * is_color_attachment, because several callers would return different errors
227 * if they don't find the attachment.
228 */
229 static struct gl_renderbuffer_attachment *
230 get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
231 GLenum attachment, bool *is_color_attachment)
232 {
233 GLuint i;
234
235 assert(_mesa_is_user_fbo(fb));
236
237 if (is_color_attachment)
238 *is_color_attachment = false;
239
240 switch (attachment) {
241 case GL_COLOR_ATTACHMENT0_EXT:
242 case GL_COLOR_ATTACHMENT1_EXT:
243 case GL_COLOR_ATTACHMENT2_EXT:
244 case GL_COLOR_ATTACHMENT3_EXT:
245 case GL_COLOR_ATTACHMENT4_EXT:
246 case GL_COLOR_ATTACHMENT5_EXT:
247 case GL_COLOR_ATTACHMENT6_EXT:
248 case GL_COLOR_ATTACHMENT7_EXT:
249 case GL_COLOR_ATTACHMENT8_EXT:
250 case GL_COLOR_ATTACHMENT9_EXT:
251 case GL_COLOR_ATTACHMENT10_EXT:
252 case GL_COLOR_ATTACHMENT11_EXT:
253 case GL_COLOR_ATTACHMENT12_EXT:
254 case GL_COLOR_ATTACHMENT13_EXT:
255 case GL_COLOR_ATTACHMENT14_EXT:
256 case GL_COLOR_ATTACHMENT15_EXT:
257 if (is_color_attachment)
258 *is_color_attachment = true;
259 /* Only OpenGL ES 1.x forbids color attachments other than
260 * GL_COLOR_ATTACHMENT0. For all other APIs the limit set by the
261 * hardware is used.
262 */
263 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
264 if (i >= ctx->Const.MaxColorAttachments
265 || (i > 0 && ctx->API == API_OPENGLES)) {
266 return NULL;
267 }
268 return &fb->Attachment[BUFFER_COLOR0 + i];
269 case GL_DEPTH_STENCIL_ATTACHMENT:
270 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
271 return NULL;
272 /* fall-through */
273 case GL_DEPTH_ATTACHMENT_EXT:
274 return &fb->Attachment[BUFFER_DEPTH];
275 case GL_STENCIL_ATTACHMENT_EXT:
276 return &fb->Attachment[BUFFER_STENCIL];
277 default:
278 return NULL;
279 }
280 }
281
282
283 /**
284 * As above, but only used for getting attachments of the default /
285 * window-system framebuffer (not user-created framebuffer objects).
286 */
287 static struct gl_renderbuffer_attachment *
288 get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
289 GLenum attachment)
290 {
291 assert(_mesa_is_winsys_fbo(fb));
292
293 if (_mesa_is_gles3(ctx)) {
294 assert(attachment == GL_BACK ||
295 attachment == GL_DEPTH ||
296 attachment == GL_STENCIL);
297 switch (attachment) {
298 case GL_BACK:
299 /* Since there is no stereo rendering in ES 3.0, only return the
300 * LEFT bits.
301 */
302 if (ctx->DrawBuffer->Visual.doubleBufferMode)
303 return &fb->Attachment[BUFFER_BACK_LEFT];
304 return &fb->Attachment[BUFFER_FRONT_LEFT];
305 case GL_DEPTH:
306 return &fb->Attachment[BUFFER_DEPTH];
307 case GL_STENCIL:
308 return &fb->Attachment[BUFFER_STENCIL];
309 }
310 }
311
312 switch (attachment) {
313 case GL_FRONT_LEFT:
314 /* Front buffers can be allocated on the first use, but
315 * glGetFramebufferAttachmentParameteriv must work even if that
316 * allocation hasn't happened yet. In such case, use the back buffer,
317 * which should be the same.
318 */
319 if (fb->Attachment[BUFFER_FRONT_LEFT].Type == GL_NONE)
320 return &fb->Attachment[BUFFER_BACK_LEFT];
321 else
322 return &fb->Attachment[BUFFER_FRONT_LEFT];
323 case GL_FRONT_RIGHT:
324 /* Same as above. */
325 if (fb->Attachment[BUFFER_FRONT_RIGHT].Type == GL_NONE)
326 return &fb->Attachment[BUFFER_BACK_RIGHT];
327 else
328 return &fb->Attachment[BUFFER_FRONT_RIGHT];
329 case GL_BACK_LEFT:
330 return &fb->Attachment[BUFFER_BACK_LEFT];
331 case GL_BACK_RIGHT:
332 return &fb->Attachment[BUFFER_BACK_RIGHT];
333 case GL_BACK:
334 /* The ARB_ES3_1_compatibility spec says:
335 *
336 * "Since this command can only query a single framebuffer
337 * attachment, BACK is equivalent to BACK_LEFT."
338 */
339 if (ctx->Extensions.ARB_ES3_1_compatibility)
340 return &fb->Attachment[BUFFER_BACK_LEFT];
341 return NULL;
342 case GL_AUX0:
343 if (fb->Visual.numAuxBuffers == 1) {
344 return &fb->Attachment[BUFFER_AUX0];
345 }
346 return NULL;
347
348 /* Page 336 (page 352 of the PDF) of the OpenGL 3.0 spec says:
349 *
350 * "If the default framebuffer is bound to target, then attachment must
351 * be one of FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT, or AUXi,
352 * identifying a color buffer; DEPTH, identifying the depth buffer; or
353 * STENCIL, identifying the stencil buffer."
354 *
355 * Revision #34 of the ARB_framebuffer_object spec has essentially the same
356 * language. However, revision #33 of the ARB_framebuffer_object spec
357 * says:
358 *
359 * "If the default framebuffer is bound to <target>, then <attachment>
360 * must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi,
361 * DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the
362 * depth buffer, or the stencil buffer, and <pname> may be
363 * FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
364 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME."
365 *
366 * The enum values for DEPTH_BUFFER and STENCIL_BUFFER have been removed
367 * from glext.h, so shipping apps should not use those values.
368 *
369 * Note that neither EXT_framebuffer_object nor OES_framebuffer_object
370 * support queries of the window system FBO.
371 */
372 case GL_DEPTH:
373 return &fb->Attachment[BUFFER_DEPTH];
374 case GL_STENCIL:
375 return &fb->Attachment[BUFFER_STENCIL];
376 default:
377 return NULL;
378 }
379 }
380
381
382
383 /**
384 * Remove any texture or renderbuffer attached to the given attachment
385 * point. Update reference counts, etc.
386 */
387 static void
388 remove_attachment(struct gl_context *ctx,
389 struct gl_renderbuffer_attachment *att)
390 {
391 struct gl_renderbuffer *rb = att->Renderbuffer;
392
393 /* tell driver that we're done rendering to this texture. */
394 if (rb && rb->NeedsFinishRenderTexture)
395 ctx->Driver.FinishRenderTexture(ctx, rb);
396
397 if (att->Type == GL_TEXTURE) {
398 assert(att->Texture);
399 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
400 assert(!att->Texture);
401 }
402 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
403 assert(!att->Texture);
404 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
405 assert(!att->Renderbuffer);
406 }
407 att->Type = GL_NONE;
408 att->Complete = GL_TRUE;
409 }
410
411 /**
412 * Verify a couple error conditions that will lead to an incomplete FBO and
413 * may cause problems for the driver's RenderTexture path.
414 */
415 static bool
416 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
417 {
418 const struct gl_texture_image *const texImage =
419 att->Texture->Image[att->CubeMapFace][att->TextureLevel];
420
421 if (!texImage ||
422 texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
423 return false;
424
425 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
426 && att->Zoffset >= texImage->Height)
427 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
428 && att->Zoffset >= texImage->Depth))
429 return false;
430
431 return true;
432 }
433
434 /**
435 * Create a renderbuffer which will be set up by the driver to wrap the
436 * texture image slice.
437 *
438 * By using a gl_renderbuffer (like user-allocated renderbuffers), drivers get
439 * to share most of their framebuffer rendering code between winsys,
440 * renderbuffer, and texture attachments.
441 *
442 * The allocated renderbuffer uses a non-zero Name so that drivers can check
443 * it for determining vertical orientation, but we use ~0 to make it fairly
444 * unambiguous with actual user (non-texture) renderbuffers.
445 */
446 void
447 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
448 struct gl_framebuffer *fb,
449 struct gl_renderbuffer_attachment *att)
450 {
451 struct gl_texture_image *texImage;
452 struct gl_renderbuffer *rb;
453
454 texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
455
456 rb = att->Renderbuffer;
457 if (!rb) {
458 rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
459 if (!rb) {
460 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
461 return;
462 }
463 att->Renderbuffer = rb;
464
465 /* This can't get called on a texture renderbuffer, so set it to NULL
466 * for clarity compared to user renderbuffers.
467 */
468 rb->AllocStorage = NULL;
469
470 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
471 }
472
473 if (!texImage)
474 return;
475
476 rb->_BaseFormat = texImage->_BaseFormat;
477 rb->Format = texImage->TexFormat;
478 rb->InternalFormat = texImage->InternalFormat;
479 rb->Width = texImage->Width2;
480 rb->Height = texImage->Height2;
481 rb->Depth = texImage->Depth2;
482 rb->NumSamples = texImage->NumSamples;
483 rb->TexImage = texImage;
484
485 if (driver_RenderTexture_is_safe(att))
486 ctx->Driver.RenderTexture(ctx, fb, att);
487 }
488
489 /**
490 * Bind a texture object to an attachment point.
491 * The previous binding, if any, will be removed first.
492 */
493 static void
494 set_texture_attachment(struct gl_context *ctx,
495 struct gl_framebuffer *fb,
496 struct gl_renderbuffer_attachment *att,
497 struct gl_texture_object *texObj,
498 GLenum texTarget, GLuint level, GLuint layer,
499 GLboolean layered)
500 {
501 struct gl_renderbuffer *rb = att->Renderbuffer;
502
503 if (rb && rb->NeedsFinishRenderTexture)
504 ctx->Driver.FinishRenderTexture(ctx, rb);
505
506 if (att->Texture == texObj) {
507 /* re-attaching same texture */
508 assert(att->Type == GL_TEXTURE);
509 }
510 else {
511 /* new attachment */
512 remove_attachment(ctx, att);
513 att->Type = GL_TEXTURE;
514 assert(!att->Texture);
515 _mesa_reference_texobj(&att->Texture, texObj);
516 }
517 invalidate_framebuffer(fb);
518
519 /* always update these fields */
520 att->TextureLevel = level;
521 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
522 att->Zoffset = layer;
523 att->Layered = layered;
524 att->Complete = GL_FALSE;
525
526 _mesa_update_texture_renderbuffer(ctx, fb, att);
527 }
528
529
530 /**
531 * Bind a renderbuffer to an attachment point.
532 * The previous binding, if any, will be removed first.
533 */
534 static void
535 set_renderbuffer_attachment(struct gl_context *ctx,
536 struct gl_renderbuffer_attachment *att,
537 struct gl_renderbuffer *rb)
538 {
539 /* XXX check if re-doing same attachment, exit early */
540 remove_attachment(ctx, att);
541 att->Type = GL_RENDERBUFFER_EXT;
542 att->Texture = NULL; /* just to be safe */
543 att->Layered = GL_FALSE;
544 att->Complete = GL_FALSE;
545 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
546 }
547
548
549 /**
550 * Fallback for ctx->Driver.FramebufferRenderbuffer()
551 * Attach a renderbuffer object to a framebuffer object.
552 */
553 void
554 _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
555 struct gl_framebuffer *fb,
556 GLenum attachment,
557 struct gl_renderbuffer *rb)
558 {
559 struct gl_renderbuffer_attachment *att;
560
561 simple_mtx_lock(&fb->Mutex);
562
563 att = get_attachment(ctx, fb, attachment, NULL);
564 assert(att);
565 if (rb) {
566 set_renderbuffer_attachment(ctx, att, rb);
567 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
568 /* do stencil attachment here (depth already done above) */
569 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
570 assert(att);
571 set_renderbuffer_attachment(ctx, att, rb);
572 }
573 rb->AttachedAnytime = GL_TRUE;
574 }
575 else {
576 remove_attachment(ctx, att);
577 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
578 /* detach stencil (depth was detached above) */
579 att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
580 assert(att);
581 remove_attachment(ctx, att);
582 }
583 }
584
585 invalidate_framebuffer(fb);
586
587 simple_mtx_unlock(&fb->Mutex);
588 }
589
590
591 /**
592 * Fallback for ctx->Driver.ValidateFramebuffer()
593 * Check if the renderbuffer's formats are supported by the software
594 * renderer.
595 * Drivers should probably override this.
596 */
597 void
598 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
599 {
600 gl_buffer_index buf;
601 for (buf = 0; buf < BUFFER_COUNT; buf++) {
602 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
603 if (rb) {
604 switch (rb->_BaseFormat) {
605 case GL_ALPHA:
606 case GL_LUMINANCE_ALPHA:
607 case GL_LUMINANCE:
608 case GL_INTENSITY:
609 case GL_RED:
610 case GL_RG:
611 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
612 return;
613
614 default:
615 switch (rb->Format) {
616 /* XXX This list is likely incomplete. */
617 case MESA_FORMAT_R9G9B9E5_FLOAT:
618 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
619 return;
620 default:;
621 /* render buffer format is supported by software rendering */
622 }
623 }
624 }
625 }
626 }
627
628
629 /**
630 * Return true if the framebuffer has a combined depth/stencil
631 * renderbuffer attached.
632 */
633 GLboolean
634 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
635 {
636 const struct gl_renderbuffer_attachment *depth =
637 &fb->Attachment[BUFFER_DEPTH];
638 const struct gl_renderbuffer_attachment *stencil =
639 &fb->Attachment[BUFFER_STENCIL];
640
641 if (depth->Type == stencil->Type) {
642 if (depth->Type == GL_RENDERBUFFER_EXT &&
643 depth->Renderbuffer == stencil->Renderbuffer)
644 return GL_TRUE;
645
646 if (depth->Type == GL_TEXTURE &&
647 depth->Texture == stencil->Texture)
648 return GL_TRUE;
649 }
650
651 return GL_FALSE;
652 }
653
654
655 /**
656 * For debug only.
657 */
658 static void
659 att_incomplete(const char *msg)
660 {
661 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
662 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
663 }
664 }
665
666
667 /**
668 * For debug only.
669 */
670 static void
671 fbo_incomplete(struct gl_context *ctx, const char *msg, int index)
672 {
673 static GLuint msg_id;
674
675 _mesa_gl_debug(ctx, &msg_id,
676 MESA_DEBUG_SOURCE_API,
677 MESA_DEBUG_TYPE_OTHER,
678 MESA_DEBUG_SEVERITY_MEDIUM,
679 "FBO incomplete: %s [%d]\n", msg, index);
680
681 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
682 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
683 }
684 }
685
686
687 /**
688 * Is the given base format a legal format for a color renderbuffer?
689 */
690 GLboolean
691 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
692 {
693 switch (baseFormat) {
694 case GL_RGB:
695 case GL_RGBA:
696 return GL_TRUE;
697 case GL_LUMINANCE:
698 case GL_LUMINANCE_ALPHA:
699 case GL_INTENSITY:
700 case GL_ALPHA:
701 return ctx->API == API_OPENGL_COMPAT &&
702 ctx->Extensions.ARB_framebuffer_object;
703 case GL_RED:
704 case GL_RG:
705 return ctx->Extensions.ARB_texture_rg;
706 default:
707 return GL_FALSE;
708 }
709 }
710
711
712 /**
713 * Is the given base format a legal format for a color renderbuffer?
714 */
715 static GLboolean
716 is_format_color_renderable(const struct gl_context *ctx, mesa_format format,
717 GLenum internalFormat)
718 {
719 const GLenum baseFormat =
720 _mesa_get_format_base_format(format);
721 GLboolean valid;
722
723 valid = _mesa_is_legal_color_format(ctx, baseFormat);
724 if (!valid || _mesa_is_desktop_gl(ctx)) {
725 return valid;
726 }
727
728 /* Reject additional cases for GLES */
729 switch (internalFormat) {
730 case GL_RGBA8_SNORM:
731 case GL_RGB32F:
732 case GL_RGB32I:
733 case GL_RGB32UI:
734 case GL_RGB16F:
735 case GL_RGB16I:
736 case GL_RGB16UI:
737 case GL_RGB8_SNORM:
738 case GL_RGB8I:
739 case GL_RGB8UI:
740 case GL_SRGB8:
741 case GL_RGB10:
742 case GL_RGB9_E5:
743 case GL_RG8_SNORM:
744 case GL_R8_SNORM:
745 return GL_FALSE;
746 default:
747 break;
748 }
749
750 if (internalFormat != GL_RGB10_A2 &&
751 (format == MESA_FORMAT_B10G10R10A2_UNORM ||
752 format == MESA_FORMAT_B10G10R10X2_UNORM ||
753 format == MESA_FORMAT_R10G10B10A2_UNORM ||
754 format == MESA_FORMAT_R10G10B10X2_UNORM)) {
755 return GL_FALSE;
756 }
757
758 return GL_TRUE;
759 }
760
761
762 /**
763 * Is the given base format a legal format for a depth/stencil renderbuffer?
764 */
765 static GLboolean
766 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
767 {
768 switch (baseFormat) {
769 case GL_DEPTH_COMPONENT:
770 case GL_DEPTH_STENCIL_EXT:
771 return GL_TRUE;
772 default:
773 return GL_FALSE;
774 }
775 }
776
777
778 /**
779 * Test if an attachment point is complete and update its Complete field.
780 * \param format if GL_COLOR, this is a color attachment point,
781 * if GL_DEPTH, this is a depth component attachment point,
782 * if GL_STENCIL, this is a stencil component attachment point.
783 */
784 static void
785 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
786 struct gl_renderbuffer_attachment *att)
787 {
788 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
789
790 /* assume complete */
791 att->Complete = GL_TRUE;
792
793 /* Look for reasons why the attachment might be incomplete */
794 if (att->Type == GL_TEXTURE) {
795 const struct gl_texture_object *texObj = att->Texture;
796 struct gl_texture_image *texImage;
797 GLenum baseFormat;
798
799 if (!texObj) {
800 att_incomplete("no texobj");
801 att->Complete = GL_FALSE;
802 return;
803 }
804
805 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
806 if (!texImage) {
807 att_incomplete("no teximage");
808 att->Complete = GL_FALSE;
809 return;
810 }
811 if (texImage->Width < 1 || texImage->Height < 1) {
812 att_incomplete("teximage width/height=0");
813 att->Complete = GL_FALSE;
814 return;
815 }
816
817 switch (texObj->Target) {
818 case GL_TEXTURE_3D:
819 if (att->Zoffset >= texImage->Depth) {
820 att_incomplete("bad z offset");
821 att->Complete = GL_FALSE;
822 return;
823 }
824 break;
825 case GL_TEXTURE_1D_ARRAY:
826 if (att->Zoffset >= texImage->Height) {
827 att_incomplete("bad 1D-array layer");
828 att->Complete = GL_FALSE;
829 return;
830 }
831 break;
832 case GL_TEXTURE_2D_ARRAY:
833 if (att->Zoffset >= texImage->Depth) {
834 att_incomplete("bad 2D-array layer");
835 att->Complete = GL_FALSE;
836 return;
837 }
838 break;
839 case GL_TEXTURE_CUBE_MAP_ARRAY:
840 if (att->Zoffset >= texImage->Depth) {
841 att_incomplete("bad cube-array layer");
842 att->Complete = GL_FALSE;
843 return;
844 }
845 break;
846 }
847
848 baseFormat = texImage->_BaseFormat;
849
850 if (format == GL_COLOR) {
851 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
852 att_incomplete("bad format");
853 att->Complete = GL_FALSE;
854 return;
855 }
856 if (_mesa_is_format_compressed(texImage->TexFormat)) {
857 att_incomplete("compressed internalformat");
858 att->Complete = GL_FALSE;
859 return;
860 }
861
862 /* OES_texture_float allows creation and use of floating point
863 * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
864 * these textures to be used as a render target, this is done via
865 * GL_EXT_color_buffer(_half)_float with set of new sized types.
866 */
867 if (_mesa_is_gles(ctx) && (texObj->_IsFloat || texObj->_IsHalfFloat)) {
868 att_incomplete("bad internal format");
869 att->Complete = GL_FALSE;
870 return;
871 }
872 }
873 else if (format == GL_DEPTH) {
874 if (baseFormat == GL_DEPTH_COMPONENT) {
875 /* OK */
876 }
877 else if (ctx->Extensions.ARB_depth_texture &&
878 baseFormat == GL_DEPTH_STENCIL) {
879 /* OK */
880 }
881 else {
882 att->Complete = GL_FALSE;
883 att_incomplete("bad depth format");
884 return;
885 }
886 }
887 else {
888 assert(format == GL_STENCIL);
889 if (ctx->Extensions.ARB_depth_texture &&
890 baseFormat == GL_DEPTH_STENCIL) {
891 /* OK */
892 } else if (ctx->Extensions.ARB_texture_stencil8 &&
893 baseFormat == GL_STENCIL_INDEX) {
894 /* OK */
895 } else {
896 /* no such thing as stencil-only textures */
897 att_incomplete("illegal stencil texture");
898 att->Complete = GL_FALSE;
899 return;
900 }
901 }
902 }
903 else if (att->Type == GL_RENDERBUFFER_EXT) {
904 const GLenum baseFormat = att->Renderbuffer->_BaseFormat;
905
906 assert(att->Renderbuffer);
907 if (!att->Renderbuffer->InternalFormat ||
908 att->Renderbuffer->Width < 1 ||
909 att->Renderbuffer->Height < 1) {
910 att_incomplete("0x0 renderbuffer");
911 att->Complete = GL_FALSE;
912 return;
913 }
914 if (format == GL_COLOR) {
915 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
916 att_incomplete("bad renderbuffer color format");
917 att->Complete = GL_FALSE;
918 return;
919 }
920 }
921 else if (format == GL_DEPTH) {
922 if (baseFormat == GL_DEPTH_COMPONENT) {
923 /* OK */
924 }
925 else if (baseFormat == GL_DEPTH_STENCIL) {
926 /* OK */
927 }
928 else {
929 att_incomplete("bad renderbuffer depth format");
930 att->Complete = GL_FALSE;
931 return;
932 }
933 }
934 else {
935 assert(format == GL_STENCIL);
936 if (baseFormat == GL_STENCIL_INDEX ||
937 baseFormat == GL_DEPTH_STENCIL) {
938 /* OK */
939 }
940 else {
941 att->Complete = GL_FALSE;
942 att_incomplete("bad renderbuffer stencil format");
943 return;
944 }
945 }
946 }
947 else {
948 assert(att->Type == GL_NONE);
949 /* complete */
950 return;
951 }
952 }
953
954
955 /**
956 * Test if the given framebuffer object is complete and update its
957 * Status field with the results.
958 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
959 * driver to make hardware-specific validation/completeness checks.
960 * Also update the framebuffer's Width and Height fields if the
961 * framebuffer is complete.
962 */
963 void
964 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
965 struct gl_framebuffer *fb)
966 {
967 GLuint numImages;
968 GLenum intFormat = GL_NONE; /* color buffers' internal format */
969 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
970 GLint numSamples = -1;
971 GLint fixedSampleLocations = -1;
972 GLint i;
973 GLuint j;
974 /* Covers max_layer_count, is_layered, and layer_tex_target */
975 bool layer_info_valid = false;
976 GLuint max_layer_count = 0, att_layer_count;
977 bool is_layered = false;
978 GLenum layer_tex_target = 0;
979 bool has_depth_attachment = false;
980 bool has_stencil_attachment = false;
981
982 assert(_mesa_is_user_fbo(fb));
983
984 /* we're changing framebuffer fields here */
985 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
986
987 numImages = 0;
988 fb->Width = 0;
989 fb->Height = 0;
990 fb->_AllColorBuffersFixedPoint = GL_TRUE;
991 fb->_HasSNormOrFloatColorBuffer = GL_FALSE;
992 fb->_HasAttachments = true;
993 fb->_IntegerBuffers = 0;
994
995 /* Start at -2 to more easily loop over all attachment points.
996 * -2: depth buffer
997 * -1: stencil buffer
998 * >=0: color buffer
999 */
1000 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
1001 struct gl_renderbuffer_attachment *att;
1002 GLenum f;
1003 mesa_format attFormat;
1004 GLenum att_tex_target = GL_NONE;
1005
1006 /*
1007 * XXX for ARB_fbo, only check color buffers that are named by
1008 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
1009 */
1010
1011 /* check for attachment completeness
1012 */
1013 if (i == -2) {
1014 att = &fb->Attachment[BUFFER_DEPTH];
1015 test_attachment_completeness(ctx, GL_DEPTH, att);
1016 if (!att->Complete) {
1017 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1018 fbo_incomplete(ctx, "depth attachment incomplete", -1);
1019 return;
1020 } else if (att->Type != GL_NONE) {
1021 has_depth_attachment = true;
1022 }
1023 }
1024 else if (i == -1) {
1025 att = &fb->Attachment[BUFFER_STENCIL];
1026 test_attachment_completeness(ctx, GL_STENCIL, att);
1027 if (!att->Complete) {
1028 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1029 fbo_incomplete(ctx, "stencil attachment incomplete", -1);
1030 return;
1031 } else if (att->Type != GL_NONE) {
1032 has_stencil_attachment = true;
1033 }
1034 }
1035 else {
1036 att = &fb->Attachment[BUFFER_COLOR0 + i];
1037 test_attachment_completeness(ctx, GL_COLOR, att);
1038 if (!att->Complete) {
1039 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
1040 fbo_incomplete(ctx, "color attachment incomplete", i);
1041 return;
1042 }
1043 }
1044
1045 /* get width, height, format of the renderbuffer/texture
1046 */
1047 if (att->Type == GL_TEXTURE) {
1048 const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
1049 att_tex_target = att->Texture->Target;
1050 minWidth = MIN2(minWidth, texImg->Width);
1051 maxWidth = MAX2(maxWidth, texImg->Width);
1052 minHeight = MIN2(minHeight, texImg->Height);
1053 maxHeight = MAX2(maxHeight, texImg->Height);
1054 f = texImg->_BaseFormat;
1055 attFormat = texImg->TexFormat;
1056 numImages++;
1057
1058 if (!is_format_color_renderable(ctx, attFormat,
1059 texImg->InternalFormat) &&
1060 !is_legal_depth_format(ctx, f) &&
1061 f != GL_STENCIL_INDEX) {
1062 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1063 fbo_incomplete(ctx, "texture attachment incomplete", -1);
1064 return;
1065 }
1066
1067 if (numSamples < 0)
1068 numSamples = texImg->NumSamples;
1069 else if (numSamples != texImg->NumSamples) {
1070 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1071 fbo_incomplete(ctx, "inconsistent sample count", -1);
1072 return;
1073 }
1074
1075 if (fixedSampleLocations < 0)
1076 fixedSampleLocations = texImg->FixedSampleLocations;
1077 else if (fixedSampleLocations != texImg->FixedSampleLocations) {
1078 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1079 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1080 return;
1081 }
1082 }
1083 else if (att->Type == GL_RENDERBUFFER_EXT) {
1084 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
1085 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
1086 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
1087 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
1088 f = att->Renderbuffer->InternalFormat;
1089 attFormat = att->Renderbuffer->Format;
1090 numImages++;
1091
1092 if (numSamples < 0)
1093 numSamples = att->Renderbuffer->NumSamples;
1094 else if (numSamples != att->Renderbuffer->NumSamples) {
1095 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1096 fbo_incomplete(ctx, "inconsistent sample count", -1);
1097 return;
1098 }
1099
1100 /* RENDERBUFFER has fixedSampleLocations implicitly true */
1101 if (fixedSampleLocations < 0)
1102 fixedSampleLocations = GL_TRUE;
1103 else if (fixedSampleLocations != GL_TRUE) {
1104 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1105 fbo_incomplete(ctx, "inconsistent fixed sample locations", -1);
1106 return;
1107 }
1108 }
1109 else {
1110 assert(att->Type == GL_NONE);
1111 continue;
1112 }
1113
1114 /* Update flags describing color buffer datatypes */
1115 if (i >= 0) {
1116 GLenum type = _mesa_get_format_datatype(attFormat);
1117
1118 /* check if integer color */
1119 if (_mesa_is_format_integer_color(attFormat))
1120 fb->_IntegerBuffers |= (1 << i);
1121
1122 fb->_AllColorBuffersFixedPoint =
1123 fb->_AllColorBuffersFixedPoint &&
1124 (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED);
1125
1126 fb->_HasSNormOrFloatColorBuffer =
1127 fb->_HasSNormOrFloatColorBuffer ||
1128 type == GL_SIGNED_NORMALIZED || type == GL_FLOAT;
1129 }
1130
1131 /* Error-check width, height, format */
1132 if (numImages == 1) {
1133 /* save format */
1134 if (i >= 0) {
1135 intFormat = f;
1136 }
1137 }
1138 else {
1139 if (!ctx->Extensions.ARB_framebuffer_object) {
1140 /* check that width, height, format are same */
1141 if (minWidth != maxWidth || minHeight != maxHeight) {
1142 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
1143 fbo_incomplete(ctx, "width or height mismatch", -1);
1144 return;
1145 }
1146 /* check that all color buffers are the same format */
1147 if (intFormat != GL_NONE && f != intFormat) {
1148 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
1149 fbo_incomplete(ctx, "format mismatch", -1);
1150 return;
1151 }
1152 }
1153 }
1154
1155 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
1156 */
1157 if (att->Type == GL_RENDERBUFFER &&
1158 att->Renderbuffer->Format == MESA_FORMAT_NONE) {
1159 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1160 fbo_incomplete(ctx, "unsupported renderbuffer format", i);
1161 return;
1162 }
1163
1164 /* Check that layered rendering is consistent. */
1165 if (att->Layered) {
1166 if (att_tex_target == GL_TEXTURE_CUBE_MAP)
1167 att_layer_count = 6;
1168 else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
1169 att_layer_count = att->Renderbuffer->Height;
1170 else
1171 att_layer_count = att->Renderbuffer->Depth;
1172 } else {
1173 att_layer_count = 0;
1174 }
1175 if (!layer_info_valid) {
1176 is_layered = att->Layered;
1177 max_layer_count = att_layer_count;
1178 layer_tex_target = att_tex_target;
1179 layer_info_valid = true;
1180 } else if (max_layer_count > 0 && layer_tex_target != att_tex_target) {
1181 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1182 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1183 return;
1184 } else if (is_layered != att->Layered) {
1185 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1186 fbo_incomplete(ctx,
1187 "framebuffer attachment layer mode is inconsistent",
1188 i);
1189 return;
1190 } else if (att_layer_count > max_layer_count) {
1191 max_layer_count = att_layer_count;
1192 }
1193
1194 /*
1195 * The extension GL_ARB_framebuffer_no_attachments places additional
1196 * requirement on each attachment. Those additional requirements are
1197 * tighter that those of previous versions of GL. In interest of better
1198 * compatibility, we will not enforce these restrictions. For the record
1199 * those additional restrictions are quoted below:
1200 *
1201 * "The width and height of image are greater than zero and less than or
1202 * equal to the values of the implementation-dependent limits
1203 * MAX_FRAMEBUFFER_WIDTH and MAX_FRAMEBUFFER_HEIGHT, respectively."
1204 *
1205 * "If <image> is a three-dimensional texture or a one- or two-dimensional
1206 * array texture and the attachment is layered, the depth or layer count
1207 * of the texture is less than or equal to the implementation-dependent
1208 * limit MAX_FRAMEBUFFER_LAYERS."
1209 *
1210 * "If image has multiple samples, its sample count is less than or equal
1211 * to the value of the implementation-dependent limit
1212 * MAX_FRAMEBUFFER_SAMPLES."
1213 *
1214 * The same requirements are also in place for GL 4.5,
1215 * Section 9.4.1 "Framebuffer Attachment Completeness", pg 310-311
1216 */
1217 }
1218
1219 fb->MaxNumLayers = max_layer_count;
1220
1221 if (numImages == 0) {
1222 fb->_HasAttachments = false;
1223
1224 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1225 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1226 fbo_incomplete(ctx, "no attachments", -1);
1227 return;
1228 }
1229
1230 if (fb->DefaultGeometry.Width == 0 || fb->DefaultGeometry.Height == 0) {
1231 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
1232 fbo_incomplete(ctx, "no attachments and default width or height is 0", -1);
1233 return;
1234 }
1235 }
1236
1237 if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
1238 /* Check that all DrawBuffers are present */
1239 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
1240 if (fb->ColorDrawBuffer[j] != GL_NONE) {
1241 const struct gl_renderbuffer_attachment *att
1242 = get_attachment(ctx, fb, fb->ColorDrawBuffer[j], NULL);
1243 assert(att);
1244 if (att->Type == GL_NONE) {
1245 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
1246 fbo_incomplete(ctx, "missing drawbuffer", j);
1247 return;
1248 }
1249 }
1250 }
1251
1252 /* Check that the ReadBuffer is present */
1253 if (fb->ColorReadBuffer != GL_NONE) {
1254 const struct gl_renderbuffer_attachment *att
1255 = get_attachment(ctx, fb, fb->ColorReadBuffer, NULL);
1256 assert(att);
1257 if (att->Type == GL_NONE) {
1258 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
1259 fbo_incomplete(ctx, "missing readbuffer", -1);
1260 return;
1261 }
1262 }
1263 }
1264
1265 /* The OpenGL ES3 spec, in chapter 9.4. FRAMEBUFFER COMPLETENESS, says:
1266 *
1267 * "Depth and stencil attachments, if present, are the same image."
1268 *
1269 * This restriction is not present in the OpenGL ES2 spec.
1270 */
1271 if (_mesa_is_gles3(ctx) &&
1272 has_stencil_attachment && has_depth_attachment &&
1273 !_mesa_has_depthstencil_combined(fb)) {
1274 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
1275 fbo_incomplete(ctx, "Depth and stencil attachments must be the same image", -1);
1276 return;
1277 }
1278
1279 /* Provisionally set status = COMPLETE ... */
1280 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
1281
1282 /* ... but the driver may say the FB is incomplete.
1283 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
1284 * if anything.
1285 */
1286 if (ctx->Driver.ValidateFramebuffer) {
1287 ctx->Driver.ValidateFramebuffer(ctx, fb);
1288 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1289 fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
1290 return;
1291 }
1292 }
1293
1294 /*
1295 * Note that if ARB_framebuffer_object is supported and the attached
1296 * renderbuffers/textures are different sizes, the framebuffer
1297 * width/height will be set to the smallest width/height.
1298 */
1299 if (numImages != 0) {
1300 fb->Width = minWidth;
1301 fb->Height = minHeight;
1302 }
1303
1304 /* finally, update the visual info for the framebuffer */
1305 _mesa_update_framebuffer_visual(ctx, fb);
1306 }
1307
1308
1309 GLboolean GLAPIENTRY
1310 _mesa_IsRenderbuffer(GLuint renderbuffer)
1311 {
1312 struct gl_renderbuffer *rb;
1313
1314 GET_CURRENT_CONTEXT(ctx);
1315
1316 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1317
1318 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1319 return rb != NULL && rb != &DummyRenderbuffer;
1320 }
1321
1322
1323 static struct gl_renderbuffer *
1324 allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
1325 const char *func)
1326 {
1327 struct gl_renderbuffer *newRb;
1328
1329 /* create new renderbuffer object */
1330 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
1331 if (!newRb) {
1332 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1333 return NULL;
1334 }
1335 assert(newRb->AllocStorage);
1336 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, renderbuffer, newRb);
1337
1338 return newRb;
1339 }
1340
1341
1342 static void
1343 bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
1344 {
1345 struct gl_renderbuffer *newRb;
1346 GET_CURRENT_CONTEXT(ctx);
1347
1348 if (target != GL_RENDERBUFFER_EXT) {
1349 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
1350 return;
1351 }
1352
1353 /* No need to flush here since the render buffer binding has no
1354 * effect on rendering state.
1355 */
1356
1357 if (renderbuffer) {
1358 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1359 if (newRb == &DummyRenderbuffer) {
1360 /* ID was reserved, but no real renderbuffer object made yet */
1361 newRb = NULL;
1362 }
1363 else if (!newRb && !allow_user_names) {
1364 /* All RB IDs must be Gen'd */
1365 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
1366 return;
1367 }
1368
1369 if (!newRb) {
1370 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1371 newRb = allocate_renderbuffer_locked(ctx, renderbuffer,
1372 "glBindRenderbufferEXT");
1373 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1374 }
1375 }
1376 else {
1377 newRb = NULL;
1378 }
1379
1380 assert(newRb != &DummyRenderbuffer);
1381
1382 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
1383 }
1384
1385 void GLAPIENTRY
1386 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer)
1387 {
1388 GET_CURRENT_CONTEXT(ctx);
1389
1390 /* OpenGL ES glBindRenderbuffer and glBindRenderbufferOES use this same
1391 * entry point, but they allow the use of user-generated names.
1392 */
1393 bind_renderbuffer(target, renderbuffer, _mesa_is_gles(ctx));
1394 }
1395
1396 void GLAPIENTRY
1397 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
1398 {
1399 /* This function should not be in the dispatch table for core profile /
1400 * OpenGL 3.1, so execution should never get here in those cases -- no
1401 * need for an explicit test.
1402 */
1403 bind_renderbuffer(target, renderbuffer, true);
1404 }
1405
1406 /**
1407 * ARB_framebuffer_no_attachment - Application passes requested param's
1408 * here. NOTE: NumSamples requested need not be _NumSamples which is
1409 * what the hw supports.
1410 */
1411 static void
1412 framebuffer_parameteri(struct gl_context *ctx, struct gl_framebuffer *fb,
1413 GLenum pname, GLint param, const char *func)
1414 {
1415 switch (pname) {
1416 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1417 if (param < 0 || param > ctx->Const.MaxFramebufferWidth)
1418 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1419 else
1420 fb->DefaultGeometry.Width = param;
1421 break;
1422 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1423 if (param < 0 || param > ctx->Const.MaxFramebufferHeight)
1424 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1425 else
1426 fb->DefaultGeometry.Height = param;
1427 break;
1428 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1429 /*
1430 * According to the OpenGL ES 3.1 specification section 9.2.1, the
1431 * GL_FRAMEBUFFER_DEFAULT_LAYERS parameter name is not supported.
1432 */
1433 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1434 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1435 break;
1436 }
1437 if (param < 0 || param > ctx->Const.MaxFramebufferLayers)
1438 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1439 else
1440 fb->DefaultGeometry.Layers = param;
1441 break;
1442 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1443 if (param < 0 || param > ctx->Const.MaxFramebufferSamples)
1444 _mesa_error(ctx, GL_INVALID_VALUE, "%s", func);
1445 else
1446 fb->DefaultGeometry.NumSamples = param;
1447 break;
1448 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1449 fb->DefaultGeometry.FixedSampleLocations = param;
1450 break;
1451 default:
1452 _mesa_error(ctx, GL_INVALID_ENUM,
1453 "%s(pname=0x%x)", func, pname);
1454 }
1455
1456 invalidate_framebuffer(fb);
1457 ctx->NewState |= _NEW_BUFFERS;
1458 }
1459
1460 void GLAPIENTRY
1461 _mesa_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
1462 {
1463 GET_CURRENT_CONTEXT(ctx);
1464 struct gl_framebuffer *fb;
1465
1466 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1467 _mesa_error(ctx, GL_INVALID_OPERATION,
1468 "glFramebufferParameteriv not supported "
1469 "(ARB_framebuffer_no_attachments not implemented)");
1470 return;
1471 }
1472
1473 fb = get_framebuffer_target(ctx, target);
1474 if (!fb) {
1475 _mesa_error(ctx, GL_INVALID_ENUM,
1476 "glFramebufferParameteri(target=0x%x)", target);
1477 return;
1478 }
1479
1480 /* check framebuffer binding */
1481 if (_mesa_is_winsys_fbo(fb)) {
1482 _mesa_error(ctx, GL_INVALID_OPERATION,
1483 "glFramebufferParameteri");
1484 return;
1485 }
1486
1487 framebuffer_parameteri(ctx, fb, pname, param, "glFramebufferParameteri");
1488 }
1489
1490 static bool
1491 _pname_valid_for_default_framebuffer(struct gl_context *ctx,
1492 GLenum pname)
1493 {
1494 if (!_mesa_is_desktop_gl(ctx))
1495 return false;
1496
1497 switch (pname) {
1498 case GL_DOUBLEBUFFER:
1499 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1500 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1501 case GL_SAMPLES:
1502 case GL_SAMPLE_BUFFERS:
1503 case GL_STEREO:
1504 return true;
1505 default:
1506 return false;
1507 }
1508 }
1509
1510 static void
1511 get_framebuffer_parameteriv(struct gl_context *ctx, struct gl_framebuffer *fb,
1512 GLenum pname, GLint *params, const char *func)
1513 {
1514 /* From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries:
1515 *
1516 * "An INVALID_OPERATION error is generated by GetFramebufferParameteriv
1517 * if the default framebuffer is bound to target and pname is not one
1518 * of the accepted values from table 23.73, other than
1519 * SAMPLE_POSITION."
1520 *
1521 * For OpenGL ES, using default framebuffer still raises INVALID_OPERATION
1522 * for any pname.
1523 */
1524 if (_mesa_is_winsys_fbo(fb) &&
1525 !_pname_valid_for_default_framebuffer(ctx, pname)) {
1526 _mesa_error(ctx, GL_INVALID_OPERATION,
1527 "%s(invalid pname=0x%x for default framebuffer)", func, pname);
1528 return;
1529 }
1530
1531 switch (pname) {
1532 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1533 *params = fb->DefaultGeometry.Width;
1534 break;
1535 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1536 *params = fb->DefaultGeometry.Height;
1537 break;
1538 case GL_FRAMEBUFFER_DEFAULT_LAYERS:
1539 /*
1540 * According to the OpenGL ES 3.1 specification section 9.2.3, the
1541 * GL_FRAMEBUFFER_LAYERS parameter name is not supported.
1542 */
1543 if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader) {
1544 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname);
1545 break;
1546 }
1547 *params = fb->DefaultGeometry.Layers;
1548 break;
1549 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1550 *params = fb->DefaultGeometry.NumSamples;
1551 break;
1552 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1553 *params = fb->DefaultGeometry.FixedSampleLocations;
1554 break;
1555 case GL_DOUBLEBUFFER:
1556 *params = fb->Visual.doubleBufferMode;
1557 break;
1558 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1559 *params = _mesa_get_color_read_format(ctx, fb, func);
1560 break;
1561 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1562 *params = _mesa_get_color_read_type(ctx, fb, func);
1563 break;
1564 case GL_SAMPLES:
1565 *params = _mesa_geometric_samples(fb);
1566 break;
1567 case GL_SAMPLE_BUFFERS:
1568 *params = _mesa_geometric_samples(fb) > 0;
1569 break;
1570 case GL_STEREO:
1571 *params = fb->Visual.stereoMode;
1572 break;
1573 default:
1574 _mesa_error(ctx, GL_INVALID_ENUM,
1575 "%s(pname=0x%x)", func, pname);
1576 }
1577 }
1578
1579 void GLAPIENTRY
1580 _mesa_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
1581 {
1582 GET_CURRENT_CONTEXT(ctx);
1583 struct gl_framebuffer *fb;
1584
1585 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
1586 _mesa_error(ctx, GL_INVALID_OPERATION,
1587 "glGetFramebufferParameteriv not supported "
1588 "(ARB_framebuffer_no_attachments not implemented)");
1589 return;
1590 }
1591
1592 fb = get_framebuffer_target(ctx, target);
1593 if (!fb) {
1594 _mesa_error(ctx, GL_INVALID_ENUM,
1595 "glGetFramebufferParameteriv(target=0x%x)", target);
1596 return;
1597 }
1598
1599 get_framebuffer_parameteriv(ctx, fb, pname, params,
1600 "glGetFramebufferParameteriv");
1601 }
1602
1603
1604 /**
1605 * Remove the specified renderbuffer or texture from any attachment point in
1606 * the framebuffer.
1607 *
1608 * \returns
1609 * \c true if the renderbuffer was detached from an attachment point. \c
1610 * false otherwise.
1611 */
1612 bool
1613 _mesa_detach_renderbuffer(struct gl_context *ctx,
1614 struct gl_framebuffer *fb,
1615 const void *att)
1616 {
1617 unsigned i;
1618 bool progress = false;
1619
1620 for (i = 0; i < BUFFER_COUNT; i++) {
1621 if (fb->Attachment[i].Texture == att
1622 || fb->Attachment[i].Renderbuffer == att) {
1623 remove_attachment(ctx, &fb->Attachment[i]);
1624 progress = true;
1625 }
1626 }
1627
1628 /* Section 4.4.4 (Framebuffer Completeness), subsection "Whole Framebuffer
1629 * Completeness," of the OpenGL 3.1 spec says:
1630 *
1631 * "Performing any of the following actions may change whether the
1632 * framebuffer is considered complete or incomplete:
1633 *
1634 * ...
1635 *
1636 * - Deleting, with DeleteTextures or DeleteRenderbuffers, an object
1637 * containing an image that is attached to a framebuffer object
1638 * that is bound to the framebuffer."
1639 */
1640 if (progress)
1641 invalidate_framebuffer(fb);
1642
1643 return progress;
1644 }
1645
1646
1647 void GLAPIENTRY
1648 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1649 {
1650 GLint i;
1651 GET_CURRENT_CONTEXT(ctx);
1652
1653 if (n < 0) {
1654 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteRenderbuffers(n < 0)");
1655 return;
1656 }
1657
1658 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1659
1660 for (i = 0; i < n; i++) {
1661 if (renderbuffers[i] > 0) {
1662 struct gl_renderbuffer *rb;
1663 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
1664 if (rb) {
1665 /* check if deleting currently bound renderbuffer object */
1666 if (rb == ctx->CurrentRenderbuffer) {
1667 /* bind default */
1668 assert(rb->RefCount >= 2);
1669 _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
1670 }
1671
1672 /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
1673 * subsection "Attaching Renderbuffer Images to a Framebuffer,"
1674 * of the OpenGL 3.1 spec says:
1675 *
1676 * "If a renderbuffer object is deleted while its image is
1677 * attached to one or more attachment points in the currently
1678 * bound framebuffer, then it is as if FramebufferRenderbuffer
1679 * had been called, with a renderbuffer of 0, for each
1680 * attachment point to which this image was attached in the
1681 * currently bound framebuffer. In other words, this
1682 * renderbuffer image is first detached from all attachment
1683 * points in the currently bound framebuffer. Note that the
1684 * renderbuffer image is specifically not detached from any
1685 * non-bound framebuffers. Detaching the image from any
1686 * non-bound framebuffers is the responsibility of the
1687 * application.
1688 */
1689 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1690 _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
1691 }
1692 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1693 && ctx->ReadBuffer != ctx->DrawBuffer) {
1694 _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
1695 }
1696
1697 /* Remove from hash table immediately, to free the ID.
1698 * But the object will not be freed until it's no longer
1699 * referenced anywhere else.
1700 */
1701 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
1702
1703 if (rb != &DummyRenderbuffer) {
1704 /* no longer referenced by hash table */
1705 _mesa_reference_renderbuffer(&rb, NULL);
1706 }
1707 }
1708 }
1709 }
1710 }
1711
1712 static void
1713 create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
1714 bool dsa)
1715 {
1716 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1717 GLuint first;
1718 GLint i;
1719
1720 if (!renderbuffers)
1721 return;
1722
1723 _mesa_HashLockMutex(ctx->Shared->RenderBuffers);
1724
1725 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1726
1727 for (i = 0; i < n; i++) {
1728 GLuint name = first + i;
1729 renderbuffers[i] = name;
1730
1731 if (dsa) {
1732 allocate_renderbuffer_locked(ctx, name, func);
1733 } else {
1734 /* insert a dummy renderbuffer into the hash table */
1735 _mesa_HashInsertLocked(ctx->Shared->RenderBuffers, name,
1736 &DummyRenderbuffer);
1737 }
1738 }
1739
1740 _mesa_HashUnlockMutex(ctx->Shared->RenderBuffers);
1741 }
1742
1743
1744 static void
1745 create_render_buffers_err(struct gl_context *ctx, GLsizei n,
1746 GLuint *renderbuffers, bool dsa)
1747 {
1748 const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
1749
1750 if (n < 0) {
1751 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n<0)", func);
1752 return;
1753 }
1754
1755 create_render_buffers(ctx, n, renderbuffers, dsa);
1756 }
1757
1758
1759 void GLAPIENTRY
1760 _mesa_GenRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers)
1761 {
1762 GET_CURRENT_CONTEXT(ctx);
1763 create_render_buffers(ctx, n, renderbuffers, false);
1764 }
1765
1766
1767 void GLAPIENTRY
1768 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1769 {
1770 GET_CURRENT_CONTEXT(ctx);
1771 create_render_buffers_err(ctx, n, renderbuffers, false);
1772 }
1773
1774
1775 void GLAPIENTRY
1776 _mesa_CreateRenderbuffers_no_error(GLsizei n, GLuint *renderbuffers)
1777 {
1778 GET_CURRENT_CONTEXT(ctx);
1779 create_render_buffers(ctx, n, renderbuffers, true);
1780 }
1781
1782
1783 void GLAPIENTRY
1784 _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
1785 {
1786 GET_CURRENT_CONTEXT(ctx);
1787 create_render_buffers_err(ctx, n, renderbuffers, true);
1788 }
1789
1790
1791 /**
1792 * Given an internal format token for a render buffer, return the
1793 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1794 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1795 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1796 *
1797 * This is similar to _mesa_base_tex_format() but the set of valid
1798 * internal formats is different.
1799 *
1800 * Note that even if a format is determined to be legal here, validation
1801 * of the FBO may fail if the format is not supported by the driver/GPU.
1802 *
1803 * \param internalFormat as passed to glRenderbufferStorage()
1804 * \return the base internal format, or 0 if internalFormat is illegal
1805 */
1806 GLenum
1807 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1808 {
1809 /*
1810 * Notes: some formats such as alpha, luminance, etc. were added
1811 * with GL_ARB_framebuffer_object.
1812 */
1813 switch (internalFormat) {
1814 case GL_ALPHA:
1815 case GL_ALPHA4:
1816 case GL_ALPHA8:
1817 case GL_ALPHA12:
1818 case GL_ALPHA16:
1819 return (ctx->API == API_OPENGL_COMPAT &&
1820 ctx->Extensions.ARB_framebuffer_object) ? GL_ALPHA : 0;
1821 case GL_LUMINANCE:
1822 case GL_LUMINANCE4:
1823 case GL_LUMINANCE8:
1824 case GL_LUMINANCE12:
1825 case GL_LUMINANCE16:
1826 return (ctx->API == API_OPENGL_COMPAT &&
1827 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE : 0;
1828 case GL_LUMINANCE_ALPHA:
1829 case GL_LUMINANCE4_ALPHA4:
1830 case GL_LUMINANCE6_ALPHA2:
1831 case GL_LUMINANCE8_ALPHA8:
1832 case GL_LUMINANCE12_ALPHA4:
1833 case GL_LUMINANCE12_ALPHA12:
1834 case GL_LUMINANCE16_ALPHA16:
1835 return (ctx->API == API_OPENGL_COMPAT &&
1836 ctx->Extensions.ARB_framebuffer_object) ? GL_LUMINANCE_ALPHA : 0;
1837 case GL_INTENSITY:
1838 case GL_INTENSITY4:
1839 case GL_INTENSITY8:
1840 case GL_INTENSITY12:
1841 case GL_INTENSITY16:
1842 return (ctx->API == API_OPENGL_COMPAT &&
1843 ctx->Extensions.ARB_framebuffer_object) ? GL_INTENSITY : 0;
1844 case GL_RGB8:
1845 return GL_RGB;
1846 case GL_RGB:
1847 case GL_R3_G3_B2:
1848 case GL_RGB4:
1849 case GL_RGB5:
1850 case GL_RGB10:
1851 case GL_RGB12:
1852 case GL_RGB16:
1853 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1854 case GL_SRGB8_EXT:
1855 return _mesa_is_desktop_gl(ctx) ? GL_RGB : 0;
1856 case GL_RGBA4:
1857 case GL_RGB5_A1:
1858 case GL_RGBA8:
1859 return GL_RGBA;
1860 case GL_RGBA:
1861 case GL_RGBA2:
1862 case GL_RGBA12:
1863 case GL_RGBA16:
1864 return _mesa_is_desktop_gl(ctx) ? GL_RGBA : 0;
1865 case GL_RGB10_A2:
1866 case GL_SRGB8_ALPHA8_EXT:
1867 return _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
1868 case GL_STENCIL_INDEX:
1869 case GL_STENCIL_INDEX1_EXT:
1870 case GL_STENCIL_INDEX4_EXT:
1871 case GL_STENCIL_INDEX16_EXT:
1872 /* There are extensions for GL_STENCIL_INDEX1 and GL_STENCIL_INDEX4 in
1873 * OpenGL ES, but Mesa does not currently support them.
1874 */
1875 return _mesa_is_desktop_gl(ctx) ? GL_STENCIL_INDEX : 0;
1876 case GL_STENCIL_INDEX8_EXT:
1877 return GL_STENCIL_INDEX;
1878 case GL_DEPTH_COMPONENT:
1879 case GL_DEPTH_COMPONENT32:
1880 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_COMPONENT : 0;
1881 case GL_DEPTH_COMPONENT16:
1882 case GL_DEPTH_COMPONENT24:
1883 return GL_DEPTH_COMPONENT;
1884 case GL_DEPTH_STENCIL:
1885 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0;
1886 case GL_DEPTH24_STENCIL8:
1887 return GL_DEPTH_STENCIL;
1888 case GL_DEPTH_COMPONENT32F:
1889 return ctx->Version >= 30
1890 || (ctx->API == API_OPENGL_COMPAT &&
1891 ctx->Extensions.ARB_depth_buffer_float)
1892 ? GL_DEPTH_COMPONENT : 0;
1893 case GL_DEPTH32F_STENCIL8:
1894 return ctx->Version >= 30
1895 || (ctx->API == API_OPENGL_COMPAT &&
1896 ctx->Extensions.ARB_depth_buffer_float)
1897 ? GL_DEPTH_STENCIL : 0;
1898 case GL_RED:
1899 case GL_R16:
1900 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1901 ? GL_RED : 0;
1902 case GL_R8:
1903 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1904 ? GL_RED : 0;
1905 case GL_RG:
1906 case GL_RG16:
1907 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_rg
1908 ? GL_RG : 0;
1909 case GL_RG8:
1910 return ctx->API != API_OPENGLES && ctx->Extensions.ARB_texture_rg
1911 ? GL_RG : 0;
1912 /* signed normalized texture formats */
1913 case GL_RED_SNORM:
1914 case GL_R8_SNORM:
1915 case GL_R16_SNORM:
1916 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1917 ? GL_RED : 0;
1918 case GL_RG_SNORM:
1919 case GL_RG8_SNORM:
1920 case GL_RG16_SNORM:
1921 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1922 ? GL_RG : 0;
1923 case GL_RGB_SNORM:
1924 case GL_RGB8_SNORM:
1925 case GL_RGB16_SNORM:
1926 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1927 ? GL_RGB : 0;
1928 case GL_RGBA_SNORM:
1929 case GL_RGBA8_SNORM:
1930 case GL_RGBA16_SNORM:
1931 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1932 ? GL_RGBA : 0;
1933 case GL_ALPHA_SNORM:
1934 case GL_ALPHA8_SNORM:
1935 case GL_ALPHA16_SNORM:
1936 return ctx->API == API_OPENGL_COMPAT &&
1937 ctx->Extensions.EXT_texture_snorm &&
1938 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1939 case GL_LUMINANCE_SNORM:
1940 case GL_LUMINANCE8_SNORM:
1941 case GL_LUMINANCE16_SNORM:
1942 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1943 ? GL_LUMINANCE : 0;
1944 case GL_LUMINANCE_ALPHA_SNORM:
1945 case GL_LUMINANCE8_ALPHA8_SNORM:
1946 case GL_LUMINANCE16_ALPHA16_SNORM:
1947 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1948 ? GL_LUMINANCE_ALPHA : 0;
1949 case GL_INTENSITY_SNORM:
1950 case GL_INTENSITY8_SNORM:
1951 case GL_INTENSITY16_SNORM:
1952 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_snorm
1953 ? GL_INTENSITY : 0;
1954
1955 case GL_R16F:
1956 case GL_R32F:
1957 return ((_mesa_is_desktop_gl(ctx) &&
1958 ctx->Extensions.ARB_texture_rg &&
1959 ctx->Extensions.ARB_texture_float) ||
1960 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1961 ? GL_RED : 0;
1962 case GL_RG16F:
1963 case GL_RG32F:
1964 return ((_mesa_is_desktop_gl(ctx) &&
1965 ctx->Extensions.ARB_texture_rg &&
1966 ctx->Extensions.ARB_texture_float) ||
1967 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1968 ? GL_RG : 0;
1969 case GL_RGB16F:
1970 case GL_RGB32F:
1971 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_float)
1972 ? GL_RGB : 0;
1973 case GL_RGBA16F:
1974 case GL_RGBA32F:
1975 return ((_mesa_is_desktop_gl(ctx) &&
1976 ctx->Extensions.ARB_texture_float) ||
1977 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
1978 ? GL_RGBA : 0;
1979 case GL_ALPHA16F_ARB:
1980 case GL_ALPHA32F_ARB:
1981 return ctx->API == API_OPENGL_COMPAT &&
1982 ctx->Extensions.ARB_texture_float &&
1983 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1984 case GL_LUMINANCE16F_ARB:
1985 case GL_LUMINANCE32F_ARB:
1986 return ctx->API == API_OPENGL_COMPAT &&
1987 ctx->Extensions.ARB_texture_float &&
1988 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1989 case GL_LUMINANCE_ALPHA16F_ARB:
1990 case GL_LUMINANCE_ALPHA32F_ARB:
1991 return ctx->API == API_OPENGL_COMPAT &&
1992 ctx->Extensions.ARB_texture_float &&
1993 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1994 case GL_INTENSITY16F_ARB:
1995 case GL_INTENSITY32F_ARB:
1996 return ctx->API == API_OPENGL_COMPAT &&
1997 ctx->Extensions.ARB_texture_float &&
1998 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1999 case GL_R11F_G11F_B10F:
2000 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_packed_float) ||
2001 _mesa_is_gles3(ctx) /* EXT_color_buffer_float */ )
2002 ? GL_RGB : 0;
2003
2004 case GL_RGBA8UI_EXT:
2005 case GL_RGBA16UI_EXT:
2006 case GL_RGBA32UI_EXT:
2007 case GL_RGBA8I_EXT:
2008 case GL_RGBA16I_EXT:
2009 case GL_RGBA32I_EXT:
2010 return ctx->Version >= 30
2011 || (_mesa_is_desktop_gl(ctx) &&
2012 ctx->Extensions.EXT_texture_integer) ? GL_RGBA : 0;
2013
2014 case GL_RGB8UI_EXT:
2015 case GL_RGB16UI_EXT:
2016 case GL_RGB32UI_EXT:
2017 case GL_RGB8I_EXT:
2018 case GL_RGB16I_EXT:
2019 case GL_RGB32I_EXT:
2020 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_integer
2021 ? GL_RGB : 0;
2022 case GL_R8UI:
2023 case GL_R8I:
2024 case GL_R16UI:
2025 case GL_R16I:
2026 case GL_R32UI:
2027 case GL_R32I:
2028 return ctx->Version >= 30
2029 || (_mesa_is_desktop_gl(ctx) &&
2030 ctx->Extensions.ARB_texture_rg &&
2031 ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
2032
2033 case GL_RG8UI:
2034 case GL_RG8I:
2035 case GL_RG16UI:
2036 case GL_RG16I:
2037 case GL_RG32UI:
2038 case GL_RG32I:
2039 return ctx->Version >= 30
2040 || (_mesa_is_desktop_gl(ctx) &&
2041 ctx->Extensions.ARB_texture_rg &&
2042 ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
2043
2044 case GL_INTENSITY8I_EXT:
2045 case GL_INTENSITY8UI_EXT:
2046 case GL_INTENSITY16I_EXT:
2047 case GL_INTENSITY16UI_EXT:
2048 case GL_INTENSITY32I_EXT:
2049 case GL_INTENSITY32UI_EXT:
2050 return ctx->API == API_OPENGL_COMPAT &&
2051 ctx->Extensions.EXT_texture_integer &&
2052 ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
2053
2054 case GL_LUMINANCE8I_EXT:
2055 case GL_LUMINANCE8UI_EXT:
2056 case GL_LUMINANCE16I_EXT:
2057 case GL_LUMINANCE16UI_EXT:
2058 case GL_LUMINANCE32I_EXT:
2059 case GL_LUMINANCE32UI_EXT:
2060 return ctx->API == API_OPENGL_COMPAT &&
2061 ctx->Extensions.EXT_texture_integer &&
2062 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
2063
2064 case GL_LUMINANCE_ALPHA8I_EXT:
2065 case GL_LUMINANCE_ALPHA8UI_EXT:
2066 case GL_LUMINANCE_ALPHA16I_EXT:
2067 case GL_LUMINANCE_ALPHA16UI_EXT:
2068 case GL_LUMINANCE_ALPHA32I_EXT:
2069 case GL_LUMINANCE_ALPHA32UI_EXT:
2070 return ctx->API == API_OPENGL_COMPAT &&
2071 ctx->Extensions.EXT_texture_integer &&
2072 ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
2073
2074 case GL_ALPHA8I_EXT:
2075 case GL_ALPHA8UI_EXT:
2076 case GL_ALPHA16I_EXT:
2077 case GL_ALPHA16UI_EXT:
2078 case GL_ALPHA32I_EXT:
2079 case GL_ALPHA32UI_EXT:
2080 return ctx->API == API_OPENGL_COMPAT &&
2081 ctx->Extensions.EXT_texture_integer &&
2082 ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
2083
2084 case GL_RGB10_A2UI:
2085 return (_mesa_is_desktop_gl(ctx) &&
2086 ctx->Extensions.ARB_texture_rgb10_a2ui)
2087 || _mesa_is_gles3(ctx) ? GL_RGBA : 0;
2088
2089 case GL_RGB565:
2090 return _mesa_is_gles(ctx) || ctx->Extensions.ARB_ES2_compatibility
2091 ? GL_RGB : 0;
2092 default:
2093 return 0;
2094 }
2095 }
2096
2097
2098 /**
2099 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
2100 */
2101 static void
2102 invalidate_rb(GLuint key, void *data, void *userData)
2103 {
2104 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2105 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
2106
2107 /* If this is a user-created FBO */
2108 if (_mesa_is_user_fbo(fb)) {
2109 GLuint i;
2110 for (i = 0; i < BUFFER_COUNT; i++) {
2111 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2112 if (att->Type == GL_RENDERBUFFER &&
2113 att->Renderbuffer == rb) {
2114 /* Mark fb status as indeterminate to force re-validation */
2115 fb->_Status = 0;
2116 return;
2117 }
2118 }
2119 }
2120 }
2121
2122
2123 /** sentinal value, see below */
2124 #define NO_SAMPLES 1000
2125
2126 void
2127 _mesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2128 GLenum internalFormat, GLsizei width,
2129 GLsizei height, GLsizei samples)
2130 {
2131 const GLenum baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2132
2133 assert(baseFormat != 0);
2134 assert(width >= 0 && width <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2135 assert(height >= 0 && height <= (GLsizei) ctx->Const.MaxRenderbufferSize);
2136 assert(samples != NO_SAMPLES);
2137 if (samples != 0) {
2138 assert(samples > 0);
2139 assert(_mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2140 internalFormat, samples) == GL_NO_ERROR);
2141 }
2142
2143 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2144
2145 if (rb->InternalFormat == internalFormat &&
2146 rb->Width == (GLuint) width &&
2147 rb->Height == (GLuint) height &&
2148 rb->NumSamples == samples) {
2149 /* no change in allocation needed */
2150 return;
2151 }
2152
2153 /* These MUST get set by the AllocStorage func */
2154 rb->Format = MESA_FORMAT_NONE;
2155 rb->NumSamples = samples;
2156
2157 /* Now allocate the storage */
2158 assert(rb->AllocStorage);
2159 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
2160 /* No error - check/set fields now */
2161 /* If rb->Format == MESA_FORMAT_NONE, the format is unsupported. */
2162 assert(rb->Width == (GLuint) width);
2163 assert(rb->Height == (GLuint) height);
2164 rb->InternalFormat = internalFormat;
2165 rb->_BaseFormat = baseFormat;
2166 assert(rb->_BaseFormat != 0);
2167 }
2168 else {
2169 /* Probably ran out of memory - clear the fields */
2170 rb->Width = 0;
2171 rb->Height = 0;
2172 rb->Format = MESA_FORMAT_NONE;
2173 rb->InternalFormat = GL_NONE;
2174 rb->_BaseFormat = GL_NONE;
2175 rb->NumSamples = 0;
2176 }
2177
2178 /* Invalidate the framebuffers the renderbuffer is attached in. */
2179 if (rb->AttachedAnytime) {
2180 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
2181 }
2182 }
2183
2184 /**
2185 * Helper function used by renderbuffer_storage_direct() and
2186 * renderbuffer_storage_target().
2187 * samples will be NO_SAMPLES if called by a non-multisample function.
2188 */
2189 static void
2190 renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
2191 GLenum internalFormat, GLsizei width,
2192 GLsizei height, GLsizei samples, const char *func)
2193 {
2194 GLenum baseFormat;
2195 GLenum sample_count_error;
2196
2197 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
2198 if (baseFormat == 0) {
2199 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat=%s)",
2200 func, _mesa_enum_to_string(internalFormat));
2201 return;
2202 }
2203
2204 if (width < 0 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2205 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid width %d)", func,
2206 width);
2207 return;
2208 }
2209
2210 if (height < 0 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
2211 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid height %d)", func,
2212 height);
2213 return;
2214 }
2215
2216 if (samples == NO_SAMPLES) {
2217 /* NumSamples == 0 indicates non-multisampling */
2218 samples = 0;
2219 }
2220 else {
2221 /* check the sample count;
2222 * note: driver may choose to use more samples than what's requested
2223 */
2224 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER,
2225 internalFormat, samples);
2226
2227 /* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
2228 *
2229 * "If a negative number is provided where an argument of type sizei or
2230 * sizeiptr is specified, the error INVALID VALUE is generated."
2231 */
2232 if (samples < 0) {
2233 sample_count_error = GL_INVALID_VALUE;
2234 }
2235
2236 if (sample_count_error != GL_NO_ERROR) {
2237 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
2238 return;
2239 }
2240 }
2241
2242 _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples);
2243 }
2244
2245 /**
2246 * Helper function used by _mesa_NamedRenderbufferStorage*().
2247 * samples will be NO_SAMPLES if called by a non-multisample function.
2248 */
2249 static void
2250 renderbuffer_storage_named(GLuint renderbuffer, GLenum internalFormat,
2251 GLsizei width, GLsizei height, GLsizei samples,
2252 const char *func)
2253 {
2254 GET_CURRENT_CONTEXT(ctx);
2255
2256 if (MESA_VERBOSE & VERBOSE_API) {
2257 if (samples == NO_SAMPLES)
2258 _mesa_debug(ctx, "%s(%u, %s, %d, %d)\n",
2259 func, renderbuffer,
2260 _mesa_enum_to_string(internalFormat),
2261 width, height);
2262 else
2263 _mesa_debug(ctx, "%s(%u, %s, %d, %d, %d)\n",
2264 func, renderbuffer,
2265 _mesa_enum_to_string(internalFormat),
2266 width, height, samples);
2267 }
2268
2269 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2270 if (!rb || rb == &DummyRenderbuffer) {
2271 /* ID was reserved, but no real renderbuffer object made yet */
2272 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid renderbuffer %u)",
2273 func, renderbuffer);
2274 return;
2275 }
2276
2277 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples, func);
2278 }
2279
2280 /**
2281 * Helper function used by _mesa_RenderbufferStorage() and
2282 * _mesa_RenderbufferStorageMultisample().
2283 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
2284 */
2285 static void
2286 renderbuffer_storage_target(GLenum target, GLenum internalFormat,
2287 GLsizei width, GLsizei height, GLsizei samples,
2288 const char *func)
2289 {
2290 GET_CURRENT_CONTEXT(ctx);
2291
2292 if (MESA_VERBOSE & VERBOSE_API) {
2293 if (samples == NO_SAMPLES)
2294 _mesa_debug(ctx, "%s(%s, %s, %d, %d)\n",
2295 func,
2296 _mesa_enum_to_string(target),
2297 _mesa_enum_to_string(internalFormat),
2298 width, height);
2299 else
2300 _mesa_debug(ctx, "%s(%s, %s, %d, %d, %d)\n",
2301 func,
2302 _mesa_enum_to_string(target),
2303 _mesa_enum_to_string(internalFormat),
2304 width, height, samples);
2305 }
2306
2307 if (target != GL_RENDERBUFFER_EXT) {
2308 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
2309 return;
2310 }
2311
2312 if (!ctx->CurrentRenderbuffer) {
2313 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no renderbuffer bound)",
2314 func);
2315 return;
2316 }
2317
2318 renderbuffer_storage(ctx, ctx->CurrentRenderbuffer, internalFormat, width,
2319 height, samples, func);
2320 }
2321
2322
2323 void GLAPIENTRY
2324 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
2325 {
2326 struct gl_renderbuffer *rb;
2327 GET_CURRENT_CONTEXT(ctx);
2328
2329 if (!ctx->Extensions.OES_EGL_image) {
2330 _mesa_error(ctx, GL_INVALID_OPERATION,
2331 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
2332 return;
2333 }
2334
2335 if (target != GL_RENDERBUFFER) {
2336 _mesa_error(ctx, GL_INVALID_ENUM,
2337 "EGLImageTargetRenderbufferStorageOES");
2338 return;
2339 }
2340
2341 rb = ctx->CurrentRenderbuffer;
2342 if (!rb) {
2343 _mesa_error(ctx, GL_INVALID_OPERATION,
2344 "EGLImageTargetRenderbufferStorageOES");
2345 return;
2346 }
2347
2348 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2349
2350 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
2351 }
2352
2353
2354 /**
2355 * Helper function for _mesa_GetRenderbufferParameteriv() and
2356 * _mesa_GetFramebufferAttachmentParameteriv()
2357 * We have to be careful to respect the base format. For example, if a
2358 * renderbuffer/texture was created with internalFormat=GL_RGB but the
2359 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
2360 * we need to return zero.
2361 */
2362 static GLint
2363 get_component_bits(GLenum pname, GLenum baseFormat, mesa_format format)
2364 {
2365 if (_mesa_base_format_has_channel(baseFormat, pname))
2366 return _mesa_get_format_bits(format, pname);
2367 else
2368 return 0;
2369 }
2370
2371
2372
2373 void GLAPIENTRY
2374 _mesa_RenderbufferStorage(GLenum target, GLenum internalFormat,
2375 GLsizei width, GLsizei height)
2376 {
2377 /* GL_ARB_fbo says calling this function is equivalent to calling
2378 * glRenderbufferStorageMultisample() with samples=0. We pass in
2379 * a token value here just for error reporting purposes.
2380 */
2381 renderbuffer_storage_target(target, internalFormat, width, height,
2382 NO_SAMPLES, "glRenderbufferStorage");
2383 }
2384
2385
2386 void GLAPIENTRY
2387 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
2388 GLenum internalFormat,
2389 GLsizei width, GLsizei height)
2390 {
2391 renderbuffer_storage_target(target, internalFormat, width, height,
2392 samples, "glRenderbufferStorageMultisample");
2393 }
2394
2395
2396 /**
2397 * OpenGL ES version of glRenderBufferStorage.
2398 */
2399 void GLAPIENTRY
2400 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
2401 GLsizei width, GLsizei height)
2402 {
2403 switch (internalFormat) {
2404 case GL_RGB565:
2405 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
2406 /* choose a closest format */
2407 internalFormat = GL_RGB5;
2408 break;
2409 default:
2410 break;
2411 }
2412
2413 renderbuffer_storage_target(target, internalFormat, width, height, 0,
2414 "glRenderbufferStorageEXT");
2415 }
2416
2417 void GLAPIENTRY
2418 _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat,
2419 GLsizei width, GLsizei height)
2420 {
2421 /* GL_ARB_fbo says calling this function is equivalent to calling
2422 * glRenderbufferStorageMultisample() with samples=0. We pass in
2423 * a token value here just for error reporting purposes.
2424 */
2425 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2426 NO_SAMPLES, "glNamedRenderbufferStorage");
2427 }
2428
2429 void GLAPIENTRY
2430 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
2431 GLenum internalformat,
2432 GLsizei width, GLsizei height)
2433 {
2434 renderbuffer_storage_named(renderbuffer, internalformat, width, height,
2435 samples,
2436 "glNamedRenderbufferStorageMultisample");
2437 }
2438
2439
2440 static void
2441 get_render_buffer_parameteriv(struct gl_context *ctx,
2442 struct gl_renderbuffer *rb, GLenum pname,
2443 GLint *params, const char *func)
2444 {
2445 /* No need to flush here since we're just quering state which is
2446 * not effected by rendering.
2447 */
2448
2449 switch (pname) {
2450 case GL_RENDERBUFFER_WIDTH_EXT:
2451 *params = rb->Width;
2452 return;
2453 case GL_RENDERBUFFER_HEIGHT_EXT:
2454 *params = rb->Height;
2455 return;
2456 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
2457 *params = rb->InternalFormat;
2458 return;
2459 case GL_RENDERBUFFER_RED_SIZE_EXT:
2460 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
2461 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
2462 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
2463 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
2464 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
2465 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
2466 break;
2467 case GL_RENDERBUFFER_SAMPLES:
2468 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_framebuffer_object)
2469 || _mesa_is_gles3(ctx)) {
2470 *params = rb->NumSamples;
2471 break;
2472 }
2473 /* fallthrough */
2474 default:
2475 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname=%s)", func,
2476 _mesa_enum_to_string(pname));
2477 return;
2478 }
2479 }
2480
2481
2482 void GLAPIENTRY
2483 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
2484 {
2485 GET_CURRENT_CONTEXT(ctx);
2486
2487 if (target != GL_RENDERBUFFER_EXT) {
2488 _mesa_error(ctx, GL_INVALID_ENUM,
2489 "glGetRenderbufferParameterivEXT(target)");
2490 return;
2491 }
2492
2493 if (!ctx->CurrentRenderbuffer) {
2494 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetRenderbufferParameterivEXT"
2495 "(no renderbuffer bound)");
2496 return;
2497 }
2498
2499 get_render_buffer_parameteriv(ctx, ctx->CurrentRenderbuffer, pname,
2500 params, "glGetRenderbufferParameteriv");
2501 }
2502
2503
2504 void GLAPIENTRY
2505 _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname,
2506 GLint *params)
2507 {
2508 GET_CURRENT_CONTEXT(ctx);
2509
2510 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
2511 if (!rb || rb == &DummyRenderbuffer) {
2512 /* ID was reserved, but no real renderbuffer object made yet */
2513 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetNamedRenderbufferParameteriv"
2514 "(invalid renderbuffer %i)", renderbuffer);
2515 return;
2516 }
2517
2518 get_render_buffer_parameteriv(ctx, rb, pname, params,
2519 "glGetNamedRenderbufferParameteriv");
2520 }
2521
2522
2523 GLboolean GLAPIENTRY
2524 _mesa_IsFramebuffer(GLuint framebuffer)
2525 {
2526 GET_CURRENT_CONTEXT(ctx);
2527 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2528 if (framebuffer) {
2529 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
2530 if (rb != NULL && rb != &DummyFramebuffer)
2531 return GL_TRUE;
2532 }
2533 return GL_FALSE;
2534 }
2535
2536
2537 /**
2538 * Check if any of the attachments of the given framebuffer are textures
2539 * (render to texture). Call ctx->Driver.RenderTexture() for such
2540 * attachments.
2541 */
2542 static void
2543 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2544 {
2545 GLuint i;
2546 assert(ctx->Driver.RenderTexture);
2547
2548 if (_mesa_is_winsys_fbo(fb))
2549 return; /* can't render to texture with winsys framebuffers */
2550
2551 for (i = 0; i < BUFFER_COUNT; i++) {
2552 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2553 if (att->Texture && att->Renderbuffer->TexImage
2554 && driver_RenderTexture_is_safe(att)) {
2555 ctx->Driver.RenderTexture(ctx, fb, att);
2556 }
2557 }
2558 }
2559
2560
2561 /**
2562 * Examine all the framebuffer's attachments to see if any are textures.
2563 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
2564 * notify the device driver that the texture image may have changed.
2565 */
2566 static void
2567 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
2568 {
2569 /* Skip if we know NeedsFinishRenderTexture won't be set. */
2570 if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
2571 return;
2572
2573 if (ctx->Driver.FinishRenderTexture) {
2574 GLuint i;
2575 for (i = 0; i < BUFFER_COUNT; i++) {
2576 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2577 struct gl_renderbuffer *rb = att->Renderbuffer;
2578 if (rb && rb->NeedsFinishRenderTexture) {
2579 ctx->Driver.FinishRenderTexture(ctx, rb);
2580 }
2581 }
2582 }
2583 }
2584
2585
2586 static void
2587 bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
2588 {
2589 struct gl_framebuffer *newDrawFb, *newReadFb;
2590 GLboolean bindReadBuf, bindDrawBuf;
2591 GET_CURRENT_CONTEXT(ctx);
2592
2593 switch (target) {
2594 case GL_DRAW_FRAMEBUFFER_EXT:
2595 bindDrawBuf = GL_TRUE;
2596 bindReadBuf = GL_FALSE;
2597 break;
2598 case GL_READ_FRAMEBUFFER_EXT:
2599 bindDrawBuf = GL_FALSE;
2600 bindReadBuf = GL_TRUE;
2601 break;
2602 case GL_FRAMEBUFFER_EXT:
2603 bindDrawBuf = GL_TRUE;
2604 bindReadBuf = GL_TRUE;
2605 break;
2606 default:
2607 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
2608 return;
2609 }
2610
2611 if (framebuffer) {
2612 /* Binding a user-created framebuffer object */
2613 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
2614 if (newDrawFb == &DummyFramebuffer) {
2615 /* ID was reserved, but no real framebuffer object made yet */
2616 newDrawFb = NULL;
2617 }
2618 else if (!newDrawFb && !allow_user_names) {
2619 /* All FBO IDs must be Gen'd */
2620 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
2621 return;
2622 }
2623
2624 if (!newDrawFb) {
2625 /* create new framebuffer object */
2626 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
2627 if (!newDrawFb) {
2628 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
2629 return;
2630 }
2631 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
2632 }
2633 newReadFb = newDrawFb;
2634 }
2635 else {
2636 /* Binding the window system framebuffer (which was originally set
2637 * with MakeCurrent).
2638 */
2639 newDrawFb = ctx->WinSysDrawBuffer;
2640 newReadFb = ctx->WinSysReadBuffer;
2641 }
2642
2643 _mesa_bind_framebuffers(ctx,
2644 bindDrawBuf ? newDrawFb : ctx->DrawBuffer,
2645 bindReadBuf ? newReadFb : ctx->ReadBuffer);
2646 }
2647
2648 void
2649 _mesa_bind_framebuffers(struct gl_context *ctx,
2650 struct gl_framebuffer *newDrawFb,
2651 struct gl_framebuffer *newReadFb)
2652 {
2653 struct gl_framebuffer *const oldDrawFb = ctx->DrawBuffer;
2654 struct gl_framebuffer *const oldReadFb = ctx->ReadBuffer;
2655 const bool bindDrawBuf = oldDrawFb != newDrawFb;
2656 const bool bindReadBuf = oldReadFb != newReadFb;
2657
2658 assert(newDrawFb);
2659 assert(newDrawFb != &DummyFramebuffer);
2660
2661 /*
2662 * OK, now bind the new Draw/Read framebuffers, if they're changing.
2663 *
2664 * We also check if we're beginning and/or ending render-to-texture.
2665 * When a framebuffer with texture attachments is unbound, call
2666 * ctx->Driver.FinishRenderTexture().
2667 * When a framebuffer with texture attachments is bound, call
2668 * ctx->Driver.RenderTexture().
2669 *
2670 * Note that if the ReadBuffer has texture attachments we don't consider
2671 * that a render-to-texture case.
2672 */
2673 if (bindReadBuf) {
2674 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2675
2676 /* check if old readbuffer was render-to-texture */
2677 check_end_texture_render(ctx, oldReadFb);
2678
2679 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
2680 }
2681
2682 if (bindDrawBuf) {
2683 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2684
2685 /* check if old framebuffer had any texture attachments */
2686 if (oldDrawFb)
2687 check_end_texture_render(ctx, oldDrawFb);
2688
2689 /* check if newly bound framebuffer has any texture attachments */
2690 check_begin_texture_render(ctx, newDrawFb);
2691
2692 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
2693 }
2694
2695 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
2696 /* The few classic drivers that actually hook this function really only
2697 * want to know if the draw framebuffer changed.
2698 */
2699 ctx->Driver.BindFramebuffer(ctx,
2700 bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
2701 newDrawFb, newReadFb);
2702 }
2703 }
2704
2705 void GLAPIENTRY
2706 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer)
2707 {
2708 GET_CURRENT_CONTEXT(ctx);
2709
2710 /* OpenGL ES glBindFramebuffer and glBindFramebufferOES use this same entry
2711 * point, but they allow the use of user-generated names.
2712 */
2713 bind_framebuffer(target, framebuffer, _mesa_is_gles(ctx));
2714 }
2715
2716
2717 void GLAPIENTRY
2718 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
2719 {
2720 /* This function should not be in the dispatch table for core profile /
2721 * OpenGL 3.1, so execution should never get here in those cases -- no
2722 * need for an explicit test.
2723 */
2724 bind_framebuffer(target, framebuffer, true);
2725 }
2726
2727
2728 void GLAPIENTRY
2729 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
2730 {
2731 GLint i;
2732 GET_CURRENT_CONTEXT(ctx);
2733
2734 if (n < 0) {
2735 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteFramebuffers(n < 0)");
2736 return;
2737 }
2738
2739 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2740
2741 for (i = 0; i < n; i++) {
2742 if (framebuffers[i] > 0) {
2743 struct gl_framebuffer *fb;
2744 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
2745 if (fb) {
2746 assert(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
2747
2748 /* check if deleting currently bound framebuffer object */
2749 if (fb == ctx->DrawBuffer) {
2750 /* bind default */
2751 assert(fb->RefCount >= 2);
2752 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
2753 }
2754 if (fb == ctx->ReadBuffer) {
2755 /* bind default */
2756 assert(fb->RefCount >= 2);
2757 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
2758 }
2759
2760 /* remove from hash table immediately, to free the ID */
2761 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
2762
2763 if (fb != &DummyFramebuffer) {
2764 /* But the object will not be freed until it's no longer
2765 * bound in any context.
2766 */
2767 _mesa_reference_framebuffer(&fb, NULL);
2768 }
2769 }
2770 }
2771 }
2772 }
2773
2774
2775 /**
2776 * This is the implementation for glGenFramebuffers and glCreateFramebuffers.
2777 * It is not exposed to the rest of Mesa to encourage the use of
2778 * nameless buffers in driver internals.
2779 */
2780 static void
2781 create_framebuffers(GLsizei n, GLuint *framebuffers, bool dsa)
2782 {
2783 GET_CURRENT_CONTEXT(ctx);
2784 GLuint first;
2785 GLint i;
2786 struct gl_framebuffer *fb;
2787
2788 const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
2789
2790 if (n < 0) {
2791 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
2792 return;
2793 }
2794
2795 if (!framebuffers)
2796 return;
2797
2798 _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
2799
2800 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
2801
2802 for (i = 0; i < n; i++) {
2803 GLuint name = first + i;
2804 framebuffers[i] = name;
2805
2806 if (dsa) {
2807 fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
2808 if (!fb) {
2809 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
2810 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
2811 return;
2812 }
2813 }
2814 else
2815 fb = &DummyFramebuffer;
2816
2817 _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb);
2818 }
2819
2820 _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
2821 }
2822
2823
2824 void GLAPIENTRY
2825 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
2826 {
2827 create_framebuffers(n, framebuffers, false);
2828 }
2829
2830
2831 void GLAPIENTRY
2832 _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers)
2833 {
2834 create_framebuffers(n, framebuffers, true);
2835 }
2836
2837
2838 GLenum
2839 _mesa_check_framebuffer_status(struct gl_context *ctx,
2840 struct gl_framebuffer *buffer)
2841 {
2842 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
2843
2844 if (_mesa_is_winsys_fbo(buffer)) {
2845 /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */
2846 if (buffer != &IncompleteFramebuffer) {
2847 return GL_FRAMEBUFFER_COMPLETE_EXT;
2848 } else {
2849 return GL_FRAMEBUFFER_UNDEFINED;
2850 }
2851 }
2852
2853 /* No need to flush here */
2854
2855 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
2856 _mesa_test_framebuffer_completeness(ctx, buffer);
2857 }
2858
2859 return buffer->_Status;
2860 }
2861
2862
2863 GLenum GLAPIENTRY
2864 _mesa_CheckFramebufferStatus_no_error(GLenum target)
2865 {
2866 GET_CURRENT_CONTEXT(ctx);
2867
2868 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
2869 return _mesa_check_framebuffer_status(ctx, fb);
2870 }
2871
2872
2873 GLenum GLAPIENTRY
2874 _mesa_CheckFramebufferStatus(GLenum target)
2875 {
2876 struct gl_framebuffer *fb;
2877 GET_CURRENT_CONTEXT(ctx);
2878
2879 if (MESA_VERBOSE & VERBOSE_API)
2880 _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n",
2881 _mesa_enum_to_string(target));
2882
2883 fb = get_framebuffer_target(ctx, target);
2884 if (!fb) {
2885 _mesa_error(ctx, GL_INVALID_ENUM,
2886 "glCheckFramebufferStatus(invalid target %s)",
2887 _mesa_enum_to_string(target));
2888 return 0;
2889 }
2890
2891 return _mesa_check_framebuffer_status(ctx, fb);
2892 }
2893
2894
2895 GLenum GLAPIENTRY
2896 _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
2897 {
2898 struct gl_framebuffer *fb;
2899 GET_CURRENT_CONTEXT(ctx);
2900
2901 /* Validate the target (for conformance's sake) and grab a reference to the
2902 * default framebuffer in case framebuffer = 0.
2903 * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec
2904 * (30.10.2014, PDF page 336) says:
2905 * "If framebuffer is zero, then the status of the default read or
2906 * draw framebuffer (as determined by target) is returned."
2907 */
2908 switch (target) {
2909 case GL_DRAW_FRAMEBUFFER:
2910 case GL_FRAMEBUFFER:
2911 fb = ctx->WinSysDrawBuffer;
2912 break;
2913 case GL_READ_FRAMEBUFFER:
2914 fb = ctx->WinSysReadBuffer;
2915 break;
2916 default:
2917 _mesa_error(ctx, GL_INVALID_ENUM,
2918 "glCheckNamedFramebufferStatus(invalid target %s)",
2919 _mesa_enum_to_string(target));
2920 return 0;
2921 }
2922
2923 if (framebuffer) {
2924 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
2925 "glCheckNamedFramebufferStatus");
2926 if (!fb)
2927 return 0;
2928 }
2929
2930 return _mesa_check_framebuffer_status(ctx, fb);
2931 }
2932
2933
2934 /**
2935 * Replicate the src attachment point. Used by framebuffer_texture() when
2936 * the same texture is attached at GL_DEPTH_ATTACHMENT and
2937 * GL_STENCIL_ATTACHMENT.
2938 */
2939 static void
2940 reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
2941 gl_buffer_index dst,
2942 gl_buffer_index src)
2943 {
2944 struct gl_renderbuffer_attachment *dst_att = &fb->Attachment[dst];
2945 struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
2946
2947 assert(src_att->Texture != NULL);
2948 assert(src_att->Renderbuffer != NULL);
2949
2950 _mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
2951 _mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
2952 dst_att->Type = src_att->Type;
2953 dst_att->Complete = src_att->Complete;
2954 dst_att->TextureLevel = src_att->TextureLevel;
2955 dst_att->CubeMapFace = src_att->CubeMapFace;
2956 dst_att->Zoffset = src_att->Zoffset;
2957 dst_att->Layered = src_att->Layered;
2958 }
2959
2960
2961 static struct gl_texture_object *
2962 get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture)
2963 {
2964 if (!texture)
2965 return NULL;
2966
2967 return _mesa_lookup_texture(ctx, texture);
2968 }
2969
2970
2971 /**
2972 * Common code called by gl*FramebufferTexture*() to retrieve the correct
2973 * texture object pointer.
2974 *
2975 * \param texObj where the pointer to the texture object is returned. Note
2976 * that a successful call may return texObj = NULL.
2977 *
2978 * \return true if no errors, false if errors
2979 */
2980 static bool
2981 get_texture_for_framebuffer_err(struct gl_context *ctx, GLuint texture,
2982 bool layered, const char *caller,
2983 struct gl_texture_object **texObj)
2984 {
2985 *texObj = NULL; /* This will get returned if texture = 0. */
2986
2987 if (!texture)
2988 return true;
2989
2990 *texObj = _mesa_lookup_texture(ctx, texture);
2991 if (*texObj == NULL || (*texObj)->Target == 0) {
2992 /* Can't render to a non-existent texture object.
2993 *
2994 * The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
2995 * Managing Framebuffer Objects specifies a different error
2996 * depending upon the calling function (PDF pages 325-328).
2997 * *FramebufferTexture (where layered = GL_TRUE) throws invalid
2998 * value, while the other commands throw invalid operation (where
2999 * layered = GL_FALSE).
3000 */
3001 const GLenum error = layered ? GL_INVALID_VALUE :
3002 GL_INVALID_OPERATION;
3003 _mesa_error(ctx, error,
3004 "%s(non-existent texture %u)", caller, texture);
3005 return false;
3006 }
3007
3008 return true;
3009 }
3010
3011
3012 /**
3013 * Common code called by gl*FramebufferTexture() to verify the texture target
3014 * and decide whether or not the attachment should truly be considered
3015 * layered.
3016 *
3017 * \param layered true if attachment should be considered layered, false if
3018 * not
3019 *
3020 * \return true if no errors, false if errors
3021 */
3022 static bool
3023 check_layered_texture_target(struct gl_context *ctx, GLenum target,
3024 const char *caller, GLboolean *layered)
3025 {
3026 *layered = GL_TRUE;
3027
3028 switch (target) {
3029 case GL_TEXTURE_3D:
3030 case GL_TEXTURE_1D_ARRAY_EXT:
3031 case GL_TEXTURE_2D_ARRAY_EXT:
3032 case GL_TEXTURE_CUBE_MAP:
3033 case GL_TEXTURE_CUBE_MAP_ARRAY:
3034 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3035 return true;
3036 case GL_TEXTURE_1D:
3037 case GL_TEXTURE_2D:
3038 case GL_TEXTURE_RECTANGLE:
3039 case GL_TEXTURE_2D_MULTISAMPLE:
3040 /* These texture types are valid to pass to
3041 * glFramebufferTexture(), but since they aren't layered, it
3042 * is equivalent to calling glFramebufferTexture{1D,2D}().
3043 */
3044 *layered = GL_FALSE;
3045 return true;
3046 }
3047
3048 _mesa_error(ctx, GL_INVALID_OPERATION,
3049 "%s(invalid texture target %s)", caller,
3050 _mesa_enum_to_string(target));
3051 return false;
3052 }
3053
3054
3055 /**
3056 * Common code called by gl*FramebufferTextureLayer() to verify the texture
3057 * target.
3058 *
3059 * \return true if no errors, false if errors
3060 */
3061 static bool
3062 check_texture_target(struct gl_context *ctx, GLenum target,
3063 const char *caller)
3064 {
3065 /* We're being called by glFramebufferTextureLayer().
3066 * The only legal texture types for that function are 3D,
3067 * cube-map, and 1D/2D/cube-map array textures.
3068 *
3069 * We don't need to check for GL_ARB_texture_cube_map_array because the
3070 * application wouldn't have been able to create a texture with a
3071 * GL_TEXTURE_CUBE_MAP_ARRAY target if the extension were not enabled.
3072 */
3073 switch (target) {
3074 case GL_TEXTURE_3D:
3075 case GL_TEXTURE_1D_ARRAY:
3076 case GL_TEXTURE_2D_ARRAY:
3077 case GL_TEXTURE_CUBE_MAP_ARRAY:
3078 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3079 return true;
3080 case GL_TEXTURE_CUBE_MAP:
3081 /* We don't need to check the extension (GL_ARB_direct_state_access) or
3082 * GL version (4.5) for GL_TEXTURE_CUBE_MAP because DSA is always
3083 * enabled in core profile. This can be called from
3084 * _mesa_FramebufferTextureLayer in compatibility profile (OpenGL 3.0),
3085 * so we do have to check the profile.
3086 */
3087 return ctx->API == API_OPENGL_CORE;
3088 }
3089
3090 _mesa_error(ctx, GL_INVALID_OPERATION,
3091 "%s(invalid texture target %s)", caller,
3092 _mesa_enum_to_string(target));
3093 return false;
3094 }
3095
3096
3097 /**
3098 * Common code called by glFramebufferTexture*D() to verify the texture
3099 * target.
3100 *
3101 * \return true if no errors, false if errors
3102 */
3103 static bool
3104 check_textarget(struct gl_context *ctx, int dims, GLenum target,
3105 GLenum textarget, const char *caller)
3106 {
3107 bool err = false;
3108
3109 switch (textarget) {
3110 case GL_TEXTURE_1D:
3111 err = dims != 1;
3112 break;
3113 case GL_TEXTURE_1D_ARRAY:
3114 err = dims != 1 || !ctx->Extensions.EXT_texture_array;
3115 break;
3116 case GL_TEXTURE_2D:
3117 err = dims != 2;
3118 break;
3119 case GL_TEXTURE_2D_ARRAY:
3120 err = dims != 2 || !ctx->Extensions.EXT_texture_array ||
3121 (_mesa_is_gles(ctx) && ctx->Version < 30);
3122 break;
3123 case GL_TEXTURE_2D_MULTISAMPLE:
3124 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
3125 err = dims != 2 ||
3126 !ctx->Extensions.ARB_texture_multisample ||
3127 (_mesa_is_gles(ctx) && ctx->Version < 31);
3128 break;
3129 case GL_TEXTURE_RECTANGLE:
3130 err = dims != 2 || _mesa_is_gles(ctx) ||
3131 !ctx->Extensions.NV_texture_rectangle;
3132 break;
3133 case GL_TEXTURE_CUBE_MAP:
3134 case GL_TEXTURE_CUBE_MAP_ARRAY:
3135 err = true;
3136 break;
3137 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3138 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3139 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3140 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3141 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3142 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3143 err = dims != 2 || !ctx->Extensions.ARB_texture_cube_map;
3144 break;
3145 case GL_TEXTURE_3D:
3146 err = dims != 3;
3147 break;
3148 default:
3149 _mesa_error(ctx, GL_INVALID_ENUM,
3150 "%s(unknown textarget 0x%x)", caller, textarget);
3151 return false;
3152 }
3153
3154 if (err) {
3155 _mesa_error(ctx, GL_INVALID_OPERATION,
3156 "%s(invalid textarget %s)",
3157 caller, _mesa_enum_to_string(textarget));
3158 return false;
3159 }
3160
3161 /* Make sure textarget is consistent with the texture's type */
3162 err = (target == GL_TEXTURE_CUBE_MAP) ?
3163 !_mesa_is_cube_face(textarget): (target != textarget);
3164
3165 if (err) {
3166 _mesa_error(ctx, GL_INVALID_OPERATION,
3167 "%s(mismatched texture target)", caller);
3168 return false;
3169 }
3170
3171 return true;
3172 }
3173
3174
3175 /**
3176 * Common code called by gl*FramebufferTextureLayer() and
3177 * glFramebufferTexture3D() to validate the layer.
3178 *
3179 * \return true if no errors, false if errors
3180 */
3181 static bool
3182 check_layer(struct gl_context *ctx, GLenum target, GLint layer,
3183 const char *caller)
3184 {
3185 /* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
3186 * spec says:
3187 *
3188 * "An INVALID_VALUE error is generated if texture is non-zero
3189 * and layer is negative."
3190 */
3191 if (layer < 0) {
3192 _mesa_error(ctx, GL_INVALID_VALUE,
3193 "%s(layer %u < 0)", caller, layer);
3194 return false;
3195 }
3196
3197 if (target == GL_TEXTURE_3D) {
3198 const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
3199 if (layer >= maxSize) {
3200 _mesa_error(ctx, GL_INVALID_VALUE,
3201 "%s(invalid layer %u)", caller, layer);
3202 return false;
3203 }
3204 }
3205 else if ((target == GL_TEXTURE_1D_ARRAY) ||
3206 (target == GL_TEXTURE_2D_ARRAY) ||
3207 (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
3208 (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
3209 if (layer >= ctx->Const.MaxArrayTextureLayers) {
3210 _mesa_error(ctx, GL_INVALID_VALUE,
3211 "%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
3212 caller, layer);
3213 return false;
3214 }
3215 }
3216 else if (target == GL_TEXTURE_CUBE_MAP) {
3217 if (layer >= 6) {
3218 _mesa_error(ctx, GL_INVALID_VALUE,
3219 "%s(layer %u >= 6)", caller, layer);
3220 return false;
3221 }
3222 }
3223
3224 return true;
3225 }
3226
3227
3228 /**
3229 * Common code called by all gl*FramebufferTexture*() entry points to verify
3230 * the level.
3231 *
3232 * \return true if no errors, false if errors
3233 */
3234 static bool
3235 check_level(struct gl_context *ctx, struct gl_texture_object *texObj,
3236 GLenum target, GLint level, const char *caller)
3237 {
3238 /* Section 9.2.8 of the OpenGL 4.6 specification says:
3239 *
3240 * "If texture refers to an immutable-format texture, level must be
3241 * greater than or equal to zero and smaller than the value of
3242 * TEXTURE_VIEW_NUM_LEVELS for texture."
3243 */
3244 const int max_levels = texObj->Immutable ? texObj->ImmutableLevels :
3245 _mesa_max_texture_levels(ctx, target);
3246
3247 if (level < 0 || level >= max_levels) {
3248 _mesa_error(ctx, GL_INVALID_VALUE,
3249 "%s(invalid level %d)", caller, level);
3250 return false;
3251 }
3252
3253 return true;
3254 }
3255
3256
3257 struct gl_renderbuffer_attachment *
3258 _mesa_get_and_validate_attachment(struct gl_context *ctx,
3259 struct gl_framebuffer *fb,
3260 GLenum attachment, const char *caller)
3261 {
3262 /* The window-system framebuffer object is immutable */
3263 if (_mesa_is_winsys_fbo(fb)) {
3264 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(window-system framebuffer)",
3265 caller);
3266 return NULL;
3267 }
3268
3269 /* Not a hash lookup, so we can afford to get the attachment here. */
3270 bool is_color_attachment;
3271 struct gl_renderbuffer_attachment *att =
3272 get_attachment(ctx, fb, attachment, &is_color_attachment);
3273 if (att == NULL) {
3274 if (is_color_attachment) {
3275 _mesa_error(ctx, GL_INVALID_OPERATION,
3276 "%s(invalid color attachment %s)", caller,
3277 _mesa_enum_to_string(attachment));
3278 } else {
3279 _mesa_error(ctx, GL_INVALID_ENUM,
3280 "%s(invalid attachment %s)", caller,
3281 _mesa_enum_to_string(attachment));
3282 }
3283 return NULL;
3284 }
3285
3286 return att;
3287 }
3288
3289
3290 void
3291 _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
3292 GLenum attachment,
3293 struct gl_renderbuffer_attachment *att,
3294 struct gl_texture_object *texObj, GLenum textarget,
3295 GLint level, GLuint layer, GLboolean layered)
3296 {
3297 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3298
3299 simple_mtx_lock(&fb->Mutex);
3300 if (texObj) {
3301 if (attachment == GL_DEPTH_ATTACHMENT &&
3302 texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
3303 level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
3304 _mesa_tex_target_to_face(textarget) ==
3305 fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
3306 layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
3307 /* The texture object is already attached to the stencil attachment
3308 * point. Don't create a new renderbuffer; just reuse the stencil
3309 * attachment's. This is required to prevent a GL error in
3310 * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
3311 */
3312 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
3313 BUFFER_STENCIL);
3314 } else if (attachment == GL_STENCIL_ATTACHMENT &&
3315 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
3316 level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
3317 _mesa_tex_target_to_face(textarget) ==
3318 fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
3319 layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
3320 /* As above, but with depth and stencil transposed. */
3321 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
3322 BUFFER_DEPTH);
3323 } else {
3324 set_texture_attachment(ctx, fb, att, texObj, textarget,
3325 level, layer, layered);
3326
3327 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3328 /* Above we created a new renderbuffer and attached it to the
3329 * depth attachment point. Now attach it to the stencil attachment
3330 * point too.
3331 */
3332 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3333 reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
3334 BUFFER_DEPTH);
3335 }
3336 }
3337
3338 /* Set the render-to-texture flag. We'll check this flag in
3339 * glTexImage() and friends to determine if we need to revalidate
3340 * any FBOs that might be rendering into this texture.
3341 * This flag never gets cleared since it's non-trivial to determine
3342 * when all FBOs might be done rendering to this texture. That's OK
3343 * though since it's uncommon to render to a texture then repeatedly
3344 * call glTexImage() to change images in the texture.
3345 */
3346 texObj->_RenderToTexture = GL_TRUE;
3347 }
3348 else {
3349 remove_attachment(ctx, att);
3350 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3351 assert(att == &fb->Attachment[BUFFER_DEPTH]);
3352 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
3353 }
3354 }
3355
3356 invalidate_framebuffer(fb);
3357
3358 simple_mtx_unlock(&fb->Mutex);
3359 }
3360
3361
3362 static void
3363 framebuffer_texture_with_dims_no_error(GLenum target, GLenum attachment,
3364 GLenum textarget, GLuint texture,
3365 GLint level, GLint layer)
3366 {
3367 GET_CURRENT_CONTEXT(ctx);
3368
3369 /* Get the framebuffer object */
3370 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3371
3372 /* Get the texture object */
3373 struct gl_texture_object *texObj =
3374 get_texture_for_framebuffer(ctx, texture);
3375
3376 struct gl_renderbuffer_attachment *att =
3377 get_attachment(ctx, fb, attachment, NULL);
3378
3379 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3380 level, layer, GL_FALSE);
3381 }
3382
3383
3384 static void
3385 framebuffer_texture_with_dims(int dims, GLenum target,
3386 GLenum attachment, GLenum textarget,
3387 GLuint texture, GLint level, GLint layer,
3388 const char *caller)
3389 {
3390 GET_CURRENT_CONTEXT(ctx);
3391 struct gl_framebuffer *fb;
3392 struct gl_texture_object *texObj;
3393
3394 /* Get the framebuffer object */
3395 fb = get_framebuffer_target(ctx, target);
3396 if (!fb) {
3397 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
3398 _mesa_enum_to_string(target));
3399 return;
3400 }
3401
3402 /* Get the texture object */
3403 if (!get_texture_for_framebuffer_err(ctx, texture, false, caller, &texObj))
3404 return;
3405
3406 if (texObj) {
3407 if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
3408 return;
3409
3410 if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
3411 return;
3412
3413 if (!check_level(ctx, texObj, textarget, level, caller))
3414 return;
3415 }
3416
3417 struct gl_renderbuffer_attachment *att =
3418 _mesa_get_and_validate_attachment(ctx, fb, attachment, caller);
3419 if (!att)
3420 return;
3421
3422 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3423 level, layer, GL_FALSE);
3424 }
3425
3426
3427 void GLAPIENTRY
3428 _mesa_FramebufferTexture1D_no_error(GLenum target, GLenum attachment,
3429 GLenum textarget, GLuint texture,
3430 GLint level)
3431 {
3432 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3433 texture, level, 0);
3434 }
3435
3436
3437 void GLAPIENTRY
3438 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
3439 GLenum textarget, GLuint texture, GLint level)
3440 {
3441 framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
3442 level, 0, "glFramebufferTexture1D");
3443 }
3444
3445
3446 void GLAPIENTRY
3447 _mesa_FramebufferTexture2D_no_error(GLenum target, GLenum attachment,
3448 GLenum textarget, GLuint texture,
3449 GLint level)
3450 {
3451 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3452 texture, level, 0);
3453 }
3454
3455
3456 void GLAPIENTRY
3457 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
3458 GLenum textarget, GLuint texture, GLint level)
3459 {
3460 framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
3461 level, 0, "glFramebufferTexture2D");
3462 }
3463
3464
3465 void GLAPIENTRY
3466 _mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
3467 GLenum textarget, GLuint texture,
3468 GLint level, GLint layer)
3469 {
3470 framebuffer_texture_with_dims_no_error(target, attachment, textarget,
3471 texture, level, layer);
3472 }
3473
3474
3475 void GLAPIENTRY
3476 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
3477 GLenum textarget, GLuint texture,
3478 GLint level, GLint layer)
3479 {
3480 framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
3481 level, layer, "glFramebufferTexture3D");
3482 }
3483
3484
3485 static ALWAYS_INLINE void
3486 frame_buffer_texture(GLuint framebuffer, GLenum target,
3487 GLenum attachment, GLuint texture,
3488 GLint level, GLint layer, const char *func,
3489 bool dsa, bool no_error, bool check_layered)
3490 {
3491 GET_CURRENT_CONTEXT(ctx);
3492 GLboolean layered = GL_FALSE;
3493
3494 if (!no_error && check_layered) {
3495 if (!_mesa_has_geometry_shaders(ctx)) {
3496 _mesa_error(ctx, GL_INVALID_OPERATION,
3497 "unsupported function (%s) called", func);
3498 return;
3499 }
3500 }
3501
3502 /* Get the framebuffer object */
3503 struct gl_framebuffer *fb;
3504 if (no_error) {
3505 if (dsa) {
3506 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
3507 } else {
3508 fb = get_framebuffer_target(ctx, target);
3509 }
3510 } else {
3511 if (dsa) {
3512 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
3513 if (!fb)
3514 return;
3515 } else {
3516 fb = get_framebuffer_target(ctx, target);
3517 if (!fb) {
3518 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)",
3519 func, _mesa_enum_to_string(target));
3520 return;
3521 }
3522 }
3523 }
3524
3525 /* Get the texture object and framebuffer attachment*/
3526 struct gl_renderbuffer_attachment *att;
3527 struct gl_texture_object *texObj;
3528 if (no_error) {
3529 texObj = get_texture_for_framebuffer(ctx, texture);
3530 att = get_attachment(ctx, fb, attachment, NULL);
3531 } else {
3532 if (!get_texture_for_framebuffer_err(ctx, texture, check_layered, func,
3533 &texObj))
3534 return;
3535
3536 att = _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
3537 if (!att)
3538 return;
3539 }
3540
3541 GLenum textarget = 0;
3542 if (texObj) {
3543 if (check_layered) {
3544 /* We do this regardless of no_error because this sets layered */
3545 if (!check_layered_texture_target(ctx, texObj->Target, func,
3546 &layered))
3547 return;
3548 }
3549
3550 if (!no_error) {
3551 if (!check_layered) {
3552 if (!check_texture_target(ctx, texObj->Target, func))
3553 return;
3554
3555 if (!check_layer(ctx, texObj->Target, layer, func))
3556 return;
3557 }
3558
3559 if (!check_level(ctx, texObj, texObj->Target, level, func))
3560 return;
3561 }
3562
3563 if (!check_layered && texObj->Target == GL_TEXTURE_CUBE_MAP) {
3564 assert(layer >= 0 && layer < 6);
3565 textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
3566 layer = 0;
3567 }
3568 }
3569
3570 _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
3571 level, layer, layered);
3572 }
3573
3574 void GLAPIENTRY
3575 _mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
3576 GLuint texture, GLint level,
3577 GLint layer)
3578 {
3579 frame_buffer_texture(0, target, attachment, texture, level, layer,
3580 "glFramebufferTextureLayer", false, true, false);
3581 }
3582
3583
3584 void GLAPIENTRY
3585 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
3586 GLuint texture, GLint level, GLint layer)
3587 {
3588 frame_buffer_texture(0, target, attachment, texture, level, layer,
3589 "glFramebufferTextureLayer", false, false, false);
3590 }
3591
3592
3593 void GLAPIENTRY
3594 _mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
3595 GLenum attachment,
3596 GLuint texture, GLint level,
3597 GLint layer)
3598 {
3599 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3600 "glNamedFramebufferTextureLayer", true, true, false);
3601 }
3602
3603
3604 void GLAPIENTRY
3605 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
3606 GLuint texture, GLint level, GLint layer)
3607 {
3608 frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
3609 "glNamedFramebufferTextureLayer", true, false, false);
3610 }
3611
3612
3613 void GLAPIENTRY
3614 _mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
3615 GLuint texture, GLint level)
3616 {
3617 frame_buffer_texture(0, target, attachment, texture, level, 0,
3618 "glFramebufferTexture", false, true, true);
3619 }
3620
3621
3622 void GLAPIENTRY
3623 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
3624 GLuint texture, GLint level)
3625 {
3626 frame_buffer_texture(0, target, attachment, texture, level, 0,
3627 "glFramebufferTexture", false, false, true);
3628 }
3629
3630 void GLAPIENTRY
3631 _mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
3632 GLuint texture, GLint level)
3633 {
3634 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3635 "glNamedFramebufferTexture", true, true, true);
3636 }
3637
3638
3639 void GLAPIENTRY
3640 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
3641 GLuint texture, GLint level)
3642 {
3643 frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
3644 "glNamedFramebufferTexture", true, false, true);
3645 }
3646
3647
3648 void
3649 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
3650 struct gl_framebuffer *fb,
3651 GLenum attachment,
3652 struct gl_renderbuffer *rb)
3653 {
3654 assert(!_mesa_is_winsys_fbo(fb));
3655
3656 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
3657
3658 assert(ctx->Driver.FramebufferRenderbuffer);
3659 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
3660
3661 /* Some subsequent GL commands may depend on the framebuffer's visual
3662 * after the binding is updated. Update visual info now.
3663 */
3664 _mesa_update_framebuffer_visual(ctx, fb);
3665 }
3666
3667 static ALWAYS_INLINE void
3668 framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
3669 GLenum attachment, GLenum renderbuffertarget,
3670 GLuint renderbuffer, const char *func, bool no_error)
3671 {
3672 struct gl_renderbuffer_attachment *att;
3673 struct gl_renderbuffer *rb;
3674 bool is_color_attachment;
3675
3676 if (!no_error && renderbuffertarget != GL_RENDERBUFFER) {
3677 _mesa_error(ctx, GL_INVALID_ENUM,
3678 "%s(renderbuffertarget is not GL_RENDERBUFFER)", func);
3679 return;
3680 }
3681
3682 if (renderbuffer) {
3683 if (!no_error) {
3684 rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer, func);
3685 if (!rb)
3686 return;
3687 } else {
3688 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
3689 }
3690 } else {
3691 /* remove renderbuffer attachment */
3692 rb = NULL;
3693 }
3694
3695 if (!no_error) {
3696 if (_mesa_is_winsys_fbo(fb)) {
3697 /* Can't attach new renderbuffers to a window system framebuffer */
3698 _mesa_error(ctx, GL_INVALID_OPERATION,
3699 "%s(window-system framebuffer)", func);
3700 return;
3701 }
3702
3703 att = get_attachment(ctx, fb, attachment, &is_color_attachment);
3704 if (att == NULL) {
3705 /*
3706 * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images
3707 * to a Framebuffer":
3708 *
3709 * "An INVALID_OPERATION error is generated if attachment is
3710 * COLOR_- ATTACHMENTm where m is greater than or equal to the
3711 * value of MAX_COLOR_- ATTACHMENTS ."
3712 *
3713 * If we are at this point, is because the attachment is not valid, so
3714 * if is_color_attachment is true, is because of the previous reason.
3715 */
3716 if (is_color_attachment) {
3717 _mesa_error(ctx, GL_INVALID_OPERATION,
3718 "%s(invalid color attachment %s)", func,
3719 _mesa_enum_to_string(attachment));
3720 } else {
3721 _mesa_error(ctx, GL_INVALID_ENUM,
3722 "%s(invalid attachment %s)", func,
3723 _mesa_enum_to_string(attachment));
3724 }
3725
3726 return;
3727 }
3728
3729 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
3730 rb && rb->Format != MESA_FORMAT_NONE) {
3731 /* make sure the renderbuffer is a depth/stencil format */
3732 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
3733 if (baseFormat != GL_DEPTH_STENCIL) {
3734 _mesa_error(ctx, GL_INVALID_OPERATION,
3735 "%s(renderbuffer is not DEPTH_STENCIL format)", func);
3736 return;
3737 }
3738 }
3739 }
3740
3741 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
3742 }
3743
3744 static void
3745 framebuffer_renderbuffer_error(struct gl_context *ctx,
3746 struct gl_framebuffer *fb, GLenum attachment,
3747 GLenum renderbuffertarget,
3748 GLuint renderbuffer, const char *func)
3749 {
3750 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
3751 renderbuffer, func, false);
3752 }
3753
3754 static void
3755 framebuffer_renderbuffer_no_error(struct gl_context *ctx,
3756 struct gl_framebuffer *fb, GLenum attachment,
3757 GLenum renderbuffertarget,
3758 GLuint renderbuffer, const char *func)
3759 {
3760 framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
3761 renderbuffer, func, true);
3762 }
3763
3764 void GLAPIENTRY
3765 _mesa_FramebufferRenderbuffer_no_error(GLenum target, GLenum attachment,
3766 GLenum renderbuffertarget,
3767 GLuint renderbuffer)
3768 {
3769 GET_CURRENT_CONTEXT(ctx);
3770
3771 struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
3772 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget,
3773 renderbuffer, "glFramebufferRenderbuffer");
3774 }
3775
3776 void GLAPIENTRY
3777 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
3778 GLenum renderbuffertarget,
3779 GLuint renderbuffer)
3780 {
3781 struct gl_framebuffer *fb;
3782 GET_CURRENT_CONTEXT(ctx);
3783
3784 fb = get_framebuffer_target(ctx, target);
3785 if (!fb) {
3786 _mesa_error(ctx, GL_INVALID_ENUM,
3787 "glFramebufferRenderbuffer(invalid target %s)",
3788 _mesa_enum_to_string(target));
3789 return;
3790 }
3791
3792 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget,
3793 renderbuffer, "glFramebufferRenderbuffer");
3794 }
3795
3796 void GLAPIENTRY
3797 _mesa_NamedFramebufferRenderbuffer_no_error(GLuint framebuffer,
3798 GLenum attachment,
3799 GLenum renderbuffertarget,
3800 GLuint renderbuffer)
3801 {
3802 GET_CURRENT_CONTEXT(ctx);
3803
3804 struct gl_framebuffer *fb = _mesa_lookup_framebuffer(ctx, framebuffer);
3805 framebuffer_renderbuffer_no_error(ctx, fb, attachment, renderbuffertarget,
3806 renderbuffer,
3807 "glNamedFramebufferRenderbuffer");
3808 }
3809
3810 void GLAPIENTRY
3811 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
3812 GLenum renderbuffertarget,
3813 GLuint renderbuffer)
3814 {
3815 struct gl_framebuffer *fb;
3816 GET_CURRENT_CONTEXT(ctx);
3817
3818 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
3819 "glNamedFramebufferRenderbuffer");
3820 if (!fb)
3821 return;
3822
3823 framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget,
3824 renderbuffer,
3825 "glNamedFramebufferRenderbuffer");
3826 }
3827
3828
3829 static void
3830 get_framebuffer_attachment_parameter(struct gl_context *ctx,
3831 struct gl_framebuffer *buffer,
3832 GLenum attachment, GLenum pname,
3833 GLint *params, const char *caller)
3834 {
3835 const struct gl_renderbuffer_attachment *att;
3836 bool is_color_attachment = false;
3837 GLenum err;
3838
3839 /* The error code for an attachment type of GL_NONE differs between APIs.
3840 *
3841 * From the ES 2.0.25 specification, page 127:
3842 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
3843 * querying any other pname will generate INVALID_ENUM."
3844 *
3845 * From the OpenGL 3.0 specification, page 337, or identically,
3846 * the OpenGL ES 3.0.4 specification, page 240:
3847 *
3848 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
3849 * framebuffer is bound to target. In this case querying pname
3850 * FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other
3851 * queries will generate an INVALID_OPERATION error."
3852 */
3853 err = ctx->API == API_OPENGLES2 && ctx->Version < 30 ?
3854 GL_INVALID_ENUM : GL_INVALID_OPERATION;
3855
3856 if (_mesa_is_winsys_fbo(buffer)) {
3857 /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
3858 * says:
3859 *
3860 * "If the framebuffer currently bound to target is zero, then
3861 * INVALID_OPERATION is generated."
3862 *
3863 * The EXT_framebuffer_object spec has the same wording, and the
3864 * OES_framebuffer_object spec refers to the EXT_framebuffer_object
3865 * spec.
3866 */
3867 if ((!_mesa_is_desktop_gl(ctx) ||
3868 !ctx->Extensions.ARB_framebuffer_object)
3869 && !_mesa_is_gles3(ctx)) {
3870 _mesa_error(ctx, GL_INVALID_OPERATION,
3871 "%s(window-system framebuffer)", caller);
3872 return;
3873 }
3874
3875 if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
3876 attachment != GL_DEPTH && attachment != GL_STENCIL) {
3877 _mesa_error(ctx, GL_INVALID_ENUM,
3878 "%s(invalid attachment %s)", caller,
3879 _mesa_enum_to_string(attachment));
3880 return;
3881 }
3882
3883 /* The specs are not clear about how to handle
3884 * GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME with the default framebuffer,
3885 * but dEQP-GLES3 expects an INVALID_ENUM error. This has also been
3886 * discussed in:
3887 *
3888 * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12928#c1
3889 * and https://bugs.freedesktop.org/show_bug.cgi?id=31947
3890 */
3891 if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
3892 _mesa_error(ctx, GL_INVALID_ENUM,
3893 "%s(requesting GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME "
3894 "when GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is "
3895 "GL_FRAMEBUFFER_DEFAULT is not allowed)", caller);
3896 return;
3897 }
3898
3899 /* the default / window-system FBO */
3900 att = get_fb0_attachment(ctx, buffer, attachment);
3901 }
3902 else {
3903 /* user-created framebuffer FBO */
3904 att = get_attachment(ctx, buffer, attachment, &is_color_attachment);
3905 }
3906
3907 if (att == NULL) {
3908 /*
3909 * From OpenGL 4.5 spec, section 9.2.3 "Framebuffer Object Queries":
3910 *
3911 * "An INVALID_OPERATION error is generated if a framebuffer object
3912 * is bound to target and attachment is COLOR_ATTACHMENTm where m is
3913 * greater than or equal to the value of MAX_COLOR_ATTACHMENTS."
3914 *
3915 * If we are at this point, is because the attachment is not valid, so
3916 * if is_color_attachment is true, is because of the previous reason.
3917 */
3918 if (is_color_attachment) {
3919 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid color attachment %s)",
3920 caller, _mesa_enum_to_string(attachment));
3921 } else {
3922 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
3923 _mesa_enum_to_string(attachment));
3924 }
3925 return;
3926 }
3927
3928 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
3929 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
3930 if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
3931 /* This behavior is first specified in OpenGL 4.4 specification.
3932 *
3933 * From the OpenGL 4.4 spec page 275:
3934 * "This query cannot be performed for a combined depth+stencil
3935 * attachment, since it does not have a single format."
3936 */
3937 _mesa_error(ctx, GL_INVALID_OPERATION,
3938 "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
3939 " is invalid for depth+stencil attachment)", caller);
3940 return;
3941 }
3942 /* the depth and stencil attachments must point to the same buffer */
3943 depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT, NULL);
3944 stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT, NULL);
3945 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
3946 _mesa_error(ctx, GL_INVALID_OPERATION,
3947 "%s(DEPTH/STENCIL attachments differ)", caller);
3948 return;
3949 }
3950 }
3951
3952 /* No need to flush here */
3953
3954 switch (pname) {
3955 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
3956 /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
3957 *
3958 * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
3959 * either no framebuffer is bound to target; or the default framebuffer
3960 * is bound, attachment is DEPTH or STENCIL, and the number of depth or
3961 * stencil bits, respectively, is zero."
3962 *
3963 * Note that we don't need explicit checks on DEPTH and STENCIL, because
3964 * on the case the spec is pointing, att->Type is already NONE, so we
3965 * just need to check att->Type.
3966 */
3967 *params = (_mesa_is_winsys_fbo(buffer) && att->Type != GL_NONE) ?
3968 GL_FRAMEBUFFER_DEFAULT : att->Type;
3969 return;
3970 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
3971 if (att->Type == GL_RENDERBUFFER_EXT) {
3972 *params = att->Renderbuffer->Name;
3973 }
3974 else if (att->Type == GL_TEXTURE) {
3975 *params = att->Texture->Name;
3976 }
3977 else {
3978 assert(att->Type == GL_NONE);
3979 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
3980 *params = 0;
3981 } else {
3982 goto invalid_pname_enum;
3983 }
3984 }
3985 return;
3986 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
3987 if (att->Type == GL_TEXTURE) {
3988 *params = att->TextureLevel;
3989 }
3990 else if (att->Type == GL_NONE) {
3991 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
3992 _mesa_enum_to_string(pname));
3993 }
3994 else {
3995 goto invalid_pname_enum;
3996 }
3997 return;
3998 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
3999 if (att->Type == GL_TEXTURE) {
4000 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
4001 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
4002 }
4003 else {
4004 *params = 0;
4005 }
4006 }
4007 else if (att->Type == GL_NONE) {
4008 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4009 _mesa_enum_to_string(pname));
4010 }
4011 else {
4012 goto invalid_pname_enum;
4013 }
4014 return;
4015 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
4016 if (ctx->API == API_OPENGLES) {
4017 goto invalid_pname_enum;
4018 } else if (att->Type == GL_NONE) {
4019 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4020 _mesa_enum_to_string(pname));
4021 } else if (att->Type == GL_TEXTURE) {
4022 if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
4023 att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
4024 *params = att->Zoffset;
4025 }
4026 else {
4027 *params = 0;
4028 }
4029 }
4030 else {
4031 goto invalid_pname_enum;
4032 }
4033 return;
4034 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
4035 if ((!_mesa_is_desktop_gl(ctx) ||
4036 !ctx->Extensions.ARB_framebuffer_object)
4037 && !_mesa_is_gles3(ctx)) {
4038 goto invalid_pname_enum;
4039 }
4040 else if (att->Type == GL_NONE) {
4041 if (_mesa_is_winsys_fbo(buffer) &&
4042 (attachment == GL_DEPTH || attachment == GL_STENCIL)) {
4043 *params = GL_LINEAR;
4044 } else {
4045 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4046 _mesa_enum_to_string(pname));
4047 }
4048 }
4049 else {
4050 if (ctx->Extensions.EXT_framebuffer_sRGB) {
4051 *params =
4052 _mesa_get_format_color_encoding(att->Renderbuffer->Format);
4053 }
4054 else {
4055 /* According to ARB_framebuffer_sRGB, we should return LINEAR
4056 * if the sRGB conversion is unsupported. */
4057 *params = GL_LINEAR;
4058 }
4059 }
4060 return;
4061 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
4062 if ((ctx->API != API_OPENGL_COMPAT ||
4063 !ctx->Extensions.ARB_framebuffer_object)
4064 && ctx->API != API_OPENGL_CORE
4065 && !_mesa_is_gles3(ctx)) {
4066 goto invalid_pname_enum;
4067 }
4068 else if (att->Type == GL_NONE) {
4069 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4070 _mesa_enum_to_string(pname));
4071 }
4072 else {
4073 mesa_format format = att->Renderbuffer->Format;
4074
4075 /* Page 235 (page 247 of the PDF) in section 6.1.13 of the OpenGL ES
4076 * 3.0.1 spec says:
4077 *
4078 * "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE.... If
4079 * attachment is DEPTH_STENCIL_ATTACHMENT the query will fail and
4080 * generate an INVALID_OPERATION error.
4081 */
4082 if (_mesa_is_gles3(ctx) &&
4083 attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
4084 _mesa_error(ctx, GL_INVALID_OPERATION,
4085 "%s(cannot query "
4086 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
4087 "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
4088 return;
4089 }
4090
4091 if (format == MESA_FORMAT_S_UINT8) {
4092 /* special cases */
4093 *params = GL_INDEX;
4094 }
4095 else if (format == MESA_FORMAT_Z32_FLOAT_S8X24_UINT) {
4096 /* depends on the attachment parameter */
4097 if (attachment == GL_STENCIL_ATTACHMENT) {
4098 *params = GL_INDEX;
4099 }
4100 else {
4101 *params = GL_FLOAT;
4102 }
4103 }
4104 else {
4105 *params = _mesa_get_format_datatype(format);
4106 }
4107 }
4108 return;
4109 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
4110 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
4111 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
4112 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
4113 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
4114 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
4115 if ((!_mesa_is_desktop_gl(ctx) ||
4116 !ctx->Extensions.ARB_framebuffer_object)
4117 && !_mesa_is_gles3(ctx)) {
4118 goto invalid_pname_enum;
4119 }
4120 else if (att->Texture) {
4121 const struct gl_texture_image *texImage =
4122 _mesa_select_tex_image(att->Texture, att->Texture->Target,
4123 att->TextureLevel);
4124 if (texImage) {
4125 *params = get_component_bits(pname, texImage->_BaseFormat,
4126 texImage->TexFormat);
4127 }
4128 else {
4129 *params = 0;
4130 }
4131 }
4132 else if (att->Renderbuffer) {
4133 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
4134 att->Renderbuffer->Format);
4135 }
4136 else {
4137 assert(att->Type == GL_NONE);
4138 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4139 _mesa_enum_to_string(pname));
4140 }
4141 return;
4142 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
4143 if (!_mesa_has_geometry_shaders(ctx)) {
4144 goto invalid_pname_enum;
4145 } else if (att->Type == GL_TEXTURE) {
4146 *params = att->Layered;
4147 } else if (att->Type == GL_NONE) {
4148 _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
4149 _mesa_enum_to_string(pname));
4150 } else {
4151 goto invalid_pname_enum;
4152 }
4153 return;
4154 default:
4155 goto invalid_pname_enum;
4156 }
4157
4158 return;
4159
4160 invalid_pname_enum:
4161 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
4162 _mesa_enum_to_string(pname));
4163 return;
4164 }
4165
4166
4167 void GLAPIENTRY
4168 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
4169 GLenum pname, GLint *params)
4170 {
4171 GET_CURRENT_CONTEXT(ctx);
4172 struct gl_framebuffer *buffer;
4173
4174 buffer = get_framebuffer_target(ctx, target);
4175 if (!buffer) {
4176 _mesa_error(ctx, GL_INVALID_ENUM,
4177 "glGetFramebufferAttachmentParameteriv(invalid target %s)",
4178 _mesa_enum_to_string(target));
4179 return;
4180 }
4181
4182 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4183 params,
4184 "glGetFramebufferAttachmentParameteriv");
4185 }
4186
4187
4188 void GLAPIENTRY
4189 _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
4190 GLenum attachment,
4191 GLenum pname, GLint *params)
4192 {
4193 GET_CURRENT_CONTEXT(ctx);
4194 struct gl_framebuffer *buffer;
4195
4196 if (framebuffer) {
4197 buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4198 "glGetNamedFramebufferAttachmentParameteriv");
4199 if (!buffer)
4200 return;
4201 }
4202 else {
4203 /*
4204 * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
4205 * 4.5 core spec (30.10.2014, PDF page 314):
4206 * "If framebuffer is zero, then the default draw framebuffer is
4207 * queried."
4208 */
4209 buffer = ctx->WinSysDrawBuffer;
4210 }
4211
4212 get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
4213 params,
4214 "glGetNamedFramebufferAttachmentParameteriv");
4215 }
4216
4217
4218 void GLAPIENTRY
4219 _mesa_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname,
4220 GLint param)
4221 {
4222 GET_CURRENT_CONTEXT(ctx);
4223 struct gl_framebuffer *fb = NULL;
4224
4225 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4226 _mesa_error(ctx, GL_INVALID_OPERATION,
4227 "glNamedFramebufferParameteri("
4228 "ARB_framebuffer_no_attachments not implemented)");
4229 return;
4230 }
4231
4232 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4233 "glNamedFramebufferParameteri");
4234
4235 if (fb) {
4236 framebuffer_parameteri(ctx, fb, pname, param,
4237 "glNamedFramebufferParameteriv");
4238 }
4239 }
4240
4241
4242 void GLAPIENTRY
4243 _mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
4244 GLint *param)
4245 {
4246 GET_CURRENT_CONTEXT(ctx);
4247 struct gl_framebuffer *fb;
4248
4249 if (!ctx->Extensions.ARB_framebuffer_no_attachments) {
4250 _mesa_error(ctx, GL_INVALID_OPERATION,
4251 "glNamedFramebufferParameteriv("
4252 "ARB_framebuffer_no_attachments not implemented)");
4253 return;
4254 }
4255
4256 if (framebuffer) {
4257 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4258 "glGetNamedFramebufferParameteriv");
4259 } else {
4260 fb = ctx->WinSysDrawBuffer;
4261 }
4262
4263 if (fb) {
4264 get_framebuffer_parameteriv(ctx, fb, pname, param,
4265 "glGetNamedFramebufferParameteriv");
4266 }
4267 }
4268
4269
4270 static void
4271 invalidate_framebuffer_storage(struct gl_context *ctx,
4272 struct gl_framebuffer *fb,
4273 GLsizei numAttachments,
4274 const GLenum *attachments, GLint x, GLint y,
4275 GLsizei width, GLsizei height, const char *name)
4276 {
4277 int i;
4278
4279 /* Section 17.4 Whole Framebuffer Operations of the OpenGL 4.5 Core
4280 * Spec (2.2.2015, PDF page 522) says:
4281 * "An INVALID_VALUE error is generated if numAttachments, width, or
4282 * height is negative."
4283 */
4284 if (numAttachments < 0) {
4285 _mesa_error(ctx, GL_INVALID_VALUE,
4286 "%s(numAttachments < 0)", name);
4287 return;
4288 }
4289
4290 if (width < 0) {
4291 _mesa_error(ctx, GL_INVALID_VALUE,
4292 "%s(width < 0)", name);
4293 return;
4294 }
4295
4296 if (height < 0) {
4297 _mesa_error(ctx, GL_INVALID_VALUE,
4298 "%s(height < 0)", name);
4299 return;
4300 }
4301
4302 /* The GL_ARB_invalidate_subdata spec says:
4303 *
4304 * "If an attachment is specified that does not exist in the
4305 * framebuffer bound to <target>, it is ignored."
4306 *
4307 * It also says:
4308 *
4309 * "If <attachments> contains COLOR_ATTACHMENTm and m is greater than
4310 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
4311 * INVALID_OPERATION is generated."
4312 *
4313 * No mention is made of GL_AUXi being out of range. Therefore, we allow
4314 * any enum that can be allowed by the API (OpenGL ES 3.0 has a different
4315 * set of retrictions).
4316 */
4317 for (i = 0; i < numAttachments; i++) {
4318 if (_mesa_is_winsys_fbo(fb)) {
4319 switch (attachments[i]) {
4320 case GL_ACCUM:
4321 case GL_AUX0:
4322 case GL_AUX1:
4323 case GL_AUX2:
4324 case GL_AUX3:
4325 /* Accumulation buffers and auxilary buffers were removed in
4326 * OpenGL 3.1, and they never existed in OpenGL ES.
4327 */
4328 if (ctx->API != API_OPENGL_COMPAT)
4329 goto invalid_enum;
4330 break;
4331 case GL_COLOR:
4332 case GL_DEPTH:
4333 case GL_STENCIL:
4334 break;
4335 case GL_BACK_LEFT:
4336 case GL_BACK_RIGHT:
4337 case GL_FRONT_LEFT:
4338 case GL_FRONT_RIGHT:
4339 if (!_mesa_is_desktop_gl(ctx))
4340 goto invalid_enum;
4341 break;
4342 default:
4343 goto invalid_enum;
4344 }
4345 } else {
4346 switch (attachments[i]) {
4347 case GL_DEPTH_ATTACHMENT:
4348 case GL_STENCIL_ATTACHMENT:
4349 break;
4350 case GL_DEPTH_STENCIL_ATTACHMENT:
4351 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
4352 * in desktop and ES 3.0 profiles. Note that OES_packed_depth_stencil
4353 * extension does not make this attachment point valid on ES 2.0.
4354 */
4355 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
4356 break;
4357 /* fallthrough */
4358 case GL_COLOR_ATTACHMENT0:
4359 case GL_COLOR_ATTACHMENT1:
4360 case GL_COLOR_ATTACHMENT2:
4361 case GL_COLOR_ATTACHMENT3:
4362 case GL_COLOR_ATTACHMENT4:
4363 case GL_COLOR_ATTACHMENT5:
4364 case GL_COLOR_ATTACHMENT6:
4365 case GL_COLOR_ATTACHMENT7:
4366 case GL_COLOR_ATTACHMENT8:
4367 case GL_COLOR_ATTACHMENT9:
4368 case GL_COLOR_ATTACHMENT10:
4369 case GL_COLOR_ATTACHMENT11:
4370 case GL_COLOR_ATTACHMENT12:
4371 case GL_COLOR_ATTACHMENT13:
4372 case GL_COLOR_ATTACHMENT14:
4373 case GL_COLOR_ATTACHMENT15: {
4374 unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
4375 if (k >= ctx->Const.MaxColorAttachments) {
4376 _mesa_error(ctx, GL_INVALID_OPERATION,
4377 "%s(attachment >= max. color attachments)", name);
4378 return;
4379 }
4380 break;
4381 }
4382 default:
4383 goto invalid_enum;
4384 }
4385 }
4386 }
4387
4388 /* We don't actually do anything for this yet. Just return after
4389 * validating the parameters and generating the required errors.
4390 */
4391 return;
4392
4393 invalid_enum:
4394 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", name,
4395 _mesa_enum_to_string(attachments[i]));
4396 return;
4397 }
4398
4399
4400 void GLAPIENTRY
4401 _mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
4402 const GLenum *attachments, GLint x,
4403 GLint y, GLsizei width, GLsizei height)
4404 {
4405 /* no-op */
4406 }
4407
4408
4409 void GLAPIENTRY
4410 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
4411 const GLenum *attachments, GLint x, GLint y,
4412 GLsizei width, GLsizei height)
4413 {
4414 struct gl_framebuffer *fb;
4415 GET_CURRENT_CONTEXT(ctx);
4416
4417 fb = get_framebuffer_target(ctx, target);
4418 if (!fb) {
4419 _mesa_error(ctx, GL_INVALID_ENUM,
4420 "glInvalidateSubFramebuffer(invalid target %s)",
4421 _mesa_enum_to_string(target));
4422 return;
4423 }
4424
4425 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4426 x, y, width, height,
4427 "glInvalidateSubFramebuffer");
4428 }
4429
4430
4431 void GLAPIENTRY
4432 _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
4433 GLsizei numAttachments,
4434 const GLenum *attachments,
4435 GLint x, GLint y,
4436 GLsizei width, GLsizei height)
4437 {
4438 struct gl_framebuffer *fb;
4439 GET_CURRENT_CONTEXT(ctx);
4440
4441 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4442 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4443 * default draw framebuffer is affected."
4444 */
4445 if (framebuffer) {
4446 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4447 "glInvalidateNamedFramebufferSubData");
4448 if (!fb)
4449 return;
4450 }
4451 else
4452 fb = ctx->WinSysDrawBuffer;
4453
4454 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4455 x, y, width, height,
4456 "glInvalidateNamedFramebufferSubData");
4457 }
4458
4459
4460 void GLAPIENTRY
4461 _mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
4462 const GLenum *attachments)
4463 {
4464 /* no-op */
4465 }
4466
4467
4468 void GLAPIENTRY
4469 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
4470 const GLenum *attachments)
4471 {
4472 struct gl_framebuffer *fb;
4473 GET_CURRENT_CONTEXT(ctx);
4474
4475 fb = get_framebuffer_target(ctx, target);
4476 if (!fb) {
4477 _mesa_error(ctx, GL_INVALID_ENUM,
4478 "glInvalidateFramebuffer(invalid target %s)",
4479 _mesa_enum_to_string(target));
4480 return;
4481 }
4482
4483 /* The GL_ARB_invalidate_subdata spec says:
4484 *
4485 * "The command
4486 *
4487 * void InvalidateFramebuffer(enum target,
4488 * sizei numAttachments,
4489 * const enum *attachments);
4490 *
4491 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4492 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4493 * <MAX_VIEWPORT_DIMS[1]> respectively."
4494 */
4495 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4496 0, 0,
4497 ctx->Const.MaxViewportWidth,
4498 ctx->Const.MaxViewportHeight,
4499 "glInvalidateFramebuffer");
4500 }
4501
4502
4503 void GLAPIENTRY
4504 _mesa_InvalidateNamedFramebufferData(GLuint framebuffer,
4505 GLsizei numAttachments,
4506 const GLenum *attachments)
4507 {
4508 struct gl_framebuffer *fb;
4509 GET_CURRENT_CONTEXT(ctx);
4510
4511 /* The OpenGL 4.5 core spec (02.02.2015) says (in Section 17.4 Whole
4512 * Framebuffer Operations, PDF page 522): "If framebuffer is zero, the
4513 * default draw framebuffer is affected."
4514 */
4515 if (framebuffer) {
4516 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
4517 "glInvalidateNamedFramebufferData");
4518 if (!fb)
4519 return;
4520 }
4521 else
4522 fb = ctx->WinSysDrawBuffer;
4523
4524 /* The GL_ARB_invalidate_subdata spec says:
4525 *
4526 * "The command
4527 *
4528 * void InvalidateFramebuffer(enum target,
4529 * sizei numAttachments,
4530 * const enum *attachments);
4531 *
4532 * is equivalent to the command InvalidateSubFramebuffer with <x>, <y>,
4533 * <width>, <height> equal to 0, 0, <MAX_VIEWPORT_DIMS[0]>,
4534 * <MAX_VIEWPORT_DIMS[1]> respectively."
4535 */
4536 invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
4537 0, 0,
4538 ctx->Const.MaxViewportWidth,
4539 ctx->Const.MaxViewportHeight,
4540 "glInvalidateNamedFramebufferData");
4541 }
4542
4543
4544 void GLAPIENTRY
4545 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
4546 const GLenum *attachments)
4547 {
4548 struct gl_framebuffer *fb;
4549 GLint i;
4550
4551 GET_CURRENT_CONTEXT(ctx);
4552
4553 fb = get_framebuffer_target(ctx, target);
4554 if (!fb) {
4555 _mesa_error(ctx, GL_INVALID_ENUM,
4556 "glDiscardFramebufferEXT(target %s)",
4557 _mesa_enum_to_string(target));
4558 return;
4559 }
4560
4561 if (numAttachments < 0) {
4562 _mesa_error(ctx, GL_INVALID_VALUE,
4563 "glDiscardFramebufferEXT(numAttachments < 0)");
4564 return;
4565 }
4566
4567 for (i = 0; i < numAttachments; i++) {
4568 switch (attachments[i]) {
4569 case GL_COLOR:
4570 case GL_DEPTH:
4571 case GL_STENCIL:
4572 if (_mesa_is_user_fbo(fb))
4573 goto invalid_enum;
4574 break;
4575 case GL_COLOR_ATTACHMENT0:
4576 case GL_DEPTH_ATTACHMENT:
4577 case GL_STENCIL_ATTACHMENT:
4578 if (_mesa_is_winsys_fbo(fb))
4579 goto invalid_enum;
4580 break;
4581 default:
4582 goto invalid_enum;
4583 }
4584 }
4585
4586 if (ctx->Driver.DiscardFramebuffer)
4587 ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
4588
4589 return;
4590
4591 invalid_enum:
4592 _mesa_error(ctx, GL_INVALID_ENUM,
4593 "glDiscardFramebufferEXT(attachment %s)",
4594 _mesa_enum_to_string(attachments[i]));
4595 }