mesa/format_info: use designated initialiser list
[mesa.git] / src / mesa / main / format_info.py
1 #
2 # Copyright 2014 Intel Corporation
3 #
4 # Permission is hereby granted, free of charge, to any person obtaining a
5 # copy of this software and associated documentation files (the
6 # "Software"), to deal in the Software without restriction, including
7 # without limitation the rights to use, copy, modify, merge, publish,
8 # distribute, sub license, and/or sell copies of the Software, and to
9 # permit persons to whom the Software is furnished to do so, subject to
10 # the following conditions:
11 #
12 # The above copyright notice and this permission notice (including the
13 # next paragraph) shall be included in all copies or substantial portions
14 # of the Software.
15 #
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
19 # IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
20 # ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23
24 import format_parser as parser
25 import sys
26
27 def get_gl_base_format(fmat):
28 if fmat.name == 'MESA_FORMAT_NONE':
29 return 'GL_NONE'
30 elif fmat.name in ['MESA_FORMAT_YCBCR', 'MESA_FORMAT_YCBCR_REV']:
31 return 'GL_YCBCR_MESA'
32 elif fmat.has_channel('r'):
33 if fmat.has_channel('g'):
34 if fmat.has_channel('b'):
35 if fmat.has_channel('a'):
36 return 'GL_RGBA'
37 else:
38 return 'GL_RGB'
39 else:
40 return 'GL_RG'
41 else:
42 return 'GL_RED'
43 elif fmat.has_channel('l'):
44 if fmat.has_channel('a'):
45 return 'GL_LUMINANCE_ALPHA'
46 else:
47 return 'GL_LUMINANCE'
48 elif fmat.has_channel('a') and fmat.num_channels() == 1:
49 return 'GL_ALPHA'
50 elif fmat.has_channel('z'):
51 if fmat.has_channel('s'):
52 return 'GL_DEPTH_STENCIL'
53 else:
54 return 'GL_DEPTH_COMPONENT'
55 elif fmat.has_channel('s'):
56 return 'GL_STENCIL_INDEX'
57 elif fmat.has_channel('i') and fmat.num_channels() == 1:
58 return 'GL_INTENSITY'
59 else:
60 sys.exit("error, could not determine base format for {0}, check swizzle".format(fmat.name));
61
62 def get_gl_data_type(fmat):
63 if fmat.is_compressed():
64 if 'FLOAT' in fmat.name:
65 return 'GL_FLOAT'
66 elif 'SIGNED' in fmat.name or 'SNORM' in fmat.name:
67 return 'GL_SIGNED_NORMALIZED'
68 else:
69 return 'GL_UNSIGNED_NORMALIZED'
70 elif fmat.name in ['MESA_FORMAT_YCBCR', 'MESA_FORMAT_YCBCR_REV']:
71 return 'GL_UNSIGNED_NORMALIZED'
72
73 channel = None
74 for chan in fmat.channels:
75 if chan.type == 'x' and len(fmat.channels) > 1:
76 continue # We can do better
77 elif chan.name == 's' and fmat.has_channel('z'):
78 continue # We'll use the type from the depth instead
79
80 channel = chan
81 break;
82
83 if channel.type == parser.UNSIGNED:
84 if channel.norm:
85 return 'GL_UNSIGNED_NORMALIZED'
86 else:
87 return 'GL_UNSIGNED_INT'
88 elif channel.type == parser.SIGNED:
89 if channel.norm:
90 return 'GL_SIGNED_NORMALIZED'
91 else:
92 return 'GL_INT'
93 elif channel.type == parser.FLOAT:
94 return 'GL_FLOAT'
95 elif channel.type == parser.VOID:
96 return 'GL_NONE'
97 else:
98 assert False
99
100 def get_channel_bits(fmat, chan_name):
101 if fmat.is_compressed():
102 # These values are pretty-much bogus, but OpenGL requires that we
103 # return an "approximate" number of bits.
104 if fmat.layout == 's3tc':
105 return 4 if fmat.has_channel(chan_name) else 0
106 elif fmat.layout == 'fxt1':
107 if chan_name in 'rgb':
108 return 4
109 elif chan_name == 'a':
110 return 1 if fmat.has_channel('a') else 0
111 else:
112 return 0
113 elif fmat.layout in ('rgtc', 'latc'):
114 return 8 if fmat.has_channel(chan_name) else 0
115 elif fmat.layout in ('etc1', 'etc2'):
116 if fmat.name.endswith('_ALPHA1') and chan_name == 'a':
117 return 1
118
119 bits = 11 if fmat.name.endswith('11_EAC') else 8
120 return bits if fmat.has_channel(chan_name) else 0
121 elif fmat.layout == 'bptc':
122 bits = 16 if fmat.name.endswith('_FLOAT') else 8
123 return bits if fmat.has_channel(chan_name) else 0
124 elif fmat.layout == 'astc':
125 bits = 16 if 'RGBA' in fmat.name else 8
126 return bits if fmat.has_channel(chan_name) else 0
127 else:
128 assert False
129 else:
130 # Uncompressed textures
131 for chan in fmat.channels:
132 if chan.name == chan_name:
133 return chan.size
134 return 0
135
136 formats = parser.parse(sys.argv[1])
137
138 print '''
139 /*
140 * Mesa 3-D graphics library
141 *
142 * Copyright (c) 2014 Intel Corporation
143 *
144 * Permission is hereby granted, free of charge, to any person obtaining a
145 * copy of this software and associated documentation files (the "Software"),
146 * to deal in the Software without restriction, including without limitation
147 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
148 * and/or sell copies of the Software, and to permit persons to whom the
149 * Software is furnished to do so, subject to the following conditions:
150 *
151 * The above copyright notice and this permission notice shall be included
152 * in all copies or substantial portions of the Software.
153 *
154 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
155 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
156 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
157 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
158 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
159 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
160 * OTHER DEALINGS IN THE SOFTWARE.
161 */
162
163 /*
164 * This file is AUTOGENERATED by format_info.py. Do not edit it
165 * manually or commit it into version control.
166 */
167
168 static const struct gl_format_info format_info[MESA_FORMAT_COUNT] =
169 {
170 '''
171
172 def format_channel_bits(fmat, tuple_list):
173 return ['.%s = %s' % (field, str(get_channel_bits(fmat, name))) for (field, name) in tuple_list]
174
175
176 for fmat in formats:
177 print ' {'
178 print ' .Name = {0},'.format(fmat.name)
179 print ' .StrName = "{0}",'.format(fmat.name)
180 print ' .Layout = {0},'.format('MESA_FORMAT_LAYOUT_' + fmat.layout.upper())
181 print ' .BaseFormat = {0},'.format(get_gl_base_format(fmat))
182 print ' .DataType = {0},'.format(get_gl_data_type(fmat))
183
184 bits = [('RedBits', 'r'), ('GreenBits', 'g'), ('BlueBits', 'b'), ('AlphaBits', 'a')]
185 print ' {0},'.format(', '.join(format_channel_bits(fmat, bits)))
186 bits = [('LuminanceBits', 'l'), ('IntensityBits', 'i'), ('DepthBits', 'z'), ('StencilBits', 's')]
187 print ' {0},'.format(', '.join(format_channel_bits(fmat, bits)))
188
189 print ' .IsSRGBFormat = {0:d},'.format(fmat.colorspace == 'srgb')
190
191 print ' .BlockWidth = {0}, .BlockHeight = {1}, .BlockDepth = {2},'.format(fmat.block_width, fmat.block_height, fmat.block_depth)
192 print ' .BytesPerBlock = {0},'.format(int(fmat.block_size() / 8))
193
194 print ' .Swizzle = {{ {0} }},'.format(', '.join(map(str, fmat.swizzle)))
195 if fmat.is_array():
196 chan = fmat.array_element()
197 norm = chan.norm or chan.type == parser.FLOAT
198 print ' .ArrayFormat = MESA_ARRAY_FORMAT({0}),'.format(', '.join([
199 str(chan.size / 8),
200 str(int(chan.sign)),
201 str(int(chan.type == parser.FLOAT)),
202 str(int(norm)),
203 str(len(fmat.channels)),
204 str(fmat.swizzle[0]),
205 str(fmat.swizzle[1]),
206 str(fmat.swizzle[2]),
207 str(fmat.swizzle[3]),
208 ]))
209 else:
210 print ' .ArrayFormat = 0,'
211 print ' },'
212
213 print '};'