mesa/version: only enable GL4.1 with correct limits.
[mesa.git] / src / mesa / main / formatquery.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "mtypes.h"
25 #include "context.h"
26 #include "glformats.h"
27 #include "macros.h"
28 #include "enums.h"
29 #include "fbobject.h"
30 #include "formatquery.h"
31 #include "teximage.h"
32 #include "texparam.h"
33 #include "texobj.h"
34 #include "get.h"
35 #include "genmipmap.h"
36 #include "shaderimage.h"
37 #include "texcompress.h"
38 #include "textureview.h"
39
40 static bool
41 _is_renderable(struct gl_context *ctx, GLenum internalformat)
42 {
43 /* Section 4.4.4 on page 212 of the GLES 3.0.4 spec says:
44 *
45 * "An internal format is color-renderable if it is one of the
46 * formats from table 3.13 noted as color-renderable or if it
47 * is unsized format RGBA or RGB."
48 *
49 * Therefore, we must accept GL_RGB and GL_RGBA here.
50 */
51 if (internalformat != GL_RGB && internalformat != GL_RGBA &&
52 _mesa_base_fbo_format(ctx, internalformat) == 0)
53 return false;
54
55 return true;
56 }
57
58 /* Handles the cases where either ARB_internalformat_query or
59 * ARB_internalformat_query2 have to return an error.
60 */
61 static bool
62 _legal_parameters(struct gl_context *ctx, GLenum target, GLenum internalformat,
63 GLenum pname, GLsizei bufSize, GLint *params)
64
65 {
66 bool query2 = _mesa_has_ARB_internalformat_query2(ctx);
67
68 /* The ARB_internalformat_query2 spec says:
69 *
70 * "The INVALID_ENUM error is generated if the <target> parameter to
71 * GetInternalformati*v is not one of the targets listed in Table 6.xx.
72 */
73 switch(target){
74 case GL_TEXTURE_1D:
75 case GL_TEXTURE_1D_ARRAY:
76 case GL_TEXTURE_2D:
77 case GL_TEXTURE_2D_ARRAY:
78 case GL_TEXTURE_3D:
79 case GL_TEXTURE_CUBE_MAP:
80 case GL_TEXTURE_CUBE_MAP_ARRAY:
81 case GL_TEXTURE_RECTANGLE:
82 case GL_TEXTURE_BUFFER:
83 if (!query2) {
84 /* The ARB_internalformat_query spec says:
85 *
86 * "If the <target> parameter to GetInternalformativ is not one of
87 * TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY
88 * or RENDERBUFFER then an INVALID_ENUM error is generated.
89 */
90 _mesa_error(ctx, GL_INVALID_ENUM,
91 "glGetInternalformativ(target=%s)",
92 _mesa_enum_to_string(target));
93
94 return false;
95 }
96 break;
97
98 case GL_RENDERBUFFER:
99 break;
100
101 case GL_TEXTURE_2D_MULTISAMPLE:
102 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
103 /* The non-existence of ARB_texture_multisample is treated in
104 * ARB_internalformat_query implementation like an error.
105 */
106 if (!query2 &&
107 !(_mesa_has_ARB_texture_multisample(ctx) || _mesa_is_gles31(ctx))) {
108 _mesa_error(ctx, GL_INVALID_ENUM,
109 "glGetInternalformativ(target=%s)",
110 _mesa_enum_to_string(target));
111
112 return false;
113 }
114 break;
115
116 default:
117 _mesa_error(ctx, GL_INVALID_ENUM,
118 "glGetInternalformativ(target=%s)",
119 _mesa_enum_to_string(target));
120 return false;
121 }
122
123
124 /* The ARB_internalformat_query2 spec says:
125 *
126 * "The INVALID_ENUM error is generated if the <pname> parameter is
127 * not one of the listed possibilities.
128 */
129 switch(pname){
130 case GL_SAMPLES:
131 case GL_NUM_SAMPLE_COUNTS:
132 break;
133
134 case GL_SRGB_DECODE_ARB:
135 /* The ARB_internalformat_query2 spec says:
136 *
137 * "If ARB_texture_sRGB_decode or EXT_texture_sRGB_decode or
138 * equivalent functionality is not supported, queries for the
139 * SRGB_DECODE_ARB <pname> set the INVALID_ENUM error.
140 */
141 if (!_mesa_has_EXT_texture_sRGB_decode(ctx)) {
142 _mesa_error(ctx, GL_INVALID_ENUM,
143 "glGetInternalformativ(pname=%s)",
144 _mesa_enum_to_string(pname));
145 return false;
146 }
147 /* fallthrough */
148 case GL_INTERNALFORMAT_SUPPORTED:
149 case GL_INTERNALFORMAT_PREFERRED:
150 case GL_INTERNALFORMAT_RED_SIZE:
151 case GL_INTERNALFORMAT_GREEN_SIZE:
152 case GL_INTERNALFORMAT_BLUE_SIZE:
153 case GL_INTERNALFORMAT_ALPHA_SIZE:
154 case GL_INTERNALFORMAT_DEPTH_SIZE:
155 case GL_INTERNALFORMAT_STENCIL_SIZE:
156 case GL_INTERNALFORMAT_SHARED_SIZE:
157 case GL_INTERNALFORMAT_RED_TYPE:
158 case GL_INTERNALFORMAT_GREEN_TYPE:
159 case GL_INTERNALFORMAT_BLUE_TYPE:
160 case GL_INTERNALFORMAT_ALPHA_TYPE:
161 case GL_INTERNALFORMAT_DEPTH_TYPE:
162 case GL_INTERNALFORMAT_STENCIL_TYPE:
163 case GL_MAX_WIDTH:
164 case GL_MAX_HEIGHT:
165 case GL_MAX_DEPTH:
166 case GL_MAX_LAYERS:
167 case GL_MAX_COMBINED_DIMENSIONS:
168 case GL_COLOR_COMPONENTS:
169 case GL_DEPTH_COMPONENTS:
170 case GL_STENCIL_COMPONENTS:
171 case GL_COLOR_RENDERABLE:
172 case GL_DEPTH_RENDERABLE:
173 case GL_STENCIL_RENDERABLE:
174 case GL_FRAMEBUFFER_RENDERABLE:
175 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
176 case GL_FRAMEBUFFER_BLEND:
177 case GL_READ_PIXELS:
178 case GL_READ_PIXELS_FORMAT:
179 case GL_READ_PIXELS_TYPE:
180 case GL_TEXTURE_IMAGE_FORMAT:
181 case GL_TEXTURE_IMAGE_TYPE:
182 case GL_GET_TEXTURE_IMAGE_FORMAT:
183 case GL_GET_TEXTURE_IMAGE_TYPE:
184 case GL_MIPMAP:
185 case GL_MANUAL_GENERATE_MIPMAP:
186 case GL_AUTO_GENERATE_MIPMAP:
187 case GL_COLOR_ENCODING:
188 case GL_SRGB_READ:
189 case GL_SRGB_WRITE:
190 case GL_FILTER:
191 case GL_VERTEX_TEXTURE:
192 case GL_TESS_CONTROL_TEXTURE:
193 case GL_TESS_EVALUATION_TEXTURE:
194 case GL_GEOMETRY_TEXTURE:
195 case GL_FRAGMENT_TEXTURE:
196 case GL_COMPUTE_TEXTURE:
197 case GL_TEXTURE_SHADOW:
198 case GL_TEXTURE_GATHER:
199 case GL_TEXTURE_GATHER_SHADOW:
200 case GL_SHADER_IMAGE_LOAD:
201 case GL_SHADER_IMAGE_STORE:
202 case GL_SHADER_IMAGE_ATOMIC:
203 case GL_IMAGE_TEXEL_SIZE:
204 case GL_IMAGE_COMPATIBILITY_CLASS:
205 case GL_IMAGE_PIXEL_FORMAT:
206 case GL_IMAGE_PIXEL_TYPE:
207 case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:
208 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
209 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
210 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
211 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
212 case GL_TEXTURE_COMPRESSED:
213 case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
214 case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
215 case GL_TEXTURE_COMPRESSED_BLOCK_SIZE:
216 case GL_CLEAR_BUFFER:
217 case GL_TEXTURE_VIEW:
218 case GL_VIEW_COMPATIBILITY_CLASS:
219 case GL_NUM_TILING_TYPES_EXT:
220 case GL_TILING_TYPES_EXT:
221 /* The ARB_internalformat_query spec says:
222 *
223 * "If the <pname> parameter to GetInternalformativ is not SAMPLES
224 * or NUM_SAMPLE_COUNTS, then an INVALID_ENUM error is generated."
225 */
226 if (!query2) {
227 _mesa_error(ctx, GL_INVALID_ENUM,
228 "glGetInternalformativ(pname=%s)",
229 _mesa_enum_to_string(pname));
230
231 return false;
232 }
233 break;
234
235 default:
236 _mesa_error(ctx, GL_INVALID_ENUM,
237 "glGetInternalformativ(pname=%s)",
238 _mesa_enum_to_string(pname));
239 return false;
240 }
241
242 /* The ARB_internalformat_query spec says:
243 *
244 * "If the <bufSize> parameter to GetInternalformativ is negative, then
245 * an INVALID_VALUE error is generated."
246 *
247 * Nothing is said in ARB_internalformat_query2 but we assume the same.
248 */
249 if (bufSize < 0) {
250 _mesa_error(ctx, GL_INVALID_VALUE,
251 "glGetInternalformativ(target=%s)",
252 _mesa_enum_to_string(target));
253 return false;
254 }
255
256 /* The ARB_internalformat_query spec says:
257 *
258 * "If the <internalformat> parameter to GetInternalformativ is not
259 * color-, depth- or stencil-renderable, then an INVALID_ENUM error is
260 * generated."
261 */
262 if (!query2 && !_is_renderable(ctx, internalformat)) {
263 _mesa_error(ctx, GL_INVALID_ENUM,
264 "glGetInternalformativ(internalformat=%s)",
265 _mesa_enum_to_string(internalformat));
266 return false;
267 }
268
269 return true;
270 }
271
272 /* Sets the appropriate "unsupported" response as defined by the
273 * ARB_internalformat_query2 spec for each each <pname>.
274 */
275 static void
276 _set_default_response(GLenum pname, GLint buffer[16])
277 {
278 /* The ARB_internalformat_query2 defines which is the reponse best
279 * representing "not supported" or "not applicable" for each <pname>.
280 *
281 * " In general:
282 * - size- or count-based queries will return zero,
283 * - support-, format- or type-based queries will return NONE,
284 * - boolean-based queries will return FALSE, and
285 * - list-based queries return no entries."
286 */
287 switch(pname) {
288 case GL_SAMPLES:
289 case GL_TILING_TYPES_EXT:
290 break;
291
292 case GL_MAX_COMBINED_DIMENSIONS:
293 /* This value can be a 64-bit value. As the default is the 32-bit query,
294 * we pack 2 32-bit integers. So we need to clean both */
295 buffer[0] = 0;
296 buffer[1] = 0;
297 break;
298
299 case GL_NUM_SAMPLE_COUNTS:
300 case GL_INTERNALFORMAT_RED_SIZE:
301 case GL_INTERNALFORMAT_GREEN_SIZE:
302 case GL_INTERNALFORMAT_BLUE_SIZE:
303 case GL_INTERNALFORMAT_ALPHA_SIZE:
304 case GL_INTERNALFORMAT_DEPTH_SIZE:
305 case GL_INTERNALFORMAT_STENCIL_SIZE:
306 case GL_INTERNALFORMAT_SHARED_SIZE:
307 case GL_MAX_WIDTH:
308 case GL_MAX_HEIGHT:
309 case GL_MAX_DEPTH:
310 case GL_MAX_LAYERS:
311 case GL_IMAGE_TEXEL_SIZE:
312 case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
313 case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
314 case GL_TEXTURE_COMPRESSED_BLOCK_SIZE:
315 case GL_NUM_TILING_TYPES_EXT:
316 buffer[0] = 0;
317 break;
318
319 case GL_INTERNALFORMAT_PREFERRED:
320 case GL_INTERNALFORMAT_RED_TYPE:
321 case GL_INTERNALFORMAT_GREEN_TYPE:
322 case GL_INTERNALFORMAT_BLUE_TYPE:
323 case GL_INTERNALFORMAT_ALPHA_TYPE:
324 case GL_INTERNALFORMAT_DEPTH_TYPE:
325 case GL_INTERNALFORMAT_STENCIL_TYPE:
326 case GL_FRAMEBUFFER_RENDERABLE:
327 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
328 case GL_FRAMEBUFFER_BLEND:
329 case GL_READ_PIXELS:
330 case GL_READ_PIXELS_FORMAT:
331 case GL_READ_PIXELS_TYPE:
332 case GL_TEXTURE_IMAGE_FORMAT:
333 case GL_TEXTURE_IMAGE_TYPE:
334 case GL_GET_TEXTURE_IMAGE_FORMAT:
335 case GL_GET_TEXTURE_IMAGE_TYPE:
336 case GL_MANUAL_GENERATE_MIPMAP:
337 case GL_AUTO_GENERATE_MIPMAP:
338 case GL_COLOR_ENCODING:
339 case GL_SRGB_READ:
340 case GL_SRGB_WRITE:
341 case GL_SRGB_DECODE_ARB:
342 case GL_FILTER:
343 case GL_VERTEX_TEXTURE:
344 case GL_TESS_CONTROL_TEXTURE:
345 case GL_TESS_EVALUATION_TEXTURE:
346 case GL_GEOMETRY_TEXTURE:
347 case GL_FRAGMENT_TEXTURE:
348 case GL_COMPUTE_TEXTURE:
349 case GL_TEXTURE_SHADOW:
350 case GL_TEXTURE_GATHER:
351 case GL_TEXTURE_GATHER_SHADOW:
352 case GL_SHADER_IMAGE_LOAD:
353 case GL_SHADER_IMAGE_STORE:
354 case GL_SHADER_IMAGE_ATOMIC:
355 case GL_IMAGE_COMPATIBILITY_CLASS:
356 case GL_IMAGE_PIXEL_FORMAT:
357 case GL_IMAGE_PIXEL_TYPE:
358 case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:
359 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
360 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
361 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
362 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
363 case GL_CLEAR_BUFFER:
364 case GL_TEXTURE_VIEW:
365 case GL_VIEW_COMPATIBILITY_CLASS:
366 buffer[0] = GL_NONE;
367 break;
368
369 case GL_INTERNALFORMAT_SUPPORTED:
370 case GL_COLOR_COMPONENTS:
371 case GL_DEPTH_COMPONENTS:
372 case GL_STENCIL_COMPONENTS:
373 case GL_COLOR_RENDERABLE:
374 case GL_DEPTH_RENDERABLE:
375 case GL_STENCIL_RENDERABLE:
376 case GL_MIPMAP:
377 case GL_TEXTURE_COMPRESSED:
378 buffer[0] = GL_FALSE;
379 break;
380
381 default:
382 unreachable("invalid 'pname'");
383 }
384 }
385
386 static bool
387 _is_target_supported(struct gl_context *ctx, GLenum target)
388 {
389 /* The ARB_internalformat_query2 spec says:
390 *
391 * "if a particular type of <target> is not supported by the
392 * implementation the "unsupported" answer should be given.
393 * This is not an error."
394 *
395 * Note that legality of targets has already been verified.
396 */
397 switch(target){
398 case GL_TEXTURE_1D:
399 case GL_TEXTURE_2D:
400 case GL_TEXTURE_3D:
401 break;
402
403 case GL_TEXTURE_1D_ARRAY:
404 if (!_mesa_has_EXT_texture_array(ctx))
405 return false;
406 break;
407
408 case GL_TEXTURE_2D_ARRAY:
409 if (!_mesa_has_EXT_texture_array(ctx))
410 return false;
411 break;
412
413 case GL_TEXTURE_CUBE_MAP:
414 if (ctx->API != API_OPENGL_CORE && !_mesa_has_ARB_texture_cube_map(ctx))
415 return false;
416 break;
417
418 case GL_TEXTURE_CUBE_MAP_ARRAY:
419 if (!_mesa_has_ARB_texture_cube_map_array(ctx))
420 return false;
421 break;
422
423 case GL_TEXTURE_RECTANGLE:
424 if (!_mesa_has_ARB_texture_rectangle(ctx))
425 return false;
426 break;
427
428 case GL_TEXTURE_BUFFER:
429 if (!_mesa_has_ARB_texture_buffer_object(ctx))
430 return false;
431 break;
432
433 case GL_RENDERBUFFER:
434 if (!(_mesa_has_ARB_framebuffer_object(ctx) ||
435 _mesa_is_gles3(ctx)))
436 return false;
437 break;
438
439 case GL_TEXTURE_2D_MULTISAMPLE:
440 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
441 if (!(_mesa_has_ARB_texture_multisample(ctx) ||
442 _mesa_is_gles31(ctx)))
443 return false;
444 break;
445
446 default:
447 unreachable("invalid target");
448 }
449
450 return true;
451 }
452
453 static bool
454 _is_resource_supported(struct gl_context *ctx, GLenum target,
455 GLenum internalformat, GLenum pname)
456 {
457 /* From the ARB_internalformat_query2 spec:
458 *
459 * In the following descriptions, the term /resource/ is used to generically
460 * refer to an object of the appropriate type that has been created with
461 * <internalformat> and <target>. If the particular <target> and
462 * <internalformat> combination do not make sense, ... the "unsupported"
463 * answer should be given. This is not an error.
464 */
465
466 /* In the ARB_internalformat_query2 spec wording, some <pnames> do not care
467 * about the /resource/ being supported or not, we return 'true' for those.
468 */
469 switch (pname) {
470 case GL_INTERNALFORMAT_SUPPORTED:
471 case GL_INTERNALFORMAT_PREFERRED:
472 case GL_COLOR_COMPONENTS:
473 case GL_DEPTH_COMPONENTS:
474 case GL_STENCIL_COMPONENTS:
475 case GL_COLOR_RENDERABLE:
476 case GL_DEPTH_RENDERABLE:
477 case GL_STENCIL_RENDERABLE:
478 return true;
479 default:
480 break;
481 }
482
483 switch(target){
484 case GL_TEXTURE_1D:
485 case GL_TEXTURE_1D_ARRAY:
486 case GL_TEXTURE_2D:
487 case GL_TEXTURE_2D_ARRAY:
488 case GL_TEXTURE_3D:
489 case GL_TEXTURE_CUBE_MAP:
490 case GL_TEXTURE_CUBE_MAP_ARRAY:
491 case GL_TEXTURE_RECTANGLE:
492 /* Based on what Mesa does for glTexImage1D/2D/3D and
493 * glCompressedTexImage1D/2D/3D functions.
494 */
495 if (_mesa_base_tex_format(ctx, internalformat) < 0)
496 return false;
497
498 /* additional checks for depth textures */
499 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat))
500 return false;
501
502 /* additional checks for compressed textures */
503 if (_mesa_is_compressed_format(ctx, internalformat) &&
504 !_mesa_target_can_be_compressed(ctx, target, internalformat, NULL))
505 return false;
506
507 break;
508 case GL_TEXTURE_2D_MULTISAMPLE:
509 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
510 /* Based on what Mesa does for glTexImage2D/3DMultisample,
511 * glTexStorage2D/3DMultisample and
512 * glTextureStorage2D/3DMultisample functions.
513 */
514 if (!_mesa_is_renderable_texture_format(ctx, internalformat))
515 return false;
516
517 break;
518 case GL_TEXTURE_BUFFER:
519 /* Based on what Mesa does for the glTexBuffer function. */
520 if (_mesa_validate_texbuffer_format(ctx, internalformat) ==
521 MESA_FORMAT_NONE)
522 return false;
523
524 break;
525 case GL_RENDERBUFFER:
526 /* Based on what Mesa does for glRenderbufferStorage(Multisample) and
527 * glNamedRenderbufferStorage functions.
528 */
529 if (!_mesa_base_fbo_format(ctx, internalformat))
530 return false;
531
532 break;
533 default:
534 unreachable("bad target");
535 }
536
537 return true;
538 }
539
540 static bool
541 _is_internalformat_supported(struct gl_context *ctx, GLenum target,
542 GLenum internalformat)
543 {
544 /* From the ARB_internalformat_query2 specification:
545 *
546 * "- INTERNALFORMAT_SUPPORTED: If <internalformat> is an internal format
547 * that is supported by the implementation in at least some subset of
548 * possible operations, TRUE is written to <params>. If <internalformat>
549 * if not a valid token for any internal format usage, FALSE is returned.
550 *
551 * <internalformats> that must be supported (in GL 4.2 or later) include
552 * the following:
553 * - "sized internal formats" from Table 3.12, 3.13, and 3.15,
554 * - any specific "compressed internal format" from Table 3.14,
555 * - any "image unit format" from Table 3.21.
556 * - any generic "compressed internal format" from Table 3.14, if the
557 * implementation accepts it for any texture specification commands, and
558 * - unsized or base internal format, if the implementation accepts
559 * it for texture or image specification.
560 *
561 * But also:
562 * "If the particualar <target> and <internalformat> combination do not make
563 * sense, or if a particular type of <target> is not supported by the
564 * implementation the "unsupported" answer should be given. This is not an
565 * error.
566 */
567 GLint buffer[1];
568
569 if (target == GL_RENDERBUFFER) {
570 if (_mesa_base_fbo_format(ctx, internalformat) == 0) {
571 return false;
572 }
573 } else if (target == GL_TEXTURE_BUFFER) {
574 if (_mesa_validate_texbuffer_format(ctx, internalformat) ==
575 MESA_FORMAT_NONE) {
576 return false;
577 }
578 } else {
579 if (_mesa_base_tex_format(ctx, internalformat) < 0) {
580 return false;
581 }
582 }
583
584 /* Let the driver have the final word */
585 ctx->Driver.QueryInternalFormat(ctx, target, internalformat,
586 GL_INTERNALFORMAT_SUPPORTED, buffer);
587
588 return (buffer[0] == GL_TRUE);
589 }
590
591 static bool
592 _legal_target_for_framebuffer_texture_layer(struct gl_context *ctx,
593 GLenum target)
594 {
595 switch (target) {
596 case GL_TEXTURE_3D:
597 case GL_TEXTURE_1D_ARRAY:
598 case GL_TEXTURE_2D_ARRAY:
599 case GL_TEXTURE_CUBE_MAP_ARRAY:
600 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
601 case GL_TEXTURE_CUBE_MAP:
602 return true;
603 default:
604 return false;
605 }
606 }
607
608 static GLenum
609 _mesa_generic_type_for_internal_format(GLenum internalFormat)
610 {
611 if (_mesa_is_enum_format_unsigned_int(internalFormat))
612 return GL_UNSIGNED_BYTE;
613 else if (_mesa_is_enum_format_signed_int(internalFormat))
614 return GL_BYTE;
615 else
616 return GL_FLOAT;
617 }
618
619 /* default implementation of QueryInternalFormat driverfunc, for
620 * drivers not implementing ARB_internalformat_query2.
621 */
622 void
623 _mesa_query_internal_format_default(struct gl_context *ctx, GLenum target,
624 GLenum internalFormat, GLenum pname,
625 GLint *params)
626 {
627 (void) target;
628
629 switch (pname) {
630 case GL_SAMPLES:
631 case GL_NUM_SAMPLE_COUNTS:
632 params[0] = 1;
633 break;
634
635 case GL_INTERNALFORMAT_SUPPORTED:
636 params[0] = GL_TRUE;
637 break;
638
639 case GL_INTERNALFORMAT_PREFERRED:
640 params[0] = internalFormat;
641 break;
642
643 case GL_READ_PIXELS_FORMAT: {
644 GLenum base_format = _mesa_base_tex_format(ctx, internalFormat);
645 switch (base_format) {
646 case GL_STENCIL_INDEX:
647 case GL_DEPTH_COMPONENT:
648 case GL_DEPTH_STENCIL:
649 case GL_RED:
650 case GL_RGB:
651 case GL_BGR:
652 case GL_RGBA:
653 case GL_BGRA:
654 params[0] = base_format;
655 break;
656 default:
657 params[0] = GL_NONE;
658 break;
659 }
660 break;
661 }
662
663 case GL_READ_PIXELS_TYPE:
664 case GL_TEXTURE_IMAGE_TYPE:
665 case GL_GET_TEXTURE_IMAGE_TYPE: {
666 GLenum base_format = _mesa_base_tex_format(ctx, internalFormat);
667 if (base_format > 0)
668 params[0] = _mesa_generic_type_for_internal_format(internalFormat);
669 else
670 params[0] = GL_NONE;
671 break;
672 }
673
674 case GL_TEXTURE_IMAGE_FORMAT:
675 case GL_GET_TEXTURE_IMAGE_FORMAT: {
676 GLenum format = GL_NONE;
677 GLenum base_format = _mesa_base_tex_format(ctx, internalFormat);
678 if (base_format > 0) {
679 if (_mesa_is_enum_format_integer(internalFormat))
680 format = _mesa_base_format_to_integer_format(base_format);
681 else
682 format = base_format;
683 }
684
685 params[0] = format;
686 break;
687 }
688
689 case GL_MANUAL_GENERATE_MIPMAP:
690 case GL_AUTO_GENERATE_MIPMAP:
691 case GL_SRGB_READ:
692 case GL_SRGB_WRITE:
693 case GL_SRGB_DECODE_ARB:
694 case GL_VERTEX_TEXTURE:
695 case GL_TESS_CONTROL_TEXTURE:
696 case GL_TESS_EVALUATION_TEXTURE:
697 case GL_GEOMETRY_TEXTURE:
698 case GL_FRAGMENT_TEXTURE:
699 case GL_COMPUTE_TEXTURE:
700 case GL_SHADER_IMAGE_LOAD:
701 case GL_SHADER_IMAGE_STORE:
702 case GL_SHADER_IMAGE_ATOMIC:
703 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
704 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
705 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
706 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
707 case GL_CLEAR_BUFFER:
708 case GL_TEXTURE_VIEW:
709 case GL_TEXTURE_SHADOW:
710 case GL_TEXTURE_GATHER:
711 case GL_TEXTURE_GATHER_SHADOW:
712 case GL_FRAMEBUFFER_RENDERABLE:
713 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
714 case GL_FRAMEBUFFER_BLEND:
715 case GL_FILTER:
716 /*
717 * TODO seems a tad optimistic just saying yes to everything here.
718 * Even for combinations which make no sense...
719 * And things like TESS_CONTROL_TEXTURE should definitely default to
720 * NONE if the driver doesn't even support tessellation...
721 */
722 params[0] = GL_FULL_SUPPORT;
723 break;
724 case GL_NUM_TILING_TYPES_EXT:
725 params[0] = 2;
726 break;
727 case GL_TILING_TYPES_EXT:
728 params[0] = GL_OPTIMAL_TILING_EXT;
729 params[1] = GL_LINEAR_TILING_EXT;
730 break;
731
732 default:
733 _set_default_response(pname, params);
734 break;
735 }
736 }
737
738 /*
739 * For MAX_WIDTH/MAX_HEIGHT/MAX_DEPTH it returns the equivalent GetInteger
740 * pname for a Getinternalformat pname/target combination. target/pname
741 * combinations that would return 0 due dimension number or unsupported status
742 * should be already filtered out
743 *
744 * Note that this means that the returned value would be independent of the
745 * internalformat. This possibility is already mentioned at the Issue 7 of the
746 * arb_internalformat_query2 spec.
747 */
748 static GLenum
749 _equivalent_size_pname(GLenum target,
750 GLenum pname)
751 {
752 switch (target) {
753 case GL_TEXTURE_1D:
754 case GL_TEXTURE_2D:
755 case GL_TEXTURE_2D_MULTISAMPLE:
756 return GL_MAX_TEXTURE_SIZE;
757 case GL_TEXTURE_3D:
758 return GL_MAX_3D_TEXTURE_SIZE;
759 case GL_TEXTURE_CUBE_MAP:
760 return GL_MAX_CUBE_MAP_TEXTURE_SIZE;
761 case GL_TEXTURE_RECTANGLE:
762 return GL_MAX_RECTANGLE_TEXTURE_SIZE;
763 case GL_RENDERBUFFER:
764 return GL_MAX_RENDERBUFFER_SIZE;
765 case GL_TEXTURE_1D_ARRAY:
766 if (pname == GL_MAX_HEIGHT)
767 return GL_MAX_ARRAY_TEXTURE_LAYERS;
768 else
769 return GL_MAX_TEXTURE_SIZE;
770 case GL_TEXTURE_2D_ARRAY:
771 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
772 if (pname == GL_MAX_DEPTH)
773 return GL_MAX_ARRAY_TEXTURE_LAYERS;
774 else
775 return GL_MAX_TEXTURE_SIZE;
776 case GL_TEXTURE_CUBE_MAP_ARRAY:
777 if (pname == GL_MAX_DEPTH)
778 return GL_MAX_ARRAY_TEXTURE_LAYERS;
779 else
780 return GL_MAX_CUBE_MAP_TEXTURE_SIZE;
781 case GL_TEXTURE_BUFFER:
782 return GL_MAX_TEXTURE_BUFFER_SIZE;
783 default:
784 return 0;
785 }
786 }
787
788 /*
789 * Returns the dimensions associated to a target. GL_TEXTURE_BUFFER and
790 * GL_RENDERBUFFER have associated a dimension, but they are not textures
791 * per-se, so we can't just call _mesa_get_texture_dimension directly.
792 */
793 static GLint
794 _get_target_dimensions(GLenum target)
795 {
796 switch(target) {
797 case GL_TEXTURE_BUFFER:
798 return 1;
799 case GL_RENDERBUFFER:
800 return 2;
801 default:
802 return _mesa_get_texture_dimensions(target);
803 }
804 }
805
806 /*
807 * Returns the minimum amount of dimensions associated to a pname. So for
808 * example, if querying GL_MAX_HEIGHT, it is assumed that your target would
809 * have as minimum 2 dimensions.
810 *
811 * Useful to handle sentences like this from query2 spec:
812 *
813 * "MAX_HEIGHT:
814 * <skip>
815 * If the resource does not have at least two dimensions
816 * <skip>."
817 */
818 static GLint
819 _get_min_dimensions(GLenum pname)
820 {
821 switch(pname) {
822 case GL_MAX_WIDTH:
823 return 1;
824 case GL_MAX_HEIGHT:
825 return 2;
826 case GL_MAX_DEPTH:
827 return 3;
828 default:
829 return 0;
830 }
831 }
832
833 /*
834 * Similar to teximage.c:check_multisample_target, but independent of the
835 * dimensions.
836 */
837 static bool
838 _is_multisample_target(GLenum target)
839 {
840 switch(target) {
841 case GL_TEXTURE_2D_MULTISAMPLE:
842 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
843 return true;
844 default:
845 return false;
846 }
847
848 }
849
850 void GLAPIENTRY
851 _mesa_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname,
852 GLsizei bufSize, GLint *params)
853 {
854 GLint buffer[16];
855 GET_CURRENT_CONTEXT(ctx);
856
857 ASSERT_OUTSIDE_BEGIN_END(ctx);
858
859 /* ARB_internalformat_query is also mandatory for ARB_internalformat_query2 */
860 if (!(_mesa_has_ARB_internalformat_query(ctx) ||
861 _mesa_is_gles3(ctx))) {
862 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInternalformativ");
863 return;
864 }
865
866 assert(ctx->Driver.QueryInternalFormat != NULL);
867
868 if (!_legal_parameters(ctx, target, internalformat, pname, bufSize, params))
869 return;
870
871 /* initialize the contents of the temporary buffer */
872 memcpy(buffer, params, MIN2(bufSize, 16) * sizeof(GLint));
873
874 /* Use the 'unsupported' response defined by the spec for every pname
875 * as the default answer.
876 */
877 _set_default_response(pname, buffer);
878
879 if (!_is_target_supported(ctx, target) ||
880 !_is_internalformat_supported(ctx, target, internalformat) ||
881 !_is_resource_supported(ctx, target, internalformat, pname))
882 goto end;
883
884 switch (pname) {
885 case GL_SAMPLES:
886 /* fall-through */
887 case GL_NUM_SAMPLE_COUNTS:
888 /* The ARB_internalformat_query2 sets the response as 'unsupported' for
889 * SAMPLES and NUM_SAMPLE_COUNTS:
890 *
891 * "If <internalformat> is not color-renderable, depth-renderable, or
892 * stencil-renderable (as defined in section 4.4.4), or if <target>
893 * does not support multiple samples (ie other than
894 * TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY,
895 * or RENDERBUFFER)."
896 */
897 if ((target != GL_RENDERBUFFER &&
898 target != GL_TEXTURE_2D_MULTISAMPLE &&
899 target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) ||
900 !_is_renderable(ctx, internalformat))
901 goto end;
902
903 /* The GL ES 3.0 specification, section 6.1.15 page 236 says:
904 *
905 * "Since multisampling is not supported for signed and unsigned
906 * integer internal formats, the value of NUM_SAMPLE_COUNTS will be
907 * zero for such formats.
908 *
909 * Since OpenGL ES 3.1 adds support for multisampled integer formats, we
910 * have to check the version for 30 exactly.
911 */
912 if (pname == GL_NUM_SAMPLE_COUNTS && ctx->API == API_OPENGLES2 &&
913 ctx->Version == 30 && _mesa_is_enum_format_integer(internalformat)) {
914 goto end;
915 }
916
917 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
918 buffer);
919 break;
920
921 case GL_INTERNALFORMAT_SUPPORTED:
922 /* Having a supported <internalformat> is implemented as a prerequisite
923 * for all the <pnames>. Thus, if we reach this point, the internalformat is
924 * supported.
925 */
926 buffer[0] = GL_TRUE;
927 break;
928
929 case GL_INTERNALFORMAT_PREFERRED:
930 /* The ARB_internalformat_query2 spec says:
931 *
932 * "- INTERNALFORMAT_PREFERRED: The implementation-preferred internal
933 * format for representing resources of the specified <internalformat> is
934 * returned in <params>.
935 *
936 * Therefore, we let the driver answer. Note that if we reach this
937 * point, it means that the internalformat is supported, so the driver
938 * is called just to try to get a preferred format. If not supported,
939 * GL_NONE was already returned and the driver is not called.
940 */
941 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
942 buffer);
943 break;
944
945 case GL_INTERNALFORMAT_RED_SIZE:
946 case GL_INTERNALFORMAT_GREEN_SIZE:
947 case GL_INTERNALFORMAT_BLUE_SIZE:
948 case GL_INTERNALFORMAT_ALPHA_SIZE:
949 case GL_INTERNALFORMAT_DEPTH_SIZE:
950 case GL_INTERNALFORMAT_STENCIL_SIZE:
951 case GL_INTERNALFORMAT_SHARED_SIZE:
952 case GL_INTERNALFORMAT_RED_TYPE:
953 case GL_INTERNALFORMAT_GREEN_TYPE:
954 case GL_INTERNALFORMAT_BLUE_TYPE:
955 case GL_INTERNALFORMAT_ALPHA_TYPE:
956 case GL_INTERNALFORMAT_DEPTH_TYPE:
957 case GL_INTERNALFORMAT_STENCIL_TYPE: {
958 GLint baseformat;
959 mesa_format texformat;
960
961 if (target != GL_RENDERBUFFER) {
962 baseformat = _mesa_base_tex_format(ctx, internalformat);
963 } else {
964 baseformat = _mesa_base_fbo_format(ctx, internalformat);
965 }
966
967 /* Let the driver choose the texture format.
968 *
969 * Disclaimer: I am considering that drivers use for renderbuffers the
970 * same format-choice logic as for textures.
971 */
972 texformat = ctx->Driver.ChooseTextureFormat(ctx, target, internalformat,
973 GL_NONE /*format */, GL_NONE /* type */);
974
975 if (texformat == MESA_FORMAT_NONE || baseformat <= 0)
976 goto end;
977
978 /* Implementation based on what Mesa does for glGetTexLevelParameteriv
979 * and glGetRenderbufferParameteriv functions.
980 */
981 if (pname == GL_INTERNALFORMAT_SHARED_SIZE) {
982 if (texformat == MESA_FORMAT_R9G9B9E5_FLOAT) {
983 buffer[0] = 5;
984 }
985 goto end;
986 }
987
988 if (!_mesa_base_format_has_channel(baseformat, pname))
989 goto end;
990
991 switch (pname) {
992 case GL_INTERNALFORMAT_DEPTH_SIZE:
993 if (ctx->API != API_OPENGL_CORE &&
994 !_mesa_has_ARB_depth_texture(ctx) &&
995 target != GL_RENDERBUFFER &&
996 target != GL_TEXTURE_BUFFER)
997 goto end;
998 /* fallthrough */
999 case GL_INTERNALFORMAT_RED_SIZE:
1000 case GL_INTERNALFORMAT_GREEN_SIZE:
1001 case GL_INTERNALFORMAT_BLUE_SIZE:
1002 case GL_INTERNALFORMAT_ALPHA_SIZE:
1003 case GL_INTERNALFORMAT_STENCIL_SIZE:
1004 buffer[0] = _mesa_get_format_bits(texformat, pname);
1005 break;
1006
1007 case GL_INTERNALFORMAT_DEPTH_TYPE:
1008 if (!_mesa_has_ARB_texture_float(ctx))
1009 goto end;
1010 /* fallthrough */
1011 case GL_INTERNALFORMAT_RED_TYPE:
1012 case GL_INTERNALFORMAT_GREEN_TYPE:
1013 case GL_INTERNALFORMAT_BLUE_TYPE:
1014 case GL_INTERNALFORMAT_ALPHA_TYPE:
1015 case GL_INTERNALFORMAT_STENCIL_TYPE:
1016 buffer[0] = _mesa_get_format_datatype(texformat);
1017 break;
1018
1019 default:
1020 break;
1021
1022 }
1023 break;
1024 }
1025
1026 /* For WIDTH/HEIGHT/DEPTH/LAYERS there is no reason to think that the
1027 * returned values should be different to the values returned by
1028 * GetInteger with MAX_TEXTURE_SIZE, MAX_3D_TEXTURE_SIZE, etc.*/
1029 case GL_MAX_WIDTH:
1030 case GL_MAX_HEIGHT:
1031 case GL_MAX_DEPTH: {
1032 GLenum get_pname;
1033 GLint dimensions;
1034 GLint min_dimensions;
1035
1036 /* From query2:MAX_HEIGHT spec (as example):
1037 *
1038 * "If the resource does not have at least two dimensions, or if the
1039 * resource is unsupported, zero is returned."
1040 */
1041 dimensions = _get_target_dimensions(target);
1042 min_dimensions = _get_min_dimensions(pname);
1043 if (dimensions < min_dimensions)
1044 goto end;
1045
1046 get_pname = _equivalent_size_pname(target, pname);
1047 if (get_pname == 0)
1048 goto end;
1049
1050 _mesa_GetIntegerv(get_pname, buffer);
1051 break;
1052 }
1053
1054 case GL_MAX_LAYERS:
1055 if (!_mesa_has_EXT_texture_array(ctx))
1056 goto end;
1057
1058 if (!_mesa_is_array_texture(target))
1059 goto end;
1060
1061 _mesa_GetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, buffer);
1062 break;
1063
1064 case GL_MAX_COMBINED_DIMENSIONS:{
1065 GLint64 combined_value = 1;
1066 GLenum max_dimensions_pnames[] = {
1067 GL_MAX_WIDTH,
1068 GL_MAX_HEIGHT,
1069 GL_MAX_DEPTH,
1070 GL_SAMPLES
1071 };
1072 unsigned i;
1073 GLint current_value;
1074
1075 /* Combining the dimensions. Note that for array targets, this would
1076 * automatically include the value of MAX_LAYERS, as that value is
1077 * returned as MAX_HEIGHT or MAX_DEPTH */
1078 for (i = 0; i < 4; i++) {
1079 if (max_dimensions_pnames[i] == GL_SAMPLES &&
1080 !_is_multisample_target(target))
1081 continue;
1082
1083 _mesa_GetInternalformativ(target, internalformat,
1084 max_dimensions_pnames[i],
1085 1, &current_value);
1086
1087 if (current_value != 0)
1088 combined_value *= current_value;
1089 }
1090
1091 if (_mesa_is_cube_map_texture(target))
1092 combined_value *= 6;
1093
1094 /* We pack the 64-bit value on two 32-bit values. Calling the 32-bit
1095 * query, this would work as far as the value can be hold on a 32-bit
1096 * signed integer. For the 64-bit query, the wrapper around the 32-bit
1097 * query will unpack the value */
1098 memcpy(buffer, &combined_value, sizeof(GLint64));
1099 break;
1100 }
1101
1102 case GL_COLOR_COMPONENTS:
1103 /* The ARB_internalformat_query2 spec says:
1104 *
1105 * "- COLOR_COMPONENTS: If the internal format contains any color
1106 * components (R, G, B, or A), TRUE is returned in <params>.
1107 * If the internal format is unsupported or contains no color
1108 * components, FALSE is returned."
1109 */
1110 if (_mesa_is_color_format(internalformat))
1111 buffer[0] = GL_TRUE;
1112 break;
1113
1114 case GL_DEPTH_COMPONENTS:
1115 /* The ARB_internalformat_query2 spec says:
1116 *
1117 * "- DEPTH_COMPONENTS: If the internal format contains a depth
1118 * component (D), TRUE is returned in <params>. If the internal format
1119 * is unsupported or contains no depth component, FALSE is returned."
1120 */
1121 if (_mesa_is_depth_format(internalformat) ||
1122 _mesa_is_depthstencil_format(internalformat))
1123 buffer[0] = GL_TRUE;
1124 break;
1125
1126 case GL_STENCIL_COMPONENTS:
1127 /* The ARB_internalformat_query2 spec says:
1128 *
1129 * "- STENCIL_COMPONENTS: If the internal format contains a stencil
1130 * component (S), TRUE is returned in <params>. If the internal format
1131 * is unsupported or contains no stencil component, FALSE is returned.
1132 */
1133 if (_mesa_is_stencil_format(internalformat) ||
1134 _mesa_is_depthstencil_format(internalformat))
1135 buffer[0] = GL_TRUE;
1136 break;
1137
1138 case GL_COLOR_RENDERABLE:
1139 case GL_DEPTH_RENDERABLE:
1140 case GL_STENCIL_RENDERABLE:
1141 if (!_is_renderable(ctx, internalformat))
1142 goto end;
1143
1144 if (pname == GL_COLOR_RENDERABLE) {
1145 if (!_mesa_is_color_format(internalformat))
1146 goto end;
1147 } else {
1148 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
1149 if (baseFormat != GL_DEPTH_STENCIL &&
1150 ((pname == GL_DEPTH_RENDERABLE && baseFormat != GL_DEPTH_COMPONENT) ||
1151 (pname == GL_STENCIL_RENDERABLE && baseFormat != GL_STENCIL_INDEX)))
1152 goto end;
1153 }
1154
1155 buffer[0] = GL_TRUE;
1156 break;
1157
1158 case GL_FRAMEBUFFER_RENDERABLE_LAYERED:
1159 if (!_mesa_has_EXT_texture_array(ctx) ||
1160 _legal_target_for_framebuffer_texture_layer(ctx, target))
1161 goto end;
1162 /* fallthrough */
1163 case GL_FRAMEBUFFER_RENDERABLE:
1164 case GL_FRAMEBUFFER_BLEND:
1165 if (!_mesa_has_ARB_framebuffer_object(ctx))
1166 goto end;
1167
1168 if (target == GL_TEXTURE_BUFFER ||
1169 !_is_renderable(ctx, internalformat))
1170 goto end;
1171
1172 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1173 buffer);
1174 break;
1175
1176 case GL_READ_PIXELS:
1177 case GL_READ_PIXELS_FORMAT:
1178 case GL_READ_PIXELS_TYPE:
1179 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1180 buffer);
1181 break;
1182
1183 case GL_TEXTURE_IMAGE_FORMAT:
1184 case GL_GET_TEXTURE_IMAGE_FORMAT:
1185 case GL_TEXTURE_IMAGE_TYPE:
1186 case GL_GET_TEXTURE_IMAGE_TYPE:
1187 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1188 buffer);
1189 break;
1190
1191 case GL_MIPMAP:
1192 case GL_MANUAL_GENERATE_MIPMAP:
1193 case GL_AUTO_GENERATE_MIPMAP:
1194 if (!_mesa_is_valid_generate_texture_mipmap_target(ctx, target) ||
1195 !_mesa_is_valid_generate_texture_mipmap_internalformat(ctx,
1196 internalformat)) {
1197 goto end;
1198 }
1199
1200 if (pname == GL_MIPMAP) {
1201 buffer[0] = GL_TRUE;
1202 goto end;
1203 }
1204 else if (pname == GL_MANUAL_GENERATE_MIPMAP) {
1205 if (!_mesa_has_ARB_framebuffer_object(ctx))
1206 goto end;
1207 }
1208 else {
1209 /* From ARB_internalformat_query2:
1210 * "Dependencies on OpenGL 3.2 (Core Profile)
1211 * In core profiles for OpenGL 3.2 and later versions, queries
1212 * for the AUTO_GENERATE_MIPMAP <pname> return the appropriate
1213 * unsupported response."
1214 */
1215 if (_mesa_is_desktop_gl(ctx) && ctx->Version >= 32)
1216 goto end;
1217 }
1218
1219 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1220 buffer);
1221 break;
1222
1223 case GL_COLOR_ENCODING:
1224 if (!_mesa_is_color_format(internalformat))
1225 goto end;
1226
1227 if (_mesa_is_srgb_format(internalformat))
1228 buffer[0] = GL_SRGB;
1229 else
1230 buffer[0] = GL_LINEAR;
1231 break;
1232
1233 case GL_SRGB_READ:
1234 if (!_mesa_has_EXT_texture_sRGB(ctx) ||
1235 !_mesa_is_srgb_format(internalformat)) {
1236 goto end;
1237 }
1238
1239 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1240 buffer);
1241 break;
1242
1243 case GL_SRGB_WRITE:
1244 if (!ctx->Extensions.EXT_sRGB ||
1245 !_mesa_is_color_format(internalformat)) {
1246 goto end;
1247 }
1248
1249 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1250 buffer);
1251 break;
1252
1253 case GL_SRGB_DECODE_ARB:
1254 /* Presence of EXT_texture_sRGB_decode was already verified */
1255 if (!_mesa_has_EXT_texture_sRGB(ctx) ||
1256 target == GL_RENDERBUFFER ||
1257 !_mesa_is_srgb_format(internalformat)) {
1258 goto end;
1259 }
1260
1261 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1262 buffer);
1263 break;
1264
1265 case GL_FILTER:
1266 /* If it doesn't allow to set sampler parameters then it would not allow
1267 * to set a filter different to GL_NEAREST. In practice, this method
1268 * only filters out MULTISAMPLE/MULTISAMPLE_ARRAY */
1269 if (!_mesa_target_allows_setting_sampler_parameters(target))
1270 goto end;
1271
1272 if (_mesa_is_enum_format_integer(internalformat))
1273 goto end;
1274
1275 if (target == GL_TEXTURE_BUFFER)
1276 goto end;
1277
1278 /* At this point we know that multi-texel filtering is supported. We
1279 * need to call the driver to know if it is CAVEAT_SUPPORT or
1280 * FULL_SUPPORT.
1281 */
1282 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1283 buffer);
1284 break;
1285
1286 case GL_VERTEX_TEXTURE:
1287 case GL_TESS_CONTROL_TEXTURE:
1288 case GL_TESS_EVALUATION_TEXTURE:
1289 case GL_GEOMETRY_TEXTURE:
1290 case GL_FRAGMENT_TEXTURE:
1291 case GL_COMPUTE_TEXTURE:
1292 if (target == GL_RENDERBUFFER)
1293 goto end;
1294
1295 if ((pname == GL_TESS_CONTROL_TEXTURE ||
1296 pname == GL_TESS_EVALUATION_TEXTURE) &&
1297 !_mesa_has_tessellation(ctx))
1298 goto end;
1299
1300 if (pname == GL_GEOMETRY_TEXTURE && !_mesa_has_geometry_shaders(ctx))
1301 goto end;
1302
1303 if (pname == GL_COMPUTE_TEXTURE && !_mesa_has_compute_shaders(ctx))
1304 goto end;
1305
1306 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1307 buffer);
1308 break;
1309
1310 case GL_TEXTURE_GATHER:
1311 case GL_TEXTURE_GATHER_SHADOW:
1312 if (!_mesa_has_ARB_texture_gather(ctx))
1313 goto end;
1314
1315 /* fallthrough */
1316 case GL_TEXTURE_SHADOW:
1317 /* Only depth or depth-stencil image formats make sense in shadow
1318 samplers */
1319 if (pname != GL_TEXTURE_GATHER &&
1320 !_mesa_is_depth_format(internalformat) &&
1321 !_mesa_is_depthstencil_format(internalformat))
1322 goto end;
1323
1324 /* Validate the target for shadow and gather operations */
1325 switch (target) {
1326 case GL_TEXTURE_2D:
1327 case GL_TEXTURE_2D_ARRAY:
1328 case GL_TEXTURE_CUBE_MAP:
1329 case GL_TEXTURE_CUBE_MAP_ARRAY:
1330 case GL_TEXTURE_RECTANGLE:
1331 break;
1332
1333 case GL_TEXTURE_1D:
1334 case GL_TEXTURE_1D_ARRAY:
1335 /* 1D and 1DArray textures are not admitted in gather operations */
1336 if (pname != GL_TEXTURE_SHADOW)
1337 goto end;
1338 break;
1339
1340 default:
1341 goto end;
1342 }
1343
1344 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1345 buffer);
1346 break;
1347
1348 case GL_SHADER_IMAGE_LOAD:
1349 case GL_SHADER_IMAGE_STORE:
1350 if (!_mesa_has_ARB_shader_image_load_store(ctx))
1351 goto end;
1352
1353 /* We call to _mesa_is_shader_image_format_supported
1354 * using "internalformat" as parameter, because the
1355 * the ARB_internalformat_query2 spec says:
1356 * "In this case the <internalformat> is the value of the <format>
1357 * parameter that is passed to BindImageTexture."
1358 */
1359 if (target == GL_RENDERBUFFER ||
1360 !_mesa_is_shader_image_format_supported(ctx, internalformat))
1361 goto end;
1362
1363 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1364 buffer);
1365 break;
1366
1367 case GL_SHADER_IMAGE_ATOMIC:
1368 if (!_mesa_has_ARB_shader_image_load_store(ctx))
1369 goto end;
1370
1371 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1372 buffer);
1373 break;
1374
1375 case GL_IMAGE_TEXEL_SIZE: {
1376 mesa_format image_format;
1377
1378 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1379 target == GL_RENDERBUFFER)
1380 goto end;
1381
1382 image_format = _mesa_get_shader_image_format(internalformat);
1383 if (image_format == MESA_FORMAT_NONE)
1384 goto end;
1385
1386 /* We return bits */
1387 buffer[0] = (_mesa_get_format_bytes(image_format) * 8);
1388 break;
1389 }
1390
1391 case GL_IMAGE_COMPATIBILITY_CLASS:
1392 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1393 target == GL_RENDERBUFFER)
1394 goto end;
1395
1396 buffer[0] = _mesa_get_image_format_class(internalformat);
1397 break;
1398
1399 case GL_IMAGE_PIXEL_FORMAT: {
1400 GLint base_format;
1401
1402 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1403 target == GL_RENDERBUFFER ||
1404 !_mesa_is_shader_image_format_supported(ctx, internalformat))
1405 goto end;
1406
1407 base_format = _mesa_base_tex_format(ctx, internalformat);
1408 if (base_format == -1)
1409 goto end;
1410
1411 if (_mesa_is_enum_format_integer(internalformat))
1412 buffer[0] = _mesa_base_format_to_integer_format(base_format);
1413 else
1414 buffer[0] = base_format;
1415 break;
1416 }
1417
1418 case GL_IMAGE_PIXEL_TYPE: {
1419 mesa_format image_format;
1420 GLenum datatype;
1421 GLuint comps;
1422
1423 if (!_mesa_has_ARB_shader_image_load_store(ctx) ||
1424 target == GL_RENDERBUFFER)
1425 goto end;
1426
1427 image_format = _mesa_get_shader_image_format(internalformat);
1428 if (image_format == MESA_FORMAT_NONE)
1429 goto end;
1430
1431 _mesa_uncompressed_format_to_type_and_comps(image_format, &datatype,
1432 &comps);
1433 if (!datatype)
1434 goto end;
1435
1436 buffer[0] = datatype;
1437 break;
1438 }
1439
1440 case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: {
1441 if (!_mesa_has_ARB_shader_image_load_store(ctx))
1442 goto end;
1443
1444 /* As pointed by the spec quote below, this pname query should return
1445 * the same value that GetTexParameter. So if the target is not valid
1446 * for GetTexParameter we return the unsupported value. The check below
1447 * is the same target check used by GetTexParameter.
1448 */
1449 int targetIndex = _mesa_tex_target_to_index(ctx, target);
1450 if (targetIndex < 0 || targetIndex == TEXTURE_BUFFER_INDEX)
1451 goto end;
1452
1453 /* From spec: "Equivalent to calling GetTexParameter with <value> set
1454 * to IMAGE_FORMAT_COMPATIBILITY_TYPE."
1455 *
1456 * GetTexParameter just returns
1457 * tex_obj->ImageFormatCompatibilityType. We create a fake tex_obj
1458 * just with the purpose of getting the value.
1459 */
1460 struct gl_texture_object *tex_obj = _mesa_new_texture_object(ctx, 0, target);
1461 buffer[0] = tex_obj->ImageFormatCompatibilityType;
1462 _mesa_delete_texture_object(ctx, tex_obj);
1463
1464 break;
1465 }
1466
1467 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
1468 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
1469 case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
1470 case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
1471 if (target == GL_RENDERBUFFER)
1472 goto end;
1473
1474 if (!_mesa_is_depthstencil_format(internalformat)) {
1475 if (((pname == GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST ||
1476 pname == GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE) &&
1477 !_mesa_is_depth_format(internalformat)) ||
1478 ((pname == GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST ||
1479 pname == GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE) &&
1480 !_mesa_is_stencil_format(internalformat)))
1481 goto end;
1482 }
1483
1484 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1485 buffer);
1486 break;
1487
1488 case GL_TEXTURE_COMPRESSED:
1489 buffer[0] = _mesa_is_compressed_format(ctx, internalformat);
1490 break;
1491
1492 case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
1493 case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
1494 case GL_TEXTURE_COMPRESSED_BLOCK_SIZE: {
1495 mesa_format mesaformat;
1496 GLint block_size;
1497
1498 mesaformat = _mesa_glenum_to_compressed_format(internalformat);
1499 if (mesaformat == MESA_FORMAT_NONE)
1500 goto end;
1501
1502 block_size = _mesa_get_format_bytes(mesaformat);
1503 assert(block_size > 0);
1504
1505 if (pname == GL_TEXTURE_COMPRESSED_BLOCK_SIZE) {
1506 buffer[0] = block_size;
1507 } else {
1508 GLuint bwidth, bheight;
1509
1510 /* Returns the width and height in pixels. We return bytes */
1511 _mesa_get_format_block_size(mesaformat, &bwidth, &bheight);
1512 assert(bwidth > 0 && bheight > 0);
1513
1514 if (pname == GL_TEXTURE_COMPRESSED_BLOCK_WIDTH)
1515 buffer[0] = block_size / bheight;
1516 else
1517 buffer[0] = block_size / bwidth;
1518 }
1519 break;
1520 }
1521
1522 case GL_CLEAR_BUFFER:
1523 if (target != GL_TEXTURE_BUFFER)
1524 goto end;
1525
1526 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1527 buffer);
1528 break;
1529
1530 case GL_TEXTURE_VIEW:
1531 case GL_VIEW_COMPATIBILITY_CLASS:
1532 if (!_mesa_has_ARB_texture_view(ctx) ||
1533 target == GL_TEXTURE_BUFFER ||
1534 target == GL_RENDERBUFFER)
1535 goto end;
1536
1537 if (pname == GL_TEXTURE_VIEW) {
1538 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1539 buffer);
1540 } else {
1541 GLenum view_class = _mesa_texture_view_lookup_view_class(ctx,
1542 internalformat);
1543 if (view_class == GL_FALSE)
1544 goto end;
1545
1546 buffer[0] = view_class;
1547 }
1548 break;
1549
1550 case GL_NUM_TILING_TYPES_EXT:
1551 case GL_TILING_TYPES_EXT:
1552 ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
1553 buffer);
1554 break;
1555
1556 default:
1557 unreachable("bad param");
1558 }
1559
1560 end:
1561 if (bufSize != 0 && params == NULL) {
1562 /* Emit a warning to aid application debugging, but go ahead and do the
1563 * memcpy (and probably crash) anyway.
1564 */
1565 _mesa_warning(ctx,
1566 "glGetInternalformativ(bufSize = %d, but params = NULL)",
1567 bufSize);
1568 }
1569
1570 /* Copy the data from the temporary buffer to the buffer supplied by the
1571 * application. Clamp the size of the copy to the size supplied by the
1572 * application.
1573 */
1574 memcpy(params, buffer, MIN2(bufSize, 16) * sizeof(GLint));
1575
1576 return;
1577 }
1578
1579 void GLAPIENTRY
1580 _mesa_GetInternalformati64v(GLenum target, GLenum internalformat,
1581 GLenum pname, GLsizei bufSize, GLint64 *params)
1582 {
1583 GLint params32[16];
1584 unsigned i;
1585 GLsizei realSize = MIN2(bufSize, 16);
1586 GLsizei callSize;
1587
1588 GET_CURRENT_CONTEXT(ctx);
1589
1590 ASSERT_OUTSIDE_BEGIN_END(ctx);
1591
1592 if (!_mesa_has_ARB_internalformat_query2(ctx)) {
1593 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInternalformati64v");
1594 return;
1595 }
1596
1597 /* For SAMPLES there are cases where params needs to remain unmodified. As
1598 * no pname can return a negative value, we fill params32 with negative
1599 * values as reference values, that can be used to know what copy-back to
1600 * params */
1601 for (i = 0; i < realSize; i++)
1602 params32[i] = -1;
1603
1604 /* For GL_MAX_COMBINED_DIMENSIONS we need to get back 2 32-bit integers,
1605 * and at the same time we only need 2. So for that pname, we call the
1606 * 32-bit query with bufSize 2, except on the case of bufSize 0, that is
1607 * basically like asking to not get the value, but that is a caller
1608 * problem. */
1609 if (pname == GL_MAX_COMBINED_DIMENSIONS && bufSize > 0)
1610 callSize = 2;
1611 else
1612 callSize = bufSize;
1613
1614 _mesa_GetInternalformativ(target, internalformat, pname, callSize, params32);
1615
1616 if (pname == GL_MAX_COMBINED_DIMENSIONS) {
1617 memcpy(params, params32, sizeof(GLint64));
1618 } else {
1619 for (i = 0; i < realSize; i++) {
1620 /* We only copy back the values that changed */
1621 if (params32[i] < 0)
1622 break;
1623 params[i] = (GLint64) params32[i];
1624 }
1625 }
1626 }