mesa: add ARB_texture_buffer_range glTextureBufferRangeEXT function
[mesa.git] / src / mesa / main / framebuffer.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * Functions for allocating/managing framebuffers and renderbuffers.
28 * Also, routines for reading/writing renderbuffer data as ubytes,
29 * ushorts, uints, etc.
30 */
31
32 #include <stdio.h>
33 #include "glheader.h"
34 #include "imports.h"
35 #include "blend.h"
36 #include "buffers.h"
37 #include "context.h"
38 #include "enums.h"
39 #include "formats.h"
40 #include "macros.h"
41 #include "mtypes.h"
42 #include "fbobject.h"
43 #include "framebuffer.h"
44 #include "renderbuffer.h"
45 #include "texobj.h"
46 #include "glformats.h"
47 #include "state.h"
48
49
50
51 /**
52 * Compute/set the _DepthMax field for the given framebuffer.
53 * This value depends on the Z buffer resolution.
54 */
55 static void
56 compute_depth_max(struct gl_framebuffer *fb)
57 {
58 if (fb->Visual.depthBits == 0) {
59 /* Special case. Even if we don't have a depth buffer we need
60 * good values for DepthMax for Z vertex transformation purposes
61 * and for per-fragment fog computation.
62 */
63 fb->_DepthMax = (1 << 16) - 1;
64 }
65 else if (fb->Visual.depthBits < 32) {
66 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
67 }
68 else {
69 /* Special case since shift values greater than or equal to the
70 * number of bits in the left hand expression's type are undefined.
71 */
72 fb->_DepthMax = 0xffffffff;
73 }
74 fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
75
76 /* Minimum resolvable depth value, for polygon offset */
77 fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
78 }
79
80 /**
81 * Create and initialize a gl_framebuffer object.
82 * This is intended for creating _window_system_ framebuffers, not generic
83 * framebuffer objects ala GL_EXT_framebuffer_object.
84 *
85 * \sa _mesa_new_framebuffer
86 */
87 struct gl_framebuffer *
88 _mesa_create_framebuffer(const struct gl_config *visual)
89 {
90 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
91 assert(visual);
92 if (fb) {
93 _mesa_initialize_window_framebuffer(fb, visual);
94 }
95 return fb;
96 }
97
98
99 /**
100 * Allocate a new gl_framebuffer object.
101 * This is the default function for ctx->Driver.NewFramebuffer().
102 * This is for allocating user-created framebuffers, not window-system
103 * framebuffers!
104 * \sa _mesa_create_framebuffer
105 */
106 struct gl_framebuffer *
107 _mesa_new_framebuffer(struct gl_context *ctx, GLuint name)
108 {
109 struct gl_framebuffer *fb;
110 (void) ctx;
111 assert(name != 0);
112 fb = CALLOC_STRUCT(gl_framebuffer);
113 if (fb) {
114 _mesa_initialize_user_framebuffer(fb, name);
115 }
116 return fb;
117 }
118
119
120 /**
121 * Initialize a gl_framebuffer object. Typically used to initialize
122 * window system-created framebuffers, not user-created framebuffers.
123 * \sa _mesa_initialize_user_framebuffer
124 */
125 void
126 _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
127 const struct gl_config *visual)
128 {
129 assert(fb);
130 assert(visual);
131
132 memset(fb, 0, sizeof(struct gl_framebuffer));
133
134 simple_mtx_init(&fb->Mutex, mtx_plain);
135
136 fb->RefCount = 1;
137
138 /* save the visual */
139 fb->Visual = *visual;
140
141 /* Init read/draw renderbuffer state */
142 if (visual->doubleBufferMode) {
143 fb->_NumColorDrawBuffers = 1;
144 fb->ColorDrawBuffer[0] = GL_BACK;
145 fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT;
146 fb->ColorReadBuffer = GL_BACK;
147 fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
148 }
149 else {
150 fb->_NumColorDrawBuffers = 1;
151 fb->ColorDrawBuffer[0] = GL_FRONT;
152 fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT;
153 fb->ColorReadBuffer = GL_FRONT;
154 fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
155 }
156
157 fb->Delete = _mesa_destroy_framebuffer;
158 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
159 fb->_AllColorBuffersFixedPoint = !visual->floatMode;
160 fb->_HasSNormOrFloatColorBuffer = visual->floatMode;
161 fb->_HasAttachments = true;
162 fb->FlipY = true;
163
164 fb->SampleLocationTable = NULL;
165 fb->ProgrammableSampleLocations = 0;
166 fb->SampleLocationPixelGrid = 0;
167
168 compute_depth_max(fb);
169 }
170
171
172 /**
173 * Initialize a user-created gl_framebuffer object.
174 * \sa _mesa_initialize_window_framebuffer
175 */
176 void
177 _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
178 {
179 assert(fb);
180 assert(name);
181
182 memset(fb, 0, sizeof(struct gl_framebuffer));
183
184 fb->Name = name;
185 fb->RefCount = 1;
186 fb->_NumColorDrawBuffers = 1;
187 fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
188 fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
189 fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
190 fb->_ColorReadBufferIndex = BUFFER_COLOR0;
191 fb->SampleLocationTable = NULL;
192 fb->ProgrammableSampleLocations = 0;
193 fb->SampleLocationPixelGrid = 0;
194 fb->Delete = _mesa_destroy_framebuffer;
195 simple_mtx_init(&fb->Mutex, mtx_plain);
196 }
197
198
199 /**
200 * Deallocate buffer and everything attached to it.
201 * Typically called via the gl_framebuffer->Delete() method.
202 */
203 void
204 _mesa_destroy_framebuffer(struct gl_framebuffer *fb)
205 {
206 if (fb) {
207 _mesa_free_framebuffer_data(fb);
208 free(fb->Label);
209 free(fb);
210 }
211 }
212
213
214 /**
215 * Free all the data hanging off the given gl_framebuffer, but don't free
216 * the gl_framebuffer object itself.
217 */
218 void
219 _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
220 {
221 assert(fb);
222 assert(fb->RefCount == 0);
223
224 simple_mtx_destroy(&fb->Mutex);
225
226 for (unsigned i = 0; i < BUFFER_COUNT; i++) {
227 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
228 if (att->Renderbuffer) {
229 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
230 }
231 if (att->Texture) {
232 _mesa_reference_texobj(&att->Texture, NULL);
233 }
234 assert(!att->Renderbuffer);
235 assert(!att->Texture);
236 att->Type = GL_NONE;
237 }
238
239 free(fb->SampleLocationTable);
240 fb->SampleLocationTable = NULL;
241 }
242
243
244 /**
245 * Set *ptr to point to fb, with refcounting and locking.
246 * This is normally only called from the _mesa_reference_framebuffer() macro
247 * when there's a real pointer change.
248 */
249 void
250 _mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
251 struct gl_framebuffer *fb)
252 {
253 if (*ptr) {
254 /* unreference old renderbuffer */
255 GLboolean deleteFlag = GL_FALSE;
256 struct gl_framebuffer *oldFb = *ptr;
257
258 simple_mtx_lock(&oldFb->Mutex);
259 assert(oldFb->RefCount > 0);
260 oldFb->RefCount--;
261 deleteFlag = (oldFb->RefCount == 0);
262 simple_mtx_unlock(&oldFb->Mutex);
263
264 if (deleteFlag)
265 oldFb->Delete(oldFb);
266
267 *ptr = NULL;
268 }
269
270 if (fb) {
271 simple_mtx_lock(&fb->Mutex);
272 fb->RefCount++;
273 simple_mtx_unlock(&fb->Mutex);
274 *ptr = fb;
275 }
276 }
277
278
279 /**
280 * Resize the given framebuffer's renderbuffers to the new width and height.
281 * This should only be used for window-system framebuffers, not
282 * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
283 * This will typically be called directly from a device driver.
284 *
285 * \note it's possible for ctx to be null since a window can be resized
286 * without a currently bound rendering context.
287 */
288 void
289 _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
290 GLuint width, GLuint height)
291 {
292 /* XXX I think we could check if the size is not changing
293 * and return early.
294 */
295
296 /* Can only resize win-sys framebuffer objects */
297 assert(_mesa_is_winsys_fbo(fb));
298
299 for (unsigned i = 0; i < BUFFER_COUNT; i++) {
300 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
301 if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
302 struct gl_renderbuffer *rb = att->Renderbuffer;
303 /* only resize if size is changing */
304 if (rb->Width != width || rb->Height != height) {
305 if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
306 assert(rb->Width == width);
307 assert(rb->Height == height);
308 }
309 else {
310 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
311 /* no return */
312 }
313 }
314 }
315 }
316
317 fb->Width = width;
318 fb->Height = height;
319
320 if (ctx) {
321 /* update scissor / window bounds */
322 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
323 /* Signal new buffer state so that swrast will update its clipping
324 * info (the CLIP_BIT flag).
325 */
326 ctx->NewState |= _NEW_BUFFERS;
327 }
328 }
329
330 /**
331 * Given a bounding box, intersect the bounding box with the scissor of
332 * a specified vieport.
333 *
334 * \param ctx GL context.
335 * \param idx Index of the desired viewport
336 * \param bbox Bounding box for the scissored viewport. Stored as xmin,
337 * xmax, ymin, ymax.
338 */
339 void
340 _mesa_intersect_scissor_bounding_box(const struct gl_context *ctx,
341 unsigned idx, int *bbox)
342 {
343 if (ctx->Scissor.EnableFlags & (1u << idx)) {
344 if (ctx->Scissor.ScissorArray[idx].X > bbox[0]) {
345 bbox[0] = ctx->Scissor.ScissorArray[idx].X;
346 }
347 if (ctx->Scissor.ScissorArray[idx].Y > bbox[2]) {
348 bbox[2] = ctx->Scissor.ScissorArray[idx].Y;
349 }
350 if (ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width < bbox[1]) {
351 bbox[1] = ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width;
352 }
353 if (ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height < bbox[3]) {
354 bbox[3] = ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height;
355 }
356 /* finally, check for empty region */
357 if (bbox[0] > bbox[1]) {
358 bbox[0] = bbox[1];
359 }
360 if (bbox[2] > bbox[3]) {
361 bbox[2] = bbox[3];
362 }
363 }
364 }
365
366 /**
367 * Calculate the inclusive bounding box for the scissor of a specific viewport
368 *
369 * \param ctx GL context.
370 * \param buffer Framebuffer to be checked against
371 * \param idx Index of the desired viewport
372 * \param bbox Bounding box for the scissored viewport. Stored as xmin,
373 * xmax, ymin, ymax.
374 *
375 * \warning This function assumes that the framebuffer dimensions are up to
376 * date.
377 *
378 * \sa _mesa_clip_to_region
379 */
380 static void
381 scissor_bounding_box(const struct gl_context *ctx,
382 const struct gl_framebuffer *buffer,
383 unsigned idx, int *bbox)
384 {
385 bbox[0] = 0;
386 bbox[2] = 0;
387 bbox[1] = buffer->Width;
388 bbox[3] = buffer->Height;
389
390 _mesa_intersect_scissor_bounding_box(ctx, idx, bbox);
391
392 assert(bbox[0] <= bbox[1]);
393 assert(bbox[2] <= bbox[3]);
394 }
395
396 /**
397 * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
398 * These values are computed from the buffer's width and height and
399 * the scissor box, if it's enabled.
400 * \param ctx the GL context.
401 */
402 void
403 _mesa_update_draw_buffer_bounds(struct gl_context *ctx,
404 struct gl_framebuffer *buffer)
405 {
406 int bbox[4];
407
408 if (!buffer)
409 return;
410
411 /* Default to the first scissor as that's always valid */
412 scissor_bounding_box(ctx, buffer, 0, bbox);
413 buffer->_Xmin = bbox[0];
414 buffer->_Ymin = bbox[2];
415 buffer->_Xmax = bbox[1];
416 buffer->_Ymax = bbox[3];
417 }
418
419
420 /**
421 * The glGet queries of the framebuffer red/green/blue size, stencil size,
422 * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
423 * change depending on the renderbuffer bindings. This function updates
424 * the given framebuffer's Visual from the current renderbuffer bindings.
425 *
426 * This may apply to user-created framebuffers or window system framebuffers.
427 *
428 * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
429 * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
430 * The former one is used to convert floating point depth values into
431 * integer Z values.
432 */
433 void
434 _mesa_update_framebuffer_visual(struct gl_context *ctx,
435 struct gl_framebuffer *fb)
436 {
437 memset(&fb->Visual, 0, sizeof(fb->Visual));
438
439 /* find first RGB renderbuffer */
440 for (unsigned i = 0; i < BUFFER_COUNT; i++) {
441 if (fb->Attachment[i].Renderbuffer) {
442 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
443 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
444 const mesa_format fmt = rb->Format;
445
446 /* Grab samples and sampleBuffers from any attachment point (assuming
447 * the framebuffer is complete, we'll get the same answer from all
448 * attachments).
449 */
450 fb->Visual.samples = rb->NumSamples;
451 fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0;
452
453 if (_mesa_is_legal_color_format(ctx, baseFormat)) {
454 fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
455 fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
456 fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
457 fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
458 fb->Visual.rgbBits = fb->Visual.redBits
459 + fb->Visual.greenBits + fb->Visual.blueBits;
460 if (_mesa_is_format_srgb(fmt))
461 fb->Visual.sRGBCapable = ctx->Extensions.EXT_sRGB;
462 break;
463 }
464 }
465 }
466
467 fb->Visual.floatMode = GL_FALSE;
468 for (unsigned i = 0; i < BUFFER_COUNT; i++) {
469 if (fb->Attachment[i].Renderbuffer) {
470 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
471 const mesa_format fmt = rb->Format;
472
473 if (_mesa_get_format_datatype(fmt) == GL_FLOAT) {
474 fb->Visual.floatMode = GL_TRUE;
475 break;
476 }
477 }
478 }
479
480 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
481 const struct gl_renderbuffer *rb =
482 fb->Attachment[BUFFER_DEPTH].Renderbuffer;
483 const mesa_format fmt = rb->Format;
484 fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
485 }
486
487 if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
488 const struct gl_renderbuffer *rb =
489 fb->Attachment[BUFFER_STENCIL].Renderbuffer;
490 const mesa_format fmt = rb->Format;
491 fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
492 }
493
494 if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
495 const struct gl_renderbuffer *rb =
496 fb->Attachment[BUFFER_ACCUM].Renderbuffer;
497 const mesa_format fmt = rb->Format;
498 fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
499 fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
500 fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
501 fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
502 }
503
504 compute_depth_max(fb);
505 }
506
507
508 /*
509 * Example DrawBuffers scenarios:
510 *
511 * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
512 * "gl_FragColor" or program writes to the "result.color" register:
513 *
514 * fragment color output renderbuffer
515 * --------------------- ---------------
516 * color[0] Front, Back
517 *
518 *
519 * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
520 * gl_FragData[i] or program writes to result.color[i] registers:
521 *
522 * fragment color output renderbuffer
523 * --------------------- ---------------
524 * color[0] Front
525 * color[1] Aux0
526 * color[3] Aux1
527 *
528 *
529 * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
530 * gl_FragColor, or fixed function:
531 *
532 * fragment color output renderbuffer
533 * --------------------- ---------------
534 * color[0] Front, Aux0, Aux1
535 *
536 *
537 * In either case, the list of renderbuffers is stored in the
538 * framebuffer->_ColorDrawBuffers[] array and
539 * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
540 * The renderer (like swrast) has to look at the current fragment shader
541 * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
542 * how to map color outputs to renderbuffers.
543 *
544 * Note that these two calls are equivalent (for fixed function fragment
545 * shading anyway):
546 * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer)
547 * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
548 */
549
550
551
552
553 /**
554 * Update the (derived) list of color drawing renderbuffer pointers.
555 * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
556 * writing colors.
557 */
558 static void
559 update_color_draw_buffers(struct gl_framebuffer *fb)
560 {
561 GLuint output;
562
563 /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
564 fb->_ColorDrawBuffers[0] = NULL;
565
566 for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
567 gl_buffer_index buf = fb->_ColorDrawBufferIndexes[output];
568 if (buf != BUFFER_NONE) {
569 fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
570 }
571 else {
572 fb->_ColorDrawBuffers[output] = NULL;
573 }
574 }
575 }
576
577
578 /**
579 * Update the (derived) color read renderbuffer pointer.
580 * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
581 */
582 static void
583 update_color_read_buffer(struct gl_framebuffer *fb)
584 {
585 if (fb->_ColorReadBufferIndex == BUFFER_NONE ||
586 fb->DeletePending ||
587 fb->Width == 0 ||
588 fb->Height == 0) {
589 fb->_ColorReadBuffer = NULL; /* legal! */
590 }
591 else {
592 assert(fb->_ColorReadBufferIndex >= 0);
593 assert(fb->_ColorReadBufferIndex < BUFFER_COUNT);
594 fb->_ColorReadBuffer
595 = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
596 }
597 }
598
599
600 /**
601 * Update a gl_framebuffer's derived state.
602 *
603 * Specifically, update these framebuffer fields:
604 * _ColorDrawBuffers
605 * _NumColorDrawBuffers
606 * _ColorReadBuffer
607 *
608 * If the framebuffer is user-created, make sure it's complete.
609 *
610 * The following functions (at least) can effect framebuffer state:
611 * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
612 * glRenderbufferStorageEXT.
613 */
614 static void
615 update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
616 {
617 if (_mesa_is_winsys_fbo(fb)) {
618 /* This is a window-system framebuffer */
619 /* Need to update the FB's GL_DRAW_BUFFER state to match the
620 * context state (GL_READ_BUFFER too).
621 */
622 if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
623 _mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers,
624 ctx->Color.DrawBuffer, NULL);
625 }
626
627 /* Call device driver function if fb is the bound draw buffer. */
628 if (fb == ctx->DrawBuffer) {
629 if (ctx->Driver.DrawBufferAllocate)
630 ctx->Driver.DrawBufferAllocate(ctx);
631 }
632 }
633 else {
634 /* This is a user-created framebuffer.
635 * Completeness only matters for user-created framebuffers.
636 */
637 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
638 _mesa_test_framebuffer_completeness(ctx, fb);
639 }
640 }
641
642 /* Strictly speaking, we don't need to update the draw-state
643 * if this FB is bound as ctx->ReadBuffer (and conversely, the
644 * read-state if this FB is bound as ctx->DrawBuffer), but no
645 * harm.
646 */
647 update_color_draw_buffers(fb);
648 update_color_read_buffer(fb);
649
650 compute_depth_max(fb);
651 }
652
653
654 /**
655 * Update state related to the draw/read framebuffers.
656 */
657 void
658 _mesa_update_framebuffer(struct gl_context *ctx,
659 struct gl_framebuffer *readFb,
660 struct gl_framebuffer *drawFb)
661 {
662 assert(ctx);
663
664 update_framebuffer(ctx, drawFb);
665 if (readFb != drawFb)
666 update_framebuffer(ctx, readFb);
667
668 _mesa_update_clamp_vertex_color(ctx, drawFb);
669 _mesa_update_clamp_fragment_color(ctx, drawFb);
670 }
671
672
673 /**
674 * Check if the renderbuffer for a read/draw operation exists.
675 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
676 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
677 * \param reading if TRUE, we're going to read from the buffer,
678 if FALSE, we're going to write to the buffer.
679 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
680 */
681 static GLboolean
682 renderbuffer_exists(struct gl_context *ctx,
683 struct gl_framebuffer *fb,
684 GLenum format,
685 GLboolean reading)
686 {
687 const struct gl_renderbuffer_attachment *att = fb->Attachment;
688
689 /* If we don't know the framebuffer status, update it now */
690 if (fb->_Status == 0) {
691 _mesa_test_framebuffer_completeness(ctx, fb);
692 }
693
694 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
695 return GL_FALSE;
696 }
697
698 switch (format) {
699 case GL_COLOR:
700 case GL_RED:
701 case GL_GREEN:
702 case GL_BLUE:
703 case GL_ALPHA:
704 case GL_LUMINANCE:
705 case GL_LUMINANCE_ALPHA:
706 case GL_INTENSITY:
707 case GL_RG:
708 case GL_RGB:
709 case GL_BGR:
710 case GL_RGBA:
711 case GL_BGRA:
712 case GL_ABGR_EXT:
713 case GL_RED_INTEGER_EXT:
714 case GL_RG_INTEGER:
715 case GL_GREEN_INTEGER_EXT:
716 case GL_BLUE_INTEGER_EXT:
717 case GL_ALPHA_INTEGER_EXT:
718 case GL_RGB_INTEGER_EXT:
719 case GL_RGBA_INTEGER_EXT:
720 case GL_BGR_INTEGER_EXT:
721 case GL_BGRA_INTEGER_EXT:
722 case GL_LUMINANCE_INTEGER_EXT:
723 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
724 if (reading) {
725 /* about to read from a color buffer */
726 const struct gl_renderbuffer *readBuf = fb->_ColorReadBuffer;
727 if (!readBuf) {
728 return GL_FALSE;
729 }
730 assert(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 ||
731 _mesa_get_format_bits(readBuf->Format, GL_ALPHA_BITS) > 0 ||
732 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 ||
733 _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 ||
734 _mesa_get_format_bits(readBuf->Format, GL_INDEX_BITS) > 0);
735 }
736 else {
737 /* about to draw to zero or more color buffers (none is OK) */
738 return GL_TRUE;
739 }
740 break;
741 case GL_DEPTH:
742 case GL_DEPTH_COMPONENT:
743 if (att[BUFFER_DEPTH].Type == GL_NONE) {
744 return GL_FALSE;
745 }
746 break;
747 case GL_STENCIL:
748 case GL_STENCIL_INDEX:
749 if (att[BUFFER_STENCIL].Type == GL_NONE) {
750 return GL_FALSE;
751 }
752 break;
753 case GL_DEPTH_STENCIL_EXT:
754 if (att[BUFFER_DEPTH].Type == GL_NONE ||
755 att[BUFFER_STENCIL].Type == GL_NONE) {
756 return GL_FALSE;
757 }
758 break;
759 default:
760 _mesa_problem(ctx,
761 "Unexpected format 0x%x in renderbuffer_exists",
762 format);
763 return GL_FALSE;
764 }
765
766 /* OK */
767 return GL_TRUE;
768 }
769
770
771 /**
772 * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
773 * glCopyTex[Sub]Image, etc) exists.
774 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
775 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
776 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
777 */
778 GLboolean
779 _mesa_source_buffer_exists(struct gl_context *ctx, GLenum format)
780 {
781 return renderbuffer_exists(ctx, ctx->ReadBuffer, format, GL_TRUE);
782 }
783
784
785 /**
786 * As above, but for drawing operations.
787 */
788 GLboolean
789 _mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)
790 {
791 return renderbuffer_exists(ctx, ctx->DrawBuffer, format, GL_FALSE);
792 }
793
794
795 /**
796 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES queries (using
797 * GetIntegerv, GetFramebufferParameteriv, etc)
798 *
799 * If @fb is NULL, the method returns the value for the current bound
800 * framebuffer.
801 */
802 GLenum
803 _mesa_get_color_read_format(struct gl_context *ctx,
804 struct gl_framebuffer *fb,
805 const char *caller)
806 {
807 if (ctx->NewState)
808 _mesa_update_state(ctx);
809
810 if (fb == NULL)
811 fb = ctx->ReadBuffer;
812
813 if (!fb || !fb->_ColorReadBuffer) {
814 /*
815 * From OpenGL 4.5 spec, section 18.2.2 "ReadPixels":
816 *
817 * "An INVALID_OPERATION error is generated by GetIntegerv if pname
818 * is IMPLEMENTATION_COLOR_READ_FORMAT or IMPLEMENTATION_COLOR_-
819 * READ_TYPE and any of:
820 * * the read framebuffer is not framebuffer complete.
821 * * the read framebuffer is a framebuffer object, and the selected
822 * read buffer (see section 18.2.1) has no image attached.
823 * * the selected read buffer is NONE."
824 *
825 * There is not equivalent quote for GetFramebufferParameteriv or
826 * GetNamedFramebufferParameteriv, but from section 9.2.3 "Framebuffer
827 * Object Queries":
828 *
829 * "Values of framebuffer-dependent state are identical to those that
830 * would be obtained were the framebuffer object bound and queried
831 * using the simple state queries in that table."
832 *
833 * Where "using the simple state queries" refer to use GetIntegerv. So
834 * we will assume that on that situation the same error should be
835 * triggered too.
836 */
837 _mesa_error(ctx, GL_INVALID_OPERATION,
838 "%s(GL_IMPLEMENTATION_COLOR_READ_FORMAT: no GL_READ_BUFFER)",
839 caller);
840 return GL_NONE;
841 }
842 else {
843 const mesa_format format = fb->_ColorReadBuffer->Format;
844
845 switch (format) {
846 case MESA_FORMAT_RGBA_UINT8:
847 return GL_RGBA_INTEGER;
848 case MESA_FORMAT_B8G8R8A8_UNORM:
849 return GL_BGRA;
850 case MESA_FORMAT_B5G6R5_UNORM:
851 case MESA_FORMAT_R11G11B10_FLOAT:
852 return GL_RGB;
853 case MESA_FORMAT_RG_FLOAT32:
854 case MESA_FORMAT_RG_FLOAT16:
855 case MESA_FORMAT_RG_UNORM8:
856 return GL_RG;
857 case MESA_FORMAT_RG_SINT32:
858 case MESA_FORMAT_RG_UINT32:
859 case MESA_FORMAT_RG_SINT16:
860 case MESA_FORMAT_RG_UINT16:
861 case MESA_FORMAT_RG_SINT8:
862 case MESA_FORMAT_RG_UINT8:
863 return GL_RG_INTEGER;
864 case MESA_FORMAT_R_FLOAT32:
865 case MESA_FORMAT_R_FLOAT16:
866 case MESA_FORMAT_R_UNORM16:
867 case MESA_FORMAT_R_UNORM8:
868 case MESA_FORMAT_R_SNORM16:
869 case MESA_FORMAT_R_SNORM8:
870 return GL_RED;
871 case MESA_FORMAT_R_SINT32:
872 case MESA_FORMAT_R_UINT32:
873 case MESA_FORMAT_R_SINT16:
874 case MESA_FORMAT_R_UINT16:
875 case MESA_FORMAT_R_SINT8:
876 case MESA_FORMAT_R_UINT8:
877 return GL_RED_INTEGER;
878 default:
879 break;
880 }
881
882 if (_mesa_is_format_integer(format))
883 return GL_RGBA_INTEGER;
884 else
885 return GL_RGBA;
886 }
887 }
888
889
890 /**
891 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES queries (using
892 * GetIntegerv, GetFramebufferParameteriv, etc)
893 *
894 * If @fb is NULL, the method returns the value for the current bound
895 * framebuffer.
896 */
897 GLenum
898 _mesa_get_color_read_type(struct gl_context *ctx,
899 struct gl_framebuffer *fb,
900 const char *caller)
901 {
902 if (ctx->NewState)
903 _mesa_update_state(ctx);
904
905 if (fb == NULL)
906 fb = ctx->ReadBuffer;
907
908 if (!fb || !fb->_ColorReadBuffer) {
909 /*
910 * See comment on _mesa_get_color_read_format
911 */
912 _mesa_error(ctx, GL_INVALID_OPERATION,
913 "%s(GL_IMPLEMENTATION_COLOR_READ_TYPE: no GL_READ_BUFFER)",
914 caller);
915 return GL_NONE;
916 }
917 else {
918 const mesa_format format = fb->_ColorReadBuffer->Format;
919 GLenum data_type;
920 GLuint comps;
921
922 _mesa_uncompressed_format_to_type_and_comps(format, &data_type, &comps);
923
924 return data_type;
925 }
926 }
927
928
929 /**
930 * Returns the read renderbuffer for the specified format.
931 */
932 struct gl_renderbuffer *
933 _mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx,
934 GLenum format)
935 {
936 const struct gl_framebuffer *rfb = ctx->ReadBuffer;
937
938 if (_mesa_is_color_format(format)) {
939 return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer;
940 } else if (_mesa_is_depth_format(format) ||
941 _mesa_is_depthstencil_format(format)) {
942 return rfb->Attachment[BUFFER_DEPTH].Renderbuffer;
943 } else {
944 return rfb->Attachment[BUFFER_STENCIL].Renderbuffer;
945 }
946 }
947
948
949 /**
950 * Print framebuffer info to stderr, for debugging.
951 */
952 void
953 _mesa_print_framebuffer(const struct gl_framebuffer *fb)
954 {
955 fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
956 fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height,
957 _mesa_enum_to_string(fb->_Status));
958 fprintf(stderr, " Attachments:\n");
959
960 for (unsigned i = 0; i < BUFFER_COUNT; i++) {
961 const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
962 if (att->Type == GL_TEXTURE) {
963 const struct gl_texture_image *texImage = att->Renderbuffer->TexImage;
964 fprintf(stderr,
965 " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
966 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
967 att->Zoffset, att->Complete);
968 fprintf(stderr, " Size: %u x %u x %u Format %s\n",
969 texImage->Width, texImage->Height, texImage->Depth,
970 _mesa_get_format_name(texImage->TexFormat));
971 }
972 else if (att->Type == GL_RENDERBUFFER) {
973 fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n",
974 i, att->Renderbuffer->Name, att->Complete);
975 fprintf(stderr, " Size: %u x %u Format %s\n",
976 att->Renderbuffer->Width, att->Renderbuffer->Height,
977 _mesa_get_format_name(att->Renderbuffer->Format));
978 }
979 else {
980 fprintf(stderr, " %2d: none\n", i);
981 }
982 }
983 }
984
985 bool
986 _mesa_is_front_buffer_reading(const struct gl_framebuffer *fb)
987 {
988 if (!fb || _mesa_is_user_fbo(fb))
989 return false;
990
991 return fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT;
992 }
993
994 bool
995 _mesa_is_front_buffer_drawing(const struct gl_framebuffer *fb)
996 {
997 if (!fb || _mesa_is_user_fbo(fb))
998 return false;
999
1000 return (fb->_NumColorDrawBuffers >= 1 &&
1001 fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT);
1002 }
1003
1004 static inline GLuint
1005 _mesa_geometric_nonvalidated_samples(const struct gl_framebuffer *buffer)
1006 {
1007 return buffer->_HasAttachments ?
1008 buffer->Visual.samples :
1009 buffer->DefaultGeometry.NumSamples;
1010 }
1011
1012 bool
1013 _mesa_is_multisample_enabled(const struct gl_context *ctx)
1014 {
1015 /* The sample count may not be validated by the driver, but when it is set,
1016 * we know that is in a valid range and no driver should ever validate a
1017 * multisampled framebuffer to non-multisampled and vice-versa.
1018 */
1019 return ctx->Multisample.Enabled &&
1020 ctx->DrawBuffer &&
1021 _mesa_geometric_nonvalidated_samples(ctx->DrawBuffer) >= 1;
1022 }
1023
1024 /**
1025 * Is alpha testing enabled and applicable to the currently bound
1026 * framebuffer?
1027 */
1028 bool
1029 _mesa_is_alpha_test_enabled(const struct gl_context *ctx)
1030 {
1031 bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
1032 return (ctx->Color.AlphaEnabled && !buffer0_is_integer);
1033 }
1034
1035 /**
1036 * Is alpha to coverage enabled and applicable to the currently bound
1037 * framebuffer?
1038 */
1039 bool
1040 _mesa_is_alpha_to_coverage_enabled(const struct gl_context *ctx)
1041 {
1042 bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
1043 return (ctx->Multisample.SampleAlphaToCoverage &&
1044 _mesa_is_multisample_enabled(ctx) &&
1045 !buffer0_is_integer);
1046 }