2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
29 #include "debug_output.h"
33 #include "extensions.h"
37 #include "spirv_extensions.h"
39 #include "texcompress.h"
41 #include "framebuffer.h"
42 #include "samplerobj.h"
46 /* This is a table driven implemetation of the glGet*v() functions.
47 * The basic idea is that most getters just look up an int somewhere
48 * in struct gl_context and then convert it to a bool or float according to
49 * which of glGetIntegerv() glGetBooleanv() etc is being called.
50 * Instead of generating code to do this, we can just record the enum
51 * value and the offset into struct gl_context in an array of structs. Then
52 * in glGet*(), we lookup the struct for the enum in question, and use
53 * the offset to get the int we need.
55 * Sometimes we need to look up a float, a boolean, a bit in a
56 * bitfield, a matrix or other types instead, so we need to track the
57 * type of the value in struct gl_context. And sometimes the value isn't in
58 * struct gl_context but in the drawbuffer, the array object, current texture
59 * unit, or maybe it's a computed value. So we need to also track
60 * where or how to find the value. Finally, we sometimes need to
61 * check that one of a number of extensions are enabled, the GL
62 * version or flush or call _mesa_update_state(). This is done by
63 * attaching optional extra information to the value description
64 * struct, it's sort of like an array of opcodes that describe extra
67 * Putting all this together we end up with struct value_desc below,
68 * and with a couple of macros to help, the table of struct value_desc
69 * is about as concise as the specification in the old python script.
72 static inline GLboolean
73 FLOAT_TO_BOOLEAN(GLfloat X
)
75 return ( (X
) ? GL_TRUE
: GL_FALSE
);
79 FLOAT_TO_FIXED(GLfloat F
)
81 return ( ((F
) * 65536.0f
> INT_MAX
) ? INT_MAX
:
82 ((F
) * 65536.0f
< INT_MIN
) ? INT_MIN
:
83 (GLint
) ((F
) * 65536.0f
) );
86 static inline GLboolean
87 INT_TO_BOOLEAN(GLint I
)
89 return ( (I
) ? GL_TRUE
: GL_FALSE
);
95 return (((I
) > SHRT_MAX
) ? INT_MAX
:
96 ((I
) < SHRT_MIN
) ? INT_MIN
:
97 (GLint
) ((I
) * 65536) );
101 static inline GLboolean
102 INT64_TO_BOOLEAN(GLint64 I
)
104 return ( (I
) ? GL_TRUE
: GL_FALSE
);
108 INT64_TO_INT(GLint64 I
)
110 return ( (GLint
)((I
> INT_MAX
) ? INT_MAX
: ((I
< INT_MIN
) ? INT_MIN
: (I
))) );
114 BOOLEAN_TO_INT(GLboolean B
)
116 return ( (GLint
) (B
) );
119 static inline GLfloat
120 BOOLEAN_TO_FLOAT(GLboolean B
)
122 return ( (B
) ? 1.0F
: 0.0F
);
125 static inline GLfixed
126 BOOLEAN_TO_FIXED(GLboolean B
)
128 return ( (GLint
) ((B
) ? 1 : 0) << 16 );
173 enum value_location
{
195 EXTRA_NEW_FRAG_CLAMP
,
196 EXTRA_VALID_DRAW_BUFFER
,
197 EXTRA_VALID_TEXTURE_UNIT
,
198 EXTRA_VALID_CLIP_DISTANCE
,
202 EXTRA_EXT_ATOMICS_GS
,
203 EXTRA_EXT_SHADER_IMAGE_GS
,
204 EXTRA_EXT_ATOMICS_TESS
,
205 EXTRA_EXT_SHADER_IMAGE_TESS
,
207 EXTRA_EXT_FB_NO_ATTACH_GS
,
209 EXTRA_EXT_PROVOKING_VERTEX_32
,
212 #define NO_EXTRA NULL
217 GLubyte location
; /**< enum value_location */
218 GLubyte type
; /**< enum value_type */
225 GLfloat value_float_4
[4];
226 GLdouble value_double_2
[2];
227 GLmatrix
*value_matrix
;
229 GLint value_int_4
[4];
236 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
240 GLboolean value_bool
;
243 #define BUFFER_FIELD(field, type) \
244 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
245 #define CONTEXT_FIELD(field, type) \
246 LOC_CONTEXT, type, offsetof(struct gl_context, field)
247 #define ARRAY_FIELD(field, type) \
248 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
249 #undef CONST /* already defined through windows.h */
250 #define CONST(value) \
251 LOC_CONTEXT, TYPE_CONST, value
253 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
254 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
255 #define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
256 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
258 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
259 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
260 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
261 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
262 #define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
263 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
264 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
265 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
266 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
267 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
268 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
269 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
270 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
271 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
272 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
273 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
274 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
275 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
276 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
277 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
278 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
279 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
280 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
282 /* Vertex array fields */
283 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
284 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
285 #define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
286 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
287 #define ARRAY_UBYTE(field) ARRAY_FIELD(field, TYPE_UBYTE)
288 #define ARRAY_SHORT(field) ARRAY_FIELD(field, TYPE_SHORT)
291 offsetof(struct gl_extensions, f)
293 #define EXTRA_EXT(e) \
294 static const int extra_##e[] = { \
298 #define EXTRA_EXT2(e1, e2) \
299 static const int extra_##e1##_##e2[] = { \
300 EXT(e1), EXT(e2), EXTRA_END \
303 /* The 'extra' mechanism is a way to specify extra checks (such as
304 * extensions or specific gl versions) or actions (flush current, new
305 * buffers) that we need to do before looking up an enum. We need to
306 * declare them all up front so we can refer to them in the value_desc
309 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
310 * versions, listing multiple ones in an array means an error will be thrown
311 * only if none of them are available. If you need to check for "AND"
312 * behavior, you would need to make a custom EXTRA_ enum.
315 static const int extra_new_buffers
[] = {
320 static const int extra_new_frag_clamp
[] = {
321 EXTRA_NEW_FRAG_CLAMP
,
325 static const int extra_valid_draw_buffer
[] = {
326 EXTRA_VALID_DRAW_BUFFER
,
330 static const int extra_valid_texture_unit
[] = {
331 EXTRA_VALID_TEXTURE_UNIT
,
335 static const int extra_valid_clip_distance
[] = {
336 EXTRA_VALID_CLIP_DISTANCE
,
340 static const int extra_flush_current_valid_texture_unit
[] = {
342 EXTRA_VALID_TEXTURE_UNIT
,
346 static const int extra_flush_current
[] = {
351 static const int extra_EXT_texture_integer_and_new_buffers
[] = {
352 EXT(EXT_texture_integer
),
357 static const int extra_GLSL_130_es3_gpushader4
[] = {
360 EXT(EXT_gpu_shader4
),
364 static const int extra_texture_buffer_object
[] = {
365 EXT(ARB_texture_buffer_object
),
369 static const int extra_ARB_transform_feedback2_api_es3
[] = {
370 EXT(ARB_transform_feedback2
),
375 static const int extra_ARB_uniform_buffer_object_and_geometry_shader
[] = {
380 static const int extra_ARB_ES2_compatibility_api_es2
[] = {
381 EXT(ARB_ES2_compatibility
),
386 static const int extra_ARB_ES3_compatibility_api_es3
[] = {
387 EXT(ARB_ES3_compatibility
),
392 static const int extra_EXT_framebuffer_sRGB_and_new_buffers
[] = {
393 EXT(EXT_framebuffer_sRGB
),
398 static const int extra_EXT_packed_float
[] = {
399 EXT(EXT_packed_float
),
404 static const int extra_EXT_texture_array_es3
[] = {
405 EXT(EXT_texture_array
),
410 static const int extra_ARB_shader_atomic_counters_and_geometry_shader
[] = {
411 EXTRA_EXT_ATOMICS_GS
,
415 static const int extra_ARB_shader_image_load_store_and_geometry_shader
[] = {
416 EXTRA_EXT_SHADER_IMAGE_GS
,
420 static const int extra_ARB_shader_atomic_counters_and_tessellation
[] = {
421 EXTRA_EXT_ATOMICS_TESS
,
425 static const int extra_ARB_shader_image_load_store_and_tessellation
[] = {
426 EXTRA_EXT_SHADER_IMAGE_TESS
,
430 /* HACK: remove when ARB_compute_shader is actually supported */
431 static const int extra_ARB_compute_shader_es31
[] = {
432 EXT(ARB_compute_shader
),
437 static const int extra_ARB_shader_storage_buffer_object_es31
[] = {
438 EXT(ARB_shader_storage_buffer_object
),
443 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader
[] = {
448 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31
[] = {
449 EXT(ARB_shader_image_load_store
),
450 EXT(ARB_shader_storage_buffer_object
),
455 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader
[] = {
456 EXTRA_EXT_FB_NO_ATTACH_GS
,
460 static const int extra_ARB_viewport_array_or_oes_geometry_shader
[] = {
461 EXT(ARB_viewport_array
),
466 static const int extra_ARB_viewport_array_or_oes_viewport_array
[] = {
467 EXT(ARB_viewport_array
),
468 EXT(OES_viewport_array
),
472 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader
[] = {
473 EXT(ARB_gpu_shader5
),
478 static const int extra_ARB_gpu_shader5_or_OES_sample_variables
[] = {
479 EXT(ARB_gpu_shader5
),
480 EXT(OES_sample_variables
),
484 static const int extra_ES32
[] = {
485 EXT(ARB_ES3_2_compatibility
),
490 static const int extra_KHR_robustness_or_GL
[] = {
497 static const int extra_INTEL_conservative_rasterization
[] = {
498 EXT(INTEL_conservative_rasterization
),
502 EXTRA_EXT(ARB_texture_cube_map
);
503 EXTRA_EXT(EXT_texture_array
);
504 EXTRA_EXT(NV_fog_distance
);
505 EXTRA_EXT(EXT_texture_filter_anisotropic
);
506 EXTRA_EXT(NV_point_sprite
);
507 EXTRA_EXT(NV_texture_rectangle
);
508 EXTRA_EXT(EXT_stencil_two_side
);
509 EXTRA_EXT(EXT_depth_bounds_test
);
510 EXTRA_EXT(ARB_depth_clamp
);
511 EXTRA_EXT(AMD_depth_clamp_separate
);
512 EXTRA_EXT(ATI_fragment_shader
);
513 EXTRA_EXT(EXT_provoking_vertex
);
514 EXTRA_EXT(ARB_fragment_shader
);
515 EXTRA_EXT(ARB_fragment_program
);
516 EXTRA_EXT2(ARB_framebuffer_object
, EXT_framebuffer_multisample
);
517 EXTRA_EXT(ARB_seamless_cube_map
);
519 EXTRA_EXT(ARB_vertex_shader
);
520 EXTRA_EXT(EXT_transform_feedback
);
521 EXTRA_EXT(ARB_transform_feedback3
);
522 EXTRA_EXT(EXT_pixel_buffer_object
);
523 EXTRA_EXT(ARB_vertex_program
);
524 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
525 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
526 EXTRA_EXT(ARB_color_buffer_float
);
527 EXTRA_EXT(EXT_framebuffer_sRGB
);
528 EXTRA_EXT(OES_EGL_image_external
);
529 EXTRA_EXT(ARB_blend_func_extended
);
530 EXTRA_EXT(ARB_uniform_buffer_object
);
531 EXTRA_EXT(ARB_timer_query
);
532 EXTRA_EXT2(ARB_texture_cube_map_array
, OES_texture_cube_map_array
);
533 EXTRA_EXT(ARB_texture_buffer_range
);
534 EXTRA_EXT(ARB_texture_multisample
);
535 EXTRA_EXT(ARB_texture_gather
);
536 EXTRA_EXT(ARB_shader_atomic_counters
);
537 EXTRA_EXT(ARB_draw_indirect
);
538 EXTRA_EXT(ARB_shader_image_load_store
);
539 EXTRA_EXT(ARB_query_buffer_object
);
540 EXTRA_EXT2(ARB_transform_feedback3
, ARB_gpu_shader5
);
541 EXTRA_EXT(INTEL_performance_query
);
542 EXTRA_EXT(ARB_explicit_uniform_location
);
543 EXTRA_EXT(ARB_clip_control
);
544 EXTRA_EXT(ARB_polygon_offset_clamp
);
545 EXTRA_EXT(ARB_framebuffer_no_attachments
);
546 EXTRA_EXT(ARB_tessellation_shader
);
547 EXTRA_EXT(ARB_shader_storage_buffer_object
);
548 EXTRA_EXT(ARB_indirect_parameters
);
549 EXTRA_EXT(ATI_meminfo
);
550 EXTRA_EXT(NVX_gpu_memory_info
);
551 EXTRA_EXT(ARB_cull_distance
);
552 EXTRA_EXT(EXT_window_rectangles
);
553 EXTRA_EXT(KHR_blend_equation_advanced_coherent
);
554 EXTRA_EXT(OES_primitive_bounding_box
);
555 EXTRA_EXT(ARB_compute_variable_group_size
);
556 EXTRA_EXT(KHR_robustness
);
557 EXTRA_EXT(ARB_sparse_buffer
);
558 EXTRA_EXT(NV_conservative_raster
);
559 EXTRA_EXT(NV_conservative_raster_dilate
);
560 EXTRA_EXT(NV_conservative_raster_pre_snap_triangles
);
561 EXTRA_EXT(ARB_sample_locations
);
562 EXTRA_EXT(AMD_framebuffer_multisample_advanced
);
563 EXTRA_EXT(ARB_spirv_extensions
);
566 extra_ARB_color_buffer_float_or_glcore
[] = {
567 EXT(ARB_color_buffer_float
),
573 extra_NV_primitive_restart
[] = {
574 EXT(NV_primitive_restart
),
578 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
579 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
580 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
581 static const int extra_version_43
[] = { EXTRA_VERSION_43
, EXTRA_END
};
583 static const int extra_gl30_es3
[] = {
589 static const int extra_gl32_es3
[] = {
595 static const int extra_version_32_OES_geometry_shader
[] = {
601 static const int extra_gl40_ARB_sample_shading
[] = {
603 EXT(ARB_sample_shading
),
608 extra_ARB_vertex_program_api_es2
[] = {
609 EXT(ARB_vertex_program
),
614 /* The ReadBuffer get token is valid under either full GL or under
615 * GLES2 if the NV_read_buffer extension is available. */
617 extra_NV_read_buffer_api_gl
[] = {
623 static const int extra_core_ARB_color_buffer_float_and_new_buffers
[] = {
625 EXT(ARB_color_buffer_float
),
630 static const int extra_EXT_shader_framebuffer_fetch
[] = {
633 EXT(EXT_shader_framebuffer_fetch
),
637 static const int extra_EXT_provoking_vertex_32
[] = {
638 EXTRA_EXT_PROVOKING_VERTEX_32
,
642 static const int extra_EXT_disjoint_timer_query
[] = {
645 EXT(EXT_disjoint_timer_query
),
650 /* This is the big table describing all the enums we accept in
651 * glGet*v(). The table is partitioned into six parts: enums
652 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
653 * between OpenGL and GLES, enums exclusive to GLES, etc for the
654 * remaining combinations. To look up the enums valid in a given API
655 * we will use a hash table specific to that API. These tables are in
656 * turn generated at build time and included through get_hash.h.
659 #include "get_hash.h"
661 /* All we need now is a way to look up the value struct from the enum.
662 * The code generated by gcc for the old generated big switch
663 * statement is a big, balanced, open coded if/else tree, essentially
664 * an unrolled binary search. It would be natural to sort the new
665 * enum table and use bsearch(), but we will use a read-only hash
666 * table instead. bsearch() has a nice guaranteed worst case
667 * performance, but we're also guaranteed to hit that worst case
668 * (log2(n) iterations) for about half the enums. Instead, using an
669 * open addressing hash table, we can find the enum on the first try
670 * for 80% of the enums, 1 collision for 10% and never more than 5
671 * collisions for any enum (typical numbers). And the code is very
672 * simple, even though it feels a little magic. */
675 * Handle irregular enums
677 * Some values don't conform to the "well-known type at context
678 * pointer + offset" pattern, so we have this function to catch all
679 * the corner cases. Typically, it's a computed value or a one-off
680 * pointer to a custom struct or something.
682 * In this case we can't return a pointer to the value, so we'll have
683 * to use the temporary variable 'v' declared back in the calling
684 * glGet*v() function to store the result.
686 * \param ctx the current context
687 * \param d the struct value_desc that describes the enum
688 * \param v pointer to the tmp declared in the calling glGet*v() function
691 find_custom_value(struct gl_context
*ctx
, const struct value_desc
*d
, union value
*v
)
693 struct gl_buffer_object
**buffer_obj
, *buf
;
694 struct gl_array_attributes
*array
;
698 case GL_MAJOR_VERSION
:
699 v
->value_int
= ctx
->Version
/ 10;
701 case GL_MINOR_VERSION
:
702 v
->value_int
= ctx
->Version
% 10;
708 case GL_TEXTURE_CUBE_MAP
:
709 case GL_TEXTURE_RECTANGLE_NV
:
710 case GL_TEXTURE_EXTERNAL_OES
:
711 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
714 case GL_LINE_STIPPLE_PATTERN
:
715 /* This is the only GLushort, special case it here by promoting
716 * to an int rather than introducing a new type. */
717 v
->value_int
= ctx
->Line
.StipplePattern
;
720 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
721 unit
= ctx
->Texture
.CurrentUnit
;
722 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
723 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
724 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
725 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
728 case GL_CURRENT_TEXTURE_COORDS
:
729 unit
= ctx
->Texture
.CurrentUnit
;
730 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
731 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
732 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
733 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
736 case GL_COLOR_WRITEMASK
:
737 v
->value_int_4
[0] = GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, 0, 0);
738 v
->value_int_4
[1] = GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, 0, 1);
739 v
->value_int_4
[2] = GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, 0, 2);
740 v
->value_int_4
[3] = GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, 0, 3);
744 v
->value_bool
= ctx
->Transform
.DepthClampNear
|| ctx
->Transform
.DepthClampFar
;
748 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0F
;
752 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
755 case GL_MAP2_GRID_DOMAIN
:
756 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
757 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
758 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
759 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
762 case GL_TEXTURE_STACK_DEPTH
:
763 unit
= ctx
->Texture
.CurrentUnit
;
764 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
766 case GL_TEXTURE_MATRIX
:
767 unit
= ctx
->Texture
.CurrentUnit
;
768 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
771 case GL_VERTEX_ARRAY
:
772 v
->value_bool
= !!(ctx
->Array
.VAO
->Enabled
& VERT_BIT_POS
);
774 case GL_NORMAL_ARRAY
:
775 v
->value_bool
= !!(ctx
->Array
.VAO
->Enabled
& VERT_BIT_NORMAL
);
778 v
->value_bool
= !!(ctx
->Array
.VAO
->Enabled
& VERT_BIT_COLOR0
);
780 case GL_TEXTURE_COORD_ARRAY
:
781 v
->value_bool
= !!(ctx
->Array
.VAO
->Enabled
& VERT_BIT_TEX(ctx
->Array
.ActiveTexture
));
784 v
->value_bool
= !!(ctx
->Array
.VAO
->Enabled
& VERT_BIT_COLOR_INDEX
);
786 case GL_EDGE_FLAG_ARRAY
:
787 v
->value_bool
= !!(ctx
->Array
.VAO
->Enabled
& VERT_BIT_EDGEFLAG
);
789 case GL_SECONDARY_COLOR_ARRAY
:
790 v
->value_bool
= !!(ctx
->Array
.VAO
->Enabled
& VERT_BIT_COLOR1
);
792 case GL_FOG_COORDINATE_ARRAY
:
793 v
->value_bool
= !!(ctx
->Array
.VAO
->Enabled
& VERT_BIT_FOG
);
795 case GL_POINT_SIZE_ARRAY_OES
:
796 v
->value_bool
= !!(ctx
->Array
.VAO
->Enabled
& VERT_BIT_POINT_SIZE
);
799 case GL_TEXTURE_COORD_ARRAY_TYPE
:
800 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
801 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)];
802 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
805 case GL_TEXTURE_COORD_ARRAY_SIZE
:
806 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)];
807 v
->value_int
= array
->Format
.Size
;
810 case GL_VERTEX_ARRAY_SIZE
:
811 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_POS
];
812 v
->value_int
= array
->Format
.Size
;
815 case GL_ACTIVE_TEXTURE_ARB
:
816 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
818 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
819 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
822 case GL_MODELVIEW_STACK_DEPTH
:
823 case GL_PROJECTION_STACK_DEPTH
:
824 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
827 case GL_MAX_TEXTURE_SIZE
:
828 case GL_MAX_3D_TEXTURE_SIZE
:
829 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
830 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
831 v
->value_int
= 1 << (*p
- 1);
835 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[0].X
;
836 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[0].Y
;
837 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[0].Width
;
838 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[0].Height
;
841 case GL_SCISSOR_TEST
:
842 v
->value_bool
= ctx
->Scissor
.EnableFlags
& 1;
847 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
850 if (!ctx
->CompileFlag
)
852 else if (ctx
->ExecuteFlag
)
853 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
855 v
->value_enum
= GL_COMPILE
;
859 v
->value_float_4
[0] = ctx
->ViewportArray
[0].X
;
860 v
->value_float_4
[1] = ctx
->ViewportArray
[0].Y
;
861 v
->value_float_4
[2] = ctx
->ViewportArray
[0].Width
;
862 v
->value_float_4
[3] = ctx
->ViewportArray
[0].Height
;
866 v
->value_double_2
[0] = ctx
->ViewportArray
[0].Near
;
867 v
->value_double_2
[1] = ctx
->ViewportArray
[0].Far
;
870 case GL_ACTIVE_STENCIL_FACE_EXT
:
871 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
874 case GL_STENCIL_FAIL
:
875 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
877 case GL_STENCIL_FUNC
:
878 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
880 case GL_STENCIL_PASS_DEPTH_FAIL
:
881 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
883 case GL_STENCIL_PASS_DEPTH_PASS
:
884 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
887 v
->value_int
= _mesa_get_stencil_ref(ctx
, ctx
->Stencil
.ActiveFace
);
889 case GL_STENCIL_BACK_REF
:
890 v
->value_int
= _mesa_get_stencil_ref(ctx
, 1);
892 case GL_STENCIL_VALUE_MASK
:
893 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
895 case GL_STENCIL_WRITEMASK
:
896 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
899 case GL_NUM_EXTENSIONS
:
900 v
->value_int
= _mesa_get_extension_count(ctx
);
903 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
904 v
->value_int
= _mesa_get_color_read_type(ctx
, NULL
, "glGetIntegerv");
906 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
907 v
->value_int
= _mesa_get_color_read_format(ctx
, NULL
, "glGetIntegerv");
910 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
911 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
913 case GL_CURRENT_MATRIX_ARB
:
914 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
915 v
->value_matrix
= ctx
->CurrentStack
->Top
;
918 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
919 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
);
921 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
923 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
);
924 assert(v
->value_int_n
.n
<= (int) ARRAY_SIZE(v
->value_int_n
.ints
));
927 case GL_MAX_VARYING_FLOATS_ARB
:
928 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
931 /* Various object names */
933 case GL_TEXTURE_BINDING_1D
:
934 case GL_TEXTURE_BINDING_2D
:
935 case GL_TEXTURE_BINDING_3D
:
936 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
937 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
938 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
939 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
940 case GL_TEXTURE_BINDING_EXTERNAL_OES
:
941 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
942 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
943 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
944 unit
= ctx
->Texture
.CurrentUnit
;
946 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
949 /* GL_EXT_external_objects */
950 case GL_NUM_DEVICE_UUIDS_EXT
:
953 case GL_DRIVER_UUID_EXT
:
954 _mesa_get_driver_uuid(ctx
, v
->value_int_4
);
956 case GL_DEVICE_UUID_EXT
:
957 _mesa_get_device_uuid(ctx
, v
->value_int_4
);
960 /* GL_EXT_packed_float */
961 case GL_RGBA_SIGNED_COMPONENTS_EXT
:
963 /* Note: we only check the 0th color attachment. */
964 const struct gl_renderbuffer
*rb
=
965 ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
966 if (rb
&& _mesa_is_format_signed(rb
->Format
)) {
967 /* Issue 17 of GL_EXT_packed_float: If a component (such as
968 * alpha) has zero bits, the component should not be considered
969 * signed and so the bit for the respective component should be
973 _mesa_get_format_bits(rb
->Format
, GL_RED_BITS
);
975 _mesa_get_format_bits(rb
->Format
, GL_GREEN_BITS
);
977 _mesa_get_format_bits(rb
->Format
, GL_BLUE_BITS
);
979 _mesa_get_format_bits(rb
->Format
, GL_ALPHA_BITS
);
981 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_LUMINANCE_SIZE
);
983 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_INTENSITY_SIZE
);
985 v
->value_int_4
[0] = r_bits
+ l_bits
+ i_bits
> 0;
986 v
->value_int_4
[1] = g_bits
+ l_bits
+ i_bits
> 0;
987 v
->value_int_4
[2] = b_bits
+ l_bits
+ i_bits
> 0;
988 v
->value_int_4
[3] = a_bits
+ i_bits
> 0;
994 v
->value_int_4
[3] = 0;
999 /* GL_ARB_vertex_buffer_object */
1000 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1001 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1002 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1003 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1004 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1005 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1006 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1007 buffer_obj
= (struct gl_buffer_object
**)
1008 ((char *) ctx
->Array
.VAO
+ d
->offset
);
1009 v
->value_int
= (*buffer_obj
) ? (*buffer_obj
)->Name
: 0;
1011 case GL_ARRAY_BUFFER_BINDING_ARB
:
1012 buf
= ctx
->Array
.ArrayBufferObj
;
1013 v
->value_int
= buf
? buf
->Name
: 0;
1015 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1016 buf
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)].BufferObj
;
1017 v
->value_int
= buf
? buf
->Name
: 0;
1019 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1020 buf
= ctx
->Array
.VAO
->IndexBufferObj
;
1021 v
->value_int
= buf
? buf
->Name
: 0;
1024 /* ARB_vertex_array_bgra */
1025 case GL_COLOR_ARRAY_SIZE
:
1026 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR0
];
1027 v
->value_int
= array
->Format
.Format
== GL_BGRA
? GL_BGRA
: array
->Format
.Size
;
1029 case GL_SECONDARY_COLOR_ARRAY_SIZE
:
1030 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR1
];
1031 v
->value_int
= array
->Format
.Format
== GL_BGRA
? GL_BGRA
: array
->Format
.Size
;
1034 /* ARB_copy_buffer */
1035 case GL_COPY_READ_BUFFER
:
1036 v
->value_int
= ctx
->CopyReadBuffer
? ctx
->CopyReadBuffer
->Name
: 0;
1038 case GL_COPY_WRITE_BUFFER
:
1039 v
->value_int
= ctx
->CopyWriteBuffer
? ctx
->CopyWriteBuffer
->Name
: 0;
1042 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1043 v
->value_int
= ctx
->Pack
.BufferObj
? ctx
->Pack
.BufferObj
->Name
: 0;
1045 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1046 v
->value_int
= ctx
->Unpack
.BufferObj
? ctx
->Unpack
.BufferObj
->Name
: 0;
1048 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
1049 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
?
1050 ctx
->TransformFeedback
.CurrentBuffer
->Name
: 0;
1052 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
1053 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
1055 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
1056 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
1058 case GL_TRANSFORM_FEEDBACK_BINDING
:
1059 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
1061 case GL_CURRENT_PROGRAM
:
1062 /* The Changelog of the ARB_separate_shader_objects spec says:
1064 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
1065 * CURRENT_PROGRAM. In the EXT extension, this
1066 * token was aliased to ACTIVE_PROGRAM_EXT, and
1067 * was used to indicate the last program set by
1068 * either ActiveProgramEXT or UseProgram. In
1069 * the ARB extension, the SSO active programs
1070 * are now program pipeline object state and
1071 * CURRENT_PROGRAM should still be used to query
1072 * the last program set by UseProgram (bug 7822).
1075 ctx
->Shader
.ActiveProgram
? ctx
->Shader
.ActiveProgram
->Name
: 0;
1077 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
1078 v
->value_int
= ctx
->ReadBuffer
->Name
;
1080 case GL_RENDERBUFFER_BINDING_EXT
:
1082 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
1084 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
1085 buf
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_POINT_SIZE
].BufferObj
;
1086 v
->value_int
= buf
? buf
->Name
: 0;
1090 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
1091 COPY_4FV(v
->value_float_4
, ctx
->Fog
.Color
);
1093 COPY_4FV(v
->value_float_4
, ctx
->Fog
.ColorUnclamped
);
1095 case GL_COLOR_CLEAR_VALUE
:
1096 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
)) {
1097 v
->value_float_4
[0] = CLAMP(ctx
->Color
.ClearColor
.f
[0], 0.0F
, 1.0F
);
1098 v
->value_float_4
[1] = CLAMP(ctx
->Color
.ClearColor
.f
[1], 0.0F
, 1.0F
);
1099 v
->value_float_4
[2] = CLAMP(ctx
->Color
.ClearColor
.f
[2], 0.0F
, 1.0F
);
1100 v
->value_float_4
[3] = CLAMP(ctx
->Color
.ClearColor
.f
[3], 0.0F
, 1.0F
);
1102 COPY_4FV(v
->value_float_4
, ctx
->Color
.ClearColor
.f
);
1104 case GL_BLEND_COLOR_EXT
:
1105 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
1106 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColor
);
1108 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColorUnclamped
);
1110 case GL_ALPHA_TEST_REF
:
1111 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
1112 v
->value_float
= ctx
->Color
.AlphaRef
;
1114 v
->value_float
= ctx
->Color
.AlphaRefUnclamped
;
1116 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
1117 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
/ 4;
1120 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
1121 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
/ 4;
1124 /* GL_ARB_texture_buffer_object */
1125 case GL_TEXTURE_BUFFER_ARB
:
1126 v
->value_int
= ctx
->Texture
.BufferObject
? ctx
->Texture
.BufferObject
->Name
: 0;
1128 case GL_TEXTURE_BINDING_BUFFER_ARB
:
1129 unit
= ctx
->Texture
.CurrentUnit
;
1131 ctx
->Texture
.Unit
[unit
].CurrentTex
[TEXTURE_BUFFER_INDEX
]->Name
;
1133 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
:
1135 struct gl_buffer_object
*buf
=
1136 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1137 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObject
;
1138 v
->value_int
= buf
? buf
->Name
: 0;
1141 case GL_TEXTURE_BUFFER_FORMAT_ARB
:
1142 v
->value_int
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1143 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObjectFormat
;
1146 /* GL_ARB_sampler_objects */
1147 case GL_SAMPLER_BINDING
:
1149 struct gl_sampler_object
*samp
=
1150 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Sampler
;
1151 v
->value_int
= samp
? samp
->Name
: 0;
1154 /* GL_ARB_uniform_buffer_object */
1155 case GL_UNIFORM_BUFFER_BINDING
:
1156 v
->value_int
= ctx
->UniformBuffer
? ctx
->UniformBuffer
->Name
: 0;
1158 /* GL_ARB_shader_storage_buffer_object */
1159 case GL_SHADER_STORAGE_BUFFER_BINDING
:
1160 v
->value_int
= ctx
->ShaderStorageBuffer
? ctx
->ShaderStorageBuffer
->Name
: 0;
1162 /* GL_ARB_query_buffer_object */
1163 case GL_QUERY_BUFFER_BINDING
:
1164 v
->value_int
= ctx
->QueryBuffer
? ctx
->QueryBuffer
->Name
: 0;
1166 /* GL_ARB_timer_query */
1168 if (ctx
->Driver
.GetTimestamp
) {
1169 v
->value_int64
= ctx
->Driver
.GetTimestamp(ctx
);
1172 _mesa_problem(ctx
, "driver doesn't implement GetTimestamp");
1176 case GL_DEBUG_OUTPUT
:
1177 case GL_DEBUG_OUTPUT_SYNCHRONOUS
:
1178 case GL_DEBUG_LOGGED_MESSAGES
:
1179 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
:
1180 case GL_DEBUG_GROUP_STACK_DEPTH
:
1181 v
->value_int
= _mesa_get_debug_state_int(ctx
, d
->pname
);
1183 /* GL_ARB_shader_atomic_counters */
1184 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
1185 v
->value_int
= ctx
->AtomicBuffer
? ctx
->AtomicBuffer
->Name
: 0;
1188 case GL_NUM_SHADING_LANGUAGE_VERSIONS
:
1189 v
->value_int
= _mesa_get_shading_language_version(ctx
, -1, NULL
);
1191 /* GL_ARB_draw_indirect */
1192 case GL_DRAW_INDIRECT_BUFFER_BINDING
:
1193 v
->value_int
= ctx
->DrawIndirectBuffer
? ctx
->DrawIndirectBuffer
->Name
: 0;
1195 /* GL_ARB_indirect_parameters */
1196 case GL_PARAMETER_BUFFER_BINDING_ARB
:
1197 v
->value_int
= ctx
->ParameterBuffer
? ctx
->ParameterBuffer
->Name
: 0;
1199 /* GL_ARB_separate_shader_objects */
1200 case GL_PROGRAM_PIPELINE_BINDING
:
1201 if (ctx
->Pipeline
.Current
) {
1202 v
->value_int
= ctx
->Pipeline
.Current
->Name
;
1207 /* GL_ARB_compute_shader */
1208 case GL_DISPATCH_INDIRECT_BUFFER_BINDING
:
1209 v
->value_int
= ctx
->DispatchIndirectBuffer
?
1210 ctx
->DispatchIndirectBuffer
->Name
: 0;
1212 /* GL_ARB_multisample */
1214 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
);
1216 case GL_SAMPLE_BUFFERS
:
1217 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
) > 0;
1219 /* GL_EXT_textrue_integer */
1220 case GL_RGBA_INTEGER_MODE_EXT
:
1221 v
->value_int
= (ctx
->DrawBuffer
->_IntegerBuffers
!= 0);
1223 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1224 case GL_VBO_FREE_MEMORY_ATI
:
1225 case GL_TEXTURE_FREE_MEMORY_ATI
:
1226 case GL_RENDERBUFFER_FREE_MEMORY_ATI
:
1227 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
:
1228 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
:
1229 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
:
1230 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
:
1231 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
:
1233 struct gl_memory_info info
;
1235 ctx
->Driver
.QueryMemoryInfo(ctx
, &info
);
1237 if (d
->pname
== GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
)
1238 v
->value_int
= info
.total_device_memory
;
1239 else if (d
->pname
== GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
)
1240 v
->value_int
= info
.total_device_memory
+
1241 info
.total_staging_memory
;
1242 else if (d
->pname
== GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
)
1243 v
->value_int
= info
.avail_device_memory
;
1244 else if (d
->pname
== GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
)
1245 v
->value_int
= info
.nr_device_memory_evictions
;
1246 else if (d
->pname
== GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
)
1247 v
->value_int
= info
.device_memory_evicted
;
1249 /* ATI free memory enums.
1251 * Since the GPU memory is (usually) page-table based, every two
1252 * consecutive elements are equal. From the GL_ATI_meminfo
1255 * "param[0] - total memory free in the pool
1256 * param[1] - largest available free block in the pool
1257 * param[2] - total auxiliary memory free
1258 * param[3] - largest auxiliary free block"
1260 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1261 * the same numbers here.
1263 v
->value_int_4
[0] = info
.avail_device_memory
;
1264 v
->value_int_4
[1] = info
.avail_device_memory
;
1265 v
->value_int_4
[2] = info
.avail_staging_memory
;
1266 v
->value_int_4
[3] = info
.avail_staging_memory
;
1271 /* GL_ARB_get_program_binary */
1272 case GL_PROGRAM_BINARY_FORMATS
:
1273 assert(ctx
->Const
.NumProgramBinaryFormats
<= 1);
1274 v
->value_int_n
.n
= MIN2(ctx
->Const
.NumProgramBinaryFormats
, 1);
1275 if (ctx
->Const
.NumProgramBinaryFormats
> 0) {
1276 v
->value_int_n
.ints
[0] = GL_PROGRAM_BINARY_FORMAT_MESA
;
1279 /* ARB_spirv_extensions */
1280 case GL_NUM_SPIR_V_EXTENSIONS
:
1281 v
->value_int
= _mesa_get_spirv_extension_count(ctx
);
1283 /* GL_EXT_disjoint_timer_query */
1284 case GL_GPU_DISJOINT_EXT
:
1286 simple_mtx_lock(&ctx
->Shared
->Mutex
);
1287 v
->value_int
= ctx
->Shared
->DisjointOperation
;
1288 /* Reset state as expected by the spec. */
1289 ctx
->Shared
->DisjointOperation
= false;
1290 simple_mtx_unlock(&ctx
->Shared
->Mutex
);
1293 /* GL_ARB_sample_locations */
1294 case GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB
:
1295 case GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB
:
1296 case GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB
:
1298 GLuint bits
, width
, height
;
1300 if (ctx
->NewState
& _NEW_BUFFERS
)
1301 _mesa_update_state(ctx
);
1303 if (ctx
->DrawBuffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE
) {
1308 ctx
->Driver
.GetProgrammableSampleCaps(ctx
, ctx
->DrawBuffer
,
1309 &bits
, &width
, &height
);
1311 if (d
->pname
== GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB
)
1312 v
->value_uint
= width
;
1313 else if (d
->pname
== GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB
)
1314 v
->value_uint
= height
;
1316 v
->value_uint
= bits
;
1319 case GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB
:
1320 v
->value_uint
= MAX_SAMPLE_LOCATION_TABLE_SIZE
;
1323 /* GL_AMD_framebuffer_multisample_advanced */
1324 case GL_SUPPORTED_MULTISAMPLE_MODES_AMD
:
1325 v
->value_int_n
.n
= ctx
->Const
.NumSupportedMultisampleModes
* 3;
1326 memcpy(v
->value_int_n
.ints
, ctx
->Const
.SupportedMultisampleModes
,
1327 v
->value_int_n
.n
* sizeof(GLint
));
1333 * Check extra constraints on a struct value_desc descriptor
1335 * If a struct value_desc has a non-NULL extra pointer, it means that
1336 * there are a number of extra constraints to check or actions to
1337 * perform. The extras is just an integer array where each integer
1338 * encode different constraints or actions.
1340 * \param ctx current context
1341 * \param func name of calling glGet*v() function for error reporting
1342 * \param d the struct value_desc that has the extra constraints
1344 * \return GL_FALSE if all of the constraints were not satisfied,
1345 * otherwise GL_TRUE.
1348 check_extra(struct gl_context
*ctx
, const char *func
, const struct value_desc
*d
)
1350 const GLuint version
= ctx
->Version
;
1351 GLboolean api_check
= GL_FALSE
;
1352 GLboolean api_found
= GL_FALSE
;
1355 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++) {
1357 case EXTRA_VERSION_30
:
1358 api_check
= GL_TRUE
;
1360 api_found
= GL_TRUE
;
1362 case EXTRA_VERSION_31
:
1363 api_check
= GL_TRUE
;
1365 api_found
= GL_TRUE
;
1367 case EXTRA_VERSION_32
:
1368 api_check
= GL_TRUE
;
1370 api_found
= GL_TRUE
;
1372 case EXTRA_VERSION_40
:
1373 api_check
= GL_TRUE
;
1375 api_found
= GL_TRUE
;
1377 case EXTRA_VERSION_43
:
1378 api_check
= GL_TRUE
;
1379 if (_mesa_is_desktop_gl(ctx
) && version
>= 43)
1380 api_found
= GL_TRUE
;
1382 case EXTRA_NEW_FRAG_CLAMP
:
1383 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_FRAG_CLAMP
))
1384 _mesa_update_state(ctx
);
1387 api_check
= GL_TRUE
;
1388 if (ctx
->API
== API_OPENGLES2
)
1389 api_found
= GL_TRUE
;
1392 api_check
= GL_TRUE
;
1393 if (_mesa_is_gles3(ctx
))
1394 api_found
= GL_TRUE
;
1396 case EXTRA_API_ES31
:
1397 api_check
= GL_TRUE
;
1398 if (_mesa_is_gles31(ctx
))
1399 api_found
= GL_TRUE
;
1401 case EXTRA_API_ES32
:
1402 api_check
= GL_TRUE
;
1403 if (_mesa_is_gles32(ctx
))
1404 api_found
= GL_TRUE
;
1407 api_check
= GL_TRUE
;
1408 if (_mesa_is_desktop_gl(ctx
))
1409 api_found
= GL_TRUE
;
1411 case EXTRA_API_GL_CORE
:
1412 api_check
= GL_TRUE
;
1413 if (ctx
->API
== API_OPENGL_CORE
)
1414 api_found
= GL_TRUE
;
1416 case EXTRA_NEW_BUFFERS
:
1417 if (ctx
->NewState
& _NEW_BUFFERS
)
1418 _mesa_update_state(ctx
);
1420 case EXTRA_FLUSH_CURRENT
:
1421 FLUSH_CURRENT(ctx
, 0);
1423 case EXTRA_VALID_DRAW_BUFFER
:
1424 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1425 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1426 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1430 case EXTRA_VALID_TEXTURE_UNIT
:
1431 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1432 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1433 func
, ctx
->Texture
.CurrentUnit
);
1437 case EXTRA_VALID_CLIP_DISTANCE
:
1438 if (d
->pname
- GL_CLIP_DISTANCE0
>= ctx
->Const
.MaxClipPlanes
) {
1439 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(clip distance %u)",
1440 func
, d
->pname
- GL_CLIP_DISTANCE0
);
1444 case EXTRA_GLSL_130
:
1445 api_check
= GL_TRUE
;
1446 if (ctx
->Const
.GLSLVersion
>= 130)
1447 api_found
= GL_TRUE
;
1449 case EXTRA_EXT_UBO_GS
:
1450 api_check
= GL_TRUE
;
1451 if (ctx
->Extensions
.ARB_uniform_buffer_object
&&
1452 _mesa_has_geometry_shaders(ctx
))
1453 api_found
= GL_TRUE
;
1455 case EXTRA_EXT_ATOMICS_GS
:
1456 api_check
= GL_TRUE
;
1457 if (ctx
->Extensions
.ARB_shader_atomic_counters
&&
1458 _mesa_has_geometry_shaders(ctx
))
1459 api_found
= GL_TRUE
;
1461 case EXTRA_EXT_SHADER_IMAGE_GS
:
1462 api_check
= GL_TRUE
;
1463 if (ctx
->Extensions
.ARB_shader_image_load_store
&&
1464 _mesa_has_geometry_shaders(ctx
))
1465 api_found
= GL_TRUE
;
1467 case EXTRA_EXT_ATOMICS_TESS
:
1468 api_check
= GL_TRUE
;
1469 api_found
= ctx
->Extensions
.ARB_shader_atomic_counters
&&
1470 _mesa_has_tessellation(ctx
);
1472 case EXTRA_EXT_SHADER_IMAGE_TESS
:
1473 api_check
= GL_TRUE
;
1474 api_found
= ctx
->Extensions
.ARB_shader_image_load_store
&&
1475 _mesa_has_tessellation(ctx
);
1477 case EXTRA_EXT_SSBO_GS
:
1478 api_check
= GL_TRUE
;
1479 if (ctx
->Extensions
.ARB_shader_storage_buffer_object
&&
1480 _mesa_has_geometry_shaders(ctx
))
1481 api_found
= GL_TRUE
;
1483 case EXTRA_EXT_FB_NO_ATTACH_GS
:
1484 api_check
= GL_TRUE
;
1485 if (ctx
->Extensions
.ARB_framebuffer_no_attachments
&&
1486 (_mesa_is_desktop_gl(ctx
) ||
1487 _mesa_has_OES_geometry_shader(ctx
)))
1488 api_found
= GL_TRUE
;
1490 case EXTRA_EXT_ES_GS
:
1491 api_check
= GL_TRUE
;
1492 if (_mesa_has_OES_geometry_shader(ctx
))
1493 api_found
= GL_TRUE
;
1495 case EXTRA_EXT_PROVOKING_VERTEX_32
:
1496 api_check
= GL_TRUE
;
1497 if (ctx
->API
== API_OPENGL_COMPAT
|| version
== 32)
1498 api_found
= ctx
->Extensions
.EXT_provoking_vertex
;
1502 default: /* *e is a offset into the extension struct */
1503 api_check
= GL_TRUE
;
1504 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1505 api_found
= GL_TRUE
;
1510 if (api_check
&& !api_found
) {
1511 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1512 _mesa_enum_to_string(d
->pname
));
1519 static const struct value_desc error_value
=
1520 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1523 * Find the struct value_desc corresponding to the enum 'pname'.
1525 * We hash the enum value to get an index into the 'table' array,
1526 * which holds the index in the 'values' array of struct value_desc.
1527 * Once we've found the entry, we do the extra checks, if any, then
1528 * look up the value and return a pointer to it.
1530 * If the value has to be computed (for example, it's the result of a
1531 * function call or we need to add 1 to it), we use the tmp 'v' to
1534 * \param func name of glGet*v() func for error reporting
1535 * \param pname the enum value we're looking up
1536 * \param p is were we return the pointer to the value
1537 * \param v a tmp union value variable in the calling glGet*v() function
1539 * \return the struct value_desc corresponding to the enum or a struct
1540 * value_desc of TYPE_INVALID if not found. This lets the calling
1541 * glGet*v() function jump right into a switch statement and
1542 * handle errors there instead of having to check for NULL.
1544 static const struct value_desc
*
1545 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1547 GET_CURRENT_CONTEXT(ctx
);
1549 const struct value_desc
*d
;
1555 /* We index into the table_set[] list of per-API hash tables using the API's
1556 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1557 * value since it's compatible with GLES2 its entry in table_set[] is at the
1560 STATIC_ASSERT(ARRAY_SIZE(table_set
) == API_OPENGL_LAST
+ 4);
1561 if (ctx
->API
== API_OPENGLES2
) {
1562 if (ctx
->Version
>= 32)
1563 api
= API_OPENGL_LAST
+ 3;
1564 else if (ctx
->Version
>= 31)
1565 api
= API_OPENGL_LAST
+ 2;
1566 else if (ctx
->Version
>= 30)
1567 api
= API_OPENGL_LAST
+ 1;
1569 mask
= ARRAY_SIZE(table(api
)) - 1;
1570 hash
= (pname
* prime_factor
);
1572 int idx
= table(api
)[hash
& mask
];
1574 /* If the enum isn't valid, the hash walk ends with index 0,
1575 * pointing to the first entry of values[] which doesn't hold
1576 * any valid enum. */
1577 if (unlikely(idx
== 0)) {
1578 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1579 _mesa_enum_to_string(pname
));
1580 return &error_value
;
1584 if (likely(d
->pname
== pname
))
1590 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1591 return &error_value
;
1593 switch (d
->location
) {
1595 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1598 *p
= ((char *) ctx
+ d
->offset
);
1601 *p
= ((char *) ctx
->Array
.VAO
+ d
->offset
);
1604 if (ctx
->Texture
.CurrentUnit
< ARRAY_SIZE(ctx
->Texture
.FixedFuncUnit
)) {
1605 unsigned index
= ctx
->Texture
.CurrentUnit
;
1606 *p
= ((char *)&ctx
->Texture
.FixedFuncUnit
[index
] + d
->offset
);
1610 find_custom_value(ctx
, d
, v
);
1618 /* silence warning */
1619 return &error_value
;
1622 static const int transpose
[] = {
1630 get_value_size(enum value_type type
, const union value
*v
)
1638 return sizeof(GLint
);
1641 return sizeof(GLint
) * 2;
1644 return sizeof(GLint
) * 3;
1647 return sizeof(GLint
) * 4;
1649 return sizeof(GLint
) * v
->value_int_n
.n
;
1651 return sizeof(GLint64
);
1654 return sizeof(GLenum16
);
1656 return sizeof(GLenum
);
1658 return sizeof(GLenum
) * 2;
1660 return sizeof(GLboolean
);
1662 return sizeof(GLubyte
);
1664 return sizeof(GLshort
);
1676 return sizeof(GLfloat
);
1679 return sizeof(GLfloat
) * 2;
1682 return sizeof(GLfloat
) * 3;
1685 return sizeof(GLfloat
) * 4;
1687 return sizeof(GLfloat
) * 8;
1689 return sizeof(GLdouble
);
1690 case TYPE_DOUBLEN_2
:
1691 return sizeof(GLdouble
) * 2;
1693 return sizeof (GLfloat
) * 16;
1695 return sizeof (GLfloat
) * 16;
1702 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1704 const struct value_desc
*d
;
1710 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1715 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1719 params
[7] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[7]);
1720 params
[6] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[6]);
1721 params
[5] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[5]);
1722 params
[4] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[4]);
1725 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1728 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1731 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1734 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1737 case TYPE_DOUBLEN_2
:
1738 params
[1] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[1]);
1740 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1745 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1748 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1752 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1756 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1760 params
[0] = INT_TO_BOOLEAN(((GLenum16
*) p
)[0]);
1764 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1765 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1769 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1773 params
[0] = ((GLboolean
*) p
)[0];
1777 params
[0] = INT_TO_BOOLEAN(((GLubyte
*) p
)[0]);
1781 params
[0] = INT_TO_BOOLEAN(((GLshort
*) p
)[0]);
1785 m
= *(GLmatrix
**) p
;
1786 for (i
= 0; i
< 16; i
++)
1787 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1791 m
= *(GLmatrix
**) p
;
1792 for (i
= 0; i
< 16; i
++)
1793 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1804 shift
= d
->type
- TYPE_BIT_0
;
1805 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1811 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1813 const struct value_desc
*d
;
1819 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1824 params
[0] = (GLfloat
) d
->offset
;
1828 params
[7] = ((GLfloat
*) p
)[7];
1829 params
[6] = ((GLfloat
*) p
)[6];
1830 params
[5] = ((GLfloat
*) p
)[5];
1831 params
[4] = ((GLfloat
*) p
)[4];
1834 params
[3] = ((GLfloat
*) p
)[3];
1837 params
[2] = ((GLfloat
*) p
)[2];
1840 params
[1] = ((GLfloat
*) p
)[1];
1843 params
[0] = ((GLfloat
*) p
)[0];
1846 case TYPE_DOUBLEN_2
:
1847 params
[1] = (GLfloat
) (((GLdouble
*) p
)[1]);
1849 params
[0] = (GLfloat
) (((GLdouble
*) p
)[0]);
1853 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1855 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1858 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1861 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1865 params
[0] = (GLfloat
) (((GLenum16
*) p
)[0]);
1869 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1870 params
[i
] = (GLfloat
) v
.value_int_n
.ints
[i
];
1874 params
[3] = (GLfloat
) (((GLuint
*) p
)[3]);
1876 params
[2] = (GLfloat
) (((GLuint
*) p
)[2]);
1878 params
[1] = (GLfloat
) (((GLuint
*) p
)[1]);
1880 params
[0] = (GLfloat
) (((GLuint
*) p
)[0]);
1884 params
[0] = (GLfloat
) (((GLint64
*) p
)[0]);
1888 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1892 params
[0] = (GLfloat
) ((GLubyte
*) p
)[0];
1896 params
[0] = (GLfloat
) ((GLshort
*) p
)[0];
1900 m
= *(GLmatrix
**) p
;
1901 for (i
= 0; i
< 16; i
++)
1902 params
[i
] = m
->m
[i
];
1906 m
= *(GLmatrix
**) p
;
1907 for (i
= 0; i
< 16; i
++)
1908 params
[i
] = m
->m
[transpose
[i
]];
1919 shift
= d
->type
- TYPE_BIT_0
;
1920 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1926 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1928 const struct value_desc
*d
;
1934 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
1939 params
[0] = d
->offset
;
1943 params
[7] = IROUND(((GLfloat
*) p
)[7]);
1944 params
[6] = IROUND(((GLfloat
*) p
)[6]);
1945 params
[5] = IROUND(((GLfloat
*) p
)[5]);
1946 params
[4] = IROUND(((GLfloat
*) p
)[4]);
1948 params
[3] = IROUND(((GLfloat
*) p
)[3]);
1950 params
[2] = IROUND(((GLfloat
*) p
)[2]);
1952 params
[1] = IROUND(((GLfloat
*) p
)[1]);
1954 params
[0] = IROUND(((GLfloat
*) p
)[0]);
1958 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1960 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1962 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1964 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1967 case TYPE_DOUBLEN_2
:
1968 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1970 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1975 params
[3] = ((GLint
*) p
)[3];
1978 params
[2] = ((GLint
*) p
)[2];
1982 params
[1] = ((GLint
*) p
)[1];
1986 params
[0] = ((GLint
*) p
)[0];
1990 params
[0] = ((GLenum16
*) p
)[0];
1994 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1995 params
[i
] = v
.value_int_n
.ints
[i
];
1999 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
2003 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
2007 params
[0] = ((GLubyte
*) p
)[0];
2011 params
[0] = ((GLshort
*) p
)[0];
2015 m
= *(GLmatrix
**) p
;
2016 for (i
= 0; i
< 16; i
++)
2017 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
2021 m
= *(GLmatrix
**) p
;
2022 for (i
= 0; i
< 16; i
++)
2023 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
2034 shift
= d
->type
- TYPE_BIT_0
;
2035 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2041 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
2043 const struct value_desc
*d
;
2049 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
2054 params
[0] = d
->offset
;
2058 params
[7] = IROUND64(((GLfloat
*) p
)[7]);
2059 params
[6] = IROUND64(((GLfloat
*) p
)[6]);
2060 params
[5] = IROUND64(((GLfloat
*) p
)[5]);
2061 params
[4] = IROUND64(((GLfloat
*) p
)[4]);
2063 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
2065 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
2067 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
2069 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
2073 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
2075 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
2077 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
2079 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
2082 case TYPE_DOUBLEN_2
:
2083 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
2085 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
2089 params
[3] = ((GLint
*) p
)[3];
2091 params
[2] = ((GLint
*) p
)[2];
2094 params
[1] = ((GLint
*) p
)[1];
2097 params
[0] = ((GLint
*) p
)[0];
2101 params
[0] = ((GLenum16
*) p
)[0];
2105 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2106 params
[i
] = v
.value_int_n
.ints
[i
];
2110 params
[3] = ((GLuint
*) p
)[3];
2112 params
[2] = ((GLuint
*) p
)[2];
2114 params
[1] = ((GLuint
*) p
)[1];
2116 params
[0] = ((GLuint
*) p
)[0];
2120 params
[0] = ((GLint64
*) p
)[0];
2124 params
[0] = ((GLboolean
*) p
)[0];
2128 m
= *(GLmatrix
**) p
;
2129 for (i
= 0; i
< 16; i
++)
2130 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
2134 m
= *(GLmatrix
**) p
;
2135 for (i
= 0; i
< 16; i
++)
2136 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
2147 shift
= d
->type
- TYPE_BIT_0
;
2148 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2154 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
2156 const struct value_desc
*d
;
2162 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2167 params
[0] = d
->offset
;
2171 params
[7] = ((GLfloat
*) p
)[7];
2172 params
[6] = ((GLfloat
*) p
)[6];
2173 params
[5] = ((GLfloat
*) p
)[5];
2174 params
[4] = ((GLfloat
*) p
)[4];
2177 params
[3] = ((GLfloat
*) p
)[3];
2180 params
[2] = ((GLfloat
*) p
)[2];
2183 params
[1] = ((GLfloat
*) p
)[1];
2186 params
[0] = ((GLfloat
*) p
)[0];
2189 case TYPE_DOUBLEN_2
:
2190 params
[1] = ((GLdouble
*) p
)[1];
2192 params
[0] = ((GLdouble
*) p
)[0];
2196 params
[3] = ((GLint
*) p
)[3];
2198 params
[2] = ((GLint
*) p
)[2];
2201 params
[1] = ((GLint
*) p
)[1];
2204 params
[0] = ((GLint
*) p
)[0];
2208 params
[0] = ((GLenum16
*) p
)[0];
2212 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2213 params
[i
] = v
.value_int_n
.ints
[i
];
2217 params
[3] = ((GLuint
*) p
)[3];
2219 params
[2] = ((GLuint
*) p
)[2];
2221 params
[1] = ((GLuint
*) p
)[1];
2223 params
[0] = ((GLuint
*) p
)[0];
2227 params
[0] = (GLdouble
) (((GLint64
*) p
)[0]);
2231 params
[0] = *(GLboolean
*) p
;
2235 params
[0] = ((GLubyte
*) p
)[0];
2239 params
[0] = ((GLshort
*) p
)[0];
2243 m
= *(GLmatrix
**) p
;
2244 for (i
= 0; i
< 16; i
++)
2245 params
[i
] = m
->m
[i
];
2249 m
= *(GLmatrix
**) p
;
2250 for (i
= 0; i
< 16; i
++)
2251 params
[i
] = m
->m
[transpose
[i
]];
2262 shift
= d
->type
- TYPE_BIT_0
;
2263 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2269 _mesa_GetUnsignedBytevEXT(GLenum pname
, GLubyte
*data
)
2271 const struct value_desc
*d
;
2276 const char *func
= "glGetUnsignedBytevEXT";
2278 GET_CURRENT_CONTEXT(ctx
);
2280 if (!ctx
->Extensions
.EXT_memory_object
) {
2281 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(unsupported)", func
);
2285 d
= find_value(func
, pname
, &p
, &v
);
2286 size
= get_value_size(d
->type
, &v
);
2288 _mesa_problem(ctx
, "invalid value type in GetUnsignedBytevEXT()");
2300 shift
= d
->type
- TYPE_BIT_0
;
2301 data
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2304 memcpy(data
, &d
->offset
, size
);
2307 memcpy(data
, &v
.value_int_n
.ints
, size
);
2333 case TYPE_DOUBLEN_2
:
2336 memcpy(data
, p
, size
);
2339 GLenum e
= *(GLenum16
*)p
;
2340 memcpy(data
, &e
, sizeof(e
));
2344 break; /* nothing - GL error was recorded */
2349 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2350 * into the corresponding Mesa texture target index.
2351 * \return TEXTURE_x_INDEX or -1 if binding is invalid
2354 tex_binding_to_index(const struct gl_context
*ctx
, GLenum binding
)
2357 case GL_TEXTURE_BINDING_1D
:
2358 return _mesa_is_desktop_gl(ctx
) ? TEXTURE_1D_INDEX
: -1;
2359 case GL_TEXTURE_BINDING_2D
:
2360 return TEXTURE_2D_INDEX
;
2361 case GL_TEXTURE_BINDING_3D
:
2362 return ctx
->API
!= API_OPENGLES
? TEXTURE_3D_INDEX
: -1;
2363 case GL_TEXTURE_BINDING_CUBE_MAP
:
2364 return ctx
->Extensions
.ARB_texture_cube_map
2365 ? TEXTURE_CUBE_INDEX
: -1;
2366 case GL_TEXTURE_BINDING_RECTANGLE
:
2367 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.NV_texture_rectangle
2368 ? TEXTURE_RECT_INDEX
: -1;
2369 case GL_TEXTURE_BINDING_1D_ARRAY
:
2370 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
2371 ? TEXTURE_1D_ARRAY_INDEX
: -1;
2372 case GL_TEXTURE_BINDING_2D_ARRAY
:
2373 return (_mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
)
2374 || _mesa_is_gles3(ctx
)
2375 ? TEXTURE_2D_ARRAY_INDEX
: -1;
2376 case GL_TEXTURE_BINDING_BUFFER
:
2377 return (_mesa_has_ARB_texture_buffer_object(ctx
) ||
2378 _mesa_has_OES_texture_buffer(ctx
)) ?
2379 TEXTURE_BUFFER_INDEX
: -1;
2380 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
2381 return _mesa_has_texture_cube_map_array(ctx
)
2382 ? TEXTURE_CUBE_ARRAY_INDEX
: -1;
2383 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
2384 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
2385 ? TEXTURE_2D_MULTISAMPLE_INDEX
: -1;
2386 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
2387 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
2388 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX
: -1;
2394 static enum value_type
2395 find_value_indexed(const char *func
, GLenum pname
, GLuint index
, union value
*v
)
2397 GET_CURRENT_CONTEXT(ctx
);
2398 struct gl_buffer_object
*buf
;
2403 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2405 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2407 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
2412 case GL_BLEND_SRC_RGB
:
2413 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2415 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2417 v
->value_int
= ctx
->Color
.Blend
[index
].SrcRGB
;
2419 case GL_BLEND_SRC_ALPHA
:
2420 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2422 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2424 v
->value_int
= ctx
->Color
.Blend
[index
].SrcA
;
2428 case GL_BLEND_DST_RGB
:
2429 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2431 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2433 v
->value_int
= ctx
->Color
.Blend
[index
].DstRGB
;
2435 case GL_BLEND_DST_ALPHA
:
2436 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2438 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2440 v
->value_int
= ctx
->Color
.Blend
[index
].DstA
;
2442 case GL_BLEND_EQUATION_RGB
:
2443 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2445 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2447 v
->value_int
= ctx
->Color
.Blend
[index
].EquationRGB
;
2449 case GL_BLEND_EQUATION_ALPHA
:
2450 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2452 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2454 v
->value_int
= ctx
->Color
.Blend
[index
].EquationA
;
2457 case GL_COLOR_WRITEMASK
:
2458 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2460 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2462 v
->value_int_4
[0] = GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, index
, 0);
2463 v
->value_int_4
[1] = GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, index
, 1);
2464 v
->value_int_4
[2] = GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, index
, 2);
2465 v
->value_int_4
[3] = GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, index
, 3);
2468 case GL_SCISSOR_BOX
:
2469 if (index
>= ctx
->Const
.MaxViewports
)
2471 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[index
].X
;
2472 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[index
].Y
;
2473 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[index
].Width
;
2474 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[index
].Height
;
2477 case GL_WINDOW_RECTANGLE_EXT
:
2478 if (!ctx
->Extensions
.EXT_window_rectangles
)
2480 if (index
>= ctx
->Const
.MaxWindowRectangles
)
2482 v
->value_int_4
[0] = ctx
->Scissor
.WindowRects
[index
].X
;
2483 v
->value_int_4
[1] = ctx
->Scissor
.WindowRects
[index
].Y
;
2484 v
->value_int_4
[2] = ctx
->Scissor
.WindowRects
[index
].Width
;
2485 v
->value_int_4
[3] = ctx
->Scissor
.WindowRects
[index
].Height
;
2489 if (index
>= ctx
->Const
.MaxViewports
)
2491 v
->value_float_4
[0] = ctx
->ViewportArray
[index
].X
;
2492 v
->value_float_4
[1] = ctx
->ViewportArray
[index
].Y
;
2493 v
->value_float_4
[2] = ctx
->ViewportArray
[index
].Width
;
2494 v
->value_float_4
[3] = ctx
->ViewportArray
[index
].Height
;
2495 return TYPE_FLOAT_4
;
2497 case GL_DEPTH_RANGE
:
2498 if (index
>= ctx
->Const
.MaxViewports
)
2500 v
->value_double_2
[0] = ctx
->ViewportArray
[index
].Near
;
2501 v
->value_double_2
[1] = ctx
->ViewportArray
[index
].Far
;
2502 return TYPE_DOUBLEN_2
;
2504 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
2505 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2507 if (!ctx
->Extensions
.EXT_transform_feedback
)
2509 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
2512 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
2513 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2515 if (!ctx
->Extensions
.EXT_transform_feedback
)
2518 = ctx
->TransformFeedback
.CurrentObject
->RequestedSize
[index
];
2521 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2522 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2524 if (!ctx
->Extensions
.EXT_transform_feedback
)
2526 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->BufferNames
[index
];
2529 case GL_UNIFORM_BUFFER_BINDING
:
2530 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2532 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2534 buf
= ctx
->UniformBufferBindings
[index
].BufferObject
;
2535 v
->value_int
= buf
? buf
->Name
: 0;
2538 case GL_UNIFORM_BUFFER_START
:
2539 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2541 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2543 v
->value_int
= ctx
->UniformBufferBindings
[index
].Offset
< 0 ? 0 :
2544 ctx
->UniformBufferBindings
[index
].Offset
;
2547 case GL_UNIFORM_BUFFER_SIZE
:
2548 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2550 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2552 v
->value_int
= ctx
->UniformBufferBindings
[index
].Size
< 0 ? 0 :
2553 ctx
->UniformBufferBindings
[index
].Size
;
2556 /* ARB_shader_storage_buffer_object */
2557 case GL_SHADER_STORAGE_BUFFER_BINDING
:
2558 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2560 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2562 buf
= ctx
->ShaderStorageBufferBindings
[index
].BufferObject
;
2563 v
->value_int
= buf
? buf
->Name
: 0;
2566 case GL_SHADER_STORAGE_BUFFER_START
:
2567 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2569 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2571 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Offset
< 0 ? 0 :
2572 ctx
->ShaderStorageBufferBindings
[index
].Offset
;
2575 case GL_SHADER_STORAGE_BUFFER_SIZE
:
2576 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2578 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2580 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Size
< 0 ? 0 :
2581 ctx
->ShaderStorageBufferBindings
[index
].Size
;
2584 /* ARB_texture_multisample / GL3.2 */
2585 case GL_SAMPLE_MASK_VALUE
:
2588 if (!ctx
->Extensions
.ARB_texture_multisample
)
2590 v
->value_int
= ctx
->Multisample
.SampleMaskValue
;
2593 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
2594 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2596 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2598 buf
= ctx
->AtomicBufferBindings
[index
].BufferObject
;
2599 v
->value_int
= buf
? buf
->Name
: 0;
2602 case GL_ATOMIC_COUNTER_BUFFER_START
:
2603 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2605 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2607 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Offset
< 0 ? 0 :
2608 ctx
->AtomicBufferBindings
[index
].Offset
;
2611 case GL_ATOMIC_COUNTER_BUFFER_SIZE
:
2612 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2614 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2616 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Size
< 0 ? 0 :
2617 ctx
->AtomicBufferBindings
[index
].Size
;
2620 case GL_VERTEX_BINDING_DIVISOR
:
2621 if ((!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_instanced_arrays
) &&
2622 !_mesa_is_gles31(ctx
))
2624 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2626 v
->value_int
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_GENERIC(index
)].InstanceDivisor
;
2629 case GL_VERTEX_BINDING_OFFSET
:
2630 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2632 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2634 v
->value_int
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_GENERIC(index
)].Offset
;
2637 case GL_VERTEX_BINDING_STRIDE
:
2638 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2640 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2642 v
->value_int
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_GENERIC(index
)].Stride
;
2645 case GL_VERTEX_BINDING_BUFFER
:
2646 if (ctx
->API
== API_OPENGLES2
&& ctx
->Version
< 31)
2648 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2650 buf
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_GENERIC(index
)].BufferObj
;
2651 v
->value_int
= buf
? buf
->Name
: 0;
2654 /* ARB_shader_image_load_store */
2655 case GL_IMAGE_BINDING_NAME
: {
2656 struct gl_texture_object
*t
;
2658 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2660 if (index
>= ctx
->Const
.MaxImageUnits
)
2663 t
= ctx
->ImageUnits
[index
].TexObj
;
2664 v
->value_int
= (t
? t
->Name
: 0);
2668 case GL_IMAGE_BINDING_LEVEL
:
2669 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2671 if (index
>= ctx
->Const
.MaxImageUnits
)
2674 v
->value_int
= ctx
->ImageUnits
[index
].Level
;
2677 case GL_IMAGE_BINDING_LAYERED
:
2678 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2680 if (index
>= ctx
->Const
.MaxImageUnits
)
2683 v
->value_int
= ctx
->ImageUnits
[index
].Layered
;
2686 case GL_IMAGE_BINDING_LAYER
:
2687 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2689 if (index
>= ctx
->Const
.MaxImageUnits
)
2692 v
->value_int
= ctx
->ImageUnits
[index
].Layer
;
2695 case GL_IMAGE_BINDING_ACCESS
:
2696 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2698 if (index
>= ctx
->Const
.MaxImageUnits
)
2701 v
->value_int
= ctx
->ImageUnits
[index
].Access
;
2704 case GL_IMAGE_BINDING_FORMAT
:
2705 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2707 if (index
>= ctx
->Const
.MaxImageUnits
)
2710 v
->value_int
= ctx
->ImageUnits
[index
].Format
;
2713 /* ARB_direct_state_access */
2714 case GL_TEXTURE_BINDING_1D
:
2715 case GL_TEXTURE_BINDING_1D_ARRAY
:
2716 case GL_TEXTURE_BINDING_2D
:
2717 case GL_TEXTURE_BINDING_2D_ARRAY
:
2718 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
2719 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
2720 case GL_TEXTURE_BINDING_3D
:
2721 case GL_TEXTURE_BINDING_BUFFER
:
2722 case GL_TEXTURE_BINDING_CUBE_MAP
:
2723 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
2724 case GL_TEXTURE_BINDING_RECTANGLE
: {
2727 target
= tex_binding_to_index(ctx
, pname
);
2730 if (index
>= _mesa_max_tex_unit(ctx
))
2733 v
->value_int
= ctx
->Texture
.Unit
[index
].CurrentTex
[target
]->Name
;
2737 case GL_SAMPLER_BINDING
: {
2738 struct gl_sampler_object
*samp
;
2740 if (!_mesa_is_desktop_gl(ctx
) || ctx
->Version
< 33)
2742 if (index
>= _mesa_max_tex_unit(ctx
))
2745 samp
= ctx
->Texture
.Unit
[index
].Sampler
;
2746 v
->value_int
= samp
? samp
->Name
: 0;
2750 case GL_MAX_COMPUTE_WORK_GROUP_COUNT
:
2751 if (!_mesa_has_compute_shaders(ctx
))
2755 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupCount
[index
];
2758 case GL_MAX_COMPUTE_WORK_GROUP_SIZE
:
2759 if (!_mesa_has_compute_shaders(ctx
))
2763 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupSize
[index
];
2766 /* ARB_compute_variable_group_size */
2767 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
:
2768 if (!ctx
->Extensions
.ARB_compute_variable_group_size
)
2772 v
->value_int
= ctx
->Const
.MaxComputeVariableGroupSize
[index
];
2775 /* GL_EXT_external_objects */
2776 case GL_NUM_DEVICE_UUIDS_EXT
:
2779 case GL_DRIVER_UUID_EXT
:
2782 _mesa_get_driver_uuid(ctx
, v
->value_int_4
);
2784 case GL_DEVICE_UUID_EXT
:
2787 _mesa_get_device_uuid(ctx
, v
->value_int_4
);
2789 /* GL_EXT_direct_state_access */
2793 case GL_TEXTURE_CUBE_MAP
:
2794 case GL_TEXTURE_GEN_S
:
2795 case GL_TEXTURE_GEN_T
:
2796 case GL_TEXTURE_GEN_R
:
2797 case GL_TEXTURE_GEN_Q
:
2798 case GL_TEXTURE_RECTANGLE_ARB
: {
2799 GLuint curTexUnitSave
;
2800 if (index
>= _mesa_max_tex_unit(ctx
))
2802 curTexUnitSave
= ctx
->Texture
.CurrentUnit
;
2803 _mesa_ActiveTexture_no_error(GL_TEXTURE0
+ index
);
2804 v
->value_int
= _mesa_IsEnabled(pname
);
2805 _mesa_ActiveTexture_no_error(GL_TEXTURE0
+ curTexUnitSave
);
2808 case GL_TEXTURE_COORD_ARRAY
: {
2809 GLuint curTexUnitSave
;
2810 if (index
>= ctx
->Const
.MaxTextureCoordUnits
)
2812 curTexUnitSave
= ctx
->Array
.ActiveTexture
;
2813 _mesa_ClientActiveTexture(GL_TEXTURE0
+ index
);
2814 v
->value_int
= _mesa_IsEnabled(pname
);
2815 _mesa_ClientActiveTexture(GL_TEXTURE0
+ curTexUnitSave
);
2818 case GL_TEXTURE_MATRIX
:
2819 if (index
>= ARRAY_SIZE(ctx
->TextureMatrixStack
))
2821 v
->value_matrix
= ctx
->TextureMatrixStack
[index
].Top
;
2823 case GL_TRANSPOSE_TEXTURE_MATRIX
:
2824 if (index
>= ARRAY_SIZE(ctx
->TextureMatrixStack
))
2826 v
->value_matrix
= ctx
->TextureMatrixStack
[index
].Top
;
2827 return TYPE_MATRIX_T
;
2831 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2832 _mesa_enum_to_string(pname
));
2833 return TYPE_INVALID
;
2835 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2836 _mesa_enum_to_string(pname
));
2837 return TYPE_INVALID
;
2841 _mesa_GetBooleani_v( GLenum pname
, GLuint index
, GLboolean
*params
)
2844 enum value_type type
=
2845 find_value_indexed("glGetBooleani_v", pname
, index
, &v
);
2850 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2854 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2855 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2856 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2857 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2860 params
[0] = INT64_TO_BOOLEAN(v
.value_int64
);
2863 ; /* nothing - GL error was recorded */
2868 _mesa_GetIntegeri_v( GLenum pname
, GLuint index
, GLint
*params
)
2871 enum value_type type
=
2872 find_value_indexed("glGetIntegeri_v", pname
, index
, &v
);
2877 params
[3] = IROUND(v
.value_float_4
[3]);
2880 params
[2] = IROUND(v
.value_float_4
[2]);
2883 params
[1] = IROUND(v
.value_float_4
[1]);
2886 params
[0] = IROUND(v
.value_float_4
[0]);
2889 case TYPE_DOUBLEN_2
:
2890 params
[1] = IROUND(v
.value_double_2
[1]);
2892 params
[0] = IROUND(v
.value_double_2
[0]);
2897 params
[0] = v
.value_int
;
2901 params
[0] = v
.value_int_4
[0];
2902 params
[1] = v
.value_int_4
[1];
2903 params
[2] = v
.value_int_4
[2];
2904 params
[3] = v
.value_int_4
[3];
2907 params
[0] = INT64_TO_INT(v
.value_int64
);
2910 ; /* nothing - GL error was recorded */
2915 _mesa_GetInteger64i_v( GLenum pname
, GLuint index
, GLint64
*params
)
2918 enum value_type type
=
2919 find_value_indexed("glGetInteger64i_v", pname
, index
, &v
);
2923 params
[0] = v
.value_int
;
2926 params
[0] = v
.value_int_4
[0];
2927 params
[1] = v
.value_int_4
[1];
2928 params
[2] = v
.value_int_4
[2];
2929 params
[3] = v
.value_int_4
[3];
2932 params
[0] = (GLuint
) v
.value_int
;
2935 params
[0] = (GLuint
) v
.value_int_4
[0];
2936 params
[1] = (GLuint
) v
.value_int_4
[1];
2937 params
[2] = (GLuint
) v
.value_int_4
[2];
2938 params
[3] = (GLuint
) v
.value_int_4
[3];
2941 params
[0] = v
.value_int64
;
2944 ; /* nothing - GL error was recorded */
2949 _mesa_GetFloati_v(GLenum pname
, GLuint index
, GLfloat
*params
)
2954 enum value_type type
=
2955 find_value_indexed("glGetFloati_v", pname
, index
, &v
);
2960 params
[3] = v
.value_float_4
[3];
2963 params
[2] = v
.value_float_4
[2];
2966 params
[1] = v
.value_float_4
[1];
2969 params
[0] = v
.value_float_4
[0];
2972 case TYPE_DOUBLEN_2
:
2973 params
[1] = (GLfloat
) v
.value_double_2
[1];
2975 params
[0] = (GLfloat
) v
.value_double_2
[0];
2979 params
[3] = (GLfloat
) v
.value_int_4
[3];
2981 params
[2] = (GLfloat
) v
.value_int_4
[2];
2984 params
[1] = (GLfloat
) v
.value_int_4
[1];
2988 params
[0] = (GLfloat
) v
.value_int_4
[0];
2992 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2993 params
[i
] = (GLfloat
) v
.value_int_n
.ints
[i
];
2997 params
[3] = (GLfloat
) ((GLuint
) v
.value_int_4
[3]);
2999 params
[2] = (GLfloat
) ((GLuint
) v
.value_int_4
[2]);
3001 params
[1] = (GLfloat
) ((GLuint
) v
.value_int_4
[1]);
3003 params
[0] = (GLfloat
) ((GLuint
) v
.value_int_4
[0]);
3007 params
[0] = (GLfloat
) v
.value_int64
;
3011 params
[0] = BOOLEAN_TO_FLOAT(v
.value_bool
);
3015 params
[0] = (GLfloat
) v
.value_ubyte
;
3019 params
[0] = (GLfloat
) v
.value_short
;
3023 m
= *(GLmatrix
**) &v
;
3024 for (i
= 0; i
< 16; i
++)
3025 params
[i
] = m
->m
[i
];
3029 m
= *(GLmatrix
**) &v
;
3030 for (i
= 0; i
< 16; i
++)
3031 params
[i
] = m
->m
[transpose
[i
]];
3040 _mesa_GetDoublei_v(GLenum pname
, GLuint index
, GLdouble
*params
)
3045 enum value_type type
=
3046 find_value_indexed("glGetDoublei_v", pname
, index
, &v
);
3051 params
[3] = (GLdouble
) v
.value_float_4
[3];
3054 params
[2] = (GLdouble
) v
.value_float_4
[2];
3057 params
[1] = (GLdouble
) v
.value_float_4
[1];
3060 params
[0] = (GLdouble
) v
.value_float_4
[0];
3063 case TYPE_DOUBLEN_2
:
3064 params
[1] = v
.value_double_2
[1];
3066 params
[0] = v
.value_double_2
[0];
3070 params
[3] = (GLdouble
) v
.value_int_4
[3];
3072 params
[2] = (GLdouble
) v
.value_int_4
[2];
3075 params
[1] = (GLdouble
) v
.value_int_4
[1];
3079 params
[0] = (GLdouble
) v
.value_int_4
[0];
3083 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
3084 params
[i
] = (GLdouble
) v
.value_int_n
.ints
[i
];
3088 params
[3] = (GLdouble
) ((GLuint
) v
.value_int_4
[3]);
3090 params
[2] = (GLdouble
) ((GLuint
) v
.value_int_4
[2]);
3092 params
[1] = (GLdouble
) ((GLuint
) v
.value_int_4
[1]);
3094 params
[0] = (GLdouble
) ((GLuint
) v
.value_int_4
[0]);
3098 params
[0] = (GLdouble
) v
.value_int64
;
3102 params
[0] = (GLdouble
) BOOLEAN_TO_FLOAT(v
.value_bool
);
3106 params
[0] = (GLdouble
) v
.value_ubyte
;
3110 params
[0] = (GLdouble
) v
.value_short
;
3114 m
= *(GLmatrix
**) &v
;
3115 for (i
= 0; i
< 16; i
++)
3116 params
[i
] = (GLdouble
) m
->m
[i
];
3120 m
= *(GLmatrix
**) &v
;
3121 for (i
= 0; i
< 16; i
++)
3122 params
[i
] = (GLdouble
) m
->m
[transpose
[i
]];
3131 _mesa_GetUnsignedBytei_vEXT(GLenum target
, GLuint index
, GLubyte
*data
)
3135 enum value_type type
;
3136 const char *func
= "glGetUnsignedBytei_vEXT";
3138 GET_CURRENT_CONTEXT(ctx
);
3140 if (!ctx
->Extensions
.EXT_memory_object
) {
3141 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(unsupported)", func
);
3145 type
= find_value_indexed(func
, target
, index
, &v
);
3146 size
= get_value_size(type
, &v
);
3148 _mesa_problem(ctx
, "invalid value type in GetUnsignedBytei_vEXT()");
3177 case TYPE_DOUBLEN_2
:
3180 memcpy(data
, &v
.value_int
, size
);
3183 memcpy(data
, &v
.value_int_n
.ints
, size
);
3186 break; /* nothing - GL error was recorded */
3191 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
3193 const struct value_desc
*d
;
3199 d
= find_value("glGetDoublev", pname
, &p
, &v
);
3204 params
[0] = INT_TO_FIXED(d
->offset
);
3209 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
3212 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
3215 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
3218 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
3221 case TYPE_DOUBLEN_2
:
3222 params
[1] = FLOAT_TO_FIXED(((GLdouble
*) p
)[1]);
3224 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
3229 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
3232 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
3236 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
3240 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
3244 params
[0] = INT_TO_FIXED((GLint
)(((GLenum16
*) p
)[0]));
3248 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
3249 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
3253 params
[0] = ((GLint64
*) p
)[0];
3257 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
3261 params
[0] = INT_TO_FIXED(((GLubyte
*) p
)[0]);
3265 params
[0] = INT_TO_FIXED(((GLshort
*) p
)[0]);
3269 m
= *(GLmatrix
**) p
;
3270 for (i
= 0; i
< 16; i
++)
3271 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
3275 m
= *(GLmatrix
**) p
;
3276 for (i
= 0; i
< 16; i
++)
3277 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
3288 shift
= d
->type
- TYPE_BIT_0
;
3289 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);