083155171677e1536095d341fbcddb3ad8cc7a82
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "spirv_extensions.h"
38 #include "state.h"
39 #include "texcompress.h"
40 #include "texstate.h"
41 #include "framebuffer.h"
42 #include "samplerobj.h"
43 #include "stencil.h"
44 #include "version.h"
45
46 /* This is a table driven implemetation of the glGet*v() functions.
47 * The basic idea is that most getters just look up an int somewhere
48 * in struct gl_context and then convert it to a bool or float according to
49 * which of glGetIntegerv() glGetBooleanv() etc is being called.
50 * Instead of generating code to do this, we can just record the enum
51 * value and the offset into struct gl_context in an array of structs. Then
52 * in glGet*(), we lookup the struct for the enum in question, and use
53 * the offset to get the int we need.
54 *
55 * Sometimes we need to look up a float, a boolean, a bit in a
56 * bitfield, a matrix or other types instead, so we need to track the
57 * type of the value in struct gl_context. And sometimes the value isn't in
58 * struct gl_context but in the drawbuffer, the array object, current texture
59 * unit, or maybe it's a computed value. So we need to also track
60 * where or how to find the value. Finally, we sometimes need to
61 * check that one of a number of extensions are enabled, the GL
62 * version or flush or call _mesa_update_state(). This is done by
63 * attaching optional extra information to the value description
64 * struct, it's sort of like an array of opcodes that describe extra
65 * checks or actions.
66 *
67 * Putting all this together we end up with struct value_desc below,
68 * and with a couple of macros to help, the table of struct value_desc
69 * is about as concise as the specification in the old python script.
70 */
71
72 static inline GLboolean
73 FLOAT_TO_BOOLEAN(GLfloat X)
74 {
75 return ( (X) ? GL_TRUE : GL_FALSE );
76 }
77
78 static inline GLint
79 FLOAT_TO_FIXED(GLfloat F)
80 {
81 return ( ((F) * 65536.0f > INT_MAX) ? INT_MAX :
82 ((F) * 65536.0f < INT_MIN) ? INT_MIN :
83 (GLint) ((F) * 65536.0f) );
84 }
85
86 static inline GLboolean
87 INT_TO_BOOLEAN(GLint I)
88 {
89 return ( (I) ? GL_TRUE : GL_FALSE );
90 }
91
92 static inline GLfixed
93 INT_TO_FIXED(GLint I)
94 {
95 return (((I) > SHRT_MAX) ? INT_MAX :
96 ((I) < SHRT_MIN) ? INT_MIN :
97 (GLint) ((I) * 65536) );
98 }
99
100
101 static inline GLboolean
102 INT64_TO_BOOLEAN(GLint64 I)
103 {
104 return ( (I) ? GL_TRUE : GL_FALSE );
105 }
106
107 static inline GLint
108 INT64_TO_INT(GLint64 I)
109 {
110 return ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) );
111 }
112
113 static inline GLint
114 BOOLEAN_TO_INT(GLboolean B)
115 {
116 return ( (GLint) (B) );
117 }
118
119 static inline GLfloat
120 BOOLEAN_TO_FLOAT(GLboolean B)
121 {
122 return ( (B) ? 1.0F : 0.0F );
123 }
124
125 static inline GLfixed
126 BOOLEAN_TO_FIXED(GLboolean B)
127 {
128 return ( (GLint) ((B) ? 1 : 0) << 16 );
129 }
130
131 enum value_type {
132 TYPE_INVALID,
133 TYPE_INT,
134 TYPE_INT_2,
135 TYPE_INT_3,
136 TYPE_INT_4,
137 TYPE_INT_N,
138 TYPE_UINT,
139 TYPE_UINT_2,
140 TYPE_UINT_3,
141 TYPE_UINT_4,
142 TYPE_INT64,
143 TYPE_ENUM16,
144 TYPE_ENUM,
145 TYPE_ENUM_2,
146 TYPE_BOOLEAN,
147 TYPE_UBYTE,
148 TYPE_SHORT,
149 TYPE_BIT_0,
150 TYPE_BIT_1,
151 TYPE_BIT_2,
152 TYPE_BIT_3,
153 TYPE_BIT_4,
154 TYPE_BIT_5,
155 TYPE_BIT_6,
156 TYPE_BIT_7,
157 TYPE_FLOAT,
158 TYPE_FLOAT_2,
159 TYPE_FLOAT_3,
160 TYPE_FLOAT_4,
161 TYPE_FLOAT_8,
162 TYPE_FLOATN,
163 TYPE_FLOATN_2,
164 TYPE_FLOATN_3,
165 TYPE_FLOATN_4,
166 TYPE_DOUBLEN,
167 TYPE_DOUBLEN_2,
168 TYPE_MATRIX,
169 TYPE_MATRIX_T,
170 TYPE_CONST
171 };
172
173 enum value_location {
174 LOC_BUFFER,
175 LOC_CONTEXT,
176 LOC_ARRAY,
177 LOC_TEXUNIT,
178 LOC_CUSTOM
179 };
180
181 enum value_extra {
182 EXTRA_END = 0x8000,
183 EXTRA_VERSION_30,
184 EXTRA_VERSION_31,
185 EXTRA_VERSION_32,
186 EXTRA_VERSION_40,
187 EXTRA_VERSION_43,
188 EXTRA_API_GL,
189 EXTRA_API_GL_CORE,
190 EXTRA_API_ES2,
191 EXTRA_API_ES3,
192 EXTRA_API_ES31,
193 EXTRA_API_ES32,
194 EXTRA_NEW_BUFFERS,
195 EXTRA_NEW_FRAG_CLAMP,
196 EXTRA_VALID_DRAW_BUFFER,
197 EXTRA_VALID_TEXTURE_UNIT,
198 EXTRA_VALID_CLIP_DISTANCE,
199 EXTRA_FLUSH_CURRENT,
200 EXTRA_GLSL_130,
201 EXTRA_EXT_UBO_GS,
202 EXTRA_EXT_ATOMICS_GS,
203 EXTRA_EXT_SHADER_IMAGE_GS,
204 EXTRA_EXT_ATOMICS_TESS,
205 EXTRA_EXT_SHADER_IMAGE_TESS,
206 EXTRA_EXT_SSBO_GS,
207 EXTRA_EXT_FB_NO_ATTACH_GS,
208 EXTRA_EXT_ES_GS,
209 EXTRA_EXT_PROVOKING_VERTEX_32,
210 };
211
212 #define NO_EXTRA NULL
213 #define NO_OFFSET 0
214
215 struct value_desc {
216 GLenum pname;
217 GLubyte location; /**< enum value_location */
218 GLubyte type; /**< enum value_type */
219 int offset;
220 const int *extra;
221 };
222
223 union value {
224 GLfloat value_float;
225 GLfloat value_float_4[4];
226 GLdouble value_double_2[2];
227 GLmatrix *value_matrix;
228 GLint value_int;
229 GLint value_int_4[4];
230 GLint64 value_int64;
231 GLenum value_enum;
232 GLubyte value_ubyte;
233 GLshort value_short;
234 GLuint value_uint;
235
236 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
237 struct {
238 GLint n, ints[100];
239 } value_int_n;
240 GLboolean value_bool;
241 };
242
243 #define BUFFER_FIELD(field, type) \
244 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
245 #define CONTEXT_FIELD(field, type) \
246 LOC_CONTEXT, type, offsetof(struct gl_context, field)
247 #define ARRAY_FIELD(field, type) \
248 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
249 #undef CONST /* already defined through windows.h */
250 #define CONST(value) \
251 LOC_CONTEXT, TYPE_CONST, value
252
253 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
254 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
255 #define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
256 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
257
258 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
259 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
260 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
261 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
262 #define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
263 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
264 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
265 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
266 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
267 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
268 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
269 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
270 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
271 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
272 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
273 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
274 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
275 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
276 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
277 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
278 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
279 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
280 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
281
282 /* Vertex array fields */
283 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
284 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
285 #define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
286 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
287 #define ARRAY_UBYTE(field) ARRAY_FIELD(field, TYPE_UBYTE)
288 #define ARRAY_SHORT(field) ARRAY_FIELD(field, TYPE_SHORT)
289
290 #define EXT(f) \
291 offsetof(struct gl_extensions, f)
292
293 #define EXTRA_EXT(e) \
294 static const int extra_##e[] = { \
295 EXT(e), EXTRA_END \
296 }
297
298 #define EXTRA_EXT2(e1, e2) \
299 static const int extra_##e1##_##e2[] = { \
300 EXT(e1), EXT(e2), EXTRA_END \
301 }
302
303 /* The 'extra' mechanism is a way to specify extra checks (such as
304 * extensions or specific gl versions) or actions (flush current, new
305 * buffers) that we need to do before looking up an enum. We need to
306 * declare them all up front so we can refer to them in the value_desc
307 * structs below.
308 *
309 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
310 * versions, listing multiple ones in an array means an error will be thrown
311 * only if none of them are available. If you need to check for "AND"
312 * behavior, you would need to make a custom EXTRA_ enum.
313 */
314
315 static const int extra_new_buffers[] = {
316 EXTRA_NEW_BUFFERS,
317 EXTRA_END
318 };
319
320 static const int extra_new_frag_clamp[] = {
321 EXTRA_NEW_FRAG_CLAMP,
322 EXTRA_END
323 };
324
325 static const int extra_valid_draw_buffer[] = {
326 EXTRA_VALID_DRAW_BUFFER,
327 EXTRA_END
328 };
329
330 static const int extra_valid_texture_unit[] = {
331 EXTRA_VALID_TEXTURE_UNIT,
332 EXTRA_END
333 };
334
335 static const int extra_valid_clip_distance[] = {
336 EXTRA_VALID_CLIP_DISTANCE,
337 EXTRA_END
338 };
339
340 static const int extra_flush_current_valid_texture_unit[] = {
341 EXTRA_FLUSH_CURRENT,
342 EXTRA_VALID_TEXTURE_UNIT,
343 EXTRA_END
344 };
345
346 static const int extra_flush_current[] = {
347 EXTRA_FLUSH_CURRENT,
348 EXTRA_END
349 };
350
351 static const int extra_EXT_texture_integer_and_new_buffers[] = {
352 EXT(EXT_texture_integer),
353 EXTRA_NEW_BUFFERS,
354 EXTRA_END
355 };
356
357 static const int extra_GLSL_130_es3_gpushader4[] = {
358 EXTRA_GLSL_130,
359 EXTRA_API_ES3,
360 EXT(EXT_gpu_shader4),
361 EXTRA_END
362 };
363
364 static const int extra_texture_buffer_object[] = {
365 EXT(ARB_texture_buffer_object),
366 EXTRA_END
367 };
368
369 static const int extra_ARB_transform_feedback2_api_es3[] = {
370 EXT(ARB_transform_feedback2),
371 EXTRA_API_ES3,
372 EXTRA_END
373 };
374
375 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
376 EXTRA_EXT_UBO_GS,
377 EXTRA_END
378 };
379
380 static const int extra_ARB_ES2_compatibility_api_es2[] = {
381 EXT(ARB_ES2_compatibility),
382 EXTRA_API_ES2,
383 EXTRA_END
384 };
385
386 static const int extra_ARB_ES3_compatibility_api_es3[] = {
387 EXT(ARB_ES3_compatibility),
388 EXTRA_API_ES3,
389 EXTRA_END
390 };
391
392 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
393 EXT(EXT_framebuffer_sRGB),
394 EXTRA_NEW_BUFFERS,
395 EXTRA_END
396 };
397
398 static const int extra_EXT_packed_float[] = {
399 EXT(EXT_packed_float),
400 EXTRA_NEW_BUFFERS,
401 EXTRA_END
402 };
403
404 static const int extra_EXT_texture_array_es3[] = {
405 EXT(EXT_texture_array),
406 EXTRA_API_ES3,
407 EXTRA_END
408 };
409
410 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
411 EXTRA_EXT_ATOMICS_GS,
412 EXTRA_END
413 };
414
415 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
416 EXTRA_EXT_SHADER_IMAGE_GS,
417 EXTRA_END
418 };
419
420 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
421 EXTRA_EXT_ATOMICS_TESS,
422 EXTRA_END
423 };
424
425 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
426 EXTRA_EXT_SHADER_IMAGE_TESS,
427 EXTRA_END
428 };
429
430 /* HACK: remove when ARB_compute_shader is actually supported */
431 static const int extra_ARB_compute_shader_es31[] = {
432 EXT(ARB_compute_shader),
433 EXTRA_API_ES31,
434 EXTRA_END
435 };
436
437 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
438 EXT(ARB_shader_storage_buffer_object),
439 EXTRA_API_ES31,
440 EXTRA_END
441 };
442
443 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
444 EXTRA_EXT_SSBO_GS,
445 EXTRA_END
446 };
447
448 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
449 EXT(ARB_shader_image_load_store),
450 EXT(ARB_shader_storage_buffer_object),
451 EXTRA_API_ES31,
452 EXTRA_END
453 };
454
455 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
456 EXTRA_EXT_FB_NO_ATTACH_GS,
457 EXTRA_END
458 };
459
460 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
461 EXT(ARB_viewport_array),
462 EXTRA_EXT_ES_GS,
463 EXTRA_END
464 };
465
466 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
467 EXT(ARB_viewport_array),
468 EXT(OES_viewport_array),
469 EXTRA_END
470 };
471
472 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
473 EXT(ARB_gpu_shader5),
474 EXTRA_EXT_ES_GS,
475 EXTRA_END
476 };
477
478 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
479 EXT(ARB_gpu_shader5),
480 EXT(OES_sample_variables),
481 EXTRA_END
482 };
483
484 static const int extra_ES32[] = {
485 EXT(ARB_ES3_2_compatibility),
486 EXTRA_API_ES32,
487 EXTRA_END
488 };
489
490 static const int extra_KHR_robustness_or_GL[] = {
491 EXT(KHR_robustness),
492 EXTRA_API_GL,
493 EXTRA_API_GL_CORE,
494 EXTRA_END
495 };
496
497 static const int extra_INTEL_conservative_rasterization[] = {
498 EXT(INTEL_conservative_rasterization),
499 EXTRA_END
500 };
501
502 EXTRA_EXT(ARB_texture_cube_map);
503 EXTRA_EXT(EXT_texture_array);
504 EXTRA_EXT(NV_fog_distance);
505 EXTRA_EXT(EXT_texture_filter_anisotropic);
506 EXTRA_EXT(NV_point_sprite);
507 EXTRA_EXT(NV_texture_rectangle);
508 EXTRA_EXT(EXT_stencil_two_side);
509 EXTRA_EXT(EXT_depth_bounds_test);
510 EXTRA_EXT(ARB_depth_clamp);
511 EXTRA_EXT(AMD_depth_clamp_separate);
512 EXTRA_EXT(ATI_fragment_shader);
513 EXTRA_EXT(EXT_provoking_vertex);
514 EXTRA_EXT(ARB_fragment_shader);
515 EXTRA_EXT(ARB_fragment_program);
516 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
517 EXTRA_EXT(ARB_seamless_cube_map);
518 EXTRA_EXT(ARB_sync);
519 EXTRA_EXT(ARB_vertex_shader);
520 EXTRA_EXT(EXT_transform_feedback);
521 EXTRA_EXT(ARB_transform_feedback3);
522 EXTRA_EXT(EXT_pixel_buffer_object);
523 EXTRA_EXT(ARB_vertex_program);
524 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
525 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
526 EXTRA_EXT(ARB_color_buffer_float);
527 EXTRA_EXT(EXT_framebuffer_sRGB);
528 EXTRA_EXT(OES_EGL_image_external);
529 EXTRA_EXT(ARB_blend_func_extended);
530 EXTRA_EXT(ARB_uniform_buffer_object);
531 EXTRA_EXT(ARB_timer_query);
532 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
533 EXTRA_EXT(ARB_texture_buffer_range);
534 EXTRA_EXT(ARB_texture_multisample);
535 EXTRA_EXT(ARB_texture_gather);
536 EXTRA_EXT(ARB_shader_atomic_counters);
537 EXTRA_EXT(ARB_draw_indirect);
538 EXTRA_EXT(ARB_shader_image_load_store);
539 EXTRA_EXT(ARB_query_buffer_object);
540 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
541 EXTRA_EXT(INTEL_performance_query);
542 EXTRA_EXT(ARB_explicit_uniform_location);
543 EXTRA_EXT(ARB_clip_control);
544 EXTRA_EXT(ARB_polygon_offset_clamp);
545 EXTRA_EXT(ARB_framebuffer_no_attachments);
546 EXTRA_EXT(ARB_tessellation_shader);
547 EXTRA_EXT(ARB_shader_storage_buffer_object);
548 EXTRA_EXT(ARB_indirect_parameters);
549 EXTRA_EXT(ATI_meminfo);
550 EXTRA_EXT(NVX_gpu_memory_info);
551 EXTRA_EXT(ARB_cull_distance);
552 EXTRA_EXT(EXT_window_rectangles);
553 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
554 EXTRA_EXT(OES_primitive_bounding_box);
555 EXTRA_EXT(ARB_compute_variable_group_size);
556 EXTRA_EXT(KHR_robustness);
557 EXTRA_EXT(ARB_sparse_buffer);
558 EXTRA_EXT(NV_conservative_raster);
559 EXTRA_EXT(NV_conservative_raster_dilate);
560 EXTRA_EXT(NV_conservative_raster_pre_snap_triangles);
561 EXTRA_EXT(ARB_sample_locations);
562 EXTRA_EXT(AMD_framebuffer_multisample_advanced);
563 EXTRA_EXT(ARB_spirv_extensions);
564
565 static const int
566 extra_ARB_color_buffer_float_or_glcore[] = {
567 EXT(ARB_color_buffer_float),
568 EXTRA_API_GL_CORE,
569 EXTRA_END
570 };
571
572 static const int
573 extra_NV_primitive_restart[] = {
574 EXT(NV_primitive_restart),
575 EXTRA_END
576 };
577
578 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
579 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
580 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
581 static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END };
582
583 static const int extra_gl30_es3[] = {
584 EXTRA_VERSION_30,
585 EXTRA_API_ES3,
586 EXTRA_END,
587 };
588
589 static const int extra_gl32_es3[] = {
590 EXTRA_VERSION_32,
591 EXTRA_API_ES3,
592 EXTRA_END,
593 };
594
595 static const int extra_version_32_OES_geometry_shader[] = {
596 EXTRA_VERSION_32,
597 EXTRA_EXT_ES_GS,
598 EXTRA_END
599 };
600
601 static const int extra_gl40_ARB_sample_shading[] = {
602 EXTRA_VERSION_40,
603 EXT(ARB_sample_shading),
604 EXTRA_END
605 };
606
607 static const int
608 extra_ARB_vertex_program_api_es2[] = {
609 EXT(ARB_vertex_program),
610 EXTRA_API_ES2,
611 EXTRA_END
612 };
613
614 /* The ReadBuffer get token is valid under either full GL or under
615 * GLES2 if the NV_read_buffer extension is available. */
616 static const int
617 extra_NV_read_buffer_api_gl[] = {
618 EXTRA_API_ES2,
619 EXTRA_API_GL,
620 EXTRA_END
621 };
622
623 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
624 EXTRA_API_GL_CORE,
625 EXT(ARB_color_buffer_float),
626 EXTRA_NEW_BUFFERS,
627 EXTRA_END
628 };
629
630 static const int extra_EXT_shader_framebuffer_fetch[] = {
631 EXTRA_API_ES2,
632 EXTRA_API_ES3,
633 EXT(EXT_shader_framebuffer_fetch),
634 EXTRA_END
635 };
636
637 static const int extra_EXT_provoking_vertex_32[] = {
638 EXTRA_EXT_PROVOKING_VERTEX_32,
639 EXTRA_END
640 };
641
642 static const int extra_EXT_disjoint_timer_query[] = {
643 EXTRA_API_ES2,
644 EXTRA_API_ES3,
645 EXT(EXT_disjoint_timer_query),
646 EXTRA_END
647 };
648
649
650 /* This is the big table describing all the enums we accept in
651 * glGet*v(). The table is partitioned into six parts: enums
652 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
653 * between OpenGL and GLES, enums exclusive to GLES, etc for the
654 * remaining combinations. To look up the enums valid in a given API
655 * we will use a hash table specific to that API. These tables are in
656 * turn generated at build time and included through get_hash.h.
657 */
658
659 #include "get_hash.h"
660
661 /* All we need now is a way to look up the value struct from the enum.
662 * The code generated by gcc for the old generated big switch
663 * statement is a big, balanced, open coded if/else tree, essentially
664 * an unrolled binary search. It would be natural to sort the new
665 * enum table and use bsearch(), but we will use a read-only hash
666 * table instead. bsearch() has a nice guaranteed worst case
667 * performance, but we're also guaranteed to hit that worst case
668 * (log2(n) iterations) for about half the enums. Instead, using an
669 * open addressing hash table, we can find the enum on the first try
670 * for 80% of the enums, 1 collision for 10% and never more than 5
671 * collisions for any enum (typical numbers). And the code is very
672 * simple, even though it feels a little magic. */
673
674 /**
675 * Handle irregular enums
676 *
677 * Some values don't conform to the "well-known type at context
678 * pointer + offset" pattern, so we have this function to catch all
679 * the corner cases. Typically, it's a computed value or a one-off
680 * pointer to a custom struct or something.
681 *
682 * In this case we can't return a pointer to the value, so we'll have
683 * to use the temporary variable 'v' declared back in the calling
684 * glGet*v() function to store the result.
685 *
686 * \param ctx the current context
687 * \param d the struct value_desc that describes the enum
688 * \param v pointer to the tmp declared in the calling glGet*v() function
689 */
690 static void
691 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
692 {
693 struct gl_buffer_object **buffer_obj, *buf;
694 struct gl_array_attributes *array;
695 GLuint unit, *p;
696
697 switch (d->pname) {
698 case GL_MAJOR_VERSION:
699 v->value_int = ctx->Version / 10;
700 break;
701 case GL_MINOR_VERSION:
702 v->value_int = ctx->Version % 10;
703 break;
704
705 case GL_TEXTURE_1D:
706 case GL_TEXTURE_2D:
707 case GL_TEXTURE_3D:
708 case GL_TEXTURE_CUBE_MAP:
709 case GL_TEXTURE_RECTANGLE_NV:
710 case GL_TEXTURE_EXTERNAL_OES:
711 v->value_bool = _mesa_IsEnabled(d->pname);
712 break;
713
714 case GL_LINE_STIPPLE_PATTERN:
715 /* This is the only GLushort, special case it here by promoting
716 * to an int rather than introducing a new type. */
717 v->value_int = ctx->Line.StipplePattern;
718 break;
719
720 case GL_CURRENT_RASTER_TEXTURE_COORDS:
721 unit = ctx->Texture.CurrentUnit;
722 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
723 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
724 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
725 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
726 break;
727
728 case GL_CURRENT_TEXTURE_COORDS:
729 unit = ctx->Texture.CurrentUnit;
730 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
731 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
732 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
733 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
734 break;
735
736 case GL_COLOR_WRITEMASK:
737 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0);
738 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1);
739 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2);
740 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3);
741 break;
742
743 case GL_DEPTH_CLAMP:
744 v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar;
745 break;
746
747 case GL_EDGE_FLAG:
748 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
749 break;
750
751 case GL_READ_BUFFER:
752 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
753 break;
754
755 case GL_MAP2_GRID_DOMAIN:
756 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
757 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
758 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
759 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
760 break;
761
762 case GL_TEXTURE_STACK_DEPTH:
763 unit = ctx->Texture.CurrentUnit;
764 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
765 break;
766 case GL_TEXTURE_MATRIX:
767 unit = ctx->Texture.CurrentUnit;
768 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
769 break;
770
771 case GL_VERTEX_ARRAY:
772 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POS);
773 break;
774 case GL_NORMAL_ARRAY:
775 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_NORMAL);
776 break;
777 case GL_COLOR_ARRAY:
778 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR0);
779 break;
780 case GL_TEXTURE_COORD_ARRAY:
781 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
782 break;
783 case GL_INDEX_ARRAY:
784 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR_INDEX);
785 break;
786 case GL_EDGE_FLAG_ARRAY:
787 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_EDGEFLAG);
788 break;
789 case GL_SECONDARY_COLOR_ARRAY:
790 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR1);
791 break;
792 case GL_FOG_COORDINATE_ARRAY:
793 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_FOG);
794 break;
795 case GL_POINT_SIZE_ARRAY_OES:
796 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POINT_SIZE);
797 break;
798
799 case GL_TEXTURE_COORD_ARRAY_TYPE:
800 case GL_TEXTURE_COORD_ARRAY_STRIDE:
801 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
802 v->value_int = *(GLuint *) ((char *) array + d->offset);
803 break;
804
805 case GL_TEXTURE_COORD_ARRAY_SIZE:
806 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
807 v->value_int = array->Format.Size;
808 break;
809
810 case GL_VERTEX_ARRAY_SIZE:
811 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS];
812 v->value_int = array->Format.Size;
813 break;
814
815 case GL_ACTIVE_TEXTURE_ARB:
816 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
817 break;
818 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
819 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
820 break;
821
822 case GL_MODELVIEW_STACK_DEPTH:
823 case GL_PROJECTION_STACK_DEPTH:
824 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
825 break;
826
827 case GL_MAX_TEXTURE_SIZE:
828 case GL_MAX_3D_TEXTURE_SIZE:
829 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
830 p = (GLuint *) ((char *) ctx + d->offset);
831 v->value_int = 1 << (*p - 1);
832 break;
833
834 case GL_SCISSOR_BOX:
835 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
836 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
837 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
838 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
839 break;
840
841 case GL_SCISSOR_TEST:
842 v->value_bool = ctx->Scissor.EnableFlags & 1;
843 break;
844
845 case GL_LIST_INDEX:
846 v->value_int =
847 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
848 break;
849 case GL_LIST_MODE:
850 if (!ctx->CompileFlag)
851 v->value_enum = 0;
852 else if (ctx->ExecuteFlag)
853 v->value_enum = GL_COMPILE_AND_EXECUTE;
854 else
855 v->value_enum = GL_COMPILE;
856 break;
857
858 case GL_VIEWPORT:
859 v->value_float_4[0] = ctx->ViewportArray[0].X;
860 v->value_float_4[1] = ctx->ViewportArray[0].Y;
861 v->value_float_4[2] = ctx->ViewportArray[0].Width;
862 v->value_float_4[3] = ctx->ViewportArray[0].Height;
863 break;
864
865 case GL_DEPTH_RANGE:
866 v->value_double_2[0] = ctx->ViewportArray[0].Near;
867 v->value_double_2[1] = ctx->ViewportArray[0].Far;
868 break;
869
870 case GL_ACTIVE_STENCIL_FACE_EXT:
871 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
872 break;
873
874 case GL_STENCIL_FAIL:
875 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
876 break;
877 case GL_STENCIL_FUNC:
878 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
879 break;
880 case GL_STENCIL_PASS_DEPTH_FAIL:
881 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
882 break;
883 case GL_STENCIL_PASS_DEPTH_PASS:
884 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
885 break;
886 case GL_STENCIL_REF:
887 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
888 break;
889 case GL_STENCIL_BACK_REF:
890 v->value_int = _mesa_get_stencil_ref(ctx, 1);
891 break;
892 case GL_STENCIL_VALUE_MASK:
893 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
894 break;
895 case GL_STENCIL_WRITEMASK:
896 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
897 break;
898
899 case GL_NUM_EXTENSIONS:
900 v->value_int = _mesa_get_extension_count(ctx);
901 break;
902
903 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
904 v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
905 break;
906 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
907 v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
908 break;
909
910 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
911 v->value_int = ctx->CurrentStack->Depth + 1;
912 break;
913 case GL_CURRENT_MATRIX_ARB:
914 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
915 v->value_matrix = ctx->CurrentStack->Top;
916 break;
917
918 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
919 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
920 break;
921 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
922 v->value_int_n.n =
923 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
924 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
925 break;
926
927 case GL_MAX_VARYING_FLOATS_ARB:
928 v->value_int = ctx->Const.MaxVarying * 4;
929 break;
930
931 /* Various object names */
932
933 case GL_TEXTURE_BINDING_1D:
934 case GL_TEXTURE_BINDING_2D:
935 case GL_TEXTURE_BINDING_3D:
936 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
937 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
938 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
939 case GL_TEXTURE_BINDING_RECTANGLE_NV:
940 case GL_TEXTURE_BINDING_EXTERNAL_OES:
941 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
942 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
943 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
944 unit = ctx->Texture.CurrentUnit;
945 v->value_int =
946 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
947 break;
948
949 /* GL_EXT_external_objects */
950 case GL_NUM_DEVICE_UUIDS_EXT:
951 v->value_int = 1;
952 break;
953 case GL_DRIVER_UUID_EXT:
954 _mesa_get_driver_uuid(ctx, v->value_int_4);
955 break;
956 case GL_DEVICE_UUID_EXT:
957 _mesa_get_device_uuid(ctx, v->value_int_4);
958 break;
959
960 /* GL_EXT_packed_float */
961 case GL_RGBA_SIGNED_COMPONENTS_EXT:
962 {
963 /* Note: we only check the 0th color attachment. */
964 const struct gl_renderbuffer *rb =
965 ctx->DrawBuffer->_ColorDrawBuffers[0];
966 if (rb && _mesa_is_format_signed(rb->Format)) {
967 /* Issue 17 of GL_EXT_packed_float: If a component (such as
968 * alpha) has zero bits, the component should not be considered
969 * signed and so the bit for the respective component should be
970 * zeroed.
971 */
972 GLint r_bits =
973 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
974 GLint g_bits =
975 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
976 GLint b_bits =
977 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
978 GLint a_bits =
979 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
980 GLint l_bits =
981 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
982 GLint i_bits =
983 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
984
985 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
986 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
987 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
988 v->value_int_4[3] = a_bits + i_bits > 0;
989 }
990 else {
991 v->value_int_4[0] =
992 v->value_int_4[1] =
993 v->value_int_4[2] =
994 v->value_int_4[3] = 0;
995 }
996 }
997 break;
998
999 /* GL_ARB_vertex_buffer_object */
1000 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1001 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1002 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1003 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1004 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1005 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1006 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1007 buffer_obj = (struct gl_buffer_object **)
1008 ((char *) ctx->Array.VAO + d->offset);
1009 v->value_int = (*buffer_obj) ? (*buffer_obj)->Name : 0;
1010 break;
1011 case GL_ARRAY_BUFFER_BINDING_ARB:
1012 buf = ctx->Array.ArrayBufferObj;
1013 v->value_int = buf ? buf->Name : 0;
1014 break;
1015 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1016 buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj;
1017 v->value_int = buf ? buf->Name : 0;
1018 break;
1019 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1020 buf = ctx->Array.VAO->IndexBufferObj;
1021 v->value_int = buf ? buf->Name : 0;
1022 break;
1023
1024 /* ARB_vertex_array_bgra */
1025 case GL_COLOR_ARRAY_SIZE:
1026 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
1027 v->value_int = array->Format.Format == GL_BGRA ? GL_BGRA : array->Format.Size;
1028 break;
1029 case GL_SECONDARY_COLOR_ARRAY_SIZE:
1030 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
1031 v->value_int = array->Format.Format == GL_BGRA ? GL_BGRA : array->Format.Size;
1032 break;
1033
1034 /* ARB_copy_buffer */
1035 case GL_COPY_READ_BUFFER:
1036 v->value_int = ctx->CopyReadBuffer ? ctx->CopyReadBuffer->Name : 0;
1037 break;
1038 case GL_COPY_WRITE_BUFFER:
1039 v->value_int = ctx->CopyWriteBuffer ? ctx->CopyWriteBuffer->Name : 0;
1040 break;
1041
1042 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1043 v->value_int = ctx->Pack.BufferObj ? ctx->Pack.BufferObj->Name : 0;
1044 break;
1045 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1046 v->value_int = ctx->Unpack.BufferObj ? ctx->Unpack.BufferObj->Name : 0;
1047 break;
1048 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1049 v->value_int = ctx->TransformFeedback.CurrentBuffer ?
1050 ctx->TransformFeedback.CurrentBuffer->Name : 0;
1051 break;
1052 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1053 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1054 break;
1055 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1056 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1057 break;
1058 case GL_TRANSFORM_FEEDBACK_BINDING:
1059 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1060 break;
1061 case GL_CURRENT_PROGRAM:
1062 /* The Changelog of the ARB_separate_shader_objects spec says:
1063 *
1064 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
1065 * CURRENT_PROGRAM. In the EXT extension, this
1066 * token was aliased to ACTIVE_PROGRAM_EXT, and
1067 * was used to indicate the last program set by
1068 * either ActiveProgramEXT or UseProgram. In
1069 * the ARB extension, the SSO active programs
1070 * are now program pipeline object state and
1071 * CURRENT_PROGRAM should still be used to query
1072 * the last program set by UseProgram (bug 7822).
1073 */
1074 v->value_int =
1075 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1076 break;
1077 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1078 v->value_int = ctx->ReadBuffer->Name;
1079 break;
1080 case GL_RENDERBUFFER_BINDING_EXT:
1081 v->value_int =
1082 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1083 break;
1084 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1085 buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj;
1086 v->value_int = buf ? buf->Name : 0;
1087 break;
1088
1089 case GL_FOG_COLOR:
1090 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1091 COPY_4FV(v->value_float_4, ctx->Fog.Color);
1092 else
1093 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1094 break;
1095 case GL_COLOR_CLEAR_VALUE:
1096 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
1097 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1098 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1099 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1100 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1101 } else
1102 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1103 break;
1104 case GL_BLEND_COLOR_EXT:
1105 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1106 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1107 else
1108 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1109 break;
1110 case GL_ALPHA_TEST_REF:
1111 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1112 v->value_float = ctx->Color.AlphaRef;
1113 else
1114 v->value_float = ctx->Color.AlphaRefUnclamped;
1115 break;
1116 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1117 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1118 break;
1119
1120 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1121 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1122 break;
1123
1124 /* GL_ARB_texture_buffer_object */
1125 case GL_TEXTURE_BUFFER_ARB:
1126 v->value_int = ctx->Texture.BufferObject ? ctx->Texture.BufferObject->Name : 0;
1127 break;
1128 case GL_TEXTURE_BINDING_BUFFER_ARB:
1129 unit = ctx->Texture.CurrentUnit;
1130 v->value_int =
1131 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1132 break;
1133 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1134 {
1135 struct gl_buffer_object *buf =
1136 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1137 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1138 v->value_int = buf ? buf->Name : 0;
1139 }
1140 break;
1141 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1142 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1143 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1144 break;
1145
1146 /* GL_ARB_sampler_objects */
1147 case GL_SAMPLER_BINDING:
1148 {
1149 struct gl_sampler_object *samp =
1150 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1151 v->value_int = samp ? samp->Name : 0;
1152 }
1153 break;
1154 /* GL_ARB_uniform_buffer_object */
1155 case GL_UNIFORM_BUFFER_BINDING:
1156 v->value_int = ctx->UniformBuffer ? ctx->UniformBuffer->Name : 0;
1157 break;
1158 /* GL_ARB_shader_storage_buffer_object */
1159 case GL_SHADER_STORAGE_BUFFER_BINDING:
1160 v->value_int = ctx->ShaderStorageBuffer ? ctx->ShaderStorageBuffer->Name : 0;
1161 break;
1162 /* GL_ARB_query_buffer_object */
1163 case GL_QUERY_BUFFER_BINDING:
1164 v->value_int = ctx->QueryBuffer ? ctx->QueryBuffer->Name : 0;
1165 break;
1166 /* GL_ARB_timer_query */
1167 case GL_TIMESTAMP:
1168 if (ctx->Driver.GetTimestamp) {
1169 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1170 }
1171 else {
1172 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1173 }
1174 break;
1175 /* GL_KHR_DEBUG */
1176 case GL_DEBUG_OUTPUT:
1177 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1178 case GL_DEBUG_LOGGED_MESSAGES:
1179 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1180 case GL_DEBUG_GROUP_STACK_DEPTH:
1181 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1182 break;
1183 /* GL_ARB_shader_atomic_counters */
1184 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1185 v->value_int = ctx->AtomicBuffer ? ctx->AtomicBuffer->Name : 0;
1186 break;
1187 /* GL 4.3 */
1188 case GL_NUM_SHADING_LANGUAGE_VERSIONS:
1189 v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL);
1190 break;
1191 /* GL_ARB_draw_indirect */
1192 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1193 v->value_int = ctx->DrawIndirectBuffer ? ctx->DrawIndirectBuffer->Name: 0;
1194 break;
1195 /* GL_ARB_indirect_parameters */
1196 case GL_PARAMETER_BUFFER_BINDING_ARB:
1197 v->value_int = ctx->ParameterBuffer ? ctx->ParameterBuffer->Name : 0;
1198 break;
1199 /* GL_ARB_separate_shader_objects */
1200 case GL_PROGRAM_PIPELINE_BINDING:
1201 if (ctx->Pipeline.Current) {
1202 v->value_int = ctx->Pipeline.Current->Name;
1203 } else {
1204 v->value_int = 0;
1205 }
1206 break;
1207 /* GL_ARB_compute_shader */
1208 case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1209 v->value_int = ctx->DispatchIndirectBuffer ?
1210 ctx->DispatchIndirectBuffer->Name : 0;
1211 break;
1212 /* GL_ARB_multisample */
1213 case GL_SAMPLES:
1214 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1215 break;
1216 case GL_SAMPLE_BUFFERS:
1217 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1218 break;
1219 /* GL_EXT_textrue_integer */
1220 case GL_RGBA_INTEGER_MODE_EXT:
1221 v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1222 break;
1223 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1224 case GL_VBO_FREE_MEMORY_ATI:
1225 case GL_TEXTURE_FREE_MEMORY_ATI:
1226 case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1227 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1228 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1229 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1230 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1231 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1232 {
1233 struct gl_memory_info info;
1234
1235 ctx->Driver.QueryMemoryInfo(ctx, &info);
1236
1237 if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1238 v->value_int = info.total_device_memory;
1239 else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1240 v->value_int = info.total_device_memory +
1241 info.total_staging_memory;
1242 else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1243 v->value_int = info.avail_device_memory;
1244 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1245 v->value_int = info.nr_device_memory_evictions;
1246 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1247 v->value_int = info.device_memory_evicted;
1248 else {
1249 /* ATI free memory enums.
1250 *
1251 * Since the GPU memory is (usually) page-table based, every two
1252 * consecutive elements are equal. From the GL_ATI_meminfo
1253 * specification:
1254 *
1255 * "param[0] - total memory free in the pool
1256 * param[1] - largest available free block in the pool
1257 * param[2] - total auxiliary memory free
1258 * param[3] - largest auxiliary free block"
1259 *
1260 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1261 * the same numbers here.
1262 */
1263 v->value_int_4[0] = info.avail_device_memory;
1264 v->value_int_4[1] = info.avail_device_memory;
1265 v->value_int_4[2] = info.avail_staging_memory;
1266 v->value_int_4[3] = info.avail_staging_memory;
1267 }
1268 }
1269 break;
1270
1271 /* GL_ARB_get_program_binary */
1272 case GL_PROGRAM_BINARY_FORMATS:
1273 assert(ctx->Const.NumProgramBinaryFormats <= 1);
1274 v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1);
1275 if (ctx->Const.NumProgramBinaryFormats > 0) {
1276 v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA;
1277 }
1278 break;
1279 /* ARB_spirv_extensions */
1280 case GL_NUM_SPIR_V_EXTENSIONS:
1281 v->value_int = _mesa_get_spirv_extension_count(ctx);
1282 break;
1283 /* GL_EXT_disjoint_timer_query */
1284 case GL_GPU_DISJOINT_EXT:
1285 {
1286 simple_mtx_lock(&ctx->Shared->Mutex);
1287 v->value_int = ctx->Shared->DisjointOperation;
1288 /* Reset state as expected by the spec. */
1289 ctx->Shared->DisjointOperation = false;
1290 simple_mtx_unlock(&ctx->Shared->Mutex);
1291 }
1292 break;
1293 /* GL_ARB_sample_locations */
1294 case GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB:
1295 case GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB:
1296 case GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB:
1297 {
1298 GLuint bits, width, height;
1299
1300 if (ctx->NewState & _NEW_BUFFERS)
1301 _mesa_update_state(ctx);
1302
1303 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1304 v->value_uint = 0;
1305 break;
1306 }
1307
1308 ctx->Driver.GetProgrammableSampleCaps(ctx, ctx->DrawBuffer,
1309 &bits, &width, &height);
1310
1311 if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB)
1312 v->value_uint = width;
1313 else if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB)
1314 v->value_uint = height;
1315 else
1316 v->value_uint = bits;
1317 }
1318 break;
1319 case GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB:
1320 v->value_uint = MAX_SAMPLE_LOCATION_TABLE_SIZE;
1321 break;
1322
1323 /* GL_AMD_framebuffer_multisample_advanced */
1324 case GL_SUPPORTED_MULTISAMPLE_MODES_AMD:
1325 v->value_int_n.n = ctx->Const.NumSupportedMultisampleModes * 3;
1326 memcpy(v->value_int_n.ints, ctx->Const.SupportedMultisampleModes,
1327 v->value_int_n.n * sizeof(GLint));
1328 break;
1329 }
1330 }
1331
1332 /**
1333 * Check extra constraints on a struct value_desc descriptor
1334 *
1335 * If a struct value_desc has a non-NULL extra pointer, it means that
1336 * there are a number of extra constraints to check or actions to
1337 * perform. The extras is just an integer array where each integer
1338 * encode different constraints or actions.
1339 *
1340 * \param ctx current context
1341 * \param func name of calling glGet*v() function for error reporting
1342 * \param d the struct value_desc that has the extra constraints
1343 *
1344 * \return GL_FALSE if all of the constraints were not satisfied,
1345 * otherwise GL_TRUE.
1346 */
1347 static GLboolean
1348 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1349 {
1350 const GLuint version = ctx->Version;
1351 GLboolean api_check = GL_FALSE;
1352 GLboolean api_found = GL_FALSE;
1353 const int *e;
1354
1355 for (e = d->extra; *e != EXTRA_END; e++) {
1356 switch (*e) {
1357 case EXTRA_VERSION_30:
1358 api_check = GL_TRUE;
1359 if (version >= 30)
1360 api_found = GL_TRUE;
1361 break;
1362 case EXTRA_VERSION_31:
1363 api_check = GL_TRUE;
1364 if (version >= 31)
1365 api_found = GL_TRUE;
1366 break;
1367 case EXTRA_VERSION_32:
1368 api_check = GL_TRUE;
1369 if (version >= 32)
1370 api_found = GL_TRUE;
1371 break;
1372 case EXTRA_VERSION_40:
1373 api_check = GL_TRUE;
1374 if (version >= 40)
1375 api_found = GL_TRUE;
1376 break;
1377 case EXTRA_VERSION_43:
1378 api_check = GL_TRUE;
1379 if (_mesa_is_desktop_gl(ctx) && version >= 43)
1380 api_found = GL_TRUE;
1381 break;
1382 case EXTRA_NEW_FRAG_CLAMP:
1383 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1384 _mesa_update_state(ctx);
1385 break;
1386 case EXTRA_API_ES2:
1387 api_check = GL_TRUE;
1388 if (ctx->API == API_OPENGLES2)
1389 api_found = GL_TRUE;
1390 break;
1391 case EXTRA_API_ES3:
1392 api_check = GL_TRUE;
1393 if (_mesa_is_gles3(ctx))
1394 api_found = GL_TRUE;
1395 break;
1396 case EXTRA_API_ES31:
1397 api_check = GL_TRUE;
1398 if (_mesa_is_gles31(ctx))
1399 api_found = GL_TRUE;
1400 break;
1401 case EXTRA_API_ES32:
1402 api_check = GL_TRUE;
1403 if (_mesa_is_gles32(ctx))
1404 api_found = GL_TRUE;
1405 break;
1406 case EXTRA_API_GL:
1407 api_check = GL_TRUE;
1408 if (_mesa_is_desktop_gl(ctx))
1409 api_found = GL_TRUE;
1410 break;
1411 case EXTRA_API_GL_CORE:
1412 api_check = GL_TRUE;
1413 if (ctx->API == API_OPENGL_CORE)
1414 api_found = GL_TRUE;
1415 break;
1416 case EXTRA_NEW_BUFFERS:
1417 if (ctx->NewState & _NEW_BUFFERS)
1418 _mesa_update_state(ctx);
1419 break;
1420 case EXTRA_FLUSH_CURRENT:
1421 FLUSH_CURRENT(ctx, 0);
1422 break;
1423 case EXTRA_VALID_DRAW_BUFFER:
1424 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1425 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1426 func, d->pname - GL_DRAW_BUFFER0_ARB);
1427 return GL_FALSE;
1428 }
1429 break;
1430 case EXTRA_VALID_TEXTURE_UNIT:
1431 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1432 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1433 func, ctx->Texture.CurrentUnit);
1434 return GL_FALSE;
1435 }
1436 break;
1437 case EXTRA_VALID_CLIP_DISTANCE:
1438 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1439 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1440 func, d->pname - GL_CLIP_DISTANCE0);
1441 return GL_FALSE;
1442 }
1443 break;
1444 case EXTRA_GLSL_130:
1445 api_check = GL_TRUE;
1446 if (ctx->Const.GLSLVersion >= 130)
1447 api_found = GL_TRUE;
1448 break;
1449 case EXTRA_EXT_UBO_GS:
1450 api_check = GL_TRUE;
1451 if (ctx->Extensions.ARB_uniform_buffer_object &&
1452 _mesa_has_geometry_shaders(ctx))
1453 api_found = GL_TRUE;
1454 break;
1455 case EXTRA_EXT_ATOMICS_GS:
1456 api_check = GL_TRUE;
1457 if (ctx->Extensions.ARB_shader_atomic_counters &&
1458 _mesa_has_geometry_shaders(ctx))
1459 api_found = GL_TRUE;
1460 break;
1461 case EXTRA_EXT_SHADER_IMAGE_GS:
1462 api_check = GL_TRUE;
1463 if (ctx->Extensions.ARB_shader_image_load_store &&
1464 _mesa_has_geometry_shaders(ctx))
1465 api_found = GL_TRUE;
1466 break;
1467 case EXTRA_EXT_ATOMICS_TESS:
1468 api_check = GL_TRUE;
1469 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1470 _mesa_has_tessellation(ctx);
1471 break;
1472 case EXTRA_EXT_SHADER_IMAGE_TESS:
1473 api_check = GL_TRUE;
1474 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1475 _mesa_has_tessellation(ctx);
1476 break;
1477 case EXTRA_EXT_SSBO_GS:
1478 api_check = GL_TRUE;
1479 if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1480 _mesa_has_geometry_shaders(ctx))
1481 api_found = GL_TRUE;
1482 break;
1483 case EXTRA_EXT_FB_NO_ATTACH_GS:
1484 api_check = GL_TRUE;
1485 if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1486 (_mesa_is_desktop_gl(ctx) ||
1487 _mesa_has_OES_geometry_shader(ctx)))
1488 api_found = GL_TRUE;
1489 break;
1490 case EXTRA_EXT_ES_GS:
1491 api_check = GL_TRUE;
1492 if (_mesa_has_OES_geometry_shader(ctx))
1493 api_found = GL_TRUE;
1494 break;
1495 case EXTRA_EXT_PROVOKING_VERTEX_32:
1496 api_check = GL_TRUE;
1497 if (ctx->API == API_OPENGL_COMPAT || version == 32)
1498 api_found = ctx->Extensions.EXT_provoking_vertex;
1499 break;
1500 case EXTRA_END:
1501 break;
1502 default: /* *e is a offset into the extension struct */
1503 api_check = GL_TRUE;
1504 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1505 api_found = GL_TRUE;
1506 break;
1507 }
1508 }
1509
1510 if (api_check && !api_found) {
1511 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1512 _mesa_enum_to_string(d->pname));
1513 return GL_FALSE;
1514 }
1515
1516 return GL_TRUE;
1517 }
1518
1519 static const struct value_desc error_value =
1520 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1521
1522 /**
1523 * Find the struct value_desc corresponding to the enum 'pname'.
1524 *
1525 * We hash the enum value to get an index into the 'table' array,
1526 * which holds the index in the 'values' array of struct value_desc.
1527 * Once we've found the entry, we do the extra checks, if any, then
1528 * look up the value and return a pointer to it.
1529 *
1530 * If the value has to be computed (for example, it's the result of a
1531 * function call or we need to add 1 to it), we use the tmp 'v' to
1532 * store the result.
1533 *
1534 * \param func name of glGet*v() func for error reporting
1535 * \param pname the enum value we're looking up
1536 * \param p is were we return the pointer to the value
1537 * \param v a tmp union value variable in the calling glGet*v() function
1538 *
1539 * \return the struct value_desc corresponding to the enum or a struct
1540 * value_desc of TYPE_INVALID if not found. This lets the calling
1541 * glGet*v() function jump right into a switch statement and
1542 * handle errors there instead of having to check for NULL.
1543 */
1544 static const struct value_desc *
1545 find_value(const char *func, GLenum pname, void **p, union value *v)
1546 {
1547 GET_CURRENT_CONTEXT(ctx);
1548 int mask, hash;
1549 const struct value_desc *d;
1550 int api;
1551
1552 *p = NULL;
1553
1554 api = ctx->API;
1555 /* We index into the table_set[] list of per-API hash tables using the API's
1556 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1557 * value since it's compatible with GLES2 its entry in table_set[] is at the
1558 * end.
1559 */
1560 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1561 if (ctx->API == API_OPENGLES2) {
1562 if (ctx->Version >= 32)
1563 api = API_OPENGL_LAST + 3;
1564 else if (ctx->Version >= 31)
1565 api = API_OPENGL_LAST + 2;
1566 else if (ctx->Version >= 30)
1567 api = API_OPENGL_LAST + 1;
1568 }
1569 mask = ARRAY_SIZE(table(api)) - 1;
1570 hash = (pname * prime_factor);
1571 while (1) {
1572 int idx = table(api)[hash & mask];
1573
1574 /* If the enum isn't valid, the hash walk ends with index 0,
1575 * pointing to the first entry of values[] which doesn't hold
1576 * any valid enum. */
1577 if (unlikely(idx == 0)) {
1578 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1579 _mesa_enum_to_string(pname));
1580 return &error_value;
1581 }
1582
1583 d = &values[idx];
1584 if (likely(d->pname == pname))
1585 break;
1586
1587 hash += prime_step;
1588 }
1589
1590 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1591 return &error_value;
1592
1593 switch (d->location) {
1594 case LOC_BUFFER:
1595 *p = ((char *) ctx->DrawBuffer + d->offset);
1596 return d;
1597 case LOC_CONTEXT:
1598 *p = ((char *) ctx + d->offset);
1599 return d;
1600 case LOC_ARRAY:
1601 *p = ((char *) ctx->Array.VAO + d->offset);
1602 return d;
1603 case LOC_TEXUNIT:
1604 if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) {
1605 unsigned index = ctx->Texture.CurrentUnit;
1606 *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset);
1607 }
1608 return d;
1609 case LOC_CUSTOM:
1610 find_custom_value(ctx, d, v);
1611 *p = v;
1612 return d;
1613 default:
1614 assert(0);
1615 break;
1616 }
1617
1618 /* silence warning */
1619 return &error_value;
1620 }
1621
1622 static const int transpose[] = {
1623 0, 4, 8, 12,
1624 1, 5, 9, 13,
1625 2, 6, 10, 14,
1626 3, 7, 11, 15
1627 };
1628
1629 static GLsizei
1630 get_value_size(enum value_type type, const union value *v)
1631 {
1632 switch (type) {
1633 case TYPE_INVALID:
1634 return 0;
1635 case TYPE_CONST:
1636 case TYPE_UINT:
1637 case TYPE_INT:
1638 return sizeof(GLint);
1639 case TYPE_INT_2:
1640 case TYPE_UINT_2:
1641 return sizeof(GLint) * 2;
1642 case TYPE_INT_3:
1643 case TYPE_UINT_3:
1644 return sizeof(GLint) * 3;
1645 case TYPE_INT_4:
1646 case TYPE_UINT_4:
1647 return sizeof(GLint) * 4;
1648 case TYPE_INT_N:
1649 return sizeof(GLint) * v->value_int_n.n;
1650 case TYPE_INT64:
1651 return sizeof(GLint64);
1652 break;
1653 case TYPE_ENUM16:
1654 return sizeof(GLenum16);
1655 case TYPE_ENUM:
1656 return sizeof(GLenum);
1657 case TYPE_ENUM_2:
1658 return sizeof(GLenum) * 2;
1659 case TYPE_BOOLEAN:
1660 return sizeof(GLboolean);
1661 case TYPE_UBYTE:
1662 return sizeof(GLubyte);
1663 case TYPE_SHORT:
1664 return sizeof(GLshort);
1665 case TYPE_BIT_0:
1666 case TYPE_BIT_1:
1667 case TYPE_BIT_2:
1668 case TYPE_BIT_3:
1669 case TYPE_BIT_4:
1670 case TYPE_BIT_5:
1671 case TYPE_BIT_6:
1672 case TYPE_BIT_7:
1673 return 1;
1674 case TYPE_FLOAT:
1675 case TYPE_FLOATN:
1676 return sizeof(GLfloat);
1677 case TYPE_FLOAT_2:
1678 case TYPE_FLOATN_2:
1679 return sizeof(GLfloat) * 2;
1680 case TYPE_FLOAT_3:
1681 case TYPE_FLOATN_3:
1682 return sizeof(GLfloat) * 3;
1683 case TYPE_FLOAT_4:
1684 case TYPE_FLOATN_4:
1685 return sizeof(GLfloat) * 4;
1686 case TYPE_FLOAT_8:
1687 return sizeof(GLfloat) * 8;
1688 case TYPE_DOUBLEN:
1689 return sizeof(GLdouble);
1690 case TYPE_DOUBLEN_2:
1691 return sizeof(GLdouble) * 2;
1692 case TYPE_MATRIX:
1693 return sizeof (GLfloat) * 16;
1694 case TYPE_MATRIX_T:
1695 return sizeof (GLfloat) * 16;
1696 default:
1697 return -1;
1698 }
1699 }
1700
1701 void GLAPIENTRY
1702 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1703 {
1704 const struct value_desc *d;
1705 union value v;
1706 GLmatrix *m;
1707 int shift, i;
1708 void *p;
1709
1710 d = find_value("glGetBooleanv", pname, &p, &v);
1711 switch (d->type) {
1712 case TYPE_INVALID:
1713 break;
1714 case TYPE_CONST:
1715 params[0] = INT_TO_BOOLEAN(d->offset);
1716 break;
1717
1718 case TYPE_FLOAT_8:
1719 params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1720 params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1721 params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1722 params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1723 case TYPE_FLOAT_4:
1724 case TYPE_FLOATN_4:
1725 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1726 case TYPE_FLOAT_3:
1727 case TYPE_FLOATN_3:
1728 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1729 case TYPE_FLOAT_2:
1730 case TYPE_FLOATN_2:
1731 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1732 case TYPE_FLOAT:
1733 case TYPE_FLOATN:
1734 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1735 break;
1736
1737 case TYPE_DOUBLEN_2:
1738 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1739 case TYPE_DOUBLEN:
1740 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1741 break;
1742
1743 case TYPE_INT_4:
1744 case TYPE_UINT_4:
1745 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1746 case TYPE_INT_3:
1747 case TYPE_UINT_3:
1748 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1749 case TYPE_INT_2:
1750 case TYPE_UINT_2:
1751 case TYPE_ENUM_2:
1752 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1753 case TYPE_INT:
1754 case TYPE_UINT:
1755 case TYPE_ENUM:
1756 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1757 break;
1758
1759 case TYPE_ENUM16:
1760 params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]);
1761 break;
1762
1763 case TYPE_INT_N:
1764 for (i = 0; i < v.value_int_n.n; i++)
1765 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1766 break;
1767
1768 case TYPE_INT64:
1769 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1770 break;
1771
1772 case TYPE_BOOLEAN:
1773 params[0] = ((GLboolean*) p)[0];
1774 break;
1775
1776 case TYPE_UBYTE:
1777 params[0] = INT_TO_BOOLEAN(((GLubyte *) p)[0]);
1778 break;
1779
1780 case TYPE_SHORT:
1781 params[0] = INT_TO_BOOLEAN(((GLshort *) p)[0]);
1782 break;
1783
1784 case TYPE_MATRIX:
1785 m = *(GLmatrix **) p;
1786 for (i = 0; i < 16; i++)
1787 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1788 break;
1789
1790 case TYPE_MATRIX_T:
1791 m = *(GLmatrix **) p;
1792 for (i = 0; i < 16; i++)
1793 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1794 break;
1795
1796 case TYPE_BIT_0:
1797 case TYPE_BIT_1:
1798 case TYPE_BIT_2:
1799 case TYPE_BIT_3:
1800 case TYPE_BIT_4:
1801 case TYPE_BIT_5:
1802 case TYPE_BIT_6:
1803 case TYPE_BIT_7:
1804 shift = d->type - TYPE_BIT_0;
1805 params[0] = (*(GLbitfield *) p >> shift) & 1;
1806 break;
1807 }
1808 }
1809
1810 void GLAPIENTRY
1811 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1812 {
1813 const struct value_desc *d;
1814 union value v;
1815 GLmatrix *m;
1816 int shift, i;
1817 void *p;
1818
1819 d = find_value("glGetFloatv", pname, &p, &v);
1820 switch (d->type) {
1821 case TYPE_INVALID:
1822 break;
1823 case TYPE_CONST:
1824 params[0] = (GLfloat) d->offset;
1825 break;
1826
1827 case TYPE_FLOAT_8:
1828 params[7] = ((GLfloat *) p)[7];
1829 params[6] = ((GLfloat *) p)[6];
1830 params[5] = ((GLfloat *) p)[5];
1831 params[4] = ((GLfloat *) p)[4];
1832 case TYPE_FLOAT_4:
1833 case TYPE_FLOATN_4:
1834 params[3] = ((GLfloat *) p)[3];
1835 case TYPE_FLOAT_3:
1836 case TYPE_FLOATN_3:
1837 params[2] = ((GLfloat *) p)[2];
1838 case TYPE_FLOAT_2:
1839 case TYPE_FLOATN_2:
1840 params[1] = ((GLfloat *) p)[1];
1841 case TYPE_FLOAT:
1842 case TYPE_FLOATN:
1843 params[0] = ((GLfloat *) p)[0];
1844 break;
1845
1846 case TYPE_DOUBLEN_2:
1847 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1848 case TYPE_DOUBLEN:
1849 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1850 break;
1851
1852 case TYPE_INT_4:
1853 params[3] = (GLfloat) (((GLint *) p)[3]);
1854 case TYPE_INT_3:
1855 params[2] = (GLfloat) (((GLint *) p)[2]);
1856 case TYPE_INT_2:
1857 case TYPE_ENUM_2:
1858 params[1] = (GLfloat) (((GLint *) p)[1]);
1859 case TYPE_INT:
1860 case TYPE_ENUM:
1861 params[0] = (GLfloat) (((GLint *) p)[0]);
1862 break;
1863
1864 case TYPE_ENUM16:
1865 params[0] = (GLfloat) (((GLenum16 *) p)[0]);
1866 break;
1867
1868 case TYPE_INT_N:
1869 for (i = 0; i < v.value_int_n.n; i++)
1870 params[i] = (GLfloat) v.value_int_n.ints[i];
1871 break;
1872
1873 case TYPE_UINT_4:
1874 params[3] = (GLfloat) (((GLuint *) p)[3]);
1875 case TYPE_UINT_3:
1876 params[2] = (GLfloat) (((GLuint *) p)[2]);
1877 case TYPE_UINT_2:
1878 params[1] = (GLfloat) (((GLuint *) p)[1]);
1879 case TYPE_UINT:
1880 params[0] = (GLfloat) (((GLuint *) p)[0]);
1881 break;
1882
1883 case TYPE_INT64:
1884 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1885 break;
1886
1887 case TYPE_BOOLEAN:
1888 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1889 break;
1890
1891 case TYPE_UBYTE:
1892 params[0] = (GLfloat) ((GLubyte *) p)[0];
1893 break;
1894
1895 case TYPE_SHORT:
1896 params[0] = (GLfloat) ((GLshort *) p)[0];
1897 break;
1898
1899 case TYPE_MATRIX:
1900 m = *(GLmatrix **) p;
1901 for (i = 0; i < 16; i++)
1902 params[i] = m->m[i];
1903 break;
1904
1905 case TYPE_MATRIX_T:
1906 m = *(GLmatrix **) p;
1907 for (i = 0; i < 16; i++)
1908 params[i] = m->m[transpose[i]];
1909 break;
1910
1911 case TYPE_BIT_0:
1912 case TYPE_BIT_1:
1913 case TYPE_BIT_2:
1914 case TYPE_BIT_3:
1915 case TYPE_BIT_4:
1916 case TYPE_BIT_5:
1917 case TYPE_BIT_6:
1918 case TYPE_BIT_7:
1919 shift = d->type - TYPE_BIT_0;
1920 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1921 break;
1922 }
1923 }
1924
1925 void GLAPIENTRY
1926 _mesa_GetIntegerv(GLenum pname, GLint *params)
1927 {
1928 const struct value_desc *d;
1929 union value v;
1930 GLmatrix *m;
1931 int shift, i;
1932 void *p;
1933
1934 d = find_value("glGetIntegerv", pname, &p, &v);
1935 switch (d->type) {
1936 case TYPE_INVALID:
1937 break;
1938 case TYPE_CONST:
1939 params[0] = d->offset;
1940 break;
1941
1942 case TYPE_FLOAT_8:
1943 params[7] = IROUND(((GLfloat *) p)[7]);
1944 params[6] = IROUND(((GLfloat *) p)[6]);
1945 params[5] = IROUND(((GLfloat *) p)[5]);
1946 params[4] = IROUND(((GLfloat *) p)[4]);
1947 case TYPE_FLOAT_4:
1948 params[3] = IROUND(((GLfloat *) p)[3]);
1949 case TYPE_FLOAT_3:
1950 params[2] = IROUND(((GLfloat *) p)[2]);
1951 case TYPE_FLOAT_2:
1952 params[1] = IROUND(((GLfloat *) p)[1]);
1953 case TYPE_FLOAT:
1954 params[0] = IROUND(((GLfloat *) p)[0]);
1955 break;
1956
1957 case TYPE_FLOATN_4:
1958 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1959 case TYPE_FLOATN_3:
1960 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1961 case TYPE_FLOATN_2:
1962 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1963 case TYPE_FLOATN:
1964 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1965 break;
1966
1967 case TYPE_DOUBLEN_2:
1968 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1969 case TYPE_DOUBLEN:
1970 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1971 break;
1972
1973 case TYPE_INT_4:
1974 case TYPE_UINT_4:
1975 params[3] = ((GLint *) p)[3];
1976 case TYPE_INT_3:
1977 case TYPE_UINT_3:
1978 params[2] = ((GLint *) p)[2];
1979 case TYPE_INT_2:
1980 case TYPE_UINT_2:
1981 case TYPE_ENUM_2:
1982 params[1] = ((GLint *) p)[1];
1983 case TYPE_INT:
1984 case TYPE_UINT:
1985 case TYPE_ENUM:
1986 params[0] = ((GLint *) p)[0];
1987 break;
1988
1989 case TYPE_ENUM16:
1990 params[0] = ((GLenum16 *) p)[0];
1991 break;
1992
1993 case TYPE_INT_N:
1994 for (i = 0; i < v.value_int_n.n; i++)
1995 params[i] = v.value_int_n.ints[i];
1996 break;
1997
1998 case TYPE_INT64:
1999 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2000 break;
2001
2002 case TYPE_BOOLEAN:
2003 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2004 break;
2005
2006 case TYPE_UBYTE:
2007 params[0] = ((GLubyte *) p)[0];
2008 break;
2009
2010 case TYPE_SHORT:
2011 params[0] = ((GLshort *) p)[0];
2012 break;
2013
2014 case TYPE_MATRIX:
2015 m = *(GLmatrix **) p;
2016 for (i = 0; i < 16; i++)
2017 params[i] = FLOAT_TO_INT(m->m[i]);
2018 break;
2019
2020 case TYPE_MATRIX_T:
2021 m = *(GLmatrix **) p;
2022 for (i = 0; i < 16; i++)
2023 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2024 break;
2025
2026 case TYPE_BIT_0:
2027 case TYPE_BIT_1:
2028 case TYPE_BIT_2:
2029 case TYPE_BIT_3:
2030 case TYPE_BIT_4:
2031 case TYPE_BIT_5:
2032 case TYPE_BIT_6:
2033 case TYPE_BIT_7:
2034 shift = d->type - TYPE_BIT_0;
2035 params[0] = (*(GLbitfield *) p >> shift) & 1;
2036 break;
2037 }
2038 }
2039
2040 void GLAPIENTRY
2041 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2042 {
2043 const struct value_desc *d;
2044 union value v;
2045 GLmatrix *m;
2046 int shift, i;
2047 void *p;
2048
2049 d = find_value("glGetInteger64v", pname, &p, &v);
2050 switch (d->type) {
2051 case TYPE_INVALID:
2052 break;
2053 case TYPE_CONST:
2054 params[0] = d->offset;
2055 break;
2056
2057 case TYPE_FLOAT_8:
2058 params[7] = IROUND64(((GLfloat *) p)[7]);
2059 params[6] = IROUND64(((GLfloat *) p)[6]);
2060 params[5] = IROUND64(((GLfloat *) p)[5]);
2061 params[4] = IROUND64(((GLfloat *) p)[4]);
2062 case TYPE_FLOAT_4:
2063 params[3] = IROUND64(((GLfloat *) p)[3]);
2064 case TYPE_FLOAT_3:
2065 params[2] = IROUND64(((GLfloat *) p)[2]);
2066 case TYPE_FLOAT_2:
2067 params[1] = IROUND64(((GLfloat *) p)[1]);
2068 case TYPE_FLOAT:
2069 params[0] = IROUND64(((GLfloat *) p)[0]);
2070 break;
2071
2072 case TYPE_FLOATN_4:
2073 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2074 case TYPE_FLOATN_3:
2075 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2076 case TYPE_FLOATN_2:
2077 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2078 case TYPE_FLOATN:
2079 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2080 break;
2081
2082 case TYPE_DOUBLEN_2:
2083 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
2084 case TYPE_DOUBLEN:
2085 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2086 break;
2087
2088 case TYPE_INT_4:
2089 params[3] = ((GLint *) p)[3];
2090 case TYPE_INT_3:
2091 params[2] = ((GLint *) p)[2];
2092 case TYPE_INT_2:
2093 case TYPE_ENUM_2:
2094 params[1] = ((GLint *) p)[1];
2095 case TYPE_INT:
2096 case TYPE_ENUM:
2097 params[0] = ((GLint *) p)[0];
2098 break;
2099
2100 case TYPE_ENUM16:
2101 params[0] = ((GLenum16 *) p)[0];
2102 break;
2103
2104 case TYPE_INT_N:
2105 for (i = 0; i < v.value_int_n.n; i++)
2106 params[i] = v.value_int_n.ints[i];
2107 break;
2108
2109 case TYPE_UINT_4:
2110 params[3] = ((GLuint *) p)[3];
2111 case TYPE_UINT_3:
2112 params[2] = ((GLuint *) p)[2];
2113 case TYPE_UINT_2:
2114 params[1] = ((GLuint *) p)[1];
2115 case TYPE_UINT:
2116 params[0] = ((GLuint *) p)[0];
2117 break;
2118
2119 case TYPE_INT64:
2120 params[0] = ((GLint64 *) p)[0];
2121 break;
2122
2123 case TYPE_BOOLEAN:
2124 params[0] = ((GLboolean*) p)[0];
2125 break;
2126
2127 case TYPE_MATRIX:
2128 m = *(GLmatrix **) p;
2129 for (i = 0; i < 16; i++)
2130 params[i] = FLOAT_TO_INT64(m->m[i]);
2131 break;
2132
2133 case TYPE_MATRIX_T:
2134 m = *(GLmatrix **) p;
2135 for (i = 0; i < 16; i++)
2136 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2137 break;
2138
2139 case TYPE_BIT_0:
2140 case TYPE_BIT_1:
2141 case TYPE_BIT_2:
2142 case TYPE_BIT_3:
2143 case TYPE_BIT_4:
2144 case TYPE_BIT_5:
2145 case TYPE_BIT_6:
2146 case TYPE_BIT_7:
2147 shift = d->type - TYPE_BIT_0;
2148 params[0] = (*(GLbitfield *) p >> shift) & 1;
2149 break;
2150 }
2151 }
2152
2153 void GLAPIENTRY
2154 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2155 {
2156 const struct value_desc *d;
2157 union value v;
2158 GLmatrix *m;
2159 int shift, i;
2160 void *p;
2161
2162 d = find_value("glGetDoublev", pname, &p, &v);
2163 switch (d->type) {
2164 case TYPE_INVALID:
2165 break;
2166 case TYPE_CONST:
2167 params[0] = d->offset;
2168 break;
2169
2170 case TYPE_FLOAT_8:
2171 params[7] = ((GLfloat *) p)[7];
2172 params[6] = ((GLfloat *) p)[6];
2173 params[5] = ((GLfloat *) p)[5];
2174 params[4] = ((GLfloat *) p)[4];
2175 case TYPE_FLOAT_4:
2176 case TYPE_FLOATN_4:
2177 params[3] = ((GLfloat *) p)[3];
2178 case TYPE_FLOAT_3:
2179 case TYPE_FLOATN_3:
2180 params[2] = ((GLfloat *) p)[2];
2181 case TYPE_FLOAT_2:
2182 case TYPE_FLOATN_2:
2183 params[1] = ((GLfloat *) p)[1];
2184 case TYPE_FLOAT:
2185 case TYPE_FLOATN:
2186 params[0] = ((GLfloat *) p)[0];
2187 break;
2188
2189 case TYPE_DOUBLEN_2:
2190 params[1] = ((GLdouble *) p)[1];
2191 case TYPE_DOUBLEN:
2192 params[0] = ((GLdouble *) p)[0];
2193 break;
2194
2195 case TYPE_INT_4:
2196 params[3] = ((GLint *) p)[3];
2197 case TYPE_INT_3:
2198 params[2] = ((GLint *) p)[2];
2199 case TYPE_INT_2:
2200 case TYPE_ENUM_2:
2201 params[1] = ((GLint *) p)[1];
2202 case TYPE_INT:
2203 case TYPE_ENUM:
2204 params[0] = ((GLint *) p)[0];
2205 break;
2206
2207 case TYPE_ENUM16:
2208 params[0] = ((GLenum16 *) p)[0];
2209 break;
2210
2211 case TYPE_INT_N:
2212 for (i = 0; i < v.value_int_n.n; i++)
2213 params[i] = v.value_int_n.ints[i];
2214 break;
2215
2216 case TYPE_UINT_4:
2217 params[3] = ((GLuint *) p)[3];
2218 case TYPE_UINT_3:
2219 params[2] = ((GLuint *) p)[2];
2220 case TYPE_UINT_2:
2221 params[1] = ((GLuint *) p)[1];
2222 case TYPE_UINT:
2223 params[0] = ((GLuint *) p)[0];
2224 break;
2225
2226 case TYPE_INT64:
2227 params[0] = (GLdouble) (((GLint64 *) p)[0]);
2228 break;
2229
2230 case TYPE_BOOLEAN:
2231 params[0] = *(GLboolean*) p;
2232 break;
2233
2234 case TYPE_UBYTE:
2235 params[0] = ((GLubyte *) p)[0];
2236 break;
2237
2238 case TYPE_SHORT:
2239 params[0] = ((GLshort *) p)[0];
2240 break;
2241
2242 case TYPE_MATRIX:
2243 m = *(GLmatrix **) p;
2244 for (i = 0; i < 16; i++)
2245 params[i] = m->m[i];
2246 break;
2247
2248 case TYPE_MATRIX_T:
2249 m = *(GLmatrix **) p;
2250 for (i = 0; i < 16; i++)
2251 params[i] = m->m[transpose[i]];
2252 break;
2253
2254 case TYPE_BIT_0:
2255 case TYPE_BIT_1:
2256 case TYPE_BIT_2:
2257 case TYPE_BIT_3:
2258 case TYPE_BIT_4:
2259 case TYPE_BIT_5:
2260 case TYPE_BIT_6:
2261 case TYPE_BIT_7:
2262 shift = d->type - TYPE_BIT_0;
2263 params[0] = (*(GLbitfield *) p >> shift) & 1;
2264 break;
2265 }
2266 }
2267
2268 void GLAPIENTRY
2269 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2270 {
2271 const struct value_desc *d;
2272 union value v;
2273 int shift;
2274 void *p = NULL;
2275 GLsizei size;
2276 const char *func = "glGetUnsignedBytevEXT";
2277
2278 GET_CURRENT_CONTEXT(ctx);
2279
2280 if (!ctx->Extensions.EXT_memory_object) {
2281 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2282 return;
2283 }
2284
2285 d = find_value(func, pname, &p, &v);
2286 size = get_value_size(d->type, &v);
2287 if (size <= 0) {
2288 _mesa_problem(ctx, "invalid value type in GetUnsignedBytevEXT()");
2289 }
2290
2291 switch (d->type) {
2292 case TYPE_BIT_0:
2293 case TYPE_BIT_1:
2294 case TYPE_BIT_2:
2295 case TYPE_BIT_3:
2296 case TYPE_BIT_4:
2297 case TYPE_BIT_5:
2298 case TYPE_BIT_6:
2299 case TYPE_BIT_7:
2300 shift = d->type - TYPE_BIT_0;
2301 data[0] = (*(GLbitfield *) p >> shift) & 1;
2302 break;
2303 case TYPE_CONST:
2304 memcpy(data, &d->offset, size);
2305 break;
2306 case TYPE_INT_N:
2307 memcpy(data, &v.value_int_n.ints, size);
2308 break;
2309 case TYPE_UINT:
2310 case TYPE_INT:
2311 case TYPE_INT_2:
2312 case TYPE_UINT_2:
2313 case TYPE_INT_3:
2314 case TYPE_UINT_3:
2315 case TYPE_INT_4:
2316 case TYPE_UINT_4:
2317 case TYPE_INT64:
2318 case TYPE_ENUM:
2319 case TYPE_ENUM_2:
2320 case TYPE_BOOLEAN:
2321 case TYPE_UBYTE:
2322 case TYPE_SHORT:
2323 case TYPE_FLOAT:
2324 case TYPE_FLOATN:
2325 case TYPE_FLOAT_2:
2326 case TYPE_FLOATN_2:
2327 case TYPE_FLOAT_3:
2328 case TYPE_FLOATN_3:
2329 case TYPE_FLOAT_4:
2330 case TYPE_FLOATN_4:
2331 case TYPE_FLOAT_8:
2332 case TYPE_DOUBLEN:
2333 case TYPE_DOUBLEN_2:
2334 case TYPE_MATRIX:
2335 case TYPE_MATRIX_T:
2336 memcpy(data, p, size);
2337 break;
2338 case TYPE_ENUM16: {
2339 GLenum e = *(GLenum16 *)p;
2340 memcpy(data, &e, sizeof(e));
2341 break;
2342 }
2343 default:
2344 break; /* nothing - GL error was recorded */
2345 }
2346 }
2347
2348 /**
2349 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2350 * into the corresponding Mesa texture target index.
2351 * \return TEXTURE_x_INDEX or -1 if binding is invalid
2352 */
2353 static int
2354 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2355 {
2356 switch (binding) {
2357 case GL_TEXTURE_BINDING_1D:
2358 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2359 case GL_TEXTURE_BINDING_2D:
2360 return TEXTURE_2D_INDEX;
2361 case GL_TEXTURE_BINDING_3D:
2362 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
2363 case GL_TEXTURE_BINDING_CUBE_MAP:
2364 return ctx->Extensions.ARB_texture_cube_map
2365 ? TEXTURE_CUBE_INDEX : -1;
2366 case GL_TEXTURE_BINDING_RECTANGLE:
2367 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2368 ? TEXTURE_RECT_INDEX : -1;
2369 case GL_TEXTURE_BINDING_1D_ARRAY:
2370 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2371 ? TEXTURE_1D_ARRAY_INDEX : -1;
2372 case GL_TEXTURE_BINDING_2D_ARRAY:
2373 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2374 || _mesa_is_gles3(ctx)
2375 ? TEXTURE_2D_ARRAY_INDEX : -1;
2376 case GL_TEXTURE_BINDING_BUFFER:
2377 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2378 _mesa_has_OES_texture_buffer(ctx)) ?
2379 TEXTURE_BUFFER_INDEX : -1;
2380 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2381 return _mesa_has_texture_cube_map_array(ctx)
2382 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2383 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2384 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2385 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2386 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2387 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2388 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2389 default:
2390 return -1;
2391 }
2392 }
2393
2394 static enum value_type
2395 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2396 {
2397 GET_CURRENT_CONTEXT(ctx);
2398 struct gl_buffer_object *buf;
2399
2400 switch (pname) {
2401
2402 case GL_BLEND:
2403 if (index >= ctx->Const.MaxDrawBuffers)
2404 goto invalid_value;
2405 if (!ctx->Extensions.EXT_draw_buffers2)
2406 goto invalid_enum;
2407 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2408 return TYPE_INT;
2409
2410 case GL_BLEND_SRC:
2411 /* fall-through */
2412 case GL_BLEND_SRC_RGB:
2413 if (index >= ctx->Const.MaxDrawBuffers)
2414 goto invalid_value;
2415 if (!ctx->Extensions.ARB_draw_buffers_blend)
2416 goto invalid_enum;
2417 v->value_int = ctx->Color.Blend[index].SrcRGB;
2418 return TYPE_INT;
2419 case GL_BLEND_SRC_ALPHA:
2420 if (index >= ctx->Const.MaxDrawBuffers)
2421 goto invalid_value;
2422 if (!ctx->Extensions.ARB_draw_buffers_blend)
2423 goto invalid_enum;
2424 v->value_int = ctx->Color.Blend[index].SrcA;
2425 return TYPE_INT;
2426 case GL_BLEND_DST:
2427 /* fall-through */
2428 case GL_BLEND_DST_RGB:
2429 if (index >= ctx->Const.MaxDrawBuffers)
2430 goto invalid_value;
2431 if (!ctx->Extensions.ARB_draw_buffers_blend)
2432 goto invalid_enum;
2433 v->value_int = ctx->Color.Blend[index].DstRGB;
2434 return TYPE_INT;
2435 case GL_BLEND_DST_ALPHA:
2436 if (index >= ctx->Const.MaxDrawBuffers)
2437 goto invalid_value;
2438 if (!ctx->Extensions.ARB_draw_buffers_blend)
2439 goto invalid_enum;
2440 v->value_int = ctx->Color.Blend[index].DstA;
2441 return TYPE_INT;
2442 case GL_BLEND_EQUATION_RGB:
2443 if (index >= ctx->Const.MaxDrawBuffers)
2444 goto invalid_value;
2445 if (!ctx->Extensions.ARB_draw_buffers_blend)
2446 goto invalid_enum;
2447 v->value_int = ctx->Color.Blend[index].EquationRGB;
2448 return TYPE_INT;
2449 case GL_BLEND_EQUATION_ALPHA:
2450 if (index >= ctx->Const.MaxDrawBuffers)
2451 goto invalid_value;
2452 if (!ctx->Extensions.ARB_draw_buffers_blend)
2453 goto invalid_enum;
2454 v->value_int = ctx->Color.Blend[index].EquationA;
2455 return TYPE_INT;
2456
2457 case GL_COLOR_WRITEMASK:
2458 if (index >= ctx->Const.MaxDrawBuffers)
2459 goto invalid_value;
2460 if (!ctx->Extensions.EXT_draw_buffers2)
2461 goto invalid_enum;
2462 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 0);
2463 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 1);
2464 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 2);
2465 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 3);
2466 return TYPE_INT_4;
2467
2468 case GL_SCISSOR_BOX:
2469 if (index >= ctx->Const.MaxViewports)
2470 goto invalid_value;
2471 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2472 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2473 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2474 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2475 return TYPE_INT_4;
2476
2477 case GL_WINDOW_RECTANGLE_EXT:
2478 if (!ctx->Extensions.EXT_window_rectangles)
2479 goto invalid_enum;
2480 if (index >= ctx->Const.MaxWindowRectangles)
2481 goto invalid_value;
2482 v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2483 v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2484 v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2485 v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2486 return TYPE_INT_4;
2487
2488 case GL_VIEWPORT:
2489 if (index >= ctx->Const.MaxViewports)
2490 goto invalid_value;
2491 v->value_float_4[0] = ctx->ViewportArray[index].X;
2492 v->value_float_4[1] = ctx->ViewportArray[index].Y;
2493 v->value_float_4[2] = ctx->ViewportArray[index].Width;
2494 v->value_float_4[3] = ctx->ViewportArray[index].Height;
2495 return TYPE_FLOAT_4;
2496
2497 case GL_DEPTH_RANGE:
2498 if (index >= ctx->Const.MaxViewports)
2499 goto invalid_value;
2500 v->value_double_2[0] = ctx->ViewportArray[index].Near;
2501 v->value_double_2[1] = ctx->ViewportArray[index].Far;
2502 return TYPE_DOUBLEN_2;
2503
2504 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2505 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2506 goto invalid_value;
2507 if (!ctx->Extensions.EXT_transform_feedback)
2508 goto invalid_enum;
2509 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2510 return TYPE_INT64;
2511
2512 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2513 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2514 goto invalid_value;
2515 if (!ctx->Extensions.EXT_transform_feedback)
2516 goto invalid_enum;
2517 v->value_int64
2518 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2519 return TYPE_INT64;
2520
2521 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2522 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2523 goto invalid_value;
2524 if (!ctx->Extensions.EXT_transform_feedback)
2525 goto invalid_enum;
2526 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2527 return TYPE_INT;
2528
2529 case GL_UNIFORM_BUFFER_BINDING:
2530 if (index >= ctx->Const.MaxUniformBufferBindings)
2531 goto invalid_value;
2532 if (!ctx->Extensions.ARB_uniform_buffer_object)
2533 goto invalid_enum;
2534 buf = ctx->UniformBufferBindings[index].BufferObject;
2535 v->value_int = buf ? buf->Name : 0;
2536 return TYPE_INT;
2537
2538 case GL_UNIFORM_BUFFER_START:
2539 if (index >= ctx->Const.MaxUniformBufferBindings)
2540 goto invalid_value;
2541 if (!ctx->Extensions.ARB_uniform_buffer_object)
2542 goto invalid_enum;
2543 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2544 ctx->UniformBufferBindings[index].Offset;
2545 return TYPE_INT;
2546
2547 case GL_UNIFORM_BUFFER_SIZE:
2548 if (index >= ctx->Const.MaxUniformBufferBindings)
2549 goto invalid_value;
2550 if (!ctx->Extensions.ARB_uniform_buffer_object)
2551 goto invalid_enum;
2552 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2553 ctx->UniformBufferBindings[index].Size;
2554 return TYPE_INT;
2555
2556 /* ARB_shader_storage_buffer_object */
2557 case GL_SHADER_STORAGE_BUFFER_BINDING:
2558 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2559 goto invalid_enum;
2560 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2561 goto invalid_value;
2562 buf = ctx->ShaderStorageBufferBindings[index].BufferObject;
2563 v->value_int = buf ? buf->Name : 0;
2564 return TYPE_INT;
2565
2566 case GL_SHADER_STORAGE_BUFFER_START:
2567 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2568 goto invalid_enum;
2569 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2570 goto invalid_value;
2571 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2572 ctx->ShaderStorageBufferBindings[index].Offset;
2573 return TYPE_INT;
2574
2575 case GL_SHADER_STORAGE_BUFFER_SIZE:
2576 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2577 goto invalid_enum;
2578 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2579 goto invalid_value;
2580 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2581 ctx->ShaderStorageBufferBindings[index].Size;
2582 return TYPE_INT;
2583
2584 /* ARB_texture_multisample / GL3.2 */
2585 case GL_SAMPLE_MASK_VALUE:
2586 if (index != 0)
2587 goto invalid_value;
2588 if (!ctx->Extensions.ARB_texture_multisample)
2589 goto invalid_enum;
2590 v->value_int = ctx->Multisample.SampleMaskValue;
2591 return TYPE_INT;
2592
2593 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2594 if (!ctx->Extensions.ARB_shader_atomic_counters)
2595 goto invalid_enum;
2596 if (index >= ctx->Const.MaxAtomicBufferBindings)
2597 goto invalid_value;
2598 buf = ctx->AtomicBufferBindings[index].BufferObject;
2599 v->value_int = buf ? buf->Name : 0;
2600 return TYPE_INT;
2601
2602 case GL_ATOMIC_COUNTER_BUFFER_START:
2603 if (!ctx->Extensions.ARB_shader_atomic_counters)
2604 goto invalid_enum;
2605 if (index >= ctx->Const.MaxAtomicBufferBindings)
2606 goto invalid_value;
2607 v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2608 ctx->AtomicBufferBindings[index].Offset;
2609 return TYPE_INT64;
2610
2611 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2612 if (!ctx->Extensions.ARB_shader_atomic_counters)
2613 goto invalid_enum;
2614 if (index >= ctx->Const.MaxAtomicBufferBindings)
2615 goto invalid_value;
2616 v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2617 ctx->AtomicBufferBindings[index].Size;
2618 return TYPE_INT64;
2619
2620 case GL_VERTEX_BINDING_DIVISOR:
2621 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2622 !_mesa_is_gles31(ctx))
2623 goto invalid_enum;
2624 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2625 goto invalid_value;
2626 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2627 return TYPE_INT;
2628
2629 case GL_VERTEX_BINDING_OFFSET:
2630 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2631 goto invalid_enum;
2632 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2633 goto invalid_value;
2634 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2635 return TYPE_INT;
2636
2637 case GL_VERTEX_BINDING_STRIDE:
2638 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2639 goto invalid_enum;
2640 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2641 goto invalid_value;
2642 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2643 return TYPE_INT;
2644
2645 case GL_VERTEX_BINDING_BUFFER:
2646 if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2647 goto invalid_enum;
2648 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2649 goto invalid_value;
2650 buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj;
2651 v->value_int = buf ? buf->Name : 0;
2652 return TYPE_INT;
2653
2654 /* ARB_shader_image_load_store */
2655 case GL_IMAGE_BINDING_NAME: {
2656 struct gl_texture_object *t;
2657
2658 if (!ctx->Extensions.ARB_shader_image_load_store)
2659 goto invalid_enum;
2660 if (index >= ctx->Const.MaxImageUnits)
2661 goto invalid_value;
2662
2663 t = ctx->ImageUnits[index].TexObj;
2664 v->value_int = (t ? t->Name : 0);
2665 return TYPE_INT;
2666 }
2667
2668 case GL_IMAGE_BINDING_LEVEL:
2669 if (!ctx->Extensions.ARB_shader_image_load_store)
2670 goto invalid_enum;
2671 if (index >= ctx->Const.MaxImageUnits)
2672 goto invalid_value;
2673
2674 v->value_int = ctx->ImageUnits[index].Level;
2675 return TYPE_INT;
2676
2677 case GL_IMAGE_BINDING_LAYERED:
2678 if (!ctx->Extensions.ARB_shader_image_load_store)
2679 goto invalid_enum;
2680 if (index >= ctx->Const.MaxImageUnits)
2681 goto invalid_value;
2682
2683 v->value_int = ctx->ImageUnits[index].Layered;
2684 return TYPE_INT;
2685
2686 case GL_IMAGE_BINDING_LAYER:
2687 if (!ctx->Extensions.ARB_shader_image_load_store)
2688 goto invalid_enum;
2689 if (index >= ctx->Const.MaxImageUnits)
2690 goto invalid_value;
2691
2692 v->value_int = ctx->ImageUnits[index].Layer;
2693 return TYPE_INT;
2694
2695 case GL_IMAGE_BINDING_ACCESS:
2696 if (!ctx->Extensions.ARB_shader_image_load_store)
2697 goto invalid_enum;
2698 if (index >= ctx->Const.MaxImageUnits)
2699 goto invalid_value;
2700
2701 v->value_int = ctx->ImageUnits[index].Access;
2702 return TYPE_INT;
2703
2704 case GL_IMAGE_BINDING_FORMAT:
2705 if (!ctx->Extensions.ARB_shader_image_load_store)
2706 goto invalid_enum;
2707 if (index >= ctx->Const.MaxImageUnits)
2708 goto invalid_value;
2709
2710 v->value_int = ctx->ImageUnits[index].Format;
2711 return TYPE_INT;
2712
2713 /* ARB_direct_state_access */
2714 case GL_TEXTURE_BINDING_1D:
2715 case GL_TEXTURE_BINDING_1D_ARRAY:
2716 case GL_TEXTURE_BINDING_2D:
2717 case GL_TEXTURE_BINDING_2D_ARRAY:
2718 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2719 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2720 case GL_TEXTURE_BINDING_3D:
2721 case GL_TEXTURE_BINDING_BUFFER:
2722 case GL_TEXTURE_BINDING_CUBE_MAP:
2723 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2724 case GL_TEXTURE_BINDING_RECTANGLE: {
2725 int target;
2726
2727 target = tex_binding_to_index(ctx, pname);
2728 if (target < 0)
2729 goto invalid_enum;
2730 if (index >= _mesa_max_tex_unit(ctx))
2731 goto invalid_value;
2732
2733 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2734 return TYPE_INT;
2735 }
2736
2737 case GL_SAMPLER_BINDING: {
2738 struct gl_sampler_object *samp;
2739
2740 if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 33)
2741 goto invalid_enum;
2742 if (index >= _mesa_max_tex_unit(ctx))
2743 goto invalid_value;
2744
2745 samp = ctx->Texture.Unit[index].Sampler;
2746 v->value_int = samp ? samp->Name : 0;
2747 return TYPE_INT;
2748 }
2749
2750 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2751 if (!_mesa_has_compute_shaders(ctx))
2752 goto invalid_enum;
2753 if (index >= 3)
2754 goto invalid_value;
2755 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2756 return TYPE_INT;
2757
2758 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2759 if (!_mesa_has_compute_shaders(ctx))
2760 goto invalid_enum;
2761 if (index >= 3)
2762 goto invalid_value;
2763 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2764 return TYPE_INT;
2765
2766 /* ARB_compute_variable_group_size */
2767 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2768 if (!ctx->Extensions.ARB_compute_variable_group_size)
2769 goto invalid_enum;
2770 if (index >= 3)
2771 goto invalid_value;
2772 v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2773 return TYPE_INT;
2774
2775 /* GL_EXT_external_objects */
2776 case GL_NUM_DEVICE_UUIDS_EXT:
2777 v->value_int = 1;
2778 return TYPE_INT;
2779 case GL_DRIVER_UUID_EXT:
2780 if (index >= 1)
2781 goto invalid_value;
2782 _mesa_get_driver_uuid(ctx, v->value_int_4);
2783 return TYPE_INT_4;
2784 case GL_DEVICE_UUID_EXT:
2785 if (index >= 1)
2786 goto invalid_value;
2787 _mesa_get_device_uuid(ctx, v->value_int_4);
2788 return TYPE_INT_4;
2789 /* GL_EXT_direct_state_access */
2790 case GL_TEXTURE_1D:
2791 case GL_TEXTURE_2D:
2792 case GL_TEXTURE_3D:
2793 case GL_TEXTURE_CUBE_MAP:
2794 case GL_TEXTURE_GEN_S:
2795 case GL_TEXTURE_GEN_T:
2796 case GL_TEXTURE_GEN_R:
2797 case GL_TEXTURE_GEN_Q:
2798 case GL_TEXTURE_RECTANGLE_ARB: {
2799 GLuint curTexUnitSave;
2800 if (index >= _mesa_max_tex_unit(ctx))
2801 goto invalid_enum;
2802 curTexUnitSave = ctx->Texture.CurrentUnit;
2803 _mesa_ActiveTexture_no_error(GL_TEXTURE0 + index);
2804 v->value_int = _mesa_IsEnabled(pname);
2805 _mesa_ActiveTexture_no_error(GL_TEXTURE0 + curTexUnitSave);
2806 return TYPE_INT;
2807 }
2808 case GL_TEXTURE_COORD_ARRAY: {
2809 GLuint curTexUnitSave;
2810 if (index >= ctx->Const.MaxTextureCoordUnits)
2811 goto invalid_enum;
2812 curTexUnitSave = ctx->Array.ActiveTexture;
2813 _mesa_ClientActiveTexture(GL_TEXTURE0 + index);
2814 v->value_int = _mesa_IsEnabled(pname);
2815 _mesa_ClientActiveTexture(GL_TEXTURE0 + curTexUnitSave);
2816 return TYPE_INT;
2817 }
2818 case GL_TEXTURE_MATRIX:
2819 if (index >= ARRAY_SIZE(ctx->TextureMatrixStack))
2820 goto invalid_enum;
2821 v->value_matrix = ctx->TextureMatrixStack[index].Top;
2822 return TYPE_MATRIX;
2823 case GL_TRANSPOSE_TEXTURE_MATRIX:
2824 if (index >= ARRAY_SIZE(ctx->TextureMatrixStack))
2825 goto invalid_enum;
2826 v->value_matrix = ctx->TextureMatrixStack[index].Top;
2827 return TYPE_MATRIX_T;
2828 }
2829
2830 invalid_enum:
2831 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2832 _mesa_enum_to_string(pname));
2833 return TYPE_INVALID;
2834 invalid_value:
2835 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2836 _mesa_enum_to_string(pname));
2837 return TYPE_INVALID;
2838 }
2839
2840 void GLAPIENTRY
2841 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2842 {
2843 union value v;
2844 enum value_type type =
2845 find_value_indexed("glGetBooleani_v", pname, index, &v);
2846
2847 switch (type) {
2848 case TYPE_INT:
2849 case TYPE_UINT:
2850 params[0] = INT_TO_BOOLEAN(v.value_int);
2851 break;
2852 case TYPE_INT_4:
2853 case TYPE_UINT_4:
2854 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2855 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2856 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2857 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2858 break;
2859 case TYPE_INT64:
2860 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2861 break;
2862 default:
2863 ; /* nothing - GL error was recorded */
2864 }
2865 }
2866
2867 void GLAPIENTRY
2868 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2869 {
2870 union value v;
2871 enum value_type type =
2872 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2873
2874 switch (type) {
2875 case TYPE_FLOAT_4:
2876 case TYPE_FLOATN_4:
2877 params[3] = IROUND(v.value_float_4[3]);
2878 case TYPE_FLOAT_3:
2879 case TYPE_FLOATN_3:
2880 params[2] = IROUND(v.value_float_4[2]);
2881 case TYPE_FLOAT_2:
2882 case TYPE_FLOATN_2:
2883 params[1] = IROUND(v.value_float_4[1]);
2884 case TYPE_FLOAT:
2885 case TYPE_FLOATN:
2886 params[0] = IROUND(v.value_float_4[0]);
2887 break;
2888
2889 case TYPE_DOUBLEN_2:
2890 params[1] = IROUND(v.value_double_2[1]);
2891 case TYPE_DOUBLEN:
2892 params[0] = IROUND(v.value_double_2[0]);
2893 break;
2894
2895 case TYPE_INT:
2896 case TYPE_UINT:
2897 params[0] = v.value_int;
2898 break;
2899 case TYPE_INT_4:
2900 case TYPE_UINT_4:
2901 params[0] = v.value_int_4[0];
2902 params[1] = v.value_int_4[1];
2903 params[2] = v.value_int_4[2];
2904 params[3] = v.value_int_4[3];
2905 break;
2906 case TYPE_INT64:
2907 params[0] = INT64_TO_INT(v.value_int64);
2908 break;
2909 default:
2910 ; /* nothing - GL error was recorded */
2911 }
2912 }
2913
2914 void GLAPIENTRY
2915 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2916 {
2917 union value v;
2918 enum value_type type =
2919 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2920
2921 switch (type) {
2922 case TYPE_INT:
2923 params[0] = v.value_int;
2924 break;
2925 case TYPE_INT_4:
2926 params[0] = v.value_int_4[0];
2927 params[1] = v.value_int_4[1];
2928 params[2] = v.value_int_4[2];
2929 params[3] = v.value_int_4[3];
2930 break;
2931 case TYPE_UINT:
2932 params[0] = (GLuint) v.value_int;
2933 break;
2934 case TYPE_UINT_4:
2935 params[0] = (GLuint) v.value_int_4[0];
2936 params[1] = (GLuint) v.value_int_4[1];
2937 params[2] = (GLuint) v.value_int_4[2];
2938 params[3] = (GLuint) v.value_int_4[3];
2939 break;
2940 case TYPE_INT64:
2941 params[0] = v.value_int64;
2942 break;
2943 default:
2944 ; /* nothing - GL error was recorded */
2945 }
2946 }
2947
2948 void GLAPIENTRY
2949 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2950 {
2951 int i;
2952 GLmatrix *m;
2953 union value v;
2954 enum value_type type =
2955 find_value_indexed("glGetFloati_v", pname, index, &v);
2956
2957 switch (type) {
2958 case TYPE_FLOAT_4:
2959 case TYPE_FLOATN_4:
2960 params[3] = v.value_float_4[3];
2961 case TYPE_FLOAT_3:
2962 case TYPE_FLOATN_3:
2963 params[2] = v.value_float_4[2];
2964 case TYPE_FLOAT_2:
2965 case TYPE_FLOATN_2:
2966 params[1] = v.value_float_4[1];
2967 case TYPE_FLOAT:
2968 case TYPE_FLOATN:
2969 params[0] = v.value_float_4[0];
2970 break;
2971
2972 case TYPE_DOUBLEN_2:
2973 params[1] = (GLfloat) v.value_double_2[1];
2974 case TYPE_DOUBLEN:
2975 params[0] = (GLfloat) v.value_double_2[0];
2976 break;
2977
2978 case TYPE_INT_4:
2979 params[3] = (GLfloat) v.value_int_4[3];
2980 case TYPE_INT_3:
2981 params[2] = (GLfloat) v.value_int_4[2];
2982 case TYPE_INT_2:
2983 case TYPE_ENUM_2:
2984 params[1] = (GLfloat) v.value_int_4[1];
2985 case TYPE_INT:
2986 case TYPE_ENUM:
2987 case TYPE_ENUM16:
2988 params[0] = (GLfloat) v.value_int_4[0];
2989 break;
2990
2991 case TYPE_INT_N:
2992 for (i = 0; i < v.value_int_n.n; i++)
2993 params[i] = (GLfloat) v.value_int_n.ints[i];
2994 break;
2995
2996 case TYPE_UINT_4:
2997 params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
2998 case TYPE_UINT_3:
2999 params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
3000 case TYPE_UINT_2:
3001 params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
3002 case TYPE_UINT:
3003 params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
3004 break;
3005
3006 case TYPE_INT64:
3007 params[0] = (GLfloat) v.value_int64;
3008 break;
3009
3010 case TYPE_BOOLEAN:
3011 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
3012 break;
3013
3014 case TYPE_UBYTE:
3015 params[0] = (GLfloat) v.value_ubyte;
3016 break;
3017
3018 case TYPE_SHORT:
3019 params[0] = (GLfloat) v.value_short;
3020 break;
3021
3022 case TYPE_MATRIX:
3023 m = *(GLmatrix **) &v;
3024 for (i = 0; i < 16; i++)
3025 params[i] = m->m[i];
3026 break;
3027
3028 case TYPE_MATRIX_T:
3029 m = *(GLmatrix **) &v;
3030 for (i = 0; i < 16; i++)
3031 params[i] = m->m[transpose[i]];
3032 break;
3033
3034 default:
3035 ;
3036 }
3037 }
3038
3039 void GLAPIENTRY
3040 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
3041 {
3042 int i;
3043 GLmatrix *m;
3044 union value v;
3045 enum value_type type =
3046 find_value_indexed("glGetDoublei_v", pname, index, &v);
3047
3048 switch (type) {
3049 case TYPE_FLOAT_4:
3050 case TYPE_FLOATN_4:
3051 params[3] = (GLdouble) v.value_float_4[3];
3052 case TYPE_FLOAT_3:
3053 case TYPE_FLOATN_3:
3054 params[2] = (GLdouble) v.value_float_4[2];
3055 case TYPE_FLOAT_2:
3056 case TYPE_FLOATN_2:
3057 params[1] = (GLdouble) v.value_float_4[1];
3058 case TYPE_FLOAT:
3059 case TYPE_FLOATN:
3060 params[0] = (GLdouble) v.value_float_4[0];
3061 break;
3062
3063 case TYPE_DOUBLEN_2:
3064 params[1] = v.value_double_2[1];
3065 case TYPE_DOUBLEN:
3066 params[0] = v.value_double_2[0];
3067 break;
3068
3069 case TYPE_INT_4:
3070 params[3] = (GLdouble) v.value_int_4[3];
3071 case TYPE_INT_3:
3072 params[2] = (GLdouble) v.value_int_4[2];
3073 case TYPE_INT_2:
3074 case TYPE_ENUM_2:
3075 params[1] = (GLdouble) v.value_int_4[1];
3076 case TYPE_INT:
3077 case TYPE_ENUM:
3078 case TYPE_ENUM16:
3079 params[0] = (GLdouble) v.value_int_4[0];
3080 break;
3081
3082 case TYPE_INT_N:
3083 for (i = 0; i < v.value_int_n.n; i++)
3084 params[i] = (GLdouble) v.value_int_n.ints[i];
3085 break;
3086
3087 case TYPE_UINT_4:
3088 params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
3089 case TYPE_UINT_3:
3090 params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
3091 case TYPE_UINT_2:
3092 params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
3093 case TYPE_UINT:
3094 params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
3095 break;
3096
3097 case TYPE_INT64:
3098 params[0] = (GLdouble) v.value_int64;
3099 break;
3100
3101 case TYPE_BOOLEAN:
3102 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
3103 break;
3104
3105 case TYPE_UBYTE:
3106 params[0] = (GLdouble) v.value_ubyte;
3107 break;
3108
3109 case TYPE_SHORT:
3110 params[0] = (GLdouble) v.value_short;
3111 break;
3112
3113 case TYPE_MATRIX:
3114 m = *(GLmatrix **) &v;
3115 for (i = 0; i < 16; i++)
3116 params[i] = (GLdouble) m->m[i];
3117 break;
3118
3119 case TYPE_MATRIX_T:
3120 m = *(GLmatrix **) &v;
3121 for (i = 0; i < 16; i++)
3122 params[i] = (GLdouble) m->m[transpose[i]];
3123 break;
3124
3125 default:
3126 ;
3127 }
3128 }
3129
3130 void GLAPIENTRY
3131 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
3132 {
3133 GLsizei size;
3134 union value v;
3135 enum value_type type;
3136 const char *func = "glGetUnsignedBytei_vEXT";
3137
3138 GET_CURRENT_CONTEXT(ctx);
3139
3140 if (!ctx->Extensions.EXT_memory_object) {
3141 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
3142 return;
3143 }
3144
3145 type = find_value_indexed(func, target, index, &v);
3146 size = get_value_size(type, &v);
3147 if (size <= 0) {
3148 _mesa_problem(ctx, "invalid value type in GetUnsignedBytei_vEXT()");
3149 }
3150
3151 switch (type) {
3152 case TYPE_UINT:
3153 case TYPE_INT:
3154 case TYPE_INT_2:
3155 case TYPE_UINT_2:
3156 case TYPE_INT_3:
3157 case TYPE_UINT_3:
3158 case TYPE_INT_4:
3159 case TYPE_UINT_4:
3160 case TYPE_INT64:
3161 case TYPE_ENUM16:
3162 case TYPE_ENUM:
3163 case TYPE_ENUM_2:
3164 case TYPE_BOOLEAN:
3165 case TYPE_UBYTE:
3166 case TYPE_SHORT:
3167 case TYPE_FLOAT:
3168 case TYPE_FLOATN:
3169 case TYPE_FLOAT_2:
3170 case TYPE_FLOATN_2:
3171 case TYPE_FLOAT_3:
3172 case TYPE_FLOATN_3:
3173 case TYPE_FLOAT_4:
3174 case TYPE_FLOATN_4:
3175 case TYPE_FLOAT_8:
3176 case TYPE_DOUBLEN:
3177 case TYPE_DOUBLEN_2:
3178 case TYPE_MATRIX:
3179 case TYPE_MATRIX_T:
3180 memcpy(data, &v.value_int, size);
3181 break;
3182 case TYPE_INT_N:
3183 memcpy(data, &v.value_int_n.ints, size);
3184 break;
3185 default:
3186 break; /* nothing - GL error was recorded */
3187 }
3188 }
3189
3190 void GLAPIENTRY
3191 _mesa_GetFixedv(GLenum pname, GLfixed *params)
3192 {
3193 const struct value_desc *d;
3194 union value v;
3195 GLmatrix *m;
3196 int shift, i;
3197 void *p;
3198
3199 d = find_value("glGetDoublev", pname, &p, &v);
3200 switch (d->type) {
3201 case TYPE_INVALID:
3202 break;
3203 case TYPE_CONST:
3204 params[0] = INT_TO_FIXED(d->offset);
3205 break;
3206
3207 case TYPE_FLOAT_4:
3208 case TYPE_FLOATN_4:
3209 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
3210 case TYPE_FLOAT_3:
3211 case TYPE_FLOATN_3:
3212 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
3213 case TYPE_FLOAT_2:
3214 case TYPE_FLOATN_2:
3215 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
3216 case TYPE_FLOAT:
3217 case TYPE_FLOATN:
3218 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
3219 break;
3220
3221 case TYPE_DOUBLEN_2:
3222 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
3223 case TYPE_DOUBLEN:
3224 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
3225 break;
3226
3227 case TYPE_INT_4:
3228 case TYPE_UINT_4:
3229 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
3230 case TYPE_INT_3:
3231 case TYPE_UINT_3:
3232 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
3233 case TYPE_INT_2:
3234 case TYPE_UINT_2:
3235 case TYPE_ENUM_2:
3236 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
3237 case TYPE_INT:
3238 case TYPE_UINT:
3239 case TYPE_ENUM:
3240 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
3241 break;
3242
3243 case TYPE_ENUM16:
3244 params[0] = INT_TO_FIXED((GLint)(((GLenum16 *) p)[0]));
3245 break;
3246
3247 case TYPE_INT_N:
3248 for (i = 0; i < v.value_int_n.n; i++)
3249 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
3250 break;
3251
3252 case TYPE_INT64:
3253 params[0] = ((GLint64 *) p)[0];
3254 break;
3255
3256 case TYPE_BOOLEAN:
3257 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
3258 break;
3259
3260 case TYPE_UBYTE:
3261 params[0] = INT_TO_FIXED(((GLubyte *) p)[0]);
3262 break;
3263
3264 case TYPE_SHORT:
3265 params[0] = INT_TO_FIXED(((GLshort *) p)[0]);
3266 break;
3267
3268 case TYPE_MATRIX:
3269 m = *(GLmatrix **) p;
3270 for (i = 0; i < 16; i++)
3271 params[i] = FLOAT_TO_FIXED(m->m[i]);
3272 break;
3273
3274 case TYPE_MATRIX_T:
3275 m = *(GLmatrix **) p;
3276 for (i = 0; i < 16; i++)
3277 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
3278 break;
3279
3280 case TYPE_BIT_0:
3281 case TYPE_BIT_1:
3282 case TYPE_BIT_2:
3283 case TYPE_BIT_3:
3284 case TYPE_BIT_4:
3285 case TYPE_BIT_5:
3286 case TYPE_BIT_6:
3287 case TYPE_BIT_7:
3288 shift = d->type - TYPE_BIT_0;
3289 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
3290 break;
3291 }
3292 }