31563679593b938d8d1af5561533dfd262c3338d
[mesa.git] / src / mesa / main / get_hash_params.py
1 descriptor=[
2 { "apis": ["GL", "GLES", "GLES2", "GL_CORE"], "params": [
3 [ "ALPHA_BITS", "BUFFER_INT(Visual.alphaBits), extra_new_buffers" ],
4 [ "BLEND", "CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA" ],
5 [ "BLEND_SRC", "CONTEXT_ENUM16(Color.Blend[0].SrcRGB), NO_EXTRA" ],
6 [ "BLUE_BITS", "BUFFER_INT(Visual.blueBits), extra_new_buffers" ],
7 [ "COLOR_CLEAR_VALUE", "LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp" ],
8 [ "COLOR_WRITEMASK", "LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA" ],
9 [ "CULL_FACE", "CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA" ],
10 [ "CULL_FACE_MODE", "CONTEXT_ENUM16(Polygon.CullFaceMode), NO_EXTRA" ],
11 [ "DEPTH_BITS", "BUFFER_INT(Visual.depthBits), extra_new_buffers" ],
12 [ "DEPTH_CLEAR_VALUE", "CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA" ],
13 [ "DEPTH_FUNC", "CONTEXT_ENUM16(Depth.Func), NO_EXTRA" ],
14 [ "DEPTH_RANGE", "LOC_CUSTOM, TYPE_DOUBLEN_2, 0, NO_EXTRA" ],
15 [ "DEPTH_TEST", "CONTEXT_BOOL(Depth.Test), NO_EXTRA" ],
16 [ "DEPTH_WRITEMASK", "CONTEXT_BOOL(Depth.Mask), NO_EXTRA" ],
17 [ "DITHER", "CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA" ],
18 [ "FRONT_FACE", "CONTEXT_ENUM16(Polygon.FrontFace), NO_EXTRA" ],
19 [ "GREEN_BITS", "BUFFER_INT(Visual.greenBits), extra_new_buffers" ],
20 [ "LINE_WIDTH", "CONTEXT_FLOAT(Line.Width), NO_EXTRA" ],
21 [ "ALIASED_LINE_WIDTH_RANGE", "CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA" ],
22 [ "MAX_ELEMENTS_VERTICES", "CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA" ],
23 [ "MAX_ELEMENTS_INDICES", "CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA" ],
24 [ "MAX_TEXTURE_SIZE", "CONTEXT_INT(Const.MaxTextureSize), NO_EXTRA" ],
25 [ "MAX_VIEWPORT_DIMS", "CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA" ],
26 [ "PACK_ALIGNMENT", "CONTEXT_INT(Pack.Alignment), NO_EXTRA" ],
27 [ "ALIASED_POINT_SIZE_RANGE", "CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA" ],
28 [ "POLYGON_OFFSET_FACTOR", "CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA" ],
29 [ "POLYGON_OFFSET_UNITS", "CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA" ],
30 [ "POLYGON_OFFSET_FILL", "CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA" ],
31 [ "RED_BITS", "BUFFER_INT(Visual.redBits), extra_new_buffers" ],
32 [ "SCISSOR_BOX", "LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA" ],
33 [ "SCISSOR_TEST", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
34 [ "STENCIL_BITS", "BUFFER_INT(Visual.stencilBits), extra_new_buffers" ],
35 [ "STENCIL_CLEAR_VALUE", "CONTEXT_INT(Stencil.Clear), NO_EXTRA" ],
36 [ "STENCIL_FAIL", "LOC_CUSTOM, TYPE_ENUM16, NO_OFFSET, NO_EXTRA" ],
37 [ "STENCIL_FUNC", "LOC_CUSTOM, TYPE_ENUM16, NO_OFFSET, NO_EXTRA" ],
38 [ "STENCIL_PASS_DEPTH_FAIL", "LOC_CUSTOM, TYPE_ENUM16, NO_OFFSET, NO_EXTRA" ],
39 [ "STENCIL_PASS_DEPTH_PASS", "LOC_CUSTOM, TYPE_ENUM16, NO_OFFSET, NO_EXTRA" ],
40 [ "STENCIL_REF", "LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA" ],
41 [ "STENCIL_TEST", "CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA" ],
42 [ "STENCIL_VALUE_MASK", "LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA" ],
43 [ "STENCIL_WRITEMASK", "LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA" ],
44 [ "SUBPIXEL_BITS", "CONTEXT_INT(Const.SubPixelBits), NO_EXTRA" ],
45 [ "TEXTURE_BINDING_2D", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA" ],
46 [ "UNPACK_ALIGNMENT", "CONTEXT_INT(Unpack.Alignment), NO_EXTRA" ],
47 [ "VIEWPORT", "LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA" ],
48
49 # GL_ARB_multitexture
50 [ "ACTIVE_TEXTURE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
51
52 # Note that all the OES_* extensions require that the Mesa "struct
53 # gl_extensions" include a member with the name of the extension.
54 # That structure does not yet include OES extensions (and we're
55 # not sure whether it will). If it does, all the OES_*
56 # extensions below should mark the dependency.
57
58 # GL_ARB_texture_cube_map
59 [ "TEXTURE_BINDING_CUBE_MAP_ARB", "LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map" ],
60 # XXX: OES_texture_cube_map
61 [ "MAX_CUBE_MAP_TEXTURE_SIZE_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxCubeTextureLevels), extra_ARB_texture_cube_map" ],
62
63 # XXX: OES_blend_subtract
64 [ "BLEND_SRC_RGB", "CONTEXT_ENUM16(Color.Blend[0].SrcRGB), NO_EXTRA" ],
65 [ "BLEND_DST_RGB", "CONTEXT_ENUM16(Color.Blend[0].DstRGB), NO_EXTRA" ],
66 [ "BLEND_SRC_ALPHA", "CONTEXT_ENUM16(Color.Blend[0].SrcA), NO_EXTRA" ],
67 [ "BLEND_DST_ALPHA", "CONTEXT_ENUM16(Color.Blend[0].DstA), NO_EXTRA" ],
68
69 # GL_BLEND_EQUATION_RGB, which is what we're really after, is
70 # defined identically to GL_BLEND_EQUATION.
71 [ "BLEND_EQUATION", "CONTEXT_ENUM16(Color.Blend[0].EquationRGB), NO_EXTRA" ],
72 [ "BLEND_EQUATION_ALPHA_EXT", "CONTEXT_ENUM16(Color.Blend[0].EquationA), NO_EXTRA" ],
73
74 # GL_ARB_texture_compression
75 [ "NUM_COMPRESSED_TEXTURE_FORMATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
76 [ "COMPRESSED_TEXTURE_FORMATS", "LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA" ],
77
78 # GL_ARB_multisample
79 [ "SAMPLE_ALPHA_TO_COVERAGE_ARB", "CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA" ],
80 [ "SAMPLE_COVERAGE_ARB", "CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA" ],
81 [ "SAMPLE_COVERAGE_VALUE_ARB", "CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA" ],
82 [ "SAMPLE_COVERAGE_INVERT_ARB", "CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA" ],
83 [ "SAMPLE_BUFFERS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ],
84 [ "SAMPLES_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ],
85
86 # GL_ARB_sample_shading
87 [ "SAMPLE_SHADING_ARB", "CONTEXT_BOOL(Multisample.SampleShading), extra_gl40_ARB_sample_shading" ],
88 [ "MIN_SAMPLE_SHADING_VALUE_ARB", "CONTEXT_FLOAT(Multisample.MinSampleShadingValue), extra_gl40_ARB_sample_shading" ],
89
90 # GL_SGIS_generate_mipmap
91 [ "GENERATE_MIPMAP_HINT_SGIS", "CONTEXT_ENUM16(Hint.GenerateMipmap), NO_EXTRA" ],
92
93 # GL_ARB_vertex_buffer_object
94 [ "ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
95
96 # GL_ARB_vertex_buffer_object
97 # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
98 [ "ELEMENT_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
99
100 # GL_ARB_color_buffer_float
101 [ "CLAMP_VERTEX_COLOR", "CONTEXT_ENUM16(Light.ClampVertexColor), extra_ARB_color_buffer_float" ],
102 [ "CLAMP_FRAGMENT_COLOR", "CONTEXT_ENUM16(Color.ClampFragmentColor), extra_ARB_color_buffer_float" ],
103 [ "CLAMP_READ_COLOR", "CONTEXT_ENUM16(Color.ClampReadColor), extra_ARB_color_buffer_float_or_glcore" ],
104
105 # GL_ARB_copy_buffer
106 [ "COPY_READ_BUFFER", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
107 [ "COPY_WRITE_BUFFER", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
108
109 # GL_OES_read_format
110 [ "IMPLEMENTATION_COLOR_READ_TYPE_OES", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ],
111 [ "IMPLEMENTATION_COLOR_READ_FORMAT_OES", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ],
112
113 # GL_EXT_framebuffer_object
114 [ "FRAMEBUFFER_BINDING_EXT", "BUFFER_INT(Name), NO_EXTRA" ],
115 [ "RENDERBUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
116 [ "MAX_RENDERBUFFER_SIZE_EXT", "CONTEXT_INT(Const.MaxRenderbufferSize), NO_EXTRA" ],
117
118 # This entry isn't spec'ed for GLES 2, but is needed for Mesa's
119 # GLSL:
120 [ "MAX_CLIP_PLANES", "CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA" ],
121
122 # GL_{ARB,OES}_vertex_array_object
123 [ "VERTEX_ARRAY_BINDING", "ARRAY_INT(Name), NO_EXTRA" ],
124
125 # GL_EXT_texture_filter_anisotropic
126 [ "MAX_TEXTURE_MAX_ANISOTROPY_EXT", "CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), extra_EXT_texture_filter_anisotropic" ],
127
128 # GL_KHR_debug (GL 4.3)/ GL_ARB_debug_output
129 [ "DEBUG_OUTPUT", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
130 [ "DEBUG_OUTPUT_SYNCHRONOUS", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
131 [ "DEBUG_LOGGED_MESSAGES", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
132 [ "DEBUG_NEXT_LOGGED_MESSAGE_LENGTH", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
133 [ "MAX_DEBUG_LOGGED_MESSAGES", "CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA" ],
134 [ "MAX_DEBUG_MESSAGE_LENGTH", "CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA" ],
135 [ "MAX_LABEL_LENGTH", "CONST(MAX_LABEL_LENGTH), NO_EXTRA" ],
136 [ "MAX_DEBUG_GROUP_STACK_DEPTH", "CONST(MAX_DEBUG_GROUP_STACK_DEPTH), NO_EXTRA" ],
137 [ "DEBUG_GROUP_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
138
139 # GL_ARB_polygon_offset_clamp / GL_EXT_polygon_offset_clamp
140 [ "POLYGON_OFFSET_CLAMP_EXT", "CONTEXT_FLOAT(Polygon.OffsetClamp), extra_ARB_polygon_offset_clamp" ],
141
142 # GL_EXT_external_objects
143 [ "NUM_DEVICE_UUIDS_EXT", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
144 [ "DRIVER_UUID_EXT", "LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, NO_EXTRA" ],
145 [ "DEVICE_UUID_EXT", "LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, NO_EXTRA" ],
146 ]},
147
148 # Enums in OpenGL and GLES1
149 { "apis": ["GL", "GLES", "GL_CORE"], "params": [
150 [ "MAX_LIGHTS", "CONTEXT_INT(Const.MaxLights), NO_EXTRA" ],
151 [ "LIGHT0", "CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA" ],
152 [ "LIGHT1", "CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA" ],
153 [ "LIGHT2", "CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA" ],
154 [ "LIGHT3", "CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA" ],
155 [ "LIGHT4", "CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA" ],
156 [ "LIGHT5", "CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA" ],
157 [ "LIGHT6", "CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA" ],
158 [ "LIGHT7", "CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA" ],
159 [ "LIGHTING", "CONTEXT_BOOL(Light.Enabled), NO_EXTRA" ],
160 [ "LIGHT_MODEL_AMBIENT", "CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA" ],
161 [ "LIGHT_MODEL_TWO_SIDE", "CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA" ],
162 [ "ALPHA_TEST", "CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA" ],
163 [ "ALPHA_TEST_FUNC", "CONTEXT_ENUM16(Color.AlphaFunc), NO_EXTRA" ],
164 [ "ALPHA_TEST_REF", "LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp" ],
165 [ "BLEND_DST", "CONTEXT_ENUM16(Color.Blend[0].DstRGB), NO_EXTRA" ],
166 [ "CLIP_DISTANCE0", "CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
167 [ "CLIP_DISTANCE1", "CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
168 [ "CLIP_DISTANCE2", "CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
169 [ "CLIP_DISTANCE3", "CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
170 [ "CLIP_DISTANCE4", "CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
171 [ "CLIP_DISTANCE5", "CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
172 [ "CLIP_DISTANCE6", "CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
173 [ "CLIP_DISTANCE7", "CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
174 [ "COLOR_MATERIAL", "CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA" ],
175 [ "CURRENT_COLOR", "CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), extra_flush_current" ],
176 [ "CURRENT_NORMAL", "CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), extra_flush_current" ],
177 [ "CURRENT_TEXTURE_COORDS", "LOC_CUSTOM, TYPE_FLOAT_4, 0, extra_flush_current_valid_texture_unit" ],
178 [ "POINT_DISTANCE_ATTENUATION", "CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA" ],
179 [ "FOG", "CONTEXT_BOOL(Fog.Enabled), NO_EXTRA" ],
180 [ "FOG_COLOR", "LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp" ],
181 [ "FOG_DENSITY", "CONTEXT_FLOAT(Fog.Density), NO_EXTRA" ],
182 [ "FOG_END", "CONTEXT_FLOAT(Fog.End), NO_EXTRA" ],
183 [ "FOG_HINT", "CONTEXT_ENUM16(Hint.Fog), NO_EXTRA" ],
184 [ "FOG_MODE", "CONTEXT_ENUM16(Fog.Mode), NO_EXTRA" ],
185 [ "FOG_START", "CONTEXT_FLOAT(Fog.Start), NO_EXTRA" ],
186 [ "LINE_SMOOTH", "CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA" ],
187 [ "LINE_SMOOTH_HINT", "CONTEXT_ENUM16(Hint.LineSmooth), NO_EXTRA" ],
188 [ "LINE_WIDTH_RANGE", "CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA" ],
189 [ "COLOR_LOGIC_OP", "CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA" ],
190 [ "LOGIC_OP_MODE", "CONTEXT_ENUM16(Color.LogicOp), NO_EXTRA" ],
191 [ "MATRIX_MODE", "CONTEXT_ENUM16(Transform.MatrixMode), NO_EXTRA" ],
192 [ "MAX_MODELVIEW_STACK_DEPTH", "CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA" ],
193 [ "MAX_PROJECTION_STACK_DEPTH", "CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA" ],
194 [ "MAX_TEXTURE_STACK_DEPTH", "CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA" ],
195 [ "MODELVIEW_MATRIX", "CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA" ],
196 [ "MODELVIEW_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA" ],
197 [ "NORMALIZE", "CONTEXT_BOOL(Transform.Normalize), NO_EXTRA" ],
198 [ "PACK_SKIP_IMAGES", "CONTEXT_INT(Pack.SkipImages), NO_EXTRA" ],
199 [ "PERSPECTIVE_CORRECTION_HINT", "CONTEXT_ENUM16(Hint.PerspectiveCorrection), NO_EXTRA" ],
200 [ "POINT_SIZE", "CONTEXT_FLOAT(Point.Size), NO_EXTRA" ],
201 [ "POINT_SIZE_RANGE", "CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA" ],
202 [ "POINT_SMOOTH", "CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA" ],
203 [ "POINT_SMOOTH_HINT", "CONTEXT_ENUM16(Hint.PointSmooth), NO_EXTRA" ],
204 [ "POINT_SIZE_MIN_EXT", "CONTEXT_FLOAT(Point.MinSize), NO_EXTRA" ],
205 [ "POINT_SIZE_MAX_EXT", "CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA" ],
206 [ "POINT_FADE_THRESHOLD_SIZE_EXT", "CONTEXT_FLOAT(Point.Threshold), NO_EXTRA" ],
207 [ "PROJECTION_MATRIX", "CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA" ],
208 [ "PROJECTION_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA" ],
209 [ "RESCALE_NORMAL", "CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA" ],
210 [ "SHADE_MODEL", "CONTEXT_ENUM16(Light.ShadeModel), NO_EXTRA" ],
211 [ "TEXTURE_2D", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
212 [ "TEXTURE_MATRIX", "LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit" ],
213 [ "TEXTURE_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, 0, extra_valid_texture_unit" ],
214 [ "VERTEX_ARRAY", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
215 [ "VERTEX_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
216 [ "VERTEX_ARRAY_TYPE", "ARRAY_ENUM16(VertexAttrib[VERT_ATTRIB_POS].Format.Type), NO_EXTRA" ],
217 [ "VERTEX_ARRAY_STRIDE", "ARRAY_SHORT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA" ],
218 [ "NORMAL_ARRAY", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
219 [ "NORMAL_ARRAY_TYPE", "ARRAY_ENUM16(VertexAttrib[VERT_ATTRIB_NORMAL].Format.Type), NO_EXTRA" ],
220 [ "NORMAL_ARRAY_STRIDE", "ARRAY_SHORT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA" ],
221 [ "COLOR_ARRAY", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
222 [ "COLOR_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
223 [ "COLOR_ARRAY_TYPE", "ARRAY_ENUM16(VertexAttrib[VERT_ATTRIB_COLOR0].Format.Type), NO_EXTRA" ],
224 [ "COLOR_ARRAY_STRIDE", "ARRAY_SHORT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA" ],
225 [ "TEXTURE_COORD_ARRAY", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
226 [ "TEXTURE_COORD_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
227 [ "TEXTURE_COORD_ARRAY_TYPE", "LOC_CUSTOM, TYPE_ENUM16, offsetof(struct gl_array_attributes, Format.Type), NO_EXTRA" ],
228 [ "TEXTURE_COORD_ARRAY_STRIDE", "LOC_CUSTOM, TYPE_SHORT, offsetof(struct gl_array_attributes, Stride), NO_EXTRA" ],
229
230 # GL_ARB_multitexture
231 [ "MAX_TEXTURE_UNITS", "CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA" ],
232 [ "CLIENT_ACTIVE_TEXTURE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
233
234 # GL_ARB_texture_cube_map
235 [ "TEXTURE_CUBE_MAP_ARB", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
236 # S, T, and R are always set at the same time
237 [ "TEXTURE_GEN_STR_OES", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA" ],
238
239 # GL_ARB_multisample
240 [ "MULTISAMPLE_ARB", "CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA" ],
241 [ "SAMPLE_ALPHA_TO_ONE_ARB", "CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA" ],
242
243 # GL_ARB_vertex_buffer_object
244 [ "VERTEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_POS].BufferObj), NO_EXTRA" ],
245 [ "NORMAL_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA" ],
246 [ "COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA" ],
247 [ "TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
248
249 # GL_OES_point_sprite
250 [ "POINT_SPRITE_NV", "CONTEXT_BOOL(Point.PointSprite), extra_NV_point_sprite_ARB_point_sprite" ],
251 ]},
252
253
254 { "apis": ["GLES"], "params": [
255 # OES_point_size_array
256 [ "POINT_SIZE_ARRAY_OES", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
257 [ "POINT_SIZE_ARRAY_TYPE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Format.Type, TYPE_ENUM16), NO_EXTRA" ],
258 [ "POINT_SIZE_ARRAY_STRIDE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_SHORT), NO_EXTRA" ],
259 [ "POINT_SIZE_ARRAY_BUFFER_BINDING_OES", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
260 ]},
261
262 # Enums in GLES2, GLES3
263 { "apis": ["GLES2", "GLES3"], "params": [
264 [ "GPU_DISJOINT_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_disjoint_timer_query" ],
265 ]},
266
267 { "apis": ["GL", "GL_CORE", "GLES2"], "params": [
268 # == GL_MAX_TEXTURE_COORDS_NV
269 [ "MAX_TEXTURE_COORDS_ARB", "CONTEXT_INT(Const.MaxTextureCoordUnits), extra_ARB_fragment_program" ],
270 [ "PACK_IMAGE_HEIGHT", "CONTEXT_INT(Pack.ImageHeight), NO_EXTRA" ],
271 [ "PACK_ROW_LENGTH", "CONTEXT_INT(Pack.RowLength), NO_EXTRA" ],
272 [ "PACK_SKIP_PIXELS", "CONTEXT_INT(Pack.SkipPixels), NO_EXTRA" ],
273 [ "PACK_SKIP_ROWS", "CONTEXT_INT(Pack.SkipRows), NO_EXTRA" ],
274 [ "UNPACK_ROW_LENGTH", "CONTEXT_INT(Unpack.RowLength), NO_EXTRA" ],
275 [ "UNPACK_SKIP_PIXELS", "CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA" ],
276 [ "UNPACK_SKIP_ROWS", "CONTEXT_INT(Unpack.SkipRows), NO_EXTRA" ],
277 [ "UNPACK_SKIP_IMAGES", "CONTEXT_INT(Unpack.SkipImages), NO_EXTRA" ],
278 [ "UNPACK_IMAGE_HEIGHT", "CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA" ],
279
280 # GL_ARB_clip_control/GL_EXT_clip_control
281 [ "CLIP_DEPTH_MODE", "CONTEXT_ENUM16(Transform.ClipDepthMode), extra_ARB_clip_control" ],
282 [ "CLIP_ORIGIN", "CONTEXT_ENUM16(Transform.ClipOrigin), extra_ARB_clip_control" ],
283
284 # GL_ARB_draw_buffers
285 [ "MAX_DRAW_BUFFERS_ARB", "CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA" ],
286
287 # GL_ARB_parallel_shader_compile
288 [ "MAX_SHADER_COMPILER_THREADS_ARB", "CONTEXT_INT(Hint.MaxShaderCompilerThreads), NO_EXTRA" ],
289
290 # GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments
291 [ "MAX_COLOR_ATTACHMENTS", "CONTEXT_INT(Const.MaxColorAttachments), NO_EXTRA" ],
292
293 # GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0)
294 [ "DRAW_BUFFER0_ARB", "BUFFER_ENUM16(ColorDrawBuffer[0]), NO_EXTRA" ],
295 [ "DRAW_BUFFER1_ARB", "BUFFER_ENUM16(ColorDrawBuffer[1]), extra_valid_draw_buffer" ],
296 [ "DRAW_BUFFER2_ARB", "BUFFER_ENUM16(ColorDrawBuffer[2]), extra_valid_draw_buffer" ],
297 [ "DRAW_BUFFER3_ARB", "BUFFER_ENUM16(ColorDrawBuffer[3]), extra_valid_draw_buffer" ],
298 [ "DRAW_BUFFER4_ARB", "BUFFER_ENUM16(ColorDrawBuffer[4]), extra_valid_draw_buffer" ],
299 [ "DRAW_BUFFER5_ARB", "BUFFER_ENUM16(ColorDrawBuffer[5]), extra_valid_draw_buffer" ],
300 [ "DRAW_BUFFER6_ARB", "BUFFER_ENUM16(ColorDrawBuffer[6]), extra_valid_draw_buffer" ],
301 [ "DRAW_BUFFER7_ARB", "BUFFER_ENUM16(ColorDrawBuffer[7]), extra_valid_draw_buffer" ],
302 [ "BLEND_COLOR_EXT", "LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp" ],
303
304 # GL_ARB_fragment_program
305 # == GL_MAX_TEXTURE_IMAGE_UNITS_NV
306 [ "MAX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits), extra_ARB_fragment_program" ],
307 [ "MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits), extra_ARB_vertex_shader" ],
308 [ "MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxCombinedTextureImageUnits), extra_ARB_vertex_shader" ],
309
310 # GL_ARB_shader_objects
311 # Actually, this token isn't part of GL_ARB_shader_objects, but is
312 # close enough for now.
313 [ "CURRENT_PROGRAM", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
314
315 # OpenGL 2.0
316 [ "STENCIL_BACK_FUNC", "CONTEXT_ENUM16(Stencil.Function[1]), NO_EXTRA" ],
317 [ "STENCIL_BACK_VALUE_MASK", "CONTEXT_UINT(Stencil.ValueMask[1]), NO_EXTRA" ],
318 [ "STENCIL_BACK_WRITEMASK", "CONTEXT_UINT(Stencil.WriteMask[1]), NO_EXTRA" ],
319 [ "STENCIL_BACK_REF", "LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA" ],
320 [ "STENCIL_BACK_FAIL", "CONTEXT_ENUM16(Stencil.FailFunc[1]), NO_EXTRA" ],
321 [ "STENCIL_BACK_PASS_DEPTH_FAIL", "CONTEXT_ENUM16(Stencil.ZFailFunc[1]), NO_EXTRA" ],
322 [ "STENCIL_BACK_PASS_DEPTH_PASS", "CONTEXT_ENUM16(Stencil.ZPassFunc[1]), NO_EXTRA" ],
323 [ "MAX_VERTEX_ATTRIBS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAttribs), extra_ARB_vertex_program_api_es2" ],
324
325 # OES_texture_3D
326 [ "TEXTURE_BINDING_3D", "LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA" ],
327 [ "MAX_3D_TEXTURE_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA" ],
328
329 # GL_ARB_fragment_program/OES_standard_derivatives
330 [ "FRAGMENT_SHADER_DERIVATIVE_HINT", "CONTEXT_ENUM16(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader" ],
331
332 # GL_NV_read_buffer
333 [ "READ_BUFFER", "LOC_CUSTOM, TYPE_ENUM16, NO_OFFSET, extra_NV_read_buffer_api_gl" ],
334
335 # GL_ARB_ES2_compatibility
336 [ "SHADER_COMPILER", "CONST(1), extra_ARB_ES2_compatibility_api_es2" ],
337 [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility_api_es2" ],
338 [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
339 [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
340 [ "NUM_SHADER_BINARY_FORMATS", "CONST(0), extra_ARB_ES2_compatibility_api_es2" ],
341 [ "SHADER_BINARY_FORMATS", "LOC_CUSTOM, TYPE_INVALID, 0, extra_ARB_ES2_compatibility_api_es2" ],
342
343 # GL_ARB_get_program_binary / GL_OES_get_program_binary
344 [ "NUM_PROGRAM_BINARY_FORMATS", "CONTEXT_UINT(Const.NumProgramBinaryFormats), NO_EXTRA" ],
345 [ "PROGRAM_BINARY_FORMATS", "LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA" ],
346
347 # GL_INTEL_performance_query
348 [ "PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL", "CONST(MAX_PERFQUERY_QUERY_NAME_LENGTH), extra_INTEL_performance_query" ],
349 [ "PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL", "CONST(MAX_PERFQUERY_COUNTER_NAME_LENGTH), extra_INTEL_performance_query" ],
350 [ "PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL", "CONST(MAX_PERFQUERY_COUNTER_DESC_LENGTH), extra_INTEL_performance_query" ],
351 [ "PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL", "CONST(PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS), extra_INTEL_performance_query" ],
352
353 # GL_KHR_context_flush_control
354 [ "CONTEXT_RELEASE_BEHAVIOR", "CONTEXT_ENUM16(Const.ContextReleaseBehavior), NO_EXTRA" ],
355
356 # blend_func_extended
357 [ "MAX_DUAL_SOURCE_DRAW_BUFFERS", "CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended" ],
358
359 # GL_KHR_blend_equation_advanced_coherent
360 [ "BLEND_ADVANCED_COHERENT_KHR", "CONTEXT_BOOL(Color.BlendCoherent), extra_KHR_blend_equation_advanced_coherent" ],
361
362 # GL_ARB_robustness / GL_KHR_robustness
363 [ "CONTEXT_ROBUST_ACCESS", "CONTEXT_ENUM16(Const.RobustAccess), extra_KHR_robustness" ],
364 [ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM16(Const.ResetStrategy), extra_KHR_robustness_or_GL" ],
365
366 # GL_NV_conservative_raster
367 [ "SUBPIXEL_PRECISION_BIAS_X_BITS_NV", "CONTEXT_UINT(SubpixelPrecisionBias[0]), extra_NV_conservative_raster" ],
368 [ "SUBPIXEL_PRECISION_BIAS_Y_BITS_NV", "CONTEXT_UINT(SubpixelPrecisionBias[1]), extra_NV_conservative_raster" ],
369 [ "MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV", "CONTEXT_UINT(Const.MaxSubpixelPrecisionBiasBits), extra_NV_conservative_raster" ],
370
371 # GL_NV_conservative_raster_dilate
372 [ "CONSERVATIVE_RASTER_DILATE_RANGE_NV", "CONTEXT_FLOAT2(Const.ConservativeRasterDilateRange), extra_NV_conservative_raster_dilate" ],
373 [ "CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV", "CONTEXT_FLOAT(Const.ConservativeRasterDilateGranularity), extra_NV_conservative_raster_dilate" ],
374 [ "CONSERVATIVE_RASTER_DILATE_NV", "CONTEXT_FLOAT(ConservativeRasterDilate), extra_NV_conservative_raster_dilate" ],
375
376 # GL_NV_conservative_raster_pre_snap_triangles
377 [ "CONSERVATIVE_RASTER_MODE_NV", "CONTEXT_ENUM16(ConservativeRasterMode), extra_NV_conservative_raster_pre_snap_triangles" ],
378
379 # GL_AMD_framebuffer_multisample_advanced
380 [ "MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD", "CONTEXT_INT(Const.MaxColorFramebufferSamples), extra_AMD_framebuffer_multisample_advanced" ],
381 [ "MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD", "CONTEXT_INT(Const.MaxColorFramebufferStorageSamples), extra_AMD_framebuffer_multisample_advanced" ],
382 [ "MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD", "CONTEXT_INT(Const.MaxDepthStencilFramebufferSamples), extra_AMD_framebuffer_multisample_advanced" ],
383 [ "NUM_SUPPORTED_MULTISAMPLE_MODES_AMD", "CONTEXT_INT(Const.NumSupportedMultisampleModes), extra_AMD_framebuffer_multisample_advanced" ],
384 [ "SUPPORTED_MULTISAMPLE_MODES_AMD", "LOC_CUSTOM, TYPE_INT_N, 0, extra_AMD_framebuffer_multisample_advanced" ],
385 ]},
386
387 # GLES3 is not a typo.
388 { "apis": ["GL", "GLES", "GLES3", "GL_CORE"], "params": [
389 # GL_EXT_texture_lod_bias
390 [ "MAX_TEXTURE_LOD_BIAS_EXT", "CONTEXT_FLOAT(Const.MaxTextureLodBias), NO_EXTRA" ],
391 ]},
392
393
394 # Enums in OpenGL and ES 3.0
395 { "apis": ["GL", "GL_CORE", "GLES3"], "params": [
396 # GL 3.0 / GLES3
397 [ "NUM_EXTENSIONS", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
398 [ "MAJOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
399 [ "MINOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
400
401 # GL 3.2 / GLES3
402 [ "MAX_VERTEX_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents), extra_gl32_es3" ],
403 [ "MAX_FRAGMENT_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents), extra_gl32_es3" ],
404
405 # GL_ARB_ES3_compatibility
406 [ "MAX_ELEMENT_INDEX", "CONTEXT_INT64(Const.MaxElementIndex), extra_ARB_ES3_compatibility_api_es3"],
407 [ "PRIMITIVE_RESTART_FIXED_INDEX", "CONTEXT_BOOL(Array.PrimitiveRestartFixedIndex), extra_ARB_ES3_compatibility_api_es3" ],
408
409 # GL_ARB_fragment_shader
410 [ "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents), extra_ARB_fragment_shader" ],
411
412 # GL_ARB_framebuffer_object
413 [ "MAX_SAMPLES", "CONTEXT_INT(Const.MaxSamples), extra_ARB_framebuffer_object_EXT_framebuffer_multisample" ],
414
415 # GL_ARB_sampler_objects / GL 3.3 / GLES 3.0
416 [ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ],
417
418 # GL_ARB_spirv_extensions
419 [ "NUM_SPIR_V_EXTENSIONS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_spirv_extensions" ],
420
421 # GL_ARB_sync
422 [ "MAX_SERVER_WAIT_TIMEOUT", "CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync" ],
423
424 # GL_ARB_transform_feedback2
425 [ "TRANSFORM_FEEDBACK_BUFFER_PAUSED", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_transform_feedback2_api_es3" ],
426 [ "TRANSFORM_FEEDBACK_BUFFER_ACTIVE", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_transform_feedback2_api_es3" ],
427 [ "TRANSFORM_FEEDBACK_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_transform_feedback2_api_es3" ],
428
429 # GL_ARB_uniform_buffer_object
430 [ "MAX_VERTEX_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformBlocks), extra_ARB_uniform_buffer_object" ],
431 [ "MAX_FRAGMENT_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks), extra_ARB_uniform_buffer_object" ],
432 [ "MAX_COMBINED_UNIFORM_BLOCKS", "CONTEXT_INT(Const.MaxCombinedUniformBlocks), extra_ARB_uniform_buffer_object" ],
433 [ "MAX_UNIFORM_BLOCK_SIZE", "CONTEXT_INT(Const.MaxUniformBlockSize), extra_ARB_uniform_buffer_object" ],
434 [ "MAX_UNIFORM_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxUniformBufferBindings), extra_ARB_uniform_buffer_object" ],
435 [ "MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", "CONTEXT_INT64(Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ],
436 [ "MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", "CONTEXT_INT64(Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object" ],
437 [ "UNIFORM_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.UniformBufferOffsetAlignment), extra_ARB_uniform_buffer_object" ],
438 [ "UNIFORM_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object" ],
439
440 # GL_ARB_vertex_shader
441 [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents), extra_ARB_vertex_shader" ],
442 [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ],
443
444 # GL_EXT_framebuffer_blit
445 # NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT
446 [ "READ_FRAMEBUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
447
448 # GL_EXT_gpu_shader4 / GLSL 1.30
449 [ "MIN_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MinProgramTexelOffset), extra_GLSL_130_es3_gpushader4" ],
450 [ "MAX_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MaxProgramTexelOffset), extra_GLSL_130_es3_gpushader4" ],
451
452 # GL_EXT_pixel_buffer_object
453 [ "PIXEL_PACK_BUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object" ],
454 [ "PIXEL_UNPACK_BUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object" ],
455
456 # GL_EXT_texture_array
457 [ "TEXTURE_BINDING_2D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_ARRAY_INDEX, extra_EXT_texture_array_es3" ],
458 [ "MAX_ARRAY_TEXTURE_LAYERS_EXT", "CONTEXT_INT(Const.MaxArrayTextureLayers), extra_EXT_texture_array_es3" ],
459
460 # GL_EXT_transform_feedback
461 [ "TRANSFORM_FEEDBACK_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_transform_feedback" ],
462 [ "RASTERIZER_DISCARD", "CONTEXT_BOOL(RasterDiscard), extra_EXT_transform_feedback" ],
463 [ "MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents), extra_EXT_transform_feedback" ],
464 [ "MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_EXT_transform_feedback" ],
465 [ "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", "CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), extra_EXT_transform_feedback" ],
466
467 # GL_EXT_window_rectangles
468 [ "MAX_WINDOW_RECTANGLES_EXT", "CONTEXT_INT(Const.MaxWindowRectangles), extra_EXT_window_rectangles" ],
469 [ "NUM_WINDOW_RECTANGLES_EXT", "CONTEXT_INT(Scissor.NumWindowRects), extra_EXT_window_rectangles" ],
470 [ "WINDOW_RECTANGLE_MODE_EXT", "CONTEXT_ENUM16(Scissor.WindowRectMode), extra_EXT_window_rectangles" ],
471
472 # GL_ARB_gpu_shader5 / GL_OES_shader_multisample_interpolation
473 [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5_or_OES_sample_variables" ],
474 [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5_or_OES_sample_variables" ],
475 [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5_or_OES_sample_variables" ],
476
477 # GL_EXT_framebuffer_EXT / GLES 3.0 + EXT_sRGB_write_control
478 [ "FRAMEBUFFER_SRGB_EXT", "CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB" ],
479 ]},
480
481 { "apis": ["GLES", "GLES2"], "params": [
482 # GL_EXT_shader_framebuffer_fetch. Should be true for most modern hardware
483 # supporting sample shading.
484 [ "FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT", "CONTEXT_BOOL(Extensions.EXT_shader_framebuffer_fetch), extra_EXT_shader_framebuffer_fetch" ],
485 # GL_OES_EGL_image_external
486 [ "TEXTURE_BINDING_EXTERNAL_OES", "LOC_CUSTOM, TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external" ],
487 [ "TEXTURE_EXTERNAL_OES", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_OES_EGL_image_external" ],
488 ]},
489
490 # Enums in OpenGL and ES 3.1
491 { "apis": ["GL", "GL_CORE", "GLES31"], "params": [
492 # GL_ARB_texture_buffer_object / GL_OES_texture_buffer
493 [ "MAX_TEXTURE_BUFFER_SIZE_ARB", "CONTEXT_INT(Const.MaxTextureBufferSize), extra_texture_buffer_object" ],
494 [ "TEXTURE_BINDING_BUFFER_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object" ],
495 [ "TEXTURE_BUFFER_DATA_STORE_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, TEXTURE_BUFFER_INDEX, extra_texture_buffer_object" ],
496 [ "TEXTURE_BUFFER_FORMAT_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object" ],
497 [ "TEXTURE_BUFFER_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object" ],
498
499 # GL_ARB_texture_buffer_range
500 [ "TEXTURE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.TextureBufferOffsetAlignment), extra_ARB_texture_buffer_range" ],
501
502 # GL_ARB_shader_image_load_store / GLES 3.1
503 [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store" ],
504 [ "MAX_VERTEX_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store" ],
505 [ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store" ],
506 [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store" ],
507
508 # GL_ARB_shader_atomic_counters / GLES 3.1
509 [ "ATOMIC_COUNTER_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_atomic_counters" ],
510 [ "MAX_ATOMIC_COUNTER_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxAtomicBufferBindings), extra_ARB_shader_atomic_counters" ],
511 [ "MAX_ATOMIC_COUNTER_BUFFER_SIZE", "CONTEXT_INT(Const.MaxAtomicBufferSize), extra_ARB_shader_atomic_counters" ],
512 [ "MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ],
513 [ "MAX_VERTEX_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters), extra_ARB_shader_atomic_counters" ],
514 [ "MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ],
515 [ "MAX_FRAGMENT_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters), extra_ARB_shader_atomic_counters" ],
516 [ "MAX_COMBINED_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.MaxCombinedAtomicBuffers), extra_ARB_shader_atomic_counters" ],
517 [ "MAX_COMBINED_ATOMIC_COUNTERS", "CONTEXT_INT(Const.MaxCombinedAtomicCounters), extra_ARB_shader_atomic_counters" ],
518
519 # GL_ARB_texture_multisample / GLES 3.1
520 [ "TEXTURE_BINDING_2D_MULTISAMPLE", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_MULTISAMPLE_INDEX, extra_ARB_texture_multisample" ],
521 [ "MAX_COLOR_TEXTURE_SAMPLES", "CONTEXT_INT(Const.MaxColorTextureSamples), extra_ARB_texture_multisample" ],
522 [ "MAX_DEPTH_TEXTURE_SAMPLES", "CONTEXT_INT(Const.MaxDepthTextureSamples), extra_ARB_texture_multisample" ],
523 [ "MAX_INTEGER_SAMPLES", "CONTEXT_INT(Const.MaxIntegerSamples), extra_ARB_texture_multisample" ],
524 [ "SAMPLE_MASK", "CONTEXT_BOOL(Multisample.SampleMask), extra_ARB_texture_multisample" ],
525 [ "MAX_SAMPLE_MASK_WORDS", "CONST(1), extra_ARB_texture_multisample" ],
526
527 # GL_ARB_texture_multisample / ES 3.1 with GL_OES_texture_storage_multisample_2d_array
528 [ "TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX, extra_ARB_texture_multisample" ],
529
530 # GL_ARB_texture_gather / GLES 3.1
531 [ "MIN_PROGRAM_TEXTURE_GATHER_OFFSET", "CONTEXT_INT(Const.MinProgramTextureGatherOffset), extra_ARB_texture_gather"],
532 [ "MAX_PROGRAM_TEXTURE_GATHER_OFFSET", "CONTEXT_INT(Const.MaxProgramTextureGatherOffset), extra_ARB_texture_gather"],
533
534 # GL_ARB_compute_shader / GLES 3.1
535 [ "MAX_COMPUTE_WORK_GROUP_INVOCATIONS", "CONTEXT_INT(Const.MaxComputeWorkGroupInvocations), extra_ARB_compute_shader_es31" ],
536 [ "MAX_COMPUTE_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks), extra_ARB_compute_shader_es31" ],
537 [ "MAX_COMPUTE_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits), extra_ARB_compute_shader_es31" ],
538 [ "MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers), extra_ARB_compute_shader_es31" ],
539 [ "MAX_COMPUTE_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters), extra_ARB_compute_shader_es31" ],
540 [ "MAX_COMPUTE_SHARED_MEMORY_SIZE", "CONTEXT_INT(Const.MaxComputeSharedMemorySize), extra_ARB_compute_shader_es31" ],
541 [ "MAX_COMPUTE_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents), extra_ARB_compute_shader_es31" ],
542 [ "MAX_COMPUTE_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms), extra_ARB_compute_shader_es31" ],
543 [ "DISPATCH_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_compute_shader_es31" ],
544 [ "MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS", "CONTEXT_INT64(Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents), extra_ARB_compute_shader_es31" ],
545
546 # GL_ARB_framebuffer_no_attachments / GLES 3.1
547 ["MAX_FRAMEBUFFER_WIDTH", "CONTEXT_INT(Const.MaxFramebufferWidth), extra_ARB_framebuffer_no_attachments"],
548 ["MAX_FRAMEBUFFER_HEIGHT", "CONTEXT_INT(Const.MaxFramebufferHeight), extra_ARB_framebuffer_no_attachments"],
549 ["MAX_FRAMEBUFFER_SAMPLES", "CONTEXT_INT(Const.MaxFramebufferSamples), extra_ARB_framebuffer_no_attachments"],
550
551 # GL_ARB_framebuffer_no_attachments / geometry shader
552 [ "MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments_and_geometry_shader" ],
553
554 # GL_ARB_explicit_uniform_location / GLES 3.1
555 [ "MAX_UNIFORM_LOCATIONS", "CONTEXT_INT(Const.MaxUserAssignableUniformLocations), extra_ARB_explicit_uniform_location" ],
556
557 # GL_ARB_separate_shader_objects / GLES 3.1
558 [ "PROGRAM_PIPELINE_BINDING", "LOC_CUSTOM, TYPE_INT, GL_PROGRAM_PIPELINE_BINDING, NO_EXTRA" ],
559
560 # GL_ARB_vertex_attrib_binding / GLES 3.1
561 [ "MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "CONTEXT_INT(Const.MaxVertexAttribRelativeOffset), NO_EXTRA" ],
562 [ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_INT(Const.MaxVertexAttribBindings), NO_EXTRA" ],
563
564 # GL 4.4 / GLES 3.1
565 [ "MAX_VERTEX_ATTRIB_STRIDE", "CONTEXT_UINT(Const.MaxVertexAttribStride), NO_EXTRA" ],
566
567 # GL_ARB_shader_storage_buffer_object / GLES 3.1
568 [ "MAX_VERTEX_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ],
569 [ "MAX_FRAGMENT_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ],
570 [ "MAX_COMPUTE_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ],
571 [ "MAX_COMBINED_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.MaxCombinedShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ],
572 [ "MAX_SHADER_STORAGE_BLOCK_SIZE", "CONTEXT_INT(Const.MaxShaderStorageBlockSize), extra_ARB_shader_storage_buffer_object_es31" ],
573 [ "MAX_SHADER_STORAGE_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxShaderStorageBufferBindings), extra_ARB_shader_storage_buffer_object_es31" ],
574 [ "SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.ShaderStorageBufferOffsetAlignment), extra_ARB_shader_storage_buffer_object_es31" ],
575 [ "SHADER_STORAGE_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_storage_buffer_object_es31" ],
576
577 # GL_ARB_shader_image_load_store / GL_ARB_shader_storage_buffer_object / GLES 3.1
578 # (MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS in GL_ARB_shader_image_load_store)
579 [ "MAX_COMBINED_SHADER_OUTPUT_RESOURCES", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31" ],
580
581 # GL_ARB_texture_cube_map_array
582 [ "TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB", "LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_ARRAY_INDEX, extra_ARB_texture_cube_map_array_OES_texture_cube_map_array" ],
583
584 # GL_NUM_SHADING_LANGUAGE_VERSIONS
585 [ "NUM_SHADING_LANGUAGE_VERSIONS", "LOC_CUSTOM, TYPE_INT, 0, extra_version_43" ],
586
587 # GL_ARB_sample_locations
588 [ "SAMPLE_LOCATION_SUBPIXEL_BITS_ARB", "LOC_CUSTOM, TYPE_UINT, 0, extra_ARB_sample_locations" ],
589 [ "SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB", "LOC_CUSTOM, TYPE_UINT, 0, extra_ARB_sample_locations" ],
590 [ "SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB", "LOC_CUSTOM, TYPE_UINT, 0, extra_ARB_sample_locations" ],
591 [ "PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB", "LOC_CUSTOM, TYPE_UINT, 0, extra_ARB_sample_locations" ],
592
593 # GL_ARB_draw_indirect / GLES 3.1
594 [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ],
595
596 # GL 3.2 / GL OES_geometry_shader
597 [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32_OES_geometry_shader" ],
598 [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32_OES_geometry_shader" ],
599 [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32_OES_geometry_shader" ],
600 [ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32_OES_geometry_shader" ],
601 [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32_OES_geometry_shader" ],
602 [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32_OES_geometry_shader" ],
603
604 # GL_ARB_tessellation_shader / also OES and EXT
605 [ "PATCH_VERTICES", "CONTEXT_INT(TessCtrlProgram.patch_vertices), extra_ARB_tessellation_shader" ],
606 [ "PATCH_DEFAULT_OUTER_LEVEL", "CONTEXT_FLOAT4(TessCtrlProgram.patch_default_outer_level), extra_ARB_tessellation_shader" ],
607 [ "PATCH_DEFAULT_INNER_LEVEL", "CONTEXT_FLOAT2(TessCtrlProgram.patch_default_inner_level), extra_ARB_tessellation_shader" ],
608 [ "MAX_TESS_GEN_LEVEL", "CONTEXT_INT(Const.MaxTessGenLevel), extra_ARB_tessellation_shader" ],
609 [ "MAX_PATCH_VERTICES", "CONTEXT_INT(Const.MaxPatchVertices), extra_ARB_tessellation_shader" ],
610 [ "MAX_TESS_CONTROL_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents), extra_ARB_tessellation_shader" ],
611 [ "MAX_TESS_EVALUATION_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents), extra_ARB_tessellation_shader" ],
612 [ "MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits), extra_ARB_tessellation_shader" ],
613 [ "MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits), extra_ARB_tessellation_shader" ],
614 [ "MAX_TESS_CONTROL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents), extra_ARB_tessellation_shader" ],
615 [ "MAX_TESS_PATCH_COMPONENTS", "CONTEXT_INT(Const.MaxTessPatchComponents), extra_ARB_tessellation_shader" ],
616 [ "MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxTessControlTotalOutputComponents), extra_ARB_tessellation_shader" ],
617 [ "MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents), extra_ARB_tessellation_shader" ],
618 [ "MAX_TESS_CONTROL_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents), extra_ARB_tessellation_shader" ],
619 [ "MAX_TESS_EVALUATION_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents), extra_ARB_tessellation_shader" ],
620 [ "MAX_TESS_CONTROL_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks), extra_ARB_tessellation_shader" ],
621 [ "MAX_TESS_EVALUATION_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks), extra_ARB_tessellation_shader" ],
622 [ "MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS", "CONTEXT_INT64(Const.Program[MESA_SHADER_TESS_CTRL].MaxCombinedUniformComponents), extra_ARB_tessellation_shader" ],
623 [ "MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", "CONTEXT_INT64(Const.Program[MESA_SHADER_TESS_EVAL].MaxCombinedUniformComponents), extra_ARB_tessellation_shader" ],
624 [ "PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED", "CONTEXT_BOOL(Const.PrimitiveRestartForPatches), extra_ARB_tessellation_shader" ],
625
626 # GL_ARB_shader_image_load_store / geometry shader
627 [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader" ],
628
629 # GL_ARB_shader_image_load_store / tessellation shader
630 [ "MAX_TESS_CONTROL_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation"],
631 [ "MAX_TESS_EVALUATION_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation"],
632
633 # GL_ARB_shader_atomic_counters / geometry shader
634 [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader " ],
635 [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
636
637 # GL_ARB_shader_atomic_counters / tessellation shader
638 [ "MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_tessellation" ],
639 [ "MAX_TESS_CONTROL_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_tessellation" ],
640 [ "MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_tessellation" ],
641 [ "MAX_TESS_EVALUATION_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_tessellation" ],
642
643 # GL_ARB_shader_storage_buffer_object / geometry shader
644 [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_and_geometry_shader" ],
645
646 # GL_ARB_shader_storage_buffer_object / tessellation shader
647 [ "MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
648 [ "MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
649
650 # GL_ARB_uniform_buffer_object / geometry shader
651 [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
652 [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT64(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
653
654 # GL_ARB_viewport_array / GL_OES_geometry_shader
655 [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM16(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array_or_oes_geometry_shader" ],
656
657 # GL_ARB_gpu_shader5 / GL_OES_geometry_shader
658 [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONTEXT_INT(Const.MaxGeometryShaderInvocations), extra_ARB_gpu_shader5_or_oes_geometry_shader" ],
659
660 # GL_OES_primitive_bounding_box
661 [ "PRIMITIVE_BOUNDING_BOX_ARB", "CONTEXT_FLOAT8(PrimitiveBoundingBox), extra_OES_primitive_bounding_box" ],
662
663 # GL_ARB_viewport_array / GL_OES_viewport_array
664 [ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array_or_oes_viewport_array" ],
665 [ "VIEWPORT_SUBPIXEL_BITS", "CONTEXT_INT(Const.ViewportSubpixelBits), extra_ARB_viewport_array_or_oes_viewport_array" ],
666 [ "VIEWPORT_BOUNDS_RANGE", "CONTEXT_FLOAT2(Const.ViewportBounds), extra_ARB_viewport_array_or_oes_viewport_array" ],
667 [ "VIEWPORT_INDEX_PROVOKING_VERTEX", "CONTEXT_ENUM16(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array_or_oes_viewport_array" ],
668
669 # INTEL_conservative_rasterization
670 [ "CONSERVATIVE_RASTERIZATION_INTEL", "CONTEXT_BOOL(IntelConservativeRasterization), extra_INTEL_conservative_rasterization" ],
671
672 # GL_NV_viewport_swizzle
673 [ "VIEWPORT_SWIZZLE_X_NV", "LOC_CUSTOM, TYPE_ENUM, 0, extra_NV_viewport_swizzle" ],
674 [ "VIEWPORT_SWIZZLE_Y_NV", "LOC_CUSTOM, TYPE_ENUM, 0, extra_NV_viewport_swizzle" ],
675 [ "VIEWPORT_SWIZZLE_Z_NV", "LOC_CUSTOM, TYPE_ENUM, 0, extra_NV_viewport_swizzle" ],
676 [ "VIEWPORT_SWIZZLE_W_NV", "LOC_CUSTOM, TYPE_ENUM, 0, extra_NV_viewport_swizzle" ],
677 ]},
678
679 # Enums in OpenGL and ES 3.2
680 { "apis": ["GL", "GL_CORE", "GLES32"], "params": [
681 [ "MULTISAMPLE_LINE_WIDTH_RANGE_ARB", "CONTEXT_FLOAT2(Const.MinLineWidthAA), extra_ES32" ],
682 [ "MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB", "CONTEXT_FLOAT(Const.LineWidthGranularity), extra_ES32" ],
683
684 # GL 3.0 or ES 3.2
685 [ "CONTEXT_FLAGS", "CONTEXT_INT(Const.ContextFlags), extra_version_30" ],
686 ]},
687
688 # Remaining enums are only in OpenGL
689 { "apis": ["GL", "GL_CORE"], "params": [
690 [ "ACCUM_RED_BITS", "BUFFER_INT(Visual.accumRedBits), NO_EXTRA" ],
691 [ "ACCUM_GREEN_BITS", "BUFFER_INT(Visual.accumGreenBits), NO_EXTRA" ],
692 [ "ACCUM_BLUE_BITS", "BUFFER_INT(Visual.accumBlueBits), NO_EXTRA" ],
693 [ "ACCUM_ALPHA_BITS", "BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA" ],
694 [ "ACCUM_CLEAR_VALUE", "CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA" ],
695 [ "ALPHA_BIAS", "CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA" ],
696 [ "ALPHA_SCALE", "CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA" ],
697 [ "ATTRIB_STACK_DEPTH", "CONTEXT_INT(AttribStackDepth), NO_EXTRA" ],
698 [ "AUTO_NORMAL", "CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA" ],
699 [ "AUX_BUFFERS", "BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA" ],
700 [ "BLUE_BIAS", "CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA" ],
701 [ "BLUE_SCALE", "CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA" ],
702 [ "CLIENT_ATTRIB_STACK_DEPTH", "CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA" ],
703 [ "COLOR_MATERIAL_FACE", "CONTEXT_ENUM16(Light.ColorMaterialFace), NO_EXTRA" ],
704 [ "COLOR_MATERIAL_PARAMETER", "CONTEXT_ENUM16(Light.ColorMaterialMode), NO_EXTRA" ],
705 [ "CURRENT_INDEX", "CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), extra_flush_current" ],
706 [ "CURRENT_RASTER_COLOR", "CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA" ],
707 [ "CURRENT_RASTER_DISTANCE", "CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA" ],
708 [ "CURRENT_RASTER_INDEX", "CONST(1), NO_EXTRA" ],
709 [ "CURRENT_RASTER_POSITION", "CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA" ],
710 [ "CURRENT_RASTER_SECONDARY_COLOR", "CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA" ],
711 [ "CURRENT_RASTER_TEXTURE_COORDS", "LOC_CUSTOM, TYPE_FLOAT_4, 0, extra_valid_texture_unit" ],
712 [ "CURRENT_RASTER_POSITION_VALID", "CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA" ],
713 [ "DEPTH_BIAS", "CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA" ],
714 [ "DEPTH_SCALE", "CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA" ],
715 [ "DOUBLEBUFFER", "BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA" ],
716 [ "DRAW_BUFFER", "BUFFER_ENUM16(ColorDrawBuffer[0]), NO_EXTRA" ],
717 [ "EDGE_FLAG", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_flush_current" ],
718 [ "FEEDBACK_BUFFER_SIZE", "CONTEXT_INT(Feedback.BufferSize), NO_EXTRA" ],
719 [ "FEEDBACK_BUFFER_TYPE", "CONTEXT_ENUM16(Feedback.Type), NO_EXTRA" ],
720 [ "FOG_INDEX", "CONTEXT_FLOAT(Fog.Index), NO_EXTRA" ],
721 [ "GREEN_BIAS", "CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA" ],
722 [ "GREEN_SCALE", "CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA" ],
723 [ "INDEX_BITS", "CONST(0), NO_EXTRA" ],
724 [ "INDEX_CLEAR_VALUE", "CONTEXT_INT(Color.ClearIndex), NO_EXTRA" ],
725 [ "INDEX_MODE", "CONST(0) , NO_EXTRA" ],
726 [ "INDEX_OFFSET", "CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA" ],
727 [ "INDEX_SHIFT", "CONTEXT_INT(Pixel.IndexShift), NO_EXTRA" ],
728 [ "INDEX_WRITEMASK", "CONTEXT_INT(Color.IndexMask), NO_EXTRA" ],
729 [ "LIGHT_MODEL_COLOR_CONTROL", "CONTEXT_ENUM16(Light.Model.ColorControl), NO_EXTRA" ],
730 [ "LIGHT_MODEL_LOCAL_VIEWER", "CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA" ],
731 [ "LINE_STIPPLE", "CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA" ],
732 [ "LINE_STIPPLE_PATTERN", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
733 [ "LINE_STIPPLE_REPEAT", "CONTEXT_INT(Line.StippleFactor), NO_EXTRA" ],
734 [ "LINE_WIDTH_GRANULARITY", "CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA" ],
735 [ "LIST_BASE", "CONTEXT_INT(List.ListBase), NO_EXTRA" ],
736 [ "LIST_INDEX", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
737 [ "LIST_MODE", "LOC_CUSTOM, TYPE_ENUM16, 0, NO_EXTRA" ],
738 [ "INDEX_LOGIC_OP", "CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA" ],
739 [ "MAP1_COLOR_4", "CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA" ],
740 [ "MAP1_GRID_DOMAIN", "CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA" ],
741 [ "MAP1_GRID_SEGMENTS", "CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA" ],
742 [ "MAP1_INDEX", "CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA" ],
743 [ "MAP1_NORMAL", "CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA" ],
744 [ "MAP1_TEXTURE_COORD_1", "CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA" ],
745 [ "MAP1_TEXTURE_COORD_2", "CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA" ],
746 [ "MAP1_TEXTURE_COORD_3", "CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA" ],
747 [ "MAP1_TEXTURE_COORD_4", "CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA" ],
748 [ "MAP1_VERTEX_3", "CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA" ],
749 [ "MAP1_VERTEX_4", "CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA" ],
750 [ "MAP2_COLOR_4", "CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA" ],
751 [ "MAP2_GRID_DOMAIN", "LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA" ],
752 [ "MAP2_GRID_SEGMENTS", "CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA" ],
753 [ "MAP2_INDEX", "CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA" ],
754 [ "MAP2_NORMAL", "CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA" ],
755 [ "MAP2_TEXTURE_COORD_1", "CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA" ],
756 [ "MAP2_TEXTURE_COORD_2", "CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA" ],
757 [ "MAP2_TEXTURE_COORD_3", "CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA" ],
758 [ "MAP2_TEXTURE_COORD_4", "CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA" ],
759 [ "MAP2_VERTEX_3", "CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA" ],
760 [ "MAP2_VERTEX_4", "CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA" ],
761 [ "MAP_COLOR", "CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA" ],
762 [ "MAP_STENCIL", "CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA" ],
763 [ "MAX_ATTRIB_STACK_DEPTH", "CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA" ],
764 [ "MAX_CLIENT_ATTRIB_STACK_DEPTH", "CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA" ],
765 [ "MAX_EVAL_ORDER", "CONST(MAX_EVAL_ORDER), NO_EXTRA" ],
766 [ "MAX_LIST_NESTING", "CONST(MAX_LIST_NESTING), NO_EXTRA" ],
767 [ "MAX_NAME_STACK_DEPTH", "CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA" ],
768 [ "MAX_PIXEL_MAP_TABLE", "CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA" ],
769 [ "NAME_STACK_DEPTH", "CONTEXT_INT(Select.NameStackDepth), NO_EXTRA" ],
770 [ "PACK_LSB_FIRST", "CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA" ],
771 [ "PACK_SWAP_BYTES", "CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA" ],
772 [ "PACK_INVERT_MESA", "CONTEXT_BOOL(Pack.Invert), NO_EXTRA" ],
773 [ "PIXEL_MAP_A_TO_A_SIZE", "CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA" ],
774 [ "PIXEL_MAP_B_TO_B_SIZE", "CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA" ],
775 [ "PIXEL_MAP_G_TO_G_SIZE", "CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA" ],
776 [ "PIXEL_MAP_I_TO_A_SIZE", "CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA" ],
777 [ "PIXEL_MAP_I_TO_B_SIZE", "CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA" ],
778 [ "PIXEL_MAP_I_TO_G_SIZE", "CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA" ],
779 [ "PIXEL_MAP_I_TO_I_SIZE", "CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA" ],
780 [ "PIXEL_MAP_I_TO_R_SIZE", "CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA" ],
781 [ "PIXEL_MAP_R_TO_R_SIZE", "CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA" ],
782 [ "PIXEL_MAP_S_TO_S_SIZE", "CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA" ],
783 [ "POINT_SIZE_GRANULARITY", "CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA" ],
784 [ "POLYGON_MODE", "CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA" ],
785 [ "POLYGON_OFFSET_POINT", "CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA" ],
786 [ "POLYGON_OFFSET_LINE", "CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA" ],
787 [ "POLYGON_SMOOTH", "CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA" ],
788 [ "POLYGON_SMOOTH_HINT", "CONTEXT_ENUM16(Hint.PolygonSmooth), NO_EXTRA" ],
789 [ "POLYGON_STIPPLE", "CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA" ],
790 [ "RED_BIAS", "CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA" ],
791 [ "RED_SCALE", "CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA" ],
792 [ "RENDER_MODE", "CONTEXT_ENUM16(RenderMode), NO_EXTRA" ],
793 [ "RGBA_MODE", "CONST(1), NO_EXTRA" ],
794 [ "SELECTION_BUFFER_SIZE", "CONTEXT_INT(Select.BufferSize), NO_EXTRA" ],
795 [ "STEREO", "BUFFER_INT(Visual.stereoMode), NO_EXTRA" ],
796 [ "TEXTURE_1D", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
797 [ "TEXTURE_3D", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
798 [ "TEXTURE_BINDING_1D", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA" ],
799 [ "TEXTURE_BINDING_1D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_ARRAY_INDEX, extra_EXT_texture_array" ],
800 [ "TEXTURE_GEN_S", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA" ],
801 [ "TEXTURE_GEN_T", "LOC_TEXUNIT, TYPE_BIT_1, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA" ],
802 [ "TEXTURE_GEN_R", "LOC_TEXUNIT, TYPE_BIT_2, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA" ],
803 [ "TEXTURE_GEN_Q", "LOC_TEXUNIT, TYPE_BIT_3, offsetof(struct gl_fixedfunc_texture_unit, TexGenEnabled), NO_EXTRA" ],
804 [ "UNPACK_LSB_FIRST", "CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA" ],
805 [ "UNPACK_SWAP_BYTES", "CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA" ],
806 [ "ZOOM_X", "CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA" ],
807 [ "ZOOM_Y", "CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA" ],
808
809 # Vertex arrays
810 [ "VERTEX_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
811 [ "NORMAL_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
812 [ "COLOR_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
813 [ "INDEX_ARRAY", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
814 [ "INDEX_ARRAY_TYPE", "ARRAY_ENUM16(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Format.Type), NO_EXTRA" ],
815 [ "INDEX_ARRAY_STRIDE", "ARRAY_SHORT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA" ],
816 [ "INDEX_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
817 [ "TEXTURE_COORD_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
818 [ "EDGE_FLAG_ARRAY", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
819 [ "EDGE_FLAG_ARRAY_STRIDE", "ARRAY_SHORT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA" ],
820 [ "EDGE_FLAG_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
821
822 # GL_ARB_texture_compression
823 [ "TEXTURE_COMPRESSION_HINT_ARB", "CONTEXT_ENUM16(Hint.TextureCompression), NO_EXTRA" ],
824
825 # GL_EXT_compiled_vertex_array
826 [ "ARRAY_ELEMENT_LOCK_FIRST_EXT", "CONTEXT_INT(Array.LockFirst), NO_EXTRA" ],
827 [ "ARRAY_ELEMENT_LOCK_COUNT_EXT", "CONTEXT_INT(Array.LockCount), NO_EXTRA" ],
828
829 # GL_ARB_compressed_texture_pixel_storage
830 [ "UNPACK_COMPRESSED_BLOCK_WIDTH", "CONTEXT_INT(Unpack.CompressedBlockWidth), NO_EXTRA" ],
831 [ "UNPACK_COMPRESSED_BLOCK_HEIGHT", "CONTEXT_INT(Unpack.CompressedBlockHeight), NO_EXTRA" ],
832 [ "UNPACK_COMPRESSED_BLOCK_DEPTH", "CONTEXT_INT(Unpack.CompressedBlockDepth), NO_EXTRA" ],
833 [ "UNPACK_COMPRESSED_BLOCK_SIZE", "CONTEXT_INT(Unpack.CompressedBlockSize), NO_EXTRA" ],
834 [ "PACK_COMPRESSED_BLOCK_WIDTH", "CONTEXT_INT(Pack.CompressedBlockWidth), NO_EXTRA" ],
835 [ "PACK_COMPRESSED_BLOCK_HEIGHT", "CONTEXT_INT(Pack.CompressedBlockHeight), NO_EXTRA" ],
836 [ "PACK_COMPRESSED_BLOCK_DEPTH", "CONTEXT_INT(Pack.CompressedBlockDepth), NO_EXTRA" ],
837 [ "PACK_COMPRESSED_BLOCK_SIZE", "CONTEXT_INT(Pack.CompressedBlockSize), NO_EXTRA" ],
838
839 # GL_ARB_transpose_matrix
840 [ "TRANSPOSE_MODELVIEW_MATRIX_ARB", "CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA" ],
841 [ "TRANSPOSE_PROJECTION_MATRIX_ARB", "CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA" ],
842 [ "TRANSPOSE_TEXTURE_MATRIX_ARB", "CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA" ],
843
844 # GL_EXT_secondary_color
845 [ "COLOR_SUM", "CONTEXT_BOOL(Fog.ColorSumEnabled), NO_EXTRA" ],
846 [ "CURRENT_SECONDARY_COLOR", "CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), extra_flush_current" ],
847 [ "SECONDARY_COLOR_ARRAY", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
848 [ "SECONDARY_COLOR_ARRAY_TYPE", "ARRAY_ENUM16(VertexAttrib[VERT_ATTRIB_COLOR1].Format.Type), NO_EXTRA" ],
849 [ "SECONDARY_COLOR_ARRAY_STRIDE", "ARRAY_SHORT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), NO_EXTRA" ],
850 [ "SECONDARY_COLOR_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
851
852 # GL_EXT_fog_coord
853 [ "CURRENT_FOG_COORDINATE", "CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), extra_flush_current" ],
854 [ "FOG_COORDINATE_ARRAY", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
855 [ "FOG_COORDINATE_ARRAY_TYPE", "ARRAY_ENUM16(VertexAttrib[VERT_ATTRIB_FOG].Format.Type), NO_EXTRA" ],
856 [ "FOG_COORDINATE_ARRAY_STRIDE", "ARRAY_SHORT(VertexAttrib[VERT_ATTRIB_FOG].Stride), NO_EXTRA" ],
857 [ "FOG_COORDINATE_SOURCE", "CONTEXT_ENUM16(Fog.FogCoordinateSource), NO_EXTRA" ],
858
859 # GL_NV_fog_distance
860 [ "FOG_DISTANCE_MODE_NV", "CONTEXT_ENUM16(Fog.FogDistanceMode), extra_NV_fog_distance" ],
861
862 # GL_IBM_rasterpos_clip
863 [ "RASTER_POSITION_UNCLIPPED_IBM", "CONTEXT_BOOL(Transform.RasterPositionUnclipped), NO_EXTRA" ],
864
865 # GL_NV_point_sprite
866 [ "POINT_SPRITE_R_MODE_NV", "CONTEXT_ENUM16(Point.SpriteRMode), extra_NV_point_sprite" ],
867 [ "POINT_SPRITE_COORD_ORIGIN", "CONTEXT_ENUM16(Point.SpriteOrigin), extra_NV_point_sprite_ARB_point_sprite" ],
868
869 # GL_NV_texture_rectangle
870 [ "TEXTURE_RECTANGLE_NV", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle" ],
871 [ "TEXTURE_BINDING_RECTANGLE_NV", "LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle" ],
872 [ "MAX_RECTANGLE_TEXTURE_SIZE_NV", "CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle" ],
873
874 # GL_EXT_stencil_two_side
875 [ "STENCIL_TEST_TWO_SIDE_EXT", "CONTEXT_BOOL(Stencil.TestTwoSide), extra_EXT_stencil_two_side" ],
876 [ "ACTIVE_STENCIL_FACE_EXT", "LOC_CUSTOM, TYPE_ENUM16, NO_OFFSET, NO_EXTRA" ],
877
878 # GL_NV_light_max_exponent
879 [ "MAX_SHININESS_NV", "CONTEXT_FLOAT(Const.MaxShininess), NO_EXTRA" ],
880 [ "MAX_SPOT_EXPONENT_NV", "CONTEXT_FLOAT(Const.MaxSpotExponent), NO_EXTRA" ],
881
882 # GL_NV_primitive_restart
883 [ "PRIMITIVE_RESTART_NV", "CONTEXT_BOOL(Array.PrimitiveRestart), extra_NV_primitive_restart" ],
884 [ "PRIMITIVE_RESTART_INDEX_NV", "CONTEXT_INT(Array.RestartIndex), extra_NV_primitive_restart" ],
885
886 # GL_ARB_vertex_buffer_object
887 [ "INDEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA" ],
888 [ "EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA" ],
889 [ "SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA" ],
890 [ "FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA" ],
891
892 # GL_ARB_vertex_program
893 # == GL_VERTEX_PROGRAM_NV
894 [ "VERTEX_PROGRAM_ARB", "CONTEXT_BOOL(VertexProgram.Enabled), extra_ARB_vertex_program" ],
895 # == GL_VERTEX_PROGRAM_POINT_SIZE_NV
896 [ "VERTEX_PROGRAM_POINT_SIZE_ARB", "CONTEXT_BOOL(VertexProgram.PointSizeEnabled), extra_ARB_vertex_program" ],
897 # == GL_VERTEX_PROGRAM_TWO_SIDE_NV
898 [ "VERTEX_PROGRAM_TWO_SIDE_ARB", "CONTEXT_BOOL(VertexProgram.TwoSideEnabled), extra_ARB_vertex_program" ],
899 # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
900 [ "MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", "CONTEXT_INT(Const.MaxProgramMatrixStackDepth), extra_ARB_vertex_program_ARB_fragment_program" ],
901 # == GL_MAX_TRACK_MATRICES_NV
902 [ "MAX_PROGRAM_MATRICES_ARB", "CONTEXT_INT(Const.MaxProgramMatrices), extra_ARB_vertex_program_ARB_fragment_program" ],
903 # == GL_CURRENT_MATRIX_STACK_DEPTH_NV
904 [ "CURRENT_MATRIX_STACK_DEPTH_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_program_ARB_fragment_program" ],
905 # == GL_CURRENT_MATRIX_NV
906 [ "CURRENT_MATRIX_ARB", "LOC_CUSTOM, TYPE_MATRIX, 0, extra_ARB_vertex_program_ARB_fragment_program" ],
907 # == GL_CURRENT_MATRIX_NV
908 [ "TRANSPOSE_CURRENT_MATRIX_ARB", "LOC_CUSTOM, TYPE_MATRIX_T, 0, extra_ARB_vertex_program_ARB_fragment_program" ],
909 # == GL_PROGRAM_ERROR_POSITION_NV
910 [ "PROGRAM_ERROR_POSITION_ARB", "CONTEXT_INT(Program.ErrorPos), extra_ARB_vertex_program_ARB_fragment_program" ],
911
912 # GL_ARB_fragment_program
913 [ "FRAGMENT_PROGRAM_ARB", "CONTEXT_BOOL(FragmentProgram.Enabled), extra_ARB_fragment_program" ],
914
915 # GL_EXT_packed_float
916 [ "RGBA_SIGNED_COMPONENTS_EXT", "LOC_CUSTOM, TYPE_INT_4, 0, extra_EXT_packed_float" ],
917
918 # GL_EXT_depth_bounds_test
919 [ "DEPTH_BOUNDS_TEST_EXT", "CONTEXT_BOOL(Depth.BoundsTest), extra_EXT_depth_bounds_test" ],
920 [ "DEPTH_BOUNDS_EXT", "CONTEXT_FLOAT2(Depth.BoundsMin), extra_EXT_depth_bounds_test" ],
921
922 # GL_ARB_depth_clamp
923 [ "DEPTH_CLAMP", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_depth_clamp" ],
924
925 # GL_ATI_fragment_shader
926 [ "FRAGMENT_SHADER_ATI", "CONTEXT_BOOL(ATIFragmentShader.Enabled), extra_ATI_fragment_shader" ],
927 [ "NUM_FRAGMENT_REGISTERS_ATI", "CONST(6), extra_ATI_fragment_shader" ],
928 [ "NUM_FRAGMENT_CONSTANTS_ATI", "CONST(8), extra_ATI_fragment_shader" ],
929 [ "NUM_PASSES_ATI", "CONST(2), extra_ATI_fragment_shader" ],
930 [ "NUM_INSTRUCTIONS_PER_PASS_ATI", "CONST(8), extra_ATI_fragment_shader" ],
931 [ "NUM_INSTRUCTIONS_TOTAL_ATI", "CONST(16), extra_ATI_fragment_shader" ],
932 [ "COLOR_ALPHA_PAIRING_ATI", "CONST(GL_TRUE), extra_ATI_fragment_shader" ],
933 [ "NUM_LOOPBACK_COMPONENTS_ATI", "CONST(3), extra_ATI_fragment_shader" ],
934 [ "NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", "CONST(3), extra_ATI_fragment_shader" ],
935
936 # GL_EXT_provoking_vertex
937 [ "PROVOKING_VERTEX_EXT", "CONTEXT_ENUM16(Light.ProvokingVertex), extra_EXT_provoking_vertex" ],
938 [ "QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", "CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), extra_EXT_provoking_vertex_32" ],
939
940 # GL_ARB_seamless_cube_map
941 [ "TEXTURE_CUBE_MAP_SEAMLESS", "CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map" ],
942
943 # GL_EXT_texture_integer
944 [ "RGBA_INTEGER_MODE_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_texture_integer_and_new_buffers" ],
945
946 # GL_ARB_transform_feedback3
947 [ "MAX_TRANSFORM_FEEDBACK_BUFFERS", "CONTEXT_INT(Const.MaxTransformFeedbackBuffers), extra_ARB_transform_feedback3" ],
948 [ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3_ARB_gpu_shader5" ],
949
950 # GL_ARB_color_buffer_float
951 [ "RGBA_FLOAT_MODE_ARB", "BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), extra_core_ARB_color_buffer_float_and_new_buffers" ],
952
953 # GL3.0 / GL_EXT_framebuffer_sRGB
954 [ "FRAMEBUFFER_SRGB_CAPABLE_EXT", "BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB_and_new_buffers" ],
955
956 # GL 3.1
957 # NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
958 # vs. GL_PRIMITIVE_RESTART!
959 [ "PRIMITIVE_RESTART", "CONTEXT_BOOL(Array.PrimitiveRestart), extra_version_31" ],
960 [ "PRIMITIVE_RESTART_INDEX", "CONTEXT_INT(Array.RestartIndex), extra_version_31" ],
961
962 # GL 3.2
963 [ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ],
964
965 # GL_ARB_timer_query
966 [ "TIMESTAMP", "LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query" ],
967
968 # GL_ARB_map_buffer_alignment
969 [ "MIN_MAP_BUFFER_ALIGNMENT", "CONTEXT_INT(Const.MinMapBufferAlignment), NO_EXTRA" ],
970
971 # GL_ARB_texture_gather
972 [ "MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxProgramTextureGatherComponents), extra_ARB_texture_gather"],
973
974 # GL_ARB_shader_image_load_store
975 [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store" ],
976
977 # GL_ARB_query_buffer_object
978 [ "QUERY_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_query_buffer_object" ],
979
980 # GL_ATI_meminfo
981 [ "VBO_FREE_MEMORY_ATI", "LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, extra_ATI_meminfo" ],
982 [ "TEXTURE_FREE_MEMORY_ATI", "LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, extra_ATI_meminfo" ],
983 [ "RENDERBUFFER_FREE_MEMORY_ATI", "LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, extra_ATI_meminfo" ],
984
985 # GL_NVX_gpu_memory_info
986 [ "GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info" ],
987 [ "GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info" ],
988 [ "GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info" ],
989 [ "GPU_MEMORY_INFO_EVICTION_COUNT_NVX", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info" ],
990 [ "GPU_MEMORY_INFO_EVICTED_MEMORY_NVX", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info" ],
991
992 # GL_ARB_cull_distance
993 [ "MAX_CULL_DISTANCES", "CONTEXT_INT(Const.MaxClipPlanes), extra_ARB_cull_distance" ],
994 [ "MAX_COMBINED_CLIP_AND_CULL_DISTANCES", "CONTEXT_INT(Const.MaxClipPlanes), extra_ARB_cull_distance" ],
995
996 # GL_ARB_compute_variable_group_size
997 [ "MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB", "CONTEXT_INT(Const.MaxComputeVariableGroupInvocations), extra_ARB_compute_variable_group_size" ],
998
999 # GL_ARB_sparse_buffer
1000 [ "SPARSE_BUFFER_PAGE_SIZE_ARB", "CONTEXT_INT(Const.SparseBufferPageSize), extra_ARB_sparse_buffer" ],
1001
1002 # GL_ARB_shader_subroutine
1003 [ "MAX_SUBROUTINES", "CONST(MAX_SUBROUTINES), NO_EXTRA" ],
1004 [ "MAX_SUBROUTINE_UNIFORM_LOCATIONS", "CONST(MAX_SUBROUTINE_UNIFORM_LOCATIONS), NO_EXTRA" ],
1005
1006 # GL_ARB_indirect_parameters
1007 [ "PARAMETER_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_indirect_parameters" ],
1008
1009 # GL 4.1
1010 # GL_AMD_depth_clamp_separate
1011 [ "DEPTH_CLAMP_NEAR_AMD", "CONTEXT_BOOL(Transform.DepthClampNear), extra_AMD_depth_clamp_separate" ],
1012 [ "DEPTH_CLAMP_FAR_AMD", "CONTEXT_BOOL(Transform.DepthClampFar), extra_AMD_depth_clamp_separate" ],
1013 ]},
1014
1015 ]