mesa: Account for astc 3d formats in _mesa_is_astc_format()
[mesa.git] / src / mesa / main / glformats.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2008-2009 VMware, Inc.
6 * Copyright (c) 2012 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #include "context.h"
29 #include "glformats.h"
30 #include "formats.h"
31 #include "texcompress.h"
32 #include "enums.h"
33
34 enum {
35 ZERO = 4,
36 ONE = 5
37 };
38
39 enum {
40 IDX_LUMINANCE = 0,
41 IDX_ALPHA,
42 IDX_INTENSITY,
43 IDX_LUMINANCE_ALPHA,
44 IDX_RGB,
45 IDX_RGBA,
46 IDX_RED,
47 IDX_GREEN,
48 IDX_BLUE,
49 IDX_BGR,
50 IDX_BGRA,
51 IDX_ABGR,
52 IDX_RG,
53 MAX_IDX
54 };
55
56 #define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
57 #define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
58 #define MAP3(x,y,z) MAP4(x, y, z, ZERO)
59 #define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
60
61 static const struct {
62 GLubyte format_idx;
63 GLubyte to_rgba[6];
64 GLubyte from_rgba[6];
65 } mappings[MAX_IDX] =
66 {
67 {
68 IDX_LUMINANCE,
69 MAP4(0,0,0,ONE),
70 MAP1(0)
71 },
72
73 {
74 IDX_ALPHA,
75 MAP4(ZERO, ZERO, ZERO, 0),
76 MAP1(3)
77 },
78
79 {
80 IDX_INTENSITY,
81 MAP4(0, 0, 0, 0),
82 MAP1(0),
83 },
84
85 {
86 IDX_LUMINANCE_ALPHA,
87 MAP4(0,0,0,1),
88 MAP2(0,3)
89 },
90
91 {
92 IDX_RGB,
93 MAP4(0,1,2,ONE),
94 MAP3(0,1,2)
95 },
96
97 {
98 IDX_RGBA,
99 MAP4(0,1,2,3),
100 MAP4(0,1,2,3),
101 },
102
103 {
104 IDX_RED,
105 MAP4(0, ZERO, ZERO, ONE),
106 MAP1(0),
107 },
108
109 {
110 IDX_GREEN,
111 MAP4(ZERO, 0, ZERO, ONE),
112 MAP1(1),
113 },
114
115 {
116 IDX_BLUE,
117 MAP4(ZERO, ZERO, 0, ONE),
118 MAP1(2),
119 },
120
121 {
122 IDX_BGR,
123 MAP4(2,1,0,ONE),
124 MAP3(2,1,0)
125 },
126
127 {
128 IDX_BGRA,
129 MAP4(2,1,0,3),
130 MAP4(2,1,0,3)
131 },
132
133 {
134 IDX_ABGR,
135 MAP4(3,2,1,0),
136 MAP4(3,2,1,0)
137 },
138
139 {
140 IDX_RG,
141 MAP4(0, 1, ZERO, ONE),
142 MAP2(0, 1)
143 },
144 };
145
146 /**
147 * Convert a GL image format enum to an IDX_* value (see above).
148 */
149 static int
150 get_map_idx(GLenum value)
151 {
152 switch (value) {
153 case GL_LUMINANCE:
154 case GL_LUMINANCE_INTEGER_EXT:
155 return IDX_LUMINANCE;
156 case GL_ALPHA:
157 case GL_ALPHA_INTEGER:
158 return IDX_ALPHA;
159 case GL_INTENSITY:
160 return IDX_INTENSITY;
161 case GL_LUMINANCE_ALPHA:
162 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
163 return IDX_LUMINANCE_ALPHA;
164 case GL_RGB:
165 case GL_RGB_INTEGER:
166 return IDX_RGB;
167 case GL_RGBA:
168 case GL_RGBA_INTEGER:
169 return IDX_RGBA;
170 case GL_RED:
171 case GL_RED_INTEGER:
172 return IDX_RED;
173 case GL_GREEN:
174 return IDX_GREEN;
175 case GL_BLUE:
176 return IDX_BLUE;
177 case GL_BGR:
178 case GL_BGR_INTEGER:
179 return IDX_BGR;
180 case GL_BGRA:
181 case GL_BGRA_INTEGER:
182 return IDX_BGRA;
183 case GL_ABGR_EXT:
184 return IDX_ABGR;
185 case GL_RG:
186 case GL_RG_INTEGER:
187 return IDX_RG;
188 default:
189 _mesa_problem(NULL, "Unexpected inFormat %s",
190 _mesa_enum_to_string(value));
191 return 0;
192 }
193 }
194
195 /**
196 * When promoting texture formats (see below) we need to compute the
197 * mapping of dest components back to source components.
198 * This function does that.
199 * \param inFormat the incoming format of the texture
200 * \param outFormat the final texture format
201 * \return map[6] a full 6-component map
202 */
203 void
204 _mesa_compute_component_mapping(GLenum inFormat, GLenum outFormat, GLubyte *map)
205 {
206 const int inFmt = get_map_idx(inFormat);
207 const int outFmt = get_map_idx(outFormat);
208 const GLubyte *in2rgba = mappings[inFmt].to_rgba;
209 const GLubyte *rgba2out = mappings[outFmt].from_rgba;
210 int i;
211
212 for (i = 0; i < 4; i++)
213 map[i] = in2rgba[rgba2out[i]];
214
215 map[ZERO] = ZERO;
216 map[ONE] = ONE;
217
218 #if 0
219 printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
220 inFormat, _mesa_enum_to_string(inFormat),
221 outFormat, _mesa_enum_to_string(outFormat),
222 map[0],
223 map[1],
224 map[2],
225 map[3],
226 map[4],
227 map[5]);
228 #endif
229 }
230
231 /**
232 * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise.
233 */
234 GLboolean
235 _mesa_type_is_packed(GLenum type)
236 {
237 switch (type) {
238 case GL_UNSIGNED_BYTE_3_3_2:
239 case GL_UNSIGNED_BYTE_2_3_3_REV:
240 case MESA_UNSIGNED_BYTE_4_4:
241 case GL_UNSIGNED_SHORT_5_6_5:
242 case GL_UNSIGNED_SHORT_5_6_5_REV:
243 case GL_UNSIGNED_SHORT_4_4_4_4:
244 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
245 case GL_UNSIGNED_SHORT_5_5_5_1:
246 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
247 case GL_UNSIGNED_INT_8_8_8_8:
248 case GL_UNSIGNED_INT_8_8_8_8_REV:
249 case GL_UNSIGNED_INT_10_10_10_2:
250 case GL_UNSIGNED_INT_2_10_10_10_REV:
251 case GL_UNSIGNED_SHORT_8_8_MESA:
252 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
253 case GL_UNSIGNED_INT_24_8_EXT:
254 case GL_UNSIGNED_INT_5_9_9_9_REV:
255 case GL_UNSIGNED_INT_10F_11F_11F_REV:
256 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
257 return GL_TRUE;
258 }
259
260 return GL_FALSE;
261 }
262
263
264 /**
265 * Get the size of a GL data type.
266 *
267 * \param type GL data type.
268 *
269 * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1
270 * if an invalid type enum.
271 */
272 GLint
273 _mesa_sizeof_type(GLenum type)
274 {
275 switch (type) {
276 case GL_BITMAP:
277 return 0;
278 case GL_UNSIGNED_BYTE:
279 return sizeof(GLubyte);
280 case GL_BYTE:
281 return sizeof(GLbyte);
282 case GL_UNSIGNED_SHORT:
283 return sizeof(GLushort);
284 case GL_SHORT:
285 return sizeof(GLshort);
286 case GL_UNSIGNED_INT:
287 return sizeof(GLuint);
288 case GL_INT:
289 return sizeof(GLint);
290 case GL_FLOAT:
291 return sizeof(GLfloat);
292 case GL_DOUBLE:
293 return sizeof(GLdouble);
294 case GL_HALF_FLOAT_ARB:
295 case GL_HALF_FLOAT_OES:
296 return sizeof(GLhalfARB);
297 case GL_FIXED:
298 return sizeof(GLfixed);
299 default:
300 return -1;
301 }
302 }
303
304
305 /**
306 * Same as _mesa_sizeof_type() but also accepting the packed pixel
307 * format data types.
308 */
309 GLint
310 _mesa_sizeof_packed_type(GLenum type)
311 {
312 switch (type) {
313 case GL_BITMAP:
314 return 0;
315 case GL_UNSIGNED_BYTE:
316 return sizeof(GLubyte);
317 case GL_BYTE:
318 return sizeof(GLbyte);
319 case GL_UNSIGNED_SHORT:
320 return sizeof(GLushort);
321 case GL_SHORT:
322 return sizeof(GLshort);
323 case GL_UNSIGNED_INT:
324 return sizeof(GLuint);
325 case GL_INT:
326 return sizeof(GLint);
327 case GL_HALF_FLOAT_ARB:
328 case GL_HALF_FLOAT_OES:
329 return sizeof(GLhalfARB);
330 case GL_FLOAT:
331 return sizeof(GLfloat);
332 case GL_UNSIGNED_BYTE_3_3_2:
333 case GL_UNSIGNED_BYTE_2_3_3_REV:
334 case MESA_UNSIGNED_BYTE_4_4:
335 return sizeof(GLubyte);
336 case GL_UNSIGNED_SHORT_5_6_5:
337 case GL_UNSIGNED_SHORT_5_6_5_REV:
338 case GL_UNSIGNED_SHORT_4_4_4_4:
339 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
340 case GL_UNSIGNED_SHORT_5_5_5_1:
341 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
342 case GL_UNSIGNED_SHORT_8_8_MESA:
343 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
344 return sizeof(GLushort);
345 case GL_UNSIGNED_INT_8_8_8_8:
346 case GL_UNSIGNED_INT_8_8_8_8_REV:
347 case GL_UNSIGNED_INT_10_10_10_2:
348 case GL_UNSIGNED_INT_2_10_10_10_REV:
349 case GL_UNSIGNED_INT_24_8_EXT:
350 case GL_UNSIGNED_INT_5_9_9_9_REV:
351 case GL_UNSIGNED_INT_10F_11F_11F_REV:
352 return sizeof(GLuint);
353 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
354 return 8;
355 default:
356 return -1;
357 }
358 }
359
360
361 /**
362 * Get the number of components in a pixel format.
363 *
364 * \param format pixel format.
365 *
366 * \return the number of components in the given format, or -1 if a bad format.
367 */
368 GLint
369 _mesa_components_in_format(GLenum format)
370 {
371 switch (format) {
372 case GL_COLOR_INDEX:
373 case GL_STENCIL_INDEX:
374 case GL_DEPTH_COMPONENT:
375 case GL_RED:
376 case GL_RED_INTEGER_EXT:
377 case GL_GREEN:
378 case GL_GREEN_INTEGER_EXT:
379 case GL_BLUE:
380 case GL_BLUE_INTEGER_EXT:
381 case GL_ALPHA:
382 case GL_ALPHA_INTEGER_EXT:
383 case GL_LUMINANCE:
384 case GL_LUMINANCE_INTEGER_EXT:
385 case GL_INTENSITY:
386 return 1;
387
388 case GL_LUMINANCE_ALPHA:
389 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
390 case GL_RG:
391 case GL_YCBCR_MESA:
392 case GL_DEPTH_STENCIL_EXT:
393 case GL_RG_INTEGER:
394 return 2;
395
396 case GL_RGB:
397 case GL_BGR:
398 case GL_RGB_INTEGER_EXT:
399 case GL_BGR_INTEGER_EXT:
400 return 3;
401
402 case GL_RGBA:
403 case GL_BGRA:
404 case GL_ABGR_EXT:
405 case GL_RGBA_INTEGER_EXT:
406 case GL_BGRA_INTEGER_EXT:
407 return 4;
408
409 default:
410 return -1;
411 }
412 }
413
414
415 /**
416 * Get the bytes per pixel of pixel format type pair.
417 *
418 * \param format pixel format.
419 * \param type pixel type.
420 *
421 * \return bytes per pixel, or -1 if a bad format or type was given.
422 */
423 GLint
424 _mesa_bytes_per_pixel(GLenum format, GLenum type)
425 {
426 GLint comps = _mesa_components_in_format(format);
427 if (comps < 0)
428 return -1;
429
430 switch (type) {
431 case GL_BITMAP:
432 return 0; /* special case */
433 case GL_BYTE:
434 case GL_UNSIGNED_BYTE:
435 return comps * sizeof(GLubyte);
436 case GL_SHORT:
437 case GL_UNSIGNED_SHORT:
438 return comps * sizeof(GLshort);
439 case GL_INT:
440 case GL_UNSIGNED_INT:
441 return comps * sizeof(GLint);
442 case GL_FLOAT:
443 return comps * sizeof(GLfloat);
444 case GL_HALF_FLOAT_ARB:
445 case GL_HALF_FLOAT_OES:
446 return comps * sizeof(GLhalfARB);
447 case GL_UNSIGNED_BYTE_3_3_2:
448 case GL_UNSIGNED_BYTE_2_3_3_REV:
449 if (format == GL_RGB || format == GL_BGR ||
450 format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
451 return sizeof(GLubyte);
452 else
453 return -1; /* error */
454 case GL_UNSIGNED_SHORT_5_6_5:
455 case GL_UNSIGNED_SHORT_5_6_5_REV:
456 if (format == GL_RGB || format == GL_BGR ||
457 format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT)
458 return sizeof(GLushort);
459 else
460 return -1; /* error */
461 case GL_UNSIGNED_SHORT_4_4_4_4:
462 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
463 if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
464 format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
465 return sizeof(GLushort);
466 else
467 return -1;
468 case GL_UNSIGNED_SHORT_5_5_5_1:
469 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
470 if (format == GL_RGBA || format == GL_BGRA ||
471 format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT)
472 return sizeof(GLushort);
473 else
474 return -1;
475 case GL_UNSIGNED_INT_8_8_8_8:
476 case GL_UNSIGNED_INT_8_8_8_8_REV:
477 if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT ||
478 format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT ||
479 format == GL_RGB)
480 return sizeof(GLuint);
481 else
482 return -1;
483 case GL_UNSIGNED_INT_10_10_10_2:
484 case GL_UNSIGNED_INT_2_10_10_10_REV:
485 if (format == GL_RGBA || format == GL_BGRA ||
486 format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT ||
487 format == GL_RGB)
488 return sizeof(GLuint);
489 else
490 return -1;
491 case GL_UNSIGNED_SHORT_8_8_MESA:
492 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
493 if (format == GL_YCBCR_MESA)
494 return sizeof(GLushort);
495 else
496 return -1;
497 case GL_UNSIGNED_INT_24_8_EXT:
498 if (format == GL_DEPTH_COMPONENT ||
499 format == GL_DEPTH_STENCIL_EXT)
500 return sizeof(GLuint);
501 else
502 return -1;
503 case GL_UNSIGNED_INT_5_9_9_9_REV:
504 if (format == GL_RGB)
505 return sizeof(GLuint);
506 else
507 return -1;
508 case GL_UNSIGNED_INT_10F_11F_11F_REV:
509 if (format == GL_RGB)
510 return sizeof(GLuint);
511 else
512 return -1;
513 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
514 if (format == GL_DEPTH_STENCIL)
515 return 8;
516 else
517 return -1;
518 default:
519 return -1;
520 }
521 }
522
523
524 /**
525 * Get the number of bytes for a vertex attrib with the given number of
526 * components and type.
527 *
528 * \param comps number of components.
529 * \param type data type.
530 *
531 * \return bytes per attribute, or -1 if a bad comps/type combination was given.
532 */
533 GLint
534 _mesa_bytes_per_vertex_attrib(GLint comps, GLenum type)
535 {
536 switch (type) {
537 case GL_BYTE:
538 case GL_UNSIGNED_BYTE:
539 return comps * sizeof(GLubyte);
540 case GL_SHORT:
541 case GL_UNSIGNED_SHORT:
542 return comps * sizeof(GLshort);
543 case GL_INT:
544 case GL_UNSIGNED_INT:
545 return comps * sizeof(GLint);
546 case GL_FLOAT:
547 return comps * sizeof(GLfloat);
548 case GL_HALF_FLOAT_ARB:
549 return comps * sizeof(GLhalfARB);
550 case GL_DOUBLE:
551 return comps * sizeof(GLdouble);
552 case GL_FIXED:
553 return comps * sizeof(GLfixed);
554 case GL_INT_2_10_10_10_REV:
555 case GL_UNSIGNED_INT_2_10_10_10_REV:
556 if (comps == 4)
557 return sizeof(GLuint);
558 else
559 return -1;
560 case GL_UNSIGNED_INT_10F_11F_11F_REV:
561 if (comps == 3)
562 return sizeof(GLuint);
563 else
564 return -1;
565 default:
566 return -1;
567 }
568 }
569
570 /**
571 * Test if the given format is unsized.
572 */
573 GLboolean
574 _mesa_is_enum_format_unsized(GLenum format)
575 {
576 switch (format) {
577 case GL_RGBA:
578 case GL_BGRA:
579 case GL_ABGR_EXT:
580 case GL_RGB:
581 case GL_BGR:
582 case GL_RG:
583 case GL_RED:
584 case GL_GREEN:
585 case GL_BLUE:
586 case GL_ALPHA:
587 case GL_INTENSITY:
588 case GL_LUMINANCE:
589 case GL_LUMINANCE_ALPHA:
590
591 case GL_SRGB:
592 case GL_SRGB_ALPHA:
593 case GL_SLUMINANCE:
594 case GL_SLUMINANCE_ALPHA:
595
596 case GL_RGBA_SNORM:
597 case GL_RGB_SNORM:
598 case GL_RG_SNORM:
599 case GL_RED_SNORM:
600 case GL_ALPHA_SNORM:
601 case GL_INTENSITY_SNORM:
602 case GL_LUMINANCE_SNORM:
603 case GL_LUMINANCE_ALPHA_SNORM:
604
605 case GL_RED_INTEGER:
606 case GL_GREEN_INTEGER:
607 case GL_BLUE_INTEGER:
608 case GL_ALPHA_INTEGER:
609 case GL_RGB_INTEGER:
610 case GL_RGBA_INTEGER:
611 case GL_BGR_INTEGER:
612 case GL_BGRA_INTEGER:
613 case GL_RG_INTEGER:
614 case GL_LUMINANCE_INTEGER_EXT:
615 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
616
617 case GL_DEPTH_COMPONENT:
618 case GL_DEPTH_STENCIL:
619 case GL_STENCIL_INDEX:
620 return GL_TRUE;
621 default:
622 return GL_FALSE;
623 }
624 }
625
626 /**
627 * Test if the given format is a UNORM (unsigned-normalized) format.
628 */
629 GLboolean
630 _mesa_is_enum_format_unorm(GLenum format)
631 {
632 switch(format) {
633 case GL_RED:
634 case GL_GREEN:
635 case GL_BLUE:
636 case GL_ALPHA:
637 case GL_ALPHA4:
638 case GL_ALPHA8:
639 case GL_ALPHA12:
640 case GL_ALPHA16:
641 case 1:
642 case GL_LUMINANCE:
643 case GL_SLUMINANCE:
644 case GL_LUMINANCE4:
645 case GL_LUMINANCE8:
646 case GL_LUMINANCE12:
647 case GL_LUMINANCE16:
648 case 2:
649 case GL_LUMINANCE_ALPHA:
650 case GL_SLUMINANCE_ALPHA:
651 case GL_LUMINANCE4_ALPHA4:
652 case GL_LUMINANCE6_ALPHA2:
653 case GL_LUMINANCE8_ALPHA8:
654 case GL_LUMINANCE12_ALPHA4:
655 case GL_LUMINANCE12_ALPHA12:
656 case GL_LUMINANCE16_ALPHA16:
657 case GL_INTENSITY:
658 case GL_INTENSITY4:
659 case GL_INTENSITY8:
660 case GL_INTENSITY12:
661 case GL_INTENSITY16:
662 case GL_R8:
663 case GL_R16:
664 case GL_RG:
665 case GL_RG8:
666 case GL_RG16:
667 case 3:
668 case GL_RGB:
669 case GL_BGR:
670 case GL_SRGB:
671 case GL_R3_G3_B2:
672 case GL_RGB4:
673 case GL_RGB5:
674 case GL_RGB565:
675 case GL_RGB8:
676 case GL_RGB10:
677 case GL_RGB12:
678 case GL_RGB16:
679 case 4:
680 case GL_ABGR_EXT:
681 case GL_RGBA:
682 case GL_BGRA:
683 case GL_SRGB_ALPHA:
684 case GL_RGBA2:
685 case GL_RGBA4:
686 case GL_RGB5_A1:
687 case GL_RGBA8:
688 case GL_RGB10_A2:
689 case GL_RGBA12:
690 case GL_RGBA16:
691 return GL_TRUE;
692 default:
693 return GL_FALSE;
694 }
695 }
696
697 /**
698 * Test if the given format is a SNORM (signed-normalized) format.
699 */
700 GLboolean
701 _mesa_is_enum_format_snorm(GLenum format)
702 {
703 switch (format) {
704 /* signed, normalized texture formats */
705 case GL_RED_SNORM:
706 case GL_R8_SNORM:
707 case GL_R16_SNORM:
708 case GL_RG_SNORM:
709 case GL_RG8_SNORM:
710 case GL_RG16_SNORM:
711 case GL_RGB_SNORM:
712 case GL_RGB8_SNORM:
713 case GL_RGB16_SNORM:
714 case GL_RGBA_SNORM:
715 case GL_RGBA8_SNORM:
716 case GL_RGBA16_SNORM:
717 case GL_ALPHA_SNORM:
718 case GL_ALPHA8_SNORM:
719 case GL_ALPHA16_SNORM:
720 case GL_LUMINANCE_SNORM:
721 case GL_LUMINANCE8_SNORM:
722 case GL_LUMINANCE16_SNORM:
723 case GL_LUMINANCE_ALPHA_SNORM:
724 case GL_LUMINANCE8_ALPHA8_SNORM:
725 case GL_LUMINANCE16_ALPHA16_SNORM:
726 case GL_INTENSITY_SNORM:
727 case GL_INTENSITY8_SNORM:
728 case GL_INTENSITY16_SNORM:
729 return GL_TRUE;
730 default:
731 return GL_FALSE;
732 }
733 }
734
735 /**
736 * Test if the given format is an integer (non-normalized) format.
737 */
738 GLboolean
739 _mesa_is_enum_format_unsigned_int(GLenum format)
740 {
741 switch (format) {
742 /* specific integer formats */
743 case GL_RGBA32UI_EXT:
744 case GL_RGB32UI_EXT:
745 case GL_RG32UI:
746 case GL_R32UI:
747 case GL_ALPHA32UI_EXT:
748 case GL_INTENSITY32UI_EXT:
749 case GL_LUMINANCE32UI_EXT:
750 case GL_LUMINANCE_ALPHA32UI_EXT:
751 case GL_RGBA16UI_EXT:
752 case GL_RGB16UI_EXT:
753 case GL_RG16UI:
754 case GL_R16UI:
755 case GL_ALPHA16UI_EXT:
756 case GL_INTENSITY16UI_EXT:
757 case GL_LUMINANCE16UI_EXT:
758 case GL_LUMINANCE_ALPHA16UI_EXT:
759 case GL_RGBA8UI_EXT:
760 case GL_RGB8UI_EXT:
761 case GL_RG8UI:
762 case GL_R8UI:
763 case GL_ALPHA8UI_EXT:
764 case GL_INTENSITY8UI_EXT:
765 case GL_LUMINANCE8UI_EXT:
766 case GL_LUMINANCE_ALPHA8UI_EXT:
767 case GL_RGB10_A2UI:
768 return GL_TRUE;
769 default:
770 return GL_FALSE;
771 }
772 }
773
774
775 /**
776 * Test if the given format is an integer (non-normalized) format.
777 */
778 GLboolean
779 _mesa_is_enum_format_signed_int(GLenum format)
780 {
781 switch (format) {
782 /* generic integer formats */
783 case GL_RED_INTEGER_EXT:
784 case GL_GREEN_INTEGER_EXT:
785 case GL_BLUE_INTEGER_EXT:
786 case GL_ALPHA_INTEGER_EXT:
787 case GL_RGB_INTEGER_EXT:
788 case GL_RGBA_INTEGER_EXT:
789 case GL_BGR_INTEGER_EXT:
790 case GL_BGRA_INTEGER_EXT:
791 case GL_LUMINANCE_INTEGER_EXT:
792 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
793 case GL_RG_INTEGER:
794 /* specific integer formats */
795 case GL_RGBA32I_EXT:
796 case GL_RGB32I_EXT:
797 case GL_RG32I:
798 case GL_R32I:
799 case GL_ALPHA32I_EXT:
800 case GL_INTENSITY32I_EXT:
801 case GL_LUMINANCE32I_EXT:
802 case GL_LUMINANCE_ALPHA32I_EXT:
803 case GL_RGBA16I_EXT:
804 case GL_RGB16I_EXT:
805 case GL_RG16I:
806 case GL_R16I:
807 case GL_ALPHA16I_EXT:
808 case GL_INTENSITY16I_EXT:
809 case GL_LUMINANCE16I_EXT:
810 case GL_LUMINANCE_ALPHA16I_EXT:
811 case GL_RGBA8I_EXT:
812 case GL_RGB8I_EXT:
813 case GL_RG8I:
814 case GL_R8I:
815 case GL_ALPHA8I_EXT:
816 case GL_INTENSITY8I_EXT:
817 case GL_LUMINANCE8I_EXT:
818 case GL_LUMINANCE_ALPHA8I_EXT:
819 return GL_TRUE;
820 default:
821 return GL_FALSE;
822 }
823 }
824
825 /**
826 * Test if the given format is an ASTC 2D format.
827 */
828 static bool
829 is_astc_2d_format(GLenum internalFormat)
830 {
831 switch (internalFormat) {
832 case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
833 case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
834 case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
835 case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
836 case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
837 case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
838 case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
839 case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
840 case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
841 case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
842 case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
843 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
844 case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
845 case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
846 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
847 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
848 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
849 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
850 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
851 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
852 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
853 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
854 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
855 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
856 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
857 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
858 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
859 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
860 return true;
861 default:
862 return false;
863 }
864 }
865
866 /**
867 * Test if the given format is an ASTC 3D format.
868 */
869 static bool
870 is_astc_3d_format(GLenum internalFormat)
871 {
872 switch (internalFormat) {
873 case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES:
874 case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES:
875 case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES:
876 case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES:
877 case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES:
878 case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES:
879 case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES:
880 case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES:
881 case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES:
882 case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES:
883 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES:
884 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES:
885 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES:
886 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES:
887 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES:
888 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES:
889 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES:
890 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES:
891 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES:
892 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES:
893 return true;
894 default:
895 return false;
896 }
897 }
898
899 /**
900 * Test if the given format is an ASTC format.
901 */
902 GLboolean
903 _mesa_is_astc_format(GLenum internalFormat)
904 {
905 return is_astc_2d_format(internalFormat) ||
906 is_astc_3d_format(internalFormat);
907 }
908
909 /**
910 * Test if the given format is an integer (non-normalized) format.
911 */
912 GLboolean
913 _mesa_is_enum_format_integer(GLenum format)
914 {
915 return _mesa_is_enum_format_unsigned_int(format) ||
916 _mesa_is_enum_format_signed_int(format);
917 }
918
919
920 GLboolean
921 _mesa_is_type_unsigned(GLenum type)
922 {
923 switch (type) {
924 case GL_UNSIGNED_INT:
925 case GL_UNSIGNED_INT_8_8_8_8:
926 case GL_UNSIGNED_INT_8_8_8_8_REV:
927 case GL_UNSIGNED_INT_10_10_10_2:
928 case GL_UNSIGNED_INT_2_10_10_10_REV:
929
930 case GL_UNSIGNED_SHORT:
931 case GL_UNSIGNED_SHORT_4_4_4_4:
932 case GL_UNSIGNED_SHORT_5_5_5_1:
933 case GL_UNSIGNED_SHORT_5_6_5:
934 case GL_UNSIGNED_SHORT_5_6_5_REV:
935 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
936 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
937 case GL_UNSIGNED_SHORT_8_8_MESA:
938 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
939
940 case GL_UNSIGNED_BYTE:
941 case GL_UNSIGNED_BYTE_3_3_2:
942 case GL_UNSIGNED_BYTE_2_3_3_REV:
943 return GL_TRUE;
944
945 default:
946 return GL_FALSE;
947 }
948 }
949
950
951 /**
952 * Test if the given image format is a color/RGBA format (i.e., not color
953 * index, depth, stencil, etc).
954 * \param format the image format value (may by an internal texture format)
955 * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
956 */
957 GLboolean
958 _mesa_is_color_format(GLenum format)
959 {
960 switch (format) {
961 case GL_RED:
962 case GL_GREEN:
963 case GL_BLUE:
964 case GL_ALPHA:
965 case GL_ALPHA4:
966 case GL_ALPHA8:
967 case GL_ALPHA12:
968 case GL_ALPHA16:
969 case 1:
970 case GL_LUMINANCE:
971 case GL_LUMINANCE4:
972 case GL_LUMINANCE8:
973 case GL_LUMINANCE12:
974 case GL_LUMINANCE16:
975 case 2:
976 case GL_LUMINANCE_ALPHA:
977 case GL_LUMINANCE4_ALPHA4:
978 case GL_LUMINANCE6_ALPHA2:
979 case GL_LUMINANCE8_ALPHA8:
980 case GL_LUMINANCE12_ALPHA4:
981 case GL_LUMINANCE12_ALPHA12:
982 case GL_LUMINANCE16_ALPHA16:
983 case GL_INTENSITY:
984 case GL_INTENSITY4:
985 case GL_INTENSITY8:
986 case GL_INTENSITY12:
987 case GL_INTENSITY16:
988 case GL_R8:
989 case GL_R16:
990 case GL_RG:
991 case GL_RG8:
992 case GL_RG16:
993 case 3:
994 case GL_RGB:
995 case GL_BGR:
996 case GL_R3_G3_B2:
997 case GL_RGB4:
998 case GL_RGB5:
999 case GL_RGB565:
1000 case GL_RGB8:
1001 case GL_RGB10:
1002 case GL_RGB12:
1003 case GL_RGB16:
1004 case 4:
1005 case GL_ABGR_EXT:
1006 case GL_RGBA:
1007 case GL_BGRA:
1008 case GL_RGBA2:
1009 case GL_RGBA4:
1010 case GL_RGB5_A1:
1011 case GL_RGBA8:
1012 case GL_RGB10_A2:
1013 case GL_RGBA12:
1014 case GL_RGBA16:
1015 /* float texture formats */
1016 case GL_ALPHA16F_ARB:
1017 case GL_ALPHA32F_ARB:
1018 case GL_LUMINANCE16F_ARB:
1019 case GL_LUMINANCE32F_ARB:
1020 case GL_LUMINANCE_ALPHA16F_ARB:
1021 case GL_LUMINANCE_ALPHA32F_ARB:
1022 case GL_INTENSITY16F_ARB:
1023 case GL_INTENSITY32F_ARB:
1024 case GL_R16F:
1025 case GL_R32F:
1026 case GL_RG16F:
1027 case GL_RG32F:
1028 case GL_RGB16F_ARB:
1029 case GL_RGB32F_ARB:
1030 case GL_RGBA16F_ARB:
1031 case GL_RGBA32F_ARB:
1032 /* compressed formats */
1033 case GL_COMPRESSED_ALPHA:
1034 case GL_COMPRESSED_LUMINANCE:
1035 case GL_COMPRESSED_LUMINANCE_ALPHA:
1036 case GL_COMPRESSED_INTENSITY:
1037 case GL_COMPRESSED_RED:
1038 case GL_COMPRESSED_RG:
1039 case GL_COMPRESSED_RGB:
1040 case GL_COMPRESSED_RGBA:
1041 case GL_RGB_S3TC:
1042 case GL_RGB4_S3TC:
1043 case GL_RGBA_S3TC:
1044 case GL_RGBA4_S3TC:
1045 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1046 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1047 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
1048 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
1049 case GL_COMPRESSED_RGB_FXT1_3DFX:
1050 case GL_COMPRESSED_RGBA_FXT1_3DFX:
1051 case GL_SRGB_EXT:
1052 case GL_SRGB8_EXT:
1053 case GL_SRGB_ALPHA_EXT:
1054 case GL_SRGB8_ALPHA8_EXT:
1055 case GL_SLUMINANCE_ALPHA_EXT:
1056 case GL_SLUMINANCE8_ALPHA8_EXT:
1057 case GL_SLUMINANCE_EXT:
1058 case GL_SLUMINANCE8_EXT:
1059 case GL_COMPRESSED_SRGB_EXT:
1060 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
1061 case GL_COMPRESSED_SRGB_ALPHA_EXT:
1062 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
1063 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
1064 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
1065 case GL_COMPRESSED_SLUMINANCE_EXT:
1066 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
1067 case GL_COMPRESSED_RED_RGTC1:
1068 case GL_COMPRESSED_SIGNED_RED_RGTC1:
1069 case GL_COMPRESSED_RG_RGTC2:
1070 case GL_COMPRESSED_SIGNED_RG_RGTC2:
1071 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
1072 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
1073 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
1074 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
1075 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
1076 case GL_ETC1_RGB8_OES:
1077 case GL_COMPRESSED_RGB8_ETC2:
1078 case GL_COMPRESSED_SRGB8_ETC2:
1079 case GL_COMPRESSED_RGBA8_ETC2_EAC:
1080 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
1081 case GL_COMPRESSED_R11_EAC:
1082 case GL_COMPRESSED_RG11_EAC:
1083 case GL_COMPRESSED_SIGNED_R11_EAC:
1084 case GL_COMPRESSED_SIGNED_RG11_EAC:
1085 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
1086 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
1087 case GL_COMPRESSED_RGBA_BPTC_UNORM:
1088 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
1089 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
1090 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
1091 case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
1092 case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
1093 case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
1094 case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
1095 case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
1096 case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
1097 case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
1098 case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
1099 case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
1100 case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
1101 case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
1102 case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
1103 case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
1104 case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
1105 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
1106 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
1107 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
1108 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
1109 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
1110 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
1111 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
1112 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
1113 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
1114 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
1115 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
1116 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
1117 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
1118 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
1119 /* generic integer formats */
1120 case GL_RED_INTEGER_EXT:
1121 case GL_GREEN_INTEGER_EXT:
1122 case GL_BLUE_INTEGER_EXT:
1123 case GL_ALPHA_INTEGER_EXT:
1124 case GL_RGB_INTEGER_EXT:
1125 case GL_RGBA_INTEGER_EXT:
1126 case GL_BGR_INTEGER_EXT:
1127 case GL_BGRA_INTEGER_EXT:
1128 case GL_RG_INTEGER:
1129 case GL_LUMINANCE_INTEGER_EXT:
1130 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
1131 /* sized integer formats */
1132 case GL_RGBA32UI_EXT:
1133 case GL_RGB32UI_EXT:
1134 case GL_RG32UI:
1135 case GL_R32UI:
1136 case GL_ALPHA32UI_EXT:
1137 case GL_INTENSITY32UI_EXT:
1138 case GL_LUMINANCE32UI_EXT:
1139 case GL_LUMINANCE_ALPHA32UI_EXT:
1140 case GL_RGBA16UI_EXT:
1141 case GL_RGB16UI_EXT:
1142 case GL_RG16UI:
1143 case GL_R16UI:
1144 case GL_ALPHA16UI_EXT:
1145 case GL_INTENSITY16UI_EXT:
1146 case GL_LUMINANCE16UI_EXT:
1147 case GL_LUMINANCE_ALPHA16UI_EXT:
1148 case GL_RGBA8UI_EXT:
1149 case GL_RGB8UI_EXT:
1150 case GL_RG8UI:
1151 case GL_R8UI:
1152 case GL_ALPHA8UI_EXT:
1153 case GL_INTENSITY8UI_EXT:
1154 case GL_LUMINANCE8UI_EXT:
1155 case GL_LUMINANCE_ALPHA8UI_EXT:
1156 case GL_RGBA32I_EXT:
1157 case GL_RGB32I_EXT:
1158 case GL_RG32I:
1159 case GL_R32I:
1160 case GL_ALPHA32I_EXT:
1161 case GL_INTENSITY32I_EXT:
1162 case GL_LUMINANCE32I_EXT:
1163 case GL_LUMINANCE_ALPHA32I_EXT:
1164 case GL_RGBA16I_EXT:
1165 case GL_RGB16I_EXT:
1166 case GL_RG16I:
1167 case GL_R16I:
1168 case GL_ALPHA16I_EXT:
1169 case GL_INTENSITY16I_EXT:
1170 case GL_LUMINANCE16I_EXT:
1171 case GL_LUMINANCE_ALPHA16I_EXT:
1172 case GL_RGBA8I_EXT:
1173 case GL_RGB8I_EXT:
1174 case GL_RG8I:
1175 case GL_R8I:
1176 case GL_ALPHA8I_EXT:
1177 case GL_INTENSITY8I_EXT:
1178 case GL_LUMINANCE8I_EXT:
1179 case GL_LUMINANCE_ALPHA8I_EXT:
1180 /* signed, normalized texture formats */
1181 case GL_RED_SNORM:
1182 case GL_R8_SNORM:
1183 case GL_R16_SNORM:
1184 case GL_RG_SNORM:
1185 case GL_RG8_SNORM:
1186 case GL_RG16_SNORM:
1187 case GL_RGB_SNORM:
1188 case GL_RGB8_SNORM:
1189 case GL_RGB16_SNORM:
1190 case GL_RGBA_SNORM:
1191 case GL_RGBA8_SNORM:
1192 case GL_RGBA16_SNORM:
1193 case GL_ALPHA_SNORM:
1194 case GL_ALPHA8_SNORM:
1195 case GL_ALPHA16_SNORM:
1196 case GL_LUMINANCE_SNORM:
1197 case GL_LUMINANCE8_SNORM:
1198 case GL_LUMINANCE16_SNORM:
1199 case GL_LUMINANCE_ALPHA_SNORM:
1200 case GL_LUMINANCE8_ALPHA8_SNORM:
1201 case GL_LUMINANCE16_ALPHA16_SNORM:
1202 case GL_INTENSITY_SNORM:
1203 case GL_INTENSITY8_SNORM:
1204 case GL_INTENSITY16_SNORM:
1205 case GL_RGB9_E5:
1206 case GL_R11F_G11F_B10F:
1207 case GL_RGB10_A2UI:
1208 return GL_TRUE;
1209 case GL_YCBCR_MESA: /* not considered to be RGB */
1210 /* fall-through */
1211 default:
1212 return GL_FALSE;
1213 }
1214 }
1215
1216
1217 /**
1218 * Test if the given image format is a depth component format.
1219 */
1220 GLboolean
1221 _mesa_is_depth_format(GLenum format)
1222 {
1223 switch (format) {
1224 case GL_DEPTH_COMPONENT:
1225 case GL_DEPTH_COMPONENT16:
1226 case GL_DEPTH_COMPONENT24:
1227 case GL_DEPTH_COMPONENT32:
1228 case GL_DEPTH_COMPONENT32F:
1229 return GL_TRUE;
1230 default:
1231 return GL_FALSE;
1232 }
1233 }
1234
1235
1236 /**
1237 * Test if the given image format is a stencil format.
1238 */
1239 GLboolean
1240 _mesa_is_stencil_format(GLenum format)
1241 {
1242 switch (format) {
1243 case GL_STENCIL_INDEX:
1244 return GL_TRUE;
1245 default:
1246 return GL_FALSE;
1247 }
1248 }
1249
1250
1251 /**
1252 * Test if the given image format is a YCbCr format.
1253 */
1254 GLboolean
1255 _mesa_is_ycbcr_format(GLenum format)
1256 {
1257 switch (format) {
1258 case GL_YCBCR_MESA:
1259 return GL_TRUE;
1260 default:
1261 return GL_FALSE;
1262 }
1263 }
1264
1265
1266 /**
1267 * Test if the given image format is a depth+stencil format.
1268 */
1269 GLboolean
1270 _mesa_is_depthstencil_format(GLenum format)
1271 {
1272 switch (format) {
1273 case GL_DEPTH24_STENCIL8_EXT:
1274 case GL_DEPTH_STENCIL_EXT:
1275 case GL_DEPTH32F_STENCIL8:
1276 return GL_TRUE;
1277 default:
1278 return GL_FALSE;
1279 }
1280 }
1281
1282
1283 /**
1284 * Test if the given image format is a depth or stencil format.
1285 */
1286 GLboolean
1287 _mesa_is_depth_or_stencil_format(GLenum format)
1288 {
1289 switch (format) {
1290 case GL_DEPTH_COMPONENT:
1291 case GL_DEPTH_COMPONENT16:
1292 case GL_DEPTH_COMPONENT24:
1293 case GL_DEPTH_COMPONENT32:
1294 case GL_STENCIL_INDEX:
1295 case GL_STENCIL_INDEX1_EXT:
1296 case GL_STENCIL_INDEX4_EXT:
1297 case GL_STENCIL_INDEX8_EXT:
1298 case GL_STENCIL_INDEX16_EXT:
1299 case GL_DEPTH_STENCIL_EXT:
1300 case GL_DEPTH24_STENCIL8_EXT:
1301 case GL_DEPTH_COMPONENT32F:
1302 case GL_DEPTH32F_STENCIL8:
1303 return GL_TRUE;
1304 default:
1305 return GL_FALSE;
1306 }
1307 }
1308
1309
1310 /**
1311 * Test if an image format is a supported compressed format.
1312 * \param format the internal format token provided by the user.
1313 * \return GL_TRUE if compressed, GL_FALSE if uncompressed
1314 */
1315 GLboolean
1316 _mesa_is_compressed_format(const struct gl_context *ctx, GLenum format)
1317 {
1318 mesa_format m_format = _mesa_glenum_to_compressed_format(format);
1319
1320 /* Some formats in this switch have an equivalent mesa_format_layout
1321 * to the compressed formats in the layout switch below and thus
1322 * must be handled first.
1323 */
1324 switch (format) {
1325 case GL_RGB_S3TC:
1326 case GL_RGB4_S3TC:
1327 case GL_RGBA_S3TC:
1328 case GL_RGBA4_S3TC:
1329 return _mesa_is_desktop_gl(ctx) &&
1330 ctx->Extensions.ANGLE_texture_compression_dxt;
1331 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
1332 return ctx->API == API_OPENGL_COMPAT
1333 && ctx->Extensions.ATI_texture_compression_3dc;
1334 case GL_PALETTE4_RGB8_OES:
1335 case GL_PALETTE4_RGBA8_OES:
1336 case GL_PALETTE4_R5_G6_B5_OES:
1337 case GL_PALETTE4_RGBA4_OES:
1338 case GL_PALETTE4_RGB5_A1_OES:
1339 case GL_PALETTE8_RGB8_OES:
1340 case GL_PALETTE8_RGBA8_OES:
1341 case GL_PALETTE8_R5_G6_B5_OES:
1342 case GL_PALETTE8_RGBA4_OES:
1343 case GL_PALETTE8_RGB5_A1_OES:
1344 return ctx->API == API_OPENGLES;
1345 }
1346
1347 switch (_mesa_get_format_layout(m_format)) {
1348 case MESA_FORMAT_LAYOUT_S3TC:
1349 if (_mesa_get_format_color_encoding(m_format) == GL_LINEAR) {
1350 /* Assume that the ANGLE flag will always be set if the
1351 * EXT flag is set.
1352 */
1353 return ctx->Extensions.ANGLE_texture_compression_dxt;
1354 } else {
1355 return _mesa_is_desktop_gl(ctx)
1356 && ctx->Extensions.EXT_texture_sRGB
1357 && ctx->Extensions.EXT_texture_compression_s3tc;
1358 }
1359 case MESA_FORMAT_LAYOUT_FXT1:
1360 return _mesa_is_desktop_gl(ctx)
1361 && ctx->Extensions.TDFX_texture_compression_FXT1;
1362 case MESA_FORMAT_LAYOUT_RGTC:
1363 return _mesa_is_desktop_gl(ctx)
1364 && ctx->Extensions.ARB_texture_compression_rgtc;
1365 case MESA_FORMAT_LAYOUT_LATC:
1366 return ctx->API == API_OPENGL_COMPAT
1367 && ctx->Extensions.EXT_texture_compression_latc;
1368 case MESA_FORMAT_LAYOUT_ETC1:
1369 return _mesa_is_gles(ctx)
1370 && ctx->Extensions.OES_compressed_ETC1_RGB8_texture;
1371 case MESA_FORMAT_LAYOUT_ETC2:
1372 return _mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility;
1373 case MESA_FORMAT_LAYOUT_BPTC:
1374 return _mesa_is_desktop_gl(ctx) &&
1375 ctx->Extensions.ARB_texture_compression_bptc;
1376 case MESA_FORMAT_LAYOUT_ASTC:
1377 return ctx->Extensions.KHR_texture_compression_astc_ldr;
1378 default:
1379 return GL_FALSE;
1380 }
1381 }
1382
1383 /**
1384 * Test if the given format represents an sRGB format.
1385 * \param format the GL format (can be an internal format)
1386 * \return GL_TRUE if format is sRGB, GL_FALSE otherwise
1387 */
1388 GLboolean
1389 _mesa_is_srgb_format(GLenum format)
1390 {
1391 switch (format) {
1392 case GL_SRGB:
1393 case GL_SRGB8:
1394 case GL_SRGB_ALPHA:
1395 case GL_SRGB8_ALPHA8:
1396 case GL_COMPRESSED_SRGB:
1397 case GL_COMPRESSED_SRGB_ALPHA:
1398 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
1399 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
1400 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
1401 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
1402 case GL_COMPRESSED_SRGB8_ETC2:
1403 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
1404 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
1405 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
1406 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
1407 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
1408 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
1409 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
1410 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
1411 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
1412 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
1413 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
1414 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
1415 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
1416 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
1417 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
1418 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
1419 case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
1420 return GL_TRUE;
1421 default:
1422 break;
1423 }
1424
1425 return GL_FALSE;
1426 }
1427
1428 /**
1429 * Convert various unpack formats to the corresponding base format.
1430 */
1431 GLenum
1432 _mesa_unpack_format_to_base_format(GLenum format)
1433 {
1434 switch(format) {
1435 case GL_RED_INTEGER:
1436 return GL_RED;
1437 case GL_GREEN_INTEGER:
1438 return GL_GREEN;
1439 case GL_BLUE_INTEGER:
1440 return GL_BLUE;
1441 case GL_ALPHA_INTEGER:
1442 return GL_ALPHA;
1443 case GL_RG_INTEGER:
1444 return GL_RG;
1445 case GL_RGB_INTEGER:
1446 return GL_RGB;
1447 case GL_RGBA_INTEGER:
1448 return GL_RGBA;
1449 case GL_BGR_INTEGER:
1450 return GL_BGR;
1451 case GL_BGRA_INTEGER:
1452 return GL_BGRA;
1453 case GL_LUMINANCE_INTEGER_EXT:
1454 return GL_LUMINANCE;
1455 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
1456 return GL_LUMINANCE_ALPHA;
1457 case GL_RED:
1458 case GL_GREEN:
1459 case GL_BLUE:
1460 case GL_RG:
1461 case GL_RGB:
1462 case GL_RGBA:
1463 case GL_BGR:
1464 case GL_BGRA:
1465 case GL_ALPHA:
1466 case GL_LUMINANCE:
1467 case GL_LUMINANCE_ALPHA:
1468 default:
1469 return format;
1470 }
1471 }
1472
1473 /**
1474 * Convert various base formats to the corresponding integer format.
1475 */
1476 GLenum
1477 _mesa_base_format_to_integer_format(GLenum format)
1478 {
1479 switch(format) {
1480 case GL_RED:
1481 return GL_RED_INTEGER;
1482 case GL_GREEN:
1483 return GL_GREEN_INTEGER;
1484 case GL_BLUE:
1485 return GL_BLUE_INTEGER;
1486 case GL_RG:
1487 return GL_RG_INTEGER;
1488 case GL_RGB:
1489 return GL_RGB_INTEGER;
1490 case GL_RGBA:
1491 return GL_RGBA_INTEGER;
1492 case GL_BGR:
1493 return GL_BGR_INTEGER;
1494 case GL_BGRA:
1495 return GL_BGRA_INTEGER;
1496 case GL_ALPHA:
1497 return GL_ALPHA_INTEGER;
1498 case GL_LUMINANCE:
1499 return GL_LUMINANCE_INTEGER_EXT;
1500 case GL_LUMINANCE_ALPHA:
1501 return GL_LUMINANCE_ALPHA_INTEGER_EXT;
1502 }
1503
1504 return format;
1505 }
1506
1507
1508 /**
1509 * Does the given base texture/renderbuffer format have the channel
1510 * named by 'pname'?
1511 */
1512 GLboolean
1513 _mesa_base_format_has_channel(GLenum base_format, GLenum pname)
1514 {
1515 switch (pname) {
1516 case GL_TEXTURE_RED_SIZE:
1517 case GL_TEXTURE_RED_TYPE:
1518 case GL_RENDERBUFFER_RED_SIZE_EXT:
1519 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1520 case GL_INTERNALFORMAT_RED_SIZE:
1521 case GL_INTERNALFORMAT_RED_TYPE:
1522 if (base_format == GL_RED ||
1523 base_format == GL_RG ||
1524 base_format == GL_RGB ||
1525 base_format == GL_RGBA) {
1526 return GL_TRUE;
1527 }
1528 return GL_FALSE;
1529 case GL_TEXTURE_GREEN_SIZE:
1530 case GL_TEXTURE_GREEN_TYPE:
1531 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1532 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1533 case GL_INTERNALFORMAT_GREEN_SIZE:
1534 case GL_INTERNALFORMAT_GREEN_TYPE:
1535 if (base_format == GL_RG ||
1536 base_format == GL_RGB ||
1537 base_format == GL_RGBA) {
1538 return GL_TRUE;
1539 }
1540 return GL_FALSE;
1541 case GL_TEXTURE_BLUE_SIZE:
1542 case GL_TEXTURE_BLUE_TYPE:
1543 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1544 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1545 case GL_INTERNALFORMAT_BLUE_SIZE:
1546 case GL_INTERNALFORMAT_BLUE_TYPE:
1547 if (base_format == GL_RGB ||
1548 base_format == GL_RGBA) {
1549 return GL_TRUE;
1550 }
1551 return GL_FALSE;
1552 case GL_TEXTURE_ALPHA_SIZE:
1553 case GL_TEXTURE_ALPHA_TYPE:
1554 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1555 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1556 case GL_INTERNALFORMAT_ALPHA_SIZE:
1557 case GL_INTERNALFORMAT_ALPHA_TYPE:
1558 if (base_format == GL_RGBA ||
1559 base_format == GL_ALPHA ||
1560 base_format == GL_LUMINANCE_ALPHA) {
1561 return GL_TRUE;
1562 }
1563 return GL_FALSE;
1564 case GL_TEXTURE_LUMINANCE_SIZE:
1565 case GL_TEXTURE_LUMINANCE_TYPE:
1566 if (base_format == GL_LUMINANCE ||
1567 base_format == GL_LUMINANCE_ALPHA) {
1568 return GL_TRUE;
1569 }
1570 return GL_FALSE;
1571 case GL_TEXTURE_INTENSITY_SIZE:
1572 case GL_TEXTURE_INTENSITY_TYPE:
1573 if (base_format == GL_INTENSITY) {
1574 return GL_TRUE;
1575 }
1576 return GL_FALSE;
1577 case GL_TEXTURE_DEPTH_SIZE:
1578 case GL_TEXTURE_DEPTH_TYPE:
1579 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1580 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1581 case GL_INTERNALFORMAT_DEPTH_SIZE:
1582 case GL_INTERNALFORMAT_DEPTH_TYPE:
1583 if (base_format == GL_DEPTH_STENCIL ||
1584 base_format == GL_DEPTH_COMPONENT) {
1585 return GL_TRUE;
1586 }
1587 return GL_FALSE;
1588 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1589 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1590 case GL_INTERNALFORMAT_STENCIL_SIZE:
1591 case GL_INTERNALFORMAT_STENCIL_TYPE:
1592 if (base_format == GL_DEPTH_STENCIL ||
1593 base_format == GL_STENCIL_INDEX) {
1594 return GL_TRUE;
1595 }
1596 return GL_FALSE;
1597 default:
1598 _mesa_warning(NULL, "%s: Unexpected channel token 0x%x\n",
1599 __func__, pname);
1600 return GL_FALSE;
1601 }
1602
1603 return GL_FALSE;
1604 }
1605
1606
1607 /**
1608 * Returns the number of channels/components for a base format.
1609 */
1610 GLint
1611 _mesa_base_format_component_count(GLenum base_format)
1612 {
1613 switch (base_format) {
1614 case GL_LUMINANCE:
1615 case GL_RED:
1616 case GL_ALPHA:
1617 case GL_INTENSITY:
1618 case GL_DEPTH_COMPONENT:
1619 return 1;
1620 case GL_RG:
1621 case GL_LUMINANCE_ALPHA:
1622 case GL_DEPTH_STENCIL:
1623 return 2;
1624 case GL_RGB:
1625 return 3;
1626 case GL_RGBA:
1627 return 4;
1628 default:
1629 return -1;
1630 }
1631 }
1632
1633
1634 /**
1635 * If format is a generic compressed format, return the corresponding
1636 * non-compressed format. For other formats, return the format as-is.
1637 */
1638 GLenum
1639 _mesa_generic_compressed_format_to_uncompressed_format(GLenum format)
1640 {
1641 switch (format) {
1642 case GL_COMPRESSED_RED:
1643 return GL_RED;
1644 case GL_COMPRESSED_RG:
1645 return GL_RG;
1646 case GL_COMPRESSED_RGB:
1647 return GL_RGB;
1648 case GL_COMPRESSED_RGBA:
1649 return GL_RGBA;
1650 case GL_COMPRESSED_ALPHA:
1651 return GL_ALPHA;
1652 case GL_COMPRESSED_LUMINANCE:
1653 return GL_LUMINANCE;
1654 case GL_COMPRESSED_LUMINANCE_ALPHA:
1655 return GL_LUMINANCE_ALPHA;
1656 case GL_COMPRESSED_INTENSITY:
1657 return GL_INTENSITY;
1658 /* sRGB formats */
1659 case GL_COMPRESSED_SRGB:
1660 return GL_SRGB;
1661 case GL_COMPRESSED_SRGB_ALPHA:
1662 return GL_SRGB_ALPHA;
1663 case GL_COMPRESSED_SLUMINANCE:
1664 return GL_SLUMINANCE;
1665 case GL_COMPRESSED_SLUMINANCE_ALPHA:
1666 return GL_SLUMINANCE_ALPHA;
1667 default:
1668 return format;
1669 }
1670 }
1671
1672
1673 /**
1674 * Return the equivalent non-generic internal format.
1675 * This is useful for comparing whether two internal formats are equivalent.
1676 */
1677 GLenum
1678 _mesa_get_nongeneric_internalformat(GLenum format)
1679 {
1680 switch (format) {
1681 /* GL 1.1 formats. */
1682 case 4:
1683 case GL_RGBA:
1684 return GL_RGBA8;
1685 case 3:
1686 case GL_RGB:
1687 return GL_RGB8;
1688 case 2:
1689 case GL_LUMINANCE_ALPHA:
1690 return GL_LUMINANCE8_ALPHA8;
1691 case 1:
1692 case GL_LUMINANCE:
1693 return GL_LUMINANCE8;
1694 case GL_ALPHA:
1695 return GL_ALPHA8;
1696 case GL_INTENSITY:
1697 return GL_INTENSITY8;
1698
1699 /* GL_ARB_texture_rg */
1700 case GL_RED:
1701 return GL_R8;
1702 case GL_RG:
1703 return GL_RG8;
1704
1705 /* GL_EXT_texture_sRGB */
1706 case GL_SRGB:
1707 return GL_SRGB8;
1708 case GL_SRGB_ALPHA:
1709 return GL_SRGB8_ALPHA8;
1710 case GL_SLUMINANCE:
1711 return GL_SLUMINANCE8;
1712 case GL_SLUMINANCE_ALPHA:
1713 return GL_SLUMINANCE8_ALPHA8;
1714
1715 /* GL_EXT_texture_snorm */
1716 case GL_RGBA_SNORM:
1717 return GL_RGBA8_SNORM;
1718 case GL_RGB_SNORM:
1719 return GL_RGB8_SNORM;
1720 case GL_RG_SNORM:
1721 return GL_RG8_SNORM;
1722 case GL_RED_SNORM:
1723 return GL_R8_SNORM;
1724 case GL_LUMINANCE_ALPHA_SNORM:
1725 return GL_LUMINANCE8_ALPHA8_SNORM;
1726 case GL_LUMINANCE_SNORM:
1727 return GL_LUMINANCE8_SNORM;
1728 case GL_ALPHA_SNORM:
1729 return GL_ALPHA8_SNORM;
1730 case GL_INTENSITY_SNORM:
1731 return GL_INTENSITY8_SNORM;
1732
1733 default:
1734 return format;
1735 }
1736 }
1737
1738
1739 /**
1740 * Convert an sRGB internal format to linear.
1741 */
1742 GLenum
1743 _mesa_get_linear_internalformat(GLenum format)
1744 {
1745 switch (format) {
1746 case GL_SRGB:
1747 return GL_RGB;
1748 case GL_SRGB_ALPHA:
1749 return GL_RGBA;
1750 case GL_SRGB8:
1751 return GL_RGB8;
1752 case GL_SRGB8_ALPHA8:
1753 return GL_RGBA8;
1754 case GL_SLUMINANCE8:
1755 return GL_LUMINANCE8;
1756 case GL_SLUMINANCE:
1757 return GL_LUMINANCE;
1758 case GL_SLUMINANCE_ALPHA:
1759 return GL_LUMINANCE_ALPHA;
1760 case GL_SLUMINANCE8_ALPHA8:
1761 return GL_LUMINANCE8_ALPHA8;
1762 default:
1763 return format;
1764 }
1765 }
1766
1767
1768 /**
1769 * Do error checking of format/type combinations for glReadPixels,
1770 * glDrawPixels and glTex[Sub]Image. Note that depending on the format
1771 * and type values, we may either generate GL_INVALID_OPERATION or
1772 * GL_INVALID_ENUM.
1773 *
1774 * \param format pixel format.
1775 * \param type pixel type.
1776 *
1777 * \return GL_INVALID_ENUM, GL_INVALID_OPERATION or GL_NO_ERROR
1778 */
1779 GLenum
1780 _mesa_error_check_format_and_type(const struct gl_context *ctx,
1781 GLenum format, GLenum type)
1782 {
1783 /* From OpenGL 3.3 spec, page 220:
1784 * "If the format is DEPTH_STENCIL, then values are taken from
1785 * both the depth buffer and the stencil buffer. If there is no
1786 * depth buffer or if there is no stencil buffer, then the error
1787 * INVALID_OPERATION occurs. If the type parameter is not
1788 * UNSIGNED_INT_24_8 or FLOAT_32_UNSIGNED_INT_24_8_REV, then the
1789 * error INVALID_ENUM occurs."
1790 *
1791 * OpenGL ES still generates GL_INVALID_OPERATION because glReadPixels
1792 * cannot be used to read depth or stencil in that API.
1793 */
1794 if (_mesa_is_desktop_gl(ctx) && format == GL_DEPTH_STENCIL
1795 && type != GL_UNSIGNED_INT_24_8
1796 && type != GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
1797 return GL_INVALID_ENUM;
1798
1799 /* special type-based checks (see glReadPixels, glDrawPixels error lists) */
1800 switch (type) {
1801 case GL_BITMAP:
1802 if (format != GL_COLOR_INDEX && format != GL_STENCIL_INDEX) {
1803 return GL_INVALID_ENUM;
1804 }
1805 break;
1806
1807 case GL_UNSIGNED_BYTE_3_3_2:
1808 case GL_UNSIGNED_BYTE_2_3_3_REV:
1809 case GL_UNSIGNED_SHORT_5_6_5:
1810 case GL_UNSIGNED_SHORT_5_6_5_REV:
1811 if (format == GL_RGB) {
1812 break; /* OK */
1813 }
1814 if (format == GL_RGB_INTEGER_EXT &&
1815 ctx->Extensions.ARB_texture_rgb10_a2ui) {
1816 break; /* OK */
1817 }
1818 return GL_INVALID_OPERATION;
1819
1820 case GL_UNSIGNED_SHORT_4_4_4_4:
1821 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
1822 case GL_UNSIGNED_INT_8_8_8_8:
1823 case GL_UNSIGNED_INT_8_8_8_8_REV:
1824 if (format == GL_RGBA ||
1825 format == GL_BGRA ||
1826 format == GL_ABGR_EXT) {
1827 break; /* OK */
1828 }
1829 if ((format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT) &&
1830 ctx->Extensions.ARB_texture_rgb10_a2ui) {
1831 break; /* OK */
1832 }
1833 return GL_INVALID_OPERATION;
1834
1835 case GL_UNSIGNED_SHORT_5_5_5_1:
1836 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
1837 case GL_UNSIGNED_INT_10_10_10_2:
1838 case GL_UNSIGNED_INT_2_10_10_10_REV:
1839 if (format == GL_RGBA ||
1840 format == GL_BGRA) {
1841 break; /* OK */
1842 }
1843 if ((format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT) &&
1844 ctx->Extensions.ARB_texture_rgb10_a2ui) {
1845 break; /* OK */
1846 }
1847 if (type == GL_UNSIGNED_INT_2_10_10_10_REV && format == GL_RGB &&
1848 ctx->API == API_OPENGLES2) {
1849 break; /* OK by GL_EXT_texture_type_2_10_10_10_REV */
1850 }
1851 return GL_INVALID_OPERATION;
1852
1853 case GL_UNSIGNED_INT_24_8:
1854 /* Depth buffer OK to read in OpenGL ES (NV_read_depth). */
1855 if (ctx->API == API_OPENGLES2 && format == GL_DEPTH_COMPONENT)
1856 return GL_NO_ERROR;
1857
1858 if (format != GL_DEPTH_STENCIL) {
1859 return GL_INVALID_OPERATION;
1860 }
1861 return GL_NO_ERROR;
1862
1863 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
1864 if (!ctx->Extensions.ARB_depth_buffer_float) {
1865 return GL_INVALID_ENUM;
1866 }
1867 if (format != GL_DEPTH_STENCIL) {
1868 return GL_INVALID_OPERATION;
1869 }
1870 return GL_NO_ERROR;
1871
1872 case GL_UNSIGNED_INT_10F_11F_11F_REV:
1873 if (!ctx->Extensions.EXT_packed_float) {
1874 return GL_INVALID_ENUM;
1875 }
1876 if (format != GL_RGB) {
1877 return GL_INVALID_OPERATION;
1878 }
1879 return GL_NO_ERROR;
1880
1881 case GL_HALF_FLOAT_OES:
1882 switch (format) {
1883 case GL_RGBA:
1884 case GL_RGB:
1885 case GL_LUMINANCE_ALPHA:
1886 case GL_LUMINANCE:
1887 case GL_ALPHA:
1888 return GL_NO_ERROR;
1889 case GL_RG:
1890 case GL_RED:
1891 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_texture_rg)
1892 return GL_NO_ERROR;
1893 default:
1894 return GL_INVALID_OPERATION;
1895 }
1896
1897 default:
1898 ; /* fall-through */
1899 }
1900
1901 /* now, for each format, check the type for compatibility */
1902 switch (format) {
1903 case GL_COLOR_INDEX:
1904 case GL_STENCIL_INDEX:
1905 switch (type) {
1906 case GL_BITMAP:
1907 case GL_BYTE:
1908 case GL_UNSIGNED_BYTE:
1909 case GL_SHORT:
1910 case GL_UNSIGNED_SHORT:
1911 case GL_INT:
1912 case GL_UNSIGNED_INT:
1913 case GL_FLOAT:
1914 case GL_HALF_FLOAT:
1915 return GL_NO_ERROR;
1916 default:
1917 return GL_INVALID_ENUM;
1918 }
1919
1920 case GL_RED:
1921 case GL_GREEN:
1922 case GL_BLUE:
1923 case GL_ALPHA:
1924 #if 0 /* not legal! see table 3.6 of the 1.5 spec */
1925 case GL_INTENSITY:
1926 #endif
1927 case GL_LUMINANCE:
1928 case GL_LUMINANCE_ALPHA:
1929 case GL_DEPTH_COMPONENT:
1930 switch (type) {
1931 case GL_BYTE:
1932 case GL_UNSIGNED_BYTE:
1933 case GL_SHORT:
1934 case GL_UNSIGNED_SHORT:
1935 case GL_INT:
1936 case GL_UNSIGNED_INT:
1937 case GL_FLOAT:
1938 case GL_HALF_FLOAT:
1939 return GL_NO_ERROR;
1940 default:
1941 return GL_INVALID_ENUM;
1942 }
1943
1944 case GL_RG:
1945 if (!ctx->Extensions.ARB_texture_rg)
1946 return GL_INVALID_ENUM;
1947 switch (type) {
1948 case GL_BYTE:
1949 case GL_UNSIGNED_BYTE:
1950 case GL_SHORT:
1951 case GL_UNSIGNED_SHORT:
1952 case GL_INT:
1953 case GL_UNSIGNED_INT:
1954 case GL_FLOAT:
1955 case GL_HALF_FLOAT:
1956 return GL_NO_ERROR;
1957 default:
1958 return GL_INVALID_ENUM;
1959 }
1960
1961 case GL_RGB:
1962 switch (type) {
1963 case GL_BYTE:
1964 case GL_UNSIGNED_BYTE:
1965 case GL_SHORT:
1966 case GL_UNSIGNED_SHORT:
1967 case GL_INT:
1968 case GL_UNSIGNED_INT:
1969 case GL_FLOAT:
1970 case GL_UNSIGNED_BYTE_3_3_2:
1971 case GL_UNSIGNED_BYTE_2_3_3_REV:
1972 case GL_UNSIGNED_SHORT_5_6_5:
1973 case GL_UNSIGNED_SHORT_5_6_5_REV:
1974 case GL_HALF_FLOAT:
1975 return GL_NO_ERROR;
1976 case GL_UNSIGNED_INT_2_10_10_10_REV:
1977 /* OK by GL_EXT_texture_type_2_10_10_10_REV */
1978 return (ctx->API == API_OPENGLES2)
1979 ? GL_NO_ERROR : GL_INVALID_ENUM;
1980 case GL_UNSIGNED_INT_5_9_9_9_REV:
1981 return ctx->Extensions.EXT_texture_shared_exponent
1982 ? GL_NO_ERROR : GL_INVALID_ENUM;
1983 case GL_UNSIGNED_INT_10F_11F_11F_REV:
1984 return ctx->Extensions.EXT_packed_float
1985 ? GL_NO_ERROR : GL_INVALID_ENUM;
1986 default:
1987 return GL_INVALID_ENUM;
1988 }
1989
1990 case GL_BGR:
1991 switch (type) {
1992 /* NOTE: no packed types are supported with BGR. That's
1993 * intentional, according to the GL spec.
1994 */
1995 case GL_BYTE:
1996 case GL_UNSIGNED_BYTE:
1997 case GL_SHORT:
1998 case GL_UNSIGNED_SHORT:
1999 case GL_INT:
2000 case GL_UNSIGNED_INT:
2001 case GL_FLOAT:
2002 case GL_HALF_FLOAT:
2003 return GL_NO_ERROR;
2004 default:
2005 return GL_INVALID_ENUM;
2006 }
2007
2008 case GL_RGBA:
2009 case GL_BGRA:
2010 switch (type) {
2011 case GL_BYTE:
2012 case GL_UNSIGNED_BYTE:
2013 case GL_SHORT:
2014 case GL_UNSIGNED_SHORT:
2015 case GL_INT:
2016 case GL_UNSIGNED_INT:
2017 case GL_FLOAT:
2018 case GL_UNSIGNED_SHORT_4_4_4_4:
2019 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
2020 case GL_UNSIGNED_SHORT_5_5_5_1:
2021 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
2022 case GL_UNSIGNED_INT_8_8_8_8:
2023 case GL_UNSIGNED_INT_8_8_8_8_REV:
2024 case GL_UNSIGNED_INT_10_10_10_2:
2025 case GL_UNSIGNED_INT_2_10_10_10_REV:
2026 case GL_HALF_FLOAT:
2027 return GL_NO_ERROR;
2028 default:
2029 return GL_INVALID_ENUM;
2030 }
2031
2032 case GL_ABGR_EXT:
2033 switch (type) {
2034 case GL_BYTE:
2035 case GL_UNSIGNED_BYTE:
2036 case GL_SHORT:
2037 case GL_UNSIGNED_SHORT:
2038 case GL_INT:
2039 case GL_UNSIGNED_INT:
2040 case GL_FLOAT:
2041 case GL_UNSIGNED_SHORT_4_4_4_4:
2042 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
2043 case GL_UNSIGNED_INT_8_8_8_8:
2044 case GL_UNSIGNED_INT_8_8_8_8_REV:
2045 case GL_HALF_FLOAT:
2046 return GL_NO_ERROR;
2047 default:
2048 return GL_INVALID_ENUM;
2049 }
2050
2051 case GL_YCBCR_MESA:
2052 if (!ctx->Extensions.MESA_ycbcr_texture)
2053 return GL_INVALID_ENUM;
2054 if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
2055 type == GL_UNSIGNED_SHORT_8_8_REV_MESA)
2056 return GL_NO_ERROR;
2057 else
2058 return GL_INVALID_OPERATION;
2059
2060 case GL_DEPTH_STENCIL:
2061 if (type == GL_UNSIGNED_INT_24_8)
2062 return GL_NO_ERROR;
2063 else if (ctx->Extensions.ARB_depth_buffer_float &&
2064 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
2065 return GL_NO_ERROR;
2066 else
2067 return GL_INVALID_ENUM;
2068
2069 /* integer-valued formats */
2070 case GL_RED_INTEGER_EXT:
2071 case GL_GREEN_INTEGER_EXT:
2072 case GL_BLUE_INTEGER_EXT:
2073 case GL_ALPHA_INTEGER_EXT:
2074 case GL_RG_INTEGER:
2075 switch (type) {
2076 case GL_BYTE:
2077 case GL_UNSIGNED_BYTE:
2078 case GL_SHORT:
2079 case GL_UNSIGNED_SHORT:
2080 case GL_INT:
2081 case GL_UNSIGNED_INT:
2082 return (ctx->Version >= 30 ||
2083 ctx->Extensions.EXT_texture_integer)
2084 ? GL_NO_ERROR : GL_INVALID_ENUM;
2085 default:
2086 return GL_INVALID_ENUM;
2087 }
2088
2089 case GL_RGB_INTEGER_EXT:
2090 switch (type) {
2091 case GL_BYTE:
2092 case GL_UNSIGNED_BYTE:
2093 case GL_SHORT:
2094 case GL_UNSIGNED_SHORT:
2095 case GL_INT:
2096 case GL_UNSIGNED_INT:
2097 return (ctx->Version >= 30 ||
2098 ctx->Extensions.EXT_texture_integer)
2099 ? GL_NO_ERROR : GL_INVALID_ENUM;
2100 case GL_UNSIGNED_BYTE_3_3_2:
2101 case GL_UNSIGNED_BYTE_2_3_3_REV:
2102 case GL_UNSIGNED_SHORT_5_6_5:
2103 case GL_UNSIGNED_SHORT_5_6_5_REV:
2104 return ctx->Extensions.ARB_texture_rgb10_a2ui
2105 ? GL_NO_ERROR : GL_INVALID_ENUM;
2106 default:
2107 return GL_INVALID_ENUM;
2108 }
2109
2110 case GL_BGR_INTEGER_EXT:
2111 switch (type) {
2112 case GL_BYTE:
2113 case GL_UNSIGNED_BYTE:
2114 case GL_SHORT:
2115 case GL_UNSIGNED_SHORT:
2116 case GL_INT:
2117 case GL_UNSIGNED_INT:
2118 /* NOTE: no packed formats w/ BGR format */
2119 return (ctx->Version >= 30 ||
2120 ctx->Extensions.EXT_texture_integer)
2121 ? GL_NO_ERROR : GL_INVALID_ENUM;
2122 default:
2123 return GL_INVALID_ENUM;
2124 }
2125
2126 case GL_RGBA_INTEGER_EXT:
2127 case GL_BGRA_INTEGER_EXT:
2128 switch (type) {
2129 case GL_BYTE:
2130 case GL_UNSIGNED_BYTE:
2131 case GL_SHORT:
2132 case GL_UNSIGNED_SHORT:
2133 case GL_INT:
2134 case GL_UNSIGNED_INT:
2135 return (ctx->Version >= 30 ||
2136 ctx->Extensions.EXT_texture_integer)
2137 ? GL_NO_ERROR : GL_INVALID_ENUM;
2138 case GL_UNSIGNED_SHORT_4_4_4_4:
2139 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
2140 case GL_UNSIGNED_SHORT_5_5_5_1:
2141 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
2142 case GL_UNSIGNED_INT_8_8_8_8:
2143 case GL_UNSIGNED_INT_8_8_8_8_REV:
2144 case GL_UNSIGNED_INT_10_10_10_2:
2145 case GL_UNSIGNED_INT_2_10_10_10_REV:
2146 return ctx->Extensions.ARB_texture_rgb10_a2ui
2147 ? GL_NO_ERROR : GL_INVALID_ENUM;
2148 default:
2149 return GL_INVALID_ENUM;
2150 }
2151
2152 case GL_LUMINANCE_INTEGER_EXT:
2153 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
2154 switch (type) {
2155 case GL_BYTE:
2156 case GL_UNSIGNED_BYTE:
2157 case GL_SHORT:
2158 case GL_UNSIGNED_SHORT:
2159 case GL_INT:
2160 case GL_UNSIGNED_INT:
2161 return ctx->Extensions.EXT_texture_integer
2162 ? GL_NO_ERROR : GL_INVALID_ENUM;
2163 default:
2164 return GL_INVALID_ENUM;
2165 }
2166
2167 default:
2168 return GL_INVALID_ENUM;
2169 }
2170 return GL_NO_ERROR;
2171 }
2172
2173
2174 /**
2175 * Do error checking of format/type combinations for OpenGL ES glReadPixels
2176 * and glTex[Sub]Image.
2177 * \return error code, or GL_NO_ERROR.
2178 */
2179 GLenum
2180 _mesa_es_error_check_format_and_type(const struct gl_context *ctx,
2181 GLenum format, GLenum type,
2182 unsigned dimensions)
2183 {
2184 GLboolean type_valid = GL_TRUE;
2185
2186 switch (format) {
2187 case GL_RED:
2188 case GL_RG:
2189 if (ctx->API == API_OPENGLES || !ctx->Extensions.ARB_texture_rg)
2190 return GL_INVALID_VALUE;
2191 /* fallthrough */
2192 case GL_ALPHA:
2193 case GL_LUMINANCE:
2194 case GL_LUMINANCE_ALPHA:
2195 type_valid = (type == GL_UNSIGNED_BYTE
2196 || type == GL_FLOAT
2197 || type == GL_HALF_FLOAT_OES);
2198 break;
2199
2200 case GL_RGB:
2201 type_valid = (type == GL_UNSIGNED_BYTE
2202 || type == GL_UNSIGNED_SHORT_5_6_5
2203 || type == GL_FLOAT
2204 || type == GL_HALF_FLOAT_OES);
2205 break;
2206
2207 case GL_RGBA:
2208 type_valid = (type == GL_UNSIGNED_BYTE
2209 || type == GL_UNSIGNED_SHORT_4_4_4_4
2210 || type == GL_UNSIGNED_SHORT_5_5_5_1
2211 || type == GL_FLOAT
2212 || type == GL_HALF_FLOAT_OES
2213 || type == GL_UNSIGNED_INT_2_10_10_10_REV);
2214 break;
2215
2216 case GL_DEPTH_COMPONENT:
2217 /* This format is filtered against invalid dimensionalities elsewhere.
2218 */
2219 type_valid = (type == GL_UNSIGNED_SHORT
2220 || type == GL_UNSIGNED_INT);
2221 break;
2222
2223 case GL_DEPTH_STENCIL:
2224 /* This format is filtered against invalid dimensionalities elsewhere.
2225 */
2226 type_valid = (type == GL_UNSIGNED_INT_24_8);
2227 break;
2228
2229 case GL_BGRA_EXT:
2230 type_valid = (type == GL_UNSIGNED_BYTE);
2231
2232 /* This feels like a bug in the EXT_texture_format_BGRA8888 spec, but
2233 * the format does not appear to be allowed for 3D textures in OpenGL
2234 * ES.
2235 */
2236 if (dimensions != 2)
2237 return GL_INVALID_VALUE;
2238
2239 break;
2240
2241 default:
2242 return GL_INVALID_VALUE;
2243 }
2244
2245 return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION;
2246 }
2247
2248 /**
2249 * Return the simple base format for a given internal texture format.
2250 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
2251 *
2252 * \param ctx GL context.
2253 * \param internalFormat the internal texture format token or 1, 2, 3, or 4.
2254 *
2255 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE,
2256 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum.
2257 *
2258 * This is the format which is used during texture application (i.e. the
2259 * texture format and env mode determine the arithmetic used.
2260 */
2261 GLint
2262 _mesa_base_tex_format(const struct gl_context *ctx, GLint internalFormat)
2263 {
2264 switch (internalFormat) {
2265 case GL_ALPHA:
2266 case GL_ALPHA4:
2267 case GL_ALPHA8:
2268 case GL_ALPHA12:
2269 case GL_ALPHA16:
2270 return (ctx->API != API_OPENGL_CORE) ? GL_ALPHA : -1;
2271 case 1:
2272 case GL_LUMINANCE:
2273 case GL_LUMINANCE4:
2274 case GL_LUMINANCE8:
2275 case GL_LUMINANCE12:
2276 case GL_LUMINANCE16:
2277 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE : -1;
2278 case 2:
2279 case GL_LUMINANCE_ALPHA:
2280 case GL_LUMINANCE4_ALPHA4:
2281 case GL_LUMINANCE6_ALPHA2:
2282 case GL_LUMINANCE8_ALPHA8:
2283 case GL_LUMINANCE12_ALPHA4:
2284 case GL_LUMINANCE12_ALPHA12:
2285 case GL_LUMINANCE16_ALPHA16:
2286 return (ctx->API != API_OPENGL_CORE) ? GL_LUMINANCE_ALPHA : -1;
2287 case GL_INTENSITY:
2288 case GL_INTENSITY4:
2289 case GL_INTENSITY8:
2290 case GL_INTENSITY12:
2291 case GL_INTENSITY16:
2292 return (ctx->API != API_OPENGL_CORE) ? GL_INTENSITY : -1;
2293 case 3:
2294 return (ctx->API != API_OPENGL_CORE) ? GL_RGB : -1;
2295 case GL_RGB:
2296 case GL_R3_G3_B2:
2297 case GL_RGB4:
2298 case GL_RGB5:
2299 case GL_RGB8:
2300 case GL_RGB10:
2301 case GL_RGB12:
2302 case GL_RGB16:
2303 return GL_RGB;
2304 case 4:
2305 return (ctx->API != API_OPENGL_CORE) ? GL_RGBA : -1;
2306 case GL_RGBA:
2307 case GL_RGBA2:
2308 case GL_RGBA4:
2309 case GL_RGB5_A1:
2310 case GL_RGBA8:
2311 case GL_RGB10_A2:
2312 case GL_RGBA12:
2313 case GL_RGBA16:
2314 return GL_RGBA;
2315 default:
2316 ; /* fallthrough */
2317 }
2318
2319 /* GL_BGRA can be an internal format *only* in OpenGL ES (1.x or 2.0).
2320 */
2321 if (_mesa_is_gles(ctx)) {
2322 switch (internalFormat) {
2323 case GL_BGRA:
2324 return GL_RGBA;
2325 default:
2326 ; /* fallthrough */
2327 }
2328 }
2329
2330 if (ctx->Extensions.ARB_ES2_compatibility) {
2331 switch (internalFormat) {
2332 case GL_RGB565:
2333 return GL_RGB;
2334 default:
2335 ; /* fallthrough */
2336 }
2337 }
2338
2339 if (ctx->Extensions.ARB_depth_texture) {
2340 switch (internalFormat) {
2341 case GL_DEPTH_COMPONENT:
2342 case GL_DEPTH_COMPONENT16:
2343 case GL_DEPTH_COMPONENT24:
2344 case GL_DEPTH_COMPONENT32:
2345 return GL_DEPTH_COMPONENT;
2346 case GL_DEPTH_STENCIL:
2347 case GL_DEPTH24_STENCIL8:
2348 return GL_DEPTH_STENCIL;
2349 default:
2350 ; /* fallthrough */
2351 }
2352 }
2353
2354 if (ctx->Extensions.ARB_texture_stencil8) {
2355 switch (internalFormat) {
2356 case GL_STENCIL_INDEX:
2357 case GL_STENCIL_INDEX1:
2358 case GL_STENCIL_INDEX4:
2359 case GL_STENCIL_INDEX8:
2360 case GL_STENCIL_INDEX16:
2361 return GL_STENCIL_INDEX;
2362 default:
2363 ; /* fallthrough */
2364 }
2365 }
2366
2367 switch (internalFormat) {
2368 case GL_COMPRESSED_ALPHA:
2369 return GL_ALPHA;
2370 case GL_COMPRESSED_LUMINANCE:
2371 return GL_LUMINANCE;
2372 case GL_COMPRESSED_LUMINANCE_ALPHA:
2373 return GL_LUMINANCE_ALPHA;
2374 case GL_COMPRESSED_INTENSITY:
2375 return GL_INTENSITY;
2376 case GL_COMPRESSED_RGB:
2377 return GL_RGB;
2378 case GL_COMPRESSED_RGBA:
2379 return GL_RGBA;
2380 default:
2381 ; /* fallthrough */
2382 }
2383
2384 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2385 GLenum base_compressed =
2386 _mesa_gl_compressed_format_base_format(internalFormat);
2387 if (base_compressed)
2388 return base_compressed;
2389 }
2390
2391 if (ctx->Extensions.KHR_texture_compression_astc_ldr &&
2392 _mesa_is_astc_format(internalFormat))
2393 return GL_RGBA;
2394
2395 if (ctx->Extensions.MESA_ycbcr_texture) {
2396 if (internalFormat == GL_YCBCR_MESA)
2397 return GL_YCBCR_MESA;
2398 }
2399
2400 if (ctx->Extensions.ARB_texture_float) {
2401 switch (internalFormat) {
2402 case GL_ALPHA16F_ARB:
2403 case GL_ALPHA32F_ARB:
2404 return GL_ALPHA;
2405 case GL_RGBA16F_ARB:
2406 case GL_RGBA32F_ARB:
2407 return GL_RGBA;
2408 case GL_RGB16F_ARB:
2409 case GL_RGB32F_ARB:
2410 return GL_RGB;
2411 case GL_INTENSITY16F_ARB:
2412 case GL_INTENSITY32F_ARB:
2413 return GL_INTENSITY;
2414 case GL_LUMINANCE16F_ARB:
2415 case GL_LUMINANCE32F_ARB:
2416 return GL_LUMINANCE;
2417 case GL_LUMINANCE_ALPHA16F_ARB:
2418 case GL_LUMINANCE_ALPHA32F_ARB:
2419 return GL_LUMINANCE_ALPHA;
2420 default:
2421 ; /* fallthrough */
2422 }
2423 }
2424
2425 if (ctx->Extensions.EXT_texture_snorm) {
2426 switch (internalFormat) {
2427 case GL_RED_SNORM:
2428 case GL_R8_SNORM:
2429 case GL_R16_SNORM:
2430 return GL_RED;
2431 case GL_RG_SNORM:
2432 case GL_RG8_SNORM:
2433 case GL_RG16_SNORM:
2434 return GL_RG;
2435 case GL_RGB_SNORM:
2436 case GL_RGB8_SNORM:
2437 case GL_RGB16_SNORM:
2438 return GL_RGB;
2439 case GL_RGBA_SNORM:
2440 case GL_RGBA8_SNORM:
2441 case GL_RGBA16_SNORM:
2442 return GL_RGBA;
2443 case GL_ALPHA_SNORM:
2444 case GL_ALPHA8_SNORM:
2445 case GL_ALPHA16_SNORM:
2446 return GL_ALPHA;
2447 case GL_LUMINANCE_SNORM:
2448 case GL_LUMINANCE8_SNORM:
2449 case GL_LUMINANCE16_SNORM:
2450 return GL_LUMINANCE;
2451 case GL_LUMINANCE_ALPHA_SNORM:
2452 case GL_LUMINANCE8_ALPHA8_SNORM:
2453 case GL_LUMINANCE16_ALPHA16_SNORM:
2454 return GL_LUMINANCE_ALPHA;
2455 case GL_INTENSITY_SNORM:
2456 case GL_INTENSITY8_SNORM:
2457 case GL_INTENSITY16_SNORM:
2458 return GL_INTENSITY;
2459 default:
2460 ; /* fallthrough */
2461 }
2462 }
2463
2464 if (ctx->Extensions.EXT_texture_sRGB) {
2465 switch (internalFormat) {
2466 case GL_SRGB_EXT:
2467 case GL_SRGB8_EXT:
2468 case GL_COMPRESSED_SRGB_EXT:
2469 return GL_RGB;
2470 case GL_SRGB_ALPHA_EXT:
2471 case GL_SRGB8_ALPHA8_EXT:
2472 case GL_COMPRESSED_SRGB_ALPHA_EXT:
2473 return GL_RGBA;
2474 case GL_SLUMINANCE_ALPHA_EXT:
2475 case GL_SLUMINANCE8_ALPHA8_EXT:
2476 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
2477 return GL_LUMINANCE_ALPHA;
2478 case GL_SLUMINANCE_EXT:
2479 case GL_SLUMINANCE8_EXT:
2480 case GL_COMPRESSED_SLUMINANCE_EXT:
2481 return GL_LUMINANCE;
2482 default:
2483 ; /* fallthrough */
2484 }
2485 }
2486
2487 if (ctx->Version >= 30 ||
2488 ctx->Extensions.EXT_texture_integer) {
2489 switch (internalFormat) {
2490 case GL_RGBA8UI_EXT:
2491 case GL_RGBA16UI_EXT:
2492 case GL_RGBA32UI_EXT:
2493 case GL_RGBA8I_EXT:
2494 case GL_RGBA16I_EXT:
2495 case GL_RGBA32I_EXT:
2496 case GL_RGB10_A2UI:
2497 return GL_RGBA;
2498 case GL_RGB8UI_EXT:
2499 case GL_RGB16UI_EXT:
2500 case GL_RGB32UI_EXT:
2501 case GL_RGB8I_EXT:
2502 case GL_RGB16I_EXT:
2503 case GL_RGB32I_EXT:
2504 return GL_RGB;
2505 }
2506 }
2507
2508 if (ctx->Extensions.EXT_texture_integer) {
2509 switch (internalFormat) {
2510 case GL_ALPHA8UI_EXT:
2511 case GL_ALPHA16UI_EXT:
2512 case GL_ALPHA32UI_EXT:
2513 case GL_ALPHA8I_EXT:
2514 case GL_ALPHA16I_EXT:
2515 case GL_ALPHA32I_EXT:
2516 return GL_ALPHA;
2517 case GL_INTENSITY8UI_EXT:
2518 case GL_INTENSITY16UI_EXT:
2519 case GL_INTENSITY32UI_EXT:
2520 case GL_INTENSITY8I_EXT:
2521 case GL_INTENSITY16I_EXT:
2522 case GL_INTENSITY32I_EXT:
2523 return GL_INTENSITY;
2524 case GL_LUMINANCE8UI_EXT:
2525 case GL_LUMINANCE16UI_EXT:
2526 case GL_LUMINANCE32UI_EXT:
2527 case GL_LUMINANCE8I_EXT:
2528 case GL_LUMINANCE16I_EXT:
2529 case GL_LUMINANCE32I_EXT:
2530 return GL_LUMINANCE;
2531 case GL_LUMINANCE_ALPHA8UI_EXT:
2532 case GL_LUMINANCE_ALPHA16UI_EXT:
2533 case GL_LUMINANCE_ALPHA32UI_EXT:
2534 case GL_LUMINANCE_ALPHA8I_EXT:
2535 case GL_LUMINANCE_ALPHA16I_EXT:
2536 case GL_LUMINANCE_ALPHA32I_EXT:
2537 return GL_LUMINANCE_ALPHA;
2538 default:
2539 ; /* fallthrough */
2540 }
2541 }
2542
2543 if (ctx->Extensions.ARB_texture_rg) {
2544 switch (internalFormat) {
2545 case GL_R16F:
2546 case GL_R32F:
2547 if (!ctx->Extensions.ARB_texture_float)
2548 break;
2549 return GL_RED;
2550 case GL_R8I:
2551 case GL_R8UI:
2552 case GL_R16I:
2553 case GL_R16UI:
2554 case GL_R32I:
2555 case GL_R32UI:
2556 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
2557 break;
2558 /* FALLTHROUGH */
2559 case GL_R8:
2560 case GL_R16:
2561 case GL_RED:
2562 case GL_COMPRESSED_RED:
2563 return GL_RED;
2564
2565 case GL_RG16F:
2566 case GL_RG32F:
2567 if (!ctx->Extensions.ARB_texture_float)
2568 break;
2569 return GL_RG;
2570 case GL_RG8I:
2571 case GL_RG8UI:
2572 case GL_RG16I:
2573 case GL_RG16UI:
2574 case GL_RG32I:
2575 case GL_RG32UI:
2576 if (ctx->Version < 30 && !ctx->Extensions.EXT_texture_integer)
2577 break;
2578 /* FALLTHROUGH */
2579 case GL_RG:
2580 case GL_RG8:
2581 case GL_RG16:
2582 case GL_COMPRESSED_RG:
2583 return GL_RG;
2584 default:
2585 ; /* fallthrough */
2586 }
2587 }
2588
2589 if (ctx->Extensions.EXT_texture_shared_exponent) {
2590 switch (internalFormat) {
2591 case GL_RGB9_E5_EXT:
2592 return GL_RGB;
2593 default:
2594 ; /* fallthrough */
2595 }
2596 }
2597
2598 if (ctx->Extensions.EXT_packed_float) {
2599 switch (internalFormat) {
2600 case GL_R11F_G11F_B10F_EXT:
2601 return GL_RGB;
2602 default:
2603 ; /* fallthrough */
2604 }
2605 }
2606
2607 if (ctx->Extensions.ARB_depth_buffer_float) {
2608 switch (internalFormat) {
2609 case GL_DEPTH_COMPONENT32F:
2610 return GL_DEPTH_COMPONENT;
2611 case GL_DEPTH32F_STENCIL8:
2612 return GL_DEPTH_STENCIL;
2613 default:
2614 ; /* fallthrough */
2615 }
2616 }
2617
2618 return -1; /* error */
2619 }
2620
2621 /**
2622 * Returns the effective internal format from a texture format and type.
2623 * This is used by texture image operations internally for validation, when
2624 * the specified internal format is a base (unsized) format.
2625 *
2626 * This method will only return a valid effective internal format if the
2627 * combination of format, type and internal format in base form, is acceptable.
2628 *
2629 * If a single sized internal format is defined in the spec (OpenGL-ES 3.0.4) or
2630 * in extensions, to unambiguously correspond to the given base format, then
2631 * that internal format is returned as the effective. Otherwise, if the
2632 * combination is accepted but a single effective format is not defined, the
2633 * passed base format will be returned instead.
2634 *
2635 * \param format the texture format
2636 * \param type the texture type
2637 */
2638 static GLenum
2639 _mesa_es3_effective_internal_format_for_format_and_type(GLenum format,
2640 GLenum type)
2641 {
2642 switch (type) {
2643 case GL_UNSIGNED_BYTE:
2644 switch (format) {
2645 case GL_RGBA:
2646 return GL_RGBA8;
2647 case GL_RGB:
2648 return GL_RGB8;
2649 case GL_RG:
2650 return GL_RG8;
2651 case GL_RED:
2652 return GL_R8;
2653 /* Although LUMINANCE_ALPHA, LUMINANCE and ALPHA appear in table 3.12,
2654 * (section 3.8 Texturing, page 128 of the OpenGL-ES 3.0.4) as effective
2655 * internal formats, they do not correspond to GL constants, so the base
2656 * format is returned instead.
2657 */
2658 case GL_BGRA_EXT:
2659 case GL_LUMINANCE_ALPHA:
2660 case GL_LUMINANCE:
2661 case GL_ALPHA:
2662 return format;
2663 }
2664 break;
2665
2666 case GL_UNSIGNED_SHORT_4_4_4_4:
2667 if (format == GL_RGBA)
2668 return GL_RGBA4;
2669 break;
2670
2671 case GL_UNSIGNED_SHORT_5_5_5_1:
2672 if (format == GL_RGBA)
2673 return GL_RGB5_A1;
2674 break;
2675
2676 case GL_UNSIGNED_SHORT_5_6_5:
2677 if (format == GL_RGB)
2678 return GL_RGB565;
2679 break;
2680
2681 /* OES_packed_depth_stencil */
2682 case GL_UNSIGNED_INT_24_8:
2683 if (format == GL_DEPTH_STENCIL)
2684 return GL_DEPTH24_STENCIL8;
2685 break;
2686
2687 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
2688 if (format == GL_DEPTH_STENCIL)
2689 return GL_DEPTH32F_STENCIL8;
2690 break;
2691
2692 case GL_UNSIGNED_SHORT:
2693 if (format == GL_DEPTH_COMPONENT)
2694 return GL_DEPTH_COMPONENT16;
2695 break;
2696
2697 case GL_UNSIGNED_INT:
2698 /* It can be DEPTH_COMPONENT16 or DEPTH_COMPONENT24, so just return
2699 * the format.
2700 */
2701 if (format == GL_DEPTH_COMPONENT)
2702 return format;
2703 break;
2704
2705 /* OES_texture_float and OES_texture_half_float */
2706 case GL_FLOAT:
2707 if (format == GL_DEPTH_COMPONENT)
2708 return GL_DEPTH_COMPONENT32F;
2709 /* fall through */
2710 case GL_HALF_FLOAT_OES:
2711 switch (format) {
2712 case GL_RGBA:
2713 case GL_RGB:
2714 case GL_LUMINANCE_ALPHA:
2715 case GL_LUMINANCE:
2716 case GL_ALPHA:
2717 case GL_RED:
2718 case GL_RG:
2719 return format;
2720 }
2721 break;
2722 case GL_HALF_FLOAT:
2723 switch (format) {
2724 case GL_RG:
2725 case GL_RED:
2726 return format;
2727 }
2728 break;
2729
2730 /* GL_EXT_texture_type_2_10_10_10_REV */
2731 case GL_UNSIGNED_INT_2_10_10_10_REV:
2732 switch (format) {
2733 case GL_RGBA:
2734 case GL_RGB:
2735 return format;
2736 }
2737 break;
2738
2739 default:
2740 /* fall through and return NONE */
2741 break;
2742 }
2743
2744 return GL_NONE;
2745 }
2746
2747 /**
2748 * Do error checking of format/type combinations for OpenGL ES 3
2749 * glTex[Sub]Image.
2750 * \return error code, or GL_NO_ERROR.
2751 */
2752 GLenum
2753 _mesa_es3_error_check_format_and_type(const struct gl_context *ctx,
2754 GLenum format, GLenum type,
2755 GLenum internalFormat)
2756 {
2757 /* If internalFormat is an unsized format, then the effective internal
2758 * format derived from format and type should be used instead. Page 127,
2759 * section "3.8 Texturing" of the GLES 3.0.4 spec states:
2760 *
2761 * "if internalformat is a base internal format, the effective
2762 * internal format is a sized internal format that is derived
2763 * from the format and type for internal use by the GL.
2764 * Table 3.12 specifies the mapping of format and type to effective
2765 * internal formats. The effective internal format is used by the GL
2766 * for purposes such as texture completeness or type checks for
2767 * CopyTex* commands. In these cases, the GL is required to operate
2768 * as if the effective internal format was used as the internalformat
2769 * when specifying the texture data."
2770 */
2771 if (_mesa_is_enum_format_unsized(internalFormat)) {
2772 GLenum effectiveInternalFormat =
2773 _mesa_es3_effective_internal_format_for_format_and_type(format, type);
2774
2775 if (effectiveInternalFormat == GL_NONE)
2776 return GL_INVALID_OPERATION;
2777
2778 GLenum baseInternalFormat;
2779 if (internalFormat == GL_BGRA_EXT) {
2780 /* Unfortunately, _mesa_base_tex_format returns a base format of
2781 * GL_RGBA for GL_BGRA_EXT. This makes perfect sense if you're
2782 * asking the question, "what channels does this format have?"
2783 * However, if we're trying to determine if two internal formats
2784 * match in the ES3 sense, we actually want GL_BGRA.
2785 */
2786 baseInternalFormat = GL_BGRA_EXT;
2787 } else {
2788 baseInternalFormat =
2789 _mesa_base_tex_format(ctx, effectiveInternalFormat);
2790 }
2791
2792 if (internalFormat != baseInternalFormat)
2793 return GL_INVALID_OPERATION;
2794
2795 internalFormat = effectiveInternalFormat;
2796 }
2797
2798 switch (format) {
2799 case GL_BGRA_EXT:
2800 if (type != GL_UNSIGNED_BYTE || internalFormat != GL_BGRA)
2801 return GL_INVALID_OPERATION;
2802 break;
2803
2804 case GL_RGBA:
2805 switch (type) {
2806 case GL_UNSIGNED_BYTE:
2807 switch (internalFormat) {
2808 case GL_RGBA:
2809 case GL_RGBA8:
2810 case GL_RGB5_A1:
2811 case GL_RGBA4:
2812 case GL_SRGB8_ALPHA8_EXT:
2813 break;
2814 default:
2815 return GL_INVALID_OPERATION;
2816 }
2817 break;
2818
2819 case GL_BYTE:
2820 if (internalFormat != GL_RGBA8_SNORM)
2821 return GL_INVALID_OPERATION;
2822 break;
2823
2824 case GL_UNSIGNED_SHORT_4_4_4_4:
2825 switch (internalFormat) {
2826 case GL_RGBA:
2827 case GL_RGBA4:
2828 break;
2829 default:
2830 return GL_INVALID_OPERATION;
2831 }
2832 break;
2833
2834 case GL_UNSIGNED_SHORT_5_5_5_1:
2835 switch (internalFormat) {
2836 case GL_RGBA:
2837 case GL_RGB5_A1:
2838 break;
2839 default:
2840 return GL_INVALID_OPERATION;
2841 }
2842 break;
2843
2844 case GL_UNSIGNED_INT_2_10_10_10_REV:
2845 switch (internalFormat) {
2846 case GL_RGBA: /* GL_EXT_texture_type_2_10_10_10_REV */
2847 case GL_RGB10_A2:
2848 case GL_RGB5_A1:
2849 break;
2850 default:
2851 return GL_INVALID_OPERATION;
2852 }
2853 break;
2854
2855 case GL_HALF_FLOAT:
2856 if (internalFormat != GL_RGBA16F)
2857 return GL_INVALID_OPERATION;
2858 break;
2859
2860 case GL_FLOAT:
2861 switch (internalFormat) {
2862 case GL_RGBA16F:
2863 case GL_RGBA32F:
2864 break;
2865 case GL_RGBA:
2866 if (ctx->Extensions.OES_texture_float && internalFormat == format)
2867 break;
2868 default:
2869 return GL_INVALID_OPERATION;
2870 }
2871 break;
2872
2873 case GL_HALF_FLOAT_OES:
2874 if (ctx->Extensions.OES_texture_half_float && internalFormat == format)
2875 break;
2876 default:
2877 return GL_INVALID_OPERATION;
2878 }
2879 break;
2880
2881 case GL_RGBA_INTEGER:
2882 switch (type) {
2883 case GL_UNSIGNED_BYTE:
2884 if (internalFormat != GL_RGBA8UI)
2885 return GL_INVALID_OPERATION;
2886 break;
2887
2888 case GL_BYTE:
2889 if (internalFormat != GL_RGBA8I)
2890 return GL_INVALID_OPERATION;
2891 break;
2892
2893 case GL_UNSIGNED_SHORT:
2894 if (internalFormat != GL_RGBA16UI)
2895 return GL_INVALID_OPERATION;
2896 break;
2897
2898 case GL_SHORT:
2899 if (internalFormat != GL_RGBA16I)
2900 return GL_INVALID_OPERATION;
2901 break;
2902
2903 case GL_UNSIGNED_INT:
2904 if (internalFormat != GL_RGBA32UI)
2905 return GL_INVALID_OPERATION;
2906 break;
2907
2908 case GL_INT:
2909 if (internalFormat != GL_RGBA32I)
2910 return GL_INVALID_OPERATION;
2911 break;
2912
2913 case GL_UNSIGNED_INT_2_10_10_10_REV:
2914 if (internalFormat != GL_RGB10_A2UI)
2915 return GL_INVALID_OPERATION;
2916 break;
2917
2918 default:
2919 return GL_INVALID_OPERATION;
2920 }
2921 break;
2922
2923 case GL_RGB:
2924 switch (type) {
2925 case GL_UNSIGNED_BYTE:
2926 switch (internalFormat) {
2927 case GL_RGB:
2928 case GL_RGB8:
2929 case GL_RGB565:
2930 case GL_SRGB8:
2931 break;
2932 default:
2933 return GL_INVALID_OPERATION;
2934 }
2935 break;
2936
2937 case GL_BYTE:
2938 if (internalFormat != GL_RGB8_SNORM)
2939 return GL_INVALID_OPERATION;
2940 break;
2941
2942 case GL_UNSIGNED_SHORT_5_6_5:
2943 switch (internalFormat) {
2944 case GL_RGB:
2945 case GL_RGB565:
2946 break;
2947 default:
2948 return GL_INVALID_OPERATION;
2949 }
2950 break;
2951
2952 case GL_UNSIGNED_INT_10F_11F_11F_REV:
2953 if (internalFormat != GL_R11F_G11F_B10F)
2954 return GL_INVALID_OPERATION;
2955 break;
2956
2957 case GL_UNSIGNED_INT_5_9_9_9_REV:
2958 if (internalFormat != GL_RGB9_E5)
2959 return GL_INVALID_OPERATION;
2960 break;
2961
2962 case GL_HALF_FLOAT:
2963 switch (internalFormat) {
2964 case GL_RGB16F:
2965 case GL_R11F_G11F_B10F:
2966 case GL_RGB9_E5:
2967 break;
2968 default:
2969 return GL_INVALID_OPERATION;
2970 }
2971 break;
2972
2973 case GL_FLOAT:
2974 switch (internalFormat) {
2975 case GL_RGB16F:
2976 case GL_RGB32F:
2977 case GL_R11F_G11F_B10F:
2978 case GL_RGB9_E5:
2979 break;
2980 case GL_RGB:
2981 if (ctx->Extensions.OES_texture_float && internalFormat == format)
2982 break;
2983 default:
2984 return GL_INVALID_OPERATION;
2985 }
2986 break;
2987
2988 case GL_HALF_FLOAT_OES:
2989 if (!ctx->Extensions.OES_texture_half_float || internalFormat != format)
2990 return GL_INVALID_OPERATION;
2991 break;
2992
2993 case GL_UNSIGNED_INT_2_10_10_10_REV:
2994 switch (internalFormat) {
2995 case GL_RGB: /* GL_EXT_texture_type_2_10_10_10_REV */
2996 break;
2997 default:
2998 return GL_INVALID_OPERATION;
2999 }
3000 break;
3001
3002 default:
3003 return GL_INVALID_OPERATION;
3004 }
3005 break;
3006
3007 case GL_RGB_INTEGER:
3008 switch (type) {
3009 case GL_UNSIGNED_BYTE:
3010 if (internalFormat != GL_RGB8UI)
3011 return GL_INVALID_OPERATION;
3012 break;
3013
3014 case GL_BYTE:
3015 if (internalFormat != GL_RGB8I)
3016 return GL_INVALID_OPERATION;
3017 break;
3018
3019 case GL_UNSIGNED_SHORT:
3020 if (internalFormat != GL_RGB16UI)
3021 return GL_INVALID_OPERATION;
3022 break;
3023
3024 case GL_SHORT:
3025 if (internalFormat != GL_RGB16I)
3026 return GL_INVALID_OPERATION;
3027 break;
3028
3029 case GL_UNSIGNED_INT:
3030 if (internalFormat != GL_RGB32UI)
3031 return GL_INVALID_OPERATION;
3032 break;
3033
3034 case GL_INT:
3035 if (internalFormat != GL_RGB32I)
3036 return GL_INVALID_OPERATION;
3037 break;
3038
3039 default:
3040 return GL_INVALID_OPERATION;
3041 }
3042 break;
3043
3044 case GL_RG:
3045 switch (type) {
3046 case GL_UNSIGNED_BYTE:
3047 if (internalFormat != GL_RG8)
3048 return GL_INVALID_OPERATION;
3049 break;
3050
3051 case GL_BYTE:
3052 if (internalFormat != GL_RG8_SNORM)
3053 return GL_INVALID_OPERATION;
3054 break;
3055
3056 case GL_HALF_FLOAT:
3057 case GL_HALF_FLOAT_OES:
3058 switch (internalFormat) {
3059 case GL_RG16F:
3060 break;
3061 case GL_RG:
3062 if (ctx->Extensions.ARB_texture_rg &&
3063 ctx->Extensions.OES_texture_half_float)
3064 break;
3065 /* fallthrough */
3066 default:
3067 return GL_INVALID_OPERATION;
3068 }
3069 break;
3070
3071 case GL_FLOAT:
3072 switch (internalFormat) {
3073 case GL_RG16F:
3074 case GL_RG32F:
3075 break;
3076 case GL_RG:
3077 if (ctx->Extensions.ARB_texture_rg &&
3078 ctx->Extensions.OES_texture_float)
3079 break;
3080 /* fallthrough */
3081 default:
3082 return GL_INVALID_OPERATION;
3083 }
3084 break;
3085
3086 default:
3087 return GL_INVALID_OPERATION;
3088 }
3089 break;
3090
3091 case GL_RG_INTEGER:
3092 switch (type) {
3093 case GL_UNSIGNED_BYTE:
3094 if (internalFormat != GL_RG8UI)
3095 return GL_INVALID_OPERATION;
3096 break;
3097
3098 case GL_BYTE:
3099 if (internalFormat != GL_RG8I)
3100 return GL_INVALID_OPERATION;
3101 break;
3102
3103 case GL_UNSIGNED_SHORT:
3104 if (internalFormat != GL_RG16UI)
3105 return GL_INVALID_OPERATION;
3106 break;
3107
3108 case GL_SHORT:
3109 if (internalFormat != GL_RG16I)
3110 return GL_INVALID_OPERATION;
3111 break;
3112
3113 case GL_UNSIGNED_INT:
3114 if (internalFormat != GL_RG32UI)
3115 return GL_INVALID_OPERATION;
3116 break;
3117
3118 case GL_INT:
3119 if (internalFormat != GL_RG32I)
3120 return GL_INVALID_OPERATION;
3121 break;
3122
3123 default:
3124 return GL_INVALID_OPERATION;
3125 }
3126 break;
3127
3128 case GL_RED:
3129 switch (type) {
3130 case GL_UNSIGNED_BYTE:
3131 if (internalFormat != GL_R8)
3132 return GL_INVALID_OPERATION;
3133 break;
3134
3135 case GL_BYTE:
3136 if (internalFormat != GL_R8_SNORM)
3137 return GL_INVALID_OPERATION;
3138 break;
3139
3140 case GL_HALF_FLOAT:
3141 case GL_HALF_FLOAT_OES:
3142 switch (internalFormat) {
3143 case GL_R16F:
3144 break;
3145 case GL_RG:
3146 case GL_RED:
3147 if (ctx->Extensions.ARB_texture_rg &&
3148 ctx->Extensions.OES_texture_half_float)
3149 break;
3150 /* fallthrough */
3151 default:
3152 return GL_INVALID_OPERATION;
3153 }
3154 break;
3155
3156 case GL_FLOAT:
3157 switch (internalFormat) {
3158 case GL_R16F:
3159 case GL_R32F:
3160 break;
3161 case GL_RED:
3162 if (ctx->Extensions.ARB_texture_rg &&
3163 ctx->Extensions.OES_texture_float)
3164 break;
3165 /* fallthrough */
3166 default:
3167 return GL_INVALID_OPERATION;
3168 }
3169 break;
3170
3171 default:
3172 return GL_INVALID_OPERATION;
3173 }
3174 break;
3175
3176 case GL_RED_INTEGER:
3177 switch (type) {
3178 case GL_UNSIGNED_BYTE:
3179 if (internalFormat != GL_R8UI)
3180 return GL_INVALID_OPERATION;
3181 break;
3182
3183 case GL_BYTE:
3184 if (internalFormat != GL_R8I)
3185 return GL_INVALID_OPERATION;
3186 break;
3187
3188 case GL_UNSIGNED_SHORT:
3189 if (internalFormat != GL_R16UI)
3190 return GL_INVALID_OPERATION;
3191 break;
3192
3193 case GL_SHORT:
3194 if (internalFormat != GL_R16I)
3195 return GL_INVALID_OPERATION;
3196 break;
3197
3198 case GL_UNSIGNED_INT:
3199 if (internalFormat != GL_R32UI)
3200 return GL_INVALID_OPERATION;
3201 break;
3202
3203 case GL_INT:
3204 if (internalFormat != GL_R32I)
3205 return GL_INVALID_OPERATION;
3206 break;
3207
3208 default:
3209 return GL_INVALID_OPERATION;
3210 }
3211 break;
3212
3213 case GL_DEPTH_COMPONENT:
3214 switch (type) {
3215 case GL_UNSIGNED_SHORT:
3216 if (internalFormat != GL_DEPTH_COMPONENT
3217 && internalFormat != GL_DEPTH_COMPONENT16)
3218 return GL_INVALID_OPERATION;
3219 break;
3220
3221 case GL_UNSIGNED_INT:
3222 switch (internalFormat) {
3223 case GL_DEPTH_COMPONENT:
3224 case GL_DEPTH_COMPONENT16:
3225 case GL_DEPTH_COMPONENT24:
3226 break;
3227 default:
3228 return GL_INVALID_OPERATION;
3229 }
3230 break;
3231
3232 case GL_FLOAT:
3233 if (internalFormat != GL_DEPTH_COMPONENT32F)
3234 return GL_INVALID_OPERATION;
3235 break;
3236
3237 default:
3238 return GL_INVALID_OPERATION;
3239 }
3240 break;
3241
3242 case GL_DEPTH_STENCIL:
3243 switch (type) {
3244 case GL_UNSIGNED_INT_24_8:
3245 if (internalFormat != GL_DEPTH_STENCIL
3246 && internalFormat != GL_DEPTH24_STENCIL8)
3247 return GL_INVALID_OPERATION;
3248 break;
3249
3250 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
3251 if (internalFormat != GL_DEPTH32F_STENCIL8)
3252 return GL_INVALID_OPERATION;
3253 break;
3254
3255 default:
3256 return GL_INVALID_OPERATION;
3257 }
3258 break;
3259
3260 case GL_STENCIL_INDEX:
3261 if (!_mesa_has_OES_texture_stencil8(ctx) ||
3262 type != GL_UNSIGNED_BYTE ||
3263 internalFormat != GL_STENCIL_INDEX8) {
3264 return GL_INVALID_OPERATION;
3265 }
3266 break;
3267
3268 case GL_ALPHA:
3269 case GL_LUMINANCE:
3270 case GL_LUMINANCE_ALPHA:
3271 switch (type) {
3272 case GL_FLOAT:
3273 if (ctx->Extensions.OES_texture_float && internalFormat == format)
3274 break;
3275 case GL_HALF_FLOAT_OES:
3276 if (ctx->Extensions.OES_texture_half_float && internalFormat == format)
3277 break;
3278 default:
3279 if (type != GL_UNSIGNED_BYTE || format != internalFormat)
3280 return GL_INVALID_OPERATION;
3281 }
3282 }
3283
3284 return GL_NO_ERROR;
3285 }
3286
3287 static void
3288 set_swizzle(uint8_t *swizzle, int x, int y, int z, int w)
3289 {
3290 swizzle[MESA_FORMAT_SWIZZLE_X] = x;
3291 swizzle[MESA_FORMAT_SWIZZLE_Y] = y;
3292 swizzle[MESA_FORMAT_SWIZZLE_Z] = z;
3293 swizzle[MESA_FORMAT_SWIZZLE_W] = w;
3294 }
3295
3296 static bool
3297 get_swizzle_from_gl_format(GLenum format, uint8_t *swizzle)
3298 {
3299 switch (format) {
3300 case GL_RGBA:
3301 case GL_RGBA_INTEGER_EXT:
3302 set_swizzle(swizzle, 0, 1, 2, 3);
3303 return true;
3304 case GL_BGRA:
3305 case GL_BGRA_INTEGER_EXT:
3306 set_swizzle(swizzle, 2, 1, 0, 3);
3307 return true;
3308 case GL_ABGR_EXT:
3309 set_swizzle(swizzle, 3, 2, 1, 0);
3310 return true;
3311 case GL_RGB:
3312 case GL_RGB_INTEGER_EXT:
3313 set_swizzle(swizzle, 0, 1, 2, 5);
3314 return true;
3315 case GL_BGR:
3316 case GL_BGR_INTEGER_EXT:
3317 set_swizzle(swizzle, 2, 1, 0, 5);
3318 return true;
3319 case GL_LUMINANCE_ALPHA:
3320 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
3321 set_swizzle(swizzle, 0, 0, 0, 1);
3322 return true;
3323 case GL_RG:
3324 case GL_RG_INTEGER:
3325 set_swizzle(swizzle, 0, 1, 4, 5);
3326 return true;
3327 case GL_RED:
3328 case GL_RED_INTEGER_EXT:
3329 set_swizzle(swizzle, 0, 4, 4, 5);
3330 return true;
3331 case GL_GREEN:
3332 case GL_GREEN_INTEGER_EXT:
3333 set_swizzle(swizzle, 4, 0, 4, 5);
3334 return true;
3335 case GL_BLUE:
3336 case GL_BLUE_INTEGER_EXT:
3337 set_swizzle(swizzle, 4, 4, 0, 5);
3338 return true;
3339 case GL_ALPHA:
3340 case GL_ALPHA_INTEGER_EXT:
3341 set_swizzle(swizzle, 4, 4, 4, 0);
3342 return true;
3343 case GL_LUMINANCE:
3344 case GL_LUMINANCE_INTEGER_EXT:
3345 set_swizzle(swizzle, 0, 0, 0, 5);
3346 return true;
3347 case GL_INTENSITY:
3348 set_swizzle(swizzle, 0, 0, 0, 0);
3349 return true;
3350 default:
3351 return false;
3352 }
3353 }
3354
3355 /**
3356 * Take an OpenGL format (GL_RGB, GL_RGBA, etc), OpenGL data type (GL_INT,
3357 * GL_FOAT, etc) and return a matching mesa_array_format or a mesa_format
3358 * otherwise (for non-array formats).
3359 *
3360 * This function will typically be used to compute a mesa format from a GL type
3361 * so we can then call _mesa_format_convert. This function does
3362 * not consider byte swapping, so it returns types assuming that no byte
3363 * swapping is involved. If byte swapping is involved then clients are supposed
3364 * to handle that on their side before calling _mesa_format_convert.
3365 *
3366 * This function returns an uint32_t that can pack a mesa_format or a
3367 * mesa_array_format. Clients must check the mesa array format bit
3368 * (MESA_ARRAY_FORMAT_BIT) on the return value to know if the returned
3369 * format is a mesa_array_format or a mesa_format.
3370 */
3371 uint32_t
3372 _mesa_format_from_format_and_type(GLenum format, GLenum type)
3373 {
3374 bool is_array_format = true;
3375 uint8_t swizzle[4];
3376 bool normalized = false, is_float = false, is_signed = false;
3377 int num_channels = 0, type_size = 0;
3378
3379 /* Extract array format type information from the OpenGL data type */
3380 switch (type) {
3381 case GL_UNSIGNED_BYTE:
3382 type_size = 1;
3383 break;
3384 case GL_BYTE:
3385 type_size = 1;
3386 is_signed = true;
3387 break;
3388 case GL_UNSIGNED_SHORT:
3389 type_size = 2;
3390 break;
3391 case GL_SHORT:
3392 type_size = 2;
3393 is_signed = true;
3394 break;
3395 case GL_UNSIGNED_INT:
3396 type_size = 4;
3397 break;
3398 case GL_INT:
3399 type_size = 4;
3400 is_signed = true;
3401 break;
3402 case GL_HALF_FLOAT:
3403 case GL_HALF_FLOAT_OES:
3404 type_size = 2;
3405 is_signed = true;
3406 is_float = true;
3407 break;
3408 case GL_FLOAT:
3409 type_size = 4;
3410 is_signed = true;
3411 is_float = true;
3412 break;
3413 default:
3414 is_array_format = false;
3415 break;
3416 }
3417
3418 /* Extract array format swizzle information from the OpenGL format */
3419 if (is_array_format)
3420 is_array_format = get_swizzle_from_gl_format(format, swizzle);
3421
3422 /* If this is an array format type after checking data type and format,
3423 * create the array format
3424 */
3425 if (is_array_format) {
3426 normalized = !_mesa_is_enum_format_integer(format);
3427 num_channels = _mesa_components_in_format(format);
3428
3429 return MESA_ARRAY_FORMAT(type_size, is_signed, is_float,
3430 normalized, num_channels,
3431 swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
3432 }
3433
3434 /* Otherwise this is not an array format, so return the mesa_format
3435 * matching the OpenGL format and data type
3436 */
3437 switch (type) {
3438 case GL_UNSIGNED_SHORT_5_6_5:
3439 if (format == GL_RGB)
3440 return MESA_FORMAT_B5G6R5_UNORM;
3441 else if (format == GL_BGR)
3442 return MESA_FORMAT_R5G6B5_UNORM;
3443 else if (format == GL_RGB_INTEGER)
3444 return MESA_FORMAT_B5G6R5_UINT;
3445 break;
3446 case GL_UNSIGNED_SHORT_5_6_5_REV:
3447 if (format == GL_RGB)
3448 return MESA_FORMAT_R5G6B5_UNORM;
3449 else if (format == GL_BGR)
3450 return MESA_FORMAT_B5G6R5_UNORM;
3451 else if (format == GL_RGB_INTEGER)
3452 return MESA_FORMAT_R5G6B5_UINT;
3453 break;
3454 case GL_UNSIGNED_SHORT_4_4_4_4:
3455 if (format == GL_RGBA)
3456 return MESA_FORMAT_A4B4G4R4_UNORM;
3457 else if (format == GL_BGRA)
3458 return MESA_FORMAT_A4R4G4B4_UNORM;
3459 else if (format == GL_ABGR_EXT)
3460 return MESA_FORMAT_R4G4B4A4_UNORM;
3461 else if (format == GL_RGBA_INTEGER)
3462 return MESA_FORMAT_A4B4G4R4_UINT;
3463 else if (format == GL_BGRA_INTEGER)
3464 return MESA_FORMAT_A4R4G4B4_UINT;
3465 break;
3466 case GL_UNSIGNED_SHORT_4_4_4_4_REV:
3467 if (format == GL_RGBA)
3468 return MESA_FORMAT_R4G4B4A4_UNORM;
3469 else if (format == GL_BGRA)
3470 return MESA_FORMAT_B4G4R4A4_UNORM;
3471 else if (format == GL_ABGR_EXT)
3472 return MESA_FORMAT_A4B4G4R4_UNORM;
3473 else if (format == GL_RGBA_INTEGER)
3474 return MESA_FORMAT_R4G4B4A4_UINT;
3475 else if (format == GL_BGRA_INTEGER)
3476 return MESA_FORMAT_B4G4R4A4_UINT;
3477 break;
3478 case GL_UNSIGNED_SHORT_5_5_5_1:
3479 if (format == GL_RGBA)
3480 return MESA_FORMAT_A1B5G5R5_UNORM;
3481 else if (format == GL_BGRA)
3482 return MESA_FORMAT_A1R5G5B5_UNORM;
3483 else if (format == GL_RGBA_INTEGER)
3484 return MESA_FORMAT_A1B5G5R5_UINT;
3485 else if (format == GL_BGRA_INTEGER)
3486 return MESA_FORMAT_A1R5G5B5_UINT;
3487 break;
3488 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
3489 if (format == GL_RGBA)
3490 return MESA_FORMAT_R5G5B5A1_UNORM;
3491 else if (format == GL_BGRA)
3492 return MESA_FORMAT_B5G5R5A1_UNORM;
3493 else if (format == GL_RGBA_INTEGER)
3494 return MESA_FORMAT_R5G5B5A1_UINT;
3495 else if (format == GL_BGRA_INTEGER)
3496 return MESA_FORMAT_B5G5R5A1_UINT;
3497 break;
3498 case GL_UNSIGNED_BYTE_3_3_2:
3499 if (format == GL_RGB)
3500 return MESA_FORMAT_B2G3R3_UNORM;
3501 else if (format == GL_RGB_INTEGER)
3502 return MESA_FORMAT_B2G3R3_UINT;
3503 break;
3504 case GL_UNSIGNED_BYTE_2_3_3_REV:
3505 if (format == GL_RGB)
3506 return MESA_FORMAT_R3G3B2_UNORM;
3507 else if (format == GL_RGB_INTEGER)
3508 return MESA_FORMAT_R3G3B2_UINT;
3509 break;
3510 case GL_UNSIGNED_INT_5_9_9_9_REV:
3511 if (format == GL_RGB)
3512 return MESA_FORMAT_R9G9B9E5_FLOAT;
3513 break;
3514 case GL_UNSIGNED_INT_10_10_10_2:
3515 if (format == GL_RGBA)
3516 return MESA_FORMAT_A2B10G10R10_UNORM;
3517 else if (format == GL_RGBA_INTEGER)
3518 return MESA_FORMAT_A2B10G10R10_UINT;
3519 else if (format == GL_BGRA)
3520 return MESA_FORMAT_A2R10G10B10_UNORM;
3521 else if (format == GL_BGRA_INTEGER)
3522 return MESA_FORMAT_A2R10G10B10_UINT;
3523 break;
3524 case GL_UNSIGNED_INT_2_10_10_10_REV:
3525 if (format == GL_RGB)
3526 return MESA_FORMAT_R10G10B10X2_UNORM;
3527 if (format == GL_RGBA)
3528 return MESA_FORMAT_R10G10B10A2_UNORM;
3529 else if (format == GL_RGBA_INTEGER)
3530 return MESA_FORMAT_R10G10B10A2_UINT;
3531 else if (format == GL_BGRA)
3532 return MESA_FORMAT_B10G10R10A2_UNORM;
3533 else if (format == GL_BGRA_INTEGER)
3534 return MESA_FORMAT_B10G10R10A2_UINT;
3535 break;
3536 case GL_UNSIGNED_INT_8_8_8_8:
3537 if (format == GL_RGBA)
3538 return MESA_FORMAT_A8B8G8R8_UNORM;
3539 else if (format == GL_BGRA)
3540 return MESA_FORMAT_A8R8G8B8_UNORM;
3541 else if (format == GL_ABGR_EXT)
3542 return MESA_FORMAT_R8G8B8A8_UNORM;
3543 else if (format == GL_RGBA_INTEGER)
3544 return MESA_FORMAT_A8B8G8R8_UINT;
3545 else if (format == GL_BGRA_INTEGER)
3546 return MESA_FORMAT_A8R8G8B8_UINT;
3547 break;
3548 case GL_UNSIGNED_INT_8_8_8_8_REV:
3549 if (format == GL_RGBA)
3550 return MESA_FORMAT_R8G8B8A8_UNORM;
3551 else if (format == GL_BGRA)
3552 return MESA_FORMAT_B8G8R8A8_UNORM;
3553 else if (format == GL_ABGR_EXT)
3554 return MESA_FORMAT_A8B8G8R8_UNORM;
3555 else if (format == GL_RGBA_INTEGER)
3556 return MESA_FORMAT_R8G8B8A8_UINT;
3557 else if (format == GL_BGRA_INTEGER)
3558 return MESA_FORMAT_B8G8R8A8_UINT;
3559 break;
3560 case GL_UNSIGNED_SHORT_8_8_MESA:
3561 if (format == GL_YCBCR_MESA)
3562 return MESA_FORMAT_YCBCR;
3563 break;
3564 case GL_UNSIGNED_SHORT_8_8_REV_MESA:
3565 if (format == GL_YCBCR_MESA)
3566 return MESA_FORMAT_YCBCR_REV;
3567 break;
3568 case GL_UNSIGNED_INT_10F_11F_11F_REV:
3569 if (format == GL_RGB)
3570 return MESA_FORMAT_R11G11B10_FLOAT;
3571 break;
3572 case GL_FLOAT:
3573 if (format == GL_DEPTH_COMPONENT)
3574 return MESA_FORMAT_Z_FLOAT32;
3575 break;
3576 case GL_UNSIGNED_INT:
3577 if (format == GL_DEPTH_COMPONENT)
3578 return MESA_FORMAT_Z_UNORM32;
3579 break;
3580 case GL_UNSIGNED_SHORT:
3581 if (format == GL_DEPTH_COMPONENT)
3582 return MESA_FORMAT_Z_UNORM16;
3583 break;
3584 case GL_UNSIGNED_INT_24_8:
3585 if (format == GL_DEPTH_STENCIL)
3586 return MESA_FORMAT_Z24_UNORM_S8_UINT;
3587 break;
3588 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
3589 if (format == GL_DEPTH_STENCIL)
3590 return MESA_FORMAT_Z32_FLOAT_S8X24_UINT;
3591 break;
3592 default:
3593 break;
3594 }
3595
3596 /* If we got here it means that we could not find a Mesa format that
3597 * matches the GL format/type provided. We may need to add a new Mesa
3598 * format in that case.
3599 */
3600 unreachable("Unsupported format");
3601 }
3602
3603 /**
3604 * Returns true if \p internal_format is a sized internal format that
3605 * is marked "Color Renderable" in Table 8.10 of the ES 3.2 specification.
3606 */
3607 bool
3608 _mesa_is_es3_color_renderable(GLenum internal_format)
3609 {
3610 switch (internal_format) {
3611 case GL_R8:
3612 case GL_RG8:
3613 case GL_RGB8:
3614 case GL_RGB565:
3615 case GL_RGBA4:
3616 case GL_RGB5_A1:
3617 case GL_RGBA8:
3618 case GL_RGB10_A2:
3619 case GL_RGB10_A2UI:
3620 case GL_SRGB8_ALPHA8:
3621 case GL_R16F:
3622 case GL_RG16F:
3623 case GL_RGBA16F:
3624 case GL_R32F:
3625 case GL_RG32F:
3626 case GL_RGBA32F:
3627 case GL_R11F_G11F_B10F:
3628 case GL_R8I:
3629 case GL_R8UI:
3630 case GL_R16I:
3631 case GL_R16UI:
3632 case GL_R32I:
3633 case GL_R32UI:
3634 case GL_RG8I:
3635 case GL_RG8UI:
3636 case GL_RG16I:
3637 case GL_RG16UI:
3638 case GL_RG32I:
3639 case GL_RG32UI:
3640 case GL_RGBA8I:
3641 case GL_RGBA8UI:
3642 case GL_RGBA16I:
3643 case GL_RGBA16UI:
3644 case GL_RGBA32I:
3645 case GL_RGBA32UI:
3646 return true;
3647 default:
3648 return false;
3649 }
3650 }
3651
3652 /**
3653 * Returns true if \p internal_format is a sized internal format that
3654 * is marked "Texture Filterable" in Table 8.10 of the ES 3.2 specification.
3655 */
3656 bool
3657 _mesa_is_es3_texture_filterable(GLenum internal_format)
3658 {
3659 switch (internal_format) {
3660 case GL_R8:
3661 case GL_R8_SNORM:
3662 case GL_RG8:
3663 case GL_RG8_SNORM:
3664 case GL_RGB8:
3665 case GL_RGB8_SNORM:
3666 case GL_RGB565:
3667 case GL_RGBA4:
3668 case GL_RGB5_A1:
3669 case GL_RGBA8:
3670 case GL_RGBA8_SNORM:
3671 case GL_RGB10_A2:
3672 case GL_SRGB8:
3673 case GL_SRGB8_ALPHA8:
3674 case GL_R16F:
3675 case GL_RG16F:
3676 case GL_RGB16F:
3677 case GL_RGBA16F:
3678 case GL_R11F_G11F_B10F:
3679 case GL_RGB9_E5:
3680 return true;
3681 default:
3682 return false;
3683 }
3684 }