mesa: implement SPIR-V loading in glShaderBinary
[mesa.git] / src / mesa / main / glspirv.c
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "glspirv.h"
25
26 #include "errors.h"
27
28 #include "errors.h"
29
30 #include "util/u_atomic.h"
31
32 void
33 _mesa_spirv_module_reference(struct gl_spirv_module **dest,
34 struct gl_spirv_module *src)
35 {
36 struct gl_spirv_module *old = *dest;
37
38 if (old && p_atomic_dec_zero(&old->RefCount))
39 free(old);
40
41 *dest = src;
42
43 if (src)
44 p_atomic_inc(&src->RefCount);
45 }
46
47 void
48 _mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
49 struct gl_shader_spirv_data *src)
50 {
51 struct gl_shader_spirv_data *old = *dest;
52
53 if (old && p_atomic_dec_zero(&old->RefCount)) {
54 _mesa_spirv_module_reference(&(*dest)->SpirVModule, NULL);
55 ralloc_free(old);
56 }
57
58 *dest = src;
59
60 if (src)
61 p_atomic_inc(&src->RefCount);
62 }
63
64 void
65 _mesa_spirv_shader_binary(struct gl_context *ctx,
66 unsigned n, struct gl_shader **shaders,
67 const void* binary, size_t length)
68 {
69 struct gl_spirv_module *module;
70 struct gl_shader_spirv_data *spirv_data;
71
72 assert(length >= 0);
73
74 module = malloc(sizeof(*module) + length);
75 if (!module) {
76 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary");
77 return;
78 }
79
80 p_atomic_set(&module->RefCount, 0);
81 module->Length = length;
82 memcpy(&module->Binary[0], binary, length);
83
84 for (int i = 0; i < n; ++i) {
85 struct gl_shader *sh = shaders[i];
86
87 spirv_data = rzalloc(NULL, struct gl_shader_spirv_data);
88 _mesa_shader_spirv_data_reference(&sh->spirv_data, spirv_data);
89 _mesa_spirv_module_reference(&spirv_data->SpirVModule, module);
90
91 sh->CompileStatus = compile_failure;
92
93 free((void *)sh->Source);
94 sh->Source = NULL;
95 free((void *)sh->FallbackSource);
96 sh->FallbackSource = NULL;
97
98 ralloc_free(sh->ir);
99 sh->ir = NULL;
100 ralloc_free(sh->symbols);
101 sh->symbols = NULL;
102 }
103 }
104
105 void GLAPIENTRY
106 _mesa_SpecializeShaderARB(GLuint shader,
107 const GLchar *pEntryPoint,
108 GLuint numSpecializationConstants,
109 const GLuint *pConstantIndex,
110 const GLuint *pConstantValue)
111 {
112 GET_CURRENT_CONTEXT(ctx);
113
114 /* Just return GL_INVALID_OPERATION error while this is boilerplate */
115 _mesa_error(ctx, GL_INVALID_OPERATION, "SpecializeShaderARB");
116 }