glapi / teximage: implement EGLImageTargetTexStorageEXT
[mesa.git] / src / mesa / main / glspirv.h
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef GLSPIRV_H
25 #define GLSPIRV_H
26
27 #include "compiler/nir/nir.h"
28
29 #ifdef __cplusplus
30 extern "C" {
31 #endif
32
33 struct gl_shader_program;
34 struct gl_context;
35 struct gl_shader;
36
37 /**
38 * A SPIR-V module contains the raw SPIR-V binary as set by ShaderBinary.
39 *
40 * It is reference-counted, because the same module can be attached to multiple
41 * shader objects simultaneously.
42 */
43 struct gl_spirv_module {
44 unsigned RefCount;
45 GLint Length;
46 char Binary[0];
47 };
48
49 /**
50 * SPIR-V data needed to compile and link a SPIR-V shader.
51 *
52 * It includes a SPIR-V binary that is potentially shared among different
53 * shaders; and shader-specific specialization constants and entry point.
54 *
55 * It is reference-counted because it is shared between gl_shader and its
56 * corresponding gl_linked_shader.
57 */
58 struct gl_shader_spirv_data {
59 GLint RefCount;
60
61 struct gl_spirv_module *SpirVModule;
62
63 GLchar *SpirVEntryPoint;
64
65 GLuint NumSpecializationConstants;
66 GLuint *SpecializationConstantsIndex;
67 GLuint *SpecializationConstantsValue;
68 };
69
70 void
71 _mesa_spirv_module_reference(struct gl_spirv_module **dest,
72 struct gl_spirv_module *src);
73
74 void
75 _mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
76 struct gl_shader_spirv_data *src);
77
78 void
79 _mesa_spirv_shader_binary(struct gl_context *ctx,
80 unsigned n, struct gl_shader **shaders,
81 const void* binary, size_t length);
82
83 void
84 _mesa_spirv_link_shaders(struct gl_context *ctx,
85 struct gl_shader_program *prog);
86
87 nir_shader *
88 _mesa_spirv_to_nir(struct gl_context *ctx,
89 const struct gl_shader_program *prog,
90 gl_shader_stage stage,
91 const nir_shader_compiler_options *options);
92
93 /**
94 * \name API functions
95 */
96 /*@{*/
97
98 void GLAPIENTRY
99 _mesa_SpecializeShaderARB(GLuint shader,
100 const GLchar *pEntryPoint,
101 GLuint numSpecializationConstants,
102 const GLuint *pConstantIndex,
103 const GLuint *pConstantValue);
104
105 /*@}*/
106
107 #ifdef __cplusplus
108 }
109 #endif
110
111 #endif /* GLSPIRV_H */