glthread: track instance divisor changes
[mesa.git] / src / mesa / main / glthread_marshal.h
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** \file glthread_marshal.h
25 *
26 * Declarations of functions related to marshalling GL calls from a client
27 * thread to a server thread.
28 */
29
30 #ifndef MARSHAL_H
31 #define MARSHAL_H
32
33 #include "main/glthread.h"
34 #include "main/context.h"
35 #include "main/macros.h"
36 #include "marshal_generated.h"
37
38 struct marshal_cmd_base
39 {
40 /**
41 * Type of command. See enum marshal_dispatch_cmd_id.
42 */
43 uint16_t cmd_id;
44
45 /**
46 * Size of command, in multiples of 4 bytes, including cmd_base.
47 */
48 uint16_t cmd_size;
49 };
50
51 typedef void (*_mesa_unmarshal_func)(struct gl_context *ctx, const void *cmd);
52 extern const _mesa_unmarshal_func _mesa_unmarshal_dispatch[NUM_DISPATCH_CMD];
53
54 static inline void *
55 _mesa_glthread_allocate_command(struct gl_context *ctx,
56 uint16_t cmd_id,
57 int size)
58 {
59 struct glthread_state *glthread = &ctx->GLThread;
60 struct glthread_batch *next = glthread->next_batch;
61 struct marshal_cmd_base *cmd_base;
62
63 if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) {
64 _mesa_glthread_flush_batch(ctx);
65 next = glthread->next_batch;
66 }
67
68 const int aligned_size = align(size, 8);
69 cmd_base = (struct marshal_cmd_base *)&next->buffer[next->used];
70 next->used += aligned_size;
71 cmd_base->cmd_id = cmd_id;
72 cmd_base->cmd_size = aligned_size;
73 return cmd_base;
74 }
75
76 /**
77 * Instead of conditionally handling marshaling immediate index data in draw
78 * calls (deprecated and removed in GL core), we just disable threading.
79 */
80 static inline bool
81 _mesa_glthread_has_non_vbo_vertices_or_indices(const struct gl_context *ctx)
82 {
83 const struct glthread_state *glthread = &ctx->GLThread;
84 struct glthread_vao *vao = glthread->CurrentVAO;
85
86 return ctx->API != API_OPENGL_CORE &&
87 (vao->CurrentElementBufferName == 0 ||
88 (vao->UserPointerMask & vao->Enabled));
89 }
90
91 static inline bool
92 _mesa_glthread_has_non_vbo_vertices(const struct gl_context *ctx)
93 {
94 const struct glthread_state *glthread = &ctx->GLThread;
95 const struct glthread_vao *vao = glthread->CurrentVAO;
96
97 return ctx->API != API_OPENGL_CORE &&
98 (vao->UserPointerMask & vao->Enabled);
99 }
100
101 static inline bool
102 _mesa_glthread_has_non_vbo_vertices_or_indirect(const struct gl_context *ctx)
103 {
104 const struct glthread_state *glthread = &ctx->GLThread;
105 const struct glthread_vao *vao = glthread->CurrentVAO;
106
107 return ctx->API != API_OPENGL_CORE &&
108 (glthread->CurrentDrawIndirectBufferName == 0 ||
109 (vao->UserPointerMask & vao->Enabled));
110 }
111
112 static inline bool
113 _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect(const struct gl_context *ctx)
114 {
115 const struct glthread_state *glthread = &ctx->GLThread;
116 struct glthread_vao *vao = glthread->CurrentVAO;
117
118 return ctx->API != API_OPENGL_CORE &&
119 (glthread->CurrentDrawIndirectBufferName == 0 ||
120 vao->CurrentElementBufferName == 0 ||
121 (vao->UserPointerMask & vao->Enabled));
122 }
123
124
125 struct _glapi_table *
126 _mesa_create_marshal_table(const struct gl_context *ctx);
127
128 static inline unsigned
129 _mesa_buffer_enum_to_count(GLenum buffer)
130 {
131 switch (buffer) {
132 case GL_COLOR:
133 return 4;
134 case GL_DEPTH_STENCIL:
135 return 2;
136 case GL_STENCIL:
137 case GL_DEPTH:
138 return 1;
139 default:
140 return 0;
141 }
142 }
143
144 static inline unsigned
145 _mesa_tex_param_enum_to_count(GLenum pname)
146 {
147 switch (pname) {
148 case GL_TEXTURE_MIN_FILTER:
149 case GL_TEXTURE_MAG_FILTER:
150 case GL_TEXTURE_WRAP_S:
151 case GL_TEXTURE_WRAP_T:
152 case GL_TEXTURE_WRAP_R:
153 case GL_TEXTURE_BASE_LEVEL:
154 case GL_TEXTURE_MAX_LEVEL:
155 case GL_GENERATE_MIPMAP_SGIS:
156 case GL_TEXTURE_COMPARE_MODE_ARB:
157 case GL_TEXTURE_COMPARE_FUNC_ARB:
158 case GL_DEPTH_TEXTURE_MODE_ARB:
159 case GL_DEPTH_STENCIL_TEXTURE_MODE:
160 case GL_TEXTURE_SRGB_DECODE_EXT:
161 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
162 case GL_TEXTURE_SWIZZLE_R:
163 case GL_TEXTURE_SWIZZLE_G:
164 case GL_TEXTURE_SWIZZLE_B:
165 case GL_TEXTURE_SWIZZLE_A:
166 case GL_TEXTURE_MIN_LOD:
167 case GL_TEXTURE_MAX_LOD:
168 case GL_TEXTURE_PRIORITY:
169 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
170 case GL_TEXTURE_LOD_BIAS:
171 case GL_TEXTURE_TILING_EXT:
172 return 1;
173 case GL_TEXTURE_CROP_RECT_OES:
174 case GL_TEXTURE_SWIZZLE_RGBA:
175 case GL_TEXTURE_BORDER_COLOR:
176 return 4;
177 default:
178 return 0;
179 }
180 }
181
182 static inline unsigned
183 _mesa_fog_enum_to_count(GLenum pname)
184 {
185 switch (pname) {
186 case GL_FOG_MODE:
187 case GL_FOG_DENSITY:
188 case GL_FOG_START:
189 case GL_FOG_END:
190 case GL_FOG_INDEX:
191 case GL_FOG_COORDINATE_SOURCE_EXT:
192 case GL_FOG_DISTANCE_MODE_NV:
193 return 1;
194 case GL_FOG_COLOR:
195 return 4;
196 default:
197 return 0;
198 }
199 }
200
201 static inline unsigned
202 _mesa_light_enum_to_count(GLenum pname)
203 {
204 switch (pname) {
205 case GL_AMBIENT:
206 case GL_DIFFUSE:
207 case GL_SPECULAR:
208 case GL_POSITION:
209 return 4;
210 case GL_SPOT_DIRECTION:
211 return 3;
212 case GL_SPOT_EXPONENT:
213 case GL_SPOT_CUTOFF:
214 case GL_CONSTANT_ATTENUATION:
215 case GL_LINEAR_ATTENUATION:
216 case GL_QUADRATIC_ATTENUATION:
217 return 1;
218 default:
219 return 0;
220 }
221 }
222
223 static inline unsigned
224 _mesa_light_model_enum_to_count(GLenum pname)
225 {
226 switch (pname) {
227 case GL_LIGHT_MODEL_AMBIENT:
228 return 4;
229 case GL_LIGHT_MODEL_LOCAL_VIEWER:
230 case GL_LIGHT_MODEL_TWO_SIDE:
231 case GL_LIGHT_MODEL_COLOR_CONTROL:
232 return 1;
233 default:
234 return 0;
235 }
236 }
237
238 static inline unsigned
239 _mesa_texenv_enum_to_count(GLenum pname)
240 {
241 switch (pname) {
242 case GL_TEXTURE_ENV_MODE:
243 case GL_COMBINE_RGB:
244 case GL_COMBINE_ALPHA:
245 case GL_SOURCE0_RGB:
246 case GL_SOURCE1_RGB:
247 case GL_SOURCE2_RGB:
248 case GL_SOURCE3_RGB_NV:
249 case GL_SOURCE0_ALPHA:
250 case GL_SOURCE1_ALPHA:
251 case GL_SOURCE2_ALPHA:
252 case GL_SOURCE3_ALPHA_NV:
253 case GL_OPERAND0_RGB:
254 case GL_OPERAND1_RGB:
255 case GL_OPERAND2_RGB:
256 case GL_OPERAND3_RGB_NV:
257 case GL_OPERAND0_ALPHA:
258 case GL_OPERAND1_ALPHA:
259 case GL_OPERAND2_ALPHA:
260 case GL_OPERAND3_ALPHA_NV:
261 case GL_RGB_SCALE:
262 case GL_ALPHA_SCALE:
263 case GL_TEXTURE_LOD_BIAS_EXT:
264 case GL_COORD_REPLACE_NV:
265 return 1;
266 case GL_TEXTURE_ENV_COLOR:
267 return 4;
268 default:
269 return 0;
270 }
271 }
272
273 static inline unsigned
274 _mesa_texgen_enum_to_count(GLenum pname)
275 {
276 switch (pname) {
277 case GL_TEXTURE_GEN_MODE:
278 return 1;
279 case GL_OBJECT_PLANE:
280 case GL_EYE_PLANE:
281 return 4;
282 default:
283 return 0;
284 }
285 }
286
287 static inline unsigned
288 _mesa_material_enum_to_count(GLenum pname)
289 {
290 switch (pname) {
291 case GL_EMISSION:
292 case GL_AMBIENT:
293 case GL_DIFFUSE:
294 case GL_SPECULAR:
295 case GL_AMBIENT_AND_DIFFUSE:
296 return 4;
297 case GL_COLOR_INDEXES:
298 return 3;
299 case GL_SHININESS:
300 return 1;
301 default:
302 return 0;
303 }
304 }
305
306 static inline unsigned
307 _mesa_point_param_enum_to_count(GLenum pname)
308 {
309 switch (pname) {
310 case GL_DISTANCE_ATTENUATION_EXT:
311 return 3;
312 case GL_POINT_SIZE_MIN_EXT:
313 case GL_POINT_SIZE_MAX_EXT:
314 case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
315 case GL_POINT_SPRITE_R_MODE_NV:
316 case GL_POINT_SPRITE_COORD_ORIGIN:
317 return 1;
318 default:
319 return 0;
320 }
321 }
322
323 static inline unsigned
324 _mesa_calllists_enum_to_count(GLenum type)
325 {
326 switch (type) {
327 case GL_BYTE:
328 case GL_UNSIGNED_BYTE:
329 return 1;
330 case GL_SHORT:
331 case GL_UNSIGNED_SHORT:
332 case GL_2_BYTES:
333 return 2;
334 case GL_3_BYTES:
335 return 3;
336 case GL_INT:
337 case GL_UNSIGNED_INT:
338 case GL_FLOAT:
339 case GL_4_BYTES:
340 return 4;
341 default:
342 return 0;
343 }
344 }
345
346 static inline unsigned
347 _mesa_patch_param_enum_to_count(GLenum pname)
348 {
349 switch (pname) {
350 case GL_PATCH_DEFAULT_OUTER_LEVEL:
351 return 4;
352 case GL_PATCH_DEFAULT_INNER_LEVEL:
353 return 2;
354 default:
355 return 0;
356 }
357 }
358
359 static inline unsigned
360 _mesa_memobj_enum_to_count(GLenum pname)
361 {
362 switch (pname) {
363 case GL_DEDICATED_MEMORY_OBJECT_EXT:
364 return 1;
365 default:
366 return 0;
367 }
368 }
369
370 static inline unsigned
371 _mesa_semaphore_enum_to_count(GLenum pname)
372 {
373 switch (pname) {
374 /* EXT_semaphore and EXT_semaphore_fd define no parameters */
375 default:
376 return 0;
377 }
378 }
379
380 static inline gl_vert_attrib
381 _mesa_array_to_attrib(struct gl_context *ctx, GLenum array)
382 {
383 switch (array) {
384 case GL_VERTEX_ARRAY:
385 return VERT_ATTRIB_POS;
386 case GL_NORMAL_ARRAY:
387 return VERT_ATTRIB_NORMAL;
388 case GL_COLOR_ARRAY:
389 return VERT_ATTRIB_COLOR0;
390 case GL_INDEX_ARRAY:
391 return VERT_ATTRIB_COLOR_INDEX;
392 case GL_TEXTURE_COORD_ARRAY:
393 return VERT_ATTRIB_TEX(ctx->GLThread.ClientActiveTexture);
394 case GL_EDGE_FLAG_ARRAY:
395 return VERT_ATTRIB_EDGEFLAG;
396 case GL_FOG_COORDINATE_ARRAY:
397 return VERT_ATTRIB_FOG;
398 case GL_SECONDARY_COLOR_ARRAY:
399 return VERT_ATTRIB_COLOR1;
400 case GL_POINT_SIZE_ARRAY_OES:
401 return VERT_ATTRIB_POINT_SIZE;
402 default:
403 if (array >= GL_TEXTURE0 && array <= GL_TEXTURE7)
404 return VERT_ATTRIB_TEX(array - GL_TEXTURE0);
405 return VERT_ATTRIB_MAX;
406 }
407 }
408
409 #endif /* MARSHAL_H */