ad6b378f7f62d8f7bbd137b5d66e377861224627
[mesa.git] / src / mesa / main / image.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file image.c
29 * Image handling.
30 */
31
32
33 #include "glheader.h"
34 #include "colormac.h"
35 #include "glformats.h"
36 #include "image.h"
37 #include "imports.h"
38 #include "macros.h"
39 #include "mtypes.h"
40
41
42
43 /**
44 * Flip the order of the 2 bytes in each word in the given array (src) and
45 * store the result in another array (dst). For in-place byte-swapping this
46 * function can be called with the same array for src and dst.
47 *
48 * \param dst the array where byte-swapped data will be stored.
49 * \param src the array with the source data we want to byte-swap.
50 * \param n number of words.
51 */
52 static void
53 swap2_copy( GLushort *dst, GLushort *src, GLuint n )
54 {
55 GLuint i;
56 for (i = 0; i < n; i++) {
57 dst[i] = (src[i] >> 8) | ((src[i] << 8) & 0xff00);
58 }
59 }
60
61 void
62 _mesa_swap2(GLushort *p, GLuint n)
63 {
64 swap2_copy(p, p, n);
65 }
66
67 /*
68 * Flip the order of the 4 bytes in each word in the given array (src) and
69 * store the result in another array (dst). For in-place byte-swapping this
70 * function can be called with the same array for src and dst.
71 *
72 * \param dst the array where byte-swapped data will be stored.
73 * \param src the array with the source data we want to byte-swap.
74 * \param n number of words.
75 */
76 static void
77 swap4_copy( GLuint *dst, GLuint *src, GLuint n )
78 {
79 GLuint i, a, b;
80 for (i = 0; i < n; i++) {
81 b = src[i];
82 a = (b >> 24)
83 | ((b >> 8) & 0xff00)
84 | ((b << 8) & 0xff0000)
85 | ((b << 24) & 0xff000000);
86 dst[i] = a;
87 }
88 }
89
90 void
91 _mesa_swap4(GLuint *p, GLuint n)
92 {
93 swap4_copy(p, p, n);
94 }
95
96 /**
97 * Return the byte offset of a specific pixel in an image (1D, 2D or 3D).
98 *
99 * Pixel unpacking/packing parameters are observed according to \p packing.
100 *
101 * \param dimensions either 1, 2 or 3 to indicate dimensionality of image
102 * \param packing the pixelstore attributes
103 * \param width the image width
104 * \param height the image height
105 * \param format the pixel format (must be validated beforehand)
106 * \param type the pixel data type (must be validated beforehand)
107 * \param img which image in the volume (0 for 1D or 2D images)
108 * \param row row of pixel in the image (0 for 1D images)
109 * \param column column of pixel in the image
110 *
111 * \return offset of pixel.
112 *
113 * \sa gl_pixelstore_attrib.
114 */
115 GLintptr
116 _mesa_image_offset( GLuint dimensions,
117 const struct gl_pixelstore_attrib *packing,
118 GLsizei width, GLsizei height,
119 GLenum format, GLenum type,
120 GLint img, GLint row, GLint column )
121 {
122 GLint alignment; /* 1, 2 or 4 */
123 GLint pixels_per_row;
124 GLint rows_per_image;
125 GLint skiprows;
126 GLint skippixels;
127 GLint skipimages; /* for 3-D volume images */
128 GLintptr offset;
129
130 assert(dimensions >= 1 && dimensions <= 3);
131
132 alignment = packing->Alignment;
133 if (packing->RowLength > 0) {
134 pixels_per_row = packing->RowLength;
135 }
136 else {
137 pixels_per_row = width;
138 }
139 if (packing->ImageHeight > 0) {
140 rows_per_image = packing->ImageHeight;
141 }
142 else {
143 rows_per_image = height;
144 }
145
146 skippixels = packing->SkipPixels;
147 /* Note: SKIP_ROWS _is_ used for 1D images */
148 skiprows = packing->SkipRows;
149 /* Note: SKIP_IMAGES is only used for 3D images */
150 skipimages = (dimensions == 3) ? packing->SkipImages : 0;
151
152 if (type == GL_BITMAP) {
153 /* BITMAP data */
154 GLintptr bytes_per_row;
155 GLintptr bytes_per_image;
156 /* components per pixel for color or stencil index: */
157 const GLint comp_per_pixel = 1;
158
159 /* The pixel type and format should have been error checked earlier */
160 assert(format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX);
161
162 bytes_per_row = alignment
163 * DIV_ROUND_UP( comp_per_pixel*pixels_per_row, 8*alignment );
164
165 bytes_per_image = bytes_per_row * rows_per_image;
166
167 offset = (skipimages + img) * bytes_per_image
168 + (skiprows + row) * bytes_per_row
169 + (skippixels + column) / 8;
170 }
171 else {
172 /* Non-BITMAP data */
173 GLintptr bytes_per_pixel, bytes_per_row, remainder, bytes_per_image;
174 GLintptr topOfImage;
175
176 bytes_per_pixel = _mesa_bytes_per_pixel( format, type );
177
178 /* The pixel type and format should have been error checked earlier */
179 assert(bytes_per_pixel > 0);
180
181 bytes_per_row = pixels_per_row * bytes_per_pixel;
182 remainder = bytes_per_row % alignment;
183 if (remainder > 0)
184 bytes_per_row += (alignment - remainder);
185
186 assert(bytes_per_row % alignment == 0);
187
188 bytes_per_image = bytes_per_row * rows_per_image;
189
190 if (packing->Invert) {
191 /* set pixel_addr to the last row */
192 topOfImage = bytes_per_row * (height - 1);
193 bytes_per_row = -bytes_per_row;
194 }
195 else {
196 topOfImage = 0;
197 }
198
199 /* compute final pixel address */
200 offset = (skipimages + img) * bytes_per_image
201 + topOfImage
202 + (skiprows + row) * bytes_per_row
203 + (skippixels + column) * bytes_per_pixel;
204 }
205
206 return offset;
207 }
208
209
210 /**
211 * Return the address of a specific pixel in an image (1D, 2D or 3D).
212 *
213 * Pixel unpacking/packing parameters are observed according to \p packing.
214 *
215 * \param dimensions either 1, 2 or 3 to indicate dimensionality of image
216 * \param packing the pixelstore attributes
217 * \param image starting address of image data
218 * \param width the image width
219 * \param height the image height
220 * \param format the pixel format (must be validated beforehand)
221 * \param type the pixel data type (must be validated beforehand)
222 * \param img which image in the volume (0 for 1D or 2D images)
223 * \param row row of pixel in the image (0 for 1D images)
224 * \param column column of pixel in the image
225 *
226 * \return address of pixel.
227 *
228 * \sa gl_pixelstore_attrib.
229 */
230 GLvoid *
231 _mesa_image_address( GLuint dimensions,
232 const struct gl_pixelstore_attrib *packing,
233 const GLvoid *image,
234 GLsizei width, GLsizei height,
235 GLenum format, GLenum type,
236 GLint img, GLint row, GLint column )
237 {
238 const GLubyte *addr = (const GLubyte *) image;
239
240 addr += _mesa_image_offset(dimensions, packing, width, height,
241 format, type, img, row, column);
242
243 return (GLvoid *) addr;
244 }
245
246
247 GLvoid *
248 _mesa_image_address1d( const struct gl_pixelstore_attrib *packing,
249 const GLvoid *image,
250 GLsizei width,
251 GLenum format, GLenum type,
252 GLint column )
253 {
254 return _mesa_image_address(1, packing, image, width, 1,
255 format, type, 0, 0, column);
256 }
257
258
259 GLvoid *
260 _mesa_image_address2d( const struct gl_pixelstore_attrib *packing,
261 const GLvoid *image,
262 GLsizei width, GLsizei height,
263 GLenum format, GLenum type,
264 GLint row, GLint column )
265 {
266 return _mesa_image_address(2, packing, image, width, height,
267 format, type, 0, row, column);
268 }
269
270
271 GLvoid *
272 _mesa_image_address3d( const struct gl_pixelstore_attrib *packing,
273 const GLvoid *image,
274 GLsizei width, GLsizei height,
275 GLenum format, GLenum type,
276 GLint img, GLint row, GLint column )
277 {
278 return _mesa_image_address(3, packing, image, width, height,
279 format, type, img, row, column);
280 }
281
282
283
284 /**
285 * Compute the stride (in bytes) between image rows.
286 *
287 * \param packing the pixelstore attributes
288 * \param width image width.
289 * \param format pixel format.
290 * \param type pixel data type.
291 *
292 * \return the stride in bytes for the given parameters, or -1 if error
293 */
294 GLint
295 _mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
296 GLint width, GLenum format, GLenum type )
297 {
298 GLint bytesPerRow, remainder;
299
300 assert(packing);
301
302 if (type == GL_BITMAP) {
303 if (packing->RowLength == 0) {
304 bytesPerRow = (width + 7) / 8;
305 }
306 else {
307 bytesPerRow = (packing->RowLength + 7) / 8;
308 }
309 }
310 else {
311 /* Non-BITMAP data */
312 const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
313 if (bytesPerPixel <= 0)
314 return -1; /* error */
315 if (packing->RowLength == 0) {
316 bytesPerRow = bytesPerPixel * width;
317 }
318 else {
319 bytesPerRow = bytesPerPixel * packing->RowLength;
320 }
321 }
322
323 remainder = bytesPerRow % packing->Alignment;
324 if (remainder > 0) {
325 bytesPerRow += (packing->Alignment - remainder);
326 }
327
328 if (packing->Invert) {
329 /* negate the bytes per row (negative row stride) */
330 bytesPerRow = -bytesPerRow;
331 }
332
333 return bytesPerRow;
334 }
335
336
337 /*
338 * Compute the stride between images in a 3D texture (in bytes) for the given
339 * pixel packing parameters and image width, format and type.
340 */
341 GLint
342 _mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
343 GLint width, GLint height,
344 GLenum format, GLenum type )
345 {
346 GLint bytesPerRow, bytesPerImage, remainder;
347
348 assert(packing);
349
350 if (type == GL_BITMAP) {
351 if (packing->RowLength == 0) {
352 bytesPerRow = (width + 7) / 8;
353 }
354 else {
355 bytesPerRow = (packing->RowLength + 7) / 8;
356 }
357 }
358 else {
359 const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
360
361 if (bytesPerPixel <= 0)
362 return -1; /* error */
363 if (packing->RowLength == 0) {
364 bytesPerRow = bytesPerPixel * width;
365 }
366 else {
367 bytesPerRow = bytesPerPixel * packing->RowLength;
368 }
369 }
370
371 remainder = bytesPerRow % packing->Alignment;
372 if (remainder > 0)
373 bytesPerRow += (packing->Alignment - remainder);
374
375 if (packing->ImageHeight == 0)
376 bytesPerImage = bytesPerRow * height;
377 else
378 bytesPerImage = bytesPerRow * packing->ImageHeight;
379
380 return bytesPerImage;
381 }
382
383
384
385 /**
386 * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel.
387 * This is typically used to convert a bitmap into a GLubyte/pixel texture.
388 * "On" bits will set texels to \p onValue.
389 * "Off" bits will not modify texels.
390 * \param width src bitmap width in pixels
391 * \param height src bitmap height in pixels
392 * \param unpack bitmap unpacking state
393 * \param bitmap the src bitmap data
394 * \param destBuffer start of dest buffer
395 * \param destStride row stride in dest buffer
396 * \param onValue if bit is 1, set destBuffer pixel to this value
397 */
398 void
399 _mesa_expand_bitmap(GLsizei width, GLsizei height,
400 const struct gl_pixelstore_attrib *unpack,
401 const GLubyte *bitmap,
402 GLubyte *destBuffer, GLint destStride,
403 GLubyte onValue)
404 {
405 const GLubyte *srcRow = (const GLubyte *)
406 _mesa_image_address2d(unpack, bitmap, width, height,
407 GL_COLOR_INDEX, GL_BITMAP, 0, 0);
408 const GLint srcStride = _mesa_image_row_stride(unpack, width,
409 GL_COLOR_INDEX, GL_BITMAP);
410 GLint row, col;
411 GLubyte *dstRow = destBuffer;
412
413 for (row = 0; row < height; row++) {
414 const GLubyte *src = srcRow;
415
416 if (unpack->LsbFirst) {
417 /* Lsb first */
418 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
419 for (col = 0; col < width; col++) {
420
421 if (*src & mask) {
422 dstRow[col] = onValue;
423 }
424
425 if (mask == 128U) {
426 src++;
427 mask = 1U;
428 }
429 else {
430 mask = mask << 1;
431 }
432 }
433
434 /* get ready for next row */
435 if (mask != 1)
436 src++;
437 }
438 else {
439 /* Msb first */
440 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
441 for (col = 0; col < width; col++) {
442
443 if (*src & mask) {
444 dstRow[col] = onValue;
445 }
446
447 if (mask == 1U) {
448 src++;
449 mask = 128U;
450 }
451 else {
452 mask = mask >> 1;
453 }
454 }
455
456 /* get ready for next row */
457 if (mask != 128)
458 src++;
459 }
460
461 srcRow += srcStride;
462 dstRow += destStride;
463 } /* row */
464 }
465
466
467
468
469 /**
470 * Convert an array of RGBA colors from one datatype to another.
471 * NOTE: src may equal dst. In that case, we use a temporary buffer.
472 */
473 void
474 _mesa_convert_colors(GLenum srcType, const GLvoid *src,
475 GLenum dstType, GLvoid *dst,
476 GLuint count, const GLubyte mask[])
477 {
478 GLuint *tempBuffer;
479 const GLboolean useTemp = (src == dst);
480
481 tempBuffer = malloc(count * MAX_PIXEL_BYTES);
482 if (!tempBuffer)
483 return;
484
485 assert(srcType != dstType);
486
487 switch (srcType) {
488 case GL_UNSIGNED_BYTE:
489 if (dstType == GL_UNSIGNED_SHORT) {
490 const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
491 GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
492 GLuint i;
493 for (i = 0; i < count; i++) {
494 if (!mask || mask[i]) {
495 dst2[i][RCOMP] = UBYTE_TO_USHORT(src1[i][RCOMP]);
496 dst2[i][GCOMP] = UBYTE_TO_USHORT(src1[i][GCOMP]);
497 dst2[i][BCOMP] = UBYTE_TO_USHORT(src1[i][BCOMP]);
498 dst2[i][ACOMP] = UBYTE_TO_USHORT(src1[i][ACOMP]);
499 }
500 }
501 if (useTemp)
502 memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
503 }
504 else {
505 const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
506 GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
507 GLuint i;
508 assert(dstType == GL_FLOAT);
509 for (i = 0; i < count; i++) {
510 if (!mask || mask[i]) {
511 dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]);
512 dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]);
513 dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]);
514 dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]);
515 }
516 }
517 if (useTemp)
518 memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
519 }
520 break;
521 case GL_UNSIGNED_SHORT:
522 if (dstType == GL_UNSIGNED_BYTE) {
523 const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
524 GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
525 GLuint i;
526 for (i = 0; i < count; i++) {
527 if (!mask || mask[i]) {
528 dst1[i][RCOMP] = USHORT_TO_UBYTE(src2[i][RCOMP]);
529 dst1[i][GCOMP] = USHORT_TO_UBYTE(src2[i][GCOMP]);
530 dst1[i][BCOMP] = USHORT_TO_UBYTE(src2[i][BCOMP]);
531 dst1[i][ACOMP] = USHORT_TO_UBYTE(src2[i][ACOMP]);
532 }
533 }
534 if (useTemp)
535 memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
536 }
537 else {
538 const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
539 GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
540 GLuint i;
541 assert(dstType == GL_FLOAT);
542 for (i = 0; i < count; i++) {
543 if (!mask || mask[i]) {
544 dst4[i][RCOMP] = USHORT_TO_FLOAT(src2[i][RCOMP]);
545 dst4[i][GCOMP] = USHORT_TO_FLOAT(src2[i][GCOMP]);
546 dst4[i][BCOMP] = USHORT_TO_FLOAT(src2[i][BCOMP]);
547 dst4[i][ACOMP] = USHORT_TO_FLOAT(src2[i][ACOMP]);
548 }
549 }
550 if (useTemp)
551 memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
552 }
553 break;
554 case GL_FLOAT:
555 if (dstType == GL_UNSIGNED_BYTE) {
556 const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
557 GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
558 GLuint i;
559 for (i = 0; i < count; i++) {
560 if (!mask || mask[i])
561 _mesa_unclamped_float_rgba_to_ubyte(dst1[i], src4[i]);
562 }
563 if (useTemp)
564 memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
565 }
566 else {
567 const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
568 GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
569 GLuint i;
570 assert(dstType == GL_UNSIGNED_SHORT);
571 for (i = 0; i < count; i++) {
572 if (!mask || mask[i]) {
573 UNCLAMPED_FLOAT_TO_USHORT(dst2[i][RCOMP], src4[i][RCOMP]);
574 UNCLAMPED_FLOAT_TO_USHORT(dst2[i][GCOMP], src4[i][GCOMP]);
575 UNCLAMPED_FLOAT_TO_USHORT(dst2[i][BCOMP], src4[i][BCOMP]);
576 UNCLAMPED_FLOAT_TO_USHORT(dst2[i][ACOMP], src4[i][ACOMP]);
577 }
578 }
579 if (useTemp)
580 memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
581 }
582 break;
583 default:
584 unreachable("Invalid datatype in _mesa_convert_colors");
585 }
586
587 free(tempBuffer);
588 }
589
590
591
592
593 /**
594 * Perform basic clipping for glDrawPixels. The image's position and size
595 * and the unpack SkipPixels and SkipRows are adjusted so that the image
596 * region is entirely within the window and scissor bounds.
597 * NOTE: this will only work when glPixelZoom is (1, 1) or (1, -1).
598 * If Pixel.ZoomY is -1, *destY will be changed to be the first row which
599 * we'll actually write. Beforehand, *destY-1 is the first drawing row.
600 *
601 * \return GL_TRUE if image is ready for drawing or
602 * GL_FALSE if image was completely clipped away (draw nothing)
603 */
604 GLboolean
605 _mesa_clip_drawpixels(const struct gl_context *ctx,
606 GLint *destX, GLint *destY,
607 GLsizei *width, GLsizei *height,
608 struct gl_pixelstore_attrib *unpack)
609 {
610 const struct gl_framebuffer *buffer = ctx->DrawBuffer;
611
612 if (unpack->RowLength == 0) {
613 unpack->RowLength = *width;
614 }
615
616 assert(ctx->Pixel.ZoomX == 1.0F);
617 assert(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F);
618
619 /* left clipping */
620 if (*destX < buffer->_Xmin) {
621 unpack->SkipPixels += (buffer->_Xmin - *destX);
622 *width -= (buffer->_Xmin - *destX);
623 *destX = buffer->_Xmin;
624 }
625 /* right clipping */
626 if (*destX + *width > buffer->_Xmax)
627 *width -= (*destX + *width - buffer->_Xmax);
628
629 if (*width <= 0)
630 return GL_FALSE;
631
632 if (ctx->Pixel.ZoomY == 1.0F) {
633 /* bottom clipping */
634 if (*destY < buffer->_Ymin) {
635 unpack->SkipRows += (buffer->_Ymin - *destY);
636 *height -= (buffer->_Ymin - *destY);
637 *destY = buffer->_Ymin;
638 }
639 /* top clipping */
640 if (*destY + *height > buffer->_Ymax)
641 *height -= (*destY + *height - buffer->_Ymax);
642 }
643 else { /* upside down */
644 /* top clipping */
645 if (*destY > buffer->_Ymax) {
646 unpack->SkipRows += (*destY - buffer->_Ymax);
647 *height -= (*destY - buffer->_Ymax);
648 *destY = buffer->_Ymax;
649 }
650 /* bottom clipping */
651 if (*destY - *height < buffer->_Ymin)
652 *height -= (buffer->_Ymin - (*destY - *height));
653 /* adjust destY so it's the first row to write to */
654 (*destY)--;
655 }
656
657 if (*height <= 0)
658 return GL_FALSE;
659
660 return GL_TRUE;
661 }
662
663
664 /**
665 * Perform clipping for glReadPixels. The image's window position
666 * and size, and the pack skipPixels, skipRows and rowLength are adjusted
667 * so that the image region is entirely within the window bounds.
668 * Note: this is different from _mesa_clip_drawpixels() in that the
669 * scissor box is ignored, and we use the bounds of the current readbuffer
670 * surface or the attached image.
671 *
672 * \return GL_TRUE if region to read is in bounds
673 * GL_FALSE if region is completely out of bounds (nothing to read)
674 */
675 GLboolean
676 _mesa_clip_readpixels(const struct gl_context *ctx,
677 GLint *srcX, GLint *srcY,
678 GLsizei *width, GLsizei *height,
679 struct gl_pixelstore_attrib *pack)
680 {
681 const struct gl_framebuffer *buffer = ctx->ReadBuffer;
682 struct gl_renderbuffer *rb = buffer->_ColorReadBuffer;
683 GLsizei clip_width;
684 GLsizei clip_height;
685
686 if (rb) {
687 clip_width = rb->Width;
688 clip_height = rb->Height;
689 } else {
690 clip_width = buffer->Width;
691 clip_height = buffer->Height;
692 }
693
694
695 if (pack->RowLength == 0) {
696 pack->RowLength = *width;
697 }
698
699 /* left clipping */
700 if (*srcX < 0) {
701 pack->SkipPixels += (0 - *srcX);
702 *width -= (0 - *srcX);
703 *srcX = 0;
704 }
705 /* right clipping */
706 if (*srcX + *width > clip_width)
707 *width -= (*srcX + *width - clip_width);
708
709 if (*width <= 0)
710 return GL_FALSE;
711
712 /* bottom clipping */
713 if (*srcY < 0) {
714 pack->SkipRows += (0 - *srcY);
715 *height -= (0 - *srcY);
716 *srcY = 0;
717 }
718 /* top clipping */
719 if (*srcY + *height > clip_height)
720 *height -= (*srcY + *height - clip_height);
721
722 if (*height <= 0)
723 return GL_FALSE;
724
725 return GL_TRUE;
726 }
727
728
729 /**
730 * Do clipping for a glCopyTexSubImage call.
731 * The framebuffer source region might extend outside the framebuffer
732 * bounds. Clip the source region against the framebuffer bounds and
733 * adjust the texture/dest position and size accordingly.
734 *
735 * \return GL_FALSE if region is totally clipped, GL_TRUE otherwise.
736 */
737 GLboolean
738 _mesa_clip_copytexsubimage(const struct gl_context *ctx,
739 GLint *destX, GLint *destY,
740 GLint *srcX, GLint *srcY,
741 GLsizei *width, GLsizei *height)
742 {
743 const struct gl_framebuffer *fb = ctx->ReadBuffer;
744 const GLint srcX0 = *srcX, srcY0 = *srcY;
745
746 if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height,
747 srcX, srcY, width, height)) {
748 *destX = *destX + *srcX - srcX0;
749 *destY = *destY + *srcY - srcY0;
750
751 return GL_TRUE;
752 }
753 else {
754 return GL_FALSE;
755 }
756 }
757
758
759
760 /**
761 * Clip the rectangle defined by (x, y, width, height) against the bounds
762 * specified by [xmin, xmax) and [ymin, ymax).
763 * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise.
764 */
765 GLboolean
766 _mesa_clip_to_region(GLint xmin, GLint ymin,
767 GLint xmax, GLint ymax,
768 GLint *x, GLint *y,
769 GLsizei *width, GLsizei *height )
770 {
771 /* left clipping */
772 if (*x < xmin) {
773 *width -= (xmin - *x);
774 *x = xmin;
775 }
776
777 /* right clipping */
778 if (*x + *width > xmax)
779 *width -= (*x + *width - xmax);
780
781 if (*width <= 0)
782 return GL_FALSE;
783
784 /* bottom (or top) clipping */
785 if (*y < ymin) {
786 *height -= (ymin - *y);
787 *y = ymin;
788 }
789
790 /* top (or bottom) clipping */
791 if (*y + *height > ymax)
792 *height -= (*y + *height - ymax);
793
794 if (*height <= 0)
795 return GL_FALSE;
796
797 return GL_TRUE;
798 }
799
800
801 /**
802 * Clip dst coords against Xmax (or Ymax).
803 */
804 static inline void
805 clip_right_or_top(GLint *srcX0, GLint *srcX1,
806 GLint *dstX0, GLint *dstX1,
807 GLint maxValue)
808 {
809 GLfloat t, bias;
810
811 if (*dstX1 > maxValue) {
812 /* X1 outside right edge */
813 assert(*dstX0 < maxValue); /* X0 should be inside right edge */
814 t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
815 /* chop off [t, 1] part */
816 assert(t >= 0.0 && t <= 1.0);
817 *dstX1 = maxValue;
818 bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
819 *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
820 }
821 else if (*dstX0 > maxValue) {
822 /* X0 outside right edge */
823 assert(*dstX1 < maxValue); /* X1 should be inside right edge */
824 t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
825 /* chop off [t, 1] part */
826 assert(t >= 0.0 && t <= 1.0);
827 *dstX0 = maxValue;
828 bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F;
829 *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
830 }
831 }
832
833
834 /**
835 * Clip dst coords against Xmin (or Ymin).
836 */
837 static inline void
838 clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
839 GLint *dstX0, GLint *dstX1,
840 GLint minValue)
841 {
842 GLfloat t, bias;
843
844 if (*dstX0 < minValue) {
845 /* X0 outside left edge */
846 assert(*dstX1 > minValue); /* X1 should be inside left edge */
847 t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
848 /* chop off [0, t] part */
849 assert(t >= 0.0 && t <= 1.0);
850 *dstX0 = minValue;
851 bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
852 *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
853 }
854 else if (*dstX1 < minValue) {
855 /* X1 outside left edge */
856 assert(*dstX0 > minValue); /* X0 should be inside left edge */
857 t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
858 /* chop off [0, t] part */
859 assert(t >= 0.0 && t <= 1.0);
860 *dstX1 = minValue;
861 bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F;
862 *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
863 }
864 }
865
866
867 /**
868 * Do clipping of blit src/dest rectangles.
869 * The dest rect is clipped against both the buffer bounds and scissor bounds.
870 * The src rect is just clipped against the buffer bounds.
871 *
872 * When either the src or dest rect is clipped, the other is also clipped
873 * proportionately!
874 *
875 * Note that X0 need not be less than X1 (same for Y) for either the source
876 * and dest rects. That makes the clipping a little trickier.
877 *
878 * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped
879 */
880 GLboolean
881 _mesa_clip_blit(struct gl_context *ctx,
882 const struct gl_framebuffer *readFb,
883 const struct gl_framebuffer *drawFb,
884 GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
885 GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1)
886 {
887 const GLint srcXmin = 0;
888 const GLint srcXmax = readFb->Width;
889 const GLint srcYmin = 0;
890 const GLint srcYmax = readFb->Height;
891
892 /* these include scissor bounds */
893 const GLint dstXmin = drawFb->_Xmin;
894 const GLint dstXmax = drawFb->_Xmax;
895 const GLint dstYmin = drawFb->_Ymin;
896 const GLint dstYmax = drawFb->_Ymax;
897
898 /*
899 printf("PreClipX: src: %d .. %d dst: %d .. %d\n",
900 *srcX0, *srcX1, *dstX0, *dstX1);
901 printf("PreClipY: src: %d .. %d dst: %d .. %d\n",
902 *srcY0, *srcY1, *dstY0, *dstY1);
903 */
904
905 /* trivial rejection tests */
906 if (*dstX0 == *dstX1)
907 return GL_FALSE; /* no width */
908 if (*dstX0 <= dstXmin && *dstX1 <= dstXmin)
909 return GL_FALSE; /* totally out (left) of bounds */
910 if (*dstX0 >= dstXmax && *dstX1 >= dstXmax)
911 return GL_FALSE; /* totally out (right) of bounds */
912
913 if (*dstY0 == *dstY1)
914 return GL_FALSE;
915 if (*dstY0 <= dstYmin && *dstY1 <= dstYmin)
916 return GL_FALSE;
917 if (*dstY0 >= dstYmax && *dstY1 >= dstYmax)
918 return GL_FALSE;
919
920 if (*srcX0 == *srcX1)
921 return GL_FALSE;
922 if (*srcX0 <= srcXmin && *srcX1 <= srcXmin)
923 return GL_FALSE;
924 if (*srcX0 >= srcXmax && *srcX1 >= srcXmax)
925 return GL_FALSE;
926
927 if (*srcY0 == *srcY1)
928 return GL_FALSE;
929 if (*srcY0 <= srcYmin && *srcY1 <= srcYmin)
930 return GL_FALSE;
931 if (*srcY0 >= srcYmax && *srcY1 >= srcYmax)
932 return GL_FALSE;
933
934 /*
935 * dest clip
936 */
937 clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax);
938 clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax);
939 clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin);
940 clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin);
941
942 /*
943 * src clip (just swap src/dst values from above)
944 */
945 clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax);
946 clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax);
947 clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin);
948 clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin);
949
950 /*
951 printf("PostClipX: src: %d .. %d dst: %d .. %d\n",
952 *srcX0, *srcX1, *dstX0, *dstX1);
953 printf("PostClipY: src: %d .. %d dst: %d .. %d\n",
954 *srcY0, *srcY1, *dstY0, *dstY1);
955 */
956
957 assert(*dstX0 >= dstXmin);
958 assert(*dstX0 <= dstXmax);
959 assert(*dstX1 >= dstXmin);
960 assert(*dstX1 <= dstXmax);
961
962 assert(*dstY0 >= dstYmin);
963 assert(*dstY0 <= dstYmax);
964 assert(*dstY1 >= dstYmin);
965 assert(*dstY1 <= dstYmax);
966
967 assert(*srcX0 >= srcXmin);
968 assert(*srcX0 <= srcXmax);
969 assert(*srcX1 >= srcXmin);
970 assert(*srcX1 <= srcXmax);
971
972 assert(*srcY0 >= srcYmin);
973 assert(*srcY0 <= srcYmax);
974 assert(*srcY1 >= srcYmin);
975 assert(*srcY1 <= srcYmax);
976
977 return GL_TRUE;
978 }
979
980 /**
981 * Swap the bytes in a 2D image.
982 *
983 * using the packing information this swaps the bytes
984 * according to the format and type of data being input.
985 * It takes into a/c various packing parameters like
986 * Alignment and RowLength.
987 */
988 void
989 _mesa_swap_bytes_2d_image(GLenum format, GLenum type,
990 const struct gl_pixelstore_attrib *packing,
991 GLsizei width, GLsizei height,
992 GLvoid *dst, const GLvoid *src)
993 {
994 GLint swapSize = _mesa_sizeof_packed_type(type);
995
996 assert(packing->SwapBytes);
997
998 if (swapSize == 2 || swapSize == 4) {
999 int swapsPerPixel = _mesa_bytes_per_pixel(format, type) / swapSize;
1000 int stride = _mesa_image_row_stride(packing, width, format, type);
1001 int row;
1002 uint8_t *dstrow;
1003 const uint8_t *srcrow;
1004 assert(swapsPerPixel > 0);
1005 assert(_mesa_bytes_per_pixel(format, type) % swapSize == 0);
1006 dstrow = dst;
1007 srcrow = src;
1008 for (row = 0; row < height; row++) {
1009 if (swapSize == 2)
1010 swap2_copy((GLushort *)dstrow, (GLushort *)srcrow, width * swapsPerPixel);
1011 else if (swapSize == 4)
1012 swap4_copy((GLuint *)dstrow, (GLuint *)srcrow, width * swapsPerPixel);
1013 dstrow += stride;
1014 srcrow += stride;
1015 }
1016 }
1017 }