Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / mesa / main / light.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #ifndef LIGHT_H
28 #define LIGHT_H
29
30
31 #include "glheader.h"
32 #include "mfeatures.h"
33
34 struct gl_context;
35 struct gl_light;
36 struct gl_material;
37
38 extern void GLAPIENTRY
39 _mesa_ShadeModel( GLenum mode );
40
41 extern void GLAPIENTRY
42 _mesa_ProvokingVertexEXT(GLenum mode);
43
44
45 #if _HAVE_FULL_GL
46 extern void GLAPIENTRY
47 _mesa_ColorMaterial( GLenum face, GLenum mode );
48
49 extern void GLAPIENTRY
50 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
51
52 extern void GLAPIENTRY
53 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
54
55 extern void GLAPIENTRY
56 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
57
58 extern void GLAPIENTRY
59 _mesa_Lighti( GLenum light, GLenum pname, GLint param );
60
61 extern void GLAPIENTRY
62 _mesa_LightModelf( GLenum pname, GLfloat param );
63
64 extern void GLAPIENTRY
65 _mesa_LightModelfv( GLenum pname, const GLfloat *params );
66
67 extern void GLAPIENTRY
68 _mesa_LightModeli( GLenum pname, GLint param );
69
70 extern void GLAPIENTRY
71 _mesa_LightModeliv( GLenum pname, const GLint *params );
72
73 extern void GLAPIENTRY
74 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
75
76 extern void GLAPIENTRY
77 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
78
79 extern void GLAPIENTRY
80 _mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
81
82 extern void GLAPIENTRY
83 _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
84
85
86 extern void
87 _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params);
88
89
90 /* Lerp between adjacent values in the f(x) lookup table, giving a
91 * continuous function, with adequeate overall accuracy. (Though
92 * still pretty good compared to a straight lookup).
93 * Result should be a GLfloat.
94 */
95 #define GET_SHINE_TAB_ENTRY( table, dp, result ) \
96 do { \
97 struct gl_shine_tab *_tab = table; \
98 float f = (dp * (SHINE_TABLE_SIZE-1)); \
99 int k = (int) f; \
100 if (k < 0 /* gcc may cast an overflow float value to negative int value*/ \
101 || k > SHINE_TABLE_SIZE-2) \
102 result = (GLfloat) pow( dp, _tab->shininess ); \
103 else \
104 result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \
105 } while (0)
106
107
108 extern GLuint _mesa_material_bitmask( struct gl_context *ctx,
109 GLenum face, GLenum pname,
110 GLuint legal,
111 const char * );
112
113 extern void _mesa_invalidate_spot_exp_table( struct gl_light *l );
114
115 extern void _mesa_invalidate_shine_table( struct gl_context *ctx, GLuint i );
116
117 extern void _mesa_validate_all_lighting_tables( struct gl_context *ctx );
118
119 extern void _mesa_update_lighting( struct gl_context *ctx );
120
121 extern void _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state );
122
123 extern void _mesa_update_material( struct gl_context *ctx,
124 GLuint bitmask );
125
126 extern void _mesa_copy_materials( struct gl_material *dst,
127 const struct gl_material *src,
128 GLuint bitmask );
129
130 extern void _mesa_update_color_material( struct gl_context *ctx,
131 const GLfloat rgba[4] );
132
133 extern void _mesa_init_lighting( struct gl_context *ctx );
134
135 extern void _mesa_free_lighting_data( struct gl_context *ctx );
136
137 extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag );
138
139 #else
140 #define _mesa_update_color_material( c, r ) ((void)0)
141 #define _mesa_validate_all_lighting_tables( c ) ((void)0)
142 #define _mesa_invalidate_spot_exp_table( l ) ((void)0)
143 #define _mesa_material_bitmask( c, f, p, l, s ) 0
144 #define _mesa_init_lighting( c ) ((void)0)
145 #define _mesa_free_lighting_data( c ) ((void)0)
146 #define _mesa_update_lighting( c ) ((void)0)
147 #define _mesa_update_tnl_spaces( c, n ) ((void)0)
148 #define GET_SHINE_TAB_ENTRY( table, dp, result ) ((result)=0)
149 #endif
150
151 #endif