mesa/marshal: add marshalling for glClearBuffer*
[mesa.git] / src / mesa / main / marshal.h
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** \file marshal.h
25 *
26 * Declarations of functions related to marshalling GL calls from a client
27 * thread to a server thread.
28 */
29
30 #ifndef MARSHAL_H
31 #define MARSHAL_H
32
33 #include "main/glthread.h"
34 #include "main/context.h"
35 #include "main/macros.h"
36
37 struct marshal_cmd_base
38 {
39 /**
40 * Type of command. See enum marshal_dispatch_cmd_id.
41 */
42 uint16_t cmd_id;
43
44 /**
45 * Size of command, in multiples of 4 bytes, including cmd_base.
46 */
47 uint16_t cmd_size;
48 };
49
50 static inline void *
51 _mesa_glthread_allocate_command(struct gl_context *ctx,
52 uint16_t cmd_id,
53 size_t size)
54 {
55 struct glthread_state *glthread = ctx->GLThread;
56 struct glthread_batch *next = &glthread->batches[glthread->next];
57 struct marshal_cmd_base *cmd_base;
58 const size_t aligned_size = ALIGN(size, 8);
59
60 if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) {
61 _mesa_glthread_flush_batch(ctx);
62 next = &glthread->batches[glthread->next];
63 }
64
65 cmd_base = (struct marshal_cmd_base *)&next->buffer[next->used];
66 next->used += aligned_size;
67 cmd_base->cmd_id = cmd_id;
68 cmd_base->cmd_size = aligned_size;
69 return cmd_base;
70 }
71
72 /**
73 * Instead of conditionally handling marshaling previously-bound user vertex
74 * array data in draw calls (deprecated and removed in GL core), we just
75 * disable threading at the point where the user sets a user vertex array.
76 */
77 static inline bool
78 _mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
79 {
80 struct glthread_state *glthread = ctx->GLThread;
81
82 return ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo;
83 }
84
85 /**
86 * Instead of conditionally handling marshaling immediate index data in draw
87 * calls (deprecated and removed in GL core), we just disable threading.
88 */
89 static inline bool
90 _mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
91 {
92 struct glthread_state *glthread = ctx->GLThread;
93
94 return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
95 }
96
97 #define DEBUG_MARSHAL_PRINT_CALLS 0
98
99 /**
100 * This is printed when we have fallen back to a sync. This can happen when
101 * MARSHAL_MAX_CMD_SIZE is exceeded.
102 */
103 static inline void
104 debug_print_sync_fallback(const char *func)
105 {
106 #if DEBUG_MARSHAL_PRINT_CALLS
107 printf("fallback to sync: %s\n", func);
108 #endif
109 }
110
111
112 static inline void
113 debug_print_sync(const char *func)
114 {
115 #if DEBUG_MARSHAL_PRINT_CALLS
116 printf("sync: %s\n", func);
117 #endif
118 }
119
120 static inline void
121 debug_print_marshal(const char *func)
122 {
123 #if DEBUG_MARSHAL_PRINT_CALLS
124 printf("marshal: %s\n", func);
125 #endif
126 }
127
128 static inline void
129 debug_print_unmarshal(const char *func)
130 {
131 #if DEBUG_MARSHAL_PRINT_CALLS
132 printf("unmarshal: %s\n", func);
133 #endif
134 }
135
136 struct _glapi_table *
137 _mesa_create_marshal_table(const struct gl_context *ctx);
138
139 size_t
140 _mesa_unmarshal_dispatch_cmd(struct gl_context *ctx, const void *cmd);
141
142 static inline void
143 _mesa_post_marshal_hook(struct gl_context *ctx)
144 {
145 /* This can be enabled for debugging whether a failure is a synchronization
146 * problem between the main thread and the worker thread, or a failure in
147 * how we actually marshal.
148 */
149 if (false)
150 _mesa_glthread_finish(ctx);
151 }
152
153
154 /**
155 * Checks whether we're on a compat context for code-generated
156 * glBindVertexArray().
157 *
158 * In order to decide whether a draw call uses only VBOs for vertex and index
159 * buffers, we track the current vertex and index buffer bindings by
160 * glBindBuffer(). However, the index buffer binding is stored in the vertex
161 * array as opposed to the context. If we were to accurately track whether
162 * the index buffer was a user pointer ot not, we'd have to track it per
163 * vertex array, which would mean synchronizing with the client thread and
164 * looking into the hash table to find the actual vertex array object. That's
165 * more tracking than we'd like to do in the main thread, if possible.
166 *
167 * Instead, just punt for now and disable threading on apps using vertex
168 * arrays and compat contexts. Apps using vertex arrays can probably use a
169 * core context.
170 */
171 static inline bool
172 _mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx)
173 {
174 return ctx->API != API_OPENGL_CORE;
175 }
176
177 struct marshal_cmd_Enable;
178 struct marshal_cmd_ShaderSource;
179 struct marshal_cmd_Flush;
180 struct marshal_cmd_BindBuffer;
181 struct marshal_cmd_BufferData;
182 struct marshal_cmd_BufferSubData;
183 struct marshal_cmd_NamedBufferData;
184 struct marshal_cmd_NamedBufferSubData;
185 struct marshal_cmd_ClearBuffer;
186 #define marshal_cmd_ClearBufferfv marshal_cmd_ClearBuffer
187 #define marshal_cmd_ClearBufferiv marshal_cmd_ClearBuffer
188 #define marshal_cmd_ClearBufferuiv marshal_cmd_ClearBuffer
189 #define marshal_cmd_ClearBufferfi marshal_cmd_ClearBuffer
190
191 void
192 _mesa_unmarshal_Enable(struct gl_context *ctx,
193 const struct marshal_cmd_Enable *cmd);
194
195 void GLAPIENTRY
196 _mesa_marshal_Enable(GLenum cap);
197
198 void GLAPIENTRY
199 _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
200 const GLchar * const *string, const GLint *length);
201
202 void
203 _mesa_unmarshal_ShaderSource(struct gl_context *ctx,
204 const struct marshal_cmd_ShaderSource *cmd);
205
206 void GLAPIENTRY
207 _mesa_marshal_Flush(void);
208
209 void
210 _mesa_unmarshal_Flush(struct gl_context *ctx,
211 const struct marshal_cmd_Flush *cmd);
212
213 void GLAPIENTRY
214 _mesa_marshal_BindBuffer(GLenum target, GLuint buffer);
215
216 void
217 _mesa_unmarshal_BindBuffer(struct gl_context *ctx,
218 const struct marshal_cmd_BindBuffer *cmd);
219
220 void
221 _mesa_unmarshal_BufferData(struct gl_context *ctx,
222 const struct marshal_cmd_BufferData *cmd);
223
224 void GLAPIENTRY
225 _mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
226 GLenum usage);
227
228 void
229 _mesa_unmarshal_BufferSubData(struct gl_context *ctx,
230 const struct marshal_cmd_BufferSubData *cmd);
231
232 void GLAPIENTRY
233 _mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
234 const GLvoid * data);
235
236 void
237 _mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
238 const struct marshal_cmd_NamedBufferData *cmd);
239
240 void GLAPIENTRY
241 _mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
242 const GLvoid * data, GLenum usage);
243
244 void
245 _mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
246 const struct marshal_cmd_NamedBufferSubData *cmd);
247
248 void GLAPIENTRY
249 _mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size,
250 const GLvoid * data);
251
252 void
253 _mesa_unmarshal_ClearBufferfv(struct gl_context *ctx,
254 const struct marshal_cmd_ClearBuffer *cmd);
255
256 void GLAPIENTRY
257 _mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
258 const GLfloat *value);
259
260 void GLAPIENTRY
261 _mesa_unmarshal_ClearBufferiv(struct gl_context *ctx,
262 const struct marshal_cmd_ClearBuffer *cmd);
263
264 void GLAPIENTRY
265 _mesa_marshal_ClearBufferiv(GLenum buffer, GLint drawbuffer,
266 const GLint *value);
267
268 void GLAPIENTRY
269 _mesa_unmarshal_ClearBufferuiv(struct gl_context *ctx,
270 const struct marshal_cmd_ClearBuffer *cmd);
271
272 void GLAPIENTRY
273 _mesa_marshal_ClearBufferuiv(GLenum buffer, GLint drawbuffer,
274 const GLuint *value);
275
276 void GLAPIENTRY
277 _mesa_unmarshal_ClearBufferfi(struct gl_context *ctx,
278 const struct marshal_cmd_ClearBuffer *cmd);
279
280 void GLAPIENTRY
281 _mesa_marshal_ClearBufferfi(GLenum buffer, GLint drawbuffer,
282 const GLfloat depth, const GLint stencil);
283
284 #endif /* MARSHAL_H */