glthread: merge glBufferData and glNamedBufferData into 1 set of functions
[mesa.git] / src / mesa / main / marshal.h
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** \file marshal.h
25 *
26 * Declarations of functions related to marshalling GL calls from a client
27 * thread to a server thread.
28 */
29
30 #ifndef MARSHAL_H
31 #define MARSHAL_H
32
33 #include "main/glthread.h"
34 #include "main/context.h"
35 #include "main/macros.h"
36 #include "marshal_generated.h"
37
38 struct marshal_cmd_base
39 {
40 /**
41 * Type of command. See enum marshal_dispatch_cmd_id.
42 */
43 uint16_t cmd_id;
44
45 /**
46 * Size of command, in multiples of 4 bytes, including cmd_base.
47 */
48 uint16_t cmd_size;
49 };
50
51 typedef void (*_mesa_unmarshal_func)(struct gl_context *ctx, const void *cmd);
52 extern const _mesa_unmarshal_func _mesa_unmarshal_dispatch[NUM_DISPATCH_CMD];
53
54 static inline void *
55 _mesa_glthread_allocate_command(struct gl_context *ctx,
56 uint16_t cmd_id,
57 int size)
58 {
59 struct glthread_state *glthread = ctx->GLThread;
60 struct glthread_batch *next = &glthread->batches[glthread->next];
61 struct marshal_cmd_base *cmd_base;
62 const int aligned_size = ALIGN(size, 8);
63
64 if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) {
65 _mesa_glthread_flush_batch(ctx);
66 next = &glthread->batches[glthread->next];
67 }
68
69 cmd_base = (struct marshal_cmd_base *)&next->buffer[next->used];
70 next->used += aligned_size;
71 cmd_base->cmd_id = cmd_id;
72 cmd_base->cmd_size = aligned_size;
73 return cmd_base;
74 }
75
76 /**
77 * Instead of conditionally handling marshaling immediate index data in draw
78 * calls (deprecated and removed in GL core), we just disable threading.
79 */
80 static inline bool
81 _mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
82 {
83 struct glthread_state *glthread = ctx->GLThread;
84
85 return ctx->API != API_OPENGL_CORE &&
86 (glthread->CurrentVAO->IndexBufferIsUserPointer ||
87 glthread->CurrentVAO->HasUserPointer);
88 }
89
90 static inline bool
91 _mesa_glthread_is_non_vbo_draw_arrays(const struct gl_context *ctx)
92 {
93 struct glthread_state *glthread = ctx->GLThread;
94
95 return ctx->API != API_OPENGL_CORE && glthread->CurrentVAO->HasUserPointer;
96 }
97
98 static inline bool
99 _mesa_glthread_is_non_vbo_draw_arrays_indirect(const struct gl_context *ctx)
100 {
101 struct glthread_state *glthread = ctx->GLThread;
102
103 return ctx->API != API_OPENGL_CORE &&
104 (!glthread->draw_indirect_buffer_is_vbo ||
105 glthread->CurrentVAO->HasUserPointer );
106 }
107
108 static inline bool
109 _mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
110 {
111 struct glthread_state *glthread = ctx->GLThread;
112
113 return ctx->API != API_OPENGL_CORE &&
114 (!glthread->draw_indirect_buffer_is_vbo ||
115 glthread->CurrentVAO->IndexBufferIsUserPointer ||
116 glthread->CurrentVAO->HasUserPointer);
117 }
118
119 #define DEBUG_MARSHAL_PRINT_CALLS 0
120
121 /**
122 * This is printed when we have fallen back to a sync. This can happen when
123 * MARSHAL_MAX_CMD_SIZE is exceeded.
124 */
125 static inline void
126 debug_print_sync_fallback(const char *func)
127 {
128 #if DEBUG_MARSHAL_PRINT_CALLS
129 printf("fallback to sync: %s\n", func);
130 #endif
131 }
132
133
134 static inline void
135 debug_print_sync(const char *func)
136 {
137 #if DEBUG_MARSHAL_PRINT_CALLS
138 printf("sync: %s\n", func);
139 #endif
140 }
141
142 static inline void
143 debug_print_marshal(const char *func)
144 {
145 #if DEBUG_MARSHAL_PRINT_CALLS
146 printf("marshal: %s\n", func);
147 #endif
148 }
149
150 struct _glapi_table *
151 _mesa_create_marshal_table(const struct gl_context *ctx);
152
153 struct marshal_cmd_ShaderSource;
154 struct marshal_cmd_BufferData;
155 struct marshal_cmd_BufferSubData;
156 struct marshal_cmd_NamedBufferSubData;
157
158 void GLAPIENTRY
159 _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
160 const GLchar * const *string, const GLint *length);
161
162 void
163 _mesa_unmarshal_ShaderSource(struct gl_context *ctx,
164 const struct marshal_cmd_ShaderSource *cmd);
165
166 void
167 _mesa_glthread_BindBuffer(struct gl_context *ctx, GLenum target, GLuint buffer);
168
169 void
170 _mesa_unmarshal_BufferData(struct gl_context *ctx,
171 const struct marshal_cmd_BufferData *cmd);
172
173 void
174 _mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
175 const struct marshal_cmd_BufferData *cmd);
176
177 void GLAPIENTRY
178 _mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
179 GLenum usage);
180
181 void GLAPIENTRY
182 _mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
183 const GLvoid * data, GLenum usage);
184
185 void
186 _mesa_unmarshal_BufferSubData(struct gl_context *ctx,
187 const struct marshal_cmd_BufferSubData *cmd);
188
189 void GLAPIENTRY
190 _mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
191 const GLvoid * data);
192
193 void
194 _mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
195 const struct marshal_cmd_NamedBufferSubData *cmd);
196
197 void GLAPIENTRY
198 _mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size,
199 const GLvoid * data);
200
201 static inline unsigned
202 _mesa_buffer_enum_to_count(GLenum buffer)
203 {
204 switch (buffer) {
205 case GL_COLOR:
206 return 4;
207 case GL_DEPTH_STENCIL:
208 return 2;
209 case GL_STENCIL:
210 case GL_DEPTH:
211 return 1;
212 default:
213 return 0;
214 }
215 }
216
217 static inline unsigned
218 _mesa_tex_param_enum_to_count(GLenum pname)
219 {
220 switch (pname) {
221 case GL_TEXTURE_MIN_FILTER:
222 case GL_TEXTURE_MAG_FILTER:
223 case GL_TEXTURE_WRAP_S:
224 case GL_TEXTURE_WRAP_T:
225 case GL_TEXTURE_WRAP_R:
226 case GL_TEXTURE_BASE_LEVEL:
227 case GL_TEXTURE_MAX_LEVEL:
228 case GL_GENERATE_MIPMAP_SGIS:
229 case GL_TEXTURE_COMPARE_MODE_ARB:
230 case GL_TEXTURE_COMPARE_FUNC_ARB:
231 case GL_DEPTH_TEXTURE_MODE_ARB:
232 case GL_DEPTH_STENCIL_TEXTURE_MODE:
233 case GL_TEXTURE_SRGB_DECODE_EXT:
234 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
235 case GL_TEXTURE_SWIZZLE_R:
236 case GL_TEXTURE_SWIZZLE_G:
237 case GL_TEXTURE_SWIZZLE_B:
238 case GL_TEXTURE_SWIZZLE_A:
239 case GL_TEXTURE_MIN_LOD:
240 case GL_TEXTURE_MAX_LOD:
241 case GL_TEXTURE_PRIORITY:
242 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
243 case GL_TEXTURE_LOD_BIAS:
244 case GL_TEXTURE_TILING_EXT:
245 return 1;
246 case GL_TEXTURE_CROP_RECT_OES:
247 case GL_TEXTURE_SWIZZLE_RGBA:
248 case GL_TEXTURE_BORDER_COLOR:
249 return 4;
250 default:
251 return 0;
252 }
253 }
254
255 static inline unsigned
256 _mesa_fog_enum_to_count(GLenum pname)
257 {
258 switch (pname) {
259 case GL_FOG_MODE:
260 case GL_FOG_DENSITY:
261 case GL_FOG_START:
262 case GL_FOG_END:
263 case GL_FOG_INDEX:
264 case GL_FOG_COORDINATE_SOURCE_EXT:
265 case GL_FOG_DISTANCE_MODE_NV:
266 return 1;
267 case GL_FOG_COLOR:
268 return 4;
269 default:
270 return 0;
271 }
272 }
273
274 static inline unsigned
275 _mesa_light_enum_to_count(GLenum pname)
276 {
277 switch (pname) {
278 case GL_AMBIENT:
279 case GL_DIFFUSE:
280 case GL_SPECULAR:
281 case GL_POSITION:
282 return 4;
283 case GL_SPOT_DIRECTION:
284 return 3;
285 case GL_SPOT_EXPONENT:
286 case GL_SPOT_CUTOFF:
287 case GL_CONSTANT_ATTENUATION:
288 case GL_LINEAR_ATTENUATION:
289 case GL_QUADRATIC_ATTENUATION:
290 return 1;
291 default:
292 return 0;
293 }
294 }
295
296 static inline unsigned
297 _mesa_light_model_enum_to_count(GLenum pname)
298 {
299 switch (pname) {
300 case GL_LIGHT_MODEL_AMBIENT:
301 return 4;
302 case GL_LIGHT_MODEL_LOCAL_VIEWER:
303 case GL_LIGHT_MODEL_TWO_SIDE:
304 case GL_LIGHT_MODEL_COLOR_CONTROL:
305 return 1;
306 default:
307 return 0;
308 }
309 }
310
311 static inline unsigned
312 _mesa_texenv_enum_to_count(GLenum pname)
313 {
314 switch (pname) {
315 case GL_TEXTURE_ENV_MODE:
316 case GL_COMBINE_RGB:
317 case GL_COMBINE_ALPHA:
318 case GL_SOURCE0_RGB:
319 case GL_SOURCE1_RGB:
320 case GL_SOURCE2_RGB:
321 case GL_SOURCE3_RGB_NV:
322 case GL_SOURCE0_ALPHA:
323 case GL_SOURCE1_ALPHA:
324 case GL_SOURCE2_ALPHA:
325 case GL_SOURCE3_ALPHA_NV:
326 case GL_OPERAND0_RGB:
327 case GL_OPERAND1_RGB:
328 case GL_OPERAND2_RGB:
329 case GL_OPERAND3_RGB_NV:
330 case GL_OPERAND0_ALPHA:
331 case GL_OPERAND1_ALPHA:
332 case GL_OPERAND2_ALPHA:
333 case GL_OPERAND3_ALPHA_NV:
334 case GL_RGB_SCALE:
335 case GL_ALPHA_SCALE:
336 case GL_TEXTURE_LOD_BIAS_EXT:
337 case GL_COORD_REPLACE_NV:
338 return 1;
339 case GL_TEXTURE_ENV_COLOR:
340 return 4;
341 default:
342 return 0;
343 }
344 }
345
346 static inline unsigned
347 _mesa_texgen_enum_to_count(GLenum pname)
348 {
349 switch (pname) {
350 case GL_TEXTURE_GEN_MODE:
351 return 1;
352 case GL_OBJECT_PLANE:
353 case GL_EYE_PLANE:
354 return 4;
355 default:
356 return 0;
357 }
358 }
359
360 static inline unsigned
361 _mesa_material_enum_to_count(GLenum pname)
362 {
363 switch (pname) {
364 case GL_EMISSION:
365 case GL_AMBIENT:
366 case GL_DIFFUSE:
367 case GL_SPECULAR:
368 case GL_AMBIENT_AND_DIFFUSE:
369 return 4;
370 case GL_COLOR_INDEXES:
371 return 3;
372 case GL_SHININESS:
373 return 1;
374 default:
375 return 0;
376 }
377 }
378
379 static inline unsigned
380 _mesa_point_param_enum_to_count(GLenum pname)
381 {
382 switch (pname) {
383 case GL_DISTANCE_ATTENUATION_EXT:
384 return 3;
385 case GL_POINT_SIZE_MIN_EXT:
386 case GL_POINT_SIZE_MAX_EXT:
387 case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
388 case GL_POINT_SPRITE_R_MODE_NV:
389 case GL_POINT_SPRITE_COORD_ORIGIN:
390 return 1;
391 default:
392 return 0;
393 }
394 }
395
396 static inline unsigned
397 _mesa_calllists_enum_to_count(GLenum type)
398 {
399 switch (type) {
400 case GL_BYTE:
401 case GL_UNSIGNED_BYTE:
402 return 1;
403 case GL_SHORT:
404 case GL_UNSIGNED_SHORT:
405 case GL_2_BYTES:
406 return 2;
407 case GL_3_BYTES:
408 return 3;
409 case GL_INT:
410 case GL_UNSIGNED_INT:
411 case GL_FLOAT:
412 case GL_4_BYTES:
413 return 4;
414 default:
415 return 0;
416 }
417 }
418
419 static inline unsigned
420 _mesa_patch_param_enum_to_count(GLenum pname)
421 {
422 switch (pname) {
423 case GL_PATCH_DEFAULT_OUTER_LEVEL:
424 return 4;
425 case GL_PATCH_DEFAULT_INNER_LEVEL:
426 return 2;
427 default:
428 return 0;
429 }
430 }
431
432 static inline unsigned
433 _mesa_memobj_enum_to_count(GLenum pname)
434 {
435 switch (pname) {
436 case GL_DEDICATED_MEMORY_OBJECT_EXT:
437 return 1;
438 default:
439 return 0;
440 }
441 }
442
443 static inline unsigned
444 _mesa_semaphore_enum_to_count(GLenum pname)
445 {
446 switch (pname) {
447 /* EXT_semaphore and EXT_semaphore_fd define no parameters */
448 default:
449 return 0;
450 }
451 }
452
453 #endif /* MARSHAL_H */