mesa: Custom thread marshalling for Flush.
[mesa.git] / src / mesa / main / marshal.h
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** \file marshal.h
25 *
26 * Declarations of functions related to marshalling GL calls from a client
27 * thread to a server thread.
28 */
29
30 #ifndef MARSHAL_H
31 #define MARSHAL_H
32
33 #include "main/glthread.h"
34 #include "main/context.h"
35
36 struct marshal_cmd_base
37 {
38 /**
39 * Type of command. See enum marshal_dispatch_cmd_id.
40 */
41 uint16_t cmd_id;
42
43 /**
44 * Size of command, in multiples of 4 bytes, including cmd_base.
45 */
46 uint16_t cmd_size;
47 };
48
49
50 static inline void *
51 _mesa_glthread_allocate_command(struct gl_context *ctx,
52 uint16_t cmd_id,
53 size_t size)
54 {
55 struct glthread_state *glthread = ctx->GLThread;
56 struct marshal_cmd_base *cmd_base;
57
58 if (unlikely(glthread->batch->used + size > MARSHAL_MAX_CMD_SIZE))
59 _mesa_glthread_flush_batch(ctx);
60
61 cmd_base = (struct marshal_cmd_base *)
62 &glthread->batch->buffer[glthread->batch->used];
63 glthread->batch->used += size;
64 cmd_base->cmd_id = cmd_id;
65 cmd_base->cmd_size = size;
66 return cmd_base;
67 }
68
69 #define DEBUG_MARSHAL_PRINT_CALLS 0
70
71 static inline void
72 debug_print_sync(const char *func)
73 {
74 #if DEBUG_MARSHAL_PRINT_CALLS
75 printf("sync: %s\n", func);
76 #endif
77 }
78
79 static inline void
80 debug_print_marshal(const char *func)
81 {
82 #if DEBUG_MARSHAL_PRINT_CALLS
83 printf("marshal: %s\n", func);
84 #endif
85 }
86
87 static inline void
88 debug_print_unmarshal(const char *func)
89 {
90 #if DEBUG_MARSHAL_PRINT_CALLS
91 printf("unmarshal: %s\n", func);
92 #endif
93 }
94
95 struct _glapi_table *
96 _mesa_create_marshal_table(const struct gl_context *ctx);
97
98 size_t
99 _mesa_unmarshal_dispatch_cmd(struct gl_context *ctx, const void *cmd);
100
101 static inline void
102 _mesa_post_marshal_hook(struct gl_context *ctx)
103 {
104 /* This can be enabled for debugging whether a failure is a synchronization
105 * problem between the main thread and the worker thread, or a failure in
106 * how we actually marshal.
107 */
108 if (false)
109 _mesa_glthread_finish(ctx);
110 }
111
112 struct marshal_cmd_ShaderSource;
113 struct marshal_cmd_Flush;
114
115 void GLAPIENTRY
116 _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
117 const GLchar * const *string, const GLint *length);
118
119 void
120 _mesa_unmarshal_ShaderSource(struct gl_context *ctx,
121 const struct marshal_cmd_ShaderSource *cmd);
122
123 void GLAPIENTRY
124 _mesa_marshal_Flush(void);
125
126 void
127 _mesa_unmarshal_Flush(struct gl_context *ctx,
128 const struct marshal_cmd_Flush *cmd);
129
130 #endif /* MARSHAL_H */