glthread: add marshal_call_after and remove custom glFlush and glEnable code
[mesa.git] / src / mesa / main / marshal.h
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** \file marshal.h
25 *
26 * Declarations of functions related to marshalling GL calls from a client
27 * thread to a server thread.
28 */
29
30 #ifndef MARSHAL_H
31 #define MARSHAL_H
32
33 #include "main/glthread.h"
34 #include "main/context.h"
35 #include "main/macros.h"
36 #include "marshal_generated.h"
37
38 struct marshal_cmd_base
39 {
40 /**
41 * Type of command. See enum marshal_dispatch_cmd_id.
42 */
43 uint16_t cmd_id;
44
45 /**
46 * Size of command, in multiples of 4 bytes, including cmd_base.
47 */
48 uint16_t cmd_size;
49 };
50
51 typedef void (*_mesa_unmarshal_func)(struct gl_context *ctx, const void *cmd);
52 extern const _mesa_unmarshal_func _mesa_unmarshal_dispatch[NUM_DISPATCH_CMD];
53
54 static inline void *
55 _mesa_glthread_allocate_command(struct gl_context *ctx,
56 uint16_t cmd_id,
57 int size)
58 {
59 struct glthread_state *glthread = ctx->GLThread;
60 struct glthread_batch *next = &glthread->batches[glthread->next];
61 struct marshal_cmd_base *cmd_base;
62 const int aligned_size = ALIGN(size, 8);
63
64 if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) {
65 _mesa_glthread_flush_batch(ctx);
66 next = &glthread->batches[glthread->next];
67 }
68
69 cmd_base = (struct marshal_cmd_base *)&next->buffer[next->used];
70 next->used += aligned_size;
71 cmd_base->cmd_id = cmd_id;
72 cmd_base->cmd_size = aligned_size;
73 return cmd_base;
74 }
75
76 /**
77 * Instead of conditionally handling marshaling previously-bound user vertex
78 * array data in draw calls (deprecated and removed in GL core), we just
79 * disable threading at the point where the user sets a user vertex array.
80 */
81 static inline bool
82 _mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
83 {
84 struct glthread_state *glthread = ctx->GLThread;
85
86 return ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo;
87 }
88
89 /**
90 * Instead of conditionally handling marshaling immediate index data in draw
91 * calls (deprecated and removed in GL core), we just disable threading.
92 */
93 static inline bool
94 _mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
95 {
96 struct glthread_state *glthread = ctx->GLThread;
97
98 return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
99 }
100
101 static inline bool
102 _mesa_glthread_is_non_vbo_draw_arrays_indirect(const struct gl_context *ctx)
103 {
104 struct glthread_state *glthread = ctx->GLThread;
105
106 return ctx->API != API_OPENGL_CORE &&
107 !glthread->draw_indirect_buffer_is_vbo;
108 }
109
110 static inline bool
111 _mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
112 {
113 struct glthread_state *glthread = ctx->GLThread;
114
115 return ctx->API != API_OPENGL_CORE &&
116 (!glthread->draw_indirect_buffer_is_vbo ||
117 !glthread->element_array_is_vbo);
118 }
119
120 #define DEBUG_MARSHAL_PRINT_CALLS 0
121
122 /**
123 * This is printed when we have fallen back to a sync. This can happen when
124 * MARSHAL_MAX_CMD_SIZE is exceeded.
125 */
126 static inline void
127 debug_print_sync_fallback(const char *func)
128 {
129 #if DEBUG_MARSHAL_PRINT_CALLS
130 printf("fallback to sync: %s\n", func);
131 #endif
132 }
133
134
135 static inline void
136 debug_print_sync(const char *func)
137 {
138 #if DEBUG_MARSHAL_PRINT_CALLS
139 printf("sync: %s\n", func);
140 #endif
141 }
142
143 static inline void
144 debug_print_marshal(const char *func)
145 {
146 #if DEBUG_MARSHAL_PRINT_CALLS
147 printf("marshal: %s\n", func);
148 #endif
149 }
150
151 struct _glapi_table *
152 _mesa_create_marshal_table(const struct gl_context *ctx);
153
154
155 /**
156 * Checks whether we're on a compat context for code-generated
157 * glBindVertexArray().
158 *
159 * In order to decide whether a draw call uses only VBOs for vertex and index
160 * buffers, we track the current vertex and index buffer bindings by
161 * glBindBuffer(). However, the index buffer binding is stored in the vertex
162 * array as opposed to the context. If we were to accurately track whether
163 * the index buffer was a user pointer ot not, we'd have to track it per
164 * vertex array, which would mean synchronizing with the client thread and
165 * looking into the hash table to find the actual vertex array object. That's
166 * more tracking than we'd like to do in the main thread, if possible.
167 *
168 * Instead, just punt for now and disable threading on apps using vertex
169 * arrays and compat contexts. Apps using vertex arrays can probably use a
170 * core context.
171 */
172 static inline bool
173 _mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx)
174 {
175 return ctx->API != API_OPENGL_CORE;
176 }
177
178 struct marshal_cmd_ShaderSource;
179 struct marshal_cmd_BindBuffer;
180 struct marshal_cmd_BufferData;
181 struct marshal_cmd_BufferSubData;
182 struct marshal_cmd_NamedBufferData;
183 struct marshal_cmd_NamedBufferSubData;
184
185 void GLAPIENTRY
186 _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
187 const GLchar * const *string, const GLint *length);
188
189 void
190 _mesa_unmarshal_ShaderSource(struct gl_context *ctx,
191 const struct marshal_cmd_ShaderSource *cmd);
192
193 void GLAPIENTRY
194 _mesa_marshal_BindBuffer(GLenum target, GLuint buffer);
195
196 void
197 _mesa_unmarshal_BindBuffer(struct gl_context *ctx,
198 const struct marshal_cmd_BindBuffer *cmd);
199
200 void
201 _mesa_unmarshal_BufferData(struct gl_context *ctx,
202 const struct marshal_cmd_BufferData *cmd);
203
204 void GLAPIENTRY
205 _mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
206 GLenum usage);
207
208 void
209 _mesa_unmarshal_BufferSubData(struct gl_context *ctx,
210 const struct marshal_cmd_BufferSubData *cmd);
211
212 void GLAPIENTRY
213 _mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
214 const GLvoid * data);
215
216 void
217 _mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
218 const struct marshal_cmd_NamedBufferData *cmd);
219
220 void GLAPIENTRY
221 _mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
222 const GLvoid * data, GLenum usage);
223
224 void
225 _mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
226 const struct marshal_cmd_NamedBufferSubData *cmd);
227
228 void GLAPIENTRY
229 _mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size,
230 const GLvoid * data);
231
232 static inline unsigned
233 _mesa_buffer_enum_to_count(GLenum buffer)
234 {
235 switch (buffer) {
236 case GL_COLOR:
237 return 4;
238 case GL_DEPTH_STENCIL:
239 return 2;
240 case GL_STENCIL:
241 case GL_DEPTH:
242 return 1;
243 default:
244 return 0;
245 }
246 }
247
248 static inline unsigned
249 _mesa_tex_param_enum_to_count(GLenum pname)
250 {
251 switch (pname) {
252 case GL_TEXTURE_MIN_FILTER:
253 case GL_TEXTURE_MAG_FILTER:
254 case GL_TEXTURE_WRAP_S:
255 case GL_TEXTURE_WRAP_T:
256 case GL_TEXTURE_WRAP_R:
257 case GL_TEXTURE_BASE_LEVEL:
258 case GL_TEXTURE_MAX_LEVEL:
259 case GL_GENERATE_MIPMAP_SGIS:
260 case GL_TEXTURE_COMPARE_MODE_ARB:
261 case GL_TEXTURE_COMPARE_FUNC_ARB:
262 case GL_DEPTH_TEXTURE_MODE_ARB:
263 case GL_DEPTH_STENCIL_TEXTURE_MODE:
264 case GL_TEXTURE_SRGB_DECODE_EXT:
265 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
266 case GL_TEXTURE_SWIZZLE_R:
267 case GL_TEXTURE_SWIZZLE_G:
268 case GL_TEXTURE_SWIZZLE_B:
269 case GL_TEXTURE_SWIZZLE_A:
270 case GL_TEXTURE_MIN_LOD:
271 case GL_TEXTURE_MAX_LOD:
272 case GL_TEXTURE_PRIORITY:
273 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
274 case GL_TEXTURE_LOD_BIAS:
275 case GL_TEXTURE_TILING_EXT:
276 return 1;
277 case GL_TEXTURE_CROP_RECT_OES:
278 case GL_TEXTURE_SWIZZLE_RGBA:
279 case GL_TEXTURE_BORDER_COLOR:
280 return 4;
281 default:
282 return 0;
283 }
284 }
285
286 static inline unsigned
287 _mesa_fog_enum_to_count(GLenum pname)
288 {
289 switch (pname) {
290 case GL_FOG_MODE:
291 case GL_FOG_DENSITY:
292 case GL_FOG_START:
293 case GL_FOG_END:
294 case GL_FOG_INDEX:
295 case GL_FOG_COORDINATE_SOURCE_EXT:
296 case GL_FOG_DISTANCE_MODE_NV:
297 return 1;
298 case GL_FOG_COLOR:
299 return 4;
300 default:
301 return 0;
302 }
303 }
304
305 static inline unsigned
306 _mesa_light_enum_to_count(GLenum pname)
307 {
308 switch (pname) {
309 case GL_AMBIENT:
310 case GL_DIFFUSE:
311 case GL_SPECULAR:
312 case GL_POSITION:
313 return 4;
314 case GL_SPOT_DIRECTION:
315 return 3;
316 case GL_SPOT_EXPONENT:
317 case GL_SPOT_CUTOFF:
318 case GL_CONSTANT_ATTENUATION:
319 case GL_LINEAR_ATTENUATION:
320 case GL_QUADRATIC_ATTENUATION:
321 return 1;
322 default:
323 return 0;
324 }
325 }
326
327 static inline unsigned
328 _mesa_light_model_enum_to_count(GLenum pname)
329 {
330 switch (pname) {
331 case GL_LIGHT_MODEL_AMBIENT:
332 return 4;
333 case GL_LIGHT_MODEL_LOCAL_VIEWER:
334 case GL_LIGHT_MODEL_TWO_SIDE:
335 case GL_LIGHT_MODEL_COLOR_CONTROL:
336 return 1;
337 default:
338 return 0;
339 }
340 }
341
342 static inline unsigned
343 _mesa_texenv_enum_to_count(GLenum pname)
344 {
345 switch (pname) {
346 case GL_TEXTURE_ENV_MODE:
347 case GL_COMBINE_RGB:
348 case GL_COMBINE_ALPHA:
349 case GL_SOURCE0_RGB:
350 case GL_SOURCE1_RGB:
351 case GL_SOURCE2_RGB:
352 case GL_SOURCE3_RGB_NV:
353 case GL_SOURCE0_ALPHA:
354 case GL_SOURCE1_ALPHA:
355 case GL_SOURCE2_ALPHA:
356 case GL_SOURCE3_ALPHA_NV:
357 case GL_OPERAND0_RGB:
358 case GL_OPERAND1_RGB:
359 case GL_OPERAND2_RGB:
360 case GL_OPERAND3_RGB_NV:
361 case GL_OPERAND0_ALPHA:
362 case GL_OPERAND1_ALPHA:
363 case GL_OPERAND2_ALPHA:
364 case GL_OPERAND3_ALPHA_NV:
365 case GL_RGB_SCALE:
366 case GL_ALPHA_SCALE:
367 case GL_TEXTURE_LOD_BIAS_EXT:
368 case GL_COORD_REPLACE_NV:
369 return 1;
370 case GL_TEXTURE_ENV_COLOR:
371 return 4;
372 default:
373 return 0;
374 }
375 }
376
377 static inline unsigned
378 _mesa_texgen_enum_to_count(GLenum pname)
379 {
380 switch (pname) {
381 case GL_TEXTURE_GEN_MODE:
382 return 1;
383 case GL_OBJECT_PLANE:
384 case GL_EYE_PLANE:
385 return 4;
386 default:
387 return 0;
388 }
389 }
390
391 static inline unsigned
392 _mesa_material_enum_to_count(GLenum pname)
393 {
394 switch (pname) {
395 case GL_EMISSION:
396 case GL_AMBIENT:
397 case GL_DIFFUSE:
398 case GL_SPECULAR:
399 case GL_AMBIENT_AND_DIFFUSE:
400 return 4;
401 case GL_COLOR_INDEXES:
402 return 3;
403 case GL_SHININESS:
404 return 1;
405 default:
406 return 0;
407 }
408 }
409
410 static inline unsigned
411 _mesa_point_param_enum_to_count(GLenum pname)
412 {
413 switch (pname) {
414 case GL_DISTANCE_ATTENUATION_EXT:
415 return 3;
416 case GL_POINT_SIZE_MIN_EXT:
417 case GL_POINT_SIZE_MAX_EXT:
418 case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
419 case GL_POINT_SPRITE_R_MODE_NV:
420 case GL_POINT_SPRITE_COORD_ORIGIN:
421 return 1;
422 default:
423 return 0;
424 }
425 }
426
427 static inline unsigned
428 _mesa_calllists_enum_to_count(GLenum type)
429 {
430 switch (type) {
431 case GL_BYTE:
432 case GL_UNSIGNED_BYTE:
433 return 1;
434 case GL_SHORT:
435 case GL_UNSIGNED_SHORT:
436 case GL_2_BYTES:
437 return 2;
438 case GL_3_BYTES:
439 return 3;
440 case GL_INT:
441 case GL_UNSIGNED_INT:
442 case GL_FLOAT:
443 case GL_4_BYTES:
444 return 4;
445 default:
446 return 0;
447 }
448 }
449
450 static inline unsigned
451 _mesa_patch_param_enum_to_count(GLenum pname)
452 {
453 switch (pname) {
454 case GL_PATCH_DEFAULT_OUTER_LEVEL:
455 return 4;
456 case GL_PATCH_DEFAULT_INNER_LEVEL:
457 return 2;
458 default:
459 return 0;
460 }
461 }
462
463 static inline unsigned
464 _mesa_memobj_enum_to_count(GLenum pname)
465 {
466 switch (pname) {
467 case GL_DEDICATED_MEMORY_OBJECT_EXT:
468 return 1;
469 default:
470 return 0;
471 }
472 }
473
474 static inline unsigned
475 _mesa_semaphore_enum_to_count(GLenum pname)
476 {
477 switch (pname) {
478 /* EXT_semaphore and EXT_semaphore_fd define no parameters */
479 default:
480 return 0;
481 }
482 }
483
484 #endif /* MARSHAL_H */