Merge branch 'lp-offset-twoside'
[mesa.git] / src / mesa / main / mtypes.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file mtypes.h
28 * Main Mesa data structures.
29 *
30 * Please try to mark derived values with a leading underscore ('_').
31 */
32
33 #ifndef MTYPES_H
34 #define MTYPES_H
35
36
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/mfeatures.h"
40 #include "glapi/glapi.h"
41 #include "math/m_matrix.h" /* GLmatrix */
42 #include "main/simple_list.h" /* struct simple_node */
43
44 /* Shader stages. Note that these will become 5 with tessellation.
45 * These MUST have the same values as PIPE_SHADER_*
46 */
47 #define MESA_SHADER_VERTEX 0
48 #define MESA_SHADER_FRAGMENT 1
49 #define MESA_SHADER_GEOMETRY 2
50 #define MESA_SHADER_TYPES 3
51
52
53 /**
54 * Color channel data type.
55 */
56 #if CHAN_BITS == 8
57 typedef GLubyte GLchan;
58 #define CHAN_MAX 255
59 #define CHAN_MAXF 255.0F
60 #define CHAN_TYPE GL_UNSIGNED_BYTE
61 #elif CHAN_BITS == 16
62 typedef GLushort GLchan;
63 #define CHAN_MAX 65535
64 #define CHAN_MAXF 65535.0F
65 #define CHAN_TYPE GL_UNSIGNED_SHORT
66 #elif CHAN_BITS == 32
67 typedef GLfloat GLchan;
68 #define CHAN_MAX 1.0
69 #define CHAN_MAXF 1.0F
70 #define CHAN_TYPE GL_FLOAT
71 #else
72 #error "illegal number of color channel bits"
73 #endif
74
75
76 /**
77 * Stencil buffer data type.
78 */
79 #if STENCIL_BITS==8
80 typedef GLubyte GLstencil;
81 #elif STENCIL_BITS==16
82 typedef GLushort GLstencil;
83 #else
84 # error "illegal number of stencil bits"
85 #endif
86
87
88 /**
89 * \name 64-bit extension of GLbitfield.
90 */
91 /*@{*/
92 typedef GLuint64 GLbitfield64;
93
94 #define BITFIELD64_ONE 1ULL
95 #define BITFIELD64_ALLONES ~0ULL
96
97 /** Set a single bit */
98 #define BITFIELD64_BIT(b) (BITFIELD64_ONE << (b))
99
100 /** Set a mask of the least significant \c b bits */
101 #define BITFIELD64_MASK(b) (((b) >= 64) ? BITFIELD64_ALLONES : \
102 (BITFIELD64_BIT(b) - 1))
103
104 /**
105 * Set all bits from l (low bit) to h (high bit), inclusive.
106 *
107 * \note \C BITFIELD_64_RANGE(0, 63) return 64 set bits.
108 */
109 #define BITFIELD64_RANGE(l, h) (BITFIELD64_MASK((h) + 1) & ~BITFIELD64_MASK(l))
110 /*@}*/
111
112
113 /**
114 * \name Some forward type declarations
115 */
116 /*@{*/
117 struct _mesa_HashTable;
118 struct gl_attrib_node;
119 struct gl_list_extensions;
120 struct gl_meta_state;
121 struct gl_pixelstore_attrib;
122 struct gl_program_cache;
123 struct gl_texture_format;
124 struct gl_texture_image;
125 struct gl_texture_object;
126 struct gl_context;
127 struct st_context;
128 /*@}*/
129
130
131
132 /**
133 * Indexes for vertex program attributes.
134 * GL_NV_vertex_program aliases generic attributes over the conventional
135 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
136 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
137 * generic attributes are distinct/separate).
138 */
139 typedef enum
140 {
141 VERT_ATTRIB_POS = 0,
142 VERT_ATTRIB_WEIGHT = 1,
143 VERT_ATTRIB_NORMAL = 2,
144 VERT_ATTRIB_COLOR0 = 3,
145 VERT_ATTRIB_COLOR1 = 4,
146 VERT_ATTRIB_FOG = 5,
147 VERT_ATTRIB_COLOR_INDEX = 6,
148 VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
149 VERT_ATTRIB_EDGEFLAG = 7,
150 VERT_ATTRIB_TEX0 = 8,
151 VERT_ATTRIB_TEX1 = 9,
152 VERT_ATTRIB_TEX2 = 10,
153 VERT_ATTRIB_TEX3 = 11,
154 VERT_ATTRIB_TEX4 = 12,
155 VERT_ATTRIB_TEX5 = 13,
156 VERT_ATTRIB_TEX6 = 14,
157 VERT_ATTRIB_TEX7 = 15,
158 VERT_ATTRIB_GENERIC0 = 16,
159 VERT_ATTRIB_GENERIC1 = 17,
160 VERT_ATTRIB_GENERIC2 = 18,
161 VERT_ATTRIB_GENERIC3 = 19,
162 VERT_ATTRIB_GENERIC4 = 20,
163 VERT_ATTRIB_GENERIC5 = 21,
164 VERT_ATTRIB_GENERIC6 = 22,
165 VERT_ATTRIB_GENERIC7 = 23,
166 VERT_ATTRIB_GENERIC8 = 24,
167 VERT_ATTRIB_GENERIC9 = 25,
168 VERT_ATTRIB_GENERIC10 = 26,
169 VERT_ATTRIB_GENERIC11 = 27,
170 VERT_ATTRIB_GENERIC12 = 28,
171 VERT_ATTRIB_GENERIC13 = 29,
172 VERT_ATTRIB_GENERIC14 = 30,
173 VERT_ATTRIB_GENERIC15 = 31,
174 VERT_ATTRIB_MAX = 32
175 } gl_vert_attrib;
176
177 /**
178 * Bitflags for vertex attributes.
179 * These are used in bitfields in many places.
180 */
181 /*@{*/
182 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
183 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
184 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
185 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
186 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
187 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
188 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
189 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
190 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
191 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
192 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
193 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
194 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
195 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
196 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
197 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
198 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
199 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
200 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
201 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
202 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
203 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
204 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
205 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
206 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
207 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
208 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
209 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
210 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
211 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
212 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
213 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
214
215 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
216 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
217 /*@}*/
218
219
220 /**
221 * Indexes for vertex program result attributes
222 */
223 typedef enum
224 {
225 VERT_RESULT_HPOS = 0,
226 VERT_RESULT_COL0 = 1,
227 VERT_RESULT_COL1 = 2,
228 VERT_RESULT_FOGC = 3,
229 VERT_RESULT_TEX0 = 4,
230 VERT_RESULT_TEX1 = 5,
231 VERT_RESULT_TEX2 = 6,
232 VERT_RESULT_TEX3 = 7,
233 VERT_RESULT_TEX4 = 8,
234 VERT_RESULT_TEX5 = 9,
235 VERT_RESULT_TEX6 = 10,
236 VERT_RESULT_TEX7 = 11,
237 VERT_RESULT_PSIZ = 12,
238 VERT_RESULT_BFC0 = 13,
239 VERT_RESULT_BFC1 = 14,
240 VERT_RESULT_EDGE = 15,
241 VERT_RESULT_VAR0 = 16, /**< shader varying */
242 VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
243 } gl_vert_result;
244
245
246 /*********************************************/
247
248 /**
249 * Indexes for geometry program attributes.
250 */
251 typedef enum
252 {
253 GEOM_ATTRIB_POSITION = 0,
254 GEOM_ATTRIB_COLOR0 = 1,
255 GEOM_ATTRIB_COLOR1 = 2,
256 GEOM_ATTRIB_SECONDARY_COLOR0 = 3,
257 GEOM_ATTRIB_SECONDARY_COLOR1 = 4,
258 GEOM_ATTRIB_FOG_FRAG_COORD = 5,
259 GEOM_ATTRIB_POINT_SIZE = 6,
260 GEOM_ATTRIB_CLIP_VERTEX = 7,
261 GEOM_ATTRIB_PRIMITIVE_ID = 8,
262 GEOM_ATTRIB_TEX_COORD = 9,
263
264 GEOM_ATTRIB_VAR0 = 16,
265 GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING)
266 } gl_geom_attrib;
267
268 /**
269 * Bitflags for geometry attributes.
270 * These are used in bitfields in many places.
271 */
272 /*@{*/
273 #define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
274 #define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
275 #define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
276 #define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
277 #define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
278 #define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
279 #define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
280 #define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
281 #define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
282 #define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
283 #define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
284
285 #define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
286 /*@}*/
287
288
289 /**
290 * Indexes for geometry program result attributes
291 */
292 /*@{*/
293 typedef enum {
294 GEOM_RESULT_POS = 0,
295 GEOM_RESULT_COL0 = 1,
296 GEOM_RESULT_COL1 = 2,
297 GEOM_RESULT_SCOL0 = 3,
298 GEOM_RESULT_SCOL1 = 4,
299 GEOM_RESULT_FOGC = 5,
300 GEOM_RESULT_TEX0 = 6,
301 GEOM_RESULT_TEX1 = 7,
302 GEOM_RESULT_TEX2 = 8,
303 GEOM_RESULT_TEX3 = 9,
304 GEOM_RESULT_TEX4 = 10,
305 GEOM_RESULT_TEX5 = 11,
306 GEOM_RESULT_TEX6 = 12,
307 GEOM_RESULT_TEX7 = 13,
308 GEOM_RESULT_PSIZ = 14,
309 GEOM_RESULT_CLPV = 15,
310 GEOM_RESULT_PRID = 16,
311 GEOM_RESULT_LAYR = 17,
312 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
313 /* ### we need to -2 because var0 is 18 instead 16 like in the others */
314 GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
315 } gl_geom_result;
316 /*@}*/
317
318 /**
319 * Indexes for fragment program input attributes.
320 */
321 typedef enum
322 {
323 FRAG_ATTRIB_WPOS = 0,
324 FRAG_ATTRIB_COL0 = 1,
325 FRAG_ATTRIB_COL1 = 2,
326 FRAG_ATTRIB_FOGC = 3,
327 FRAG_ATTRIB_TEX0 = 4,
328 FRAG_ATTRIB_TEX1 = 5,
329 FRAG_ATTRIB_TEX2 = 6,
330 FRAG_ATTRIB_TEX3 = 7,
331 FRAG_ATTRIB_TEX4 = 8,
332 FRAG_ATTRIB_TEX5 = 9,
333 FRAG_ATTRIB_TEX6 = 10,
334 FRAG_ATTRIB_TEX7 = 11,
335 FRAG_ATTRIB_FACE = 12, /**< front/back face */
336 FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
337 FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
338 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
339 } gl_frag_attrib;
340
341 /**
342 * Bitflags for fragment program input attributes.
343 */
344 /*@{*/
345 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
346 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
347 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
348 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
349 #define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
350 #define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
351 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
352 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
353 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
354 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
355 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
356 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
357 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
358 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
359 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
360
361 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
362 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
363
364 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
365 FRAG_BIT_TEX1| \
366 FRAG_BIT_TEX2| \
367 FRAG_BIT_TEX3| \
368 FRAG_BIT_TEX4| \
369 FRAG_BIT_TEX5| \
370 FRAG_BIT_TEX6| \
371 FRAG_BIT_TEX7)
372 /*@}*/
373
374
375 /**
376 * Fragment program results
377 */
378 typedef enum
379 {
380 FRAG_RESULT_DEPTH = 0,
381 FRAG_RESULT_STENCIL = 1,
382 FRAG_RESULT_COLOR = 2,
383 FRAG_RESULT_DATA0 = 3,
384 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
385 } gl_frag_result;
386
387
388 /**
389 * Indexes for all renderbuffers
390 */
391 typedef enum
392 {
393 /* the four standard color buffers */
394 BUFFER_FRONT_LEFT,
395 BUFFER_BACK_LEFT,
396 BUFFER_FRONT_RIGHT,
397 BUFFER_BACK_RIGHT,
398 BUFFER_DEPTH,
399 BUFFER_STENCIL,
400 BUFFER_ACCUM,
401 /* optional aux buffer */
402 BUFFER_AUX0,
403 /* generic renderbuffers */
404 BUFFER_COLOR0,
405 BUFFER_COLOR1,
406 BUFFER_COLOR2,
407 BUFFER_COLOR3,
408 BUFFER_COLOR4,
409 BUFFER_COLOR5,
410 BUFFER_COLOR6,
411 BUFFER_COLOR7,
412 BUFFER_COUNT
413 } gl_buffer_index;
414
415 /**
416 * Bit flags for all renderbuffers
417 */
418 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
419 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
420 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
421 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
422 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
423 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
424 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
425 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
426 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
427 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
428 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
429 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
430 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
431 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
432 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
433 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
434 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
435 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
436 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
437
438 /**
439 * Mask of all the color buffer bits (but not accum).
440 */
441 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
442 BUFFER_BIT_BACK_LEFT | \
443 BUFFER_BIT_FRONT_RIGHT | \
444 BUFFER_BIT_BACK_RIGHT | \
445 BUFFER_BIT_AUX0 | \
446 BUFFER_BIT_COLOR0 | \
447 BUFFER_BIT_COLOR1 | \
448 BUFFER_BIT_COLOR2 | \
449 BUFFER_BIT_COLOR3 | \
450 BUFFER_BIT_COLOR4 | \
451 BUFFER_BIT_COLOR5 | \
452 BUFFER_BIT_COLOR6 | \
453 BUFFER_BIT_COLOR7)
454
455
456 /**
457 * Framebuffer configuration (aka visual / pixelformat)
458 * Note: some of these fields should be boolean, but it appears that
459 * code in drivers/dri/common/util.c requires int-sized fields.
460 */
461 struct gl_config
462 {
463 GLboolean rgbMode;
464 GLboolean floatMode;
465 GLboolean colorIndexMode; /* XXX is this used anywhere? */
466 GLuint doubleBufferMode;
467 GLuint stereoMode;
468
469 GLboolean haveAccumBuffer;
470 GLboolean haveDepthBuffer;
471 GLboolean haveStencilBuffer;
472
473 GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
474 GLuint redMask, greenMask, blueMask, alphaMask;
475 GLint rgbBits; /* total bits for rgb */
476 GLint indexBits; /* total bits for colorindex */
477
478 GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
479 GLint depthBits;
480 GLint stencilBits;
481
482 GLint numAuxBuffers;
483
484 GLint level;
485
486 /* EXT_visual_rating / GLX 1.2 */
487 GLint visualRating;
488
489 /* EXT_visual_info / GLX 1.2 */
490 GLint transparentPixel;
491 /* colors are floats scaled to ints */
492 GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;
493 GLint transparentIndex;
494
495 /* ARB_multisample / SGIS_multisample */
496 GLint sampleBuffers;
497 GLint samples;
498
499 /* SGIX_pbuffer / GLX 1.3 */
500 GLint maxPbufferWidth;
501 GLint maxPbufferHeight;
502 GLint maxPbufferPixels;
503 GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */
504 GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */
505
506 /* OML_swap_method */
507 GLint swapMethod;
508
509 /* EXT_texture_from_pixmap */
510 GLint bindToTextureRgb;
511 GLint bindToTextureRgba;
512 GLint bindToMipmapTexture;
513 GLint bindToTextureTargets;
514 GLint yInverted;
515 };
516
517
518 /**
519 * Data structure for color tables
520 */
521 struct gl_color_table
522 {
523 GLenum InternalFormat; /**< The user-specified format */
524 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
525 GLuint Size; /**< number of entries in table */
526 GLfloat *TableF; /**< Color table, floating point values */
527 GLubyte *TableUB; /**< Color table, ubyte values */
528 GLubyte RedSize;
529 GLubyte GreenSize;
530 GLubyte BlueSize;
531 GLubyte AlphaSize;
532 GLubyte LuminanceSize;
533 GLubyte IntensitySize;
534 };
535
536
537 /**
538 * \name Bit flags used for updating material values.
539 */
540 /*@{*/
541 #define MAT_ATTRIB_FRONT_AMBIENT 0
542 #define MAT_ATTRIB_BACK_AMBIENT 1
543 #define MAT_ATTRIB_FRONT_DIFFUSE 2
544 #define MAT_ATTRIB_BACK_DIFFUSE 3
545 #define MAT_ATTRIB_FRONT_SPECULAR 4
546 #define MAT_ATTRIB_BACK_SPECULAR 5
547 #define MAT_ATTRIB_FRONT_EMISSION 6
548 #define MAT_ATTRIB_BACK_EMISSION 7
549 #define MAT_ATTRIB_FRONT_SHININESS 8
550 #define MAT_ATTRIB_BACK_SHININESS 9
551 #define MAT_ATTRIB_FRONT_INDEXES 10
552 #define MAT_ATTRIB_BACK_INDEXES 11
553 #define MAT_ATTRIB_MAX 12
554
555 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
556 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
557 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
558 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
559 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
560 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
561
562 #define MAT_INDEX_AMBIENT 0
563 #define MAT_INDEX_DIFFUSE 1
564 #define MAT_INDEX_SPECULAR 2
565
566 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
567 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
568 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
569 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
570 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
571 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
572 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
573 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
574 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
575 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
576 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
577 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
578
579
580 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
581 MAT_BIT_FRONT_AMBIENT | \
582 MAT_BIT_FRONT_DIFFUSE | \
583 MAT_BIT_FRONT_SPECULAR | \
584 MAT_BIT_FRONT_SHININESS | \
585 MAT_BIT_FRONT_INDEXES)
586
587 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
588 MAT_BIT_BACK_AMBIENT | \
589 MAT_BIT_BACK_DIFFUSE | \
590 MAT_BIT_BACK_SPECULAR | \
591 MAT_BIT_BACK_SHININESS | \
592 MAT_BIT_BACK_INDEXES)
593
594 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
595 /*@}*/
596
597
598 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
599 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
600
601 /**
602 * Material shininess lookup table.
603 */
604 struct gl_shine_tab
605 {
606 struct gl_shine_tab *next, *prev;
607 GLfloat tab[SHINE_TABLE_SIZE+1];
608 GLfloat shininess;
609 GLuint refcount;
610 };
611
612
613 /**
614 * Light source state.
615 */
616 struct gl_light
617 {
618 struct gl_light *next; /**< double linked list with sentinel */
619 struct gl_light *prev;
620
621 GLfloat Ambient[4]; /**< ambient color */
622 GLfloat Diffuse[4]; /**< diffuse color */
623 GLfloat Specular[4]; /**< specular color */
624 GLfloat EyePosition[4]; /**< position in eye coordinates */
625 GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
626 GLfloat SpotExponent;
627 GLfloat SpotCutoff; /**< in degrees */
628 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
629 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
630 GLfloat ConstantAttenuation;
631 GLfloat LinearAttenuation;
632 GLfloat QuadraticAttenuation;
633 GLboolean Enabled; /**< On/off flag */
634
635 /**
636 * \name Derived fields
637 */
638 /*@{*/
639 GLbitfield _Flags; /**< State */
640
641 GLfloat _Position[4]; /**< position in eye/obj coordinates */
642 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
643 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
644 GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
645 GLfloat _VP_inf_spot_attenuation;
646
647 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
648 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
649 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
650 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
651 GLfloat _dli; /**< CI diffuse light intensity */
652 GLfloat _sli; /**< CI specular light intensity */
653 /*@}*/
654 };
655
656
657 /**
658 * Light model state.
659 */
660 struct gl_lightmodel
661 {
662 GLfloat Ambient[4]; /**< ambient color */
663 GLboolean LocalViewer; /**< Local (or infinite) view point? */
664 GLboolean TwoSide; /**< Two (or one) sided lighting? */
665 GLenum ColorControl; /**< either GL_SINGLE_COLOR
666 * or GL_SEPARATE_SPECULAR_COLOR */
667 };
668
669
670 /**
671 * Material state.
672 */
673 struct gl_material
674 {
675 GLfloat Attrib[MAT_ATTRIB_MAX][4];
676 };
677
678
679 /**
680 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
681 */
682 struct gl_accum_attrib
683 {
684 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
685 };
686
687
688 /**
689 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
690 */
691 struct gl_colorbuffer_attrib
692 {
693 GLuint ClearIndex; /**< Index to use for glClear */
694 GLclampf ClearColor[4]; /**< Color to use for glClear */
695
696 GLuint IndexMask; /**< Color index write mask */
697 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
698
699 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
700
701 /**
702 * \name alpha testing
703 */
704 /*@{*/
705 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
706 GLenum AlphaFunc; /**< Alpha test function */
707 GLclampf AlphaRef; /**< Alpha reference value */
708 /*@}*/
709
710 /**
711 * \name Blending
712 */
713 /*@{*/
714 GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
715 GLenum BlendSrcRGB; /**< Blending source operator */
716 GLenum BlendDstRGB; /**< Blending destination operator */
717 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
718 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
719 GLenum BlendEquationRGB; /**< Blending equation */
720 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
721 GLfloat BlendColor[4]; /**< Blending color */
722 /*@}*/
723
724 /**
725 * \name Logic op
726 */
727 /*@{*/
728 GLenum LogicOp; /**< Logic operator */
729 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
730 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
731 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
732 /*@}*/
733
734 GLboolean DitherFlag; /**< Dither enable flag */
735
736 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
737 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
738 };
739
740
741 /**
742 * Current attribute group (GL_CURRENT_BIT).
743 */
744 struct gl_current_attrib
745 {
746 /**
747 * \name Current vertex attributes.
748 * \note Values are valid only after FLUSH_VERTICES has been called.
749 * \note Index and Edgeflag current values are stored as floats in the
750 * SIX and SEVEN attribute slots.
751 */
752 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
753
754 /**
755 * \name Current raster position attributes (always valid).
756 * \note This set of attributes is very similar to the SWvertex struct.
757 */
758 /*@{*/
759 GLfloat RasterPos[4];
760 GLfloat RasterDistance;
761 GLfloat RasterColor[4];
762 GLfloat RasterSecondaryColor[4];
763 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
764 GLboolean RasterPosValid;
765 /*@}*/
766 };
767
768
769 /**
770 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
771 */
772 struct gl_depthbuffer_attrib
773 {
774 GLenum Func; /**< Function for depth buffer compare */
775 GLclampd Clear; /**< Value to clear depth buffer to */
776 GLboolean Test; /**< Depth buffering enabled flag */
777 GLboolean Mask; /**< Depth buffer writable? */
778 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
779 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
780 };
781
782
783 /**
784 * Evaluator attribute group (GL_EVAL_BIT).
785 */
786 struct gl_eval_attrib
787 {
788 /**
789 * \name Enable bits
790 */
791 /*@{*/
792 GLboolean Map1Color4;
793 GLboolean Map1Index;
794 GLboolean Map1Normal;
795 GLboolean Map1TextureCoord1;
796 GLboolean Map1TextureCoord2;
797 GLboolean Map1TextureCoord3;
798 GLboolean Map1TextureCoord4;
799 GLboolean Map1Vertex3;
800 GLboolean Map1Vertex4;
801 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
802 GLboolean Map2Color4;
803 GLboolean Map2Index;
804 GLboolean Map2Normal;
805 GLboolean Map2TextureCoord1;
806 GLboolean Map2TextureCoord2;
807 GLboolean Map2TextureCoord3;
808 GLboolean Map2TextureCoord4;
809 GLboolean Map2Vertex3;
810 GLboolean Map2Vertex4;
811 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
812 GLboolean AutoNormal;
813 /*@}*/
814
815 /**
816 * \name Map Grid endpoints and divisions and calculated du values
817 */
818 /*@{*/
819 GLint MapGrid1un;
820 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
821 GLint MapGrid2un, MapGrid2vn;
822 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
823 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
824 /*@}*/
825 };
826
827
828 /**
829 * Fog attribute group (GL_FOG_BIT).
830 */
831 struct gl_fog_attrib
832 {
833 GLboolean Enabled; /**< Fog enabled flag */
834 GLfloat Color[4]; /**< Fog color */
835 GLfloat Density; /**< Density >= 0.0 */
836 GLfloat Start; /**< Start distance in eye coords */
837 GLfloat End; /**< End distance in eye coords */
838 GLfloat Index; /**< Fog index */
839 GLenum Mode; /**< Fog mode */
840 GLboolean ColorSumEnabled;
841 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
842 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
843 };
844
845
846 /**
847 * Hint attribute group (GL_HINT_BIT).
848 *
849 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
850 */
851 struct gl_hint_attrib
852 {
853 GLenum PerspectiveCorrection;
854 GLenum PointSmooth;
855 GLenum LineSmooth;
856 GLenum PolygonSmooth;
857 GLenum Fog;
858 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
859 GLenum TextureCompression; /**< GL_ARB_texture_compression */
860 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
861 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
862 };
863
864 /**
865 * Light state flags.
866 */
867 /*@{*/
868 #define LIGHT_SPOT 0x1
869 #define LIGHT_LOCAL_VIEWER 0x2
870 #define LIGHT_POSITIONAL 0x4
871 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
872 /*@}*/
873
874
875 /**
876 * Lighting attribute group (GL_LIGHT_BIT).
877 */
878 struct gl_light_attrib
879 {
880 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
881 struct gl_lightmodel Model; /**< Lighting model */
882
883 /**
884 * Must flush FLUSH_VERTICES before referencing:
885 */
886 /*@{*/
887 struct gl_material Material; /**< Includes front & back values */
888 /*@}*/
889
890 GLboolean Enabled; /**< Lighting enabled flag */
891 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
892 GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
893 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
894 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
895 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
896 GLboolean ColorMaterialEnabled;
897 GLenum ClampVertexColor;
898
899 struct gl_light EnabledList; /**< List sentinel */
900
901 /**
902 * Derived state for optimizations:
903 */
904 /*@{*/
905 GLboolean _NeedEyeCoords;
906 GLboolean _NeedVertices; /**< Use fast shader? */
907 GLbitfield _Flags; /**< LIGHT_* flags, see above */
908 GLfloat _BaseColor[2][3];
909 /*@}*/
910 };
911
912
913 /**
914 * Line attribute group (GL_LINE_BIT).
915 */
916 struct gl_line_attrib
917 {
918 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
919 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
920 GLushort StipplePattern; /**< Stipple pattern */
921 GLint StippleFactor; /**< Stipple repeat factor */
922 GLfloat Width; /**< Line width */
923 };
924
925
926 /**
927 * Display list attribute group (GL_LIST_BIT).
928 */
929 struct gl_list_attrib
930 {
931 GLuint ListBase;
932 };
933
934
935 /**
936 * Multisample attribute group (GL_MULTISAMPLE_BIT).
937 */
938 struct gl_multisample_attrib
939 {
940 GLboolean Enabled;
941 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
942 GLboolean SampleAlphaToCoverage;
943 GLboolean SampleAlphaToOne;
944 GLboolean SampleCoverage;
945 GLfloat SampleCoverageValue;
946 GLboolean SampleCoverageInvert;
947 };
948
949
950 /**
951 * A pixelmap (see glPixelMap)
952 */
953 struct gl_pixelmap
954 {
955 GLint Size;
956 GLfloat Map[MAX_PIXEL_MAP_TABLE];
957 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
958 };
959
960
961 /**
962 * Collection of all pixelmaps
963 */
964 struct gl_pixelmaps
965 {
966 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
967 struct gl_pixelmap GtoG;
968 struct gl_pixelmap BtoB;
969 struct gl_pixelmap AtoA;
970 struct gl_pixelmap ItoR;
971 struct gl_pixelmap ItoG;
972 struct gl_pixelmap ItoB;
973 struct gl_pixelmap ItoA;
974 struct gl_pixelmap ItoI;
975 struct gl_pixelmap StoS;
976 };
977
978
979 /**
980 * Pixel attribute group (GL_PIXEL_MODE_BIT).
981 */
982 struct gl_pixel_attrib
983 {
984 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
985
986 /*--- Begin Pixel Transfer State ---*/
987 /* Fields are in the order in which they're applied... */
988
989 /** Scale & Bias (index shift, offset) */
990 /*@{*/
991 GLfloat RedBias, RedScale;
992 GLfloat GreenBias, GreenScale;
993 GLfloat BlueBias, BlueScale;
994 GLfloat AlphaBias, AlphaScale;
995 GLfloat DepthBias, DepthScale;
996 GLint IndexShift, IndexOffset;
997 /*@}*/
998
999 /* Pixel Maps */
1000 /* Note: actual pixel maps are not part of this attrib group */
1001 GLboolean MapColorFlag;
1002 GLboolean MapStencilFlag;
1003
1004 /*--- End Pixel Transfer State ---*/
1005
1006 /** glPixelZoom */
1007 GLfloat ZoomX, ZoomY;
1008
1009 /** GL_SGI_texture_color_table */
1010 GLfloat TextureColorTableScale[4]; /**< RGBA */
1011 GLfloat TextureColorTableBias[4]; /**< RGBA */
1012 };
1013
1014
1015 /**
1016 * Point attribute group (GL_POINT_BIT).
1017 */
1018 struct gl_point_attrib
1019 {
1020 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
1021 GLfloat Size; /**< User-specified point size */
1022 GLfloat Params[3]; /**< GL_EXT_point_parameters */
1023 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
1024 GLfloat Threshold; /**< GL_EXT_point_parameters */
1025 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
1026 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
1027 GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
1028 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
1029 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
1030 };
1031
1032
1033 /**
1034 * Polygon attribute group (GL_POLYGON_BIT).
1035 */
1036 struct gl_polygon_attrib
1037 {
1038 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1039 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1040 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1041 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1042 GLboolean CullFlag; /**< Culling on/off flag */
1043 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1044 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1045 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1046 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1047 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1048 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1049 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1050 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1051 };
1052
1053
1054 /**
1055 * Scissor attributes (GL_SCISSOR_BIT).
1056 */
1057 struct gl_scissor_attrib
1058 {
1059 GLboolean Enabled; /**< Scissor test enabled? */
1060 GLint X, Y; /**< Lower left corner of box */
1061 GLsizei Width, Height; /**< Size of box */
1062 };
1063
1064
1065 /**
1066 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1067 *
1068 * Three sets of stencil data are tracked so that OpenGL 2.0,
1069 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1070 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1071 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1072 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1073 * GL_EXT_stencil_two_side GL_BACK state.
1074 *
1075 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1076 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1077 *
1078 * The derived value \c _TestTwoSide is set when the front-face and back-face
1079 * stencil state are different.
1080 */
1081 struct gl_stencil_attrib
1082 {
1083 GLboolean Enabled; /**< Enabled flag */
1084 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1085 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
1086 GLboolean _Enabled; /**< Enabled and stencil buffer present */
1087 GLboolean _TestTwoSide;
1088 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
1089 GLenum Function[3]; /**< Stencil function */
1090 GLenum FailFunc[3]; /**< Fail function */
1091 GLenum ZPassFunc[3]; /**< Depth buffer pass function */
1092 GLenum ZFailFunc[3]; /**< Depth buffer fail function */
1093 GLint Ref[3]; /**< Reference value */
1094 GLuint ValueMask[3]; /**< Value mask */
1095 GLuint WriteMask[3]; /**< Write mask */
1096 GLuint Clear; /**< Clear value */
1097 };
1098
1099
1100 /**
1101 * An index for each type of texture object. These correspond to the GL
1102 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1103 * Note: the order is from highest priority to lowest priority.
1104 */
1105 typedef enum
1106 {
1107 TEXTURE_2D_ARRAY_INDEX,
1108 TEXTURE_1D_ARRAY_INDEX,
1109 TEXTURE_CUBE_INDEX,
1110 TEXTURE_3D_INDEX,
1111 TEXTURE_RECT_INDEX,
1112 TEXTURE_2D_INDEX,
1113 TEXTURE_1D_INDEX,
1114 NUM_TEXTURE_TARGETS
1115 } gl_texture_index;
1116
1117
1118 /**
1119 * Bit flags for each type of texture object
1120 * Used for Texture.Unit[]._ReallyEnabled flags.
1121 */
1122 /*@{*/
1123 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1124 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1125 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1126 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1127 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1128 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1129 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1130 /*@}*/
1131
1132
1133 /**
1134 * TexGenEnabled flags.
1135 */
1136 /*@{*/
1137 #define S_BIT 1
1138 #define T_BIT 2
1139 #define R_BIT 4
1140 #define Q_BIT 8
1141 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1142 /*@}*/
1143
1144
1145 /**
1146 * Bit flag versions of the corresponding GL_ constants.
1147 */
1148 /*@{*/
1149 #define TEXGEN_SPHERE_MAP 0x1
1150 #define TEXGEN_OBJ_LINEAR 0x2
1151 #define TEXGEN_EYE_LINEAR 0x4
1152 #define TEXGEN_REFLECTION_MAP_NV 0x8
1153 #define TEXGEN_NORMAL_MAP_NV 0x10
1154
1155 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1156 TEXGEN_REFLECTION_MAP_NV | \
1157 TEXGEN_NORMAL_MAP_NV)
1158 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1159 TEXGEN_REFLECTION_MAP_NV | \
1160 TEXGEN_NORMAL_MAP_NV | \
1161 TEXGEN_EYE_LINEAR)
1162 /*@}*/
1163
1164
1165
1166 /** Tex-gen enabled for texture unit? */
1167 #define ENABLE_TEXGEN(unit) (1 << (unit))
1168
1169 /** Non-identity texture matrix for texture unit? */
1170 #define ENABLE_TEXMAT(unit) (1 << (unit))
1171
1172
1173 /**
1174 * Texel fetch function prototype. We use texel fetch functions to
1175 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1176 * texture images. These functions help to isolate us from the gritty
1177 * details of all the various texture image encodings.
1178 *
1179 * \param texImage texture image.
1180 * \param col texel column.
1181 * \param row texel row.
1182 * \param img texel image level/layer.
1183 * \param texelOut output texel (up to 4 GLchans)
1184 */
1185 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1186 GLint col, GLint row, GLint img,
1187 GLchan *texelOut );
1188
1189 /**
1190 * As above, but returns floats.
1191 * Used for depth component images and for upcoming signed/float
1192 * texture images.
1193 */
1194 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1195 GLint col, GLint row, GLint img,
1196 GLfloat *texelOut );
1197
1198
1199 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1200 GLint col, GLint row, GLint img,
1201 const void *texel);
1202
1203
1204 /**
1205 * Texture image state. Describes the dimensions of a texture image,
1206 * the texel format and pointers to Texel Fetch functions.
1207 */
1208 struct gl_texture_image
1209 {
1210 GLint InternalFormat; /**< Internal format as given by the user */
1211 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1212 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1213 * GL_INTENSITY, GL_COLOR_INDEX,
1214 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1215 * only. Used for choosing TexEnv arithmetic.
1216 */
1217 GLuint TexFormat; /**< The actual format: MESA_FORMAT_x */
1218
1219 GLuint Border; /**< 0 or 1 */
1220 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1221 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1222 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1223 GLuint Width2; /**< = Width - 2*Border */
1224 GLuint Height2; /**< = Height - 2*Border */
1225 GLuint Depth2; /**< = Depth - 2*Border */
1226 GLuint WidthLog2; /**< = log2(Width2) */
1227 GLuint HeightLog2; /**< = log2(Height2) */
1228 GLuint DepthLog2; /**< = log2(Depth2) */
1229 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1230 GLfloat WidthScale; /**< used for mipmap LOD computation */
1231 GLfloat HeightScale; /**< used for mipmap LOD computation */
1232 GLfloat DepthScale; /**< used for mipmap LOD computation */
1233 GLboolean IsClientData; /**< Data owned by client? */
1234 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1235
1236 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1237
1238 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1239 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1240
1241 GLuint RowStride; /**< Padded width in units of texels */
1242 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1243 each 2D slice in 'Data', in texels */
1244 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1245
1246 /**
1247 * \name For device driver:
1248 */
1249 /*@{*/
1250 void *DriverData; /**< Arbitrary device driver data */
1251 /*@}*/
1252 };
1253
1254
1255 /**
1256 * Indexes for cube map faces.
1257 */
1258 typedef enum
1259 {
1260 FACE_POS_X = 0,
1261 FACE_NEG_X = 1,
1262 FACE_POS_Y = 2,
1263 FACE_NEG_Y = 3,
1264 FACE_POS_Z = 4,
1265 FACE_NEG_Z = 5,
1266 MAX_FACES = 6
1267 } gl_face_index;
1268
1269
1270 /**
1271 * Texture object state. Contains the array of mipmap images, border color,
1272 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1273 * color palette.
1274 */
1275 struct gl_texture_object
1276 {
1277 _glthread_Mutex Mutex; /**< for thread safety */
1278 GLint RefCount; /**< reference count */
1279 GLuint Name; /**< the user-visible texture object ID */
1280 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1281 GLfloat Priority; /**< in [0,1] */
1282 union {
1283 GLfloat f[4];
1284 GLuint ui[4];
1285 GLint i[4];
1286 } BorderColor; /**< Interpreted according to texture format */
1287 GLenum WrapS; /**< S-axis texture image wrap mode */
1288 GLenum WrapT; /**< T-axis texture image wrap mode */
1289 GLenum WrapR; /**< R-axis texture image wrap mode */
1290 GLenum MinFilter; /**< minification filter */
1291 GLenum MagFilter; /**< magnification filter */
1292 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1293 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1294 GLfloat LodBias; /**< OpenGL 1.4 */
1295 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1296 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1297 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1298 GLenum CompareMode; /**< GL_ARB_shadow */
1299 GLenum CompareFunc; /**< GL_ARB_shadow */
1300 GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
1301 GLenum DepthMode; /**< GL_ARB_depth_texture */
1302 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1303 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1304 GLint CropRect[4]; /**< GL_OES_draw_texture */
1305 GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
1306 GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
1307 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1308 GLboolean _Complete; /**< Is texture object complete? */
1309 GLboolean _RenderToTexture; /**< Any rendering to this texture? */
1310 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1311
1312 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1313 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1314
1315 /** GL_EXT_paletted_texture */
1316 struct gl_color_table Palette;
1317
1318 /**
1319 * \name For device driver.
1320 * Note: instead of attaching driver data to this pointer, it's preferable
1321 * to instead use this struct as a base class for your own texture object
1322 * class. Driver->NewTextureObject() can be used to implement the
1323 * allocation.
1324 */
1325 void *DriverData; /**< Arbitrary device driver data */
1326 };
1327
1328
1329 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1330 #define MAX_COMBINER_TERMS 4
1331
1332
1333 /**
1334 * Texture combine environment state.
1335 */
1336 struct gl_tex_env_combine_state
1337 {
1338 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1339 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1340 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1341 GLenum SourceRGB[MAX_COMBINER_TERMS];
1342 GLenum SourceA[MAX_COMBINER_TERMS];
1343 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1344 GLenum OperandRGB[MAX_COMBINER_TERMS];
1345 GLenum OperandA[MAX_COMBINER_TERMS];
1346 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1347 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1348 GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
1349 GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
1350 };
1351
1352
1353 /**
1354 * Texture coord generation state.
1355 */
1356 struct gl_texgen
1357 {
1358 GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1359 GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
1360 GLfloat ObjectPlane[4];
1361 GLfloat EyePlane[4];
1362 };
1363
1364
1365 /**
1366 * Texture unit state. Contains enable flags, texture environment/function/
1367 * combiners, texgen state, pointers to current texture objects and
1368 * post-filter color tables.
1369 */
1370 struct gl_texture_unit
1371 {
1372 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1373 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1374
1375 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1376 GLfloat EnvColor[4];
1377
1378 struct gl_texgen GenS;
1379 struct gl_texgen GenT;
1380 struct gl_texgen GenR;
1381 struct gl_texgen GenQ;
1382 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1383 GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1384
1385 GLfloat LodBias; /**< for biasing mipmap levels */
1386 GLenum BumpTarget;
1387 GLfloat RotMatrix[4]; /* 2x2 matrix */
1388
1389 /**
1390 * \name GL_EXT_texture_env_combine
1391 */
1392 struct gl_tex_env_combine_state Combine;
1393
1394 /**
1395 * Derived state based on \c EnvMode and the \c BaseFormat of the
1396 * currently enabled texture.
1397 */
1398 struct gl_tex_env_combine_state _EnvMode;
1399
1400 /**
1401 * Currently enabled combiner state. This will point to either
1402 * \c Combine or \c _EnvMode.
1403 */
1404 struct gl_tex_env_combine_state *_CurrentCombine;
1405
1406 /** Current texture object pointers */
1407 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
1408
1409 /** Points to highest priority, complete and enabled texture object */
1410 struct gl_texture_object *_Current;
1411
1412 /** GL_SGI_texture_color_table */
1413 /*@{*/
1414 struct gl_color_table ColorTable;
1415 struct gl_color_table ProxyColorTable;
1416 GLboolean ColorTableEnabled;
1417 /*@}*/
1418 };
1419
1420
1421 /**
1422 * Texture attribute group (GL_TEXTURE_BIT).
1423 */
1424 struct gl_texture_attrib
1425 {
1426 GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
1427 struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
1428
1429 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
1430
1431 /** GL_ARB_seamless_cubemap */
1432 GLboolean CubeMapSeamless;
1433
1434 /** GL_EXT_shared_texture_palette */
1435 GLboolean SharedPalette;
1436 struct gl_color_table Palette;
1437
1438 /** Texture units/samplers used by vertex or fragment texturing */
1439 GLbitfield _EnabledUnits;
1440
1441 /** Texture coord units/sets used for fragment texturing */
1442 GLbitfield _EnabledCoordUnits;
1443
1444 /** Texture coord units that have texgen enabled */
1445 GLbitfield _TexGenEnabled;
1446
1447 /** Texture coord units that have non-identity matrices */
1448 GLbitfield _TexMatEnabled;
1449
1450 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1451 GLbitfield _GenFlags;
1452 };
1453
1454
1455 /**
1456 * Transformation attribute group (GL_TRANSFORM_BIT).
1457 */
1458 struct gl_transform_attrib
1459 {
1460 GLenum MatrixMode; /**< Matrix mode */
1461 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1462 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1463 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1464 GLboolean Normalize; /**< Normalize all normals? */
1465 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1466 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1467 GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
1468
1469 GLfloat CullEyePos[4];
1470 GLfloat CullObjPos[4];
1471 };
1472
1473
1474 /**
1475 * Viewport attribute group (GL_VIEWPORT_BIT).
1476 */
1477 struct gl_viewport_attrib
1478 {
1479 GLint X, Y; /**< position */
1480 GLsizei Width, Height; /**< size */
1481 GLfloat Near, Far; /**< Depth buffer range */
1482 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1483 };
1484
1485
1486 /**
1487 * GL_ARB_vertex/pixel_buffer_object buffer object
1488 */
1489 struct gl_buffer_object
1490 {
1491 _glthread_Mutex Mutex;
1492 GLint RefCount;
1493 GLuint Name;
1494 GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1495 GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
1496 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1497 /** Fields describing a mapped buffer */
1498 /*@{*/
1499 GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
1500 GLvoid *Pointer; /**< User-space address of mapping */
1501 GLintptr Offset; /**< Mapped offset */
1502 GLsizeiptr Length; /**< Mapped length */
1503 /*@}*/
1504 GLboolean Written; /**< Ever written to? (for debugging) */
1505 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1506 };
1507
1508
1509 /**
1510 * Client pixel packing/unpacking attributes
1511 */
1512 struct gl_pixelstore_attrib
1513 {
1514 GLint Alignment;
1515 GLint RowLength;
1516 GLint SkipPixels;
1517 GLint SkipRows;
1518 GLint ImageHeight;
1519 GLint SkipImages;
1520 GLboolean SwapBytes;
1521 GLboolean LsbFirst;
1522 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1523 GLboolean Invert; /**< GL_MESA_pack_invert */
1524 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1525 };
1526
1527
1528 /**
1529 * Client vertex array attributes
1530 */
1531 struct gl_client_array
1532 {
1533 GLint Size; /**< components per element (1,2,3,4) */
1534 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1535 GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
1536 GLsizei Stride; /**< user-specified stride */
1537 GLsizei StrideB; /**< actual stride in bytes */
1538 const GLubyte *Ptr; /**< Points to array data */
1539 GLboolean Enabled; /**< Enabled flag is a boolean */
1540 GLboolean Normalized; /**< GL_ARB_vertex_program */
1541 GLboolean Integer; /**< Integer-valued? */
1542 GLuint _ElementSize; /**< size of each element in bytes */
1543
1544 struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
1545 GLuint _MaxElement; /**< max element index into array buffer + 1 */
1546 };
1547
1548
1549 /**
1550 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1551 * extension, but a nice encapsulation in any case.
1552 */
1553 struct gl_array_object
1554 {
1555 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1556 GLuint Name;
1557
1558 GLint RefCount;
1559 _glthread_Mutex Mutex;
1560 GLboolean VBOonly; /**< require all arrays to live in VBOs? */
1561
1562 /** Conventional vertex arrays */
1563 /*@{*/
1564 struct gl_client_array Vertex;
1565 struct gl_client_array Weight;
1566 struct gl_client_array Normal;
1567 struct gl_client_array Color;
1568 struct gl_client_array SecondaryColor;
1569 struct gl_client_array FogCoord;
1570 struct gl_client_array Index;
1571 struct gl_client_array EdgeFlag;
1572 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1573 struct gl_client_array PointSize;
1574 /*@}*/
1575
1576 /**
1577 * Generic arrays for vertex programs/shaders.
1578 * For NV vertex programs, these attributes alias and take priority
1579 * over the conventional attribs above. For ARB vertex programs and
1580 * GLSL vertex shaders, these attributes are separate.
1581 */
1582 struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
1583
1584 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1585 GLbitfield _Enabled;
1586
1587 /**
1588 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1589 * we can determine the max legal (in bounds) glDrawElements array index.
1590 */
1591 GLuint _MaxElement;
1592 };
1593
1594
1595 /**
1596 * Vertex array state
1597 */
1598 struct gl_array_attrib
1599 {
1600 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1601 struct gl_array_object *ArrayObj;
1602
1603 /** The default vertex array object */
1604 struct gl_array_object *DefaultArrayObj;
1605
1606 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1607 struct _mesa_HashTable *Objects;
1608
1609 GLint ActiveTexture; /**< Client Active Texture */
1610 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1611 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1612
1613 /** GL 3.1 (slightly different from GL_NV_primitive_restart) */
1614 GLboolean PrimitiveRestart;
1615 GLuint RestartIndex;
1616
1617 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1618
1619 /* GL_ARB_vertex_buffer_object */
1620 struct gl_buffer_object *ArrayBufferObj;
1621 struct gl_buffer_object *ElementArrayBufferObj;
1622 };
1623
1624
1625 /**
1626 * Feedback buffer state
1627 */
1628 struct gl_feedback
1629 {
1630 GLenum Type;
1631 GLbitfield _Mask; /**< FB_* bits */
1632 GLfloat *Buffer;
1633 GLuint BufferSize;
1634 GLuint Count;
1635 };
1636
1637
1638 /**
1639 * Selection buffer state
1640 */
1641 struct gl_selection
1642 {
1643 GLuint *Buffer; /**< selection buffer */
1644 GLuint BufferSize; /**< size of the selection buffer */
1645 GLuint BufferCount; /**< number of values in the selection buffer */
1646 GLuint Hits; /**< number of records in the selection buffer */
1647 GLuint NameStackDepth; /**< name stack depth */
1648 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1649 GLboolean HitFlag; /**< hit flag */
1650 GLfloat HitMinZ; /**< minimum hit depth */
1651 GLfloat HitMaxZ; /**< maximum hit depth */
1652 };
1653
1654
1655 /**
1656 * 1-D Evaluator control points
1657 */
1658 struct gl_1d_map
1659 {
1660 GLuint Order; /**< Number of control points */
1661 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1662 GLfloat *Points; /**< Points to contiguous control points */
1663 };
1664
1665
1666 /**
1667 * 2-D Evaluator control points
1668 */
1669 struct gl_2d_map
1670 {
1671 GLuint Uorder; /**< Number of control points in U dimension */
1672 GLuint Vorder; /**< Number of control points in V dimension */
1673 GLfloat u1, u2, du;
1674 GLfloat v1, v2, dv;
1675 GLfloat *Points; /**< Points to contiguous control points */
1676 };
1677
1678
1679 /**
1680 * All evaluator control point state
1681 */
1682 struct gl_evaluators
1683 {
1684 /**
1685 * \name 1-D maps
1686 */
1687 /*@{*/
1688 struct gl_1d_map Map1Vertex3;
1689 struct gl_1d_map Map1Vertex4;
1690 struct gl_1d_map Map1Index;
1691 struct gl_1d_map Map1Color4;
1692 struct gl_1d_map Map1Normal;
1693 struct gl_1d_map Map1Texture1;
1694 struct gl_1d_map Map1Texture2;
1695 struct gl_1d_map Map1Texture3;
1696 struct gl_1d_map Map1Texture4;
1697 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1698 /*@}*/
1699
1700 /**
1701 * \name 2-D maps
1702 */
1703 /*@{*/
1704 struct gl_2d_map Map2Vertex3;
1705 struct gl_2d_map Map2Vertex4;
1706 struct gl_2d_map Map2Index;
1707 struct gl_2d_map Map2Color4;
1708 struct gl_2d_map Map2Normal;
1709 struct gl_2d_map Map2Texture1;
1710 struct gl_2d_map Map2Texture2;
1711 struct gl_2d_map Map2Texture3;
1712 struct gl_2d_map Map2Texture4;
1713 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1714 /*@}*/
1715 };
1716
1717
1718 /**
1719 * Names of the various vertex/fragment program register files, etc.
1720 *
1721 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1722 * All values should fit in a 4-bit field.
1723 *
1724 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1725 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1726 * be "uniform" variables since they can only be set outside glBegin/End.
1727 * They're also all stored in the same Parameters array.
1728 */
1729 typedef enum
1730 {
1731 PROGRAM_TEMPORARY, /**< machine->Temporary[] */
1732 PROGRAM_INPUT, /**< machine->Inputs[] */
1733 PROGRAM_OUTPUT, /**< machine->Outputs[] */
1734 PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
1735 PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
1736 PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
1737 PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
1738 PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
1739 PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
1740 PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
1741 PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
1742 PROGRAM_ADDRESS, /**< machine->AddressReg */
1743 PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
1744 PROGRAM_UNDEFINED, /**< Invalid/TBD value */
1745 PROGRAM_FILE_MAX
1746 } gl_register_file;
1747
1748
1749 /** Vertex and fragment instructions */
1750 struct prog_instruction;
1751 struct gl_program_parameter_list;
1752 struct gl_uniform_list;
1753
1754
1755 /**
1756 * Base class for any kind of program object
1757 */
1758 struct gl_program
1759 {
1760 GLuint Id;
1761 GLubyte *String; /**< Null-terminated program text */
1762 GLint RefCount;
1763 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1764 GLenum Format; /**< String encoding format */
1765 GLboolean Resident;
1766
1767 struct prog_instruction *Instructions;
1768
1769 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1770 GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
1771 GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
1772 GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
1773 GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1774 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
1775 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1776
1777
1778 /** Named parameters, constants, etc. from program text */
1779 struct gl_program_parameter_list *Parameters;
1780 /** Numbered local parameters */
1781 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1782
1783 /** Vertex/fragment shader varying vars */
1784 struct gl_program_parameter_list *Varying;
1785 /** Vertex program user-defined attributes */
1786 struct gl_program_parameter_list *Attributes;
1787
1788 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1789 GLubyte SamplerUnits[MAX_SAMPLERS];
1790 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1791 gl_texture_index SamplerTargets[MAX_SAMPLERS];
1792
1793 /** Bitmask of which register files are read/written with indirect
1794 * addressing. Mask of (1 << PROGRAM_x) bits.
1795 */
1796 GLbitfield IndirectRegisterFiles;
1797
1798 /** Logical counts */
1799 /*@{*/
1800 GLuint NumInstructions;
1801 GLuint NumTemporaries;
1802 GLuint NumParameters;
1803 GLuint NumAttributes;
1804 GLuint NumAddressRegs;
1805 GLuint NumAluInstructions;
1806 GLuint NumTexInstructions;
1807 GLuint NumTexIndirections;
1808 /*@}*/
1809 /** Native, actual h/w counts */
1810 /*@{*/
1811 GLuint NumNativeInstructions;
1812 GLuint NumNativeTemporaries;
1813 GLuint NumNativeParameters;
1814 GLuint NumNativeAttributes;
1815 GLuint NumNativeAddressRegs;
1816 GLuint NumNativeAluInstructions;
1817 GLuint NumNativeTexInstructions;
1818 GLuint NumNativeTexIndirections;
1819 /*@}*/
1820 };
1821
1822
1823 /** Vertex program object */
1824 struct gl_vertex_program
1825 {
1826 struct gl_program Base; /**< base class */
1827 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1828 GLboolean IsPositionInvariant;
1829 };
1830
1831
1832 /** Geometry program object */
1833 struct gl_geometry_program
1834 {
1835 struct gl_program Base; /**< base class */
1836
1837 GLint VerticesOut;
1838 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
1839 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
1840 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
1841 };
1842
1843
1844 /** Fragment program object */
1845 struct gl_fragment_program
1846 {
1847 struct gl_program Base; /**< base class */
1848 GLenum FogOption;
1849 GLboolean UsesKill; /**< shader uses KIL instruction */
1850 GLboolean OriginUpperLeft;
1851 GLboolean PixelCenterInteger;
1852 };
1853
1854
1855 /**
1856 * State common to vertex and fragment programs.
1857 */
1858 struct gl_program_state
1859 {
1860 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1861 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1862 };
1863
1864
1865 /**
1866 * Context state for vertex programs.
1867 */
1868 struct gl_vertex_program_state
1869 {
1870 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1871 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1872 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1873 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1874 struct gl_vertex_program *Current; /**< User-bound vertex program */
1875
1876 /** Currently enabled and valid vertex program (including internal
1877 * programs, user-defined vertex programs and GLSL vertex shaders).
1878 * This is the program we must use when rendering.
1879 */
1880 struct gl_vertex_program *_Current;
1881
1882 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1883
1884 /* For GL_NV_vertex_program only: */
1885 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1886 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1887
1888 /** Should fixed-function T&L be implemented with a vertex prog? */
1889 GLboolean _MaintainTnlProgram;
1890
1891 /** Program to emulate fixed-function T&L (see above) */
1892 struct gl_vertex_program *_TnlProgram;
1893
1894 /** Cache of fixed-function programs */
1895 struct gl_program_cache *Cache;
1896
1897 GLboolean _Overriden;
1898 };
1899
1900
1901 /**
1902 * Context state for geometry programs.
1903 */
1904 struct gl_geometry_program_state
1905 {
1906 GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
1907 GLboolean _Enabled; /**< Enabled and valid program? */
1908 struct gl_geometry_program *Current; /**< user-bound geometry program */
1909
1910 /** Currently enabled and valid program (including internal programs
1911 * and compiled shader programs).
1912 */
1913 struct gl_geometry_program *_Current;
1914
1915 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1916
1917 /** Cache of fixed-function programs */
1918 struct gl_program_cache *Cache;
1919 };
1920
1921 /**
1922 * Context state for fragment programs.
1923 */
1924 struct gl_fragment_program_state
1925 {
1926 GLboolean Enabled; /**< User-set fragment program enable flag */
1927 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1928 struct gl_fragment_program *Current; /**< User-bound fragment program */
1929
1930 /** Currently enabled and valid fragment program (including internal
1931 * programs, user-defined fragment programs and GLSL fragment shaders).
1932 * This is the program we must use when rendering.
1933 */
1934 struct gl_fragment_program *_Current;
1935
1936 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1937
1938 /** Should fixed-function texturing be implemented with a fragment prog? */
1939 GLboolean _MaintainTexEnvProgram;
1940
1941 /** Program to emulate fixed-function texture env/combine (see above) */
1942 struct gl_fragment_program *_TexEnvProgram;
1943
1944 /** Cache of fixed-function programs */
1945 struct gl_program_cache *Cache;
1946 };
1947
1948
1949 /**
1950 * ATI_fragment_shader runtime state
1951 */
1952 #define ATI_FS_INPUT_PRIMARY 0
1953 #define ATI_FS_INPUT_SECONDARY 1
1954
1955 struct atifs_instruction;
1956 struct atifs_setupinst;
1957
1958 /**
1959 * ATI fragment shader
1960 */
1961 struct ati_fragment_shader
1962 {
1963 GLuint Id;
1964 GLint RefCount;
1965 struct atifs_instruction *Instructions[2];
1966 struct atifs_setupinst *SetupInst[2];
1967 GLfloat Constants[8][4];
1968 GLbitfield LocalConstDef; /**< Indicates which constants have been set */
1969 GLubyte numArithInstr[2];
1970 GLubyte regsAssigned[2];
1971 GLubyte NumPasses; /**< 1 or 2 */
1972 GLubyte cur_pass;
1973 GLubyte last_optype;
1974 GLboolean interpinp1;
1975 GLboolean isValid;
1976 GLuint swizzlerq;
1977 };
1978
1979 /**
1980 * Context state for GL_ATI_fragment_shader
1981 */
1982 struct gl_ati_fragment_shader_state
1983 {
1984 GLboolean Enabled;
1985 GLboolean _Enabled; /**< enabled and valid shader? */
1986 GLboolean Compiling;
1987 GLfloat GlobalConstants[8][4];
1988 struct ati_fragment_shader *Current;
1989 };
1990
1991
1992 /**
1993 * Occlusion/timer query object.
1994 */
1995 struct gl_query_object
1996 {
1997 GLenum Target; /**< The query target, when active */
1998 GLuint Id; /**< hash table ID/name */
1999 GLuint64EXT Result; /**< the counter */
2000 GLboolean Active; /**< inside Begin/EndQuery */
2001 GLboolean Ready; /**< result is ready? */
2002 };
2003
2004
2005 /**
2006 * Context state for query objects.
2007 */
2008 struct gl_query_state
2009 {
2010 struct _mesa_HashTable *QueryObjects;
2011 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
2012 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
2013
2014 /** GL_NV_conditional_render */
2015 struct gl_query_object *CondRenderQuery;
2016
2017 /** GL_EXT_transform_feedback */
2018 struct gl_query_object *PrimitivesGenerated;
2019 struct gl_query_object *PrimitivesWritten;
2020
2021 /** GL_ARB_timer_query */
2022 struct gl_query_object *TimeElapsed;
2023
2024 GLenum CondRenderMode;
2025 };
2026
2027
2028 /** Sync object state */
2029 struct gl_sync_object {
2030 struct simple_node link;
2031 GLenum Type; /**< GL_SYNC_FENCE */
2032 GLuint Name; /**< Fence name */
2033 GLint RefCount; /**< Reference count */
2034 GLboolean DeletePending; /**< Object was deleted while there were still
2035 * live references (e.g., sync not yet finished)
2036 */
2037 GLenum SyncCondition;
2038 GLbitfield Flags; /**< Flags passed to glFenceSync */
2039 GLuint StatusFlag:1; /**< Has the sync object been signaled? */
2040 };
2041
2042
2043 /** Set by #pragma directives */
2044 struct gl_sl_pragmas
2045 {
2046 GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
2047 GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
2048 GLboolean Optimize; /**< defaults on */
2049 GLboolean Debug; /**< defaults off */
2050 };
2051
2052
2053 /**
2054 * A GLSL vertex or fragment shader object.
2055 */
2056 struct gl_shader
2057 {
2058 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
2059 GLuint Name; /**< AKA the handle */
2060 GLint RefCount; /**< Reference count */
2061 GLboolean DeletePending;
2062 GLboolean CompileStatus;
2063 GLboolean Main; /**< shader defines main() */
2064 GLboolean UnresolvedRefs;
2065 const GLchar *Source; /**< Source code string */
2066 GLuint SourceChecksum; /**< for debug/logging purposes */
2067 struct gl_program *Program; /**< Post-compile assembly code */
2068 GLchar *InfoLog;
2069 struct gl_sl_pragmas Pragmas;
2070
2071 unsigned Version; /**< GLSL version used for linking */
2072
2073 struct exec_list *ir;
2074 struct glsl_symbol_table *symbols;
2075
2076 /** Shaders containing built-in functions that are used for linking. */
2077 struct gl_shader *builtins_to_link[16];
2078 unsigned num_builtins_to_link;
2079 };
2080
2081
2082 /**
2083 * A GLSL program object.
2084 * Basically a linked collection of vertex and fragment shaders.
2085 */
2086 struct gl_shader_program
2087 {
2088 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2089 GLuint Name; /**< aka handle or ID */
2090 GLint RefCount; /**< Reference count */
2091 GLboolean DeletePending;
2092
2093 GLuint NumShaders; /**< number of attached shaders */
2094 struct gl_shader **Shaders; /**< List of attached the shaders */
2095
2096 /** User-defined attribute bindings (glBindAttribLocation) */
2097 struct gl_program_parameter_list *Attributes;
2098
2099 /** Transform feedback varyings */
2100 struct {
2101 GLenum BufferMode;
2102 GLuint NumVarying;
2103 GLchar **VaryingNames; /**< Array [NumVarying] of char * */
2104 } TransformFeedback;
2105
2106 /** Geometry shader state - copied into gl_geometry_program at link time */
2107 struct {
2108 GLint VerticesOut;
2109 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2110 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2111 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2112 } Geom;
2113
2114 /* post-link info: */
2115 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2116 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2117 struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */
2118 struct gl_uniform_list *Uniforms;
2119 struct gl_program_parameter_list *Varying;
2120 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2121 GLboolean Validated;
2122 GLboolean _Used; /**< Ever used for drawing? */
2123 GLchar *InfoLog;
2124
2125 unsigned Version; /**< GLSL version used for linking */
2126
2127 /**
2128 * Per-stage shaders resulting from the first stage of linking.
2129 *
2130 * Set of linked shaders for this program. The array is accessed using the
2131 * \c MESA_SHADER_* defines. Entries for non-existent stages will be
2132 * \c NULL.
2133 */
2134 struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES];
2135 };
2136
2137
2138 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2139 #define GLSL_LOG 0x2 /**< Write shaders to files */
2140 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2141 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2142 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2143 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2144 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2145 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2146
2147
2148 /**
2149 * Context state for GLSL vertex/fragment shaders.
2150 */
2151 struct gl_shader_state
2152 {
2153 /**
2154 * Programs used for rendering
2155 *
2156 * There is a separate program set for each shader stage. If
2157 * GL_EXT_separate_shader_objects is not supported, each of these must point
2158 * to \c NULL or to the same program.
2159 */
2160 struct gl_shader_program *CurrentVertexProgram;
2161 struct gl_shader_program *CurrentGeometryProgram;
2162 struct gl_shader_program *CurrentFragmentProgram;
2163
2164 /**
2165 * Program used by glUniform calls.
2166 *
2167 * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
2168 */
2169 struct gl_shader_program *ActiveProgram;
2170
2171 void *MemPool;
2172
2173 GLbitfield Flags; /**< Mask of GLSL_x flags */
2174 };
2175
2176 /**
2177 * Compiler options for a single GLSL shaders type
2178 */
2179 struct gl_shader_compiler_options
2180 {
2181 /** Driver-selectable options: */
2182 GLboolean EmitCondCodes; /**< Use condition codes? */
2183 GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
2184 /**
2185 * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't
2186 * support control flow.
2187 */
2188 GLboolean EmitNoIfs;
2189 GLboolean EmitNoLoops;
2190 GLboolean EmitNoFunctions;
2191 GLboolean EmitNoCont; /**< Emit CONT opcode? */
2192 GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */
2193 GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */
2194
2195 /**
2196 * \name Forms of indirect addressing the driver cannot do.
2197 */
2198 /*@{*/
2199 GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */
2200 GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */
2201 GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */
2202 GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */
2203 /*@}*/
2204
2205 GLuint MaxUnrollIterations;
2206
2207 struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
2208 };
2209
2210 /**
2211 * Transform feedback object state
2212 */
2213 struct gl_transform_feedback_object
2214 {
2215 GLuint Name; /**< AKA the object ID */
2216 GLint RefCount;
2217 GLboolean Active; /**< Is transform feedback enabled? */
2218 GLboolean Paused; /**< Is transform feedback paused? */
2219
2220 /** The feedback buffers */
2221 GLuint BufferNames[MAX_FEEDBACK_ATTRIBS];
2222 struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS];
2223
2224 /** Start of feedback data in dest buffer */
2225 GLintptr Offset[MAX_FEEDBACK_ATTRIBS];
2226 /** Max data to put into dest buffer (in bytes) */
2227 GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS];
2228 };
2229
2230
2231 /**
2232 * Context state for transform feedback.
2233 */
2234 struct gl_transform_feedback
2235 {
2236 GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
2237
2238 GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */
2239
2240 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
2241 struct gl_buffer_object *CurrentBuffer;
2242
2243 /** The table of all transform feedback objects */
2244 struct _mesa_HashTable *Objects;
2245
2246 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
2247 struct gl_transform_feedback_object *CurrentObject;
2248
2249 /** The default xform-fb object (Name==0) */
2250 struct gl_transform_feedback_object *DefaultObject;
2251 };
2252
2253
2254
2255 /**
2256 * State which can be shared by multiple contexts:
2257 */
2258 struct gl_shared_state
2259 {
2260 _glthread_Mutex Mutex; /**< for thread safety */
2261 GLint RefCount; /**< Reference count */
2262 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2263 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2264
2265 /** Default texture objects (shared by all texture units) */
2266 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
2267
2268 /** Fallback texture used when a bound texture is incomplete */
2269 struct gl_texture_object *FallbackTex;
2270
2271 /**
2272 * \name Thread safety and statechange notification for texture
2273 * objects.
2274 *
2275 * \todo Improve the granularity of locking.
2276 */
2277 /*@{*/
2278 _glthread_Mutex TexMutex; /**< texobj thread safety */
2279 GLuint TextureStateStamp; /**< state notification for shared tex */
2280 /*@}*/
2281
2282 /** Default buffer object for vertex arrays that aren't in VBOs */
2283 struct gl_buffer_object *NullBufferObj;
2284
2285 /**
2286 * \name Vertex/geometry/fragment programs
2287 */
2288 /*@{*/
2289 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2290 struct gl_vertex_program *DefaultVertexProgram;
2291 struct gl_fragment_program *DefaultFragmentProgram;
2292 struct gl_geometry_program *DefaultGeometryProgram;
2293 /*@}*/
2294
2295 /* GL_ATI_fragment_shader */
2296 struct _mesa_HashTable *ATIShaders;
2297 struct ati_fragment_shader *DefaultFragmentShader;
2298
2299 struct _mesa_HashTable *BufferObjects;
2300
2301 /** Table of both gl_shader and gl_shader_program objects */
2302 struct _mesa_HashTable *ShaderObjects;
2303
2304 /* GL_EXT_framebuffer_object */
2305 struct _mesa_HashTable *RenderBuffers;
2306 struct _mesa_HashTable *FrameBuffers;
2307
2308 /* GL_ARB_sync */
2309 struct simple_node SyncObjects;
2310
2311 void *DriverData; /**< Device driver shared state */
2312 };
2313
2314
2315
2316
2317 /**
2318 * A renderbuffer stores colors or depth values or stencil values.
2319 * A framebuffer object will have a collection of these.
2320 * Data are read/written to the buffer with a handful of Get/Put functions.
2321 *
2322 * Instances of this object are allocated with the Driver's NewRenderbuffer
2323 * hook. Drivers will likely wrap this class inside a driver-specific
2324 * class to simulate inheritance.
2325 */
2326 struct gl_renderbuffer
2327 {
2328 #define RB_MAGIC 0xaabbccdd
2329 int Magic; /** XXX TEMPORARY DEBUG INFO */
2330 _glthread_Mutex Mutex; /**< for thread safety */
2331 GLuint ClassID; /**< Useful for drivers */
2332 GLuint Name;
2333 GLint RefCount;
2334 GLuint Width, Height;
2335 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
2336
2337 GLenum InternalFormat; /**< The user-specified format */
2338 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2339 GL_STENCIL_INDEX. */
2340 GLuint Format; /**< The actual format: MESA_FORMAT_x */
2341
2342 GLubyte NumSamples;
2343
2344 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2345 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2346
2347 /* Used to wrap one renderbuffer around another: */
2348 struct gl_renderbuffer *Wrapped;
2349
2350 /* Delete this renderbuffer */
2351 void (*Delete)(struct gl_renderbuffer *rb);
2352
2353 /* Allocate new storage for this renderbuffer */
2354 GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb,
2355 GLenum internalFormat,
2356 GLuint width, GLuint height);
2357
2358 /* Lock/Unlock are called before/after calling the Get/Put functions.
2359 * Not sure this is the right place for these yet.
2360 void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
2361 void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
2362 */
2363
2364 /* Return a pointer to the element/pixel at (x,y).
2365 * Should return NULL if the buffer memory can't be directly addressed.
2366 */
2367 void *(*GetPointer)(struct gl_context *ctx, struct gl_renderbuffer *rb,
2368 GLint x, GLint y);
2369
2370 /* Get/Read a row of values.
2371 * The values will be of format _BaseFormat and type DataType.
2372 */
2373 void (*GetRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2374 GLint x, GLint y, void *values);
2375
2376 /* Get/Read values at arbitrary locations.
2377 * The values will be of format _BaseFormat and type DataType.
2378 */
2379 void (*GetValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2380 const GLint x[], const GLint y[], void *values);
2381
2382 /* Put/Write a row of values.
2383 * The values will be of format _BaseFormat and type DataType.
2384 */
2385 void (*PutRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2386 GLint x, GLint y, const void *values, const GLubyte *mask);
2387
2388 /* Put/Write a row of RGB values. This is a special-case routine that's
2389 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2390 * a common case for glDrawPixels and some triangle routines.
2391 * The values will be of format GL_RGB and type DataType.
2392 */
2393 void (*PutRowRGB)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2394 GLint x, GLint y, const void *values, const GLubyte *mask);
2395
2396
2397 /* Put/Write a row of identical values.
2398 * The values will be of format _BaseFormat and type DataType.
2399 */
2400 void (*PutMonoRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2401 GLint x, GLint y, const void *value, const GLubyte *mask);
2402
2403 /* Put/Write values at arbitrary locations.
2404 * The values will be of format _BaseFormat and type DataType.
2405 */
2406 void (*PutValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
2407 const GLint x[], const GLint y[], const void *values,
2408 const GLubyte *mask);
2409 /* Put/Write identical values at arbitrary locations.
2410 * The values will be of format _BaseFormat and type DataType.
2411 */
2412 void (*PutMonoValues)(struct gl_context *ctx, struct gl_renderbuffer *rb,
2413 GLuint count, const GLint x[], const GLint y[],
2414 const void *value, const GLubyte *mask);
2415 };
2416
2417
2418 /**
2419 * A renderbuffer attachment points to either a texture object (and specifies
2420 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2421 */
2422 struct gl_renderbuffer_attachment
2423 {
2424 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2425 GLboolean Complete;
2426
2427 /**
2428 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2429 * application supplied renderbuffer object.
2430 */
2431 struct gl_renderbuffer *Renderbuffer;
2432
2433 /**
2434 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2435 * supplied texture object.
2436 */
2437 struct gl_texture_object *Texture;
2438 GLuint TextureLevel; /**< Attached mipmap level. */
2439 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2440 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2441 * and 2D array textures */
2442 };
2443
2444
2445 /**
2446 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2447 * In C++ terms, think of this as a base class from which device drivers
2448 * will make derived classes.
2449 */
2450 struct gl_framebuffer
2451 {
2452 _glthread_Mutex Mutex; /**< for thread safety */
2453 /**
2454 * If zero, this is a window system framebuffer. If non-zero, this
2455 * is a FBO framebuffer; note that for some devices (i.e. those with
2456 * a natural pixel coordinate system for FBOs that differs from the
2457 * OpenGL/Mesa coordinate system), this means that the viewport,
2458 * polygon face orientation, and polygon stipple will have to be inverted.
2459 */
2460 GLuint Name;
2461
2462 GLint RefCount;
2463 GLboolean DeletePending;
2464
2465 /**
2466 * The framebuffer's visual. Immutable if this is a window system buffer.
2467 * Computed from attachments if user-made FBO.
2468 */
2469 struct gl_config Visual;
2470
2471 GLboolean Initialized;
2472
2473 GLuint Width, Height; /**< size of frame buffer in pixels */
2474
2475 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2476 /*@{*/
2477 GLint _Xmin, _Xmax; /**< inclusive */
2478 GLint _Ymin, _Ymax; /**< exclusive */
2479 /*@}*/
2480
2481 /** \name Derived Z buffer stuff */
2482 /*@{*/
2483 GLuint _DepthMax; /**< Max depth buffer value */
2484 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2485 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2486 /*@}*/
2487
2488 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2489 GLenum _Status;
2490
2491 /** Integer color values */
2492 GLboolean _IntegerColor;
2493
2494 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2495 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2496
2497 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2498 * attribute group and GL_PIXEL attribute group, respectively.
2499 */
2500 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2501 GLenum ColorReadBuffer;
2502
2503 /** Computed from ColorDraw/ReadBuffer above */
2504 GLuint _NumColorDrawBuffers;
2505 GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
2506 GLint _ColorReadBufferIndex; /* -1 = None */
2507 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
2508 struct gl_renderbuffer *_ColorReadBuffer;
2509
2510 /** The Actual depth/stencil buffers to use. May be wrappers around the
2511 * depth/stencil buffers attached above. */
2512 struct gl_renderbuffer *_DepthBuffer;
2513 struct gl_renderbuffer *_StencilBuffer;
2514
2515 /** Delete this framebuffer */
2516 void (*Delete)(struct gl_framebuffer *fb);
2517 };
2518
2519
2520 /**
2521 * Limits for vertex and fragment programs/shaders.
2522 */
2523 struct gl_program_constants
2524 {
2525 /* logical limits */
2526 GLuint MaxInstructions;
2527 GLuint MaxAluInstructions;
2528 GLuint MaxTexInstructions;
2529 GLuint MaxTexIndirections;
2530 GLuint MaxAttribs;
2531 GLuint MaxTemps;
2532 GLuint MaxAddressRegs;
2533 GLuint MaxParameters;
2534 GLuint MaxLocalParams;
2535 GLuint MaxEnvParams;
2536 /* native/hardware limits */
2537 GLuint MaxNativeInstructions;
2538 GLuint MaxNativeAluInstructions;
2539 GLuint MaxNativeTexInstructions;
2540 GLuint MaxNativeTexIndirections;
2541 GLuint MaxNativeAttribs;
2542 GLuint MaxNativeTemps;
2543 GLuint MaxNativeAddressRegs;
2544 GLuint MaxNativeParameters;
2545 /* For shaders */
2546 GLuint MaxUniformComponents;
2547 /* GL_ARB_geometry_shader4 */
2548 GLuint MaxGeometryTextureImageUnits;
2549 GLuint MaxGeometryVaryingComponents;
2550 GLuint MaxVertexVaryingComponents;
2551 GLuint MaxGeometryUniformComponents;
2552 GLuint MaxGeometryOutputVertices;
2553 GLuint MaxGeometryTotalOutputComponents;
2554 };
2555
2556
2557 /**
2558 * Constants which may be overridden by device driver during context creation
2559 * but are never changed after that.
2560 */
2561 struct gl_constants
2562 {
2563 GLint MaxTextureLevels; /**< Max mipmap levels. */
2564 GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
2565 GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
2566 GLint MaxArrayTextureLayers; /**< Max layers in array textures */
2567 GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
2568 GLuint MaxTextureCoordUnits;
2569 GLuint MaxTextureImageUnits;
2570 GLuint MaxVertexTextureImageUnits;
2571 GLuint MaxCombinedTextureImageUnits;
2572 GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
2573 GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
2574 GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
2575
2576 GLuint MaxArrayLockSize;
2577
2578 GLint SubPixelBits;
2579
2580 GLfloat MinPointSize, MaxPointSize; /**< aliased */
2581 GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
2582 GLfloat PointSizeGranularity;
2583 GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
2584 GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
2585 GLfloat LineWidthGranularity;
2586
2587 GLuint MaxColorTableSize;
2588
2589 GLuint MaxClipPlanes;
2590 GLuint MaxLights;
2591 GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
2592 GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
2593
2594 GLuint MaxViewportWidth, MaxViewportHeight;
2595
2596 struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
2597 struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
2598 struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */
2599 GLuint MaxProgramMatrices;
2600 GLuint MaxProgramMatrixStackDepth;
2601
2602 /** vertex array / buffer object bounds checking */
2603 GLboolean CheckArrayBounds;
2604
2605 GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
2606
2607 GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
2608 GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
2609 GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
2610
2611 GLuint MaxVarying; /**< Number of float[4] varying parameters */
2612
2613 GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */
2614
2615 /** Which texture units support GL_ATI_envmap_bumpmap as targets */
2616 GLbitfield SupportedBumpUnits;
2617
2618 /**
2619 * Maximum amount of time, measured in nanseconds, that the server can wait.
2620 */
2621 GLuint64 MaxServerWaitTimeout;
2622
2623 /** GL_EXT_provoking_vertex */
2624 GLboolean QuadsFollowProvokingVertexConvention;
2625
2626 /** OpenGL version 3.0 */
2627 GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
2628
2629 /** OpenGL version 3.2 */
2630 GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */
2631
2632 /** GL_EXT_transform_feedback */
2633 GLuint MaxTransformFeedbackSeparateAttribs;
2634 GLuint MaxTransformFeedbackSeparateComponents;
2635 GLuint MaxTransformFeedbackInterleavedComponents;
2636
2637 /** GL_EXT_gpu_shader4 */
2638 GLint MinProgramTexelOffset, MaxProgramTexelOffset;
2639 };
2640
2641
2642 /**
2643 * Enable flag for each OpenGL extension. Different device drivers will
2644 * enable different extensions at runtime.
2645 */
2646 struct gl_extensions
2647 {
2648 GLboolean dummy; /* don't remove this! */
2649 GLboolean ARB_blend_func_extended;
2650 GLboolean ARB_copy_buffer;
2651 GLboolean ARB_depth_buffer_float;
2652 GLboolean ARB_depth_clamp;
2653 GLboolean ARB_depth_texture;
2654 GLboolean ARB_draw_buffers;
2655 GLboolean ARB_draw_elements_base_vertex;
2656 GLboolean ARB_draw_instanced;
2657 GLboolean ARB_fragment_coord_conventions;
2658 GLboolean ARB_fragment_program;
2659 GLboolean ARB_fragment_program_shadow;
2660 GLboolean ARB_fragment_shader;
2661 GLboolean ARB_framebuffer_object;
2662 GLboolean ARB_explicit_attrib_location;
2663 GLboolean ARB_geometry_shader4;
2664 GLboolean ARB_half_float_pixel;
2665 GLboolean ARB_half_float_vertex;
2666 GLboolean ARB_instanced_arrays;
2667 GLboolean ARB_map_buffer_range;
2668 GLboolean ARB_multisample;
2669 GLboolean ARB_multitexture;
2670 GLboolean ARB_occlusion_query;
2671 GLboolean ARB_occlusion_query2;
2672 GLboolean ARB_point_sprite;
2673 GLboolean ARB_sampler_objects;
2674 GLboolean ARB_seamless_cube_map;
2675 GLboolean ARB_shader_objects;
2676 GLboolean ARB_shader_stencil_export;
2677 GLboolean ARB_shading_language_100;
2678 GLboolean ARB_shadow;
2679 GLboolean ARB_shadow_ambient;
2680 GLboolean ARB_sync;
2681 GLboolean ARB_texture_border_clamp;
2682 GLboolean ARB_texture_buffer_object;
2683 GLboolean ARB_texture_compression;
2684 GLboolean ARB_texture_compression_rgtc;
2685 GLboolean ARB_texture_cube_map;
2686 GLboolean ARB_texture_env_combine;
2687 GLboolean ARB_texture_env_crossbar;
2688 GLboolean ARB_texture_env_dot3;
2689 GLboolean ARB_texture_float;
2690 GLboolean ARB_texture_mirrored_repeat;
2691 GLboolean ARB_texture_multisample;
2692 GLboolean ARB_texture_non_power_of_two;
2693 GLboolean ARB_texture_rg;
2694 GLboolean ARB_texture_rgb10_a2ui;
2695 GLboolean ARB_timer_query;
2696 GLboolean ARB_transform_feedback2;
2697 GLboolean ARB_transpose_matrix;
2698 GLboolean ARB_uniform_buffer_object;
2699 GLboolean ARB_vertex_array_object;
2700 GLboolean ARB_vertex_buffer_object;
2701 GLboolean ARB_vertex_program;
2702 GLboolean ARB_vertex_shader;
2703 GLboolean ARB_vertex_type_2_10_10_10_rev;
2704 GLboolean ARB_window_pos;
2705 GLboolean EXT_abgr;
2706 GLboolean EXT_bgra;
2707 GLboolean EXT_blend_color;
2708 GLboolean EXT_blend_equation_separate;
2709 GLboolean EXT_blend_func_separate;
2710 GLboolean EXT_blend_logic_op;
2711 GLboolean EXT_blend_minmax;
2712 GLboolean EXT_blend_subtract;
2713 GLboolean EXT_clip_volume_hint;
2714 GLboolean EXT_compiled_vertex_array;
2715 GLboolean EXT_copy_texture;
2716 GLboolean EXT_depth_bounds_test;
2717 GLboolean EXT_draw_buffers2;
2718 GLboolean EXT_draw_range_elements;
2719 GLboolean EXT_fog_coord;
2720 GLboolean EXT_framebuffer_blit;
2721 GLboolean EXT_framebuffer_multisample;
2722 GLboolean EXT_framebuffer_object;
2723 GLboolean EXT_framebuffer_sRGB;
2724 GLboolean EXT_gpu_program_parameters;
2725 GLboolean EXT_gpu_shader4;
2726 GLboolean EXT_multi_draw_arrays;
2727 GLboolean EXT_paletted_texture;
2728 GLboolean EXT_packed_depth_stencil;
2729 GLboolean EXT_packed_float;
2730 GLboolean EXT_packed_pixels;
2731 GLboolean EXT_pixel_buffer_object;
2732 GLboolean EXT_point_parameters;
2733 GLboolean EXT_polygon_offset;
2734 GLboolean EXT_provoking_vertex;
2735 GLboolean EXT_rescale_normal;
2736 GLboolean EXT_shadow_funcs;
2737 GLboolean EXT_secondary_color;
2738 GLboolean EXT_separate_shader_objects;
2739 GLboolean EXT_separate_specular_color;
2740 GLboolean EXT_shared_texture_palette;
2741 GLboolean EXT_stencil_wrap;
2742 GLboolean EXT_stencil_two_side;
2743 GLboolean EXT_subtexture;
2744 GLboolean EXT_texture;
2745 GLboolean EXT_texture_object;
2746 GLboolean EXT_texture3D;
2747 GLboolean EXT_texture_array;
2748 GLboolean EXT_texture_compression_s3tc;
2749 GLboolean EXT_texture_env_add;
2750 GLboolean EXT_texture_env_combine;
2751 GLboolean EXT_texture_env_dot3;
2752 GLboolean EXT_texture_filter_anisotropic;
2753 GLboolean EXT_texture_integer;
2754 GLboolean EXT_texture_lod_bias;
2755 GLboolean EXT_texture_mirror_clamp;
2756 GLboolean EXT_texture_shared_exponent;
2757 GLboolean EXT_texture_sRGB;
2758 GLboolean EXT_texture_swizzle;
2759 GLboolean EXT_transform_feedback;
2760 GLboolean EXT_timer_query;
2761 GLboolean EXT_vertex_array;
2762 GLboolean EXT_vertex_array_bgra;
2763 GLboolean EXT_vertex_array_set;
2764 /* vendor extensions */
2765 GLboolean APPLE_client_storage;
2766 GLboolean APPLE_packed_pixels;
2767 GLboolean APPLE_vertex_array_object;
2768 GLboolean APPLE_object_purgeable;
2769 GLboolean ATI_envmap_bumpmap;
2770 GLboolean ATI_texture_mirror_once;
2771 GLboolean ATI_texture_env_combine3;
2772 GLboolean ATI_fragment_shader;
2773 GLboolean ATI_separate_stencil;
2774 GLboolean IBM_rasterpos_clip;
2775 GLboolean IBM_multimode_draw_arrays;
2776 GLboolean MESA_pack_invert;
2777 GLboolean MESA_resize_buffers;
2778 GLboolean MESA_ycbcr_texture;
2779 GLboolean MESA_texture_array;
2780 GLboolean MESA_texture_signed_rgba;
2781 GLboolean NV_blend_square;
2782 GLboolean NV_conditional_render;
2783 GLboolean NV_fragment_program;
2784 GLboolean NV_fragment_program_option;
2785 GLboolean NV_light_max_exponent;
2786 GLboolean NV_point_sprite;
2787 GLboolean NV_primitive_restart;
2788 GLboolean NV_texgen_reflection;
2789 GLboolean NV_texture_env_combine4;
2790 GLboolean NV_texture_rectangle;
2791 GLboolean NV_vertex_program;
2792 GLboolean NV_vertex_program1_1;
2793 GLboolean OES_read_format;
2794 GLboolean SGI_texture_color_table;
2795 GLboolean SGIS_generate_mipmap;
2796 GLboolean SGIS_texture_edge_clamp;
2797 GLboolean SGIS_texture_lod;
2798 GLboolean TDFX_texture_compression_FXT1;
2799 GLboolean S3_s3tc;
2800 GLboolean OES_EGL_image;
2801 GLboolean OES_draw_texture;
2802 GLboolean EXT_texture_format_BGRA8888;
2803 /** The extension string */
2804 const GLubyte *String;
2805 /** Number of supported extensions */
2806 GLuint Count;
2807 };
2808
2809
2810 /**
2811 * A stack of matrices (projection, modelview, color, texture, etc).
2812 */
2813 struct gl_matrix_stack
2814 {
2815 GLmatrix *Top; /**< points into Stack */
2816 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2817 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2818 GLuint MaxDepth; /**< size of Stack[] array */
2819 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2820 };
2821
2822
2823 /**
2824 * \name Bits for image transfer operations
2825 * \sa __struct gl_contextRec::ImageTransferState.
2826 */
2827 /*@{*/
2828 #define IMAGE_SCALE_BIAS_BIT 0x1
2829 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2830 #define IMAGE_MAP_COLOR_BIT 0x4
2831 #define IMAGE_CLAMP_BIT 0x800
2832
2833
2834 /** Pixel Transfer ops */
2835 #define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
2836 IMAGE_SHIFT_OFFSET_BIT | \
2837 IMAGE_MAP_COLOR_BIT)
2838
2839 /**
2840 * \name Bits to indicate what state has changed.
2841 *
2842 * 4 unused flags.
2843 */
2844 /*@{*/
2845 #define _NEW_MODELVIEW 0x1 /**< __struct gl_contextRec::ModelView */
2846 #define _NEW_PROJECTION 0x2 /**< __struct gl_contextRec::Projection */
2847 #define _NEW_TEXTURE_MATRIX 0x4 /**< __struct gl_contextRec::TextureMatrix */
2848 #define _NEW_ACCUM 0x10 /**< __struct gl_contextRec::Accum */
2849 #define _NEW_COLOR 0x20 /**< __struct gl_contextRec::Color */
2850 #define _NEW_DEPTH 0x40 /**< __struct gl_contextRec::Depth */
2851 #define _NEW_EVAL 0x80 /**< __struct gl_contextRec::Eval, __struct gl_contextRec::EvalMap */
2852 #define _NEW_FOG 0x100 /**< __struct gl_contextRec::Fog */
2853 #define _NEW_HINT 0x200 /**< __struct gl_contextRec::Hint */
2854 #define _NEW_LIGHT 0x400 /**< __struct gl_contextRec::Light */
2855 #define _NEW_LINE 0x800 /**< __struct gl_contextRec::Line */
2856 #define _NEW_PIXEL 0x1000 /**< __struct gl_contextRec::Pixel */
2857 #define _NEW_POINT 0x2000 /**< __struct gl_contextRec::Point */
2858 #define _NEW_POLYGON 0x4000 /**< __struct gl_contextRec::Polygon */
2859 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __struct gl_contextRec::PolygonStipple */
2860 #define _NEW_SCISSOR 0x10000 /**< __struct gl_contextRec::Scissor */
2861 #define _NEW_STENCIL 0x20000 /**< __struct gl_contextRec::Stencil */
2862 #define _NEW_TEXTURE 0x40000 /**< __struct gl_contextRec::Texture */
2863 #define _NEW_TRANSFORM 0x80000 /**< __struct gl_contextRec::Transform */
2864 #define _NEW_VIEWPORT 0x100000 /**< __struct gl_contextRec::Viewport */
2865 #define _NEW_PACKUNPACK 0x200000 /**< __struct gl_contextRec::Pack, __struct gl_contextRec::Unpack */
2866 #define _NEW_ARRAY 0x400000 /**< __struct gl_contextRec::Array */
2867 #define _NEW_RENDERMODE 0x800000 /**< __struct gl_contextRec::RenderMode, __struct gl_contextRec::Feedback, __struct gl_contextRec::Select */
2868 #define _NEW_BUFFERS 0x1000000 /**< __struct gl_contextRec::Visual, __struct gl_contextRec::DrawBuffer, */
2869 #define _NEW_MULTISAMPLE 0x2000000 /**< __struct gl_contextRec::Multisample */
2870 #define _NEW_TRACK_MATRIX 0x4000000 /**< __struct gl_contextRec::VertexProgram */
2871 #define _NEW_PROGRAM 0x8000000 /**< __struct gl_contextRec::VertexProgram */
2872 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __struct gl_contextRec::Current */
2873 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2874 #define _NEW_BUFFER_OBJECT 0x40000000
2875 #define _NEW_ALL ~0
2876 /*@}*/
2877
2878
2879 /**
2880 * \name Bits to track array state changes
2881 *
2882 * Also used to summarize array enabled.
2883 */
2884 /*@{*/
2885 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2886 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2887 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2888 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2889 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2890 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2891 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2892 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2893 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2894 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2895 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2896 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2897 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2898 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2899 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2900 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2901 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2902 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2903 #define _NEW_ARRAY_ALL 0xffffffff
2904
2905
2906 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2907 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2908 /*@}*/
2909
2910
2911
2912 /**
2913 * \name A bunch of flags that we think might be useful to drivers.
2914 *
2915 * Set in the __struct gl_contextRec::_TriangleCaps bitfield.
2916 */
2917 /*@{*/
2918 #define DD_FLATSHADE 0x1
2919 #define DD_SEPARATE_SPECULAR 0x2
2920 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2921 #define DD_TRI_LIGHT_TWOSIDE 0x8
2922 #define DD_TRI_UNFILLED 0x10
2923 #define DD_TRI_SMOOTH 0x20
2924 #define DD_TRI_STIPPLE 0x40
2925 #define DD_TRI_OFFSET 0x80
2926 #define DD_LINE_SMOOTH 0x100
2927 #define DD_LINE_STIPPLE 0x200
2928 #define DD_POINT_SMOOTH 0x400
2929 #define DD_POINT_ATTEN 0x800
2930 #define DD_TRI_TWOSTENCIL 0x1000
2931 /*@}*/
2932
2933
2934 /**
2935 * \name Define the state changes under which each of these bits might change
2936 */
2937 /*@{*/
2938 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2939 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2940 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2941 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2942 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2943 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2944 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2945 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2946 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2947 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2948 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2949 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2950 #define _DD_NEW_POINT_SIZE _NEW_POINT
2951 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2952 /*@}*/
2953
2954
2955 /**
2956 * Composite state flags
2957 */
2958 /*@{*/
2959 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2960 _NEW_TEXTURE | \
2961 _NEW_POINT | \
2962 _NEW_PROGRAM | \
2963 _NEW_MODELVIEW)
2964
2965 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2966 _NEW_TEXTURE)
2967
2968 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL)
2969 /*@}*/
2970
2971
2972
2973
2974 /* This has to be included here. */
2975 #include "dd.h"
2976
2977
2978 /**
2979 * Display list flags.
2980 * Strictly this is a tnl-private concept, but it doesn't seem
2981 * worthwhile adding a tnl private structure just to hold this one bit
2982 * of information:
2983 */
2984 #define DLIST_DANGLING_REFS 0x1
2985
2986
2987 /** Opaque declaration of display list payload data type */
2988 union gl_dlist_node;
2989
2990
2991 /**
2992 * Provide a location where information about a display list can be
2993 * collected. Could be extended with driverPrivate structures,
2994 * etc. in the future.
2995 */
2996 struct gl_display_list
2997 {
2998 GLuint Name;
2999 GLbitfield Flags; /**< DLIST_x flags */
3000 /** The dlist commands are in a linked list of nodes */
3001 union gl_dlist_node *Head;
3002 };
3003
3004
3005 /**
3006 * State used during display list compilation and execution.
3007 */
3008 struct gl_dlist_state
3009 {
3010 GLuint CallDepth; /**< Current recursion calling depth */
3011
3012 struct gl_display_list *CurrentList; /**< List currently being compiled */
3013 union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
3014 GLuint CurrentPos; /**< Index into current block of nodes */
3015
3016 GLvertexformat ListVtxfmt;
3017
3018 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
3019 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
3020
3021 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
3022 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
3023
3024 GLubyte ActiveIndex;
3025 GLfloat CurrentIndex;
3026
3027 GLubyte ActiveEdgeFlag;
3028 GLboolean CurrentEdgeFlag;
3029
3030 struct {
3031 /* State known to have been set by the currently-compiling display
3032 * list. Used to eliminate some redundant state changes.
3033 */
3034 GLenum ShadeModel;
3035 } Current;
3036 };
3037
3038 /**
3039 * Enum for the OpenGL APIs we know about and may support.
3040 */
3041 typedef enum {
3042 API_OPENGL,
3043 API_OPENGLES,
3044 API_OPENGLES2
3045 } gl_api;
3046
3047 /**
3048 * Mesa rendering context.
3049 *
3050 * This is the central context data structure for Mesa. Almost all
3051 * OpenGL state is contained in this structure.
3052 * Think of this as a base class from which device drivers will derive
3053 * sub classes.
3054 *
3055 * The struct gl_context typedef names this structure.
3056 */
3057 struct gl_context
3058 {
3059 /** State possibly shared with other contexts in the address space */
3060 struct gl_shared_state *Shared;
3061
3062 /** \name API function pointer tables */
3063 /*@{*/
3064 gl_api API;
3065 struct _glapi_table *Save; /**< Display list save functions */
3066 struct _glapi_table *Exec; /**< Execute functions */
3067 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
3068 /*@}*/
3069
3070 struct gl_config Visual;
3071 struct gl_framebuffer *DrawBuffer; /**< buffer for writing */
3072 struct gl_framebuffer *ReadBuffer; /**< buffer for reading */
3073 struct gl_framebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
3074 struct gl_framebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
3075
3076 /**
3077 * Device driver function pointer table
3078 */
3079 struct dd_function_table Driver;
3080
3081 void *DriverCtx; /**< Points to device driver context/state */
3082
3083 /** Core/Driver constants */
3084 struct gl_constants Const;
3085
3086 /** \name The various 4x4 matrix stacks */
3087 /*@{*/
3088 struct gl_matrix_stack ModelviewMatrixStack;
3089 struct gl_matrix_stack ProjectionMatrixStack;
3090 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
3091 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
3092 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
3093 /*@}*/
3094
3095 /** Combined modelview and projection matrix */
3096 GLmatrix _ModelProjectMatrix;
3097
3098 /** \name Display lists */
3099 struct gl_dlist_state ListState;
3100
3101 GLboolean ExecuteFlag; /**< Execute GL commands? */
3102 GLboolean CompileFlag; /**< Compile GL commands into display list? */
3103
3104 /** Extension information */
3105 struct gl_extensions Extensions;
3106
3107 /** Version info */
3108 GLuint VersionMajor, VersionMinor;
3109 char *VersionString;
3110
3111 /** \name State attribute stack (for glPush/PopAttrib) */
3112 /*@{*/
3113 GLuint AttribStackDepth;
3114 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
3115 /*@}*/
3116
3117 /** \name Renderer attribute groups
3118 *
3119 * We define a struct for each attribute group to make pushing and popping
3120 * attributes easy. Also it's a good organization.
3121 */
3122 /*@{*/
3123 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
3124 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
3125 struct gl_current_attrib Current; /**< Current attributes */
3126 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
3127 struct gl_eval_attrib Eval; /**< Eval attributes */
3128 struct gl_fog_attrib Fog; /**< Fog attributes */
3129 struct gl_hint_attrib Hint; /**< Hint attributes */
3130 struct gl_light_attrib Light; /**< Light attributes */
3131 struct gl_line_attrib Line; /**< Line attributes */
3132 struct gl_list_attrib List; /**< List attributes */
3133 struct gl_multisample_attrib Multisample;
3134 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
3135 struct gl_point_attrib Point; /**< Point attributes */
3136 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
3137 GLuint PolygonStipple[32]; /**< Polygon stipple */
3138 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
3139 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
3140 struct gl_texture_attrib Texture; /**< Texture attributes */
3141 struct gl_transform_attrib Transform; /**< Transformation attributes */
3142 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
3143 /*@}*/
3144
3145 /** \name Client attribute stack */
3146 /*@{*/
3147 GLuint ClientAttribStackDepth;
3148 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
3149 /*@}*/
3150
3151 /** \name Client attribute groups */
3152 /*@{*/
3153 struct gl_array_attrib Array; /**< Vertex arrays */
3154 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
3155 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
3156 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
3157 /*@}*/
3158
3159 /** \name Other assorted state (not pushed/popped on attribute stack) */
3160 /*@{*/
3161 struct gl_pixelmaps PixelMaps;
3162
3163 struct gl_evaluators EvalMap; /**< All evaluators */
3164 struct gl_feedback Feedback; /**< Feedback */
3165 struct gl_selection Select; /**< Selection */
3166
3167 struct gl_program_state Program; /**< general program state */
3168 struct gl_vertex_program_state VertexProgram;
3169 struct gl_fragment_program_state FragmentProgram;
3170 struct gl_geometry_program_state GeometryProgram;
3171 struct gl_ati_fragment_shader_state ATIFragmentShader;
3172
3173 struct gl_shader_state Shader; /**< GLSL shader object state */
3174 struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES];
3175
3176 struct gl_query_state Query; /**< occlusion, timer queries */
3177
3178 struct gl_transform_feedback TransformFeedback;
3179
3180 struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
3181 struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
3182 /*@}*/
3183
3184 struct gl_meta_state *Meta; /**< for "meta" operations */
3185
3186 /* GL_EXT_framebuffer_object */
3187 struct gl_renderbuffer *CurrentRenderbuffer;
3188
3189 GLenum ErrorValue; /**< Last error code */
3190
3191 /**
3192 * Recognize and silence repeated error debug messages in buggy apps.
3193 */
3194 const char *ErrorDebugFmtString;
3195 GLuint ErrorDebugCount;
3196
3197 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3198 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
3199
3200 GLboolean ViewportInitialized; /**< has viewport size been initialized? */
3201
3202 GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
3203
3204 /** \name Derived state */
3205 /*@{*/
3206 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
3207 * state validation so they need to always be current.
3208 */
3209 GLbitfield _TriangleCaps;
3210 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
3211 GLfloat _EyeZDir[3];
3212 GLfloat _ModelViewInvScale;
3213 GLboolean _NeedEyeCoords;
3214 GLboolean _ForceEyeCoords;
3215
3216 GLuint TextureStateTimestamp; /**< detect changes to shared state */
3217
3218 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
3219 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
3220 /**@}*/
3221
3222 struct gl_list_extensions *ListExt; /**< driver dlist extensions */
3223
3224 /** \name For debugging/development only */
3225 /*@{*/
3226 GLboolean FirstTimeCurrent;
3227 /*@}*/
3228
3229 /** Dither disable via MESA_NO_DITHER env var */
3230 GLboolean NoDither;
3231
3232 /** software compression/decompression supported or not */
3233 GLboolean Mesa_DXTn;
3234
3235 /**
3236 * Use dp4 (rather than mul/mad) instructions for position
3237 * transformation?
3238 */
3239 GLboolean mvp_with_dp4;
3240
3241 /**
3242 * \name Hooks for module contexts.
3243 *
3244 * These will eventually live in the driver or elsewhere.
3245 */
3246 /*@{*/
3247 void *swrast_context;
3248 void *swsetup_context;
3249 void *swtnl_context;
3250 void *swtnl_im;
3251 struct st_context *st;
3252 void *aelt_context;
3253 /*@}*/
3254 };
3255
3256
3257 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3258 extern const char *_mesa_prim_name[GL_POLYGON+4];
3259
3260
3261 #ifdef DEBUG
3262 extern int MESA_VERBOSE;
3263 extern int MESA_DEBUG_FLAGS;
3264 # define MESA_FUNCTION __FUNCTION__
3265 #else
3266 # define MESA_VERBOSE 0
3267 # define MESA_DEBUG_FLAGS 0
3268 # define MESA_FUNCTION "a function"
3269 # ifndef NDEBUG
3270 # define NDEBUG
3271 # endif
3272 #endif
3273
3274
3275 /** The MESA_VERBOSE var is a bitmask of these flags */
3276 enum _verbose
3277 {
3278 VERBOSE_VARRAY = 0x0001,
3279 VERBOSE_TEXTURE = 0x0002,
3280 VERBOSE_MATERIAL = 0x0004,
3281 VERBOSE_PIPELINE = 0x0008,
3282 VERBOSE_DRIVER = 0x0010,
3283 VERBOSE_STATE = 0x0020,
3284 VERBOSE_API = 0x0040,
3285 VERBOSE_DISPLAY_LIST = 0x0100,
3286 VERBOSE_LIGHTING = 0x0200,
3287 VERBOSE_PRIMS = 0x0400,
3288 VERBOSE_VERTS = 0x0800,
3289 VERBOSE_DISASSEM = 0x1000,
3290 VERBOSE_DRAW = 0x2000,
3291 VERBOSE_SWAPBUFFERS = 0x4000
3292 };
3293
3294
3295 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
3296 enum _debug
3297 {
3298 DEBUG_ALWAYS_FLUSH = 0x1
3299 };
3300
3301
3302
3303 #endif /* MTYPES_H */