Merge branch 'master' into glsl2
[mesa.git] / src / mesa / main / mtypes.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file mtypes.h
28 * Main Mesa data structures.
29 *
30 * Please try to mark derived values with a leading underscore ('_').
31 */
32
33 #ifndef MTYPES_H
34 #define MTYPES_H
35
36
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/mfeatures.h"
40 #include "glapi/glapi.h"
41 #include "math/m_matrix.h" /* GLmatrix */
42 #include "main/simple_list.h" /* struct simple_node */
43
44 /**
45 * Internal token
46 * Must be simply different than GL_VERTEX_PROGRAM
47 * and GL_FRAGMENT_PROGRAM_ARB
48 * FIXME: this will have to be a real GL extension
49 */
50 #define MESA_GEOMETRY_PROGRAM 0x9999
51
52 /**
53 * Color channel data type.
54 */
55 #if CHAN_BITS == 8
56 typedef GLubyte GLchan;
57 #define CHAN_MAX 255
58 #define CHAN_MAXF 255.0F
59 #define CHAN_TYPE GL_UNSIGNED_BYTE
60 #elif CHAN_BITS == 16
61 typedef GLushort GLchan;
62 #define CHAN_MAX 65535
63 #define CHAN_MAXF 65535.0F
64 #define CHAN_TYPE GL_UNSIGNED_SHORT
65 #elif CHAN_BITS == 32
66 typedef GLfloat GLchan;
67 #define CHAN_MAX 1.0
68 #define CHAN_MAXF 1.0F
69 #define CHAN_TYPE GL_FLOAT
70 #else
71 #error "illegal number of color channel bits"
72 #endif
73
74
75 /**
76 * Stencil buffer data type.
77 */
78 #if STENCIL_BITS==8
79 typedef GLubyte GLstencil;
80 #elif STENCIL_BITS==16
81 typedef GLushort GLstencil;
82 #else
83 # error "illegal number of stencil bits"
84 #endif
85
86
87 /**
88 * \name 64-bit extension of GLbitfield.
89 */
90 /*@{*/
91 typedef GLuint64 GLbitfield64;
92
93 #define BITFIELD64_ONE 1ULL
94 #define BITFIELD64_ALLONES ~0ULL
95
96 /** Set a single bit */
97 #define BITFIELD64_BIT(b) (BITFIELD64_ONE << (b))
98
99 /** Set a mask of the least significant \c b bits */
100 #define BITFIELD64_MASK(b) (((b) >= 64) ? BITFIELD64_ALLONES : \
101 (BITFIELD64_BIT(b) - 1))
102
103 /**
104 * Set all bits from l (low bit) to h (high bit), inclusive.
105 *
106 * \note \C BITFIELD_64_RANGE(0, 63) return 64 set bits.
107 */
108 #define BITFIELD64_RANGE(l, h) (BITFIELD64_MASK((h) + 1) & ~BITFIELD64_MASK(l))
109 /*@}*/
110
111
112 /**
113 * \name Some forward type declarations
114 */
115 /*@{*/
116 struct _mesa_HashTable;
117 struct gl_attrib_node;
118 struct gl_list_extensions;
119 struct gl_meta_state;
120 struct gl_pixelstore_attrib;
121 struct gl_program_cache;
122 struct gl_texture_format;
123 struct gl_texture_image;
124 struct gl_texture_object;
125 struct st_context;
126 typedef struct __GLcontextRec GLcontext;
127 typedef struct __GLcontextModesRec GLvisual;
128 typedef struct gl_framebuffer GLframebuffer;
129 /*@}*/
130
131
132
133 /**
134 * Indexes for vertex program attributes.
135 * GL_NV_vertex_program aliases generic attributes over the conventional
136 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
137 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
138 * generic attributes are distinct/separate).
139 */
140 typedef enum
141 {
142 VERT_ATTRIB_POS = 0,
143 VERT_ATTRIB_WEIGHT = 1,
144 VERT_ATTRIB_NORMAL = 2,
145 VERT_ATTRIB_COLOR0 = 3,
146 VERT_ATTRIB_COLOR1 = 4,
147 VERT_ATTRIB_FOG = 5,
148 VERT_ATTRIB_COLOR_INDEX = 6,
149 VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
150 VERT_ATTRIB_EDGEFLAG = 7,
151 VERT_ATTRIB_TEX0 = 8,
152 VERT_ATTRIB_TEX1 = 9,
153 VERT_ATTRIB_TEX2 = 10,
154 VERT_ATTRIB_TEX3 = 11,
155 VERT_ATTRIB_TEX4 = 12,
156 VERT_ATTRIB_TEX5 = 13,
157 VERT_ATTRIB_TEX6 = 14,
158 VERT_ATTRIB_TEX7 = 15,
159 VERT_ATTRIB_GENERIC0 = 16,
160 VERT_ATTRIB_GENERIC1 = 17,
161 VERT_ATTRIB_GENERIC2 = 18,
162 VERT_ATTRIB_GENERIC3 = 19,
163 VERT_ATTRIB_GENERIC4 = 20,
164 VERT_ATTRIB_GENERIC5 = 21,
165 VERT_ATTRIB_GENERIC6 = 22,
166 VERT_ATTRIB_GENERIC7 = 23,
167 VERT_ATTRIB_GENERIC8 = 24,
168 VERT_ATTRIB_GENERIC9 = 25,
169 VERT_ATTRIB_GENERIC10 = 26,
170 VERT_ATTRIB_GENERIC11 = 27,
171 VERT_ATTRIB_GENERIC12 = 28,
172 VERT_ATTRIB_GENERIC13 = 29,
173 VERT_ATTRIB_GENERIC14 = 30,
174 VERT_ATTRIB_GENERIC15 = 31,
175 VERT_ATTRIB_MAX = 32
176 } gl_vert_attrib;
177
178 /**
179 * Bitflags for vertex attributes.
180 * These are used in bitfields in many places.
181 */
182 /*@{*/
183 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
184 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
185 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
186 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
187 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
188 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
189 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
190 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
191 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
192 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
193 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
194 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
195 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
196 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
197 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
198 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
199 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
200 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
201 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
202 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
203 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
204 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
205 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
206 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
207 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
208 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
209 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
210 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
211 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
212 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
213 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
214 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
215
216 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
217 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
218 /*@}*/
219
220
221 /**
222 * Indexes for vertex program result attributes
223 */
224 typedef enum
225 {
226 VERT_RESULT_HPOS = 0,
227 VERT_RESULT_COL0 = 1,
228 VERT_RESULT_COL1 = 2,
229 VERT_RESULT_FOGC = 3,
230 VERT_RESULT_TEX0 = 4,
231 VERT_RESULT_TEX1 = 5,
232 VERT_RESULT_TEX2 = 6,
233 VERT_RESULT_TEX3 = 7,
234 VERT_RESULT_TEX4 = 8,
235 VERT_RESULT_TEX5 = 9,
236 VERT_RESULT_TEX6 = 10,
237 VERT_RESULT_TEX7 = 11,
238 VERT_RESULT_PSIZ = 12,
239 VERT_RESULT_BFC0 = 13,
240 VERT_RESULT_BFC1 = 14,
241 VERT_RESULT_EDGE = 15,
242 VERT_RESULT_VAR0 = 16, /**< shader varying */
243 VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
244 } gl_vert_result;
245
246
247 /*********************************************/
248
249 /**
250 * Indexes for geometry program attributes.
251 */
252 typedef enum
253 {
254 GEOM_ATTRIB_POSITION = 0,
255 GEOM_ATTRIB_COLOR0 = 1,
256 GEOM_ATTRIB_COLOR1 = 2,
257 GEOM_ATTRIB_SECONDARY_COLOR0 = 3,
258 GEOM_ATTRIB_SECONDARY_COLOR1 = 4,
259 GEOM_ATTRIB_FOG_FRAG_COORD = 5,
260 GEOM_ATTRIB_POINT_SIZE = 6,
261 GEOM_ATTRIB_CLIP_VERTEX = 7,
262 GEOM_ATTRIB_PRIMITIVE_ID = 8,
263 GEOM_ATTRIB_TEX_COORD = 9,
264
265 GEOM_ATTRIB_VAR0 = 16,
266 GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING)
267 } gl_geom_attrib;
268
269 /**
270 * Bitflags for geometry attributes.
271 * These are used in bitfields in many places.
272 */
273 /*@{*/
274 #define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
275 #define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
276 #define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
277 #define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
278 #define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
279 #define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
280 #define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
281 #define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
282 #define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
283 #define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
284 #define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
285
286 #define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
287 /*@}*/
288
289
290 /**
291 * Indexes for geometry program result attributes
292 */
293 /*@{*/
294 typedef enum {
295 GEOM_RESULT_POS = 0,
296 GEOM_RESULT_COL0 = 1,
297 GEOM_RESULT_COL1 = 2,
298 GEOM_RESULT_SCOL0 = 3,
299 GEOM_RESULT_SCOL1 = 4,
300 GEOM_RESULT_FOGC = 5,
301 GEOM_RESULT_TEX0 = 6,
302 GEOM_RESULT_TEX1 = 7,
303 GEOM_RESULT_TEX2 = 8,
304 GEOM_RESULT_TEX3 = 9,
305 GEOM_RESULT_TEX4 = 10,
306 GEOM_RESULT_TEX5 = 11,
307 GEOM_RESULT_TEX6 = 12,
308 GEOM_RESULT_TEX7 = 13,
309 GEOM_RESULT_PSIZ = 14,
310 GEOM_RESULT_CLPV = 15,
311 GEOM_RESULT_PRID = 16,
312 GEOM_RESULT_LAYR = 17,
313 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
314 /* ### we need to -2 because var0 is 18 instead 16 like in the others */
315 GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
316 } gl_geom_result;
317 /*@}*/
318
319 /**
320 * Indexes for fragment program input attributes.
321 */
322 typedef enum
323 {
324 FRAG_ATTRIB_WPOS = 0,
325 FRAG_ATTRIB_COL0 = 1,
326 FRAG_ATTRIB_COL1 = 2,
327 FRAG_ATTRIB_FOGC = 3,
328 FRAG_ATTRIB_TEX0 = 4,
329 FRAG_ATTRIB_TEX1 = 5,
330 FRAG_ATTRIB_TEX2 = 6,
331 FRAG_ATTRIB_TEX3 = 7,
332 FRAG_ATTRIB_TEX4 = 8,
333 FRAG_ATTRIB_TEX5 = 9,
334 FRAG_ATTRIB_TEX6 = 10,
335 FRAG_ATTRIB_TEX7 = 11,
336 FRAG_ATTRIB_FACE = 12, /**< front/back face */
337 FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
338 FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
339 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
340 } gl_frag_attrib;
341
342 /**
343 * Bitflags for fragment program input attributes.
344 */
345 /*@{*/
346 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
347 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
348 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
349 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
350 #define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
351 #define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
352 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
353 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
354 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
355 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
356 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
357 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
358 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
359 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
360 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
361
362 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
363 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
364
365 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
366 FRAG_BIT_TEX1| \
367 FRAG_BIT_TEX2| \
368 FRAG_BIT_TEX3| \
369 FRAG_BIT_TEX4| \
370 FRAG_BIT_TEX5| \
371 FRAG_BIT_TEX6| \
372 FRAG_BIT_TEX7)
373 /*@}*/
374
375
376 /**
377 * Fragment program results
378 */
379 typedef enum
380 {
381 FRAG_RESULT_DEPTH = 0,
382 FRAG_RESULT_COLOR = 1,
383 FRAG_RESULT_DATA0 = 2,
384 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
385 } gl_frag_result;
386
387
388 /**
389 * Indexes for all renderbuffers
390 */
391 typedef enum
392 {
393 /* the four standard color buffers */
394 BUFFER_FRONT_LEFT,
395 BUFFER_BACK_LEFT,
396 BUFFER_FRONT_RIGHT,
397 BUFFER_BACK_RIGHT,
398 BUFFER_DEPTH,
399 BUFFER_STENCIL,
400 BUFFER_ACCUM,
401 /* optional aux buffer */
402 BUFFER_AUX0,
403 /* generic renderbuffers */
404 BUFFER_COLOR0,
405 BUFFER_COLOR1,
406 BUFFER_COLOR2,
407 BUFFER_COLOR3,
408 BUFFER_COLOR4,
409 BUFFER_COLOR5,
410 BUFFER_COLOR6,
411 BUFFER_COLOR7,
412 BUFFER_COUNT
413 } gl_buffer_index;
414
415 /**
416 * Bit flags for all renderbuffers
417 */
418 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
419 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
420 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
421 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
422 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
423 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
424 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
425 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
426 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
427 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
428 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
429 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
430 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
431 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
432 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
433 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
434 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
435 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
436 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
437
438 /**
439 * Mask of all the color buffer bits (but not accum).
440 */
441 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
442 BUFFER_BIT_BACK_LEFT | \
443 BUFFER_BIT_FRONT_RIGHT | \
444 BUFFER_BIT_BACK_RIGHT | \
445 BUFFER_BIT_AUX0 | \
446 BUFFER_BIT_COLOR0 | \
447 BUFFER_BIT_COLOR1 | \
448 BUFFER_BIT_COLOR2 | \
449 BUFFER_BIT_COLOR3 | \
450 BUFFER_BIT_COLOR4 | \
451 BUFFER_BIT_COLOR5 | \
452 BUFFER_BIT_COLOR6 | \
453 BUFFER_BIT_COLOR7)
454
455
456 /** The pixel transfer path has three color tables: */
457 typedef enum
458 {
459 COLORTABLE_PRECONVOLUTION,
460 COLORTABLE_POSTCONVOLUTION,
461 COLORTABLE_POSTCOLORMATRIX,
462 COLORTABLE_MAX
463 } gl_colortable_index;
464
465
466 /**
467 * Data structure for color tables
468 */
469 struct gl_color_table
470 {
471 GLenum InternalFormat; /**< The user-specified format */
472 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
473 GLuint Size; /**< number of entries in table */
474 GLfloat *TableF; /**< Color table, floating point values */
475 GLubyte *TableUB; /**< Color table, ubyte values */
476 GLubyte RedSize;
477 GLubyte GreenSize;
478 GLubyte BlueSize;
479 GLubyte AlphaSize;
480 GLubyte LuminanceSize;
481 GLubyte IntensitySize;
482 };
483
484
485 /**
486 * \name Bit flags used for updating material values.
487 */
488 /*@{*/
489 #define MAT_ATTRIB_FRONT_AMBIENT 0
490 #define MAT_ATTRIB_BACK_AMBIENT 1
491 #define MAT_ATTRIB_FRONT_DIFFUSE 2
492 #define MAT_ATTRIB_BACK_DIFFUSE 3
493 #define MAT_ATTRIB_FRONT_SPECULAR 4
494 #define MAT_ATTRIB_BACK_SPECULAR 5
495 #define MAT_ATTRIB_FRONT_EMISSION 6
496 #define MAT_ATTRIB_BACK_EMISSION 7
497 #define MAT_ATTRIB_FRONT_SHININESS 8
498 #define MAT_ATTRIB_BACK_SHININESS 9
499 #define MAT_ATTRIB_FRONT_INDEXES 10
500 #define MAT_ATTRIB_BACK_INDEXES 11
501 #define MAT_ATTRIB_MAX 12
502
503 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
504 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
505 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
506 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
507 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
508 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
509
510 #define MAT_INDEX_AMBIENT 0
511 #define MAT_INDEX_DIFFUSE 1
512 #define MAT_INDEX_SPECULAR 2
513
514 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
515 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
516 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
517 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
518 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
519 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
520 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
521 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
522 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
523 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
524 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
525 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
526
527
528 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
529 MAT_BIT_FRONT_AMBIENT | \
530 MAT_BIT_FRONT_DIFFUSE | \
531 MAT_BIT_FRONT_SPECULAR | \
532 MAT_BIT_FRONT_SHININESS | \
533 MAT_BIT_FRONT_INDEXES)
534
535 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
536 MAT_BIT_BACK_AMBIENT | \
537 MAT_BIT_BACK_DIFFUSE | \
538 MAT_BIT_BACK_SPECULAR | \
539 MAT_BIT_BACK_SHININESS | \
540 MAT_BIT_BACK_INDEXES)
541
542 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
543 /*@}*/
544
545
546 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
547 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
548
549 /**
550 * Material shininess lookup table.
551 */
552 struct gl_shine_tab
553 {
554 struct gl_shine_tab *next, *prev;
555 GLfloat tab[SHINE_TABLE_SIZE+1];
556 GLfloat shininess;
557 GLuint refcount;
558 };
559
560
561 /**
562 * Light source state.
563 */
564 struct gl_light
565 {
566 struct gl_light *next; /**< double linked list with sentinel */
567 struct gl_light *prev;
568
569 GLfloat Ambient[4]; /**< ambient color */
570 GLfloat Diffuse[4]; /**< diffuse color */
571 GLfloat Specular[4]; /**< specular color */
572 GLfloat EyePosition[4]; /**< position in eye coordinates */
573 GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
574 GLfloat SpotExponent;
575 GLfloat SpotCutoff; /**< in degrees */
576 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
577 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
578 GLfloat ConstantAttenuation;
579 GLfloat LinearAttenuation;
580 GLfloat QuadraticAttenuation;
581 GLboolean Enabled; /**< On/off flag */
582
583 /**
584 * \name Derived fields
585 */
586 /*@{*/
587 GLbitfield _Flags; /**< State */
588
589 GLfloat _Position[4]; /**< position in eye/obj coordinates */
590 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
591 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
592 GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
593 GLfloat _VP_inf_spot_attenuation;
594
595 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
596 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
597 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
598 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
599 GLfloat _dli; /**< CI diffuse light intensity */
600 GLfloat _sli; /**< CI specular light intensity */
601 /*@}*/
602 };
603
604
605 /**
606 * Light model state.
607 */
608 struct gl_lightmodel
609 {
610 GLfloat Ambient[4]; /**< ambient color */
611 GLboolean LocalViewer; /**< Local (or infinite) view point? */
612 GLboolean TwoSide; /**< Two (or one) sided lighting? */
613 GLenum ColorControl; /**< either GL_SINGLE_COLOR
614 * or GL_SEPARATE_SPECULAR_COLOR */
615 };
616
617
618 /**
619 * Material state.
620 */
621 struct gl_material
622 {
623 GLfloat Attrib[MAT_ATTRIB_MAX][4];
624 };
625
626
627 /**
628 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
629 */
630 struct gl_accum_attrib
631 {
632 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
633 };
634
635
636 /**
637 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
638 */
639 struct gl_colorbuffer_attrib
640 {
641 GLuint ClearIndex; /**< Index to use for glClear */
642 GLclampf ClearColor[4]; /**< Color to use for glClear */
643
644 GLuint IndexMask; /**< Color index write mask */
645 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
646
647 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
648
649 /**
650 * \name alpha testing
651 */
652 /*@{*/
653 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
654 GLenum AlphaFunc; /**< Alpha test function */
655 GLclampf AlphaRef; /**< Alpha reference value */
656 /*@}*/
657
658 /**
659 * \name Blending
660 */
661 /*@{*/
662 GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
663 GLenum BlendSrcRGB; /**< Blending source operator */
664 GLenum BlendDstRGB; /**< Blending destination operator */
665 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
666 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
667 GLenum BlendEquationRGB; /**< Blending equation */
668 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
669 GLfloat BlendColor[4]; /**< Blending color */
670 /*@}*/
671
672 /**
673 * \name Logic op
674 */
675 /*@{*/
676 GLenum LogicOp; /**< Logic operator */
677 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
678 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
679 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
680 /*@}*/
681
682 GLboolean DitherFlag; /**< Dither enable flag */
683
684 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
685 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
686 };
687
688
689 /**
690 * Current attribute group (GL_CURRENT_BIT).
691 */
692 struct gl_current_attrib
693 {
694 /**
695 * \name Current vertex attributes.
696 * \note Values are valid only after FLUSH_VERTICES has been called.
697 * \note Index and Edgeflag current values are stored as floats in the
698 * SIX and SEVEN attribute slots.
699 */
700 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
701
702 /**
703 * \name Current raster position attributes (always valid).
704 * \note This set of attributes is very similar to the SWvertex struct.
705 */
706 /*@{*/
707 GLfloat RasterPos[4];
708 GLfloat RasterDistance;
709 GLfloat RasterColor[4];
710 GLfloat RasterSecondaryColor[4];
711 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
712 GLboolean RasterPosValid;
713 /*@}*/
714 };
715
716
717 /**
718 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
719 */
720 struct gl_depthbuffer_attrib
721 {
722 GLenum Func; /**< Function for depth buffer compare */
723 GLclampd Clear; /**< Value to clear depth buffer to */
724 GLboolean Test; /**< Depth buffering enabled flag */
725 GLboolean Mask; /**< Depth buffer writable? */
726 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
727 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
728 };
729
730
731 /**
732 * Evaluator attribute group (GL_EVAL_BIT).
733 */
734 struct gl_eval_attrib
735 {
736 /**
737 * \name Enable bits
738 */
739 /*@{*/
740 GLboolean Map1Color4;
741 GLboolean Map1Index;
742 GLboolean Map1Normal;
743 GLboolean Map1TextureCoord1;
744 GLboolean Map1TextureCoord2;
745 GLboolean Map1TextureCoord3;
746 GLboolean Map1TextureCoord4;
747 GLboolean Map1Vertex3;
748 GLboolean Map1Vertex4;
749 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
750 GLboolean Map2Color4;
751 GLboolean Map2Index;
752 GLboolean Map2Normal;
753 GLboolean Map2TextureCoord1;
754 GLboolean Map2TextureCoord2;
755 GLboolean Map2TextureCoord3;
756 GLboolean Map2TextureCoord4;
757 GLboolean Map2Vertex3;
758 GLboolean Map2Vertex4;
759 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
760 GLboolean AutoNormal;
761 /*@}*/
762
763 /**
764 * \name Map Grid endpoints and divisions and calculated du values
765 */
766 /*@{*/
767 GLint MapGrid1un;
768 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
769 GLint MapGrid2un, MapGrid2vn;
770 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
771 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
772 /*@}*/
773 };
774
775
776 /**
777 * Fog attribute group (GL_FOG_BIT).
778 */
779 struct gl_fog_attrib
780 {
781 GLboolean Enabled; /**< Fog enabled flag */
782 GLfloat Color[4]; /**< Fog color */
783 GLfloat Density; /**< Density >= 0.0 */
784 GLfloat Start; /**< Start distance in eye coords */
785 GLfloat End; /**< End distance in eye coords */
786 GLfloat Index; /**< Fog index */
787 GLenum Mode; /**< Fog mode */
788 GLboolean ColorSumEnabled;
789 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
790 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
791 };
792
793
794 /**
795 * Hint attribute group (GL_HINT_BIT).
796 *
797 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
798 */
799 struct gl_hint_attrib
800 {
801 GLenum PerspectiveCorrection;
802 GLenum PointSmooth;
803 GLenum LineSmooth;
804 GLenum PolygonSmooth;
805 GLenum Fog;
806 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
807 GLenum TextureCompression; /**< GL_ARB_texture_compression */
808 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
809 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
810 };
811
812
813 /**
814 * Histogram attributes.
815 */
816 struct gl_histogram_attrib
817 {
818 GLuint Width; /**< number of table entries */
819 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
820 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
821 GLboolean Sink; /**< terminate image transfer? */
822 GLubyte RedSize; /**< Bits per counter */
823 GLubyte GreenSize;
824 GLubyte BlueSize;
825 GLubyte AlphaSize;
826 GLubyte LuminanceSize;
827 };
828
829
830 /**
831 * Color Min/max state.
832 */
833 struct gl_minmax_attrib
834 {
835 GLenum Format;
836 GLboolean Sink;
837 GLfloat Min[4], Max[4]; /**< RGBA */
838 };
839
840
841 /**
842 * Image convolution state.
843 */
844 struct gl_convolution_attrib
845 {
846 GLenum Format;
847 GLenum InternalFormat;
848 GLuint Width;
849 GLuint Height;
850 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
851 };
852
853
854 /**
855 * Light state flags.
856 */
857 /*@{*/
858 #define LIGHT_SPOT 0x1
859 #define LIGHT_LOCAL_VIEWER 0x2
860 #define LIGHT_POSITIONAL 0x4
861 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
862 /*@}*/
863
864
865 /**
866 * Lighting attribute group (GL_LIGHT_BIT).
867 */
868 struct gl_light_attrib
869 {
870 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
871 struct gl_lightmodel Model; /**< Lighting model */
872
873 /**
874 * Must flush FLUSH_VERTICES before referencing:
875 */
876 /*@{*/
877 struct gl_material Material; /**< Includes front & back values */
878 /*@}*/
879
880 GLboolean Enabled; /**< Lighting enabled flag */
881 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
882 GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
883 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
884 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
885 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
886 GLboolean ColorMaterialEnabled;
887 GLenum ClampVertexColor;
888
889 struct gl_light EnabledList; /**< List sentinel */
890
891 /**
892 * Derived state for optimizations:
893 */
894 /*@{*/
895 GLboolean _NeedEyeCoords;
896 GLboolean _NeedVertices; /**< Use fast shader? */
897 GLbitfield _Flags; /**< LIGHT_* flags, see above */
898 GLfloat _BaseColor[2][3];
899 /*@}*/
900 };
901
902
903 /**
904 * Line attribute group (GL_LINE_BIT).
905 */
906 struct gl_line_attrib
907 {
908 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
909 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
910 GLushort StipplePattern; /**< Stipple pattern */
911 GLint StippleFactor; /**< Stipple repeat factor */
912 GLfloat Width; /**< Line width */
913 };
914
915
916 /**
917 * Display list attribute group (GL_LIST_BIT).
918 */
919 struct gl_list_attrib
920 {
921 GLuint ListBase;
922 };
923
924
925 /**
926 * Multisample attribute group (GL_MULTISAMPLE_BIT).
927 */
928 struct gl_multisample_attrib
929 {
930 GLboolean Enabled;
931 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
932 GLboolean SampleAlphaToCoverage;
933 GLboolean SampleAlphaToOne;
934 GLboolean SampleCoverage;
935 GLfloat SampleCoverageValue;
936 GLboolean SampleCoverageInvert;
937 };
938
939
940 /**
941 * A pixelmap (see glPixelMap)
942 */
943 struct gl_pixelmap
944 {
945 GLint Size;
946 GLfloat Map[MAX_PIXEL_MAP_TABLE];
947 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
948 };
949
950
951 /**
952 * Collection of all pixelmaps
953 */
954 struct gl_pixelmaps
955 {
956 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
957 struct gl_pixelmap GtoG;
958 struct gl_pixelmap BtoB;
959 struct gl_pixelmap AtoA;
960 struct gl_pixelmap ItoR;
961 struct gl_pixelmap ItoG;
962 struct gl_pixelmap ItoB;
963 struct gl_pixelmap ItoA;
964 struct gl_pixelmap ItoI;
965 struct gl_pixelmap StoS;
966 };
967
968
969 /**
970 * Pixel attribute group (GL_PIXEL_MODE_BIT).
971 */
972 struct gl_pixel_attrib
973 {
974 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
975
976 /*--- Begin Pixel Transfer State ---*/
977 /* Fields are in the order in which they're applied... */
978
979 /** Scale & Bias (index shift, offset) */
980 /*@{*/
981 GLfloat RedBias, RedScale;
982 GLfloat GreenBias, GreenScale;
983 GLfloat BlueBias, BlueScale;
984 GLfloat AlphaBias, AlphaScale;
985 GLfloat DepthBias, DepthScale;
986 GLint IndexShift, IndexOffset;
987 /*@}*/
988
989 /* Pixel Maps */
990 /* Note: actual pixel maps are not part of this attrib group */
991 GLboolean MapColorFlag;
992 GLboolean MapStencilFlag;
993
994 /* There are multiple color table stages: */
995 GLboolean ColorTableEnabled[COLORTABLE_MAX];
996 GLfloat ColorTableScale[COLORTABLE_MAX][4]; /**< RGBA */
997 GLfloat ColorTableBias[COLORTABLE_MAX][4]; /**< RGBA */
998
999 /* Convolution (GL_EXT_convolution) */
1000 GLboolean Convolution1DEnabled;
1001 GLboolean Convolution2DEnabled;
1002 GLboolean Separable2DEnabled;
1003 GLfloat ConvolutionBorderColor[3][4]; /**< RGBA */
1004 GLenum ConvolutionBorderMode[3];
1005 GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
1006 GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
1007 GLfloat PostConvolutionScale[4]; /**< RGBA */
1008 GLfloat PostConvolutionBias[4]; /**< RGBA */
1009
1010 /* Color matrix (GL_SGI_color_matrix) */
1011 /* Note: the color matrix is not part of this attrib group */
1012 GLfloat PostColorMatrixScale[4]; /**< RGBA */
1013 GLfloat PostColorMatrixBias[4]; /**< RGBA */
1014
1015 /* Histogram & minmax (GL_EXT_histogram) */
1016 /* Note: histogram and minmax data are not part of this attrib group */
1017 GLboolean HistogramEnabled;
1018 GLboolean MinMaxEnabled;
1019
1020 /*--- End Pixel Transfer State ---*/
1021
1022 /** glPixelZoom */
1023 GLfloat ZoomX, ZoomY;
1024
1025 /** GL_SGI_texture_color_table */
1026 GLfloat TextureColorTableScale[4]; /**< RGBA */
1027 GLfloat TextureColorTableBias[4]; /**< RGBA */
1028 };
1029
1030
1031 /**
1032 * Point attribute group (GL_POINT_BIT).
1033 */
1034 struct gl_point_attrib
1035 {
1036 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
1037 GLfloat Size; /**< User-specified point size */
1038 GLfloat Params[3]; /**< GL_EXT_point_parameters */
1039 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
1040 GLfloat Threshold; /**< GL_EXT_point_parameters */
1041 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
1042 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
1043 GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
1044 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
1045 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
1046 };
1047
1048
1049 /**
1050 * Polygon attribute group (GL_POLYGON_BIT).
1051 */
1052 struct gl_polygon_attrib
1053 {
1054 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1055 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1056 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1057 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1058 GLboolean CullFlag; /**< Culling on/off flag */
1059 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1060 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1061 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1062 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1063 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1064 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1065 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1066 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1067 };
1068
1069
1070 /**
1071 * Scissor attributes (GL_SCISSOR_BIT).
1072 */
1073 struct gl_scissor_attrib
1074 {
1075 GLboolean Enabled; /**< Scissor test enabled? */
1076 GLint X, Y; /**< Lower left corner of box */
1077 GLsizei Width, Height; /**< Size of box */
1078 };
1079
1080
1081 /**
1082 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1083 *
1084 * Three sets of stencil data are tracked so that OpenGL 2.0,
1085 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1086 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1087 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1088 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1089 * GL_EXT_stencil_two_side GL_BACK state.
1090 *
1091 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1092 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1093 *
1094 * The derived value \c _TestTwoSide is set when the front-face and back-face
1095 * stencil state are different.
1096 */
1097 struct gl_stencil_attrib
1098 {
1099 GLboolean Enabled; /**< Enabled flag */
1100 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1101 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
1102 GLboolean _Enabled; /**< Enabled and stencil buffer present */
1103 GLboolean _TestTwoSide;
1104 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
1105 GLenum Function[3]; /**< Stencil function */
1106 GLenum FailFunc[3]; /**< Fail function */
1107 GLenum ZPassFunc[3]; /**< Depth buffer pass function */
1108 GLenum ZFailFunc[3]; /**< Depth buffer fail function */
1109 GLint Ref[3]; /**< Reference value */
1110 GLuint ValueMask[3]; /**< Value mask */
1111 GLuint WriteMask[3]; /**< Write mask */
1112 GLuint Clear; /**< Clear value */
1113 };
1114
1115
1116 /**
1117 * An index for each type of texture object. These correspond to the GL
1118 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1119 * Note: the order is from highest priority to lowest priority.
1120 */
1121 typedef enum
1122 {
1123 TEXTURE_2D_ARRAY_INDEX,
1124 TEXTURE_1D_ARRAY_INDEX,
1125 TEXTURE_CUBE_INDEX,
1126 TEXTURE_3D_INDEX,
1127 TEXTURE_RECT_INDEX,
1128 TEXTURE_2D_INDEX,
1129 TEXTURE_1D_INDEX,
1130 NUM_TEXTURE_TARGETS
1131 } gl_texture_index;
1132
1133
1134 /**
1135 * Bit flags for each type of texture object
1136 * Used for Texture.Unit[]._ReallyEnabled flags.
1137 */
1138 /*@{*/
1139 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1140 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1141 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1142 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1143 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1144 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1145 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1146 /*@}*/
1147
1148
1149 /**
1150 * TexGenEnabled flags.
1151 */
1152 /*@{*/
1153 #define S_BIT 1
1154 #define T_BIT 2
1155 #define R_BIT 4
1156 #define Q_BIT 8
1157 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1158 /*@}*/
1159
1160
1161 /**
1162 * Bit flag versions of the corresponding GL_ constants.
1163 */
1164 /*@{*/
1165 #define TEXGEN_SPHERE_MAP 0x1
1166 #define TEXGEN_OBJ_LINEAR 0x2
1167 #define TEXGEN_EYE_LINEAR 0x4
1168 #define TEXGEN_REFLECTION_MAP_NV 0x8
1169 #define TEXGEN_NORMAL_MAP_NV 0x10
1170
1171 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1172 TEXGEN_REFLECTION_MAP_NV | \
1173 TEXGEN_NORMAL_MAP_NV)
1174 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1175 TEXGEN_REFLECTION_MAP_NV | \
1176 TEXGEN_NORMAL_MAP_NV | \
1177 TEXGEN_EYE_LINEAR)
1178 /*@}*/
1179
1180
1181
1182 /** Tex-gen enabled for texture unit? */
1183 #define ENABLE_TEXGEN(unit) (1 << (unit))
1184
1185 /** Non-identity texture matrix for texture unit? */
1186 #define ENABLE_TEXMAT(unit) (1 << (unit))
1187
1188
1189 /**
1190 * Texel fetch function prototype. We use texel fetch functions to
1191 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1192 * texture images. These functions help to isolate us from the gritty
1193 * details of all the various texture image encodings.
1194 *
1195 * \param texImage texture image.
1196 * \param col texel column.
1197 * \param row texel row.
1198 * \param img texel image level/layer.
1199 * \param texelOut output texel (up to 4 GLchans)
1200 */
1201 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1202 GLint col, GLint row, GLint img,
1203 GLchan *texelOut );
1204
1205 /**
1206 * As above, but returns floats.
1207 * Used for depth component images and for upcoming signed/float
1208 * texture images.
1209 */
1210 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1211 GLint col, GLint row, GLint img,
1212 GLfloat *texelOut );
1213
1214
1215 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1216 GLint col, GLint row, GLint img,
1217 const void *texel);
1218
1219
1220 /**
1221 * Texture image state. Describes the dimensions of a texture image,
1222 * the texel format and pointers to Texel Fetch functions.
1223 */
1224 struct gl_texture_image
1225 {
1226 GLint InternalFormat; /**< Internal format as given by the user */
1227 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1228 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1229 * GL_INTENSITY, GL_COLOR_INDEX,
1230 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1231 * only. Used for choosing TexEnv arithmetic.
1232 */
1233 GLuint TexFormat; /**< The actual format: MESA_FORMAT_x */
1234
1235 GLuint Border; /**< 0 or 1 */
1236 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1237 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1238 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1239 GLuint Width2; /**< = Width - 2*Border */
1240 GLuint Height2; /**< = Height - 2*Border */
1241 GLuint Depth2; /**< = Depth - 2*Border */
1242 GLuint WidthLog2; /**< = log2(Width2) */
1243 GLuint HeightLog2; /**< = log2(Height2) */
1244 GLuint DepthLog2; /**< = log2(Depth2) */
1245 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1246 GLfloat WidthScale; /**< used for mipmap LOD computation */
1247 GLfloat HeightScale; /**< used for mipmap LOD computation */
1248 GLfloat DepthScale; /**< used for mipmap LOD computation */
1249 GLboolean IsClientData; /**< Data owned by client? */
1250 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1251
1252 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1253
1254 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1255 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1256
1257 GLuint RowStride; /**< Padded width in units of texels */
1258 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1259 each 2D slice in 'Data', in texels */
1260 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1261
1262 /**
1263 * \name For device driver:
1264 */
1265 /*@{*/
1266 void *DriverData; /**< Arbitrary device driver data */
1267 /*@}*/
1268 };
1269
1270
1271 /**
1272 * Indexes for cube map faces.
1273 */
1274 typedef enum
1275 {
1276 FACE_POS_X = 0,
1277 FACE_NEG_X = 1,
1278 FACE_POS_Y = 2,
1279 FACE_NEG_Y = 3,
1280 FACE_POS_Z = 4,
1281 FACE_NEG_Z = 5,
1282 MAX_FACES = 6
1283 } gl_face_index;
1284
1285
1286 /**
1287 * Texture object state. Contains the array of mipmap images, border color,
1288 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1289 * color palette.
1290 */
1291 struct gl_texture_object
1292 {
1293 _glthread_Mutex Mutex; /**< for thread safety */
1294 GLint RefCount; /**< reference count */
1295 GLuint Name; /**< the user-visible texture object ID */
1296 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1297 GLfloat Priority; /**< in [0,1] */
1298 union {
1299 GLfloat f[4];
1300 GLuint ui[4];
1301 GLint i[4];
1302 } BorderColor; /**< Interpreted according to texture format */
1303 GLenum WrapS; /**< S-axis texture image wrap mode */
1304 GLenum WrapT; /**< T-axis texture image wrap mode */
1305 GLenum WrapR; /**< R-axis texture image wrap mode */
1306 GLenum MinFilter; /**< minification filter */
1307 GLenum MagFilter; /**< magnification filter */
1308 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1309 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1310 GLfloat LodBias; /**< OpenGL 1.4 */
1311 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1312 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1313 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1314 GLenum CompareMode; /**< GL_ARB_shadow */
1315 GLenum CompareFunc; /**< GL_ARB_shadow */
1316 GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
1317 GLenum DepthMode; /**< GL_ARB_depth_texture */
1318 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1319 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1320 GLint CropRect[4]; /**< GL_OES_draw_texture */
1321 GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
1322 GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
1323 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1324 GLboolean _Complete; /**< Is texture object complete? */
1325 GLboolean _RenderToTexture; /**< Any rendering to this texture? */
1326 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1327
1328 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1329 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1330
1331 /** GL_EXT_paletted_texture */
1332 struct gl_color_table Palette;
1333
1334 /**
1335 * \name For device driver.
1336 * Note: instead of attaching driver data to this pointer, it's preferable
1337 * to instead use this struct as a base class for your own texture object
1338 * class. Driver->NewTextureObject() can be used to implement the
1339 * allocation.
1340 */
1341 void *DriverData; /**< Arbitrary device driver data */
1342 };
1343
1344
1345 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1346 #define MAX_COMBINER_TERMS 4
1347
1348
1349 /**
1350 * Texture combine environment state.
1351 */
1352 struct gl_tex_env_combine_state
1353 {
1354 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1355 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1356 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1357 GLenum SourceRGB[MAX_COMBINER_TERMS];
1358 GLenum SourceA[MAX_COMBINER_TERMS];
1359 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1360 GLenum OperandRGB[MAX_COMBINER_TERMS];
1361 GLenum OperandA[MAX_COMBINER_TERMS];
1362 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1363 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1364 GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
1365 GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
1366 };
1367
1368
1369 /**
1370 * Texture coord generation state.
1371 */
1372 struct gl_texgen
1373 {
1374 GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1375 GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
1376 GLfloat ObjectPlane[4];
1377 GLfloat EyePlane[4];
1378 };
1379
1380
1381 /**
1382 * Texture unit state. Contains enable flags, texture environment/function/
1383 * combiners, texgen state, pointers to current texture objects and
1384 * post-filter color tables.
1385 */
1386 struct gl_texture_unit
1387 {
1388 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1389 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1390
1391 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1392 GLfloat EnvColor[4];
1393
1394 struct gl_texgen GenS;
1395 struct gl_texgen GenT;
1396 struct gl_texgen GenR;
1397 struct gl_texgen GenQ;
1398 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1399 GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1400
1401 GLfloat LodBias; /**< for biasing mipmap levels */
1402 GLenum BumpTarget;
1403 GLfloat RotMatrix[4]; /* 2x2 matrix */
1404
1405 /**
1406 * \name GL_EXT_texture_env_combine
1407 */
1408 struct gl_tex_env_combine_state Combine;
1409
1410 /**
1411 * Derived state based on \c EnvMode and the \c BaseFormat of the
1412 * currently enabled texture.
1413 */
1414 struct gl_tex_env_combine_state _EnvMode;
1415
1416 /**
1417 * Currently enabled combiner state. This will point to either
1418 * \c Combine or \c _EnvMode.
1419 */
1420 struct gl_tex_env_combine_state *_CurrentCombine;
1421
1422 /** Current texture object pointers */
1423 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
1424
1425 /** Points to highest priority, complete and enabled texture object */
1426 struct gl_texture_object *_Current;
1427
1428 /** GL_SGI_texture_color_table */
1429 /*@{*/
1430 struct gl_color_table ColorTable;
1431 struct gl_color_table ProxyColorTable;
1432 GLboolean ColorTableEnabled;
1433 /*@}*/
1434 };
1435
1436
1437 /**
1438 * Texture attribute group (GL_TEXTURE_BIT).
1439 */
1440 struct gl_texture_attrib
1441 {
1442 GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
1443 struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
1444
1445 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
1446
1447 /** GL_ARB_seamless_cubemap */
1448 GLboolean CubeMapSeamless;
1449
1450 /** GL_EXT_shared_texture_palette */
1451 GLboolean SharedPalette;
1452 struct gl_color_table Palette;
1453
1454 /** Texture units/samplers used by vertex or fragment texturing */
1455 GLbitfield _EnabledUnits;
1456
1457 /** Texture coord units/sets used for fragment texturing */
1458 GLbitfield _EnabledCoordUnits;
1459
1460 /** Texture coord units that have texgen enabled */
1461 GLbitfield _TexGenEnabled;
1462
1463 /** Texture coord units that have non-identity matrices */
1464 GLbitfield _TexMatEnabled;
1465
1466 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1467 GLbitfield _GenFlags;
1468 };
1469
1470
1471 /**
1472 * Transformation attribute group (GL_TRANSFORM_BIT).
1473 */
1474 struct gl_transform_attrib
1475 {
1476 GLenum MatrixMode; /**< Matrix mode */
1477 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1478 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1479 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1480 GLboolean Normalize; /**< Normalize all normals? */
1481 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1482 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1483 GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
1484
1485 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1486 GLfloat CullEyePos[4];
1487 GLfloat CullObjPos[4];
1488 };
1489
1490
1491 /**
1492 * Viewport attribute group (GL_VIEWPORT_BIT).
1493 */
1494 struct gl_viewport_attrib
1495 {
1496 GLint X, Y; /**< position */
1497 GLsizei Width, Height; /**< size */
1498 GLfloat Near, Far; /**< Depth buffer range */
1499 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1500 };
1501
1502
1503 /**
1504 * GL_ARB_vertex/pixel_buffer_object buffer object
1505 */
1506 struct gl_buffer_object
1507 {
1508 _glthread_Mutex Mutex;
1509 GLint RefCount;
1510 GLuint Name;
1511 GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1512 GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
1513 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1514 /** Fields describing a mapped buffer */
1515 /*@{*/
1516 GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
1517 GLvoid *Pointer; /**< User-space address of mapping */
1518 GLintptr Offset; /**< Mapped offset */
1519 GLsizeiptr Length; /**< Mapped length */
1520 /*@}*/
1521 GLboolean Written; /**< Ever written to? (for debugging) */
1522 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1523 };
1524
1525
1526 /**
1527 * Client pixel packing/unpacking attributes
1528 */
1529 struct gl_pixelstore_attrib
1530 {
1531 GLint Alignment;
1532 GLint RowLength;
1533 GLint SkipPixels;
1534 GLint SkipRows;
1535 GLint ImageHeight;
1536 GLint SkipImages;
1537 GLboolean SwapBytes;
1538 GLboolean LsbFirst;
1539 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1540 GLboolean Invert; /**< GL_MESA_pack_invert */
1541 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1542 };
1543
1544
1545 /**
1546 * Client vertex array attributes
1547 */
1548 struct gl_client_array
1549 {
1550 GLint Size; /**< components per element (1,2,3,4) */
1551 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1552 GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
1553 GLsizei Stride; /**< user-specified stride */
1554 GLsizei StrideB; /**< actual stride in bytes */
1555 const GLubyte *Ptr; /**< Points to array data */
1556 GLboolean Enabled; /**< Enabled flag is a boolean */
1557 GLboolean Normalized; /**< GL_ARB_vertex_program */
1558 GLuint _ElementSize; /**< size of each element in bytes */
1559
1560 struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
1561 GLuint _MaxElement; /**< max element index into array buffer + 1 */
1562 };
1563
1564
1565 /**
1566 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1567 * extension, but a nice encapsulation in any case.
1568 */
1569 struct gl_array_object
1570 {
1571 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1572 GLuint Name;
1573
1574 GLint RefCount;
1575 _glthread_Mutex Mutex;
1576 GLboolean VBOonly; /**< require all arrays to live in VBOs? */
1577
1578 /** Conventional vertex arrays */
1579 /*@{*/
1580 struct gl_client_array Vertex;
1581 struct gl_client_array Weight;
1582 struct gl_client_array Normal;
1583 struct gl_client_array Color;
1584 struct gl_client_array SecondaryColor;
1585 struct gl_client_array FogCoord;
1586 struct gl_client_array Index;
1587 struct gl_client_array EdgeFlag;
1588 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1589 struct gl_client_array PointSize;
1590 /*@}*/
1591
1592 /**
1593 * Generic arrays for vertex programs/shaders.
1594 * For NV vertex programs, these attributes alias and take priority
1595 * over the conventional attribs above. For ARB vertex programs and
1596 * GLSL vertex shaders, these attributes are separate.
1597 */
1598 struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
1599
1600 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1601 GLbitfield _Enabled;
1602
1603 /**
1604 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1605 * we can determine the max legal (in bounds) glDrawElements array index.
1606 */
1607 GLuint _MaxElement;
1608 };
1609
1610
1611 /**
1612 * Vertex array state
1613 */
1614 struct gl_array_attrib
1615 {
1616 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1617 struct gl_array_object *ArrayObj;
1618
1619 /** The default vertex array object */
1620 struct gl_array_object *DefaultArrayObj;
1621
1622 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1623 struct _mesa_HashTable *Objects;
1624
1625 GLint ActiveTexture; /**< Client Active Texture */
1626 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1627 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1628
1629 /** GL 3.1 (slightly different from GL_NV_primitive_restart) */
1630 GLboolean PrimitiveRestart;
1631 GLuint RestartIndex;
1632
1633 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1634
1635 #if FEATURE_ARB_vertex_buffer_object
1636 struct gl_buffer_object *ArrayBufferObj;
1637 struct gl_buffer_object *ElementArrayBufferObj;
1638 #endif
1639 };
1640
1641
1642 /**
1643 * Feedback buffer state
1644 */
1645 struct gl_feedback
1646 {
1647 GLenum Type;
1648 GLbitfield _Mask; /**< FB_* bits */
1649 GLfloat *Buffer;
1650 GLuint BufferSize;
1651 GLuint Count;
1652 };
1653
1654
1655 /**
1656 * Selection buffer state
1657 */
1658 struct gl_selection
1659 {
1660 GLuint *Buffer; /**< selection buffer */
1661 GLuint BufferSize; /**< size of the selection buffer */
1662 GLuint BufferCount; /**< number of values in the selection buffer */
1663 GLuint Hits; /**< number of records in the selection buffer */
1664 GLuint NameStackDepth; /**< name stack depth */
1665 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1666 GLboolean HitFlag; /**< hit flag */
1667 GLfloat HitMinZ; /**< minimum hit depth */
1668 GLfloat HitMaxZ; /**< maximum hit depth */
1669 };
1670
1671
1672 /**
1673 * 1-D Evaluator control points
1674 */
1675 struct gl_1d_map
1676 {
1677 GLuint Order; /**< Number of control points */
1678 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1679 GLfloat *Points; /**< Points to contiguous control points */
1680 };
1681
1682
1683 /**
1684 * 2-D Evaluator control points
1685 */
1686 struct gl_2d_map
1687 {
1688 GLuint Uorder; /**< Number of control points in U dimension */
1689 GLuint Vorder; /**< Number of control points in V dimension */
1690 GLfloat u1, u2, du;
1691 GLfloat v1, v2, dv;
1692 GLfloat *Points; /**< Points to contiguous control points */
1693 };
1694
1695
1696 /**
1697 * All evaluator control point state
1698 */
1699 struct gl_evaluators
1700 {
1701 /**
1702 * \name 1-D maps
1703 */
1704 /*@{*/
1705 struct gl_1d_map Map1Vertex3;
1706 struct gl_1d_map Map1Vertex4;
1707 struct gl_1d_map Map1Index;
1708 struct gl_1d_map Map1Color4;
1709 struct gl_1d_map Map1Normal;
1710 struct gl_1d_map Map1Texture1;
1711 struct gl_1d_map Map1Texture2;
1712 struct gl_1d_map Map1Texture3;
1713 struct gl_1d_map Map1Texture4;
1714 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1715 /*@}*/
1716
1717 /**
1718 * \name 2-D maps
1719 */
1720 /*@{*/
1721 struct gl_2d_map Map2Vertex3;
1722 struct gl_2d_map Map2Vertex4;
1723 struct gl_2d_map Map2Index;
1724 struct gl_2d_map Map2Color4;
1725 struct gl_2d_map Map2Normal;
1726 struct gl_2d_map Map2Texture1;
1727 struct gl_2d_map Map2Texture2;
1728 struct gl_2d_map Map2Texture3;
1729 struct gl_2d_map Map2Texture4;
1730 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1731 /*@}*/
1732 };
1733
1734
1735 /**
1736 * Names of the various vertex/fragment program register files, etc.
1737 *
1738 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1739 * All values should fit in a 4-bit field.
1740 *
1741 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1742 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1743 * be "uniform" variables since they can only be set outside glBegin/End.
1744 * They're also all stored in the same Parameters array.
1745 */
1746 typedef enum
1747 {
1748 PROGRAM_TEMPORARY, /**< machine->Temporary[] */
1749 PROGRAM_INPUT, /**< machine->Inputs[] */
1750 PROGRAM_OUTPUT, /**< machine->Outputs[] */
1751 PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
1752 PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
1753 PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
1754 PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
1755 PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
1756 PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
1757 PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
1758 PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
1759 PROGRAM_ADDRESS, /**< machine->AddressReg */
1760 PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
1761 PROGRAM_UNDEFINED, /**< Invalid/TBD value */
1762 PROGRAM_FILE_MAX
1763 } gl_register_file;
1764
1765
1766 /** Vertex and fragment instructions */
1767 struct prog_instruction;
1768 struct gl_program_parameter_list;
1769 struct gl_uniform_list;
1770
1771
1772 /**
1773 * Base class for any kind of program object
1774 */
1775 struct gl_program
1776 {
1777 GLuint Id;
1778 GLubyte *String; /**< Null-terminated program text */
1779 GLint RefCount;
1780 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1781 GLenum Format; /**< String encoding format */
1782 GLboolean Resident;
1783
1784 struct prog_instruction *Instructions;
1785
1786 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1787 GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
1788 GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
1789 GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
1790 GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1791 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
1792 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1793
1794
1795 /** Named parameters, constants, etc. from program text */
1796 struct gl_program_parameter_list *Parameters;
1797 /** Numbered local parameters */
1798 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1799
1800 /** Vertex/fragment shader varying vars */
1801 struct gl_program_parameter_list *Varying;
1802 /** Vertex program user-defined attributes */
1803 struct gl_program_parameter_list *Attributes;
1804
1805 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1806 GLubyte SamplerUnits[MAX_SAMPLERS];
1807 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1808 gl_texture_index SamplerTargets[MAX_SAMPLERS];
1809
1810 /** Bitmask of which register files are read/written with indirect
1811 * addressing. Mask of (1 << PROGRAM_x) bits.
1812 */
1813 GLbitfield IndirectRegisterFiles;
1814
1815 /** Logical counts */
1816 /*@{*/
1817 GLuint NumInstructions;
1818 GLuint NumTemporaries;
1819 GLuint NumParameters;
1820 GLuint NumAttributes;
1821 GLuint NumAddressRegs;
1822 GLuint NumAluInstructions;
1823 GLuint NumTexInstructions;
1824 GLuint NumTexIndirections;
1825 /*@}*/
1826 /** Native, actual h/w counts */
1827 /*@{*/
1828 GLuint NumNativeInstructions;
1829 GLuint NumNativeTemporaries;
1830 GLuint NumNativeParameters;
1831 GLuint NumNativeAttributes;
1832 GLuint NumNativeAddressRegs;
1833 GLuint NumNativeAluInstructions;
1834 GLuint NumNativeTexInstructions;
1835 GLuint NumNativeTexIndirections;
1836 /*@}*/
1837 };
1838
1839
1840 /** Vertex program object */
1841 struct gl_vertex_program
1842 {
1843 struct gl_program Base; /**< base class */
1844 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1845 GLboolean IsPositionInvariant;
1846 };
1847
1848
1849 /** Geometry program object */
1850 struct gl_geometry_program
1851 {
1852 struct gl_program Base; /**< base class */
1853
1854 GLint VerticesOut;
1855 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
1856 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
1857 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
1858 };
1859
1860
1861 /** Fragment program object */
1862 struct gl_fragment_program
1863 {
1864 struct gl_program Base; /**< base class */
1865 GLenum FogOption;
1866 GLboolean UsesKill; /**< shader uses KIL instruction */
1867 GLboolean OriginUpperLeft;
1868 GLboolean PixelCenterInteger;
1869 };
1870
1871
1872 /**
1873 * State common to vertex and fragment programs.
1874 */
1875 struct gl_program_state
1876 {
1877 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1878 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1879 };
1880
1881
1882 /**
1883 * Context state for vertex programs.
1884 */
1885 struct gl_vertex_program_state
1886 {
1887 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1888 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1889 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1890 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1891 struct gl_vertex_program *Current; /**< User-bound vertex program */
1892
1893 /** Currently enabled and valid vertex program (including internal
1894 * programs, user-defined vertex programs and GLSL vertex shaders).
1895 * This is the program we must use when rendering.
1896 */
1897 struct gl_vertex_program *_Current;
1898
1899 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1900
1901 /* For GL_NV_vertex_program only: */
1902 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1903 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1904
1905 /** Should fixed-function T&L be implemented with a vertex prog? */
1906 GLboolean _MaintainTnlProgram;
1907
1908 /** Program to emulate fixed-function T&L (see above) */
1909 struct gl_vertex_program *_TnlProgram;
1910
1911 /** Cache of fixed-function programs */
1912 struct gl_program_cache *Cache;
1913
1914 GLboolean _Overriden;
1915 };
1916
1917
1918 /**
1919 * Context state for geometry programs.
1920 */
1921 struct gl_geometry_program_state
1922 {
1923 GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
1924 GLboolean _Enabled; /**< Enabled and valid program? */
1925 struct gl_geometry_program *Current; /**< user-bound geometry program */
1926
1927 /** Currently enabled and valid program (including internal programs
1928 * and compiled shader programs).
1929 */
1930 struct gl_geometry_program *_Current;
1931
1932 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1933
1934 /** Cache of fixed-function programs */
1935 struct gl_program_cache *Cache;
1936 };
1937
1938 /**
1939 * Context state for fragment programs.
1940 */
1941 struct gl_fragment_program_state
1942 {
1943 GLboolean Enabled; /**< User-set fragment program enable flag */
1944 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1945 struct gl_fragment_program *Current; /**< User-bound fragment program */
1946
1947 /** Currently enabled and valid fragment program (including internal
1948 * programs, user-defined fragment programs and GLSL fragment shaders).
1949 * This is the program we must use when rendering.
1950 */
1951 struct gl_fragment_program *_Current;
1952
1953 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1954
1955 /** Should fixed-function texturing be implemented with a fragment prog? */
1956 GLboolean _MaintainTexEnvProgram;
1957
1958 /** Program to emulate fixed-function texture env/combine (see above) */
1959 struct gl_fragment_program *_TexEnvProgram;
1960
1961 /** Cache of fixed-function programs */
1962 struct gl_program_cache *Cache;
1963 };
1964
1965
1966 /**
1967 * ATI_fragment_shader runtime state
1968 */
1969 #define ATI_FS_INPUT_PRIMARY 0
1970 #define ATI_FS_INPUT_SECONDARY 1
1971
1972 struct atifs_instruction;
1973 struct atifs_setupinst;
1974
1975 /**
1976 * ATI fragment shader
1977 */
1978 struct ati_fragment_shader
1979 {
1980 GLuint Id;
1981 GLint RefCount;
1982 struct atifs_instruction *Instructions[2];
1983 struct atifs_setupinst *SetupInst[2];
1984 GLfloat Constants[8][4];
1985 GLbitfield LocalConstDef; /**< Indicates which constants have been set */
1986 GLubyte numArithInstr[2];
1987 GLubyte regsAssigned[2];
1988 GLubyte NumPasses; /**< 1 or 2 */
1989 GLubyte cur_pass;
1990 GLubyte last_optype;
1991 GLboolean interpinp1;
1992 GLboolean isValid;
1993 GLuint swizzlerq;
1994 };
1995
1996 /**
1997 * Context state for GL_ATI_fragment_shader
1998 */
1999 struct gl_ati_fragment_shader_state
2000 {
2001 GLboolean Enabled;
2002 GLboolean _Enabled; /**< enabled and valid shader? */
2003 GLboolean Compiling;
2004 GLfloat GlobalConstants[8][4];
2005 struct ati_fragment_shader *Current;
2006 };
2007
2008
2009 /**
2010 * Occlusion/timer query object.
2011 */
2012 struct gl_query_object
2013 {
2014 GLenum Target; /**< The query target, when active */
2015 GLuint Id; /**< hash table ID/name */
2016 GLuint64EXT Result; /**< the counter */
2017 GLboolean Active; /**< inside Begin/EndQuery */
2018 GLboolean Ready; /**< result is ready? */
2019 };
2020
2021
2022 /**
2023 * Context state for query objects.
2024 */
2025 struct gl_query_state
2026 {
2027 struct _mesa_HashTable *QueryObjects;
2028 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
2029 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
2030
2031 /** GL_NV_conditional_render */
2032 struct gl_query_object *CondRenderQuery;
2033
2034 /** GL_EXT_transform_feedback */
2035 struct gl_query_object *PrimitivesGenerated;
2036 struct gl_query_object *PrimitivesWritten;
2037
2038 /** GL_ARB_timer_query */
2039 struct gl_query_object *TimeElapsed;
2040
2041 GLenum CondRenderMode;
2042 };
2043
2044
2045 /** Sync object state */
2046 struct gl_sync_object {
2047 struct simple_node link;
2048 GLenum Type; /**< GL_SYNC_FENCE */
2049 GLuint Name; /**< Fence name */
2050 GLint RefCount; /**< Reference count */
2051 GLboolean DeletePending; /**< Object was deleted while there were still
2052 * live references (e.g., sync not yet finished)
2053 */
2054 GLenum SyncCondition;
2055 GLbitfield Flags; /**< Flags passed to glFenceSync */
2056 GLuint StatusFlag:1; /**< Has the sync object been signaled? */
2057 };
2058
2059
2060 /** Set by #pragma directives */
2061 struct gl_sl_pragmas
2062 {
2063 GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
2064 GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
2065 GLboolean Optimize; /**< defaults on */
2066 GLboolean Debug; /**< defaults off */
2067 };
2068
2069
2070 /**
2071 * A GLSL vertex or fragment shader object.
2072 */
2073 struct gl_shader
2074 {
2075 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
2076 GLuint Name; /**< AKA the handle */
2077 GLint RefCount; /**< Reference count */
2078 GLboolean DeletePending;
2079 GLboolean CompileStatus;
2080 GLboolean Main; /**< shader defines main() */
2081 GLboolean UnresolvedRefs;
2082 const GLchar *Source; /**< Source code string */
2083 GLuint SourceChecksum; /**< for debug/logging purposes */
2084 struct gl_program *Program; /**< Post-compile assembly code */
2085 GLchar *InfoLog;
2086 struct gl_sl_pragmas Pragmas;
2087
2088 unsigned Version; /**< GLSL version used for linking */
2089
2090 struct exec_list *ir;
2091 struct glsl_symbol_table *symbols;
2092
2093 /** Shaders containing built-in functions that are used for linking. */
2094 struct gl_shader *builtins_to_link[16];
2095 unsigned num_builtins_to_link;
2096 };
2097
2098
2099 /**
2100 * A GLSL program object.
2101 * Basically a linked collection of vertex and fragment shaders.
2102 */
2103 struct gl_shader_program
2104 {
2105 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2106 GLuint Name; /**< aka handle or ID */
2107 GLint RefCount; /**< Reference count */
2108 GLboolean DeletePending;
2109
2110 GLuint NumShaders; /**< number of attached shaders */
2111 struct gl_shader **Shaders; /**< List of attached the shaders */
2112
2113 /** User-defined attribute bindings (glBindAttribLocation) */
2114 struct gl_program_parameter_list *Attributes;
2115
2116 /** Transform feedback varyings */
2117 struct {
2118 GLenum BufferMode;
2119 GLuint NumVarying;
2120 GLchar **VaryingNames; /**< Array [NumVarying] of char * */
2121 } TransformFeedback;
2122
2123 /** Geometry shader state - copied into gl_geometry_program at link time */
2124 struct {
2125 GLint VerticesOut;
2126 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2127 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2128 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2129 } Geom;
2130
2131 /* post-link info: */
2132 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2133 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2134 struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */
2135 struct gl_uniform_list *Uniforms;
2136 struct gl_program_parameter_list *Varying;
2137 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2138 GLboolean Validated;
2139 GLboolean _Used; /**< Ever used for drawing? */
2140 GLchar *InfoLog;
2141
2142 unsigned Version; /**< GLSL version used for linking */
2143
2144 /**
2145 * Per-stage shaders resulting from the first stage of linking.
2146 */
2147 /*@{*/
2148 GLuint _NumLinkedShaders;
2149 struct gl_shader *_LinkedShaders[2];
2150 /*@}*/
2151 };
2152
2153
2154 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2155 #define GLSL_LOG 0x2 /**< Write shaders to files */
2156 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2157 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2158 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2159 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2160 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2161 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2162
2163
2164 /**
2165 * Context state for GLSL vertex/fragment shaders.
2166 */
2167 struct gl_shader_state
2168 {
2169 struct gl_shader_program *CurrentProgram; /**< The user-bound program */
2170 /** Driver-selectable options: */
2171 GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
2172 GLboolean EmitContReturn; /**< Emit CONT/RET opcodes? */
2173 GLboolean EmitCondCodes; /**< Use condition codes? */
2174 GLboolean EmitComments; /**< Annotated instructions */
2175 GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
2176 /**
2177 * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't
2178 * support control flow.
2179 */
2180 GLboolean EmitNoIfs;
2181 void *MemPool;
2182 GLbitfield Flags; /**< Mask of GLSL_x flags */
2183 struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
2184 };
2185
2186
2187 /**
2188 * Transform feedback object state
2189 */
2190 struct gl_transform_feedback_object
2191 {
2192 GLuint Name; /**< AKA the object ID */
2193 GLint RefCount;
2194 GLboolean Active; /**< Is transform feedback enabled? */
2195 GLboolean Paused; /**< Is transform feedback paused? */
2196
2197 /** The feedback buffers */
2198 GLuint BufferNames[MAX_FEEDBACK_ATTRIBS];
2199 struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS];
2200
2201 /** Start of feedback data in dest buffer */
2202 GLintptr Offset[MAX_FEEDBACK_ATTRIBS];
2203 /** Max data to put into dest buffer (in bytes) */
2204 GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS];
2205 };
2206
2207
2208 /**
2209 * Context state for transform feedback.
2210 */
2211 struct gl_transform_feedback
2212 {
2213 GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
2214
2215 GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */
2216
2217 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
2218 struct gl_buffer_object *CurrentBuffer;
2219
2220 /** The table of all transform feedback objects */
2221 struct _mesa_HashTable *Objects;
2222
2223 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
2224 struct gl_transform_feedback_object *CurrentObject;
2225
2226 /** The default xform-fb object (Name==0) */
2227 struct gl_transform_feedback_object *DefaultObject;
2228 };
2229
2230
2231
2232 /**
2233 * State which can be shared by multiple contexts:
2234 */
2235 struct gl_shared_state
2236 {
2237 _glthread_Mutex Mutex; /**< for thread safety */
2238 GLint RefCount; /**< Reference count */
2239 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2240 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2241
2242 /** Default texture objects (shared by all texture units) */
2243 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
2244
2245 /** Fallback texture used when a bound texture is incomplete */
2246 struct gl_texture_object *FallbackTex;
2247
2248 /**
2249 * \name Thread safety and statechange notification for texture
2250 * objects.
2251 *
2252 * \todo Improve the granularity of locking.
2253 */
2254 /*@{*/
2255 _glthread_Mutex TexMutex; /**< texobj thread safety */
2256 GLuint TextureStateStamp; /**< state notification for shared tex */
2257 /*@}*/
2258
2259 /** Default buffer object for vertex arrays that aren't in VBOs */
2260 struct gl_buffer_object *NullBufferObj;
2261
2262 /**
2263 * \name Vertex/geometry/fragment programs
2264 */
2265 /*@{*/
2266 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2267 #if FEATURE_ARB_vertex_program
2268 struct gl_vertex_program *DefaultVertexProgram;
2269 #endif
2270 #if FEATURE_ARB_fragment_program
2271 struct gl_fragment_program *DefaultFragmentProgram;
2272 #endif
2273 #if FEATURE_ARB_geometry_shader4
2274 struct gl_geometry_program *DefaultGeometryProgram;
2275 #endif
2276 /*@}*/
2277
2278 #if FEATURE_ATI_fragment_shader
2279 struct _mesa_HashTable *ATIShaders;
2280 struct ati_fragment_shader *DefaultFragmentShader;
2281 #endif
2282
2283 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2284 struct _mesa_HashTable *BufferObjects;
2285 #endif
2286
2287 #if FEATURE_ARB_shader_objects
2288 /** Table of both gl_shader and gl_shader_program objects */
2289 struct _mesa_HashTable *ShaderObjects;
2290 #endif
2291
2292 #if FEATURE_EXT_framebuffer_object
2293 struct _mesa_HashTable *RenderBuffers;
2294 struct _mesa_HashTable *FrameBuffers;
2295 #endif
2296
2297 #if FEATURE_ARB_sync
2298 struct simple_node SyncObjects;
2299 #endif
2300
2301 void *DriverData; /**< Device driver shared state */
2302 };
2303
2304
2305
2306
2307 /**
2308 * A renderbuffer stores colors or depth values or stencil values.
2309 * A framebuffer object will have a collection of these.
2310 * Data are read/written to the buffer with a handful of Get/Put functions.
2311 *
2312 * Instances of this object are allocated with the Driver's NewRenderbuffer
2313 * hook. Drivers will likely wrap this class inside a driver-specific
2314 * class to simulate inheritance.
2315 */
2316 struct gl_renderbuffer
2317 {
2318 #define RB_MAGIC 0xaabbccdd
2319 int Magic; /** XXX TEMPORARY DEBUG INFO */
2320 _glthread_Mutex Mutex; /**< for thread safety */
2321 GLuint ClassID; /**< Useful for drivers */
2322 GLuint Name;
2323 GLint RefCount;
2324 GLuint Width, Height;
2325 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
2326
2327 GLenum InternalFormat; /**< The user-specified format */
2328 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2329 GL_STENCIL_INDEX. */
2330 GLuint Format; /**< The actual format: MESA_FORMAT_x */
2331
2332 GLubyte NumSamples;
2333
2334 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2335 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2336
2337 /* Used to wrap one renderbuffer around another: */
2338 struct gl_renderbuffer *Wrapped;
2339
2340 /* Delete this renderbuffer */
2341 void (*Delete)(struct gl_renderbuffer *rb);
2342
2343 /* Allocate new storage for this renderbuffer */
2344 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2345 GLenum internalFormat,
2346 GLuint width, GLuint height);
2347
2348 /* Lock/Unlock are called before/after calling the Get/Put functions.
2349 * Not sure this is the right place for these yet.
2350 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2351 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2352 */
2353
2354 /* Return a pointer to the element/pixel at (x,y).
2355 * Should return NULL if the buffer memory can't be directly addressed.
2356 */
2357 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2358 GLint x, GLint y);
2359
2360 /* Get/Read a row of values.
2361 * The values will be of format _BaseFormat and type DataType.
2362 */
2363 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2364 GLint x, GLint y, void *values);
2365
2366 /* Get/Read values at arbitrary locations.
2367 * The values will be of format _BaseFormat and type DataType.
2368 */
2369 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2370 const GLint x[], const GLint y[], void *values);
2371
2372 /* Put/Write a row of values.
2373 * The values will be of format _BaseFormat and type DataType.
2374 */
2375 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2376 GLint x, GLint y, const void *values, const GLubyte *mask);
2377
2378 /* Put/Write a row of RGB values. This is a special-case routine that's
2379 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2380 * a common case for glDrawPixels and some triangle routines.
2381 * The values will be of format GL_RGB and type DataType.
2382 */
2383 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2384 GLint x, GLint y, const void *values, const GLubyte *mask);
2385
2386
2387 /* Put/Write a row of identical values.
2388 * The values will be of format _BaseFormat and type DataType.
2389 */
2390 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2391 GLint x, GLint y, const void *value, const GLubyte *mask);
2392
2393 /* Put/Write values at arbitrary locations.
2394 * The values will be of format _BaseFormat and type DataType.
2395 */
2396 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2397 const GLint x[], const GLint y[], const void *values,
2398 const GLubyte *mask);
2399 /* Put/Write identical values at arbitrary locations.
2400 * The values will be of format _BaseFormat and type DataType.
2401 */
2402 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2403 GLuint count, const GLint x[], const GLint y[],
2404 const void *value, const GLubyte *mask);
2405 };
2406
2407
2408 /**
2409 * A renderbuffer attachment points to either a texture object (and specifies
2410 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2411 */
2412 struct gl_renderbuffer_attachment
2413 {
2414 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2415 GLboolean Complete;
2416
2417 /**
2418 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2419 * application supplied renderbuffer object.
2420 */
2421 struct gl_renderbuffer *Renderbuffer;
2422
2423 /**
2424 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2425 * supplied texture object.
2426 */
2427 struct gl_texture_object *Texture;
2428 GLuint TextureLevel; /**< Attached mipmap level. */
2429 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2430 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2431 * and 2D array textures */
2432 };
2433
2434
2435 /**
2436 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2437 * In C++ terms, think of this as a base class from which device drivers
2438 * will make derived classes.
2439 */
2440 struct gl_framebuffer
2441 {
2442 _glthread_Mutex Mutex; /**< for thread safety */
2443 /**
2444 * If zero, this is a window system framebuffer. If non-zero, this
2445 * is a FBO framebuffer; note that for some devices (i.e. those with
2446 * a natural pixel coordinate system for FBOs that differs from the
2447 * OpenGL/Mesa coordinate system), this means that the viewport,
2448 * polygon face orientation, and polygon stipple will have to be inverted.
2449 */
2450 GLuint Name;
2451
2452 GLint RefCount;
2453 GLboolean DeletePending;
2454
2455 /**
2456 * The framebuffer's visual. Immutable if this is a window system buffer.
2457 * Computed from attachments if user-made FBO.
2458 */
2459 GLvisual Visual;
2460
2461 GLboolean Initialized;
2462
2463 GLuint Width, Height; /**< size of frame buffer in pixels */
2464
2465 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2466 /*@{*/
2467 GLint _Xmin, _Xmax; /**< inclusive */
2468 GLint _Ymin, _Ymax; /**< exclusive */
2469 /*@}*/
2470
2471 /** \name Derived Z buffer stuff */
2472 /*@{*/
2473 GLuint _DepthMax; /**< Max depth buffer value */
2474 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2475 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2476 /*@}*/
2477
2478 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2479 GLenum _Status;
2480
2481 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2482 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2483
2484 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2485 * attribute group and GL_PIXEL attribute group, respectively.
2486 */
2487 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2488 GLenum ColorReadBuffer;
2489
2490 /** Computed from ColorDraw/ReadBuffer above */
2491 GLuint _NumColorDrawBuffers;
2492 GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
2493 GLint _ColorReadBufferIndex; /* -1 = None */
2494 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
2495 struct gl_renderbuffer *_ColorReadBuffer;
2496
2497 /** The Actual depth/stencil buffers to use. May be wrappers around the
2498 * depth/stencil buffers attached above. */
2499 struct gl_renderbuffer *_DepthBuffer;
2500 struct gl_renderbuffer *_StencilBuffer;
2501
2502 /** Delete this framebuffer */
2503 void (*Delete)(struct gl_framebuffer *fb);
2504 };
2505
2506
2507 /**
2508 * Limits for vertex and fragment programs.
2509 */
2510 struct gl_program_constants
2511 {
2512 /* logical limits */
2513 GLuint MaxInstructions;
2514 GLuint MaxAluInstructions; /* fragment programs only, for now */
2515 GLuint MaxTexInstructions; /* fragment programs only, for now */
2516 GLuint MaxTexIndirections; /* fragment programs only, for now */
2517 GLuint MaxAttribs;
2518 GLuint MaxTemps;
2519 GLuint MaxAddressRegs; /* vertex program only, for now */
2520 GLuint MaxParameters;
2521 GLuint MaxLocalParams;
2522 GLuint MaxEnvParams;
2523 /* native/hardware limits */
2524 GLuint MaxNativeInstructions;
2525 GLuint MaxNativeAluInstructions; /* fragment programs only, for now */
2526 GLuint MaxNativeTexInstructions; /* fragment programs only, for now */
2527 GLuint MaxNativeTexIndirections; /* fragment programs only, for now */
2528 GLuint MaxNativeAttribs;
2529 GLuint MaxNativeTemps;
2530 GLuint MaxNativeAddressRegs; /* vertex program only, for now */
2531 GLuint MaxNativeParameters;
2532 /* For shaders */
2533 GLuint MaxUniformComponents;
2534 #if FEATURE_ARB_geometry_shader4
2535 GLuint MaxGeometryTextureImageUnits;
2536 GLuint MaxGeometryVaryingComponents;
2537 GLuint MaxVertexVaryingComponents;
2538 GLuint MaxGeometryUniformComponents;
2539 GLuint MaxGeometryOutputVertices;
2540 GLuint MaxGeometryTotalOutputComponents;
2541 #endif
2542 };
2543
2544
2545 /**
2546 * Constants which may be overridden by device driver during context creation
2547 * but are never changed after that.
2548 */
2549 struct gl_constants
2550 {
2551 GLint MaxTextureLevels; /**< Max mipmap levels. */
2552 GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
2553 GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
2554 GLint MaxArrayTextureLayers; /**< Max layers in array textures */
2555 GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
2556 GLuint MaxTextureCoordUnits;
2557 GLuint MaxTextureImageUnits;
2558 GLuint MaxVertexTextureImageUnits;
2559 GLuint MaxCombinedTextureImageUnits;
2560 GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
2561 GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
2562 GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
2563
2564 GLuint MaxArrayLockSize;
2565
2566 GLint SubPixelBits;
2567
2568 GLfloat MinPointSize, MaxPointSize; /**< aliased */
2569 GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
2570 GLfloat PointSizeGranularity;
2571 GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
2572 GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
2573 GLfloat LineWidthGranularity;
2574
2575 GLuint MaxColorTableSize;
2576 GLuint MaxConvolutionWidth;
2577 GLuint MaxConvolutionHeight;
2578
2579 GLuint MaxClipPlanes;
2580 GLuint MaxLights;
2581 GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
2582 GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
2583
2584 GLuint MaxViewportWidth, MaxViewportHeight;
2585
2586 struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
2587 struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
2588 struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */
2589 GLuint MaxProgramMatrices;
2590 GLuint MaxProgramMatrixStackDepth;
2591
2592 /** vertex array / buffer object bounds checking */
2593 GLboolean CheckArrayBounds;
2594
2595 GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
2596
2597 GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
2598 GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
2599 GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
2600
2601 GLuint MaxVarying; /**< Number of float[4] varying parameters */
2602
2603 GLbitfield SupportedBumpUnits; /**> units supporting GL_ATI_envmap_bumpmap as targets */
2604
2605 /**
2606 * Maximum amount of time, measured in nanseconds, that the server can wait.
2607 */
2608 GLuint64 MaxServerWaitTimeout;
2609
2610 /** GL_EXT_provoking_vertex */
2611 GLboolean QuadsFollowProvokingVertexConvention;
2612
2613 /** OpenGL version 3.0 */
2614 GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
2615
2616 /** OpenGL version 3.2 */
2617 GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */
2618
2619 /** GL_EXT_transform_feedback */
2620 GLuint MaxTransformFeedbackSeparateAttribs;
2621 GLuint MaxTransformFeedbackSeparateComponents;
2622 GLuint MaxTransformFeedbackInterleavedComponents;
2623 };
2624
2625
2626 /**
2627 * Enable flag for each OpenGL extension. Different device drivers will
2628 * enable different extensions at runtime.
2629 */
2630 struct gl_extensions
2631 {
2632 GLboolean dummy; /* don't remove this! */
2633 GLboolean ARB_blend_func_extended;
2634 GLboolean ARB_copy_buffer;
2635 GLboolean ARB_depth_buffer_float;
2636 GLboolean ARB_depth_clamp;
2637 GLboolean ARB_depth_texture;
2638 GLboolean ARB_draw_buffers;
2639 GLboolean ARB_draw_elements_base_vertex;
2640 GLboolean ARB_draw_instanced;
2641 GLboolean ARB_fragment_coord_conventions;
2642 GLboolean ARB_fragment_program;
2643 GLboolean ARB_fragment_program_shadow;
2644 GLboolean ARB_fragment_shader;
2645 GLboolean ARB_framebuffer_object;
2646 GLboolean ARB_explicit_attrib_location;
2647 GLboolean ARB_geometry_shader4;
2648 GLboolean ARB_half_float_pixel;
2649 GLboolean ARB_half_float_vertex;
2650 GLboolean ARB_imaging;
2651 GLboolean ARB_instanced_arrays;
2652 GLboolean ARB_map_buffer_range;
2653 GLboolean ARB_multisample;
2654 GLboolean ARB_multitexture;
2655 GLboolean ARB_occlusion_query;
2656 GLboolean ARB_occlusion_query2;
2657 GLboolean ARB_point_sprite;
2658 GLboolean ARB_sampler_objects;
2659 GLboolean ARB_seamless_cube_map;
2660 GLboolean ARB_shader_objects;
2661 GLboolean ARB_shading_language_100;
2662 GLboolean ARB_shading_language_120;
2663 GLboolean ARB_shadow;
2664 GLboolean ARB_shadow_ambient;
2665 GLboolean ARB_sync;
2666 GLboolean ARB_texture_border_clamp;
2667 GLboolean ARB_texture_buffer_object;
2668 GLboolean ARB_texture_compression;
2669 GLboolean ARB_texture_cube_map;
2670 GLboolean ARB_texture_env_combine;
2671 GLboolean ARB_texture_env_crossbar;
2672 GLboolean ARB_texture_env_dot3;
2673 GLboolean ARB_texture_float;
2674 GLboolean ARB_texture_mirrored_repeat;
2675 GLboolean ARB_texture_multisample;
2676 GLboolean ARB_texture_non_power_of_two;
2677 GLboolean ARB_texture_rg;
2678 GLboolean ARB_texture_rgb10_a2ui;
2679 GLboolean ARB_timer_query;
2680 GLboolean ARB_transform_feedback2;
2681 GLboolean ARB_transpose_matrix;
2682 GLboolean ARB_uniform_buffer_object;
2683 GLboolean ARB_vertex_array_object;
2684 GLboolean ARB_vertex_buffer_object;
2685 GLboolean ARB_vertex_program;
2686 GLboolean ARB_vertex_shader;
2687 GLboolean ARB_vertex_type_2_10_10_10_rev;
2688 GLboolean ARB_window_pos;
2689 GLboolean EXT_abgr;
2690 GLboolean EXT_bgra;
2691 GLboolean EXT_blend_color;
2692 GLboolean EXT_blend_equation_separate;
2693 GLboolean EXT_blend_func_separate;
2694 GLboolean EXT_blend_logic_op;
2695 GLboolean EXT_blend_minmax;
2696 GLboolean EXT_blend_subtract;
2697 GLboolean EXT_clip_volume_hint;
2698 GLboolean EXT_cull_vertex;
2699 GLboolean EXT_convolution;
2700 GLboolean EXT_compiled_vertex_array;
2701 GLboolean EXT_copy_texture;
2702 GLboolean EXT_depth_bounds_test;
2703 GLboolean EXT_draw_buffers2;
2704 GLboolean EXT_draw_range_elements;
2705 GLboolean EXT_fog_coord;
2706 GLboolean EXT_framebuffer_blit;
2707 GLboolean EXT_framebuffer_multisample;
2708 GLboolean EXT_framebuffer_object;
2709 GLboolean EXT_framebuffer_sRGB;
2710 GLboolean EXT_gpu_program_parameters;
2711 GLboolean EXT_histogram;
2712 GLboolean EXT_multi_draw_arrays;
2713 GLboolean EXT_paletted_texture;
2714 GLboolean EXT_packed_depth_stencil;
2715 GLboolean EXT_packed_float;
2716 GLboolean EXT_packed_pixels;
2717 GLboolean EXT_pixel_buffer_object;
2718 GLboolean EXT_point_parameters;
2719 GLboolean EXT_polygon_offset;
2720 GLboolean EXT_provoking_vertex;
2721 GLboolean EXT_rescale_normal;
2722 GLboolean EXT_shadow_funcs;
2723 GLboolean EXT_secondary_color;
2724 GLboolean EXT_separate_specular_color;
2725 GLboolean EXT_shared_texture_palette;
2726 GLboolean EXT_stencil_wrap;
2727 GLboolean EXT_stencil_two_side;
2728 GLboolean EXT_subtexture;
2729 GLboolean EXT_texture;
2730 GLboolean EXT_texture_object;
2731 GLboolean EXT_texture3D;
2732 GLboolean EXT_texture_array;
2733 GLboolean EXT_texture_compression_s3tc;
2734 GLboolean EXT_texture_compression_rgtc;
2735 GLboolean EXT_texture_env_add;
2736 GLboolean EXT_texture_env_combine;
2737 GLboolean EXT_texture_env_dot3;
2738 GLboolean EXT_texture_filter_anisotropic;
2739 GLboolean EXT_texture_integer;
2740 GLboolean EXT_texture_lod_bias;
2741 GLboolean EXT_texture_mirror_clamp;
2742 GLboolean EXT_texture_shared_exponent;
2743 GLboolean EXT_texture_sRGB;
2744 GLboolean EXT_texture_swizzle;
2745 GLboolean EXT_transform_feedback;
2746 GLboolean EXT_timer_query;
2747 GLboolean EXT_vertex_array;
2748 GLboolean EXT_vertex_array_bgra;
2749 GLboolean EXT_vertex_array_set;
2750 /* vendor extensions */
2751 GLboolean APPLE_client_storage;
2752 GLboolean APPLE_packed_pixels;
2753 GLboolean APPLE_vertex_array_object;
2754 GLboolean APPLE_object_purgeable;
2755 GLboolean ATI_envmap_bumpmap;
2756 GLboolean ATI_texture_mirror_once;
2757 GLboolean ATI_texture_env_combine3;
2758 GLboolean ATI_fragment_shader;
2759 GLboolean ATI_separate_stencil;
2760 GLboolean IBM_rasterpos_clip;
2761 GLboolean IBM_multimode_draw_arrays;
2762 GLboolean MESA_pack_invert;
2763 GLboolean MESA_packed_depth_stencil;
2764 GLboolean MESA_resize_buffers;
2765 GLboolean MESA_ycbcr_texture;
2766 GLboolean MESA_texture_array;
2767 GLboolean MESA_texture_signed_rgba;
2768 GLboolean NV_blend_square;
2769 GLboolean NV_conditional_render;
2770 GLboolean NV_fragment_program;
2771 GLboolean NV_fragment_program_option;
2772 GLboolean NV_light_max_exponent;
2773 GLboolean NV_point_sprite;
2774 GLboolean NV_primitive_restart;
2775 GLboolean NV_texgen_reflection;
2776 GLboolean NV_texture_env_combine4;
2777 GLboolean NV_texture_rectangle;
2778 GLboolean NV_vertex_program;
2779 GLboolean NV_vertex_program1_1;
2780 GLboolean OES_read_format;
2781 GLboolean SGI_color_matrix;
2782 GLboolean SGI_color_table;
2783 GLboolean SGI_texture_color_table;
2784 GLboolean SGIS_generate_mipmap;
2785 GLboolean SGIS_texture_edge_clamp;
2786 GLboolean SGIS_texture_lod;
2787 GLboolean TDFX_texture_compression_FXT1;
2788 GLboolean S3_s3tc;
2789 #if FEATURE_OES_EGL_image
2790 GLboolean OES_EGL_image;
2791 #endif
2792 #if FEATURE_OES_draw_texture
2793 GLboolean OES_draw_texture;
2794 #endif /* FEATURE_OES_draw_texture */
2795 /** The extension string */
2796 const GLubyte *String;
2797 /** Number of supported extensions */
2798 GLuint Count;
2799 };
2800
2801
2802 /**
2803 * A stack of matrices (projection, modelview, color, texture, etc).
2804 */
2805 struct gl_matrix_stack
2806 {
2807 GLmatrix *Top; /**< points into Stack */
2808 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2809 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2810 GLuint MaxDepth; /**< size of Stack[] array */
2811 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2812 };
2813
2814
2815 /**
2816 * \name Bits for image transfer operations
2817 * \sa __GLcontextRec::ImageTransferState.
2818 */
2819 /*@{*/
2820 #define IMAGE_SCALE_BIAS_BIT 0x1
2821 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2822 #define IMAGE_MAP_COLOR_BIT 0x4
2823 #define IMAGE_COLOR_TABLE_BIT 0x8
2824 #define IMAGE_CONVOLUTION_BIT 0x10
2825 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2826 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2827 #define IMAGE_COLOR_MATRIX_BIT 0x80
2828 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2829 #define IMAGE_HISTOGRAM_BIT 0x200
2830 #define IMAGE_MIN_MAX_BIT 0x400
2831 #define IMAGE_CLAMP_BIT 0x800
2832
2833
2834 /** Pixel Transfer ops up to convolution */
2835 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2836 IMAGE_SHIFT_OFFSET_BIT | \
2837 IMAGE_MAP_COLOR_BIT | \
2838 IMAGE_COLOR_TABLE_BIT)
2839
2840 /** Pixel transfer ops after convolution */
2841 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2842 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2843 IMAGE_COLOR_MATRIX_BIT | \
2844 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2845 IMAGE_HISTOGRAM_BIT | \
2846 IMAGE_MIN_MAX_BIT)
2847 /*@}*/
2848
2849
2850 /**
2851 * \name Bits to indicate what state has changed.
2852 *
2853 * 4 unused flags.
2854 */
2855 /*@{*/
2856 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2857 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2858 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2859 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2860 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2861 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2862 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2863 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2864 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2865 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2866 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2867 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2868 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2869 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2870 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2871 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2872 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2873 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2874 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2875 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2876 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2877 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2878 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2879 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2880 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2881 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2882 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2883 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2884 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
2885 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2886 #define _NEW_BUFFER_OBJECT 0x40000000
2887 #define _NEW_ALL ~0
2888 /*@}*/
2889
2890
2891 /**
2892 * \name Bits to track array state changes
2893 *
2894 * Also used to summarize array enabled.
2895 */
2896 /*@{*/
2897 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2898 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2899 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2900 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2901 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2902 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2903 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2904 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2905 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2906 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2907 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2908 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2909 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2910 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2911 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2912 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2913 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2914 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2915 #define _NEW_ARRAY_ALL 0xffffffff
2916
2917
2918 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2919 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2920 /*@}*/
2921
2922
2923
2924 /**
2925 * \name A bunch of flags that we think might be useful to drivers.
2926 *
2927 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2928 */
2929 /*@{*/
2930 #define DD_FLATSHADE 0x1
2931 #define DD_SEPARATE_SPECULAR 0x2
2932 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2933 #define DD_TRI_LIGHT_TWOSIDE 0x8
2934 #define DD_TRI_UNFILLED 0x10
2935 #define DD_TRI_SMOOTH 0x20
2936 #define DD_TRI_STIPPLE 0x40
2937 #define DD_TRI_OFFSET 0x80
2938 #define DD_LINE_SMOOTH 0x100
2939 #define DD_LINE_STIPPLE 0x200
2940 #define DD_LINE_WIDTH 0x400
2941 #define DD_POINT_SMOOTH 0x800
2942 #define DD_POINT_SIZE 0x1000
2943 #define DD_POINT_ATTEN 0x2000
2944 #define DD_TRI_TWOSTENCIL 0x4000
2945 /*@}*/
2946
2947
2948 /**
2949 * \name Define the state changes under which each of these bits might change
2950 */
2951 /*@{*/
2952 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2953 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2954 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2955 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2956 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2957 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2958 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2959 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2960 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2961 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2962 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2963 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2964 #define _DD_NEW_POINT_SIZE _NEW_POINT
2965 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2966 /*@}*/
2967
2968
2969 /**
2970 * Composite state flags
2971 */
2972 /*@{*/
2973 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2974 _NEW_TEXTURE | \
2975 _NEW_POINT | \
2976 _NEW_PROGRAM | \
2977 _NEW_MODELVIEW)
2978
2979 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2980 _NEW_TEXTURE)
2981
2982 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL | \
2983 _NEW_COLOR_MATRIX)
2984 /*@}*/
2985
2986
2987
2988
2989 /* This has to be included here. */
2990 #include "dd.h"
2991
2992
2993 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2994
2995 /**
2996 * Core Mesa's support for tnl modules:
2997 */
2998 struct gl_tnl_module
2999 {
3000 /**
3001 * Vertex format to be lazily swapped into current dispatch.
3002 */
3003 const GLvertexformat *Current;
3004
3005 /**
3006 * \name Record of functions swapped out.
3007 * On restore, only need to swap these functions back in.
3008 */
3009 /*@{*/
3010 struct {
3011 _glapi_proc * location;
3012 _glapi_proc function;
3013 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
3014 GLuint SwapCount;
3015 /*@}*/
3016 };
3017
3018
3019 /**
3020 * Display list flags.
3021 * Strictly this is a tnl-private concept, but it doesn't seem
3022 * worthwhile adding a tnl private structure just to hold this one bit
3023 * of information:
3024 */
3025 #define DLIST_DANGLING_REFS 0x1
3026
3027
3028 /** Opaque declaration of display list payload data type */
3029 union gl_dlist_node;
3030
3031
3032 /**
3033 * Provide a location where information about a display list can be
3034 * collected. Could be extended with driverPrivate structures,
3035 * etc. in the future.
3036 */
3037 struct gl_display_list
3038 {
3039 GLuint Name;
3040 GLbitfield Flags; /**< DLIST_x flags */
3041 /** The dlist commands are in a linked list of nodes */
3042 union gl_dlist_node *Head;
3043 };
3044
3045
3046 /**
3047 * State used during display list compilation and execution.
3048 */
3049 struct gl_dlist_state
3050 {
3051 GLuint CallDepth; /**< Current recursion calling depth */
3052
3053 struct gl_display_list *CurrentList; /**< List currently being compiled */
3054 union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
3055 GLuint CurrentPos; /**< Index into current block of nodes */
3056
3057 GLvertexformat ListVtxfmt;
3058
3059 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
3060 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
3061
3062 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
3063 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
3064
3065 GLubyte ActiveIndex;
3066 GLfloat CurrentIndex;
3067
3068 GLubyte ActiveEdgeFlag;
3069 GLboolean CurrentEdgeFlag;
3070
3071 struct {
3072 /* State known to have been set by the currently-compiling display
3073 * list. Used to eliminate some redundant state changes.
3074 */
3075 GLenum ShadeModel;
3076 } Current;
3077 };
3078
3079 /**
3080 * Enum for the OpenGL APIs we know about and may support.
3081 */
3082 typedef enum {
3083 API_OPENGL,
3084 API_OPENGLES,
3085 API_OPENGLES2
3086 } gl_api;
3087
3088 /**
3089 * Mesa rendering context.
3090 *
3091 * This is the central context data structure for Mesa. Almost all
3092 * OpenGL state is contained in this structure.
3093 * Think of this as a base class from which device drivers will derive
3094 * sub classes.
3095 *
3096 * The GLcontext typedef names this structure.
3097 */
3098 struct __GLcontextRec
3099 {
3100 /** State possibly shared with other contexts in the address space */
3101 struct gl_shared_state *Shared;
3102
3103 /** \name API function pointer tables */
3104 /*@{*/
3105 gl_api API;
3106 struct _glapi_table *Save; /**< Display list save functions */
3107 struct _glapi_table *Exec; /**< Execute functions */
3108 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
3109 /*@}*/
3110
3111 GLvisual Visual;
3112 GLframebuffer *DrawBuffer; /**< buffer for writing */
3113 GLframebuffer *ReadBuffer; /**< buffer for reading */
3114 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
3115 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
3116
3117 /**
3118 * Device driver function pointer table
3119 */
3120 struct dd_function_table Driver;
3121
3122 void *DriverCtx; /**< Points to device driver context/state */
3123
3124 /** Core/Driver constants */
3125 struct gl_constants Const;
3126
3127 /** \name The various 4x4 matrix stacks */
3128 /*@{*/
3129 struct gl_matrix_stack ModelviewMatrixStack;
3130 struct gl_matrix_stack ProjectionMatrixStack;
3131 struct gl_matrix_stack ColorMatrixStack;
3132 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
3133 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
3134 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
3135 /*@}*/
3136
3137 /** Combined modelview and projection matrix */
3138 GLmatrix _ModelProjectMatrix;
3139
3140 /** \name Display lists */
3141 struct gl_dlist_state ListState;
3142
3143 GLboolean ExecuteFlag; /**< Execute GL commands? */
3144 GLboolean CompileFlag; /**< Compile GL commands into display list? */
3145
3146 /** Extension information */
3147 struct gl_extensions Extensions;
3148
3149 /** Version info */
3150 GLuint VersionMajor, VersionMinor;
3151 char *VersionString;
3152
3153 /** \name State attribute stack (for glPush/PopAttrib) */
3154 /*@{*/
3155 GLuint AttribStackDepth;
3156 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
3157 /*@}*/
3158
3159 /** \name Renderer attribute groups
3160 *
3161 * We define a struct for each attribute group to make pushing and popping
3162 * attributes easy. Also it's a good organization.
3163 */
3164 /*@{*/
3165 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
3166 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
3167 struct gl_current_attrib Current; /**< Current attributes */
3168 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
3169 struct gl_eval_attrib Eval; /**< Eval attributes */
3170 struct gl_fog_attrib Fog; /**< Fog attributes */
3171 struct gl_hint_attrib Hint; /**< Hint attributes */
3172 struct gl_light_attrib Light; /**< Light attributes */
3173 struct gl_line_attrib Line; /**< Line attributes */
3174 struct gl_list_attrib List; /**< List attributes */
3175 struct gl_multisample_attrib Multisample;
3176 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
3177 struct gl_point_attrib Point; /**< Point attributes */
3178 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
3179 GLuint PolygonStipple[32]; /**< Polygon stipple */
3180 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
3181 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
3182 struct gl_texture_attrib Texture; /**< Texture attributes */
3183 struct gl_transform_attrib Transform; /**< Transformation attributes */
3184 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
3185 /*@}*/
3186
3187 /** \name Client attribute stack */
3188 /*@{*/
3189 GLuint ClientAttribStackDepth;
3190 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
3191 /*@}*/
3192
3193 /** \name Client attribute groups */
3194 /*@{*/
3195 struct gl_array_attrib Array; /**< Vertex arrays */
3196 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
3197 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
3198 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
3199 /*@}*/
3200
3201 /** \name Other assorted state (not pushed/popped on attribute stack) */
3202 /*@{*/
3203 struct gl_pixelmaps PixelMaps;
3204 struct gl_histogram_attrib Histogram;
3205 struct gl_minmax_attrib MinMax;
3206 struct gl_convolution_attrib Convolution1D;
3207 struct gl_convolution_attrib Convolution2D;
3208 struct gl_convolution_attrib Separable2D;
3209
3210 struct gl_evaluators EvalMap; /**< All evaluators */
3211 struct gl_feedback Feedback; /**< Feedback */
3212 struct gl_selection Select; /**< Selection */
3213
3214 struct gl_color_table ColorTable[COLORTABLE_MAX];
3215 struct gl_color_table ProxyColorTable[COLORTABLE_MAX];
3216
3217 struct gl_program_state Program; /**< general program state */
3218 struct gl_vertex_program_state VertexProgram;
3219 struct gl_fragment_program_state FragmentProgram;
3220 struct gl_geometry_program_state GeometryProgram;
3221 struct gl_ati_fragment_shader_state ATIFragmentShader;
3222
3223 struct gl_shader_state Shader; /**< GLSL shader object state */
3224
3225 struct gl_query_state Query; /**< occlusion, timer queries */
3226
3227 struct gl_transform_feedback TransformFeedback;
3228
3229 struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
3230 struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
3231 /*@}*/
3232
3233 struct gl_meta_state *Meta; /**< for "meta" operations */
3234
3235 #if FEATURE_EXT_framebuffer_object
3236 struct gl_renderbuffer *CurrentRenderbuffer;
3237 #endif
3238
3239 GLenum ErrorValue; /**< Last error code */
3240
3241 /**
3242 * Recognize and silence repeated error debug messages in buggy apps.
3243 */
3244 const char *ErrorDebugFmtString;
3245 GLuint ErrorDebugCount;
3246
3247 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3248 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
3249
3250 GLboolean ViewportInitialized; /**< has viewport size been initialized? */
3251
3252 GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
3253
3254 /** \name Derived state */
3255 /*@{*/
3256 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
3257 * state validation so they need to always be current.
3258 */
3259 GLbitfield _TriangleCaps;
3260 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
3261 GLfloat _EyeZDir[3];
3262 GLfloat _ModelViewInvScale;
3263 GLboolean _NeedEyeCoords;
3264 GLboolean _ForceEyeCoords;
3265
3266 GLuint TextureStateTimestamp; /**< detect changes to shared state */
3267
3268 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
3269 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
3270 /**@}*/
3271
3272 struct gl_list_extensions *ListExt; /**< driver dlist extensions */
3273
3274 /** \name For debugging/development only */
3275 /*@{*/
3276 GLboolean FirstTimeCurrent;
3277 /*@}*/
3278
3279 /** Dither disable via MESA_NO_DITHER env var */
3280 GLboolean NoDither;
3281
3282 /** software compression/decompression supported or not */
3283 GLboolean Mesa_DXTn;
3284
3285 /**
3286 * Use dp4 (rather than mul/mad) instructions for position
3287 * transformation?
3288 */
3289 GLboolean mvp_with_dp4;
3290
3291 /** Core tnl module support */
3292 struct gl_tnl_module TnlModule;
3293
3294 /**
3295 * \name Hooks for module contexts.
3296 *
3297 * These will eventually live in the driver or elsewhere.
3298 */
3299 /*@{*/
3300 void *swrast_context;
3301 void *swsetup_context;
3302 void *swtnl_context;
3303 void *swtnl_im;
3304 struct st_context *st;
3305 void *aelt_context;
3306 /*@}*/
3307 };
3308
3309
3310 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3311 extern const char *_mesa_prim_name[GL_POLYGON+4];
3312
3313
3314 #ifdef DEBUG
3315 extern int MESA_VERBOSE;
3316 extern int MESA_DEBUG_FLAGS;
3317 # define MESA_FUNCTION __FUNCTION__
3318 #else
3319 # define MESA_VERBOSE 0
3320 # define MESA_DEBUG_FLAGS 0
3321 # define MESA_FUNCTION "a function"
3322 # ifndef NDEBUG
3323 # define NDEBUG
3324 # endif
3325 #endif
3326
3327
3328 /** The MESA_VERBOSE var is a bitmask of these flags */
3329 enum _verbose
3330 {
3331 VERBOSE_VARRAY = 0x0001,
3332 VERBOSE_TEXTURE = 0x0002,
3333 VERBOSE_MATERIAL = 0x0004,
3334 VERBOSE_PIPELINE = 0x0008,
3335 VERBOSE_DRIVER = 0x0010,
3336 VERBOSE_STATE = 0x0020,
3337 VERBOSE_API = 0x0040,
3338 VERBOSE_DISPLAY_LIST = 0x0100,
3339 VERBOSE_LIGHTING = 0x0200,
3340 VERBOSE_PRIMS = 0x0400,
3341 VERBOSE_VERTS = 0x0800,
3342 VERBOSE_DISASSEM = 0x1000,
3343 VERBOSE_DRAW = 0x2000,
3344 VERBOSE_SWAPBUFFERS = 0x4000
3345 };
3346
3347
3348 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
3349 enum _debug
3350 {
3351 DEBUG_ALWAYS_FLUSH = 0x1
3352 };
3353
3354
3355
3356 #endif /* MTYPES_H */