Merge remote branch 'origin/master' into glsl2
[mesa.git] / src / mesa / main / mtypes.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file mtypes.h
28 * Main Mesa data structures.
29 *
30 * Please try to mark derived values with a leading underscore ('_').
31 */
32
33 #ifndef MTYPES_H
34 #define MTYPES_H
35
36
37 #include "main/glheader.h"
38 #include "main/config.h"
39 #include "main/compiler.h"
40 #include "main/mfeatures.h"
41 #include "glapi/glapi.h"
42 #include "math/m_matrix.h" /* GLmatrix */
43 #include "main/simple_list.h" /* struct simple_node */
44
45 /**
46 * Internal token
47 * Must be simply different than GL_VERTEX_PROGRAM
48 * and GL_FRAGMENT_PROGRAM_ARB
49 * FIXME: this will have to be a real GL extension
50 */
51 #define MESA_GEOMETRY_PROGRAM 0x9999
52
53 /**
54 * Color channel data type.
55 */
56 #if CHAN_BITS == 8
57 typedef GLubyte GLchan;
58 #define CHAN_MAX 255
59 #define CHAN_MAXF 255.0F
60 #define CHAN_TYPE GL_UNSIGNED_BYTE
61 #elif CHAN_BITS == 16
62 typedef GLushort GLchan;
63 #define CHAN_MAX 65535
64 #define CHAN_MAXF 65535.0F
65 #define CHAN_TYPE GL_UNSIGNED_SHORT
66 #elif CHAN_BITS == 32
67 typedef GLfloat GLchan;
68 #define CHAN_MAX 1.0
69 #define CHAN_MAXF 1.0F
70 #define CHAN_TYPE GL_FLOAT
71 #else
72 #error "illegal number of color channel bits"
73 #endif
74
75
76 /**
77 * Stencil buffer data type.
78 */
79 #if STENCIL_BITS==8
80 typedef GLubyte GLstencil;
81 #elif STENCIL_BITS==16
82 typedef GLushort GLstencil;
83 #else
84 # error "illegal number of stencil bits"
85 #endif
86
87
88 /**
89 * \name 64-bit extension of GLbitfield.
90 */
91 /*@{*/
92 typedef GLuint64 GLbitfield64;
93
94 #define BITFIELD64_ONE 1ULL
95 #define BITFIELD64_ALLONES ~0ULL
96
97 /** Set a single bit */
98 #define BITFIELD64_BIT(b) (BITFIELD64_ONE << (b))
99
100 /** Set a mask of the least significant \c b bits */
101 #define BITFIELD64_MASK(b) (((b) >= 64) ? BITFIELD64_ALLONES : \
102 (BITFIELD64_BIT(b) - 1))
103
104 /**
105 * Set all bits from l (low bit) to h (high bit), inclusive.
106 *
107 * \note \C BITFIELD_64_RANGE(0, 63) return 64 set bits.
108 */
109 #define BITFIELD64_RANGE(l, h) (BITFIELD64_MASK((h) + 1) & ~BITFIELD64_MASK(l))
110 /*@}*/
111
112
113 /**
114 * \name Some forward type declarations
115 */
116 /*@{*/
117 struct _mesa_HashTable;
118 struct gl_attrib_node;
119 struct gl_list_extensions;
120 struct gl_meta_state;
121 struct gl_pixelstore_attrib;
122 struct gl_program_cache;
123 struct gl_texture_format;
124 struct gl_texture_image;
125 struct gl_texture_object;
126 struct st_context;
127 typedef struct __GLcontextRec GLcontext;
128 typedef struct __GLcontextModesRec GLvisual;
129 typedef struct gl_framebuffer GLframebuffer;
130 /*@}*/
131
132
133
134 /**
135 * Indexes for vertex program attributes.
136 * GL_NV_vertex_program aliases generic attributes over the conventional
137 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
138 * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
139 * generic attributes are distinct/separate).
140 */
141 typedef enum
142 {
143 VERT_ATTRIB_POS = 0,
144 VERT_ATTRIB_WEIGHT = 1,
145 VERT_ATTRIB_NORMAL = 2,
146 VERT_ATTRIB_COLOR0 = 3,
147 VERT_ATTRIB_COLOR1 = 4,
148 VERT_ATTRIB_FOG = 5,
149 VERT_ATTRIB_COLOR_INDEX = 6,
150 VERT_ATTRIB_POINT_SIZE = 6, /*alias*/
151 VERT_ATTRIB_EDGEFLAG = 7,
152 VERT_ATTRIB_TEX0 = 8,
153 VERT_ATTRIB_TEX1 = 9,
154 VERT_ATTRIB_TEX2 = 10,
155 VERT_ATTRIB_TEX3 = 11,
156 VERT_ATTRIB_TEX4 = 12,
157 VERT_ATTRIB_TEX5 = 13,
158 VERT_ATTRIB_TEX6 = 14,
159 VERT_ATTRIB_TEX7 = 15,
160 VERT_ATTRIB_GENERIC0 = 16,
161 VERT_ATTRIB_GENERIC1 = 17,
162 VERT_ATTRIB_GENERIC2 = 18,
163 VERT_ATTRIB_GENERIC3 = 19,
164 VERT_ATTRIB_GENERIC4 = 20,
165 VERT_ATTRIB_GENERIC5 = 21,
166 VERT_ATTRIB_GENERIC6 = 22,
167 VERT_ATTRIB_GENERIC7 = 23,
168 VERT_ATTRIB_GENERIC8 = 24,
169 VERT_ATTRIB_GENERIC9 = 25,
170 VERT_ATTRIB_GENERIC10 = 26,
171 VERT_ATTRIB_GENERIC11 = 27,
172 VERT_ATTRIB_GENERIC12 = 28,
173 VERT_ATTRIB_GENERIC13 = 29,
174 VERT_ATTRIB_GENERIC14 = 30,
175 VERT_ATTRIB_GENERIC15 = 31,
176 VERT_ATTRIB_MAX = 32
177 } gl_vert_attrib;
178
179 /**
180 * Bitflags for vertex attributes.
181 * These are used in bitfields in many places.
182 */
183 /*@{*/
184 #define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
185 #define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
186 #define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
187 #define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
188 #define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
189 #define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
190 #define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
191 #define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG)
192 #define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
193 #define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
194 #define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
195 #define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
196 #define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
197 #define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
198 #define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
199 #define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
200 #define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
201 #define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
202 #define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
203 #define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
204 #define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4)
205 #define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5)
206 #define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6)
207 #define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7)
208 #define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8)
209 #define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9)
210 #define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10)
211 #define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11)
212 #define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12)
213 #define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13)
214 #define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14)
215 #define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15)
216
217 #define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
218 #define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
219 /*@}*/
220
221
222 /**
223 * Indexes for vertex program result attributes
224 */
225 typedef enum
226 {
227 VERT_RESULT_HPOS = 0,
228 VERT_RESULT_COL0 = 1,
229 VERT_RESULT_COL1 = 2,
230 VERT_RESULT_FOGC = 3,
231 VERT_RESULT_TEX0 = 4,
232 VERT_RESULT_TEX1 = 5,
233 VERT_RESULT_TEX2 = 6,
234 VERT_RESULT_TEX3 = 7,
235 VERT_RESULT_TEX4 = 8,
236 VERT_RESULT_TEX5 = 9,
237 VERT_RESULT_TEX6 = 10,
238 VERT_RESULT_TEX7 = 11,
239 VERT_RESULT_PSIZ = 12,
240 VERT_RESULT_BFC0 = 13,
241 VERT_RESULT_BFC1 = 14,
242 VERT_RESULT_EDGE = 15,
243 VERT_RESULT_VAR0 = 16, /**< shader varying */
244 VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
245 } gl_vert_result;
246
247
248 /*********************************************/
249
250 /**
251 * Indexes for geometry program attributes.
252 */
253 typedef enum
254 {
255 GEOM_ATTRIB_POSITION = 0,
256 GEOM_ATTRIB_COLOR0 = 1,
257 GEOM_ATTRIB_COLOR1 = 2,
258 GEOM_ATTRIB_SECONDARY_COLOR0 = 3,
259 GEOM_ATTRIB_SECONDARY_COLOR1 = 4,
260 GEOM_ATTRIB_FOG_FRAG_COORD = 5,
261 GEOM_ATTRIB_POINT_SIZE = 6,
262 GEOM_ATTRIB_CLIP_VERTEX = 7,
263 GEOM_ATTRIB_PRIMITIVE_ID = 8,
264 GEOM_ATTRIB_TEX_COORD = 9,
265
266 GEOM_ATTRIB_VAR0 = 16,
267 GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING)
268 } gl_geom_attrib;
269
270 /**
271 * Bitflags for geometry attributes.
272 * These are used in bitfields in many places.
273 */
274 /*@{*/
275 #define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
276 #define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
277 #define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
278 #define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
279 #define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
280 #define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
281 #define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
282 #define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
283 #define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
284 #define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
285 #define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
286
287 #define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
288 /*@}*/
289
290
291 /**
292 * Indexes for geometry program result attributes
293 */
294 /*@{*/
295 typedef enum {
296 GEOM_RESULT_POS = 0,
297 GEOM_RESULT_COL0 = 1,
298 GEOM_RESULT_COL1 = 2,
299 GEOM_RESULT_SCOL0 = 3,
300 GEOM_RESULT_SCOL1 = 4,
301 GEOM_RESULT_FOGC = 5,
302 GEOM_RESULT_TEX0 = 6,
303 GEOM_RESULT_TEX1 = 7,
304 GEOM_RESULT_TEX2 = 8,
305 GEOM_RESULT_TEX3 = 9,
306 GEOM_RESULT_TEX4 = 10,
307 GEOM_RESULT_TEX5 = 11,
308 GEOM_RESULT_TEX6 = 12,
309 GEOM_RESULT_TEX7 = 13,
310 GEOM_RESULT_PSIZ = 14,
311 GEOM_RESULT_CLPV = 15,
312 GEOM_RESULT_PRID = 16,
313 GEOM_RESULT_LAYR = 17,
314 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
315 /* ### we need to -2 because var0 is 18 instead 16 like in the others */
316 GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
317 } gl_geom_result;
318 /*@}*/
319
320 /**
321 * Indexes for fragment program input attributes.
322 */
323 typedef enum
324 {
325 FRAG_ATTRIB_WPOS = 0,
326 FRAG_ATTRIB_COL0 = 1,
327 FRAG_ATTRIB_COL1 = 2,
328 FRAG_ATTRIB_FOGC = 3,
329 FRAG_ATTRIB_TEX0 = 4,
330 FRAG_ATTRIB_TEX1 = 5,
331 FRAG_ATTRIB_TEX2 = 6,
332 FRAG_ATTRIB_TEX3 = 7,
333 FRAG_ATTRIB_TEX4 = 8,
334 FRAG_ATTRIB_TEX5 = 9,
335 FRAG_ATTRIB_TEX6 = 10,
336 FRAG_ATTRIB_TEX7 = 11,
337 FRAG_ATTRIB_FACE = 12, /**< front/back face */
338 FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
339 FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
340 FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
341 } gl_frag_attrib;
342
343 /**
344 * Bitflags for fragment program input attributes.
345 */
346 /*@{*/
347 #define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
348 #define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
349 #define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
350 #define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
351 #define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
352 #define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
353 #define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
354 #define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
355 #define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
356 #define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
357 #define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
358 #define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
359 #define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
360 #define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
361 #define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
362
363 #define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
364 #define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
365
366 #define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
367 FRAG_BIT_TEX1| \
368 FRAG_BIT_TEX2| \
369 FRAG_BIT_TEX3| \
370 FRAG_BIT_TEX4| \
371 FRAG_BIT_TEX5| \
372 FRAG_BIT_TEX6| \
373 FRAG_BIT_TEX7)
374 /*@}*/
375
376
377 /**
378 * Fragment program results
379 */
380 typedef enum
381 {
382 FRAG_RESULT_DEPTH = 0,
383 FRAG_RESULT_COLOR = 1,
384 FRAG_RESULT_DATA0 = 2,
385 FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
386 } gl_frag_result;
387
388
389 /**
390 * Indexes for all renderbuffers
391 */
392 typedef enum
393 {
394 /* the four standard color buffers */
395 BUFFER_FRONT_LEFT,
396 BUFFER_BACK_LEFT,
397 BUFFER_FRONT_RIGHT,
398 BUFFER_BACK_RIGHT,
399 BUFFER_DEPTH,
400 BUFFER_STENCIL,
401 BUFFER_ACCUM,
402 /* optional aux buffer */
403 BUFFER_AUX0,
404 /* generic renderbuffers */
405 BUFFER_COLOR0,
406 BUFFER_COLOR1,
407 BUFFER_COLOR2,
408 BUFFER_COLOR3,
409 BUFFER_COLOR4,
410 BUFFER_COLOR5,
411 BUFFER_COLOR6,
412 BUFFER_COLOR7,
413 BUFFER_COUNT
414 } gl_buffer_index;
415
416 /**
417 * Bit flags for all renderbuffers
418 */
419 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
420 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
421 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
422 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
423 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
424 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
425 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
426 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
427 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
428 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
429 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
430 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
431 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
432 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
433 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
434 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
435 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
436 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
437 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
438
439 /**
440 * Mask of all the color buffer bits (but not accum).
441 */
442 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
443 BUFFER_BIT_BACK_LEFT | \
444 BUFFER_BIT_FRONT_RIGHT | \
445 BUFFER_BIT_BACK_RIGHT | \
446 BUFFER_BIT_AUX0 | \
447 BUFFER_BIT_COLOR0 | \
448 BUFFER_BIT_COLOR1 | \
449 BUFFER_BIT_COLOR2 | \
450 BUFFER_BIT_COLOR3 | \
451 BUFFER_BIT_COLOR4 | \
452 BUFFER_BIT_COLOR5 | \
453 BUFFER_BIT_COLOR6 | \
454 BUFFER_BIT_COLOR7)
455
456
457 /** The pixel transfer path has three color tables: */
458 typedef enum
459 {
460 COLORTABLE_PRECONVOLUTION,
461 COLORTABLE_POSTCONVOLUTION,
462 COLORTABLE_POSTCOLORMATRIX,
463 COLORTABLE_MAX
464 } gl_colortable_index;
465
466
467 /**
468 * Data structure for color tables
469 */
470 struct gl_color_table
471 {
472 GLenum InternalFormat; /**< The user-specified format */
473 GLenum _BaseFormat; /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
474 GLuint Size; /**< number of entries in table */
475 GLfloat *TableF; /**< Color table, floating point values */
476 GLubyte *TableUB; /**< Color table, ubyte values */
477 GLubyte RedSize;
478 GLubyte GreenSize;
479 GLubyte BlueSize;
480 GLubyte AlphaSize;
481 GLubyte LuminanceSize;
482 GLubyte IntensitySize;
483 };
484
485
486 /**
487 * \name Bit flags used for updating material values.
488 */
489 /*@{*/
490 #define MAT_ATTRIB_FRONT_AMBIENT 0
491 #define MAT_ATTRIB_BACK_AMBIENT 1
492 #define MAT_ATTRIB_FRONT_DIFFUSE 2
493 #define MAT_ATTRIB_BACK_DIFFUSE 3
494 #define MAT_ATTRIB_FRONT_SPECULAR 4
495 #define MAT_ATTRIB_BACK_SPECULAR 5
496 #define MAT_ATTRIB_FRONT_EMISSION 6
497 #define MAT_ATTRIB_BACK_EMISSION 7
498 #define MAT_ATTRIB_FRONT_SHININESS 8
499 #define MAT_ATTRIB_BACK_SHININESS 9
500 #define MAT_ATTRIB_FRONT_INDEXES 10
501 #define MAT_ATTRIB_BACK_INDEXES 11
502 #define MAT_ATTRIB_MAX 12
503
504 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
505 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
506 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
507 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
508 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
509 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
510
511 #define MAT_INDEX_AMBIENT 0
512 #define MAT_INDEX_DIFFUSE 1
513 #define MAT_INDEX_SPECULAR 2
514
515 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
516 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
517 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
518 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
519 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
520 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
521 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
522 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
523 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
524 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
525 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
526 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
527
528
529 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
530 MAT_BIT_FRONT_AMBIENT | \
531 MAT_BIT_FRONT_DIFFUSE | \
532 MAT_BIT_FRONT_SPECULAR | \
533 MAT_BIT_FRONT_SHININESS | \
534 MAT_BIT_FRONT_INDEXES)
535
536 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
537 MAT_BIT_BACK_AMBIENT | \
538 MAT_BIT_BACK_DIFFUSE | \
539 MAT_BIT_BACK_SPECULAR | \
540 MAT_BIT_BACK_SHININESS | \
541 MAT_BIT_BACK_INDEXES)
542
543 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
544 /*@}*/
545
546
547 #define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
548 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
549
550 /**
551 * Material shininess lookup table.
552 */
553 struct gl_shine_tab
554 {
555 struct gl_shine_tab *next, *prev;
556 GLfloat tab[SHINE_TABLE_SIZE+1];
557 GLfloat shininess;
558 GLuint refcount;
559 };
560
561
562 /**
563 * Light source state.
564 */
565 struct gl_light
566 {
567 struct gl_light *next; /**< double linked list with sentinel */
568 struct gl_light *prev;
569
570 GLfloat Ambient[4]; /**< ambient color */
571 GLfloat Diffuse[4]; /**< diffuse color */
572 GLfloat Specular[4]; /**< specular color */
573 GLfloat EyePosition[4]; /**< position in eye coordinates */
574 GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
575 GLfloat SpotExponent;
576 GLfloat SpotCutoff; /**< in degrees */
577 GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
578 GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
579 GLfloat ConstantAttenuation;
580 GLfloat LinearAttenuation;
581 GLfloat QuadraticAttenuation;
582 GLboolean Enabled; /**< On/off flag */
583
584 /**
585 * \name Derived fields
586 */
587 /*@{*/
588 GLbitfield _Flags; /**< State */
589
590 GLfloat _Position[4]; /**< position in eye/obj coordinates */
591 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
592 GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
593 GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
594 GLfloat _VP_inf_spot_attenuation;
595
596 GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
597 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
598 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
599 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
600 GLfloat _dli; /**< CI diffuse light intensity */
601 GLfloat _sli; /**< CI specular light intensity */
602 /*@}*/
603 };
604
605
606 /**
607 * Light model state.
608 */
609 struct gl_lightmodel
610 {
611 GLfloat Ambient[4]; /**< ambient color */
612 GLboolean LocalViewer; /**< Local (or infinite) view point? */
613 GLboolean TwoSide; /**< Two (or one) sided lighting? */
614 GLenum ColorControl; /**< either GL_SINGLE_COLOR
615 * or GL_SEPARATE_SPECULAR_COLOR */
616 };
617
618
619 /**
620 * Material state.
621 */
622 struct gl_material
623 {
624 GLfloat Attrib[MAT_ATTRIB_MAX][4];
625 };
626
627
628 /**
629 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
630 */
631 struct gl_accum_attrib
632 {
633 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
634 };
635
636
637 /**
638 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
639 */
640 struct gl_colorbuffer_attrib
641 {
642 GLuint ClearIndex; /**< Index to use for glClear */
643 GLclampf ClearColor[4]; /**< Color to use for glClear */
644
645 GLuint IndexMask; /**< Color index write mask */
646 GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
647
648 GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
649
650 /**
651 * \name alpha testing
652 */
653 /*@{*/
654 GLboolean AlphaEnabled; /**< Alpha test enabled flag */
655 GLenum AlphaFunc; /**< Alpha test function */
656 GLclampf AlphaRef; /**< Alpha reference value */
657 /*@}*/
658
659 /**
660 * \name Blending
661 */
662 /*@{*/
663 GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
664 GLenum BlendSrcRGB; /**< Blending source operator */
665 GLenum BlendDstRGB; /**< Blending destination operator */
666 GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
667 GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
668 GLenum BlendEquationRGB; /**< Blending equation */
669 GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
670 GLfloat BlendColor[4]; /**< Blending color */
671 /*@}*/
672
673 /**
674 * \name Logic op
675 */
676 /*@{*/
677 GLenum LogicOp; /**< Logic operator */
678 GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
679 GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
680 GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
681 /*@}*/
682
683 GLboolean DitherFlag; /**< Dither enable flag */
684
685 GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
686 GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
687 };
688
689
690 /**
691 * Current attribute group (GL_CURRENT_BIT).
692 */
693 struct gl_current_attrib
694 {
695 /**
696 * \name Current vertex attributes.
697 * \note Values are valid only after FLUSH_VERTICES has been called.
698 * \note Index and Edgeflag current values are stored as floats in the
699 * SIX and SEVEN attribute slots.
700 */
701 GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */
702
703 /**
704 * \name Current raster position attributes (always valid).
705 * \note This set of attributes is very similar to the SWvertex struct.
706 */
707 /*@{*/
708 GLfloat RasterPos[4];
709 GLfloat RasterDistance;
710 GLfloat RasterColor[4];
711 GLfloat RasterSecondaryColor[4];
712 GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
713 GLboolean RasterPosValid;
714 /*@}*/
715 };
716
717
718 /**
719 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
720 */
721 struct gl_depthbuffer_attrib
722 {
723 GLenum Func; /**< Function for depth buffer compare */
724 GLclampd Clear; /**< Value to clear depth buffer to */
725 GLboolean Test; /**< Depth buffering enabled flag */
726 GLboolean Mask; /**< Depth buffer writable? */
727 GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
728 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
729 };
730
731
732 /**
733 * Evaluator attribute group (GL_EVAL_BIT).
734 */
735 struct gl_eval_attrib
736 {
737 /**
738 * \name Enable bits
739 */
740 /*@{*/
741 GLboolean Map1Color4;
742 GLboolean Map1Index;
743 GLboolean Map1Normal;
744 GLboolean Map1TextureCoord1;
745 GLboolean Map1TextureCoord2;
746 GLboolean Map1TextureCoord3;
747 GLboolean Map1TextureCoord4;
748 GLboolean Map1Vertex3;
749 GLboolean Map1Vertex4;
750 GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
751 GLboolean Map2Color4;
752 GLboolean Map2Index;
753 GLboolean Map2Normal;
754 GLboolean Map2TextureCoord1;
755 GLboolean Map2TextureCoord2;
756 GLboolean Map2TextureCoord3;
757 GLboolean Map2TextureCoord4;
758 GLboolean Map2Vertex3;
759 GLboolean Map2Vertex4;
760 GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
761 GLboolean AutoNormal;
762 /*@}*/
763
764 /**
765 * \name Map Grid endpoints and divisions and calculated du values
766 */
767 /*@{*/
768 GLint MapGrid1un;
769 GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
770 GLint MapGrid2un, MapGrid2vn;
771 GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
772 GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
773 /*@}*/
774 };
775
776
777 /**
778 * Fog attribute group (GL_FOG_BIT).
779 */
780 struct gl_fog_attrib
781 {
782 GLboolean Enabled; /**< Fog enabled flag */
783 GLfloat Color[4]; /**< Fog color */
784 GLfloat Density; /**< Density >= 0.0 */
785 GLfloat Start; /**< Start distance in eye coords */
786 GLfloat End; /**< End distance in eye coords */
787 GLfloat Index; /**< Fog index */
788 GLenum Mode; /**< Fog mode */
789 GLboolean ColorSumEnabled;
790 GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
791 GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
792 };
793
794
795 /**
796 * Hint attribute group (GL_HINT_BIT).
797 *
798 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
799 */
800 struct gl_hint_attrib
801 {
802 GLenum PerspectiveCorrection;
803 GLenum PointSmooth;
804 GLenum LineSmooth;
805 GLenum PolygonSmooth;
806 GLenum Fog;
807 GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
808 GLenum TextureCompression; /**< GL_ARB_texture_compression */
809 GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
810 GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
811 };
812
813
814 /**
815 * Histogram attributes.
816 */
817 struct gl_histogram_attrib
818 {
819 GLuint Width; /**< number of table entries */
820 GLint Format; /**< GL_ALPHA, GL_RGB, etc */
821 GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
822 GLboolean Sink; /**< terminate image transfer? */
823 GLubyte RedSize; /**< Bits per counter */
824 GLubyte GreenSize;
825 GLubyte BlueSize;
826 GLubyte AlphaSize;
827 GLubyte LuminanceSize;
828 };
829
830
831 /**
832 * Color Min/max state.
833 */
834 struct gl_minmax_attrib
835 {
836 GLenum Format;
837 GLboolean Sink;
838 GLfloat Min[4], Max[4]; /**< RGBA */
839 };
840
841
842 /**
843 * Image convolution state.
844 */
845 struct gl_convolution_attrib
846 {
847 GLenum Format;
848 GLenum InternalFormat;
849 GLuint Width;
850 GLuint Height;
851 GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
852 };
853
854
855 /**
856 * Light state flags.
857 */
858 /*@{*/
859 #define LIGHT_SPOT 0x1
860 #define LIGHT_LOCAL_VIEWER 0x2
861 #define LIGHT_POSITIONAL 0x4
862 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
863 /*@}*/
864
865
866 /**
867 * Lighting attribute group (GL_LIGHT_BIT).
868 */
869 struct gl_light_attrib
870 {
871 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
872 struct gl_lightmodel Model; /**< Lighting model */
873
874 /**
875 * Must flush FLUSH_VERTICES before referencing:
876 */
877 /*@{*/
878 struct gl_material Material; /**< Includes front & back values */
879 /*@}*/
880
881 GLboolean Enabled; /**< Lighting enabled flag */
882 GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
883 GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
884 GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
885 GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
886 GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
887 GLboolean ColorMaterialEnabled;
888 GLenum ClampVertexColor;
889
890 struct gl_light EnabledList; /**< List sentinel */
891
892 /**
893 * Derived state for optimizations:
894 */
895 /*@{*/
896 GLboolean _NeedEyeCoords;
897 GLboolean _NeedVertices; /**< Use fast shader? */
898 GLbitfield _Flags; /**< LIGHT_* flags, see above */
899 GLfloat _BaseColor[2][3];
900 /*@}*/
901 };
902
903
904 /**
905 * Line attribute group (GL_LINE_BIT).
906 */
907 struct gl_line_attrib
908 {
909 GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
910 GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
911 GLushort StipplePattern; /**< Stipple pattern */
912 GLint StippleFactor; /**< Stipple repeat factor */
913 GLfloat Width; /**< Line width */
914 };
915
916
917 /**
918 * Display list attribute group (GL_LIST_BIT).
919 */
920 struct gl_list_attrib
921 {
922 GLuint ListBase;
923 };
924
925
926 /**
927 * Multisample attribute group (GL_MULTISAMPLE_BIT).
928 */
929 struct gl_multisample_attrib
930 {
931 GLboolean Enabled;
932 GLboolean _Enabled; /**< true if Enabled and multisample buffer */
933 GLboolean SampleAlphaToCoverage;
934 GLboolean SampleAlphaToOne;
935 GLboolean SampleCoverage;
936 GLfloat SampleCoverageValue;
937 GLboolean SampleCoverageInvert;
938 };
939
940
941 /**
942 * A pixelmap (see glPixelMap)
943 */
944 struct gl_pixelmap
945 {
946 GLint Size;
947 GLfloat Map[MAX_PIXEL_MAP_TABLE];
948 GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
949 };
950
951
952 /**
953 * Collection of all pixelmaps
954 */
955 struct gl_pixelmaps
956 {
957 struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */
958 struct gl_pixelmap GtoG;
959 struct gl_pixelmap BtoB;
960 struct gl_pixelmap AtoA;
961 struct gl_pixelmap ItoR;
962 struct gl_pixelmap ItoG;
963 struct gl_pixelmap ItoB;
964 struct gl_pixelmap ItoA;
965 struct gl_pixelmap ItoI;
966 struct gl_pixelmap StoS;
967 };
968
969
970 /**
971 * Pixel attribute group (GL_PIXEL_MODE_BIT).
972 */
973 struct gl_pixel_attrib
974 {
975 GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
976
977 /*--- Begin Pixel Transfer State ---*/
978 /* Fields are in the order in which they're applied... */
979
980 /** Scale & Bias (index shift, offset) */
981 /*@{*/
982 GLfloat RedBias, RedScale;
983 GLfloat GreenBias, GreenScale;
984 GLfloat BlueBias, BlueScale;
985 GLfloat AlphaBias, AlphaScale;
986 GLfloat DepthBias, DepthScale;
987 GLint IndexShift, IndexOffset;
988 /*@}*/
989
990 /* Pixel Maps */
991 /* Note: actual pixel maps are not part of this attrib group */
992 GLboolean MapColorFlag;
993 GLboolean MapStencilFlag;
994
995 /* There are multiple color table stages: */
996 GLboolean ColorTableEnabled[COLORTABLE_MAX];
997 GLfloat ColorTableScale[COLORTABLE_MAX][4]; /**< RGBA */
998 GLfloat ColorTableBias[COLORTABLE_MAX][4]; /**< RGBA */
999
1000 /* Convolution (GL_EXT_convolution) */
1001 GLboolean Convolution1DEnabled;
1002 GLboolean Convolution2DEnabled;
1003 GLboolean Separable2DEnabled;
1004 GLfloat ConvolutionBorderColor[3][4]; /**< RGBA */
1005 GLenum ConvolutionBorderMode[3];
1006 GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */
1007 GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */
1008 GLfloat PostConvolutionScale[4]; /**< RGBA */
1009 GLfloat PostConvolutionBias[4]; /**< RGBA */
1010
1011 /* Color matrix (GL_SGI_color_matrix) */
1012 /* Note: the color matrix is not part of this attrib group */
1013 GLfloat PostColorMatrixScale[4]; /**< RGBA */
1014 GLfloat PostColorMatrixBias[4]; /**< RGBA */
1015
1016 /* Histogram & minmax (GL_EXT_histogram) */
1017 /* Note: histogram and minmax data are not part of this attrib group */
1018 GLboolean HistogramEnabled;
1019 GLboolean MinMaxEnabled;
1020
1021 /*--- End Pixel Transfer State ---*/
1022
1023 /** glPixelZoom */
1024 GLfloat ZoomX, ZoomY;
1025
1026 /** GL_SGI_texture_color_table */
1027 GLfloat TextureColorTableScale[4]; /**< RGBA */
1028 GLfloat TextureColorTableBias[4]; /**< RGBA */
1029 };
1030
1031
1032 /**
1033 * Point attribute group (GL_POINT_BIT).
1034 */
1035 struct gl_point_attrib
1036 {
1037 GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
1038 GLfloat Size; /**< User-specified point size */
1039 GLfloat Params[3]; /**< GL_EXT_point_parameters */
1040 GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
1041 GLfloat Threshold; /**< GL_EXT_point_parameters */
1042 GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
1043 GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
1044 GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
1045 GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
1046 GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
1047 };
1048
1049
1050 /**
1051 * Polygon attribute group (GL_POLYGON_BIT).
1052 */
1053 struct gl_polygon_attrib
1054 {
1055 GLenum FrontFace; /**< Either GL_CW or GL_CCW */
1056 GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1057 GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
1058 GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
1059 GLboolean CullFlag; /**< Culling on/off flag */
1060 GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
1061 GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
1062 GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
1063 GLfloat OffsetFactor; /**< Polygon offset factor, from user */
1064 GLfloat OffsetUnits; /**< Polygon offset units, from user */
1065 GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
1066 GLboolean OffsetLine; /**< Offset in GL_LINE mode */
1067 GLboolean OffsetFill; /**< Offset in GL_FILL mode */
1068 };
1069
1070
1071 /**
1072 * Scissor attributes (GL_SCISSOR_BIT).
1073 */
1074 struct gl_scissor_attrib
1075 {
1076 GLboolean Enabled; /**< Scissor test enabled? */
1077 GLint X, Y; /**< Lower left corner of box */
1078 GLsizei Width, Height; /**< Size of box */
1079 };
1080
1081
1082 /**
1083 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
1084 *
1085 * Three sets of stencil data are tracked so that OpenGL 2.0,
1086 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
1087 * simultaneously. In each of the stencil state arrays, element 0 corresponds
1088 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
1089 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
1090 * GL_EXT_stencil_two_side GL_BACK state.
1091 *
1092 * The derived value \c _BackFace is either 1 or 2 depending on whether or
1093 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
1094 *
1095 * The derived value \c _TestTwoSide is set when the front-face and back-face
1096 * stencil state are different.
1097 */
1098 struct gl_stencil_attrib
1099 {
1100 GLboolean Enabled; /**< Enabled flag */
1101 GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
1102 GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
1103 GLboolean _Enabled; /**< Enabled and stencil buffer present */
1104 GLboolean _TestTwoSide;
1105 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
1106 GLenum Function[3]; /**< Stencil function */
1107 GLenum FailFunc[3]; /**< Fail function */
1108 GLenum ZPassFunc[3]; /**< Depth buffer pass function */
1109 GLenum ZFailFunc[3]; /**< Depth buffer fail function */
1110 GLint Ref[3]; /**< Reference value */
1111 GLuint ValueMask[3]; /**< Value mask */
1112 GLuint WriteMask[3]; /**< Write mask */
1113 GLuint Clear; /**< Clear value */
1114 };
1115
1116
1117 /**
1118 * An index for each type of texture object. These correspond to the GL
1119 * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
1120 * Note: the order is from highest priority to lowest priority.
1121 */
1122 typedef enum
1123 {
1124 TEXTURE_2D_ARRAY_INDEX,
1125 TEXTURE_1D_ARRAY_INDEX,
1126 TEXTURE_CUBE_INDEX,
1127 TEXTURE_3D_INDEX,
1128 TEXTURE_RECT_INDEX,
1129 TEXTURE_2D_INDEX,
1130 TEXTURE_1D_INDEX,
1131 NUM_TEXTURE_TARGETS
1132 } gl_texture_index;
1133
1134
1135 /**
1136 * Bit flags for each type of texture object
1137 * Used for Texture.Unit[]._ReallyEnabled flags.
1138 */
1139 /*@{*/
1140 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
1141 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
1142 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
1143 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
1144 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
1145 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
1146 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
1147 /*@}*/
1148
1149
1150 /**
1151 * TexGenEnabled flags.
1152 */
1153 /*@{*/
1154 #define S_BIT 1
1155 #define T_BIT 2
1156 #define R_BIT 4
1157 #define Q_BIT 8
1158 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1159 /*@}*/
1160
1161
1162 /**
1163 * Bit flag versions of the corresponding GL_ constants.
1164 */
1165 /*@{*/
1166 #define TEXGEN_SPHERE_MAP 0x1
1167 #define TEXGEN_OBJ_LINEAR 0x2
1168 #define TEXGEN_EYE_LINEAR 0x4
1169 #define TEXGEN_REFLECTION_MAP_NV 0x8
1170 #define TEXGEN_NORMAL_MAP_NV 0x10
1171
1172 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1173 TEXGEN_REFLECTION_MAP_NV | \
1174 TEXGEN_NORMAL_MAP_NV)
1175 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1176 TEXGEN_REFLECTION_MAP_NV | \
1177 TEXGEN_NORMAL_MAP_NV | \
1178 TEXGEN_EYE_LINEAR)
1179 /*@}*/
1180
1181
1182
1183 /** Tex-gen enabled for texture unit? */
1184 #define ENABLE_TEXGEN(unit) (1 << (unit))
1185
1186 /** Non-identity texture matrix for texture unit? */
1187 #define ENABLE_TEXMAT(unit) (1 << (unit))
1188
1189
1190 /**
1191 * Texel fetch function prototype. We use texel fetch functions to
1192 * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
1193 * texture images. These functions help to isolate us from the gritty
1194 * details of all the various texture image encodings.
1195 *
1196 * \param texImage texture image.
1197 * \param col texel column.
1198 * \param row texel row.
1199 * \param img texel image level/layer.
1200 * \param texelOut output texel (up to 4 GLchans)
1201 */
1202 typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
1203 GLint col, GLint row, GLint img,
1204 GLchan *texelOut );
1205
1206 /**
1207 * As above, but returns floats.
1208 * Used for depth component images and for upcoming signed/float
1209 * texture images.
1210 */
1211 typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
1212 GLint col, GLint row, GLint img,
1213 GLfloat *texelOut );
1214
1215
1216 typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
1217 GLint col, GLint row, GLint img,
1218 const void *texel);
1219
1220
1221 /**
1222 * Texture image state. Describes the dimensions of a texture image,
1223 * the texel format and pointers to Texel Fetch functions.
1224 */
1225 struct gl_texture_image
1226 {
1227 GLint InternalFormat; /**< Internal format as given by the user */
1228 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
1229 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
1230 * GL_INTENSITY, GL_COLOR_INDEX,
1231 * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
1232 * only. Used for choosing TexEnv arithmetic.
1233 */
1234 GLuint TexFormat; /**< The actual format: MESA_FORMAT_x */
1235
1236 GLuint Border; /**< 0 or 1 */
1237 GLuint Width; /**< = 2^WidthLog2 + 2*Border */
1238 GLuint Height; /**< = 2^HeightLog2 + 2*Border */
1239 GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
1240 GLuint Width2; /**< = Width - 2*Border */
1241 GLuint Height2; /**< = Height - 2*Border */
1242 GLuint Depth2; /**< = Depth - 2*Border */
1243 GLuint WidthLog2; /**< = log2(Width2) */
1244 GLuint HeightLog2; /**< = log2(Height2) */
1245 GLuint DepthLog2; /**< = log2(Depth2) */
1246 GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
1247 GLfloat WidthScale; /**< used for mipmap LOD computation */
1248 GLfloat HeightScale; /**< used for mipmap LOD computation */
1249 GLfloat DepthScale; /**< used for mipmap LOD computation */
1250 GLboolean IsClientData; /**< Data owned by client? */
1251 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
1252
1253 struct gl_texture_object *TexObject; /**< Pointer back to parent object */
1254
1255 FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
1256 FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
1257
1258 GLuint RowStride; /**< Padded width in units of texels */
1259 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
1260 each 2D slice in 'Data', in texels */
1261 GLvoid *Data; /**< Image data, accessed via FetchTexel() */
1262
1263 /**
1264 * \name For device driver:
1265 */
1266 /*@{*/
1267 void *DriverData; /**< Arbitrary device driver data */
1268 /*@}*/
1269 };
1270
1271
1272 /**
1273 * Indexes for cube map faces.
1274 */
1275 typedef enum
1276 {
1277 FACE_POS_X = 0,
1278 FACE_NEG_X = 1,
1279 FACE_POS_Y = 2,
1280 FACE_NEG_Y = 3,
1281 FACE_POS_Z = 4,
1282 FACE_NEG_Z = 5,
1283 MAX_FACES = 6
1284 } gl_face_index;
1285
1286
1287 /**
1288 * Texture object state. Contains the array of mipmap images, border color,
1289 * wrap modes, filter modes, shadow/texcompare state, and the per-texture
1290 * color palette.
1291 */
1292 struct gl_texture_object
1293 {
1294 _glthread_Mutex Mutex; /**< for thread safety */
1295 GLint RefCount; /**< reference count */
1296 GLuint Name; /**< the user-visible texture object ID */
1297 GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
1298 GLfloat Priority; /**< in [0,1] */
1299 union {
1300 GLfloat f[4];
1301 GLuint ui[4];
1302 GLint i[4];
1303 } BorderColor; /**< Interpreted according to texture format */
1304 GLenum WrapS; /**< S-axis texture image wrap mode */
1305 GLenum WrapT; /**< T-axis texture image wrap mode */
1306 GLenum WrapR; /**< R-axis texture image wrap mode */
1307 GLenum MinFilter; /**< minification filter */
1308 GLenum MagFilter; /**< magnification filter */
1309 GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
1310 GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
1311 GLfloat LodBias; /**< OpenGL 1.4 */
1312 GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
1313 GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
1314 GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
1315 GLenum CompareMode; /**< GL_ARB_shadow */
1316 GLenum CompareFunc; /**< GL_ARB_shadow */
1317 GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */
1318 GLenum DepthMode; /**< GL_ARB_depth_texture */
1319 GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
1320 GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
1321 GLint CropRect[4]; /**< GL_OES_draw_texture */
1322 GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
1323 GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
1324 GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
1325 GLboolean _Complete; /**< Is texture object complete? */
1326 GLboolean _RenderToTexture; /**< Any rendering to this texture? */
1327 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1328
1329 /** Actual texture images, indexed by [cube face] and [mipmap level] */
1330 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
1331
1332 /** GL_EXT_paletted_texture */
1333 struct gl_color_table Palette;
1334
1335 /**
1336 * \name For device driver.
1337 * Note: instead of attaching driver data to this pointer, it's preferable
1338 * to instead use this struct as a base class for your own texture object
1339 * class. Driver->NewTextureObject() can be used to implement the
1340 * allocation.
1341 */
1342 void *DriverData; /**< Arbitrary device driver data */
1343 };
1344
1345
1346 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1347 #define MAX_COMBINER_TERMS 4
1348
1349
1350 /**
1351 * Texture combine environment state.
1352 */
1353 struct gl_tex_env_combine_state
1354 {
1355 GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1356 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1357 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1358 GLenum SourceRGB[MAX_COMBINER_TERMS];
1359 GLenum SourceA[MAX_COMBINER_TERMS];
1360 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1361 GLenum OperandRGB[MAX_COMBINER_TERMS];
1362 GLenum OperandA[MAX_COMBINER_TERMS];
1363 GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
1364 GLuint ScaleShiftA; /**< 0, 1 or 2 */
1365 GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
1366 GLuint _NumArgsA; /**< Number of inputs used for the A combiner */
1367 };
1368
1369
1370 /**
1371 * Texture coord generation state.
1372 */
1373 struct gl_texgen
1374 {
1375 GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1376 GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
1377 GLfloat ObjectPlane[4];
1378 GLfloat EyePlane[4];
1379 };
1380
1381
1382 /**
1383 * Texture unit state. Contains enable flags, texture environment/function/
1384 * combiners, texgen state, pointers to current texture objects and
1385 * post-filter color tables.
1386 */
1387 struct gl_texture_unit
1388 {
1389 GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
1390 GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
1391
1392 GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1393 GLfloat EnvColor[4];
1394
1395 struct gl_texgen GenS;
1396 struct gl_texgen GenT;
1397 struct gl_texgen GenR;
1398 struct gl_texgen GenQ;
1399 GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
1400 GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1401
1402 GLfloat LodBias; /**< for biasing mipmap levels */
1403 GLenum BumpTarget;
1404 GLfloat RotMatrix[4]; /* 2x2 matrix */
1405
1406 /**
1407 * \name GL_EXT_texture_env_combine
1408 */
1409 struct gl_tex_env_combine_state Combine;
1410
1411 /**
1412 * Derived state based on \c EnvMode and the \c BaseFormat of the
1413 * currently enabled texture.
1414 */
1415 struct gl_tex_env_combine_state _EnvMode;
1416
1417 /**
1418 * Currently enabled combiner state. This will point to either
1419 * \c Combine or \c _EnvMode.
1420 */
1421 struct gl_tex_env_combine_state *_CurrentCombine;
1422
1423 /** Current texture object pointers */
1424 struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
1425
1426 /** Points to highest priority, complete and enabled texture object */
1427 struct gl_texture_object *_Current;
1428
1429 /** GL_SGI_texture_color_table */
1430 /*@{*/
1431 struct gl_color_table ColorTable;
1432 struct gl_color_table ProxyColorTable;
1433 GLboolean ColorTableEnabled;
1434 /*@}*/
1435 };
1436
1437
1438 /**
1439 * Texture attribute group (GL_TEXTURE_BIT).
1440 */
1441 struct gl_texture_attrib
1442 {
1443 GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */
1444 struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
1445
1446 struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
1447
1448 /** GL_ARB_seamless_cubemap */
1449 GLboolean CubeMapSeamless;
1450
1451 /** GL_EXT_shared_texture_palette */
1452 GLboolean SharedPalette;
1453 struct gl_color_table Palette;
1454
1455 /** Texture units/samplers used by vertex or fragment texturing */
1456 GLbitfield _EnabledUnits;
1457
1458 /** Texture coord units/sets used for fragment texturing */
1459 GLbitfield _EnabledCoordUnits;
1460
1461 /** Texture coord units that have texgen enabled */
1462 GLbitfield _TexGenEnabled;
1463
1464 /** Texture coord units that have non-identity matrices */
1465 GLbitfield _TexMatEnabled;
1466
1467 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1468 GLbitfield _GenFlags;
1469 };
1470
1471
1472 /**
1473 * Transformation attribute group (GL_TRANSFORM_BIT).
1474 */
1475 struct gl_transform_attrib
1476 {
1477 GLenum MatrixMode; /**< Matrix mode */
1478 GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
1479 GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
1480 GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
1481 GLboolean Normalize; /**< Normalize all normals? */
1482 GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
1483 GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
1484 GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
1485
1486 GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
1487 GLfloat CullEyePos[4];
1488 GLfloat CullObjPos[4];
1489 };
1490
1491
1492 /**
1493 * Viewport attribute group (GL_VIEWPORT_BIT).
1494 */
1495 struct gl_viewport_attrib
1496 {
1497 GLint X, Y; /**< position */
1498 GLsizei Width, Height; /**< size */
1499 GLfloat Near, Far; /**< Depth buffer range */
1500 GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
1501 };
1502
1503
1504 /**
1505 * GL_ARB_vertex/pixel_buffer_object buffer object
1506 */
1507 struct gl_buffer_object
1508 {
1509 _glthread_Mutex Mutex;
1510 GLint RefCount;
1511 GLuint Name;
1512 GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1513 GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
1514 GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
1515 /** Fields describing a mapped buffer */
1516 /*@{*/
1517 GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
1518 GLvoid *Pointer; /**< User-space address of mapping */
1519 GLintptr Offset; /**< Mapped offset */
1520 GLsizeiptr Length; /**< Mapped length */
1521 /*@}*/
1522 GLboolean Written; /**< Ever written to? (for debugging) */
1523 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
1524 };
1525
1526
1527 /**
1528 * Client pixel packing/unpacking attributes
1529 */
1530 struct gl_pixelstore_attrib
1531 {
1532 GLint Alignment;
1533 GLint RowLength;
1534 GLint SkipPixels;
1535 GLint SkipRows;
1536 GLint ImageHeight;
1537 GLint SkipImages;
1538 GLboolean SwapBytes;
1539 GLboolean LsbFirst;
1540 GLboolean ClientStorage; /**< GL_APPLE_client_storage */
1541 GLboolean Invert; /**< GL_MESA_pack_invert */
1542 struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
1543 };
1544
1545
1546 /**
1547 * Client vertex array attributes
1548 */
1549 struct gl_client_array
1550 {
1551 GLint Size; /**< components per element (1,2,3,4) */
1552 GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
1553 GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
1554 GLsizei Stride; /**< user-specified stride */
1555 GLsizei StrideB; /**< actual stride in bytes */
1556 const GLubyte *Ptr; /**< Points to array data */
1557 GLboolean Enabled; /**< Enabled flag is a boolean */
1558 GLboolean Normalized; /**< GL_ARB_vertex_program */
1559 GLuint _ElementSize; /**< size of each element in bytes */
1560
1561 struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
1562 GLuint _MaxElement; /**< max element index into array buffer + 1 */
1563 };
1564
1565
1566 /**
1567 * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
1568 * extension, but a nice encapsulation in any case.
1569 */
1570 struct gl_array_object
1571 {
1572 /** Name of the array object as received from glGenVertexArrayAPPLE. */
1573 GLuint Name;
1574
1575 GLint RefCount;
1576 _glthread_Mutex Mutex;
1577 GLboolean VBOonly; /**< require all arrays to live in VBOs? */
1578
1579 /** Conventional vertex arrays */
1580 /*@{*/
1581 struct gl_client_array Vertex;
1582 struct gl_client_array Weight;
1583 struct gl_client_array Normal;
1584 struct gl_client_array Color;
1585 struct gl_client_array SecondaryColor;
1586 struct gl_client_array FogCoord;
1587 struct gl_client_array Index;
1588 struct gl_client_array EdgeFlag;
1589 struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
1590 struct gl_client_array PointSize;
1591 /*@}*/
1592
1593 /**
1594 * Generic arrays for vertex programs/shaders.
1595 * For NV vertex programs, these attributes alias and take priority
1596 * over the conventional attribs above. For ARB vertex programs and
1597 * GLSL vertex shaders, these attributes are separate.
1598 */
1599 struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
1600
1601 /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
1602 GLbitfield _Enabled;
1603
1604 /**
1605 * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
1606 * we can determine the max legal (in bounds) glDrawElements array index.
1607 */
1608 GLuint _MaxElement;
1609 };
1610
1611
1612 /**
1613 * Vertex array state
1614 */
1615 struct gl_array_attrib
1616 {
1617 /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
1618 struct gl_array_object *ArrayObj;
1619
1620 /** The default vertex array object */
1621 struct gl_array_object *DefaultArrayObj;
1622
1623 /** Array objects (GL_ARB/APPLE_vertex_array_object) */
1624 struct _mesa_HashTable *Objects;
1625
1626 GLint ActiveTexture; /**< Client Active Texture */
1627 GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
1628 GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
1629
1630 /** GL 3.1 (slightly different from GL_NV_primitive_restart) */
1631 GLboolean PrimitiveRestart;
1632 GLuint RestartIndex;
1633
1634 GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
1635
1636 #if FEATURE_ARB_vertex_buffer_object
1637 struct gl_buffer_object *ArrayBufferObj;
1638 struct gl_buffer_object *ElementArrayBufferObj;
1639 #endif
1640 };
1641
1642
1643 /**
1644 * Feedback buffer state
1645 */
1646 struct gl_feedback
1647 {
1648 GLenum Type;
1649 GLbitfield _Mask; /**< FB_* bits */
1650 GLfloat *Buffer;
1651 GLuint BufferSize;
1652 GLuint Count;
1653 };
1654
1655
1656 /**
1657 * Selection buffer state
1658 */
1659 struct gl_selection
1660 {
1661 GLuint *Buffer; /**< selection buffer */
1662 GLuint BufferSize; /**< size of the selection buffer */
1663 GLuint BufferCount; /**< number of values in the selection buffer */
1664 GLuint Hits; /**< number of records in the selection buffer */
1665 GLuint NameStackDepth; /**< name stack depth */
1666 GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
1667 GLboolean HitFlag; /**< hit flag */
1668 GLfloat HitMinZ; /**< minimum hit depth */
1669 GLfloat HitMaxZ; /**< maximum hit depth */
1670 };
1671
1672
1673 /**
1674 * 1-D Evaluator control points
1675 */
1676 struct gl_1d_map
1677 {
1678 GLuint Order; /**< Number of control points */
1679 GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
1680 GLfloat *Points; /**< Points to contiguous control points */
1681 };
1682
1683
1684 /**
1685 * 2-D Evaluator control points
1686 */
1687 struct gl_2d_map
1688 {
1689 GLuint Uorder; /**< Number of control points in U dimension */
1690 GLuint Vorder; /**< Number of control points in V dimension */
1691 GLfloat u1, u2, du;
1692 GLfloat v1, v2, dv;
1693 GLfloat *Points; /**< Points to contiguous control points */
1694 };
1695
1696
1697 /**
1698 * All evaluator control point state
1699 */
1700 struct gl_evaluators
1701 {
1702 /**
1703 * \name 1-D maps
1704 */
1705 /*@{*/
1706 struct gl_1d_map Map1Vertex3;
1707 struct gl_1d_map Map1Vertex4;
1708 struct gl_1d_map Map1Index;
1709 struct gl_1d_map Map1Color4;
1710 struct gl_1d_map Map1Normal;
1711 struct gl_1d_map Map1Texture1;
1712 struct gl_1d_map Map1Texture2;
1713 struct gl_1d_map Map1Texture3;
1714 struct gl_1d_map Map1Texture4;
1715 struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
1716 /*@}*/
1717
1718 /**
1719 * \name 2-D maps
1720 */
1721 /*@{*/
1722 struct gl_2d_map Map2Vertex3;
1723 struct gl_2d_map Map2Vertex4;
1724 struct gl_2d_map Map2Index;
1725 struct gl_2d_map Map2Color4;
1726 struct gl_2d_map Map2Normal;
1727 struct gl_2d_map Map2Texture1;
1728 struct gl_2d_map Map2Texture2;
1729 struct gl_2d_map Map2Texture3;
1730 struct gl_2d_map Map2Texture4;
1731 struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
1732 /*@}*/
1733 };
1734
1735
1736 /**
1737 * Names of the various vertex/fragment program register files, etc.
1738 *
1739 * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
1740 * All values should fit in a 4-bit field.
1741 *
1742 * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
1743 * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
1744 * be "uniform" variables since they can only be set outside glBegin/End.
1745 * They're also all stored in the same Parameters array.
1746 */
1747 typedef enum
1748 {
1749 PROGRAM_TEMPORARY, /**< machine->Temporary[] */
1750 PROGRAM_INPUT, /**< machine->Inputs[] */
1751 PROGRAM_OUTPUT, /**< machine->Outputs[] */
1752 PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */
1753 PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
1754 PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */
1755 PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
1756 PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
1757 PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
1758 PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
1759 PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
1760 PROGRAM_ADDRESS, /**< machine->AddressReg */
1761 PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
1762 PROGRAM_UNDEFINED, /**< Invalid/TBD value */
1763 PROGRAM_FILE_MAX
1764 } gl_register_file;
1765
1766
1767 /** Vertex and fragment instructions */
1768 struct prog_instruction;
1769 struct gl_program_parameter_list;
1770 struct gl_uniform_list;
1771
1772
1773 /**
1774 * Base class for any kind of program object
1775 */
1776 struct gl_program
1777 {
1778 GLuint Id;
1779 GLubyte *String; /**< Null-terminated program text */
1780 GLint RefCount;
1781 GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
1782 GLenum Format; /**< String encoding format */
1783 GLboolean Resident;
1784
1785 struct prog_instruction *Instructions;
1786
1787 GLbitfield InputsRead; /**< Bitmask of which input regs are read */
1788 GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
1789 GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
1790 GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
1791 GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
1792 GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
1793 GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
1794
1795
1796 /** Named parameters, constants, etc. from program text */
1797 struct gl_program_parameter_list *Parameters;
1798 /** Numbered local parameters */
1799 GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
1800
1801 /** Vertex/fragment shader varying vars */
1802 struct gl_program_parameter_list *Varying;
1803 /** Vertex program user-defined attributes */
1804 struct gl_program_parameter_list *Attributes;
1805
1806 /** Map from sampler unit to texture unit (set by glUniform1i()) */
1807 GLubyte SamplerUnits[MAX_SAMPLERS];
1808 /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
1809 gl_texture_index SamplerTargets[MAX_SAMPLERS];
1810
1811 /** Logical counts */
1812 /*@{*/
1813 GLuint NumInstructions;
1814 GLuint NumTemporaries;
1815 GLuint NumParameters;
1816 GLuint NumAttributes;
1817 GLuint NumAddressRegs;
1818 GLuint NumAluInstructions;
1819 GLuint NumTexInstructions;
1820 GLuint NumTexIndirections;
1821 /*@}*/
1822 /** Native, actual h/w counts */
1823 /*@{*/
1824 GLuint NumNativeInstructions;
1825 GLuint NumNativeTemporaries;
1826 GLuint NumNativeParameters;
1827 GLuint NumNativeAttributes;
1828 GLuint NumNativeAddressRegs;
1829 GLuint NumNativeAluInstructions;
1830 GLuint NumNativeTexInstructions;
1831 GLuint NumNativeTexIndirections;
1832 /*@}*/
1833 };
1834
1835
1836 /** Vertex program object */
1837 struct gl_vertex_program
1838 {
1839 struct gl_program Base; /**< base class */
1840 GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */
1841 GLboolean IsPositionInvariant;
1842 };
1843
1844
1845 /** Geometry program object */
1846 struct gl_geometry_program
1847 {
1848 struct gl_program Base; /**< base class */
1849
1850 GLint VerticesOut;
1851 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
1852 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
1853 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
1854 };
1855
1856
1857 /** Fragment program object */
1858 struct gl_fragment_program
1859 {
1860 struct gl_program Base; /**< base class */
1861 GLenum FogOption;
1862 GLboolean UsesKill; /**< shader uses KIL instruction */
1863 GLboolean OriginUpperLeft;
1864 GLboolean PixelCenterInteger;
1865 };
1866
1867
1868 /**
1869 * State common to vertex and fragment programs.
1870 */
1871 struct gl_program_state
1872 {
1873 GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
1874 const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
1875 };
1876
1877
1878 /**
1879 * Context state for vertex programs.
1880 */
1881 struct gl_vertex_program_state
1882 {
1883 GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
1884 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1885 GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
1886 GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
1887 struct gl_vertex_program *Current; /**< User-bound vertex program */
1888
1889 /** Currently enabled and valid vertex program (including internal
1890 * programs, user-defined vertex programs and GLSL vertex shaders).
1891 * This is the program we must use when rendering.
1892 */
1893 struct gl_vertex_program *_Current;
1894
1895 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1896
1897 /* For GL_NV_vertex_program only: */
1898 GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
1899 GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
1900
1901 /** Should fixed-function T&L be implemented with a vertex prog? */
1902 GLboolean _MaintainTnlProgram;
1903
1904 /** Program to emulate fixed-function T&L (see above) */
1905 struct gl_vertex_program *_TnlProgram;
1906
1907 /** Cache of fixed-function programs */
1908 struct gl_program_cache *Cache;
1909
1910 GLboolean _Overriden;
1911 };
1912
1913
1914 /**
1915 * Context state for geometry programs.
1916 */
1917 struct gl_geometry_program_state
1918 {
1919 GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */
1920 GLboolean _Enabled; /**< Enabled and valid program? */
1921 struct gl_geometry_program *Current; /**< user-bound geometry program */
1922
1923 /** Currently enabled and valid program (including internal programs
1924 * and compiled shader programs).
1925 */
1926 struct gl_geometry_program *_Current;
1927
1928 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1929
1930 /** Cache of fixed-function programs */
1931 struct gl_program_cache *Cache;
1932 };
1933
1934 /**
1935 * Context state for fragment programs.
1936 */
1937 struct gl_fragment_program_state
1938 {
1939 GLboolean Enabled; /**< User-set fragment program enable flag */
1940 GLboolean _Enabled; /**< Enabled and _valid_ user program? */
1941 struct gl_fragment_program *Current; /**< User-bound fragment program */
1942
1943 /** Currently enabled and valid fragment program (including internal
1944 * programs, user-defined fragment programs and GLSL fragment shaders).
1945 * This is the program we must use when rendering.
1946 */
1947 struct gl_fragment_program *_Current;
1948
1949 GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
1950
1951 /** Should fixed-function texturing be implemented with a fragment prog? */
1952 GLboolean _MaintainTexEnvProgram;
1953
1954 /** Program to emulate fixed-function texture env/combine (see above) */
1955 struct gl_fragment_program *_TexEnvProgram;
1956
1957 /** Cache of fixed-function programs */
1958 struct gl_program_cache *Cache;
1959 };
1960
1961
1962 /**
1963 * ATI_fragment_shader runtime state
1964 */
1965 #define ATI_FS_INPUT_PRIMARY 0
1966 #define ATI_FS_INPUT_SECONDARY 1
1967
1968 struct atifs_instruction;
1969 struct atifs_setupinst;
1970
1971 /**
1972 * ATI fragment shader
1973 */
1974 struct ati_fragment_shader
1975 {
1976 GLuint Id;
1977 GLint RefCount;
1978 struct atifs_instruction *Instructions[2];
1979 struct atifs_setupinst *SetupInst[2];
1980 GLfloat Constants[8][4];
1981 GLbitfield LocalConstDef; /**< Indicates which constants have been set */
1982 GLubyte numArithInstr[2];
1983 GLubyte regsAssigned[2];
1984 GLubyte NumPasses; /**< 1 or 2 */
1985 GLubyte cur_pass;
1986 GLubyte last_optype;
1987 GLboolean interpinp1;
1988 GLboolean isValid;
1989 GLuint swizzlerq;
1990 };
1991
1992 /**
1993 * Context state for GL_ATI_fragment_shader
1994 */
1995 struct gl_ati_fragment_shader_state
1996 {
1997 GLboolean Enabled;
1998 GLboolean _Enabled; /**< enabled and valid shader? */
1999 GLboolean Compiling;
2000 GLfloat GlobalConstants[8][4];
2001 struct ati_fragment_shader *Current;
2002 };
2003
2004
2005 /**
2006 * Occlusion/timer query object.
2007 */
2008 struct gl_query_object
2009 {
2010 GLenum Target; /**< The query target, when active */
2011 GLuint Id; /**< hash table ID/name */
2012 GLuint64EXT Result; /**< the counter */
2013 GLboolean Active; /**< inside Begin/EndQuery */
2014 GLboolean Ready; /**< result is ready? */
2015 };
2016
2017
2018 /**
2019 * Context state for query objects.
2020 */
2021 struct gl_query_state
2022 {
2023 struct _mesa_HashTable *QueryObjects;
2024 struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
2025 struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */
2026
2027 /** GL_NV_conditional_render */
2028 struct gl_query_object *CondRenderQuery;
2029
2030 /** GL_EXT_transform_feedback */
2031 struct gl_query_object *PrimitivesGenerated;
2032 struct gl_query_object *PrimitivesWritten;
2033
2034 /** GL_ARB_timer_query */
2035 struct gl_query_object *TimeElapsed;
2036
2037 GLenum CondRenderMode;
2038 };
2039
2040
2041 /** Sync object state */
2042 struct gl_sync_object {
2043 struct simple_node link;
2044 GLenum Type; /**< GL_SYNC_FENCE */
2045 GLuint Name; /**< Fence name */
2046 GLint RefCount; /**< Reference count */
2047 GLboolean DeletePending; /**< Object was deleted while there were still
2048 * live references (e.g., sync not yet finished)
2049 */
2050 GLenum SyncCondition;
2051 GLbitfield Flags; /**< Flags passed to glFenceSync */
2052 GLuint StatusFlag:1; /**< Has the sync object been signaled? */
2053 };
2054
2055
2056 /** Set by #pragma directives */
2057 struct gl_sl_pragmas
2058 {
2059 GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */
2060 GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */
2061 GLboolean Optimize; /**< defaults on */
2062 GLboolean Debug; /**< defaults off */
2063 };
2064
2065
2066 /**
2067 * A GLSL vertex or fragment shader object.
2068 */
2069 struct gl_shader
2070 {
2071 GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
2072 GLuint Name; /**< AKA the handle */
2073 GLint RefCount; /**< Reference count */
2074 GLboolean DeletePending;
2075 GLboolean CompileStatus;
2076 GLboolean Main; /**< shader defines main() */
2077 GLboolean UnresolvedRefs;
2078 const GLchar *Source; /**< Source code string */
2079 GLuint SourceChecksum; /**< for debug/logging purposes */
2080 struct gl_program *Program; /**< Post-compile assembly code */
2081 GLchar *InfoLog;
2082 struct gl_sl_pragmas Pragmas;
2083
2084 unsigned Version; /**< GLSL version used for linking */
2085
2086 struct exec_list *ir;
2087 struct glsl_symbol_table *symbols;
2088
2089 /** Shaders containing built-in functions that are used for linking. */
2090 struct gl_shader *builtins_to_link[16];
2091 unsigned num_builtins_to_link;
2092 };
2093
2094
2095 /**
2096 * A GLSL program object.
2097 * Basically a linked collection of vertex and fragment shaders.
2098 */
2099 struct gl_shader_program
2100 {
2101 GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
2102 GLuint Name; /**< aka handle or ID */
2103 GLint RefCount; /**< Reference count */
2104 GLboolean DeletePending;
2105
2106 GLuint NumShaders; /**< number of attached shaders */
2107 struct gl_shader **Shaders; /**< List of attached the shaders */
2108
2109 /** User-defined attribute bindings (glBindAttribLocation) */
2110 struct gl_program_parameter_list *Attributes;
2111
2112 /** Transform feedback varyings */
2113 struct {
2114 GLenum BufferMode;
2115 GLuint NumVarying;
2116 GLchar **VaryingNames; /**< Array [NumVarying] of char * */
2117 } TransformFeedback;
2118
2119 /** Geometry shader state - copied into gl_geometry_program at link time */
2120 struct {
2121 GLint VerticesOut;
2122 GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2123 GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2124 GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2125 } Geom;
2126
2127 /* post-link info: */
2128 struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
2129 struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2130 struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */
2131 struct gl_uniform_list *Uniforms;
2132 struct gl_program_parameter_list *Varying;
2133 GLboolean LinkStatus; /**< GL_LINK_STATUS */
2134 GLboolean Validated;
2135 GLboolean _Used; /**< Ever used for drawing? */
2136 GLchar *InfoLog;
2137
2138 unsigned Version; /**< GLSL version used for linking */
2139
2140 /**
2141 * Per-stage shaders resulting from the first stage of linking.
2142 */
2143 /*@{*/
2144 GLuint _NumLinkedShaders;
2145 struct gl_shader *_LinkedShaders[2];
2146 /*@}*/
2147 };
2148
2149
2150 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2151 #define GLSL_LOG 0x2 /**< Write shaders to files */
2152 #define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
2153 #define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
2154 #define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
2155 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2156 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2157 #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */
2158
2159
2160 /**
2161 * Context state for GLSL vertex/fragment shaders.
2162 */
2163 struct gl_shader_state
2164 {
2165 struct gl_shader_program *CurrentProgram; /**< The user-bound program */
2166 /** Driver-selectable options: */
2167 GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
2168 GLboolean EmitContReturn; /**< Emit CONT/RET opcodes? */
2169 GLboolean EmitCondCodes; /**< Use condition codes? */
2170 GLboolean EmitComments; /**< Annotated instructions */
2171 GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
2172 /**
2173 * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't
2174 * support control flow.
2175 */
2176 GLboolean EmitNoIfs;
2177 void *MemPool;
2178 GLbitfield Flags; /**< Mask of GLSL_x flags */
2179 struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
2180 };
2181
2182
2183 /**
2184 * Transform feedback object state
2185 */
2186 struct gl_transform_feedback_object
2187 {
2188 GLuint Name; /**< AKA the object ID */
2189 GLint RefCount;
2190 GLboolean Active; /**< Is transform feedback enabled? */
2191 GLboolean Paused; /**< Is transform feedback paused? */
2192
2193 /** The feedback buffers */
2194 GLuint BufferNames[MAX_FEEDBACK_ATTRIBS];
2195 struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS];
2196
2197 /** Start of feedback data in dest buffer */
2198 GLintptr Offset[MAX_FEEDBACK_ATTRIBS];
2199 /** Max data to put into dest buffer (in bytes) */
2200 GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS];
2201 };
2202
2203
2204 /**
2205 * Context state for transform feedback.
2206 */
2207 struct gl_transform_feedback
2208 {
2209 GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
2210
2211 GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */
2212
2213 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
2214 struct gl_buffer_object *CurrentBuffer;
2215
2216 /** The table of all transform feedback objects */
2217 struct _mesa_HashTable *Objects;
2218
2219 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
2220 struct gl_transform_feedback_object *CurrentObject;
2221
2222 /** The default xform-fb object (Name==0) */
2223 struct gl_transform_feedback_object *DefaultObject;
2224 };
2225
2226
2227
2228 /**
2229 * State which can be shared by multiple contexts:
2230 */
2231 struct gl_shared_state
2232 {
2233 _glthread_Mutex Mutex; /**< for thread safety */
2234 GLint RefCount; /**< Reference count */
2235 struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
2236 struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
2237
2238 /** Default texture objects (shared by all texture units) */
2239 struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
2240
2241 /** Fallback texture used when a bound texture is incomplete */
2242 struct gl_texture_object *FallbackTex;
2243
2244 /**
2245 * \name Thread safety and statechange notification for texture
2246 * objects.
2247 *
2248 * \todo Improve the granularity of locking.
2249 */
2250 /*@{*/
2251 _glthread_Mutex TexMutex; /**< texobj thread safety */
2252 GLuint TextureStateStamp; /**< state notification for shared tex */
2253 /*@}*/
2254
2255 /** Default buffer object for vertex arrays that aren't in VBOs */
2256 struct gl_buffer_object *NullBufferObj;
2257
2258 /**
2259 * \name Vertex/geometry/fragment programs
2260 */
2261 /*@{*/
2262 struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
2263 #if FEATURE_ARB_vertex_program
2264 struct gl_vertex_program *DefaultVertexProgram;
2265 #endif
2266 #if FEATURE_ARB_fragment_program
2267 struct gl_fragment_program *DefaultFragmentProgram;
2268 #endif
2269 #if FEATURE_ARB_geometry_shader4
2270 struct gl_geometry_program *DefaultGeometryProgram;
2271 #endif
2272 /*@}*/
2273
2274 #if FEATURE_ATI_fragment_shader
2275 struct _mesa_HashTable *ATIShaders;
2276 struct ati_fragment_shader *DefaultFragmentShader;
2277 #endif
2278
2279 #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
2280 struct _mesa_HashTable *BufferObjects;
2281 #endif
2282
2283 #if FEATURE_ARB_shader_objects
2284 /** Table of both gl_shader and gl_shader_program objects */
2285 struct _mesa_HashTable *ShaderObjects;
2286 #endif
2287
2288 #if FEATURE_EXT_framebuffer_object
2289 struct _mesa_HashTable *RenderBuffers;
2290 struct _mesa_HashTable *FrameBuffers;
2291 #endif
2292
2293 #if FEATURE_ARB_sync
2294 struct simple_node SyncObjects;
2295 #endif
2296
2297 void *DriverData; /**< Device driver shared state */
2298 };
2299
2300
2301
2302
2303 /**
2304 * A renderbuffer stores colors or depth values or stencil values.
2305 * A framebuffer object will have a collection of these.
2306 * Data are read/written to the buffer with a handful of Get/Put functions.
2307 *
2308 * Instances of this object are allocated with the Driver's NewRenderbuffer
2309 * hook. Drivers will likely wrap this class inside a driver-specific
2310 * class to simulate inheritance.
2311 */
2312 struct gl_renderbuffer
2313 {
2314 #define RB_MAGIC 0xaabbccdd
2315 int Magic; /** XXX TEMPORARY DEBUG INFO */
2316 _glthread_Mutex Mutex; /**< for thread safety */
2317 GLuint ClassID; /**< Useful for drivers */
2318 GLuint Name;
2319 GLint RefCount;
2320 GLuint Width, Height;
2321 GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
2322
2323 GLenum InternalFormat; /**< The user-specified format */
2324 GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
2325 GL_STENCIL_INDEX. */
2326 GLuint Format; /**< The actual format: MESA_FORMAT_x */
2327
2328 GLubyte NumSamples;
2329
2330 GLenum DataType; /**< Type of values passed to the Get/Put functions */
2331 GLvoid *Data; /**< This may not be used by some kinds of RBs */
2332
2333 /* Used to wrap one renderbuffer around another: */
2334 struct gl_renderbuffer *Wrapped;
2335
2336 /* Delete this renderbuffer */
2337 void (*Delete)(struct gl_renderbuffer *rb);
2338
2339 /* Allocate new storage for this renderbuffer */
2340 GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
2341 GLenum internalFormat,
2342 GLuint width, GLuint height);
2343
2344 /* Lock/Unlock are called before/after calling the Get/Put functions.
2345 * Not sure this is the right place for these yet.
2346 void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2347 void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
2348 */
2349
2350 /* Return a pointer to the element/pixel at (x,y).
2351 * Should return NULL if the buffer memory can't be directly addressed.
2352 */
2353 void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
2354 GLint x, GLint y);
2355
2356 /* Get/Read a row of values.
2357 * The values will be of format _BaseFormat and type DataType.
2358 */
2359 void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2360 GLint x, GLint y, void *values);
2361
2362 /* Get/Read values at arbitrary locations.
2363 * The values will be of format _BaseFormat and type DataType.
2364 */
2365 void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2366 const GLint x[], const GLint y[], void *values);
2367
2368 /* Put/Write a row of values.
2369 * The values will be of format _BaseFormat and type DataType.
2370 */
2371 void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2372 GLint x, GLint y, const void *values, const GLubyte *mask);
2373
2374 /* Put/Write a row of RGB values. This is a special-case routine that's
2375 * only used for RGBA renderbuffers when the source data is GL_RGB. That's
2376 * a common case for glDrawPixels and some triangle routines.
2377 * The values will be of format GL_RGB and type DataType.
2378 */
2379 void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2380 GLint x, GLint y, const void *values, const GLubyte *mask);
2381
2382
2383 /* Put/Write a row of identical values.
2384 * The values will be of format _BaseFormat and type DataType.
2385 */
2386 void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2387 GLint x, GLint y, const void *value, const GLubyte *mask);
2388
2389 /* Put/Write values at arbitrary locations.
2390 * The values will be of format _BaseFormat and type DataType.
2391 */
2392 void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
2393 const GLint x[], const GLint y[], const void *values,
2394 const GLubyte *mask);
2395 /* Put/Write identical values at arbitrary locations.
2396 * The values will be of format _BaseFormat and type DataType.
2397 */
2398 void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
2399 GLuint count, const GLint x[], const GLint y[],
2400 const void *value, const GLubyte *mask);
2401 };
2402
2403
2404 /**
2405 * A renderbuffer attachment points to either a texture object (and specifies
2406 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
2407 */
2408 struct gl_renderbuffer_attachment
2409 {
2410 GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
2411 GLboolean Complete;
2412
2413 /**
2414 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
2415 * application supplied renderbuffer object.
2416 */
2417 struct gl_renderbuffer *Renderbuffer;
2418
2419 /**
2420 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
2421 * supplied texture object.
2422 */
2423 struct gl_texture_object *Texture;
2424 GLuint TextureLevel; /**< Attached mipmap level. */
2425 GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
2426 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
2427 * and 2D array textures */
2428 };
2429
2430
2431 /**
2432 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
2433 * In C++ terms, think of this as a base class from which device drivers
2434 * will make derived classes.
2435 */
2436 struct gl_framebuffer
2437 {
2438 _glthread_Mutex Mutex; /**< for thread safety */
2439 /**
2440 * If zero, this is a window system framebuffer. If non-zero, this
2441 * is a FBO framebuffer; note that for some devices (i.e. those with
2442 * a natural pixel coordinate system for FBOs that differs from the
2443 * OpenGL/Mesa coordinate system), this means that the viewport,
2444 * polygon face orientation, and polygon stipple will have to be inverted.
2445 */
2446 GLuint Name;
2447
2448 GLint RefCount;
2449 GLboolean DeletePending;
2450
2451 /**
2452 * The framebuffer's visual. Immutable if this is a window system buffer.
2453 * Computed from attachments if user-made FBO.
2454 */
2455 GLvisual Visual;
2456
2457 GLboolean Initialized;
2458
2459 GLuint Width, Height; /**< size of frame buffer in pixels */
2460
2461 /** \name Drawing bounds (Intersection of buffer size and scissor box) */
2462 /*@{*/
2463 GLint _Xmin, _Xmax; /**< inclusive */
2464 GLint _Ymin, _Ymax; /**< exclusive */
2465 /*@}*/
2466
2467 /** \name Derived Z buffer stuff */
2468 /*@{*/
2469 GLuint _DepthMax; /**< Max depth buffer value */
2470 GLfloat _DepthMaxF; /**< Float max depth buffer value */
2471 GLfloat _MRD; /**< minimum resolvable difference in Z values */
2472 /*@}*/
2473
2474 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
2475 GLenum _Status;
2476
2477 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
2478 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2479
2480 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
2481 * attribute group and GL_PIXEL attribute group, respectively.
2482 */
2483 GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
2484 GLenum ColorReadBuffer;
2485
2486 /** Computed from ColorDraw/ReadBuffer above */
2487 GLuint _NumColorDrawBuffers;
2488 GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
2489 GLint _ColorReadBufferIndex; /* -1 = None */
2490 struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
2491 struct gl_renderbuffer *_ColorReadBuffer;
2492
2493 /** The Actual depth/stencil buffers to use. May be wrappers around the
2494 * depth/stencil buffers attached above. */
2495 struct gl_renderbuffer *_DepthBuffer;
2496 struct gl_renderbuffer *_StencilBuffer;
2497
2498 /** Delete this framebuffer */
2499 void (*Delete)(struct gl_framebuffer *fb);
2500 };
2501
2502
2503 /**
2504 * Limits for vertex and fragment programs.
2505 */
2506 struct gl_program_constants
2507 {
2508 /* logical limits */
2509 GLuint MaxInstructions;
2510 GLuint MaxAluInstructions; /* fragment programs only, for now */
2511 GLuint MaxTexInstructions; /* fragment programs only, for now */
2512 GLuint MaxTexIndirections; /* fragment programs only, for now */
2513 GLuint MaxAttribs;
2514 GLuint MaxTemps;
2515 GLuint MaxAddressRegs; /* vertex program only, for now */
2516 GLuint MaxParameters;
2517 GLuint MaxLocalParams;
2518 GLuint MaxEnvParams;
2519 /* native/hardware limits */
2520 GLuint MaxNativeInstructions;
2521 GLuint MaxNativeAluInstructions; /* fragment programs only, for now */
2522 GLuint MaxNativeTexInstructions; /* fragment programs only, for now */
2523 GLuint MaxNativeTexIndirections; /* fragment programs only, for now */
2524 GLuint MaxNativeAttribs;
2525 GLuint MaxNativeTemps;
2526 GLuint MaxNativeAddressRegs; /* vertex program only, for now */
2527 GLuint MaxNativeParameters;
2528 /* For shaders */
2529 GLuint MaxUniformComponents;
2530 #if FEATURE_ARB_geometry_shader4
2531 GLuint MaxGeometryTextureImageUnits;
2532 GLuint MaxGeometryVaryingComponents;
2533 GLuint MaxVertexVaryingComponents;
2534 GLuint MaxGeometryUniformComponents;
2535 GLuint MaxGeometryOutputVertices;
2536 GLuint MaxGeometryTotalOutputComponents;
2537 #endif
2538 };
2539
2540
2541 /**
2542 * Constants which may be overridden by device driver during context creation
2543 * but are never changed after that.
2544 */
2545 struct gl_constants
2546 {
2547 GLint MaxTextureLevels; /**< Max mipmap levels. */
2548 GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
2549 GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
2550 GLint MaxArrayTextureLayers; /**< Max layers in array textures */
2551 GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
2552 GLuint MaxTextureCoordUnits;
2553 GLuint MaxTextureImageUnits;
2554 GLuint MaxVertexTextureImageUnits;
2555 GLuint MaxCombinedTextureImageUnits;
2556 GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */
2557 GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
2558 GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */
2559
2560 GLuint MaxArrayLockSize;
2561
2562 GLint SubPixelBits;
2563
2564 GLfloat MinPointSize, MaxPointSize; /**< aliased */
2565 GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */
2566 GLfloat PointSizeGranularity;
2567 GLfloat MinLineWidth, MaxLineWidth; /**< aliased */
2568 GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */
2569 GLfloat LineWidthGranularity;
2570
2571 GLuint MaxColorTableSize;
2572 GLuint MaxConvolutionWidth;
2573 GLuint MaxConvolutionHeight;
2574
2575 GLuint MaxClipPlanes;
2576 GLuint MaxLights;
2577 GLfloat MaxShininess; /**< GL_NV_light_max_exponent */
2578 GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */
2579
2580 GLuint MaxViewportWidth, MaxViewportHeight;
2581
2582 struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */
2583 struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
2584 struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */
2585 GLuint MaxProgramMatrices;
2586 GLuint MaxProgramMatrixStackDepth;
2587
2588 /** vertex array / buffer object bounds checking */
2589 GLboolean CheckArrayBounds;
2590
2591 GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
2592
2593 GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */
2594 GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */
2595 GLuint MaxSamples; /**< GL_ARB_framebuffer_object */
2596
2597 GLuint MaxVarying; /**< Number of float[4] varying parameters */
2598
2599 GLbitfield SupportedBumpUnits; /**> units supporting GL_ATI_envmap_bumpmap as targets */
2600
2601 /**
2602 * Maximum amount of time, measured in nanseconds, that the server can wait.
2603 */
2604 GLuint64 MaxServerWaitTimeout;
2605
2606 /** GL_EXT_provoking_vertex */
2607 GLboolean QuadsFollowProvokingVertexConvention;
2608
2609 /** OpenGL version 3.0 */
2610 GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
2611
2612 /** OpenGL version 3.2 */
2613 GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */
2614
2615 /** GL_EXT_transform_feedback */
2616 GLuint MaxTransformFeedbackSeparateAttribs;
2617 GLuint MaxTransformFeedbackSeparateComponents;
2618 GLuint MaxTransformFeedbackInterleavedComponents;
2619 };
2620
2621
2622 /**
2623 * Enable flag for each OpenGL extension. Different device drivers will
2624 * enable different extensions at runtime.
2625 */
2626 struct gl_extensions
2627 {
2628 GLboolean dummy; /* don't remove this! */
2629 GLboolean ARB_blend_func_extended;
2630 GLboolean ARB_copy_buffer;
2631 GLboolean ARB_depth_buffer_float;
2632 GLboolean ARB_depth_clamp;
2633 GLboolean ARB_depth_texture;
2634 GLboolean ARB_draw_buffers;
2635 GLboolean ARB_draw_elements_base_vertex;
2636 GLboolean ARB_draw_instanced;
2637 GLboolean ARB_fragment_coord_conventions;
2638 GLboolean ARB_fragment_program;
2639 GLboolean ARB_fragment_program_shadow;
2640 GLboolean ARB_fragment_shader;
2641 GLboolean ARB_framebuffer_object;
2642 GLboolean ARB_explicit_attrib_location;
2643 GLboolean ARB_geometry_shader4;
2644 GLboolean ARB_half_float_pixel;
2645 GLboolean ARB_half_float_vertex;
2646 GLboolean ARB_imaging;
2647 GLboolean ARB_instanced_arrays;
2648 GLboolean ARB_map_buffer_range;
2649 GLboolean ARB_multisample;
2650 GLboolean ARB_multitexture;
2651 GLboolean ARB_occlusion_query;
2652 GLboolean ARB_occlusion_query2;
2653 GLboolean ARB_point_sprite;
2654 GLboolean ARB_sampler_objects;
2655 GLboolean ARB_seamless_cube_map;
2656 GLboolean ARB_shader_objects;
2657 GLboolean ARB_shading_language_100;
2658 GLboolean ARB_shading_language_120;
2659 GLboolean ARB_shadow;
2660 GLboolean ARB_shadow_ambient;
2661 GLboolean ARB_sync;
2662 GLboolean ARB_texture_border_clamp;
2663 GLboolean ARB_texture_buffer_object;
2664 GLboolean ARB_texture_compression;
2665 GLboolean ARB_texture_cube_map;
2666 GLboolean ARB_texture_env_combine;
2667 GLboolean ARB_texture_env_crossbar;
2668 GLboolean ARB_texture_env_dot3;
2669 GLboolean ARB_texture_float;
2670 GLboolean ARB_texture_mirrored_repeat;
2671 GLboolean ARB_texture_multisample;
2672 GLboolean ARB_texture_non_power_of_two;
2673 GLboolean ARB_texture_rg;
2674 GLboolean ARB_texture_rgb10_a2ui;
2675 GLboolean ARB_timer_query;
2676 GLboolean ARB_transform_feedback2;
2677 GLboolean ARB_transpose_matrix;
2678 GLboolean ARB_uniform_buffer_object;
2679 GLboolean ARB_vertex_array_object;
2680 GLboolean ARB_vertex_buffer_object;
2681 GLboolean ARB_vertex_program;
2682 GLboolean ARB_vertex_shader;
2683 GLboolean ARB_vertex_type_2_10_10_10_rev;
2684 GLboolean ARB_window_pos;
2685 GLboolean EXT_abgr;
2686 GLboolean EXT_bgra;
2687 GLboolean EXT_blend_color;
2688 GLboolean EXT_blend_equation_separate;
2689 GLboolean EXT_blend_func_separate;
2690 GLboolean EXT_blend_logic_op;
2691 GLboolean EXT_blend_minmax;
2692 GLboolean EXT_blend_subtract;
2693 GLboolean EXT_clip_volume_hint;
2694 GLboolean EXT_cull_vertex;
2695 GLboolean EXT_convolution;
2696 GLboolean EXT_compiled_vertex_array;
2697 GLboolean EXT_copy_texture;
2698 GLboolean EXT_depth_bounds_test;
2699 GLboolean EXT_draw_buffers2;
2700 GLboolean EXT_draw_range_elements;
2701 GLboolean EXT_fog_coord;
2702 GLboolean EXT_framebuffer_blit;
2703 GLboolean EXT_framebuffer_multisample;
2704 GLboolean EXT_framebuffer_object;
2705 GLboolean EXT_framebuffer_sRGB;
2706 GLboolean EXT_gpu_program_parameters;
2707 GLboolean EXT_histogram;
2708 GLboolean EXT_multi_draw_arrays;
2709 GLboolean EXT_paletted_texture;
2710 GLboolean EXT_packed_depth_stencil;
2711 GLboolean EXT_packed_float;
2712 GLboolean EXT_packed_pixels;
2713 GLboolean EXT_pixel_buffer_object;
2714 GLboolean EXT_point_parameters;
2715 GLboolean EXT_polygon_offset;
2716 GLboolean EXT_provoking_vertex;
2717 GLboolean EXT_rescale_normal;
2718 GLboolean EXT_shadow_funcs;
2719 GLboolean EXT_secondary_color;
2720 GLboolean EXT_separate_specular_color;
2721 GLboolean EXT_shared_texture_palette;
2722 GLboolean EXT_stencil_wrap;
2723 GLboolean EXT_stencil_two_side;
2724 GLboolean EXT_subtexture;
2725 GLboolean EXT_texture;
2726 GLboolean EXT_texture_object;
2727 GLboolean EXT_texture3D;
2728 GLboolean EXT_texture_array;
2729 GLboolean EXT_texture_compression_s3tc;
2730 GLboolean EXT_texture_compression_rgtc;
2731 GLboolean EXT_texture_env_add;
2732 GLboolean EXT_texture_env_combine;
2733 GLboolean EXT_texture_env_dot3;
2734 GLboolean EXT_texture_filter_anisotropic;
2735 GLboolean EXT_texture_integer;
2736 GLboolean EXT_texture_lod_bias;
2737 GLboolean EXT_texture_mirror_clamp;
2738 GLboolean EXT_texture_shared_exponent;
2739 GLboolean EXT_texture_sRGB;
2740 GLboolean EXT_texture_swizzle;
2741 GLboolean EXT_transform_feedback;
2742 GLboolean EXT_timer_query;
2743 GLboolean EXT_vertex_array;
2744 GLboolean EXT_vertex_array_bgra;
2745 GLboolean EXT_vertex_array_set;
2746 /* vendor extensions */
2747 GLboolean APPLE_client_storage;
2748 GLboolean APPLE_packed_pixels;
2749 GLboolean APPLE_vertex_array_object;
2750 GLboolean APPLE_object_purgeable;
2751 GLboolean ATI_envmap_bumpmap;
2752 GLboolean ATI_texture_mirror_once;
2753 GLboolean ATI_texture_env_combine3;
2754 GLboolean ATI_fragment_shader;
2755 GLboolean ATI_separate_stencil;
2756 GLboolean IBM_rasterpos_clip;
2757 GLboolean IBM_multimode_draw_arrays;
2758 GLboolean MESA_pack_invert;
2759 GLboolean MESA_packed_depth_stencil;
2760 GLboolean MESA_resize_buffers;
2761 GLboolean MESA_ycbcr_texture;
2762 GLboolean MESA_texture_array;
2763 GLboolean MESA_texture_signed_rgba;
2764 GLboolean NV_blend_square;
2765 GLboolean NV_conditional_render;
2766 GLboolean NV_fragment_program;
2767 GLboolean NV_fragment_program_option;
2768 GLboolean NV_light_max_exponent;
2769 GLboolean NV_point_sprite;
2770 GLboolean NV_primitive_restart;
2771 GLboolean NV_texgen_reflection;
2772 GLboolean NV_texture_env_combine4;
2773 GLboolean NV_texture_rectangle;
2774 GLboolean NV_vertex_program;
2775 GLboolean NV_vertex_program1_1;
2776 GLboolean OES_read_format;
2777 GLboolean SGI_color_matrix;
2778 GLboolean SGI_color_table;
2779 GLboolean SGI_texture_color_table;
2780 GLboolean SGIS_generate_mipmap;
2781 GLboolean SGIS_texture_edge_clamp;
2782 GLboolean SGIS_texture_lod;
2783 GLboolean TDFX_texture_compression_FXT1;
2784 GLboolean S3_s3tc;
2785 #if FEATURE_OES_EGL_image
2786 GLboolean OES_EGL_image;
2787 #endif
2788 #if FEATURE_OES_draw_texture
2789 GLboolean OES_draw_texture;
2790 #endif /* FEATURE_OES_draw_texture */
2791 /** The extension string */
2792 const GLubyte *String;
2793 /** Number of supported extensions */
2794 GLuint Count;
2795 };
2796
2797
2798 /**
2799 * A stack of matrices (projection, modelview, color, texture, etc).
2800 */
2801 struct gl_matrix_stack
2802 {
2803 GLmatrix *Top; /**< points into Stack */
2804 GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
2805 GLuint Depth; /**< 0 <= Depth < MaxDepth */
2806 GLuint MaxDepth; /**< size of Stack[] array */
2807 GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2808 };
2809
2810
2811 /**
2812 * \name Bits for image transfer operations
2813 * \sa __GLcontextRec::ImageTransferState.
2814 */
2815 /*@{*/
2816 #define IMAGE_SCALE_BIAS_BIT 0x1
2817 #define IMAGE_SHIFT_OFFSET_BIT 0x2
2818 #define IMAGE_MAP_COLOR_BIT 0x4
2819 #define IMAGE_COLOR_TABLE_BIT 0x8
2820 #define IMAGE_CONVOLUTION_BIT 0x10
2821 #define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
2822 #define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
2823 #define IMAGE_COLOR_MATRIX_BIT 0x80
2824 #define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
2825 #define IMAGE_HISTOGRAM_BIT 0x200
2826 #define IMAGE_MIN_MAX_BIT 0x400
2827 #define IMAGE_CLAMP_BIT 0x800
2828
2829
2830 /** Pixel Transfer ops up to convolution */
2831 #define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
2832 IMAGE_SHIFT_OFFSET_BIT | \
2833 IMAGE_MAP_COLOR_BIT | \
2834 IMAGE_COLOR_TABLE_BIT)
2835
2836 /** Pixel transfer ops after convolution */
2837 #define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
2838 IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
2839 IMAGE_COLOR_MATRIX_BIT | \
2840 IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
2841 IMAGE_HISTOGRAM_BIT | \
2842 IMAGE_MIN_MAX_BIT)
2843 /*@}*/
2844
2845
2846 /**
2847 * \name Bits to indicate what state has changed.
2848 *
2849 * 4 unused flags.
2850 */
2851 /*@{*/
2852 #define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
2853 #define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
2854 #define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
2855 #define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
2856 #define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
2857 #define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
2858 #define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
2859 #define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
2860 #define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
2861 #define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
2862 #define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
2863 #define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
2864 #define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
2865 #define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
2866 #define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
2867 #define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
2868 #define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
2869 #define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
2870 #define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
2871 #define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
2872 #define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
2873 #define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
2874 #define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
2875 #define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
2876 #define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
2877 #define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
2878 #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
2879 #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
2880 #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
2881 #define _NEW_PROGRAM_CONSTANTS 0x20000000
2882 #define _NEW_BUFFER_OBJECT 0x40000000
2883 #define _NEW_ALL ~0
2884 /*@}*/
2885
2886
2887 /**
2888 * \name Bits to track array state changes
2889 *
2890 * Also used to summarize array enabled.
2891 */
2892 /*@{*/
2893 #define _NEW_ARRAY_VERTEX VERT_BIT_POS
2894 #define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
2895 #define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
2896 #define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
2897 #define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
2898 #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
2899 #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
2900 #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
2901 #define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
2902 #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
2903 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
2904 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
2905 #define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
2906 #define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
2907 #define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
2908 #define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
2909 #define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
2910 #define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
2911 #define _NEW_ARRAY_ALL 0xffffffff
2912
2913
2914 #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
2915 #define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
2916 /*@}*/
2917
2918
2919
2920 /**
2921 * \name A bunch of flags that we think might be useful to drivers.
2922 *
2923 * Set in the __GLcontextRec::_TriangleCaps bitfield.
2924 */
2925 /*@{*/
2926 #define DD_FLATSHADE 0x1
2927 #define DD_SEPARATE_SPECULAR 0x2
2928 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
2929 #define DD_TRI_LIGHT_TWOSIDE 0x8
2930 #define DD_TRI_UNFILLED 0x10
2931 #define DD_TRI_SMOOTH 0x20
2932 #define DD_TRI_STIPPLE 0x40
2933 #define DD_TRI_OFFSET 0x80
2934 #define DD_LINE_SMOOTH 0x100
2935 #define DD_LINE_STIPPLE 0x200
2936 #define DD_LINE_WIDTH 0x400
2937 #define DD_POINT_SMOOTH 0x800
2938 #define DD_POINT_SIZE 0x1000
2939 #define DD_POINT_ATTEN 0x2000
2940 #define DD_TRI_TWOSTENCIL 0x4000
2941 /*@}*/
2942
2943
2944 /**
2945 * \name Define the state changes under which each of these bits might change
2946 */
2947 /*@{*/
2948 #define _DD_NEW_FLATSHADE _NEW_LIGHT
2949 #define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
2950 #define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
2951 #define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
2952 #define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
2953 #define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
2954 #define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
2955 #define _DD_NEW_TRI_OFFSET _NEW_POLYGON
2956 #define _DD_NEW_LINE_SMOOTH _NEW_LINE
2957 #define _DD_NEW_LINE_STIPPLE _NEW_LINE
2958 #define _DD_NEW_LINE_WIDTH _NEW_LINE
2959 #define _DD_NEW_POINT_SMOOTH _NEW_POINT
2960 #define _DD_NEW_POINT_SIZE _NEW_POINT
2961 #define _DD_NEW_POINT_ATTEN _NEW_POINT
2962 /*@}*/
2963
2964
2965 /**
2966 * Composite state flags
2967 */
2968 /*@{*/
2969 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
2970 _NEW_TEXTURE | \
2971 _NEW_POINT | \
2972 _NEW_PROGRAM | \
2973 _NEW_MODELVIEW)
2974
2975 #define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
2976 _NEW_TEXTURE)
2977
2978 #define _MESA_NEW_TRANSFER_STATE (_NEW_PIXEL | \
2979 _NEW_COLOR_MATRIX)
2980 /*@}*/
2981
2982
2983
2984
2985 /* This has to be included here. */
2986 #include "dd.h"
2987
2988
2989 #define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
2990
2991 /**
2992 * Core Mesa's support for tnl modules:
2993 */
2994 struct gl_tnl_module
2995 {
2996 /**
2997 * Vertex format to be lazily swapped into current dispatch.
2998 */
2999 const GLvertexformat *Current;
3000
3001 /**
3002 * \name Record of functions swapped out.
3003 * On restore, only need to swap these functions back in.
3004 */
3005 /*@{*/
3006 struct {
3007 _glapi_proc * location;
3008 _glapi_proc function;
3009 } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
3010 GLuint SwapCount;
3011 /*@}*/
3012 };
3013
3014
3015 /**
3016 * Display list flags.
3017 * Strictly this is a tnl-private concept, but it doesn't seem
3018 * worthwhile adding a tnl private structure just to hold this one bit
3019 * of information:
3020 */
3021 #define DLIST_DANGLING_REFS 0x1
3022
3023
3024 /** Opaque declaration of display list payload data type */
3025 union gl_dlist_node;
3026
3027
3028 /**
3029 * Provide a location where information about a display list can be
3030 * collected. Could be extended with driverPrivate structures,
3031 * etc. in the future.
3032 */
3033 struct gl_display_list
3034 {
3035 GLuint Name;
3036 GLbitfield Flags; /**< DLIST_x flags */
3037 /** The dlist commands are in a linked list of nodes */
3038 union gl_dlist_node *Head;
3039 };
3040
3041
3042 /**
3043 * State used during display list compilation and execution.
3044 */
3045 struct gl_dlist_state
3046 {
3047 GLuint CallDepth; /**< Current recursion calling depth */
3048
3049 struct gl_display_list *CurrentList; /**< List currently being compiled */
3050 union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
3051 GLuint CurrentPos; /**< Index into current block of nodes */
3052
3053 GLvertexformat ListVtxfmt;
3054
3055 GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
3056 GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
3057
3058 GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
3059 GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
3060
3061 GLubyte ActiveIndex;
3062 GLfloat CurrentIndex;
3063
3064 GLubyte ActiveEdgeFlag;
3065 GLboolean CurrentEdgeFlag;
3066
3067 struct {
3068 /* State known to have been set by the currently-compiling display
3069 * list. Used to eliminate some redundant state changes.
3070 */
3071 GLenum ShadeModel;
3072 } Current;
3073 };
3074
3075 /**
3076 * Enum for the OpenGL APIs we know about and may support.
3077 */
3078 typedef enum {
3079 API_OPENGL,
3080 API_OPENGLES,
3081 API_OPENGLES2
3082 } gl_api;
3083
3084 /**
3085 * Mesa rendering context.
3086 *
3087 * This is the central context data structure for Mesa. Almost all
3088 * OpenGL state is contained in this structure.
3089 * Think of this as a base class from which device drivers will derive
3090 * sub classes.
3091 *
3092 * The GLcontext typedef names this structure.
3093 */
3094 struct __GLcontextRec
3095 {
3096 /** State possibly shared with other contexts in the address space */
3097 struct gl_shared_state *Shared;
3098
3099 /** \name API function pointer tables */
3100 /*@{*/
3101 gl_api API;
3102 struct _glapi_table *Save; /**< Display list save functions */
3103 struct _glapi_table *Exec; /**< Execute functions */
3104 struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
3105 /*@}*/
3106
3107 GLvisual Visual;
3108 GLframebuffer *DrawBuffer; /**< buffer for writing */
3109 GLframebuffer *ReadBuffer; /**< buffer for reading */
3110 GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
3111 GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
3112
3113 /**
3114 * Device driver function pointer table
3115 */
3116 struct dd_function_table Driver;
3117
3118 void *DriverCtx; /**< Points to device driver context/state */
3119
3120 /** Core/Driver constants */
3121 struct gl_constants Const;
3122
3123 /** \name The various 4x4 matrix stacks */
3124 /*@{*/
3125 struct gl_matrix_stack ModelviewMatrixStack;
3126 struct gl_matrix_stack ProjectionMatrixStack;
3127 struct gl_matrix_stack ColorMatrixStack;
3128 struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
3129 struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
3130 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
3131 /*@}*/
3132
3133 /** Combined modelview and projection matrix */
3134 GLmatrix _ModelProjectMatrix;
3135
3136 /** \name Display lists */
3137 struct gl_dlist_state ListState;
3138
3139 GLboolean ExecuteFlag; /**< Execute GL commands? */
3140 GLboolean CompileFlag; /**< Compile GL commands into display list? */
3141
3142 /** Extension information */
3143 struct gl_extensions Extensions;
3144
3145 /** Version info */
3146 GLuint VersionMajor, VersionMinor;
3147 char *VersionString;
3148
3149 /** \name State attribute stack (for glPush/PopAttrib) */
3150 /*@{*/
3151 GLuint AttribStackDepth;
3152 struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
3153 /*@}*/
3154
3155 /** \name Renderer attribute groups
3156 *
3157 * We define a struct for each attribute group to make pushing and popping
3158 * attributes easy. Also it's a good organization.
3159 */
3160 /*@{*/
3161 struct gl_accum_attrib Accum; /**< Accum buffer attributes */
3162 struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */
3163 struct gl_current_attrib Current; /**< Current attributes */
3164 struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
3165 struct gl_eval_attrib Eval; /**< Eval attributes */
3166 struct gl_fog_attrib Fog; /**< Fog attributes */
3167 struct gl_hint_attrib Hint; /**< Hint attributes */
3168 struct gl_light_attrib Light; /**< Light attributes */
3169 struct gl_line_attrib Line; /**< Line attributes */
3170 struct gl_list_attrib List; /**< List attributes */
3171 struct gl_multisample_attrib Multisample;
3172 struct gl_pixel_attrib Pixel; /**< Pixel attributes */
3173 struct gl_point_attrib Point; /**< Point attributes */
3174 struct gl_polygon_attrib Polygon; /**< Polygon attributes */
3175 GLuint PolygonStipple[32]; /**< Polygon stipple */
3176 struct gl_scissor_attrib Scissor; /**< Scissor attributes */
3177 struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
3178 struct gl_texture_attrib Texture; /**< Texture attributes */
3179 struct gl_transform_attrib Transform; /**< Transformation attributes */
3180 struct gl_viewport_attrib Viewport; /**< Viewport attributes */
3181 /*@}*/
3182
3183 /** \name Client attribute stack */
3184 /*@{*/
3185 GLuint ClientAttribStackDepth;
3186 struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
3187 /*@}*/
3188
3189 /** \name Client attribute groups */
3190 /*@{*/
3191 struct gl_array_attrib Array; /**< Vertex arrays */
3192 struct gl_pixelstore_attrib Pack; /**< Pixel packing */
3193 struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
3194 struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
3195 /*@}*/
3196
3197 /** \name Other assorted state (not pushed/popped on attribute stack) */
3198 /*@{*/
3199 struct gl_pixelmaps PixelMaps;
3200 struct gl_histogram_attrib Histogram;
3201 struct gl_minmax_attrib MinMax;
3202 struct gl_convolution_attrib Convolution1D;
3203 struct gl_convolution_attrib Convolution2D;
3204 struct gl_convolution_attrib Separable2D;
3205
3206 struct gl_evaluators EvalMap; /**< All evaluators */
3207 struct gl_feedback Feedback; /**< Feedback */
3208 struct gl_selection Select; /**< Selection */
3209
3210 struct gl_color_table ColorTable[COLORTABLE_MAX];
3211 struct gl_color_table ProxyColorTable[COLORTABLE_MAX];
3212
3213 struct gl_program_state Program; /**< general program state */
3214 struct gl_vertex_program_state VertexProgram;
3215 struct gl_fragment_program_state FragmentProgram;
3216 struct gl_geometry_program_state GeometryProgram;
3217 struct gl_ati_fragment_shader_state ATIFragmentShader;
3218
3219 struct gl_shader_state Shader; /**< GLSL shader object state */
3220
3221 struct gl_query_state Query; /**< occlusion, timer queries */
3222
3223 struct gl_transform_feedback TransformFeedback;
3224
3225 struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
3226 struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
3227 /*@}*/
3228
3229 struct gl_meta_state *Meta; /**< for "meta" operations */
3230
3231 #if FEATURE_EXT_framebuffer_object
3232 struct gl_renderbuffer *CurrentRenderbuffer;
3233 #endif
3234
3235 GLenum ErrorValue; /**< Last error code */
3236
3237 /**
3238 * Recognize and silence repeated error debug messages in buggy apps.
3239 */
3240 const char *ErrorDebugFmtString;
3241 GLuint ErrorDebugCount;
3242
3243 GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3244 GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
3245
3246 GLboolean ViewportInitialized; /**< has viewport size been initialized? */
3247
3248 GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
3249
3250 /** \name Derived state */
3251 /*@{*/
3252 /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
3253 * state validation so they need to always be current.
3254 */
3255 GLbitfield _TriangleCaps;
3256 GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
3257 GLfloat _EyeZDir[3];
3258 GLfloat _ModelViewInvScale;
3259 GLboolean _NeedEyeCoords;
3260 GLboolean _ForceEyeCoords;
3261
3262 GLuint TextureStateTimestamp; /**< detect changes to shared state */
3263
3264 struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
3265 struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
3266 /**@}*/
3267
3268 struct gl_list_extensions *ListExt; /**< driver dlist extensions */
3269
3270 /** \name For debugging/development only */
3271 /*@{*/
3272 GLboolean FirstTimeCurrent;
3273 /*@}*/
3274
3275 /** Dither disable via MESA_NO_DITHER env var */
3276 GLboolean NoDither;
3277
3278 /** software compression/decompression supported or not */
3279 GLboolean Mesa_DXTn;
3280
3281 /**
3282 * Use dp4 (rather than mul/mad) instructions for position
3283 * transformation?
3284 */
3285 GLboolean mvp_with_dp4;
3286
3287 /** Core tnl module support */
3288 struct gl_tnl_module TnlModule;
3289
3290 /**
3291 * \name Hooks for module contexts.
3292 *
3293 * These will eventually live in the driver or elsewhere.
3294 */
3295 /*@{*/
3296 void *swrast_context;
3297 void *swsetup_context;
3298 void *swtnl_context;
3299 void *swtnl_im;
3300 struct st_context *st;
3301 void *aelt_context;
3302 /*@}*/
3303 };
3304
3305
3306 /** The string names for GL_POINT, GL_LINE_LOOP, etc */
3307 extern const char *_mesa_prim_name[GL_POLYGON+4];
3308
3309
3310 #ifdef DEBUG
3311 extern int MESA_VERBOSE;
3312 extern int MESA_DEBUG_FLAGS;
3313 # define MESA_FUNCTION __FUNCTION__
3314 #else
3315 # define MESA_VERBOSE 0
3316 # define MESA_DEBUG_FLAGS 0
3317 # define MESA_FUNCTION "a function"
3318 # ifndef NDEBUG
3319 # define NDEBUG
3320 # endif
3321 #endif
3322
3323
3324 /** The MESA_VERBOSE var is a bitmask of these flags */
3325 enum _verbose
3326 {
3327 VERBOSE_VARRAY = 0x0001,
3328 VERBOSE_TEXTURE = 0x0002,
3329 VERBOSE_MATERIAL = 0x0004,
3330 VERBOSE_PIPELINE = 0x0008,
3331 VERBOSE_DRIVER = 0x0010,
3332 VERBOSE_STATE = 0x0020,
3333 VERBOSE_API = 0x0040,
3334 VERBOSE_DISPLAY_LIST = 0x0100,
3335 VERBOSE_LIGHTING = 0x0200,
3336 VERBOSE_PRIMS = 0x0400,
3337 VERBOSE_VERTS = 0x0800,
3338 VERBOSE_DISASSEM = 0x1000,
3339 VERBOSE_DRAW = 0x2000,
3340 VERBOSE_SWAPBUFFERS = 0x4000
3341 };
3342
3343
3344 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
3345 enum _debug
3346 {
3347 DEBUG_ALWAYS_FLUSH = 0x1
3348 };
3349
3350
3351
3352 #endif /* MTYPES_H */