2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
28 * Main Mesa data structures.
30 * Please try to mark derived values with a leading underscore ('_').
37 #include <stdint.h> /* uint32_t */
39 #include "c11/threads.h"
41 #include "main/glheader.h"
42 #include "main/menums.h"
43 #include "main/config.h"
44 #include "glapi/glapi.h"
45 #include "math/m_matrix.h" /* GLmatrix */
46 #include "compiler/shader_enums.h"
47 #include "compiler/shader_info.h"
48 #include "main/formats.h" /* MESA_FORMAT_COUNT */
49 #include "compiler/glsl/list.h"
50 #include "util/simple_mtx.h"
51 #include "util/u_dynarray.h"
58 #define GET_COLORMASK_BIT(mask, buf, chan) (((mask) >> (4 * (buf) + (chan))) & 0x1)
59 #define GET_COLORMASK(mask, buf) (((mask) >> (4 * (buf))) & 0xf)
63 * \name Some forward type declarations
66 struct _mesa_HashTable
;
67 struct gl_attrib_node
;
68 struct gl_list_extensions
;
70 struct gl_program_cache
;
71 struct gl_texture_object
;
72 struct gl_debug_state
;
75 struct gl_uniform_storage
;
76 struct prog_instruction
;
77 struct gl_program_parameter_list
;
78 struct gl_shader_spirv_data
;
84 /** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
85 #define PRIM_MAX GL_PATCHES
86 #define PRIM_OUTSIDE_BEGIN_END (PRIM_MAX + 1)
87 #define PRIM_UNKNOWN (PRIM_MAX + 2)
90 * Determine if the given gl_varying_slot appears in the fragment shader.
92 static inline GLboolean
93 _mesa_varying_slot_in_fs(gl_varying_slot slot
)
96 case VARYING_SLOT_PSIZ
:
97 case VARYING_SLOT_BFC0
:
98 case VARYING_SLOT_BFC1
:
99 case VARYING_SLOT_EDGE
:
100 case VARYING_SLOT_CLIP_VERTEX
:
101 case VARYING_SLOT_LAYER
:
102 case VARYING_SLOT_TESS_LEVEL_OUTER
:
103 case VARYING_SLOT_TESS_LEVEL_INNER
:
104 case VARYING_SLOT_BOUNDING_BOX0
:
105 case VARYING_SLOT_BOUNDING_BOX1
:
113 * Bit flags for all renderbuffers
115 #define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
116 #define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
117 #define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
118 #define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
119 #define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
120 #define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
121 #define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
122 #define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
123 #define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
124 #define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
125 #define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
126 #define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
127 #define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
128 #define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
129 #define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
130 #define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
131 #define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
132 #define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
133 #define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
136 * Mask of all the color buffer bits (but not accum).
138 #define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \
139 BUFFER_BIT_BACK_LEFT | \
140 BUFFER_BIT_FRONT_RIGHT | \
141 BUFFER_BIT_BACK_RIGHT | \
143 BUFFER_BIT_COLOR0 | \
144 BUFFER_BIT_COLOR1 | \
145 BUFFER_BIT_COLOR2 | \
146 BUFFER_BIT_COLOR3 | \
147 BUFFER_BIT_COLOR4 | \
148 BUFFER_BIT_COLOR5 | \
149 BUFFER_BIT_COLOR6 | \
152 /* Mask of bits for depth+stencil buffers */
153 #define BUFFER_BITS_DEPTH_STENCIL (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)
156 * Framebuffer configuration (aka visual / pixelformat)
157 * Note: some of these fields should be boolean, but it appears that
158 * code in drivers/dri/common/util.c requires int-sized fields.
164 GLuint doubleBufferMode
;
167 GLboolean haveAccumBuffer
;
168 GLboolean haveDepthBuffer
;
169 GLboolean haveStencilBuffer
;
171 GLint redBits
, greenBits
, blueBits
, alphaBits
; /* bits per comp */
172 GLuint redMask
, greenMask
, blueMask
, alphaMask
;
173 GLint rgbBits
; /* total bits for rgb */
174 GLint indexBits
; /* total bits for colorindex */
176 GLint accumRedBits
, accumGreenBits
, accumBlueBits
, accumAlphaBits
;
184 /* EXT_visual_rating / GLX 1.2 */
187 /* EXT_visual_info / GLX 1.2 */
188 GLint transparentPixel
;
189 /* colors are floats scaled to ints */
190 GLint transparentRed
, transparentGreen
, transparentBlue
, transparentAlpha
;
191 GLint transparentIndex
;
193 /* ARB_multisample / SGIS_multisample */
197 /* SGIX_pbuffer / GLX 1.3 */
198 GLint maxPbufferWidth
;
199 GLint maxPbufferHeight
;
200 GLint maxPbufferPixels
;
201 GLint optimalPbufferWidth
; /* Only for SGIX_pbuffer. */
202 GLint optimalPbufferHeight
; /* Only for SGIX_pbuffer. */
204 /* OML_swap_method */
207 /* EXT_texture_from_pixmap */
208 GLint bindToTextureRgb
;
209 GLint bindToTextureRgba
;
210 GLint bindToMipmapTexture
;
211 GLint bindToTextureTargets
;
214 /* EXT_framebuffer_sRGB */
220 * \name Bit flags used for updating material values.
223 #define MAT_ATTRIB_FRONT_AMBIENT 0
224 #define MAT_ATTRIB_BACK_AMBIENT 1
225 #define MAT_ATTRIB_FRONT_DIFFUSE 2
226 #define MAT_ATTRIB_BACK_DIFFUSE 3
227 #define MAT_ATTRIB_FRONT_SPECULAR 4
228 #define MAT_ATTRIB_BACK_SPECULAR 5
229 #define MAT_ATTRIB_FRONT_EMISSION 6
230 #define MAT_ATTRIB_BACK_EMISSION 7
231 #define MAT_ATTRIB_FRONT_SHININESS 8
232 #define MAT_ATTRIB_BACK_SHININESS 9
233 #define MAT_ATTRIB_FRONT_INDEXES 10
234 #define MAT_ATTRIB_BACK_INDEXES 11
235 #define MAT_ATTRIB_MAX 12
237 #define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
238 #define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
239 #define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
240 #define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
241 #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
242 #define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
244 #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
245 #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
246 #define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
247 #define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
248 #define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
249 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
250 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
251 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
252 #define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
253 #define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
254 #define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
255 #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
258 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
259 MAT_BIT_FRONT_AMBIENT | \
260 MAT_BIT_FRONT_DIFFUSE | \
261 MAT_BIT_FRONT_SPECULAR | \
262 MAT_BIT_FRONT_SHININESS | \
263 MAT_BIT_FRONT_INDEXES)
265 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
266 MAT_BIT_BACK_AMBIENT | \
267 MAT_BIT_BACK_DIFFUSE | \
268 MAT_BIT_BACK_SPECULAR | \
269 MAT_BIT_BACK_SHININESS | \
270 MAT_BIT_BACK_INDEXES)
272 #define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
281 GLfloat Attrib
[MAT_ATTRIB_MAX
][4];
289 #define LIGHT_SPOT 0x1
290 #define LIGHT_LOCAL_VIEWER 0x2
291 #define LIGHT_POSITIONAL 0x4
292 #define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
297 * Light source state.
301 GLfloat Ambient
[4]; /**< ambient color */
302 GLfloat Diffuse
[4]; /**< diffuse color */
303 GLfloat Specular
[4]; /**< specular color */
304 GLfloat EyePosition
[4]; /**< position in eye coordinates */
305 GLfloat SpotDirection
[4]; /**< spotlight direction in eye coordinates */
306 GLfloat SpotExponent
;
307 GLfloat SpotCutoff
; /**< in degrees */
308 GLfloat _CosCutoff
; /**< = MAX(0, cos(SpotCutoff)) */
309 GLfloat ConstantAttenuation
;
310 GLfloat LinearAttenuation
;
311 GLfloat QuadraticAttenuation
;
312 GLboolean Enabled
; /**< On/off flag */
315 * \name Derived fields
318 GLbitfield _Flags
; /**< Mask of LIGHT_x bits defined above */
320 GLfloat _Position
[4]; /**< position in eye/obj coordinates */
321 GLfloat _VP_inf_norm
[3]; /**< Norm direction to infinite light */
322 GLfloat _h_inf_norm
[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
323 GLfloat _NormSpotDirection
[4]; /**< normalized spotlight direction */
324 GLfloat _VP_inf_spot_attenuation
;
326 GLfloat _MatAmbient
[2][3]; /**< material ambient * light ambient */
327 GLfloat _MatDiffuse
[2][3]; /**< material diffuse * light diffuse */
328 GLfloat _MatSpecular
[2][3]; /**< material spec * light specular */
338 GLfloat Ambient
[4]; /**< ambient color */
339 GLboolean LocalViewer
; /**< Local (or infinite) view point? */
340 GLboolean TwoSide
; /**< Two (or one) sided lighting? */
341 GLenum16 ColorControl
; /**< either GL_SINGLE_COLOR
342 or GL_SEPARATE_SPECULAR_COLOR */
347 * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
349 struct gl_accum_attrib
351 GLfloat ClearColor
[4]; /**< Accumulation buffer clear color */
356 * Used for storing clear color, texture border color, etc.
357 * The float values are typically unclamped.
368 * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
370 struct gl_colorbuffer_attrib
372 GLuint ClearIndex
; /**< Index for glClear */
373 union gl_color_union ClearColor
; /**< Color for glClear, unclamped */
374 GLuint IndexMask
; /**< Color index write mask */
376 /** 4 colormask bits per draw buffer, max 8 draw buffers. 4*8 = 32 bits */
377 GLbitfield ColorMask
;
379 GLenum16 DrawBuffer
[MAX_DRAW_BUFFERS
]; /**< Which buffer to draw into */
382 * \name alpha testing
385 GLboolean AlphaEnabled
; /**< Alpha test enabled flag */
386 GLenum16 AlphaFunc
; /**< Alpha test function */
387 GLfloat AlphaRefUnclamped
;
388 GLclampf AlphaRef
; /**< Alpha reference value */
395 GLbitfield BlendEnabled
; /**< Per-buffer blend enable flags */
397 /* NOTE: this does _not_ depend on fragment clamping or any other clamping
398 * control, only on the fixed-pointness of the render target.
399 * The query does however depend on fragment color clamping.
401 GLfloat BlendColorUnclamped
[4]; /**< Blending color */
402 GLfloat BlendColor
[4]; /**< Blending color */
406 GLenum16 SrcRGB
; /**< RGB blend source term */
407 GLenum16 DstRGB
; /**< RGB blend dest term */
408 GLenum16 SrcA
; /**< Alpha blend source term */
409 GLenum16 DstA
; /**< Alpha blend dest term */
410 GLenum16 EquationRGB
; /**< GL_ADD, GL_SUBTRACT, etc. */
411 GLenum16 EquationA
; /**< GL_ADD, GL_SUBTRACT, etc. */
413 * Set if any blend factor uses SRC1. Computed at the time blend factors
416 GLboolean _UsesDualSrc
;
417 } Blend
[MAX_DRAW_BUFFERS
];
418 /** Are the blend func terms currently different for each buffer/target? */
419 GLboolean _BlendFuncPerBuffer
;
420 /** Are the blend equations currently different for each buffer/target? */
421 GLboolean _BlendEquationPerBuffer
;
424 * Which advanced blending mode is in use (or BLEND_NONE).
426 * KHR_blend_equation_advanced only allows advanced blending with a single
427 * draw buffer, and NVX_blend_equation_advanced_multi_draw_buffer still
428 * requires all draw buffers to match, so we only need a single value.
430 enum gl_advanced_blend_mode _AdvancedBlendMode
;
432 /** Coherency requested via glEnable(GL_BLEND_ADVANCED_COHERENT_KHR)? */
440 GLboolean IndexLogicOpEnabled
; /**< Color index logic op enabled flag */
441 GLboolean ColorLogicOpEnabled
; /**< RGBA logic op enabled flag */
442 GLenum16 LogicOp
; /**< Logic operator */
443 enum gl_logicop_mode _LogicOp
;
446 GLboolean DitherFlag
; /**< Dither enable flag */
448 GLboolean _ClampFragmentColor
; /** < with GL_FIXED_ONLY_ARB resolved */
449 GLenum16 ClampFragmentColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
450 GLenum16 ClampReadColor
; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
452 GLboolean sRGBEnabled
; /**< Framebuffer sRGB blending/updating requested */
457 * Current attribute group (GL_CURRENT_BIT).
459 struct gl_current_attrib
462 * \name Current vertex attributes (color, texcoords, etc).
463 * \note Values are valid only after FLUSH_VERTICES has been called.
464 * \note Index and Edgeflag current values are stored as floats in the
465 * SIX and SEVEN attribute slots.
466 * \note We need double storage for 64-bit vertex attributes
468 GLfloat Attrib
[VERT_ATTRIB_MAX
][4*2];
471 * \name Current raster position attributes (always up to date after a
474 GLfloat RasterPos
[4];
475 GLfloat RasterDistance
;
476 GLfloat RasterColor
[4];
477 GLfloat RasterSecondaryColor
[4];
478 GLfloat RasterTexCoords
[MAX_TEXTURE_COORD_UNITS
][4];
479 GLboolean RasterPosValid
;
484 * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
486 struct gl_depthbuffer_attrib
488 GLenum16 Func
; /**< Function for depth buffer compare */
489 GLclampd Clear
; /**< Value to clear depth buffer to */
490 GLboolean Test
; /**< Depth buffering enabled flag */
491 GLboolean Mask
; /**< Depth buffer writable? */
492 GLboolean BoundsTest
; /**< GL_EXT_depth_bounds_test */
493 GLfloat BoundsMin
, BoundsMax
;/**< GL_EXT_depth_bounds_test */
498 * Evaluator attribute group (GL_EVAL_BIT).
500 struct gl_eval_attrib
506 GLboolean Map1Color4
;
508 GLboolean Map1Normal
;
509 GLboolean Map1TextureCoord1
;
510 GLboolean Map1TextureCoord2
;
511 GLboolean Map1TextureCoord3
;
512 GLboolean Map1TextureCoord4
;
513 GLboolean Map1Vertex3
;
514 GLboolean Map1Vertex4
;
515 GLboolean Map2Color4
;
517 GLboolean Map2Normal
;
518 GLboolean Map2TextureCoord1
;
519 GLboolean Map2TextureCoord2
;
520 GLboolean Map2TextureCoord3
;
521 GLboolean Map2TextureCoord4
;
522 GLboolean Map2Vertex3
;
523 GLboolean Map2Vertex4
;
524 GLboolean AutoNormal
;
528 * \name Map Grid endpoints and divisions and calculated du values
532 GLfloat MapGrid1u1
, MapGrid1u2
, MapGrid1du
;
533 GLint MapGrid2un
, MapGrid2vn
;
534 GLfloat MapGrid2u1
, MapGrid2u2
, MapGrid2du
;
535 GLfloat MapGrid2v1
, MapGrid2v2
, MapGrid2dv
;
541 * Compressed fog mode.
553 * Fog attribute group (GL_FOG_BIT).
557 GLboolean Enabled
; /**< Fog enabled flag */
558 GLboolean ColorSumEnabled
;
559 uint8_t _PackedMode
; /**< Fog mode as 2 bits */
560 uint8_t _PackedEnabledMode
; /**< Masked CompressedMode */
561 GLfloat ColorUnclamped
[4]; /**< Fog color */
562 GLfloat Color
[4]; /**< Fog color */
563 GLfloat Density
; /**< Density >= 0.0 */
564 GLfloat Start
; /**< Start distance in eye coords */
565 GLfloat End
; /**< End distance in eye coords */
566 GLfloat Index
; /**< Fog index */
567 GLenum16 Mode
; /**< Fog mode */
568 GLenum16 FogCoordinateSource
;/**< GL_EXT_fog_coord */
569 GLenum16 FogDistanceMode
; /**< GL_NV_fog_distance */
574 * Hint attribute group (GL_HINT_BIT).
576 * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
578 struct gl_hint_attrib
580 GLenum16 PerspectiveCorrection
;
581 GLenum16 PointSmooth
;
583 GLenum16 PolygonSmooth
;
585 GLenum16 TextureCompression
; /**< GL_ARB_texture_compression */
586 GLenum16 GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
587 GLenum16 FragmentShaderDerivative
; /**< GL_ARB_fragment_shader */
592 * Lighting attribute group (GL_LIGHT_BIT).
594 struct gl_light_attrib
596 struct gl_light Light
[MAX_LIGHTS
]; /**< Array of light sources */
597 struct gl_lightmodel Model
; /**< Lighting model */
600 * Front and back material values.
601 * Note: must call FLUSH_VERTICES() before using.
603 struct gl_material Material
;
605 GLboolean Enabled
; /**< Lighting enabled flag */
606 GLboolean ColorMaterialEnabled
;
608 GLenum16 ShadeModel
; /**< GL_FLAT or GL_SMOOTH */
609 GLenum16 ProvokingVertex
; /**< GL_EXT_provoking_vertex */
610 GLenum16 ColorMaterialFace
; /**< GL_FRONT, BACK or FRONT_AND_BACK */
611 GLenum16 ColorMaterialMode
; /**< GL_AMBIENT, GL_DIFFUSE, etc */
612 GLbitfield _ColorMaterialBitmask
; /**< bitmask formed from Face and Mode */
615 GLboolean _ClampVertexColor
;
616 GLenum16 ClampVertexColor
; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
619 * Derived state for optimizations:
622 GLbitfield _EnabledLights
; /**< bitmask containing enabled lights */
624 GLboolean _NeedEyeCoords
;
625 GLboolean _NeedVertices
; /**< Use fast shader? */
627 GLfloat _BaseColor
[2][3];
633 * Line attribute group (GL_LINE_BIT).
635 struct gl_line_attrib
637 GLboolean SmoothFlag
; /**< GL_LINE_SMOOTH enabled? */
638 GLboolean StippleFlag
; /**< GL_LINE_STIPPLE enabled? */
639 GLushort StipplePattern
; /**< Stipple pattern */
640 GLint StippleFactor
; /**< Stipple repeat factor */
641 GLfloat Width
; /**< Line width */
646 * Display list attribute group (GL_LIST_BIT).
648 struct gl_list_attrib
655 * Multisample attribute group (GL_MULTISAMPLE_BIT).
657 struct gl_multisample_attrib
660 GLboolean SampleAlphaToCoverage
;
661 GLboolean SampleAlphaToOne
;
662 GLboolean SampleCoverage
;
663 GLboolean SampleCoverageInvert
;
664 GLboolean SampleShading
;
666 /* ARB_texture_multisample / GL3.2 additions */
667 GLboolean SampleMask
;
669 GLfloat SampleCoverageValue
; /**< In range [0, 1] */
670 GLfloat MinSampleShadingValue
; /**< In range [0, 1] */
672 /** The GL spec defines this as an array but >32x MSAA is madness */
673 GLbitfield SampleMaskValue
;
678 * A pixelmap (see glPixelMap)
683 GLfloat Map
[MAX_PIXEL_MAP_TABLE
];
688 * Collection of all pixelmaps
692 struct gl_pixelmap RtoR
; /**< i.e. GL_PIXEL_MAP_R_TO_R */
693 struct gl_pixelmap GtoG
;
694 struct gl_pixelmap BtoB
;
695 struct gl_pixelmap AtoA
;
696 struct gl_pixelmap ItoR
;
697 struct gl_pixelmap ItoG
;
698 struct gl_pixelmap ItoB
;
699 struct gl_pixelmap ItoA
;
700 struct gl_pixelmap ItoI
;
701 struct gl_pixelmap StoS
;
706 * Pixel attribute group (GL_PIXEL_MODE_BIT).
708 struct gl_pixel_attrib
710 GLenum16 ReadBuffer
; /**< source buffer for glRead/CopyPixels() */
712 /*--- Begin Pixel Transfer State ---*/
713 /* Fields are in the order in which they're applied... */
715 /** Scale & Bias (index shift, offset) */
717 GLfloat RedBias
, RedScale
;
718 GLfloat GreenBias
, GreenScale
;
719 GLfloat BlueBias
, BlueScale
;
720 GLfloat AlphaBias
, AlphaScale
;
721 GLfloat DepthBias
, DepthScale
;
722 GLint IndexShift
, IndexOffset
;
726 /* Note: actual pixel maps are not part of this attrib group */
727 GLboolean MapColorFlag
;
728 GLboolean MapStencilFlag
;
730 /*--- End Pixel Transfer State ---*/
733 GLfloat ZoomX
, ZoomY
;
738 * Point attribute group (GL_POINT_BIT).
740 struct gl_point_attrib
742 GLfloat Size
; /**< User-specified point size */
743 GLfloat Params
[3]; /**< GL_EXT_point_parameters */
744 GLfloat MinSize
, MaxSize
; /**< GL_EXT_point_parameters */
745 GLfloat Threshold
; /**< GL_EXT_point_parameters */
746 GLboolean SmoothFlag
; /**< True if GL_POINT_SMOOTH is enabled */
747 GLboolean _Attenuated
; /**< True if Params != [1, 0, 0] */
748 GLboolean PointSprite
; /**< GL_NV/ARB_point_sprite */
749 GLbitfield CoordReplace
; /**< GL_ARB_point_sprite*/
750 GLenum16 SpriteRMode
; /**< GL_NV_point_sprite (only!) */
751 GLenum16 SpriteOrigin
; /**< GL_ARB_point_sprite */
756 * Polygon attribute group (GL_POLYGON_BIT).
758 struct gl_polygon_attrib
760 GLenum16 FrontFace
; /**< Either GL_CW or GL_CCW */
761 GLenum FrontMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
762 GLenum BackMode
; /**< Either GL_POINT, GL_LINE or GL_FILL */
763 GLboolean CullFlag
; /**< Culling on/off flag */
764 GLboolean SmoothFlag
; /**< True if GL_POLYGON_SMOOTH is enabled */
765 GLboolean StippleFlag
; /**< True if GL_POLYGON_STIPPLE is enabled */
766 GLenum16 CullFaceMode
; /**< Culling mode GL_FRONT or GL_BACK */
767 GLfloat OffsetFactor
; /**< Polygon offset factor, from user */
768 GLfloat OffsetUnits
; /**< Polygon offset units, from user */
769 GLfloat OffsetClamp
; /**< Polygon offset clamp, from user */
770 GLboolean OffsetPoint
; /**< Offset in GL_POINT mode */
771 GLboolean OffsetLine
; /**< Offset in GL_LINE mode */
772 GLboolean OffsetFill
; /**< Offset in GL_FILL mode */
777 * Scissor attributes (GL_SCISSOR_BIT).
779 struct gl_scissor_rect
781 GLint X
, Y
; /**< Lower left corner of box */
782 GLsizei Width
, Height
; /**< Size of box */
786 struct gl_scissor_attrib
788 GLbitfield EnableFlags
; /**< Scissor test enabled? */
789 struct gl_scissor_rect ScissorArray
[MAX_VIEWPORTS
];
790 GLint NumWindowRects
; /**< Count of enabled window rectangles */
791 GLenum16 WindowRectMode
; /**< Whether to include or exclude the rects */
792 struct gl_scissor_rect WindowRects
[MAX_WINDOW_RECTANGLES
];
797 * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
799 * Three sets of stencil data are tracked so that OpenGL 2.0,
800 * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
801 * simultaneously. In each of the stencil state arrays, element 0 corresponds
802 * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
803 * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
804 * GL_EXT_stencil_two_side GL_BACK state.
806 * The derived value \c _BackFace is either 1 or 2 depending on whether or
807 * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
809 * The derived value \c _TestTwoSide is set when the front-face and back-face
810 * stencil state are different.
812 struct gl_stencil_attrib
814 GLboolean Enabled
; /**< Enabled flag */
815 GLboolean TestTwoSide
; /**< GL_EXT_stencil_two_side */
816 GLubyte ActiveFace
; /**< GL_EXT_stencil_two_side (0 or 2) */
817 GLubyte _BackFace
; /**< Current back stencil state (1 or 2) */
818 GLenum16 Function
[3]; /**< Stencil function */
819 GLenum16 FailFunc
[3]; /**< Fail function */
820 GLenum16 ZPassFunc
[3]; /**< Depth buffer pass function */
821 GLenum16 ZFailFunc
[3]; /**< Depth buffer fail function */
822 GLint Ref
[3]; /**< Reference value */
823 GLuint ValueMask
[3]; /**< Value mask */
824 GLuint WriteMask
[3]; /**< Write mask */
825 GLuint Clear
; /**< Clear value */
830 * Bit flags for each type of texture object
833 #define TEXTURE_2D_MULTISAMPLE_BIT (1 << TEXTURE_2D_MULTISAMPLE_INDEX)
834 #define TEXTURE_2D_MULTISAMPLE_ARRAY_BIT (1 << TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX)
835 #define TEXTURE_CUBE_ARRAY_BIT (1 << TEXTURE_CUBE_ARRAY_INDEX)
836 #define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX)
837 #define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
838 #define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
839 #define TEXTURE_EXTERNAL_BIT (1 << TEXTURE_EXTERNAL_INDEX)
840 #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
841 #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
842 #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
843 #define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
844 #define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
849 * Texture image state. Drivers will typically create a subclass of this
850 * with extra fields for memory buffers, etc.
852 struct gl_texture_image
854 GLint InternalFormat
; /**< Internal format as given by the user */
855 GLenum16 _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
856 * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
857 * GL_INTENSITY, GL_DEPTH_COMPONENT or
858 * GL_DEPTH_STENCIL_EXT only. Used for
859 * choosing TexEnv arithmetic.
861 mesa_format TexFormat
; /**< The actual texture memory format */
863 GLuint Border
; /**< 0 or 1 */
864 GLuint Width
; /**< = 2^WidthLog2 + 2*Border */
865 GLuint Height
; /**< = 2^HeightLog2 + 2*Border */
866 GLuint Depth
; /**< = 2^DepthLog2 + 2*Border */
867 GLuint Width2
; /**< = Width - 2*Border */
868 GLuint Height2
; /**< = Height - 2*Border */
869 GLuint Depth2
; /**< = Depth - 2*Border */
870 GLuint WidthLog2
; /**< = log2(Width2) */
871 GLuint HeightLog2
; /**< = log2(Height2) */
872 GLuint DepthLog2
; /**< = log2(Depth2) */
873 GLuint MaxNumLevels
; /**< = maximum possible number of mipmap
874 levels, computed from the dimensions */
876 struct gl_texture_object
*TexObject
; /**< Pointer back to parent object */
877 GLuint Level
; /**< Which mipmap level am I? */
878 /** Cube map face: index into gl_texture_object::Image[] array */
881 /** GL_ARB_texture_multisample */
882 GLuint NumSamples
; /**< Sample count, or 0 for non-multisample */
883 GLboolean FixedSampleLocations
; /**< Same sample locations for all pixels? */
888 * Indexes for cube map faces.
903 * Sampler object state. These objects are new with GL_ARB_sampler_objects
904 * and OpenGL 3.3. Legacy texture objects also contain a sampler object.
906 struct gl_sampler_object
910 GLchar
*Label
; /**< GL_KHR_debug */
913 GLenum16 WrapS
; /**< S-axis texture image wrap mode */
914 GLenum16 WrapT
; /**< T-axis texture image wrap mode */
915 GLenum16 WrapR
; /**< R-axis texture image wrap mode */
916 GLenum16 MinFilter
; /**< minification filter */
917 GLenum16 MagFilter
; /**< magnification filter */
918 GLenum16 sRGBDecode
; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
919 union gl_color_union BorderColor
; /**< Interpreted according to texture format */
920 GLfloat MinLod
; /**< min lambda, OpenGL 1.2 */
921 GLfloat MaxLod
; /**< max lambda, OpenGL 1.2 */
922 GLfloat LodBias
; /**< OpenGL 1.4 */
923 GLfloat MaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
924 GLenum16 CompareMode
; /**< GL_ARB_shadow */
925 GLenum16 CompareFunc
; /**< GL_ARB_shadow */
926 GLboolean CubeMapSeamless
; /**< GL_AMD_seamless_cubemap_per_texture */
928 /** GL_ARB_bindless_texture */
929 bool HandleAllocated
;
930 struct util_dynarray Handles
;
935 * Texture object state. Contains the array of mipmap images, border color,
936 * wrap modes, filter modes, and shadow/texcompare state.
938 struct gl_texture_object
940 simple_mtx_t Mutex
; /**< for thread safety */
941 GLint RefCount
; /**< reference count */
942 GLuint Name
; /**< the user-visible texture object ID */
943 GLenum16 Target
; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
944 GLenum16 DepthMode
; /**< GL_ARB_depth_texture */
945 GLchar
*Label
; /**< GL_KHR_debug */
947 struct gl_sampler_object Sampler
;
949 gl_texture_index TargetIndex
; /**< The gl_texture_unit::CurrentTex index.
950 Only valid when Target is valid. */
951 GLfloat Priority
; /**< in [0,1] */
952 GLint MaxLevel
; /**< max mipmap level (max=1000), OpenGL 1.2 */
953 GLint BaseLevel
; /**< min mipmap level, OpenGL 1.2 */
954 GLbyte _MaxLevel
; /**< actual max mipmap level (q in the spec) */
955 GLfloat _MaxLambda
; /**< = _MaxLevel - BaseLevel (q - p in spec) */
956 GLint CropRect
[4]; /**< GL_OES_draw_texture */
957 GLenum Swizzle
[4]; /**< GL_EXT_texture_swizzle */
958 GLushort _Swizzle
; /**< same as Swizzle, but SWIZZLE_* format */
959 GLbyte ImmutableLevels
; /**< ES 3.0 / ARB_texture_view */
960 GLboolean GenerateMipmap
; /**< GL_SGIS_generate_mipmap */
961 GLboolean _BaseComplete
; /**< Is the base texture level valid? */
962 GLboolean _MipmapComplete
; /**< Is the whole mipmap valid? */
963 GLboolean _IsIntegerFormat
; /**< Does the texture store integer values? */
964 GLboolean _RenderToTexture
; /**< Any rendering to this texture? */
965 GLboolean Purgeable
; /**< Is the buffer purgeable under memory
967 GLboolean Immutable
; /**< GL_ARB_texture_storage */
968 GLboolean _IsFloat
; /**< GL_OES_float_texture */
969 GLboolean _IsHalfFloat
; /**< GL_OES_half_float_texture */
970 bool StencilSampling
; /**< Should we sample stencil instead of depth? */
971 bool HandleAllocated
; /**< GL_ARB_bindless_texture */
973 /** GL_OES_EGL_image_external */
974 GLubyte RequiredTextureImageUnits
;
976 GLubyte MinLevel
; /**< GL_ARB_texture_view */
977 GLubyte NumLevels
; /**< GL_ARB_texture_view */
978 GLushort MinLayer
; /**< GL_ARB_texture_view */
979 GLushort NumLayers
; /**< GL_ARB_texture_view */
981 /** GL_EXT_memory_object */
982 GLenum16 TextureTiling
;
984 /** GL_ARB_shader_image_load_store */
985 GLenum16 ImageFormatCompatibilityType
;
987 /** GL_ARB_texture_buffer_object */
988 GLenum16 BufferObjectFormat
;
989 /** Equivalent Mesa format for BufferObjectFormat. */
990 mesa_format _BufferObjectFormat
;
991 struct gl_buffer_object
*BufferObject
;
993 /** GL_ARB_texture_buffer_range */
994 GLintptr BufferOffset
;
995 GLsizeiptr BufferSize
; /**< if this is -1, use BufferObject->Size instead */
997 /** Actual texture images, indexed by [cube face] and [mipmap level] */
998 struct gl_texture_image
*Image
[MAX_FACES
][MAX_TEXTURE_LEVELS
];
1000 /** GL_ARB_bindless_texture */
1001 struct util_dynarray SamplerHandles
;
1002 struct util_dynarray ImageHandles
;
1006 /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
1007 #define MAX_COMBINER_TERMS 4
1011 * Texture combine environment state.
1013 struct gl_tex_env_combine_state
1015 GLenum16 ModeRGB
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1016 GLenum16 ModeA
; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
1017 /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
1018 GLenum16 SourceRGB
[MAX_COMBINER_TERMS
];
1019 GLenum16 SourceA
[MAX_COMBINER_TERMS
];
1020 /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
1021 GLenum16 OperandRGB
[MAX_COMBINER_TERMS
];
1022 GLenum16 OperandA
[MAX_COMBINER_TERMS
];
1023 GLubyte ScaleShiftRGB
; /**< 0, 1 or 2 */
1024 GLubyte ScaleShiftA
; /**< 0, 1 or 2 */
1025 GLubyte _NumArgsRGB
; /**< Number of inputs used for the RGB combiner */
1026 GLubyte _NumArgsA
; /**< Number of inputs used for the A combiner */
1030 /** Compressed TexEnv effective Combine mode */
1031 enum gl_tex_env_mode
1033 TEXENV_MODE_REPLACE
, /* r = a0 */
1034 TEXENV_MODE_MODULATE
, /* r = a0 * a1 */
1035 TEXENV_MODE_ADD
, /* r = a0 + a1 */
1036 TEXENV_MODE_ADD_SIGNED
, /* r = a0 + a1 - 0.5 */
1037 TEXENV_MODE_INTERPOLATE
, /* r = a0 * a2 + a1 * (1 - a2) */
1038 TEXENV_MODE_SUBTRACT
, /* r = a0 - a1 */
1039 TEXENV_MODE_DOT3_RGB
, /* r = a0 . a1 */
1040 TEXENV_MODE_DOT3_RGB_EXT
, /* r = a0 . a1 */
1041 TEXENV_MODE_DOT3_RGBA
, /* r = a0 . a1 */
1042 TEXENV_MODE_DOT3_RGBA_EXT
, /* r = a0 . a1 */
1043 TEXENV_MODE_MODULATE_ADD_ATI
, /* r = a0 * a2 + a1 */
1044 TEXENV_MODE_MODULATE_SIGNED_ADD_ATI
, /* r = a0 * a2 + a1 - 0.5 */
1045 TEXENV_MODE_MODULATE_SUBTRACT_ATI
, /* r = a0 * a2 - a1 */
1046 TEXENV_MODE_ADD_PRODUCTS_NV
, /* r = a0 * a1 + a2 * a3 */
1047 TEXENV_MODE_ADD_PRODUCTS_SIGNED_NV
, /* r = a0 * a1 + a2 * a3 - 0.5 */
1051 /** Compressed TexEnv Combine source */
1052 enum gl_tex_env_source
1054 TEXENV_SRC_TEXTURE0
,
1055 TEXENV_SRC_TEXTURE1
,
1056 TEXENV_SRC_TEXTURE2
,
1057 TEXENV_SRC_TEXTURE3
,
1058 TEXENV_SRC_TEXTURE4
,
1059 TEXENV_SRC_TEXTURE5
,
1060 TEXENV_SRC_TEXTURE6
,
1061 TEXENV_SRC_TEXTURE7
,
1063 TEXENV_SRC_PREVIOUS
,
1064 TEXENV_SRC_PRIMARY_COLOR
,
1065 TEXENV_SRC_CONSTANT
,
1071 /** Compressed TexEnv Combine operand */
1072 enum gl_tex_env_operand
1075 TEXENV_OPR_ONE_MINUS_COLOR
,
1077 TEXENV_OPR_ONE_MINUS_ALPHA
,
1081 /** Compressed TexEnv Combine argument */
1082 struct gl_tex_env_argument
1085 __extension__
uint8_t Source
:4; /**< TEXENV_SRC_x */
1086 __extension__
uint8_t Operand
:2; /**< TEXENV_OPR_x */
1088 uint8_t Source
; /**< SRC_x */
1089 uint8_t Operand
; /**< OPR_x */
1095 * Compressed TexEnv Combine state.
1097 struct gl_tex_env_combine_packed
1099 uint32_t ModeRGB
:4; /**< Effective mode for RGB as 4 bits */
1100 uint32_t ModeA
:4; /**< Effective mode for RGB as 4 bits */
1101 uint32_t ScaleShiftRGB
:2; /**< 0, 1 or 2 */
1102 uint32_t ScaleShiftA
:2; /**< 0, 1 or 2 */
1103 uint32_t NumArgsRGB
:3; /**< Number of inputs used for the RGB combiner */
1104 uint32_t NumArgsA
:3; /**< Number of inputs used for the A combiner */
1105 /** Source arguments in a packed manner */
1106 struct gl_tex_env_argument ArgsRGB
[MAX_COMBINER_TERMS
];
1107 struct gl_tex_env_argument ArgsA
[MAX_COMBINER_TERMS
];
1112 * TexGenEnabled flags.
1119 #define STR_BITS (S_BIT | T_BIT | R_BIT)
1124 * Bit flag versions of the corresponding GL_ constants.
1127 #define TEXGEN_SPHERE_MAP 0x1
1128 #define TEXGEN_OBJ_LINEAR 0x2
1129 #define TEXGEN_EYE_LINEAR 0x4
1130 #define TEXGEN_REFLECTION_MAP_NV 0x8
1131 #define TEXGEN_NORMAL_MAP_NV 0x10
1133 #define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
1134 TEXGEN_REFLECTION_MAP_NV | \
1135 TEXGEN_NORMAL_MAP_NV)
1136 #define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
1137 TEXGEN_REFLECTION_MAP_NV | \
1138 TEXGEN_NORMAL_MAP_NV | \
1144 /** Tex-gen enabled for texture unit? */
1145 #define ENABLE_TEXGEN(unit) (1 << (unit))
1147 /** Non-identity texture matrix for texture unit? */
1148 #define ENABLE_TEXMAT(unit) (1 << (unit))
1152 * Texture coord generation state.
1156 GLenum16 Mode
; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
1157 GLbitfield8 _ModeBit
; /**< TEXGEN_x bit corresponding to Mode */
1158 GLfloat ObjectPlane
[4];
1159 GLfloat EyePlane
[4];
1164 * Sampler-related subset of a texture unit, like current texture objects.
1166 struct gl_texture_unit
1168 GLfloat LodBias
; /**< for biasing mipmap levels */
1170 /** Texture targets that have a non-default texture bound */
1171 GLbitfield _BoundTextures
;
1173 /** Current sampler object (GL_ARB_sampler_objects) */
1174 struct gl_sampler_object
*Sampler
;
1176 /** Current texture object pointers */
1177 struct gl_texture_object
*CurrentTex
[NUM_TEXTURE_TARGETS
];
1179 /** Points to highest priority, complete and enabled texture object */
1180 struct gl_texture_object
*_Current
;
1185 * Fixed-function-related subset of a texture unit, like enable flags,
1186 * texture environment/function/combiners, and texgen state.
1188 struct gl_fixedfunc_texture_unit
1190 GLbitfield16 Enabled
; /**< bitmask of TEXTURE_*_BIT flags */
1192 GLenum16 EnvMode
; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
1193 GLclampf EnvColor
[4];
1194 GLfloat EnvColorUnclamped
[4];
1196 struct gl_texgen GenS
;
1197 struct gl_texgen GenT
;
1198 struct gl_texgen GenR
;
1199 struct gl_texgen GenQ
;
1200 GLbitfield8 TexGenEnabled
; /**< Bitwise-OR of [STRQ]_BIT values */
1201 GLbitfield8 _GenFlags
; /**< Bitwise-OR of Gen[STRQ]._ModeBit */
1204 * \name GL_EXT_texture_env_combine
1206 struct gl_tex_env_combine_state Combine
;
1209 * Derived state based on \c EnvMode and the \c BaseFormat of the
1210 * currently enabled texture.
1212 struct gl_tex_env_combine_state _EnvMode
;
1214 /** Current compressed TexEnv & Combine state */
1215 struct gl_tex_env_combine_packed _CurrentCombinePacked
;
1218 * Currently enabled combiner state. This will point to either
1219 * \c Combine or \c _EnvMode.
1221 struct gl_tex_env_combine_state
*_CurrentCombine
;
1226 * Texture attribute group (GL_TEXTURE_BIT).
1228 struct gl_texture_attrib
1230 struct gl_texture_object
*ProxyTex
[NUM_TEXTURE_TARGETS
];
1232 /** GL_ARB_texture_buffer_object */
1233 struct gl_buffer_object
*BufferObject
;
1235 GLuint CurrentUnit
; /**< GL_ACTIVE_TEXTURE */
1237 /** Texture coord units/sets used for fragment texturing */
1238 GLbitfield8 _EnabledCoordUnits
;
1240 /** Texture coord units that have texgen enabled */
1241 GLbitfield8 _TexGenEnabled
;
1243 /** Texture coord units that have non-identity matrices */
1244 GLbitfield8 _TexMatEnabled
;
1246 /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
1247 GLbitfield8 _GenFlags
;
1249 /** Largest index of a texture unit with _Current != NULL. */
1250 GLshort _MaxEnabledTexImageUnit
;
1252 /** Largest index + 1 of texture units that have had any CurrentTex set. */
1253 GLubyte NumCurrentTexUsed
;
1255 /** GL_ARB_seamless_cubemap */
1256 GLboolean CubeMapSeamless
;
1258 struct gl_texture_unit Unit
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
];
1259 struct gl_fixedfunc_texture_unit FixedFuncUnit
[MAX_TEXTURE_COORD_UNITS
];
1264 * Data structure representing a single clip plane (e.g. one of the elements
1265 * of the ctx->Transform.EyeUserPlane or ctx->Transform._ClipUserPlane array).
1267 typedef GLfloat gl_clip_plane
[4];
1271 * Transformation attribute group (GL_TRANSFORM_BIT).
1273 struct gl_transform_attrib
1275 GLenum16 MatrixMode
; /**< Matrix mode */
1276 gl_clip_plane EyeUserPlane
[MAX_CLIP_PLANES
]; /**< User clip planes */
1277 gl_clip_plane _ClipUserPlane
[MAX_CLIP_PLANES
]; /**< derived */
1278 GLbitfield ClipPlanesEnabled
; /**< on/off bitmask */
1279 GLboolean Normalize
; /**< Normalize all normals? */
1280 GLboolean RescaleNormals
; /**< GL_EXT_rescale_normal */
1281 GLboolean RasterPositionUnclipped
; /**< GL_IBM_rasterpos_clip */
1282 GLboolean DepthClamp
; /**< GL_ARB_depth_clamp */
1283 /** GL_ARB_clip_control */
1284 GLenum16 ClipOrigin
; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
1285 GLenum16 ClipDepthMode
;/**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
1290 * Viewport attribute group (GL_VIEWPORT_BIT).
1292 struct gl_viewport_attrib
1294 GLfloat X
, Y
; /**< position */
1295 GLfloat Width
, Height
; /**< size */
1296 GLfloat Near
, Far
; /**< Depth buffer range */
1301 * Fields describing a mapped buffer range.
1303 struct gl_buffer_mapping
1305 GLbitfield AccessFlags
; /**< Mask of GL_MAP_x_BIT flags */
1306 GLvoid
*Pointer
; /**< User-space address of mapping */
1307 GLintptr Offset
; /**< Mapped offset */
1308 GLsizeiptr Length
; /**< Mapped length */
1313 * Usages we've seen for a buffer object.
1317 USAGE_UNIFORM_BUFFER
= 0x1,
1318 USAGE_TEXTURE_BUFFER
= 0x2,
1319 USAGE_ATOMIC_COUNTER_BUFFER
= 0x4,
1320 USAGE_SHADER_STORAGE_BUFFER
= 0x8,
1321 USAGE_TRANSFORM_FEEDBACK_BUFFER
= 0x10,
1322 USAGE_PIXEL_PACK_BUFFER
= 0x20,
1323 USAGE_DISABLE_MINMAX_CACHE
= 0x40,
1328 * GL_ARB_vertex/pixel_buffer_object buffer object
1330 struct gl_buffer_object
1334 GLchar
*Label
; /**< GL_KHR_debug */
1335 GLenum16 Usage
; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
1336 GLbitfield StorageFlags
; /**< GL_MAP_PERSISTENT_BIT, etc. */
1337 GLsizeiptrARB Size
; /**< Size of buffer storage in bytes */
1338 GLubyte
*Data
; /**< Location of storage either in RAM or VRAM. */
1339 GLboolean DeletePending
; /**< true if buffer object is removed from the hash */
1340 GLboolean Written
; /**< Ever written to? (for debugging) */
1341 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
1342 GLboolean Immutable
; /**< GL_ARB_buffer_storage */
1343 gl_buffer_usage UsageHistory
; /**< How has this buffer been used so far? */
1345 /** Counters used for buffer usage warnings */
1346 GLuint NumSubDataCalls
;
1347 GLuint NumMapBufferWriteCalls
;
1349 struct gl_buffer_mapping Mappings
[MAP_COUNT
];
1351 /** Memoization of min/max index computations for static index buffers */
1352 simple_mtx_t MinMaxCacheMutex
;
1353 struct hash_table
*MinMaxCache
;
1354 unsigned MinMaxCacheHitIndices
;
1355 unsigned MinMaxCacheMissIndices
;
1356 bool MinMaxCacheDirty
;
1358 bool HandleAllocated
; /**< GL_ARB_bindless_texture */
1363 * Client pixel packing/unpacking attributes
1365 struct gl_pixelstore_attrib
1373 GLboolean SwapBytes
;
1375 GLboolean Invert
; /**< GL_MESA_pack_invert */
1376 GLint CompressedBlockWidth
; /**< GL_ARB_compressed_texture_pixel_storage */
1377 GLint CompressedBlockHeight
;
1378 GLint CompressedBlockDepth
;
1379 GLint CompressedBlockSize
;
1380 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_pixel_buffer_object */
1385 * Enum for defining the mapping for the position/generic0 attribute.
1387 * Do not change the order of the values as these are used as
1392 ATTRIBUTE_MAP_MODE_IDENTITY
, /**< 1:1 mapping */
1393 ATTRIBUTE_MAP_MODE_POSITION
, /**< get position and generic0 from position */
1394 ATTRIBUTE_MAP_MODE_GENERIC0
, /**< get position and generic0 from generic0 */
1395 ATTRIBUTE_MAP_MODE_MAX
/**< for sizing arrays */
1396 } gl_attribute_map_mode
;
1400 * Attributes to describe a vertex array.
1402 * Contains the size, type, format and normalization flag,
1403 * along with the index of a vertex buffer binding point.
1405 * Note that the Stride field corresponds to VERTEX_ATTRIB_ARRAY_STRIDE
1406 * and is only present for backwards compatibility reasons.
1407 * Rendering always uses VERTEX_BINDING_STRIDE.
1408 * The gl*Pointer() functions will set VERTEX_ATTRIB_ARRAY_STRIDE
1409 * and VERTEX_BINDING_STRIDE to the same value, while
1410 * glBindVertexBuffer() will only set VERTEX_BINDING_STRIDE.
1412 struct gl_array_attributes
1414 /** Points to client array data. Not used when a VBO is bound */
1416 /** Offset of the first element relative to the binding offset */
1417 GLuint RelativeOffset
;
1418 GLshort Stride
; /**< Stride as specified with gl*Pointer() */
1419 GLenum16 Type
; /**< Datatype: GL_FLOAT, GL_INT, etc */
1420 GLenum16 Format
; /**< Default: GL_RGBA, but may be GL_BGRA */
1421 GLboolean Enabled
; /**< Whether the array is enabled */
1422 GLubyte Size
; /**< Components per element (1,2,3,4) */
1423 unsigned Normalized
:1; /**< Fixed-point values are normalized when converted to floats */
1424 unsigned Integer
:1; /**< Fixed-point values are not converted to floats */
1425 unsigned Doubles
:1; /**< double precision values are not converted to floats */
1426 unsigned _ElementSize
:8; /**< Size of each element in bytes */
1427 /** Index into gl_vertex_array_object::BufferBinding[] array */
1428 unsigned BufferBindingIndex
:6;
1431 * Derived effective buffer binding index
1433 * Index into the gl_vertex_buffer_binding array of the vao.
1434 * Similar to BufferBindingIndex, but with the mapping of the
1435 * position/generic0 attributes applied and with identical
1436 * gl_vertex_buffer_binding entries collapsed to a single
1437 * entry within the vao.
1439 * The value is valid past calling _mesa_update_vao_derived_arrays.
1440 * Note that _mesa_update_vao_derived_arrays is called when binding
1441 * the VAO to Array._DrawVAO.
1443 unsigned _EffBufferBindingIndex
:6;
1445 * Derived effective relative offset.
1447 * Relative offset to the effective buffers offset in
1448 * gl_vertex_buffer_binding::_EffOffset.
1450 * The value is valid past calling _mesa_update_vao_derived_arrays.
1451 * Note that _mesa_update_vao_derived_arrays is called when binding
1452 * the VAO to Array._DrawVAO.
1454 GLushort _EffRelativeOffset
;
1459 * This describes the buffer object used for a vertex array (or
1460 * multiple vertex arrays). If BufferObj points to the default/null
1461 * buffer object, then the vertex array lives in user memory and not a VBO.
1463 struct gl_vertex_buffer_binding
1465 GLintptr Offset
; /**< User-specified offset */
1466 GLsizei Stride
; /**< User-specified stride */
1467 GLuint InstanceDivisor
; /**< GL_ARB_instanced_arrays */
1468 struct gl_buffer_object
*BufferObj
; /**< GL_ARB_vertex_buffer_object */
1469 GLbitfield _BoundArrays
; /**< Arrays bound to this binding point */
1472 * Derived effective bound arrays.
1474 * The effective binding handles enabled arrays past the
1475 * position/generic0 attribute mapping and reduces the refered
1476 * gl_vertex_buffer_binding entries to a unique subset.
1478 * The value is valid past calling _mesa_update_vao_derived_arrays.
1479 * Note that _mesa_update_vao_derived_arrays is called when binding
1480 * the VAO to Array._DrawVAO.
1482 GLbitfield _EffBoundArrays
;
1486 * The absolute offset to that we can collapse some attributes
1487 * to this unique effective binding.
1488 * For user space array bindings this contains the smallest pointer value
1489 * in the bound and interleaved arrays.
1490 * For VBO bindings this contains an offset that lets the attributes
1491 * _EffRelativeOffset stay positive and in bounds with
1492 * Const.MaxVertexAttribRelativeOffset
1494 * The value is valid past calling _mesa_update_vao_derived_arrays.
1495 * Note that _mesa_update_vao_derived_arrays is called when binding
1496 * the VAO to Array._DrawVAO.
1498 GLintptr _EffOffset
;
1503 * A representation of "Vertex Array Objects" (VAOs) from OpenGL 3.1+ /
1504 * the GL_ARB_vertex_array_object extension.
1506 struct gl_vertex_array_object
1508 /** Name of the VAO as received from glGenVertexArray. */
1513 GLchar
*Label
; /**< GL_KHR_debug */
1516 * Has this array object been bound?
1518 GLboolean EverBound
;
1521 * Marked to true if the object is shared between contexts and immutable.
1522 * Then reference counting is done using atomics and thread safe.
1523 * Is used for dlist VAOs.
1525 bool SharedAndImmutable
;
1527 /** Vertex attribute arrays */
1528 struct gl_array_attributes VertexAttrib
[VERT_ATTRIB_MAX
];
1530 /** Vertex buffer bindings */
1531 struct gl_vertex_buffer_binding BufferBinding
[VERT_ATTRIB_MAX
];
1533 /** Mask indicating which vertex arrays have vertex buffer associated. */
1534 GLbitfield VertexAttribBufferMask
;
1536 /** Mask of VERT_BIT_* values indicating which arrays are enabled */
1537 GLbitfield _Enabled
;
1540 * Mask of VERT_BIT_* enabled arrays past position/generic0 mapping
1542 * The value is valid past calling _mesa_update_vao_derived_arrays.
1543 * Note that _mesa_update_vao_derived_arrays is called when binding
1544 * the VAO to Array._DrawVAO.
1546 GLbitfield _EffEnabledVBO
;
1548 /** Denotes the way the position/generic0 attribute is mapped */
1549 gl_attribute_map_mode _AttributeMapMode
;
1551 /** Mask of VERT_BIT_* values indicating changed/dirty arrays */
1552 GLbitfield NewArrays
;
1554 /** The index buffer (also known as the element array buffer in OpenGL). */
1555 struct gl_buffer_object
*IndexBufferObj
;
1560 * Vertex array state
1562 struct gl_array_attrib
1564 /** Currently bound array object. */
1565 struct gl_vertex_array_object
*VAO
;
1567 /** The default vertex array object */
1568 struct gl_vertex_array_object
*DefaultVAO
;
1570 /** The last VAO accessed by a DSA function */
1571 struct gl_vertex_array_object
*LastLookedUpVAO
;
1573 /** Array objects (GL_ARB_vertex_array_object) */
1574 struct _mesa_HashTable
*Objects
;
1576 GLint ActiveTexture
; /**< Client Active Texture */
1577 GLuint LockFirst
; /**< GL_EXT_compiled_vertex_array */
1578 GLuint LockCount
; /**< GL_EXT_compiled_vertex_array */
1581 * \name Primitive restart controls
1583 * Primitive restart is enabled if either \c PrimitiveRestart or
1584 * \c PrimitiveRestartFixedIndex is set.
1587 GLboolean PrimitiveRestart
;
1588 GLboolean PrimitiveRestartFixedIndex
;
1589 GLboolean _PrimitiveRestart
;
1590 GLuint RestartIndex
;
1593 /* GL_ARB_vertex_buffer_object */
1594 struct gl_buffer_object
*ArrayBufferObj
;
1597 * Vertex array object that is used with the currently active draw command.
1598 * The _DrawVAO is either set to the currently bound VAO for array type
1599 * draws or to internal VAO's set up by the vbo module to execute immediate
1600 * mode or display list draws.
1602 struct gl_vertex_array_object
*_DrawVAO
;
1604 * The VERT_BIT_* bits effectively enabled from the current _DrawVAO.
1605 * This is always a subset of _mesa_get_vao_vp_inputs(_DrawVAO)
1606 * but may omit those arrays that shall not be referenced by the current
1607 * gl_vertex_program_state::_VPMode. For example the generic attributes are
1608 * maked out form the _DrawVAO's enabled arrays when a fixed function
1609 * array draw is executed.
1611 GLbitfield _DrawVAOEnabledAttribs
;
1613 * Initially or if the VAO referenced by _DrawVAO is deleted the _DrawVAO
1614 * pointer is set to the _EmptyVAO which is just an empty VAO all the time.
1616 struct gl_vertex_array_object
*_EmptyVAO
;
1618 /** Legal array datatypes and the API for which they have been computed */
1619 GLbitfield LegalTypesMask
;
1620 gl_api LegalTypesMaskAPI
;
1625 * Feedback buffer state
1630 GLbitfield _Mask
; /**< FB_* bits */
1638 * Selection buffer state
1642 GLuint
*Buffer
; /**< selection buffer */
1643 GLuint BufferSize
; /**< size of the selection buffer */
1644 GLuint BufferCount
; /**< number of values in the selection buffer */
1645 GLuint Hits
; /**< number of records in the selection buffer */
1646 GLuint NameStackDepth
; /**< name stack depth */
1647 GLuint NameStack
[MAX_NAME_STACK_DEPTH
]; /**< name stack */
1648 GLboolean HitFlag
; /**< hit flag */
1649 GLfloat HitMinZ
; /**< minimum hit depth */
1650 GLfloat HitMaxZ
; /**< maximum hit depth */
1655 * 1-D Evaluator control points
1659 GLuint Order
; /**< Number of control points */
1660 GLfloat u1
, u2
, du
; /**< u1, u2, 1.0/(u2-u1) */
1661 GLfloat
*Points
; /**< Points to contiguous control points */
1666 * 2-D Evaluator control points
1670 GLuint Uorder
; /**< Number of control points in U dimension */
1671 GLuint Vorder
; /**< Number of control points in V dimension */
1674 GLfloat
*Points
; /**< Points to contiguous control points */
1679 * All evaluator control point state
1681 struct gl_evaluators
1687 struct gl_1d_map Map1Vertex3
;
1688 struct gl_1d_map Map1Vertex4
;
1689 struct gl_1d_map Map1Index
;
1690 struct gl_1d_map Map1Color4
;
1691 struct gl_1d_map Map1Normal
;
1692 struct gl_1d_map Map1Texture1
;
1693 struct gl_1d_map Map1Texture2
;
1694 struct gl_1d_map Map1Texture3
;
1695 struct gl_1d_map Map1Texture4
;
1702 struct gl_2d_map Map2Vertex3
;
1703 struct gl_2d_map Map2Vertex4
;
1704 struct gl_2d_map Map2Index
;
1705 struct gl_2d_map Map2Color4
;
1706 struct gl_2d_map Map2Normal
;
1707 struct gl_2d_map Map2Texture1
;
1708 struct gl_2d_map Map2Texture2
;
1709 struct gl_2d_map Map2Texture3
;
1710 struct gl_2d_map Map2Texture4
;
1715 struct gl_transform_feedback_varying_info
1726 * Per-output info vertex shaders for transform feedback.
1728 struct gl_transform_feedback_output
1730 uint32_t OutputRegister
;
1731 uint32_t OutputBuffer
;
1732 uint32_t NumComponents
;
1735 /** offset (in DWORDs) of this output within the interleaved structure */
1739 * Offset into the output register of the data to output. For example,
1740 * if NumComponents is 2 and ComponentOffset is 1, then the data to
1741 * offset is in the y and z components of the output register.
1743 uint32_t ComponentOffset
;
1747 struct gl_transform_feedback_buffer
1751 uint32_t NumVaryings
;
1754 * Total number of components stored in each buffer. This may be used by
1755 * hardware back-ends to determine the correct stride when interleaving
1756 * multiple transform feedback outputs in the same buffer.
1761 * Which transform feedback stream this buffer binding is associated with.
1767 /** Post-link transform feedback info. */
1768 struct gl_transform_feedback_info
1770 unsigned NumOutputs
;
1772 /* Bitmask of active buffer indices. */
1773 unsigned ActiveBuffers
;
1775 struct gl_transform_feedback_output
*Outputs
;
1777 /** Transform feedback varyings used for the linking of this shader program.
1779 * Use for glGetTransformFeedbackVarying().
1781 struct gl_transform_feedback_varying_info
*Varyings
;
1784 struct gl_transform_feedback_buffer Buffers
[MAX_FEEDBACK_BUFFERS
];
1789 * Transform feedback object state
1791 struct gl_transform_feedback_object
1793 GLuint Name
; /**< AKA the object ID */
1795 GLchar
*Label
; /**< GL_KHR_debug */
1796 GLboolean Active
; /**< Is transform feedback enabled? */
1797 GLboolean Paused
; /**< Is transform feedback paused? */
1798 GLboolean EndedAnytime
; /**< Has EndTransformFeedback been called
1800 GLboolean EverBound
; /**< Has this object been bound? */
1803 * GLES: if Active is true, remaining number of primitives which can be
1804 * rendered without overflow. This is necessary to track because GLES
1805 * requires us to generate INVALID_OPERATION if a call to glDrawArrays or
1806 * glDrawArraysInstanced would overflow transform feedback buffers.
1807 * Undefined if Active is false.
1809 * Not tracked for desktop GL since it's unnecessary.
1811 unsigned GlesRemainingPrims
;
1814 * The program active when BeginTransformFeedback() was called.
1815 * When active and unpaused, this equals ctx->Shader.CurrentProgram[stage],
1816 * where stage is the pipeline stage that is the source of data for
1817 * transform feedback.
1819 struct gl_program
*program
;
1821 /** The feedback buffers */
1822 GLuint BufferNames
[MAX_FEEDBACK_BUFFERS
];
1823 struct gl_buffer_object
*Buffers
[MAX_FEEDBACK_BUFFERS
];
1825 /** Start of feedback data in dest buffer */
1826 GLintptr Offset
[MAX_FEEDBACK_BUFFERS
];
1829 * Max data to put into dest buffer (in bytes). Computed based on
1830 * RequestedSize and the actual size of the buffer.
1832 GLsizeiptr Size
[MAX_FEEDBACK_BUFFERS
];
1835 * Size that was specified when the buffer was bound. If the buffer was
1836 * bound with glBindBufferBase() or glBindBufferOffsetEXT(), this value is
1839 GLsizeiptr RequestedSize
[MAX_FEEDBACK_BUFFERS
];
1844 * Context state for transform feedback.
1846 struct gl_transform_feedback_state
1848 GLenum16 Mode
; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
1850 /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
1851 struct gl_buffer_object
*CurrentBuffer
;
1853 /** The table of all transform feedback objects */
1854 struct _mesa_HashTable
*Objects
;
1856 /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
1857 struct gl_transform_feedback_object
*CurrentObject
;
1859 /** The default xform-fb object (Name==0) */
1860 struct gl_transform_feedback_object
*DefaultObject
;
1865 * A "performance monitor" as described in AMD_performance_monitor.
1867 struct gl_perf_monitor_object
1871 /** True if the monitor is currently active (Begin called but not End). */
1875 * True if the monitor has ended.
1877 * This is distinct from !Active because it may never have began.
1882 * A list of groups with currently active counters.
1884 * ActiveGroups[g] == n if there are n counters active from group 'g'.
1886 unsigned *ActiveGroups
;
1889 * An array of bitsets, subscripted by group ID, then indexed by counter ID.
1891 * Checking whether counter 'c' in group 'g' is active can be done via:
1893 * BITSET_TEST(ActiveCounters[g], c)
1895 GLuint
**ActiveCounters
;
1899 union gl_perf_monitor_counter_value
1907 struct gl_perf_monitor_counter
1909 /** Human readable name for the counter. */
1913 * Data type of the counter. Valid values are FLOAT, UNSIGNED_INT,
1914 * UNSIGNED_INT64_AMD, and PERCENTAGE_AMD.
1918 /** Minimum counter value. */
1919 union gl_perf_monitor_counter_value Minimum
;
1921 /** Maximum counter value. */
1922 union gl_perf_monitor_counter_value Maximum
;
1926 struct gl_perf_monitor_group
1928 /** Human readable name for the group. */
1932 * Maximum number of counters in this group which can be active at the
1935 GLuint MaxActiveCounters
;
1937 /** Array of counters within this group. */
1938 const struct gl_perf_monitor_counter
*Counters
;
1944 * A query object instance as described in INTEL_performance_query.
1946 * NB: We want to keep this and the corresponding backend structure
1947 * relatively lean considering that applications may expect to
1948 * allocate enough objects to be able to query around all draw calls
1951 struct gl_perf_query_object
1953 GLuint Id
; /**< hash table ID/name */
1954 unsigned Used
:1; /**< has been used for 1 or more queries */
1955 unsigned Active
:1; /**< inside Begin/EndPerfQuery */
1956 unsigned Ready
:1; /**< result is ready? */
1961 * Context state for AMD_performance_monitor.
1963 struct gl_perf_monitor_state
1965 /** Array of performance monitor groups (indexed by group ID) */
1966 const struct gl_perf_monitor_group
*Groups
;
1969 /** The table of all performance monitors. */
1970 struct _mesa_HashTable
*Monitors
;
1975 * Context state for INTEL_performance_query.
1977 struct gl_perf_query_state
1979 struct _mesa_HashTable
*Objects
; /**< The table of all performance query objects */
1984 * A bindless sampler object.
1986 struct gl_bindless_sampler
1988 /** Texture unit (set by glUniform1()). */
1991 /** Whether this bindless sampler is bound to a unit. */
1994 /** Texture Target (TEXTURE_1D/2D/3D/etc_INDEX). */
1995 gl_texture_index target
;
1997 /** Pointer to the base of the data. */
2003 * A bindless image object.
2005 struct gl_bindless_image
2007 /** Image unit (set by glUniform1()). */
2010 /** Whether this bindless image is bound to a unit. */
2013 /** Access qualifier (GL_READ_WRITE, GL_READ_ONLY, GL_WRITE_ONLY) */
2016 /** Pointer to the base of the data. */
2022 * Current vertex processing mode: fixed function vs. shader.
2023 * In reality, fixed function is probably implemented by a shader but that's
2024 * not what we care about here.
2028 VP_MODE_FF
, /**< legacy / fixed function */
2029 VP_MODE_SHADER
, /**< ARB vertex program or GLSL vertex shader */
2030 VP_MODE_MAX
/**< for sizing arrays */
2031 } gl_vertex_processing_mode
;
2035 * Base class for any kind of program object
2039 /** FIXME: This must be first until we split shader_info from nir_shader */
2040 struct shader_info info
;
2044 GLubyte
*String
; /**< Null-terminated program text */
2046 /** GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV */
2048 GLenum16 Format
; /**< String encoding format */
2050 GLboolean _Used
; /**< Ever used for drawing? Used for debugging */
2052 struct nir_shader
*nir
;
2054 /* Saved and restored with metadata. Freed with ralloc. */
2055 void *driver_cache_blob
;
2056 size_t driver_cache_blob_size
;
2058 bool is_arb_asm
; /** Is this an ARB assembly-style program */
2060 /** Is this program written to on disk shader cache */
2061 bool program_written_to_cache
;
2063 /** Subset of OutputsWritten outputs written with non-zero index. */
2064 GLbitfield64 SecondaryOutputsWritten
;
2065 /** TEXTURE_x_BIT bitmask */
2066 GLbitfield16 TexturesUsed
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
];
2067 /** Bitfield of which samplers are used */
2068 GLbitfield SamplersUsed
;
2069 /** Texture units used for shadow sampling. */
2070 GLbitfield ShadowSamplers
;
2071 /** Texture units used for samplerExternalOES */
2072 GLbitfield ExternalSamplersUsed
;
2074 /* Fragement shader only fields */
2075 GLboolean OriginUpperLeft
;
2076 GLboolean PixelCenterInteger
;
2078 /** Named parameters, constants, etc. from program text */
2079 struct gl_program_parameter_list
*Parameters
;
2081 /** Map from sampler unit to texture unit (set by glUniform1i()) */
2082 GLubyte SamplerUnits
[MAX_SAMPLERS
];
2084 /* FIXME: We should be able to make this struct a union. However some
2085 * drivers (i915/fragment_programs, swrast/prog_execute) mix the use of
2086 * these fields, we should fix this.
2089 /** Fields used by GLSL programs */
2091 /** Data shared by gl_program and gl_shader_program */
2092 struct gl_shader_program_data
*data
;
2094 struct gl_active_atomic_buffer
**AtomicBuffers
;
2096 /** Post-link transform feedback info. */
2097 struct gl_transform_feedback_info
*LinkedTransformFeedback
;
2100 * Number of types for subroutine uniforms.
2102 GLuint NumSubroutineUniformTypes
;
2105 * Subroutine uniform remap table
2106 * based on the program level uniform remap table.
2108 GLuint NumSubroutineUniforms
; /* non-sparse total */
2109 GLuint NumSubroutineUniformRemapTable
;
2110 struct gl_uniform_storage
**SubroutineUniformRemapTable
;
2113 * Num of subroutine functions for this stage and storage for them.
2115 GLuint NumSubroutineFunctions
;
2116 GLuint MaxSubroutineFunctionIndex
;
2117 struct gl_subroutine_function
*SubroutineFunctions
;
2120 * Map from image uniform index to image unit (set by glUniform1i())
2122 * An image uniform index is associated with each image uniform by
2123 * the linker. The image index associated with each uniform is
2124 * stored in the \c gl_uniform_storage::image field.
2126 GLubyte ImageUnits
[MAX_IMAGE_UNIFORMS
];
2129 * Access qualifier specified in the shader for each image uniform
2130 * index. Either \c GL_READ_ONLY, \c GL_WRITE_ONLY or \c
2133 * It may be different, though only more strict than the value of
2134 * \c gl_image_unit::Access for the corresponding image unit.
2136 GLenum16 ImageAccess
[MAX_IMAGE_UNIFORMS
];
2138 struct gl_uniform_block
**UniformBlocks
;
2139 struct gl_uniform_block
**ShaderStorageBlocks
;
2141 /** Which texture target is being sampled
2142 * (TEXTURE_1D/2D/3D/etc_INDEX)
2144 GLubyte SamplerTargets
[MAX_SAMPLERS
];
2147 * Number of samplers declared with the bindless_sampler layout
2148 * qualifier as specified by ARB_bindless_texture.
2150 GLuint NumBindlessSamplers
;
2151 GLboolean HasBoundBindlessSampler
;
2152 struct gl_bindless_sampler
*BindlessSamplers
;
2155 * Number of images declared with the bindless_image layout qualifier
2156 * as specified by ARB_bindless_texture.
2158 GLuint NumBindlessImages
;
2159 GLboolean HasBoundBindlessImage
;
2160 struct gl_bindless_image
*BindlessImages
;
2165 * A bitmask of gl_advanced_blend_mode values
2167 GLbitfield BlendSupport
;
2172 /** ARB assembly-style program fields */
2174 struct prog_instruction
*Instructions
;
2177 * Local parameters used by the program.
2179 * It's dynamically allocated because it is rarely used (just
2180 * assembly-style programs), and MAX_PROGRAM_LOCAL_PARAMS entries
2181 * once it's allocated.
2183 GLfloat (*LocalParams
)[4];
2185 /** Bitmask of which register files are read/written with indirect
2186 * addressing. Mask of (1 << PROGRAM_x) bits.
2188 GLbitfield IndirectRegisterFiles
;
2190 /** Logical counts */
2192 GLuint NumInstructions
;
2193 GLuint NumTemporaries
;
2194 GLuint NumParameters
;
2195 GLuint NumAttributes
;
2196 GLuint NumAddressRegs
;
2197 GLuint NumAluInstructions
;
2198 GLuint NumTexInstructions
;
2199 GLuint NumTexIndirections
;
2201 /** Native, actual h/w counts */
2203 GLuint NumNativeInstructions
;
2204 GLuint NumNativeTemporaries
;
2205 GLuint NumNativeParameters
;
2206 GLuint NumNativeAttributes
;
2207 GLuint NumNativeAddressRegs
;
2208 GLuint NumNativeAluInstructions
;
2209 GLuint NumNativeTexInstructions
;
2210 GLuint NumNativeTexIndirections
;
2213 /** Used by ARB assembly-style programs. Can only be true for vertex
2216 GLboolean IsPositionInvariant
;
2223 * State common to vertex and fragment programs.
2225 struct gl_program_state
2227 GLint ErrorPos
; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
2228 const char *ErrorString
; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
2233 * Context state for vertex programs.
2235 struct gl_vertex_program_state
2237 GLboolean Enabled
; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
2238 GLboolean PointSizeEnabled
; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
2239 GLboolean TwoSideEnabled
; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
2240 /** Should fixed-function T&L be implemented with a vertex prog? */
2241 GLboolean _MaintainTnlProgram
;
2243 struct gl_program
*Current
; /**< User-bound vertex program */
2245 /** Currently enabled and valid vertex program (including internal
2246 * programs, user-defined vertex programs and GLSL vertex shaders).
2247 * This is the program we must use when rendering.
2249 struct gl_program
*_Current
;
2251 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2253 /** Program to emulate fixed-function T&L (see above) */
2254 struct gl_program
*_TnlProgram
;
2256 /** Cache of fixed-function programs */
2257 struct gl_program_cache
*Cache
;
2259 GLboolean _Overriden
;
2262 * If we have a vertex program, a TNL program or no program at all.
2263 * Note that this value should be kept up to date all the time,
2264 * nevertheless its correctness is asserted in _mesa_update_state.
2265 * The reason is to avoid calling _mesa_update_state twice we need
2266 * this value on draw *before* actually calling _mesa_update_state.
2267 * Also it should need to get recomputed only on changes to the
2268 * vertex program which are heavyweight already.
2270 gl_vertex_processing_mode _VPMode
;
2274 * Context state for tessellation control programs.
2276 struct gl_tess_ctrl_program_state
2278 /** Currently bound and valid shader. */
2279 struct gl_program
*_Current
;
2281 GLint patch_vertices
;
2282 GLfloat patch_default_outer_level
[4];
2283 GLfloat patch_default_inner_level
[2];
2287 * Context state for tessellation evaluation programs.
2289 struct gl_tess_eval_program_state
2291 /** Currently bound and valid shader. */
2292 struct gl_program
*_Current
;
2296 * Context state for geometry programs.
2298 struct gl_geometry_program_state
2301 * Currently enabled and valid program (including internal programs
2302 * and compiled shader programs).
2304 struct gl_program
*_Current
;
2308 * Context state for fragment programs.
2310 struct gl_fragment_program_state
2312 GLboolean Enabled
; /**< User-set fragment program enable flag */
2313 /** Should fixed-function texturing be implemented with a fragment prog? */
2314 GLboolean _MaintainTexEnvProgram
;
2316 struct gl_program
*Current
; /**< User-bound fragment program */
2319 * Currently enabled and valid fragment program (including internal
2320 * programs, user-defined fragment programs and GLSL fragment shaders).
2321 * This is the program we must use when rendering.
2323 struct gl_program
*_Current
;
2325 GLfloat Parameters
[MAX_PROGRAM_ENV_PARAMS
][4]; /**< Env params */
2327 /** Program to emulate fixed-function texture env/combine (see above) */
2328 struct gl_program
*_TexEnvProgram
;
2330 /** Cache of fixed-function programs */
2331 struct gl_program_cache
*Cache
;
2336 * Context state for compute programs.
2338 struct gl_compute_program_state
2340 /** Currently enabled and valid program (including internal programs
2341 * and compiled shader programs).
2343 struct gl_program
*_Current
;
2348 * ATI_fragment_shader runtime state
2351 struct atifs_instruction
;
2352 struct atifs_setupinst
;
2355 * ATI fragment shader
2357 struct ati_fragment_shader
2361 struct atifs_instruction
*Instructions
[2];
2362 struct atifs_setupinst
*SetupInst
[2];
2363 GLfloat Constants
[8][4];
2364 GLbitfield LocalConstDef
; /**< Indicates which constants have been set */
2365 GLubyte numArithInstr
[2];
2366 GLubyte regsAssigned
[2];
2367 GLubyte NumPasses
; /**< 1 or 2 */
2369 * Current compile stage: 0 setup pass1, 1 arith pass1,
2370 * 2 setup pass2, 3 arith pass2.
2373 GLubyte last_optype
;
2374 GLboolean interpinp1
;
2377 * Array of 2 bit values for each tex unit to remember whether
2378 * STR or STQ swizzle was used
2381 struct gl_program
*Program
;
2385 * Context state for GL_ATI_fragment_shader
2387 struct gl_ati_fragment_shader_state
2390 GLboolean Compiling
;
2391 GLfloat GlobalConstants
[8][4];
2392 struct ati_fragment_shader
*Current
;
2396 * Shader subroutine function definition
2398 struct gl_subroutine_function
2402 int num_compat_types
;
2403 const struct glsl_type
**types
;
2407 * Shader information needed by both gl_shader and gl_linked shader.
2409 struct gl_shader_info
2412 * Tessellation Control shader state from layout qualifiers.
2416 * 0 - vertices not declared in shader, or
2417 * 1 .. GL_MAX_PATCH_VERTICES
2423 * Tessellation Evaluation shader state from layout qualifiers.
2427 * GL_TRIANGLES, GL_QUADS, GL_ISOLINES or PRIM_UNKNOWN if it's not set
2430 GLenum16 PrimitiveMode
;
2432 enum gl_tess_spacing Spacing
;
2435 * GL_CW, GL_CCW, or 0 if it's not set in this shader.
2437 GLenum16 VertexOrder
;
2439 * 1, 0, or -1 if it's not set in this shader.
2445 * Geometry shader state from GLSL 1.50 layout qualifiers.
2450 * 0 - Invocations count not declared in shader, or
2451 * 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS
2455 * GL_POINTS, GL_LINES, GL_LINES_ADJACENCY, GL_TRIANGLES, or
2456 * GL_TRIANGLES_ADJACENCY, or PRIM_UNKNOWN if it's not set in this
2461 * GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP, or PRIM_UNKNOWN if
2462 * it's not set in this shader.
2464 GLenum16 OutputType
;
2468 * Compute shader state from ARB_compute_shader and
2469 * ARB_compute_variable_group_size layout qualifiers.
2473 * Size specified using local_size_{x,y,z}, or all 0's to indicate that
2474 * it's not set in this shader.
2476 unsigned LocalSize
[3];
2479 * Whether a variable work group size has been specified as defined by
2480 * ARB_compute_variable_group_size.
2482 bool LocalSizeVariable
;
2487 * A linked GLSL shader object.
2489 struct gl_linked_shader
2491 gl_shader_stage Stage
;
2494 unsigned SourceChecksum
;
2497 struct gl_program
*Program
; /**< Post-compile assembly code */
2500 * \name Sampler tracking
2502 * \note Each of these fields is only set post-linking.
2505 GLbitfield shadow_samplers
; /**< Samplers used for shadow sampling. */
2509 * Number of default uniform block components used by this shader.
2511 * This field is only set post-linking.
2513 unsigned num_uniform_components
;
2516 * Number of combined uniform components used by this shader.
2518 * This field is only set post-linking. It is the sum of the uniform block
2519 * sizes divided by sizeof(float), and num_uniform_compoennts.
2521 unsigned num_combined_uniform_components
;
2523 struct exec_list
*ir
;
2524 struct exec_list
*packed_varyings
;
2525 struct exec_list
*fragdata_arrays
;
2526 struct glsl_symbol_table
*symbols
;
2529 * ARB_gl_spirv related data.
2531 * This is actually a reference to the gl_shader::spirv_data, which
2532 * stores information that is also needed during linking.
2534 struct gl_shader_spirv_data
*spirv_data
;
2539 * Compile status enum. COMPILE_SKIPPED is used to indicate the compile
2540 * was skipped due to the shader matching one that's been seen before by
2541 * the on-disk cache.
2543 enum gl_compile_status
2545 COMPILE_FAILURE
= 0,
2552 * A GLSL shader object.
2556 /** GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB ||
2557 * GL_TESS_CONTROL_SHADER || GL_TESS_EVALUATION_SHADER.
2558 * Must be the first field.
2561 gl_shader_stage Stage
;
2562 GLuint Name
; /**< AKA the handle */
2563 GLint RefCount
; /**< Reference count */
2564 GLchar
*Label
; /**< GL_KHR_debug */
2565 unsigned char sha1
[20]; /**< SHA1 hash of pre-processed source */
2566 GLboolean DeletePending
;
2567 bool IsES
; /**< True if this shader uses GLSL ES */
2569 enum gl_compile_status CompileStatus
;
2572 unsigned SourceChecksum
; /**< for debug/logging purposes */
2574 const GLchar
*Source
; /**< Source code string */
2576 const GLchar
*FallbackSource
; /**< Fallback string used by on-disk cache*/
2580 unsigned Version
; /**< GLSL version used for linking */
2583 * A bitmask of gl_advanced_blend_mode values
2585 GLbitfield BlendSupport
;
2587 struct exec_list
*ir
;
2588 struct glsl_symbol_table
*symbols
;
2591 * Whether early fragment tests are enabled as defined by
2592 * ARB_shader_image_load_store.
2594 bool EarlyFragmentTests
;
2596 bool ARB_fragment_coord_conventions_enable
;
2598 bool redeclares_gl_fragcoord
;
2599 bool uses_gl_fragcoord
;
2601 bool PostDepthCoverage
;
2602 bool PixelInterlockOrdered
;
2603 bool PixelInterlockUnordered
;
2604 bool SampleInterlockOrdered
;
2605 bool SampleInterlockUnordered
;
2609 * Fragment shader state from GLSL 1.50 layout qualifiers.
2611 bool origin_upper_left
;
2612 bool pixel_center_integer
;
2615 * Whether bindless_sampler/bindless_image, and respectively
2616 * bound_sampler/bound_image are declared at global scope as defined by
2617 * ARB_bindless_texture.
2619 bool bindless_sampler
;
2620 bool bindless_image
;
2624 /** Global xfb_stride out qualifier if any */
2625 GLuint TransformFeedbackBufferStride
[MAX_FEEDBACK_BUFFERS
];
2627 struct gl_shader_info info
;
2629 /* ARB_gl_spirv related data */
2630 struct gl_shader_spirv_data
*spirv_data
;
2634 struct gl_uniform_buffer_variable
2639 * Name of the uniform as seen by glGetUniformIndices.
2641 * glGetUniformIndices requires that the block instance index \b not be
2642 * present in the name of queried uniforms.
2645 * \c gl_uniform_buffer_variable::IndexName and
2646 * \c gl_uniform_buffer_variable::Name may point to identical storage.
2650 const struct glsl_type
*Type
;
2651 unsigned int Offset
;
2656 struct gl_uniform_block
2658 /** Declared name of the uniform block */
2661 /** Array of supplemental information about UBO ir_variables. */
2662 struct gl_uniform_buffer_variable
*Uniforms
;
2666 * Index (GL_UNIFORM_BLOCK_BINDING) into ctx->UniformBufferBindings[] to use
2667 * with glBindBufferBase to bind a buffer object to this uniform block.
2672 * Minimum size (in bytes) of a buffer object to back this uniform buffer
2673 * (GL_UNIFORM_BLOCK_DATA_SIZE).
2675 GLuint UniformBufferSize
;
2677 /** Stages that reference this block */
2681 * Linearized array index for uniform block instance arrays
2683 * Given a uniform block instance array declared with size
2684 * blk[s_0][s_1]..[s_m], the block referenced by blk[i_0][i_1]..[i_m] will
2685 * have the linearized array index
2688 * i_m + ∑ i_j * ∏ s_k
2691 * For a uniform block instance that is not an array, this is always 0.
2693 uint8_t linearized_array_index
;
2696 * Layout specified in the shader
2698 * This isn't accessible through the API, but it is used while
2699 * cross-validating uniform blocks.
2701 enum glsl_interface_packing _Packing
;
2702 GLboolean _RowMajor
;
2706 * Structure that represents a reference to an atomic buffer from some
2709 struct gl_active_atomic_buffer
2711 /** Uniform indices of the atomic counters declared within it. */
2715 /** Binding point index associated with it. */
2718 /** Minimum reasonable size it is expected to have. */
2721 /** Shader stages making use of it. */
2722 GLboolean StageReferences
[MESA_SHADER_STAGES
];
2726 * Data container for shader queries. This holds only the minimal
2727 * amount of required information for resource queries to work.
2729 struct gl_shader_variable
2732 * Declared type of the variable
2734 const struct glsl_type
*type
;
2737 * If the variable is in an interface block, this is the type of the block.
2739 const struct glsl_type
*interface_type
;
2742 * For variables inside structs (possibly recursively), this is the
2743 * outermost struct type.
2745 const struct glsl_type
*outermost_struct_type
;
2748 * Declared name of the variable
2753 * Storage location of the base of this variable
2755 * The precise meaning of this field depends on the nature of the variable.
2757 * - Vertex shader input: one of the values from \c gl_vert_attrib.
2758 * - Vertex shader output: one of the values from \c gl_varying_slot.
2759 * - Geometry shader input: one of the values from \c gl_varying_slot.
2760 * - Geometry shader output: one of the values from \c gl_varying_slot.
2761 * - Fragment shader input: one of the values from \c gl_varying_slot.
2762 * - Fragment shader output: one of the values from \c gl_frag_result.
2763 * - Uniforms: Per-stage uniform slot number for default uniform block.
2764 * - Uniforms: Index within the uniform block definition for UBO members.
2765 * - Non-UBO Uniforms: explicit location until linking then reused to
2766 * store uniform slot number.
2767 * - Other: This field is not currently used.
2769 * If the variable is a uniform, shader input, or shader output, and the
2770 * slot has not been assigned, the value will be -1.
2775 * Specifies the first component the variable is stored in as per
2776 * ARB_enhanced_layouts.
2778 unsigned component
:2;
2781 * Output index for dual source blending.
2784 * The GLSL spec only allows the values 0 or 1 for the index in \b dual
2790 * Specifies whether a shader input/output is per-patch in tessellation
2796 * Storage class of the variable.
2798 * \sa (n)ir_variable_mode
2803 * Interpolation mode for shader inputs / outputs
2805 * \sa glsl_interp_mode
2807 unsigned interpolation
:2;
2810 * Was the location explicitly set in the shader?
2812 * If the location is explicitly set in the shader, it \b cannot be changed
2813 * by the linker or by the API (e.g., calls to \c glBindAttribLocation have
2816 unsigned explicit_location
:1;
2819 * Precision qualifier.
2821 unsigned precision
:2;
2825 * Active resource in a gl_shader_program
2827 struct gl_program_resource
2829 GLenum16 Type
; /** Program interface type. */
2830 const void *Data
; /** Pointer to resource associated data structure. */
2831 uint8_t StageReferences
; /** Bitmask of shader stage references. */
2835 * Link status enum. LINKING_SKIPPED is used to indicate linking
2836 * was skipped due to the shader being loaded from the on-disk cache.
2840 LINKING_FAILURE
= 0,
2846 * A data structure to be shared by gl_shader_program and gl_program.
2848 struct gl_shader_program_data
2850 GLint RefCount
; /**< Reference count */
2852 /** SHA1 hash of linked shader program */
2853 unsigned char sha1
[20];
2855 unsigned NumUniformStorage
;
2856 unsigned NumHiddenUniforms
;
2857 struct gl_uniform_storage
*UniformStorage
;
2859 unsigned NumUniformBlocks
;
2860 unsigned NumShaderStorageBlocks
;
2862 struct gl_uniform_block
*UniformBlocks
;
2863 struct gl_uniform_block
*ShaderStorageBlocks
;
2865 struct gl_active_atomic_buffer
*AtomicBuffers
;
2866 unsigned NumAtomicBuffers
;
2868 /* Shader cache variables used during restore */
2869 unsigned NumUniformDataSlots
;
2870 union gl_constant_value
*UniformDataSlots
;
2872 /* Used to hold initial uniform values for program binary restores.
2874 * From the ARB_get_program_binary spec:
2876 * "A successful call to ProgramBinary will reset all uniform
2877 * variables to their initial values. The initial value is either
2878 * the value of the variable's initializer as specified in the
2879 * original shader source, or 0 if no initializer was present.
2881 union gl_constant_value
*UniformDataDefaults
;
2883 GLboolean Validated
;
2885 /** List of all active resources after linking. */
2886 struct gl_program_resource
*ProgramResourceList
;
2887 unsigned NumProgramResourceList
;
2889 enum gl_link_status LinkStatus
; /**< GL_LINK_STATUS */
2892 unsigned Version
; /**< GLSL version used for linking */
2894 /* Mask of stages this program was linked against */
2895 unsigned linked_stages
;
2897 /* Whether the shaders of this program are loaded from SPIR-V binaries
2898 * (all have the SPIR_V_BINARY_ARB state). This was introduced by the
2899 * ARB_gl_spirv extension.
2905 * A GLSL program object.
2906 * Basically a linked collection of vertex and fragment shaders.
2908 struct gl_shader_program
2910 GLenum16 Type
; /**< Always GL_SHADER_PROGRAM (internal token) */
2911 GLuint Name
; /**< aka handle or ID */
2912 GLchar
*Label
; /**< GL_KHR_debug */
2913 GLint RefCount
; /**< Reference count */
2914 GLboolean DeletePending
;
2917 * Is the application intending to glGetProgramBinary this program?
2919 GLboolean BinaryRetreivableHint
;
2922 * Indicates whether program can be bound for individual pipeline stages
2923 * using UseProgramStages after it is next linked.
2925 GLboolean SeparateShader
;
2927 GLuint NumShaders
; /**< number of attached shaders */
2928 struct gl_shader
**Shaders
; /**< List of attached the shaders */
2931 * User-defined attribute bindings
2933 * These are set via \c glBindAttribLocation and are used to direct the
2934 * GLSL linker. These are \b not the values used in the compiled shader,
2935 * and they are \b not the values returned by \c glGetAttribLocation.
2937 struct string_to_uint_map
*AttributeBindings
;
2940 * User-defined fragment data bindings
2942 * These are set via \c glBindFragDataLocation and are used to direct the
2943 * GLSL linker. These are \b not the values used in the compiled shader,
2944 * and they are \b not the values returned by \c glGetFragDataLocation.
2946 struct string_to_uint_map
*FragDataBindings
;
2947 struct string_to_uint_map
*FragDataIndexBindings
;
2950 * Transform feedback varyings last specified by
2951 * glTransformFeedbackVaryings().
2953 * For the current set of transform feedback varyings used for transform
2954 * feedback output, see LinkedTransformFeedback.
2957 GLenum16 BufferMode
;
2958 /** Global xfb_stride out qualifier if any */
2959 GLuint BufferStride
[MAX_FEEDBACK_BUFFERS
];
2961 GLchar
**VaryingNames
; /**< Array [NumVarying] of char * */
2962 } TransformFeedback
;
2964 struct gl_program
*last_vert_prog
;
2966 /** Post-link gl_FragDepth layout for ARB_conservative_depth. */
2967 enum gl_frag_depth_layout FragDepthLayout
;
2970 * Geometry shader state - copied into gl_program by
2971 * _mesa_copy_linked_program_data().
2976 bool UsesEndPrimitive
;
2981 * Compute shader state - copied into gl_program by
2982 * _mesa_copy_linked_program_data().
2986 * Size of shared variables accessed by the compute shader.
2988 unsigned SharedSize
;
2991 /** Data shared by gl_program and gl_shader_program */
2992 struct gl_shader_program_data
*data
;
2995 * Mapping from GL uniform locations returned by \c glUniformLocation to
2996 * UniformStorage entries. Arrays will have multiple contiguous slots
2997 * in the UniformRemapTable, all pointing to the same UniformStorage entry.
2999 unsigned NumUniformRemapTable
;
3000 struct gl_uniform_storage
**UniformRemapTable
;
3003 * Sometimes there are empty slots left over in UniformRemapTable after we
3004 * allocate slots to explicit locations. This list stores the blocks of
3005 * continuous empty slots inside UniformRemapTable.
3007 struct exec_list EmptyUniformLocations
;
3010 * Total number of explicit uniform location including inactive uniforms.
3012 unsigned NumExplicitUniformLocations
;
3015 * Map of active uniform names to locations
3017 * Maps any active uniform that is not an array element to a location.
3018 * Each active uniform, including individual structure members will appear
3019 * in this map. This roughly corresponds to the set of names that would be
3020 * enumerated by \c glGetActiveUniform.
3022 struct string_to_uint_map
*UniformHash
;
3024 GLboolean SamplersValidated
; /**< Samplers validated against texture units? */
3026 bool IsES
; /**< True if this program uses GLSL ES */
3029 * Per-stage shaders resulting from the first stage of linking.
3031 * Set of linked shaders for this program. The array is accessed using the
3032 * \c MESA_SHADER_* defines. Entries for non-existent stages will be
3035 struct gl_linked_shader
*_LinkedShaders
[MESA_SHADER_STAGES
];
3038 * True if any of the fragment shaders attached to this program use:
3039 * #extension ARB_fragment_coord_conventions: enable
3041 GLboolean ARB_fragment_coord_conventions_enable
;
3045 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
3046 #define GLSL_LOG 0x2 /**< Write shaders to files */
3047 #define GLSL_UNIFORMS 0x4 /**< Print glUniform calls */
3048 #define GLSL_NOP_VERT 0x8 /**< Force no-op vertex shaders */
3049 #define GLSL_NOP_FRAG 0x10 /**< Force no-op fragment shaders */
3050 #define GLSL_USE_PROG 0x20 /**< Log glUseProgram calls */
3051 #define GLSL_REPORT_ERRORS 0x40 /**< Print compilation errors */
3052 #define GLSL_DUMP_ON_ERROR 0x80 /**< Dump shaders to stderr on compile error */
3053 #define GLSL_CACHE_INFO 0x100 /**< Print debug information about shader cache */
3054 #define GLSL_CACHE_FALLBACK 0x200 /**< Force shader cache fallback paths */
3058 * Context state for GLSL vertex/fragment shaders.
3059 * Extended to support pipeline object
3061 struct gl_pipeline_object
3063 /** Name of the pipeline object as received from glGenProgramPipelines.
3064 * It would be 0 for shaders without separate shader objects.
3070 GLchar
*Label
; /**< GL_KHR_debug */
3073 * Programs used for rendering
3075 * There is a separate program set for each shader stage.
3077 struct gl_program
*CurrentProgram
[MESA_SHADER_STAGES
];
3079 struct gl_shader_program
*ReferencedPrograms
[MESA_SHADER_STAGES
];
3082 * Program used by glUniform calls.
3084 * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
3086 struct gl_shader_program
*ActiveProgram
;
3088 GLbitfield Flags
; /**< Mask of GLSL_x flags */
3089 GLboolean EverBound
; /**< Has the pipeline object been created */
3090 GLboolean Validated
; /**< Pipeline Validation status */
3096 * Context state for GLSL pipeline shaders.
3098 struct gl_pipeline_shader_state
3100 /** Currently bound pipeline object. See _mesa_BindProgramPipeline() */
3101 struct gl_pipeline_object
*Current
;
3103 /** Default Object to ensure that _Shader is never NULL */
3104 struct gl_pipeline_object
*Default
;
3106 /** Pipeline objects */
3107 struct _mesa_HashTable
*Objects
;
3111 * Compiler options for a single GLSL shaders type
3113 struct gl_shader_compiler_options
3115 /** Driver-selectable options: */
3116 GLboolean EmitNoLoops
;
3117 GLboolean EmitNoCont
; /**< Emit CONT opcode? */
3118 GLboolean EmitNoMainReturn
; /**< Emit CONT/RET opcodes? */
3119 GLboolean EmitNoPow
; /**< Emit POW opcodes? */
3120 GLboolean EmitNoSat
; /**< Emit SAT opcodes? */
3121 GLboolean LowerCombinedClipCullDistance
; /** Lower gl_ClipDistance and
3122 * gl_CullDistance together from
3123 * float[8] to vec4[2]
3127 * \name Forms of indirect addressing the driver cannot do.
3130 GLboolean EmitNoIndirectInput
; /**< No indirect addressing of inputs */
3131 GLboolean EmitNoIndirectOutput
; /**< No indirect addressing of outputs */
3132 GLboolean EmitNoIndirectTemp
; /**< No indirect addressing of temps */
3133 GLboolean EmitNoIndirectUniform
; /**< No indirect addressing of constants */
3134 GLboolean EmitNoIndirectSampler
; /**< No indirect addressing of samplers */
3137 GLuint MaxIfDepth
; /**< Maximum nested IF blocks */
3138 GLuint MaxUnrollIterations
;
3141 * Optimize code for array of structures backends.
3143 * This is a proxy for:
3144 * - preferring DP4 instructions (rather than MUL/MAD) for
3145 * matrix * vector operations, such as position transformation.
3147 GLboolean OptimizeForAOS
;
3149 /** Lower UBO and SSBO access to intrinsics. */
3150 GLboolean LowerBufferInterfaceBlocks
;
3152 /** Clamp UBO and SSBO block indices so they don't go out-of-bounds. */
3153 GLboolean ClampBlockIndicesToArrayBounds
;
3155 const struct nir_shader_compiler_options
*NirOptions
;
3160 * Occlusion/timer query object.
3162 struct gl_query_object
3164 GLenum16 Target
; /**< The query target, when active */
3165 GLuint Id
; /**< hash table ID/name */
3166 GLchar
*Label
; /**< GL_KHR_debug */
3167 GLuint64EXT Result
; /**< the counter */
3168 GLboolean Active
; /**< inside Begin/EndQuery */
3169 GLboolean Ready
; /**< result is ready? */
3170 GLboolean EverBound
;/**< has query object ever been bound */
3171 GLuint Stream
; /**< The stream */
3176 * Context state for query objects.
3178 struct gl_query_state
3180 struct _mesa_HashTable
*QueryObjects
;
3181 struct gl_query_object
*CurrentOcclusionObject
; /* GL_ARB_occlusion_query */
3182 struct gl_query_object
*CurrentTimerObject
; /* GL_EXT_timer_query */
3184 /** GL_NV_conditional_render */
3185 struct gl_query_object
*CondRenderQuery
;
3187 /** GL_EXT_transform_feedback */
3188 struct gl_query_object
*PrimitivesGenerated
[MAX_VERTEX_STREAMS
];
3189 struct gl_query_object
*PrimitivesWritten
[MAX_VERTEX_STREAMS
];
3191 /** GL_ARB_transform_feedback_overflow_query */
3192 struct gl_query_object
*TransformFeedbackOverflow
[MAX_VERTEX_STREAMS
];
3193 struct gl_query_object
*TransformFeedbackOverflowAny
;
3195 /** GL_ARB_timer_query */
3196 struct gl_query_object
*TimeElapsed
;
3198 /** GL_ARB_pipeline_statistics_query */
3199 struct gl_query_object
*pipeline_stats
[MAX_PIPELINE_STATISTICS
];
3201 GLenum16 CondRenderMode
;
3205 /** Sync object state */
3206 struct gl_sync_object
3208 GLuint Name
; /**< Fence name */
3209 GLint RefCount
; /**< Reference count */
3210 GLchar
*Label
; /**< GL_KHR_debug */
3211 GLboolean DeletePending
; /**< Object was deleted while there were still
3212 * live references (e.g., sync not yet finished)
3214 GLenum16 SyncCondition
;
3215 GLbitfield Flags
; /**< Flags passed to glFenceSync */
3216 GLuint StatusFlag
:1; /**< Has the sync object been signaled? */
3221 * State which can be shared by multiple contexts:
3223 struct gl_shared_state
3225 simple_mtx_t Mutex
; /**< for thread safety */
3226 GLint RefCount
; /**< Reference count */
3227 struct _mesa_HashTable
*DisplayList
; /**< Display lists hash table */
3228 struct _mesa_HashTable
*BitmapAtlas
; /**< For optimized glBitmap text */
3229 struct _mesa_HashTable
*TexObjects
; /**< Texture objects hash table */
3231 /** Default texture objects (shared by all texture units) */
3232 struct gl_texture_object
*DefaultTex
[NUM_TEXTURE_TARGETS
];
3234 /** Fallback texture used when a bound texture is incomplete */
3235 struct gl_texture_object
*FallbackTex
[NUM_TEXTURE_TARGETS
];
3238 * \name Thread safety and statechange notification for texture
3241 * \todo Improve the granularity of locking.
3244 mtx_t TexMutex
; /**< texobj thread safety */
3245 GLuint TextureStateStamp
; /**< state notification for shared tex */
3248 /** Default buffer object for vertex arrays that aren't in VBOs */
3249 struct gl_buffer_object
*NullBufferObj
;
3252 * \name Vertex/geometry/fragment programs
3255 struct _mesa_HashTable
*Programs
; /**< All vertex/fragment programs */
3256 struct gl_program
*DefaultVertexProgram
;
3257 struct gl_program
*DefaultFragmentProgram
;
3260 /* GL_ATI_fragment_shader */
3261 struct _mesa_HashTable
*ATIShaders
;
3262 struct ati_fragment_shader
*DefaultFragmentShader
;
3264 struct _mesa_HashTable
*BufferObjects
;
3266 /** Table of both gl_shader and gl_shader_program objects */
3267 struct _mesa_HashTable
*ShaderObjects
;
3269 /* GL_EXT_framebuffer_object */
3270 struct _mesa_HashTable
*RenderBuffers
;
3271 struct _mesa_HashTable
*FrameBuffers
;
3274 struct set
*SyncObjects
;
3276 /** GL_ARB_sampler_objects */
3277 struct _mesa_HashTable
*SamplerObjects
;
3279 /* GL_ARB_bindless_texture */
3280 struct hash_table_u64
*TextureHandles
;
3281 struct hash_table_u64
*ImageHandles
;
3282 mtx_t HandlesMutex
; /**< For texture/image handles safety */
3285 * Some context in this share group was affected by a GPU reset
3287 * On the next call to \c glGetGraphicsResetStatus, contexts that have not
3288 * been affected by a GPU reset must also return
3289 * \c GL_INNOCENT_CONTEXT_RESET_ARB.
3291 * Once this field becomes true, it is never reset to false.
3293 bool ShareGroupReset
;
3295 /** EXT_external_objects */
3296 struct _mesa_HashTable
*MemoryObjects
;
3298 /** EXT_semaphore */
3299 struct _mesa_HashTable
*SemaphoreObjects
;
3302 * Some context in this share group was affected by a disjoint
3303 * operation. This operation can be anything that has effects on
3304 * values of timer queries in such manner that they become invalid for
3305 * performance metrics. As example gpu reset, counter overflow or gpu
3306 * frequency changes.
3308 bool DisjointOperation
;
3314 * Renderbuffers represent drawing surfaces such as color, depth and/or
3315 * stencil. A framebuffer object has a set of renderbuffers.
3316 * Drivers will typically derive subclasses of this type.
3318 struct gl_renderbuffer
3320 simple_mtx_t Mutex
; /**< for thread safety */
3321 GLuint ClassID
; /**< Useful for drivers */
3323 GLchar
*Label
; /**< GL_KHR_debug */
3325 GLuint Width
, Height
;
3327 GLboolean Purgeable
; /**< Is the buffer purgeable under memory pressure? */
3328 GLboolean AttachedAnytime
; /**< TRUE if it was attached to a framebuffer */
3330 * True for renderbuffers that wrap textures, giving the driver a chance to
3331 * flush render caches through the FinishRenderTexture hook.
3333 * Drivers may also set this on renderbuffers other than those generated by
3334 * glFramebufferTexture(), though it means FinishRenderTexture() would be
3335 * called without a rb->TexImage.
3337 GLboolean NeedsFinishRenderTexture
;
3338 GLubyte NumSamples
; /**< zero means not multisampled */
3339 GLubyte NumStorageSamples
; /**< for AMD_framebuffer_multisample_advanced */
3340 GLenum16 InternalFormat
; /**< The user-specified format */
3341 GLenum16 _BaseFormat
; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
3342 GL_STENCIL_INDEX. */
3343 mesa_format Format
; /**< The actual renderbuffer memory format */
3345 * Pointer to the texture image if this renderbuffer wraps a texture,
3348 * Note that the reference on the gl_texture_object containing this
3349 * TexImage is held by the gl_renderbuffer_attachment.
3351 struct gl_texture_image
*TexImage
;
3353 /** Delete this renderbuffer */
3354 void (*Delete
)(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
);
3356 /** Allocate new storage for this renderbuffer */
3357 GLboolean (*AllocStorage
)(struct gl_context
*ctx
,
3358 struct gl_renderbuffer
*rb
,
3359 GLenum internalFormat
,
3360 GLuint width
, GLuint height
);
3365 * A renderbuffer attachment points to either a texture object (and specifies
3366 * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
3368 struct gl_renderbuffer_attachment
3370 GLenum16 Type
; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
3374 * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
3375 * application supplied renderbuffer object.
3377 struct gl_renderbuffer
*Renderbuffer
;
3380 * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
3381 * supplied texture object.
3383 struct gl_texture_object
*Texture
;
3384 GLuint TextureLevel
; /**< Attached mipmap level. */
3385 GLuint CubeMapFace
; /**< 0 .. 5, for cube map textures. */
3386 GLuint Zoffset
; /**< Slice for 3D textures, or layer for both 1D
3387 * and 2D array textures */
3393 * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
3394 * In C++ terms, think of this as a base class from which device drivers
3395 * will make derived classes.
3397 struct gl_framebuffer
3399 simple_mtx_t Mutex
; /**< for thread safety */
3401 * If zero, this is a window system framebuffer. If non-zero, this
3402 * is a FBO framebuffer; note that for some devices (i.e. those with
3403 * a natural pixel coordinate system for FBOs that differs from the
3404 * OpenGL/Mesa coordinate system), this means that the viewport,
3405 * polygon face orientation, and polygon stipple will have to be inverted.
3410 GLchar
*Label
; /**< GL_KHR_debug */
3412 GLboolean DeletePending
;
3415 * The framebuffer's visual. Immutable if this is a window system buffer.
3416 * Computed from attachments if user-made FBO.
3418 struct gl_config Visual
;
3421 * Size of frame buffer in pixels. If there are no attachments, then both
3424 GLuint Width
, Height
;
3427 * In the case that the framebuffer has no attachment (i.e.
3428 * GL_ARB_framebuffer_no_attachments) then the geometry of
3429 * the framebuffer is specified by the default values.
3432 GLuint Width
, Height
, Layers
, NumSamples
;
3433 GLboolean FixedSampleLocations
;
3434 /* Derived from NumSamples by the driver so that it can choose a valid
3435 * value for the hardware.
3440 /** \name Drawing bounds (Intersection of buffer size and scissor box)
3441 * The drawing region is given by [_Xmin, _Xmax) x [_Ymin, _Ymax),
3442 * (inclusive for _Xmin and _Ymin while exclusive for _Xmax and _Ymax)
3449 /** \name Derived Z buffer stuff */
3451 GLuint _DepthMax
; /**< Max depth buffer value */
3452 GLfloat _DepthMaxF
; /**< Float max depth buffer value */
3453 GLfloat _MRD
; /**< minimum resolvable difference in Z values */
3456 /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
3459 /** Whether one of Attachment has Type != GL_NONE
3460 * NOTE: the values for Width and Height are set to 0 in case of having
3461 * no attachments, a backend driver supporting the extension
3462 * GL_ARB_framebuffer_no_attachments must check for the flag _HasAttachments
3463 * and if GL_FALSE, must then use the values in DefaultGeometry to initialize
3464 * its viewport, scissor and so on (in particular _Xmin, _Xmax, _Ymin and
3465 * _Ymax do NOT take into account _HasAttachments being false). To get the
3466 * geometry of the framebuffer, the helper functions
3467 * _mesa_geometric_width(),
3468 * _mesa_geometric_height(),
3469 * _mesa_geometric_samples() and
3470 * _mesa_geometric_layers()
3471 * are available that check _HasAttachments.
3473 bool _HasAttachments
;
3475 GLbitfield _IntegerBuffers
; /**< Which color buffers are integer valued */
3477 /* ARB_color_buffer_float */
3478 GLboolean _AllColorBuffersFixedPoint
; /* no integer, no float */
3479 GLboolean _HasSNormOrFloatColorBuffer
;
3482 * The maximum number of layers in the framebuffer, or 0 if the framebuffer
3483 * is not layered. For cube maps and cube map arrays, each cube face
3484 * counts as a layer. As the case for Width, Height a backend driver
3485 * supporting GL_ARB_framebuffer_no_attachments must use DefaultGeometry
3486 * in the case that _HasAttachments is false
3488 GLuint MaxNumLayers
;
3490 /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
3491 struct gl_renderbuffer_attachment Attachment
[BUFFER_COUNT
];
3493 /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
3494 * attribute group and GL_PIXEL attribute group, respectively.
3496 GLenum16 ColorDrawBuffer
[MAX_DRAW_BUFFERS
];
3497 GLenum16 ColorReadBuffer
;
3499 /* GL_ARB_sample_locations */
3500 GLfloat
*SampleLocationTable
; /**< If NULL, no table has been specified */
3501 GLboolean ProgrammableSampleLocations
;
3502 GLboolean SampleLocationPixelGrid
;
3504 /** Computed from ColorDraw/ReadBuffer above */
3505 GLuint _NumColorDrawBuffers
;
3506 gl_buffer_index _ColorDrawBufferIndexes
[MAX_DRAW_BUFFERS
];
3507 gl_buffer_index _ColorReadBufferIndex
;
3508 struct gl_renderbuffer
*_ColorDrawBuffers
[MAX_DRAW_BUFFERS
];
3509 struct gl_renderbuffer
*_ColorReadBuffer
;
3511 /* GL_MESA_framebuffer_flip_y */
3514 /** Delete this framebuffer */
3515 void (*Delete
)(struct gl_framebuffer
*fb
);
3520 * Precision info for shader datatypes. See glGetShaderPrecisionFormat().
3524 GLushort RangeMin
; /**< min value exponent */
3525 GLushort RangeMax
; /**< max value exponent */
3526 GLushort Precision
; /**< number of mantissa bits */
3531 * Limits for vertex, geometry and fragment programs/shaders.
3533 struct gl_program_constants
3535 /* logical limits */
3536 GLuint MaxInstructions
;
3537 GLuint MaxAluInstructions
;
3538 GLuint MaxTexInstructions
;
3539 GLuint MaxTexIndirections
;
3542 GLuint MaxAddressRegs
;
3543 GLuint MaxAddressOffset
; /**< [-MaxAddressOffset, MaxAddressOffset-1] */
3544 GLuint MaxParameters
;
3545 GLuint MaxLocalParams
;
3546 GLuint MaxEnvParams
;
3547 /* native/hardware limits */
3548 GLuint MaxNativeInstructions
;
3549 GLuint MaxNativeAluInstructions
;
3550 GLuint MaxNativeTexInstructions
;
3551 GLuint MaxNativeTexIndirections
;
3552 GLuint MaxNativeAttribs
;
3553 GLuint MaxNativeTemps
;
3554 GLuint MaxNativeAddressRegs
;
3555 GLuint MaxNativeParameters
;
3557 GLuint MaxUniformComponents
; /**< Usually == MaxParameters * 4 */
3560 * \name Per-stage input / output limits
3562 * Previous to OpenGL 3.2, the intrastage data limits were advertised with
3563 * a single value: GL_MAX_VARYING_COMPONENTS (GL_MAX_VARYING_VECTORS in
3564 * ES). This is stored as \c gl_constants::MaxVarying.
3566 * Starting with OpenGL 3.2, the limits are advertised with per-stage
3567 * variables. Each stage as a certain number of outputs that it can feed
3568 * to the next stage and a certain number inputs that it can consume from
3569 * the previous stage.
3571 * Vertex shader inputs do not participate this in this accounting.
3572 * These are tracked exclusively by \c gl_program_constants::MaxAttribs.
3574 * Fragment shader outputs do not participate this in this accounting.
3575 * These are tracked exclusively by \c gl_constants::MaxDrawBuffers.
3578 GLuint MaxInputComponents
;
3579 GLuint MaxOutputComponents
;
3582 /* ES 2.0 and GL_ARB_ES2_compatibility */
3583 struct gl_precision LowFloat
, MediumFloat
, HighFloat
;
3584 struct gl_precision LowInt
, MediumInt
, HighInt
;
3585 /* GL_ARB_uniform_buffer_object */
3586 GLuint MaxUniformBlocks
;
3587 GLuint MaxCombinedUniformComponents
;
3588 GLuint MaxTextureImageUnits
;
3590 /* GL_ARB_shader_atomic_counters */
3591 GLuint MaxAtomicBuffers
;
3592 GLuint MaxAtomicCounters
;
3594 /* GL_ARB_shader_image_load_store */
3595 GLuint MaxImageUniforms
;
3597 /* GL_ARB_shader_storage_buffer_object */
3598 GLuint MaxShaderStorageBlocks
;
3602 * Constants which may be overridden by device driver during context creation
3603 * but are never changed after that.
3607 GLuint MaxTextureMbytes
; /**< Max memory per image, in MB */
3608 GLuint MaxTextureLevels
; /**< Max mipmap levels. */
3609 GLuint Max3DTextureLevels
; /**< Max mipmap levels for 3D textures */
3610 GLuint MaxCubeTextureLevels
; /**< Max mipmap levels for cube textures */
3611 GLuint MaxArrayTextureLayers
; /**< Max layers in array textures */
3612 GLuint MaxTextureRectSize
; /**< Max rectangle texture size, in pixes */
3613 GLuint MaxTextureCoordUnits
;
3614 GLuint MaxCombinedTextureImageUnits
;
3615 GLuint MaxTextureUnits
; /**< = MIN(CoordUnits, FragmentProgram.ImageUnits) */
3616 GLfloat MaxTextureMaxAnisotropy
; /**< GL_EXT_texture_filter_anisotropic */
3617 GLfloat MaxTextureLodBias
; /**< GL_EXT_texture_lod_bias */
3618 GLuint MaxTextureBufferSize
; /**< GL_ARB_texture_buffer_object */
3620 GLuint TextureBufferOffsetAlignment
; /**< GL_ARB_texture_buffer_range */
3622 GLuint MaxArrayLockSize
;
3626 GLfloat MinPointSize
, MaxPointSize
; /**< aliased */
3627 GLfloat MinPointSizeAA
, MaxPointSizeAA
; /**< antialiased */
3628 GLfloat PointSizeGranularity
;
3629 GLfloat MinLineWidth
, MaxLineWidth
; /**< aliased */
3630 GLfloat MinLineWidthAA
, MaxLineWidthAA
; /**< antialiased */
3631 GLfloat LineWidthGranularity
;
3633 GLuint MaxClipPlanes
;
3635 GLfloat MaxShininess
; /**< GL_NV_light_max_exponent */
3636 GLfloat MaxSpotExponent
; /**< GL_NV_light_max_exponent */
3638 GLuint MaxViewportWidth
, MaxViewportHeight
;
3639 GLuint MaxViewports
; /**< GL_ARB_viewport_array */
3640 GLuint ViewportSubpixelBits
; /**< GL_ARB_viewport_array */
3644 } ViewportBounds
; /**< GL_ARB_viewport_array */
3645 GLuint MaxWindowRectangles
; /**< GL_EXT_window_rectangles */
3647 struct gl_program_constants Program
[MESA_SHADER_STAGES
];
3648 GLuint MaxProgramMatrices
;
3649 GLuint MaxProgramMatrixStackDepth
;
3652 GLuint SamplesPassed
;
3655 GLuint PrimitivesGenerated
;
3656 GLuint PrimitivesWritten
;
3657 GLuint VerticesSubmitted
;
3658 GLuint PrimitivesSubmitted
;
3659 GLuint VsInvocations
;
3661 GLuint TessInvocations
;
3662 GLuint GsInvocations
;
3663 GLuint GsPrimitives
;
3664 GLuint FsInvocations
;
3665 GLuint ComputeInvocations
;
3666 GLuint ClInPrimitives
;
3667 GLuint ClOutPrimitives
;
3670 GLuint MaxDrawBuffers
; /**< GL_ARB_draw_buffers */
3672 GLuint MaxColorAttachments
; /**< GL_EXT_framebuffer_object */
3673 GLuint MaxRenderbufferSize
; /**< GL_EXT_framebuffer_object */
3674 GLuint MaxSamples
; /**< GL_ARB_framebuffer_object */
3677 * GL_ARB_framebuffer_no_attachments
3679 GLuint MaxFramebufferWidth
;
3680 GLuint MaxFramebufferHeight
;
3681 GLuint MaxFramebufferLayers
;
3682 GLuint MaxFramebufferSamples
;
3684 /** Number of varying vectors between any two shader stages. */
3688 * GL_ARB_uniform_buffer_object
3690 GLuint MaxCombinedUniformBlocks
;
3691 GLuint MaxUniformBufferBindings
;
3692 GLuint MaxUniformBlockSize
;
3693 GLuint UniformBufferOffsetAlignment
;
3697 * GL_ARB_shader_storage_buffer_object
3699 GLuint MaxCombinedShaderStorageBlocks
;
3700 GLuint MaxShaderStorageBufferBindings
;
3701 GLuint MaxShaderStorageBlockSize
;
3702 GLuint ShaderStorageBufferOffsetAlignment
;
3706 * GL_ARB_explicit_uniform_location
3708 GLuint MaxUserAssignableUniformLocations
;
3710 /** geometry shader */
3711 GLuint MaxGeometryOutputVertices
;
3712 GLuint MaxGeometryTotalOutputComponents
;
3714 GLuint GLSLVersion
; /**< Desktop GLSL version supported (ex: 120 = 1.20) */
3715 GLuint GLSLVersionCompat
; /**< Desktop compat GLSL version supported */
3718 * Changes default GLSL extension behavior from "error" to "warn". It's out
3719 * of spec, but it can make some apps work that otherwise wouldn't.
3721 GLboolean ForceGLSLExtensionsWarn
;
3724 * If non-zero, forces GLSL shaders to behave as if they began
3725 * with "#version ForceGLSLVersion".
3727 GLuint ForceGLSLVersion
;
3730 * Allow GLSL #extension directives in the middle of shaders.
3732 GLboolean AllowGLSLExtensionDirectiveMidShader
;
3735 * Allow builtins as part of constant expressions. This was not allowed
3736 * until GLSL 1.20 this allows it everywhere.
3738 GLboolean AllowGLSLBuiltinConstantExpression
;
3741 * Allow some relaxation of GLSL ES shader restrictions. This encompasses
3742 * a number of relaxations to the ES shader rules.
3744 GLboolean AllowGLSLRelaxedES
;
3747 * Allow GLSL built-in variables to be redeclared verbatim
3749 GLboolean AllowGLSLBuiltinVariableRedeclaration
;
3752 * Allow GLSL interpolation qualifier mismatch across shader stages.
3754 GLboolean AllowGLSLCrossStageInterpolationMismatch
;
3757 * Allow creating a higher compat profile (version 3.1+) for apps that
3758 * request it. Be careful when adding that driconf option because some
3759 * features are unimplemented and might not work correctly.
3761 GLboolean AllowHigherCompatVersion
;
3764 * Force computing the absolute value for sqrt() and inversesqrt() to follow
3765 * D3D9 when apps rely on this behaviour.
3767 GLboolean ForceGLSLAbsSqrt
;
3770 * Force uninitialized variables to default to zero.
3772 GLboolean GLSLZeroInit
;
3775 * Does the driver support real 32-bit integers? (Otherwise, integers are
3776 * simulated via floats.)
3778 GLboolean NativeIntegers
;
3781 * Does VertexID count from zero or from base vertex?
3784 * If desktop GLSL 1.30 or GLSL ES 3.00 are not supported, this field is
3785 * ignored and need not be set.
3787 bool VertexID_is_zero_based
;
3790 * If the driver supports real 32-bit integers, what integer value should be
3791 * used for boolean true in uniform uploads? (Usually 1 or ~0.)
3793 GLuint UniformBooleanTrue
;
3796 * Maximum amount of time, measured in nanseconds, that the server can wait.
3798 GLuint64 MaxServerWaitTimeout
;
3800 /** GL_EXT_provoking_vertex */
3801 GLboolean QuadsFollowProvokingVertexConvention
;
3803 /** GL_ARB_viewport_array */
3804 GLenum16 LayerAndVPIndexProvokingVertex
;
3806 /** OpenGL version 3.0 */
3807 GLbitfield ContextFlags
; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
3809 /** OpenGL version 3.2 */
3810 GLbitfield ProfileMask
; /**< Mask of CONTEXT_x_PROFILE_BIT */
3812 /** OpenGL version 4.4 */
3813 GLuint MaxVertexAttribStride
;
3815 /** GL_EXT_transform_feedback */
3816 GLuint MaxTransformFeedbackBuffers
;
3817 GLuint MaxTransformFeedbackSeparateComponents
;
3818 GLuint MaxTransformFeedbackInterleavedComponents
;
3819 GLuint MaxVertexStreams
;
3821 /** GL_EXT_gpu_shader4 */
3822 GLint MinProgramTexelOffset
, MaxProgramTexelOffset
;
3824 /** GL_ARB_texture_gather */
3825 GLuint MinProgramTextureGatherOffset
;
3826 GLuint MaxProgramTextureGatherOffset
;
3827 GLuint MaxProgramTextureGatherComponents
;
3829 /* GL_ARB_robustness */
3830 GLenum16 ResetStrategy
;
3832 /* GL_KHR_robustness */
3833 GLboolean RobustAccess
;
3835 /* GL_ARB_blend_func_extended */
3836 GLuint MaxDualSourceDrawBuffers
;
3839 * Whether the implementation strips out and ignores texture borders.
3841 * Many GPU hardware implementations don't support rendering with texture
3842 * borders and mipmapped textures. (Note: not static border color, but the
3843 * old 1-pixel border around each edge). Implementations then have to do
3844 * slow fallbacks to be correct, or just ignore the border and be fast but
3845 * wrong. Setting the flag strips the border off of TexImage calls,
3846 * providing "fast but wrong" at significantly reduced driver complexity.
3848 * Texture borders are deprecated in GL 3.0.
3850 GLboolean StripTextureBorder
;
3853 * For drivers which can do a better job at eliminating unused uniforms
3854 * than the GLSL compiler.
3856 * XXX Remove these as soon as a better solution is available.
3858 GLboolean GLSLSkipStrictMaxUniformLimitCheck
;
3860 /** Whether gl_FragCoord and gl_FrontFacing are system values. */
3861 bool GLSLFragCoordIsSysVal
;
3862 bool GLSLFrontFacingIsSysVal
;
3865 * Run the minimum amount of GLSL optimizations to be able to link
3866 * shaders optimally (eliminate dead varyings and uniforms) and just do
3867 * all the necessary lowering.
3869 bool GLSLOptimizeConservatively
;
3872 * True if gl_TessLevelInner/Outer[] in the TES should be inputs
3873 * (otherwise, they're system values).
3875 bool GLSLTessLevelsAsInputs
;
3878 * Always use the GetTransformFeedbackVertexCount() driver hook, rather
3879 * than passing the transform feedback object to the drawing function.
3881 GLboolean AlwaysUseGetTransformFeedbackVertexCount
;
3883 /** GL_ARB_map_buffer_alignment */
3884 GLuint MinMapBufferAlignment
;
3887 * Disable varying packing. This is out of spec, but potentially useful
3888 * for older platforms that supports a limited number of texture
3889 * indirections--on these platforms, unpacking the varyings in the fragment
3890 * shader increases the number of texture indirections by 1, which might
3891 * make some shaders not executable at all.
3893 * Drivers that support transform feedback must set this value to GL_FALSE.
3895 GLboolean DisableVaryingPacking
;
3898 * UBOs and SSBOs can be packed tightly by the OpenGL implementation when
3899 * layout is set as shared (the default) or packed. However most Mesa drivers
3900 * just use STD140 for these layouts. This flag allows drivers to use STD430
3901 * for packed and shared layouts which allows arrays to be packed more
3904 bool UseSTD430AsDefaultPacking
;
3907 * Should meaningful names be generated for compiler temporary variables?
3909 * Generally, it is not useful to have the compiler generate "meaningful"
3910 * names for temporary variables that it creates. This can, however, be a
3911 * useful debugging aid. In Mesa debug builds or release builds when
3912 * MESA_GLSL is set at run-time, meaningful names will be generated.
3913 * Drivers can also force names to be generated by setting this field.
3914 * For example, the i965 driver may set it when INTEL_DEBUG=vs (to dump
3915 * vertex shader assembly) is set at run-time.
3917 bool GenerateTemporaryNames
;
3920 * Maximum value supported for an index in DrawElements and friends.
3922 * This must be at least (1ull<<24)-1. The default value is
3925 * \since ES 3.0 or GL_ARB_ES3_compatibility
3926 * \sa _mesa_init_constants
3928 GLuint64 MaxElementIndex
;
3931 * Disable interpretation of line continuations (lines ending with a
3932 * backslash character ('\') in GLSL source.
3934 GLboolean DisableGLSLLineContinuations
;
3936 /** GL_ARB_texture_multisample */
3937 GLint MaxColorTextureSamples
;
3938 GLint MaxDepthTextureSamples
;
3939 GLint MaxIntegerSamples
;
3941 /** GL_AMD_framebuffer_multisample_advanced */
3942 GLint MaxColorFramebufferSamples
;
3943 GLint MaxColorFramebufferStorageSamples
;
3944 GLint MaxDepthStencilFramebufferSamples
;
3946 /* An array of supported MSAA modes allowing different sample
3947 * counts per attachment type.
3950 GLint NumColorSamples
;
3951 GLint NumColorStorageSamples
;
3952 GLint NumDepthStencilSamples
;
3953 } SupportedMultisampleModes
[40];
3954 GLint NumSupportedMultisampleModes
;
3957 * GL_EXT_texture_multisample_blit_scaled implementation assumes that
3958 * samples are laid out in a rectangular grid roughly corresponding to
3959 * sample locations within a pixel. Below SampleMap{2,4,8}x variables
3960 * are used to map indices of rectangular grid to sample numbers within
3961 * a pixel. This mapping of indices to sample numbers must be initialized
3962 * by the driver for the target hardware. For example, if we have the 8X
3963 * MSAA sample number layout (sample positions) for XYZ hardware:
3965 * sample indices layout sample number layout
3966 * --------- ---------
3967 * | 0 | 1 | | a | b |
3968 * --------- ---------
3969 * | 2 | 3 | | c | d |
3970 * --------- ---------
3971 * | 4 | 5 | | e | f |
3972 * --------- ---------
3973 * | 6 | 7 | | g | h |
3974 * --------- ---------
3976 * Where a,b,c,d,e,f,g,h are integers between [0-7].
3978 * Then, initialize the SampleMap8x variable for XYZ hardware as shown
3980 * SampleMap8x = {a, b, c, d, e, f, g, h};
3982 * Follow the logic for sample counts 2-8.
3984 * For 16x the sample indices layout as a 4x4 grid as follows:
3996 uint8_t SampleMap2x
[2];
3997 uint8_t SampleMap4x
[4];
3998 uint8_t SampleMap8x
[8];
3999 uint8_t SampleMap16x
[16];
4001 /** GL_ARB_shader_atomic_counters */
4002 GLuint MaxAtomicBufferBindings
;
4003 GLuint MaxAtomicBufferSize
;
4004 GLuint MaxCombinedAtomicBuffers
;
4005 GLuint MaxCombinedAtomicCounters
;
4007 /** GL_ARB_vertex_attrib_binding */
4008 GLint MaxVertexAttribRelativeOffset
;
4009 GLint MaxVertexAttribBindings
;
4011 /* GL_ARB_shader_image_load_store */
4012 GLuint MaxImageUnits
;
4013 GLuint MaxCombinedShaderOutputResources
;
4014 GLuint MaxImageSamples
;
4015 GLuint MaxCombinedImageUniforms
;
4017 /** GL_ARB_compute_shader */
4018 GLuint MaxComputeWorkGroupCount
[3]; /* Array of x, y, z dimensions */
4019 GLuint MaxComputeWorkGroupSize
[3]; /* Array of x, y, z dimensions */
4020 GLuint MaxComputeWorkGroupInvocations
;
4021 GLuint MaxComputeSharedMemorySize
;
4023 /** GL_ARB_compute_variable_group_size */
4024 GLuint MaxComputeVariableGroupSize
[3]; /* Array of x, y, z dimensions */
4025 GLuint MaxComputeVariableGroupInvocations
;
4027 /** GL_ARB_gpu_shader5 */
4028 GLfloat MinFragmentInterpolationOffset
;
4029 GLfloat MaxFragmentInterpolationOffset
;
4031 GLboolean FakeSWMSAA
;
4033 /** GL_KHR_context_flush_control */
4034 GLenum16 ContextReleaseBehavior
;
4036 struct gl_shader_compiler_options ShaderCompilerOptions
[MESA_SHADER_STAGES
];
4038 /** GL_ARB_tessellation_shader */
4039 GLuint MaxPatchVertices
;
4040 GLuint MaxTessGenLevel
;
4041 GLuint MaxTessPatchComponents
;
4042 GLuint MaxTessControlTotalOutputComponents
;
4043 bool LowerTessLevel
; /**< Lower gl_TessLevel* from float[n] to vecn? */
4044 bool PrimitiveRestartForPatches
;
4045 bool LowerCsDerivedVariables
; /**< Lower gl_GlobalInvocationID and
4046 * gl_LocalInvocationIndex based on
4047 * other builtin variables. */
4049 /** GL_OES_primitive_bounding_box */
4050 bool NoPrimitiveBoundingBoxOutput
;
4052 /** GL_ARB_sparse_buffer */
4053 GLuint SparseBufferPageSize
;
4055 /** Used as an input for sha1 generation in the on-disk shader cache */
4056 unsigned char *dri_config_options_sha1
;
4058 /** When drivers are OK with mapped buffers during draw and other calls. */
4059 bool AllowMappedBuffersDuringExecution
;
4061 /** GL_ARB_get_program_binary */
4062 GLuint NumProgramBinaryFormats
;
4064 /** GL_NV_conservative_raster */
4065 GLuint MaxSubpixelPrecisionBiasBits
;
4067 /** GL_NV_conservative_raster_dilate */
4068 GLfloat ConservativeRasterDilateRange
[2];
4069 GLfloat ConservativeRasterDilateGranularity
;
4071 /** Is the drivers uniform storage packed or padded to 16 bytes. */
4072 bool PackedDriverUniformStorage
;
4074 /** GL_ARB_gl_spirv */
4075 struct spirv_supported_capabilities SpirVCapabilities
;
4080 * Enable flag for each OpenGL extension. Different device drivers will
4081 * enable different extensions at runtime.
4083 struct gl_extensions
4085 GLboolean dummy
; /* don't remove this! */
4086 GLboolean dummy_true
; /* Set true by _mesa_init_extensions(). */
4087 GLboolean dummy_false
; /* Set false by _mesa_init_extensions(). */
4088 GLboolean ANGLE_texture_compression_dxt
;
4089 GLboolean ARB_ES2_compatibility
;
4090 GLboolean ARB_ES3_compatibility
;
4091 GLboolean ARB_ES3_1_compatibility
;
4092 GLboolean ARB_ES3_2_compatibility
;
4093 GLboolean ARB_arrays_of_arrays
;
4094 GLboolean ARB_base_instance
;
4095 GLboolean ARB_bindless_texture
;
4096 GLboolean ARB_blend_func_extended
;
4097 GLboolean ARB_buffer_storage
;
4098 GLboolean ARB_clear_texture
;
4099 GLboolean ARB_clip_control
;
4100 GLboolean ARB_color_buffer_float
;
4101 GLboolean ARB_compatibility
;
4102 GLboolean ARB_compute_shader
;
4103 GLboolean ARB_compute_variable_group_size
;
4104 GLboolean ARB_conditional_render_inverted
;
4105 GLboolean ARB_conservative_depth
;
4106 GLboolean ARB_copy_image
;
4107 GLboolean ARB_cull_distance
;
4108 GLboolean ARB_depth_buffer_float
;
4109 GLboolean ARB_depth_clamp
;
4110 GLboolean ARB_depth_texture
;
4111 GLboolean ARB_derivative_control
;
4112 GLboolean ARB_draw_buffers_blend
;
4113 GLboolean ARB_draw_elements_base_vertex
;
4114 GLboolean ARB_draw_indirect
;
4115 GLboolean ARB_draw_instanced
;
4116 GLboolean ARB_fragment_coord_conventions
;
4117 GLboolean ARB_fragment_layer_viewport
;
4118 GLboolean ARB_fragment_program
;
4119 GLboolean ARB_fragment_program_shadow
;
4120 GLboolean ARB_fragment_shader
;
4121 GLboolean ARB_framebuffer_no_attachments
;
4122 GLboolean ARB_framebuffer_object
;
4123 GLboolean ARB_fragment_shader_interlock
;
4124 GLboolean ARB_enhanced_layouts
;
4125 GLboolean ARB_explicit_attrib_location
;
4126 GLboolean ARB_explicit_uniform_location
;
4127 GLboolean ARB_gl_spirv
;
4128 GLboolean ARB_gpu_shader5
;
4129 GLboolean ARB_gpu_shader_fp64
;
4130 GLboolean ARB_gpu_shader_int64
;
4131 GLboolean ARB_half_float_vertex
;
4132 GLboolean ARB_indirect_parameters
;
4133 GLboolean ARB_instanced_arrays
;
4134 GLboolean ARB_internalformat_query
;
4135 GLboolean ARB_internalformat_query2
;
4136 GLboolean ARB_map_buffer_range
;
4137 GLboolean ARB_occlusion_query
;
4138 GLboolean ARB_occlusion_query2
;
4139 GLboolean ARB_pipeline_statistics_query
;
4140 GLboolean ARB_point_sprite
;
4141 GLboolean ARB_polygon_offset_clamp
;
4142 GLboolean ARB_post_depth_coverage
;
4143 GLboolean ARB_query_buffer_object
;
4144 GLboolean ARB_robust_buffer_access_behavior
;
4145 GLboolean ARB_sample_locations
;
4146 GLboolean ARB_sample_shading
;
4147 GLboolean ARB_seamless_cube_map
;
4148 GLboolean ARB_shader_atomic_counter_ops
;
4149 GLboolean ARB_shader_atomic_counters
;
4150 GLboolean ARB_shader_ballot
;
4151 GLboolean ARB_shader_bit_encoding
;
4152 GLboolean ARB_shader_clock
;
4153 GLboolean ARB_shader_draw_parameters
;
4154 GLboolean ARB_shader_group_vote
;
4155 GLboolean ARB_shader_image_load_store
;
4156 GLboolean ARB_shader_image_size
;
4157 GLboolean ARB_shader_precision
;
4158 GLboolean ARB_shader_stencil_export
;
4159 GLboolean ARB_shader_storage_buffer_object
;
4160 GLboolean ARB_shader_texture_image_samples
;
4161 GLboolean ARB_shader_texture_lod
;
4162 GLboolean ARB_shader_viewport_layer_array
;
4163 GLboolean ARB_shading_language_packing
;
4164 GLboolean ARB_shading_language_420pack
;
4165 GLboolean ARB_shadow
;
4166 GLboolean ARB_sparse_buffer
;
4167 GLboolean ARB_stencil_texturing
;
4169 GLboolean ARB_tessellation_shader
;
4170 GLboolean ARB_texture_border_clamp
;
4171 GLboolean ARB_texture_buffer_object
;
4172 GLboolean ARB_texture_buffer_object_rgb32
;
4173 GLboolean ARB_texture_buffer_range
;
4174 GLboolean ARB_texture_compression_bptc
;
4175 GLboolean ARB_texture_compression_rgtc
;
4176 GLboolean ARB_texture_cube_map
;
4177 GLboolean ARB_texture_cube_map_array
;
4178 GLboolean ARB_texture_env_combine
;
4179 GLboolean ARB_texture_env_crossbar
;
4180 GLboolean ARB_texture_env_dot3
;
4181 GLboolean ARB_texture_filter_anisotropic
;
4182 GLboolean ARB_texture_float
;
4183 GLboolean ARB_texture_gather
;
4184 GLboolean ARB_texture_mirror_clamp_to_edge
;
4185 GLboolean ARB_texture_multisample
;
4186 GLboolean ARB_texture_non_power_of_two
;
4187 GLboolean ARB_texture_stencil8
;
4188 GLboolean ARB_texture_query_levels
;
4189 GLboolean ARB_texture_query_lod
;
4190 GLboolean ARB_texture_rg
;
4191 GLboolean ARB_texture_rgb10_a2ui
;
4192 GLboolean ARB_texture_view
;
4193 GLboolean ARB_timer_query
;
4194 GLboolean ARB_transform_feedback2
;
4195 GLboolean ARB_transform_feedback3
;
4196 GLboolean ARB_transform_feedback_instanced
;
4197 GLboolean ARB_transform_feedback_overflow_query
;
4198 GLboolean ARB_uniform_buffer_object
;
4199 GLboolean ARB_vertex_attrib_64bit
;
4200 GLboolean ARB_vertex_program
;
4201 GLboolean ARB_vertex_shader
;
4202 GLboolean ARB_vertex_type_10f_11f_11f_rev
;
4203 GLboolean ARB_vertex_type_2_10_10_10_rev
;
4204 GLboolean ARB_viewport_array
;
4205 GLboolean EXT_blend_color
;
4206 GLboolean EXT_blend_equation_separate
;
4207 GLboolean EXT_blend_func_separate
;
4208 GLboolean EXT_blend_minmax
;
4209 GLboolean EXT_depth_bounds_test
;
4210 GLboolean EXT_disjoint_timer_query
;
4211 GLboolean EXT_draw_buffers2
;
4212 GLboolean EXT_framebuffer_multisample
;
4213 GLboolean EXT_framebuffer_multisample_blit_scaled
;
4214 GLboolean EXT_framebuffer_sRGB
;
4215 GLboolean EXT_gpu_program_parameters
;
4216 GLboolean EXT_gpu_shader4
;
4217 GLboolean EXT_memory_object
;
4218 GLboolean EXT_memory_object_fd
;
4219 GLboolean EXT_packed_float
;
4220 GLboolean EXT_pixel_buffer_object
;
4221 GLboolean EXT_point_parameters
;
4222 GLboolean EXT_provoking_vertex
;
4223 GLboolean EXT_semaphore
;
4224 GLboolean EXT_semaphore_fd
;
4225 GLboolean EXT_shader_integer_mix
;
4226 GLboolean EXT_shader_samples_identical
;
4227 GLboolean EXT_stencil_two_side
;
4228 GLboolean EXT_texture_array
;
4229 GLboolean EXT_texture_compression_latc
;
4230 GLboolean EXT_texture_compression_s3tc
;
4231 GLboolean EXT_texture_env_dot3
;
4232 GLboolean EXT_texture_filter_anisotropic
;
4233 GLboolean EXT_texture_integer
;
4234 GLboolean EXT_texture_mirror_clamp
;
4235 GLboolean EXT_texture_shared_exponent
;
4236 GLboolean EXT_texture_snorm
;
4237 GLboolean EXT_texture_sRGB
;
4238 GLboolean EXT_texture_sRGB_decode
;
4239 GLboolean EXT_texture_swizzle
;
4240 GLboolean EXT_texture_type_2_10_10_10_REV
;
4241 GLboolean EXT_transform_feedback
;
4242 GLboolean EXT_timer_query
;
4243 GLboolean EXT_vertex_array_bgra
;
4244 GLboolean EXT_window_rectangles
;
4245 GLboolean OES_copy_image
;
4246 GLboolean OES_primitive_bounding_box
;
4247 GLboolean OES_sample_variables
;
4248 GLboolean OES_standard_derivatives
;
4249 GLboolean OES_texture_buffer
;
4250 GLboolean OES_texture_cube_map_array
;
4251 GLboolean OES_texture_view
;
4252 GLboolean OES_viewport_array
;
4253 /* vendor extensions */
4254 GLboolean AMD_framebuffer_multisample_advanced
;
4255 GLboolean AMD_performance_monitor
;
4256 GLboolean AMD_pinned_memory
;
4257 GLboolean AMD_seamless_cubemap_per_texture
;
4258 GLboolean AMD_vertex_shader_layer
;
4259 GLboolean AMD_vertex_shader_viewport_index
;
4260 GLboolean ANDROID_extension_pack_es31a
;
4261 GLboolean APPLE_object_purgeable
;
4262 GLboolean ATI_meminfo
;
4263 GLboolean ATI_texture_compression_3dc
;
4264 GLboolean ATI_texture_mirror_once
;
4265 GLboolean ATI_texture_env_combine3
;
4266 GLboolean ATI_fragment_shader
;
4267 GLboolean GREMEDY_string_marker
;
4268 GLboolean INTEL_conservative_rasterization
;
4269 GLboolean INTEL_performance_query
;
4270 GLboolean KHR_blend_equation_advanced
;
4271 GLboolean KHR_blend_equation_advanced_coherent
;
4272 GLboolean KHR_robustness
;
4273 GLboolean KHR_texture_compression_astc_hdr
;
4274 GLboolean KHR_texture_compression_astc_ldr
;
4275 GLboolean KHR_texture_compression_astc_sliced_3d
;
4276 GLboolean MESA_framebuffer_flip_y
;
4277 GLboolean MESA_tile_raster_order
;
4278 GLboolean MESA_pack_invert
;
4279 GLboolean EXT_shader_framebuffer_fetch
;
4280 GLboolean EXT_shader_framebuffer_fetch_non_coherent
;
4281 GLboolean MESA_shader_integer_functions
;
4282 GLboolean MESA_ycbcr_texture
;
4283 GLboolean NV_conditional_render
;
4284 GLboolean NV_fill_rectangle
;
4285 GLboolean NV_fog_distance
;
4286 GLboolean NV_point_sprite
;
4287 GLboolean NV_primitive_restart
;
4288 GLboolean NV_texture_barrier
;
4289 GLboolean NV_texture_env_combine4
;
4290 GLboolean NV_texture_rectangle
;
4291 GLboolean NV_vdpau_interop
;
4292 GLboolean NV_conservative_raster
;
4293 GLboolean NV_conservative_raster_dilate
;
4294 GLboolean NV_conservative_raster_pre_snap_triangles
;
4295 GLboolean NV_conservative_raster_pre_snap
;
4296 GLboolean NVX_gpu_memory_info
;
4297 GLboolean TDFX_texture_compression_FXT1
;
4298 GLboolean OES_EGL_image
;
4299 GLboolean OES_draw_texture
;
4300 GLboolean OES_depth_texture_cube_map
;
4301 GLboolean OES_EGL_image_external
;
4302 GLboolean OES_texture_float
;
4303 GLboolean OES_texture_float_linear
;
4304 GLboolean OES_texture_half_float
;
4305 GLboolean OES_texture_half_float_linear
;
4306 GLboolean OES_compressed_ETC1_RGB8_texture
;
4307 GLboolean OES_geometry_shader
;
4308 GLboolean OES_texture_compression_astc
;
4309 GLboolean extension_sentinel
;
4310 /** The extension string */
4311 const GLubyte
*String
;
4312 /** Number of supported extensions */
4315 * The context version which extension helper functions compare against.
4316 * By default, the value is equal to ctx->Version. This changes to ~0
4317 * while meta is in progress.
4321 * Force-enabled, yet unrecognized, extensions.
4322 * See _mesa_one_time_init_extension_overrides()
4324 #define MAX_UNRECOGNIZED_EXTENSIONS 16
4325 const char *unrecognized_extensions
[MAX_UNRECOGNIZED_EXTENSIONS
];
4330 * A stack of matrices (projection, modelview, color, texture, etc).
4332 struct gl_matrix_stack
4334 GLmatrix
*Top
; /**< points into Stack */
4335 GLmatrix
*Stack
; /**< array [MaxDepth] of GLmatrix */
4336 unsigned StackSize
; /**< Number of elements in Stack */
4337 GLuint Depth
; /**< 0 <= Depth < MaxDepth */
4338 GLuint MaxDepth
; /**< size of Stack[] array */
4339 GLuint DirtyFlag
; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
4344 * \name Bits for image transfer operations
4345 * \sa __struct gl_contextRec::ImageTransferState.
4348 #define IMAGE_SCALE_BIAS_BIT 0x1
4349 #define IMAGE_SHIFT_OFFSET_BIT 0x2
4350 #define IMAGE_MAP_COLOR_BIT 0x4
4351 #define IMAGE_CLAMP_BIT 0x800
4354 /** Pixel Transfer ops */
4355 #define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \
4356 IMAGE_SHIFT_OFFSET_BIT | \
4357 IMAGE_MAP_COLOR_BIT)
4361 * \name Bits to indicate what state has changed.
4364 #define _NEW_MODELVIEW (1u << 0) /**< gl_context::ModelView */
4365 #define _NEW_PROJECTION (1u << 1) /**< gl_context::Projection */
4366 #define _NEW_TEXTURE_MATRIX (1u << 2) /**< gl_context::TextureMatrix */
4367 #define _NEW_COLOR (1u << 3) /**< gl_context::Color */
4368 #define _NEW_DEPTH (1u << 4) /**< gl_context::Depth */
4369 #define _NEW_EVAL (1u << 5) /**< gl_context::Eval, EvalMap */
4370 #define _NEW_FOG (1u << 6) /**< gl_context::Fog */
4371 #define _NEW_HINT (1u << 7) /**< gl_context::Hint */
4372 #define _NEW_LIGHT (1u << 8) /**< gl_context::Light */
4373 #define _NEW_LINE (1u << 9) /**< gl_context::Line */
4374 #define _NEW_PIXEL (1u << 10) /**< gl_context::Pixel */
4375 #define _NEW_POINT (1u << 11) /**< gl_context::Point */
4376 #define _NEW_POLYGON (1u << 12) /**< gl_context::Polygon */
4377 #define _NEW_POLYGONSTIPPLE (1u << 13) /**< gl_context::PolygonStipple */
4378 #define _NEW_SCISSOR (1u << 14) /**< gl_context::Scissor */
4379 #define _NEW_STENCIL (1u << 15) /**< gl_context::Stencil */
4380 #define _NEW_TEXTURE_OBJECT (1u << 16) /**< gl_context::Texture (bindings only) */
4381 #define _NEW_TRANSFORM (1u << 17) /**< gl_context::Transform */
4382 #define _NEW_VIEWPORT (1u << 18) /**< gl_context::Viewport */
4383 #define _NEW_TEXTURE_STATE (1u << 19) /**< gl_context::Texture (states only) */
4384 #define _NEW_ARRAY (1u << 20) /**< gl_context::Array */
4385 #define _NEW_RENDERMODE (1u << 21) /**< gl_context::RenderMode, etc */
4386 #define _NEW_BUFFERS (1u << 22) /**< gl_context::Visual, DrawBuffer, */
4387 #define _NEW_CURRENT_ATTRIB (1u << 23) /**< gl_context::Current */
4388 #define _NEW_MULTISAMPLE (1u << 24) /**< gl_context::Multisample */
4389 #define _NEW_TRACK_MATRIX (1u << 25) /**< gl_context::VertexProgram */
4390 #define _NEW_PROGRAM (1u << 26) /**< New program/shader state */
4391 #define _NEW_PROGRAM_CONSTANTS (1u << 27)
4393 #define _NEW_FRAG_CLAMP (1u << 29)
4394 /* gap, re-use for core Mesa state only; use ctx->DriverFlags otherwise */
4395 #define _NEW_VARYING_VP_INPUTS (1u << 31) /**< gl_context::varying_vp_inputs */
4401 * Composite state flags
4404 #define _NEW_TEXTURE (_NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE)
4406 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
4407 _NEW_TEXTURE_STATE | \
4412 #define _MESA_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | \
4422 /* This has to be included here. */
4426 /** Opaque declaration of display list payload data type */
4427 union gl_dlist_node
;
4431 * Per-display list information.
4433 struct gl_display_list
4436 GLbitfield Flags
; /**< DLIST_x flags */
4437 GLchar
*Label
; /**< GL_KHR_debug */
4438 /** The dlist commands are in a linked list of nodes */
4439 union gl_dlist_node
*Head
;
4444 * State used during display list compilation and execution.
4446 struct gl_dlist_state
4448 struct gl_display_list
*CurrentList
; /**< List currently being compiled */
4449 union gl_dlist_node
*CurrentBlock
; /**< Pointer to current block of nodes */
4450 GLuint CurrentPos
; /**< Index into current block of nodes */
4451 GLuint CallDepth
; /**< Current recursion calling depth */
4453 GLvertexformat ListVtxfmt
;
4455 GLubyte ActiveAttribSize
[VERT_ATTRIB_MAX
];
4456 GLfloat CurrentAttrib
[VERT_ATTRIB_MAX
][8];
4458 GLubyte ActiveMaterialSize
[MAT_ATTRIB_MAX
];
4459 GLfloat CurrentMaterial
[MAT_ATTRIB_MAX
][4];
4462 /* State known to have been set by the currently-compiling display
4463 * list. Used to eliminate some redundant state changes.
4465 GLenum16 ShadeModel
;
4470 * Driver-specific state flags.
4472 * These are or'd with gl_context::NewDriverState to notify a driver about
4473 * a state change. The driver sets the flags at context creation and
4474 * the meaning of the bits set is opaque to core Mesa.
4476 struct gl_driver_flags
4478 /** gl_context::Array::_DrawArrays (vertex array state) */
4481 /** gl_context::TransformFeedback::CurrentObject */
4482 uint64_t NewTransformFeedback
;
4484 /** gl_context::TransformFeedback::CurrentObject::shader_program */
4485 uint64_t NewTransformFeedbackProg
;
4487 /** gl_context::RasterDiscard */
4488 uint64_t NewRasterizerDiscard
;
4490 /** gl_context::TileRasterOrder* */
4491 uint64_t NewTileRasterOrder
;
4494 * gl_context::UniformBufferBindings
4495 * gl_shader_program::UniformBlocks
4497 uint64_t NewUniformBuffer
;
4500 * gl_context::ShaderStorageBufferBindings
4501 * gl_shader_program::ShaderStorageBlocks
4503 uint64_t NewShaderStorageBuffer
;
4505 uint64_t NewTextureBuffer
;
4508 * gl_context::AtomicBufferBindings
4510 uint64_t NewAtomicBuffer
;
4513 * gl_context::ImageUnits
4515 uint64_t NewImageUnits
;
4518 * gl_context::TessCtrlProgram::patch_default_*
4520 uint64_t NewDefaultTessLevels
;
4523 * gl_context::IntelConservativeRasterization
4525 uint64_t NewIntelConservativeRasterization
;
4528 * gl_context::NvConservativeRasterization
4530 uint64_t NewNvConservativeRasterization
;
4533 * gl_context::ConservativeRasterMode/ConservativeRasterDilate
4534 * gl_context::SubpixelPrecisionBias
4536 uint64_t NewNvConservativeRasterizationParams
;
4539 * gl_context::Scissor::WindowRects
4541 uint64_t NewWindowRectangles
;
4543 /** gl_context::Color::sRGBEnabled */
4544 uint64_t NewFramebufferSRGB
;
4546 /** gl_context::Scissor::EnableFlags */
4547 uint64_t NewScissorTest
;
4549 /** gl_context::Scissor::ScissorArray */
4550 uint64_t NewScissorRect
;
4552 /** gl_context::Color::Alpha* */
4553 uint64_t NewAlphaTest
;
4555 /** gl_context::Color::Blend/Dither */
4558 /** gl_context::Color::BlendColor */
4559 uint64_t NewBlendColor
;
4561 /** gl_context::Color::Color/Index */
4562 uint64_t NewColorMask
;
4564 /** gl_context::Depth */
4567 /** gl_context::Color::LogicOp/ColorLogicOp/IndexLogicOp */
4568 uint64_t NewLogicOp
;
4570 /** gl_context::Multisample::Enabled */
4571 uint64_t NewMultisampleEnable
;
4573 /** gl_context::Multisample::SampleAlphaTo* */
4574 uint64_t NewSampleAlphaToXEnable
;
4576 /** gl_context::Multisample::SampleCoverage/SampleMaskValue */
4577 uint64_t NewSampleMask
;
4579 /** gl_context::Multisample::(Min)SampleShading */
4580 uint64_t NewSampleShading
;
4582 /** gl_context::Stencil */
4583 uint64_t NewStencil
;
4585 /** gl_context::Transform::ClipOrigin/ClipDepthMode */
4586 uint64_t NewClipControl
;
4588 /** gl_context::Transform::EyeUserPlane */
4589 uint64_t NewClipPlane
;
4591 /** gl_context::Transform::ClipPlanesEnabled */
4592 uint64_t NewClipPlaneEnable
;
4594 /** gl_context::Transform::DepthClamp */
4595 uint64_t NewDepthClamp
;
4597 /** gl_context::Line */
4598 uint64_t NewLineState
;
4600 /** gl_context::Polygon */
4601 uint64_t NewPolygonState
;
4603 /** gl_context::PolygonStipple */
4604 uint64_t NewPolygonStipple
;
4606 /** gl_context::ViewportArray */
4607 uint64_t NewViewport
;
4609 /** Shader constants (uniforms, program parameters, state constants) */
4610 uint64_t NewShaderConstants
[MESA_SHADER_STAGES
];
4612 /** Programmable sample location state for gl_context::DrawBuffer */
4613 uint64_t NewSampleLocations
;
4616 struct gl_buffer_binding
4618 struct gl_buffer_object
*BufferObject
;
4619 /** Start of uniform block data in the buffer */
4621 /** Size of data allowed to be referenced from the buffer (in bytes) */
4624 * glBindBufferBase() indicates that the Size should be ignored and only
4625 * limited by the current size of the BufferObject.
4627 GLboolean AutomaticSize
;
4631 * ARB_shader_image_load_store image unit.
4633 struct gl_image_unit
4636 * Texture object bound to this unit.
4638 struct gl_texture_object
*TexObj
;
4641 * Level of the texture object bound to this unit.
4646 * \c GL_TRUE if the whole level is bound as an array of layers, \c
4647 * GL_FALSE if only some specific layer of the texture is bound.
4653 * Layer of the texture object bound to this unit as specified by the
4659 * Layer of the texture object bound to this unit, or zero if
4665 * Access allowed to this texture image. Either \c GL_READ_ONLY,
4666 * \c GL_WRITE_ONLY or \c GL_READ_WRITE.
4671 * GL internal format that determines the interpretation of the
4672 * image memory when shader image operations are performed through
4678 * Mesa format corresponding to \c Format.
4680 mesa_format _ActualFormat
:16;
4684 * Shader subroutines storage
4686 struct gl_subroutine_index_binding
4692 struct gl_texture_handle_object
4694 struct gl_texture_object
*texObj
;
4695 struct gl_sampler_object
*sampObj
;
4699 struct gl_image_handle_object
4701 struct gl_image_unit imgObj
;
4705 struct gl_memory_object
4707 GLuint Name
; /**< hash table ID/name */
4708 GLboolean Immutable
; /**< denotes mutability state of parameters */
4709 GLboolean Dedicated
; /**< import memory from a dedicated allocation */
4712 struct gl_semaphore_object
4714 GLuint Name
; /**< hash table ID/name */
4718 * Mesa rendering context.
4720 * This is the central context data structure for Mesa. Almost all
4721 * OpenGL state is contained in this structure.
4722 * Think of this as a base class from which device drivers will derive
4727 /** State possibly shared with other contexts in the address space */
4728 struct gl_shared_state
*Shared
;
4730 /** \name API function pointer tables */
4735 * The current dispatch table for non-displaylist-saving execution, either
4736 * BeginEnd or OutsideBeginEnd
4738 struct _glapi_table
*Exec
;
4740 * The normal dispatch table for non-displaylist-saving, non-begin/end
4742 struct _glapi_table
*OutsideBeginEnd
;
4743 /** The dispatch table used between glNewList() and glEndList() */
4744 struct _glapi_table
*Save
;
4746 * The dispatch table used between glBegin() and glEnd() (outside of a
4747 * display list). Only valid functions between those two are set, which is
4748 * mostly just the set in a GLvertexformat struct.
4750 struct _glapi_table
*BeginEnd
;
4752 * Dispatch table for when a graphics reset has happened.
4754 struct _glapi_table
*ContextLost
;
4756 * Dispatch table used to marshal API calls from the client program to a
4757 * separate server thread. NULL if API calls are not being marshalled to
4760 struct _glapi_table
*MarshalExec
;
4762 * Dispatch table currently in use for fielding API calls from the client
4763 * program. If API calls are being marshalled to another thread, this ==
4764 * MarshalExec. Otherwise it == CurrentServerDispatch.
4766 struct _glapi_table
*CurrentClientDispatch
;
4769 * Dispatch table currently in use for performing API calls. == Save or
4772 struct _glapi_table
*CurrentServerDispatch
;
4776 struct glthread_state
*GLThread
;
4778 struct gl_config Visual
;
4779 struct gl_framebuffer
*DrawBuffer
; /**< buffer for writing */
4780 struct gl_framebuffer
*ReadBuffer
; /**< buffer for reading */
4781 struct gl_framebuffer
*WinSysDrawBuffer
; /**< set with MakeCurrent */
4782 struct gl_framebuffer
*WinSysReadBuffer
; /**< set with MakeCurrent */
4785 * Device driver function pointer table
4787 struct dd_function_table Driver
;
4789 /** Core/Driver constants */
4790 struct gl_constants Const
;
4792 /** \name The various 4x4 matrix stacks */
4794 struct gl_matrix_stack ModelviewMatrixStack
;
4795 struct gl_matrix_stack ProjectionMatrixStack
;
4796 struct gl_matrix_stack TextureMatrixStack
[MAX_TEXTURE_UNITS
];
4797 struct gl_matrix_stack ProgramMatrixStack
[MAX_PROGRAM_MATRICES
];
4798 struct gl_matrix_stack
*CurrentStack
; /**< Points to one of the above stacks */
4801 /** Combined modelview and projection matrix */
4802 GLmatrix _ModelProjectMatrix
;
4804 /** \name Display lists */
4805 struct gl_dlist_state ListState
;
4807 GLboolean ExecuteFlag
; /**< Execute GL commands? */
4808 GLboolean CompileFlag
; /**< Compile GL commands into display list? */
4810 /** Extension information */
4811 struct gl_extensions Extensions
;
4813 /** GL version integer, for example 31 for GL 3.1, or 20 for GLES 2.0. */
4815 char *VersionString
;
4817 /** \name State attribute stack (for glPush/PopAttrib) */
4819 GLuint AttribStackDepth
;
4820 struct gl_attrib_node
*AttribStack
[MAX_ATTRIB_STACK_DEPTH
];
4823 /** \name Renderer attribute groups
4825 * We define a struct for each attribute group to make pushing and popping
4826 * attributes easy. Also it's a good organization.
4829 struct gl_accum_attrib Accum
; /**< Accum buffer attributes */
4830 struct gl_colorbuffer_attrib Color
; /**< Color buffer attributes */
4831 struct gl_current_attrib Current
; /**< Current attributes */
4832 struct gl_depthbuffer_attrib Depth
; /**< Depth buffer attributes */
4833 struct gl_eval_attrib Eval
; /**< Eval attributes */
4834 struct gl_fog_attrib Fog
; /**< Fog attributes */
4835 struct gl_hint_attrib Hint
; /**< Hint attributes */
4836 struct gl_light_attrib Light
; /**< Light attributes */
4837 struct gl_line_attrib Line
; /**< Line attributes */
4838 struct gl_list_attrib List
; /**< List attributes */
4839 struct gl_multisample_attrib Multisample
;
4840 struct gl_pixel_attrib Pixel
; /**< Pixel attributes */
4841 struct gl_point_attrib Point
; /**< Point attributes */
4842 struct gl_polygon_attrib Polygon
; /**< Polygon attributes */
4843 GLuint PolygonStipple
[32]; /**< Polygon stipple */
4844 struct gl_scissor_attrib Scissor
; /**< Scissor attributes */
4845 struct gl_stencil_attrib Stencil
; /**< Stencil buffer attributes */
4846 struct gl_texture_attrib Texture
; /**< Texture attributes */
4847 struct gl_transform_attrib Transform
; /**< Transformation attributes */
4848 struct gl_viewport_attrib ViewportArray
[MAX_VIEWPORTS
]; /**< Viewport attributes */
4849 GLuint SubpixelPrecisionBias
[2]; /**< Viewport attributes */
4852 /** \name Client attribute stack */
4854 GLuint ClientAttribStackDepth
;
4855 struct gl_attrib_node
*ClientAttribStack
[MAX_CLIENT_ATTRIB_STACK_DEPTH
];
4858 /** \name Client attribute groups */
4860 struct gl_array_attrib Array
; /**< Vertex arrays */
4861 struct gl_pixelstore_attrib Pack
; /**< Pixel packing */
4862 struct gl_pixelstore_attrib Unpack
; /**< Pixel unpacking */
4863 struct gl_pixelstore_attrib DefaultPacking
; /**< Default params */
4866 /** \name Other assorted state (not pushed/popped on attribute stack) */
4868 struct gl_pixelmaps PixelMaps
;
4870 struct gl_evaluators EvalMap
; /**< All evaluators */
4871 struct gl_feedback Feedback
; /**< Feedback */
4872 struct gl_selection Select
; /**< Selection */
4874 struct gl_program_state Program
; /**< general program state */
4875 struct gl_vertex_program_state VertexProgram
;
4876 struct gl_fragment_program_state FragmentProgram
;
4877 struct gl_geometry_program_state GeometryProgram
;
4878 struct gl_compute_program_state ComputeProgram
;
4879 struct gl_tess_ctrl_program_state TessCtrlProgram
;
4880 struct gl_tess_eval_program_state TessEvalProgram
;
4881 struct gl_ati_fragment_shader_state ATIFragmentShader
;
4883 struct gl_pipeline_shader_state Pipeline
; /**< GLSL pipeline shader object state */
4884 struct gl_pipeline_object Shader
; /**< GLSL shader object state */
4887 * Current active shader pipeline state
4889 * Almost all internal users want ::_Shader instead of ::Shader. The
4890 * exceptions are bits of legacy GLSL API that do not know about separate
4893 * If a program is active via \c glUseProgram, this will point to
4896 * If a program pipeline is active via \c glBindProgramPipeline, this will
4897 * point to \c ::Pipeline.Current.
4899 * If neither a program nor a program pipeline is active, this will point to
4900 * \c ::Pipeline.Default. This ensures that \c ::_Shader will never be
4903 struct gl_pipeline_object
*_Shader
;
4905 struct gl_query_state Query
; /**< occlusion, timer queries */
4907 struct gl_transform_feedback_state TransformFeedback
;
4909 struct gl_perf_monitor_state PerfMonitor
;
4910 struct gl_perf_query_state PerfQuery
;
4912 struct gl_buffer_object
*DrawIndirectBuffer
; /** < GL_ARB_draw_indirect */
4913 struct gl_buffer_object
*ParameterBuffer
; /** < GL_ARB_indirect_parameters */
4914 struct gl_buffer_object
*DispatchIndirectBuffer
; /** < GL_ARB_compute_shader */
4916 struct gl_buffer_object
*CopyReadBuffer
; /**< GL_ARB_copy_buffer */
4917 struct gl_buffer_object
*CopyWriteBuffer
; /**< GL_ARB_copy_buffer */
4919 struct gl_buffer_object
*QueryBuffer
; /**< GL_ARB_query_buffer_object */
4922 * Current GL_ARB_uniform_buffer_object binding referenced by
4923 * GL_UNIFORM_BUFFER target for glBufferData, glMapBuffer, etc.
4925 struct gl_buffer_object
*UniformBuffer
;
4928 * Current GL_ARB_shader_storage_buffer_object binding referenced by
4929 * GL_SHADER_STORAGE_BUFFER target for glBufferData, glMapBuffer, etc.
4931 struct gl_buffer_object
*ShaderStorageBuffer
;
4934 * Array of uniform buffers for GL_ARB_uniform_buffer_object and GL 3.1.
4935 * This is set up using glBindBufferRange() or glBindBufferBase(). They are
4936 * associated with uniform blocks by glUniformBlockBinding()'s state in the
4939 struct gl_buffer_binding
4940 UniformBufferBindings
[MAX_COMBINED_UNIFORM_BUFFERS
];
4943 * Array of shader storage buffers for ARB_shader_storage_buffer_object
4944 * and GL 4.3. This is set up using glBindBufferRange() or
4945 * glBindBufferBase(). They are associated with shader storage blocks by
4946 * glShaderStorageBlockBinding()'s state in the shader program.
4948 struct gl_buffer_binding
4949 ShaderStorageBufferBindings
[MAX_COMBINED_SHADER_STORAGE_BUFFERS
];
4952 * Object currently associated with the GL_ATOMIC_COUNTER_BUFFER
4955 struct gl_buffer_object
*AtomicBuffer
;
4958 * Object currently associated w/ the GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
4961 struct gl_buffer_object
*ExternalVirtualMemoryBuffer
;
4964 * Array of atomic counter buffer binding points.
4966 struct gl_buffer_binding
4967 AtomicBufferBindings
[MAX_COMBINED_ATOMIC_BUFFERS
];
4970 * Array of image units for ARB_shader_image_load_store.
4972 struct gl_image_unit ImageUnits
[MAX_IMAGE_UNITS
];
4974 struct gl_subroutine_index_binding SubroutineIndex
[MESA_SHADER_STAGES
];
4977 struct gl_meta_state
*Meta
; /**< for "meta" operations */
4979 /* GL_EXT_framebuffer_object */
4980 struct gl_renderbuffer
*CurrentRenderbuffer
;
4982 GLenum16 ErrorValue
; /**< Last error code */
4985 * Recognize and silence repeated error debug messages in buggy apps.
4987 const char *ErrorDebugFmtString
;
4988 GLuint ErrorDebugCount
;
4990 /* GL_ARB_debug_output/GL_KHR_debug */
4991 simple_mtx_t DebugMutex
;
4992 struct gl_debug_state
*Debug
;
4994 GLenum16 RenderMode
; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
4995 GLbitfield NewState
; /**< bitwise-or of _NEW_* flags */
4996 uint64_t NewDriverState
; /**< bitwise-or of flags from DriverFlags */
4998 struct gl_driver_flags DriverFlags
;
5000 GLboolean ViewportInitialized
; /**< has viewport size been initialized? */
5002 GLbitfield varying_vp_inputs
; /**< mask of VERT_BIT_* flags */
5004 /** \name Derived state */
5005 GLbitfield _ImageTransferState
;/**< bitwise-or of IMAGE_*_BIT flags */
5006 GLfloat _EyeZDir
[3];
5007 GLfloat _ModelViewInvScale
; /* may be for model- or eyespace lighting */
5008 GLfloat _ModelViewInvScaleEyespace
; /* always factor defined in spec */
5009 GLboolean _NeedEyeCoords
;
5010 GLboolean _ForceEyeCoords
;
5012 GLuint TextureStateTimestamp
; /**< detect changes to shared state */
5014 struct gl_list_extensions
*ListExt
; /**< driver dlist extensions */
5016 /** \name For debugging/development only */
5018 GLboolean FirstTimeCurrent
;
5022 * False if this context was created without a config. This is needed
5023 * because the initial state of glDrawBuffers depends on this
5025 GLboolean HasConfig
;
5027 GLboolean TextureFormatSupported
[MESA_FORMAT_COUNT
];
5029 GLboolean RasterDiscard
; /**< GL_RASTERIZER_DISCARD */
5030 GLboolean IntelConservativeRasterization
; /**< GL_CONSERVATIVE_RASTERIZATION_INTEL */
5031 GLboolean ConservativeRasterization
; /**< GL_CONSERVATIVE_RASTERIZATION_NV */
5032 GLfloat ConservativeRasterDilate
;
5033 GLenum16 ConservativeRasterMode
;
5035 /** Does glVertexAttrib(0) alias glVertex()? */
5036 bool _AttribZeroAliasesVertex
;
5039 * When set, TileRasterOrderIncreasingX/Y control the order that a tiled
5040 * renderer's tiles should be excecuted, to meet the requirements of
5041 * GL_MESA_tile_raster_order.
5043 GLboolean TileRasterOrderFixed
;
5044 GLboolean TileRasterOrderIncreasingX
;
5045 GLboolean TileRasterOrderIncreasingY
;
5048 * \name Hooks for module contexts.
5050 * These will eventually live in the driver or elsewhere.
5053 void *swrast_context
;
5054 void *swsetup_context
;
5055 void *swtnl_context
;
5056 struct vbo_context
*vbo_context
;
5057 struct st_context
*st
;
5062 * \name NV_vdpau_interop
5065 const void *vdpDevice
;
5066 const void *vdpGetProcAddress
;
5067 struct set
*vdpSurfaces
;
5071 * Has this context observed a GPU reset in any context in the share group?
5073 * Once this field becomes true, it is never reset to false.
5075 GLboolean ShareGroupReset
;
5078 * \name OES_primitive_bounding_box
5080 * Stores the arguments to glPrimitiveBoundingBox
5082 GLfloat PrimitiveBoundingBox
[8];
5084 struct disk_cache
*Cache
;
5087 * \name GL_ARB_bindless_texture
5090 struct hash_table_u64
*ResidentTextureHandles
;
5091 struct hash_table_u64
*ResidentImageHandles
;
5096 * Information about memory usage. All sizes are in kilobytes.
5098 struct gl_memory_info
5100 unsigned total_device_memory
; /**< size of device memory, e.g. VRAM */
5101 unsigned avail_device_memory
; /**< free device memory at the moment */
5102 unsigned total_staging_memory
; /**< size of staging memory, e.g. GART */
5103 unsigned avail_staging_memory
; /**< free staging memory at the moment */
5104 unsigned device_memory_evicted
; /**< size of memory evicted (monotonic counter) */
5105 unsigned nr_device_memory_evictions
; /**< # of evictions (monotonic counter) */
5109 extern int MESA_VERBOSE
;
5110 extern int MESA_DEBUG_FLAGS
;
5112 # define MESA_VERBOSE 0
5113 # define MESA_DEBUG_FLAGS 0
5117 /** The MESA_VERBOSE var is a bitmask of these flags */
5120 VERBOSE_VARRAY
= 0x0001,
5121 VERBOSE_TEXTURE
= 0x0002,
5122 VERBOSE_MATERIAL
= 0x0004,
5123 VERBOSE_PIPELINE
= 0x0008,
5124 VERBOSE_DRIVER
= 0x0010,
5125 VERBOSE_STATE
= 0x0020,
5126 VERBOSE_API
= 0x0040,
5127 VERBOSE_DISPLAY_LIST
= 0x0100,
5128 VERBOSE_LIGHTING
= 0x0200,
5129 VERBOSE_PRIMS
= 0x0400,
5130 VERBOSE_VERTS
= 0x0800,
5131 VERBOSE_DISASSEM
= 0x1000,
5132 VERBOSE_DRAW
= 0x2000,
5133 VERBOSE_SWAPBUFFERS
= 0x4000
5137 /** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
5140 DEBUG_SILENT
= (1 << 0),
5141 DEBUG_ALWAYS_FLUSH
= (1 << 1),
5142 DEBUG_INCOMPLETE_TEXTURE
= (1 << 2),
5143 DEBUG_INCOMPLETE_FBO
= (1 << 3),
5144 DEBUG_CONTEXT
= (1 << 4)
5151 #endif /* MTYPES_H */