glthread: rename marshal.h/c to glthread_marshal.h and glthread_shaderobj.c
[mesa.git] / src / mesa / main / objectlabel.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 Timothy Arceri All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file objectlabel.h
28 * Mesa object label functions.
29 *
30 * This file provides functions to assign and retrieve object labels.
31 */
32
33 #ifndef OBJECTLABEL_H
34 #define OBJECTLABEL_H
35
36
37 #include "glheader.h"
38
39
40 #ifdef __cplusplus
41 extern "C" {
42 #endif
43
44 void GLAPIENTRY
45 _mesa_ObjectLabel(GLenum identifier, GLuint name, GLsizei length,
46 const GLchar *label);
47 void GLAPIENTRY
48 _mesa_GetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize,
49 GLsizei *length, GLchar *label);
50 void GLAPIENTRY
51 _mesa_ObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label);
52 void GLAPIENTRY
53 _mesa_GetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length,
54 GLchar *label);
55
56 #ifdef __cplusplus
57 }
58 #endif
59
60
61 #endif /* OBJECTLABEL_H */