mesa/version: only enable GL4.1 with correct limits.
[mesa.git] / src / mesa / main / pack.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THEA AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file pack.c
28 * Image and pixel span packing and unpacking.
29 */
30
31
32 /*
33 * XXX: MSVC takes forever to compile this module for x86_64 unless we disable
34 * this global optimization.
35 *
36 * See also:
37 * - http://msdn.microsoft.com/en-us/library/1yk3ydd7.aspx
38 * - http://msdn.microsoft.com/en-us/library/chh3fb0k.aspx
39 */
40 #if defined(_MSC_VER) && defined(_M_X64)
41 # pragma optimize( "g", off )
42 #endif
43
44
45 #include "errors.h"
46 #include "glheader.h"
47 #include "enums.h"
48 #include "image.h"
49
50 #include "macros.h"
51 #include "mtypes.h"
52 #include "pack.h"
53 #include "pixeltransfer.h"
54
55 #include "glformats.h"
56 #include "format_utils.h"
57 #include "format_pack.h"
58
59
60 /**
61 * Flip the 8 bits in each byte of the given array.
62 *
63 * \param p array.
64 * \param n number of bytes.
65 *
66 * \todo try this trick to flip bytes someday:
67 * \code
68 * v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555);
69 * v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333);
70 * v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f);
71 * \endcode
72 */
73 static void
74 flip_bytes( GLubyte *p, GLuint n )
75 {
76 GLuint i, a, b;
77 for (i = 0; i < n; i++) {
78 b = (GLuint) p[i]; /* words are often faster than bytes */
79 a = ((b & 0x01) << 7) |
80 ((b & 0x02) << 5) |
81 ((b & 0x04) << 3) |
82 ((b & 0x08) << 1) |
83 ((b & 0x10) >> 1) |
84 ((b & 0x20) >> 3) |
85 ((b & 0x40) >> 5) |
86 ((b & 0x80) >> 7);
87 p[i] = (GLubyte) a;
88 }
89 }
90
91
92
93 /*
94 * Unpack a 32x32 pixel polygon stipple from user memory using the
95 * current pixel unpack settings.
96 */
97 void
98 _mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
99 const struct gl_pixelstore_attrib *unpacking )
100 {
101 GLubyte *ptrn = (GLubyte *) _mesa_unpack_image(2, 32, 32, 1, GL_COLOR_INDEX,
102 GL_BITMAP, pattern, unpacking);
103 if (ptrn) {
104 /* Convert pattern from GLubytes to GLuints and handle big/little
105 * endian differences
106 */
107 GLubyte *p = ptrn;
108 GLint i;
109 for (i = 0; i < 32; i++) {
110 dest[i] = (p[0] << 24)
111 | (p[1] << 16)
112 | (p[2] << 8)
113 | (p[3] );
114 p += 4;
115 }
116 free(ptrn);
117 }
118 }
119
120
121 /*
122 * Pack polygon stipple into user memory given current pixel packing
123 * settings.
124 */
125 void
126 _mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
127 const struct gl_pixelstore_attrib *packing )
128 {
129 /* Convert pattern from GLuints to GLubytes to handle big/little
130 * endian differences.
131 */
132 GLubyte ptrn[32*4];
133 GLint i;
134 for (i = 0; i < 32; i++) {
135 ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff);
136 ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff);
137 ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff);
138 ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff);
139 }
140
141 _mesa_pack_bitmap(32, 32, ptrn, dest, packing);
142 }
143
144
145 /*
146 * Pack bitmap data.
147 */
148 void
149 _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
150 GLubyte *dest, const struct gl_pixelstore_attrib *packing )
151 {
152 GLint row, width_in_bytes;
153 const GLubyte *src;
154
155 if (!source)
156 return;
157
158 width_in_bytes = DIV_ROUND_UP( width, 8 );
159 src = source;
160 for (row = 0; row < height; row++) {
161 GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest,
162 width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
163 if (!dst)
164 return;
165
166 if ((packing->SkipPixels & 7) == 0) {
167 memcpy( dst, src, width_in_bytes );
168 if (packing->LsbFirst) {
169 flip_bytes( dst, width_in_bytes );
170 }
171 }
172 else {
173 /* handling SkipPixels is a bit tricky (no pun intended!) */
174 GLint i;
175 if (packing->LsbFirst) {
176 GLubyte srcMask = 128;
177 GLubyte dstMask = 1 << (packing->SkipPixels & 0x7);
178 const GLubyte *s = src;
179 GLubyte *d = dst;
180 *d = 0;
181 for (i = 0; i < width; i++) {
182 if (*s & srcMask) {
183 *d |= dstMask;
184 }
185 if (srcMask == 1) {
186 srcMask = 128;
187 s++;
188 }
189 else {
190 srcMask = srcMask >> 1;
191 }
192 if (dstMask == 128) {
193 dstMask = 1;
194 d++;
195 *d = 0;
196 }
197 else {
198 dstMask = dstMask << 1;
199 }
200 }
201 }
202 else {
203 GLubyte srcMask = 128;
204 GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7);
205 const GLubyte *s = src;
206 GLubyte *d = dst;
207 *d = 0;
208 for (i = 0; i < width; i++) {
209 if (*s & srcMask) {
210 *d |= dstMask;
211 }
212 if (srcMask == 1) {
213 srcMask = 128;
214 s++;
215 }
216 else {
217 srcMask = srcMask >> 1;
218 }
219 if (dstMask == 1) {
220 dstMask = 128;
221 d++;
222 *d = 0;
223 }
224 else {
225 dstMask = dstMask >> 1;
226 }
227 }
228 }
229 }
230 src += width_in_bytes;
231 }
232 }
233
234
235 #define SWAP2BYTE(VALUE) \
236 { \
237 GLubyte *bytes = (GLubyte *) &(VALUE); \
238 GLubyte tmp = bytes[0]; \
239 bytes[0] = bytes[1]; \
240 bytes[1] = tmp; \
241 }
242
243 #define SWAP4BYTE(VALUE) \
244 { \
245 GLubyte *bytes = (GLubyte *) &(VALUE); \
246 GLubyte tmp = bytes[0]; \
247 bytes[0] = bytes[3]; \
248 bytes[3] = tmp; \
249 tmp = bytes[1]; \
250 bytes[1] = bytes[2]; \
251 bytes[2] = tmp; \
252 }
253
254
255 static void
256 extract_uint_indexes(GLuint n, GLuint indexes[],
257 GLenum srcFormat, GLenum srcType, const GLvoid *src,
258 const struct gl_pixelstore_attrib *unpack )
259 {
260 assert(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX);
261
262 assert(srcType == GL_BITMAP ||
263 srcType == GL_UNSIGNED_BYTE ||
264 srcType == GL_BYTE ||
265 srcType == GL_UNSIGNED_SHORT ||
266 srcType == GL_SHORT ||
267 srcType == GL_UNSIGNED_INT ||
268 srcType == GL_INT ||
269 srcType == GL_UNSIGNED_INT_24_8_EXT ||
270 srcType == GL_HALF_FLOAT_ARB ||
271 srcType == GL_HALF_FLOAT_OES ||
272 srcType == GL_FLOAT ||
273 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
274
275 switch (srcType) {
276 case GL_BITMAP:
277 {
278 GLubyte *ubsrc = (GLubyte *) src;
279 if (unpack->LsbFirst) {
280 GLubyte mask = 1 << (unpack->SkipPixels & 0x7);
281 GLuint i;
282 for (i = 0; i < n; i++) {
283 indexes[i] = (*ubsrc & mask) ? 1 : 0;
284 if (mask == 128) {
285 mask = 1;
286 ubsrc++;
287 }
288 else {
289 mask = mask << 1;
290 }
291 }
292 }
293 else {
294 GLubyte mask = 128 >> (unpack->SkipPixels & 0x7);
295 GLuint i;
296 for (i = 0; i < n; i++) {
297 indexes[i] = (*ubsrc & mask) ? 1 : 0;
298 if (mask == 1) {
299 mask = 128;
300 ubsrc++;
301 }
302 else {
303 mask = mask >> 1;
304 }
305 }
306 }
307 }
308 break;
309 case GL_UNSIGNED_BYTE:
310 {
311 GLuint i;
312 const GLubyte *s = (const GLubyte *) src;
313 for (i = 0; i < n; i++)
314 indexes[i] = s[i];
315 }
316 break;
317 case GL_BYTE:
318 {
319 GLuint i;
320 const GLbyte *s = (const GLbyte *) src;
321 for (i = 0; i < n; i++)
322 indexes[i] = s[i];
323 }
324 break;
325 case GL_UNSIGNED_SHORT:
326 {
327 GLuint i;
328 const GLushort *s = (const GLushort *) src;
329 if (unpack->SwapBytes) {
330 for (i = 0; i < n; i++) {
331 GLushort value = s[i];
332 SWAP2BYTE(value);
333 indexes[i] = value;
334 }
335 }
336 else {
337 for (i = 0; i < n; i++)
338 indexes[i] = s[i];
339 }
340 }
341 break;
342 case GL_SHORT:
343 {
344 GLuint i;
345 const GLshort *s = (const GLshort *) src;
346 if (unpack->SwapBytes) {
347 for (i = 0; i < n; i++) {
348 GLshort value = s[i];
349 SWAP2BYTE(value);
350 indexes[i] = value;
351 }
352 }
353 else {
354 for (i = 0; i < n; i++)
355 indexes[i] = s[i];
356 }
357 }
358 break;
359 case GL_UNSIGNED_INT:
360 {
361 GLuint i;
362 const GLuint *s = (const GLuint *) src;
363 if (unpack->SwapBytes) {
364 for (i = 0; i < n; i++) {
365 GLuint value = s[i];
366 SWAP4BYTE(value);
367 indexes[i] = value;
368 }
369 }
370 else {
371 for (i = 0; i < n; i++)
372 indexes[i] = s[i];
373 }
374 }
375 break;
376 case GL_INT:
377 {
378 GLuint i;
379 const GLint *s = (const GLint *) src;
380 if (unpack->SwapBytes) {
381 for (i = 0; i < n; i++) {
382 GLint value = s[i];
383 SWAP4BYTE(value);
384 indexes[i] = value;
385 }
386 }
387 else {
388 for (i = 0; i < n; i++)
389 indexes[i] = s[i];
390 }
391 }
392 break;
393 case GL_FLOAT:
394 {
395 GLuint i;
396 const GLfloat *s = (const GLfloat *) src;
397 if (unpack->SwapBytes) {
398 for (i = 0; i < n; i++) {
399 GLfloat value = s[i];
400 SWAP4BYTE(value);
401 indexes[i] = (GLuint) value;
402 }
403 }
404 else {
405 for (i = 0; i < n; i++)
406 indexes[i] = (GLuint) s[i];
407 }
408 }
409 break;
410 case GL_HALF_FLOAT_ARB:
411 case GL_HALF_FLOAT_OES:
412 {
413 GLuint i;
414 const GLhalfARB *s = (const GLhalfARB *) src;
415 if (unpack->SwapBytes) {
416 for (i = 0; i < n; i++) {
417 GLhalfARB value = s[i];
418 SWAP2BYTE(value);
419 indexes[i] = (GLuint) _mesa_half_to_float(value);
420 }
421 }
422 else {
423 for (i = 0; i < n; i++)
424 indexes[i] = (GLuint) _mesa_half_to_float(s[i]);
425 }
426 }
427 break;
428 case GL_UNSIGNED_INT_24_8_EXT:
429 {
430 GLuint i;
431 const GLuint *s = (const GLuint *) src;
432 if (unpack->SwapBytes) {
433 for (i = 0; i < n; i++) {
434 GLuint value = s[i];
435 SWAP4BYTE(value);
436 indexes[i] = value & 0xff; /* lower 8 bits */
437 }
438 }
439 else {
440 for (i = 0; i < n; i++)
441 indexes[i] = s[i] & 0xff; /* lower 8 bits */
442 }
443 }
444 break;
445 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
446 {
447 GLuint i;
448 const GLuint *s = (const GLuint *) src;
449 if (unpack->SwapBytes) {
450 for (i = 0; i < n; i++) {
451 GLuint value = s[i*2+1];
452 SWAP4BYTE(value);
453 indexes[i] = value & 0xff; /* lower 8 bits */
454 }
455 }
456 else {
457 for (i = 0; i < n; i++)
458 indexes[i] = s[i*2+1] & 0xff; /* lower 8 bits */
459 }
460 }
461 break;
462
463 default:
464 unreachable("bad srcType in extract_uint_indexes");
465 }
466 }
467
468
469 /*
470 * Unpack a row of stencil data from a client buffer according to
471 * the pixel unpacking parameters.
472 * This is (or will be) used by glDrawPixels
473 *
474 * Args: ctx - the context
475 * n - number of pixels
476 * dstType - destination data type
477 * dest - destination array
478 * srcType - source pixel type
479 * source - source data pointer
480 * srcPacking - pixel unpacking parameters
481 * transferOps - apply offset/bias/lookup ops?
482 */
483 void
484 _mesa_unpack_stencil_span( struct gl_context *ctx, GLuint n,
485 GLenum dstType, GLvoid *dest,
486 GLenum srcType, const GLvoid *source,
487 const struct gl_pixelstore_attrib *srcPacking,
488 GLbitfield transferOps )
489 {
490 assert(srcType == GL_BITMAP ||
491 srcType == GL_UNSIGNED_BYTE ||
492 srcType == GL_BYTE ||
493 srcType == GL_UNSIGNED_SHORT ||
494 srcType == GL_SHORT ||
495 srcType == GL_UNSIGNED_INT ||
496 srcType == GL_INT ||
497 srcType == GL_UNSIGNED_INT_24_8_EXT ||
498 srcType == GL_HALF_FLOAT_ARB ||
499 srcType == GL_HALF_FLOAT_OES ||
500 srcType == GL_FLOAT ||
501 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
502
503 assert(dstType == GL_UNSIGNED_BYTE ||
504 dstType == GL_UNSIGNED_SHORT ||
505 dstType == GL_UNSIGNED_INT ||
506 dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
507
508 /* only shift and offset apply to stencil */
509 transferOps &= IMAGE_SHIFT_OFFSET_BIT;
510
511 /*
512 * Try simple cases first
513 */
514 if (transferOps == 0 &&
515 !ctx->Pixel.MapStencilFlag &&
516 srcType == GL_UNSIGNED_BYTE &&
517 dstType == GL_UNSIGNED_BYTE) {
518 memcpy(dest, source, n * sizeof(GLubyte));
519 }
520 else if (transferOps == 0 &&
521 !ctx->Pixel.MapStencilFlag &&
522 srcType == GL_UNSIGNED_INT &&
523 dstType == GL_UNSIGNED_INT &&
524 !srcPacking->SwapBytes) {
525 memcpy(dest, source, n * sizeof(GLuint));
526 }
527 else {
528 /*
529 * general solution
530 */
531 GLuint *indexes = malloc(n * sizeof(GLuint));
532
533 if (!indexes) {
534 _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil unpacking");
535 return;
536 }
537
538 extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source,
539 srcPacking);
540
541 if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
542 /* shift and offset indexes */
543 _mesa_shift_and_offset_ci(ctx, n, indexes);
544 }
545
546 if (ctx->Pixel.MapStencilFlag) {
547 /* Apply stencil lookup table */
548 const GLuint mask = ctx->PixelMaps.StoS.Size - 1;
549 GLuint i;
550 for (i = 0; i < n; i++) {
551 indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
552 }
553 }
554
555 /* convert to dest type */
556 switch (dstType) {
557 case GL_UNSIGNED_BYTE:
558 {
559 GLubyte *dst = (GLubyte *) dest;
560 GLuint i;
561 for (i = 0; i < n; i++) {
562 dst[i] = (GLubyte) (indexes[i] & 0xff);
563 }
564 }
565 break;
566 case GL_UNSIGNED_SHORT:
567 {
568 GLuint *dst = (GLuint *) dest;
569 GLuint i;
570 for (i = 0; i < n; i++) {
571 dst[i] = (GLushort) (indexes[i] & 0xffff);
572 }
573 }
574 break;
575 case GL_UNSIGNED_INT:
576 memcpy(dest, indexes, n * sizeof(GLuint));
577 break;
578 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
579 {
580 GLuint *dst = (GLuint *) dest;
581 GLuint i;
582 for (i = 0; i < n; i++) {
583 dst[i*2+1] = indexes[i] & 0xff; /* lower 8 bits */
584 }
585 }
586 break;
587 default:
588 unreachable("bad dstType in _mesa_unpack_stencil_span");
589 }
590
591 free(indexes);
592 }
593 }
594
595
596 void
597 _mesa_pack_stencil_span( struct gl_context *ctx, GLuint n,
598 GLenum dstType, GLvoid *dest, const GLubyte *source,
599 const struct gl_pixelstore_attrib *dstPacking )
600 {
601 GLubyte *stencil = malloc(n * sizeof(GLubyte));
602
603 if (!stencil) {
604 _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil packing");
605 return;
606 }
607
608 if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
609 ctx->Pixel.MapStencilFlag) {
610 /* make a copy of input */
611 memcpy(stencil, source, n * sizeof(GLubyte));
612 _mesa_apply_stencil_transfer_ops(ctx, n, stencil);
613 source = stencil;
614 }
615
616 switch (dstType) {
617 case GL_UNSIGNED_BYTE:
618 memcpy(dest, source, n);
619 break;
620 case GL_BYTE:
621 {
622 GLbyte *dst = (GLbyte *) dest;
623 GLuint i;
624 for (i=0;i<n;i++) {
625 dst[i] = (GLbyte) (source[i] & 0x7f);
626 }
627 }
628 break;
629 case GL_UNSIGNED_SHORT:
630 {
631 GLushort *dst = (GLushort *) dest;
632 GLuint i;
633 for (i=0;i<n;i++) {
634 dst[i] = (GLushort) source[i];
635 }
636 if (dstPacking->SwapBytes) {
637 _mesa_swap2( (GLushort *) dst, n );
638 }
639 }
640 break;
641 case GL_SHORT:
642 {
643 GLshort *dst = (GLshort *) dest;
644 GLuint i;
645 for (i=0;i<n;i++) {
646 dst[i] = (GLshort) source[i];
647 }
648 if (dstPacking->SwapBytes) {
649 _mesa_swap2( (GLushort *) dst, n );
650 }
651 }
652 break;
653 case GL_UNSIGNED_INT:
654 {
655 GLuint *dst = (GLuint *) dest;
656 GLuint i;
657 for (i=0;i<n;i++) {
658 dst[i] = (GLuint) source[i];
659 }
660 if (dstPacking->SwapBytes) {
661 _mesa_swap4( (GLuint *) dst, n );
662 }
663 }
664 break;
665 case GL_INT:
666 {
667 GLint *dst = (GLint *) dest;
668 GLuint i;
669 for (i=0;i<n;i++) {
670 dst[i] = (GLint) source[i];
671 }
672 if (dstPacking->SwapBytes) {
673 _mesa_swap4( (GLuint *) dst, n );
674 }
675 }
676 break;
677 case GL_FLOAT:
678 {
679 GLfloat *dst = (GLfloat *) dest;
680 GLuint i;
681 for (i=0;i<n;i++) {
682 dst[i] = (GLfloat) source[i];
683 }
684 if (dstPacking->SwapBytes) {
685 _mesa_swap4( (GLuint *) dst, n );
686 }
687 }
688 break;
689 case GL_HALF_FLOAT_ARB:
690 case GL_HALF_FLOAT_OES:
691 {
692 GLhalfARB *dst = (GLhalfARB *) dest;
693 GLuint i;
694 for (i=0;i<n;i++) {
695 dst[i] = _mesa_float_to_half( (float) source[i] );
696 }
697 if (dstPacking->SwapBytes) {
698 _mesa_swap2( (GLushort *) dst, n );
699 }
700 }
701 break;
702 case GL_BITMAP:
703 if (dstPacking->LsbFirst) {
704 GLubyte *dst = (GLubyte *) dest;
705 GLint shift = 0;
706 GLuint i;
707 for (i = 0; i < n; i++) {
708 if (shift == 0)
709 *dst = 0;
710 *dst |= ((source[i] != 0) << shift);
711 shift++;
712 if (shift == 8) {
713 shift = 0;
714 dst++;
715 }
716 }
717 }
718 else {
719 GLubyte *dst = (GLubyte *) dest;
720 GLint shift = 7;
721 GLuint i;
722 for (i = 0; i < n; i++) {
723 if (shift == 7)
724 *dst = 0;
725 *dst |= ((source[i] != 0) << shift);
726 shift--;
727 if (shift < 0) {
728 shift = 7;
729 dst++;
730 }
731 }
732 }
733 break;
734 default:
735 unreachable("bad type in _mesa_pack_index_span");
736 }
737
738 free(stencil);
739 }
740
741 #define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \
742 do { \
743 GLuint i; \
744 const GLTYPE *src = (const GLTYPE *)source; \
745 for (i = 0; i < n; i++) { \
746 GLTYPE value = src[i]; \
747 if (srcPacking->SwapBytes) { \
748 if (sizeof(GLTYPE) == 2) { \
749 SWAP2BYTE(value); \
750 } else if (sizeof(GLTYPE) == 4) { \
751 SWAP4BYTE(value); \
752 } \
753 } \
754 depthValues[i] = GLTYPE2FLOAT(value); \
755 } \
756 } while (0)
757
758
759 /**
760 * Unpack a row of depth/z values from memory, returning GLushort, GLuint
761 * or GLfloat values.
762 * The glPixelTransfer (scale/bias) params will be applied.
763 *
764 * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT
765 * \param depthMax max value for returned GLushort or GLuint values
766 * (ignored for GLfloat).
767 */
768 void
769 _mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
770 GLenum dstType, GLvoid *dest, GLuint depthMax,
771 GLenum srcType, const GLvoid *source,
772 const struct gl_pixelstore_attrib *srcPacking )
773 {
774 GLfloat *depthTemp = NULL, *depthValues;
775 GLboolean needClamp = GL_FALSE;
776
777 /* Look for special cases first.
778 * Not only are these faster, they're less prone to numeric conversion
779 * problems. Otherwise, converting from an int type to a float then
780 * back to an int type can introduce errors that will show up as
781 * artifacts in things like depth peeling which uses glCopyTexImage.
782 */
783 if (ctx->Pixel.DepthScale == 1.0F && ctx->Pixel.DepthBias == 0.0F) {
784 if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) {
785 const GLuint *src = (const GLuint *) source;
786 GLushort *dst = (GLushort *) dest;
787 GLuint i;
788 for (i = 0; i < n; i++) {
789 dst[i] = src[i] >> 16;
790 }
791 return;
792 }
793 if (srcType == GL_UNSIGNED_SHORT
794 && dstType == GL_UNSIGNED_INT
795 && depthMax == 0xffffffff) {
796 const GLushort *src = (const GLushort *) source;
797 GLuint *dst = (GLuint *) dest;
798 GLuint i;
799 for (i = 0; i < n; i++) {
800 dst[i] = src[i] | (src[i] << 16);
801 }
802 return;
803 }
804 if (srcType == GL_UNSIGNED_INT_24_8
805 && dstType == GL_UNSIGNED_INT
806 && depthMax == 0xffffff) {
807 const GLuint *src = (const GLuint *) source;
808 GLuint *dst = (GLuint *) dest;
809 GLuint i;
810 for (i = 0; i < n; i++) {
811 dst[i] = src[i] >> 8;
812 }
813 return;
814 }
815 /* XXX may want to add additional cases here someday */
816 }
817
818 /* general case path follows */
819
820 if (dstType == GL_FLOAT) {
821 depthValues = (GLfloat *) dest;
822 }
823 else {
824 depthTemp = malloc(n * sizeof(GLfloat));
825 if (!depthTemp) {
826 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
827 return;
828 }
829
830 depthValues = depthTemp;
831 }
832
833 /* Convert incoming values to GLfloat. Some conversions will require
834 * clamping, below.
835 */
836 switch (srcType) {
837 case GL_BYTE:
838 DEPTH_VALUES(GLbyte, BYTE_TO_FLOATZ);
839 needClamp = GL_TRUE;
840 break;
841 case GL_UNSIGNED_BYTE:
842 DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT);
843 break;
844 case GL_SHORT:
845 DEPTH_VALUES(GLshort, SHORT_TO_FLOATZ);
846 needClamp = GL_TRUE;
847 break;
848 case GL_UNSIGNED_SHORT:
849 DEPTH_VALUES(GLushort, USHORT_TO_FLOAT);
850 break;
851 case GL_INT:
852 DEPTH_VALUES(GLint, INT_TO_FLOAT);
853 needClamp = GL_TRUE;
854 break;
855 case GL_UNSIGNED_INT:
856 DEPTH_VALUES(GLuint, UINT_TO_FLOAT);
857 break;
858 case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
859 if (dstType == GL_UNSIGNED_INT_24_8_EXT &&
860 depthMax == 0xffffff &&
861 ctx->Pixel.DepthScale == 1.0F &&
862 ctx->Pixel.DepthBias == 0.0F) {
863 const GLuint *src = (const GLuint *) source;
864 GLuint *zValues = (GLuint *) dest;
865 GLuint i;
866 for (i = 0; i < n; i++) {
867 GLuint value = src[i];
868 if (srcPacking->SwapBytes) {
869 SWAP4BYTE(value);
870 }
871 zValues[i] = value & 0xffffff00;
872 }
873 free(depthTemp);
874 return;
875 }
876 else {
877 const GLuint *src = (const GLuint *) source;
878 const GLfloat scale = 1.0f / 0xffffff;
879 GLuint i;
880 for (i = 0; i < n; i++) {
881 GLuint value = src[i];
882 if (srcPacking->SwapBytes) {
883 SWAP4BYTE(value);
884 }
885 depthValues[i] = (value >> 8) * scale;
886 }
887 }
888 break;
889 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
890 {
891 GLuint i;
892 const GLfloat *src = (const GLfloat *)source;
893 for (i = 0; i < n; i++) {
894 GLfloat value = src[i * 2];
895 if (srcPacking->SwapBytes) {
896 SWAP4BYTE(value);
897 }
898 depthValues[i] = value;
899 }
900 needClamp = GL_TRUE;
901 }
902 break;
903 case GL_FLOAT:
904 DEPTH_VALUES(GLfloat, 1*);
905 needClamp = GL_TRUE;
906 break;
907 case GL_HALF_FLOAT_ARB:
908 case GL_HALF_FLOAT_OES:
909 {
910 GLuint i;
911 const GLhalfARB *src = (const GLhalfARB *) source;
912 for (i = 0; i < n; i++) {
913 GLhalfARB value = src[i];
914 if (srcPacking->SwapBytes) {
915 SWAP2BYTE(value);
916 }
917 depthValues[i] = _mesa_half_to_float(value);
918 }
919 needClamp = GL_TRUE;
920 }
921 break;
922 default:
923 _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()");
924 free(depthTemp);
925 return;
926 }
927
928 /* apply depth scale and bias */
929 {
930 const GLfloat scale = ctx->Pixel.DepthScale;
931 const GLfloat bias = ctx->Pixel.DepthBias;
932 if (scale != 1.0F || bias != 0.0F) {
933 GLuint i;
934 for (i = 0; i < n; i++) {
935 depthValues[i] = depthValues[i] * scale + bias;
936 }
937 needClamp = GL_TRUE;
938 }
939 }
940
941 /* clamp to [0, 1] */
942 if (needClamp) {
943 GLuint i;
944 for (i = 0; i < n; i++) {
945 depthValues[i] = CLAMP(depthValues[i], 0.0F, 1.0F);
946 }
947 }
948
949 /*
950 * Convert values to dstType
951 */
952 if (dstType == GL_UNSIGNED_INT) {
953 GLuint *zValues = (GLuint *) dest;
954 GLuint i;
955 if (depthMax <= 0xffffff) {
956 /* no overflow worries */
957 for (i = 0; i < n; i++) {
958 zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax);
959 }
960 }
961 else {
962 /* need to use double precision to prevent overflow problems */
963 for (i = 0; i < n; i++) {
964 GLdouble z = depthValues[i] * (GLdouble) depthMax;
965 if (z >= (GLdouble) 0xffffffff)
966 zValues[i] = 0xffffffff;
967 else
968 zValues[i] = (GLuint) z;
969 }
970 }
971 }
972 else if (dstType == GL_UNSIGNED_SHORT) {
973 GLushort *zValues = (GLushort *) dest;
974 GLuint i;
975 assert(depthMax <= 0xffff);
976 for (i = 0; i < n; i++) {
977 zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax);
978 }
979 }
980 else if (dstType == GL_FLOAT) {
981 /* Nothing to do. depthValues is pointing to dest. */
982 }
983 else if (dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) {
984 GLfloat *zValues = (GLfloat*) dest;
985 GLuint i;
986 for (i = 0; i < n; i++) {
987 zValues[i*2] = depthValues[i];
988 }
989 }
990 else {
991 assert(0);
992 }
993
994 free(depthTemp);
995 }
996
997
998 /*
999 * Pack an array of depth values. The values are floats in [0,1].
1000 */
1001 void
1002 _mesa_pack_depth_span( struct gl_context *ctx, GLuint n, GLvoid *dest,
1003 GLenum dstType, const GLfloat *depthSpan,
1004 const struct gl_pixelstore_attrib *dstPacking )
1005 {
1006 GLfloat *depthCopy = malloc(n * sizeof(GLfloat));
1007 if (!depthCopy) {
1008 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
1009 return;
1010 }
1011
1012 if (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F) {
1013 memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
1014 _mesa_scale_and_bias_depth(ctx, n, depthCopy);
1015 depthSpan = depthCopy;
1016 }
1017
1018 switch (dstType) {
1019 case GL_UNSIGNED_BYTE:
1020 {
1021 GLubyte *dst = (GLubyte *) dest;
1022 GLuint i;
1023 for (i = 0; i < n; i++) {
1024 dst[i] = FLOAT_TO_UBYTE( depthSpan[i] );
1025 }
1026 }
1027 break;
1028 case GL_BYTE:
1029 {
1030 GLbyte *dst = (GLbyte *) dest;
1031 GLuint i;
1032 for (i = 0; i < n; i++) {
1033 dst[i] = FLOAT_TO_BYTE( depthSpan[i] );
1034 }
1035 }
1036 break;
1037 case GL_UNSIGNED_SHORT:
1038 {
1039 GLushort *dst = (GLushort *) dest;
1040 GLuint i;
1041 for (i = 0; i < n; i++) {
1042 CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]);
1043 }
1044 if (dstPacking->SwapBytes) {
1045 _mesa_swap2( (GLushort *) dst, n );
1046 }
1047 }
1048 break;
1049 case GL_SHORT:
1050 {
1051 GLshort *dst = (GLshort *) dest;
1052 GLuint i;
1053 for (i = 0; i < n; i++) {
1054 dst[i] = FLOAT_TO_SHORT( depthSpan[i] );
1055 }
1056 if (dstPacking->SwapBytes) {
1057 _mesa_swap2( (GLushort *) dst, n );
1058 }
1059 }
1060 break;
1061 case GL_UNSIGNED_INT_24_8:
1062 {
1063 const GLdouble scale = (GLdouble) 0xffffff;
1064 GLuint *dst = (GLuint *) dest;
1065 GLuint i;
1066 for (i = 0; i < n; i++) {
1067 GLuint z = (GLuint) (depthSpan[i] * scale);
1068 assert(z <= 0xffffff);
1069 dst[i] = (z << 8);
1070 }
1071 if (dstPacking->SwapBytes) {
1072 _mesa_swap4( (GLuint *) dst, n );
1073 }
1074 break;
1075 }
1076 case GL_UNSIGNED_INT:
1077 {
1078 GLuint *dst = (GLuint *) dest;
1079 GLuint i;
1080 for (i = 0; i < n; i++) {
1081 dst[i] = FLOAT_TO_UINT( depthSpan[i] );
1082 }
1083 if (dstPacking->SwapBytes) {
1084 _mesa_swap4( (GLuint *) dst, n );
1085 }
1086 }
1087 break;
1088 case GL_INT:
1089 {
1090 GLint *dst = (GLint *) dest;
1091 GLuint i;
1092 for (i = 0; i < n; i++) {
1093 dst[i] = FLOAT_TO_INT( depthSpan[i] );
1094 }
1095 if (dstPacking->SwapBytes) {
1096 _mesa_swap4( (GLuint *) dst, n );
1097 }
1098 }
1099 break;
1100 case GL_FLOAT:
1101 {
1102 GLfloat *dst = (GLfloat *) dest;
1103 GLuint i;
1104 for (i = 0; i < n; i++) {
1105 dst[i] = depthSpan[i];
1106 }
1107 if (dstPacking->SwapBytes) {
1108 _mesa_swap4( (GLuint *) dst, n );
1109 }
1110 }
1111 break;
1112 case GL_HALF_FLOAT_ARB:
1113 case GL_HALF_FLOAT_OES:
1114 {
1115 GLhalfARB *dst = (GLhalfARB *) dest;
1116 GLuint i;
1117 for (i = 0; i < n; i++) {
1118 dst[i] = _mesa_float_to_half(depthSpan[i]);
1119 }
1120 if (dstPacking->SwapBytes) {
1121 _mesa_swap2( (GLushort *) dst, n );
1122 }
1123 }
1124 break;
1125 default:
1126 unreachable("bad type in _mesa_pack_depth_span()");
1127 }
1128
1129 free(depthCopy);
1130 }
1131
1132
1133
1134 /**
1135 * Pack depth and stencil values as GL_DEPTH_STENCIL (GL_UNSIGNED_INT_24_8 etc)
1136 */
1137 void
1138 _mesa_pack_depth_stencil_span(struct gl_context *ctx,GLuint n,
1139 GLenum dstType, GLuint *dest,
1140 const GLfloat *depthVals,
1141 const GLubyte *stencilVals,
1142 const struct gl_pixelstore_attrib *dstPacking)
1143 {
1144 GLfloat *depthCopy = malloc(n * sizeof(GLfloat));
1145 GLubyte *stencilCopy = malloc(n * sizeof(GLubyte));
1146 GLuint i;
1147
1148 if (!depthCopy || !stencilCopy) {
1149 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
1150 free(depthCopy);
1151 free(stencilCopy);
1152 return;
1153 }
1154
1155 if (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F) {
1156 memcpy(depthCopy, depthVals, n * sizeof(GLfloat));
1157 _mesa_scale_and_bias_depth(ctx, n, depthCopy);
1158 depthVals = depthCopy;
1159 }
1160
1161 if (ctx->Pixel.IndexShift ||
1162 ctx->Pixel.IndexOffset ||
1163 ctx->Pixel.MapStencilFlag) {
1164 memcpy(stencilCopy, stencilVals, n * sizeof(GLubyte));
1165 _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy);
1166 stencilVals = stencilCopy;
1167 }
1168
1169 switch (dstType) {
1170 case GL_UNSIGNED_INT_24_8:
1171 for (i = 0; i < n; i++) {
1172 GLuint z = (GLuint) (depthVals[i] * 0xffffff);
1173 dest[i] = (z << 8) | (stencilVals[i] & 0xff);
1174 }
1175 break;
1176 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
1177 for (i = 0; i < n; i++) {
1178 ((GLfloat*)dest)[i*2] = depthVals[i];
1179 dest[i*2+1] = stencilVals[i] & 0xff;
1180 }
1181 break;
1182 }
1183
1184 if (dstPacking->SwapBytes) {
1185 _mesa_swap4(dest, n);
1186 }
1187
1188 free(depthCopy);
1189 free(stencilCopy);
1190 }
1191
1192
1193
1194 /**
1195 * Unpack image data. Apply byte swapping, byte flipping (bitmap).
1196 * Return all image data in a contiguous block. This is used when we
1197 * compile glDrawPixels, glTexImage, etc into a display list. We
1198 * need a copy of the data in a standard format.
1199 */
1200 void *
1201 _mesa_unpack_image( GLuint dimensions,
1202 GLsizei width, GLsizei height, GLsizei depth,
1203 GLenum format, GLenum type, const GLvoid *pixels,
1204 const struct gl_pixelstore_attrib *unpack )
1205 {
1206 GLint bytesPerRow, compsPerRow;
1207 GLboolean flipBytes, swap2, swap4;
1208
1209 if (!pixels)
1210 return NULL; /* not necessarily an error */
1211
1212 if (width <= 0 || height <= 0 || depth <= 0)
1213 return NULL; /* generate error later */
1214
1215 if (type == GL_BITMAP) {
1216 bytesPerRow = (width + 7) >> 3;
1217 flipBytes = unpack->LsbFirst;
1218 swap2 = swap4 = GL_FALSE;
1219 compsPerRow = 0;
1220 }
1221 else {
1222 const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
1223 GLint components = _mesa_components_in_format(format);
1224 GLint bytesPerComp;
1225
1226 if (_mesa_type_is_packed(type))
1227 components = 1;
1228
1229 if (bytesPerPixel <= 0 || components <= 0)
1230 return NULL; /* bad format or type. generate error later */
1231 bytesPerRow = bytesPerPixel * width;
1232 bytesPerComp = bytesPerPixel / components;
1233 flipBytes = GL_FALSE;
1234 swap2 = (bytesPerComp == 2) && unpack->SwapBytes;
1235 swap4 = (bytesPerComp == 4) && unpack->SwapBytes;
1236 compsPerRow = components * width;
1237 assert(compsPerRow >= width);
1238 }
1239
1240 {
1241 GLubyte *destBuffer
1242 = malloc(bytesPerRow * height * depth);
1243 GLubyte *dst;
1244 GLint img, row;
1245 if (!destBuffer)
1246 return NULL; /* generate GL_OUT_OF_MEMORY later */
1247
1248 dst = destBuffer;
1249 for (img = 0; img < depth; img++) {
1250 for (row = 0; row < height; row++) {
1251 const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
1252 width, height, format, type, img, row, 0);
1253
1254 if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
1255 GLint i;
1256 flipBytes = GL_FALSE;
1257 if (unpack->LsbFirst) {
1258 GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
1259 GLubyte dstMask = 128;
1260 const GLubyte *s = src;
1261 GLubyte *d = dst;
1262 *d = 0;
1263 for (i = 0; i < width; i++) {
1264 if (*s & srcMask) {
1265 *d |= dstMask;
1266 }
1267 if (srcMask == 128) {
1268 srcMask = 1;
1269 s++;
1270 }
1271 else {
1272 srcMask = srcMask << 1;
1273 }
1274 if (dstMask == 1) {
1275 dstMask = 128;
1276 d++;
1277 *d = 0;
1278 }
1279 else {
1280 dstMask = dstMask >> 1;
1281 }
1282 }
1283 }
1284 else {
1285 GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
1286 GLubyte dstMask = 128;
1287 const GLubyte *s = src;
1288 GLubyte *d = dst;
1289 *d = 0;
1290 for (i = 0; i < width; i++) {
1291 if (*s & srcMask) {
1292 *d |= dstMask;
1293 }
1294 if (srcMask == 1) {
1295 srcMask = 128;
1296 s++;
1297 }
1298 else {
1299 srcMask = srcMask >> 1;
1300 }
1301 if (dstMask == 1) {
1302 dstMask = 128;
1303 d++;
1304 *d = 0;
1305 }
1306 else {
1307 dstMask = dstMask >> 1;
1308 }
1309 }
1310 }
1311 }
1312 else {
1313 memcpy(dst, src, bytesPerRow);
1314 }
1315
1316 /* byte flipping/swapping */
1317 if (flipBytes) {
1318 flip_bytes((GLubyte *) dst, bytesPerRow);
1319 }
1320 else if (swap2) {
1321 _mesa_swap2((GLushort*) dst, compsPerRow);
1322 }
1323 else if (swap4) {
1324 _mesa_swap4((GLuint*) dst, compsPerRow);
1325 }
1326 dst += bytesPerRow;
1327 }
1328 }
1329 return destBuffer;
1330 }
1331 }
1332
1333 void
1334 _mesa_pack_luminance_from_rgba_float(GLuint n, GLfloat rgba[][4],
1335 GLvoid *dstAddr, GLenum dst_format,
1336 GLbitfield transferOps)
1337 {
1338 int i;
1339 GLfloat *dst = (GLfloat *) dstAddr;
1340
1341 switch (dst_format) {
1342 case GL_LUMINANCE:
1343 if (transferOps & IMAGE_CLAMP_BIT) {
1344 for (i = 0; i < n; i++) {
1345 GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1346 dst[i] = CLAMP(sum, 0.0F, 1.0F);
1347 }
1348 } else {
1349 for (i = 0; i < n; i++) {
1350 dst[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1351 }
1352 }
1353 return;
1354 case GL_LUMINANCE_ALPHA:
1355 if (transferOps & IMAGE_CLAMP_BIT) {
1356 for (i = 0; i < n; i++) {
1357 GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1358 dst[2*i] = CLAMP(sum, 0.0F, 1.0F);
1359 dst[2*i+1] = rgba[i][ACOMP];
1360 }
1361 } else {
1362 for (i = 0; i < n; i++) {
1363 dst[2*i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
1364 dst[2*i+1] = rgba[i][ACOMP];
1365 }
1366 }
1367 return;
1368 default:
1369 assert(!"Unsupported format");
1370 }
1371 }
1372
1373 static int32_t
1374 clamp_sint64_to_sint32(int64_t src)
1375 {
1376 return CLAMP(src, INT32_MIN, INT32_MAX);
1377 }
1378
1379 static int32_t
1380 clamp_sint64_to_uint32(int64_t src)
1381 {
1382 return CLAMP(src, 0, UINT32_MAX);
1383 }
1384
1385 static int32_t
1386 clamp_uint64_to_uint32(uint64_t src)
1387 {
1388 return MIN2(src, UINT32_MAX);
1389 }
1390
1391 static int32_t
1392 clamp_uint64_to_sint32(uint64_t src)
1393 {
1394 return MIN2(src, INT32_MAX);
1395 }
1396
1397 static int32_t
1398 convert_integer_luminance64(int64_t src64, int bits,
1399 bool dst_is_signed, bool src_is_signed)
1400 {
1401 int32_t src32;
1402
1403 /* Clamp Luminance value from 64-bit to 32-bit. Consider if we need
1404 * any signed<->unsigned conversion too.
1405 */
1406 if (src_is_signed && dst_is_signed)
1407 src32 = clamp_sint64_to_sint32(src64);
1408 else if (src_is_signed && !dst_is_signed)
1409 src32 = clamp_sint64_to_uint32(src64);
1410 else if (!src_is_signed && dst_is_signed)
1411 src32 = clamp_uint64_to_sint32(src64);
1412 else
1413 src32 = clamp_uint64_to_uint32(src64);
1414
1415 /* If the dst type is < 32-bit, we need an extra clamp */
1416 if (bits == 32) {
1417 return src32;
1418 } else {
1419 if (dst_is_signed)
1420 return _mesa_signed_to_signed(src32, bits);
1421 else
1422 return _mesa_unsigned_to_unsigned(src32, bits);
1423 }
1424 }
1425
1426 static int32_t
1427 convert_integer(int32_t src, int bits, bool dst_is_signed, bool src_is_signed)
1428 {
1429 if (src_is_signed && dst_is_signed)
1430 return _mesa_signed_to_signed(src, bits);
1431 else if (src_is_signed && !dst_is_signed)
1432 return _mesa_signed_to_unsigned(src, bits);
1433 else if (!src_is_signed && dst_is_signed)
1434 return _mesa_unsigned_to_signed(src, bits);
1435 else
1436 return _mesa_unsigned_to_unsigned(src, bits);
1437 }
1438
1439 void
1440 _mesa_pack_luminance_from_rgba_integer(GLuint n,
1441 GLuint rgba[][4], bool rgba_is_signed,
1442 GLvoid *dstAddr,
1443 GLenum dst_format,
1444 GLenum dst_type)
1445 {
1446 int i;
1447 int64_t lum64;
1448 int32_t lum32, alpha;
1449 bool dst_is_signed;
1450 int dst_bits;
1451
1452 assert(dst_format == GL_LUMINANCE_INTEGER_EXT ||
1453 dst_format == GL_LUMINANCE_ALPHA_INTEGER_EXT);
1454
1455 /* We first compute luminance values as a 64-bit addition of the
1456 * 32-bit R,G,B components, then we clamp the result to the dst type size.
1457 *
1458 * Notice that this operation involves casting the 32-bit R,G,B components
1459 * to 64-bit before the addition. Since rgba is defined as a GLuint array
1460 * we need to be careful when rgba packs signed data and make sure
1461 * that we cast to a 32-bit signed integer values before casting them to
1462 * 64-bit signed integers.
1463 */
1464 dst_is_signed = (dst_type == GL_BYTE || dst_type == GL_SHORT ||
1465 dst_type == GL_INT);
1466
1467 dst_bits = _mesa_sizeof_type(dst_type) * 8;
1468 assert(dst_bits > 0);
1469
1470 switch (dst_format) {
1471 case GL_LUMINANCE_INTEGER_EXT:
1472 for (i = 0; i < n; i++) {
1473 if (!rgba_is_signed) {
1474 lum64 = (uint64_t) rgba[i][RCOMP] +
1475 (uint64_t) rgba[i][GCOMP] +
1476 (uint64_t) rgba[i][BCOMP];
1477 } else {
1478 lum64 = (int64_t) ((int32_t) rgba[i][RCOMP]) +
1479 (int64_t) ((int32_t) rgba[i][GCOMP]) +
1480 (int64_t) ((int32_t) rgba[i][BCOMP]);
1481 }
1482 lum32 = convert_integer_luminance64(lum64, dst_bits,
1483 dst_is_signed, rgba_is_signed);
1484 switch (dst_type) {
1485 case GL_BYTE:
1486 case GL_UNSIGNED_BYTE: {
1487 GLbyte *dst = (GLbyte *) dstAddr;
1488 dst[i] = lum32;
1489 break;
1490 }
1491 case GL_SHORT:
1492 case GL_UNSIGNED_SHORT: {
1493 GLshort *dst = (GLshort *) dstAddr;
1494 dst[i] = lum32;
1495 break;
1496 }
1497 case GL_INT:
1498 case GL_UNSIGNED_INT: {
1499 GLint *dst = (GLint *) dstAddr;
1500 dst[i] = lum32;
1501 break;
1502 }
1503 }
1504 }
1505 return;
1506 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
1507 for (i = 0; i < n; i++) {
1508 if (!rgba_is_signed) {
1509 lum64 = (uint64_t) rgba[i][RCOMP] +
1510 (uint64_t) rgba[i][GCOMP] +
1511 (uint64_t) rgba[i][BCOMP];
1512 } else {
1513 lum64 = (int64_t) ((int32_t) rgba[i][RCOMP]) +
1514 (int64_t) ((int32_t) rgba[i][GCOMP]) +
1515 (int64_t) ((int32_t) rgba[i][BCOMP]);
1516 }
1517 lum32 = convert_integer_luminance64(lum64, dst_bits,
1518 dst_is_signed, rgba_is_signed);
1519 alpha = convert_integer(rgba[i][ACOMP], dst_bits,
1520 dst_is_signed, rgba_is_signed);
1521 switch (dst_type) {
1522 case GL_BYTE:
1523 case GL_UNSIGNED_BYTE: {
1524 GLbyte *dst = (GLbyte *) dstAddr;
1525 dst[2*i] = lum32;
1526 dst[2*i+1] = alpha;
1527 break;
1528 }
1529 case GL_SHORT:
1530 case GL_UNSIGNED_SHORT: {
1531 GLshort *dst = (GLshort *) dstAddr;
1532 dst[i] = lum32;
1533 dst[2*i+1] = alpha;
1534 break;
1535 }
1536 case GL_INT:
1537 case GL_UNSIGNED_INT: {
1538 GLint *dst = (GLint *) dstAddr;
1539 dst[i] = lum32;
1540 dst[2*i+1] = alpha;
1541 break;
1542 }
1543 }
1544 }
1545 return;
1546 }
1547 }
1548
1549 GLfloat *
1550 _mesa_unpack_color_index_to_rgba_float(struct gl_context *ctx, GLuint dims,
1551 const void *src, GLenum srcFormat, GLenum srcType,
1552 int srcWidth, int srcHeight, int srcDepth,
1553 const struct gl_pixelstore_attrib *srcPacking,
1554 GLbitfield transferOps)
1555 {
1556 int count, img;
1557 GLuint *indexes;
1558 GLfloat *rgba, *dstPtr;
1559
1560 count = srcWidth * srcHeight;
1561 indexes = malloc(count * sizeof(GLuint));
1562 if (!indexes) {
1563 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
1564 return NULL;
1565 }
1566
1567 rgba = malloc(4 * count * srcDepth * sizeof(GLfloat));
1568 if (!rgba) {
1569 free(indexes);
1570 _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
1571 return NULL;
1572 }
1573
1574 /* Convert indexes to RGBA float */
1575 dstPtr = rgba;
1576 for (img = 0; img < srcDepth; img++) {
1577 const GLubyte *srcPtr =
1578 (const GLubyte *) _mesa_image_address(dims, srcPacking, src,
1579 srcWidth, srcHeight,
1580 srcFormat, srcType,
1581 img, 0, 0);
1582
1583 extract_uint_indexes(count, indexes, srcFormat, srcType, srcPtr, srcPacking);
1584
1585 if (transferOps & IMAGE_SHIFT_OFFSET_BIT)
1586 _mesa_shift_and_offset_ci(ctx, count, indexes);
1587
1588 _mesa_map_ci_to_rgba(ctx, count, indexes, (float (*)[4])dstPtr);
1589
1590 /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
1591 * with color indexes.
1592 */
1593 transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
1594 _mesa_apply_rgba_transfer_ops(ctx, transferOps, count, (float (*)[4])dstPtr);
1595
1596 dstPtr += srcHeight * srcWidth * 4;
1597 }
1598
1599 free(indexes);
1600
1601 return rgba;
1602 }
1603
1604 GLubyte *
1605 _mesa_unpack_color_index_to_rgba_ubyte(struct gl_context *ctx, GLuint dims,
1606 const void *src, GLenum srcFormat, GLenum srcType,
1607 int srcWidth, int srcHeight, int srcDepth,
1608 const struct gl_pixelstore_attrib *srcPacking,
1609 GLbitfield transferOps)
1610 {
1611 GLfloat *rgba;
1612 GLubyte *dst;
1613 int count, i;
1614
1615 transferOps |= IMAGE_CLAMP_BIT;
1616 rgba = _mesa_unpack_color_index_to_rgba_float(ctx, dims,
1617 src, srcFormat, srcType,
1618 srcWidth, srcHeight, srcDepth,
1619 srcPacking, transferOps);
1620
1621 count = srcWidth * srcHeight * srcDepth;
1622 dst = malloc(count * 4 * sizeof(GLubyte));
1623 for (i = 0; i < count; i++) {
1624 CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 0], rgba[i * 4 + 0]);
1625 CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 1], rgba[i * 4 + 1]);
1626 CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 2], rgba[i * 4 + 2]);
1627 CLAMPED_FLOAT_TO_UBYTE(dst[i * 4 + 3], rgba[i * 4 + 3]);
1628 }
1629
1630 free(rgba);
1631
1632 return dst;
1633 }