6b3685dd82b11d7abbba9470bd9311a4abbcafbf
[mesa.git] / src / mesa / main / readpix.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "imports.h"
27 #include "blend.h"
28 #include "bufferobj.h"
29 #include "context.h"
30 #include "enums.h"
31 #include "readpix.h"
32 #include "framebuffer.h"
33 #include "formats.h"
34 #include "format_unpack.h"
35 #include "image.h"
36 #include "mtypes.h"
37 #include "pack.h"
38 #include "pbo.h"
39 #include "state.h"
40 #include "glformats.h"
41 #include "fbobject.h"
42 #include "format_utils.h"
43 #include "pixeltransfer.h"
44
45
46 /**
47 * Return true if the conversion L=R+G+B is needed.
48 */
49 GLboolean
50 _mesa_need_rgb_to_luminance_conversion(GLenum srcBaseFormat,
51 GLenum dstBaseFormat)
52 {
53 return (srcBaseFormat == GL_RG ||
54 srcBaseFormat == GL_RGB ||
55 srcBaseFormat == GL_RGBA) &&
56 (dstBaseFormat == GL_LUMINANCE ||
57 dstBaseFormat == GL_LUMINANCE_ALPHA);
58 }
59
60 /**
61 * Return true if the conversion L,I to RGB conversion is needed.
62 */
63 GLboolean
64 _mesa_need_luminance_to_rgb_conversion(GLenum srcBaseFormat,
65 GLenum dstBaseFormat)
66 {
67 return (srcBaseFormat == GL_LUMINANCE ||
68 srcBaseFormat == GL_LUMINANCE_ALPHA ||
69 srcBaseFormat == GL_INTENSITY) &&
70 (dstBaseFormat == GL_GREEN ||
71 dstBaseFormat == GL_BLUE ||
72 dstBaseFormat == GL_RG ||
73 dstBaseFormat == GL_RGB ||
74 dstBaseFormat == GL_BGR ||
75 dstBaseFormat == GL_RGBA ||
76 dstBaseFormat == GL_BGRA);
77 }
78
79 /**
80 * Return transfer op flags for this ReadPixels operation.
81 */
82 GLbitfield
83 _mesa_get_readpixels_transfer_ops(const struct gl_context *ctx,
84 mesa_format texFormat,
85 GLenum format, GLenum type,
86 GLboolean uses_blit)
87 {
88 GLbitfield transferOps = ctx->_ImageTransferState;
89 GLenum srcBaseFormat = _mesa_get_format_base_format(texFormat);
90 GLenum dstBaseFormat = _mesa_unpack_format_to_base_format(format);
91
92 if (format == GL_DEPTH_COMPONENT ||
93 format == GL_DEPTH_STENCIL ||
94 format == GL_STENCIL_INDEX) {
95 return 0;
96 }
97
98 /* Pixel transfer ops (scale, bias, table lookup) do not apply
99 * to integer formats.
100 */
101 if (_mesa_is_enum_format_integer(format)) {
102 return 0;
103 }
104
105 if (uses_blit) {
106 /* For blit-based ReadPixels packing, the clamping is done automatically
107 * unless the type is float. */
108 if (_mesa_get_clamp_read_color(ctx, ctx->ReadBuffer) &&
109 (type == GL_FLOAT || type == GL_HALF_FLOAT ||
110 type == GL_UNSIGNED_INT_10F_11F_11F_REV)) {
111 transferOps |= IMAGE_CLAMP_BIT;
112 }
113 }
114 else {
115 /* For CPU-based ReadPixels packing, the clamping must always be done
116 * for non-float types, */
117 if (_mesa_get_clamp_read_color(ctx, ctx->ReadBuffer) ||
118 (type != GL_FLOAT && type != GL_HALF_FLOAT &&
119 type != GL_UNSIGNED_INT_10F_11F_11F_REV)) {
120 transferOps |= IMAGE_CLAMP_BIT;
121 }
122 }
123
124 /* If the format is unsigned normalized, we can ignore clamping
125 * because the values are already in the range [0,1] so it won't
126 * have any effect anyway.
127 */
128 if (_mesa_get_format_datatype(texFormat) == GL_UNSIGNED_NORMALIZED &&
129 !_mesa_need_rgb_to_luminance_conversion(srcBaseFormat, dstBaseFormat)) {
130 transferOps &= ~IMAGE_CLAMP_BIT;
131 }
132
133 return transferOps;
134 }
135
136
137 /**
138 * Return true if memcpy cannot be used for ReadPixels.
139 *
140 * If uses_blit is true, the function returns true if a simple 3D engine blit
141 * cannot be used for ReadPixels packing.
142 *
143 * NOTE: This doesn't take swizzling and format conversions between
144 * the readbuffer and the pixel pack buffer into account.
145 */
146 GLboolean
147 _mesa_readpixels_needs_slow_path(const struct gl_context *ctx, GLenum format,
148 GLenum type, GLboolean uses_blit)
149 {
150 struct gl_renderbuffer *rb =
151 _mesa_get_read_renderbuffer_for_format(ctx, format);
152 GLenum dstBaseFormat = _mesa_unpack_format_to_base_format(format);
153
154 assert(rb);
155
156 /* There are different rules depending on the base format. */
157 switch (format) {
158 case GL_DEPTH_STENCIL:
159 return !_mesa_has_depthstencil_combined(ctx->ReadBuffer) ||
160 ctx->Pixel.DepthScale != 1.0f || ctx->Pixel.DepthBias != 0.0f ||
161 ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
162 ctx->Pixel.MapStencilFlag;
163
164 case GL_DEPTH_COMPONENT:
165 return ctx->Pixel.DepthScale != 1.0f || ctx->Pixel.DepthBias != 0.0f;
166
167 case GL_STENCIL_INDEX:
168 return ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
169 ctx->Pixel.MapStencilFlag;
170
171 default:
172 /* Color formats. */
173 if (_mesa_need_rgb_to_luminance_conversion(rb->_BaseFormat,
174 dstBaseFormat)) {
175 return GL_TRUE;
176 }
177
178 /* And finally, see if there are any transfer ops. */
179 return _mesa_get_readpixels_transfer_ops(ctx, rb->Format, format, type,
180 uses_blit) != 0;
181 }
182 return GL_FALSE;
183 }
184
185
186 static GLboolean
187 readpixels_can_use_memcpy(const struct gl_context *ctx, GLenum format, GLenum type,
188 const struct gl_pixelstore_attrib *packing)
189 {
190 struct gl_renderbuffer *rb =
191 _mesa_get_read_renderbuffer_for_format(ctx, format);
192
193 assert(rb);
194
195 if (_mesa_readpixels_needs_slow_path(ctx, format, type, GL_FALSE)) {
196 return GL_FALSE;
197 }
198
199 /* The base internal format and the base Mesa format must match. */
200 if (rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) {
201 return GL_FALSE;
202 }
203
204 /* The Mesa format must match the input format and type. */
205 if (!_mesa_format_matches_format_and_type(rb->Format, format, type,
206 packing->SwapBytes, NULL)) {
207 return GL_FALSE;
208 }
209
210 return GL_TRUE;
211 }
212
213
214 static GLboolean
215 readpixels_memcpy(struct gl_context *ctx,
216 GLint x, GLint y,
217 GLsizei width, GLsizei height,
218 GLenum format, GLenum type,
219 GLvoid *pixels,
220 const struct gl_pixelstore_attrib *packing)
221 {
222 struct gl_renderbuffer *rb =
223 _mesa_get_read_renderbuffer_for_format(ctx, format);
224 GLubyte *dst, *map;
225 int dstStride, stride, j, texelBytes, bytesPerRow;
226
227 /* Fail if memcpy cannot be used. */
228 if (!readpixels_can_use_memcpy(ctx, format, type, packing)) {
229 return GL_FALSE;
230 }
231
232 dstStride = _mesa_image_row_stride(packing, width, format, type);
233 dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
234 format, type, 0, 0);
235
236 ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
237 &map, &stride, ctx->ReadBuffer->FlipY);
238 if (!map) {
239 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
240 return GL_TRUE; /* don't bother trying the slow path */
241 }
242
243 texelBytes = _mesa_get_format_bytes(rb->Format);
244 bytesPerRow = texelBytes * width;
245
246 /* memcpy*/
247 if (dstStride == stride && dstStride == bytesPerRow) {
248 memcpy(dst, map, bytesPerRow * height);
249 } else {
250 for (j = 0; j < height; j++) {
251 memcpy(dst, map, bytesPerRow);
252 dst += dstStride;
253 map += stride;
254 }
255 }
256
257 ctx->Driver.UnmapRenderbuffer(ctx, rb);
258 return GL_TRUE;
259 }
260
261
262 /**
263 * Optimized path for conversion of depth values to GL_DEPTH_COMPONENT,
264 * GL_UNSIGNED_INT.
265 */
266 static GLboolean
267 read_uint_depth_pixels( struct gl_context *ctx,
268 GLint x, GLint y,
269 GLsizei width, GLsizei height,
270 GLenum type, GLvoid *pixels,
271 const struct gl_pixelstore_attrib *packing )
272 {
273 struct gl_framebuffer *fb = ctx->ReadBuffer;
274 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
275 GLubyte *map, *dst;
276 int stride, dstStride, j;
277
278 if (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F)
279 return GL_FALSE;
280
281 if (packing->SwapBytes)
282 return GL_FALSE;
283
284 if (_mesa_get_format_datatype(rb->Format) != GL_UNSIGNED_NORMALIZED)
285 return GL_FALSE;
286
287 ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
288 &map, &stride, fb->FlipY);
289
290 if (!map) {
291 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
292 return GL_TRUE; /* don't bother trying the slow path */
293 }
294
295 dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type);
296 dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
297 GL_DEPTH_COMPONENT, type, 0, 0);
298
299 for (j = 0; j < height; j++) {
300 _mesa_unpack_uint_z_row(rb->Format, width, map, (GLuint *)dst);
301
302 map += stride;
303 dst += dstStride;
304 }
305 ctx->Driver.UnmapRenderbuffer(ctx, rb);
306
307 return GL_TRUE;
308 }
309
310 /**
311 * Read pixels for format=GL_DEPTH_COMPONENT.
312 */
313 static void
314 read_depth_pixels( struct gl_context *ctx,
315 GLint x, GLint y,
316 GLsizei width, GLsizei height,
317 GLenum type, GLvoid *pixels,
318 const struct gl_pixelstore_attrib *packing )
319 {
320 struct gl_framebuffer *fb = ctx->ReadBuffer;
321 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
322 GLint j;
323 GLubyte *dst, *map;
324 int dstStride, stride;
325 GLfloat *depthValues;
326
327 if (!rb)
328 return;
329
330 /* clipping should have been done already */
331 assert(x >= 0);
332 assert(y >= 0);
333 assert(x + width <= (GLint) rb->Width);
334 assert(y + height <= (GLint) rb->Height);
335
336 if (type == GL_UNSIGNED_INT &&
337 read_uint_depth_pixels(ctx, x, y, width, height, type, pixels, packing)) {
338 return;
339 }
340
341 dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type);
342 dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
343 GL_DEPTH_COMPONENT, type, 0, 0);
344
345 ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
346 &map, &stride, fb->FlipY);
347 if (!map) {
348 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
349 return;
350 }
351
352 depthValues = malloc(width * sizeof(GLfloat));
353
354 if (depthValues) {
355 /* General case (slower) */
356 for (j = 0; j < height; j++, y++) {
357 _mesa_unpack_float_z_row(rb->Format, width, map, depthValues);
358 _mesa_pack_depth_span(ctx, width, dst, type, depthValues, packing);
359
360 dst += dstStride;
361 map += stride;
362 }
363 }
364 else {
365 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
366 }
367
368 free(depthValues);
369
370 ctx->Driver.UnmapRenderbuffer(ctx, rb);
371 }
372
373
374 /**
375 * Read pixels for format=GL_STENCIL_INDEX.
376 */
377 static void
378 read_stencil_pixels( struct gl_context *ctx,
379 GLint x, GLint y,
380 GLsizei width, GLsizei height,
381 GLenum type, GLvoid *pixels,
382 const struct gl_pixelstore_attrib *packing )
383 {
384 struct gl_framebuffer *fb = ctx->ReadBuffer;
385 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
386 GLint j;
387 GLubyte *map, *stencil;
388 GLint stride;
389
390 if (!rb)
391 return;
392
393 ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
394 &map, &stride, fb->FlipY);
395 if (!map) {
396 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
397 return;
398 }
399
400 stencil = malloc(width * sizeof(GLubyte));
401
402 if (stencil) {
403 /* process image row by row */
404 for (j = 0; j < height; j++) {
405 GLvoid *dest;
406
407 _mesa_unpack_ubyte_stencil_row(rb->Format, width, map, stencil);
408 dest = _mesa_image_address2d(packing, pixels, width, height,
409 GL_STENCIL_INDEX, type, j, 0);
410
411 _mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing);
412
413 map += stride;
414 }
415 }
416 else {
417 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
418 }
419
420 free(stencil);
421
422 ctx->Driver.UnmapRenderbuffer(ctx, rb);
423 }
424
425 /*
426 * Read R, G, B, A, RGB, L, or LA pixels.
427 */
428 static void
429 read_rgba_pixels( struct gl_context *ctx,
430 GLint x, GLint y,
431 GLsizei width, GLsizei height,
432 GLenum format, GLenum type, GLvoid *pixels,
433 const struct gl_pixelstore_attrib *packing )
434 {
435 GLbitfield transferOps;
436 bool dst_is_integer, convert_rgb_to_lum, needs_rebase;
437 int dst_stride, src_stride, rb_stride;
438 uint32_t dst_format, src_format;
439 GLubyte *dst, *map;
440 mesa_format rb_format;
441 bool needs_rgba;
442 void *rgba, *src;
443 bool src_is_uint = false;
444 uint8_t rebase_swizzle[4];
445 struct gl_framebuffer *fb = ctx->ReadBuffer;
446 struct gl_renderbuffer *rb = fb->_ColorReadBuffer;
447 GLenum dstBaseFormat = _mesa_unpack_format_to_base_format(format);
448
449 if (!rb)
450 return;
451
452 transferOps = _mesa_get_readpixels_transfer_ops(ctx, rb->Format, format,
453 type, GL_FALSE);
454 /* Describe the dst format */
455 dst_is_integer = _mesa_is_enum_format_integer(format);
456 dst_stride = _mesa_image_row_stride(packing, width, format, type);
457 dst_format = _mesa_format_from_format_and_type(format, type);
458 convert_rgb_to_lum =
459 _mesa_need_rgb_to_luminance_conversion(rb->_BaseFormat, dstBaseFormat);
460 dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
461 format, type, 0, 0);
462
463 /* Map the source render buffer */
464 ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
465 &map, &rb_stride, fb->FlipY);
466 if (!map) {
467 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
468 return;
469 }
470 rb_format = _mesa_get_srgb_format_linear(rb->Format);
471
472 /*
473 * Depending on the base formats involved in the conversion we might need to
474 * rebase some values, so for these formats we compute a rebase swizzle.
475 */
476 if (rb->_BaseFormat == GL_LUMINANCE || rb->_BaseFormat == GL_INTENSITY) {
477 needs_rebase = true;
478 rebase_swizzle[0] = MESA_FORMAT_SWIZZLE_X;
479 rebase_swizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
480 rebase_swizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
481 rebase_swizzle[3] = MESA_FORMAT_SWIZZLE_ONE;
482 } else if (rb->_BaseFormat == GL_LUMINANCE_ALPHA) {
483 needs_rebase = true;
484 rebase_swizzle[0] = MESA_FORMAT_SWIZZLE_X;
485 rebase_swizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
486 rebase_swizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
487 rebase_swizzle[3] = MESA_FORMAT_SWIZZLE_W;
488 } else if (_mesa_get_format_base_format(rb_format) != rb->_BaseFormat) {
489 needs_rebase =
490 _mesa_compute_rgba2base2rgba_component_mapping(rb->_BaseFormat,
491 rebase_swizzle);
492 } else {
493 needs_rebase = false;
494 }
495
496 /* Since _mesa_format_convert does not handle transferOps we need to handle
497 * them before we call the function. This requires to convert to RGBA float
498 * first so we can call _mesa_apply_rgba_transfer_ops. If the dst format is
499 * integer transferOps do not apply.
500 *
501 * Converting to luminance also requires converting to RGBA first, so we can
502 * then compute luminance values as L=R+G+B. Notice that this is different
503 * from GetTexImage, where we compute L=R.
504 */
505 assert(!transferOps || (transferOps && !dst_is_integer));
506
507 needs_rgba = transferOps || convert_rgb_to_lum;
508 rgba = NULL;
509 if (needs_rgba) {
510 uint32_t rgba_format;
511 int rgba_stride;
512 bool need_convert;
513
514 /* Convert to RGBA float or int/uint depending on the type of the src */
515 if (dst_is_integer) {
516 src_is_uint = _mesa_is_format_unsigned(rb_format);
517 if (src_is_uint) {
518 rgba_format = RGBA32_UINT;
519 rgba_stride = width * 4 * sizeof(GLuint);
520 } else {
521 rgba_format = RGBA32_INT;
522 rgba_stride = width * 4 * sizeof(GLint);
523 }
524 } else {
525 rgba_format = RGBA32_FLOAT;
526 rgba_stride = width * 4 * sizeof(GLfloat);
527 }
528
529 /* If we are lucky and the dst format matches the RGBA format we need to
530 * convert to, then we can convert directly into the dst buffer and avoid
531 * the final conversion/copy from the rgba buffer to the dst buffer.
532 */
533 if (dst_format == rgba_format &&
534 dst_stride == rgba_stride) {
535 need_convert = false;
536 rgba = dst;
537 } else {
538 need_convert = true;
539 rgba = malloc(height * rgba_stride);
540 if (!rgba) {
541 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
542 goto done_unmap;
543 }
544 }
545
546 /* Convert to RGBA now */
547 _mesa_format_convert(rgba, rgba_format, rgba_stride,
548 map, rb_format, rb_stride,
549 width, height,
550 needs_rebase ? rebase_swizzle : NULL);
551
552 /* Handle transfer ops if necessary */
553 if (transferOps)
554 _mesa_apply_rgba_transfer_ops(ctx, transferOps, width * height, rgba);
555
556 /* If we had to rebase, we have already taken care of that */
557 needs_rebase = false;
558
559 /* If we were lucky and our RGBA conversion matches the dst format, then
560 * we are done.
561 */
562 if (!need_convert)
563 goto done_swap;
564
565 /* Otherwise, we need to convert from RGBA to dst next */
566 src = rgba;
567 src_format = rgba_format;
568 src_stride = rgba_stride;
569 } else {
570 /* No RGBA conversion needed, convert directly to dst */
571 src = map;
572 src_format = rb_format;
573 src_stride = rb_stride;
574 }
575
576 /* Do the conversion.
577 *
578 * If the dst format is Luminance, we need to do the conversion by computing
579 * L=R+G+B values.
580 */
581 if (!convert_rgb_to_lum) {
582 _mesa_format_convert(dst, dst_format, dst_stride,
583 src, src_format, src_stride,
584 width, height,
585 needs_rebase ? rebase_swizzle : NULL);
586 } else if (!dst_is_integer) {
587 /* Compute float Luminance values from RGBA float */
588 int luminance_stride, luminance_bytes;
589 void *luminance;
590 uint32_t luminance_format;
591
592 luminance_stride = width * sizeof(GLfloat);
593 if (format == GL_LUMINANCE_ALPHA)
594 luminance_stride *= 2;
595 luminance_bytes = height * luminance_stride;
596 luminance = malloc(luminance_bytes);
597 if (!luminance) {
598 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
599 free(rgba);
600 goto done_unmap;
601 }
602 _mesa_pack_luminance_from_rgba_float(width * height, src,
603 luminance, format, transferOps);
604
605 /* Convert from Luminance float to dst (this will hadle type conversion
606 * from float to the type of dst if necessary)
607 */
608 luminance_format = _mesa_format_from_format_and_type(format, GL_FLOAT);
609 _mesa_format_convert(dst, dst_format, dst_stride,
610 luminance, luminance_format, luminance_stride,
611 width, height, NULL);
612 free(luminance);
613 } else {
614 _mesa_pack_luminance_from_rgba_integer(width * height, src, !src_is_uint,
615 dst, format, type);
616 }
617
618 free(rgba);
619
620 done_swap:
621 /* Handle byte swapping if required */
622 if (packing->SwapBytes) {
623 _mesa_swap_bytes_2d_image(format, type, packing,
624 width, height, dst, dst);
625 }
626
627 done_unmap:
628 ctx->Driver.UnmapRenderbuffer(ctx, rb);
629 }
630
631 /**
632 * For a packed depth/stencil buffer being read as depth/stencil, just memcpy the
633 * data (possibly swapping 8/24 vs 24/8 as we go).
634 */
635 static GLboolean
636 fast_read_depth_stencil_pixels(struct gl_context *ctx,
637 GLint x, GLint y,
638 GLsizei width, GLsizei height,
639 GLubyte *dst, int dstStride)
640 {
641 struct gl_framebuffer *fb = ctx->ReadBuffer;
642 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
643 struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
644 GLubyte *map;
645 int stride, i;
646
647 if (rb != stencilRb)
648 return GL_FALSE;
649
650 if (rb->Format != MESA_FORMAT_S8_UINT_Z24_UNORM &&
651 rb->Format != MESA_FORMAT_Z24_UNORM_S8_UINT)
652 return GL_FALSE;
653
654 ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
655 &map, &stride, fb->FlipY);
656 if (!map) {
657 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
658 return GL_TRUE; /* don't bother trying the slow path */
659 }
660
661 for (i = 0; i < height; i++) {
662 _mesa_unpack_uint_24_8_depth_stencil_row(rb->Format, width,
663 map, (GLuint *)dst);
664 map += stride;
665 dst += dstStride;
666 }
667
668 ctx->Driver.UnmapRenderbuffer(ctx, rb);
669
670 return GL_TRUE;
671 }
672
673
674 /**
675 * For non-float-depth and stencil buffers being read as 24/8 depth/stencil,
676 * copy the integer data directly instead of converting depth to float and
677 * re-packing.
678 */
679 static GLboolean
680 fast_read_depth_stencil_pixels_separate(struct gl_context *ctx,
681 GLint x, GLint y,
682 GLsizei width, GLsizei height,
683 uint32_t *dst, int dstStride)
684 {
685 struct gl_framebuffer *fb = ctx->ReadBuffer;
686 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
687 struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
688 GLubyte *depthMap, *stencilMap, *stencilVals;
689 int depthStride, stencilStride, i, j;
690
691 if (_mesa_get_format_datatype(depthRb->Format) != GL_UNSIGNED_NORMALIZED)
692 return GL_FALSE;
693
694 ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
695 GL_MAP_READ_BIT, &depthMap, &depthStride, fb->FlipY);
696 if (!depthMap) {
697 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
698 return GL_TRUE; /* don't bother trying the slow path */
699 }
700
701 ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height,
702 GL_MAP_READ_BIT, &stencilMap, &stencilStride, fb->FlipY);
703 if (!stencilMap) {
704 ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
705 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
706 return GL_TRUE; /* don't bother trying the slow path */
707 }
708
709 stencilVals = malloc(width * sizeof(GLubyte));
710
711 if (stencilVals) {
712 for (j = 0; j < height; j++) {
713 _mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst);
714 _mesa_unpack_ubyte_stencil_row(stencilRb->Format, width,
715 stencilMap, stencilVals);
716
717 for (i = 0; i < width; i++) {
718 dst[i] = (dst[i] & 0xffffff00) | stencilVals[i];
719 }
720
721 depthMap += depthStride;
722 stencilMap += stencilStride;
723 dst += dstStride / 4;
724 }
725 }
726 else {
727 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
728 }
729
730 free(stencilVals);
731
732 ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
733 ctx->Driver.UnmapRenderbuffer(ctx, stencilRb);
734
735 return GL_TRUE;
736 }
737
738 static void
739 slow_read_depth_stencil_pixels_separate(struct gl_context *ctx,
740 GLint x, GLint y,
741 GLsizei width, GLsizei height,
742 GLenum type,
743 const struct gl_pixelstore_attrib *packing,
744 GLubyte *dst, int dstStride)
745 {
746 struct gl_framebuffer *fb = ctx->ReadBuffer;
747 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
748 struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
749 GLubyte *depthMap, *stencilMap;
750 int depthStride, stencilStride, j;
751 GLubyte *stencilVals;
752 GLfloat *depthVals;
753
754
755 /* The depth and stencil buffers might be separate, or a single buffer.
756 * If one buffer, only map it once.
757 */
758 ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
759 GL_MAP_READ_BIT, &depthMap, &depthStride, fb->FlipY);
760 if (!depthMap) {
761 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
762 return;
763 }
764
765 if (stencilRb != depthRb) {
766 ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height,
767 GL_MAP_READ_BIT, &stencilMap,
768 &stencilStride, fb->FlipY);
769 if (!stencilMap) {
770 ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
771 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
772 return;
773 }
774 }
775 else {
776 stencilMap = depthMap;
777 stencilStride = depthStride;
778 }
779
780 stencilVals = malloc(width * sizeof(GLubyte));
781 depthVals = malloc(width * sizeof(GLfloat));
782
783 if (stencilVals && depthVals) {
784 for (j = 0; j < height; j++) {
785 _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals);
786 _mesa_unpack_ubyte_stencil_row(stencilRb->Format, width,
787 stencilMap, stencilVals);
788
789 _mesa_pack_depth_stencil_span(ctx, width, type, (GLuint *)dst,
790 depthVals, stencilVals, packing);
791
792 depthMap += depthStride;
793 stencilMap += stencilStride;
794 dst += dstStride;
795 }
796 }
797 else {
798 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
799 }
800
801 free(stencilVals);
802 free(depthVals);
803
804 ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
805 if (stencilRb != depthRb) {
806 ctx->Driver.UnmapRenderbuffer(ctx, stencilRb);
807 }
808 }
809
810
811 /**
812 * Read combined depth/stencil values.
813 * We'll have already done error checking to be sure the expected
814 * depth and stencil buffers really exist.
815 */
816 static void
817 read_depth_stencil_pixels(struct gl_context *ctx,
818 GLint x, GLint y,
819 GLsizei width, GLsizei height,
820 GLenum type, GLvoid *pixels,
821 const struct gl_pixelstore_attrib *packing )
822 {
823 const GLboolean scaleOrBias
824 = ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F;
825 const GLboolean stencilTransfer = ctx->Pixel.IndexShift
826 || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag;
827 GLubyte *dst;
828 int dstStride;
829
830 dst = (GLubyte *) _mesa_image_address2d(packing, pixels,
831 width, height,
832 GL_DEPTH_STENCIL_EXT,
833 type, 0, 0);
834 dstStride = _mesa_image_row_stride(packing, width,
835 GL_DEPTH_STENCIL_EXT, type);
836
837 /* Fast 24/8 reads. */
838 if (type == GL_UNSIGNED_INT_24_8 &&
839 !scaleOrBias && !stencilTransfer && !packing->SwapBytes) {
840 if (fast_read_depth_stencil_pixels(ctx, x, y, width, height,
841 dst, dstStride))
842 return;
843
844 if (fast_read_depth_stencil_pixels_separate(ctx, x, y, width, height,
845 (uint32_t *)dst, dstStride))
846 return;
847 }
848
849 slow_read_depth_stencil_pixels_separate(ctx, x, y, width, height,
850 type, packing,
851 dst, dstStride);
852 }
853
854
855
856 /**
857 * Software fallback routine for ctx->Driver.ReadPixels().
858 * By time we get here, all error checking will have been done.
859 */
860 void
861 _mesa_readpixels(struct gl_context *ctx,
862 GLint x, GLint y, GLsizei width, GLsizei height,
863 GLenum format, GLenum type,
864 const struct gl_pixelstore_attrib *packing,
865 GLvoid *pixels)
866 {
867 if (ctx->NewState)
868 _mesa_update_state(ctx);
869
870 pixels = _mesa_map_pbo_dest(ctx, packing, pixels);
871
872 if (pixels) {
873 /* Try memcpy first. */
874 if (readpixels_memcpy(ctx, x, y, width, height, format, type,
875 pixels, packing)) {
876 _mesa_unmap_pbo_dest(ctx, packing);
877 return;
878 }
879
880 /* Otherwise take the slow path. */
881 switch (format) {
882 case GL_STENCIL_INDEX:
883 read_stencil_pixels(ctx, x, y, width, height, type, pixels,
884 packing);
885 break;
886 case GL_DEPTH_COMPONENT:
887 read_depth_pixels(ctx, x, y, width, height, type, pixels,
888 packing);
889 break;
890 case GL_DEPTH_STENCIL_EXT:
891 read_depth_stencil_pixels(ctx, x, y, width, height, type, pixels,
892 packing);
893 break;
894 default:
895 /* all other formats should be color formats */
896 read_rgba_pixels(ctx, x, y, width, height, format, type, pixels,
897 packing);
898 }
899
900 _mesa_unmap_pbo_dest(ctx, packing);
901 }
902 }
903
904
905 static GLenum
906 read_pixels_es3_error_check(struct gl_context *ctx, GLenum format, GLenum type,
907 const struct gl_renderbuffer *rb)
908 {
909 const GLenum internalFormat = rb->InternalFormat;
910 const GLenum data_type = _mesa_get_format_datatype(rb->Format);
911 GLboolean is_unsigned_int = GL_FALSE;
912 GLboolean is_signed_int = GL_FALSE;
913 GLboolean is_float_depth = (internalFormat == GL_DEPTH_COMPONENT32F) ||
914 (internalFormat == GL_DEPTH32F_STENCIL8);
915
916 is_unsigned_int = _mesa_is_enum_format_unsigned_int(internalFormat);
917 if (!is_unsigned_int) {
918 is_signed_int = _mesa_is_enum_format_signed_int(internalFormat);
919 }
920
921 switch (format) {
922 case GL_RGBA:
923 if (type == GL_FLOAT && data_type == GL_FLOAT)
924 return GL_NO_ERROR; /* EXT_color_buffer_float */
925 if (type == GL_UNSIGNED_BYTE && data_type == GL_UNSIGNED_NORMALIZED)
926 return GL_NO_ERROR;
927 if (internalFormat == GL_RGB10_A2 &&
928 type == GL_UNSIGNED_INT_2_10_10_10_REV)
929 return GL_NO_ERROR;
930 if (internalFormat == GL_RGB10_A2UI && type == GL_UNSIGNED_BYTE)
931 return GL_NO_ERROR;
932 if (type == GL_UNSIGNED_SHORT) {
933 switch (internalFormat) {
934 case GL_R16:
935 case GL_RG16:
936 case GL_RGB16:
937 case GL_RGBA16:
938 if (_mesa_has_EXT_texture_norm16(ctx))
939 return GL_NO_ERROR;
940 }
941 }
942 if (type == GL_SHORT) {
943 switch (internalFormat) {
944 case GL_R16_SNORM:
945 case GL_RG16_SNORM:
946 case GL_RGBA16_SNORM:
947 if (_mesa_has_EXT_texture_norm16(ctx) &&
948 _mesa_has_EXT_render_snorm(ctx))
949 return GL_NO_ERROR;
950 }
951 }
952 if (type == GL_BYTE) {
953 switch (internalFormat) {
954 case GL_R8_SNORM:
955 case GL_RG8_SNORM:
956 case GL_RGBA8_SNORM:
957 if (_mesa_has_EXT_render_snorm(ctx))
958 return GL_NO_ERROR;
959 }
960 }
961 if (type == GL_UNSIGNED_BYTE) {
962 switch (internalFormat) {
963 case GL_R8_SNORM:
964 case GL_RG8_SNORM:
965 case GL_RGBA8_SNORM:
966 if (_mesa_has_EXT_render_snorm(ctx))
967 return GL_NO_ERROR;
968 }
969 }
970 break;
971 case GL_BGRA:
972 /* GL_EXT_read_format_bgra */
973 if (type == GL_UNSIGNED_BYTE ||
974 type == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
975 type == GL_UNSIGNED_SHORT_1_5_5_5_REV)
976 return GL_NO_ERROR;
977 break;
978 case GL_RGBA_INTEGER:
979 if ((is_signed_int && type == GL_INT) ||
980 (is_unsigned_int && type == GL_UNSIGNED_INT))
981 return GL_NO_ERROR;
982 break;
983 case GL_DEPTH_STENCIL:
984 switch (type) {
985 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
986 if (is_float_depth)
987 return GL_NO_ERROR;
988 break;
989 case GL_UNSIGNED_INT_24_8:
990 if (!is_float_depth)
991 return GL_NO_ERROR;
992 break;
993 default:
994 return GL_INVALID_ENUM;
995 }
996 break;
997 case GL_DEPTH_COMPONENT:
998 switch (type) {
999 case GL_FLOAT:
1000 if (is_float_depth)
1001 return GL_NO_ERROR;
1002 break;
1003 case GL_UNSIGNED_SHORT:
1004 case GL_UNSIGNED_INT:
1005 case GL_UNSIGNED_INT_24_8:
1006 if (!is_float_depth)
1007 return GL_NO_ERROR;
1008 break;
1009 default:
1010 return GL_INVALID_ENUM;
1011 }
1012 break;
1013 case GL_STENCIL_INDEX:
1014 switch (type) {
1015 case GL_UNSIGNED_BYTE:
1016 return GL_NO_ERROR;
1017 default:
1018 return GL_INVALID_ENUM;
1019 }
1020 break;
1021 }
1022
1023 return GL_INVALID_OPERATION;
1024 }
1025
1026
1027 static ALWAYS_INLINE void
1028 read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
1029 GLenum type, GLsizei bufSize, GLvoid *pixels, bool no_error)
1030 {
1031 GLenum err = GL_NO_ERROR;
1032 struct gl_renderbuffer *rb;
1033 struct gl_pixelstore_attrib clippedPacking;
1034
1035 GET_CURRENT_CONTEXT(ctx);
1036
1037 FLUSH_VERTICES(ctx, 0);
1038
1039 if (MESA_VERBOSE & VERBOSE_API)
1040 _mesa_debug(ctx, "glReadPixels(%d, %d, %s, %s, %p)\n",
1041 width, height,
1042 _mesa_enum_to_string(format),
1043 _mesa_enum_to_string(type),
1044 pixels);
1045
1046 if (!no_error && (width < 0 || height < 0)) {
1047 _mesa_error( ctx, GL_INVALID_VALUE,
1048 "glReadPixels(width=%d height=%d)", width, height );
1049 return;
1050 }
1051
1052 if (ctx->NewState)
1053 _mesa_update_state(ctx);
1054
1055 if (!no_error && ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1056 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1057 "glReadPixels(incomplete framebuffer)" );
1058 return;
1059 }
1060
1061 rb = _mesa_get_read_renderbuffer_for_format(ctx, format);
1062 if (!no_error) {
1063 if (rb == NULL) {
1064 _mesa_error(ctx, GL_INVALID_OPERATION,
1065 "glReadPixels(read buffer)");
1066 return;
1067 }
1068
1069 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1070 * combinations of format and type that can be used.
1071 *
1072 * Technically, only two combinations are actually allowed:
1073 * GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific internal
1074 * preferred combination. This code doesn't know what that preferred
1075 * combination is, and Mesa can handle anything valid. Just work instead.
1076 */
1077 if (_mesa_is_gles(ctx)) {
1078 if (ctx->API == API_OPENGLES2 &&
1079 _mesa_is_color_format(format) &&
1080 _mesa_get_color_read_format(ctx, NULL, "glReadPixels") == format &&
1081 _mesa_get_color_read_type(ctx, NULL, "glReadPixels") == type) {
1082 err = GL_NO_ERROR;
1083 } else if (ctx->Version < 30) {
1084 err = _mesa_es_error_check_format_and_type(ctx, format, type, 2);
1085 if (err == GL_NO_ERROR) {
1086 if (type == GL_FLOAT || type == GL_HALF_FLOAT_OES) {
1087 err = GL_INVALID_OPERATION;
1088 }
1089 }
1090 } else {
1091 err = read_pixels_es3_error_check(ctx, format, type, rb);
1092 }
1093
1094 if (err != GL_NO_ERROR) {
1095 _mesa_error(ctx, err, "glReadPixels(invalid format %s and/or type %s)",
1096 _mesa_enum_to_string(format),
1097 _mesa_enum_to_string(type));
1098 return;
1099 }
1100 }
1101
1102 err = _mesa_error_check_format_and_type(ctx, format, type);
1103 if (err != GL_NO_ERROR) {
1104 _mesa_error(ctx, err, "glReadPixels(invalid format %s and/or type %s)",
1105 _mesa_enum_to_string(format),
1106 _mesa_enum_to_string(type));
1107 return;
1108 }
1109
1110 if (_mesa_is_user_fbo(ctx->ReadBuffer) &&
1111 ctx->ReadBuffer->Visual.samples > 0) {
1112 _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(multisample FBO)");
1113 return;
1114 }
1115
1116 if (!_mesa_source_buffer_exists(ctx, format)) {
1117 _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no readbuffer)");
1118 return;
1119 }
1120
1121 /* Check that the destination format and source buffer are both
1122 * integer-valued or both non-integer-valued.
1123 */
1124 if (ctx->Extensions.EXT_texture_integer && _mesa_is_color_format(format)) {
1125 const struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
1126 const GLboolean srcInteger = _mesa_is_format_integer_color(rb->Format);
1127 const GLboolean dstInteger = _mesa_is_enum_format_integer(format);
1128 if (dstInteger != srcInteger) {
1129 _mesa_error(ctx, GL_INVALID_OPERATION,
1130 "glReadPixels(integer / non-integer format mismatch");
1131 return;
1132 }
1133 }
1134 }
1135
1136 /* Do all needed clipping here, so that we can forget about it later */
1137 clippedPacking = ctx->Pack;
1138 if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking))
1139 return; /* nothing to do */
1140
1141 if (!no_error) {
1142 if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1,
1143 format, type, bufSize, pixels)) {
1144 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
1145 _mesa_error(ctx, GL_INVALID_OPERATION,
1146 "glReadPixels(out of bounds PBO access)");
1147 } else {
1148 _mesa_error(ctx, GL_INVALID_OPERATION,
1149 "glReadnPixelsARB(out of bounds access:"
1150 " bufSize (%d) is too small)", bufSize);
1151 }
1152 return;
1153 }
1154
1155 if (_mesa_is_bufferobj(ctx->Pack.BufferObj) &&
1156 _mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
1157 /* buffer is mapped - that's an error */
1158 _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)");
1159 return;
1160 }
1161 }
1162
1163 ctx->Driver.ReadPixels(ctx, x, y, width, height,
1164 format, type, &clippedPacking, pixels);
1165 }
1166
1167 void GLAPIENTRY
1168 _mesa_ReadnPixelsARB_no_error(GLint x, GLint y, GLsizei width, GLsizei height,
1169 GLenum format, GLenum type, GLsizei bufSize,
1170 GLvoid *pixels)
1171 {
1172 read_pixels(x, y, width, height, format, type, bufSize, pixels, true);
1173 }
1174
1175 void GLAPIENTRY
1176 _mesa_ReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height,
1177 GLenum format, GLenum type, GLsizei bufSize,
1178 GLvoid *pixels)
1179 {
1180 read_pixels(x, y, width, height, format, type, bufSize, pixels, false);
1181 }
1182
1183 void GLAPIENTRY
1184 _mesa_ReadPixels_no_error(GLint x, GLint y, GLsizei width, GLsizei height,
1185 GLenum format, GLenum type, GLvoid *pixels)
1186 {
1187 _mesa_ReadnPixelsARB_no_error(x, y, width, height, format, type, INT_MAX,
1188 pixels);
1189 }
1190
1191 void GLAPIENTRY
1192 _mesa_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1193 GLenum format, GLenum type, GLvoid *pixels)
1194 {
1195 _mesa_ReadnPixelsARB(x, y, width, height, format, type, INT_MAX, pixels);
1196 }