glthread: track instance divisor changes
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 */
33
34
35 #include <errno.h>
36 #include <stdbool.h>
37 #include <c99_alloca.h>
38
39 #include "main/glheader.h"
40 #include "main/context.h"
41 #include "main/enums.h"
42 #include "main/glspirv.h"
43 #include "main/hash.h"
44 #include "main/mtypes.h"
45 #include "main/pipelineobj.h"
46 #include "main/program_binary.h"
47 #include "main/shaderapi.h"
48 #include "main/shaderobj.h"
49 #include "main/state.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/builtin_functions.h"
53 #include "compiler/glsl/glsl_parser_extras.h"
54 #include "compiler/glsl/ir.h"
55 #include "compiler/glsl/ir_uniform.h"
56 #include "compiler/glsl/program.h"
57 #include "program/program.h"
58 #include "program/prog_print.h"
59 #include "program/prog_parameter.h"
60 #include "util/ralloc.h"
61 #include "util/hash_table.h"
62 #include "util/mesa-sha1.h"
63 #include "util/crc32.h"
64 #include "util/os_file.h"
65 #include "util/simple_list.h"
66 #include "util/u_string.h"
67
68 /**
69 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
70 */
71 GLbitfield
72 _mesa_get_shader_flags(void)
73 {
74 GLbitfield flags = 0x0;
75 const char *env = getenv("MESA_GLSL");
76
77 if (env) {
78 if (strstr(env, "dump_on_error"))
79 flags |= GLSL_DUMP_ON_ERROR;
80 else if (strstr(env, "dump"))
81 flags |= GLSL_DUMP;
82 if (strstr(env, "log"))
83 flags |= GLSL_LOG;
84 if (strstr(env, "cache_fb"))
85 flags |= GLSL_CACHE_FALLBACK;
86 if (strstr(env, "cache_info"))
87 flags |= GLSL_CACHE_INFO;
88 if (strstr(env, "nopvert"))
89 flags |= GLSL_NOP_VERT;
90 if (strstr(env, "nopfrag"))
91 flags |= GLSL_NOP_FRAG;
92 if (strstr(env, "uniform"))
93 flags |= GLSL_UNIFORMS;
94 if (strstr(env, "useprog"))
95 flags |= GLSL_USE_PROG;
96 if (strstr(env, "errors"))
97 flags |= GLSL_REPORT_ERRORS;
98 }
99
100 return flags;
101 }
102
103 /**
104 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
105 */
106 const char *
107 _mesa_get_shader_capture_path(void)
108 {
109 static bool read_env_var = false;
110 static const char *path = NULL;
111
112 if (!read_env_var) {
113 path = getenv("MESA_SHADER_CAPTURE_PATH");
114 read_env_var = true;
115 }
116
117 return path;
118 }
119
120 /**
121 * Initialize context's shader state.
122 */
123 void
124 _mesa_init_shader_state(struct gl_context *ctx)
125 {
126 /* Device drivers may override these to control what kind of instructions
127 * are generated by the GLSL compiler.
128 */
129 struct gl_shader_compiler_options options;
130 gl_shader_stage sh;
131 int i;
132
133 memset(&options, 0, sizeof(options));
134 options.MaxUnrollIterations = 32;
135 options.MaxIfDepth = UINT_MAX;
136
137 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
138 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
139
140 ctx->Shader.Flags = _mesa_get_shader_flags();
141
142 if (ctx->Shader.Flags != 0)
143 ctx->Const.GenerateTemporaryNames = true;
144
145 /* Extended for ARB_separate_shader_objects */
146 ctx->Shader.RefCount = 1;
147 ctx->TessCtrlProgram.patch_vertices = 3;
148 for (i = 0; i < 4; ++i)
149 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
150 for (i = 0; i < 2; ++i)
151 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
152 }
153
154
155 /**
156 * Free the per-context shader-related state.
157 */
158 void
159 _mesa_free_shader_state(struct gl_context *ctx)
160 {
161 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
162 _mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL);
163 _mesa_reference_shader_program(ctx,
164 &ctx->Shader.ReferencedPrograms[i],
165 NULL);
166 free(ctx->SubroutineIndex[i].IndexPtr);
167 ctx->SubroutineIndex[i].IndexPtr = NULL;
168 }
169 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
170
171 /* Extended for ARB_separate_shader_objects */
172 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
173
174 assert(ctx->Shader.RefCount == 1);
175 }
176
177
178 /**
179 * Copy string from <src> to <dst>, up to maxLength characters, returning
180 * length of <dst> in <length>.
181 * \param src the strings source
182 * \param maxLength max chars to copy
183 * \param length returns number of chars copied
184 * \param dst the string destination
185 */
186 void
187 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
188 GLsizei *length, const GLchar *src)
189 {
190 GLsizei len;
191 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
192 dst[len] = src[len];
193 if (maxLength > 0)
194 dst[len] = 0;
195 if (length)
196 *length = len;
197 }
198
199
200
201 /**
202 * Confirm that the a shader type is valid and supported by the implementation
203 *
204 * \param ctx Current GL context
205 * \param type Shader target
206 *
207 */
208 bool
209 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
210 {
211 /* Note: when building built-in GLSL functions, this function may be
212 * invoked with ctx == NULL. In that case, we can only validate that it's
213 * a shader target we recognize, not that it's supported in the current
214 * context. But that's fine--we don't need any further validation than
215 * that when building built-in GLSL functions.
216 */
217
218 switch (type) {
219 case GL_FRAGMENT_SHADER:
220 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
221 case GL_VERTEX_SHADER:
222 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
223 case GL_GEOMETRY_SHADER_ARB:
224 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
225 case GL_TESS_CONTROL_SHADER:
226 case GL_TESS_EVALUATION_SHADER:
227 return ctx == NULL || _mesa_has_tessellation(ctx);
228 case GL_COMPUTE_SHADER:
229 return ctx == NULL || _mesa_has_compute_shaders(ctx);
230 default:
231 return false;
232 }
233 }
234
235
236 static GLboolean
237 is_program(struct gl_context *ctx, GLuint name)
238 {
239 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
240 return shProg ? GL_TRUE : GL_FALSE;
241 }
242
243
244 static GLboolean
245 is_shader(struct gl_context *ctx, GLuint name)
246 {
247 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
248 return shader ? GL_TRUE : GL_FALSE;
249 }
250
251
252 /**
253 * Attach shader to a shader program.
254 */
255 static void
256 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg,
257 struct gl_shader *sh)
258 {
259 GLuint n = shProg->NumShaders;
260
261 shProg->Shaders = realloc(shProg->Shaders,
262 (n + 1) * sizeof(struct gl_shader *));
263 if (!shProg->Shaders) {
264 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
265 return;
266 }
267
268 /* append */
269 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
270 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
271 shProg->NumShaders++;
272 }
273
274 static void
275 attach_shader_err(struct gl_context *ctx, GLuint program, GLuint shader,
276 const char *caller)
277 {
278 struct gl_shader_program *shProg;
279 struct gl_shader *sh;
280 GLuint i, n;
281
282 const bool same_type_disallowed = _mesa_is_gles(ctx);
283
284 shProg = _mesa_lookup_shader_program_err(ctx, program, caller);
285 if (!shProg)
286 return;
287
288 sh = _mesa_lookup_shader_err(ctx, shader, caller);
289 if (!sh) {
290 return;
291 }
292
293 n = shProg->NumShaders;
294 for (i = 0; i < n; i++) {
295 if (shProg->Shaders[i] == sh) {
296 /* The shader is already attched to this program. The
297 * GL_ARB_shader_objects spec says:
298 *
299 * "The error INVALID_OPERATION is generated by AttachObjectARB
300 * if <obj> is already attached to <containerObj>."
301 */
302 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
303 return;
304 } else if (same_type_disallowed &&
305 shProg->Shaders[i]->Stage == sh->Stage) {
306 /* Shader with the same type is already attached to this program,
307 * OpenGL ES 2.0 and 3.0 specs say:
308 *
309 * "Multiple shader objects of the same type may not be attached
310 * to a single program object. [...] The error INVALID_OPERATION
311 * is generated if [...] another shader object of the same type
312 * as shader is already attached to program."
313 */
314 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
315 return;
316 }
317 }
318
319 attach_shader(ctx, shProg, sh);
320 }
321
322 static void
323 attach_shader_no_error(struct gl_context *ctx, GLuint program, GLuint shader)
324 {
325 struct gl_shader_program *shProg;
326 struct gl_shader *sh;
327
328 shProg = _mesa_lookup_shader_program(ctx, program);
329 sh = _mesa_lookup_shader(ctx, shader);
330
331 attach_shader(ctx, shProg, sh);
332 }
333
334 static GLuint
335 create_shader(struct gl_context *ctx, GLenum type)
336 {
337 struct gl_shader *sh;
338 GLuint name;
339
340 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
341 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
342 sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
343 sh->Type = type;
344 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
345 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
346
347 return name;
348 }
349
350
351 static GLuint
352 create_shader_err(struct gl_context *ctx, GLenum type, const char *caller)
353 {
354 if (!_mesa_validate_shader_target(ctx, type)) {
355 _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s)",
356 caller, _mesa_enum_to_string(type));
357 return 0;
358 }
359
360 return create_shader(ctx, type);
361 }
362
363
364 static GLuint
365 create_shader_program(struct gl_context *ctx)
366 {
367 GLuint name;
368 struct gl_shader_program *shProg;
369
370 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
371
372 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
373
374 shProg = _mesa_new_shader_program(name);
375
376 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
377
378 assert(shProg->RefCount == 1);
379
380 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
381
382 return name;
383 }
384
385
386 /**
387 * Delete a shader program. Actually, just decrement the program's
388 * reference count and mark it as DeletePending.
389 * Used to implement glDeleteProgram() and glDeleteObjectARB().
390 */
391 static void
392 delete_shader_program(struct gl_context *ctx, GLuint name)
393 {
394 /*
395 * NOTE: deleting shaders/programs works a bit differently than
396 * texture objects (and buffer objects, etc). Shader/program
397 * handles/IDs exist in the hash table until the object is really
398 * deleted (refcount==0). With texture objects, the handle/ID is
399 * removed from the hash table in glDeleteTextures() while the tex
400 * object itself might linger until its refcount goes to zero.
401 */
402 struct gl_shader_program *shProg;
403
404 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
405 if (!shProg)
406 return;
407
408 if (!shProg->DeletePending) {
409 shProg->DeletePending = GL_TRUE;
410
411 /* effectively, decr shProg's refcount */
412 _mesa_reference_shader_program(ctx, &shProg, NULL);
413 }
414 }
415
416
417 static void
418 delete_shader(struct gl_context *ctx, GLuint shader)
419 {
420 struct gl_shader *sh;
421
422 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
423 if (!sh)
424 return;
425
426 if (!sh->DeletePending) {
427 sh->DeletePending = GL_TRUE;
428
429 /* effectively, decr sh's refcount */
430 _mesa_reference_shader(ctx, &sh, NULL);
431 }
432 }
433
434
435 static ALWAYS_INLINE void
436 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader,
437 bool no_error)
438 {
439 struct gl_shader_program *shProg;
440 GLuint n;
441 GLuint i, j;
442
443 if (!no_error) {
444 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
445 if (!shProg)
446 return;
447 } else {
448 shProg = _mesa_lookup_shader_program(ctx, program);
449 }
450
451 n = shProg->NumShaders;
452
453 for (i = 0; i < n; i++) {
454 if (shProg->Shaders[i]->Name == shader) {
455 /* found it */
456 struct gl_shader **newList;
457
458 /* release */
459 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
460
461 /* alloc new, smaller array */
462 newList = malloc((n - 1) * sizeof(struct gl_shader *));
463 if (!newList) {
464 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
465 return;
466 }
467 /* Copy old list entries to new list, skipping removed entry at [i] */
468 for (j = 0; j < i; j++) {
469 newList[j] = shProg->Shaders[j];
470 }
471 while (++i < n) {
472 newList[j++] = shProg->Shaders[i];
473 }
474
475 /* Free old list and install new one */
476 free(shProg->Shaders);
477 shProg->Shaders = newList;
478 shProg->NumShaders = n - 1;
479
480 #ifndef NDEBUG
481 /* sanity check - make sure the new list's entries are sensible */
482 for (j = 0; j < shProg->NumShaders; j++) {
483 assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
484 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
485 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
486 shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
487 shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
488 assert(shProg->Shaders[j]->RefCount > 0);
489 }
490 #endif
491
492 return;
493 }
494 }
495
496 /* not found */
497 if (!no_error) {
498 GLenum err;
499 if (is_shader(ctx, shader) || is_program(ctx, shader))
500 err = GL_INVALID_OPERATION;
501 else
502 err = GL_INVALID_VALUE;
503 _mesa_error(ctx, err, "glDetachShader(shader)");
504 return;
505 }
506 }
507
508
509 static void
510 detach_shader_error(struct gl_context *ctx, GLuint program, GLuint shader)
511 {
512 detach_shader(ctx, program, shader, false);
513 }
514
515
516 static void
517 detach_shader_no_error(struct gl_context *ctx, GLuint program, GLuint shader)
518 {
519 detach_shader(ctx, program, shader, true);
520 }
521
522
523 /**
524 * Return list of shaders attached to shader program.
525 * \param objOut returns GLuint ids
526 * \param handleOut returns GLhandleARB handles
527 */
528 static void
529 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
530 GLsizei *countOut, GLuint *objOut, GLhandleARB *handleOut)
531 {
532 struct gl_shader_program *shProg;
533
534 if (maxCount < 0) {
535 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
536 return;
537 }
538
539 shProg =
540 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
541
542 if (shProg) {
543 GLuint i;
544 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
545 if (objOut) {
546 objOut[i] = shProg->Shaders[i]->Name;
547 }
548
549 if (handleOut) {
550 handleOut[i] = (GLhandleARB) shProg->Shaders[i]->Name;
551 }
552 }
553 if (countOut) {
554 *countOut = i;
555 }
556 }
557 }
558
559 /**
560 * glGetHandleARB() - return ID/name of currently bound shader program.
561 */
562 static GLuint
563 get_handle(struct gl_context *ctx, GLenum pname)
564 {
565 if (pname == GL_PROGRAM_OBJECT_ARB) {
566 if (ctx->_Shader->ActiveProgram)
567 return ctx->_Shader->ActiveProgram->Name;
568 else
569 return 0;
570 }
571 else {
572 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
573 return 0;
574 }
575 }
576
577
578 /**
579 * Check if a geometry shader query is valid at this time. If not, report an
580 * error and return false.
581 *
582 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
583 *
584 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
585 * are queried for a program which has not been linked successfully, or
586 * which does not contain objects to form a geometry shader, then an
587 * INVALID_OPERATION error is generated."
588 */
589 static bool
590 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
591 {
592 if (shProg->data->LinkStatus &&
593 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
594 return true;
595 }
596
597 _mesa_error(ctx, GL_INVALID_OPERATION,
598 "glGetProgramv(linked geometry shader required)");
599 return false;
600 }
601
602
603 /**
604 * Check if a tessellation control shader query is valid at this time.
605 * If not, report an error and return false.
606 *
607 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
608 *
609 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
610 * not been linked successfully, or which does not contain objects to
611 * form a tessellation control shader, then an INVALID_OPERATION error is
612 * generated."
613 */
614 static bool
615 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
616 {
617 if (shProg->data->LinkStatus &&
618 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
619 return true;
620 }
621
622 _mesa_error(ctx, GL_INVALID_OPERATION,
623 "glGetProgramv(linked tessellation control shader required)");
624 return false;
625 }
626
627
628 /**
629 * Check if a tessellation evaluation shader query is valid at this time.
630 * If not, report an error and return false.
631 *
632 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
633 *
634 * "If any of the pname values in this paragraph are queried for a program
635 * which has not been linked successfully, or which does not contain
636 * objects to form a tessellation evaluation shader, then an
637 * INVALID_OPERATION error is generated."
638 *
639 */
640 static bool
641 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
642 {
643 if (shProg->data->LinkStatus &&
644 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
645 return true;
646 }
647
648 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
649 "evaluation shader required)");
650 return false;
651 }
652
653 /**
654 * Return the length of a string, or 0 if the pointer passed in is NULL
655 */
656 static size_t strlen_or_zero(const char *s)
657 {
658 return s ? strlen(s) : 0;
659 }
660
661 /**
662 * glGetProgramiv() - get shader program state.
663 * Note that this is for GLSL shader programs, not ARB vertex/fragment
664 * programs (see glGetProgramivARB).
665 */
666 static void
667 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
668 GLint *params)
669 {
670 struct gl_shader_program *shProg
671 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
672
673 /* Is transform feedback available in this context?
674 */
675 const bool has_xfb =
676 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
677 || ctx->API == API_OPENGL_CORE
678 || _mesa_is_gles3(ctx);
679
680 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
681 * and GL 3.2) are available in this context
682 */
683 const bool has_gs = _mesa_has_geometry_shaders(ctx);
684 const bool has_tess = _mesa_has_tessellation(ctx);
685
686 /* Are uniform buffer objects available in this context?
687 */
688 const bool has_ubo =
689 (ctx->API == API_OPENGL_COMPAT &&
690 ctx->Extensions.ARB_uniform_buffer_object)
691 || ctx->API == API_OPENGL_CORE
692 || _mesa_is_gles3(ctx);
693
694 if (!shProg) {
695 return;
696 }
697
698 switch (pname) {
699 case GL_DELETE_STATUS:
700 *params = shProg->DeletePending;
701 return;
702 case GL_COMPLETION_STATUS_ARB:
703 if (ctx->Driver.GetShaderProgramCompletionStatus)
704 *params = ctx->Driver.GetShaderProgramCompletionStatus(ctx, shProg);
705 else
706 *params = GL_TRUE;
707 return;
708 case GL_LINK_STATUS:
709 *params = shProg->data->LinkStatus ? GL_TRUE : GL_FALSE;
710 return;
711 case GL_VALIDATE_STATUS:
712 *params = shProg->data->Validated;
713 return;
714 case GL_INFO_LOG_LENGTH:
715 *params = (shProg->data->InfoLog && shProg->data->InfoLog[0] != '\0') ?
716 strlen(shProg->data->InfoLog) + 1 : 0;
717 return;
718 case GL_ATTACHED_SHADERS:
719 *params = shProg->NumShaders;
720 return;
721 case GL_ACTIVE_ATTRIBUTES:
722 *params = _mesa_count_active_attribs(shProg);
723 return;
724 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
725 *params = _mesa_longest_attribute_name_length(shProg);
726 return;
727 case GL_ACTIVE_UNIFORMS: {
728 unsigned i;
729 const unsigned num_uniforms =
730 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
731 for (*params = 0, i = 0; i < num_uniforms; i++) {
732 if (!shProg->data->UniformStorage[i].is_shader_storage)
733 (*params)++;
734 }
735 return;
736 }
737 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
738 unsigned i;
739 GLint max_len = 0;
740 const unsigned num_uniforms =
741 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
742
743 for (i = 0; i < num_uniforms; i++) {
744 if (shProg->data->UniformStorage[i].is_shader_storage)
745 continue;
746
747 /* From ARB_gl_spirv spec:
748 *
749 * "If pname is ACTIVE_UNIFORM_MAX_LENGTH, the length of the
750 * longest active uniform name, including a null terminator, is
751 * returned. If no active uniforms exist, zero is returned. If no
752 * name reflection information is available, one is returned."
753 *
754 * We are setting 0 here, as below it will add 1 for the NUL character.
755 */
756 const GLint base_len =
757 strlen_or_zero(shProg->data->UniformStorage[i].name);
758
759 /* Add one for the terminating NUL character for a non-array, and
760 * 4 for the "[0]" and the NUL for an array.
761 */
762 const GLint len = base_len + 1 +
763 ((shProg->data->UniformStorage[i].array_elements != 0) ? 3 : 0);
764
765 if (len > max_len)
766 max_len = len;
767 }
768
769 *params = max_len;
770 return;
771 }
772 case GL_TRANSFORM_FEEDBACK_VARYINGS:
773 if (!has_xfb)
774 break;
775
776 /* Check first if there are transform feedback varyings specified in the
777 * shader (ARB_enhanced_layouts). If there isn't any, return the number of
778 * varyings specified using the API.
779 */
780 if (shProg->last_vert_prog &&
781 shProg->last_vert_prog->sh.LinkedTransformFeedback->NumVarying > 0)
782 *params =
783 shProg->last_vert_prog->sh.LinkedTransformFeedback->NumVarying;
784 else
785 *params = shProg->TransformFeedback.NumVarying;
786 return;
787 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
788 unsigned i;
789 GLint max_len = 0;
790 bool in_shader_varyings;
791 int num_varying;
792
793 if (!has_xfb)
794 break;
795
796 /* Check first if there are transform feedback varyings specified in the
797 * shader (ARB_enhanced_layouts). If there isn't any, use the ones
798 * specified using the API.
799 */
800 in_shader_varyings = shProg->last_vert_prog &&
801 shProg->last_vert_prog->sh.LinkedTransformFeedback->NumVarying > 0;
802
803 num_varying = in_shader_varyings ?
804 shProg->last_vert_prog->sh.LinkedTransformFeedback->NumVarying :
805 shProg->TransformFeedback.NumVarying;
806
807 for (i = 0; i < num_varying; i++) {
808 const char *name = in_shader_varyings ?
809 shProg->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name
810 : shProg->TransformFeedback.VaryingNames[i];
811
812 /* Add one for the terminating NUL character. We have to use
813 * strlen_or_zero, as for shaders constructed from SPIR-V binaries,
814 * it is possible that no name reflection information is available.
815 */
816 const GLint len = strlen_or_zero(name) + 1;
817
818 if (len > max_len)
819 max_len = len;
820 }
821
822 *params = max_len;
823 return;
824 }
825 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
826 if (!has_xfb)
827 break;
828 *params = shProg->TransformFeedback.BufferMode;
829 return;
830 case GL_GEOMETRY_VERTICES_OUT:
831 if (!has_gs)
832 break;
833 if (check_gs_query(ctx, shProg)) {
834 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
835 Program->info.gs.vertices_out;
836 }
837 return;
838 case GL_GEOMETRY_SHADER_INVOCATIONS:
839 if (!has_gs ||
840 (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_gpu_shader5)) {
841 break;
842 }
843 if (check_gs_query(ctx, shProg)) {
844 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
845 Program->info.gs.invocations;
846 }
847 return;
848 case GL_GEOMETRY_INPUT_TYPE:
849 if (!has_gs)
850 break;
851 if (check_gs_query(ctx, shProg)) {
852 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
853 Program->info.gs.input_primitive;
854 }
855 return;
856 case GL_GEOMETRY_OUTPUT_TYPE:
857 if (!has_gs)
858 break;
859 if (check_gs_query(ctx, shProg)) {
860 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
861 Program->info.gs.output_primitive;
862 }
863 return;
864 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
865 unsigned i;
866 GLint max_len = 0;
867
868 if (!has_ubo)
869 break;
870
871 for (i = 0; i < shProg->data->NumUniformBlocks; i++) {
872 /* Add one for the terminating NUL character. Name can be NULL, in
873 * that case, from ARB_gl_spirv:
874 * "If pname is ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, the length of
875 * the longest active uniform block name, including the null
876 * terminator, is returned. If no active uniform blocks exist,
877 * zero is returned. If no name reflection information is
878 * available, one is returned."
879 */
880 const GLint len =
881 strlen_or_zero(shProg->data->UniformBlocks[i].Name) + 1;
882
883 if (len > max_len)
884 max_len = len;
885 }
886
887 *params = max_len;
888 return;
889 }
890 case GL_ACTIVE_UNIFORM_BLOCKS:
891 if (!has_ubo)
892 break;
893
894 *params = shProg->data->NumUniformBlocks;
895 return;
896 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
897 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
898 * only available with desktop OpenGL 3.0+ with the
899 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
900 *
901 * On desktop, we ignore the 3.0+ requirement because it is silly.
902 */
903 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
904 break;
905
906 *params = shProg->BinaryRetrievableHint;
907 return;
908 case GL_PROGRAM_BINARY_LENGTH:
909 if (ctx->Const.NumProgramBinaryFormats == 0 || !shProg->data->LinkStatus) {
910 *params = 0;
911 } else {
912 _mesa_get_program_binary_length(ctx, shProg, params);
913 }
914 return;
915 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
916 if (!ctx->Extensions.ARB_shader_atomic_counters)
917 break;
918
919 *params = shProg->data->NumAtomicBuffers;
920 return;
921 case GL_COMPUTE_WORK_GROUP_SIZE: {
922 int i;
923 if (!_mesa_has_compute_shaders(ctx))
924 break;
925 if (!shProg->data->LinkStatus) {
926 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
927 "linked)");
928 return;
929 }
930 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
931 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
932 "shaders)");
933 return;
934 }
935 for (i = 0; i < 3; i++)
936 params[i] = shProg->_LinkedShaders[MESA_SHADER_COMPUTE]->
937 Program->info.cs.local_size[i];
938 return;
939 }
940 case GL_PROGRAM_SEPARABLE:
941 /* If the program has not been linked, return initial value 0. */
942 *params = (shProg->data->LinkStatus == LINKING_FAILURE) ? 0 : shProg->SeparateShader;
943 return;
944
945 /* ARB_tessellation_shader */
946 case GL_TESS_CONTROL_OUTPUT_VERTICES:
947 if (!has_tess)
948 break;
949 if (check_tcs_query(ctx, shProg)) {
950 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
951 Program->info.tess.tcs_vertices_out;
952 }
953 return;
954 case GL_TESS_GEN_MODE:
955 if (!has_tess)
956 break;
957 if (check_tes_query(ctx, shProg)) {
958 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
959 Program->info.tess.primitive_mode;
960 }
961 return;
962 case GL_TESS_GEN_SPACING:
963 if (!has_tess)
964 break;
965 if (check_tes_query(ctx, shProg)) {
966 const struct gl_linked_shader *tes =
967 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL];
968 switch (tes->Program->info.tess.spacing) {
969 case TESS_SPACING_EQUAL:
970 *params = GL_EQUAL;
971 break;
972 case TESS_SPACING_FRACTIONAL_ODD:
973 *params = GL_FRACTIONAL_ODD;
974 break;
975 case TESS_SPACING_FRACTIONAL_EVEN:
976 *params = GL_FRACTIONAL_EVEN;
977 break;
978 case TESS_SPACING_UNSPECIFIED:
979 *params = 0;
980 break;
981 }
982 }
983 return;
984 case GL_TESS_GEN_VERTEX_ORDER:
985 if (!has_tess)
986 break;
987 if (check_tes_query(ctx, shProg)) {
988 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
989 Program->info.tess.ccw ? GL_CCW : GL_CW;
990 }
991 return;
992 case GL_TESS_GEN_POINT_MODE:
993 if (!has_tess)
994 break;
995 if (check_tes_query(ctx, shProg)) {
996 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
997 Program->info.tess.point_mode ? GL_TRUE : GL_FALSE;
998 }
999 return;
1000 default:
1001 break;
1002 }
1003
1004 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
1005 _mesa_enum_to_string(pname));
1006 }
1007
1008
1009 /**
1010 * glGetShaderiv() - get GLSL shader state
1011 */
1012 static void
1013 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
1014 {
1015 struct gl_shader *shader =
1016 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
1017
1018 if (!shader) {
1019 return;
1020 }
1021
1022 switch (pname) {
1023 case GL_SHADER_TYPE:
1024 *params = shader->Type;
1025 break;
1026 case GL_DELETE_STATUS:
1027 *params = shader->DeletePending;
1028 break;
1029 case GL_COMPLETION_STATUS_ARB:
1030 /* _mesa_glsl_compile_shader is not offloaded to other threads. */
1031 *params = GL_TRUE;
1032 return;
1033 case GL_COMPILE_STATUS:
1034 *params = shader->CompileStatus ? GL_TRUE : GL_FALSE;
1035 break;
1036 case GL_INFO_LOG_LENGTH:
1037 *params = (shader->InfoLog && shader->InfoLog[0] != '\0') ?
1038 strlen(shader->InfoLog) + 1 : 0;
1039 break;
1040 case GL_SHADER_SOURCE_LENGTH:
1041 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
1042 break;
1043 case GL_SPIR_V_BINARY_ARB:
1044 *params = (shader->spirv_data != NULL);
1045 break;
1046 default:
1047 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
1048 return;
1049 }
1050 }
1051
1052
1053 static void
1054 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
1055 GLsizei *length, GLchar *infoLog)
1056 {
1057 struct gl_shader_program *shProg;
1058
1059 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
1060 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
1061 *
1062 * "If a negative number is provided where an argument of type sizei or
1063 * sizeiptr is specified, an INVALID_VALUE error is generated."
1064 */
1065 if (bufSize < 0) {
1066 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
1067 return;
1068 }
1069
1070 shProg = _mesa_lookup_shader_program_err(ctx, program,
1071 "glGetProgramInfoLog(program)");
1072 if (!shProg) {
1073 return;
1074 }
1075
1076 _mesa_copy_string(infoLog, bufSize, length, shProg->data->InfoLog);
1077 }
1078
1079
1080 static void
1081 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
1082 GLsizei *length, GLchar *infoLog)
1083 {
1084 struct gl_shader *sh;
1085
1086 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
1087 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
1088 *
1089 * "If a negative number is provided where an argument of type sizei or
1090 * sizeiptr is specified, an INVALID_VALUE error is generated."
1091 */
1092 if (bufSize < 0) {
1093 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
1094 return;
1095 }
1096
1097 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
1098 if (!sh) {
1099 return;
1100 }
1101
1102 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
1103 }
1104
1105
1106 /**
1107 * Return shader source code.
1108 */
1109 static void
1110 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
1111 GLsizei *length, GLchar *sourceOut)
1112 {
1113 struct gl_shader *sh;
1114
1115 if (maxLength < 0) {
1116 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
1117 return;
1118 }
1119
1120 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
1121 if (!sh) {
1122 return;
1123 }
1124 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
1125 }
1126
1127
1128 /**
1129 * Set/replace shader source code. A helper function used by
1130 * glShaderSource[ARB].
1131 */
1132 static void
1133 set_shader_source(struct gl_shader *sh, const GLchar *source)
1134 {
1135 assert(sh);
1136
1137 /* The GL_ARB_gl_spirv spec adds the following to the end of the description
1138 * of ShaderSource:
1139 *
1140 * "If <shader> was previously associated with a SPIR-V module (via the
1141 * ShaderBinary command), that association is broken. Upon successful
1142 * completion of this command the SPIR_V_BINARY_ARB state of <shader>
1143 * is set to FALSE."
1144 */
1145 _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
1146
1147 if (sh->CompileStatus == COMPILE_SKIPPED && !sh->FallbackSource) {
1148 /* If shader was previously compiled back-up the source in case of cache
1149 * fallback.
1150 */
1151 sh->FallbackSource = sh->Source;
1152 sh->Source = source;
1153 } else {
1154 /* free old shader source string and install new one */
1155 free((void *)sh->Source);
1156 sh->Source = source;
1157 }
1158
1159 #ifdef DEBUG
1160 sh->SourceChecksum = util_hash_crc32(sh->Source, strlen(sh->Source));
1161 #endif
1162 }
1163
1164 static void
1165 ensure_builtin_types(struct gl_context *ctx)
1166 {
1167 if (!ctx->shader_builtin_ref) {
1168 _mesa_glsl_builtin_functions_init_or_ref();
1169 ctx->shader_builtin_ref = true;
1170 }
1171 }
1172
1173 /**
1174 * Compile a shader.
1175 */
1176 void
1177 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
1178 {
1179 if (!sh)
1180 return;
1181
1182 /* The GL_ARB_gl_spirv spec says:
1183 *
1184 * "Add a new error for the CompileShader command:
1185 *
1186 * An INVALID_OPERATION error is generated if the SPIR_V_BINARY_ARB
1187 * state of <shader> is TRUE."
1188 */
1189 if (sh->spirv_data) {
1190 _mesa_error(ctx, GL_INVALID_OPERATION, "glCompileShader(SPIR-V)");
1191 return;
1192 }
1193
1194 if (!sh->Source) {
1195 /* If the user called glCompileShader without first calling
1196 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1197 */
1198 sh->CompileStatus = COMPILE_FAILURE;
1199 } else {
1200 if (ctx->_Shader->Flags & GLSL_DUMP) {
1201 _mesa_log("GLSL source for %s shader %d:\n",
1202 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1203 _mesa_log("%s\n", sh->Source);
1204 }
1205
1206 ensure_builtin_types(ctx);
1207
1208 /* this call will set the shader->CompileStatus field to indicate if
1209 * compilation was successful.
1210 */
1211 _mesa_glsl_compile_shader(ctx, sh, false, false, false);
1212
1213 if (ctx->_Shader->Flags & GLSL_LOG) {
1214 _mesa_write_shader_to_file(sh);
1215 }
1216
1217 if (ctx->_Shader->Flags & GLSL_DUMP) {
1218 if (sh->CompileStatus) {
1219 if (sh->ir) {
1220 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
1221 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
1222 } else {
1223 _mesa_log("No GLSL IR for shader %d (shader may be from "
1224 "cache)\n", sh->Name);
1225 }
1226 _mesa_log("\n\n");
1227 } else {
1228 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
1229 }
1230 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1231 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1232 _mesa_log("%s\n", sh->InfoLog);
1233 }
1234 }
1235 }
1236
1237 if (!sh->CompileStatus) {
1238 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1239 _mesa_log("GLSL source for %s shader %d:\n",
1240 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1241 _mesa_log("%s\n", sh->Source);
1242 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1243 }
1244
1245 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1246 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1247 sh->Name, sh->InfoLog);
1248 }
1249 }
1250 }
1251
1252
1253 struct update_programs_in_pipeline_params
1254 {
1255 struct gl_context *ctx;
1256 struct gl_shader_program *shProg;
1257 };
1258
1259 static void
1260 update_programs_in_pipeline(GLuint key, void *data, void *userData)
1261 {
1262 struct update_programs_in_pipeline_params *params =
1263 (struct update_programs_in_pipeline_params *) userData;
1264 struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data;
1265
1266 for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
1267 if (obj->CurrentProgram[stage] &&
1268 obj->CurrentProgram[stage]->Id == params->shProg->Name) {
1269 struct gl_program *prog = params->shProg->_LinkedShaders[stage]->Program;
1270 _mesa_use_program(params->ctx, stage, params->shProg, prog, obj);
1271 }
1272 }
1273 }
1274
1275
1276 /**
1277 * Link a program's shaders.
1278 */
1279 static ALWAYS_INLINE void
1280 link_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1281 bool no_error)
1282 {
1283 if (!shProg)
1284 return;
1285
1286 if (!no_error) {
1287 /* From the ARB_transform_feedback2 specification:
1288 * "The error INVALID_OPERATION is generated by LinkProgram if <program>
1289 * is the name of a program being used by one or more transform feedback
1290 * objects, even if the objects are not currently bound or are paused."
1291 */
1292 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1293 _mesa_error(ctx, GL_INVALID_OPERATION,
1294 "glLinkProgram(transform feedback is using the program)");
1295 return;
1296 }
1297 }
1298
1299 unsigned programs_in_use = 0;
1300 if (ctx->_Shader)
1301 for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
1302 if (ctx->_Shader->CurrentProgram[stage] &&
1303 ctx->_Shader->CurrentProgram[stage]->Id == shProg->Name) {
1304 programs_in_use |= 1 << stage;
1305 }
1306 }
1307
1308 ensure_builtin_types(ctx);
1309
1310 FLUSH_VERTICES(ctx, 0);
1311 _mesa_glsl_link_shader(ctx, shProg);
1312
1313 /* From section 7.3 (Program Objects) of the OpenGL 4.5 spec:
1314 *
1315 * "If LinkProgram or ProgramBinary successfully re-links a program
1316 * object that is active for any shader stage, then the newly generated
1317 * executable code will be installed as part of the current rendering
1318 * state for all shader stages where the program is active.
1319 * Additionally, the newly generated executable code is made part of
1320 * the state of any program pipeline for all stages where the program
1321 * is attached."
1322 */
1323 if (shProg->data->LinkStatus) {
1324 while (programs_in_use) {
1325 const int stage = u_bit_scan(&programs_in_use);
1326
1327 struct gl_program *prog = NULL;
1328 if (shProg->_LinkedShaders[stage])
1329 prog = shProg->_LinkedShaders[stage]->Program;
1330
1331 _mesa_use_program(ctx, stage, shProg, prog, ctx->_Shader);
1332 }
1333
1334 if (ctx->Pipeline.Objects) {
1335 struct update_programs_in_pipeline_params params = {
1336 .ctx = ctx,
1337 .shProg = shProg
1338 };
1339 _mesa_HashWalk(ctx->Pipeline.Objects, update_programs_in_pipeline,
1340 &params);
1341 }
1342 }
1343
1344 /* Capture .shader_test files. */
1345 const char *capture_path = _mesa_get_shader_capture_path();
1346 if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
1347 /* Find an unused filename. */
1348 FILE *file = NULL;
1349 char *filename = NULL;
1350 for (unsigned i = 0;; i++) {
1351 if (i) {
1352 filename = ralloc_asprintf(NULL, "%s/%u-%u.shader_test",
1353 capture_path, shProg->Name, i);
1354 } else {
1355 filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
1356 capture_path, shProg->Name);
1357 }
1358 file = os_file_create_unique(filename, 0644);
1359 if (file)
1360 break;
1361 /* If we are failing for another reason than "this filename already
1362 * exists", we are likely to fail again with another filename, so
1363 * let's just give up */
1364 if (errno != EEXIST)
1365 break;
1366 ralloc_free(filename);
1367 }
1368 if (file) {
1369 fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
1370 shProg->IsES ? " ES" : "",
1371 shProg->data->Version / 100, shProg->data->Version % 100);
1372 if (shProg->SeparateShader)
1373 fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1374 fprintf(file, "\n");
1375
1376 for (unsigned i = 0; i < shProg->NumShaders; i++) {
1377 fprintf(file, "[%s shader]\n%s\n",
1378 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1379 shProg->Shaders[i]->Source);
1380 }
1381 fclose(file);
1382 } else {
1383 _mesa_warning(ctx, "Failed to open %s", filename);
1384 }
1385
1386 ralloc_free(filename);
1387 }
1388
1389 if (shProg->data->LinkStatus == LINKING_FAILURE &&
1390 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1391 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1392 shProg->Name, shProg->data->InfoLog);
1393 }
1394
1395 _mesa_update_vertex_processing_mode(ctx);
1396
1397 shProg->BinaryRetrievableHint = shProg->BinaryRetrievableHintPending;
1398
1399 /* debug code */
1400 if (0) {
1401 GLuint i;
1402
1403 printf("Link %u shaders in program %u: %s\n",
1404 shProg->NumShaders, shProg->Name,
1405 shProg->data->LinkStatus ? "Success" : "Failed");
1406
1407 for (i = 0; i < shProg->NumShaders; i++) {
1408 printf(" shader %u, stage %u\n",
1409 shProg->Shaders[i]->Name,
1410 shProg->Shaders[i]->Stage);
1411 }
1412 }
1413 }
1414
1415
1416 static void
1417 link_program_error(struct gl_context *ctx, struct gl_shader_program *shProg)
1418 {
1419 link_program(ctx, shProg, false);
1420 }
1421
1422
1423 static void
1424 link_program_no_error(struct gl_context *ctx, struct gl_shader_program *shProg)
1425 {
1426 link_program(ctx, shProg, true);
1427 }
1428
1429
1430 void
1431 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1432 {
1433 link_program_error(ctx, shProg);
1434 }
1435
1436
1437 /**
1438 * Print basic shader info (for debug).
1439 */
1440 static void
1441 print_shader_info(const struct gl_shader_program *shProg)
1442 {
1443 GLuint i;
1444
1445 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1446 for (i = 0; i < shProg->NumShaders; i++) {
1447 #ifdef DEBUG
1448 printf(" %s shader %u, checksum %u\n",
1449 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1450 shProg->Shaders[i]->Name,
1451 shProg->Shaders[i]->SourceChecksum);
1452 #else
1453 printf(" %s shader %u\n",
1454 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1455 shProg->Shaders[i]->Name);
1456 #endif
1457 }
1458 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1459 printf(" vert prog %u\n",
1460 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1461 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1462 printf(" frag prog %u\n",
1463 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1464 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1465 printf(" geom prog %u\n",
1466 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1467 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1468 printf(" tesc prog %u\n",
1469 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1470 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1471 printf(" tese prog %u\n",
1472 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1473 }
1474
1475
1476 /**
1477 * Use the named shader program for subsequent glUniform calls
1478 */
1479 void
1480 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1481 const char *caller)
1482 {
1483 if ((shProg != NULL) && !shProg->data->LinkStatus) {
1484 _mesa_error(ctx, GL_INVALID_OPERATION,
1485 "%s(program %u not linked)", caller, shProg->Name);
1486 return;
1487 }
1488
1489 if (ctx->Shader.ActiveProgram != shProg) {
1490 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1491 }
1492 }
1493
1494
1495 /**
1496 * Use the named shader program for subsequent rendering.
1497 */
1498 void
1499 _mesa_use_shader_program(struct gl_context *ctx,
1500 struct gl_shader_program *shProg)
1501 {
1502 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
1503 struct gl_program *new_prog = NULL;
1504 if (shProg && shProg->_LinkedShaders[i])
1505 new_prog = shProg->_LinkedShaders[i]->Program;
1506 _mesa_use_program(ctx, i, shProg, new_prog, &ctx->Shader);
1507 }
1508 _mesa_active_program(ctx, shProg, "glUseProgram");
1509 }
1510
1511
1512 /**
1513 * Do validation of the given shader program.
1514 * \param errMsg returns error message if validation fails.
1515 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1516 */
1517 static GLboolean
1518 validate_shader_program(const struct gl_shader_program *shProg,
1519 char *errMsg)
1520 {
1521 if (!shProg->data->LinkStatus) {
1522 return GL_FALSE;
1523 }
1524
1525 /* From the GL spec, a program is invalid if any of these are true:
1526
1527 any two active samplers in the current program object are of
1528 different types, but refer to the same texture image unit,
1529
1530 any active sampler in the current program object refers to a texture
1531 image unit where fixed-function fragment processing accesses a
1532 texture target that does not match the sampler type, or
1533
1534 the sum of the number of active samplers in the program and the
1535 number of texture image units enabled for fixed-function fragment
1536 processing exceeds the combined limit on the total number of texture
1537 image units allowed.
1538 */
1539
1540 /*
1541 * Check: any two active samplers in the current program object are of
1542 * different types, but refer to the same texture image unit,
1543 */
1544 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1545 return GL_FALSE;
1546
1547 return GL_TRUE;
1548 }
1549
1550
1551 /**
1552 * Called via glValidateProgram()
1553 */
1554 static void
1555 validate_program(struct gl_context *ctx, GLuint program)
1556 {
1557 struct gl_shader_program *shProg;
1558 char errMsg[100] = "";
1559
1560 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1561 if (!shProg) {
1562 return;
1563 }
1564
1565 shProg->data->Validated = validate_shader_program(shProg, errMsg);
1566 if (!shProg->data->Validated) {
1567 /* update info log */
1568 if (shProg->data->InfoLog) {
1569 ralloc_free(shProg->data->InfoLog);
1570 }
1571 shProg->data->InfoLog = ralloc_strdup(shProg->data, errMsg);
1572 }
1573 }
1574
1575
1576 void GLAPIENTRY
1577 _mesa_AttachObjectARB_no_error(GLhandleARB program, GLhandleARB shader)
1578 {
1579 GET_CURRENT_CONTEXT(ctx);
1580 attach_shader_no_error(ctx, program, shader);
1581 }
1582
1583
1584 void GLAPIENTRY
1585 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1586 {
1587 GET_CURRENT_CONTEXT(ctx);
1588 attach_shader_err(ctx, program, shader, "glAttachObjectARB");
1589 }
1590
1591
1592 void GLAPIENTRY
1593 _mesa_AttachShader_no_error(GLuint program, GLuint shader)
1594 {
1595 GET_CURRENT_CONTEXT(ctx);
1596 attach_shader_no_error(ctx, program, shader);
1597 }
1598
1599
1600 void GLAPIENTRY
1601 _mesa_AttachShader(GLuint program, GLuint shader)
1602 {
1603 GET_CURRENT_CONTEXT(ctx);
1604 attach_shader_err(ctx, program, shader, "glAttachShader");
1605 }
1606
1607
1608 void GLAPIENTRY
1609 _mesa_CompileShader(GLuint shaderObj)
1610 {
1611 GET_CURRENT_CONTEXT(ctx);
1612 if (MESA_VERBOSE & VERBOSE_API)
1613 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1614 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1615 "glCompileShader"));
1616 }
1617
1618
1619 GLuint GLAPIENTRY
1620 _mesa_CreateShader_no_error(GLenum type)
1621 {
1622 GET_CURRENT_CONTEXT(ctx);
1623 return create_shader(ctx, type);
1624 }
1625
1626
1627 GLuint GLAPIENTRY
1628 _mesa_CreateShader(GLenum type)
1629 {
1630 GET_CURRENT_CONTEXT(ctx);
1631
1632 if (MESA_VERBOSE & VERBOSE_API)
1633 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1634
1635 return create_shader_err(ctx, type, "glCreateShader");
1636 }
1637
1638
1639 GLhandleARB GLAPIENTRY
1640 _mesa_CreateShaderObjectARB_no_error(GLenum type)
1641 {
1642 GET_CURRENT_CONTEXT(ctx);
1643 return create_shader(ctx, type);
1644 }
1645
1646
1647 GLhandleARB GLAPIENTRY
1648 _mesa_CreateShaderObjectARB(GLenum type)
1649 {
1650 GET_CURRENT_CONTEXT(ctx);
1651 return create_shader_err(ctx, type, "glCreateShaderObjectARB");
1652 }
1653
1654
1655 GLuint GLAPIENTRY
1656 _mesa_CreateProgram(void)
1657 {
1658 GET_CURRENT_CONTEXT(ctx);
1659 if (MESA_VERBOSE & VERBOSE_API)
1660 _mesa_debug(ctx, "glCreateProgram\n");
1661 return create_shader_program(ctx);
1662 }
1663
1664
1665 GLhandleARB GLAPIENTRY
1666 _mesa_CreateProgramObjectARB(void)
1667 {
1668 GET_CURRENT_CONTEXT(ctx);
1669 return create_shader_program(ctx);
1670 }
1671
1672
1673 void GLAPIENTRY
1674 _mesa_DeleteObjectARB(GLhandleARB obj)
1675 {
1676 if (MESA_VERBOSE & VERBOSE_API) {
1677 GET_CURRENT_CONTEXT(ctx);
1678 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1679 }
1680
1681 if (obj) {
1682 GET_CURRENT_CONTEXT(ctx);
1683 FLUSH_VERTICES(ctx, 0);
1684 if (is_program(ctx, obj)) {
1685 delete_shader_program(ctx, obj);
1686 }
1687 else if (is_shader(ctx, obj)) {
1688 delete_shader(ctx, obj);
1689 }
1690 else {
1691 /* error? */
1692 }
1693 }
1694 }
1695
1696
1697 void GLAPIENTRY
1698 _mesa_DeleteProgram(GLuint name)
1699 {
1700 if (name) {
1701 GET_CURRENT_CONTEXT(ctx);
1702 FLUSH_VERTICES(ctx, 0);
1703 delete_shader_program(ctx, name);
1704 }
1705 }
1706
1707
1708 void GLAPIENTRY
1709 _mesa_DeleteShader(GLuint name)
1710 {
1711 if (name) {
1712 GET_CURRENT_CONTEXT(ctx);
1713 FLUSH_VERTICES(ctx, 0);
1714 delete_shader(ctx, name);
1715 }
1716 }
1717
1718
1719 void GLAPIENTRY
1720 _mesa_DetachObjectARB_no_error(GLhandleARB program, GLhandleARB shader)
1721 {
1722 GET_CURRENT_CONTEXT(ctx);
1723 detach_shader_no_error(ctx, program, shader);
1724 }
1725
1726
1727 void GLAPIENTRY
1728 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1729 {
1730 GET_CURRENT_CONTEXT(ctx);
1731 detach_shader_error(ctx, program, shader);
1732 }
1733
1734
1735 void GLAPIENTRY
1736 _mesa_DetachShader_no_error(GLuint program, GLuint shader)
1737 {
1738 GET_CURRENT_CONTEXT(ctx);
1739 detach_shader_no_error(ctx, program, shader);
1740 }
1741
1742
1743 void GLAPIENTRY
1744 _mesa_DetachShader(GLuint program, GLuint shader)
1745 {
1746 GET_CURRENT_CONTEXT(ctx);
1747 detach_shader_error(ctx, program, shader);
1748 }
1749
1750
1751 void GLAPIENTRY
1752 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1753 GLsizei * count, GLhandleARB * obj)
1754 {
1755 GET_CURRENT_CONTEXT(ctx);
1756 get_attached_shaders(ctx, (GLuint)container, maxCount, count, NULL, obj);
1757 }
1758
1759
1760 void GLAPIENTRY
1761 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1762 GLsizei *count, GLuint *obj)
1763 {
1764 GET_CURRENT_CONTEXT(ctx);
1765 get_attached_shaders(ctx, program, maxCount, count, obj, NULL);
1766 }
1767
1768
1769 void GLAPIENTRY
1770 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1771 GLcharARB * infoLog)
1772 {
1773 GET_CURRENT_CONTEXT(ctx);
1774 if (is_program(ctx, object)) {
1775 get_program_info_log(ctx, object, maxLength, length, infoLog);
1776 }
1777 else if (is_shader(ctx, object)) {
1778 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1779 }
1780 else {
1781 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1782 }
1783 }
1784
1785
1786 void GLAPIENTRY
1787 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1788 {
1789 GET_CURRENT_CONTEXT(ctx);
1790 /* Implement in terms of GetProgramiv, GetShaderiv */
1791 if (is_program(ctx, object)) {
1792 if (pname == GL_OBJECT_TYPE_ARB) {
1793 *params = GL_PROGRAM_OBJECT_ARB;
1794 }
1795 else {
1796 get_programiv(ctx, object, pname, params);
1797 }
1798 }
1799 else if (is_shader(ctx, object)) {
1800 if (pname == GL_OBJECT_TYPE_ARB) {
1801 *params = GL_SHADER_OBJECT_ARB;
1802 }
1803 else {
1804 get_shaderiv(ctx, object, pname, params);
1805 }
1806 }
1807 else {
1808 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1809 }
1810 }
1811
1812
1813 void GLAPIENTRY
1814 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1815 GLfloat *params)
1816 {
1817 GLint iparams[1] = {0}; /* XXX is one element enough? */
1818 _mesa_GetObjectParameterivARB(object, pname, iparams);
1819 params[0] = (GLfloat) iparams[0];
1820 }
1821
1822
1823 void GLAPIENTRY
1824 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1825 {
1826 GET_CURRENT_CONTEXT(ctx);
1827 get_programiv(ctx, program, pname, params);
1828 }
1829
1830
1831 void GLAPIENTRY
1832 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1833 {
1834 GET_CURRENT_CONTEXT(ctx);
1835 get_shaderiv(ctx, shader, pname, params);
1836 }
1837
1838
1839 void GLAPIENTRY
1840 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1841 GLsizei *length, GLchar *infoLog)
1842 {
1843 GET_CURRENT_CONTEXT(ctx);
1844 get_program_info_log(ctx, program, bufSize, length, infoLog);
1845 }
1846
1847
1848 void GLAPIENTRY
1849 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1850 GLsizei *length, GLchar *infoLog)
1851 {
1852 GET_CURRENT_CONTEXT(ctx);
1853 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1854 }
1855
1856
1857 void GLAPIENTRY
1858 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1859 GLsizei *length, GLchar *sourceOut)
1860 {
1861 GET_CURRENT_CONTEXT(ctx);
1862 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1863 }
1864
1865
1866 GLhandleARB GLAPIENTRY
1867 _mesa_GetHandleARB(GLenum pname)
1868 {
1869 GET_CURRENT_CONTEXT(ctx);
1870 return get_handle(ctx, pname);
1871 }
1872
1873
1874 GLboolean GLAPIENTRY
1875 _mesa_IsProgram(GLuint name)
1876 {
1877 GET_CURRENT_CONTEXT(ctx);
1878 return is_program(ctx, name);
1879 }
1880
1881
1882 GLboolean GLAPIENTRY
1883 _mesa_IsShader(GLuint name)
1884 {
1885 GET_CURRENT_CONTEXT(ctx);
1886 return is_shader(ctx, name);
1887 }
1888
1889
1890 void GLAPIENTRY
1891 _mesa_LinkProgram_no_error(GLuint programObj)
1892 {
1893 GET_CURRENT_CONTEXT(ctx);
1894
1895 struct gl_shader_program *shProg =
1896 _mesa_lookup_shader_program(ctx, programObj);
1897 link_program_no_error(ctx, shProg);
1898 }
1899
1900
1901 void GLAPIENTRY
1902 _mesa_LinkProgram(GLuint programObj)
1903 {
1904 GET_CURRENT_CONTEXT(ctx);
1905
1906 if (MESA_VERBOSE & VERBOSE_API)
1907 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1908
1909 struct gl_shader_program *shProg =
1910 _mesa_lookup_shader_program_err(ctx, programObj, "glLinkProgram");
1911 link_program_error(ctx, shProg);
1912 }
1913
1914 #ifdef ENABLE_SHADER_CACHE
1915 /**
1916 * Generate a SHA-1 hash value string for given source string.
1917 */
1918 static void
1919 generate_sha1(const char *source, char sha_str[64])
1920 {
1921 unsigned char sha[20];
1922 _mesa_sha1_compute(source, strlen(source), sha);
1923 _mesa_sha1_format(sha_str, sha);
1924 }
1925
1926 /**
1927 * Construct a full path for shader replacement functionality using
1928 * following format:
1929 *
1930 * <path>/<stage prefix>_<CHECKSUM>.glsl
1931 * <path>/<stage prefix>_<CHECKSUM>.arb
1932 */
1933 static char *
1934 construct_name(const gl_shader_stage stage, const char *source,
1935 const char *path)
1936 {
1937 char sha[64];
1938 static const char *types[] = {
1939 "VS", "TC", "TE", "GS", "FS", "CS",
1940 };
1941
1942 const char *format = strncmp(source, "!!ARB", 5) ? "glsl" : "arb";
1943
1944 generate_sha1(source, sha);
1945 return ralloc_asprintf(NULL, "%s/%s_%s.%s", path, types[stage], sha, format);
1946 }
1947
1948 /**
1949 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1950 */
1951 void
1952 _mesa_dump_shader_source(const gl_shader_stage stage, const char *source)
1953 {
1954 static bool path_exists = true;
1955 char *dump_path;
1956 FILE *f;
1957
1958 if (!path_exists)
1959 return;
1960
1961 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1962 if (!dump_path) {
1963 path_exists = false;
1964 return;
1965 }
1966
1967 char *name = construct_name(stage, source, dump_path);
1968
1969 f = fopen(name, "w");
1970 if (f) {
1971 fputs(source, f);
1972 fclose(f);
1973 } else {
1974 GET_CURRENT_CONTEXT(ctx);
1975 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1976 strerror(errno));
1977 }
1978 ralloc_free(name);
1979 }
1980
1981 /**
1982 * Read shader source code from a file.
1983 * Useful for debugging to override an app's shader.
1984 */
1985 GLcharARB *
1986 _mesa_read_shader_source(const gl_shader_stage stage, const char *source)
1987 {
1988 char *read_path;
1989 static bool path_exists = true;
1990 int len, shader_size = 0;
1991 GLcharARB *buffer;
1992 FILE *f;
1993
1994 if (!path_exists)
1995 return NULL;
1996
1997 read_path = getenv("MESA_SHADER_READ_PATH");
1998 if (!read_path) {
1999 path_exists = false;
2000 return NULL;
2001 }
2002
2003 char *name = construct_name(stage, source, read_path);
2004 f = fopen(name, "r");
2005 ralloc_free(name);
2006 if (!f)
2007 return NULL;
2008
2009 /* allocate enough room for the entire shader */
2010 fseek(f, 0, SEEK_END);
2011 shader_size = ftell(f);
2012 rewind(f);
2013 assert(shader_size);
2014
2015 /* add one for terminating zero */
2016 shader_size++;
2017
2018 buffer = malloc(shader_size);
2019 assert(buffer);
2020
2021 len = fread(buffer, 1, shader_size, f);
2022 buffer[len] = 0;
2023
2024 fclose(f);
2025
2026 return buffer;
2027 }
2028
2029 #endif /* ENABLE_SHADER_CACHE */
2030
2031 /**
2032 * Called via glShaderSource() and glShaderSourceARB() API functions.
2033 * Basically, concatenate the source code strings into one long string
2034 * and pass it to _mesa_shader_source().
2035 */
2036 static ALWAYS_INLINE void
2037 shader_source(struct gl_context *ctx, GLuint shaderObj, GLsizei count,
2038 const GLchar *const *string, const GLint *length, bool no_error)
2039 {
2040 GLint *offsets;
2041 GLsizei i, totalLength;
2042 GLcharARB *source;
2043 struct gl_shader *sh;
2044
2045 if (!no_error) {
2046 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
2047 if (!sh)
2048 return;
2049
2050 if (string == NULL) {
2051 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
2052 return;
2053 }
2054 } else {
2055 sh = _mesa_lookup_shader(ctx, shaderObj);
2056 }
2057
2058 /*
2059 * This array holds offsets of where the appropriate string ends, thus the
2060 * last element will be set to the total length of the source code.
2061 */
2062 offsets = malloc(count * sizeof(GLint));
2063 if (offsets == NULL) {
2064 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
2065 return;
2066 }
2067
2068 for (i = 0; i < count; i++) {
2069 if (!no_error && string[i] == NULL) {
2070 free((GLvoid *) offsets);
2071 _mesa_error(ctx, GL_INVALID_OPERATION,
2072 "glShaderSourceARB(null string)");
2073 return;
2074 }
2075 if (length == NULL || length[i] < 0)
2076 offsets[i] = strlen(string[i]);
2077 else
2078 offsets[i] = length[i];
2079 /* accumulate string lengths */
2080 if (i > 0)
2081 offsets[i] += offsets[i - 1];
2082 }
2083
2084 /* Total length of source string is sum off all strings plus two.
2085 * One extra byte for terminating zero, another extra byte to silence
2086 * valgrind warnings in the parser/grammer code.
2087 */
2088 totalLength = offsets[count - 1] + 2;
2089 source = malloc(totalLength * sizeof(GLcharARB));
2090 if (source == NULL) {
2091 free((GLvoid *) offsets);
2092 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
2093 return;
2094 }
2095
2096 for (i = 0; i < count; i++) {
2097 GLint start = (i > 0) ? offsets[i - 1] : 0;
2098 memcpy(source + start, string[i],
2099 (offsets[i] - start) * sizeof(GLcharARB));
2100 }
2101 source[totalLength - 1] = '\0';
2102 source[totalLength - 2] = '\0';
2103
2104 #ifdef ENABLE_SHADER_CACHE
2105 GLcharARB *replacement;
2106
2107 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
2108 * if corresponding entry found from MESA_SHADER_READ_PATH.
2109 */
2110 _mesa_dump_shader_source(sh->Stage, source);
2111
2112 replacement = _mesa_read_shader_source(sh->Stage, source);
2113 if (replacement) {
2114 free(source);
2115 source = replacement;
2116 }
2117 #endif /* ENABLE_SHADER_CACHE */
2118
2119 set_shader_source(sh, source);
2120
2121 free(offsets);
2122 }
2123
2124
2125 void GLAPIENTRY
2126 _mesa_ShaderSource_no_error(GLuint shaderObj, GLsizei count,
2127 const GLchar *const *string, const GLint *length)
2128 {
2129 GET_CURRENT_CONTEXT(ctx);
2130 shader_source(ctx, shaderObj, count, string, length, true);
2131 }
2132
2133
2134 void GLAPIENTRY
2135 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
2136 const GLchar *const *string, const GLint *length)
2137 {
2138 GET_CURRENT_CONTEXT(ctx);
2139 shader_source(ctx, shaderObj, count, string, length, false);
2140 }
2141
2142
2143 static ALWAYS_INLINE void
2144 use_program(GLuint program, bool no_error)
2145 {
2146 GET_CURRENT_CONTEXT(ctx);
2147 struct gl_shader_program *shProg = NULL;
2148
2149 if (MESA_VERBOSE & VERBOSE_API)
2150 _mesa_debug(ctx, "glUseProgram %u\n", program);
2151
2152 if (no_error) {
2153 if (program) {
2154 shProg = _mesa_lookup_shader_program(ctx, program);
2155 }
2156 } else {
2157 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
2158 _mesa_error(ctx, GL_INVALID_OPERATION,
2159 "glUseProgram(transform feedback active)");
2160 return;
2161 }
2162
2163 if (program) {
2164 shProg =
2165 _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
2166 if (!shProg)
2167 return;
2168
2169 if (!shProg->data->LinkStatus) {
2170 _mesa_error(ctx, GL_INVALID_OPERATION,
2171 "glUseProgram(program %u not linked)", program);
2172 return;
2173 }
2174
2175 /* debug code */
2176 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
2177 print_shader_info(shProg);
2178 }
2179 }
2180 }
2181
2182 /* The ARB_separate_shader_object spec says:
2183 *
2184 * "The executable code for an individual shader stage is taken from
2185 * the current program for that stage. If there is a current program
2186 * object established by UseProgram, that program is considered current
2187 * for all stages. Otherwise, if there is a bound program pipeline
2188 * object (section 2.14.PPO), the program bound to the appropriate
2189 * stage of the pipeline object is considered current."
2190 */
2191 if (shProg) {
2192 /* Attach shader state to the binding point */
2193 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
2194 /* Update the program */
2195 _mesa_use_shader_program(ctx, shProg);
2196 } else {
2197 /* Must be done first: detach the progam */
2198 _mesa_use_shader_program(ctx, shProg);
2199 /* Unattach shader_state binding point */
2200 _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
2201 ctx->Pipeline.Default);
2202 /* If a pipeline was bound, rebind it */
2203 if (ctx->Pipeline.Current) {
2204 if (no_error)
2205 _mesa_BindProgramPipeline_no_error(ctx->Pipeline.Current->Name);
2206 else
2207 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
2208 }
2209 }
2210
2211 _mesa_update_vertex_processing_mode(ctx);
2212 }
2213
2214
2215 void GLAPIENTRY
2216 _mesa_UseProgram_no_error(GLuint program)
2217 {
2218 use_program(program, true);
2219 }
2220
2221
2222 void GLAPIENTRY
2223 _mesa_UseProgram(GLuint program)
2224 {
2225 use_program(program, false);
2226 }
2227
2228
2229 void GLAPIENTRY
2230 _mesa_ValidateProgram(GLuint program)
2231 {
2232 GET_CURRENT_CONTEXT(ctx);
2233 validate_program(ctx, program);
2234 }
2235
2236
2237 /**
2238 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
2239 */
2240 void GLAPIENTRY
2241 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
2242 GLint* range, GLint* precision)
2243 {
2244 const struct gl_program_constants *limits;
2245 const struct gl_precision *p;
2246 GET_CURRENT_CONTEXT(ctx);
2247
2248 switch (shadertype) {
2249 case GL_VERTEX_SHADER:
2250 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
2251 break;
2252 case GL_FRAGMENT_SHADER:
2253 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
2254 break;
2255 default:
2256 _mesa_error(ctx, GL_INVALID_ENUM,
2257 "glGetShaderPrecisionFormat(shadertype)");
2258 return;
2259 }
2260
2261 switch (precisiontype) {
2262 case GL_LOW_FLOAT:
2263 p = &limits->LowFloat;
2264 break;
2265 case GL_MEDIUM_FLOAT:
2266 p = &limits->MediumFloat;
2267 break;
2268 case GL_HIGH_FLOAT:
2269 p = &limits->HighFloat;
2270 break;
2271 case GL_LOW_INT:
2272 p = &limits->LowInt;
2273 break;
2274 case GL_MEDIUM_INT:
2275 p = &limits->MediumInt;
2276 break;
2277 case GL_HIGH_INT:
2278 p = &limits->HighInt;
2279 break;
2280 default:
2281 _mesa_error(ctx, GL_INVALID_ENUM,
2282 "glGetShaderPrecisionFormat(precisiontype)");
2283 return;
2284 }
2285
2286 range[0] = p->RangeMin;
2287 range[1] = p->RangeMax;
2288 precision[0] = p->Precision;
2289 }
2290
2291
2292 /**
2293 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
2294 */
2295 void GLAPIENTRY
2296 _mesa_ReleaseShaderCompiler(void)
2297 {
2298 GET_CURRENT_CONTEXT(ctx);
2299
2300 if (ctx->shader_builtin_ref) {
2301 _mesa_glsl_builtin_functions_decref();
2302 ctx->shader_builtin_ref = false;
2303 }
2304 }
2305
2306
2307 /**
2308 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
2309 */
2310 void GLAPIENTRY
2311 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
2312 const void* binary, GLint length)
2313 {
2314 GET_CURRENT_CONTEXT(ctx);
2315 struct gl_shader **sh;
2316
2317 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
2318 * page 88 of the OpenGL 4.5 specs state:
2319 *
2320 * "An INVALID_VALUE error is generated if count or length is negative.
2321 * An INVALID_ENUM error is generated if binaryformat is not a supported
2322 * format returned in SHADER_BINARY_FORMATS."
2323 */
2324 if (n < 0 || length < 0) {
2325 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
2326 return;
2327 }
2328
2329 /* Get all shader objects at once so we can make the operation
2330 * all-or-nothing.
2331 */
2332 if (n > SIZE_MAX / sizeof(*sh)) {
2333 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary(count)");
2334 return;
2335 }
2336
2337 sh = alloca(sizeof(*sh) * (size_t)n);
2338 if (!sh) {
2339 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary");
2340 return;
2341 }
2342
2343 for (int i = 0; i < n; ++i) {
2344 sh[i] = _mesa_lookup_shader_err(ctx, shaders[i], "glShaderBinary");
2345 if (!sh[i])
2346 return;
2347 }
2348
2349 if (binaryformat == GL_SHADER_BINARY_FORMAT_SPIR_V_ARB) {
2350 if (!ctx->Extensions.ARB_gl_spirv) {
2351 _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderBinary(SPIR-V)");
2352 } else if (n > 0) {
2353 _mesa_spirv_shader_binary(ctx, (unsigned) n, sh, binary,
2354 (size_t) length);
2355 }
2356
2357 return;
2358 }
2359
2360 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
2361 }
2362
2363
2364 void GLAPIENTRY
2365 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
2366 GLenum *binaryFormat, GLvoid *binary)
2367 {
2368 struct gl_shader_program *shProg;
2369 GLsizei length_dummy;
2370 GET_CURRENT_CONTEXT(ctx);
2371
2372 if (bufSize < 0){
2373 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
2374 return;
2375 }
2376
2377 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
2378 if (!shProg)
2379 return;
2380
2381 /* The ARB_get_program_binary spec says:
2382 *
2383 * "If <length> is NULL, then no length is returned."
2384 *
2385 * Ensure that length always points to valid storage to avoid multiple NULL
2386 * pointer checks below.
2387 */
2388 if (length == NULL)
2389 length = &length_dummy;
2390
2391
2392 /* The ARB_get_program_binary spec says:
2393 *
2394 * "When a program object's LINK_STATUS is FALSE, its program binary
2395 * length is zero, and a call to GetProgramBinary will generate an
2396 * INVALID_OPERATION error.
2397 */
2398 if (!shProg->data->LinkStatus) {
2399 _mesa_error(ctx, GL_INVALID_OPERATION,
2400 "glGetProgramBinary(program %u not linked)",
2401 shProg->Name);
2402 *length = 0;
2403 return;
2404 }
2405
2406 if (ctx->Const.NumProgramBinaryFormats == 0) {
2407 *length = 0;
2408 _mesa_error(ctx, GL_INVALID_OPERATION,
2409 "glGetProgramBinary(driver supports zero binary formats)");
2410 } else {
2411 _mesa_get_program_binary(ctx, shProg, bufSize, length, binaryFormat,
2412 binary);
2413 assert(*length == 0 || *binaryFormat == GL_PROGRAM_BINARY_FORMAT_MESA);
2414 }
2415 }
2416
2417 void GLAPIENTRY
2418 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
2419 const GLvoid *binary, GLsizei length)
2420 {
2421 struct gl_shader_program *shProg;
2422 GET_CURRENT_CONTEXT(ctx);
2423
2424 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
2425 if (!shProg)
2426 return;
2427
2428 _mesa_clear_shader_program_data(ctx, shProg);
2429 shProg->data = _mesa_create_shader_program_data();
2430
2431 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2432 *
2433 * "If a negative number is provided where an argument of type sizei or
2434 * sizeiptr is specified, an INVALID_VALUE error is generated."
2435 */
2436 if (length < 0) {
2437 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
2438 return;
2439 }
2440
2441 if (ctx->Const.NumProgramBinaryFormats == 0 ||
2442 binaryFormat != GL_PROGRAM_BINARY_FORMAT_MESA) {
2443 /* The ARB_get_program_binary spec says:
2444 *
2445 * "<binaryFormat> and <binary> must be those returned by a previous
2446 * call to GetProgramBinary, and <length> must be the length of the
2447 * program binary as returned by GetProgramBinary or GetProgramiv with
2448 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2449 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2450 * are not met."
2451 *
2452 * Since any value of binaryFormat passed "is not one of those specified as
2453 * allowable for [this] command, an INVALID_ENUM error is generated."
2454 */
2455 shProg->data->LinkStatus = LINKING_FAILURE;
2456 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
2457 } else {
2458 _mesa_program_binary(ctx, shProg, binaryFormat, binary, length);
2459 }
2460 }
2461
2462
2463 static ALWAYS_INLINE void
2464 program_parameteri(struct gl_context *ctx, struct gl_shader_program *shProg,
2465 GLuint pname, GLint value, bool no_error)
2466 {
2467 switch (pname) {
2468 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
2469 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2470 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2471 * even be in the dispatch table, so we shouldn't need to expclicitly
2472 * check here.
2473 *
2474 * On desktop, we ignore the 3.0+ requirement because it is silly.
2475 */
2476
2477 /* The ARB_get_program_binary extension spec says:
2478 *
2479 * "An INVALID_VALUE error is generated if the <value> argument to
2480 * ProgramParameteri is not TRUE or FALSE."
2481 */
2482 if (!no_error && value != GL_TRUE && value != GL_FALSE) {
2483 goto invalid_value;
2484 }
2485
2486 /* No need to notify the driver. Any changes will actually take effect
2487 * the next time the shader is linked.
2488 *
2489 * The ARB_get_program_binary extension spec says:
2490 *
2491 * "To indicate that a program binary is likely to be retrieved,
2492 * ProgramParameteri should be called with <pname>
2493 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2494 * will not be in effect until the next time LinkProgram or
2495 * ProgramBinary has been called successfully."
2496 *
2497 * The resolution of issue 9 in the extension spec also says:
2498 *
2499 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2500 * to indicate to the GL implementation that this program will
2501 * likely be saved with GetProgramBinary at some point. This will
2502 * give the GL implementation the opportunity to track any state
2503 * changes made to the program before being saved such that when it
2504 * is loaded again a recompile can be avoided."
2505 */
2506 shProg->BinaryRetrievableHintPending = value;
2507 return;
2508
2509 case GL_PROGRAM_SEPARABLE:
2510 /* Spec imply that the behavior is the same as ARB_get_program_binary
2511 * Chapter 7.3 Program Objects
2512 */
2513 if (!no_error && value != GL_TRUE && value != GL_FALSE) {
2514 goto invalid_value;
2515 }
2516 shProg->SeparateShader = value;
2517 return;
2518
2519 default:
2520 if (!no_error) {
2521 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2522 _mesa_enum_to_string(pname));
2523 }
2524 return;
2525 }
2526
2527 invalid_value:
2528 _mesa_error(ctx, GL_INVALID_VALUE,
2529 "glProgramParameteri(pname=%s, value=%d): "
2530 "value must be 0 or 1.",
2531 _mesa_enum_to_string(pname),
2532 value);
2533 }
2534
2535
2536 void GLAPIENTRY
2537 _mesa_ProgramParameteri_no_error(GLuint program, GLenum pname, GLint value)
2538 {
2539 GET_CURRENT_CONTEXT(ctx);
2540
2541 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program);
2542 program_parameteri(ctx, shProg, pname, value, true);
2543 }
2544
2545
2546 void GLAPIENTRY
2547 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
2548 {
2549 struct gl_shader_program *shProg;
2550 GET_CURRENT_CONTEXT(ctx);
2551
2552 shProg = _mesa_lookup_shader_program_err(ctx, program,
2553 "glProgramParameteri");
2554 if (!shProg)
2555 return;
2556
2557 program_parameteri(ctx, shProg, pname, value, false);
2558 }
2559
2560
2561 void
2562 _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
2563 struct gl_shader_program *shProg, struct gl_program *prog,
2564 struct gl_pipeline_object *shTarget)
2565 {
2566 struct gl_program **target;
2567
2568 target = &shTarget->CurrentProgram[stage];
2569 if (prog) {
2570 _mesa_program_init_subroutine_defaults(ctx, prog);
2571 }
2572
2573 if (*target != prog) {
2574 /* Program is current, flush it */
2575 if (shTarget == ctx->_Shader) {
2576 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
2577 }
2578
2579 _mesa_reference_shader_program(ctx,
2580 &shTarget->ReferencedPrograms[stage],
2581 shProg);
2582 _mesa_reference_program(ctx, target, prog);
2583 _mesa_update_allow_draw_out_of_order(ctx);
2584 if (stage == MESA_SHADER_VERTEX)
2585 _mesa_update_vertex_processing_mode(ctx);
2586 return;
2587 }
2588
2589 }
2590
2591
2592 /**
2593 * Copy program-specific data generated by linking from the gl_shader_program
2594 * object to the gl_program object referred to by the gl_linked_shader.
2595 *
2596 * This function expects _mesa_reference_program() to have been previously
2597 * called setting the gl_linked_shaders program reference.
2598 */
2599 void
2600 _mesa_copy_linked_program_data(const struct gl_shader_program *src,
2601 struct gl_linked_shader *dst_sh)
2602 {
2603 assert(dst_sh->Program);
2604
2605 struct gl_program *dst = dst_sh->Program;
2606
2607 dst->info.separate_shader = src->SeparateShader;
2608
2609 switch (dst_sh->Stage) {
2610 case MESA_SHADER_GEOMETRY: {
2611 dst->info.gs.vertices_in = src->Geom.VerticesIn;
2612 dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive;
2613 dst->info.gs.uses_streams = src->Geom.UsesStreams;
2614 break;
2615 }
2616 case MESA_SHADER_FRAGMENT: {
2617 dst->info.fs.depth_layout = src->FragDepthLayout;
2618 break;
2619 }
2620 case MESA_SHADER_COMPUTE: {
2621 dst->info.cs.shared_size = src->Comp.SharedSize;
2622 break;
2623 }
2624 default:
2625 break;
2626 }
2627 }
2628
2629 /**
2630 * ARB_separate_shader_objects: Compile & Link Program
2631 */
2632 GLuint GLAPIENTRY
2633 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2634 const GLchar* const *strings)
2635 {
2636 GET_CURRENT_CONTEXT(ctx);
2637
2638 const GLuint shader = create_shader_err(ctx, type, "glCreateShaderProgramv");
2639 GLuint program = 0;
2640
2641 /*
2642 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2643 * GL_INVALID_VALUE should be generated if count < 0
2644 */
2645 if (count < 0) {
2646 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2647 return program;
2648 }
2649
2650 if (shader) {
2651 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2652
2653 _mesa_ShaderSource(shader, count, strings, NULL);
2654 _mesa_compile_shader(ctx, sh);
2655
2656 program = create_shader_program(ctx);
2657 if (program) {
2658 struct gl_shader_program *shProg;
2659 GLint compiled = GL_FALSE;
2660
2661 shProg = _mesa_lookup_shader_program(ctx, program);
2662
2663 shProg->SeparateShader = GL_TRUE;
2664
2665 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2666 if (compiled) {
2667 attach_shader_err(ctx, program, shader, "glCreateShaderProgramv");
2668 _mesa_link_program(ctx, shProg);
2669 detach_shader_error(ctx, program, shader);
2670
2671 #if 0
2672 /* Possibly... */
2673 if (active-user-defined-varyings-in-linked-program) {
2674 append-error-to-info-log;
2675 shProg->data->LinkStatus = LINKING_FAILURE;
2676 }
2677 #endif
2678 }
2679 if (sh->InfoLog)
2680 ralloc_strcat(&shProg->data->InfoLog, sh->InfoLog);
2681 }
2682
2683 delete_shader(ctx, shader);
2684 }
2685
2686 return program;
2687 }
2688
2689
2690 /**
2691 * For GL_ARB_tessellation_shader
2692 */
2693 void GLAPIENTRY
2694 _mesa_PatchParameteri_no_error(GLenum pname, GLint value)
2695 {
2696 GET_CURRENT_CONTEXT(ctx);
2697 FLUSH_VERTICES(ctx, 0);
2698 ctx->TessCtrlProgram.patch_vertices = value;
2699 }
2700
2701
2702 extern void GLAPIENTRY
2703 _mesa_PatchParameteri(GLenum pname, GLint value)
2704 {
2705 GET_CURRENT_CONTEXT(ctx);
2706
2707 if (!_mesa_has_tessellation(ctx)) {
2708 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2709 return;
2710 }
2711
2712 if (pname != GL_PATCH_VERTICES) {
2713 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2714 return;
2715 }
2716
2717 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2718 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2719 return;
2720 }
2721
2722 FLUSH_VERTICES(ctx, 0);
2723 ctx->TessCtrlProgram.patch_vertices = value;
2724 }
2725
2726
2727 extern void GLAPIENTRY
2728 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2729 {
2730 GET_CURRENT_CONTEXT(ctx);
2731
2732 if (!_mesa_has_tessellation(ctx)) {
2733 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2734 return;
2735 }
2736
2737 switch(pname) {
2738 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2739 FLUSH_VERTICES(ctx, 0);
2740 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2741 4 * sizeof(GLfloat));
2742 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2743 return;
2744 case GL_PATCH_DEFAULT_INNER_LEVEL:
2745 FLUSH_VERTICES(ctx, 0);
2746 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2747 2 * sizeof(GLfloat));
2748 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2749 return;
2750 default:
2751 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2752 return;
2753 }
2754 }
2755
2756 /**
2757 * ARB_shader_subroutine
2758 */
2759 GLint GLAPIENTRY
2760 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2761 const GLchar *name)
2762 {
2763 GET_CURRENT_CONTEXT(ctx);
2764 const char *api_name = "glGetSubroutineUniformLocation";
2765 struct gl_shader_program *shProg;
2766 GLenum resource_type;
2767 gl_shader_stage stage;
2768
2769 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2770 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2771 return -1;
2772 }
2773
2774 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2775 if (!shProg)
2776 return -1;
2777
2778 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2779 if (!shProg->_LinkedShaders[stage]) {
2780 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2781 return -1;
2782 }
2783
2784 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2785 return _mesa_program_resource_location(shProg, resource_type, name);
2786 }
2787
2788 GLuint GLAPIENTRY
2789 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2790 const GLchar *name)
2791 {
2792 GET_CURRENT_CONTEXT(ctx);
2793 const char *api_name = "glGetSubroutineIndex";
2794 struct gl_shader_program *shProg;
2795 struct gl_program_resource *res;
2796 GLenum resource_type;
2797 gl_shader_stage stage;
2798
2799 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2800 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2801 return -1;
2802 }
2803
2804 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2805 if (!shProg)
2806 return -1;
2807
2808 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2809 if (!shProg->_LinkedShaders[stage]) {
2810 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2811 return -1;
2812 }
2813
2814 resource_type = _mesa_shader_stage_to_subroutine(stage);
2815 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2816 if (!res) {
2817 return -1;
2818 }
2819
2820 return _mesa_program_resource_index(shProg, res);
2821 }
2822
2823
2824 GLvoid GLAPIENTRY
2825 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2826 GLuint index, GLenum pname, GLint *values)
2827 {
2828 GET_CURRENT_CONTEXT(ctx);
2829 const char *api_name = "glGetActiveSubroutineUniformiv";
2830 struct gl_shader_program *shProg;
2831 struct gl_linked_shader *sh;
2832 gl_shader_stage stage;
2833 struct gl_program_resource *res;
2834 const struct gl_uniform_storage *uni;
2835 GLenum resource_type;
2836 int count, i, j;
2837
2838 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2839 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2840 return;
2841 }
2842
2843 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2844 if (!shProg)
2845 return;
2846
2847 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2848 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2849
2850 sh = shProg->_LinkedShaders[stage];
2851 if (!sh) {
2852 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2853 return;
2854 }
2855
2856 struct gl_program *p = shProg->_LinkedShaders[stage]->Program;
2857 if (index >= p->sh.NumSubroutineUniforms) {
2858 _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
2859 return;
2860 }
2861
2862 switch (pname) {
2863 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2864 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2865 if (res) {
2866 uni = res->Data;
2867 values[0] = uni->num_compatible_subroutines;
2868 }
2869 break;
2870 }
2871 case GL_COMPATIBLE_SUBROUTINES: {
2872 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2873 if (res) {
2874 uni = res->Data;
2875 count = 0;
2876 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2877 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
2878 for (j = 0; j < fn->num_compat_types; j++) {
2879 if (fn->types[j] == uni->type) {
2880 values[count++] = i;
2881 break;
2882 }
2883 }
2884 }
2885 }
2886 break;
2887 }
2888 case GL_UNIFORM_SIZE:
2889 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2890 if (res) {
2891 uni = res->Data;
2892 values[0] = uni->array_elements ? uni->array_elements : 1;
2893 }
2894 break;
2895 case GL_UNIFORM_NAME_LENGTH:
2896 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2897 if (res) {
2898 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2899 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2900 }
2901 break;
2902 default:
2903 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2904 return;
2905 }
2906 }
2907
2908
2909 GLvoid GLAPIENTRY
2910 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2911 GLuint index, GLsizei bufsize,
2912 GLsizei *length, GLchar *name)
2913 {
2914 GET_CURRENT_CONTEXT(ctx);
2915 const char *api_name = "glGetActiveSubroutineUniformName";
2916 struct gl_shader_program *shProg;
2917 GLenum resource_type;
2918 gl_shader_stage stage;
2919
2920 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2921 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2922 return;
2923 }
2924
2925 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2926 if (!shProg)
2927 return;
2928
2929 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2930 if (!shProg->_LinkedShaders[stage]) {
2931 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2932 return;
2933 }
2934
2935 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2936 /* get program resource name */
2937 _mesa_get_program_resource_name(shProg, resource_type,
2938 index, bufsize,
2939 length, name, api_name);
2940 }
2941
2942
2943 GLvoid GLAPIENTRY
2944 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2945 GLuint index, GLsizei bufsize,
2946 GLsizei *length, GLchar *name)
2947 {
2948 GET_CURRENT_CONTEXT(ctx);
2949 const char *api_name = "glGetActiveSubroutineName";
2950 struct gl_shader_program *shProg;
2951 GLenum resource_type;
2952 gl_shader_stage stage;
2953
2954 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2955 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2956 return;
2957 }
2958
2959 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2960 if (!shProg)
2961 return;
2962
2963 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2964 if (!shProg->_LinkedShaders[stage]) {
2965 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2966 return;
2967 }
2968 resource_type = _mesa_shader_stage_to_subroutine(stage);
2969 _mesa_get_program_resource_name(shProg, resource_type,
2970 index, bufsize,
2971 length, name, api_name);
2972 }
2973
2974 GLvoid GLAPIENTRY
2975 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2976 const GLuint *indices)
2977 {
2978 GET_CURRENT_CONTEXT(ctx);
2979 const char *api_name = "glUniformSubroutinesuiv";
2980 gl_shader_stage stage;
2981 int i;
2982
2983 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2984 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2985 return;
2986 }
2987
2988 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2989 struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
2990 if (!p) {
2991 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2992 return;
2993 }
2994
2995 if (count != p->sh.NumSubroutineUniformRemapTable) {
2996 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2997 return;
2998 }
2999
3000 i = 0;
3001 bool flushed = false;
3002 do {
3003 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
3004 if (uni == NULL) {
3005 i++;
3006 continue;
3007 }
3008
3009 if (!flushed) {
3010 _mesa_flush_vertices_for_uniforms(ctx, uni);
3011 flushed = true;
3012 }
3013
3014 int uni_count = uni->array_elements ? uni->array_elements : 1;
3015 int j, k, f;
3016
3017 for (j = i; j < i + uni_count; j++) {
3018 struct gl_subroutine_function *subfn = NULL;
3019 if (indices[j] > p->sh.MaxSubroutineFunctionIndex) {
3020 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
3021 return;
3022 }
3023
3024 for (f = 0; f < p->sh.NumSubroutineFunctions; f++) {
3025 if (p->sh.SubroutineFunctions[f].index == indices[j])
3026 subfn = &p->sh.SubroutineFunctions[f];
3027 }
3028
3029 if (!subfn) {
3030 continue;
3031 }
3032
3033 for (k = 0; k < subfn->num_compat_types; k++) {
3034 if (subfn->types[k] == uni->type)
3035 break;
3036 }
3037 if (k == subfn->num_compat_types) {
3038 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
3039 return;
3040 }
3041
3042 ctx->SubroutineIndex[p->info.stage].IndexPtr[j] = indices[j];
3043 }
3044 i += uni_count;
3045 } while(i < count);
3046 }
3047
3048
3049 GLvoid GLAPIENTRY
3050 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
3051 GLuint *params)
3052 {
3053 GET_CURRENT_CONTEXT(ctx);
3054 const char *api_name = "glGetUniformSubroutineuiv";
3055 gl_shader_stage stage;
3056
3057 if (!_mesa_validate_shader_target(ctx, shadertype)) {
3058 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
3059 return;
3060 }
3061
3062 stage = _mesa_shader_enum_to_shader_stage(shadertype);
3063 struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
3064 if (!p) {
3065 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
3066 return;
3067 }
3068
3069 if (location >= p->sh.NumSubroutineUniformRemapTable) {
3070 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
3071 return;
3072 }
3073
3074 *params = ctx->SubroutineIndex[p->info.stage].IndexPtr[location];
3075 }
3076
3077
3078 GLvoid GLAPIENTRY
3079 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
3080 GLenum pname, GLint *values)
3081 {
3082 GET_CURRENT_CONTEXT(ctx);
3083 const char *api_name = "glGetProgramStageiv";
3084 struct gl_shader_program *shProg;
3085 struct gl_linked_shader *sh;
3086 gl_shader_stage stage;
3087
3088 if (!_mesa_validate_shader_target(ctx, shadertype)) {
3089 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
3090 return;
3091 }
3092
3093 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
3094 if (!shProg)
3095 return;
3096
3097 stage = _mesa_shader_enum_to_shader_stage(shadertype);
3098 sh = shProg->_LinkedShaders[stage];
3099
3100 /* ARB_shader_subroutine doesn't ask the program to be linked, or list any
3101 * INVALID_OPERATION in the case of not be linked.
3102 *
3103 * And for some pnames, like GL_ACTIVE_SUBROUTINE_UNIFORMS, you can ask the
3104 * same info using other specs (ARB_program_interface_query), without the
3105 * need of the program to be linked, being the value for that case 0.
3106 *
3107 * But at the same time, some other methods require the program to be
3108 * linked for pname related to locations, so it would be inconsistent to
3109 * not do the same here. So we are:
3110 * * Return GL_INVALID_OPERATION if not linked only for locations.
3111 * * Setting a default value of 0, to be returned if not linked.
3112 */
3113 if (!sh) {
3114 values[0] = 0;
3115 if (pname == GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) {
3116 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
3117 }
3118 return;
3119 }
3120
3121 struct gl_program *p = sh->Program;
3122 switch (pname) {
3123 case GL_ACTIVE_SUBROUTINES:
3124 values[0] = p->sh.NumSubroutineFunctions;
3125 break;
3126 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
3127 values[0] = p->sh.NumSubroutineUniformRemapTable;
3128 break;
3129 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
3130 values[0] = p->sh.NumSubroutineUniforms;
3131 break;
3132 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
3133 {
3134 unsigned i;
3135 GLint max_len = 0;
3136 GLenum resource_type;
3137 struct gl_program_resource *res;
3138
3139 resource_type = _mesa_shader_stage_to_subroutine(stage);
3140 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
3141 res = _mesa_program_resource_find_index(shProg, resource_type, i);
3142 if (res) {
3143 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
3144 if (len > max_len)
3145 max_len = len;
3146 }
3147 }
3148 values[0] = max_len;
3149 break;
3150 }
3151 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
3152 {
3153 unsigned i;
3154 GLint max_len = 0;
3155 GLenum resource_type;
3156 struct gl_program_resource *res;
3157
3158 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
3159 for (i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
3160 res = _mesa_program_resource_find_index(shProg, resource_type, i);
3161 if (res) {
3162 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
3163 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
3164
3165 if (len > max_len)
3166 max_len = len;
3167 }
3168 }
3169 values[0] = max_len;
3170 break;
3171 }
3172 default:
3173 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
3174 values[0] = -1;
3175 break;
3176 }
3177 }
3178
3179 /* This is simple list entry that will be used to hold a list of string
3180 * tokens of a parsed shader include path.
3181 */
3182 struct sh_incl_path_entry
3183 {
3184 struct sh_incl_path_entry *next;
3185 struct sh_incl_path_entry *prev;
3186
3187 char *path;
3188 };
3189
3190 /* Nodes of the shader include tree */
3191 struct sh_incl_path_ht_entry
3192 {
3193 struct hash_table *path;
3194 char *shader_source;
3195 };
3196
3197 struct shader_includes {
3198 /* Array to hold include paths given to glCompileShaderIncludeARB() */
3199 struct sh_incl_path_entry **include_paths;
3200 size_t num_include_paths;
3201 size_t relative_path_cursor;
3202
3203 /* Root hash table holding the shader include tree */
3204 struct hash_table *shader_include_tree;
3205 };
3206
3207 void
3208 _mesa_init_shader_includes(struct gl_shared_state *shared)
3209 {
3210 shared->ShaderIncludes = calloc(1, sizeof(struct shader_includes));
3211 shared->ShaderIncludes->shader_include_tree =
3212 _mesa_hash_table_create(NULL, _mesa_hash_string,
3213 _mesa_key_string_equal);
3214 }
3215
3216 size_t
3217 _mesa_get_shader_include_cursor(struct gl_shared_state *shared)
3218 {
3219 return shared->ShaderIncludes->relative_path_cursor;
3220 }
3221
3222 void
3223 _mesa_set_shader_include_cursor(struct gl_shared_state *shared, size_t cursor)
3224 {
3225 shared->ShaderIncludes->relative_path_cursor = cursor;
3226 }
3227
3228 static void
3229 destroy_shader_include(struct hash_entry *entry)
3230 {
3231 struct sh_incl_path_ht_entry *sh_incl_ht_entry =
3232 (struct sh_incl_path_ht_entry *) entry->data;
3233
3234 _mesa_hash_table_destroy(sh_incl_ht_entry->path, destroy_shader_include);
3235 free(sh_incl_ht_entry->shader_source);
3236 free(sh_incl_ht_entry);
3237 }
3238
3239 void
3240 _mesa_destroy_shader_includes(struct gl_shared_state *shared)
3241 {
3242 _mesa_hash_table_destroy(shared->ShaderIncludes->shader_include_tree,
3243 destroy_shader_include);
3244 free(shared->ShaderIncludes);
3245 }
3246
3247 static bool
3248 valid_path_format(const char *str, bool relative_path)
3249 {
3250 int i = 0;
3251
3252 if (!str[i] || (!relative_path && str[i] != '/'))
3253 return false;
3254
3255 i++;
3256
3257 while (str[i]) {
3258 const char c = str[i++];
3259 if (('A' <= c && c <= 'Z') ||
3260 ('a' <= c && c <= 'z') ||
3261 ('0' <= c && c <= '9'))
3262 continue;
3263
3264 if (c == '/') {
3265 if (str[i - 2] == '/')
3266 return false;
3267
3268 continue;
3269 }
3270
3271 if (strchr("^. _+*%[](){}|&~=!:;,?-", c) == NULL)
3272 return false;
3273 }
3274
3275 if (str[i - 1] == '/')
3276 return false;
3277
3278 return true;
3279 }
3280
3281
3282 static bool
3283 validate_and_tokenise_sh_incl(struct gl_context *ctx,
3284 void *mem_ctx,
3285 struct sh_incl_path_entry **path_list,
3286 char *full_path, bool error_check)
3287 {
3288 bool relative_path = ctx->Shared->ShaderIncludes->num_include_paths;
3289
3290 if (!valid_path_format(full_path, relative_path)) {
3291 if (error_check) {
3292 _mesa_error(ctx, GL_INVALID_VALUE,
3293 "glNamedStringARB(invalid name %s)", full_path);
3294 }
3295 return false;
3296 }
3297
3298 char *save_ptr = NULL;
3299 char *path_str = strtok_r(full_path, "/", &save_ptr);
3300
3301 *path_list = rzalloc(mem_ctx, struct sh_incl_path_entry);
3302
3303 make_empty_list(*path_list);
3304
3305 while (path_str != NULL) {
3306 if (strlen(path_str) == 0) {
3307 if (error_check) {
3308 _mesa_error(ctx, GL_INVALID_VALUE,
3309 "glNamedStringARB(invalid name %s)", full_path);
3310 }
3311
3312 return false;
3313 }
3314
3315 if (strcmp(path_str, ".") == 0) {
3316 /* Do nothing */
3317 } else if (strcmp(path_str, "..") == 0) {
3318 struct sh_incl_path_entry *last = last_elem(*path_list);
3319 remove_from_list(last);
3320 } else {
3321 struct sh_incl_path_entry *path =
3322 rzalloc(mem_ctx, struct sh_incl_path_entry);
3323
3324 path->path = strdup(path_str);
3325 insert_at_tail(*path_list, path);
3326 }
3327
3328 path_str = strtok_r(NULL, "/", &save_ptr);
3329 }
3330
3331 return true;
3332 }
3333
3334 static struct sh_incl_path_ht_entry *
3335 lookup_shader_include(struct gl_context *ctx, char *path,
3336 bool error_check)
3337 {
3338 void *mem_ctx = ralloc_context(NULL);
3339 struct sh_incl_path_entry *path_list;
3340
3341 if (!validate_and_tokenise_sh_incl(ctx, mem_ctx, &path_list, path,
3342 error_check)) {
3343 ralloc_free(mem_ctx);
3344 return NULL;
3345 }
3346
3347 struct sh_incl_path_ht_entry *sh_incl_ht_entry = NULL;
3348 struct hash_table *path_ht =
3349 ctx->Shared->ShaderIncludes->shader_include_tree;
3350
3351 size_t count = ctx->Shared->ShaderIncludes->num_include_paths;
3352 bool relative_path = path[0] != '/';
3353
3354 size_t i = ctx->Shared->ShaderIncludes->relative_path_cursor;
3355 bool use_cursor = ctx->Shared->ShaderIncludes->relative_path_cursor;
3356
3357 do {
3358 struct sh_incl_path_entry *entry;
3359
3360 if (relative_path) {
3361 next_relative_path:
3362 {
3363 struct sh_incl_path_entry *rel_path_list =
3364 ctx->Shared->ShaderIncludes->include_paths[i];
3365 foreach(entry, rel_path_list) {
3366 struct hash_entry *ht_entry =
3367 _mesa_hash_table_search(path_ht, entry->path);
3368
3369 if (!ht_entry) {
3370 /* Reset search path and skip to the next include path */
3371 path_ht = ctx->Shared->ShaderIncludes->shader_include_tree;
3372 sh_incl_ht_entry = NULL;
3373 if (use_cursor) {
3374 i = 0;
3375 use_cursor = false;
3376
3377 goto next_relative_path;
3378 }
3379 i++;
3380 if (i < count)
3381 goto next_relative_path;
3382 else
3383 break;
3384 } else {
3385 sh_incl_ht_entry =
3386 (struct sh_incl_path_ht_entry *) ht_entry->data;
3387 }
3388
3389 path_ht = sh_incl_ht_entry->path;
3390 }
3391 }
3392 }
3393
3394 foreach(entry, path_list) {
3395 struct hash_entry *ht_entry =
3396 _mesa_hash_table_search(path_ht, entry->path);
3397
3398 if (!ht_entry) {
3399 /* Reset search path and skip to the next include path */
3400 path_ht = ctx->Shared->ShaderIncludes->shader_include_tree;
3401 sh_incl_ht_entry = NULL;
3402 if (use_cursor) {
3403 i = 0;
3404 use_cursor = false;
3405
3406 break;
3407 }
3408 i++;
3409 break;
3410 } else {
3411
3412 sh_incl_ht_entry =
3413 (struct sh_incl_path_ht_entry *) ht_entry->data;
3414 }
3415
3416 path_ht = sh_incl_ht_entry->path;
3417 }
3418
3419 if (i < count &&
3420 (sh_incl_ht_entry == NULL || !sh_incl_ht_entry->shader_source))
3421 continue;
3422
3423 /* If we get here then we have found a matching path or exahusted our
3424 * relative search paths.
3425 */
3426 ctx->Shared->ShaderIncludes->relative_path_cursor = i;
3427 break;
3428 } while (i < count);
3429
3430 ralloc_free(mem_ctx);
3431
3432 return sh_incl_ht_entry;
3433 }
3434
3435 const char *
3436 _mesa_lookup_shader_include(struct gl_context *ctx, char *path,
3437 bool error_check)
3438 {
3439 struct sh_incl_path_ht_entry *shader_include =
3440 lookup_shader_include(ctx, path, error_check);
3441
3442 return shader_include ? shader_include->shader_source : NULL;
3443 }
3444
3445 static char *
3446 copy_string(struct gl_context *ctx, const char *str, int str_len,
3447 const char *caller)
3448 {
3449 if (!str) {
3450 _mesa_error(ctx, GL_INVALID_VALUE, "%s(NULL string)", caller);
3451 return NULL;
3452 }
3453
3454 char *cp;
3455 if (str_len == -1)
3456 cp = strdup(str);
3457 else {
3458 cp = calloc(sizeof(char), str_len + 1);
3459 memcpy(cp, str, str_len);
3460 }
3461
3462 return cp;
3463 }
3464
3465 GLvoid GLAPIENTRY
3466 _mesa_NamedStringARB(GLenum type, GLint namelen, const GLchar *name,
3467 GLint stringlen, const GLchar *string)
3468 {
3469 GET_CURRENT_CONTEXT(ctx);
3470 const char *caller = "glNamedStringARB";
3471
3472 if (type != GL_SHADER_INCLUDE_ARB) {
3473 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid type)", caller);
3474 return;
3475 }
3476
3477 char *name_cp = copy_string(ctx, name, namelen, caller);
3478 char *string_cp = copy_string(ctx, string, stringlen, caller);
3479 if (!name_cp || !string_cp) {
3480 free(string_cp);
3481 free(name_cp);
3482 return;
3483 }
3484
3485 void *mem_ctx = ralloc_context(NULL);
3486 struct sh_incl_path_entry *path_list;
3487
3488 if (!validate_and_tokenise_sh_incl(ctx, mem_ctx, &path_list, name_cp,
3489 true)) {
3490 free(string_cp);
3491 free(name_cp);
3492 ralloc_free(mem_ctx);
3493 return;
3494 }
3495
3496 mtx_lock(&ctx->Shared->ShaderIncludeMutex);
3497
3498 struct hash_table *path_ht =
3499 ctx->Shared->ShaderIncludes->shader_include_tree;
3500
3501 struct sh_incl_path_entry *entry;
3502 foreach(entry, path_list) {
3503 struct hash_entry *ht_entry =
3504 _mesa_hash_table_search(path_ht, entry->path);
3505
3506 struct sh_incl_path_ht_entry *sh_incl_ht_entry;
3507 if (!ht_entry) {
3508 sh_incl_ht_entry = calloc(1, sizeof(struct sh_incl_path_ht_entry));
3509 sh_incl_ht_entry->path =
3510 _mesa_hash_table_create(NULL, _mesa_hash_string,
3511 _mesa_key_string_equal);
3512 _mesa_hash_table_insert(path_ht, entry->path, sh_incl_ht_entry);
3513 } else {
3514 sh_incl_ht_entry = (struct sh_incl_path_ht_entry *) ht_entry->data;
3515 }
3516
3517 path_ht = sh_incl_ht_entry->path;
3518
3519 if (last_elem(path_list) == entry) {
3520 free(sh_incl_ht_entry->shader_source);
3521 sh_incl_ht_entry->shader_source = string_cp;
3522 }
3523 }
3524
3525 mtx_unlock(&ctx->Shared->ShaderIncludeMutex);
3526
3527 free(name_cp);
3528 ralloc_free(mem_ctx);
3529 }
3530
3531 GLvoid GLAPIENTRY
3532 _mesa_DeleteNamedStringARB(GLint namelen, const GLchar *name)
3533 {
3534 GET_CURRENT_CONTEXT(ctx);
3535 const char *caller = "glDeleteNamedStringARB";
3536
3537 char *name_cp = copy_string(ctx, name, namelen, caller);
3538 if (!name_cp)
3539 return;
3540
3541 struct sh_incl_path_ht_entry *shader_include =
3542 lookup_shader_include(ctx, name_cp, true);
3543
3544 if (!shader_include) {
3545 _mesa_error(ctx, GL_INVALID_OPERATION,
3546 "%s(no string associated with path %s)", caller, name_cp);
3547 free(name_cp);
3548 return;
3549 }
3550
3551 mtx_lock(&ctx->Shared->ShaderIncludeMutex);
3552
3553 free(shader_include->shader_source);
3554 shader_include->shader_source = NULL;
3555
3556 mtx_unlock(&ctx->Shared->ShaderIncludeMutex);
3557
3558 free(name_cp);
3559 }
3560
3561 GLvoid GLAPIENTRY
3562 _mesa_CompileShaderIncludeARB(GLuint shader, GLsizei count,
3563 const GLchar* const *path, const GLint *length)
3564 {
3565 GET_CURRENT_CONTEXT(ctx);
3566 const char *caller = "glCompileShaderIncludeARB";
3567
3568 if (count > 0 && path == NULL) {
3569 _mesa_error(ctx, GL_INVALID_VALUE, "%s(count > 0 && path == NULL)",
3570 caller);
3571 return;
3572 }
3573
3574 void *mem_ctx = ralloc_context(NULL);
3575
3576 mtx_lock(&ctx->Shared->ShaderIncludeMutex);
3577
3578 ctx->Shared->ShaderIncludes->include_paths =
3579 ralloc_array_size(mem_ctx, sizeof(struct sh_incl_path_entry *), count);
3580
3581 for (size_t i = 0; i < count; i++) {
3582 char *path_cp = copy_string(ctx, path[i], length ? length[i] : -1,
3583 caller);
3584 if (!path_cp) {
3585 goto exit;
3586 }
3587
3588 struct sh_incl_path_entry *path_list;
3589
3590 if (!validate_and_tokenise_sh_incl(ctx, mem_ctx, &path_list, path_cp,
3591 true)) {
3592 free(path_cp);
3593 goto exit;
3594 }
3595
3596 ctx->Shared->ShaderIncludes->include_paths[i] = path_list;
3597
3598 free(path_cp);
3599 }
3600
3601 /* We must set this *after* all calls to validate_and_tokenise_sh_incl()
3602 * are done as we use this to decide if we need to check the start of the
3603 * path for a '/'
3604 */
3605 ctx->Shared->ShaderIncludes->num_include_paths = count;
3606
3607 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
3608 if (!sh) {
3609 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader)", caller);
3610 goto exit;
3611 }
3612
3613 _mesa_compile_shader(ctx, sh);
3614
3615 exit:
3616 ctx->Shared->ShaderIncludes->num_include_paths = 0;
3617 ctx->Shared->ShaderIncludes->relative_path_cursor = 0;
3618 ctx->Shared->ShaderIncludes->include_paths = NULL;
3619
3620 mtx_unlock(&ctx->Shared->ShaderIncludeMutex);
3621
3622 ralloc_free(mem_ctx);
3623 }
3624
3625 GLboolean GLAPIENTRY
3626 _mesa_IsNamedStringARB(GLint namelen, const GLchar *name)
3627 {
3628 GET_CURRENT_CONTEXT(ctx);
3629
3630 if (!name)
3631 return false;
3632
3633 char *name_cp = copy_string(ctx, name, namelen, "");
3634
3635 const char *source = _mesa_lookup_shader_include(ctx, name_cp, false);
3636 free(name_cp);
3637
3638 if (!source)
3639 return false;
3640
3641 return true;
3642 }
3643
3644 GLvoid GLAPIENTRY
3645 _mesa_GetNamedStringARB(GLint namelen, const GLchar *name, GLsizei bufSize,
3646 GLint *stringlen, GLchar *string)
3647 {
3648 GET_CURRENT_CONTEXT(ctx);
3649 const char *caller = "glGetNamedStringARB";
3650
3651 char *name_cp = copy_string(ctx, name, namelen, caller);
3652 if (!name_cp)
3653 return;
3654
3655 const char *source = _mesa_lookup_shader_include(ctx, name_cp, true);
3656 if (!source) {
3657 _mesa_error(ctx, GL_INVALID_OPERATION,
3658 "%s(no string associated with path %s)", caller, name_cp);
3659 free(name_cp);
3660 return;
3661 }
3662
3663 size_t size = MIN2(strlen(source), bufSize - 1);
3664 memcpy(string, source, size);
3665 string[size] = '\0';
3666
3667 *stringlen = size;
3668
3669 free(name_cp);
3670 }
3671
3672 GLvoid GLAPIENTRY
3673 _mesa_GetNamedStringivARB(GLint namelen, const GLchar *name,
3674 GLenum pname, GLint *params)
3675 {
3676 GET_CURRENT_CONTEXT(ctx);
3677 const char *caller = "glGetNamedStringivARB";
3678
3679 char *name_cp = copy_string(ctx, name, namelen, caller);
3680 if (!name_cp)
3681 return;
3682
3683 const char *source = _mesa_lookup_shader_include(ctx, name_cp, true);
3684 if (!source) {
3685 _mesa_error(ctx, GL_INVALID_OPERATION,
3686 "%s(no string associated with path %s)", caller, name_cp);
3687 free(name_cp);
3688 return;
3689 }
3690
3691 switch (pname) {
3692 case GL_NAMED_STRING_LENGTH_ARB:
3693 *params = strlen(source) + 1;
3694 break;
3695 case GL_NAMED_STRING_TYPE_ARB:
3696 *params = GL_SHADER_INCLUDE_ARB;
3697 break;
3698 default:
3699 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname)", caller);
3700 break;
3701 }
3702
3703 free(name_cp);
3704 }
3705
3706 static int
3707 find_compat_subroutine(struct gl_program *p, const struct glsl_type *type)
3708 {
3709 int i, j;
3710
3711 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
3712 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
3713 for (j = 0; j < fn->num_compat_types; j++) {
3714 if (fn->types[j] == type)
3715 return i;
3716 }
3717 }
3718 return 0;
3719 }
3720
3721 static void
3722 _mesa_shader_write_subroutine_index(struct gl_context *ctx,
3723 struct gl_program *p)
3724 {
3725 int i, j;
3726
3727 if (p->sh.NumSubroutineUniformRemapTable == 0)
3728 return;
3729
3730 i = 0;
3731 do {
3732 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
3733 int uni_count;
3734 int val;
3735
3736 if (!uni) {
3737 i++;
3738 continue;
3739 }
3740
3741 uni_count = uni->array_elements ? uni->array_elements : 1;
3742 for (j = 0; j < uni_count; j++) {
3743 val = ctx->SubroutineIndex[p->info.stage].IndexPtr[i + j];
3744 memcpy(&uni->storage[j], &val, sizeof(int));
3745 }
3746
3747 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
3748 i += uni_count;
3749 } while(i < p->sh.NumSubroutineUniformRemapTable);
3750 }
3751
3752 void
3753 _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
3754 gl_shader_stage stage)
3755 {
3756 if (ctx->_Shader->CurrentProgram[stage])
3757 _mesa_shader_write_subroutine_index(ctx,
3758 ctx->_Shader->CurrentProgram[stage]);
3759 }
3760
3761 void
3762 _mesa_program_init_subroutine_defaults(struct gl_context *ctx,
3763 struct gl_program *p)
3764 {
3765 assert(p);
3766
3767 struct gl_subroutine_index_binding *binding = &ctx->SubroutineIndex[p->info.stage];
3768 if (binding->NumIndex != p->sh.NumSubroutineUniformRemapTable) {
3769 binding->IndexPtr = realloc(binding->IndexPtr,
3770 p->sh.NumSubroutineUniformRemapTable * (sizeof(GLuint)));
3771 binding->NumIndex = p->sh.NumSubroutineUniformRemapTable;
3772 }
3773
3774 for (int i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
3775 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
3776
3777 if (!uni)
3778 continue;
3779
3780 binding->IndexPtr[i] = find_compat_subroutine(p, uni->type);
3781 }
3782 }