mesa: add ARB_vertex_attrib_64bit VertexArrayVertexAttribLOffsetEXT
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 */
33
34
35 #include <errno.h>
36 #include <stdbool.h>
37 #include <c99_alloca.h>
38 #include "main/glheader.h"
39 #include "main/context.h"
40 #include "main/enums.h"
41 #include "main/glspirv.h"
42 #include "main/hash.h"
43 #include "main/mtypes.h"
44 #include "main/pipelineobj.h"
45 #include "main/program_binary.h"
46 #include "main/shaderapi.h"
47 #include "main/shaderobj.h"
48 #include "main/state.h"
49 #include "main/transformfeedback.h"
50 #include "main/uniforms.h"
51 #include "compiler/glsl/builtin_functions.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62 #include "util/crc32.h"
63 #include "util/os_file.h"
64
65 /**
66 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
67 */
68 GLbitfield
69 _mesa_get_shader_flags(void)
70 {
71 GLbitfield flags = 0x0;
72 const char *env = getenv("MESA_GLSL");
73
74 if (env) {
75 if (strstr(env, "dump_on_error"))
76 flags |= GLSL_DUMP_ON_ERROR;
77 else if (strstr(env, "dump"))
78 flags |= GLSL_DUMP;
79 if (strstr(env, "log"))
80 flags |= GLSL_LOG;
81 if (strstr(env, "cache_fb"))
82 flags |= GLSL_CACHE_FALLBACK;
83 if (strstr(env, "cache_info"))
84 flags |= GLSL_CACHE_INFO;
85 if (strstr(env, "nopvert"))
86 flags |= GLSL_NOP_VERT;
87 if (strstr(env, "nopfrag"))
88 flags |= GLSL_NOP_FRAG;
89 if (strstr(env, "uniform"))
90 flags |= GLSL_UNIFORMS;
91 if (strstr(env, "useprog"))
92 flags |= GLSL_USE_PROG;
93 if (strstr(env, "errors"))
94 flags |= GLSL_REPORT_ERRORS;
95 }
96
97 return flags;
98 }
99
100 /**
101 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
102 */
103 const char *
104 _mesa_get_shader_capture_path(void)
105 {
106 static bool read_env_var = false;
107 static const char *path = NULL;
108
109 if (!read_env_var) {
110 path = getenv("MESA_SHADER_CAPTURE_PATH");
111 read_env_var = true;
112 }
113
114 return path;
115 }
116
117 /**
118 * Initialize context's shader state.
119 */
120 void
121 _mesa_init_shader_state(struct gl_context *ctx)
122 {
123 /* Device drivers may override these to control what kind of instructions
124 * are generated by the GLSL compiler.
125 */
126 struct gl_shader_compiler_options options;
127 gl_shader_stage sh;
128 int i;
129
130 memset(&options, 0, sizeof(options));
131 options.MaxUnrollIterations = 32;
132 options.MaxIfDepth = UINT_MAX;
133
134 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
135 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
136
137 ctx->Shader.Flags = _mesa_get_shader_flags();
138
139 if (ctx->Shader.Flags != 0)
140 ctx->Const.GenerateTemporaryNames = true;
141
142 /* Extended for ARB_separate_shader_objects */
143 ctx->Shader.RefCount = 1;
144 ctx->TessCtrlProgram.patch_vertices = 3;
145 for (i = 0; i < 4; ++i)
146 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
147 for (i = 0; i < 2; ++i)
148 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
149 }
150
151
152 /**
153 * Free the per-context shader-related state.
154 */
155 void
156 _mesa_free_shader_state(struct gl_context *ctx)
157 {
158 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
159 _mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL);
160 _mesa_reference_shader_program(ctx,
161 &ctx->Shader.ReferencedPrograms[i],
162 NULL);
163 free(ctx->SubroutineIndex[i].IndexPtr);
164 ctx->SubroutineIndex[i].IndexPtr = NULL;
165 }
166 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
167
168 /* Extended for ARB_separate_shader_objects */
169 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
170
171 assert(ctx->Shader.RefCount == 1);
172 }
173
174
175 /**
176 * Copy string from <src> to <dst>, up to maxLength characters, returning
177 * length of <dst> in <length>.
178 * \param src the strings source
179 * \param maxLength max chars to copy
180 * \param length returns number of chars copied
181 * \param dst the string destination
182 */
183 void
184 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
185 GLsizei *length, const GLchar *src)
186 {
187 GLsizei len;
188 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
189 dst[len] = src[len];
190 if (maxLength > 0)
191 dst[len] = 0;
192 if (length)
193 *length = len;
194 }
195
196
197
198 /**
199 * Confirm that the a shader type is valid and supported by the implementation
200 *
201 * \param ctx Current GL context
202 * \param type Shader target
203 *
204 */
205 bool
206 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
207 {
208 /* Note: when building built-in GLSL functions, this function may be
209 * invoked with ctx == NULL. In that case, we can only validate that it's
210 * a shader target we recognize, not that it's supported in the current
211 * context. But that's fine--we don't need any further validation than
212 * that when building built-in GLSL functions.
213 */
214
215 switch (type) {
216 case GL_FRAGMENT_SHADER:
217 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
218 case GL_VERTEX_SHADER:
219 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
220 case GL_GEOMETRY_SHADER_ARB:
221 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
222 case GL_TESS_CONTROL_SHADER:
223 case GL_TESS_EVALUATION_SHADER:
224 return ctx == NULL || _mesa_has_tessellation(ctx);
225 case GL_COMPUTE_SHADER:
226 return ctx == NULL || _mesa_has_compute_shaders(ctx);
227 default:
228 return false;
229 }
230 }
231
232
233 static GLboolean
234 is_program(struct gl_context *ctx, GLuint name)
235 {
236 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
237 return shProg ? GL_TRUE : GL_FALSE;
238 }
239
240
241 static GLboolean
242 is_shader(struct gl_context *ctx, GLuint name)
243 {
244 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
245 return shader ? GL_TRUE : GL_FALSE;
246 }
247
248
249 /**
250 * Attach shader to a shader program.
251 */
252 static void
253 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg,
254 struct gl_shader *sh)
255 {
256 GLuint n = shProg->NumShaders;
257
258 shProg->Shaders = realloc(shProg->Shaders,
259 (n + 1) * sizeof(struct gl_shader *));
260 if (!shProg->Shaders) {
261 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
262 return;
263 }
264
265 /* append */
266 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
267 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
268 shProg->NumShaders++;
269 }
270
271 static void
272 attach_shader_err(struct gl_context *ctx, GLuint program, GLuint shader,
273 const char *caller)
274 {
275 struct gl_shader_program *shProg;
276 struct gl_shader *sh;
277 GLuint i, n;
278
279 const bool same_type_disallowed = _mesa_is_gles(ctx);
280
281 shProg = _mesa_lookup_shader_program_err(ctx, program, caller);
282 if (!shProg)
283 return;
284
285 sh = _mesa_lookup_shader_err(ctx, shader, caller);
286 if (!sh) {
287 return;
288 }
289
290 n = shProg->NumShaders;
291 for (i = 0; i < n; i++) {
292 if (shProg->Shaders[i] == sh) {
293 /* The shader is already attched to this program. The
294 * GL_ARB_shader_objects spec says:
295 *
296 * "The error INVALID_OPERATION is generated by AttachObjectARB
297 * if <obj> is already attached to <containerObj>."
298 */
299 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
300 return;
301 } else if (same_type_disallowed &&
302 shProg->Shaders[i]->Stage == sh->Stage) {
303 /* Shader with the same type is already attached to this program,
304 * OpenGL ES 2.0 and 3.0 specs say:
305 *
306 * "Multiple shader objects of the same type may not be attached
307 * to a single program object. [...] The error INVALID_OPERATION
308 * is generated if [...] another shader object of the same type
309 * as shader is already attached to program."
310 */
311 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
312 return;
313 }
314 }
315
316 attach_shader(ctx, shProg, sh);
317 }
318
319 static void
320 attach_shader_no_error(struct gl_context *ctx, GLuint program, GLuint shader)
321 {
322 struct gl_shader_program *shProg;
323 struct gl_shader *sh;
324
325 shProg = _mesa_lookup_shader_program(ctx, program);
326 sh = _mesa_lookup_shader(ctx, shader);
327
328 attach_shader(ctx, shProg, sh);
329 }
330
331 static GLuint
332 create_shader(struct gl_context *ctx, GLenum type)
333 {
334 struct gl_shader *sh;
335 GLuint name;
336
337 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
338 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
339 sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
340 sh->Type = type;
341 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
342 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
343
344 return name;
345 }
346
347
348 static GLuint
349 create_shader_err(struct gl_context *ctx, GLenum type, const char *caller)
350 {
351 if (!_mesa_validate_shader_target(ctx, type)) {
352 _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s)",
353 caller, _mesa_enum_to_string(type));
354 return 0;
355 }
356
357 return create_shader(ctx, type);
358 }
359
360
361 static GLuint
362 create_shader_program(struct gl_context *ctx)
363 {
364 GLuint name;
365 struct gl_shader_program *shProg;
366
367 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
368
369 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
370
371 shProg = _mesa_new_shader_program(name);
372
373 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
374
375 assert(shProg->RefCount == 1);
376
377 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
378
379 return name;
380 }
381
382
383 /**
384 * Delete a shader program. Actually, just decrement the program's
385 * reference count and mark it as DeletePending.
386 * Used to implement glDeleteProgram() and glDeleteObjectARB().
387 */
388 static void
389 delete_shader_program(struct gl_context *ctx, GLuint name)
390 {
391 /*
392 * NOTE: deleting shaders/programs works a bit differently than
393 * texture objects (and buffer objects, etc). Shader/program
394 * handles/IDs exist in the hash table until the object is really
395 * deleted (refcount==0). With texture objects, the handle/ID is
396 * removed from the hash table in glDeleteTextures() while the tex
397 * object itself might linger until its refcount goes to zero.
398 */
399 struct gl_shader_program *shProg;
400
401 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
402 if (!shProg)
403 return;
404
405 if (!shProg->DeletePending) {
406 shProg->DeletePending = GL_TRUE;
407
408 /* effectively, decr shProg's refcount */
409 _mesa_reference_shader_program(ctx, &shProg, NULL);
410 }
411 }
412
413
414 static void
415 delete_shader(struct gl_context *ctx, GLuint shader)
416 {
417 struct gl_shader *sh;
418
419 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
420 if (!sh)
421 return;
422
423 if (!sh->DeletePending) {
424 sh->DeletePending = GL_TRUE;
425
426 /* effectively, decr sh's refcount */
427 _mesa_reference_shader(ctx, &sh, NULL);
428 }
429 }
430
431
432 static ALWAYS_INLINE void
433 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader,
434 bool no_error)
435 {
436 struct gl_shader_program *shProg;
437 GLuint n;
438 GLuint i, j;
439
440 if (!no_error) {
441 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
442 if (!shProg)
443 return;
444 } else {
445 shProg = _mesa_lookup_shader_program(ctx, program);
446 }
447
448 n = shProg->NumShaders;
449
450 for (i = 0; i < n; i++) {
451 if (shProg->Shaders[i]->Name == shader) {
452 /* found it */
453 struct gl_shader **newList;
454
455 /* release */
456 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
457
458 /* alloc new, smaller array */
459 newList = malloc((n - 1) * sizeof(struct gl_shader *));
460 if (!newList) {
461 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
462 return;
463 }
464 /* Copy old list entries to new list, skipping removed entry at [i] */
465 for (j = 0; j < i; j++) {
466 newList[j] = shProg->Shaders[j];
467 }
468 while (++i < n) {
469 newList[j++] = shProg->Shaders[i];
470 }
471
472 /* Free old list and install new one */
473 free(shProg->Shaders);
474 shProg->Shaders = newList;
475 shProg->NumShaders = n - 1;
476
477 #ifndef NDEBUG
478 /* sanity check - make sure the new list's entries are sensible */
479 for (j = 0; j < shProg->NumShaders; j++) {
480 assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
481 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
482 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
483 shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
484 shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
485 assert(shProg->Shaders[j]->RefCount > 0);
486 }
487 #endif
488
489 return;
490 }
491 }
492
493 /* not found */
494 if (!no_error) {
495 GLenum err;
496 if (is_shader(ctx, shader) || is_program(ctx, shader))
497 err = GL_INVALID_OPERATION;
498 else
499 err = GL_INVALID_VALUE;
500 _mesa_error(ctx, err, "glDetachShader(shader)");
501 return;
502 }
503 }
504
505
506 static void
507 detach_shader_error(struct gl_context *ctx, GLuint program, GLuint shader)
508 {
509 detach_shader(ctx, program, shader, false);
510 }
511
512
513 static void
514 detach_shader_no_error(struct gl_context *ctx, GLuint program, GLuint shader)
515 {
516 detach_shader(ctx, program, shader, true);
517 }
518
519
520 /**
521 * Return list of shaders attached to shader program.
522 * \param objOut returns GLuint ids
523 * \param handleOut returns GLhandleARB handles
524 */
525 static void
526 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
527 GLsizei *countOut, GLuint *objOut, GLhandleARB *handleOut)
528 {
529 struct gl_shader_program *shProg;
530
531 if (maxCount < 0) {
532 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
533 return;
534 }
535
536 shProg =
537 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
538
539 if (shProg) {
540 GLuint i;
541 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
542 if (objOut) {
543 objOut[i] = shProg->Shaders[i]->Name;
544 }
545
546 if (handleOut) {
547 handleOut[i] = (GLhandleARB) shProg->Shaders[i]->Name;
548 }
549 }
550 if (countOut) {
551 *countOut = i;
552 }
553 }
554 }
555
556 /**
557 * glGetHandleARB() - return ID/name of currently bound shader program.
558 */
559 static GLuint
560 get_handle(struct gl_context *ctx, GLenum pname)
561 {
562 if (pname == GL_PROGRAM_OBJECT_ARB) {
563 if (ctx->_Shader->ActiveProgram)
564 return ctx->_Shader->ActiveProgram->Name;
565 else
566 return 0;
567 }
568 else {
569 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
570 return 0;
571 }
572 }
573
574
575 /**
576 * Check if a geometry shader query is valid at this time. If not, report an
577 * error and return false.
578 *
579 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
580 *
581 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
582 * are queried for a program which has not been linked successfully, or
583 * which does not contain objects to form a geometry shader, then an
584 * INVALID_OPERATION error is generated."
585 */
586 static bool
587 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
588 {
589 if (shProg->data->LinkStatus &&
590 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
591 return true;
592 }
593
594 _mesa_error(ctx, GL_INVALID_OPERATION,
595 "glGetProgramv(linked geometry shader required)");
596 return false;
597 }
598
599
600 /**
601 * Check if a tessellation control shader query is valid at this time.
602 * If not, report an error and return false.
603 *
604 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
605 *
606 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
607 * not been linked successfully, or which does not contain objects to
608 * form a tessellation control shader, then an INVALID_OPERATION error is
609 * generated."
610 */
611 static bool
612 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
613 {
614 if (shProg->data->LinkStatus &&
615 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
616 return true;
617 }
618
619 _mesa_error(ctx, GL_INVALID_OPERATION,
620 "glGetProgramv(linked tessellation control shader required)");
621 return false;
622 }
623
624
625 /**
626 * Check if a tessellation evaluation shader query is valid at this time.
627 * If not, report an error and return false.
628 *
629 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
630 *
631 * "If any of the pname values in this paragraph are queried for a program
632 * which has not been linked successfully, or which does not contain
633 * objects to form a tessellation evaluation shader, then an
634 * INVALID_OPERATION error is generated."
635 *
636 */
637 static bool
638 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
639 {
640 if (shProg->data->LinkStatus &&
641 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
642 return true;
643 }
644
645 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
646 "evaluation shader required)");
647 return false;
648 }
649
650 /**
651 * Return the length of a string, or 0 if the pointer passed in is NULL
652 */
653 static size_t strlen_or_zero(const char *s)
654 {
655 return s ? strlen(s) : 0;
656 }
657
658 /**
659 * glGetProgramiv() - get shader program state.
660 * Note that this is for GLSL shader programs, not ARB vertex/fragment
661 * programs (see glGetProgramivARB).
662 */
663 static void
664 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
665 GLint *params)
666 {
667 struct gl_shader_program *shProg
668 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
669
670 /* Is transform feedback available in this context?
671 */
672 const bool has_xfb =
673 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
674 || ctx->API == API_OPENGL_CORE
675 || _mesa_is_gles3(ctx);
676
677 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
678 * and GL 3.2) are available in this context
679 */
680 const bool has_gs = _mesa_has_geometry_shaders(ctx);
681 const bool has_tess = _mesa_has_tessellation(ctx);
682
683 /* Are uniform buffer objects available in this context?
684 */
685 const bool has_ubo =
686 (ctx->API == API_OPENGL_COMPAT &&
687 ctx->Extensions.ARB_uniform_buffer_object)
688 || ctx->API == API_OPENGL_CORE
689 || _mesa_is_gles3(ctx);
690
691 if (!shProg) {
692 return;
693 }
694
695 switch (pname) {
696 case GL_DELETE_STATUS:
697 *params = shProg->DeletePending;
698 return;
699 case GL_COMPLETION_STATUS_ARB:
700 if (ctx->Driver.GetShaderProgramCompletionStatus)
701 *params = ctx->Driver.GetShaderProgramCompletionStatus(ctx, shProg);
702 else
703 *params = GL_TRUE;
704 return;
705 case GL_LINK_STATUS:
706 *params = shProg->data->LinkStatus ? GL_TRUE : GL_FALSE;
707 return;
708 case GL_VALIDATE_STATUS:
709 *params = shProg->data->Validated;
710 return;
711 case GL_INFO_LOG_LENGTH:
712 *params = (shProg->data->InfoLog && shProg->data->InfoLog[0] != '\0') ?
713 strlen(shProg->data->InfoLog) + 1 : 0;
714 return;
715 case GL_ATTACHED_SHADERS:
716 *params = shProg->NumShaders;
717 return;
718 case GL_ACTIVE_ATTRIBUTES:
719 *params = _mesa_count_active_attribs(shProg);
720 return;
721 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
722 *params = _mesa_longest_attribute_name_length(shProg);
723 return;
724 case GL_ACTIVE_UNIFORMS: {
725 unsigned i;
726 const unsigned num_uniforms =
727 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
728 for (*params = 0, i = 0; i < num_uniforms; i++) {
729 if (!shProg->data->UniformStorage[i].is_shader_storage)
730 (*params)++;
731 }
732 return;
733 }
734 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
735 unsigned i;
736 GLint max_len = 0;
737 const unsigned num_uniforms =
738 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
739
740 for (i = 0; i < num_uniforms; i++) {
741 if (shProg->data->UniformStorage[i].is_shader_storage)
742 continue;
743
744 /* From ARB_gl_spirv spec:
745 *
746 * "If pname is ACTIVE_UNIFORM_MAX_LENGTH, the length of the
747 * longest active uniform name, including a null terminator, is
748 * returned. If no active uniforms exist, zero is returned. If no
749 * name reflection information is available, one is returned."
750 *
751 * We are setting 0 here, as below it will add 1 for the NUL character.
752 */
753 const GLint base_len =
754 strlen_or_zero(shProg->data->UniformStorage[i].name);
755
756 /* Add one for the terminating NUL character for a non-array, and
757 * 4 for the "[0]" and the NUL for an array.
758 */
759 const GLint len = base_len + 1 +
760 ((shProg->data->UniformStorage[i].array_elements != 0) ? 3 : 0);
761
762 if (len > max_len)
763 max_len = len;
764 }
765
766 *params = max_len;
767 return;
768 }
769 case GL_TRANSFORM_FEEDBACK_VARYINGS:
770 if (!has_xfb)
771 break;
772
773 /* Check first if there are transform feedback varyings specified in the
774 * shader (ARB_enhanced_layouts). If there isn't any, return the number of
775 * varyings specified using the API.
776 */
777 if (shProg->last_vert_prog &&
778 shProg->last_vert_prog->sh.LinkedTransformFeedback->NumVarying > 0)
779 *params =
780 shProg->last_vert_prog->sh.LinkedTransformFeedback->NumVarying;
781 else
782 *params = shProg->TransformFeedback.NumVarying;
783 return;
784 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
785 unsigned i;
786 GLint max_len = 0;
787 bool in_shader_varyings;
788 int num_varying;
789
790 if (!has_xfb)
791 break;
792
793 /* Check first if there are transform feedback varyings specified in the
794 * shader (ARB_enhanced_layouts). If there isn't any, use the ones
795 * specified using the API.
796 */
797 in_shader_varyings = shProg->last_vert_prog &&
798 shProg->last_vert_prog->sh.LinkedTransformFeedback->NumVarying > 0;
799
800 num_varying = in_shader_varyings ?
801 shProg->last_vert_prog->sh.LinkedTransformFeedback->NumVarying :
802 shProg->TransformFeedback.NumVarying;
803
804 for (i = 0; i < num_varying; i++) {
805 const char *name = in_shader_varyings ?
806 shProg->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name
807 : shProg->TransformFeedback.VaryingNames[i];
808
809 /* Add one for the terminating NUL character. We have to use
810 * strlen_or_zero, as for shaders constructed from SPIR-V binaries,
811 * it is possible that no name reflection information is available.
812 */
813 const GLint len = strlen_or_zero(name) + 1;
814
815 if (len > max_len)
816 max_len = len;
817 }
818
819 *params = max_len;
820 return;
821 }
822 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
823 if (!has_xfb)
824 break;
825 *params = shProg->TransformFeedback.BufferMode;
826 return;
827 case GL_GEOMETRY_VERTICES_OUT:
828 if (!has_gs)
829 break;
830 if (check_gs_query(ctx, shProg)) {
831 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
832 Program->info.gs.vertices_out;
833 }
834 return;
835 case GL_GEOMETRY_SHADER_INVOCATIONS:
836 if (!has_gs ||
837 (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_gpu_shader5)) {
838 break;
839 }
840 if (check_gs_query(ctx, shProg)) {
841 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
842 Program->info.gs.invocations;
843 }
844 return;
845 case GL_GEOMETRY_INPUT_TYPE:
846 if (!has_gs)
847 break;
848 if (check_gs_query(ctx, shProg)) {
849 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
850 Program->info.gs.input_primitive;
851 }
852 return;
853 case GL_GEOMETRY_OUTPUT_TYPE:
854 if (!has_gs)
855 break;
856 if (check_gs_query(ctx, shProg)) {
857 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
858 Program->info.gs.output_primitive;
859 }
860 return;
861 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
862 unsigned i;
863 GLint max_len = 0;
864
865 if (!has_ubo)
866 break;
867
868 for (i = 0; i < shProg->data->NumUniformBlocks; i++) {
869 /* Add one for the terminating NUL character. Name can be NULL, in
870 * that case, from ARB_gl_spirv:
871 * "If pname is ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, the length of
872 * the longest active uniform block name, including the null
873 * terminator, is returned. If no active uniform blocks exist,
874 * zero is returned. If no name reflection information is
875 * available, one is returned."
876 */
877 const GLint len =
878 strlen_or_zero(shProg->data->UniformBlocks[i].Name) + 1;
879
880 if (len > max_len)
881 max_len = len;
882 }
883
884 *params = max_len;
885 return;
886 }
887 case GL_ACTIVE_UNIFORM_BLOCKS:
888 if (!has_ubo)
889 break;
890
891 *params = shProg->data->NumUniformBlocks;
892 return;
893 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
894 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
895 * only available with desktop OpenGL 3.0+ with the
896 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
897 *
898 * On desktop, we ignore the 3.0+ requirement because it is silly.
899 */
900 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
901 break;
902
903 *params = shProg->BinaryRetrievableHint;
904 return;
905 case GL_PROGRAM_BINARY_LENGTH:
906 if (ctx->Const.NumProgramBinaryFormats == 0 || !shProg->data->LinkStatus) {
907 *params = 0;
908 } else {
909 _mesa_get_program_binary_length(ctx, shProg, params);
910 }
911 return;
912 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
913 if (!ctx->Extensions.ARB_shader_atomic_counters)
914 break;
915
916 *params = shProg->data->NumAtomicBuffers;
917 return;
918 case GL_COMPUTE_WORK_GROUP_SIZE: {
919 int i;
920 if (!_mesa_has_compute_shaders(ctx))
921 break;
922 if (!shProg->data->LinkStatus) {
923 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
924 "linked)");
925 return;
926 }
927 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
928 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
929 "shaders)");
930 return;
931 }
932 for (i = 0; i < 3; i++)
933 params[i] = shProg->_LinkedShaders[MESA_SHADER_COMPUTE]->
934 Program->info.cs.local_size[i];
935 return;
936 }
937 case GL_PROGRAM_SEPARABLE:
938 /* If the program has not been linked, return initial value 0. */
939 *params = (shProg->data->LinkStatus == LINKING_FAILURE) ? 0 : shProg->SeparateShader;
940 return;
941
942 /* ARB_tessellation_shader */
943 case GL_TESS_CONTROL_OUTPUT_VERTICES:
944 if (!has_tess)
945 break;
946 if (check_tcs_query(ctx, shProg)) {
947 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
948 Program->info.tess.tcs_vertices_out;
949 }
950 return;
951 case GL_TESS_GEN_MODE:
952 if (!has_tess)
953 break;
954 if (check_tes_query(ctx, shProg)) {
955 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
956 Program->info.tess.primitive_mode;
957 }
958 return;
959 case GL_TESS_GEN_SPACING:
960 if (!has_tess)
961 break;
962 if (check_tes_query(ctx, shProg)) {
963 const struct gl_linked_shader *tes =
964 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL];
965 switch (tes->Program->info.tess.spacing) {
966 case TESS_SPACING_EQUAL:
967 *params = GL_EQUAL;
968 break;
969 case TESS_SPACING_FRACTIONAL_ODD:
970 *params = GL_FRACTIONAL_ODD;
971 break;
972 case TESS_SPACING_FRACTIONAL_EVEN:
973 *params = GL_FRACTIONAL_EVEN;
974 break;
975 case TESS_SPACING_UNSPECIFIED:
976 *params = 0;
977 break;
978 }
979 }
980 return;
981 case GL_TESS_GEN_VERTEX_ORDER:
982 if (!has_tess)
983 break;
984 if (check_tes_query(ctx, shProg)) {
985 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
986 Program->info.tess.ccw ? GL_CCW : GL_CW;
987 }
988 return;
989 case GL_TESS_GEN_POINT_MODE:
990 if (!has_tess)
991 break;
992 if (check_tes_query(ctx, shProg)) {
993 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
994 Program->info.tess.point_mode ? GL_TRUE : GL_FALSE;
995 }
996 return;
997 default:
998 break;
999 }
1000
1001 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
1002 _mesa_enum_to_string(pname));
1003 }
1004
1005
1006 /**
1007 * glGetShaderiv() - get GLSL shader state
1008 */
1009 static void
1010 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
1011 {
1012 struct gl_shader *shader =
1013 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
1014
1015 if (!shader) {
1016 return;
1017 }
1018
1019 switch (pname) {
1020 case GL_SHADER_TYPE:
1021 *params = shader->Type;
1022 break;
1023 case GL_DELETE_STATUS:
1024 *params = shader->DeletePending;
1025 break;
1026 case GL_COMPLETION_STATUS_ARB:
1027 /* _mesa_glsl_compile_shader is not offloaded to other threads. */
1028 *params = GL_TRUE;
1029 return;
1030 case GL_COMPILE_STATUS:
1031 *params = shader->CompileStatus ? GL_TRUE : GL_FALSE;
1032 break;
1033 case GL_INFO_LOG_LENGTH:
1034 *params = (shader->InfoLog && shader->InfoLog[0] != '\0') ?
1035 strlen(shader->InfoLog) + 1 : 0;
1036 break;
1037 case GL_SHADER_SOURCE_LENGTH:
1038 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
1039 break;
1040 case GL_SPIR_V_BINARY_ARB:
1041 *params = (shader->spirv_data != NULL);
1042 break;
1043 default:
1044 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
1045 return;
1046 }
1047 }
1048
1049
1050 static void
1051 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
1052 GLsizei *length, GLchar *infoLog)
1053 {
1054 struct gl_shader_program *shProg;
1055
1056 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
1057 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
1058 *
1059 * "If a negative number is provided where an argument of type sizei or
1060 * sizeiptr is specified, an INVALID_VALUE error is generated."
1061 */
1062 if (bufSize < 0) {
1063 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
1064 return;
1065 }
1066
1067 shProg = _mesa_lookup_shader_program_err(ctx, program,
1068 "glGetProgramInfoLog(program)");
1069 if (!shProg) {
1070 return;
1071 }
1072
1073 _mesa_copy_string(infoLog, bufSize, length, shProg->data->InfoLog);
1074 }
1075
1076
1077 static void
1078 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
1079 GLsizei *length, GLchar *infoLog)
1080 {
1081 struct gl_shader *sh;
1082
1083 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
1084 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
1085 *
1086 * "If a negative number is provided where an argument of type sizei or
1087 * sizeiptr is specified, an INVALID_VALUE error is generated."
1088 */
1089 if (bufSize < 0) {
1090 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
1091 return;
1092 }
1093
1094 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
1095 if (!sh) {
1096 return;
1097 }
1098
1099 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
1100 }
1101
1102
1103 /**
1104 * Return shader source code.
1105 */
1106 static void
1107 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
1108 GLsizei *length, GLchar *sourceOut)
1109 {
1110 struct gl_shader *sh;
1111
1112 if (maxLength < 0) {
1113 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
1114 return;
1115 }
1116
1117 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
1118 if (!sh) {
1119 return;
1120 }
1121 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
1122 }
1123
1124
1125 /**
1126 * Set/replace shader source code. A helper function used by
1127 * glShaderSource[ARB].
1128 */
1129 static void
1130 set_shader_source(struct gl_shader *sh, const GLchar *source)
1131 {
1132 assert(sh);
1133
1134 /* The GL_ARB_gl_spirv spec adds the following to the end of the description
1135 * of ShaderSource:
1136 *
1137 * "If <shader> was previously associated with a SPIR-V module (via the
1138 * ShaderBinary command), that association is broken. Upon successful
1139 * completion of this command the SPIR_V_BINARY_ARB state of <shader>
1140 * is set to FALSE."
1141 */
1142 _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
1143
1144 if (sh->CompileStatus == COMPILE_SKIPPED && !sh->FallbackSource) {
1145 /* If shader was previously compiled back-up the source in case of cache
1146 * fallback.
1147 */
1148 sh->FallbackSource = sh->Source;
1149 sh->Source = source;
1150 } else {
1151 /* free old shader source string and install new one */
1152 free((void *)sh->Source);
1153 sh->Source = source;
1154 }
1155
1156 #ifdef DEBUG
1157 sh->SourceChecksum = util_hash_crc32(sh->Source, strlen(sh->Source));
1158 #endif
1159 }
1160
1161 static void
1162 ensure_builtin_types(struct gl_context *ctx)
1163 {
1164 if (!ctx->shader_builtin_ref) {
1165 _mesa_glsl_builtin_functions_init_or_ref();
1166 ctx->shader_builtin_ref = true;
1167 }
1168 }
1169
1170 /**
1171 * Compile a shader.
1172 */
1173 void
1174 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
1175 {
1176 if (!sh)
1177 return;
1178
1179 /* The GL_ARB_gl_spirv spec says:
1180 *
1181 * "Add a new error for the CompileShader command:
1182 *
1183 * An INVALID_OPERATION error is generated if the SPIR_V_BINARY_ARB
1184 * state of <shader> is TRUE."
1185 */
1186 if (sh->spirv_data) {
1187 _mesa_error(ctx, GL_INVALID_OPERATION, "glCompileShader(SPIR-V)");
1188 return;
1189 }
1190
1191 if (!sh->Source) {
1192 /* If the user called glCompileShader without first calling
1193 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1194 */
1195 sh->CompileStatus = COMPILE_FAILURE;
1196 } else {
1197 if (ctx->_Shader->Flags & GLSL_DUMP) {
1198 _mesa_log("GLSL source for %s shader %d:\n",
1199 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1200 _mesa_log("%s\n", sh->Source);
1201 }
1202
1203 ensure_builtin_types(ctx);
1204
1205 /* this call will set the shader->CompileStatus field to indicate if
1206 * compilation was successful.
1207 */
1208 _mesa_glsl_compile_shader(ctx, sh, false, false, false);
1209
1210 if (ctx->_Shader->Flags & GLSL_LOG) {
1211 _mesa_write_shader_to_file(sh);
1212 }
1213
1214 if (ctx->_Shader->Flags & GLSL_DUMP) {
1215 if (sh->CompileStatus) {
1216 if (sh->ir) {
1217 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
1218 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
1219 } else {
1220 _mesa_log("No GLSL IR for shader %d (shader may be from "
1221 "cache)\n", sh->Name);
1222 }
1223 _mesa_log("\n\n");
1224 } else {
1225 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
1226 }
1227 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1228 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1229 _mesa_log("%s\n", sh->InfoLog);
1230 }
1231 }
1232 }
1233
1234 if (!sh->CompileStatus) {
1235 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1236 _mesa_log("GLSL source for %s shader %d:\n",
1237 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1238 _mesa_log("%s\n", sh->Source);
1239 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1240 }
1241
1242 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1243 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1244 sh->Name, sh->InfoLog);
1245 }
1246 }
1247 }
1248
1249
1250 /**
1251 * Link a program's shaders.
1252 */
1253 static ALWAYS_INLINE void
1254 link_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1255 bool no_error)
1256 {
1257 if (!shProg)
1258 return;
1259
1260 if (!no_error) {
1261 /* From the ARB_transform_feedback2 specification:
1262 * "The error INVALID_OPERATION is generated by LinkProgram if <program>
1263 * is the name of a program being used by one or more transform feedback
1264 * objects, even if the objects are not currently bound or are paused."
1265 */
1266 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1267 _mesa_error(ctx, GL_INVALID_OPERATION,
1268 "glLinkProgram(transform feedback is using the program)");
1269 return;
1270 }
1271 }
1272
1273 unsigned programs_in_use = 0;
1274 if (ctx->_Shader)
1275 for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
1276 if (ctx->_Shader->CurrentProgram[stage] &&
1277 ctx->_Shader->CurrentProgram[stage]->Id == shProg->Name) {
1278 programs_in_use |= 1 << stage;
1279 }
1280 }
1281
1282 ensure_builtin_types(ctx);
1283
1284 FLUSH_VERTICES(ctx, 0);
1285 _mesa_glsl_link_shader(ctx, shProg);
1286
1287 /* From section 7.3 (Program Objects) of the OpenGL 4.5 spec:
1288 *
1289 * "If LinkProgram or ProgramBinary successfully re-links a program
1290 * object that is active for any shader stage, then the newly generated
1291 * executable code will be installed as part of the current rendering
1292 * state for all shader stages where the program is active.
1293 * Additionally, the newly generated executable code is made part of
1294 * the state of any program pipeline for all stages where the program
1295 * is attached."
1296 */
1297 if (shProg->data->LinkStatus && programs_in_use) {
1298 while (programs_in_use) {
1299 const int stage = u_bit_scan(&programs_in_use);
1300
1301 struct gl_program *prog = NULL;
1302 if (shProg->_LinkedShaders[stage])
1303 prog = shProg->_LinkedShaders[stage]->Program;
1304
1305 _mesa_use_program(ctx, stage, shProg, prog, ctx->_Shader);
1306 }
1307 }
1308
1309 /* Capture .shader_test files. */
1310 const char *capture_path = _mesa_get_shader_capture_path();
1311 if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
1312 /* Find an unused filename. */
1313 FILE *file = NULL;
1314 char *filename = NULL;
1315 for (unsigned i = 0;; i++) {
1316 if (i) {
1317 filename = ralloc_asprintf(NULL, "%s/%u-%u.shader_test",
1318 capture_path, shProg->Name, i);
1319 } else {
1320 filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
1321 capture_path, shProg->Name);
1322 }
1323 file = os_file_create_unique(filename, 0644);
1324 if (file)
1325 break;
1326 /* If we are failing for another reason than "this filename already
1327 * exists", we are likely to fail again with another filename, so
1328 * let's just give up */
1329 if (errno != EEXIST)
1330 break;
1331 ralloc_free(filename);
1332 }
1333 if (file) {
1334 fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
1335 shProg->IsES ? " ES" : "",
1336 shProg->data->Version / 100, shProg->data->Version % 100);
1337 if (shProg->SeparateShader)
1338 fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1339 fprintf(file, "\n");
1340
1341 for (unsigned i = 0; i < shProg->NumShaders; i++) {
1342 fprintf(file, "[%s shader]\n%s\n",
1343 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1344 shProg->Shaders[i]->Source);
1345 }
1346 fclose(file);
1347 } else {
1348 _mesa_warning(ctx, "Failed to open %s", filename);
1349 }
1350
1351 ralloc_free(filename);
1352 }
1353
1354 if (shProg->data->LinkStatus == LINKING_FAILURE &&
1355 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1356 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1357 shProg->Name, shProg->data->InfoLog);
1358 }
1359
1360 _mesa_update_vertex_processing_mode(ctx);
1361
1362 shProg->BinaryRetrievableHint = shProg->BinaryRetrievableHintPending;
1363
1364 /* debug code */
1365 if (0) {
1366 GLuint i;
1367
1368 printf("Link %u shaders in program %u: %s\n",
1369 shProg->NumShaders, shProg->Name,
1370 shProg->data->LinkStatus ? "Success" : "Failed");
1371
1372 for (i = 0; i < shProg->NumShaders; i++) {
1373 printf(" shader %u, stage %u\n",
1374 shProg->Shaders[i]->Name,
1375 shProg->Shaders[i]->Stage);
1376 }
1377 }
1378 }
1379
1380
1381 static void
1382 link_program_error(struct gl_context *ctx, struct gl_shader_program *shProg)
1383 {
1384 link_program(ctx, shProg, false);
1385 }
1386
1387
1388 static void
1389 link_program_no_error(struct gl_context *ctx, struct gl_shader_program *shProg)
1390 {
1391 link_program(ctx, shProg, true);
1392 }
1393
1394
1395 void
1396 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1397 {
1398 link_program_error(ctx, shProg);
1399 }
1400
1401
1402 /**
1403 * Print basic shader info (for debug).
1404 */
1405 static void
1406 print_shader_info(const struct gl_shader_program *shProg)
1407 {
1408 GLuint i;
1409
1410 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1411 for (i = 0; i < shProg->NumShaders; i++) {
1412 #ifdef DEBUG
1413 printf(" %s shader %u, checksum %u\n",
1414 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1415 shProg->Shaders[i]->Name,
1416 shProg->Shaders[i]->SourceChecksum);
1417 #else
1418 printf(" %s shader %u\n",
1419 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1420 shProg->Shaders[i]->Name);
1421 #endif
1422 }
1423 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1424 printf(" vert prog %u\n",
1425 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1426 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1427 printf(" frag prog %u\n",
1428 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1429 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1430 printf(" geom prog %u\n",
1431 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1432 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1433 printf(" tesc prog %u\n",
1434 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1435 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1436 printf(" tese prog %u\n",
1437 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1438 }
1439
1440
1441 /**
1442 * Use the named shader program for subsequent glUniform calls
1443 */
1444 void
1445 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1446 const char *caller)
1447 {
1448 if ((shProg != NULL) && !shProg->data->LinkStatus) {
1449 _mesa_error(ctx, GL_INVALID_OPERATION,
1450 "%s(program %u not linked)", caller, shProg->Name);
1451 return;
1452 }
1453
1454 if (ctx->Shader.ActiveProgram != shProg) {
1455 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1456 }
1457 }
1458
1459
1460 /**
1461 * Use the named shader program for subsequent rendering.
1462 */
1463 void
1464 _mesa_use_shader_program(struct gl_context *ctx,
1465 struct gl_shader_program *shProg)
1466 {
1467 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
1468 struct gl_program *new_prog = NULL;
1469 if (shProg && shProg->_LinkedShaders[i])
1470 new_prog = shProg->_LinkedShaders[i]->Program;
1471 _mesa_use_program(ctx, i, shProg, new_prog, &ctx->Shader);
1472 }
1473 _mesa_active_program(ctx, shProg, "glUseProgram");
1474 }
1475
1476
1477 /**
1478 * Do validation of the given shader program.
1479 * \param errMsg returns error message if validation fails.
1480 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1481 */
1482 static GLboolean
1483 validate_shader_program(const struct gl_shader_program *shProg,
1484 char *errMsg)
1485 {
1486 if (!shProg->data->LinkStatus) {
1487 return GL_FALSE;
1488 }
1489
1490 /* From the GL spec, a program is invalid if any of these are true:
1491
1492 any two active samplers in the current program object are of
1493 different types, but refer to the same texture image unit,
1494
1495 any active sampler in the current program object refers to a texture
1496 image unit where fixed-function fragment processing accesses a
1497 texture target that does not match the sampler type, or
1498
1499 the sum of the number of active samplers in the program and the
1500 number of texture image units enabled for fixed-function fragment
1501 processing exceeds the combined limit on the total number of texture
1502 image units allowed.
1503 */
1504
1505 /*
1506 * Check: any two active samplers in the current program object are of
1507 * different types, but refer to the same texture image unit,
1508 */
1509 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1510 return GL_FALSE;
1511
1512 return GL_TRUE;
1513 }
1514
1515
1516 /**
1517 * Called via glValidateProgram()
1518 */
1519 static void
1520 validate_program(struct gl_context *ctx, GLuint program)
1521 {
1522 struct gl_shader_program *shProg;
1523 char errMsg[100] = "";
1524
1525 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1526 if (!shProg) {
1527 return;
1528 }
1529
1530 shProg->data->Validated = validate_shader_program(shProg, errMsg);
1531 if (!shProg->data->Validated) {
1532 /* update info log */
1533 if (shProg->data->InfoLog) {
1534 ralloc_free(shProg->data->InfoLog);
1535 }
1536 shProg->data->InfoLog = ralloc_strdup(shProg->data, errMsg);
1537 }
1538 }
1539
1540
1541 void GLAPIENTRY
1542 _mesa_AttachObjectARB_no_error(GLhandleARB program, GLhandleARB shader)
1543 {
1544 GET_CURRENT_CONTEXT(ctx);
1545 attach_shader_no_error(ctx, program, shader);
1546 }
1547
1548
1549 void GLAPIENTRY
1550 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1551 {
1552 GET_CURRENT_CONTEXT(ctx);
1553 attach_shader_err(ctx, program, shader, "glAttachObjectARB");
1554 }
1555
1556
1557 void GLAPIENTRY
1558 _mesa_AttachShader_no_error(GLuint program, GLuint shader)
1559 {
1560 GET_CURRENT_CONTEXT(ctx);
1561 attach_shader_no_error(ctx, program, shader);
1562 }
1563
1564
1565 void GLAPIENTRY
1566 _mesa_AttachShader(GLuint program, GLuint shader)
1567 {
1568 GET_CURRENT_CONTEXT(ctx);
1569 attach_shader_err(ctx, program, shader, "glAttachShader");
1570 }
1571
1572
1573 void GLAPIENTRY
1574 _mesa_CompileShader(GLuint shaderObj)
1575 {
1576 GET_CURRENT_CONTEXT(ctx);
1577 if (MESA_VERBOSE & VERBOSE_API)
1578 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1579 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1580 "glCompileShader"));
1581 }
1582
1583
1584 GLuint GLAPIENTRY
1585 _mesa_CreateShader_no_error(GLenum type)
1586 {
1587 GET_CURRENT_CONTEXT(ctx);
1588 return create_shader(ctx, type);
1589 }
1590
1591
1592 GLuint GLAPIENTRY
1593 _mesa_CreateShader(GLenum type)
1594 {
1595 GET_CURRENT_CONTEXT(ctx);
1596
1597 if (MESA_VERBOSE & VERBOSE_API)
1598 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1599
1600 return create_shader_err(ctx, type, "glCreateShader");
1601 }
1602
1603
1604 GLhandleARB GLAPIENTRY
1605 _mesa_CreateShaderObjectARB_no_error(GLenum type)
1606 {
1607 GET_CURRENT_CONTEXT(ctx);
1608 return create_shader(ctx, type);
1609 }
1610
1611
1612 GLhandleARB GLAPIENTRY
1613 _mesa_CreateShaderObjectARB(GLenum type)
1614 {
1615 GET_CURRENT_CONTEXT(ctx);
1616 return create_shader_err(ctx, type, "glCreateShaderObjectARB");
1617 }
1618
1619
1620 GLuint GLAPIENTRY
1621 _mesa_CreateProgram(void)
1622 {
1623 GET_CURRENT_CONTEXT(ctx);
1624 if (MESA_VERBOSE & VERBOSE_API)
1625 _mesa_debug(ctx, "glCreateProgram\n");
1626 return create_shader_program(ctx);
1627 }
1628
1629
1630 GLhandleARB GLAPIENTRY
1631 _mesa_CreateProgramObjectARB(void)
1632 {
1633 GET_CURRENT_CONTEXT(ctx);
1634 return create_shader_program(ctx);
1635 }
1636
1637
1638 void GLAPIENTRY
1639 _mesa_DeleteObjectARB(GLhandleARB obj)
1640 {
1641 if (MESA_VERBOSE & VERBOSE_API) {
1642 GET_CURRENT_CONTEXT(ctx);
1643 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1644 }
1645
1646 if (obj) {
1647 GET_CURRENT_CONTEXT(ctx);
1648 FLUSH_VERTICES(ctx, 0);
1649 if (is_program(ctx, obj)) {
1650 delete_shader_program(ctx, obj);
1651 }
1652 else if (is_shader(ctx, obj)) {
1653 delete_shader(ctx, obj);
1654 }
1655 else {
1656 /* error? */
1657 }
1658 }
1659 }
1660
1661
1662 void GLAPIENTRY
1663 _mesa_DeleteProgram(GLuint name)
1664 {
1665 if (name) {
1666 GET_CURRENT_CONTEXT(ctx);
1667 FLUSH_VERTICES(ctx, 0);
1668 delete_shader_program(ctx, name);
1669 }
1670 }
1671
1672
1673 void GLAPIENTRY
1674 _mesa_DeleteShader(GLuint name)
1675 {
1676 if (name) {
1677 GET_CURRENT_CONTEXT(ctx);
1678 FLUSH_VERTICES(ctx, 0);
1679 delete_shader(ctx, name);
1680 }
1681 }
1682
1683
1684 void GLAPIENTRY
1685 _mesa_DetachObjectARB_no_error(GLhandleARB program, GLhandleARB shader)
1686 {
1687 GET_CURRENT_CONTEXT(ctx);
1688 detach_shader_no_error(ctx, program, shader);
1689 }
1690
1691
1692 void GLAPIENTRY
1693 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1694 {
1695 GET_CURRENT_CONTEXT(ctx);
1696 detach_shader_error(ctx, program, shader);
1697 }
1698
1699
1700 void GLAPIENTRY
1701 _mesa_DetachShader_no_error(GLuint program, GLuint shader)
1702 {
1703 GET_CURRENT_CONTEXT(ctx);
1704 detach_shader_no_error(ctx, program, shader);
1705 }
1706
1707
1708 void GLAPIENTRY
1709 _mesa_DetachShader(GLuint program, GLuint shader)
1710 {
1711 GET_CURRENT_CONTEXT(ctx);
1712 detach_shader_error(ctx, program, shader);
1713 }
1714
1715
1716 void GLAPIENTRY
1717 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1718 GLsizei * count, GLhandleARB * obj)
1719 {
1720 GET_CURRENT_CONTEXT(ctx);
1721 get_attached_shaders(ctx, (GLuint)container, maxCount, count, NULL, obj);
1722 }
1723
1724
1725 void GLAPIENTRY
1726 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1727 GLsizei *count, GLuint *obj)
1728 {
1729 GET_CURRENT_CONTEXT(ctx);
1730 get_attached_shaders(ctx, program, maxCount, count, obj, NULL);
1731 }
1732
1733
1734 void GLAPIENTRY
1735 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1736 GLcharARB * infoLog)
1737 {
1738 GET_CURRENT_CONTEXT(ctx);
1739 if (is_program(ctx, object)) {
1740 get_program_info_log(ctx, object, maxLength, length, infoLog);
1741 }
1742 else if (is_shader(ctx, object)) {
1743 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1744 }
1745 else {
1746 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1747 }
1748 }
1749
1750
1751 void GLAPIENTRY
1752 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1753 {
1754 GET_CURRENT_CONTEXT(ctx);
1755 /* Implement in terms of GetProgramiv, GetShaderiv */
1756 if (is_program(ctx, object)) {
1757 if (pname == GL_OBJECT_TYPE_ARB) {
1758 *params = GL_PROGRAM_OBJECT_ARB;
1759 }
1760 else {
1761 get_programiv(ctx, object, pname, params);
1762 }
1763 }
1764 else if (is_shader(ctx, object)) {
1765 if (pname == GL_OBJECT_TYPE_ARB) {
1766 *params = GL_SHADER_OBJECT_ARB;
1767 }
1768 else {
1769 get_shaderiv(ctx, object, pname, params);
1770 }
1771 }
1772 else {
1773 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1774 }
1775 }
1776
1777
1778 void GLAPIENTRY
1779 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1780 GLfloat *params)
1781 {
1782 GLint iparams[1] = {0}; /* XXX is one element enough? */
1783 _mesa_GetObjectParameterivARB(object, pname, iparams);
1784 params[0] = (GLfloat) iparams[0];
1785 }
1786
1787
1788 void GLAPIENTRY
1789 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1790 {
1791 GET_CURRENT_CONTEXT(ctx);
1792 get_programiv(ctx, program, pname, params);
1793 }
1794
1795
1796 void GLAPIENTRY
1797 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1798 {
1799 GET_CURRENT_CONTEXT(ctx);
1800 get_shaderiv(ctx, shader, pname, params);
1801 }
1802
1803
1804 void GLAPIENTRY
1805 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1806 GLsizei *length, GLchar *infoLog)
1807 {
1808 GET_CURRENT_CONTEXT(ctx);
1809 get_program_info_log(ctx, program, bufSize, length, infoLog);
1810 }
1811
1812
1813 void GLAPIENTRY
1814 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1815 GLsizei *length, GLchar *infoLog)
1816 {
1817 GET_CURRENT_CONTEXT(ctx);
1818 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1819 }
1820
1821
1822 void GLAPIENTRY
1823 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1824 GLsizei *length, GLchar *sourceOut)
1825 {
1826 GET_CURRENT_CONTEXT(ctx);
1827 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1828 }
1829
1830
1831 GLhandleARB GLAPIENTRY
1832 _mesa_GetHandleARB(GLenum pname)
1833 {
1834 GET_CURRENT_CONTEXT(ctx);
1835 return get_handle(ctx, pname);
1836 }
1837
1838
1839 GLboolean GLAPIENTRY
1840 _mesa_IsProgram(GLuint name)
1841 {
1842 GET_CURRENT_CONTEXT(ctx);
1843 return is_program(ctx, name);
1844 }
1845
1846
1847 GLboolean GLAPIENTRY
1848 _mesa_IsShader(GLuint name)
1849 {
1850 GET_CURRENT_CONTEXT(ctx);
1851 return is_shader(ctx, name);
1852 }
1853
1854
1855 void GLAPIENTRY
1856 _mesa_LinkProgram_no_error(GLuint programObj)
1857 {
1858 GET_CURRENT_CONTEXT(ctx);
1859
1860 struct gl_shader_program *shProg =
1861 _mesa_lookup_shader_program(ctx, programObj);
1862 link_program_no_error(ctx, shProg);
1863 }
1864
1865
1866 void GLAPIENTRY
1867 _mesa_LinkProgram(GLuint programObj)
1868 {
1869 GET_CURRENT_CONTEXT(ctx);
1870
1871 if (MESA_VERBOSE & VERBOSE_API)
1872 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1873
1874 struct gl_shader_program *shProg =
1875 _mesa_lookup_shader_program_err(ctx, programObj, "glLinkProgram");
1876 link_program_error(ctx, shProg);
1877 }
1878
1879 #ifdef ENABLE_SHADER_CACHE
1880 /**
1881 * Generate a SHA-1 hash value string for given source string.
1882 */
1883 static void
1884 generate_sha1(const char *source, char sha_str[64])
1885 {
1886 unsigned char sha[20];
1887 _mesa_sha1_compute(source, strlen(source), sha);
1888 _mesa_sha1_format(sha_str, sha);
1889 }
1890
1891 /**
1892 * Construct a full path for shader replacement functionality using
1893 * following format:
1894 *
1895 * <path>/<stage prefix>_<CHECKSUM>.glsl
1896 * <path>/<stage prefix>_<CHECKSUM>.arb
1897 */
1898 static char *
1899 construct_name(const gl_shader_stage stage, const char *source,
1900 const char *path)
1901 {
1902 char sha[64];
1903 static const char *types[] = {
1904 "VS", "TC", "TE", "GS", "FS", "CS",
1905 };
1906
1907 const char *format = strncmp(source, "!!ARB", 5) ? "glsl" : "arb";
1908
1909 generate_sha1(source, sha);
1910 return ralloc_asprintf(NULL, "%s/%s_%s.%s", path, types[stage], sha, format);
1911 }
1912
1913 /**
1914 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1915 */
1916 void
1917 _mesa_dump_shader_source(const gl_shader_stage stage, const char *source)
1918 {
1919 static bool path_exists = true;
1920 char *dump_path;
1921 FILE *f;
1922
1923 if (!path_exists)
1924 return;
1925
1926 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1927 if (!dump_path) {
1928 path_exists = false;
1929 return;
1930 }
1931
1932 char *name = construct_name(stage, source, dump_path);
1933
1934 f = fopen(name, "w");
1935 if (f) {
1936 fputs(source, f);
1937 fclose(f);
1938 } else {
1939 GET_CURRENT_CONTEXT(ctx);
1940 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1941 strerror(errno));
1942 }
1943 ralloc_free(name);
1944 }
1945
1946 /**
1947 * Read shader source code from a file.
1948 * Useful for debugging to override an app's shader.
1949 */
1950 GLcharARB *
1951 _mesa_read_shader_source(const gl_shader_stage stage, const char *source)
1952 {
1953 char *read_path;
1954 static bool path_exists = true;
1955 int len, shader_size = 0;
1956 GLcharARB *buffer;
1957 FILE *f;
1958
1959 if (!path_exists)
1960 return NULL;
1961
1962 read_path = getenv("MESA_SHADER_READ_PATH");
1963 if (!read_path) {
1964 path_exists = false;
1965 return NULL;
1966 }
1967
1968 char *name = construct_name(stage, source, read_path);
1969 f = fopen(name, "r");
1970 ralloc_free(name);
1971 if (!f)
1972 return NULL;
1973
1974 /* allocate enough room for the entire shader */
1975 fseek(f, 0, SEEK_END);
1976 shader_size = ftell(f);
1977 rewind(f);
1978 assert(shader_size);
1979
1980 /* add one for terminating zero */
1981 shader_size++;
1982
1983 buffer = malloc(shader_size);
1984 assert(buffer);
1985
1986 len = fread(buffer, 1, shader_size, f);
1987 buffer[len] = 0;
1988
1989 fclose(f);
1990
1991 return buffer;
1992 }
1993
1994 #endif /* ENABLE_SHADER_CACHE */
1995
1996 /**
1997 * Called via glShaderSource() and glShaderSourceARB() API functions.
1998 * Basically, concatenate the source code strings into one long string
1999 * and pass it to _mesa_shader_source().
2000 */
2001 static ALWAYS_INLINE void
2002 shader_source(struct gl_context *ctx, GLuint shaderObj, GLsizei count,
2003 const GLchar *const *string, const GLint *length, bool no_error)
2004 {
2005 GLint *offsets;
2006 GLsizei i, totalLength;
2007 GLcharARB *source;
2008 struct gl_shader *sh;
2009
2010 if (!no_error) {
2011 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
2012 if (!sh)
2013 return;
2014
2015 if (string == NULL) {
2016 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
2017 return;
2018 }
2019 } else {
2020 sh = _mesa_lookup_shader(ctx, shaderObj);
2021 }
2022
2023 /*
2024 * This array holds offsets of where the appropriate string ends, thus the
2025 * last element will be set to the total length of the source code.
2026 */
2027 offsets = malloc(count * sizeof(GLint));
2028 if (offsets == NULL) {
2029 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
2030 return;
2031 }
2032
2033 for (i = 0; i < count; i++) {
2034 if (!no_error && string[i] == NULL) {
2035 free((GLvoid *) offsets);
2036 _mesa_error(ctx, GL_INVALID_OPERATION,
2037 "glShaderSourceARB(null string)");
2038 return;
2039 }
2040 if (length == NULL || length[i] < 0)
2041 offsets[i] = strlen(string[i]);
2042 else
2043 offsets[i] = length[i];
2044 /* accumulate string lengths */
2045 if (i > 0)
2046 offsets[i] += offsets[i - 1];
2047 }
2048
2049 /* Total length of source string is sum off all strings plus two.
2050 * One extra byte for terminating zero, another extra byte to silence
2051 * valgrind warnings in the parser/grammer code.
2052 */
2053 totalLength = offsets[count - 1] + 2;
2054 source = malloc(totalLength * sizeof(GLcharARB));
2055 if (source == NULL) {
2056 free((GLvoid *) offsets);
2057 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
2058 return;
2059 }
2060
2061 for (i = 0; i < count; i++) {
2062 GLint start = (i > 0) ? offsets[i - 1] : 0;
2063 memcpy(source + start, string[i],
2064 (offsets[i] - start) * sizeof(GLcharARB));
2065 }
2066 source[totalLength - 1] = '\0';
2067 source[totalLength - 2] = '\0';
2068
2069 #ifdef ENABLE_SHADER_CACHE
2070 GLcharARB *replacement;
2071
2072 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
2073 * if corresponding entry found from MESA_SHADER_READ_PATH.
2074 */
2075 _mesa_dump_shader_source(sh->Stage, source);
2076
2077 replacement = _mesa_read_shader_source(sh->Stage, source);
2078 if (replacement) {
2079 free(source);
2080 source = replacement;
2081 }
2082 #endif /* ENABLE_SHADER_CACHE */
2083
2084 set_shader_source(sh, source);
2085
2086 free(offsets);
2087 }
2088
2089
2090 void GLAPIENTRY
2091 _mesa_ShaderSource_no_error(GLuint shaderObj, GLsizei count,
2092 const GLchar *const *string, const GLint *length)
2093 {
2094 GET_CURRENT_CONTEXT(ctx);
2095 shader_source(ctx, shaderObj, count, string, length, true);
2096 }
2097
2098
2099 void GLAPIENTRY
2100 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
2101 const GLchar *const *string, const GLint *length)
2102 {
2103 GET_CURRENT_CONTEXT(ctx);
2104 shader_source(ctx, shaderObj, count, string, length, false);
2105 }
2106
2107
2108 static ALWAYS_INLINE void
2109 use_program(GLuint program, bool no_error)
2110 {
2111 GET_CURRENT_CONTEXT(ctx);
2112 struct gl_shader_program *shProg = NULL;
2113
2114 if (MESA_VERBOSE & VERBOSE_API)
2115 _mesa_debug(ctx, "glUseProgram %u\n", program);
2116
2117 if (no_error) {
2118 if (program) {
2119 shProg = _mesa_lookup_shader_program(ctx, program);
2120 }
2121 } else {
2122 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
2123 _mesa_error(ctx, GL_INVALID_OPERATION,
2124 "glUseProgram(transform feedback active)");
2125 return;
2126 }
2127
2128 if (program) {
2129 shProg =
2130 _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
2131 if (!shProg)
2132 return;
2133
2134 if (!shProg->data->LinkStatus) {
2135 _mesa_error(ctx, GL_INVALID_OPERATION,
2136 "glUseProgram(program %u not linked)", program);
2137 return;
2138 }
2139
2140 /* debug code */
2141 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
2142 print_shader_info(shProg);
2143 }
2144 }
2145 }
2146
2147 /* The ARB_separate_shader_object spec says:
2148 *
2149 * "The executable code for an individual shader stage is taken from
2150 * the current program for that stage. If there is a current program
2151 * object established by UseProgram, that program is considered current
2152 * for all stages. Otherwise, if there is a bound program pipeline
2153 * object (section 2.14.PPO), the program bound to the appropriate
2154 * stage of the pipeline object is considered current."
2155 */
2156 if (shProg) {
2157 /* Attach shader state to the binding point */
2158 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
2159 /* Update the program */
2160 _mesa_use_shader_program(ctx, shProg);
2161 } else {
2162 /* Must be done first: detach the progam */
2163 _mesa_use_shader_program(ctx, shProg);
2164 /* Unattach shader_state binding point */
2165 _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
2166 ctx->Pipeline.Default);
2167 /* If a pipeline was bound, rebind it */
2168 if (ctx->Pipeline.Current) {
2169 if (no_error)
2170 _mesa_BindProgramPipeline_no_error(ctx->Pipeline.Current->Name);
2171 else
2172 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
2173 }
2174 }
2175
2176 _mesa_update_vertex_processing_mode(ctx);
2177 }
2178
2179
2180 void GLAPIENTRY
2181 _mesa_UseProgram_no_error(GLuint program)
2182 {
2183 use_program(program, true);
2184 }
2185
2186
2187 void GLAPIENTRY
2188 _mesa_UseProgram(GLuint program)
2189 {
2190 use_program(program, false);
2191 }
2192
2193
2194 void GLAPIENTRY
2195 _mesa_ValidateProgram(GLuint program)
2196 {
2197 GET_CURRENT_CONTEXT(ctx);
2198 validate_program(ctx, program);
2199 }
2200
2201
2202 /**
2203 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
2204 */
2205 void GLAPIENTRY
2206 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
2207 GLint* range, GLint* precision)
2208 {
2209 const struct gl_program_constants *limits;
2210 const struct gl_precision *p;
2211 GET_CURRENT_CONTEXT(ctx);
2212
2213 switch (shadertype) {
2214 case GL_VERTEX_SHADER:
2215 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
2216 break;
2217 case GL_FRAGMENT_SHADER:
2218 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
2219 break;
2220 default:
2221 _mesa_error(ctx, GL_INVALID_ENUM,
2222 "glGetShaderPrecisionFormat(shadertype)");
2223 return;
2224 }
2225
2226 switch (precisiontype) {
2227 case GL_LOW_FLOAT:
2228 p = &limits->LowFloat;
2229 break;
2230 case GL_MEDIUM_FLOAT:
2231 p = &limits->MediumFloat;
2232 break;
2233 case GL_HIGH_FLOAT:
2234 p = &limits->HighFloat;
2235 break;
2236 case GL_LOW_INT:
2237 p = &limits->LowInt;
2238 break;
2239 case GL_MEDIUM_INT:
2240 p = &limits->MediumInt;
2241 break;
2242 case GL_HIGH_INT:
2243 p = &limits->HighInt;
2244 break;
2245 default:
2246 _mesa_error(ctx, GL_INVALID_ENUM,
2247 "glGetShaderPrecisionFormat(precisiontype)");
2248 return;
2249 }
2250
2251 range[0] = p->RangeMin;
2252 range[1] = p->RangeMax;
2253 precision[0] = p->Precision;
2254 }
2255
2256
2257 /**
2258 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
2259 */
2260 void GLAPIENTRY
2261 _mesa_ReleaseShaderCompiler(void)
2262 {
2263 GET_CURRENT_CONTEXT(ctx);
2264
2265 if (ctx->shader_builtin_ref) {
2266 _mesa_glsl_builtin_functions_decref();
2267 ctx->shader_builtin_ref = false;
2268 }
2269 }
2270
2271
2272 /**
2273 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
2274 */
2275 void GLAPIENTRY
2276 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
2277 const void* binary, GLint length)
2278 {
2279 GET_CURRENT_CONTEXT(ctx);
2280 struct gl_shader **sh;
2281
2282 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
2283 * page 88 of the OpenGL 4.5 specs state:
2284 *
2285 * "An INVALID_VALUE error is generated if count or length is negative.
2286 * An INVALID_ENUM error is generated if binaryformat is not a supported
2287 * format returned in SHADER_BINARY_FORMATS."
2288 */
2289 if (n < 0 || length < 0) {
2290 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
2291 return;
2292 }
2293
2294 /* Get all shader objects at once so we can make the operation
2295 * all-or-nothing.
2296 */
2297 if (n > SIZE_MAX / sizeof(*sh)) {
2298 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary(count)");
2299 return;
2300 }
2301
2302 sh = alloca(sizeof(*sh) * (size_t)n);
2303 if (!sh) {
2304 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary");
2305 return;
2306 }
2307
2308 for (int i = 0; i < n; ++i) {
2309 sh[i] = _mesa_lookup_shader_err(ctx, shaders[i], "glShaderBinary");
2310 if (!sh[i])
2311 return;
2312 }
2313
2314 if (binaryformat == GL_SHADER_BINARY_FORMAT_SPIR_V_ARB) {
2315 if (!ctx->Extensions.ARB_gl_spirv) {
2316 _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderBinary(SPIR-V)");
2317 } else if (n > 0) {
2318 _mesa_spirv_shader_binary(ctx, (unsigned) n, sh, binary,
2319 (size_t) length);
2320 }
2321
2322 return;
2323 }
2324
2325 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
2326 }
2327
2328
2329 void GLAPIENTRY
2330 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
2331 GLenum *binaryFormat, GLvoid *binary)
2332 {
2333 struct gl_shader_program *shProg;
2334 GLsizei length_dummy;
2335 GET_CURRENT_CONTEXT(ctx);
2336
2337 if (bufSize < 0){
2338 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
2339 return;
2340 }
2341
2342 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
2343 if (!shProg)
2344 return;
2345
2346 /* The ARB_get_program_binary spec says:
2347 *
2348 * "If <length> is NULL, then no length is returned."
2349 *
2350 * Ensure that length always points to valid storage to avoid multiple NULL
2351 * pointer checks below.
2352 */
2353 if (length == NULL)
2354 length = &length_dummy;
2355
2356
2357 /* The ARB_get_program_binary spec says:
2358 *
2359 * "When a program object's LINK_STATUS is FALSE, its program binary
2360 * length is zero, and a call to GetProgramBinary will generate an
2361 * INVALID_OPERATION error.
2362 */
2363 if (!shProg->data->LinkStatus) {
2364 _mesa_error(ctx, GL_INVALID_OPERATION,
2365 "glGetProgramBinary(program %u not linked)",
2366 shProg->Name);
2367 *length = 0;
2368 return;
2369 }
2370
2371 if (ctx->Const.NumProgramBinaryFormats == 0) {
2372 *length = 0;
2373 _mesa_error(ctx, GL_INVALID_OPERATION,
2374 "glGetProgramBinary(driver supports zero binary formats)");
2375 } else {
2376 _mesa_get_program_binary(ctx, shProg, bufSize, length, binaryFormat,
2377 binary);
2378 assert(*length == 0 || *binaryFormat == GL_PROGRAM_BINARY_FORMAT_MESA);
2379 }
2380 }
2381
2382 void GLAPIENTRY
2383 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
2384 const GLvoid *binary, GLsizei length)
2385 {
2386 struct gl_shader_program *shProg;
2387 GET_CURRENT_CONTEXT(ctx);
2388
2389 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
2390 if (!shProg)
2391 return;
2392
2393 _mesa_clear_shader_program_data(ctx, shProg);
2394 shProg->data = _mesa_create_shader_program_data();
2395
2396 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2397 *
2398 * "If a negative number is provided where an argument of type sizei or
2399 * sizeiptr is specified, an INVALID_VALUE error is generated."
2400 */
2401 if (length < 0) {
2402 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
2403 return;
2404 }
2405
2406 if (ctx->Const.NumProgramBinaryFormats == 0 ||
2407 binaryFormat != GL_PROGRAM_BINARY_FORMAT_MESA) {
2408 /* The ARB_get_program_binary spec says:
2409 *
2410 * "<binaryFormat> and <binary> must be those returned by a previous
2411 * call to GetProgramBinary, and <length> must be the length of the
2412 * program binary as returned by GetProgramBinary or GetProgramiv with
2413 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2414 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2415 * are not met."
2416 *
2417 * Since any value of binaryFormat passed "is not one of those specified as
2418 * allowable for [this] command, an INVALID_ENUM error is generated."
2419 */
2420 shProg->data->LinkStatus = LINKING_FAILURE;
2421 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
2422 } else {
2423 _mesa_program_binary(ctx, shProg, binaryFormat, binary, length);
2424 }
2425 }
2426
2427
2428 static ALWAYS_INLINE void
2429 program_parameteri(struct gl_context *ctx, struct gl_shader_program *shProg,
2430 GLuint pname, GLint value, bool no_error)
2431 {
2432 switch (pname) {
2433 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
2434 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2435 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2436 * even be in the dispatch table, so we shouldn't need to expclicitly
2437 * check here.
2438 *
2439 * On desktop, we ignore the 3.0+ requirement because it is silly.
2440 */
2441
2442 /* The ARB_get_program_binary extension spec says:
2443 *
2444 * "An INVALID_VALUE error is generated if the <value> argument to
2445 * ProgramParameteri is not TRUE or FALSE."
2446 */
2447 if (!no_error && value != GL_TRUE && value != GL_FALSE) {
2448 goto invalid_value;
2449 }
2450
2451 /* No need to notify the driver. Any changes will actually take effect
2452 * the next time the shader is linked.
2453 *
2454 * The ARB_get_program_binary extension spec says:
2455 *
2456 * "To indicate that a program binary is likely to be retrieved,
2457 * ProgramParameteri should be called with <pname>
2458 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2459 * will not be in effect until the next time LinkProgram or
2460 * ProgramBinary has been called successfully."
2461 *
2462 * The resolution of issue 9 in the extension spec also says:
2463 *
2464 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2465 * to indicate to the GL implementation that this program will
2466 * likely be saved with GetProgramBinary at some point. This will
2467 * give the GL implementation the opportunity to track any state
2468 * changes made to the program before being saved such that when it
2469 * is loaded again a recompile can be avoided."
2470 */
2471 shProg->BinaryRetrievableHintPending = value;
2472 return;
2473
2474 case GL_PROGRAM_SEPARABLE:
2475 /* Spec imply that the behavior is the same as ARB_get_program_binary
2476 * Chapter 7.3 Program Objects
2477 */
2478 if (!no_error && value != GL_TRUE && value != GL_FALSE) {
2479 goto invalid_value;
2480 }
2481 shProg->SeparateShader = value;
2482 return;
2483
2484 default:
2485 if (!no_error) {
2486 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2487 _mesa_enum_to_string(pname));
2488 }
2489 return;
2490 }
2491
2492 invalid_value:
2493 _mesa_error(ctx, GL_INVALID_VALUE,
2494 "glProgramParameteri(pname=%s, value=%d): "
2495 "value must be 0 or 1.",
2496 _mesa_enum_to_string(pname),
2497 value);
2498 }
2499
2500
2501 void GLAPIENTRY
2502 _mesa_ProgramParameteri_no_error(GLuint program, GLenum pname, GLint value)
2503 {
2504 GET_CURRENT_CONTEXT(ctx);
2505
2506 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program);
2507 program_parameteri(ctx, shProg, pname, value, true);
2508 }
2509
2510
2511 void GLAPIENTRY
2512 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
2513 {
2514 struct gl_shader_program *shProg;
2515 GET_CURRENT_CONTEXT(ctx);
2516
2517 shProg = _mesa_lookup_shader_program_err(ctx, program,
2518 "glProgramParameteri");
2519 if (!shProg)
2520 return;
2521
2522 program_parameteri(ctx, shProg, pname, value, false);
2523 }
2524
2525
2526 void
2527 _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
2528 struct gl_shader_program *shProg, struct gl_program *prog,
2529 struct gl_pipeline_object *shTarget)
2530 {
2531 struct gl_program **target;
2532
2533 target = &shTarget->CurrentProgram[stage];
2534 if (prog) {
2535 _mesa_program_init_subroutine_defaults(ctx, prog);
2536 }
2537
2538 if (*target != prog) {
2539 /* Program is current, flush it */
2540 if (shTarget == ctx->_Shader) {
2541 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
2542 }
2543
2544 _mesa_reference_shader_program(ctx,
2545 &shTarget->ReferencedPrograms[stage],
2546 shProg);
2547 _mesa_reference_program(ctx, target, prog);
2548 if (stage == MESA_SHADER_VERTEX)
2549 _mesa_update_vertex_processing_mode(ctx);
2550 return;
2551 }
2552
2553 }
2554
2555
2556 /**
2557 * Copy program-specific data generated by linking from the gl_shader_program
2558 * object to the gl_program object referred to by the gl_linked_shader.
2559 *
2560 * This function expects _mesa_reference_program() to have been previously
2561 * called setting the gl_linked_shaders program reference.
2562 */
2563 void
2564 _mesa_copy_linked_program_data(const struct gl_shader_program *src,
2565 struct gl_linked_shader *dst_sh)
2566 {
2567 assert(dst_sh->Program);
2568
2569 struct gl_program *dst = dst_sh->Program;
2570
2571 dst->info.separate_shader = src->SeparateShader;
2572
2573 switch (dst_sh->Stage) {
2574 case MESA_SHADER_GEOMETRY: {
2575 dst->info.gs.vertices_in = src->Geom.VerticesIn;
2576 dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive;
2577 dst->info.gs.uses_streams = src->Geom.UsesStreams;
2578 break;
2579 }
2580 case MESA_SHADER_FRAGMENT: {
2581 dst->info.fs.depth_layout = src->FragDepthLayout;
2582 break;
2583 }
2584 case MESA_SHADER_COMPUTE: {
2585 dst->info.cs.shared_size = src->Comp.SharedSize;
2586 break;
2587 }
2588 default:
2589 break;
2590 }
2591 }
2592
2593 /**
2594 * ARB_separate_shader_objects: Compile & Link Program
2595 */
2596 GLuint GLAPIENTRY
2597 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2598 const GLchar* const *strings)
2599 {
2600 GET_CURRENT_CONTEXT(ctx);
2601
2602 const GLuint shader = create_shader_err(ctx, type, "glCreateShaderProgramv");
2603 GLuint program = 0;
2604
2605 /*
2606 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2607 * GL_INVALID_VALUE should be generated if count < 0
2608 */
2609 if (count < 0) {
2610 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2611 return program;
2612 }
2613
2614 if (shader) {
2615 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2616
2617 _mesa_ShaderSource(shader, count, strings, NULL);
2618 _mesa_compile_shader(ctx, sh);
2619
2620 program = create_shader_program(ctx);
2621 if (program) {
2622 struct gl_shader_program *shProg;
2623 GLint compiled = GL_FALSE;
2624
2625 shProg = _mesa_lookup_shader_program(ctx, program);
2626
2627 shProg->SeparateShader = GL_TRUE;
2628
2629 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2630 if (compiled) {
2631 attach_shader_err(ctx, program, shader, "glCreateShaderProgramv");
2632 _mesa_link_program(ctx, shProg);
2633 detach_shader_error(ctx, program, shader);
2634
2635 #if 0
2636 /* Possibly... */
2637 if (active-user-defined-varyings-in-linked-program) {
2638 append-error-to-info-log;
2639 shProg->data->LinkStatus = LINKING_FAILURE;
2640 }
2641 #endif
2642 }
2643 if (sh->InfoLog)
2644 ralloc_strcat(&shProg->data->InfoLog, sh->InfoLog);
2645 }
2646
2647 delete_shader(ctx, shader);
2648 }
2649
2650 return program;
2651 }
2652
2653
2654 /**
2655 * For GL_ARB_tessellation_shader
2656 */
2657 void GLAPIENTRY
2658 _mesa_PatchParameteri_no_error(GLenum pname, GLint value)
2659 {
2660 GET_CURRENT_CONTEXT(ctx);
2661 ctx->TessCtrlProgram.patch_vertices = value;
2662 }
2663
2664
2665 extern void GLAPIENTRY
2666 _mesa_PatchParameteri(GLenum pname, GLint value)
2667 {
2668 GET_CURRENT_CONTEXT(ctx);
2669
2670 if (!_mesa_has_tessellation(ctx)) {
2671 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2672 return;
2673 }
2674
2675 if (pname != GL_PATCH_VERTICES) {
2676 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2677 return;
2678 }
2679
2680 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2681 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2682 return;
2683 }
2684
2685 ctx->TessCtrlProgram.patch_vertices = value;
2686 }
2687
2688
2689 extern void GLAPIENTRY
2690 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2691 {
2692 GET_CURRENT_CONTEXT(ctx);
2693
2694 if (!_mesa_has_tessellation(ctx)) {
2695 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2696 return;
2697 }
2698
2699 switch(pname) {
2700 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2701 FLUSH_VERTICES(ctx, 0);
2702 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2703 4 * sizeof(GLfloat));
2704 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2705 return;
2706 case GL_PATCH_DEFAULT_INNER_LEVEL:
2707 FLUSH_VERTICES(ctx, 0);
2708 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2709 2 * sizeof(GLfloat));
2710 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2711 return;
2712 default:
2713 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2714 return;
2715 }
2716 }
2717
2718 /**
2719 * ARB_shader_subroutine
2720 */
2721 GLint GLAPIENTRY
2722 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2723 const GLchar *name)
2724 {
2725 GET_CURRENT_CONTEXT(ctx);
2726 const char *api_name = "glGetSubroutineUniformLocation";
2727 struct gl_shader_program *shProg;
2728 GLenum resource_type;
2729 gl_shader_stage stage;
2730
2731 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2732 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2733 return -1;
2734 }
2735
2736 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2737 if (!shProg)
2738 return -1;
2739
2740 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2741 if (!shProg->_LinkedShaders[stage]) {
2742 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2743 return -1;
2744 }
2745
2746 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2747 return _mesa_program_resource_location(shProg, resource_type, name);
2748 }
2749
2750 GLuint GLAPIENTRY
2751 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2752 const GLchar *name)
2753 {
2754 GET_CURRENT_CONTEXT(ctx);
2755 const char *api_name = "glGetSubroutineIndex";
2756 struct gl_shader_program *shProg;
2757 struct gl_program_resource *res;
2758 GLenum resource_type;
2759 gl_shader_stage stage;
2760
2761 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2762 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2763 return -1;
2764 }
2765
2766 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2767 if (!shProg)
2768 return -1;
2769
2770 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2771 if (!shProg->_LinkedShaders[stage]) {
2772 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2773 return -1;
2774 }
2775
2776 resource_type = _mesa_shader_stage_to_subroutine(stage);
2777 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2778 if (!res) {
2779 return -1;
2780 }
2781
2782 return _mesa_program_resource_index(shProg, res);
2783 }
2784
2785
2786 GLvoid GLAPIENTRY
2787 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2788 GLuint index, GLenum pname, GLint *values)
2789 {
2790 GET_CURRENT_CONTEXT(ctx);
2791 const char *api_name = "glGetActiveSubroutineUniformiv";
2792 struct gl_shader_program *shProg;
2793 struct gl_linked_shader *sh;
2794 gl_shader_stage stage;
2795 struct gl_program_resource *res;
2796 const struct gl_uniform_storage *uni;
2797 GLenum resource_type;
2798 int count, i, j;
2799
2800 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2801 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2802 return;
2803 }
2804
2805 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2806 if (!shProg)
2807 return;
2808
2809 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2810 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2811
2812 sh = shProg->_LinkedShaders[stage];
2813 if (!sh) {
2814 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2815 return;
2816 }
2817
2818 struct gl_program *p = shProg->_LinkedShaders[stage]->Program;
2819 if (index >= p->sh.NumSubroutineUniforms) {
2820 _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
2821 return;
2822 }
2823
2824 switch (pname) {
2825 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2826 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2827 if (res) {
2828 uni = res->Data;
2829 values[0] = uni->num_compatible_subroutines;
2830 }
2831 break;
2832 }
2833 case GL_COMPATIBLE_SUBROUTINES: {
2834 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2835 if (res) {
2836 uni = res->Data;
2837 count = 0;
2838 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2839 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
2840 for (j = 0; j < fn->num_compat_types; j++) {
2841 if (fn->types[j] == uni->type) {
2842 values[count++] = i;
2843 break;
2844 }
2845 }
2846 }
2847 }
2848 break;
2849 }
2850 case GL_UNIFORM_SIZE:
2851 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2852 if (res) {
2853 uni = res->Data;
2854 values[0] = uni->array_elements ? uni->array_elements : 1;
2855 }
2856 break;
2857 case GL_UNIFORM_NAME_LENGTH:
2858 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2859 if (res) {
2860 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2861 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2862 }
2863 break;
2864 default:
2865 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2866 return;
2867 }
2868 }
2869
2870
2871 GLvoid GLAPIENTRY
2872 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2873 GLuint index, GLsizei bufsize,
2874 GLsizei *length, GLchar *name)
2875 {
2876 GET_CURRENT_CONTEXT(ctx);
2877 const char *api_name = "glGetActiveSubroutineUniformName";
2878 struct gl_shader_program *shProg;
2879 GLenum resource_type;
2880 gl_shader_stage stage;
2881
2882 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2883 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2884 return;
2885 }
2886
2887 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2888 if (!shProg)
2889 return;
2890
2891 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2892 if (!shProg->_LinkedShaders[stage]) {
2893 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2894 return;
2895 }
2896
2897 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2898 /* get program resource name */
2899 _mesa_get_program_resource_name(shProg, resource_type,
2900 index, bufsize,
2901 length, name, api_name);
2902 }
2903
2904
2905 GLvoid GLAPIENTRY
2906 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2907 GLuint index, GLsizei bufsize,
2908 GLsizei *length, GLchar *name)
2909 {
2910 GET_CURRENT_CONTEXT(ctx);
2911 const char *api_name = "glGetActiveSubroutineName";
2912 struct gl_shader_program *shProg;
2913 GLenum resource_type;
2914 gl_shader_stage stage;
2915
2916 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2917 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2918 return;
2919 }
2920
2921 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2922 if (!shProg)
2923 return;
2924
2925 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2926 if (!shProg->_LinkedShaders[stage]) {
2927 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2928 return;
2929 }
2930 resource_type = _mesa_shader_stage_to_subroutine(stage);
2931 _mesa_get_program_resource_name(shProg, resource_type,
2932 index, bufsize,
2933 length, name, api_name);
2934 }
2935
2936 GLvoid GLAPIENTRY
2937 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2938 const GLuint *indices)
2939 {
2940 GET_CURRENT_CONTEXT(ctx);
2941 const char *api_name = "glUniformSubroutinesuiv";
2942 gl_shader_stage stage;
2943 int i;
2944
2945 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2946 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2947 return;
2948 }
2949
2950 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2951 struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
2952 if (!p) {
2953 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2954 return;
2955 }
2956
2957 if (count != p->sh.NumSubroutineUniformRemapTable) {
2958 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2959 return;
2960 }
2961
2962 i = 0;
2963 bool flushed = false;
2964 do {
2965 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
2966 if (uni == NULL) {
2967 i++;
2968 continue;
2969 }
2970
2971 if (!flushed) {
2972 _mesa_flush_vertices_for_uniforms(ctx, uni);
2973 flushed = true;
2974 }
2975
2976 int uni_count = uni->array_elements ? uni->array_elements : 1;
2977 int j, k, f;
2978
2979 for (j = i; j < i + uni_count; j++) {
2980 struct gl_subroutine_function *subfn = NULL;
2981 if (indices[j] > p->sh.MaxSubroutineFunctionIndex) {
2982 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2983 return;
2984 }
2985
2986 for (f = 0; f < p->sh.NumSubroutineFunctions; f++) {
2987 if (p->sh.SubroutineFunctions[f].index == indices[j])
2988 subfn = &p->sh.SubroutineFunctions[f];
2989 }
2990
2991 if (!subfn) {
2992 continue;
2993 }
2994
2995 for (k = 0; k < subfn->num_compat_types; k++) {
2996 if (subfn->types[k] == uni->type)
2997 break;
2998 }
2999 if (k == subfn->num_compat_types) {
3000 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
3001 return;
3002 }
3003
3004 ctx->SubroutineIndex[p->info.stage].IndexPtr[j] = indices[j];
3005 }
3006 i += uni_count;
3007 } while(i < count);
3008 }
3009
3010
3011 GLvoid GLAPIENTRY
3012 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
3013 GLuint *params)
3014 {
3015 GET_CURRENT_CONTEXT(ctx);
3016 const char *api_name = "glGetUniformSubroutineuiv";
3017 gl_shader_stage stage;
3018
3019 if (!_mesa_validate_shader_target(ctx, shadertype)) {
3020 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
3021 return;
3022 }
3023
3024 stage = _mesa_shader_enum_to_shader_stage(shadertype);
3025 struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
3026 if (!p) {
3027 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
3028 return;
3029 }
3030
3031 if (location >= p->sh.NumSubroutineUniformRemapTable) {
3032 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
3033 return;
3034 }
3035
3036 *params = ctx->SubroutineIndex[p->info.stage].IndexPtr[location];
3037 }
3038
3039
3040 GLvoid GLAPIENTRY
3041 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
3042 GLenum pname, GLint *values)
3043 {
3044 GET_CURRENT_CONTEXT(ctx);
3045 const char *api_name = "glGetProgramStageiv";
3046 struct gl_shader_program *shProg;
3047 struct gl_linked_shader *sh;
3048 gl_shader_stage stage;
3049
3050 if (!_mesa_validate_shader_target(ctx, shadertype)) {
3051 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
3052 return;
3053 }
3054
3055 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
3056 if (!shProg)
3057 return;
3058
3059 stage = _mesa_shader_enum_to_shader_stage(shadertype);
3060 sh = shProg->_LinkedShaders[stage];
3061
3062 /* ARB_shader_subroutine doesn't ask the program to be linked, or list any
3063 * INVALID_OPERATION in the case of not be linked.
3064 *
3065 * And for some pnames, like GL_ACTIVE_SUBROUTINE_UNIFORMS, you can ask the
3066 * same info using other specs (ARB_program_interface_query), without the
3067 * need of the program to be linked, being the value for that case 0.
3068 *
3069 * But at the same time, some other methods require the program to be
3070 * linked for pname related to locations, so it would be inconsistent to
3071 * not do the same here. So we are:
3072 * * Return GL_INVALID_OPERATION if not linked only for locations.
3073 * * Setting a default value of 0, to be returned if not linked.
3074 */
3075 if (!sh) {
3076 values[0] = 0;
3077 if (pname == GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) {
3078 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
3079 }
3080 return;
3081 }
3082
3083 struct gl_program *p = sh->Program;
3084 switch (pname) {
3085 case GL_ACTIVE_SUBROUTINES:
3086 values[0] = p->sh.NumSubroutineFunctions;
3087 break;
3088 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
3089 values[0] = p->sh.NumSubroutineUniformRemapTable;
3090 break;
3091 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
3092 values[0] = p->sh.NumSubroutineUniforms;
3093 break;
3094 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
3095 {
3096 unsigned i;
3097 GLint max_len = 0;
3098 GLenum resource_type;
3099 struct gl_program_resource *res;
3100
3101 resource_type = _mesa_shader_stage_to_subroutine(stage);
3102 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
3103 res = _mesa_program_resource_find_index(shProg, resource_type, i);
3104 if (res) {
3105 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
3106 if (len > max_len)
3107 max_len = len;
3108 }
3109 }
3110 values[0] = max_len;
3111 break;
3112 }
3113 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
3114 {
3115 unsigned i;
3116 GLint max_len = 0;
3117 GLenum resource_type;
3118 struct gl_program_resource *res;
3119
3120 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
3121 for (i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
3122 res = _mesa_program_resource_find_index(shProg, resource_type, i);
3123 if (res) {
3124 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
3125 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
3126
3127 if (len > max_len)
3128 max_len = len;
3129 }
3130 }
3131 values[0] = max_len;
3132 break;
3133 }
3134 default:
3135 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
3136 values[0] = -1;
3137 break;
3138 }
3139 }
3140
3141 static int
3142 find_compat_subroutine(struct gl_program *p, const struct glsl_type *type)
3143 {
3144 int i, j;
3145
3146 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
3147 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
3148 for (j = 0; j < fn->num_compat_types; j++) {
3149 if (fn->types[j] == type)
3150 return i;
3151 }
3152 }
3153 return 0;
3154 }
3155
3156 static void
3157 _mesa_shader_write_subroutine_index(struct gl_context *ctx,
3158 struct gl_program *p)
3159 {
3160 int i, j;
3161
3162 if (p->sh.NumSubroutineUniformRemapTable == 0)
3163 return;
3164
3165 i = 0;
3166 do {
3167 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
3168 int uni_count;
3169 int val;
3170
3171 if (!uni) {
3172 i++;
3173 continue;
3174 }
3175
3176 uni_count = uni->array_elements ? uni->array_elements : 1;
3177 for (j = 0; j < uni_count; j++) {
3178 val = ctx->SubroutineIndex[p->info.stage].IndexPtr[i + j];
3179 memcpy(&uni->storage[j], &val, sizeof(int));
3180 }
3181
3182 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
3183 i += uni_count;
3184 } while(i < p->sh.NumSubroutineUniformRemapTable);
3185 }
3186
3187 void
3188 _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
3189 gl_shader_stage stage)
3190 {
3191 if (ctx->_Shader->CurrentProgram[stage])
3192 _mesa_shader_write_subroutine_index(ctx,
3193 ctx->_Shader->CurrentProgram[stage]);
3194 }
3195
3196 void
3197 _mesa_program_init_subroutine_defaults(struct gl_context *ctx,
3198 struct gl_program *p)
3199 {
3200 assert(p);
3201
3202 struct gl_subroutine_index_binding *binding = &ctx->SubroutineIndex[p->info.stage];
3203 if (binding->NumIndex != p->sh.NumSubroutineUniformRemapTable) {
3204 binding->IndexPtr = realloc(binding->IndexPtr,
3205 p->sh.NumSubroutineUniformRemapTable * (sizeof(GLuint)));
3206 binding->NumIndex = p->sh.NumSubroutineUniformRemapTable;
3207 }
3208
3209 for (int i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
3210 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
3211
3212 if (!uni)
3213 continue;
3214
3215 binding->IndexPtr[i] = find_compat_subroutine(p, uni->type);
3216 }
3217 }