util: use C99 declaration in the for-loop set_foreach() macro
[mesa.git] / src / mesa / main / shared.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file shared.c
27 * Shared-context state
28 */
29
30 #include "imports.h"
31 #include "mtypes.h"
32 #include "hash.h"
33 #include "atifragshader.h"
34 #include "bufferobj.h"
35 #include "shared.h"
36 #include "program/program.h"
37 #include "dlist.h"
38 #include "samplerobj.h"
39 #include "shaderapi.h"
40 #include "shaderobj.h"
41 #include "syncobj.h"
42 #include "texturebindless.h"
43
44 #include "util/hash_table.h"
45 #include "util/set.h"
46
47 static void
48 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared);
49
50 /**
51 * Allocate and initialize a shared context state structure.
52 * Initializes the display list, texture objects and vertex programs hash
53 * tables, allocates the texture objects. If it runs out of memory, frees
54 * everything already allocated before returning NULL.
55 *
56 * \return pointer to a gl_shared_state structure on success, or NULL on
57 * failure.
58 */
59 struct gl_shared_state *
60 _mesa_alloc_shared_state(struct gl_context *ctx)
61 {
62 struct gl_shared_state *shared;
63 GLuint i;
64
65 shared = CALLOC_STRUCT(gl_shared_state);
66 if (!shared)
67 return NULL;
68
69 simple_mtx_init(&shared->Mutex, mtx_plain);
70
71 shared->DisplayList = _mesa_NewHashTable();
72 shared->BitmapAtlas = _mesa_NewHashTable();
73 shared->TexObjects = _mesa_NewHashTable();
74 shared->Programs = _mesa_NewHashTable();
75
76 shared->DefaultVertexProgram =
77 ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0, true);
78 shared->DefaultFragmentProgram =
79 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0, true);
80
81 shared->ATIShaders = _mesa_NewHashTable();
82 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
83
84 shared->ShaderObjects = _mesa_NewHashTable();
85
86 shared->BufferObjects = _mesa_NewHashTable();
87
88 /* GL_ARB_sampler_objects */
89 shared->SamplerObjects = _mesa_NewHashTable();
90
91 /* GL_ARB_bindless_texture */
92 _mesa_init_shared_handles(shared);
93
94 /* Allocate the default buffer object */
95 shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0);
96 if (!shared->NullBufferObj)
97 goto fail;
98
99 /* Create default texture objects */
100 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
101 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
102 static const GLenum targets[] = {
103 GL_TEXTURE_2D_MULTISAMPLE,
104 GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
105 GL_TEXTURE_CUBE_MAP_ARRAY,
106 GL_TEXTURE_BUFFER,
107 GL_TEXTURE_2D_ARRAY_EXT,
108 GL_TEXTURE_1D_ARRAY_EXT,
109 GL_TEXTURE_EXTERNAL_OES,
110 GL_TEXTURE_CUBE_MAP,
111 GL_TEXTURE_3D,
112 GL_TEXTURE_RECTANGLE_NV,
113 GL_TEXTURE_2D,
114 GL_TEXTURE_1D
115 };
116 STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
117 shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
118 /* Need to explicitly set/overwrite the TargetIndex field here since
119 * the call to _mesa_tex_target_to_index() in NewTextureObject() may
120 * fail if the texture target is not supported.
121 */
122 shared->DefaultTex[i]->TargetIndex = i;
123 }
124
125 /* sanity check */
126 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
127
128 /* Mutex and timestamp for texobj state validation */
129 mtx_init(&shared->TexMutex, mtx_recursive);
130 shared->TextureStateStamp = 0;
131
132 shared->FrameBuffers = _mesa_NewHashTable();
133 shared->RenderBuffers = _mesa_NewHashTable();
134
135 shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
136 _mesa_key_pointer_equal);
137
138 shared->MemoryObjects = _mesa_NewHashTable();
139 shared->SemaphoreObjects = _mesa_NewHashTable();
140
141 return shared;
142
143 fail:
144 free_shared_state(ctx, shared);
145 return NULL;
146 }
147
148
149 /**
150 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
151 */
152 static void
153 delete_displaylist_cb(GLuint id, void *data, void *userData)
154 {
155 struct gl_display_list *list = (struct gl_display_list *) data;
156 struct gl_context *ctx = (struct gl_context *) userData;
157 _mesa_delete_list(ctx, list);
158 }
159
160
161 /**
162 * Callback for deleting a bitmap atlas. Called by _mesa_HashDeleteAll().
163 */
164 static void
165 delete_bitmap_atlas_cb(GLuint id, void *data, void *userData)
166 {
167 struct gl_bitmap_atlas *atlas = (struct gl_bitmap_atlas *) data;
168 struct gl_context *ctx = (struct gl_context *) userData;
169 _mesa_delete_bitmap_atlas(ctx, atlas);
170 }
171
172
173 /**
174 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
175 */
176 static void
177 delete_texture_cb(GLuint id, void *data, void *userData)
178 {
179 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
180 struct gl_context *ctx = (struct gl_context *) userData;
181 ctx->Driver.DeleteTexture(ctx, texObj);
182 }
183
184
185 /**
186 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
187 */
188 static void
189 delete_program_cb(GLuint id, void *data, void *userData)
190 {
191 struct gl_program *prog = (struct gl_program *) data;
192 struct gl_context *ctx = (struct gl_context *) userData;
193 if(prog != &_mesa_DummyProgram) {
194 assert(prog->RefCount == 1); /* should only be referenced by hash table */
195 prog->RefCount = 0; /* now going away */
196 ctx->Driver.DeleteProgram(ctx, prog);
197 }
198 }
199
200
201 /**
202 * Callback for deleting an ATI fragment shader object.
203 * Called by _mesa_HashDeleteAll().
204 */
205 static void
206 delete_fragshader_cb(GLuint id, void *data, void *userData)
207 {
208 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
209 struct gl_context *ctx = (struct gl_context *) userData;
210 _mesa_delete_ati_fragment_shader(ctx, shader);
211 }
212
213
214 /**
215 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
216 */
217 static void
218 delete_bufferobj_cb(GLuint id, void *data, void *userData)
219 {
220 struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
221 struct gl_context *ctx = (struct gl_context *) userData;
222
223 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
224 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
225 }
226
227
228 /**
229 * Callback for freeing shader program data. Call it before delete_shader_cb
230 * to avoid memory access error.
231 */
232 static void
233 free_shader_program_data_cb(GLuint id, void *data, void *userData)
234 {
235 struct gl_context *ctx = (struct gl_context *) userData;
236 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
237
238 if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
239 _mesa_free_shader_program_data(ctx, shProg);
240 }
241 }
242
243
244 /**
245 * Callback for deleting shader and shader programs objects.
246 * Called by _mesa_HashDeleteAll().
247 */
248 static void
249 delete_shader_cb(GLuint id, void *data, void *userData)
250 {
251 struct gl_context *ctx = (struct gl_context *) userData;
252 struct gl_shader *sh = (struct gl_shader *) data;
253 if (_mesa_validate_shader_target(ctx, sh->Type)) {
254 _mesa_delete_shader(ctx, sh);
255 }
256 else {
257 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
258 assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
259 _mesa_delete_shader_program(ctx, shProg);
260 }
261 }
262
263
264 /**
265 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
266 */
267 static void
268 delete_framebuffer_cb(GLuint id, void *data, void *userData)
269 {
270 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
271 /* The fact that the framebuffer is in the hashtable means its refcount
272 * is one, but we're removing from the hashtable now. So clear refcount.
273 */
274 /*assert(fb->RefCount == 1);*/
275 fb->RefCount = 0;
276
277 /* NOTE: Delete should always be defined but there are two reports
278 * of it being NULL (bugs 13507, 14293). Work-around for now.
279 */
280 if (fb->Delete)
281 fb->Delete(fb);
282 }
283
284
285 /**
286 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
287 */
288 static void
289 delete_renderbuffer_cb(GLuint id, void *data, void *userData)
290 {
291 struct gl_context *ctx = (struct gl_context *) userData;
292 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
293 rb->RefCount = 0; /* see comment for FBOs above */
294 if (rb->Delete)
295 rb->Delete(ctx, rb);
296 }
297
298
299 /**
300 * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
301 */
302 static void
303 delete_sampler_object_cb(GLuint id, void *data, void *userData)
304 {
305 struct gl_context *ctx = (struct gl_context *) userData;
306 struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
307 _mesa_reference_sampler_object(ctx, &sampObj, NULL);
308 }
309
310 /**
311 * Callback for deleting a memory object. Called by _mesa_HashDeleteAll().
312 */
313 static void
314 delete_memory_object_cb(GLuint id, void *data, void *userData)
315 {
316 struct gl_memory_object *memObj = (struct gl_memory_object *) data;
317 struct gl_context *ctx = (struct gl_context *) userData;
318 ctx->Driver.DeleteMemoryObject(ctx, memObj);
319 }
320
321 /**
322 * Callback for deleting a memory object. Called by _mesa_HashDeleteAll().
323 */
324 static void
325 delete_semaphore_object_cb(GLuint id, void *data, void *userData)
326 {
327 struct gl_semaphore_object *semObj = (struct gl_semaphore_object *) data;
328 struct gl_context *ctx = (struct gl_context *) userData;
329 ctx->Driver.DeleteSemaphoreObject(ctx, semObj);
330 }
331
332 /**
333 * Deallocate a shared state object and all children structures.
334 *
335 * \param ctx GL context.
336 * \param shared shared state pointer.
337 *
338 * Frees the display lists, the texture objects (calling the driver texture
339 * deletion callback to free its private data) and the vertex programs, as well
340 * as their hash tables.
341 *
342 * \sa alloc_shared_state().
343 */
344 static void
345 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
346 {
347 GLuint i;
348
349 /* Free the dummy/fallback texture objects */
350 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
351 if (shared->FallbackTex[i])
352 ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]);
353 }
354
355 /*
356 * Free display lists
357 */
358 if (shared->DisplayList) {
359 _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
360 _mesa_DeleteHashTable(shared->DisplayList);
361 }
362
363 if (shared->BitmapAtlas) {
364 _mesa_HashDeleteAll(shared->BitmapAtlas, delete_bitmap_atlas_cb, ctx);
365 _mesa_DeleteHashTable(shared->BitmapAtlas);
366 }
367
368 if (shared->ShaderObjects) {
369 _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
370 _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
371 _mesa_DeleteHashTable(shared->ShaderObjects);
372 }
373
374 if (shared->Programs) {
375 _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
376 _mesa_DeleteHashTable(shared->Programs);
377 }
378
379 if (shared->DefaultVertexProgram)
380 _mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL);
381
382 if (shared->DefaultFragmentProgram)
383 _mesa_reference_program(ctx, &shared->DefaultFragmentProgram, NULL);
384
385 if (shared->DefaultFragmentShader)
386 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
387
388 if (shared->ATIShaders) {
389 _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
390 _mesa_DeleteHashTable(shared->ATIShaders);
391 }
392
393 if (shared->BufferObjects) {
394 _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
395 _mesa_DeleteHashTable(shared->BufferObjects);
396 }
397
398 if (shared->FrameBuffers) {
399 _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
400 _mesa_DeleteHashTable(shared->FrameBuffers);
401 }
402
403 if (shared->RenderBuffers) {
404 _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
405 _mesa_DeleteHashTable(shared->RenderBuffers);
406 }
407
408 if (shared->NullBufferObj)
409 _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
410
411 if (shared->SyncObjects) {
412 set_foreach(shared->SyncObjects, entry) {
413 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key, 1);
414 }
415
416 _mesa_set_destroy(shared->SyncObjects, NULL);
417 }
418
419 if (shared->SamplerObjects) {
420 _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb,
421 ctx);
422 _mesa_DeleteHashTable(shared->SamplerObjects);
423 }
424
425 /*
426 * Free texture objects (after FBOs since some textures might have
427 * been bound to FBOs).
428 */
429 assert(ctx->Driver.DeleteTexture);
430 /* the default textures */
431 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
432 if (shared->DefaultTex[i])
433 ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
434 }
435
436 /* all other textures */
437 if (shared->TexObjects) {
438 _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
439 _mesa_DeleteHashTable(shared->TexObjects);
440 }
441
442 _mesa_free_shared_handles(shared);
443
444 if (shared->MemoryObjects) {
445 _mesa_HashDeleteAll(shared->MemoryObjects, delete_memory_object_cb, ctx);
446 _mesa_DeleteHashTable(shared->MemoryObjects);
447 }
448
449 if (shared->SemaphoreObjects) {
450 _mesa_HashDeleteAll(shared->SemaphoreObjects, delete_semaphore_object_cb, ctx);
451 _mesa_DeleteHashTable(shared->SemaphoreObjects);
452 }
453
454 simple_mtx_destroy(&shared->Mutex);
455 mtx_destroy(&shared->TexMutex);
456
457 free(shared);
458 }
459
460
461 /**
462 * gl_shared_state objects are ref counted.
463 * If ptr's refcount goes to zero, free the shared state.
464 */
465 void
466 _mesa_reference_shared_state(struct gl_context *ctx,
467 struct gl_shared_state **ptr,
468 struct gl_shared_state *state)
469 {
470 if (*ptr == state)
471 return;
472
473 if (*ptr) {
474 /* unref old state */
475 struct gl_shared_state *old = *ptr;
476 GLboolean delete;
477
478 simple_mtx_lock(&old->Mutex);
479 assert(old->RefCount >= 1);
480 old->RefCount--;
481 delete = (old->RefCount == 0);
482 simple_mtx_unlock(&old->Mutex);
483
484 if (delete) {
485 free_shared_state(ctx, old);
486 }
487
488 *ptr = NULL;
489 }
490
491 if (state) {
492 /* reference new state */
493 simple_mtx_lock(&state->Mutex);
494 state->RefCount++;
495 *ptr = state;
496 simple_mtx_unlock(&state->Mutex);
497 }
498 }