util/hash_set: Rework the API to know about hashing
[mesa.git] / src / mesa / main / shared.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file shared.c
27 * Shared-context state
28 */
29
30 #include "imports.h"
31 #include "mtypes.h"
32 #include "hash.h"
33 #include "atifragshader.h"
34 #include "bufferobj.h"
35 #include "shared.h"
36 #include "program/program.h"
37 #include "dlist.h"
38 #include "samplerobj.h"
39 #include "shaderapi.h"
40 #include "shaderobj.h"
41 #include "syncobj.h"
42
43 #include "util/hash_table.h"
44 #include "util/set.h"
45
46 /**
47 * Allocate and initialize a shared context state structure.
48 * Initializes the display list, texture objects and vertex programs hash
49 * tables, allocates the texture objects. If it runs out of memory, frees
50 * everything already allocated before returning NULL.
51 *
52 * \return pointer to a gl_shared_state structure on success, or NULL on
53 * failure.
54 */
55 struct gl_shared_state *
56 _mesa_alloc_shared_state(struct gl_context *ctx)
57 {
58 struct gl_shared_state *shared;
59 GLuint i;
60
61 shared = CALLOC_STRUCT(gl_shared_state);
62 if (!shared)
63 return NULL;
64
65 mtx_init(&shared->Mutex, mtx_plain);
66
67 shared->DisplayList = _mesa_NewHashTable();
68 shared->TexObjects = _mesa_NewHashTable();
69 shared->Programs = _mesa_NewHashTable();
70
71 shared->DefaultVertexProgram =
72 gl_vertex_program(ctx->Driver.NewProgram(ctx,
73 GL_VERTEX_PROGRAM_ARB, 0));
74 shared->DefaultFragmentProgram =
75 gl_fragment_program(ctx->Driver.NewProgram(ctx,
76 GL_FRAGMENT_PROGRAM_ARB, 0));
77
78 shared->ATIShaders = _mesa_NewHashTable();
79 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
80
81 shared->ShaderObjects = _mesa_NewHashTable();
82
83 shared->BufferObjects = _mesa_NewHashTable();
84
85 /* GL_ARB_sampler_objects */
86 shared->SamplerObjects = _mesa_NewHashTable();
87
88 /* Allocate the default buffer object */
89 shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0);
90
91 /* Create default texture objects */
92 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
93 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
94 static const GLenum targets[] = {
95 GL_TEXTURE_2D_MULTISAMPLE,
96 GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
97 GL_TEXTURE_CUBE_MAP_ARRAY,
98 GL_TEXTURE_BUFFER,
99 GL_TEXTURE_2D_ARRAY_EXT,
100 GL_TEXTURE_1D_ARRAY_EXT,
101 GL_TEXTURE_EXTERNAL_OES,
102 GL_TEXTURE_CUBE_MAP,
103 GL_TEXTURE_3D,
104 GL_TEXTURE_RECTANGLE_NV,
105 GL_TEXTURE_2D,
106 GL_TEXTURE_1D
107 };
108 STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
109 shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
110 }
111
112 /* sanity check */
113 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
114
115 /* Mutex and timestamp for texobj state validation */
116 mtx_init(&shared->TexMutex, mtx_recursive);
117 shared->TextureStateStamp = 0;
118
119 shared->FrameBuffers = _mesa_NewHashTable();
120 shared->RenderBuffers = _mesa_NewHashTable();
121
122 shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
123 _mesa_key_pointer_equal);
124
125 return shared;
126 }
127
128
129 /**
130 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
131 */
132 static void
133 delete_displaylist_cb(GLuint id, void *data, void *userData)
134 {
135 struct gl_display_list *list = (struct gl_display_list *) data;
136 struct gl_context *ctx = (struct gl_context *) userData;
137 _mesa_delete_list(ctx, list);
138 }
139
140
141 /**
142 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
143 */
144 static void
145 delete_texture_cb(GLuint id, void *data, void *userData)
146 {
147 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
148 struct gl_context *ctx = (struct gl_context *) userData;
149 ctx->Driver.DeleteTexture(ctx, texObj);
150 }
151
152
153 /**
154 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
155 */
156 static void
157 delete_program_cb(GLuint id, void *data, void *userData)
158 {
159 struct gl_program *prog = (struct gl_program *) data;
160 struct gl_context *ctx = (struct gl_context *) userData;
161 if(prog != &_mesa_DummyProgram) {
162 ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
163 prog->RefCount = 0; /* now going away */
164 ctx->Driver.DeleteProgram(ctx, prog);
165 }
166 }
167
168
169 /**
170 * Callback for deleting an ATI fragment shader object.
171 * Called by _mesa_HashDeleteAll().
172 */
173 static void
174 delete_fragshader_cb(GLuint id, void *data, void *userData)
175 {
176 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
177 struct gl_context *ctx = (struct gl_context *) userData;
178 _mesa_delete_ati_fragment_shader(ctx, shader);
179 }
180
181
182 /**
183 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
184 */
185 static void
186 delete_bufferobj_cb(GLuint id, void *data, void *userData)
187 {
188 struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
189 struct gl_context *ctx = (struct gl_context *) userData;
190
191 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
192 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
193 }
194
195
196 /**
197 * Callback for freeing shader program data. Call it before delete_shader_cb
198 * to avoid memory access error.
199 */
200 static void
201 free_shader_program_data_cb(GLuint id, void *data, void *userData)
202 {
203 struct gl_context *ctx = (struct gl_context *) userData;
204 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
205
206 if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
207 _mesa_free_shader_program_data(ctx, shProg);
208 }
209 }
210
211
212 /**
213 * Callback for deleting shader and shader programs objects.
214 * Called by _mesa_HashDeleteAll().
215 */
216 static void
217 delete_shader_cb(GLuint id, void *data, void *userData)
218 {
219 struct gl_context *ctx = (struct gl_context *) userData;
220 struct gl_shader *sh = (struct gl_shader *) data;
221 if (_mesa_validate_shader_target(ctx, sh->Type)) {
222 ctx->Driver.DeleteShader(ctx, sh);
223 }
224 else {
225 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
226 ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
227 ctx->Driver.DeleteShaderProgram(ctx, shProg);
228 }
229 }
230
231
232 /**
233 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
234 */
235 static void
236 delete_framebuffer_cb(GLuint id, void *data, void *userData)
237 {
238 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
239 /* The fact that the framebuffer is in the hashtable means its refcount
240 * is one, but we're removing from the hashtable now. So clear refcount.
241 */
242 /*assert(fb->RefCount == 1);*/
243 fb->RefCount = 0;
244
245 /* NOTE: Delete should always be defined but there are two reports
246 * of it being NULL (bugs 13507, 14293). Work-around for now.
247 */
248 if (fb->Delete)
249 fb->Delete(fb);
250 }
251
252
253 /**
254 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
255 */
256 static void
257 delete_renderbuffer_cb(GLuint id, void *data, void *userData)
258 {
259 struct gl_context *ctx = (struct gl_context *) userData;
260 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
261 rb->RefCount = 0; /* see comment for FBOs above */
262 if (rb->Delete)
263 rb->Delete(ctx, rb);
264 }
265
266
267 /**
268 * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
269 */
270 static void
271 delete_sampler_object_cb(GLuint id, void *data, void *userData)
272 {
273 struct gl_context *ctx = (struct gl_context *) userData;
274 struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
275 _mesa_reference_sampler_object(ctx, &sampObj, NULL);
276 }
277
278
279 /**
280 * Deallocate a shared state object and all children structures.
281 *
282 * \param ctx GL context.
283 * \param shared shared state pointer.
284 *
285 * Frees the display lists, the texture objects (calling the driver texture
286 * deletion callback to free its private data) and the vertex programs, as well
287 * as their hash tables.
288 *
289 * \sa alloc_shared_state().
290 */
291 static void
292 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
293 {
294 GLuint i;
295
296 /* Free the dummy/fallback texture objects */
297 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
298 if (shared->FallbackTex[i])
299 ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]);
300 }
301
302 /*
303 * Free display lists
304 */
305 _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
306 _mesa_DeleteHashTable(shared->DisplayList);
307
308 _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
309 _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
310 _mesa_DeleteHashTable(shared->ShaderObjects);
311
312 _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
313 _mesa_DeleteHashTable(shared->Programs);
314
315 _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
316 _mesa_reference_geomprog(ctx, &shared->DefaultGeometryProgram, NULL);
317 _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
318
319 _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
320 _mesa_DeleteHashTable(shared->ATIShaders);
321 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
322
323 _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
324 _mesa_DeleteHashTable(shared->BufferObjects);
325
326 _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
327 _mesa_DeleteHashTable(shared->FrameBuffers);
328 _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
329 _mesa_DeleteHashTable(shared->RenderBuffers);
330
331 _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
332
333 {
334 struct set_entry *entry;
335
336 set_foreach(shared->SyncObjects, entry) {
337 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key);
338 }
339 }
340 _mesa_set_destroy(shared->SyncObjects, NULL);
341
342 _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx);
343 _mesa_DeleteHashTable(shared->SamplerObjects);
344
345 /*
346 * Free texture objects (after FBOs since some textures might have
347 * been bound to FBOs).
348 */
349 ASSERT(ctx->Driver.DeleteTexture);
350 /* the default textures */
351 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
352 ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
353 }
354
355 /* all other textures */
356 _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
357 _mesa_DeleteHashTable(shared->TexObjects);
358
359 mtx_destroy(&shared->Mutex);
360 mtx_destroy(&shared->TexMutex);
361
362 free(shared);
363 }
364
365
366 /**
367 * gl_shared_state objects are ref counted.
368 * If ptr's refcount goes to zero, free the shared state.
369 */
370 void
371 _mesa_reference_shared_state(struct gl_context *ctx,
372 struct gl_shared_state **ptr,
373 struct gl_shared_state *state)
374 {
375 if (*ptr == state)
376 return;
377
378 if (*ptr) {
379 /* unref old state */
380 struct gl_shared_state *old = *ptr;
381 GLboolean delete;
382
383 mtx_lock(&old->Mutex);
384 assert(old->RefCount >= 1);
385 old->RefCount--;
386 delete = (old->RefCount == 0);
387 mtx_unlock(&old->Mutex);
388
389 if (delete) {
390 free_shared_state(ctx, old);
391 }
392
393 *ptr = NULL;
394 }
395
396 if (state) {
397 /* reference new state */
398 mtx_lock(&state->Mutex);
399 state->RefCount++;
400 *ptr = state;
401 mtx_unlock(&state->Mutex);
402 }
403 }