mesa: remove EXT/NV suffixes from _mesa_PointParameter functions
[mesa.git] / src / mesa / main / state.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file state.c
28 * State management.
29 *
30 * This file manages recalculation of derived values in the __GLcontextRec.
31 * Also, this is where we initialize the API dispatch table.
32 */
33
34 #include "glheader.h"
35 #include "accum.h"
36 #include "api_loopback.h"
37 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
38 #include "shader/arbprogram.h"
39 #endif
40 #if FEATURE_ATI_fragment_shader
41 #include "shader/atifragshader.h"
42 #endif
43 #include "attrib.h"
44 #include "blend.h"
45 #if FEATURE_ARB_vertex_buffer_object
46 #include "bufferobj.h"
47 #endif
48 #include "arrayobj.h"
49 #include "buffers.h"
50 #include "clip.h"
51 #include "colortab.h"
52 #include "context.h"
53 #include "convolve.h"
54 #include "depth.h"
55 #include "dlist.h"
56 #include "drawpix.h"
57 #include "enable.h"
58 #include "eval.h"
59 #include "get.h"
60 #include "feedback.h"
61 #include "fog.h"
62 #if FEATURE_EXT_framebuffer_object
63 #include "fbobject.h"
64 #endif
65 #include "ffvertex_prog.h"
66 #include "framebuffer.h"
67 #include "hint.h"
68 #include "histogram.h"
69 #include "imports.h"
70 #include "light.h"
71 #include "lines.h"
72 #include "macros.h"
73 #include "matrix.h"
74 #include "pixel.h"
75 #include "points.h"
76 #include "polygon.h"
77 #if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query
78 #include "queryobj.h"
79 #endif
80 #include "rastpos.h"
81 #include "state.h"
82 #include "stencil.h"
83 #include "teximage.h"
84 #include "texobj.h"
85 #include "texstate.h"
86 #include "mtypes.h"
87 #include "varray.h"
88 #if FEATURE_NV_vertex_program
89 #include "shader/nvprogram.h"
90 #endif
91 #if FEATURE_NV_fragment_program
92 #include "shader/nvprogram.h"
93 #include "shader/program.h"
94 #include "texenvprogram.h"
95 #endif
96 #if FEATURE_ARB_shader_objects
97 #include "shaders.h"
98 #endif
99 #include "debug.h"
100 #include "glapi/dispatch.h"
101
102
103
104 /**
105 * Initialize a dispatch table with pointers to Mesa's immediate-mode
106 * commands.
107 *
108 * Pointers to glBegin()/glEnd() object commands and a few others
109 * are provided via the GLvertexformat interface.
110 *
111 * \param ctx GL context to which \c exec belongs.
112 * \param exec dispatch table.
113 */
114 void
115 _mesa_init_exec_table(struct _glapi_table *exec)
116 {
117 #if _HAVE_FULL_GL
118 _mesa_loopback_init_api_table( exec );
119 #endif
120
121 /* load the dispatch slots we understand */
122 SET_AlphaFunc(exec, _mesa_AlphaFunc);
123 SET_BlendFunc(exec, _mesa_BlendFunc);
124 SET_Clear(exec, _mesa_Clear);
125 SET_ClearColor(exec, _mesa_ClearColor);
126 SET_ClearStencil(exec, _mesa_ClearStencil);
127 SET_ColorMask(exec, _mesa_ColorMask);
128 SET_CullFace(exec, _mesa_CullFace);
129 SET_Disable(exec, _mesa_Disable);
130 SET_DrawBuffer(exec, _mesa_DrawBuffer);
131 SET_Enable(exec, _mesa_Enable);
132 SET_Finish(exec, _mesa_Finish);
133 SET_Flush(exec, _mesa_Flush);
134 SET_FrontFace(exec, _mesa_FrontFace);
135 SET_Frustum(exec, _mesa_Frustum);
136 SET_GetError(exec, _mesa_GetError);
137 SET_GetFloatv(exec, _mesa_GetFloatv);
138 SET_GetString(exec, _mesa_GetString);
139 SET_InitNames(exec, _mesa_InitNames);
140 SET_LineStipple(exec, _mesa_LineStipple);
141 SET_LineWidth(exec, _mesa_LineWidth);
142 SET_LoadIdentity(exec, _mesa_LoadIdentity);
143 SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
144 SET_LoadName(exec, _mesa_LoadName);
145 SET_LogicOp(exec, _mesa_LogicOp);
146 SET_MatrixMode(exec, _mesa_MatrixMode);
147 SET_MultMatrixf(exec, _mesa_MultMatrixf);
148 SET_Ortho(exec, _mesa_Ortho);
149 SET_PixelStorei(exec, _mesa_PixelStorei);
150 SET_PopMatrix(exec, _mesa_PopMatrix);
151 SET_PopName(exec, _mesa_PopName);
152 SET_PushMatrix(exec, _mesa_PushMatrix);
153 SET_PushName(exec, _mesa_PushName);
154 SET_RasterPos2f(exec, _mesa_RasterPos2f);
155 SET_RasterPos2fv(exec, _mesa_RasterPos2fv);
156 SET_RasterPos2i(exec, _mesa_RasterPos2i);
157 SET_RasterPos2iv(exec, _mesa_RasterPos2iv);
158 SET_ReadBuffer(exec, _mesa_ReadBuffer);
159 SET_RenderMode(exec, _mesa_RenderMode);
160 SET_Rotatef(exec, _mesa_Rotatef);
161 SET_Scalef(exec, _mesa_Scalef);
162 SET_Scissor(exec, _mesa_Scissor);
163 SET_SelectBuffer(exec, _mesa_SelectBuffer);
164 SET_ShadeModel(exec, _mesa_ShadeModel);
165 SET_StencilFunc(exec, _mesa_StencilFunc);
166 SET_StencilMask(exec, _mesa_StencilMask);
167 SET_StencilOp(exec, _mesa_StencilOp);
168 SET_TexEnvfv(exec, _mesa_TexEnvfv);
169 SET_TexEnvi(exec, _mesa_TexEnvi);
170 SET_TexImage2D(exec, _mesa_TexImage2D);
171 SET_TexParameteri(exec, _mesa_TexParameteri);
172 SET_Translatef(exec, _mesa_Translatef);
173 SET_Viewport(exec, _mesa_Viewport);
174 #if _HAVE_FULL_GL
175 SET_Accum(exec, _mesa_Accum);
176 SET_Bitmap(exec, _mesa_Bitmap);
177 SET_CallList(exec, _mesa_CallList);
178 SET_CallLists(exec, _mesa_CallLists);
179 SET_ClearAccum(exec, _mesa_ClearAccum);
180 SET_ClearDepth(exec, _mesa_ClearDepth);
181 SET_ClearIndex(exec, _mesa_ClearIndex);
182 SET_ClipPlane(exec, _mesa_ClipPlane);
183 SET_ColorMaterial(exec, _mesa_ColorMaterial);
184 SET_CopyPixels(exec, _mesa_CopyPixels);
185 SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT);
186 SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT);
187 SET_DeleteLists(exec, _mesa_DeleteLists);
188 SET_DepthFunc(exec, _mesa_DepthFunc);
189 SET_DepthMask(exec, _mesa_DepthMask);
190 SET_DepthRange(exec, _mesa_DepthRange);
191 SET_DrawPixels(exec, _mesa_DrawPixels);
192 SET_EndList(exec, _mesa_EndList);
193 SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer);
194 SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
195 SET_Fogf(exec, _mesa_Fogf);
196 SET_Fogfv(exec, _mesa_Fogfv);
197 SET_Fogi(exec, _mesa_Fogi);
198 SET_Fogiv(exec, _mesa_Fogiv);
199 SET_GenLists(exec, _mesa_GenLists);
200 SET_GetClipPlane(exec, _mesa_GetClipPlane);
201 SET_GetBooleanv(exec, _mesa_GetBooleanv);
202 SET_GetDoublev(exec, _mesa_GetDoublev);
203 SET_GetIntegerv(exec, _mesa_GetIntegerv);
204 SET_GetLightfv(exec, _mesa_GetLightfv);
205 SET_GetLightiv(exec, _mesa_GetLightiv);
206 SET_GetMapdv(exec, _mesa_GetMapdv);
207 SET_GetMapfv(exec, _mesa_GetMapfv);
208 SET_GetMapiv(exec, _mesa_GetMapiv);
209 SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
210 SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
211 SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv);
212 SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv);
213 SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv);
214 SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
215 SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
216 SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
217 SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
218 SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
219 SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
220 SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
221 SET_GetTexGendv(exec, _mesa_GetTexGendv);
222 SET_GetTexGenfv(exec, _mesa_GetTexGenfv);
223 SET_GetTexGeniv(exec, _mesa_GetTexGeniv);
224 SET_GetTexImage(exec, _mesa_GetTexImage);
225 SET_Hint(exec, _mesa_Hint);
226 SET_IndexMask(exec, _mesa_IndexMask);
227 SET_IsEnabled(exec, _mesa_IsEnabled);
228 SET_IsList(exec, _mesa_IsList);
229 SET_LightModelf(exec, _mesa_LightModelf);
230 SET_LightModelfv(exec, _mesa_LightModelfv);
231 SET_LightModeli(exec, _mesa_LightModeli);
232 SET_LightModeliv(exec, _mesa_LightModeliv);
233 SET_Lightf(exec, _mesa_Lightf);
234 SET_Lightfv(exec, _mesa_Lightfv);
235 SET_Lighti(exec, _mesa_Lighti);
236 SET_Lightiv(exec, _mesa_Lightiv);
237 SET_ListBase(exec, _mesa_ListBase);
238 SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
239 SET_Map1d(exec, _mesa_Map1d);
240 SET_Map1f(exec, _mesa_Map1f);
241 SET_Map2d(exec, _mesa_Map2d);
242 SET_Map2f(exec, _mesa_Map2f);
243 SET_MapGrid1d(exec, _mesa_MapGrid1d);
244 SET_MapGrid1f(exec, _mesa_MapGrid1f);
245 SET_MapGrid2d(exec, _mesa_MapGrid2d);
246 SET_MapGrid2f(exec, _mesa_MapGrid2f);
247 SET_MultMatrixd(exec, _mesa_MultMatrixd);
248 SET_NewList(exec, _mesa_NewList);
249 SET_PassThrough(exec, _mesa_PassThrough);
250 SET_PixelMapfv(exec, _mesa_PixelMapfv);
251 SET_PixelMapuiv(exec, _mesa_PixelMapuiv);
252 SET_PixelMapusv(exec, _mesa_PixelMapusv);
253 SET_PixelStoref(exec, _mesa_PixelStoref);
254 SET_PixelTransferf(exec, _mesa_PixelTransferf);
255 SET_PixelTransferi(exec, _mesa_PixelTransferi);
256 SET_PixelZoom(exec, _mesa_PixelZoom);
257 SET_PointSize(exec, _mesa_PointSize);
258 SET_PolygonMode(exec, _mesa_PolygonMode);
259 SET_PolygonOffset(exec, _mesa_PolygonOffset);
260 SET_PolygonStipple(exec, _mesa_PolygonStipple);
261 SET_PopAttrib(exec, _mesa_PopAttrib);
262 SET_PushAttrib(exec, _mesa_PushAttrib);
263 SET_RasterPos2d(exec, _mesa_RasterPos2d);
264 SET_RasterPos2dv(exec, _mesa_RasterPos2dv);
265 SET_RasterPos2s(exec, _mesa_RasterPos2s);
266 SET_RasterPos2sv(exec, _mesa_RasterPos2sv);
267 SET_RasterPos3d(exec, _mesa_RasterPos3d);
268 SET_RasterPos3dv(exec, _mesa_RasterPos3dv);
269 SET_RasterPos3f(exec, _mesa_RasterPos3f);
270 SET_RasterPos3fv(exec, _mesa_RasterPos3fv);
271 SET_RasterPos3i(exec, _mesa_RasterPos3i);
272 SET_RasterPos3iv(exec, _mesa_RasterPos3iv);
273 SET_RasterPos3s(exec, _mesa_RasterPos3s);
274 SET_RasterPos3sv(exec, _mesa_RasterPos3sv);
275 SET_RasterPos4d(exec, _mesa_RasterPos4d);
276 SET_RasterPos4dv(exec, _mesa_RasterPos4dv);
277 SET_RasterPos4f(exec, _mesa_RasterPos4f);
278 SET_RasterPos4fv(exec, _mesa_RasterPos4fv);
279 SET_RasterPos4i(exec, _mesa_RasterPos4i);
280 SET_RasterPos4iv(exec, _mesa_RasterPos4iv);
281 SET_RasterPos4s(exec, _mesa_RasterPos4s);
282 SET_RasterPos4sv(exec, _mesa_RasterPos4sv);
283 SET_ReadPixels(exec, _mesa_ReadPixels);
284 SET_Rotated(exec, _mesa_Rotated);
285 SET_Scaled(exec, _mesa_Scaled);
286 SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
287 SET_TexEnvf(exec, _mesa_TexEnvf);
288 SET_TexEnviv(exec, _mesa_TexEnviv);
289 SET_TexGend(exec, _mesa_TexGend);
290 SET_TexGendv(exec, _mesa_TexGendv);
291 SET_TexGenf(exec, _mesa_TexGenf);
292 SET_TexGenfv(exec, _mesa_TexGenfv);
293 SET_TexGeni(exec, _mesa_TexGeni);
294 SET_TexGeniv(exec, _mesa_TexGeniv);
295 SET_TexImage1D(exec, _mesa_TexImage1D);
296 SET_TexParameterf(exec, _mesa_TexParameterf);
297 SET_TexParameterfv(exec, _mesa_TexParameterfv);
298 SET_TexParameteriv(exec, _mesa_TexParameteriv);
299 SET_Translated(exec, _mesa_Translated);
300 #endif
301
302 /* 1.1 */
303 SET_BindTexture(exec, _mesa_BindTexture);
304 SET_DeleteTextures(exec, _mesa_DeleteTextures);
305 SET_GenTextures(exec, _mesa_GenTextures);
306 #if _HAVE_FULL_GL
307 SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
308 SET_ColorPointer(exec, _mesa_ColorPointer);
309 SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
310 SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
311 SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
312 SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
313 SET_DisableClientState(exec, _mesa_DisableClientState);
314 SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
315 SET_EnableClientState(exec, _mesa_EnableClientState);
316 SET_GetPointerv(exec, _mesa_GetPointerv);
317 SET_IndexPointer(exec, _mesa_IndexPointer);
318 SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
319 SET_IsTexture(exec, _mesa_IsTexture);
320 SET_NormalPointer(exec, _mesa_NormalPointer);
321 SET_PopClientAttrib(exec, _mesa_PopClientAttrib);
322 SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
323 SET_PushClientAttrib(exec, _mesa_PushClientAttrib);
324 SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
325 SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
326 SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
327 SET_VertexPointer(exec, _mesa_VertexPointer);
328 #endif
329
330 /* 1.2 */
331 #if _HAVE_FULL_GL
332 SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
333 SET_TexImage3D(exec, _mesa_TexImage3D);
334 SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
335 #endif
336
337 /* OpenGL 1.2 GL_ARB_imaging */
338 #if _HAVE_FULL_GL
339 SET_BlendColor(exec, _mesa_BlendColor);
340 SET_BlendEquation(exec, _mesa_BlendEquation);
341 SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
342 SET_ColorSubTable(exec, _mesa_ColorSubTable);
343 SET_ColorTable(exec, _mesa_ColorTable);
344 SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv);
345 SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv);
346 SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D);
347 SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D);
348 SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf);
349 SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv);
350 SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri);
351 SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv);
352 SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable);
353 SET_CopyColorTable(exec, _mesa_CopyColorTable);
354 SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D);
355 SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D);
356 SET_GetColorTable(exec, _mesa_GetColorTable);
357 SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv);
358 SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv);
359 SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter);
360 SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv);
361 SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv);
362 SET_GetHistogram(exec, _mesa_GetHistogram);
363 SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv);
364 SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv);
365 SET_GetMinmax(exec, _mesa_GetMinmax);
366 SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv);
367 SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv);
368 SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter);
369 SET_Histogram(exec, _mesa_Histogram);
370 SET_Minmax(exec, _mesa_Minmax);
371 SET_ResetHistogram(exec, _mesa_ResetHistogram);
372 SET_ResetMinmax(exec, _mesa_ResetMinmax);
373 SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D);
374 #endif
375
376 /* OpenGL 2.0 */
377 SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
378 SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
379 SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
380 #if FEATURE_ARB_shader_objects
381 SET_AttachShader(exec, _mesa_AttachShader);
382 SET_CreateProgram(exec, _mesa_CreateProgram);
383 SET_CreateShader(exec, _mesa_CreateShader);
384 SET_DeleteProgram(exec, _mesa_DeleteProgram);
385 SET_DeleteShader(exec, _mesa_DeleteShader);
386 SET_DetachShader(exec, _mesa_DetachShader);
387 SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders);
388 SET_GetProgramiv(exec, _mesa_GetProgramiv);
389 SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog);
390 SET_GetShaderiv(exec, _mesa_GetShaderiv);
391 SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog);
392 SET_IsProgram(exec, _mesa_IsProgram);
393 SET_IsShader(exec, _mesa_IsShader);
394 #endif
395
396 /* OpenGL 2.1 */
397 #if FEATURE_ARB_shader_objects
398 SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
399 SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
400 SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
401 SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
402 SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
403 SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
404 #endif
405
406
407 /* 2. GL_EXT_blend_color */
408 #if 0
409 /* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
410 #endif
411
412 /* 3. GL_EXT_polygon_offset */
413 #if _HAVE_FULL_GL
414 SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
415 #endif
416
417 /* 6. GL_EXT_texture3d */
418 #if 0
419 /* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
420 /* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
421 /* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
422 #endif
423
424 /* 11. GL_EXT_histogram */
425 #if 0
426 SET_GetHistogramEXT(exec, _mesa_GetHistogram);
427 SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
428 SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
429 SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
430 SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
431 SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
432 #endif
433
434 /* 14. SGI_color_table */
435 #if 0
436 SET_ColorTableSGI(exec, _mesa_ColorTable);
437 SET_ColorSubTableSGI(exec, _mesa_ColorSubTable);
438 SET_GetColorTableSGI(exec, _mesa_GetColorTable);
439 SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv);
440 SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv);
441 #endif
442
443 /* 30. GL_EXT_vertex_array */
444 #if _HAVE_FULL_GL
445 SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
446 SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
447 SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
448 SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
449 SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
450 SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
451 #endif
452
453 /* 37. GL_EXT_blend_minmax */
454 #if 0
455 SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
456 #endif
457
458 /* 54. GL_EXT_point_parameters */
459 #if _HAVE_FULL_GL
460 SET_PointParameterfEXT(exec, _mesa_PointParameterf);
461 SET_PointParameterfvEXT(exec, _mesa_PointParameterfv);
462 #endif
463
464 /* 97. GL_EXT_compiled_vertex_array */
465 #if _HAVE_FULL_GL
466 SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
467 SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
468 #endif
469
470 /* 148. GL_EXT_multi_draw_arrays */
471 #if _HAVE_FULL_GL
472 SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
473 SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT);
474 #endif
475
476 /* 173. GL_INGR_blend_func_separate */
477 #if _HAVE_FULL_GL
478 SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
479 #endif
480
481 /* 196. GL_MESA_resize_buffers */
482 #if _HAVE_FULL_GL
483 SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
484 #endif
485
486 /* 197. GL_MESA_window_pos */
487 #if _HAVE_FULL_GL
488 SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA);
489 SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA);
490 SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA);
491 SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA);
492 SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA);
493 SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA);
494 SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA);
495 SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA);
496 SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA);
497 SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA);
498 SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA);
499 SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA);
500 SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA);
501 SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA);
502 SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA);
503 SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA);
504 SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA);
505 SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA);
506 SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA);
507 SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA);
508 SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA);
509 SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA);
510 SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA);
511 SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA);
512 #endif
513
514 /* 200. GL_IBM_multimode_draw_arrays */
515 #if _HAVE_FULL_GL
516 SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
517 SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
518 #endif
519
520 /* 233. GL_NV_vertex_program */
521 #if FEATURE_NV_vertex_program
522 SET_BindProgramNV(exec, _mesa_BindProgram);
523 SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
524 SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV);
525 SET_GenProgramsNV(exec, _mesa_GenPrograms);
526 SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV);
527 SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV);
528 SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV);
529 SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV);
530 SET_GetProgramivNV(exec, _mesa_GetProgramivNV);
531 SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV);
532 SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV);
533 SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV);
534 SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
535 SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
536 SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
537 SET_IsProgramNV(exec, _mesa_IsProgramARB);
538 SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
539 SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */
540 SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */
541 SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */
542 SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */
543 SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
544 SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
545 SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
546 SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV);
547 /* glVertexAttrib*NV functions handled in api_loopback.c */
548 #endif
549
550 /* 273. GL_APPLE_vertex_array_object */
551 SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE);
552 SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
553 SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
554 SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
555
556 /* 282. GL_NV_fragment_program */
557 #if FEATURE_NV_fragment_program
558 SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
559 SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV);
560 SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV);
561 SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV);
562 SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV);
563 SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV);
564 SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
565 SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
566 SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
567 SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
568 SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
569 SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
570 #endif
571
572 /* 262. GL_NV_point_sprite */
573 #if _HAVE_FULL_GL
574 SET_PointParameteriNV(exec, _mesa_PointParameteri);
575 SET_PointParameterivNV(exec, _mesa_PointParameteriv);
576 #endif
577
578 /* 268. GL_EXT_stencil_two_side */
579 #if _HAVE_FULL_GL
580 SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
581 #endif
582
583 /* ???. GL_EXT_depth_bounds_test */
584 SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
585
586 /* ARB 1. GL_ARB_multitexture */
587 #if _HAVE_FULL_GL
588 SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
589 SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
590 #endif
591
592 /* ARB 3. GL_ARB_transpose_matrix */
593 #if _HAVE_FULL_GL
594 SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
595 SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
596 SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
597 SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
598 #endif
599
600 /* ARB 5. GL_ARB_multisample */
601 #if _HAVE_FULL_GL
602 SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
603 #endif
604
605 /* ARB 12. GL_ARB_texture_compression */
606 #if _HAVE_FULL_GL
607 SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
608 SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
609 SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
610 SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
611 SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
612 SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
613 SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
614 #endif
615
616 /* ARB 14. GL_ARB_point_parameters */
617 /* reuse EXT_point_parameters functions */
618
619 /* ARB 26. GL_ARB_vertex_program */
620 /* ARB 27. GL_ARB_fragment_program */
621 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
622 /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
623 /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
624 /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
625 /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
626 /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
627 /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
628 /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
629 /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
630 /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
631 /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
632 /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
633 /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
634 /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
635 /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
636 /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
637 /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
638 /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
639 /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
640 /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
641 /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
642 /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
643 /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
644 /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
645 /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
646 /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
647 /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
648 /* glVertexAttrib4bvARB handled in api_loopback.c */
649 /* glVertexAttrib4ivARB handled in api_loopback.c */
650 /* glVertexAttrib4ubvARB handled in api_loopback.c */
651 /* glVertexAttrib4usvARB handled in api_loopback.c */
652 /* glVertexAttrib4uivARB handled in api_loopback.c */
653 /* glVertexAttrib4NbvARB handled in api_loopback.c */
654 /* glVertexAttrib4NsvARB handled in api_loopback.c */
655 /* glVertexAttrib4NivARB handled in api_loopback.c */
656 /* glVertexAttrib4NusvARB handled in api_loopback.c */
657 /* glVertexAttrib4NuivARB handled in api_loopback.c */
658 SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
659 SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
660 SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
661 SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
662 /* glBindProgramARB aliases glBindProgramNV */
663 /* glDeleteProgramsARB aliases glDeleteProgramsNV */
664 /* glGenProgramsARB aliases glGenProgramsNV */
665 /* glIsProgramARB aliases glIsProgramNV */
666 SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
667 SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
668 SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
669 /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
670 SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
671 SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
672 SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
673 SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
674 SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
675 SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
676 SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
677 SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
678 SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
679 SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
680 SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
681 SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
682 SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
683 SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
684 #endif
685
686 /* ARB 28. GL_ARB_vertex_buffer_object */
687 #if FEATURE_ARB_vertex_buffer_object
688 SET_BindBufferARB(exec, _mesa_BindBufferARB);
689 SET_BufferDataARB(exec, _mesa_BufferDataARB);
690 SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
691 SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
692 SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
693 SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
694 SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
695 SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
696 SET_IsBufferARB(exec, _mesa_IsBufferARB);
697 SET_MapBufferARB(exec, _mesa_MapBufferARB);
698 SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
699 #endif
700
701 /* ARB 29. GL_ARB_occlusion_query */
702 #if FEATURE_ARB_occlusion_query
703 SET_GenQueriesARB(exec, _mesa_GenQueriesARB);
704 SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB);
705 SET_IsQueryARB(exec, _mesa_IsQueryARB);
706 SET_BeginQueryARB(exec, _mesa_BeginQueryARB);
707 SET_EndQueryARB(exec, _mesa_EndQueryARB);
708 SET_GetQueryivARB(exec, _mesa_GetQueryivARB);
709 SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB);
710 SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB);
711 #endif
712
713 /* ARB 37. GL_ARB_draw_buffers */
714 SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
715
716 #if FEATURE_ARB_shader_objects
717 SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
718 SET_GetHandleARB(exec, _mesa_GetHandleARB);
719 SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
720 SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
721 SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
722 SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
723 SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
724 SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
725 SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
726 SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
727 SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
728 SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
729 SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
730 SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
731 SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
732 SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
733 SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
734 SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
735 SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
736 SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
737 SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
738 SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
739 SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
740 SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
741 SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
742 SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
743 SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
744 SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
745 SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
746 SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
747 SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
748 SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
749 SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
750 SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
751 SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
752 SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
753 SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
754 SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
755 SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
756 #endif /* FEATURE_ARB_shader_objects */
757
758 #if FEATURE_ARB_vertex_shader
759 SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
760 SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
761 SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
762 #endif /* FEATURE_ARB_vertex_shader */
763
764 /* GL_ATI_fragment_shader */
765 #if FEATURE_ATI_fragment_shader
766 SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI);
767 SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI);
768 SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI);
769 SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI);
770 SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI);
771 SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI);
772 SET_SampleMapATI(exec, _mesa_SampleMapATI);
773 SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI);
774 SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI);
775 SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI);
776 SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI);
777 SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI);
778 SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI);
779 SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI);
780 #endif
781
782 #if FEATURE_EXT_framebuffer_object
783 SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
784 SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
785 SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
786 SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
787 SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
788 SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
789 SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
790 SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
791 SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
792 SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
793 SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
794 SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
795 SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
796 SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
797 SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
798 SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
799 SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
800 #endif
801
802 #if FEATURE_EXT_timer_query
803 SET_GetQueryObjecti64vEXT(exec, _mesa_GetQueryObjecti64vEXT);
804 SET_GetQueryObjectui64vEXT(exec, _mesa_GetQueryObjectui64vEXT);
805 #endif
806
807 #if FEATURE_EXT_framebuffer_blit
808 SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
809 #endif
810
811 /* GL_EXT_gpu_program_parameters */
812 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
813 SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT);
814 SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT);
815 #endif
816
817 /* GL_MESA_texture_array / GL_EXT_texture_array */
818 #if FEATURE_EXT_framebuffer_object
819 SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
820 #endif
821
822 /* GL_ATI_separate_stencil */
823 SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI);
824 }
825
826
827
828 /**********************************************************************/
829 /** \name State update logic */
830 /*@{*/
831
832
833 static void
834 update_separate_specular(GLcontext *ctx)
835 {
836 if (NEED_SECONDARY_COLOR(ctx))
837 ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
838 else
839 ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
840 }
841
842
843 /**
844 * Update state dependent on vertex arrays.
845 */
846 static void
847 update_arrays( GLcontext *ctx )
848 {
849 GLuint i, min;
850
851 /* find min of _MaxElement values for all enabled arrays */
852
853 /* 0 */
854 if (ctx->VertexProgram._Current
855 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
856 min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
857 }
858 else if (ctx->Array.ArrayObj->Vertex.Enabled) {
859 min = ctx->Array.ArrayObj->Vertex._MaxElement;
860 }
861 else {
862 /* can't draw anything without vertex positions! */
863 min = 0;
864 }
865
866 /* 1 */
867 if (ctx->VertexProgram._Enabled
868 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
869 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
870 }
871 /* no conventional vertex weight array */
872
873 /* 2 */
874 if (ctx->VertexProgram._Enabled
875 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
876 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
877 }
878 else if (ctx->Array.ArrayObj->Normal.Enabled) {
879 min = MIN2(min, ctx->Array.ArrayObj->Normal._MaxElement);
880 }
881
882 /* 3 */
883 if (ctx->VertexProgram._Enabled
884 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
885 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
886 }
887 else if (ctx->Array.ArrayObj->Color.Enabled) {
888 min = MIN2(min, ctx->Array.ArrayObj->Color._MaxElement);
889 }
890
891 /* 4 */
892 if (ctx->VertexProgram._Enabled
893 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
894 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
895 }
896 else if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
897 min = MIN2(min, ctx->Array.ArrayObj->SecondaryColor._MaxElement);
898 }
899
900 /* 5 */
901 if (ctx->VertexProgram._Enabled
902 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
903 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
904 }
905 else if (ctx->Array.ArrayObj->FogCoord.Enabled) {
906 min = MIN2(min, ctx->Array.ArrayObj->FogCoord._MaxElement);
907 }
908
909 /* 6 */
910 if (ctx->VertexProgram._Enabled
911 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
912 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement);
913 }
914 else if (ctx->Array.ArrayObj->Index.Enabled) {
915 min = MIN2(min, ctx->Array.ArrayObj->Index._MaxElement);
916 }
917
918
919 /* 7 */
920 if (ctx->VertexProgram._Enabled
921 && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
922 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement);
923 }
924
925 /* 8..15 */
926 for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {
927 if (ctx->VertexProgram._Enabled
928 && ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
929 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
930 }
931 else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
932 && ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
933 min = MIN2(min, ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
934 }
935 }
936
937 /* 16..31 */
938 if (ctx->VertexProgram._Current) {
939 for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
940 if (ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
941 min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
942 }
943 }
944 }
945
946 if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
947 min = MIN2(min, ctx->Array.ArrayObj->EdgeFlag._MaxElement);
948 }
949
950 /* _MaxElement is one past the last legal array element */
951 ctx->Array._MaxElement = min;
952 }
953
954
955 static void
956 update_program(GLcontext *ctx)
957 {
958 const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
959 const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
960 const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
961
962 /* These _Enabled flags indicate if the program is enabled AND valid. */
963 ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
964 && ctx->VertexProgram.Current->Base.Instructions;
965 ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
966 && ctx->FragmentProgram.Current->Base.Instructions;
967 ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
968 && ctx->ATIFragmentShader.Current->Instructions[0];
969
970 /*
971 * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
972 * pointers to the programs that should be enabled/used. These will only
973 * be NULL if we need to use the fixed-function code.
974 *
975 * These programs may come from several sources. The priority is as
976 * follows:
977 * 1. OpenGL 2.0/ARB vertex/fragment shaders
978 * 2. ARB/NV vertex/fragment programs
979 * 3. Programs derived from fixed-function state.
980 *
981 * Note: it's possible for a vertex shader to get used with a fragment
982 * program (and vice versa) here, but in practice that shouldn't ever
983 * come up, or matter.
984 */
985
986 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
987
988 if (shProg && shProg->LinkStatus) {
989 /* Use shader programs */
990 /* XXX this isn't quite right, since we may have either a vertex
991 * _or_ fragment shader (not always both).
992 */
993 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
994 shProg->VertexProgram);
995 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
996 shProg->FragmentProgram);
997 }
998 else {
999 if (ctx->FragmentProgram._Enabled) {
1000 /* use user-defined vertex program */
1001 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
1002 ctx->FragmentProgram.Current);
1003 }
1004 else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
1005 /* Use fragment program generated from fixed-function state.
1006 */
1007 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
1008 _mesa_get_fixed_func_fragment_program(ctx));
1009 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
1010 ctx->FragmentProgram._Current);
1011 }
1012 else {
1013 /* no fragment program */
1014 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1015 }
1016
1017 /* Examine vertex program after fragment program as
1018 * _mesa_get_fixed_func_vertex_program() needs to know active
1019 * fragprog inputs.
1020 */
1021 if (ctx->VertexProgram._Enabled) {
1022 /* use user-defined vertex program */
1023 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
1024 ctx->VertexProgram.Current);
1025 }
1026 else if (ctx->VertexProgram._MaintainTnlProgram) {
1027 /* Use vertex program generated from fixed-function state.
1028 */
1029 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
1030 _mesa_get_fixed_func_vertex_program(ctx));
1031 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram,
1032 ctx->VertexProgram._Current);
1033 }
1034 else {
1035 /* no vertex program */
1036 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1037 }
1038 }
1039
1040 if (ctx->VertexProgram._Current)
1041 assert(ctx->VertexProgram._Current->Base.Parameters);
1042 if (ctx->FragmentProgram._Current)
1043 assert(ctx->FragmentProgram._Current->Base.Parameters);
1044
1045
1046 /* XXX: get rid of _Active flag.
1047 */
1048 #if 1
1049 ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;
1050 if (ctx->FragmentProgram._MaintainTexEnvProgram &&
1051 !ctx->FragmentProgram._Enabled) {
1052 if (ctx->FragmentProgram._UseTexEnvProgram)
1053 ctx->FragmentProgram._Active = GL_TRUE;
1054 }
1055 #endif
1056
1057 /* Let the driver know what's happening:
1058 */
1059 if (ctx->FragmentProgram._Current != prevFP && ctx->Driver.BindProgram) {
1060 ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
1061 (struct gl_program *) ctx->FragmentProgram._Current);
1062 }
1063
1064 if (ctx->VertexProgram._Current != prevVP && ctx->Driver.BindProgram) {
1065 ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
1066 (struct gl_program *) ctx->VertexProgram._Current);
1067 }
1068 }
1069
1070
1071 static void
1072 update_viewport_matrix(GLcontext *ctx)
1073 {
1074 const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
1075
1076 ASSERT(depthMax > 0);
1077
1078 /* Compute scale and bias values. This is really driver-specific
1079 * and should be maintained elsewhere if at all.
1080 * NOTE: RasterPos uses this.
1081 */
1082 _math_matrix_viewport(&ctx->Viewport._WindowMap,
1083 ctx->Viewport.X, ctx->Viewport.Y,
1084 ctx->Viewport.Width, ctx->Viewport.Height,
1085 ctx->Viewport.Near, ctx->Viewport.Far,
1086 depthMax);
1087 }
1088
1089
1090 /**
1091 * Update derived multisample state.
1092 */
1093 static void
1094 update_multisample(GLcontext *ctx)
1095 {
1096 ctx->Multisample._Enabled = GL_FALSE;
1097 if (ctx->Multisample.Enabled &&
1098 ctx->DrawBuffer &&
1099 ctx->DrawBuffer->Visual.sampleBuffers)
1100 ctx->Multisample._Enabled = GL_TRUE;
1101 }
1102
1103
1104 /**
1105 * Update derived color/blend/logicop state.
1106 */
1107 static void
1108 update_color(GLcontext *ctx)
1109 {
1110 /* This is needed to support 1.1's RGB logic ops AND
1111 * 1.0's blending logicops.
1112 */
1113 ctx->Color._LogicOpEnabled = RGBA_LOGICOP_ENABLED(ctx);
1114 }
1115
1116
1117 /*
1118 * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
1119 * in ctx->_TriangleCaps if needed.
1120 */
1121 static void
1122 update_polygon(GLcontext *ctx)
1123 {
1124 ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
1125
1126 if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
1127 ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
1128
1129 if ( ctx->Polygon.OffsetPoint
1130 || ctx->Polygon.OffsetLine
1131 || ctx->Polygon.OffsetFill)
1132 ctx->_TriangleCaps |= DD_TRI_OFFSET;
1133 }
1134
1135
1136 /**
1137 * Update the ctx->_TriangleCaps bitfield.
1138 * XXX that bitfield should really go away someday!
1139 * This function must be called after other update_*() functions since
1140 * there are dependencies on some other derived values.
1141 */
1142 #if 0
1143 static void
1144 update_tricaps(GLcontext *ctx, GLbitfield new_state)
1145 {
1146 ctx->_TriangleCaps = 0;
1147
1148 /*
1149 * Points
1150 */
1151 if (1/*new_state & _NEW_POINT*/) {
1152 if (ctx->Point.SmoothFlag)
1153 ctx->_TriangleCaps |= DD_POINT_SMOOTH;
1154 if (ctx->Point.Size != 1.0F)
1155 ctx->_TriangleCaps |= DD_POINT_SIZE;
1156 if (ctx->Point._Attenuated)
1157 ctx->_TriangleCaps |= DD_POINT_ATTEN;
1158 }
1159
1160 /*
1161 * Lines
1162 */
1163 if (1/*new_state & _NEW_LINE*/) {
1164 if (ctx->Line.SmoothFlag)
1165 ctx->_TriangleCaps |= DD_LINE_SMOOTH;
1166 if (ctx->Line.StippleFlag)
1167 ctx->_TriangleCaps |= DD_LINE_STIPPLE;
1168 if (ctx->Line.Width != 1.0)
1169 ctx->_TriangleCaps |= DD_LINE_WIDTH;
1170 }
1171
1172 /*
1173 * Polygons
1174 */
1175 if (1/*new_state & _NEW_POLYGON*/) {
1176 if (ctx->Polygon.SmoothFlag)
1177 ctx->_TriangleCaps |= DD_TRI_SMOOTH;
1178 if (ctx->Polygon.StippleFlag)
1179 ctx->_TriangleCaps |= DD_TRI_STIPPLE;
1180 if (ctx->Polygon.FrontMode != GL_FILL
1181 || ctx->Polygon.BackMode != GL_FILL)
1182 ctx->_TriangleCaps |= DD_TRI_UNFILLED;
1183 if (ctx->Polygon.CullFlag
1184 && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
1185 ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
1186 if (ctx->Polygon.OffsetPoint ||
1187 ctx->Polygon.OffsetLine ||
1188 ctx->Polygon.OffsetFill)
1189 ctx->_TriangleCaps |= DD_TRI_OFFSET;
1190 }
1191
1192 /*
1193 * Lighting and shading
1194 */
1195 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
1196 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
1197 if (ctx->Light.ShadeModel == GL_FLAT)
1198 ctx->_TriangleCaps |= DD_FLATSHADE;
1199 if (NEED_SECONDARY_COLOR(ctx))
1200 ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
1201
1202 /*
1203 * Stencil
1204 */
1205 if (ctx->Stencil._TestTwoSide)
1206 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
1207 }
1208 #endif
1209
1210
1211 /**
1212 * Compute derived GL state.
1213 * If __GLcontextRec::NewState is non-zero then this function \b must
1214 * be called before rendering anything.
1215 *
1216 * Calls dd_function_table::UpdateState to perform any internal state
1217 * management necessary.
1218 *
1219 * \sa _mesa_update_modelview_project(), _mesa_update_texture(),
1220 * _mesa_update_buffer_bounds(),
1221 * _mesa_update_lighting() and _mesa_update_tnl_spaces().
1222 */
1223 void
1224 _mesa_update_state_locked( GLcontext *ctx )
1225 {
1226 GLbitfield new_state = ctx->NewState;
1227 GLbitfield prog_flags = _NEW_PROGRAM;
1228
1229 if (MESA_VERBOSE & VERBOSE_STATE)
1230 _mesa_print_state("_mesa_update_state", new_state);
1231
1232 if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
1233 _mesa_update_modelview_project( ctx, new_state );
1234
1235 if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
1236 _mesa_update_texture( ctx, new_state );
1237
1238 if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL))
1239 _mesa_update_framebuffer(ctx);
1240
1241 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
1242 _mesa_update_draw_buffer_bounds( ctx );
1243
1244 if (new_state & _NEW_POLYGON)
1245 update_polygon( ctx );
1246
1247 if (new_state & _NEW_LIGHT)
1248 _mesa_update_lighting( ctx );
1249
1250 if (new_state & _NEW_STENCIL)
1251 _mesa_update_stencil( ctx );
1252
1253 if (new_state & _IMAGE_NEW_TRANSFER_STATE)
1254 _mesa_update_pixel( ctx, new_state );
1255
1256 if (new_state & _DD_NEW_SEPARATE_SPECULAR)
1257 update_separate_specular( ctx );
1258
1259 if (new_state & (_NEW_ARRAY | _NEW_PROGRAM))
1260 update_arrays( ctx );
1261
1262 if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
1263 update_viewport_matrix(ctx);
1264
1265 if (new_state & _NEW_MULTISAMPLE)
1266 update_multisample( ctx );
1267
1268 if (new_state & _NEW_COLOR)
1269 update_color( ctx );
1270
1271 #if 0
1272 if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
1273 | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR))
1274 update_tricaps( ctx, new_state );
1275 #endif
1276
1277 /* ctx->_NeedEyeCoords is now up to date.
1278 *
1279 * If the truth value of this variable has changed, update for the
1280 * new lighting space and recompute the positions of lights and the
1281 * normal transform.
1282 *
1283 * If the lighting space hasn't changed, may still need to recompute
1284 * light positions & normal transforms for other reasons.
1285 */
1286 if (new_state & _MESA_NEW_NEED_EYE_COORDS)
1287 _mesa_update_tnl_spaces( ctx, new_state );
1288
1289 if (ctx->FragmentProgram._MaintainTexEnvProgram) {
1290 prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR);
1291 }
1292 if (ctx->VertexProgram._MaintainTnlProgram) {
1293 prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
1294 _NEW_TRANSFORM | _NEW_POINT |
1295 _NEW_FOG | _NEW_LIGHT |
1296 _MESA_NEW_NEED_EYE_COORDS);
1297 }
1298 if (new_state & prog_flags)
1299 update_program( ctx );
1300
1301
1302
1303 /*
1304 * Give the driver a chance to act upon the new_state flags.
1305 * The driver might plug in different span functions, for example.
1306 * Also, this is where the driver can invalidate the state of any
1307 * active modules (such as swrast_setup, swrast, tnl, etc).
1308 *
1309 * Set ctx->NewState to zero to avoid recursion if
1310 * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
1311 */
1312 new_state = ctx->NewState;
1313 ctx->NewState = 0;
1314 ctx->Driver.UpdateState(ctx, new_state);
1315 ctx->Array.NewState = 0;
1316 }
1317
1318
1319 /* This is the usual entrypoint for state updates:
1320 */
1321 void
1322 _mesa_update_state( GLcontext *ctx )
1323 {
1324 _mesa_lock_context_textures(ctx);
1325 _mesa_update_state_locked(ctx);
1326 _mesa_unlock_context_textures(ctx);
1327 }
1328
1329
1330
1331 /*@}*/
1332
1333