glx: Add missing include guards
[mesa.git] / src / mesa / main / texcompress_s3tc_tmp.h
1 /*
2 * libtxc_dxtn
3 * Version: 1.0
4 *
5 * Copyright (C) 2004 Roland Scheidegger All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifdef __APPLE__
26 #include <OpenGL/gl.h>
27 #else
28 #include <GL/gl.h>
29 #endif
30
31 typedef GLubyte GLchan;
32 #define UBYTE_TO_CHAN(b) (b)
33 #define CHAN_MAX 255
34 #define RCOMP 0
35 #define GCOMP 1
36 #define BCOMP 2
37 #define ACOMP 3
38
39 #define EXP5TO8R(packedcol) \
40 ((((packedcol) >> 8) & 0xf8) | (((packedcol) >> 13) & 0x7))
41
42 #define EXP6TO8G(packedcol) \
43 ((((packedcol) >> 3) & 0xfc) | (((packedcol) >> 9) & 0x3))
44
45 #define EXP5TO8B(packedcol) \
46 ((((packedcol) << 3) & 0xf8) | (((packedcol) >> 2) & 0x7))
47
48 #define EXP4TO8(col) \
49 ((col) | ((col) << 4))
50
51 /* inefficient. To be efficient, it would be necessary to decode 16 pixels at once */
52
53 static void dxt135_decode_imageblock ( const GLubyte *img_block_src,
54 GLint i, GLint j, GLuint dxt_type, GLvoid *texel ) {
55 GLchan *rgba = (GLchan *) texel;
56 const GLushort color0 = img_block_src[0] | (img_block_src[1] << 8);
57 const GLushort color1 = img_block_src[2] | (img_block_src[3] << 8);
58 const GLuint bits = img_block_src[4] | (img_block_src[5] << 8) |
59 (img_block_src[6] << 16) | (img_block_src[7] << 24);
60 /* What about big/little endian? */
61 GLubyte bit_pos = 2 * (j * 4 + i) ;
62 GLubyte code = (GLubyte) ((bits >> bit_pos) & 3);
63
64 rgba[ACOMP] = CHAN_MAX;
65 switch (code) {
66 case 0:
67 rgba[RCOMP] = UBYTE_TO_CHAN( EXP5TO8R(color0) );
68 rgba[GCOMP] = UBYTE_TO_CHAN( EXP6TO8G(color0) );
69 rgba[BCOMP] = UBYTE_TO_CHAN( EXP5TO8B(color0) );
70 break;
71 case 1:
72 rgba[RCOMP] = UBYTE_TO_CHAN( EXP5TO8R(color1) );
73 rgba[GCOMP] = UBYTE_TO_CHAN( EXP6TO8G(color1) );
74 rgba[BCOMP] = UBYTE_TO_CHAN( EXP5TO8B(color1) );
75 break;
76 case 2:
77 if ((dxt_type > 1) || (color0 > color1)) {
78 rgba[RCOMP] = UBYTE_TO_CHAN( ((EXP5TO8R(color0) * 2 + EXP5TO8R(color1)) / 3) );
79 rgba[GCOMP] = UBYTE_TO_CHAN( ((EXP6TO8G(color0) * 2 + EXP6TO8G(color1)) / 3) );
80 rgba[BCOMP] = UBYTE_TO_CHAN( ((EXP5TO8B(color0) * 2 + EXP5TO8B(color1)) / 3) );
81 }
82 else {
83 rgba[RCOMP] = UBYTE_TO_CHAN( ((EXP5TO8R(color0) + EXP5TO8R(color1)) / 2) );
84 rgba[GCOMP] = UBYTE_TO_CHAN( ((EXP6TO8G(color0) + EXP6TO8G(color1)) / 2) );
85 rgba[BCOMP] = UBYTE_TO_CHAN( ((EXP5TO8B(color0) + EXP5TO8B(color1)) / 2) );
86 }
87 break;
88 case 3:
89 if ((dxt_type > 1) || (color0 > color1)) {
90 rgba[RCOMP] = UBYTE_TO_CHAN( ((EXP5TO8R(color0) + EXP5TO8R(color1) * 2) / 3) );
91 rgba[GCOMP] = UBYTE_TO_CHAN( ((EXP6TO8G(color0) + EXP6TO8G(color1) * 2) / 3) );
92 rgba[BCOMP] = UBYTE_TO_CHAN( ((EXP5TO8B(color0) + EXP5TO8B(color1) * 2) / 3) );
93 }
94 else {
95 rgba[RCOMP] = 0;
96 rgba[GCOMP] = 0;
97 rgba[BCOMP] = 0;
98 if (dxt_type == 1) rgba[ACOMP] = UBYTE_TO_CHAN(0);
99 }
100 break;
101 default:
102 /* CANNOT happen (I hope) */
103 break;
104 }
105 }
106
107
108 static void fetch_2d_texel_rgb_dxt1(GLint srcRowStride, const GLubyte *pixdata,
109 GLint i, GLint j, GLvoid *texel)
110 {
111 /* Extract the (i,j) pixel from pixdata and return it
112 * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
113 */
114
115 const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8);
116 dxt135_decode_imageblock(blksrc, (i&3), (j&3), 0, texel);
117 }
118
119
120 static void fetch_2d_texel_rgba_dxt1(GLint srcRowStride, const GLubyte *pixdata,
121 GLint i, GLint j, GLvoid *texel)
122 {
123 /* Extract the (i,j) pixel from pixdata and return it
124 * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
125 */
126
127 const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8);
128 dxt135_decode_imageblock(blksrc, (i&3), (j&3), 1, texel);
129 }
130
131 static void fetch_2d_texel_rgba_dxt3(GLint srcRowStride, const GLubyte *pixdata,
132 GLint i, GLint j, GLvoid *texel) {
133
134 /* Extract the (i,j) pixel from pixdata and return it
135 * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
136 */
137
138 GLchan *rgba = (GLchan *) texel;
139 const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 16);
140 const GLubyte anibble = (blksrc[((j&3) * 4 + (i&3)) / 2] >> (4 * (i&1))) & 0xf;
141 dxt135_decode_imageblock(blksrc + 8, (i&3), (j&3), 2, texel);
142 rgba[ACOMP] = UBYTE_TO_CHAN( (GLubyte)(EXP4TO8(anibble)) );
143 }
144
145 static void fetch_2d_texel_rgba_dxt5(GLint srcRowStride, const GLubyte *pixdata,
146 GLint i, GLint j, GLvoid *texel) {
147
148 /* Extract the (i,j) pixel from pixdata and return it
149 * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
150 */
151
152 GLchan *rgba = (GLchan *) texel;
153 const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 16);
154 const GLubyte alpha0 = blksrc[0];
155 const GLubyte alpha1 = blksrc[1];
156 const GLubyte bit_pos = ((j&3) * 4 + (i&3)) * 3;
157 const GLubyte acodelow = blksrc[2 + bit_pos / 8];
158 const GLubyte acodehigh = blksrc[3 + bit_pos / 8];
159 const GLubyte code = (acodelow >> (bit_pos & 0x7) |
160 (acodehigh << (8 - (bit_pos & 0x7)))) & 0x7;
161 dxt135_decode_imageblock(blksrc + 8, (i&3), (j&3), 2, texel);
162 if (code == 0)
163 rgba[ACOMP] = UBYTE_TO_CHAN( alpha0 );
164 else if (code == 1)
165 rgba[ACOMP] = UBYTE_TO_CHAN( alpha1 );
166 else if (alpha0 > alpha1)
167 rgba[ACOMP] = UBYTE_TO_CHAN( ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7) );
168 else if (code < 6)
169 rgba[ACOMP] = UBYTE_TO_CHAN( ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5) );
170 else if (code == 6)
171 rgba[ACOMP] = 0;
172 else
173 rgba[ACOMP] = CHAN_MAX;
174 }
175
176
177 /* weights used for error function, basically weights (unsquared 2/4/1) according to rgb->luminance conversion
178 not sure if this really reflects visual perception */
179 #define REDWEIGHT 4
180 #define GREENWEIGHT 16
181 #define BLUEWEIGHT 1
182
183 #define ALPHACUT 127
184
185 static void fancybasecolorsearch( UNUSED GLubyte *blkaddr, GLubyte srccolors[4][4][4], GLubyte *bestcolor[2],
186 GLint numxpixels, GLint numypixels, UNUSED GLint type, UNUSED GLboolean haveAlpha)
187 {
188 /* use same luminance-weighted distance metric to determine encoding as for finding the base colors */
189
190 /* TODO could also try to find a better encoding for the 3-color-encoding type, this really should be done
191 if it's rgba_dxt1 and we have alpha in the block, currently even values which will be mapped to black
192 due to their alpha value will influence the result */
193 GLint i, j, colors, z;
194 GLuint pixerror, pixerrorred, pixerrorgreen, pixerrorblue, pixerrorbest;
195 GLint colordist, blockerrlin[2][3];
196 GLubyte nrcolor[2];
197 GLint pixerrorcolorbest[3];
198 GLubyte enc = 0;
199 GLubyte cv[4][4];
200 GLubyte testcolor[2][3];
201
202 /* fprintf(stderr, "color begin 0 r/g/b %d/%d/%d, 1 r/g/b %d/%d/%d\n",
203 bestcolor[0][0], bestcolor[0][1], bestcolor[0][2], bestcolor[1][0], bestcolor[1][1], bestcolor[1][2]);*/
204 if (((bestcolor[0][0] & 0xf8) << 8 | (bestcolor[0][1] & 0xfc) << 3 | bestcolor[0][2] >> 3) <
205 ((bestcolor[1][0] & 0xf8) << 8 | (bestcolor[1][1] & 0xfc) << 3 | bestcolor[1][2] >> 3)) {
206 testcolor[0][0] = bestcolor[0][0];
207 testcolor[0][1] = bestcolor[0][1];
208 testcolor[0][2] = bestcolor[0][2];
209 testcolor[1][0] = bestcolor[1][0];
210 testcolor[1][1] = bestcolor[1][1];
211 testcolor[1][2] = bestcolor[1][2];
212 }
213 else {
214 testcolor[1][0] = bestcolor[0][0];
215 testcolor[1][1] = bestcolor[0][1];
216 testcolor[1][2] = bestcolor[0][2];
217 testcolor[0][0] = bestcolor[1][0];
218 testcolor[0][1] = bestcolor[1][1];
219 testcolor[0][2] = bestcolor[1][2];
220 }
221
222 for (i = 0; i < 3; i ++) {
223 cv[0][i] = testcolor[0][i];
224 cv[1][i] = testcolor[1][i];
225 cv[2][i] = (testcolor[0][i] * 2 + testcolor[1][i]) / 3;
226 cv[3][i] = (testcolor[0][i] + testcolor[1][i] * 2) / 3;
227 }
228
229 blockerrlin[0][0] = 0;
230 blockerrlin[0][1] = 0;
231 blockerrlin[0][2] = 0;
232 blockerrlin[1][0] = 0;
233 blockerrlin[1][1] = 0;
234 blockerrlin[1][2] = 0;
235
236 nrcolor[0] = 0;
237 nrcolor[1] = 0;
238
239 for (j = 0; j < numypixels; j++) {
240 for (i = 0; i < numxpixels; i++) {
241 pixerrorbest = 0xffffffff;
242 for (colors = 0; colors < 4; colors++) {
243 colordist = srccolors[j][i][0] - (cv[colors][0]);
244 pixerror = colordist * colordist * REDWEIGHT;
245 pixerrorred = colordist;
246 colordist = srccolors[j][i][1] - (cv[colors][1]);
247 pixerror += colordist * colordist * GREENWEIGHT;
248 pixerrorgreen = colordist;
249 colordist = srccolors[j][i][2] - (cv[colors][2]);
250 pixerror += colordist * colordist * BLUEWEIGHT;
251 pixerrorblue = colordist;
252 if (pixerror < pixerrorbest) {
253 enc = colors;
254 pixerrorbest = pixerror;
255 pixerrorcolorbest[0] = pixerrorred;
256 pixerrorcolorbest[1] = pixerrorgreen;
257 pixerrorcolorbest[2] = pixerrorblue;
258 }
259 }
260 if (enc == 0) {
261 for (z = 0; z < 3; z++) {
262 blockerrlin[0][z] += 3 * pixerrorcolorbest[z];
263 }
264 nrcolor[0] += 3;
265 }
266 else if (enc == 2) {
267 for (z = 0; z < 3; z++) {
268 blockerrlin[0][z] += 2 * pixerrorcolorbest[z];
269 }
270 nrcolor[0] += 2;
271 for (z = 0; z < 3; z++) {
272 blockerrlin[1][z] += 1 * pixerrorcolorbest[z];
273 }
274 nrcolor[1] += 1;
275 }
276 else if (enc == 3) {
277 for (z = 0; z < 3; z++) {
278 blockerrlin[0][z] += 1 * pixerrorcolorbest[z];
279 }
280 nrcolor[0] += 1;
281 for (z = 0; z < 3; z++) {
282 blockerrlin[1][z] += 2 * pixerrorcolorbest[z];
283 }
284 nrcolor[1] += 2;
285 }
286 else if (enc == 1) {
287 for (z = 0; z < 3; z++) {
288 blockerrlin[1][z] += 3 * pixerrorcolorbest[z];
289 }
290 nrcolor[1] += 3;
291 }
292 }
293 }
294 if (nrcolor[0] == 0) nrcolor[0] = 1;
295 if (nrcolor[1] == 0) nrcolor[1] = 1;
296 for (j = 0; j < 2; j++) {
297 for (i = 0; i < 3; i++) {
298 GLint newvalue = testcolor[j][i] + blockerrlin[j][i] / nrcolor[j];
299 if (newvalue <= 0)
300 testcolor[j][i] = 0;
301 else if (newvalue >= 255)
302 testcolor[j][i] = 255;
303 else testcolor[j][i] = newvalue;
304 }
305 }
306
307 if ((abs(testcolor[0][0] - testcolor[1][0]) < 8) &&
308 (abs(testcolor[0][1] - testcolor[1][1]) < 4) &&
309 (abs(testcolor[0][2] - testcolor[1][2]) < 8)) {
310 /* both colors are so close they might get encoded as the same 16bit values */
311 GLubyte coldiffred, coldiffgreen, coldiffblue, coldiffmax, factor, ind0, ind1;
312
313 coldiffred = abs(testcolor[0][0] - testcolor[1][0]);
314 coldiffgreen = 2 * abs(testcolor[0][1] - testcolor[1][1]);
315 coldiffblue = abs(testcolor[0][2] - testcolor[1][2]);
316 coldiffmax = coldiffred;
317 if (coldiffmax < coldiffgreen) coldiffmax = coldiffgreen;
318 if (coldiffmax < coldiffblue) coldiffmax = coldiffblue;
319 if (coldiffmax > 0) {
320 if (coldiffmax > 4) factor = 2;
321 else if (coldiffmax > 2) factor = 3;
322 else factor = 4;
323 /* Won't do much if the color value is near 255... */
324 /* argh so many ifs */
325 if (testcolor[1][1] >= testcolor[0][1]) {
326 ind1 = 1; ind0 = 0;
327 }
328 else {
329 ind1 = 0; ind0 = 1;
330 }
331 if ((testcolor[ind1][1] + factor * coldiffgreen) <= 255)
332 testcolor[ind1][1] += factor * coldiffgreen;
333 else testcolor[ind1][1] = 255;
334 if ((testcolor[ind1][0] - testcolor[ind0][1]) > 0) {
335 if ((testcolor[ind1][0] + factor * coldiffred) <= 255)
336 testcolor[ind1][0] += factor * coldiffred;
337 else testcolor[ind1][0] = 255;
338 }
339 else {
340 if ((testcolor[ind0][0] + factor * coldiffred) <= 255)
341 testcolor[ind0][0] += factor * coldiffred;
342 else testcolor[ind0][0] = 255;
343 }
344 if ((testcolor[ind1][2] - testcolor[ind0][2]) > 0) {
345 if ((testcolor[ind1][2] + factor * coldiffblue) <= 255)
346 testcolor[ind1][2] += factor * coldiffblue;
347 else testcolor[ind1][2] = 255;
348 }
349 else {
350 if ((testcolor[ind0][2] + factor * coldiffblue) <= 255)
351 testcolor[ind0][2] += factor * coldiffblue;
352 else testcolor[ind0][2] = 255;
353 }
354 }
355 }
356
357 if (((testcolor[0][0] & 0xf8) << 8 | (testcolor[0][1] & 0xfc) << 3 | testcolor[0][2] >> 3) <
358 ((testcolor[1][0] & 0xf8) << 8 | (testcolor[1][1] & 0xfc) << 3 | testcolor[1][2]) >> 3) {
359 for (i = 0; i < 3; i++) {
360 bestcolor[0][i] = testcolor[0][i];
361 bestcolor[1][i] = testcolor[1][i];
362 }
363 }
364 else {
365 for (i = 0; i < 3; i++) {
366 bestcolor[0][i] = testcolor[1][i];
367 bestcolor[1][i] = testcolor[0][i];
368 }
369 }
370
371 /* fprintf(stderr, "color end 0 r/g/b %d/%d/%d, 1 r/g/b %d/%d/%d\n",
372 bestcolor[0][0], bestcolor[0][1], bestcolor[0][2], bestcolor[1][0], bestcolor[1][1], bestcolor[1][2]);*/
373 }
374
375
376
377 static void storedxtencodedblock( GLubyte *blkaddr, GLubyte srccolors[4][4][4], GLubyte *bestcolor[2],
378 GLint numxpixels, GLint numypixels, GLuint type, GLboolean haveAlpha)
379 {
380 /* use same luminance-weighted distance metric to determine encoding as for finding the base colors */
381
382 GLint i, j, colors;
383 GLuint testerror, testerror2, pixerror, pixerrorbest;
384 GLint colordist;
385 GLushort color0, color1, tempcolor;
386 GLuint bits = 0, bits2 = 0;
387 GLubyte *colorptr;
388 GLubyte enc = 0;
389 GLubyte cv[4][4];
390
391 bestcolor[0][0] = bestcolor[0][0] & 0xf8;
392 bestcolor[0][1] = bestcolor[0][1] & 0xfc;
393 bestcolor[0][2] = bestcolor[0][2] & 0xf8;
394 bestcolor[1][0] = bestcolor[1][0] & 0xf8;
395 bestcolor[1][1] = bestcolor[1][1] & 0xfc;
396 bestcolor[1][2] = bestcolor[1][2] & 0xf8;
397
398 color0 = bestcolor[0][0] << 8 | bestcolor[0][1] << 3 | bestcolor[0][2] >> 3;
399 color1 = bestcolor[1][0] << 8 | bestcolor[1][1] << 3 | bestcolor[1][2] >> 3;
400 if (color0 < color1) {
401 tempcolor = color0; color0 = color1; color1 = tempcolor;
402 colorptr = bestcolor[0]; bestcolor[0] = bestcolor[1]; bestcolor[1] = colorptr;
403 }
404
405
406 for (i = 0; i < 3; i++) {
407 cv[0][i] = bestcolor[0][i];
408 cv[1][i] = bestcolor[1][i];
409 cv[2][i] = (bestcolor[0][i] * 2 + bestcolor[1][i]) / 3;
410 cv[3][i] = (bestcolor[0][i] + bestcolor[1][i] * 2) / 3;
411 }
412
413 testerror = 0;
414 for (j = 0; j < numypixels; j++) {
415 for (i = 0; i < numxpixels; i++) {
416 pixerrorbest = 0xffffffff;
417 for (colors = 0; colors < 4; colors++) {
418 colordist = srccolors[j][i][0] - cv[colors][0];
419 pixerror = colordist * colordist * REDWEIGHT;
420 colordist = srccolors[j][i][1] - cv[colors][1];
421 pixerror += colordist * colordist * GREENWEIGHT;
422 colordist = srccolors[j][i][2] - cv[colors][2];
423 pixerror += colordist * colordist * BLUEWEIGHT;
424 if (pixerror < pixerrorbest) {
425 pixerrorbest = pixerror;
426 enc = colors;
427 }
428 }
429 testerror += pixerrorbest;
430 bits |= enc << (2 * (j * 4 + i));
431 }
432 }
433 /* some hw might disagree but actually decoding should always use 4-color encoding
434 for non-dxt1 formats */
435 if (type == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || type == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
436 for (i = 0; i < 3; i++) {
437 cv[2][i] = (bestcolor[0][i] + bestcolor[1][i]) / 2;
438 /* this isn't used. Looks like the black color constant can only be used
439 with RGB_DXT1 if I read the spec correctly (note though that the radeon gpu disagrees,
440 it will decode 3 to black even with DXT3/5), and due to how the color searching works
441 it won't get used even then */
442 cv[3][i] = 0;
443 }
444 testerror2 = 0;
445 for (j = 0; j < numypixels; j++) {
446 for (i = 0; i < numxpixels; i++) {
447 pixerrorbest = 0xffffffff;
448 if ((type == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) && (srccolors[j][i][3] <= ALPHACUT)) {
449 enc = 3;
450 pixerrorbest = 0; /* don't calculate error */
451 }
452 else {
453 /* we're calculating the same what we have done already for colors 0-1 above... */
454 for (colors = 0; colors < 3; colors++) {
455 colordist = srccolors[j][i][0] - cv[colors][0];
456 pixerror = colordist * colordist * REDWEIGHT;
457 colordist = srccolors[j][i][1] - cv[colors][1];
458 pixerror += colordist * colordist * GREENWEIGHT;
459 colordist = srccolors[j][i][2] - cv[colors][2];
460 pixerror += colordist * colordist * BLUEWEIGHT;
461 if (pixerror < pixerrorbest) {
462 pixerrorbest = pixerror;
463 /* need to exchange colors later */
464 if (colors > 1) enc = colors;
465 else enc = colors ^ 1;
466 }
467 }
468 }
469 testerror2 += pixerrorbest;
470 bits2 |= enc << (2 * (j * 4 + i));
471 }
472 }
473 } else {
474 testerror2 = 0xffffffff;
475 }
476
477 /* finally we're finished, write back colors and bits */
478 if ((testerror > testerror2) || (haveAlpha)) {
479 *blkaddr++ = color1 & 0xff;
480 *blkaddr++ = color1 >> 8;
481 *blkaddr++ = color0 & 0xff;
482 *blkaddr++ = color0 >> 8;
483 *blkaddr++ = bits2 & 0xff;
484 *blkaddr++ = ( bits2 >> 8) & 0xff;
485 *blkaddr++ = ( bits2 >> 16) & 0xff;
486 *blkaddr = bits2 >> 24;
487 }
488 else {
489 *blkaddr++ = color0 & 0xff;
490 *blkaddr++ = color0 >> 8;
491 *blkaddr++ = color1 & 0xff;
492 *blkaddr++ = color1 >> 8;
493 *blkaddr++ = bits & 0xff;
494 *blkaddr++ = ( bits >> 8) & 0xff;
495 *blkaddr++ = ( bits >> 16) & 0xff;
496 *blkaddr = bits >> 24;
497 }
498 }
499
500 static void encodedxtcolorblockfaster( GLubyte *blkaddr, GLubyte srccolors[4][4][4],
501 GLint numxpixels, GLint numypixels, GLuint type )
502 {
503 /* simplistic approach. We need two base colors, simply use the "highest" and the "lowest" color
504 present in the picture as base colors */
505
506 /* define lowest and highest color as shortest and longest vector to 0/0/0, though the
507 vectors are weighted similar to their importance in rgb-luminance conversion
508 doesn't work too well though...
509 This seems to be a rather difficult problem */
510
511 GLubyte *bestcolor[2];
512 GLubyte basecolors[2][3];
513 GLubyte i, j;
514 GLuint lowcv, highcv, testcv;
515 GLboolean haveAlpha = GL_FALSE;
516
517 lowcv = highcv = srccolors[0][0][0] * srccolors[0][0][0] * REDWEIGHT +
518 srccolors[0][0][1] * srccolors[0][0][1] * GREENWEIGHT +
519 srccolors[0][0][2] * srccolors[0][0][2] * BLUEWEIGHT;
520 bestcolor[0] = bestcolor[1] = srccolors[0][0];
521 for (j = 0; j < numypixels; j++) {
522 for (i = 0; i < numxpixels; i++) {
523 /* don't use this as a base color if the pixel will get black/transparent anyway */
524 if ((type != GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) || (srccolors[j][i][3] > ALPHACUT)) {
525 testcv = srccolors[j][i][0] * srccolors[j][i][0] * REDWEIGHT +
526 srccolors[j][i][1] * srccolors[j][i][1] * GREENWEIGHT +
527 srccolors[j][i][2] * srccolors[j][i][2] * BLUEWEIGHT;
528 if (testcv > highcv) {
529 highcv = testcv;
530 bestcolor[1] = srccolors[j][i];
531 }
532 else if (testcv < lowcv) {
533 lowcv = testcv;
534 bestcolor[0] = srccolors[j][i];
535 }
536 }
537 else haveAlpha = GL_TRUE;
538 }
539 }
540 /* make sure the original color values won't get touched... */
541 for (j = 0; j < 2; j++) {
542 for (i = 0; i < 3; i++) {
543 basecolors[j][i] = bestcolor[j][i];
544 }
545 }
546 bestcolor[0] = basecolors[0];
547 bestcolor[1] = basecolors[1];
548
549 /* try to find better base colors */
550 fancybasecolorsearch(blkaddr, srccolors, bestcolor, numxpixels, numypixels, type, haveAlpha);
551 /* find the best encoding for these colors, and store the result */
552 storedxtencodedblock(blkaddr, srccolors, bestcolor, numxpixels, numypixels, type, haveAlpha);
553 }
554
555 static void writedxt5encodedalphablock( GLubyte *blkaddr, GLubyte alphabase1, GLubyte alphabase2,
556 GLubyte alphaenc[16])
557 {
558 *blkaddr++ = alphabase1;
559 *blkaddr++ = alphabase2;
560 *blkaddr++ = alphaenc[0] | (alphaenc[1] << 3) | ((alphaenc[2] & 3) << 6);
561 *blkaddr++ = (alphaenc[2] >> 2) | (alphaenc[3] << 1) | (alphaenc[4] << 4) | ((alphaenc[5] & 1) << 7);
562 *blkaddr++ = (alphaenc[5] >> 1) | (alphaenc[6] << 2) | (alphaenc[7] << 5);
563 *blkaddr++ = alphaenc[8] | (alphaenc[9] << 3) | ((alphaenc[10] & 3) << 6);
564 *blkaddr++ = (alphaenc[10] >> 2) | (alphaenc[11] << 1) | (alphaenc[12] << 4) | ((alphaenc[13] & 1) << 7);
565 *blkaddr++ = (alphaenc[13] >> 1) | (alphaenc[14] << 2) | (alphaenc[15] << 5);
566 }
567
568 static void encodedxt5alpha(GLubyte *blkaddr, GLubyte srccolors[4][4][4],
569 GLint numxpixels, GLint numypixels)
570 {
571 GLubyte alphabase[2], alphause[2];
572 GLshort alphatest[2];
573 GLuint alphablockerror1, alphablockerror2, alphablockerror3;
574 GLubyte i, j, aindex, acutValues[7];
575 GLubyte alphaenc1[16], alphaenc2[16], alphaenc3[16];
576 GLboolean alphaabsmin = GL_FALSE;
577 GLboolean alphaabsmax = GL_FALSE;
578 GLshort alphadist;
579
580 /* find lowest and highest alpha value in block, alphabase[0] lowest, alphabase[1] highest */
581 alphabase[0] = 0xff; alphabase[1] = 0x0;
582 for (j = 0; j < numypixels; j++) {
583 for (i = 0; i < numxpixels; i++) {
584 if (srccolors[j][i][3] == 0)
585 alphaabsmin = GL_TRUE;
586 else if (srccolors[j][i][3] == 255)
587 alphaabsmax = GL_TRUE;
588 else {
589 if (srccolors[j][i][3] > alphabase[1])
590 alphabase[1] = srccolors[j][i][3];
591 if (srccolors[j][i][3] < alphabase[0])
592 alphabase[0] = srccolors[j][i][3];
593 }
594 }
595 }
596
597
598 if ((alphabase[0] > alphabase[1]) && !(alphaabsmin && alphaabsmax)) { /* one color, either max or min */
599 /* shortcut here since it is a very common case (and also avoids later problems) */
600 /* || (alphabase[0] == alphabase[1] && !alphaabsmin && !alphaabsmax) */
601 /* could also thest for alpha0 == alpha1 (and not min/max), but probably not common, so don't bother */
602
603 *blkaddr++ = srccolors[0][0][3];
604 blkaddr++;
605 *blkaddr++ = 0;
606 *blkaddr++ = 0;
607 *blkaddr++ = 0;
608 *blkaddr++ = 0;
609 *blkaddr++ = 0;
610 *blkaddr++ = 0;
611 /* fprintf(stderr, "enc0 used\n");*/
612 return;
613 }
614
615 /* find best encoding for alpha0 > alpha1 */
616 /* it's possible this encoding is better even if both alphaabsmin and alphaabsmax are true */
617 alphablockerror1 = 0x0;
618 alphablockerror2 = 0xffffffff;
619 alphablockerror3 = 0xffffffff;
620 if (alphaabsmin) alphause[0] = 0;
621 else alphause[0] = alphabase[0];
622 if (alphaabsmax) alphause[1] = 255;
623 else alphause[1] = alphabase[1];
624 /* calculate the 7 cut values, just the middle between 2 of the computed alpha values */
625 for (aindex = 0; aindex < 7; aindex++) {
626 /* don't forget here is always rounded down */
627 acutValues[aindex] = (alphause[0] * (2*aindex + 1) + alphause[1] * (14 - (2*aindex + 1))) / 14;
628 }
629
630 for (j = 0; j < numypixels; j++) {
631 for (i = 0; i < numxpixels; i++) {
632 /* maybe it's overkill to have the most complicated calculation just for the error
633 calculation which we only need to figure out if encoding1 or encoding2 is better... */
634 if (srccolors[j][i][3] > acutValues[0]) {
635 alphaenc1[4*j + i] = 0;
636 alphadist = srccolors[j][i][3] - alphause[1];
637 }
638 else if (srccolors[j][i][3] > acutValues[1]) {
639 alphaenc1[4*j + i] = 2;
640 alphadist = srccolors[j][i][3] - (alphause[1] * 6 + alphause[0] * 1) / 7;
641 }
642 else if (srccolors[j][i][3] > acutValues[2]) {
643 alphaenc1[4*j + i] = 3;
644 alphadist = srccolors[j][i][3] - (alphause[1] * 5 + alphause[0] * 2) / 7;
645 }
646 else if (srccolors[j][i][3] > acutValues[3]) {
647 alphaenc1[4*j + i] = 4;
648 alphadist = srccolors[j][i][3] - (alphause[1] * 4 + alphause[0] * 3) / 7;
649 }
650 else if (srccolors[j][i][3] > acutValues[4]) {
651 alphaenc1[4*j + i] = 5;
652 alphadist = srccolors[j][i][3] - (alphause[1] * 3 + alphause[0] * 4) / 7;
653 }
654 else if (srccolors[j][i][3] > acutValues[5]) {
655 alphaenc1[4*j + i] = 6;
656 alphadist = srccolors[j][i][3] - (alphause[1] * 2 + alphause[0] * 5) / 7;
657 }
658 else if (srccolors[j][i][3] > acutValues[6]) {
659 alphaenc1[4*j + i] = 7;
660 alphadist = srccolors[j][i][3] - (alphause[1] * 1 + alphause[0] * 6) / 7;
661 }
662 else {
663 alphaenc1[4*j + i] = 1;
664 alphadist = srccolors[j][i][3] - alphause[0];
665 }
666 alphablockerror1 += alphadist * alphadist;
667 }
668 }
669 /* for (i = 0; i < 16; i++) {
670 fprintf(stderr, "%d ", alphaenc1[i]);
671 }
672 fprintf(stderr, "cutVals ");
673 for (i = 0; i < 8; i++) {
674 fprintf(stderr, "%d ", acutValues[i]);
675 }
676 fprintf(stderr, "srcVals ");
677 for (j = 0; j < numypixels; j++)
678 for (i = 0; i < numxpixels; i++) {
679 fprintf(stderr, "%d ", srccolors[j][i][3]);
680 }
681
682 fprintf(stderr, "\n");
683 }*/
684 /* it's not very likely this encoding is better if both alphaabsmin and alphaabsmax
685 are false but try it anyway */
686 if (alphablockerror1 >= 32) {
687
688 /* don't bother if encoding is already very good, this condition should also imply
689 we have valid alphabase colors which we absolutely need (alphabase[0] <= alphabase[1]) */
690 alphablockerror2 = 0;
691 for (aindex = 0; aindex < 5; aindex++) {
692 /* don't forget here is always rounded down */
693 acutValues[aindex] = (alphabase[0] * (10 - (2*aindex + 1)) + alphabase[1] * (2*aindex + 1)) / 10;
694 }
695 for (j = 0; j < numypixels; j++) {
696 for (i = 0; i < numxpixels; i++) {
697 /* maybe it's overkill to have the most complicated calculation just for the error
698 calculation which we only need to figure out if encoding1 or encoding2 is better... */
699 if (srccolors[j][i][3] == 0) {
700 alphaenc2[4*j + i] = 6;
701 alphadist = 0;
702 }
703 else if (srccolors[j][i][3] == 255) {
704 alphaenc2[4*j + i] = 7;
705 alphadist = 0;
706 }
707 else if (srccolors[j][i][3] <= acutValues[0]) {
708 alphaenc2[4*j + i] = 0;
709 alphadist = srccolors[j][i][3] - alphabase[0];
710 }
711 else if (srccolors[j][i][3] <= acutValues[1]) {
712 alphaenc2[4*j + i] = 2;
713 alphadist = srccolors[j][i][3] - (alphabase[0] * 4 + alphabase[1] * 1) / 5;
714 }
715 else if (srccolors[j][i][3] <= acutValues[2]) {
716 alphaenc2[4*j + i] = 3;
717 alphadist = srccolors[j][i][3] - (alphabase[0] * 3 + alphabase[1] * 2) / 5;
718 }
719 else if (srccolors[j][i][3] <= acutValues[3]) {
720 alphaenc2[4*j + i] = 4;
721 alphadist = srccolors[j][i][3] - (alphabase[0] * 2 + alphabase[1] * 3) / 5;
722 }
723 else if (srccolors[j][i][3] <= acutValues[4]) {
724 alphaenc2[4*j + i] = 5;
725 alphadist = srccolors[j][i][3] - (alphabase[0] * 1 + alphabase[1] * 4) / 5;
726 }
727 else {
728 alphaenc2[4*j + i] = 1;
729 alphadist = srccolors[j][i][3] - alphabase[1];
730 }
731 alphablockerror2 += alphadist * alphadist;
732 }
733 }
734
735
736 /* skip this if the error is already very small
737 this encoding is MUCH better on average than #2 though, but expensive! */
738 if ((alphablockerror2 > 96) && (alphablockerror1 > 96)) {
739 GLshort blockerrlin1 = 0;
740 GLshort blockerrlin2 = 0;
741 GLubyte nralphainrangelow = 0;
742 GLubyte nralphainrangehigh = 0;
743 alphatest[0] = 0xff;
744 alphatest[1] = 0x0;
745 /* if we have large range it's likely there are values close to 0/255, try to map them to 0/255 */
746 for (j = 0; j < numypixels; j++) {
747 for (i = 0; i < numxpixels; i++) {
748 if ((srccolors[j][i][3] > alphatest[1]) && (srccolors[j][i][3] < (255 -(alphabase[1] - alphabase[0]) / 28)))
749 alphatest[1] = srccolors[j][i][3];
750 if ((srccolors[j][i][3] < alphatest[0]) && (srccolors[j][i][3] > (alphabase[1] - alphabase[0]) / 28))
751 alphatest[0] = srccolors[j][i][3];
752 }
753 }
754 /* shouldn't happen too often, don't really care about those degenerated cases */
755 if (alphatest[1] <= alphatest[0]) {
756 alphatest[0] = 1;
757 alphatest[1] = 254;
758 /* fprintf(stderr, "only 1 or 0 colors for encoding!\n");*/
759 }
760 for (aindex = 0; aindex < 5; aindex++) {
761 /* don't forget here is always rounded down */
762 acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10;
763 }
764
765 /* find the "average" difference between the alpha values and the next encoded value.
766 This is then used to calculate new base values.
767 Should there be some weighting, i.e. those values closer to alphatest[x] have more weight,
768 since they will see more improvement, and also because the values in the middle are somewhat
769 likely to get no improvement at all (because the base values might move in different directions)?
770 OTOH it would mean the values in the middle are even less likely to get an improvement
771 */
772 for (j = 0; j < numypixels; j++) {
773 for (i = 0; i < numxpixels; i++) {
774 if (srccolors[j][i][3] <= alphatest[0] / 2) {
775 }
776 else if (srccolors[j][i][3] > ((255 + alphatest[1]) / 2)) {
777 }
778 else if (srccolors[j][i][3] <= acutValues[0]) {
779 blockerrlin1 += (srccolors[j][i][3] - alphatest[0]);
780 nralphainrangelow += 1;
781 }
782 else if (srccolors[j][i][3] <= acutValues[1]) {
783 blockerrlin1 += (srccolors[j][i][3] - (alphatest[0] * 4 + alphatest[1] * 1) / 5);
784 blockerrlin2 += (srccolors[j][i][3] - (alphatest[0] * 4 + alphatest[1] * 1) / 5);
785 nralphainrangelow += 1;
786 nralphainrangehigh += 1;
787 }
788 else if (srccolors[j][i][3] <= acutValues[2]) {
789 blockerrlin1 += (srccolors[j][i][3] - (alphatest[0] * 3 + alphatest[1] * 2) / 5);
790 blockerrlin2 += (srccolors[j][i][3] - (alphatest[0] * 3 + alphatest[1] * 2) / 5);
791 nralphainrangelow += 1;
792 nralphainrangehigh += 1;
793 }
794 else if (srccolors[j][i][3] <= acutValues[3]) {
795 blockerrlin1 += (srccolors[j][i][3] - (alphatest[0] * 2 + alphatest[1] * 3) / 5);
796 blockerrlin2 += (srccolors[j][i][3] - (alphatest[0] * 2 + alphatest[1] * 3) / 5);
797 nralphainrangelow += 1;
798 nralphainrangehigh += 1;
799 }
800 else if (srccolors[j][i][3] <= acutValues[4]) {
801 blockerrlin1 += (srccolors[j][i][3] - (alphatest[0] * 1 + alphatest[1] * 4) / 5);
802 blockerrlin2 += (srccolors[j][i][3] - (alphatest[0] * 1 + alphatest[1] * 4) / 5);
803 nralphainrangelow += 1;
804 nralphainrangehigh += 1;
805 }
806 else {
807 blockerrlin2 += (srccolors[j][i][3] - alphatest[1]);
808 nralphainrangehigh += 1;
809 }
810 }
811 }
812 /* shouldn't happen often, needed to avoid div by zero */
813 if (nralphainrangelow == 0) nralphainrangelow = 1;
814 if (nralphainrangehigh == 0) nralphainrangehigh = 1;
815 alphatest[0] = alphatest[0] + (blockerrlin1 / nralphainrangelow);
816 /* fprintf(stderr, "block err lin low %d, nr %d\n", blockerrlin1, nralphainrangelow);
817 fprintf(stderr, "block err lin high %d, nr %d\n", blockerrlin2, nralphainrangehigh);*/
818 /* again shouldn't really happen often... */
819 if (alphatest[0] < 0) {
820 alphatest[0] = 0;
821 /* fprintf(stderr, "adj alpha base val to 0\n");*/
822 }
823 alphatest[1] = alphatest[1] + (blockerrlin2 / nralphainrangehigh);
824 if (alphatest[1] > 255) {
825 alphatest[1] = 255;
826 /* fprintf(stderr, "adj alpha base val to 255\n");*/
827 }
828
829 alphablockerror3 = 0;
830 for (aindex = 0; aindex < 5; aindex++) {
831 /* don't forget here is always rounded down */
832 acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10;
833 }
834 for (j = 0; j < numypixels; j++) {
835 for (i = 0; i < numxpixels; i++) {
836 /* maybe it's overkill to have the most complicated calculation just for the error
837 calculation which we only need to figure out if encoding1 or encoding2 is better... */
838 if (srccolors[j][i][3] <= alphatest[0] / 2) {
839 alphaenc3[4*j + i] = 6;
840 alphadist = srccolors[j][i][3];
841 }
842 else if (srccolors[j][i][3] > ((255 + alphatest[1]) / 2)) {
843 alphaenc3[4*j + i] = 7;
844 alphadist = 255 - srccolors[j][i][3];
845 }
846 else if (srccolors[j][i][3] <= acutValues[0]) {
847 alphaenc3[4*j + i] = 0;
848 alphadist = srccolors[j][i][3] - alphatest[0];
849 }
850 else if (srccolors[j][i][3] <= acutValues[1]) {
851 alphaenc3[4*j + i] = 2;
852 alphadist = srccolors[j][i][3] - (alphatest[0] * 4 + alphatest[1] * 1) / 5;
853 }
854 else if (srccolors[j][i][3] <= acutValues[2]) {
855 alphaenc3[4*j + i] = 3;
856 alphadist = srccolors[j][i][3] - (alphatest[0] * 3 + alphatest[1] * 2) / 5;
857 }
858 else if (srccolors[j][i][3] <= acutValues[3]) {
859 alphaenc3[4*j + i] = 4;
860 alphadist = srccolors[j][i][3] - (alphatest[0] * 2 + alphatest[1] * 3) / 5;
861 }
862 else if (srccolors[j][i][3] <= acutValues[4]) {
863 alphaenc3[4*j + i] = 5;
864 alphadist = srccolors[j][i][3] - (alphatest[0] * 1 + alphatest[1] * 4) / 5;
865 }
866 else {
867 alphaenc3[4*j + i] = 1;
868 alphadist = srccolors[j][i][3] - alphatest[1];
869 }
870 alphablockerror3 += alphadist * alphadist;
871 }
872 }
873 }
874 }
875 /* write the alpha values and encoding back. */
876 if ((alphablockerror1 <= alphablockerror2) && (alphablockerror1 <= alphablockerror3)) {
877 /* if (alphablockerror1 > 96) fprintf(stderr, "enc1 used, error %d\n", alphablockerror1);*/
878 writedxt5encodedalphablock( blkaddr, alphause[1], alphause[0], alphaenc1 );
879 }
880 else if (alphablockerror2 <= alphablockerror3) {
881 /* if (alphablockerror2 > 96) fprintf(stderr, "enc2 used, error %d\n", alphablockerror2);*/
882 writedxt5encodedalphablock( blkaddr, alphabase[0], alphabase[1], alphaenc2 );
883 }
884 else {
885 /* fprintf(stderr, "enc3 used, error %d\n", alphablockerror3);*/
886 writedxt5encodedalphablock( blkaddr, (GLubyte)alphatest[0], (GLubyte)alphatest[1], alphaenc3 );
887 }
888 }
889
890 static void extractsrccolors( GLubyte srcpixels[4][4][4], const GLchan *srcaddr,
891 GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps)
892 {
893 GLubyte i, j, c;
894 const GLchan *curaddr;
895 for (j = 0; j < numypixels; j++) {
896 curaddr = srcaddr + j * srcRowStride * comps;
897 for (i = 0; i < numxpixels; i++) {
898 for (c = 0; c < comps; c++) {
899 srcpixels[j][i][c] = *curaddr++ / (CHAN_MAX / 255);
900 }
901 }
902 }
903 }
904
905
906 static void tx_compress_dxtn(GLint srccomps, GLint width, GLint height, const GLubyte *srcPixData,
907 GLenum destFormat, GLubyte *dest, GLint dstRowStride)
908 {
909 GLubyte *blkaddr = dest;
910 GLubyte srcpixels[4][4][4];
911 const GLchan *srcaddr = srcPixData;
912 GLint numxpixels, numypixels;
913 GLint i, j;
914 GLint dstRowDiff;
915
916 switch (destFormat) {
917 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
918 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
919 /* hmm we used to get called without dstRowStride... */
920 dstRowDiff = dstRowStride >= (width * 2) ? dstRowStride - (((width + 3) & ~3) * 2) : 0;
921 /* fprintf(stderr, "dxt1 tex width %d tex height %d dstRowStride %d\n",
922 width, height, dstRowStride); */
923 for (j = 0; j < height; j += 4) {
924 if (height > j + 3) numypixels = 4;
925 else numypixels = height - j;
926 srcaddr = srcPixData + j * width * srccomps;
927 for (i = 0; i < width; i += 4) {
928 if (width > i + 3) numxpixels = 4;
929 else numxpixels = width - i;
930 extractsrccolors(srcpixels, srcaddr, width, numxpixels, numypixels, srccomps);
931 encodedxtcolorblockfaster(blkaddr, srcpixels, numxpixels, numypixels, destFormat);
932 srcaddr += srccomps * numxpixels;
933 blkaddr += 8;
934 }
935 blkaddr += dstRowDiff;
936 }
937 break;
938 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
939 dstRowDiff = dstRowStride >= (width * 4) ? dstRowStride - (((width + 3) & ~3) * 4) : 0;
940 /* fprintf(stderr, "dxt3 tex width %d tex height %d dstRowStride %d\n",
941 width, height, dstRowStride); */
942 for (j = 0; j < height; j += 4) {
943 if (height > j + 3) numypixels = 4;
944 else numypixels = height - j;
945 srcaddr = srcPixData + j * width * srccomps;
946 for (i = 0; i < width; i += 4) {
947 if (width > i + 3) numxpixels = 4;
948 else numxpixels = width - i;
949 extractsrccolors(srcpixels, srcaddr, width, numxpixels, numypixels, srccomps);
950 *blkaddr++ = (srcpixels[0][0][3] >> 4) | (srcpixels[0][1][3] & 0xf0);
951 *blkaddr++ = (srcpixels[0][2][3] >> 4) | (srcpixels[0][3][3] & 0xf0);
952 *blkaddr++ = (srcpixels[1][0][3] >> 4) | (srcpixels[1][1][3] & 0xf0);
953 *blkaddr++ = (srcpixels[1][2][3] >> 4) | (srcpixels[1][3][3] & 0xf0);
954 *blkaddr++ = (srcpixels[2][0][3] >> 4) | (srcpixels[2][1][3] & 0xf0);
955 *blkaddr++ = (srcpixels[2][2][3] >> 4) | (srcpixels[2][3][3] & 0xf0);
956 *blkaddr++ = (srcpixels[3][0][3] >> 4) | (srcpixels[3][1][3] & 0xf0);
957 *blkaddr++ = (srcpixels[3][2][3] >> 4) | (srcpixels[3][3][3] & 0xf0);
958 encodedxtcolorblockfaster(blkaddr, srcpixels, numxpixels, numypixels, destFormat);
959 srcaddr += srccomps * numxpixels;
960 blkaddr += 8;
961 }
962 blkaddr += dstRowDiff;
963 }
964 break;
965 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
966 dstRowDiff = dstRowStride >= (width * 4) ? dstRowStride - (((width + 3) & ~3) * 4) : 0;
967 /* fprintf(stderr, "dxt5 tex width %d tex height %d dstRowStride %d\n",
968 width, height, dstRowStride); */
969 for (j = 0; j < height; j += 4) {
970 if (height > j + 3) numypixels = 4;
971 else numypixels = height - j;
972 srcaddr = srcPixData + j * width * srccomps;
973 for (i = 0; i < width; i += 4) {
974 if (width > i + 3) numxpixels = 4;
975 else numxpixels = width - i;
976 extractsrccolors(srcpixels, srcaddr, width, numxpixels, numypixels, srccomps);
977 encodedxt5alpha(blkaddr, srcpixels, numxpixels, numypixels);
978 encodedxtcolorblockfaster(blkaddr + 8, srcpixels, numxpixels, numypixels, destFormat);
979 srcaddr += srccomps * numxpixels;
980 blkaddr += 16;
981 }
982 blkaddr += dstRowDiff;
983 }
984 break;
985 default:
986 assert(false);
987 return;
988 }
989 }