Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / main / texcompress_s3tc_tmp.h
1 /*
2 * libtxc_dxtn
3 * Version: 1.0
4 *
5 * Copyright (C) 2004 Roland Scheidegger All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef TEXCOMPRESS_S3TC_TMP_H
26 #define TEXCOMPRESS_S3TC_TMP_H
27
28 #ifdef __APPLE__
29 #include <OpenGL/gl.h>
30 #else
31 #include <GL/gl.h>
32 #endif
33
34 typedef GLubyte GLchan;
35 #define UBYTE_TO_CHAN(b) (b)
36 #define CHAN_MAX 255
37 #define RCOMP 0
38 #define GCOMP 1
39 #define BCOMP 2
40 #define ACOMP 3
41
42 #define EXP5TO8R(packedcol) \
43 ((((packedcol) >> 8) & 0xf8) | (((packedcol) >> 13) & 0x7))
44
45 #define EXP6TO8G(packedcol) \
46 ((((packedcol) >> 3) & 0xfc) | (((packedcol) >> 9) & 0x3))
47
48 #define EXP5TO8B(packedcol) \
49 ((((packedcol) << 3) & 0xf8) | (((packedcol) >> 2) & 0x7))
50
51 #define EXP4TO8(col) \
52 ((col) | ((col) << 4))
53
54 /* inefficient. To be efficient, it would be necessary to decode 16 pixels at once */
55
56 static void dxt135_decode_imageblock ( const GLubyte *img_block_src,
57 GLint i, GLint j, GLuint dxt_type, GLvoid *texel ) {
58 GLchan *rgba = (GLchan *) texel;
59 const GLushort color0 = img_block_src[0] | (img_block_src[1] << 8);
60 const GLushort color1 = img_block_src[2] | (img_block_src[3] << 8);
61 const GLuint bits = img_block_src[4] | (img_block_src[5] << 8) |
62 (img_block_src[6] << 16) | ((GLuint)img_block_src[7] << 24);
63 /* What about big/little endian? */
64 GLubyte bit_pos = 2 * (j * 4 + i) ;
65 GLubyte code = (GLubyte) ((bits >> bit_pos) & 3);
66
67 rgba[ACOMP] = CHAN_MAX;
68 switch (code) {
69 case 0:
70 rgba[RCOMP] = UBYTE_TO_CHAN( EXP5TO8R(color0) );
71 rgba[GCOMP] = UBYTE_TO_CHAN( EXP6TO8G(color0) );
72 rgba[BCOMP] = UBYTE_TO_CHAN( EXP5TO8B(color0) );
73 break;
74 case 1:
75 rgba[RCOMP] = UBYTE_TO_CHAN( EXP5TO8R(color1) );
76 rgba[GCOMP] = UBYTE_TO_CHAN( EXP6TO8G(color1) );
77 rgba[BCOMP] = UBYTE_TO_CHAN( EXP5TO8B(color1) );
78 break;
79 case 2:
80 if ((dxt_type > 1) || (color0 > color1)) {
81 rgba[RCOMP] = UBYTE_TO_CHAN( ((EXP5TO8R(color0) * 2 + EXP5TO8R(color1)) / 3) );
82 rgba[GCOMP] = UBYTE_TO_CHAN( ((EXP6TO8G(color0) * 2 + EXP6TO8G(color1)) / 3) );
83 rgba[BCOMP] = UBYTE_TO_CHAN( ((EXP5TO8B(color0) * 2 + EXP5TO8B(color1)) / 3) );
84 }
85 else {
86 rgba[RCOMP] = UBYTE_TO_CHAN( ((EXP5TO8R(color0) + EXP5TO8R(color1)) / 2) );
87 rgba[GCOMP] = UBYTE_TO_CHAN( ((EXP6TO8G(color0) + EXP6TO8G(color1)) / 2) );
88 rgba[BCOMP] = UBYTE_TO_CHAN( ((EXP5TO8B(color0) + EXP5TO8B(color1)) / 2) );
89 }
90 break;
91 case 3:
92 if ((dxt_type > 1) || (color0 > color1)) {
93 rgba[RCOMP] = UBYTE_TO_CHAN( ((EXP5TO8R(color0) + EXP5TO8R(color1) * 2) / 3) );
94 rgba[GCOMP] = UBYTE_TO_CHAN( ((EXP6TO8G(color0) + EXP6TO8G(color1) * 2) / 3) );
95 rgba[BCOMP] = UBYTE_TO_CHAN( ((EXP5TO8B(color0) + EXP5TO8B(color1) * 2) / 3) );
96 }
97 else {
98 rgba[RCOMP] = 0;
99 rgba[GCOMP] = 0;
100 rgba[BCOMP] = 0;
101 if (dxt_type == 1) rgba[ACOMP] = UBYTE_TO_CHAN(0);
102 }
103 break;
104 default:
105 /* CANNOT happen (I hope) */
106 break;
107 }
108 }
109
110
111 static void fetch_2d_texel_rgb_dxt1(GLint srcRowStride, const GLubyte *pixdata,
112 GLint i, GLint j, GLvoid *texel)
113 {
114 /* Extract the (i,j) pixel from pixdata and return it
115 * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
116 */
117
118 const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8);
119 dxt135_decode_imageblock(blksrc, (i&3), (j&3), 0, texel);
120 }
121
122
123 static void fetch_2d_texel_rgba_dxt1(GLint srcRowStride, const GLubyte *pixdata,
124 GLint i, GLint j, GLvoid *texel)
125 {
126 /* Extract the (i,j) pixel from pixdata and return it
127 * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
128 */
129
130 const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8);
131 dxt135_decode_imageblock(blksrc, (i&3), (j&3), 1, texel);
132 }
133
134 static void fetch_2d_texel_rgba_dxt3(GLint srcRowStride, const GLubyte *pixdata,
135 GLint i, GLint j, GLvoid *texel) {
136
137 /* Extract the (i,j) pixel from pixdata and return it
138 * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
139 */
140
141 GLchan *rgba = (GLchan *) texel;
142 const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 16);
143 const GLubyte anibble = (blksrc[((j&3) * 4 + (i&3)) / 2] >> (4 * (i&1))) & 0xf;
144 dxt135_decode_imageblock(blksrc + 8, (i&3), (j&3), 2, texel);
145 rgba[ACOMP] = UBYTE_TO_CHAN( (GLubyte)(EXP4TO8(anibble)) );
146 }
147
148 static void fetch_2d_texel_rgba_dxt5(GLint srcRowStride, const GLubyte *pixdata,
149 GLint i, GLint j, GLvoid *texel) {
150
151 /* Extract the (i,j) pixel from pixdata and return it
152 * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
153 */
154
155 GLchan *rgba = (GLchan *) texel;
156 const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 16);
157 const GLubyte alpha0 = blksrc[0];
158 const GLubyte alpha1 = blksrc[1];
159 const GLubyte bit_pos = ((j&3) * 4 + (i&3)) * 3;
160 const GLubyte acodelow = blksrc[2 + bit_pos / 8];
161 const GLubyte acodehigh = blksrc[3 + bit_pos / 8];
162 const GLubyte code = (acodelow >> (bit_pos & 0x7) |
163 (acodehigh << (8 - (bit_pos & 0x7)))) & 0x7;
164 dxt135_decode_imageblock(blksrc + 8, (i&3), (j&3), 2, texel);
165 if (code == 0)
166 rgba[ACOMP] = UBYTE_TO_CHAN( alpha0 );
167 else if (code == 1)
168 rgba[ACOMP] = UBYTE_TO_CHAN( alpha1 );
169 else if (alpha0 > alpha1)
170 rgba[ACOMP] = UBYTE_TO_CHAN( ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7) );
171 else if (code < 6)
172 rgba[ACOMP] = UBYTE_TO_CHAN( ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5) );
173 else if (code == 6)
174 rgba[ACOMP] = 0;
175 else
176 rgba[ACOMP] = CHAN_MAX;
177 }
178
179
180 /* weights used for error function, basically weights (unsquared 2/4/1) according to rgb->luminance conversion
181 not sure if this really reflects visual perception */
182 #define REDWEIGHT 4
183 #define GREENWEIGHT 16
184 #define BLUEWEIGHT 1
185
186 #define ALPHACUT 127
187
188 static void fancybasecolorsearch( UNUSED GLubyte *blkaddr, GLubyte srccolors[4][4][4], GLubyte *bestcolor[2],
189 GLint numxpixels, GLint numypixels, UNUSED GLint type, UNUSED GLboolean haveAlpha)
190 {
191 /* use same luminance-weighted distance metric to determine encoding as for finding the base colors */
192
193 /* TODO could also try to find a better encoding for the 3-color-encoding type, this really should be done
194 if it's rgba_dxt1 and we have alpha in the block, currently even values which will be mapped to black
195 due to their alpha value will influence the result */
196 GLint i, j, colors, z;
197 GLuint pixerror, pixerrorred, pixerrorgreen, pixerrorblue, pixerrorbest;
198 GLint colordist, blockerrlin[2][3];
199 GLubyte nrcolor[2];
200 GLint pixerrorcolorbest[3] = {0};
201 GLubyte enc = 0;
202 GLubyte cv[4][4];
203 GLubyte testcolor[2][3];
204
205 /* fprintf(stderr, "color begin 0 r/g/b %d/%d/%d, 1 r/g/b %d/%d/%d\n",
206 bestcolor[0][0], bestcolor[0][1], bestcolor[0][2], bestcolor[1][0], bestcolor[1][1], bestcolor[1][2]);*/
207 if (((bestcolor[0][0] & 0xf8) << 8 | (bestcolor[0][1] & 0xfc) << 3 | bestcolor[0][2] >> 3) <
208 ((bestcolor[1][0] & 0xf8) << 8 | (bestcolor[1][1] & 0xfc) << 3 | bestcolor[1][2] >> 3)) {
209 testcolor[0][0] = bestcolor[0][0];
210 testcolor[0][1] = bestcolor[0][1];
211 testcolor[0][2] = bestcolor[0][2];
212 testcolor[1][0] = bestcolor[1][0];
213 testcolor[1][1] = bestcolor[1][1];
214 testcolor[1][2] = bestcolor[1][2];
215 }
216 else {
217 testcolor[1][0] = bestcolor[0][0];
218 testcolor[1][1] = bestcolor[0][1];
219 testcolor[1][2] = bestcolor[0][2];
220 testcolor[0][0] = bestcolor[1][0];
221 testcolor[0][1] = bestcolor[1][1];
222 testcolor[0][2] = bestcolor[1][2];
223 }
224
225 for (i = 0; i < 3; i ++) {
226 cv[0][i] = testcolor[0][i];
227 cv[1][i] = testcolor[1][i];
228 cv[2][i] = (testcolor[0][i] * 2 + testcolor[1][i]) / 3;
229 cv[3][i] = (testcolor[0][i] + testcolor[1][i] * 2) / 3;
230 }
231
232 blockerrlin[0][0] = 0;
233 blockerrlin[0][1] = 0;
234 blockerrlin[0][2] = 0;
235 blockerrlin[1][0] = 0;
236 blockerrlin[1][1] = 0;
237 blockerrlin[1][2] = 0;
238
239 nrcolor[0] = 0;
240 nrcolor[1] = 0;
241
242 for (j = 0; j < numypixels; j++) {
243 for (i = 0; i < numxpixels; i++) {
244 pixerrorbest = 0xffffffff;
245 for (colors = 0; colors < 4; colors++) {
246 colordist = srccolors[j][i][0] - (cv[colors][0]);
247 pixerror = colordist * colordist * REDWEIGHT;
248 pixerrorred = colordist;
249 colordist = srccolors[j][i][1] - (cv[colors][1]);
250 pixerror += colordist * colordist * GREENWEIGHT;
251 pixerrorgreen = colordist;
252 colordist = srccolors[j][i][2] - (cv[colors][2]);
253 pixerror += colordist * colordist * BLUEWEIGHT;
254 pixerrorblue = colordist;
255 if (pixerror < pixerrorbest) {
256 enc = colors;
257 pixerrorbest = pixerror;
258 pixerrorcolorbest[0] = pixerrorred;
259 pixerrorcolorbest[1] = pixerrorgreen;
260 pixerrorcolorbest[2] = pixerrorblue;
261 }
262 }
263 if (enc == 0) {
264 for (z = 0; z < 3; z++) {
265 blockerrlin[0][z] += 3 * pixerrorcolorbest[z];
266 }
267 nrcolor[0] += 3;
268 }
269 else if (enc == 2) {
270 for (z = 0; z < 3; z++) {
271 blockerrlin[0][z] += 2 * pixerrorcolorbest[z];
272 }
273 nrcolor[0] += 2;
274 for (z = 0; z < 3; z++) {
275 blockerrlin[1][z] += 1 * pixerrorcolorbest[z];
276 }
277 nrcolor[1] += 1;
278 }
279 else if (enc == 3) {
280 for (z = 0; z < 3; z++) {
281 blockerrlin[0][z] += 1 * pixerrorcolorbest[z];
282 }
283 nrcolor[0] += 1;
284 for (z = 0; z < 3; z++) {
285 blockerrlin[1][z] += 2 * pixerrorcolorbest[z];
286 }
287 nrcolor[1] += 2;
288 }
289 else if (enc == 1) {
290 for (z = 0; z < 3; z++) {
291 blockerrlin[1][z] += 3 * pixerrorcolorbest[z];
292 }
293 nrcolor[1] += 3;
294 }
295 }
296 }
297 if (nrcolor[0] == 0) nrcolor[0] = 1;
298 if (nrcolor[1] == 0) nrcolor[1] = 1;
299 for (j = 0; j < 2; j++) {
300 for (i = 0; i < 3; i++) {
301 GLint newvalue = testcolor[j][i] + blockerrlin[j][i] / nrcolor[j];
302 if (newvalue <= 0)
303 testcolor[j][i] = 0;
304 else if (newvalue >= 255)
305 testcolor[j][i] = 255;
306 else testcolor[j][i] = newvalue;
307 }
308 }
309
310 if ((abs(testcolor[0][0] - testcolor[1][0]) < 8) &&
311 (abs(testcolor[0][1] - testcolor[1][1]) < 4) &&
312 (abs(testcolor[0][2] - testcolor[1][2]) < 8)) {
313 /* both colors are so close they might get encoded as the same 16bit values */
314 GLubyte coldiffred, coldiffgreen, coldiffblue, coldiffmax, factor, ind0, ind1;
315
316 coldiffred = abs(testcolor[0][0] - testcolor[1][0]);
317 coldiffgreen = 2 * abs(testcolor[0][1] - testcolor[1][1]);
318 coldiffblue = abs(testcolor[0][2] - testcolor[1][2]);
319 coldiffmax = coldiffred;
320 if (coldiffmax < coldiffgreen) coldiffmax = coldiffgreen;
321 if (coldiffmax < coldiffblue) coldiffmax = coldiffblue;
322 if (coldiffmax > 0) {
323 if (coldiffmax > 4) factor = 2;
324 else if (coldiffmax > 2) factor = 3;
325 else factor = 4;
326 /* Won't do much if the color value is near 255... */
327 /* argh so many ifs */
328 if (testcolor[1][1] >= testcolor[0][1]) {
329 ind1 = 1; ind0 = 0;
330 }
331 else {
332 ind1 = 0; ind0 = 1;
333 }
334 if ((testcolor[ind1][1] + factor * coldiffgreen) <= 255)
335 testcolor[ind1][1] += factor * coldiffgreen;
336 else testcolor[ind1][1] = 255;
337 if ((testcolor[ind1][0] - testcolor[ind0][1]) > 0) {
338 if ((testcolor[ind1][0] + factor * coldiffred) <= 255)
339 testcolor[ind1][0] += factor * coldiffred;
340 else testcolor[ind1][0] = 255;
341 }
342 else {
343 if ((testcolor[ind0][0] + factor * coldiffred) <= 255)
344 testcolor[ind0][0] += factor * coldiffred;
345 else testcolor[ind0][0] = 255;
346 }
347 if ((testcolor[ind1][2] - testcolor[ind0][2]) > 0) {
348 if ((testcolor[ind1][2] + factor * coldiffblue) <= 255)
349 testcolor[ind1][2] += factor * coldiffblue;
350 else testcolor[ind1][2] = 255;
351 }
352 else {
353 if ((testcolor[ind0][2] + factor * coldiffblue) <= 255)
354 testcolor[ind0][2] += factor * coldiffblue;
355 else testcolor[ind0][2] = 255;
356 }
357 }
358 }
359
360 if (((testcolor[0][0] & 0xf8) << 8 | (testcolor[0][1] & 0xfc) << 3 | testcolor[0][2] >> 3) <
361 ((testcolor[1][0] & 0xf8) << 8 | (testcolor[1][1] & 0xfc) << 3 | testcolor[1][2]) >> 3) {
362 for (i = 0; i < 3; i++) {
363 bestcolor[0][i] = testcolor[0][i];
364 bestcolor[1][i] = testcolor[1][i];
365 }
366 }
367 else {
368 for (i = 0; i < 3; i++) {
369 bestcolor[0][i] = testcolor[1][i];
370 bestcolor[1][i] = testcolor[0][i];
371 }
372 }
373
374 /* fprintf(stderr, "color end 0 r/g/b %d/%d/%d, 1 r/g/b %d/%d/%d\n",
375 bestcolor[0][0], bestcolor[0][1], bestcolor[0][2], bestcolor[1][0], bestcolor[1][1], bestcolor[1][2]);*/
376 }
377
378
379
380 static void storedxtencodedblock( GLubyte *blkaddr, GLubyte srccolors[4][4][4], GLubyte *bestcolor[2],
381 GLint numxpixels, GLint numypixels, GLuint type, GLboolean haveAlpha)
382 {
383 /* use same luminance-weighted distance metric to determine encoding as for finding the base colors */
384
385 GLint i, j, colors;
386 GLuint testerror, testerror2, pixerror, pixerrorbest;
387 GLint colordist;
388 GLushort color0, color1, tempcolor;
389 GLuint bits = 0, bits2 = 0;
390 GLubyte *colorptr;
391 GLubyte enc = 0;
392 GLubyte cv[4][4];
393
394 bestcolor[0][0] = bestcolor[0][0] & 0xf8;
395 bestcolor[0][1] = bestcolor[0][1] & 0xfc;
396 bestcolor[0][2] = bestcolor[0][2] & 0xf8;
397 bestcolor[1][0] = bestcolor[1][0] & 0xf8;
398 bestcolor[1][1] = bestcolor[1][1] & 0xfc;
399 bestcolor[1][2] = bestcolor[1][2] & 0xf8;
400
401 color0 = bestcolor[0][0] << 8 | bestcolor[0][1] << 3 | bestcolor[0][2] >> 3;
402 color1 = bestcolor[1][0] << 8 | bestcolor[1][1] << 3 | bestcolor[1][2] >> 3;
403 if (color0 < color1) {
404 tempcolor = color0; color0 = color1; color1 = tempcolor;
405 colorptr = bestcolor[0]; bestcolor[0] = bestcolor[1]; bestcolor[1] = colorptr;
406 }
407
408
409 for (i = 0; i < 3; i++) {
410 cv[0][i] = bestcolor[0][i];
411 cv[1][i] = bestcolor[1][i];
412 cv[2][i] = (bestcolor[0][i] * 2 + bestcolor[1][i]) / 3;
413 cv[3][i] = (bestcolor[0][i] + bestcolor[1][i] * 2) / 3;
414 }
415
416 testerror = 0;
417 for (j = 0; j < numypixels; j++) {
418 for (i = 0; i < numxpixels; i++) {
419 pixerrorbest = 0xffffffff;
420 for (colors = 0; colors < 4; colors++) {
421 colordist = srccolors[j][i][0] - cv[colors][0];
422 pixerror = colordist * colordist * REDWEIGHT;
423 colordist = srccolors[j][i][1] - cv[colors][1];
424 pixerror += colordist * colordist * GREENWEIGHT;
425 colordist = srccolors[j][i][2] - cv[colors][2];
426 pixerror += colordist * colordist * BLUEWEIGHT;
427 if (pixerror < pixerrorbest) {
428 pixerrorbest = pixerror;
429 enc = colors;
430 }
431 }
432 testerror += pixerrorbest;
433 bits |= (uint32_t)enc << (2 * (j * 4 + i));
434 }
435 }
436 /* some hw might disagree but actually decoding should always use 4-color encoding
437 for non-dxt1 formats */
438 if (type == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || type == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
439 for (i = 0; i < 3; i++) {
440 cv[2][i] = (bestcolor[0][i] + bestcolor[1][i]) / 2;
441 /* this isn't used. Looks like the black color constant can only be used
442 with RGB_DXT1 if I read the spec correctly (note though that the radeon gpu disagrees,
443 it will decode 3 to black even with DXT3/5), and due to how the color searching works
444 it won't get used even then */
445 cv[3][i] = 0;
446 }
447 testerror2 = 0;
448 for (j = 0; j < numypixels; j++) {
449 for (i = 0; i < numxpixels; i++) {
450 pixerrorbest = 0xffffffff;
451 if ((type == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) && (srccolors[j][i][3] <= ALPHACUT)) {
452 enc = 3;
453 pixerrorbest = 0; /* don't calculate error */
454 }
455 else {
456 /* we're calculating the same what we have done already for colors 0-1 above... */
457 for (colors = 0; colors < 3; colors++) {
458 colordist = srccolors[j][i][0] - cv[colors][0];
459 pixerror = colordist * colordist * REDWEIGHT;
460 colordist = srccolors[j][i][1] - cv[colors][1];
461 pixerror += colordist * colordist * GREENWEIGHT;
462 colordist = srccolors[j][i][2] - cv[colors][2];
463 pixerror += colordist * colordist * BLUEWEIGHT;
464 if (pixerror < pixerrorbest) {
465 pixerrorbest = pixerror;
466 /* need to exchange colors later */
467 if (colors > 1) enc = colors;
468 else enc = colors ^ 1;
469 }
470 }
471 }
472 testerror2 += pixerrorbest;
473 bits2 |= (uint32_t)enc << (2 * (j * 4 + i));
474 }
475 }
476 } else {
477 testerror2 = 0xffffffff;
478 }
479
480 /* finally we're finished, write back colors and bits */
481 if ((testerror > testerror2) || (haveAlpha)) {
482 *blkaddr++ = color1 & 0xff;
483 *blkaddr++ = color1 >> 8;
484 *blkaddr++ = color0 & 0xff;
485 *blkaddr++ = color0 >> 8;
486 *blkaddr++ = bits2 & 0xff;
487 *blkaddr++ = ( bits2 >> 8) & 0xff;
488 *blkaddr++ = ( bits2 >> 16) & 0xff;
489 *blkaddr = bits2 >> 24;
490 }
491 else {
492 *blkaddr++ = color0 & 0xff;
493 *blkaddr++ = color0 >> 8;
494 *blkaddr++ = color1 & 0xff;
495 *blkaddr++ = color1 >> 8;
496 *blkaddr++ = bits & 0xff;
497 *blkaddr++ = ( bits >> 8) & 0xff;
498 *blkaddr++ = ( bits >> 16) & 0xff;
499 *blkaddr = bits >> 24;
500 }
501 }
502
503 static void encodedxtcolorblockfaster( GLubyte *blkaddr, GLubyte srccolors[4][4][4],
504 GLint numxpixels, GLint numypixels, GLuint type )
505 {
506 /* simplistic approach. We need two base colors, simply use the "highest" and the "lowest" color
507 present in the picture as base colors */
508
509 /* define lowest and highest color as shortest and longest vector to 0/0/0, though the
510 vectors are weighted similar to their importance in rgb-luminance conversion
511 doesn't work too well though...
512 This seems to be a rather difficult problem */
513
514 GLubyte *bestcolor[2];
515 GLubyte basecolors[2][3];
516 GLubyte i, j;
517 GLuint lowcv, highcv, testcv;
518 GLboolean haveAlpha = GL_FALSE;
519
520 lowcv = highcv = srccolors[0][0][0] * srccolors[0][0][0] * REDWEIGHT +
521 srccolors[0][0][1] * srccolors[0][0][1] * GREENWEIGHT +
522 srccolors[0][0][2] * srccolors[0][0][2] * BLUEWEIGHT;
523 bestcolor[0] = bestcolor[1] = srccolors[0][0];
524 for (j = 0; j < numypixels; j++) {
525 for (i = 0; i < numxpixels; i++) {
526 /* don't use this as a base color if the pixel will get black/transparent anyway */
527 if ((type != GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) || (srccolors[j][i][3] > ALPHACUT)) {
528 testcv = srccolors[j][i][0] * srccolors[j][i][0] * REDWEIGHT +
529 srccolors[j][i][1] * srccolors[j][i][1] * GREENWEIGHT +
530 srccolors[j][i][2] * srccolors[j][i][2] * BLUEWEIGHT;
531 if (testcv > highcv) {
532 highcv = testcv;
533 bestcolor[1] = srccolors[j][i];
534 }
535 else if (testcv < lowcv) {
536 lowcv = testcv;
537 bestcolor[0] = srccolors[j][i];
538 }
539 }
540 else haveAlpha = GL_TRUE;
541 }
542 }
543 /* make sure the original color values won't get touched... */
544 for (j = 0; j < 2; j++) {
545 for (i = 0; i < 3; i++) {
546 basecolors[j][i] = bestcolor[j][i];
547 }
548 }
549 bestcolor[0] = basecolors[0];
550 bestcolor[1] = basecolors[1];
551
552 /* try to find better base colors */
553 fancybasecolorsearch(blkaddr, srccolors, bestcolor, numxpixels, numypixels, type, haveAlpha);
554 /* find the best encoding for these colors, and store the result */
555 storedxtencodedblock(blkaddr, srccolors, bestcolor, numxpixels, numypixels, type, haveAlpha);
556 }
557
558 static void writedxt5encodedalphablock( GLubyte *blkaddr, GLubyte alphabase1, GLubyte alphabase2,
559 GLubyte alphaenc[16])
560 {
561 *blkaddr++ = alphabase1;
562 *blkaddr++ = alphabase2;
563 *blkaddr++ = alphaenc[0] | (alphaenc[1] << 3) | ((alphaenc[2] & 3) << 6);
564 *blkaddr++ = (alphaenc[2] >> 2) | (alphaenc[3] << 1) | (alphaenc[4] << 4) | ((alphaenc[5] & 1) << 7);
565 *blkaddr++ = (alphaenc[5] >> 1) | (alphaenc[6] << 2) | (alphaenc[7] << 5);
566 *blkaddr++ = alphaenc[8] | (alphaenc[9] << 3) | ((alphaenc[10] & 3) << 6);
567 *blkaddr++ = (alphaenc[10] >> 2) | (alphaenc[11] << 1) | (alphaenc[12] << 4) | ((alphaenc[13] & 1) << 7);
568 *blkaddr++ = (alphaenc[13] >> 1) | (alphaenc[14] << 2) | (alphaenc[15] << 5);
569 }
570
571 static void encodedxt5alpha(GLubyte *blkaddr, GLubyte srccolors[4][4][4],
572 GLint numxpixels, GLint numypixels)
573 {
574 GLubyte alphabase[2], alphause[2];
575 GLshort alphatest[2];
576 GLuint alphablockerror1, alphablockerror2, alphablockerror3;
577 GLubyte i, j, aindex, acutValues[7];
578 GLubyte alphaenc1[16], alphaenc2[16], alphaenc3[16];
579 GLboolean alphaabsmin = GL_FALSE;
580 GLboolean alphaabsmax = GL_FALSE;
581 GLshort alphadist;
582
583 /* find lowest and highest alpha value in block, alphabase[0] lowest, alphabase[1] highest */
584 alphabase[0] = 0xff; alphabase[1] = 0x0;
585 for (j = 0; j < numypixels; j++) {
586 for (i = 0; i < numxpixels; i++) {
587 if (srccolors[j][i][3] == 0)
588 alphaabsmin = GL_TRUE;
589 else if (srccolors[j][i][3] == 255)
590 alphaabsmax = GL_TRUE;
591 else {
592 if (srccolors[j][i][3] > alphabase[1])
593 alphabase[1] = srccolors[j][i][3];
594 if (srccolors[j][i][3] < alphabase[0])
595 alphabase[0] = srccolors[j][i][3];
596 }
597 }
598 }
599
600
601 if ((alphabase[0] > alphabase[1]) && !(alphaabsmin && alphaabsmax)) { /* one color, either max or min */
602 /* shortcut here since it is a very common case (and also avoids later problems) */
603 /* || (alphabase[0] == alphabase[1] && !alphaabsmin && !alphaabsmax) */
604 /* could also thest for alpha0 == alpha1 (and not min/max), but probably not common, so don't bother */
605
606 *blkaddr++ = srccolors[0][0][3];
607 blkaddr++;
608 *blkaddr++ = 0;
609 *blkaddr++ = 0;
610 *blkaddr++ = 0;
611 *blkaddr++ = 0;
612 *blkaddr++ = 0;
613 *blkaddr++ = 0;
614 /* fprintf(stderr, "enc0 used\n");*/
615 return;
616 }
617
618 /* find best encoding for alpha0 > alpha1 */
619 /* it's possible this encoding is better even if both alphaabsmin and alphaabsmax are true */
620 alphablockerror1 = 0x0;
621 alphablockerror2 = 0xffffffff;
622 alphablockerror3 = 0xffffffff;
623 if (alphaabsmin) alphause[0] = 0;
624 else alphause[0] = alphabase[0];
625 if (alphaabsmax) alphause[1] = 255;
626 else alphause[1] = alphabase[1];
627 /* calculate the 7 cut values, just the middle between 2 of the computed alpha values */
628 for (aindex = 0; aindex < 7; aindex++) {
629 /* don't forget here is always rounded down */
630 acutValues[aindex] = (alphause[0] * (2*aindex + 1) + alphause[1] * (14 - (2*aindex + 1))) / 14;
631 }
632
633 for (j = 0; j < numypixels; j++) {
634 for (i = 0; i < numxpixels; i++) {
635 /* maybe it's overkill to have the most complicated calculation just for the error
636 calculation which we only need to figure out if encoding1 or encoding2 is better... */
637 if (srccolors[j][i][3] > acutValues[0]) {
638 alphaenc1[4*j + i] = 0;
639 alphadist = srccolors[j][i][3] - alphause[1];
640 }
641 else if (srccolors[j][i][3] > acutValues[1]) {
642 alphaenc1[4*j + i] = 2;
643 alphadist = srccolors[j][i][3] - (alphause[1] * 6 + alphause[0] * 1) / 7;
644 }
645 else if (srccolors[j][i][3] > acutValues[2]) {
646 alphaenc1[4*j + i] = 3;
647 alphadist = srccolors[j][i][3] - (alphause[1] * 5 + alphause[0] * 2) / 7;
648 }
649 else if (srccolors[j][i][3] > acutValues[3]) {
650 alphaenc1[4*j + i] = 4;
651 alphadist = srccolors[j][i][3] - (alphause[1] * 4 + alphause[0] * 3) / 7;
652 }
653 else if (srccolors[j][i][3] > acutValues[4]) {
654 alphaenc1[4*j + i] = 5;
655 alphadist = srccolors[j][i][3] - (alphause[1] * 3 + alphause[0] * 4) / 7;
656 }
657 else if (srccolors[j][i][3] > acutValues[5]) {
658 alphaenc1[4*j + i] = 6;
659 alphadist = srccolors[j][i][3] - (alphause[1] * 2 + alphause[0] * 5) / 7;
660 }
661 else if (srccolors[j][i][3] > acutValues[6]) {
662 alphaenc1[4*j + i] = 7;
663 alphadist = srccolors[j][i][3] - (alphause[1] * 1 + alphause[0] * 6) / 7;
664 }
665 else {
666 alphaenc1[4*j + i] = 1;
667 alphadist = srccolors[j][i][3] - alphause[0];
668 }
669 alphablockerror1 += alphadist * alphadist;
670 }
671 }
672 /* for (i = 0; i < 16; i++) {
673 fprintf(stderr, "%d ", alphaenc1[i]);
674 }
675 fprintf(stderr, "cutVals ");
676 for (i = 0; i < 8; i++) {
677 fprintf(stderr, "%d ", acutValues[i]);
678 }
679 fprintf(stderr, "srcVals ");
680 for (j = 0; j < numypixels; j++)
681 for (i = 0; i < numxpixels; i++) {
682 fprintf(stderr, "%d ", srccolors[j][i][3]);
683 }
684
685 fprintf(stderr, "\n");
686 }*/
687 /* it's not very likely this encoding is better if both alphaabsmin and alphaabsmax
688 are false but try it anyway */
689 if (alphablockerror1 >= 32) {
690
691 /* don't bother if encoding is already very good, this condition should also imply
692 we have valid alphabase colors which we absolutely need (alphabase[0] <= alphabase[1]) */
693 alphablockerror2 = 0;
694 for (aindex = 0; aindex < 5; aindex++) {
695 /* don't forget here is always rounded down */
696 acutValues[aindex] = (alphabase[0] * (10 - (2*aindex + 1)) + alphabase[1] * (2*aindex + 1)) / 10;
697 }
698 for (j = 0; j < numypixels; j++) {
699 for (i = 0; i < numxpixels; i++) {
700 /* maybe it's overkill to have the most complicated calculation just for the error
701 calculation which we only need to figure out if encoding1 or encoding2 is better... */
702 if (srccolors[j][i][3] == 0) {
703 alphaenc2[4*j + i] = 6;
704 alphadist = 0;
705 }
706 else if (srccolors[j][i][3] == 255) {
707 alphaenc2[4*j + i] = 7;
708 alphadist = 0;
709 }
710 else if (srccolors[j][i][3] <= acutValues[0]) {
711 alphaenc2[4*j + i] = 0;
712 alphadist = srccolors[j][i][3] - alphabase[0];
713 }
714 else if (srccolors[j][i][3] <= acutValues[1]) {
715 alphaenc2[4*j + i] = 2;
716 alphadist = srccolors[j][i][3] - (alphabase[0] * 4 + alphabase[1] * 1) / 5;
717 }
718 else if (srccolors[j][i][3] <= acutValues[2]) {
719 alphaenc2[4*j + i] = 3;
720 alphadist = srccolors[j][i][3] - (alphabase[0] * 3 + alphabase[1] * 2) / 5;
721 }
722 else if (srccolors[j][i][3] <= acutValues[3]) {
723 alphaenc2[4*j + i] = 4;
724 alphadist = srccolors[j][i][3] - (alphabase[0] * 2 + alphabase[1] * 3) / 5;
725 }
726 else if (srccolors[j][i][3] <= acutValues[4]) {
727 alphaenc2[4*j + i] = 5;
728 alphadist = srccolors[j][i][3] - (alphabase[0] * 1 + alphabase[1] * 4) / 5;
729 }
730 else {
731 alphaenc2[4*j + i] = 1;
732 alphadist = srccolors[j][i][3] - alphabase[1];
733 }
734 alphablockerror2 += alphadist * alphadist;
735 }
736 }
737
738
739 /* skip this if the error is already very small
740 this encoding is MUCH better on average than #2 though, but expensive! */
741 if ((alphablockerror2 > 96) && (alphablockerror1 > 96)) {
742 GLshort blockerrlin1 = 0;
743 GLshort blockerrlin2 = 0;
744 GLubyte nralphainrangelow = 0;
745 GLubyte nralphainrangehigh = 0;
746 alphatest[0] = 0xff;
747 alphatest[1] = 0x0;
748 /* if we have large range it's likely there are values close to 0/255, try to map them to 0/255 */
749 for (j = 0; j < numypixels; j++) {
750 for (i = 0; i < numxpixels; i++) {
751 if ((srccolors[j][i][3] > alphatest[1]) && (srccolors[j][i][3] < (255 -(alphabase[1] - alphabase[0]) / 28)))
752 alphatest[1] = srccolors[j][i][3];
753 if ((srccolors[j][i][3] < alphatest[0]) && (srccolors[j][i][3] > (alphabase[1] - alphabase[0]) / 28))
754 alphatest[0] = srccolors[j][i][3];
755 }
756 }
757 /* shouldn't happen too often, don't really care about those degenerated cases */
758 if (alphatest[1] <= alphatest[0]) {
759 alphatest[0] = 1;
760 alphatest[1] = 254;
761 /* fprintf(stderr, "only 1 or 0 colors for encoding!\n");*/
762 }
763 for (aindex = 0; aindex < 5; aindex++) {
764 /* don't forget here is always rounded down */
765 acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10;
766 }
767
768 /* find the "average" difference between the alpha values and the next encoded value.
769 This is then used to calculate new base values.
770 Should there be some weighting, i.e. those values closer to alphatest[x] have more weight,
771 since they will see more improvement, and also because the values in the middle are somewhat
772 likely to get no improvement at all (because the base values might move in different directions)?
773 OTOH it would mean the values in the middle are even less likely to get an improvement
774 */
775 for (j = 0; j < numypixels; j++) {
776 for (i = 0; i < numxpixels; i++) {
777 if (srccolors[j][i][3] <= alphatest[0] / 2) {
778 }
779 else if (srccolors[j][i][3] > ((255 + alphatest[1]) / 2)) {
780 }
781 else if (srccolors[j][i][3] <= acutValues[0]) {
782 blockerrlin1 += (srccolors[j][i][3] - alphatest[0]);
783 nralphainrangelow += 1;
784 }
785 else if (srccolors[j][i][3] <= acutValues[1]) {
786 blockerrlin1 += (srccolors[j][i][3] - (alphatest[0] * 4 + alphatest[1] * 1) / 5);
787 blockerrlin2 += (srccolors[j][i][3] - (alphatest[0] * 4 + alphatest[1] * 1) / 5);
788 nralphainrangelow += 1;
789 nralphainrangehigh += 1;
790 }
791 else if (srccolors[j][i][3] <= acutValues[2]) {
792 blockerrlin1 += (srccolors[j][i][3] - (alphatest[0] * 3 + alphatest[1] * 2) / 5);
793 blockerrlin2 += (srccolors[j][i][3] - (alphatest[0] * 3 + alphatest[1] * 2) / 5);
794 nralphainrangelow += 1;
795 nralphainrangehigh += 1;
796 }
797 else if (srccolors[j][i][3] <= acutValues[3]) {
798 blockerrlin1 += (srccolors[j][i][3] - (alphatest[0] * 2 + alphatest[1] * 3) / 5);
799 blockerrlin2 += (srccolors[j][i][3] - (alphatest[0] * 2 + alphatest[1] * 3) / 5);
800 nralphainrangelow += 1;
801 nralphainrangehigh += 1;
802 }
803 else if (srccolors[j][i][3] <= acutValues[4]) {
804 blockerrlin1 += (srccolors[j][i][3] - (alphatest[0] * 1 + alphatest[1] * 4) / 5);
805 blockerrlin2 += (srccolors[j][i][3] - (alphatest[0] * 1 + alphatest[1] * 4) / 5);
806 nralphainrangelow += 1;
807 nralphainrangehigh += 1;
808 }
809 else {
810 blockerrlin2 += (srccolors[j][i][3] - alphatest[1]);
811 nralphainrangehigh += 1;
812 }
813 }
814 }
815 /* shouldn't happen often, needed to avoid div by zero */
816 if (nralphainrangelow == 0) nralphainrangelow = 1;
817 if (nralphainrangehigh == 0) nralphainrangehigh = 1;
818 alphatest[0] = alphatest[0] + (blockerrlin1 / nralphainrangelow);
819 /* fprintf(stderr, "block err lin low %d, nr %d\n", blockerrlin1, nralphainrangelow);
820 fprintf(stderr, "block err lin high %d, nr %d\n", blockerrlin2, nralphainrangehigh);*/
821 /* again shouldn't really happen often... */
822 if (alphatest[0] < 0) {
823 alphatest[0] = 0;
824 /* fprintf(stderr, "adj alpha base val to 0\n");*/
825 }
826 alphatest[1] = alphatest[1] + (blockerrlin2 / nralphainrangehigh);
827 if (alphatest[1] > 255) {
828 alphatest[1] = 255;
829 /* fprintf(stderr, "adj alpha base val to 255\n");*/
830 }
831
832 alphablockerror3 = 0;
833 for (aindex = 0; aindex < 5; aindex++) {
834 /* don't forget here is always rounded down */
835 acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10;
836 }
837 for (j = 0; j < numypixels; j++) {
838 for (i = 0; i < numxpixels; i++) {
839 /* maybe it's overkill to have the most complicated calculation just for the error
840 calculation which we only need to figure out if encoding1 or encoding2 is better... */
841 if (srccolors[j][i][3] <= alphatest[0] / 2) {
842 alphaenc3[4*j + i] = 6;
843 alphadist = srccolors[j][i][3];
844 }
845 else if (srccolors[j][i][3] > ((255 + alphatest[1]) / 2)) {
846 alphaenc3[4*j + i] = 7;
847 alphadist = 255 - srccolors[j][i][3];
848 }
849 else if (srccolors[j][i][3] <= acutValues[0]) {
850 alphaenc3[4*j + i] = 0;
851 alphadist = srccolors[j][i][3] - alphatest[0];
852 }
853 else if (srccolors[j][i][3] <= acutValues[1]) {
854 alphaenc3[4*j + i] = 2;
855 alphadist = srccolors[j][i][3] - (alphatest[0] * 4 + alphatest[1] * 1) / 5;
856 }
857 else if (srccolors[j][i][3] <= acutValues[2]) {
858 alphaenc3[4*j + i] = 3;
859 alphadist = srccolors[j][i][3] - (alphatest[0] * 3 + alphatest[1] * 2) / 5;
860 }
861 else if (srccolors[j][i][3] <= acutValues[3]) {
862 alphaenc3[4*j + i] = 4;
863 alphadist = srccolors[j][i][3] - (alphatest[0] * 2 + alphatest[1] * 3) / 5;
864 }
865 else if (srccolors[j][i][3] <= acutValues[4]) {
866 alphaenc3[4*j + i] = 5;
867 alphadist = srccolors[j][i][3] - (alphatest[0] * 1 + alphatest[1] * 4) / 5;
868 }
869 else {
870 alphaenc3[4*j + i] = 1;
871 alphadist = srccolors[j][i][3] - alphatest[1];
872 }
873 alphablockerror3 += alphadist * alphadist;
874 }
875 }
876 }
877 }
878 /* write the alpha values and encoding back. */
879 if ((alphablockerror1 <= alphablockerror2) && (alphablockerror1 <= alphablockerror3)) {
880 /* if (alphablockerror1 > 96) fprintf(stderr, "enc1 used, error %d\n", alphablockerror1);*/
881 writedxt5encodedalphablock( blkaddr, alphause[1], alphause[0], alphaenc1 );
882 }
883 else if (alphablockerror2 <= alphablockerror3) {
884 /* if (alphablockerror2 > 96) fprintf(stderr, "enc2 used, error %d\n", alphablockerror2);*/
885 writedxt5encodedalphablock( blkaddr, alphabase[0], alphabase[1], alphaenc2 );
886 }
887 else {
888 /* fprintf(stderr, "enc3 used, error %d\n", alphablockerror3);*/
889 writedxt5encodedalphablock( blkaddr, (GLubyte)alphatest[0], (GLubyte)alphatest[1], alphaenc3 );
890 }
891 }
892
893 static void extractsrccolors( GLubyte srcpixels[4][4][4], const GLchan *srcaddr,
894 GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps)
895 {
896 GLubyte i, j, c;
897 const GLchan *curaddr;
898 for (j = 0; j < numypixels; j++) {
899 curaddr = srcaddr + j * srcRowStride * comps;
900 for (i = 0; i < numxpixels; i++) {
901 for (c = 0; c < comps; c++) {
902 srcpixels[j][i][c] = *curaddr++ / (CHAN_MAX / 255);
903 }
904 }
905 }
906 }
907
908
909 static void tx_compress_dxtn(GLint srccomps, GLint width, GLint height, const GLubyte *srcPixData,
910 GLenum destFormat, GLubyte *dest, GLint dstRowStride)
911 {
912 GLubyte *blkaddr = dest;
913 GLubyte srcpixels[4][4][4];
914 const GLchan *srcaddr = srcPixData;
915 GLint numxpixels, numypixels;
916 GLint i, j;
917 GLint dstRowDiff;
918
919 switch (destFormat) {
920 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
921 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
922 /* hmm we used to get called without dstRowStride... */
923 dstRowDiff = dstRowStride >= (width * 2) ? dstRowStride - (((width + 3) & ~3) * 2) : 0;
924 /* fprintf(stderr, "dxt1 tex width %d tex height %d dstRowStride %d\n",
925 width, height, dstRowStride); */
926 for (j = 0; j < height; j += 4) {
927 if (height > j + 3) numypixels = 4;
928 else numypixels = height - j;
929 srcaddr = srcPixData + j * width * srccomps;
930 for (i = 0; i < width; i += 4) {
931 if (width > i + 3) numxpixels = 4;
932 else numxpixels = width - i;
933 extractsrccolors(srcpixels, srcaddr, width, numxpixels, numypixels, srccomps);
934 encodedxtcolorblockfaster(blkaddr, srcpixels, numxpixels, numypixels, destFormat);
935 srcaddr += srccomps * numxpixels;
936 blkaddr += 8;
937 }
938 blkaddr += dstRowDiff;
939 }
940 break;
941 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
942 dstRowDiff = dstRowStride >= (width * 4) ? dstRowStride - (((width + 3) & ~3) * 4) : 0;
943 /* fprintf(stderr, "dxt3 tex width %d tex height %d dstRowStride %d\n",
944 width, height, dstRowStride); */
945 for (j = 0; j < height; j += 4) {
946 if (height > j + 3) numypixels = 4;
947 else numypixels = height - j;
948 srcaddr = srcPixData + j * width * srccomps;
949 for (i = 0; i < width; i += 4) {
950 if (width > i + 3) numxpixels = 4;
951 else numxpixels = width - i;
952 extractsrccolors(srcpixels, srcaddr, width, numxpixels, numypixels, srccomps);
953 *blkaddr++ = (srcpixels[0][0][3] >> 4) | (srcpixels[0][1][3] & 0xf0);
954 *blkaddr++ = (srcpixels[0][2][3] >> 4) | (srcpixels[0][3][3] & 0xf0);
955 *blkaddr++ = (srcpixels[1][0][3] >> 4) | (srcpixels[1][1][3] & 0xf0);
956 *blkaddr++ = (srcpixels[1][2][3] >> 4) | (srcpixels[1][3][3] & 0xf0);
957 *blkaddr++ = (srcpixels[2][0][3] >> 4) | (srcpixels[2][1][3] & 0xf0);
958 *blkaddr++ = (srcpixels[2][2][3] >> 4) | (srcpixels[2][3][3] & 0xf0);
959 *blkaddr++ = (srcpixels[3][0][3] >> 4) | (srcpixels[3][1][3] & 0xf0);
960 *blkaddr++ = (srcpixels[3][2][3] >> 4) | (srcpixels[3][3][3] & 0xf0);
961 encodedxtcolorblockfaster(blkaddr, srcpixels, numxpixels, numypixels, destFormat);
962 srcaddr += srccomps * numxpixels;
963 blkaddr += 8;
964 }
965 blkaddr += dstRowDiff;
966 }
967 break;
968 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
969 dstRowDiff = dstRowStride >= (width * 4) ? dstRowStride - (((width + 3) & ~3) * 4) : 0;
970 /* fprintf(stderr, "dxt5 tex width %d tex height %d dstRowStride %d\n",
971 width, height, dstRowStride); */
972 for (j = 0; j < height; j += 4) {
973 if (height > j + 3) numypixels = 4;
974 else numypixels = height - j;
975 srcaddr = srcPixData + j * width * srccomps;
976 for (i = 0; i < width; i += 4) {
977 if (width > i + 3) numxpixels = 4;
978 else numxpixels = width - i;
979 extractsrccolors(srcpixels, srcaddr, width, numxpixels, numypixels, srccomps);
980 encodedxt5alpha(blkaddr, srcpixels, numxpixels, numypixels);
981 encodedxtcolorblockfaster(blkaddr + 8, srcpixels, numxpixels, numypixels, destFormat);
982 srcaddr += srccomps * numxpixels;
983 blkaddr += 16;
984 }
985 blkaddr += dstRowDiff;
986 }
987 break;
988 default:
989 assert(false);
990 return;
991 }
992 }
993
994 #endif