ee43d0d89b28b1b97c4630ea5b660a9307153fd1
[mesa.git] / src / mesa / main / texgetimage.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * Code for glGetTexImage() and glGetCompressedTexImage().
29 */
30
31
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "enums.h"
35 #include "context.h"
36 #include "formats.h"
37 #include "format_unpack.h"
38 #include "glformats.h"
39 #include "image.h"
40 #include "mfeatures.h"
41 #include "mtypes.h"
42 #include "pack.h"
43 #include "pbo.h"
44 #include "texcompress.h"
45 #include "texgetimage.h"
46 #include "teximage.h"
47
48
49
50 /**
51 * Can the given type represent negative values?
52 */
53 static inline GLboolean
54 type_needs_clamping(GLenum type)
55 {
56 switch (type) {
57 case GL_BYTE:
58 case GL_SHORT:
59 case GL_INT:
60 case GL_FLOAT:
61 case GL_HALF_FLOAT_ARB:
62 case GL_UNSIGNED_INT_10F_11F_11F_REV:
63 case GL_UNSIGNED_INT_5_9_9_9_REV:
64 return GL_FALSE;
65 default:
66 return GL_TRUE;
67 }
68 }
69
70
71 /**
72 * glGetTexImage for depth/Z pixels.
73 */
74 static void
75 get_tex_depth(struct gl_context *ctx, GLuint dimensions,
76 GLenum format, GLenum type, GLvoid *pixels,
77 struct gl_texture_image *texImage)
78 {
79 const GLint width = texImage->Width;
80 const GLint height = texImage->Height;
81 const GLint depth = texImage->Depth;
82 GLint img, row;
83 GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat));
84
85 if (!depthRow) {
86 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
87 return;
88 }
89
90 for (img = 0; img < depth; img++) {
91 GLubyte *srcMap;
92 GLint srcRowStride;
93
94 /* map src texture buffer */
95 ctx->Driver.MapTextureImage(ctx, texImage, img,
96 0, 0, width, height, GL_MAP_READ_BIT,
97 &srcMap, &srcRowStride);
98
99 if (srcMap) {
100 for (row = 0; row < height; row++) {
101 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
102 width, height, format, type,
103 img, row, 0);
104 const GLubyte *src = srcMap + row * srcRowStride;
105 _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
106 _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
107 }
108
109 ctx->Driver.UnmapTextureImage(ctx, texImage, img);
110 }
111 else {
112 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
113 break;
114 }
115 }
116
117 free(depthRow);
118 }
119
120
121 /**
122 * glGetTexImage for depth/stencil pixels.
123 */
124 static void
125 get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
126 GLenum format, GLenum type, GLvoid *pixels,
127 struct gl_texture_image *texImage)
128 {
129 const GLint width = texImage->Width;
130 const GLint height = texImage->Height;
131 const GLint depth = texImage->Depth;
132 GLint img, row;
133
134 for (img = 0; img < depth; img++) {
135 GLubyte *srcMap;
136 GLint rowstride;
137
138 /* map src texture buffer */
139 ctx->Driver.MapTextureImage(ctx, texImage, img,
140 0, 0, width, height, GL_MAP_READ_BIT,
141 &srcMap, &rowstride);
142
143 if (srcMap) {
144 for (row = 0; row < height; row++) {
145 const GLubyte *src = srcMap + row * rowstride;
146 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
147 width, height, format, type,
148 img, row, 0);
149 /* XXX Z24_S8 vs. S8_Z24??? */
150 memcpy(dest, src, width * sizeof(GLuint));
151 if (ctx->Pack.SwapBytes) {
152 _mesa_swap4((GLuint *) dest, width);
153 }
154 }
155
156 ctx->Driver.UnmapTextureImage(ctx, texImage, img);
157 }
158 else {
159 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
160 break;
161 }
162 }
163 }
164
165
166 /**
167 * glGetTexImage for YCbCr pixels.
168 */
169 static void
170 get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
171 GLenum format, GLenum type, GLvoid *pixels,
172 struct gl_texture_image *texImage)
173 {
174 const GLint width = texImage->Width;
175 const GLint height = texImage->Height;
176 const GLint depth = texImage->Depth;
177 GLint img, row;
178
179 for (img = 0; img < depth; img++) {
180 GLubyte *srcMap;
181 GLint rowstride;
182
183 /* map src texture buffer */
184 ctx->Driver.MapTextureImage(ctx, texImage, img,
185 0, 0, width, height, GL_MAP_READ_BIT,
186 &srcMap, &rowstride);
187
188 if (srcMap) {
189 for (row = 0; row < height; row++) {
190 const GLubyte *src = srcMap + row * rowstride;
191 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
192 width, height, format, type,
193 img, row, 0);
194 memcpy(dest, src, width * sizeof(GLushort));
195
196 /* check for byte swapping */
197 if ((texImage->TexFormat == MESA_FORMAT_YCBCR
198 && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
199 (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
200 && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
201 if (!ctx->Pack.SwapBytes)
202 _mesa_swap2((GLushort *) dest, width);
203 }
204 else if (ctx->Pack.SwapBytes) {
205 _mesa_swap2((GLushort *) dest, width);
206 }
207 }
208
209 ctx->Driver.UnmapTextureImage(ctx, texImage, img);
210 }
211 else {
212 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
213 break;
214 }
215 }
216 }
217
218
219 /**
220 * Get a color texture image with decompression.
221 */
222 static void
223 get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
224 GLenum format, GLenum type, GLvoid *pixels,
225 struct gl_texture_image *texImage,
226 GLbitfield transferOps)
227 {
228 /* don't want to apply sRGB -> RGB conversion here so override the format */
229 const gl_format texFormat =
230 _mesa_get_srgb_format_linear(texImage->TexFormat);
231 const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
232 const GLuint width = texImage->Width;
233 const GLuint height = texImage->Height;
234 const GLuint depth = texImage->Depth;
235 GLfloat *tempImage, *srcRow;
236 GLuint row;
237
238 /* Decompress into temp float buffer, then pack into user buffer */
239 tempImage = (GLfloat *) malloc(width * height * depth
240 * 4 * sizeof(GLfloat));
241 if (!tempImage) {
242 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
243 return;
244 }
245
246 /* Decompress the texture image - results in 'tempImage' */
247 {
248 GLubyte *srcMap;
249 GLint srcRowStride;
250
251 ctx->Driver.MapTextureImage(ctx, texImage, 0,
252 0, 0, width, height,
253 GL_MAP_READ_BIT,
254 &srcMap, &srcRowStride);
255 if (srcMap) {
256 _mesa_decompress_image(texFormat, width, height,
257 srcMap, srcRowStride, tempImage);
258
259 ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
260 }
261 else {
262 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
263 free(tempImage);
264 return;
265 }
266 }
267
268 if (baseFormat == GL_LUMINANCE ||
269 baseFormat == GL_LUMINANCE_ALPHA) {
270 _mesa_rebase_rgba_float(width * height, (GLfloat (*)[4]) tempImage,
271 baseFormat);
272 }
273
274 srcRow = tempImage;
275 for (row = 0; row < height; row++) {
276 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
277 width, height, format, type,
278 0, row, 0);
279
280 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow,
281 format, type, dest, &ctx->Pack, transferOps);
282 srcRow += width * 4;
283 }
284
285 free(tempImage);
286 }
287
288
289 /**
290 * Get an uncompressed color texture image.
291 */
292 static void
293 get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
294 GLenum format, GLenum type, GLvoid *pixels,
295 struct gl_texture_image *texImage,
296 GLbitfield transferOps)
297 {
298 /* don't want to apply sRGB -> RGB conversion here so override the format */
299 const gl_format texFormat =
300 _mesa_get_srgb_format_linear(texImage->TexFormat);
301 const GLuint width = texImage->Width;
302 const GLenum destBaseFormat = _mesa_base_tex_format(ctx, format);
303 GLenum rebaseFormat = GL_NONE;
304 GLuint height = texImage->Height;
305 GLuint depth = texImage->Depth;
306 GLuint img, row;
307 GLfloat (*rgba)[4];
308 GLuint (*rgba_uint)[4];
309 GLboolean tex_is_integer = _mesa_is_format_integer_color(texImage->TexFormat);
310 GLboolean tex_is_uint = _mesa_is_format_unsigned(texImage->TexFormat);
311
312 /* Allocate buffer for one row of texels */
313 rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
314 rgba_uint = (GLuint (*)[4]) rgba;
315 if (!rgba) {
316 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
317 return;
318 }
319
320 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
321 depth = height;
322 height = 1;
323 }
324
325 if (texImage->_BaseFormat == GL_LUMINANCE ||
326 texImage->_BaseFormat == GL_INTENSITY ||
327 texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
328 /* If a luminance (or intensity) texture is read back as RGB(A), the
329 * returned value should be (L,0,0,1), not (L,L,L,1). Set rebaseFormat
330 * here to get G=B=0.
331 */
332 rebaseFormat = texImage->_BaseFormat;
333 }
334 else if ((texImage->_BaseFormat == GL_RGBA ||
335 texImage->_BaseFormat == GL_RGB) &&
336 (destBaseFormat == GL_LUMINANCE ||
337 destBaseFormat == GL_LUMINANCE_ALPHA ||
338 destBaseFormat == GL_LUMINANCE_INTEGER_EXT ||
339 destBaseFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT)) {
340 /* If we're reading back an RGB(A) texture as luminance then we need
341 * to return L=tex(R). Note, that's different from glReadPixels which
342 * returns L=R+G+B.
343 */
344 rebaseFormat = GL_LUMINANCE_ALPHA; /* this covers GL_LUMINANCE too */
345 }
346
347 for (img = 0; img < depth; img++) {
348 GLubyte *srcMap;
349 GLint rowstride;
350
351 /* map src texture buffer */
352 ctx->Driver.MapTextureImage(ctx, texImage, img,
353 0, 0, width, height, GL_MAP_READ_BIT,
354 &srcMap, &rowstride);
355 if (srcMap) {
356 for (row = 0; row < height; row++) {
357 const GLubyte *src = srcMap + row * rowstride;
358 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
359 width, height, format, type,
360 img, row, 0);
361
362 if (tex_is_integer) {
363 _mesa_unpack_uint_rgba_row(texFormat, width, src, rgba_uint);
364 if (rebaseFormat)
365 _mesa_rebase_rgba_uint(width, rgba_uint, rebaseFormat);
366 if (tex_is_uint) {
367 _mesa_pack_rgba_span_from_uints(ctx, width,
368 (GLuint (*)[4]) rgba_uint,
369 format, type, dest);
370 } else {
371 _mesa_pack_rgba_span_from_ints(ctx, width,
372 (GLint (*)[4]) rgba_uint,
373 format, type, dest);
374 }
375 } else {
376 _mesa_unpack_rgba_row(texFormat, width, src, rgba);
377 if (rebaseFormat)
378 _mesa_rebase_rgba_float(width, rgba, rebaseFormat);
379 _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
380 format, type, dest,
381 &ctx->Pack, transferOps);
382 }
383 }
384
385 /* Unmap the src texture buffer */
386 ctx->Driver.UnmapTextureImage(ctx, texImage, img);
387 }
388 else {
389 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
390 break;
391 }
392 }
393
394 free(rgba);
395 }
396
397
398 /**
399 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
400 * Compressed textures are handled here as well.
401 */
402 static void
403 get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
404 GLenum format, GLenum type, GLvoid *pixels,
405 struct gl_texture_image *texImage)
406 {
407 const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
408 GLbitfield transferOps = 0x0;
409
410 /* In general, clamping does not apply to glGetTexImage, except when
411 * the returned type of the image can't hold negative values.
412 */
413 if (type_needs_clamping(type)) {
414 /* the returned image type can't have negative values */
415 if (dataType == GL_FLOAT ||
416 dataType == GL_SIGNED_NORMALIZED ||
417 format == GL_LUMINANCE ||
418 format == GL_LUMINANCE_ALPHA) {
419 transferOps |= IMAGE_CLAMP_BIT;
420 }
421 }
422 /* This applies to RGB, RGBA textures. if the format is either LUMINANCE
423 * or LUMINANCE ALPHA, luminance (L) is computed as L=R+G+B .we need to
424 * clamp the sum to [0,1].
425 */
426 else if ((format == GL_LUMINANCE ||
427 format == GL_LUMINANCE_ALPHA) &&
428 dataType == GL_UNSIGNED_NORMALIZED) {
429 transferOps |= IMAGE_CLAMP_BIT;
430 }
431
432 if (_mesa_is_format_compressed(texImage->TexFormat)) {
433 get_tex_rgba_compressed(ctx, dimensions, format, type,
434 pixels, texImage, transferOps);
435 }
436 else {
437 get_tex_rgba_uncompressed(ctx, dimensions, format, type,
438 pixels, texImage, transferOps);
439 }
440 }
441
442
443 /**
444 * Try to do glGetTexImage() with simple memcpy().
445 * \return GL_TRUE if done, GL_FALSE otherwise
446 */
447 static GLboolean
448 get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
449 GLvoid *pixels,
450 struct gl_texture_image *texImage)
451 {
452 const GLenum target = texImage->TexObject->Target;
453 GLboolean memCopy = GL_FALSE;
454
455 /*
456 * Check if we can use memcpy to copy from the hardware texture
457 * format to the user's format/type.
458 * Note that GL's pixel transfer ops don't apply to glGetTexImage()
459 */
460 if (target == GL_TEXTURE_1D ||
461 target == GL_TEXTURE_2D ||
462 target == GL_TEXTURE_RECTANGLE ||
463 _mesa_is_cube_face(target)) {
464 memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat,
465 format, type,
466 ctx->Pack.SwapBytes);
467 }
468
469 if (memCopy) {
470 const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
471 const GLuint bytesPerRow = texImage->Width * bpp;
472 GLubyte *dst =
473 _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width,
474 texImage->Height, format, type, 0, 0);
475 const GLint dstRowStride =
476 _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
477 GLubyte *src;
478 GLint srcRowStride;
479
480 /* map src texture buffer */
481 ctx->Driver.MapTextureImage(ctx, texImage, 0,
482 0, 0, texImage->Width, texImage->Height,
483 GL_MAP_READ_BIT, &src, &srcRowStride);
484
485 if (src) {
486 if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
487 memcpy(dst, src, bytesPerRow * texImage->Height);
488 }
489 else {
490 GLuint row;
491 for (row = 0; row < texImage->Height; row++) {
492 memcpy(dst, src, bytesPerRow);
493 dst += dstRowStride;
494 src += srcRowStride;
495 }
496 }
497
498 /* unmap src texture buffer */
499 ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
500 }
501 else {
502 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
503 }
504 }
505
506 return memCopy;
507 }
508
509
510 /**
511 * This is the software fallback for Driver.GetTexImage().
512 * All error checking will have been done before this routine is called.
513 * We'll call ctx->Driver.MapTextureImage() to access the data, then
514 * unmap with ctx->Driver.UnmapTextureImage().
515 */
516 void
517 _mesa_get_teximage(struct gl_context *ctx,
518 GLenum format, GLenum type, GLvoid *pixels,
519 struct gl_texture_image *texImage)
520 {
521 GLuint dimensions;
522
523 switch (texImage->TexObject->Target) {
524 case GL_TEXTURE_1D:
525 dimensions = 1;
526 break;
527 case GL_TEXTURE_3D:
528 dimensions = 3;
529 break;
530 default:
531 dimensions = 2;
532 }
533
534 /* map dest buffer, if PBO */
535 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
536 /* Packing texture image into a PBO.
537 * Map the (potentially) VRAM-based buffer into our process space so
538 * we can write into it with the code below.
539 * A hardware driver might use a sophisticated blit to move the
540 * texture data to the PBO if the PBO is in VRAM along with the texture.
541 */
542 GLubyte *buf = (GLubyte *)
543 ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
544 GL_MAP_WRITE_BIT, ctx->Pack.BufferObj);
545 if (!buf) {
546 /* out of memory or other unexpected error */
547 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
548 return;
549 }
550 /* <pixels> was an offset into the PBO.
551 * Now make it a real, client-side pointer inside the mapped region.
552 */
553 pixels = ADD_POINTERS(buf, pixels);
554 }
555
556 if (get_tex_memcpy(ctx, format, type, pixels, texImage)) {
557 /* all done */
558 }
559 else if (format == GL_DEPTH_COMPONENT) {
560 get_tex_depth(ctx, dimensions, format, type, pixels, texImage);
561 }
562 else if (format == GL_DEPTH_STENCIL_EXT) {
563 get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage);
564 }
565 else if (format == GL_YCBCR_MESA) {
566 get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage);
567 }
568 else {
569 get_tex_rgba(ctx, dimensions, format, type, pixels, texImage);
570 }
571
572 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
573 ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj);
574 }
575 }
576
577
578
579 /**
580 * This is the software fallback for Driver.GetCompressedTexImage().
581 * All error checking will have been done before this routine is called.
582 */
583 void
584 _mesa_get_compressed_teximage(struct gl_context *ctx,
585 struct gl_texture_image *texImage,
586 GLvoid *img)
587 {
588 const GLuint row_stride =
589 _mesa_format_row_stride(texImage->TexFormat, texImage->Width);
590 GLuint i;
591 GLubyte *src;
592 GLint srcRowStride;
593
594 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
595 /* pack texture image into a PBO */
596 GLubyte *buf = (GLubyte *)
597 ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
598 GL_MAP_WRITE_BIT, ctx->Pack.BufferObj);
599 if (!buf) {
600 /* out of memory or other unexpected error */
601 _mesa_error(ctx, GL_OUT_OF_MEMORY,
602 "glGetCompresssedTexImage(map PBO failed)");
603 return;
604 }
605 img = ADD_POINTERS(buf, img);
606 }
607
608 /* map src texture buffer */
609 ctx->Driver.MapTextureImage(ctx, texImage, 0,
610 0, 0, texImage->Width, texImage->Height,
611 GL_MAP_READ_BIT, &src, &srcRowStride);
612
613 if (src) {
614 /* no pixelstore or pixel transfer, but respect stride */
615
616 if (row_stride == srcRowStride) {
617 const GLuint size = _mesa_format_image_size(texImage->TexFormat,
618 texImage->Width,
619 texImage->Height,
620 texImage->Depth);
621 memcpy(img, src, size);
622 }
623 else {
624 GLuint bw, bh;
625 _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
626 for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) {
627 memcpy((GLubyte *)img + i * row_stride,
628 (GLubyte *)src + i * srcRowStride,
629 row_stride);
630 }
631 }
632
633 ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
634 }
635 else {
636 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage");
637 }
638
639 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
640 ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj);
641 }
642 }
643
644
645 /**
646 * Validate the texture target enum supplied to glTexImage or
647 * glCompressedTexImage.
648 */
649 static GLboolean
650 legal_getteximage_target(struct gl_context *ctx, GLenum target)
651 {
652 switch (target) {
653 case GL_TEXTURE_1D:
654 case GL_TEXTURE_2D:
655 case GL_TEXTURE_3D:
656 return GL_TRUE;
657 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
658 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
659 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
660 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
661 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
662 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
663 return ctx->Extensions.ARB_texture_cube_map;
664 case GL_TEXTURE_RECTANGLE_NV:
665 return ctx->Extensions.NV_texture_rectangle;
666 case GL_TEXTURE_1D_ARRAY_EXT:
667 case GL_TEXTURE_2D_ARRAY_EXT:
668 return (ctx->Extensions.MESA_texture_array ||
669 ctx->Extensions.EXT_texture_array);
670 default:
671 return GL_FALSE;
672 }
673 }
674
675
676 /**
677 * Do error checking for a glGetTexImage() call.
678 * \return GL_TRUE if any error, GL_FALSE if no errors.
679 */
680 static GLboolean
681 getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
682 GLenum format, GLenum type, GLsizei clientMemSize,
683 GLvoid *pixels )
684 {
685 struct gl_texture_object *texObj;
686 struct gl_texture_image *texImage;
687 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
688 const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
689 GLenum baseFormat, err;
690
691 if (!legal_getteximage_target(ctx, target)) {
692 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
693 return GL_TRUE;
694 }
695
696 assert(maxLevels != 0);
697 if (level < 0 || level >= maxLevels) {
698 _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
699 return GL_TRUE;
700 }
701
702 err = _mesa_error_check_format_and_type(ctx, format, type);
703 if (err != GL_NO_ERROR) {
704 _mesa_error(ctx, err, "glGetTexImage(format/type)");
705 return GL_TRUE;
706 }
707
708 texObj = _mesa_get_current_tex_object(ctx, target);
709
710 if (!texObj) {
711 _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
712 return GL_TRUE;
713 }
714
715 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
716 if (!texImage) {
717 /* non-existant texture image */
718 return GL_TRUE;
719 }
720
721 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
722
723 /* Make sure the requested image format is compatible with the
724 * texture's format.
725 */
726 if (_mesa_is_color_format(format)
727 && !_mesa_is_color_format(baseFormat)) {
728 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
729 return GL_TRUE;
730 }
731 else if (_mesa_is_depth_format(format)
732 && !_mesa_is_depth_format(baseFormat)
733 && !_mesa_is_depthstencil_format(baseFormat)) {
734 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
735 return GL_TRUE;
736 }
737 else if (_mesa_is_ycbcr_format(format)
738 && !_mesa_is_ycbcr_format(baseFormat)) {
739 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
740 return GL_TRUE;
741 }
742 else if (_mesa_is_depthstencil_format(format)
743 && !_mesa_is_depthstencil_format(baseFormat)) {
744 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
745 return GL_TRUE;
746 }
747 else if (_mesa_is_dudv_format(format)
748 && !_mesa_is_dudv_format(baseFormat)) {
749 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
750 return GL_TRUE;
751 }
752
753 if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
754 texImage->Height, texImage->Depth,
755 format, type, clientMemSize, pixels)) {
756 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
757 _mesa_error(ctx, GL_INVALID_OPERATION,
758 "glGetTexImage(out of bounds PBO access)");
759 } else {
760 _mesa_error(ctx, GL_INVALID_OPERATION,
761 "glGetnTexImageARB(out of bounds access:"
762 " bufSize (%d) is too small)", clientMemSize);
763 }
764 return GL_TRUE;
765 }
766
767 if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
768 /* PBO should not be mapped */
769 if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
770 _mesa_error(ctx, GL_INVALID_OPERATION,
771 "glGetTexImage(PBO is mapped)");
772 return GL_TRUE;
773 }
774 }
775
776 return GL_FALSE;
777 }
778
779
780
781 /**
782 * Get texture image. Called by glGetTexImage.
783 *
784 * \param target texture target.
785 * \param level image level.
786 * \param format pixel data format for returned image.
787 * \param type pixel data type for returned image.
788 * \param bufSize size of the pixels data buffer.
789 * \param pixels returned pixel data.
790 */
791 void GLAPIENTRY
792 _mesa_GetnTexImageARB( GLenum target, GLint level, GLenum format,
793 GLenum type, GLsizei bufSize, GLvoid *pixels )
794 {
795 struct gl_texture_object *texObj;
796 struct gl_texture_image *texImage;
797 GET_CURRENT_CONTEXT(ctx);
798 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
799
800 if (getteximage_error_check(ctx, target, level, format, type,
801 bufSize, pixels)) {
802 return;
803 }
804
805 if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
806 /* not an error, do nothing */
807 return;
808 }
809
810 texObj = _mesa_get_current_tex_object(ctx, target);
811 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
812
813 if (_mesa_is_zero_size_texture(texImage))
814 return;
815
816 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
817 _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
818 " dstFmt=0x%x, dstType=0x%x\n",
819 texObj->Name,
820 _mesa_get_format_name(texImage->TexFormat),
821 texImage->Width, texImage->Height,
822 format, type);
823 }
824
825 _mesa_lock_texture(ctx, texObj);
826 {
827 ctx->Driver.GetTexImage(ctx, format, type, pixels, texImage);
828 }
829 _mesa_unlock_texture(ctx, texObj);
830 }
831
832
833 void GLAPIENTRY
834 _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
835 GLenum type, GLvoid *pixels )
836 {
837 _mesa_GetnTexImageARB(target, level, format, type, INT_MAX, pixels);
838 }
839
840
841 /**
842 * Do error checking for a glGetCompressedTexImage() call.
843 * \return GL_TRUE if any error, GL_FALSE if no errors.
844 */
845 static GLboolean
846 getcompressedteximage_error_check(struct gl_context *ctx, GLenum target,
847 GLint level, GLsizei clientMemSize, GLvoid *img)
848 {
849 struct gl_texture_object *texObj;
850 struct gl_texture_image *texImage;
851 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
852 GLuint compressedSize;
853
854 if (!legal_getteximage_target(ctx, target)) {
855 _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
856 target);
857 return GL_TRUE;
858 }
859
860 assert(maxLevels != 0);
861 if (level < 0 || level >= maxLevels) {
862 _mesa_error(ctx, GL_INVALID_VALUE,
863 "glGetCompressedTexImageARB(bad level = %d)", level);
864 return GL_TRUE;
865 }
866
867 texObj = _mesa_get_current_tex_object(ctx, target);
868 if (!texObj) {
869 _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
870 return GL_TRUE;
871 }
872
873 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
874
875 if (!texImage) {
876 /* probably invalid mipmap level */
877 _mesa_error(ctx, GL_INVALID_VALUE,
878 "glGetCompressedTexImageARB(level)");
879 return GL_TRUE;
880 }
881
882 if (!_mesa_is_format_compressed(texImage->TexFormat)) {
883 _mesa_error(ctx, GL_INVALID_OPERATION,
884 "glGetCompressedTexImageARB(texture is not compressed)");
885 return GL_TRUE;
886 }
887
888 compressedSize = _mesa_format_image_size(texImage->TexFormat,
889 texImage->Width,
890 texImage->Height,
891 texImage->Depth);
892
893 if (!_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
894 /* do bounds checking on writing to client memory */
895 if (clientMemSize < compressedSize) {
896 _mesa_error(ctx, GL_INVALID_OPERATION,
897 "glGetnCompressedTexImageARB(out of bounds access:"
898 " bufSize (%d) is too small)", clientMemSize);
899 return GL_TRUE;
900 }
901 } else {
902 /* do bounds checking on PBO write */
903 if ((const GLubyte *) img + compressedSize >
904 (const GLubyte *) ctx->Pack.BufferObj->Size) {
905 _mesa_error(ctx, GL_INVALID_OPERATION,
906 "glGetCompressedTexImage(out of bounds PBO access)");
907 return GL_TRUE;
908 }
909
910 /* make sure PBO is not mapped */
911 if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
912 _mesa_error(ctx, GL_INVALID_OPERATION,
913 "glGetCompressedTexImage(PBO is mapped)");
914 return GL_TRUE;
915 }
916 }
917
918 return GL_FALSE;
919 }
920
921
922 void GLAPIENTRY
923 _mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
924 GLvoid *img)
925 {
926 struct gl_texture_object *texObj;
927 struct gl_texture_image *texImage;
928 GET_CURRENT_CONTEXT(ctx);
929 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
930
931 if (getcompressedteximage_error_check(ctx, target, level, bufSize, img)) {
932 return;
933 }
934
935 if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) {
936 /* not an error, do nothing */
937 return;
938 }
939
940 texObj = _mesa_get_current_tex_object(ctx, target);
941 texImage = _mesa_select_tex_image(ctx, texObj, target, level);
942
943 if (_mesa_is_zero_size_texture(texImage))
944 return;
945
946 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
947 _mesa_debug(ctx,
948 "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
949 texObj->Name,
950 _mesa_get_format_name(texImage->TexFormat),
951 texImage->Width, texImage->Height);
952 }
953
954 _mesa_lock_texture(ctx, texObj);
955 {
956 ctx->Driver.GetCompressedTexImage(ctx, texImage, img);
957 }
958 _mesa_unlock_texture(ctx, texObj);
959 }
960
961 void GLAPIENTRY
962 _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
963 {
964 _mesa_GetnCompressedTexImageARB(target, level, INT_MAX, img);
965 }