e55e435779f97d1584fd8de595f41a2d269e37dd
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "multisample.h"
45 #include "pixelstore.h"
46 #include "state.h"
47 #include "texcompress.h"
48 #include "texcompress_cpal.h"
49 #include "teximage.h"
50 #include "texobj.h"
51 #include "texstate.h"
52 #include "texstorage.h"
53 #include "textureview.h"
54 #include "mtypes.h"
55 #include "glformats.h"
56 #include "texstore.h"
57 #include "pbo.h"
58
59
60 /**
61 * State changes which we care about for glCopyTex[Sub]Image() calls.
62 * In particular, we care about pixel transfer state and buffer state
63 * (such as glReadBuffer to make sure we read from the right renderbuffer).
64 */
65 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
66
67 /**
68 * Returns a corresponding internal floating point format for a given base
69 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
70 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
71 * needs to be a 16 bit component.
72 *
73 * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB.
74 */
75 static GLenum
76 adjust_for_oes_float_texture(const struct gl_context *ctx,
77 GLenum format, GLenum type)
78 {
79 switch (type) {
80 case GL_FLOAT:
81 if (ctx->Extensions.OES_texture_float) {
82 switch (format) {
83 case GL_RGBA:
84 return GL_RGBA32F;
85 case GL_RGB:
86 return GL_RGB32F;
87 case GL_ALPHA:
88 return GL_ALPHA32F_ARB;
89 case GL_LUMINANCE:
90 return GL_LUMINANCE32F_ARB;
91 case GL_LUMINANCE_ALPHA:
92 return GL_LUMINANCE_ALPHA32F_ARB;
93 default:
94 break;
95 }
96 }
97 break;
98
99 case GL_HALF_FLOAT_OES:
100 if (ctx->Extensions.OES_texture_half_float) {
101 switch (format) {
102 case GL_RGBA:
103 return GL_RGBA16F;
104 case GL_RGB:
105 return GL_RGB16F;
106 case GL_ALPHA:
107 return GL_ALPHA16F_ARB;
108 case GL_LUMINANCE:
109 return GL_LUMINANCE16F_ARB;
110 case GL_LUMINANCE_ALPHA:
111 return GL_LUMINANCE_ALPHA16F_ARB;
112 default:
113 break;
114 }
115 }
116 break;
117
118 default:
119 break;
120 }
121
122 return format;
123 }
124
125 /**
126 * Returns a corresponding base format for a given internal floating point
127 * format as specifed by OES_texture_float.
128 */
129 static GLenum
130 oes_float_internal_format(const struct gl_context *ctx,
131 GLenum format, GLenum type)
132 {
133 switch (type) {
134 case GL_FLOAT:
135 if (ctx->Extensions.OES_texture_float) {
136 switch (format) {
137 case GL_RGBA32F:
138 return GL_RGBA;
139 case GL_RGB32F:
140 return GL_RGB;
141 case GL_ALPHA32F_ARB:
142 return GL_ALPHA;
143 case GL_LUMINANCE32F_ARB:
144 return GL_LUMINANCE;
145 case GL_LUMINANCE_ALPHA32F_ARB:
146 return GL_LUMINANCE_ALPHA;
147 default:
148 break;
149 }
150 }
151 break;
152
153 case GL_HALF_FLOAT_OES:
154 if (ctx->Extensions.OES_texture_half_float) {
155 switch (format) {
156 case GL_RGBA16F:
157 return GL_RGBA;
158 case GL_RGB16F:
159 return GL_RGB;
160 case GL_ALPHA16F_ARB:
161 return GL_ALPHA;
162 case GL_LUMINANCE16F_ARB:
163 return GL_LUMINANCE;
164 case GL_LUMINANCE_ALPHA16F_ARB:
165 return GL_LUMINANCE_ALPHA;
166 default:
167 break;
168 }
169 }
170 break;
171 }
172 return format;
173 }
174
175
176 /**
177 * Install gl_texture_image in a gl_texture_object according to the target
178 * and level parameters.
179 *
180 * \param tObj texture object.
181 * \param target texture target.
182 * \param level image level.
183 * \param texImage texture image.
184 */
185 static void
186 set_tex_image(struct gl_texture_object *tObj,
187 GLenum target, GLint level,
188 struct gl_texture_image *texImage)
189 {
190 const GLuint face = _mesa_tex_target_to_face(target);
191
192 assert(tObj);
193 assert(texImage);
194 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
195 assert(level == 0);
196
197 tObj->Image[face][level] = texImage;
198
199 /* Set the 'back' pointer */
200 texImage->TexObject = tObj;
201 texImage->Level = level;
202 texImage->Face = face;
203 }
204
205
206 /**
207 * Free a gl_texture_image and associated data.
208 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
209 *
210 * \param texImage texture image.
211 *
212 * Free the texture image structure and the associated image data.
213 */
214 void
215 _mesa_delete_texture_image(struct gl_context *ctx,
216 struct gl_texture_image *texImage)
217 {
218 /* Free texImage->Data and/or any other driver-specific texture
219 * image storage.
220 */
221 assert(ctx->Driver.FreeTextureImageBuffer);
222 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
223 free(texImage);
224 }
225
226
227 /**
228 * Test if a target is a proxy target.
229 *
230 * \param target texture target.
231 *
232 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
233 */
234 GLboolean
235 _mesa_is_proxy_texture(GLenum target)
236 {
237 unsigned i;
238 static const GLenum targets[] = {
239 GL_PROXY_TEXTURE_1D,
240 GL_PROXY_TEXTURE_2D,
241 GL_PROXY_TEXTURE_3D,
242 GL_PROXY_TEXTURE_CUBE_MAP,
243 GL_PROXY_TEXTURE_RECTANGLE,
244 GL_PROXY_TEXTURE_1D_ARRAY,
245 GL_PROXY_TEXTURE_2D_ARRAY,
246 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
247 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
248 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
249 };
250 /*
251 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
252 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
253 */
254 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
255
256 for (i = 0; i < ARRAY_SIZE(targets); ++i)
257 if (target == targets[i])
258 return GL_TRUE;
259 return GL_FALSE;
260 }
261
262
263 /**
264 * Test if a target is an array target.
265 *
266 * \param target texture target.
267 *
268 * \return true if the target is an array target, false otherwise.
269 */
270 bool
271 _mesa_is_array_texture(GLenum target)
272 {
273 switch (target) {
274 case GL_TEXTURE_1D_ARRAY:
275 case GL_TEXTURE_2D_ARRAY:
276 case GL_TEXTURE_CUBE_MAP_ARRAY:
277 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
278 return true;
279 default:
280 return false;
281 };
282 }
283
284 /**
285 * Test if a target is a cube map.
286 *
287 * \param target texture target.
288 *
289 * \return true if the target is a cube map, false otherwise.
290 */
291 bool
292 _mesa_is_cube_map_texture(GLenum target)
293 {
294 switch(target) {
295 case GL_TEXTURE_CUBE_MAP:
296 case GL_TEXTURE_CUBE_MAP_ARRAY:
297 return true;
298 default:
299 return false;
300 }
301 }
302
303 /**
304 * Return the proxy target which corresponds to the given texture target
305 */
306 static GLenum
307 proxy_target(GLenum target)
308 {
309 switch (target) {
310 case GL_TEXTURE_1D:
311 case GL_PROXY_TEXTURE_1D:
312 return GL_PROXY_TEXTURE_1D;
313 case GL_TEXTURE_2D:
314 case GL_PROXY_TEXTURE_2D:
315 return GL_PROXY_TEXTURE_2D;
316 case GL_TEXTURE_3D:
317 case GL_PROXY_TEXTURE_3D:
318 return GL_PROXY_TEXTURE_3D;
319 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
320 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
321 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
322 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
323 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
324 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
325 case GL_TEXTURE_CUBE_MAP:
326 case GL_PROXY_TEXTURE_CUBE_MAP:
327 return GL_PROXY_TEXTURE_CUBE_MAP;
328 case GL_TEXTURE_RECTANGLE_NV:
329 case GL_PROXY_TEXTURE_RECTANGLE_NV:
330 return GL_PROXY_TEXTURE_RECTANGLE_NV;
331 case GL_TEXTURE_1D_ARRAY_EXT:
332 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
333 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
334 case GL_TEXTURE_2D_ARRAY_EXT:
335 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
336 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
337 case GL_TEXTURE_CUBE_MAP_ARRAY:
338 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
339 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
340 case GL_TEXTURE_2D_MULTISAMPLE:
341 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
342 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
343 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
344 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
345 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
346 default:
347 _mesa_problem(NULL, "unexpected target in proxy_target()");
348 return 0;
349 }
350 }
351
352
353
354
355 /**
356 * Get a texture image pointer from a texture object, given a texture
357 * target and mipmap level. The target and level parameters should
358 * have already been error-checked.
359 *
360 * \param texObj texture unit.
361 * \param target texture target.
362 * \param level image level.
363 *
364 * \return pointer to the texture image structure, or NULL on failure.
365 */
366 struct gl_texture_image *
367 _mesa_select_tex_image(const struct gl_texture_object *texObj,
368 GLenum target, GLint level)
369 {
370 const GLuint face = _mesa_tex_target_to_face(target);
371
372 assert(texObj);
373 assert(level >= 0);
374 assert(level < MAX_TEXTURE_LEVELS);
375
376 return texObj->Image[face][level];
377 }
378
379
380 /**
381 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
382 * it and install it. Only return NULL if passed a bad parameter or run
383 * out of memory.
384 */
385 struct gl_texture_image *
386 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
387 GLenum target, GLint level)
388 {
389 struct gl_texture_image *texImage;
390
391 if (!texObj)
392 return NULL;
393
394 texImage = _mesa_select_tex_image(texObj, target, level);
395 if (!texImage) {
396 texImage = ctx->Driver.NewTextureImage(ctx);
397 if (!texImage) {
398 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
399 return NULL;
400 }
401
402 set_tex_image(texObj, target, level, texImage);
403 }
404
405 return texImage;
406 }
407
408
409 /**
410 * Return pointer to the specified proxy texture image.
411 * Note that proxy textures are per-context, not per-texture unit.
412 * \return pointer to texture image or NULL if invalid target, invalid
413 * level, or out of memory.
414 */
415 static struct gl_texture_image *
416 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
417 {
418 struct gl_texture_image *texImage;
419 GLuint texIndex;
420
421 if (level < 0)
422 return NULL;
423
424 switch (target) {
425 case GL_PROXY_TEXTURE_1D:
426 texIndex = TEXTURE_1D_INDEX;
427 break;
428 case GL_PROXY_TEXTURE_2D:
429 texIndex = TEXTURE_2D_INDEX;
430 break;
431 case GL_PROXY_TEXTURE_3D:
432 texIndex = TEXTURE_3D_INDEX;
433 break;
434 case GL_PROXY_TEXTURE_CUBE_MAP:
435 texIndex = TEXTURE_CUBE_INDEX;
436 break;
437 case GL_PROXY_TEXTURE_RECTANGLE_NV:
438 if (level > 0)
439 return NULL;
440 texIndex = TEXTURE_RECT_INDEX;
441 break;
442 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
443 texIndex = TEXTURE_1D_ARRAY_INDEX;
444 break;
445 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
446 texIndex = TEXTURE_2D_ARRAY_INDEX;
447 break;
448 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
449 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
450 break;
451 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
452 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
453 break;
454 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
455 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
456 break;
457 default:
458 return NULL;
459 }
460
461 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
462 if (!texImage) {
463 texImage = ctx->Driver.NewTextureImage(ctx);
464 if (!texImage) {
465 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
466 return NULL;
467 }
468 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
469 /* Set the 'back' pointer */
470 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
471 }
472 return texImage;
473 }
474
475
476 /**
477 * Get the maximum number of allowed mipmap levels.
478 *
479 * \param ctx GL context.
480 * \param target texture target.
481 *
482 * \return the maximum number of allowed mipmap levels for the given
483 * texture target, or zero if passed a bad target.
484 *
485 * \sa gl_constants.
486 */
487 GLint
488 _mesa_max_texture_levels(const struct gl_context *ctx, GLenum target)
489 {
490 switch (target) {
491 case GL_TEXTURE_1D:
492 case GL_PROXY_TEXTURE_1D:
493 case GL_TEXTURE_2D:
494 case GL_PROXY_TEXTURE_2D:
495 return ffs(util_next_power_of_two(ctx->Const.MaxTextureSize));
496 case GL_TEXTURE_3D:
497 case GL_PROXY_TEXTURE_3D:
498 return ctx->Const.Max3DTextureLevels;
499 case GL_TEXTURE_CUBE_MAP:
500 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
501 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
502 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
503 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
504 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
505 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
506 case GL_PROXY_TEXTURE_CUBE_MAP:
507 return ctx->Extensions.ARB_texture_cube_map
508 ? ctx->Const.MaxCubeTextureLevels : 0;
509 case GL_TEXTURE_RECTANGLE_NV:
510 case GL_PROXY_TEXTURE_RECTANGLE_NV:
511 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
512 case GL_TEXTURE_1D_ARRAY_EXT:
513 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
514 case GL_TEXTURE_2D_ARRAY_EXT:
515 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
516 return ctx->Extensions.EXT_texture_array
517 ? ffs(util_next_power_of_two(ctx->Const.MaxTextureSize)) : 0;
518 case GL_TEXTURE_CUBE_MAP_ARRAY:
519 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
520 return _mesa_has_texture_cube_map_array(ctx)
521 ? ctx->Const.MaxCubeTextureLevels : 0;
522 case GL_TEXTURE_BUFFER:
523 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
524 _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0;
525 case GL_TEXTURE_2D_MULTISAMPLE:
526 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
527 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
528 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
529 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
530 && ctx->Extensions.ARB_texture_multisample
531 ? 1 : 0;
532 case GL_TEXTURE_EXTERNAL_OES:
533 return _mesa_has_OES_EGL_image_external(ctx) ? 1 : 0;
534 default:
535 return 0; /* bad target */
536 }
537 }
538
539
540 /**
541 * Return number of dimensions per mipmap level for the given texture target.
542 */
543 GLint
544 _mesa_get_texture_dimensions(GLenum target)
545 {
546 switch (target) {
547 case GL_TEXTURE_1D:
548 case GL_PROXY_TEXTURE_1D:
549 return 1;
550 case GL_TEXTURE_2D:
551 case GL_TEXTURE_RECTANGLE:
552 case GL_TEXTURE_CUBE_MAP:
553 case GL_PROXY_TEXTURE_2D:
554 case GL_PROXY_TEXTURE_RECTANGLE:
555 case GL_PROXY_TEXTURE_CUBE_MAP:
556 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
557 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
558 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
559 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
560 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
561 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
562 case GL_TEXTURE_1D_ARRAY:
563 case GL_PROXY_TEXTURE_1D_ARRAY:
564 case GL_TEXTURE_EXTERNAL_OES:
565 case GL_TEXTURE_2D_MULTISAMPLE:
566 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
567 return 2;
568 case GL_TEXTURE_3D:
569 case GL_PROXY_TEXTURE_3D:
570 case GL_TEXTURE_2D_ARRAY:
571 case GL_PROXY_TEXTURE_2D_ARRAY:
572 case GL_TEXTURE_CUBE_MAP_ARRAY:
573 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
574 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
575 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
576 return 3;
577 case GL_TEXTURE_BUFFER:
578 /* fall-through */
579 default:
580 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
581 target);
582 return 2;
583 }
584 }
585
586
587 /**
588 * Check if a texture target can have more than one layer.
589 */
590 GLboolean
591 _mesa_tex_target_is_layered(GLenum target)
592 {
593 switch (target) {
594 case GL_TEXTURE_1D:
595 case GL_PROXY_TEXTURE_1D:
596 case GL_TEXTURE_2D:
597 case GL_PROXY_TEXTURE_2D:
598 case GL_TEXTURE_RECTANGLE:
599 case GL_PROXY_TEXTURE_RECTANGLE:
600 case GL_TEXTURE_2D_MULTISAMPLE:
601 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
602 case GL_TEXTURE_BUFFER:
603 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
604 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
605 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
606 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
607 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
608 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
609 case GL_TEXTURE_EXTERNAL_OES:
610 return GL_FALSE;
611
612 case GL_TEXTURE_3D:
613 case GL_PROXY_TEXTURE_3D:
614 case GL_TEXTURE_CUBE_MAP:
615 case GL_PROXY_TEXTURE_CUBE_MAP:
616 case GL_TEXTURE_1D_ARRAY:
617 case GL_PROXY_TEXTURE_1D_ARRAY:
618 case GL_TEXTURE_2D_ARRAY:
619 case GL_PROXY_TEXTURE_2D_ARRAY:
620 case GL_TEXTURE_CUBE_MAP_ARRAY:
621 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
622 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
623 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
624 return GL_TRUE;
625
626 default:
627 assert(!"Invalid texture target.");
628 return GL_FALSE;
629 }
630 }
631
632
633 /**
634 * Return the number of layers present in the given level of an array,
635 * cubemap or 3D texture. If the texture is not layered return zero.
636 */
637 GLuint
638 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
639 {
640 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
641
642 switch (texObj->Target) {
643 case GL_TEXTURE_1D:
644 case GL_TEXTURE_2D:
645 case GL_TEXTURE_RECTANGLE:
646 case GL_TEXTURE_2D_MULTISAMPLE:
647 case GL_TEXTURE_BUFFER:
648 case GL_TEXTURE_EXTERNAL_OES:
649 return 0;
650
651 case GL_TEXTURE_CUBE_MAP:
652 return 6;
653
654 case GL_TEXTURE_1D_ARRAY: {
655 struct gl_texture_image *img = texObj->Image[0][level];
656 return img ? img->Height : 0;
657 }
658
659 case GL_TEXTURE_3D:
660 case GL_TEXTURE_2D_ARRAY:
661 case GL_TEXTURE_CUBE_MAP_ARRAY:
662 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
663 struct gl_texture_image *img = texObj->Image[0][level];
664 return img ? img->Depth : 0;
665 }
666
667 default:
668 assert(!"Invalid texture target.");
669 return 0;
670 }
671 }
672
673
674 /**
675 * Return the maximum number of mipmap levels for the given target
676 * and the dimensions.
677 * The dimensions are expected not to include the border.
678 */
679 GLsizei
680 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
681 GLsizei depth)
682 {
683 GLsizei size;
684
685 switch (target) {
686 case GL_TEXTURE_1D:
687 case GL_TEXTURE_1D_ARRAY:
688 case GL_PROXY_TEXTURE_1D:
689 case GL_PROXY_TEXTURE_1D_ARRAY:
690 size = width;
691 break;
692 case GL_TEXTURE_CUBE_MAP:
693 case GL_TEXTURE_CUBE_MAP_ARRAY:
694 case GL_PROXY_TEXTURE_CUBE_MAP:
695 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
696 size = width;
697 break;
698 case GL_TEXTURE_2D:
699 case GL_TEXTURE_2D_ARRAY:
700 case GL_PROXY_TEXTURE_2D:
701 case GL_PROXY_TEXTURE_2D_ARRAY:
702 size = MAX2(width, height);
703 break;
704 case GL_TEXTURE_3D:
705 case GL_PROXY_TEXTURE_3D:
706 size = MAX3(width, height, depth);
707 break;
708 case GL_TEXTURE_RECTANGLE:
709 case GL_TEXTURE_EXTERNAL_OES:
710 case GL_TEXTURE_2D_MULTISAMPLE:
711 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
712 case GL_PROXY_TEXTURE_RECTANGLE:
713 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
714 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
715 return 1;
716 default:
717 assert(0);
718 return 1;
719 }
720
721 return _mesa_logbase2(size) + 1;
722 }
723
724
725 #if 000 /* not used anymore */
726 /*
727 * glTexImage[123]D can accept a NULL image pointer. In this case we
728 * create a texture image with unspecified image contents per the OpenGL
729 * spec.
730 */
731 static GLubyte *
732 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
733 {
734 const GLint components = _mesa_components_in_format(format);
735 const GLint numPixels = width * height * depth;
736 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
737
738 #ifdef DEBUG
739 /*
740 * Let's see if anyone finds this. If glTexImage2D() is called with
741 * a NULL image pointer then load the texture image with something
742 * interesting instead of leaving it indeterminate.
743 */
744 if (data) {
745 static const char message[8][32] = {
746 " X X XXXXX XXX X ",
747 " XX XX X X X X X ",
748 " X X X X X X X ",
749 " X X XXXX XXX XXXXX ",
750 " X X X X X X ",
751 " X X X X X X X ",
752 " X X XXXXX XXX X X ",
753 " "
754 };
755
756 GLubyte *imgPtr = data;
757 GLint h, i, j, k;
758 for (h = 0; h < depth; h++) {
759 for (i = 0; i < height; i++) {
760 GLint srcRow = 7 - (i % 8);
761 for (j = 0; j < width; j++) {
762 GLint srcCol = j % 32;
763 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
764 for (k = 0; k < components; k++) {
765 *imgPtr++ = texel;
766 }
767 }
768 }
769 }
770 }
771 #endif
772
773 return data;
774 }
775 #endif
776
777
778
779 /**
780 * Set the size and format-related fields of a gl_texture_image struct
781 * to zero. This is used when a proxy texture test fails.
782 */
783 static void
784 clear_teximage_fields(struct gl_texture_image *img)
785 {
786 assert(img);
787 img->_BaseFormat = 0;
788 img->InternalFormat = 0;
789 img->Border = 0;
790 img->Width = 0;
791 img->Height = 0;
792 img->Depth = 0;
793 img->Width2 = 0;
794 img->Height2 = 0;
795 img->Depth2 = 0;
796 img->WidthLog2 = 0;
797 img->HeightLog2 = 0;
798 img->DepthLog2 = 0;
799 img->TexFormat = MESA_FORMAT_NONE;
800 img->NumSamples = 0;
801 img->FixedSampleLocations = GL_TRUE;
802 }
803
804
805 /**
806 * Initialize basic fields of the gl_texture_image struct.
807 *
808 * \param ctx GL context.
809 * \param img texture image structure to be initialized.
810 * \param width image width.
811 * \param height image height.
812 * \param depth image depth.
813 * \param border image border.
814 * \param internalFormat internal format.
815 * \param format the actual hardware format (one of MESA_FORMAT_*)
816 * \param numSamples number of samples per texel, or zero for non-MS.
817 * \param fixedSampleLocations are sample locations fixed?
818 *
819 * Fills in the fields of \p img with the given information.
820 * Note: width, height and depth include the border.
821 */
822 void
823 _mesa_init_teximage_fields_ms(struct gl_context *ctx,
824 struct gl_texture_image *img,
825 GLsizei width, GLsizei height, GLsizei depth,
826 GLint border, GLenum internalFormat,
827 mesa_format format,
828 GLuint numSamples, GLboolean fixedSampleLocations)
829 {
830 const GLint base_format =_mesa_base_tex_format(ctx, internalFormat);
831 GLenum target;
832 assert(img);
833 assert(width >= 0);
834 assert(height >= 0);
835 assert(depth >= 0);
836
837 target = img->TexObject->Target;
838 assert(base_format != -1);
839 img->_BaseFormat = (GLenum16)base_format;
840 img->InternalFormat = internalFormat;
841 img->Border = border;
842 img->Width = width;
843 img->Height = height;
844 img->Depth = depth;
845
846 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
847 img->WidthLog2 = _mesa_logbase2(img->Width2);
848
849 switch(target) {
850 case GL_TEXTURE_1D:
851 case GL_TEXTURE_BUFFER:
852 case GL_PROXY_TEXTURE_1D:
853 if (height == 0)
854 img->Height2 = 0;
855 else
856 img->Height2 = 1;
857 img->HeightLog2 = 0;
858 if (depth == 0)
859 img->Depth2 = 0;
860 else
861 img->Depth2 = 1;
862 img->DepthLog2 = 0;
863 break;
864 case GL_TEXTURE_1D_ARRAY:
865 case GL_PROXY_TEXTURE_1D_ARRAY:
866 img->Height2 = height; /* no border */
867 img->HeightLog2 = 0; /* not used */
868 if (depth == 0)
869 img->Depth2 = 0;
870 else
871 img->Depth2 = 1;
872 img->DepthLog2 = 0;
873 break;
874 case GL_TEXTURE_2D:
875 case GL_TEXTURE_RECTANGLE:
876 case GL_TEXTURE_CUBE_MAP:
877 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
878 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
879 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
880 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
881 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
882 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
883 case GL_TEXTURE_EXTERNAL_OES:
884 case GL_PROXY_TEXTURE_2D:
885 case GL_PROXY_TEXTURE_RECTANGLE:
886 case GL_PROXY_TEXTURE_CUBE_MAP:
887 case GL_TEXTURE_2D_MULTISAMPLE:
888 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
889 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
890 img->HeightLog2 = _mesa_logbase2(img->Height2);
891 if (depth == 0)
892 img->Depth2 = 0;
893 else
894 img->Depth2 = 1;
895 img->DepthLog2 = 0;
896 break;
897 case GL_TEXTURE_2D_ARRAY:
898 case GL_PROXY_TEXTURE_2D_ARRAY:
899 case GL_TEXTURE_CUBE_MAP_ARRAY:
900 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
901 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
902 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
903 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
904 img->HeightLog2 = _mesa_logbase2(img->Height2);
905 img->Depth2 = depth; /* no border */
906 img->DepthLog2 = 0; /* not used */
907 break;
908 case GL_TEXTURE_3D:
909 case GL_PROXY_TEXTURE_3D:
910 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
911 img->HeightLog2 = _mesa_logbase2(img->Height2);
912 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
913 img->DepthLog2 = _mesa_logbase2(img->Depth2);
914 break;
915 default:
916 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
917 target);
918 }
919
920 img->MaxNumLevels =
921 _mesa_get_tex_max_num_levels(target,
922 img->Width2, img->Height2, img->Depth2);
923 img->TexFormat = format;
924 img->NumSamples = numSamples;
925 img->FixedSampleLocations = fixedSampleLocations;
926 }
927
928
929 void
930 _mesa_init_teximage_fields(struct gl_context *ctx,
931 struct gl_texture_image *img,
932 GLsizei width, GLsizei height, GLsizei depth,
933 GLint border, GLenum internalFormat,
934 mesa_format format)
935 {
936 _mesa_init_teximage_fields_ms(ctx, img, width, height, depth, border,
937 internalFormat, format, 0, GL_TRUE);
938 }
939
940
941 /**
942 * Free and clear fields of the gl_texture_image struct.
943 *
944 * \param ctx GL context.
945 * \param texImage texture image structure to be cleared.
946 *
947 * After the call, \p texImage will have no data associated with it. Its
948 * fields are cleared so that its parent object will test incomplete.
949 */
950 void
951 _mesa_clear_texture_image(struct gl_context *ctx,
952 struct gl_texture_image *texImage)
953 {
954 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
955 clear_teximage_fields(texImage);
956 }
957
958
959 /**
960 * Check the width, height, depth and border of a texture image are legal.
961 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
962 * functions.
963 * The target and level parameters will have already been validated.
964 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
965 */
966 GLboolean
967 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
968 GLint level, GLint width, GLint height,
969 GLint depth, GLint border)
970 {
971 GLint maxSize;
972
973 switch (target) {
974 case GL_TEXTURE_1D:
975 case GL_PROXY_TEXTURE_1D:
976 maxSize = ctx->Const.MaxTextureSize >> level;
977 if (width < 2 * border || width > 2 * border + maxSize)
978 return GL_FALSE;
979 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
980 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
981 return GL_FALSE;
982 }
983 return GL_TRUE;
984
985 case GL_TEXTURE_2D:
986 case GL_PROXY_TEXTURE_2D:
987 case GL_TEXTURE_2D_MULTISAMPLE:
988 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
989 maxSize = ctx->Const.MaxTextureSize >> level;
990 if (width < 2 * border || width > 2 * border + maxSize)
991 return GL_FALSE;
992 if (height < 2 * border || height > 2 * border + maxSize)
993 return GL_FALSE;
994 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
995 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
996 return GL_FALSE;
997 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
998 return GL_FALSE;
999 }
1000 return GL_TRUE;
1001
1002 case GL_TEXTURE_3D:
1003 case GL_PROXY_TEXTURE_3D:
1004 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1005 maxSize >>= level;
1006 if (width < 2 * border || width > 2 * border + maxSize)
1007 return GL_FALSE;
1008 if (height < 2 * border || height > 2 * border + maxSize)
1009 return GL_FALSE;
1010 if (depth < 2 * border || depth > 2 * border + maxSize)
1011 return GL_FALSE;
1012 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1013 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1014 return GL_FALSE;
1015 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1016 return GL_FALSE;
1017 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1018 return GL_FALSE;
1019 }
1020 return GL_TRUE;
1021
1022 case GL_TEXTURE_RECTANGLE_NV:
1023 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1024 if (level != 0)
1025 return GL_FALSE;
1026 maxSize = ctx->Const.MaxTextureRectSize;
1027 if (width < 0 || width > maxSize)
1028 return GL_FALSE;
1029 if (height < 0 || height > maxSize)
1030 return GL_FALSE;
1031 return GL_TRUE;
1032
1033 case GL_TEXTURE_CUBE_MAP:
1034 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1035 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1036 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1037 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1038 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1039 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1040 case GL_PROXY_TEXTURE_CUBE_MAP:
1041 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1042 maxSize >>= level;
1043 if (width != height)
1044 return GL_FALSE;
1045 if (width < 2 * border || width > 2 * border + maxSize)
1046 return GL_FALSE;
1047 if (height < 2 * border || height > 2 * border + maxSize)
1048 return GL_FALSE;
1049 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1050 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1051 return GL_FALSE;
1052 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1053 return GL_FALSE;
1054 }
1055 return GL_TRUE;
1056
1057 case GL_TEXTURE_1D_ARRAY_EXT:
1058 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1059 maxSize = ctx->Const.MaxTextureSize >> level;
1060 if (width < 2 * border || width > 2 * border + maxSize)
1061 return GL_FALSE;
1062 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1063 return GL_FALSE;
1064 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1065 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1066 return GL_FALSE;
1067 }
1068 return GL_TRUE;
1069
1070 case GL_TEXTURE_2D_ARRAY_EXT:
1071 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1072 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1073 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1074 maxSize = ctx->Const.MaxTextureSize >> level;
1075 if (width < 2 * border || width > 2 * border + maxSize)
1076 return GL_FALSE;
1077 if (height < 2 * border || height > 2 * border + maxSize)
1078 return GL_FALSE;
1079 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1080 return GL_FALSE;
1081 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1082 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1083 return GL_FALSE;
1084 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1085 return GL_FALSE;
1086 }
1087 return GL_TRUE;
1088
1089 case GL_TEXTURE_CUBE_MAP_ARRAY:
1090 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1091 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1092 if (width < 2 * border || width > 2 * border + maxSize)
1093 return GL_FALSE;
1094 if (height < 2 * border || height > 2 * border + maxSize)
1095 return GL_FALSE;
1096 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1097 return GL_FALSE;
1098 if (width != height)
1099 return GL_FALSE;
1100 if (level >= ctx->Const.MaxCubeTextureLevels)
1101 return GL_FALSE;
1102 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1103 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1104 return GL_FALSE;
1105 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1106 return GL_FALSE;
1107 }
1108 return GL_TRUE;
1109 default:
1110 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1111 return GL_FALSE;
1112 }
1113 }
1114
1115 static bool
1116 error_check_subtexture_negative_dimensions(struct gl_context *ctx,
1117 GLuint dims,
1118 GLsizei subWidth,
1119 GLsizei subHeight,
1120 GLsizei subDepth,
1121 const char *func)
1122 {
1123 /* Check size */
1124 if (subWidth < 0) {
1125 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
1126 return true;
1127 }
1128
1129 if (dims > 1 && subHeight < 0) {
1130 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
1131 return true;
1132 }
1133
1134 if (dims > 2 && subDepth < 0) {
1135 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
1136 return true;
1137 }
1138
1139 return false;
1140 }
1141
1142 /**
1143 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1144 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1145 * \param destImage the destination texture image.
1146 * \return GL_TRUE if error found, GL_FALSE otherwise.
1147 */
1148 static GLboolean
1149 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1150 const struct gl_texture_image *destImage,
1151 GLint xoffset, GLint yoffset, GLint zoffset,
1152 GLsizei subWidth, GLsizei subHeight,
1153 GLsizei subDepth, const char *func)
1154 {
1155 const GLenum target = destImage->TexObject->Target;
1156 GLuint bw, bh, bd;
1157
1158 /* check xoffset and width */
1159 if (xoffset < - (GLint) destImage->Border) {
1160 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1161 return GL_TRUE;
1162 }
1163
1164 if (xoffset + subWidth > (GLint) destImage->Width) {
1165 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func,
1166 xoffset, subWidth, destImage->Width);
1167 return GL_TRUE;
1168 }
1169
1170 /* check yoffset and height */
1171 if (dims > 1) {
1172 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1173 if (yoffset < -yBorder) {
1174 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1175 return GL_TRUE;
1176 }
1177 if (yoffset + subHeight > (GLint) destImage->Height) {
1178 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)",
1179 func, yoffset, subHeight, destImage->Height);
1180 return GL_TRUE;
1181 }
1182 }
1183
1184 /* check zoffset and depth */
1185 if (dims > 2) {
1186 GLint depth;
1187 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1188 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1189 0 : destImage->Border;
1190
1191 if (zoffset < -zBorder) {
1192 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1193 return GL_TRUE;
1194 }
1195
1196 depth = (GLint) destImage->Depth;
1197 if (target == GL_TEXTURE_CUBE_MAP)
1198 depth = 6;
1199 if (zoffset + subDepth > depth) {
1200 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)",
1201 func, zoffset, subDepth, depth);
1202 return GL_TRUE;
1203 }
1204 }
1205
1206 /*
1207 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1208 * compressed texture images can be updated. But, that restriction may be
1209 * relaxed for particular compressed formats. At this time, all the
1210 * compressed formats supported by Mesa allow sub-textures to be updated
1211 * along compressed block boundaries.
1212 */
1213 _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd);
1214
1215 if (bw != 1 || bh != 1 || bd != 1) {
1216 /* offset must be multiple of block size */
1217 if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) {
1218 _mesa_error(ctx, GL_INVALID_OPERATION,
1219 "%s(xoffset = %d, yoffset = %d, zoffset = %d)",
1220 func, xoffset, yoffset, zoffset);
1221 return GL_TRUE;
1222 }
1223
1224 /* The size must be a multiple of bw x bh, or we must be using a
1225 * offset+size that exactly hits the edge of the image. This
1226 * is important for small mipmap levels (1x1, 2x1, etc) and for
1227 * NPOT textures.
1228 */
1229 if ((subWidth % bw != 0) &&
1230 (xoffset + subWidth != (GLint) destImage->Width)) {
1231 _mesa_error(ctx, GL_INVALID_OPERATION,
1232 "%s(width = %d)", func, subWidth);
1233 return GL_TRUE;
1234 }
1235
1236 if ((subHeight % bh != 0) &&
1237 (yoffset + subHeight != (GLint) destImage->Height)) {
1238 _mesa_error(ctx, GL_INVALID_OPERATION,
1239 "%s(height = %d)", func, subHeight);
1240 return GL_TRUE;
1241 }
1242
1243 if ((subDepth % bd != 0) &&
1244 (zoffset + subDepth != (GLint) destImage->Depth)) {
1245 _mesa_error(ctx, GL_INVALID_OPERATION,
1246 "%s(depth = %d)", func, subDepth);
1247 return GL_TRUE;
1248 }
1249 }
1250
1251 return GL_FALSE;
1252 }
1253
1254
1255
1256
1257 /**
1258 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1259 * specific texture image size checks.
1260 *
1261 * A hardware driver might override this function if, for example, the
1262 * max 3D texture size is 512x512x64 (i.e. not a cube).
1263 *
1264 * Note that width, height, depth == 0 is not an error. However, a
1265 * texture with zero width/height/depth will be considered "incomplete"
1266 * and texturing will effectively be disabled.
1267 *
1268 * \param target any texture target/type
1269 * \param numLevels number of mipmap levels in the texture or 0 if not known
1270 * \param level as passed to glTexImage
1271 * \param format the MESA_FORMAT_x for the tex image
1272 * \param numSamples number of samples per texel
1273 * \param width as passed to glTexImage
1274 * \param height as passed to glTexImage
1275 * \param depth as passed to glTexImage
1276 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1277 */
1278 GLboolean
1279 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
1280 GLuint numLevels, ASSERTED GLint level,
1281 mesa_format format, GLuint numSamples,
1282 GLint width, GLint height, GLint depth)
1283 {
1284 uint64_t bytes, mbytes;
1285
1286 if (numLevels > 0) {
1287 /* Compute total memory for a whole mipmap. This is the path
1288 * taken for glTexStorage(GL_PROXY_TEXTURE_x).
1289 */
1290 unsigned l;
1291
1292 assert(level == 0);
1293
1294 bytes = 0;
1295
1296 for (l = 0; l < numLevels; l++) {
1297 GLint nextWidth, nextHeight, nextDepth;
1298
1299 bytes += _mesa_format_image_size64(format, width, height, depth);
1300
1301 if (_mesa_next_mipmap_level_size(target, 0, width, height, depth,
1302 &nextWidth, &nextHeight,
1303 &nextDepth)) {
1304 width = nextWidth;
1305 height = nextHeight;
1306 depth = nextDepth;
1307 } else {
1308 break;
1309 }
1310 }
1311 } else {
1312 /* We just compute the size of one mipmap level. This is the path
1313 * taken for glTexImage(GL_PROXY_TEXTURE_x).
1314 */
1315 bytes = _mesa_format_image_size64(format, width, height, depth);
1316 }
1317
1318 bytes *= _mesa_num_tex_faces(target);
1319 bytes *= MAX2(1, numSamples);
1320
1321 mbytes = bytes / (1024 * 1024); /* convert to MB */
1322
1323 /* We just check if the image size is less than MaxTextureMbytes.
1324 * Some drivers may do more specific checks.
1325 */
1326 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1327 }
1328
1329
1330 /**
1331 * Return true if the format is only valid for glCompressedTexImage.
1332 */
1333 static bool
1334 compressedteximage_only_format(GLenum format)
1335 {
1336 switch (format) {
1337 case GL_PALETTE4_RGB8_OES:
1338 case GL_PALETTE4_RGBA8_OES:
1339 case GL_PALETTE4_R5_G6_B5_OES:
1340 case GL_PALETTE4_RGBA4_OES:
1341 case GL_PALETTE4_RGB5_A1_OES:
1342 case GL_PALETTE8_RGB8_OES:
1343 case GL_PALETTE8_RGBA8_OES:
1344 case GL_PALETTE8_R5_G6_B5_OES:
1345 case GL_PALETTE8_RGBA4_OES:
1346 case GL_PALETTE8_RGB5_A1_OES:
1347 case GL_ATC_RGB_AMD:
1348 case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
1349 case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
1350 return true;
1351 default:
1352 return false;
1353 }
1354 }
1355
1356 /**
1357 * Return true if the format doesn't support online compression.
1358 */
1359 bool
1360 _mesa_format_no_online_compression(GLenum format)
1361 {
1362 return _mesa_is_astc_format(format) ||
1363 _mesa_is_etc2_format(format) ||
1364 compressedteximage_only_format(format);
1365 }
1366
1367 /* Writes to an GL error pointer if non-null and returns whether or not the
1368 * error is GL_NO_ERROR */
1369 static bool
1370 write_error(GLenum *err_ptr, GLenum error)
1371 {
1372 if (err_ptr)
1373 *err_ptr = error;
1374
1375 return error == GL_NO_ERROR;
1376 }
1377
1378 /**
1379 * Helper function to determine whether a target and specific compression
1380 * format are supported. The error parameter returns GL_NO_ERROR if the
1381 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1382 * or GL_INVALID_ENUM, whichever is more appropriate.
1383 */
1384 GLboolean
1385 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1386 GLenum intFormat, GLenum *error)
1387 {
1388 GLboolean target_can_be_compresed = GL_FALSE;
1389 mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1390 enum mesa_format_layout layout = _mesa_get_format_layout(format);
1391
1392 switch (target) {
1393 case GL_TEXTURE_2D:
1394 case GL_PROXY_TEXTURE_2D:
1395 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1396 break;
1397 case GL_PROXY_TEXTURE_CUBE_MAP:
1398 case GL_TEXTURE_CUBE_MAP:
1399 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1400 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1401 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1402 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1403 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1404 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1405 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
1406 break;
1407 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1408 case GL_TEXTURE_2D_ARRAY_EXT:
1409 target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1410 break;
1411 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1412 case GL_TEXTURE_CUBE_MAP_ARRAY:
1413 /* From the KHR_texture_compression_astc_hdr spec:
1414 *
1415 * Add a second new column "3D Tex." which is empty for all non-ASTC
1416 * formats. If only the LDR profile is supported by the
1417 * implementation, this column is also empty for all ASTC formats. If
1418 * both the LDR and HDR profiles are supported only, this column is
1419 * checked for all ASTC formats.
1420 *
1421 * Add a third new column "Cube Map Array Tex." which is empty for all
1422 * non-ASTC formats, and checked for all ASTC formats.
1423 *
1424 * and,
1425 *
1426 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D
1427 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1428 * "Cube Map Array" column of table 8.19 is *not* checked, or if
1429 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1430 * 8.19 is *not* checked'
1431 *
1432 * The instances of <internalformat> above should say <target>.
1433 *
1434 * ETC2/EAC formats are the only alternative in GLES and thus such errors
1435 * have already been handled by normal ETC2/EAC behavior.
1436 */
1437
1438 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1439 *
1440 * "The ETC2/EAC texture compression algorithm supports only
1441 * two-dimensional images. If internalformat is an ETC2/EAC format,
1442 * glCompressedTexImage3D will generate an INVALID_OPERATION error if
1443 * target is not TEXTURE_2D_ARRAY."
1444 *
1445 * This should also be applicable for glTexStorage3D(). Other available
1446 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1447 *
1448 * Section 8.7, page 179 of OpenGL ES 3.2 adds:
1449 *
1450 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1451 * if internalformat is one of the the formats in table 8.17 and target is
1452 * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
1453 *
1454 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1455 * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
1456 * Array” column of table 8.17 is not checked, or if internalformat
1457 * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
1458 * checked.
1459 *
1460 * The instances of <internalformat> above should say <target>.
1461 *
1462 * Such table 8.17 has checked "Cube Map Array" column for all the
1463 * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
1464 */
1465 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
1466 !_mesa_is_gles32(ctx))
1467 return write_error(error, GL_INVALID_OPERATION);
1468 target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
1469 break;
1470 case GL_TEXTURE_3D:
1471 switch (layout) {
1472 case MESA_FORMAT_LAYOUT_ETC2:
1473 /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
1474 if (_mesa_is_gles3(ctx))
1475 return write_error(error, GL_INVALID_OPERATION);
1476 break;
1477 case MESA_FORMAT_LAYOUT_BPTC:
1478 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1479 break;
1480 case MESA_FORMAT_LAYOUT_ASTC:
1481 target_can_be_compresed =
1482 ctx->Extensions.KHR_texture_compression_astc_hdr ||
1483 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
1484
1485 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1486 * neither of the above extensions are supported. See comment in
1487 * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1488 */
1489 if (!target_can_be_compresed)
1490 return write_error(error, GL_INVALID_OPERATION);
1491 break;
1492 default:
1493 break;
1494 }
1495 default:
1496 break;
1497 }
1498 return write_error(error,
1499 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1500 }
1501
1502
1503 /**
1504 * Check if the given texture target value is legal for a
1505 * glTexImage1/2/3D call.
1506 */
1507 static GLboolean
1508 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1509 {
1510 switch (dims) {
1511 case 1:
1512 switch (target) {
1513 case GL_TEXTURE_1D:
1514 case GL_PROXY_TEXTURE_1D:
1515 return _mesa_is_desktop_gl(ctx);
1516 default:
1517 return GL_FALSE;
1518 }
1519 case 2:
1520 switch (target) {
1521 case GL_TEXTURE_2D:
1522 return GL_TRUE;
1523 case GL_PROXY_TEXTURE_2D:
1524 return _mesa_is_desktop_gl(ctx);
1525 case GL_PROXY_TEXTURE_CUBE_MAP:
1526 return _mesa_is_desktop_gl(ctx)
1527 && ctx->Extensions.ARB_texture_cube_map;
1528 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1529 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1530 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1531 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1532 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1533 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1534 return ctx->Extensions.ARB_texture_cube_map;
1535 case GL_TEXTURE_RECTANGLE_NV:
1536 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1537 return _mesa_is_desktop_gl(ctx)
1538 && ctx->Extensions.NV_texture_rectangle;
1539 case GL_TEXTURE_1D_ARRAY_EXT:
1540 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1541 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1542 default:
1543 return GL_FALSE;
1544 }
1545 case 3:
1546 switch (target) {
1547 case GL_TEXTURE_3D:
1548 return GL_TRUE;
1549 case GL_PROXY_TEXTURE_3D:
1550 return _mesa_is_desktop_gl(ctx);
1551 case GL_TEXTURE_2D_ARRAY_EXT:
1552 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1553 || _mesa_is_gles3(ctx);
1554 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1555 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1556 case GL_TEXTURE_CUBE_MAP_ARRAY:
1557 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1558 return _mesa_has_texture_cube_map_array(ctx);
1559 default:
1560 return GL_FALSE;
1561 }
1562 default:
1563 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1564 return GL_FALSE;
1565 }
1566 }
1567
1568
1569 /**
1570 * Check if the given texture target value is legal for a
1571 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1572 * The difference compared to legal_teximage_target() above is that
1573 * proxy targets are not supported.
1574 */
1575 static GLboolean
1576 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1577 bool dsa)
1578 {
1579 switch (dims) {
1580 case 1:
1581 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1582 case 2:
1583 switch (target) {
1584 case GL_TEXTURE_2D:
1585 return GL_TRUE;
1586 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1587 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1588 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1589 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1590 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1591 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1592 return ctx->Extensions.ARB_texture_cube_map;
1593 case GL_TEXTURE_RECTANGLE_NV:
1594 return _mesa_is_desktop_gl(ctx)
1595 && ctx->Extensions.NV_texture_rectangle;
1596 case GL_TEXTURE_1D_ARRAY_EXT:
1597 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1598 default:
1599 return GL_FALSE;
1600 }
1601 case 3:
1602 switch (target) {
1603 case GL_TEXTURE_3D:
1604 return GL_TRUE;
1605 case GL_TEXTURE_2D_ARRAY_EXT:
1606 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1607 || _mesa_is_gles3(ctx);
1608 case GL_TEXTURE_CUBE_MAP_ARRAY:
1609 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1610 return _mesa_has_texture_cube_map_array(ctx);
1611
1612 /* Table 8.15 of the OpenGL 4.5 core profile spec
1613 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1614 * and CopyTextureSubImage3D.
1615 */
1616 case GL_TEXTURE_CUBE_MAP:
1617 return dsa;
1618 default:
1619 return GL_FALSE;
1620 }
1621 default:
1622 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1623 dims);
1624 return GL_FALSE;
1625 }
1626 }
1627
1628
1629 /**
1630 * Helper function to determine if a texture object is mutable (in terms
1631 * of GL_ARB_texture_storage/GL_ARB_bindless_texture).
1632 */
1633 static GLboolean
1634 mutable_tex_object(struct gl_texture_object *texObj)
1635 {
1636 if (!texObj)
1637 return GL_FALSE;
1638
1639 if (texObj->HandleAllocated) {
1640 /* The ARB_bindless_texture spec says:
1641 *
1642 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
1643 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
1644 * functions defined in terms of these, if the texture object to be
1645 * modified is referenced by one or more texture or image handles."
1646 */
1647 return GL_FALSE;
1648 }
1649
1650 return !texObj->Immutable;
1651 }
1652
1653
1654 /**
1655 * Return expected size of a compressed texture.
1656 */
1657 static GLuint
1658 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1659 GLenum glformat)
1660 {
1661 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1662 return _mesa_format_image_size(mesaFormat, width, height, depth);
1663 }
1664
1665 /**
1666 * Verify that a texture format is valid with a particular target
1667 *
1668 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1669 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1670 * targets.
1671 *
1672 * \param ctx GL context
1673 * \param target Texture target
1674 * \param internalFormat Internal format of the texture image
1675 *
1676 * \returns true if the combination is legal, false otherwise.
1677 */
1678 bool
1679 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1680 GLenum target, GLenum internalFormat)
1681 {
1682 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1683 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1684 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1685 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1686 * Profile spec says:
1687 *
1688 * "Textures with a base internal format of DEPTH_COMPONENT or
1689 * DEPTH_STENCIL are supported by texture image specification
1690 * commands only if target is TEXTURE_1D, TEXTURE_2D,
1691 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1692 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1693 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1694 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1695 * formats in conjunction with any other target will result in an
1696 * INVALID_OPERATION error."
1697 *
1698 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1699 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1700 */
1701 if (target != GL_TEXTURE_1D &&
1702 target != GL_PROXY_TEXTURE_1D &&
1703 target != GL_TEXTURE_2D &&
1704 target != GL_PROXY_TEXTURE_2D &&
1705 target != GL_TEXTURE_1D_ARRAY &&
1706 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1707 target != GL_TEXTURE_2D_ARRAY &&
1708 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1709 target != GL_TEXTURE_RECTANGLE_ARB &&
1710 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1711 !((_mesa_is_cube_face(target) ||
1712 target == GL_TEXTURE_CUBE_MAP ||
1713 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1714 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1715 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
1716 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1717 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1718 _mesa_has_texture_cube_map_array(ctx))) {
1719 return false;
1720 }
1721 }
1722
1723 return true;
1724 }
1725
1726 static bool
1727 texture_formats_agree(GLenum internalFormat,
1728 GLenum format)
1729 {
1730 GLboolean colorFormat;
1731 GLboolean is_format_depth_or_depthstencil;
1732 GLboolean is_internalFormat_depth_or_depthstencil;
1733
1734 /* Even though there are no color-index textures, we still have to support
1735 * uploading color-index data and remapping it to RGB via the
1736 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1737 */
1738 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1739
1740 is_internalFormat_depth_or_depthstencil =
1741 _mesa_is_depth_format(internalFormat) ||
1742 _mesa_is_depthstencil_format(internalFormat);
1743
1744 is_format_depth_or_depthstencil =
1745 _mesa_is_depth_format(format) ||
1746 _mesa_is_depthstencil_format(format);
1747
1748 colorFormat = _mesa_is_color_format(format);
1749
1750 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1751 return false;
1752
1753 if (is_internalFormat_depth_or_depthstencil !=
1754 is_format_depth_or_depthstencil)
1755 return false;
1756
1757 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1758 return false;
1759
1760 return true;
1761 }
1762
1763 /**
1764 * Test the combination of format, type and internal format arguments of
1765 * different texture operations on GLES.
1766 *
1767 * \param ctx GL context.
1768 * \param format pixel data format given by the user.
1769 * \param type pixel data type given by the user.
1770 * \param internalFormat internal format given by the user.
1771 * \param callerName name of the caller function to print in the error message
1772 *
1773 * \return true if a error is found, false otherwise
1774 *
1775 * Currently, it is used by texture_error_check() and texsubimage_error_check().
1776 */
1777 static bool
1778 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1779 GLenum type, GLenum internalFormat, const char *callerName)
1780 {
1781 GLenum err = _mesa_gles_error_check_format_and_type(ctx, format, type,
1782 internalFormat);
1783 if (err != GL_NO_ERROR) {
1784 _mesa_error(ctx, err,
1785 "%s(format = %s, type = %s, internalformat = %s)",
1786 callerName, _mesa_enum_to_string(format),
1787 _mesa_enum_to_string(type),
1788 _mesa_enum_to_string(internalFormat));
1789 return true;
1790 }
1791
1792 return false;
1793 }
1794
1795 /**
1796 * Test the glTexImage[123]D() parameters for errors.
1797 *
1798 * \param ctx GL context.
1799 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1800 * \param target texture target given by the user (already validated).
1801 * \param level image level given by the user.
1802 * \param internalFormat internal format given by the user.
1803 * \param format pixel data format given by the user.
1804 * \param type pixel data type given by the user.
1805 * \param width image width given by the user.
1806 * \param height image height given by the user.
1807 * \param depth image depth given by the user.
1808 * \param border image border given by the user.
1809 *
1810 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1811 *
1812 * Verifies each of the parameters against the constants specified in
1813 * __struct gl_contextRec::Const and the supported extensions, and according
1814 * to the OpenGL specification.
1815 * Note that we don't fully error-check the width, height, depth values
1816 * here. That's done in _mesa_legal_texture_dimensions() which is used
1817 * by several other GL entrypoints. Plus, texture dims have a special
1818 * interaction with proxy textures.
1819 */
1820 static GLboolean
1821 texture_error_check( struct gl_context *ctx,
1822 GLuint dimensions, GLenum target,
1823 struct gl_texture_object* texObj,
1824 GLint level, GLint internalFormat,
1825 GLenum format, GLenum type,
1826 GLint width, GLint height,
1827 GLint depth, GLint border,
1828 const GLvoid *pixels )
1829 {
1830 GLenum err;
1831
1832 /* Note: for proxy textures, some error conditions immediately generate
1833 * a GL error in the usual way. But others do not generate a GL error.
1834 * Instead, they cause the width, height, depth, format fields of the
1835 * texture image to be zeroed-out. The GL spec seems to indicate that the
1836 * zero-out behaviour is only used in cases related to memory allocation.
1837 */
1838
1839 /* level check */
1840 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1841 _mesa_error(ctx, GL_INVALID_VALUE,
1842 "glTexImage%dD(level=%d)", dimensions, level);
1843 return GL_TRUE;
1844 }
1845
1846 /* Check border */
1847 if (border < 0 || border > 1 ||
1848 ((ctx->API != API_OPENGL_COMPAT ||
1849 target == GL_TEXTURE_RECTANGLE_NV ||
1850 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1851 _mesa_error(ctx, GL_INVALID_VALUE,
1852 "glTexImage%dD(border=%d)", dimensions, border);
1853 return GL_TRUE;
1854 }
1855
1856 if (width < 0 || height < 0 || depth < 0) {
1857 _mesa_error(ctx, GL_INVALID_VALUE,
1858 "glTexImage%dD(width, height or depth < 0)", dimensions);
1859 return GL_TRUE;
1860 }
1861
1862 /* Check incoming image format and type */
1863 err = _mesa_error_check_format_and_type(ctx, format, type);
1864 if (err != GL_NO_ERROR) {
1865 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1866 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1867 *
1868 * "Specifying a value for internalformat that is not one of the
1869 * above (acceptable) values generates the error INVALID VALUE."
1870 */
1871 if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
1872 err = GL_INVALID_VALUE;
1873
1874 _mesa_error(ctx, err,
1875 "glTexImage%dD(incompatible format = %s, type = %s)",
1876 dimensions, _mesa_enum_to_string(format),
1877 _mesa_enum_to_string(type));
1878 return GL_TRUE;
1879 }
1880
1881 /* Check internalFormat */
1882 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1883 _mesa_error(ctx, GL_INVALID_VALUE,
1884 "glTexImage%dD(internalFormat=%s)",
1885 dimensions, _mesa_enum_to_string(internalFormat));
1886 return GL_TRUE;
1887 }
1888
1889 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1890 * combinations of format, internalFormat, and type that can be used.
1891 * Formats and types that require additional extensions (e.g., GL_FLOAT
1892 * requires GL_OES_texture_float) are filtered elsewhere.
1893 */
1894 char bufCallerName[20];
1895 _mesa_snprintf(bufCallerName, 20, "glTexImage%dD", dimensions);
1896 if (_mesa_is_gles(ctx) &&
1897 texture_format_error_check_gles(ctx, format, type,
1898 internalFormat, bufCallerName)) {
1899 return GL_TRUE;
1900 }
1901
1902 /* validate the bound PBO, if any */
1903 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
1904 width, height, depth, format, type,
1905 INT_MAX, pixels, "glTexImage")) {
1906 return GL_TRUE;
1907 }
1908
1909 /* make sure internal format and format basically agree */
1910 if (!texture_formats_agree(internalFormat, format)) {
1911 _mesa_error(ctx, GL_INVALID_OPERATION,
1912 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
1913 dimensions, _mesa_enum_to_string(internalFormat),
1914 _mesa_enum_to_string(format));
1915 return GL_TRUE;
1916 }
1917
1918 /* additional checks for ycbcr textures */
1919 if (internalFormat == GL_YCBCR_MESA) {
1920 assert(ctx->Extensions.MESA_ycbcr_texture);
1921 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1922 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1923 char message[100];
1924 _mesa_snprintf(message, sizeof(message),
1925 "glTexImage%dD(format/type YCBCR mismatch)",
1926 dimensions);
1927 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1928 return GL_TRUE; /* error */
1929 }
1930 if (target != GL_TEXTURE_2D &&
1931 target != GL_PROXY_TEXTURE_2D &&
1932 target != GL_TEXTURE_RECTANGLE_NV &&
1933 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1934 _mesa_error(ctx, GL_INVALID_ENUM,
1935 "glTexImage%dD(bad target for YCbCr texture)",
1936 dimensions);
1937 return GL_TRUE;
1938 }
1939 if (border != 0) {
1940 char message[100];
1941 _mesa_snprintf(message, sizeof(message),
1942 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1943 dimensions, border);
1944 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1945 return GL_TRUE;
1946 }
1947 }
1948
1949 /* additional checks for depth textures */
1950 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
1951 _mesa_error(ctx, GL_INVALID_OPERATION,
1952 "glTexImage%dD(bad target for texture)", dimensions);
1953 return GL_TRUE;
1954 }
1955
1956 /* additional checks for compressed textures */
1957 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1958 GLenum err;
1959 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
1960 _mesa_error(ctx, err,
1961 "glTexImage%dD(target can't be compressed)", dimensions);
1962 return GL_TRUE;
1963 }
1964 if (_mesa_format_no_online_compression(internalFormat)) {
1965 _mesa_error(ctx, GL_INVALID_OPERATION,
1966 "glTexImage%dD(no compression for format)", dimensions);
1967 return GL_TRUE;
1968 }
1969 if (border != 0) {
1970 _mesa_error(ctx, GL_INVALID_OPERATION,
1971 "glTexImage%dD(border!=0)", dimensions);
1972 return GL_TRUE;
1973 }
1974 }
1975
1976 /* additional checks for integer textures */
1977 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1978 (_mesa_is_enum_format_integer(format) !=
1979 _mesa_is_enum_format_integer(internalFormat))) {
1980 _mesa_error(ctx, GL_INVALID_OPERATION,
1981 "glTexImage%dD(integer/non-integer format mismatch)",
1982 dimensions);
1983 return GL_TRUE;
1984 }
1985
1986 if (!mutable_tex_object(texObj)) {
1987 _mesa_error(ctx, GL_INVALID_OPERATION,
1988 "glTexImage%dD(immutable texture)", dimensions);
1989 return GL_TRUE;
1990 }
1991
1992 /* if we get here, the parameters are OK */
1993 return GL_FALSE;
1994 }
1995
1996
1997 /**
1998 * Error checking for glCompressedTexImage[123]D().
1999 * Note that the width, height and depth values are not fully error checked
2000 * here.
2001 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2002 */
2003 static GLenum
2004 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2005 GLenum target, struct gl_texture_object* texObj,
2006 GLint level, GLenum internalFormat, GLsizei width,
2007 GLsizei height, GLsizei depth, GLint border,
2008 GLsizei imageSize, const GLvoid *data)
2009 {
2010 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2011 GLint expectedSize;
2012 GLenum error = GL_NO_ERROR;
2013 char *reason = ""; /* no error */
2014
2015 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
2016 reason = "target";
2017 goto error;
2018 }
2019
2020 /* This will detect any invalid internalFormat value */
2021 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2022 _mesa_error(ctx, GL_INVALID_ENUM,
2023 "glCompressedTexImage%dD(internalFormat=%s)",
2024 dimensions, _mesa_enum_to_string(internalFormat));
2025 return GL_TRUE;
2026 }
2027
2028 /* validate the bound PBO, if any */
2029 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
2030 imageSize, data,
2031 "glCompressedTexImage")) {
2032 return GL_TRUE;
2033 }
2034
2035 switch (internalFormat) {
2036 case GL_PALETTE4_RGB8_OES:
2037 case GL_PALETTE4_RGBA8_OES:
2038 case GL_PALETTE4_R5_G6_B5_OES:
2039 case GL_PALETTE4_RGBA4_OES:
2040 case GL_PALETTE4_RGB5_A1_OES:
2041 case GL_PALETTE8_RGB8_OES:
2042 case GL_PALETTE8_RGBA8_OES:
2043 case GL_PALETTE8_R5_G6_B5_OES:
2044 case GL_PALETTE8_RGBA4_OES:
2045 case GL_PALETTE8_RGB5_A1_OES:
2046 /* check level (note that level should be zero or less!) */
2047 if (level > 0 || level < -maxLevels) {
2048 reason = "level";
2049 error = GL_INVALID_VALUE;
2050 goto error;
2051 }
2052
2053 if (dimensions != 2) {
2054 reason = "compressed paletted textures must be 2D";
2055 error = GL_INVALID_OPERATION;
2056 goto error;
2057 }
2058
2059 /* Figure out the expected texture size (in bytes). This will be
2060 * checked against the actual size later.
2061 */
2062 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2063 width, height);
2064
2065 /* This is for the benefit of the TestProxyTexImage below. It expects
2066 * level to be non-negative. OES_compressed_paletted_texture uses a
2067 * weird mechanism where the level specified to glCompressedTexImage2D
2068 * is -(n-1) number of levels in the texture, and the data specifies the
2069 * complete mipmap stack. This is done to ensure the palette is the
2070 * same for all levels.
2071 */
2072 level = -level;
2073 break;
2074
2075 default:
2076 /* check level */
2077 if (level < 0 || level >= maxLevels) {
2078 reason = "level";
2079 error = GL_INVALID_VALUE;
2080 goto error;
2081 }
2082
2083 /* Figure out the expected texture size (in bytes). This will be
2084 * checked against the actual size later.
2085 */
2086 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2087 break;
2088 }
2089
2090 /* This should really never fail */
2091 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2092 reason = "internalFormat";
2093 error = GL_INVALID_ENUM;
2094 goto error;
2095 }
2096
2097 /* No compressed formats support borders at this time */
2098 if (border != 0) {
2099 reason = "border != 0";
2100 error = GL_INVALID_VALUE;
2101 goto error;
2102 }
2103
2104 /* Check for invalid pixel storage modes */
2105 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2106 &ctx->Unpack,
2107 "glCompressedTexImage")) {
2108 return GL_FALSE;
2109 }
2110
2111 /* check image size in bytes */
2112 if (expectedSize != imageSize) {
2113 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2114 * if <imageSize> is not consistent with the format, dimensions, and
2115 * contents of the specified image.
2116 */
2117 reason = "imageSize inconsistent with width/height/format";
2118 error = GL_INVALID_VALUE;
2119 goto error;
2120 }
2121
2122 if (!mutable_tex_object(texObj)) {
2123 reason = "immutable texture";
2124 error = GL_INVALID_OPERATION;
2125 goto error;
2126 }
2127
2128 return GL_FALSE;
2129
2130 error:
2131 /* Note: not all error paths exit through here. */
2132 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2133 dimensions, reason);
2134 return GL_TRUE;
2135 }
2136
2137
2138
2139 /**
2140 * Test glTexSubImage[123]D() parameters for errors.
2141 *
2142 * \param ctx GL context.
2143 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2144 * \param target texture target given by the user (already validated)
2145 * \param level image level given by the user.
2146 * \param xoffset sub-image x offset given by the user.
2147 * \param yoffset sub-image y offset given by the user.
2148 * \param zoffset sub-image z offset given by the user.
2149 * \param format pixel data format given by the user.
2150 * \param type pixel data type given by the user.
2151 * \param width image width given by the user.
2152 * \param height image height given by the user.
2153 * \param depth image depth given by the user.
2154 *
2155 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2156 *
2157 * Verifies each of the parameters against the constants specified in
2158 * __struct gl_contextRec::Const and the supported extensions, and according
2159 * to the OpenGL specification.
2160 */
2161 static GLboolean
2162 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2163 struct gl_texture_object *texObj,
2164 GLenum target, GLint level,
2165 GLint xoffset, GLint yoffset, GLint zoffset,
2166 GLint width, GLint height, GLint depth,
2167 GLenum format, GLenum type, const GLvoid *pixels,
2168 const char *callerName)
2169 {
2170 struct gl_texture_image *texImage;
2171 GLenum err;
2172
2173 if (!texObj) {
2174 /* must be out of memory */
2175 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2176 return GL_TRUE;
2177 }
2178
2179 /* level check */
2180 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2181 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2182 return GL_TRUE;
2183 }
2184
2185 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2186 width, height, depth,
2187 callerName)) {
2188 return GL_TRUE;
2189 }
2190
2191 texImage = _mesa_select_tex_image(texObj, target, level);
2192 if (!texImage) {
2193 /* non-existant texture level */
2194 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
2195 callerName, level);
2196 return GL_TRUE;
2197 }
2198
2199 err = _mesa_error_check_format_and_type(ctx, format, type);
2200 if (err != GL_NO_ERROR) {
2201 _mesa_error(ctx, err,
2202 "%s(incompatible format = %s, type = %s)",
2203 callerName, _mesa_enum_to_string(format),
2204 _mesa_enum_to_string(type));
2205 return GL_TRUE;
2206 }
2207
2208 if (!texture_formats_agree(texImage->InternalFormat, format)) {
2209 _mesa_error(ctx, GL_INVALID_OPERATION,
2210 "%s(incompatible internalFormat = %s, format = %s)",
2211 callerName,
2212 _mesa_enum_to_string(texImage->InternalFormat),
2213 _mesa_enum_to_string(format));
2214 return GL_TRUE;
2215 }
2216
2217 GLenum internalFormat = _mesa_is_gles(ctx) ?
2218 oes_float_internal_format(ctx, texImage->InternalFormat, type) :
2219 texImage->InternalFormat;
2220
2221 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2222 * combinations of format, internalFormat, and type that can be used.
2223 * Formats and types that require additional extensions (e.g., GL_FLOAT
2224 * requires GL_OES_texture_float) are filtered elsewhere.
2225 */
2226 if (_mesa_is_gles(ctx) &&
2227 texture_format_error_check_gles(ctx, format, type,
2228 internalFormat, callerName)) {
2229 return GL_TRUE;
2230 }
2231
2232 /* validate the bound PBO, if any */
2233 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2234 width, height, depth, format, type,
2235 INT_MAX, pixels, callerName)) {
2236 return GL_TRUE;
2237 }
2238
2239 if (error_check_subtexture_dimensions(ctx, dimensions,
2240 texImage, xoffset, yoffset, zoffset,
2241 width, height, depth, callerName)) {
2242 return GL_TRUE;
2243 }
2244
2245 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2246 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2247 _mesa_error(ctx, GL_INVALID_OPERATION,
2248 "%s(no compression for format)", callerName);
2249 return GL_TRUE;
2250 }
2251 }
2252
2253 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2254 /* both source and dest must be integer-valued, or neither */
2255 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2256 _mesa_is_enum_format_integer(format)) {
2257 _mesa_error(ctx, GL_INVALID_OPERATION,
2258 "%s(integer/non-integer format mismatch)", callerName);
2259 return GL_TRUE;
2260 }
2261 }
2262
2263 return GL_FALSE;
2264 }
2265
2266
2267 /**
2268 * Test glCopyTexImage[12]D() parameters for errors.
2269 *
2270 * \param ctx GL context.
2271 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2272 * \param target texture target given by the user.
2273 * \param level image level given by the user.
2274 * \param internalFormat internal format given by the user.
2275 * \param width image width given by the user.
2276 * \param height image height given by the user.
2277 * \param border texture border.
2278 *
2279 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2280 *
2281 * Verifies each of the parameters against the constants specified in
2282 * __struct gl_contextRec::Const and the supported extensions, and according
2283 * to the OpenGL specification.
2284 */
2285 static GLboolean
2286 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2287 GLenum target, struct gl_texture_object* texObj,
2288 GLint level, GLint internalFormat, GLint border )
2289 {
2290 GLint baseFormat;
2291 GLint rb_base_format;
2292 struct gl_renderbuffer *rb;
2293 GLenum rb_internal_format;
2294
2295 /* check target */
2296 if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2297 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2298 dimensions, _mesa_enum_to_string(target));
2299 return GL_TRUE;
2300 }
2301
2302 /* level check */
2303 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2304 _mesa_error(ctx, GL_INVALID_VALUE,
2305 "glCopyTexImage%dD(level=%d)", dimensions, level);
2306 return GL_TRUE;
2307 }
2308
2309 /* Check that the source buffer is complete */
2310 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2311 if (ctx->ReadBuffer->_Status == 0) {
2312 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2313 }
2314 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2315 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2316 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2317 return GL_TRUE;
2318 }
2319
2320 if (ctx->ReadBuffer->Visual.samples > 0) {
2321 _mesa_error(ctx, GL_INVALID_OPERATION,
2322 "glCopyTexImage%dD(multisample FBO)", dimensions);
2323 return GL_TRUE;
2324 }
2325 }
2326
2327 /* Check border */
2328 if (border < 0 || border > 1 ||
2329 ((ctx->API != API_OPENGL_COMPAT ||
2330 target == GL_TEXTURE_RECTANGLE_NV ||
2331 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2332 _mesa_error(ctx, GL_INVALID_VALUE,
2333 "glCopyTexImage%dD(border=%d)", dimensions, border);
2334 return GL_TRUE;
2335 }
2336
2337 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2338 * internalFormat.
2339 */
2340 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2341 switch (internalFormat) {
2342 case GL_ALPHA:
2343 case GL_RGB:
2344 case GL_RGBA:
2345 case GL_LUMINANCE:
2346 case GL_LUMINANCE_ALPHA:
2347 break;
2348 default:
2349 _mesa_error(ctx, GL_INVALID_ENUM,
2350 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2351 _mesa_enum_to_string(internalFormat));
2352 return GL_TRUE;
2353 }
2354 } else {
2355 /*
2356 * Section 8.6 (Alternate Texture Image Specification Commands) of the
2357 * OpenGL 4.5 (Compatibility Profile) spec says:
2358 *
2359 * "Parameters level, internalformat, and border are specified using
2360 * the same values, with the same meanings, as the corresponding
2361 * arguments of TexImage2D, except that internalformat may not be
2362 * specified as 1, 2, 3, or 4."
2363 */
2364 if (internalFormat >= 1 && internalFormat <= 4) {
2365 _mesa_error(ctx, GL_INVALID_ENUM,
2366 "glCopyTexImage%dD(internalFormat=%d)", dimensions,
2367 internalFormat);
2368 return GL_TRUE;
2369 }
2370 }
2371
2372 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2373 if (baseFormat < 0) {
2374 _mesa_error(ctx, GL_INVALID_ENUM,
2375 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2376 _mesa_enum_to_string(internalFormat));
2377 return GL_TRUE;
2378 }
2379
2380 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2381 if (rb == NULL) {
2382 _mesa_error(ctx, GL_INVALID_OPERATION,
2383 "glCopyTexImage%dD(read buffer)", dimensions);
2384 return GL_TRUE;
2385 }
2386
2387 rb_internal_format = rb->InternalFormat;
2388 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2389 if (_mesa_is_color_format(internalFormat)) {
2390 if (rb_base_format < 0) {
2391 _mesa_error(ctx, GL_INVALID_VALUE,
2392 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2393 _mesa_enum_to_string(internalFormat));
2394 return GL_TRUE;
2395 }
2396 }
2397
2398 if (_mesa_is_gles(ctx)) {
2399 bool valid = true;
2400 if (_mesa_components_in_format(baseFormat) >
2401 _mesa_components_in_format(rb_base_format)) {
2402 valid = false;
2403 }
2404 if (baseFormat == GL_DEPTH_COMPONENT ||
2405 baseFormat == GL_DEPTH_STENCIL ||
2406 baseFormat == GL_STENCIL_INDEX ||
2407 rb_base_format == GL_DEPTH_COMPONENT ||
2408 rb_base_format == GL_DEPTH_STENCIL ||
2409 rb_base_format == GL_STENCIL_INDEX ||
2410 ((baseFormat == GL_LUMINANCE_ALPHA ||
2411 baseFormat == GL_ALPHA) &&
2412 rb_base_format != GL_RGBA) ||
2413 internalFormat == GL_RGB9_E5) {
2414 valid = false;
2415 }
2416 if (internalFormat == GL_RGB9_E5) {
2417 valid = false;
2418 }
2419 if (!valid) {
2420 _mesa_error(ctx, GL_INVALID_OPERATION,
2421 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2422 _mesa_enum_to_string(internalFormat));
2423 return GL_TRUE;
2424 }
2425 }
2426
2427 if (_mesa_is_gles3(ctx)) {
2428 bool rb_is_srgb = (ctx->Extensions.EXT_sRGB &&
2429 _mesa_is_format_srgb(rb->Format));
2430 bool dst_is_srgb = false;
2431
2432 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2433 dst_is_srgb = true;
2434 }
2435
2436 if (rb_is_srgb != dst_is_srgb) {
2437 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2438 * OpenGLES 3.0.0 spec says:
2439 *
2440 * "The error INVALID_OPERATION is also generated if the
2441 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2442 * framebuffer attachment corresponding to the read buffer
2443 * is LINEAR (see section 6.1.13) and internalformat is
2444 * one of the sRGB formats described in section 3.8.16, or
2445 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2446 * SRGB and internalformat is not one of the sRGB formats."
2447 */
2448 _mesa_error(ctx, GL_INVALID_OPERATION,
2449 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2450 return GL_TRUE;
2451 }
2452
2453 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2454 * types for SNORM formats. Also, conversion to SNORM formats is not
2455 * allowed by Table 3.2 on Page 110.
2456 */
2457 if (!_mesa_has_EXT_render_snorm(ctx) &&
2458 _mesa_is_enum_format_snorm(internalFormat)) {
2459 _mesa_error(ctx, GL_INVALID_OPERATION,
2460 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2461 _mesa_enum_to_string(internalFormat));
2462 return GL_TRUE;
2463 }
2464 }
2465
2466 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2467 _mesa_error(ctx, GL_INVALID_OPERATION,
2468 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2469 return GL_TRUE;
2470 }
2471
2472 /* From the EXT_texture_integer spec:
2473 *
2474 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2475 * if the texture internalformat is an integer format and the read color
2476 * buffer is not an integer format, or if the internalformat is not an
2477 * integer format and the read color buffer is an integer format."
2478 */
2479 if (_mesa_is_color_format(internalFormat)) {
2480 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2481 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2482 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2483 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2484 if (is_int || is_rbint) {
2485 if (is_int != is_rbint) {
2486 _mesa_error(ctx, GL_INVALID_OPERATION,
2487 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2488 return GL_TRUE;
2489 } else if (_mesa_is_gles(ctx) &&
2490 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2491 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2492 _mesa_error(ctx, GL_INVALID_OPERATION,
2493 "glCopyTexImage%dD(signed vs unsigned integer)",
2494 dimensions);
2495 return GL_TRUE;
2496 }
2497 }
2498
2499 /* From page 138 of OpenGL ES 3.0 spec:
2500 * "The error INVALID_OPERATION is generated if floating-point RGBA
2501 * data is required; if signed integer RGBA data is required and the
2502 * format of the current color buffer is not signed integer; if
2503 * unsigned integer RGBA data is required and the format of the
2504 * current color buffer is not unsigned integer; or if fixed-point
2505 * RGBA data is required and the format of the current color buffer
2506 * is not fixed-point.
2507 */
2508 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2509 _mesa_error(ctx, GL_INVALID_OPERATION,
2510 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2511 }
2512
2513 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2514 GLenum err;
2515 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2516 _mesa_error(ctx, err,
2517 "glCopyTexImage%dD(target can't be compressed)", dimensions);
2518 return GL_TRUE;
2519 }
2520 if (_mesa_format_no_online_compression(internalFormat)) {
2521 _mesa_error(ctx, GL_INVALID_OPERATION,
2522 "glCopyTexImage%dD(no compression for format)", dimensions);
2523 return GL_TRUE;
2524 }
2525 if (border != 0) {
2526 _mesa_error(ctx, GL_INVALID_OPERATION,
2527 "glCopyTexImage%dD(border!=0)", dimensions);
2528 return GL_TRUE;
2529 }
2530 }
2531
2532 if (!mutable_tex_object(texObj)) {
2533 _mesa_error(ctx, GL_INVALID_OPERATION,
2534 "glCopyTexImage%dD(immutable texture)", dimensions);
2535 return GL_TRUE;
2536 }
2537
2538 /* if we get here, the parameters are OK */
2539 return GL_FALSE;
2540 }
2541
2542
2543 /**
2544 * Test glCopyTexSubImage[12]D() parameters for errors.
2545 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2546 */
2547 static GLboolean
2548 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2549 const struct gl_texture_object *texObj,
2550 GLenum target, GLint level,
2551 GLint xoffset, GLint yoffset, GLint zoffset,
2552 GLint width, GLint height, const char *caller)
2553 {
2554 assert(texObj);
2555
2556 struct gl_texture_image *texImage;
2557
2558 /* Check that the source buffer is complete */
2559 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2560 if (ctx->ReadBuffer->_Status == 0) {
2561 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2562 }
2563 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2564 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2565 "%s(invalid readbuffer)", caller);
2566 return GL_TRUE;
2567 }
2568
2569 if (ctx->ReadBuffer->Visual.samples > 0) {
2570 _mesa_error(ctx, GL_INVALID_OPERATION,
2571 "%s(multisample FBO)", caller);
2572 return GL_TRUE;
2573 }
2574 }
2575
2576 /* Check level */
2577 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2578 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2579 return GL_TRUE;
2580 }
2581
2582 texImage = _mesa_select_tex_image(texObj, target, level);
2583 if (!texImage) {
2584 /* destination image does not exist */
2585 _mesa_error(ctx, GL_INVALID_OPERATION,
2586 "%s(invalid texture level %d)", caller, level);
2587 return GL_TRUE;
2588 }
2589
2590 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2591 width, height, 1, caller)) {
2592 return GL_TRUE;
2593 }
2594
2595 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2596 xoffset, yoffset, zoffset,
2597 width, height, 1, caller)) {
2598 return GL_TRUE;
2599 }
2600
2601 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2602 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2603 _mesa_error(ctx, GL_INVALID_OPERATION,
2604 "%s(no compression for format)", caller);
2605 return GL_TRUE;
2606 }
2607 }
2608
2609 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2610 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2611 return GL_TRUE;
2612 }
2613
2614 /* From OpenGL ES 3.2 spec, section 8.6:
2615 *
2616 * "An INVALID_OPERATION error is generated by CopyTexSubImage3D,
2617 * CopyTexImage2D, or CopyTexSubImage2D if the internalformat of the
2618 * texture image being (re)specified is RGB9_E5"
2619 */
2620 if (texImage->InternalFormat == GL_RGB9_E5 &&
2621 !_mesa_is_desktop_gl(ctx)) {
2622 _mesa_error(ctx, GL_INVALID_OPERATION,
2623 "%s(invalid internal format %s)", caller,
2624 _mesa_enum_to_string(texImage->InternalFormat));
2625 return GL_TRUE;
2626 }
2627
2628 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2629 _mesa_error(ctx, GL_INVALID_OPERATION,
2630 "%s(missing readbuffer, format=%s)", caller,
2631 _mesa_enum_to_string(texImage->_BaseFormat));
2632 return GL_TRUE;
2633 }
2634
2635 /* From the EXT_texture_integer spec:
2636 *
2637 * "INVALID_OPERATION is generated by CopyTexImage* and
2638 * CopyTexSubImage* if the texture internalformat is an integer format
2639 * and the read color buffer is not an integer format, or if the
2640 * internalformat is not an integer format and the read color buffer
2641 * is an integer format."
2642 */
2643 if (_mesa_is_color_format(texImage->InternalFormat)) {
2644 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2645
2646 if (_mesa_is_format_integer_color(rb->Format) !=
2647 _mesa_is_format_integer_color(texImage->TexFormat)) {
2648 _mesa_error(ctx, GL_INVALID_OPERATION,
2649 "%s(integer vs non-integer)", caller);
2650 return GL_TRUE;
2651 }
2652 }
2653
2654 /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source
2655 * framebuffer/destination texture base internal format combinations),
2656 * all the entries for stencil are left blank (unsupported).
2657 */
2658 if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) {
2659 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller);
2660 return GL_TRUE;
2661 }
2662
2663 /* if we get here, the parameters are OK */
2664 return GL_FALSE;
2665 }
2666
2667
2668 /** Callback info for walking over FBO hash table */
2669 struct cb_info
2670 {
2671 struct gl_context *ctx;
2672 struct gl_texture_object *texObj;
2673 GLuint level, face;
2674 };
2675
2676
2677 /**
2678 * Check render to texture callback. Called from _mesa_HashWalk().
2679 */
2680 static void
2681 check_rtt_cb(UNUSED GLuint key, void *data, void *userData)
2682 {
2683 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2684 const struct cb_info *info = (struct cb_info *) userData;
2685 struct gl_context *ctx = info->ctx;
2686 const struct gl_texture_object *texObj = info->texObj;
2687 const GLuint level = info->level, face = info->face;
2688
2689 /* If this is a user-created FBO */
2690 if (_mesa_is_user_fbo(fb)) {
2691 GLuint i;
2692 /* check if any of the FBO's attachments point to 'texObj' */
2693 for (i = 0; i < BUFFER_COUNT; i++) {
2694 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2695 if (att->Type == GL_TEXTURE &&
2696 att->Texture == texObj &&
2697 att->TextureLevel == level &&
2698 att->CubeMapFace == face) {
2699 _mesa_update_texture_renderbuffer(ctx, fb, att);
2700 assert(att->Renderbuffer->TexImage);
2701 /* Mark fb status as indeterminate to force re-validation */
2702 fb->_Status = 0;
2703
2704 /* Make sure that the revalidation actually happens if this is
2705 * being done to currently-bound buffers.
2706 */
2707 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
2708 ctx->NewState |= _NEW_BUFFERS;
2709 }
2710 }
2711 }
2712 }
2713
2714
2715 /**
2716 * When a texture image is specified we have to check if it's bound to
2717 * any framebuffer objects (render to texture) in order to detect changes
2718 * in size or format since that effects FBO completeness.
2719 * Any FBOs rendering into the texture must be re-validated.
2720 */
2721 void
2722 _mesa_update_fbo_texture(struct gl_context *ctx,
2723 struct gl_texture_object *texObj,
2724 GLuint face, GLuint level)
2725 {
2726 /* Only check this texture if it's been marked as RenderToTexture */
2727 if (texObj->_RenderToTexture) {
2728 struct cb_info info;
2729 info.ctx = ctx;
2730 info.texObj = texObj;
2731 info.level = level;
2732 info.face = face;
2733 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2734 }
2735 }
2736
2737
2738 /**
2739 * If the texture object's GenerateMipmap flag is set and we've
2740 * changed the texture base level image, regenerate the rest of the
2741 * mipmap levels now.
2742 */
2743 static inline void
2744 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2745 struct gl_texture_object *texObj, GLint level)
2746 {
2747 if (texObj->GenerateMipmap &&
2748 level == texObj->BaseLevel &&
2749 level < texObj->MaxLevel) {
2750 assert(ctx->Driver.GenerateMipmap);
2751 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2752 }
2753 }
2754
2755
2756 /** Debug helper: override the user-requested internal format */
2757 static GLenum
2758 override_internal_format(GLenum internalFormat, UNUSED GLint width,
2759 UNUSED GLint height)
2760 {
2761 #if 0
2762 if (internalFormat == GL_RGBA16F_ARB ||
2763 internalFormat == GL_RGBA32F_ARB) {
2764 printf("Convert rgba float tex to int %d x %d\n", width, height);
2765 return GL_RGBA;
2766 }
2767 else if (internalFormat == GL_RGB16F_ARB ||
2768 internalFormat == GL_RGB32F_ARB) {
2769 printf("Convert rgb float tex to int %d x %d\n", width, height);
2770 return GL_RGB;
2771 }
2772 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2773 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2774 printf("Convert luminance float tex to int %d x %d\n", width, height);
2775 return GL_LUMINANCE_ALPHA;
2776 }
2777 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2778 internalFormat == GL_LUMINANCE32F_ARB) {
2779 printf("Convert luminance float tex to int %d x %d\n", width, height);
2780 return GL_LUMINANCE;
2781 }
2782 else if (internalFormat == GL_ALPHA16F_ARB ||
2783 internalFormat == GL_ALPHA32F_ARB) {
2784 printf("Convert luminance float tex to int %d x %d\n", width, height);
2785 return GL_ALPHA;
2786 }
2787 /*
2788 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2789 internalFormat = GL_RGBA;
2790 }
2791 */
2792 else {
2793 return internalFormat;
2794 }
2795 #else
2796 return internalFormat;
2797 #endif
2798 }
2799
2800
2801 /**
2802 * Choose the actual hardware format for a texture image.
2803 * Try to use the same format as the previous image level when possible.
2804 * Otherwise, ask the driver for the best format.
2805 * It's important to try to choose a consistant format for all levels
2806 * for efficient texture memory layout/allocation. In particular, this
2807 * comes up during automatic mipmap generation.
2808 */
2809 mesa_format
2810 _mesa_choose_texture_format(struct gl_context *ctx,
2811 struct gl_texture_object *texObj,
2812 GLenum target, GLint level,
2813 GLenum internalFormat, GLenum format, GLenum type)
2814 {
2815 mesa_format f;
2816
2817 /* see if we've already chosen a format for the previous level */
2818 if (level > 0) {
2819 struct gl_texture_image *prevImage =
2820 _mesa_select_tex_image(texObj, target, level - 1);
2821 /* See if the prev level is defined and has an internal format which
2822 * matches the new internal format.
2823 */
2824 if (prevImage &&
2825 prevImage->Width > 0 &&
2826 prevImage->InternalFormat == internalFormat) {
2827 /* use the same format */
2828 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2829 return prevImage->TexFormat;
2830 }
2831 }
2832
2833 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
2834 format, type);
2835 assert(f != MESA_FORMAT_NONE);
2836 return f;
2837 }
2838
2839
2840 /**
2841 * Adjust pixel unpack params and image dimensions to strip off the
2842 * one-pixel texture border.
2843 *
2844 * Gallium and intel don't support texture borders. They've seldem been used
2845 * and seldom been implemented correctly anyway.
2846 *
2847 * \param unpackNew returns the new pixel unpack parameters
2848 */
2849 static void
2850 strip_texture_border(GLenum target,
2851 GLint *width, GLint *height, GLint *depth,
2852 const struct gl_pixelstore_attrib *unpack,
2853 struct gl_pixelstore_attrib *unpackNew)
2854 {
2855 assert(width);
2856 assert(height);
2857 assert(depth);
2858
2859 *unpackNew = *unpack;
2860
2861 if (unpackNew->RowLength == 0)
2862 unpackNew->RowLength = *width;
2863
2864 if (unpackNew->ImageHeight == 0)
2865 unpackNew->ImageHeight = *height;
2866
2867 assert(*width >= 3);
2868 unpackNew->SkipPixels++; /* skip the border */
2869 *width = *width - 2; /* reduce the width by two border pixels */
2870
2871 /* The min height of a texture with a border is 3 */
2872 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2873 unpackNew->SkipRows++; /* skip the border */
2874 *height = *height - 2; /* reduce the height by two border pixels */
2875 }
2876
2877 if (*depth >= 3 &&
2878 target != GL_TEXTURE_2D_ARRAY &&
2879 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2880 unpackNew->SkipImages++; /* skip the border */
2881 *depth = *depth - 2; /* reduce the depth by two border pixels */
2882 }
2883 }
2884
2885 static struct gl_texture_object *
2886 lookup_texture_ext_dsa(struct gl_context *ctx, GLenum target, GLuint texture,
2887 const char *caller)
2888 {
2889 GLenum boundTarget;
2890 switch (target) {
2891 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2892 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2893 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2894 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2895 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2896 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2897 boundTarget = GL_TEXTURE_CUBE_MAP;
2898 break;
2899 default:
2900 boundTarget = target;
2901 break;
2902 }
2903
2904 int targetIndex = _mesa_tex_target_to_index(ctx, boundTarget);
2905 if (targetIndex < 0) {
2906 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target = %s)", caller,
2907 _mesa_enum_to_string(target));
2908 return NULL;
2909 }
2910 assert(targetIndex < NUM_TEXTURE_TARGETS);
2911
2912 struct gl_texture_object *texObj;
2913 if (texture == 0) {
2914 /* Use a default texture object */
2915 texObj = ctx->Shared->DefaultTex[targetIndex];
2916 assert(texObj);
2917 } else {
2918 texObj = _mesa_lookup_texture(ctx, texture);
2919 if (!texObj && ctx->API == API_OPENGL_CORE) {
2920 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
2921 return NULL;
2922 }
2923
2924 if (!texObj) {
2925 texObj = ctx->Driver.NewTextureObject(ctx, texture, boundTarget);
2926 if (!texObj) {
2927 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
2928 return NULL;
2929 }
2930
2931 /* insert into hash table */
2932 _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
2933 }
2934
2935 if (texObj->Target != boundTarget) {
2936 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s != %s)",
2937 caller, _mesa_enum_to_string(texObj->Target),
2938 _mesa_enum_to_string(target));
2939 return NULL;
2940 }
2941 }
2942
2943 return texObj;
2944 }
2945
2946 /**
2947 * Common code to implement all the glTexImage1D/2D/3D functions,
2948 * glCompressedTexImage1D/2D/3D and glTextureImage1D/2D/3DEXT
2949 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2950 * \param format the user's image format (only used if !compressed)
2951 * \param type the user's image type (only used if !compressed)
2952 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2953 */
2954 static ALWAYS_INLINE void
2955 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2956 struct gl_texture_object *texObj,
2957 GLenum target, GLint level, GLint internalFormat,
2958 GLsizei width, GLsizei height, GLsizei depth,
2959 GLint border, GLenum format, GLenum type,
2960 GLsizei imageSize, const GLvoid *pixels, bool no_error)
2961 {
2962 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2963 struct gl_pixelstore_attrib unpack_no_border;
2964 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2965 mesa_format texFormat;
2966 bool dimensionsOK = true, sizeOK = true;
2967
2968 FLUSH_VERTICES(ctx, 0);
2969
2970 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2971 if (compressed)
2972 _mesa_debug(ctx,
2973 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2974 dims,
2975 _mesa_enum_to_string(target), level,
2976 _mesa_enum_to_string(internalFormat),
2977 width, height, depth, border, pixels);
2978 else
2979 _mesa_debug(ctx,
2980 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2981 dims,
2982 _mesa_enum_to_string(target), level,
2983 _mesa_enum_to_string(internalFormat),
2984 width, height, depth, border,
2985 _mesa_enum_to_string(format),
2986 _mesa_enum_to_string(type), pixels);
2987 }
2988
2989 internalFormat = override_internal_format(internalFormat, width, height);
2990
2991 if (!texObj)
2992 texObj = _mesa_get_current_tex_object(ctx, target);
2993
2994 if (!no_error) {
2995 /* target error checking */
2996 if (!legal_teximage_target(ctx, dims, target)) {
2997 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2998 func, dims, _mesa_enum_to_string(target));
2999 return;
3000 }
3001
3002 /* general error checking */
3003 if (compressed) {
3004 if (compressed_texture_error_check(ctx, dims, target, texObj,
3005 level, internalFormat,
3006 width, height, depth,
3007 border, imageSize, pixels))
3008 return;
3009 } else {
3010 if (texture_error_check(ctx, dims, target, texObj, level, internalFormat,
3011 format, type, width, height, depth, border,
3012 pixels))
3013 return;
3014 }
3015 }
3016 assert(texObj);
3017
3018 /* Here we convert a cpal compressed image into a regular glTexImage2D
3019 * call by decompressing the texture. If we really want to support cpal
3020 * textures in any driver this would have to be changed.
3021 */
3022 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
3023 switch (internalFormat) {
3024 case GL_PALETTE4_RGB8_OES:
3025 case GL_PALETTE4_RGBA8_OES:
3026 case GL_PALETTE4_R5_G6_B5_OES:
3027 case GL_PALETTE4_RGBA4_OES:
3028 case GL_PALETTE4_RGB5_A1_OES:
3029 case GL_PALETTE8_RGB8_OES:
3030 case GL_PALETTE8_RGBA8_OES:
3031 case GL_PALETTE8_R5_G6_B5_OES:
3032 case GL_PALETTE8_RGBA4_OES:
3033 case GL_PALETTE8_RGB5_A1_OES:
3034 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3035 width, height, imageSize, pixels);
3036 return;
3037 }
3038 }
3039
3040 if (compressed) {
3041 /* For glCompressedTexImage() the driver has no choice about the
3042 * texture format since we'll never transcode the user's compressed
3043 * image data. The internalFormat was error checked earlier.
3044 */
3045 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
3046 }
3047 else {
3048 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
3049 * internal floating point format for the given base format.
3050 */
3051 if (_mesa_is_gles(ctx) && format == internalFormat) {
3052 if (type == GL_FLOAT) {
3053 texObj->_IsFloat = GL_TRUE;
3054 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
3055 texObj->_IsHalfFloat = GL_TRUE;
3056 }
3057
3058 internalFormat = adjust_for_oes_float_texture(ctx, format, type);
3059 }
3060
3061 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3062 internalFormat, format, type);
3063 }
3064
3065 assert(texFormat != MESA_FORMAT_NONE);
3066
3067 if (!no_error) {
3068 /* check that width, height, depth are legal for the mipmap level */
3069 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3070 height, depth, border);
3071
3072 /* check that the texture won't take too much memory, etc */
3073 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3074 0, level, texFormat, 1,
3075 width, height, depth);
3076 }
3077
3078 if (_mesa_is_proxy_texture(target)) {
3079 /* Proxy texture: just clear or set state depending on error checking */
3080 struct gl_texture_image *texImage =
3081 get_proxy_tex_image(ctx, target, level);
3082
3083 if (!texImage)
3084 return; /* GL_OUT_OF_MEMORY already recorded */
3085
3086 if (dimensionsOK && sizeOK) {
3087 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3088 border, internalFormat, texFormat);
3089 }
3090 else {
3091 clear_teximage_fields(texImage);
3092 }
3093 }
3094 else {
3095 /* non-proxy target */
3096 const GLuint face = _mesa_tex_target_to_face(target);
3097 struct gl_texture_image *texImage;
3098
3099 if (!dimensionsOK) {
3100 _mesa_error(ctx, GL_INVALID_VALUE,
3101 "%s%uD(invalid width=%d or height=%d or depth=%d)",
3102 func, dims, width, height, depth);
3103 return;
3104 }
3105
3106 if (!sizeOK) {
3107 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3108 "%s%uD(image too large: %d x %d x %d, %s format)",
3109 func, dims, width, height, depth,
3110 _mesa_enum_to_string(internalFormat));
3111 return;
3112 }
3113
3114 /* Allow a hardware driver to just strip out the border, to provide
3115 * reliable but slightly incorrect hardware rendering instead of
3116 * rarely-tested software fallback rendering.
3117 */
3118 if (border && ctx->Const.StripTextureBorder) {
3119 strip_texture_border(target, &width, &height, &depth, unpack,
3120 &unpack_no_border);
3121 border = 0;
3122 unpack = &unpack_no_border;
3123 }
3124
3125 if (ctx->NewState & _NEW_PIXEL)
3126 _mesa_update_state(ctx);
3127
3128 _mesa_lock_texture(ctx, texObj);
3129 {
3130 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3131
3132 if (!texImage) {
3133 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3134 }
3135 else {
3136 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3137
3138 _mesa_init_teximage_fields(ctx, texImage,
3139 width, height, depth,
3140 border, internalFormat, texFormat);
3141
3142 /* Give the texture to the driver. <pixels> may be null. */
3143 if (width > 0 && height > 0 && depth > 0) {
3144 if (compressed) {
3145 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3146 imageSize, pixels);
3147 }
3148 else {
3149 ctx->Driver.TexImage(ctx, dims, texImage, format,
3150 type, pixels, unpack);
3151 }
3152 }
3153
3154 check_gen_mipmap(ctx, target, texObj, level);
3155
3156 _mesa_update_fbo_texture(ctx, texObj, face, level);
3157
3158 _mesa_dirty_texobj(ctx, texObj);
3159 }
3160 }
3161 _mesa_unlock_texture(ctx, texObj);
3162 }
3163 }
3164
3165
3166 /* This is a wrapper around teximage() so that we can force the KHR_no_error
3167 * logic to be inlined without inlining the function into all the callers.
3168 */
3169 static void
3170 teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3171 GLenum target, GLint level, GLint internalFormat,
3172 GLsizei width, GLsizei height, GLsizei depth,
3173 GLint border, GLenum format, GLenum type,
3174 GLsizei imageSize, const GLvoid *pixels)
3175 {
3176 teximage(ctx, compressed, dims, NULL, target, level, internalFormat, width, height,
3177 depth, border, format, type, imageSize, pixels, false);
3178 }
3179
3180
3181 static void
3182 teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3183 GLenum target, GLint level, GLint internalFormat,
3184 GLsizei width, GLsizei height, GLsizei depth,
3185 GLint border, GLenum format, GLenum type,
3186 GLsizei imageSize, const GLvoid *pixels)
3187 {
3188 teximage(ctx, compressed, dims, NULL, target, level, internalFormat, width, height,
3189 depth, border, format, type, imageSize, pixels, true);
3190 }
3191
3192
3193 /*
3194 * Called from the API. Note that width includes the border.
3195 */
3196 void GLAPIENTRY
3197 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3198 GLsizei width, GLint border, GLenum format,
3199 GLenum type, const GLvoid *pixels )
3200 {
3201 GET_CURRENT_CONTEXT(ctx);
3202 teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3203 border, format, type, 0, pixels);
3204 }
3205
3206 void GLAPIENTRY
3207 _mesa_TextureImage1DEXT(GLuint texture, GLenum target, GLint level,
3208 GLint internalFormat, GLsizei width, GLint border,
3209 GLenum format, GLenum type, const GLvoid *pixels )
3210 {
3211 struct gl_texture_object* texObj;
3212 GET_CURRENT_CONTEXT(ctx);
3213
3214 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3215 "glTextureImage1DEXT");
3216 if (!texObj)
3217 return;
3218 teximage(ctx, GL_FALSE, 1, texObj, target, level, internalFormat,
3219 width, 1, 1, border, format, type, 0, pixels, false);
3220 }
3221
3222 void GLAPIENTRY
3223 _mesa_MultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
3224 GLint internalFormat, GLsizei width, GLint border,
3225 GLenum format, GLenum type, const GLvoid *pixels )
3226 {
3227 struct gl_texture_object* texObj;
3228 GET_CURRENT_CONTEXT(ctx);
3229
3230 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3231 texunit - GL_TEXTURE0,
3232 true,
3233 "glMultiTexImage1DEXT");
3234 if (!texObj)
3235 return;
3236 teximage(ctx, GL_FALSE, 1, texObj, target, level, internalFormat, width, 1, 1,
3237 border, format, type, 0, pixels, false);
3238 }
3239
3240 void GLAPIENTRY
3241 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3242 GLsizei width, GLsizei height, GLint border,
3243 GLenum format, GLenum type,
3244 const GLvoid *pixels )
3245 {
3246 GET_CURRENT_CONTEXT(ctx);
3247 teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3248 border, format, type, 0, pixels);
3249 }
3250
3251 void GLAPIENTRY
3252 _mesa_TextureImage2DEXT(GLuint texture, GLenum target, GLint level,
3253 GLint internalFormat, GLsizei width, GLsizei height,
3254 GLint border,
3255 GLenum format, GLenum type, const GLvoid *pixels )
3256 {
3257 struct gl_texture_object* texObj;
3258 GET_CURRENT_CONTEXT(ctx);
3259
3260 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3261 "glTextureImage2DEXT");
3262 if (!texObj)
3263 return;
3264 teximage(ctx, GL_FALSE, 2, texObj, target, level, internalFormat,
3265 width, height, 1, border, format, type, 0, pixels, false);
3266 }
3267
3268 void GLAPIENTRY
3269 _mesa_MultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
3270 GLint internalFormat, GLsizei width, GLsizei height,
3271 GLint border,
3272 GLenum format, GLenum type, const GLvoid *pixels )
3273 {
3274 struct gl_texture_object* texObj;
3275 GET_CURRENT_CONTEXT(ctx);
3276
3277 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3278 texunit - GL_TEXTURE0,
3279 true,
3280 "glMultiTexImage2DEXT");
3281 if (!texObj)
3282 return;
3283 teximage(ctx, GL_FALSE, 2, texObj, target, level, internalFormat, width, height, 1,
3284 border, format, type, 0, pixels, false);
3285 }
3286
3287 /*
3288 * Called by the API or display list executor.
3289 * Note that width and height include the border.
3290 */
3291 void GLAPIENTRY
3292 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3293 GLsizei width, GLsizei height, GLsizei depth,
3294 GLint border, GLenum format, GLenum type,
3295 const GLvoid *pixels )
3296 {
3297 GET_CURRENT_CONTEXT(ctx);
3298 teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat,
3299 width, height, depth, border, format, type, 0, pixels);
3300 }
3301
3302 void GLAPIENTRY
3303 _mesa_TextureImage3DEXT(GLuint texture, GLenum target, GLint level,
3304 GLint internalFormat, GLsizei width, GLsizei height,
3305 GLsizei depth, GLint border,
3306 GLenum format, GLenum type, const GLvoid *pixels )
3307 {
3308 struct gl_texture_object* texObj;
3309 GET_CURRENT_CONTEXT(ctx);
3310
3311 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3312 "glTextureImage3DEXT");
3313 if (!texObj)
3314 return;
3315 teximage(ctx, GL_FALSE, 3, texObj, target, level, internalFormat,
3316 width, height, depth, border, format, type, 0, pixels, false);
3317 }
3318
3319
3320 void GLAPIENTRY
3321 _mesa_MultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level,
3322 GLint internalFormat, GLsizei width, GLsizei height,
3323 GLsizei depth, GLint border, GLenum format, GLenum type,
3324 const GLvoid *pixels )
3325 {
3326 struct gl_texture_object* texObj;
3327 GET_CURRENT_CONTEXT(ctx);
3328
3329 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3330 texunit - GL_TEXTURE0,
3331 true,
3332 "glMultiTexImage3DEXT");
3333 if (!texObj)
3334 return;
3335 teximage(ctx, GL_FALSE, 3, texObj, target, level, internalFormat,
3336 width, height, depth, border, format, type, 0, pixels, false);
3337 }
3338
3339
3340 void GLAPIENTRY
3341 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3342 GLsizei width, GLsizei height, GLsizei depth,
3343 GLint border, GLenum format, GLenum type,
3344 const GLvoid *pixels )
3345 {
3346 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3347 depth, border, format, type, pixels);
3348 }
3349
3350
3351 void GLAPIENTRY
3352 _mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat,
3353 GLsizei width, GLint border, GLenum format,
3354 GLenum type, const GLvoid *pixels)
3355 {
3356 GET_CURRENT_CONTEXT(ctx);
3357 teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1,
3358 1, border, format, type, 0, pixels);
3359 }
3360
3361
3362 void GLAPIENTRY
3363 _mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat,
3364 GLsizei width, GLsizei height, GLint border,
3365 GLenum format, GLenum type, const GLvoid *pixels)
3366 {
3367 GET_CURRENT_CONTEXT(ctx);
3368 teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width,
3369 height, 1, border, format, type, 0, pixels);
3370 }
3371
3372
3373 void GLAPIENTRY
3374 _mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat,
3375 GLsizei width, GLsizei height, GLsizei depth,
3376 GLint border, GLenum format, GLenum type,
3377 const GLvoid *pixels )
3378 {
3379 GET_CURRENT_CONTEXT(ctx);
3380 teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat,
3381 width, height, depth, border, format, type, 0, pixels);
3382 }
3383
3384
3385 void GLAPIENTRY
3386 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3387 {
3388 struct gl_texture_object *texObj;
3389 struct gl_texture_image *texImage;
3390 bool valid_target;
3391 GET_CURRENT_CONTEXT(ctx);
3392 FLUSH_VERTICES(ctx, 0);
3393
3394 switch (target) {
3395 case GL_TEXTURE_2D:
3396 valid_target = ctx->Extensions.OES_EGL_image;
3397 break;
3398 case GL_TEXTURE_EXTERNAL_OES:
3399 valid_target =
3400 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3401 break;
3402 default:
3403 valid_target = false;
3404 break;
3405 }
3406
3407 if (!valid_target) {
3408 _mesa_error(ctx, GL_INVALID_ENUM,
3409 "glEGLImageTargetTexture2D(target=%d)", target);
3410 return;
3411 }
3412
3413 if (!image) {
3414 _mesa_error(ctx, GL_INVALID_OPERATION,
3415 "glEGLImageTargetTexture2D(image=%p)", image);
3416 return;
3417 }
3418
3419 if (ctx->NewState & _NEW_PIXEL)
3420 _mesa_update_state(ctx);
3421
3422 texObj = _mesa_get_current_tex_object(ctx, target);
3423 if (!texObj)
3424 return;
3425
3426 _mesa_lock_texture(ctx, texObj);
3427
3428 if (texObj->Immutable) {
3429 _mesa_error(ctx, GL_INVALID_OPERATION,
3430 "glEGLImageTargetTexture2D(texture is immutable)");
3431 _mesa_unlock_texture(ctx, texObj);
3432 return;
3433 }
3434
3435 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3436 if (!texImage) {
3437 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3438 } else {
3439 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3440
3441 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3442 texObj, texImage, image);
3443
3444 _mesa_dirty_texobj(ctx, texObj);
3445 }
3446 _mesa_unlock_texture(ctx, texObj);
3447 }
3448
3449 /**
3450 * Helper that implements the glTexSubImage1/2/3D()
3451 * and glTextureSubImage1/2/3D() functions.
3452 */
3453 static void
3454 texture_sub_image(struct gl_context *ctx, GLuint dims,
3455 struct gl_texture_object *texObj,
3456 struct gl_texture_image *texImage,
3457 GLenum target, GLint level,
3458 GLint xoffset, GLint yoffset, GLint zoffset,
3459 GLsizei width, GLsizei height, GLsizei depth,
3460 GLenum format, GLenum type, const GLvoid *pixels)
3461 {
3462 FLUSH_VERTICES(ctx, 0);
3463
3464 if (ctx->NewState & _NEW_PIXEL)
3465 _mesa_update_state(ctx);
3466
3467 _mesa_lock_texture(ctx, texObj);
3468 {
3469 if (width > 0 && height > 0 && depth > 0) {
3470 /* If we have a border, offset=-1 is legal. Bias by border width. */
3471 switch (dims) {
3472 case 3:
3473 if (target != GL_TEXTURE_2D_ARRAY)
3474 zoffset += texImage->Border;
3475 /* fall-through */
3476 case 2:
3477 if (target != GL_TEXTURE_1D_ARRAY)
3478 yoffset += texImage->Border;
3479 /* fall-through */
3480 case 1:
3481 xoffset += texImage->Border;
3482 }
3483
3484 ctx->Driver.TexSubImage(ctx, dims, texImage,
3485 xoffset, yoffset, zoffset,
3486 width, height, depth,
3487 format, type, pixels, &ctx->Unpack);
3488
3489 check_gen_mipmap(ctx, target, texObj, level);
3490
3491 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3492 * the texel data, not the texture format, size, etc.
3493 */
3494 }
3495 }
3496 _mesa_unlock_texture(ctx, texObj);
3497 }
3498
3499 /**
3500 * Implement all the glTexSubImage1/2/3D() functions.
3501 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3502 */
3503 static void
3504 texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3505 GLint xoffset, GLint yoffset, GLint zoffset,
3506 GLsizei width, GLsizei height, GLsizei depth,
3507 GLenum format, GLenum type, const GLvoid *pixels,
3508 const char *callerName)
3509 {
3510 struct gl_texture_object *texObj;
3511 struct gl_texture_image *texImage;
3512
3513 /* check target (proxies not allowed) */
3514 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3515 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3516 dims, _mesa_enum_to_string(target));
3517 return;
3518 }
3519
3520 texObj = _mesa_get_current_tex_object(ctx, target);
3521 if (!texObj)
3522 return;
3523
3524 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3525 xoffset, yoffset, zoffset,
3526 width, height, depth, format, type,
3527 pixels, callerName)) {
3528 return; /* error was detected */
3529 }
3530
3531 texImage = _mesa_select_tex_image(texObj, target, level);
3532 /* texsubimage_error_check ensures that texImage is not NULL */
3533
3534 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3535 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3536 dims,
3537 _mesa_enum_to_string(target), level,
3538 xoffset, yoffset, zoffset, width, height, depth,
3539 _mesa_enum_to_string(format),
3540 _mesa_enum_to_string(type), pixels);
3541
3542 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3543 xoffset, yoffset, zoffset, width, height, depth,
3544 format, type, pixels);
3545 }
3546
3547
3548 static void
3549 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3550 GLint xoffset, GLint yoffset, GLint zoffset,
3551 GLsizei width, GLsizei height, GLsizei depth,
3552 GLenum format, GLenum type, const GLvoid *pixels)
3553 {
3554 struct gl_texture_object *texObj;
3555 struct gl_texture_image *texImage;
3556
3557 texObj = _mesa_get_current_tex_object(ctx, target);
3558 texImage = _mesa_select_tex_image(texObj, target, level);
3559
3560 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3561 xoffset, yoffset, zoffset, width, height, depth,
3562 format, type, pixels);
3563 }
3564
3565
3566 /**
3567 * Implement all the glTextureSubImage1/2/3D() functions.
3568 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3569 */
3570 static ALWAYS_INLINE void
3571 texturesubimage(struct gl_context *ctx, GLuint dims,
3572 GLuint texture, GLenum target, GLint level,
3573 GLint xoffset, GLint yoffset, GLint zoffset,
3574 GLsizei width, GLsizei height, GLsizei depth,
3575 GLenum format, GLenum type, const GLvoid *pixels,
3576 const char *callerName, bool no_error, bool ext_dsa)
3577 {
3578 struct gl_texture_object *texObj;
3579 struct gl_texture_image *texImage;
3580 int i;
3581
3582 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3583 _mesa_debug(ctx,
3584 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3585 dims, texture, level,
3586 xoffset, yoffset, zoffset, width, height, depth,
3587 _mesa_enum_to_string(format),
3588 _mesa_enum_to_string(type), pixels);
3589
3590 /* Get the texture object by Name. */
3591 if (!no_error) {
3592 if (!ext_dsa) {
3593 texObj = _mesa_lookup_texture_err(ctx, texture, callerName);
3594 } else {
3595 texObj = lookup_texture_ext_dsa(ctx, target, texture, callerName);
3596 }
3597 if (!texObj)
3598 return;
3599 } else {
3600 texObj = _mesa_lookup_texture(ctx, texture);
3601 }
3602
3603 if (!no_error) {
3604 /* check target (proxies not allowed) */
3605 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3606 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
3607 callerName, _mesa_enum_to_string(texObj->Target));
3608 return;
3609 }
3610
3611 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3612 xoffset, yoffset, zoffset,
3613 width, height, depth, format, type,
3614 pixels, callerName)) {
3615 return; /* error was detected */
3616 }
3617 }
3618
3619 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3620 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3621 GLint imageStride;
3622
3623 /*
3624 * What do we do if the user created a texture with the following code
3625 * and then called this function with its handle?
3626 *
3627 * GLuint tex;
3628 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3629 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3630 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3631 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3632 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3633 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3634 * // wrong format, or given the wrong size, etc.
3635 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3636 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3637 *
3638 * A bug has been filed against the spec for this case. In the
3639 * meantime, we will check for cube completeness.
3640 *
3641 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3642 * Core Profile spec (30.10.2014):
3643 * "[A] cube map texture is cube complete if the
3644 * following conditions all hold true: The [base level] texture
3645 * images of each of the six cube map faces have identical, positive,
3646 * and square dimensions. The [base level] images were each specified
3647 * with the same internal format."
3648 *
3649 * It seems reasonable to check for cube completeness of an arbitrary
3650 * level here so that the image data has a consistent format and size.
3651 */
3652 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
3653 _mesa_error(ctx, GL_INVALID_OPERATION,
3654 "glTextureSubImage%uD(cube map incomplete)",
3655 dims);
3656 return;
3657 }
3658
3659 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3660 format, type);
3661 /* Copy in each face. */
3662 for (i = zoffset; i < zoffset + depth; ++i) {
3663 texImage = texObj->Image[i][level];
3664 assert(texImage);
3665
3666 texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3667 level, xoffset, yoffset, 0,
3668 width, height, 1, format,
3669 type, pixels);
3670 pixels = (GLubyte *) pixels + imageStride;
3671 }
3672 }
3673 else {
3674 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3675 assert(texImage);
3676
3677 texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3678 level, xoffset, yoffset, zoffset,
3679 width, height, depth, format,
3680 type, pixels);
3681 }
3682 }
3683
3684
3685 static void
3686 texturesubimage_error(struct gl_context *ctx, GLuint dims,
3687 GLuint texture, GLenum target, GLint level,
3688 GLint xoffset, GLint yoffset, GLint zoffset,
3689 GLsizei width, GLsizei height, GLsizei depth,
3690 GLenum format, GLenum type, const GLvoid *pixels,
3691 const char *callerName, bool ext_dsa)
3692 {
3693 texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
3694 zoffset, width, height, depth, format, type, pixels,
3695 callerName, false, ext_dsa);
3696 }
3697
3698
3699 static void
3700 texturesubimage_no_error(struct gl_context *ctx, GLuint dims,
3701 GLuint texture, GLenum target, GLint level,
3702 GLint xoffset, GLint yoffset, GLint zoffset,
3703 GLsizei width, GLsizei height, GLsizei depth,
3704 GLenum format, GLenum type, const GLvoid *pixels,
3705 const char *callerName, bool ext_dsa)
3706 {
3707 texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
3708 zoffset, width, height, depth, format, type, pixels,
3709 callerName, true, ext_dsa);
3710 }
3711
3712
3713 void GLAPIENTRY
3714 _mesa_TexSubImage1D_no_error(GLenum target, GLint level,
3715 GLint xoffset, GLsizei width,
3716 GLenum format, GLenum type,
3717 const GLvoid *pixels)
3718 {
3719 GET_CURRENT_CONTEXT(ctx);
3720 texsubimage(ctx, 1, target, level,
3721 xoffset, 0, 0,
3722 width, 1, 1,
3723 format, type, pixels);
3724 }
3725
3726
3727 void GLAPIENTRY
3728 _mesa_TexSubImage1D( GLenum target, GLint level,
3729 GLint xoffset, GLsizei width,
3730 GLenum format, GLenum type,
3731 const GLvoid *pixels )
3732 {
3733 GET_CURRENT_CONTEXT(ctx);
3734 texsubimage_err(ctx, 1, target, level,
3735 xoffset, 0, 0,
3736 width, 1, 1,
3737 format, type, pixels, "glTexSubImage1D");
3738 }
3739
3740
3741 void GLAPIENTRY
3742 _mesa_TexSubImage2D_no_error(GLenum target, GLint level,
3743 GLint xoffset, GLint yoffset,
3744 GLsizei width, GLsizei height,
3745 GLenum format, GLenum type,
3746 const GLvoid *pixels)
3747 {
3748 GET_CURRENT_CONTEXT(ctx);
3749 texsubimage(ctx, 2, target, level,
3750 xoffset, yoffset, 0,
3751 width, height, 1,
3752 format, type, pixels);
3753 }
3754
3755
3756 void GLAPIENTRY
3757 _mesa_TexSubImage2D( GLenum target, GLint level,
3758 GLint xoffset, GLint yoffset,
3759 GLsizei width, GLsizei height,
3760 GLenum format, GLenum type,
3761 const GLvoid *pixels )
3762 {
3763 GET_CURRENT_CONTEXT(ctx);
3764 texsubimage_err(ctx, 2, target, level,
3765 xoffset, yoffset, 0,
3766 width, height, 1,
3767 format, type, pixels, "glTexSubImage2D");
3768 }
3769
3770
3771 void GLAPIENTRY
3772 _mesa_TexSubImage3D_no_error(GLenum target, GLint level,
3773 GLint xoffset, GLint yoffset, GLint zoffset,
3774 GLsizei width, GLsizei height, GLsizei depth,
3775 GLenum format, GLenum type,
3776 const GLvoid *pixels)
3777 {
3778 GET_CURRENT_CONTEXT(ctx);
3779 texsubimage(ctx, 3, target, level,
3780 xoffset, yoffset, zoffset,
3781 width, height, depth,
3782 format, type, pixels);
3783 }
3784
3785
3786 void GLAPIENTRY
3787 _mesa_TexSubImage3D( GLenum target, GLint level,
3788 GLint xoffset, GLint yoffset, GLint zoffset,
3789 GLsizei width, GLsizei height, GLsizei depth,
3790 GLenum format, GLenum type,
3791 const GLvoid *pixels )
3792 {
3793 GET_CURRENT_CONTEXT(ctx);
3794 texsubimage_err(ctx, 3, target, level,
3795 xoffset, yoffset, zoffset,
3796 width, height, depth,
3797 format, type, pixels, "glTexSubImage3D");
3798 }
3799
3800
3801 void GLAPIENTRY
3802 _mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
3803 GLsizei width, GLenum format, GLenum type,
3804 const GLvoid *pixels)
3805 {
3806 GET_CURRENT_CONTEXT(ctx);
3807 texturesubimage_no_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width,
3808 1, 1, format, type, pixels, "glTextureSubImage1D",
3809 false);
3810 }
3811
3812
3813 void GLAPIENTRY
3814 _mesa_TextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
3815 GLint xoffset, GLsizei width,
3816 GLenum format, GLenum type,
3817 const GLvoid *pixels)
3818 {
3819 GET_CURRENT_CONTEXT(ctx);
3820 texturesubimage_error(ctx, 1, texture, target, level, xoffset, 0, 0, width, 1,
3821 1, format, type, pixels, "glTextureSubImage1DEXT",
3822 false);
3823 }
3824
3825
3826 void GLAPIENTRY
3827 _mesa_MultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
3828 GLint xoffset, GLsizei width,
3829 GLenum format, GLenum type,
3830 const GLvoid *pixels)
3831 {
3832 GET_CURRENT_CONTEXT(ctx);
3833 struct gl_texture_object *texObj;
3834 struct gl_texture_image *texImage;
3835
3836 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3837 texunit - GL_TEXTURE0,
3838 false,
3839 "glMultiTexImage1DEXT");
3840 texImage = _mesa_select_tex_image(texObj, target, level);
3841
3842 texture_sub_image(ctx, 1, texObj, texImage, target, level,
3843 xoffset, 0, 0, width, 1, 1,
3844 format, type, pixels);
3845 }
3846
3847
3848 void GLAPIENTRY
3849 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3850 GLint xoffset, GLsizei width,
3851 GLenum format, GLenum type,
3852 const GLvoid *pixels)
3853 {
3854 GET_CURRENT_CONTEXT(ctx);
3855 texturesubimage_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width, 1,
3856 1, format, type, pixels, "glTextureSubImage1D",
3857 false);
3858 }
3859
3860
3861 void GLAPIENTRY
3862 _mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
3863 GLint yoffset, GLsizei width, GLsizei height,
3864 GLenum format, GLenum type,
3865 const GLvoid *pixels)
3866 {
3867 GET_CURRENT_CONTEXT(ctx);
3868 texturesubimage_no_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
3869 width, height, 1, format, type, pixels,
3870 "glTextureSubImage2D", false);
3871 }
3872
3873
3874 void GLAPIENTRY
3875 _mesa_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
3876 GLint xoffset, GLint yoffset, GLsizei width,
3877 GLsizei height, GLenum format, GLenum type,
3878 const GLvoid *pixels)
3879 {
3880 GET_CURRENT_CONTEXT(ctx);
3881 texturesubimage_error(ctx, 2, texture, target, level, xoffset, yoffset, 0,
3882 width, height, 1, format, type, pixels,
3883 "glTextureSubImage2DEXT", true);
3884 }
3885
3886
3887 void GLAPIENTRY
3888 _mesa_MultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
3889 GLint xoffset, GLint yoffset, GLsizei width,
3890 GLsizei height, GLenum format, GLenum type,
3891 const GLvoid *pixels)
3892 {
3893 GET_CURRENT_CONTEXT(ctx);
3894 struct gl_texture_object *texObj;
3895 struct gl_texture_image *texImage;
3896
3897 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3898 texunit - GL_TEXTURE0,
3899 false,
3900 "glMultiTexImage2DEXT");
3901 texImage = _mesa_select_tex_image(texObj, target, level);
3902
3903 texture_sub_image(ctx, 2, texObj, texImage, target, level,
3904 xoffset, yoffset, 0, width, height, 1,
3905 format, type, pixels);
3906 }
3907
3908
3909 void GLAPIENTRY
3910 _mesa_TextureSubImage2D(GLuint texture, GLint level,
3911 GLint xoffset, GLint yoffset,
3912 GLsizei width, GLsizei height,
3913 GLenum format, GLenum type,
3914 const GLvoid *pixels)
3915 {
3916 GET_CURRENT_CONTEXT(ctx);
3917 texturesubimage_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
3918 width, height, 1, format, type, pixels,
3919 "glTextureSubImage2D", false);
3920 }
3921
3922
3923 void GLAPIENTRY
3924 _mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
3925 GLint yoffset, GLint zoffset, GLsizei width,
3926 GLsizei height, GLsizei depth, GLenum format,
3927 GLenum type, const GLvoid *pixels)
3928 {
3929 GET_CURRENT_CONTEXT(ctx);
3930 texturesubimage_no_error(ctx, 3, texture, 0, level, xoffset, yoffset,
3931 zoffset, width, height, depth, format, type,
3932 pixels, "glTextureSubImage3D", false);
3933 }
3934
3935
3936 void GLAPIENTRY
3937 _mesa_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
3938 GLint xoffset, GLint yoffset, GLint zoffset,
3939 GLsizei width, GLsizei height, GLsizei depth,
3940 GLenum format, GLenum type, const GLvoid *pixels)
3941 {
3942 GET_CURRENT_CONTEXT(ctx);
3943 texturesubimage_error(ctx, 3, texture, target, level, xoffset, yoffset,
3944 zoffset, width, height, depth, format, type,
3945 pixels, "glTextureSubImage3DEXT", true);
3946 }
3947
3948
3949 void GLAPIENTRY
3950 _mesa_MultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
3951 GLint xoffset, GLint yoffset, GLint zoffset,
3952 GLsizei width, GLsizei height, GLsizei depth,
3953 GLenum format, GLenum type, const GLvoid *pixels)
3954 {
3955 GET_CURRENT_CONTEXT(ctx);
3956 struct gl_texture_object *texObj;
3957 struct gl_texture_image *texImage;
3958
3959 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3960 texunit - GL_TEXTURE0,
3961 false,
3962 "glMultiTexImage3DEXT");
3963 texImage = _mesa_select_tex_image(texObj, target, level);
3964
3965 texture_sub_image(ctx, 3, texObj, texImage, target, level,
3966 xoffset, yoffset, zoffset, width, height, depth,
3967 format, type, pixels);
3968 }
3969
3970
3971 void GLAPIENTRY
3972 _mesa_TextureSubImage3D(GLuint texture, GLint level,
3973 GLint xoffset, GLint yoffset, GLint zoffset,
3974 GLsizei width, GLsizei height, GLsizei depth,
3975 GLenum format, GLenum type,
3976 const GLvoid *pixels)
3977 {
3978 GET_CURRENT_CONTEXT(ctx);
3979 texturesubimage_error(ctx, 3, texture, 0, level, xoffset, yoffset, zoffset,
3980 width, height, depth, format, type, pixels,
3981 "glTextureSubImage3D", false);
3982 }
3983
3984
3985 /**
3986 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3987 * from. This depends on whether the texture contains color or depth values.
3988 */
3989 static struct gl_renderbuffer *
3990 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
3991 {
3992 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3993 /* reading from depth/stencil buffer */
3994 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3995 } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
3996 return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
3997 } else {
3998 /* copying from color buffer */
3999 return ctx->ReadBuffer->_ColorReadBuffer;
4000 }
4001 }
4002
4003
4004 static void
4005 copytexsubimage_by_slice(struct gl_context *ctx,
4006 struct gl_texture_image *texImage,
4007 GLuint dims,
4008 GLint xoffset, GLint yoffset, GLint zoffset,
4009 struct gl_renderbuffer *rb,
4010 GLint x, GLint y,
4011 GLsizei width, GLsizei height)
4012 {
4013 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
4014 int slice;
4015
4016 /* For 1D arrays, we copy each scanline of the source rectangle into the
4017 * next array slice.
4018 */
4019 assert(zoffset == 0);
4020
4021 for (slice = 0; slice < height; slice++) {
4022 assert(yoffset + slice < texImage->Height);
4023 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
4024 xoffset, 0, yoffset + slice,
4025 rb, x, y + slice, width, 1);
4026 }
4027 } else {
4028 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
4029 xoffset, yoffset, zoffset,
4030 rb, x, y, width, height);
4031 }
4032 }
4033
4034
4035 static GLboolean
4036 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
4037 {
4038 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
4039 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
4040 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
4041 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
4042
4043 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
4044 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
4045 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
4046 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
4047
4048 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
4049 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
4050 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
4051 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
4052 return GL_TRUE;
4053
4054 return GL_FALSE;
4055 }
4056
4057
4058 /**
4059 * Check if the given texture format and size arguments match those
4060 * of the texture image.
4061 * \param return true if arguments match, false otherwise.
4062 */
4063 static bool
4064 can_avoid_reallocation(const struct gl_texture_image *texImage,
4065 GLenum internalFormat,
4066 mesa_format texFormat, GLsizei width,
4067 GLsizei height, GLint border)
4068 {
4069 if (texImage->InternalFormat != internalFormat)
4070 return false;
4071 if (texImage->TexFormat != texFormat)
4072 return false;
4073 if (texImage->Border != border)
4074 return false;
4075 if (texImage->Width2 != width)
4076 return false;
4077 if (texImage->Height2 != height)
4078 return false;
4079 return true;
4080 }
4081
4082
4083 /**
4084 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
4085 */
4086 static void
4087 copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
4088 struct gl_texture_object *texObj,
4089 GLenum target, GLint level,
4090 GLint xoffset, GLint yoffset, GLint zoffset,
4091 GLint x, GLint y, GLsizei width, GLsizei height)
4092 {
4093 struct gl_texture_image *texImage;
4094
4095 _mesa_lock_texture(ctx, texObj);
4096
4097 texImage = _mesa_select_tex_image(texObj, target, level);
4098
4099 /* If we have a border, offset=-1 is legal. Bias by border width. */
4100 switch (dims) {
4101 case 3:
4102 if (target != GL_TEXTURE_2D_ARRAY)
4103 zoffset += texImage->Border;
4104 /* fall-through */
4105 case 2:
4106 if (target != GL_TEXTURE_1D_ARRAY)
4107 yoffset += texImage->Border;
4108 /* fall-through */
4109 case 1:
4110 xoffset += texImage->Border;
4111 }
4112
4113 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
4114 &width, &height)) {
4115 struct gl_renderbuffer *srcRb =
4116 get_copy_tex_image_source(ctx, texImage->TexFormat);
4117
4118 copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset,
4119 srcRb, x, y, width, height);
4120
4121 check_gen_mipmap(ctx, target, texObj, level);
4122
4123 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
4124 * the texel data, not the texture format, size, etc.
4125 */
4126 }
4127
4128 _mesa_unlock_texture(ctx, texObj);
4129 }
4130
4131
4132 static void
4133 copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims,
4134 struct gl_texture_object *texObj,
4135 GLenum target, GLint level,
4136 GLint xoffset, GLint yoffset, GLint zoffset,
4137 GLint x, GLint y, GLsizei width, GLsizei height,
4138 const char *caller)
4139 {
4140 FLUSH_VERTICES(ctx, 0);
4141
4142 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4143 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
4144 _mesa_enum_to_string(target),
4145 level, xoffset, yoffset, zoffset, x, y, width, height);
4146
4147 if (ctx->NewState & NEW_COPY_TEX_STATE)
4148 _mesa_update_state(ctx);
4149
4150 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
4151 xoffset, yoffset, zoffset,
4152 width, height, caller)) {
4153 return;
4154 }
4155
4156 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
4157 zoffset, x, y, width, height);
4158 }
4159
4160
4161 static void
4162 copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims,
4163 struct gl_texture_object *texObj,
4164 GLenum target, GLint level,
4165 GLint xoffset, GLint yoffset, GLint zoffset,
4166 GLint x, GLint y, GLsizei width, GLsizei height)
4167 {
4168 FLUSH_VERTICES(ctx, 0);
4169
4170 if (ctx->NewState & NEW_COPY_TEX_STATE)
4171 _mesa_update_state(ctx);
4172
4173 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
4174 zoffset, x, y, width, height);
4175 }
4176
4177
4178 /**
4179 * Implement the glCopyTexImage1/2D() functions.
4180 */
4181 static ALWAYS_INLINE void
4182 copyteximage(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj,
4183 GLenum target, GLint level, GLenum internalFormat,
4184 GLint x, GLint y, GLsizei width, GLsizei height, GLint border,
4185 bool no_error)
4186 {
4187 struct gl_texture_image *texImage;
4188 mesa_format texFormat;
4189
4190 FLUSH_VERTICES(ctx, 0);
4191
4192 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4193 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
4194 dims,
4195 _mesa_enum_to_string(target), level,
4196 _mesa_enum_to_string(internalFormat),
4197 x, y, width, height, border);
4198
4199 if (ctx->NewState & NEW_COPY_TEX_STATE)
4200 _mesa_update_state(ctx);
4201
4202 if (!no_error) {
4203 if (copytexture_error_check(ctx, dims, target, texObj, level,
4204 internalFormat, border))
4205 return;
4206
4207 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
4208 1, border)) {
4209 _mesa_error(ctx, GL_INVALID_VALUE,
4210 "glCopyTexImage%uD(invalid width=%d or height=%d)",
4211 dims, width, height);
4212 return;
4213 }
4214 }
4215
4216 assert(texObj);
4217
4218 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
4219 internalFormat, GL_NONE, GL_NONE);
4220
4221 /* First check if reallocating the texture buffer can be avoided.
4222 * Without the realloc the copy can be 20x faster.
4223 */
4224 _mesa_lock_texture(ctx, texObj);
4225 {
4226 texImage = _mesa_select_tex_image(texObj, target, level);
4227 if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
4228 width, height, border)) {
4229 _mesa_unlock_texture(ctx, texObj);
4230 if (no_error) {
4231 copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0,
4232 0, 0, x, y, width, height);
4233 } else {
4234 copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0,
4235 0, x, y, width, height,"CopyTexImage");
4236 }
4237 return;
4238 }
4239 }
4240 _mesa_unlock_texture(ctx, texObj);
4241 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
4242 "can't avoid reallocating texture storage\n");
4243
4244 if (!no_error && _mesa_is_gles3(ctx)) {
4245 struct gl_renderbuffer *rb =
4246 _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
4247
4248 if (_mesa_is_enum_format_unsized(internalFormat)) {
4249 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
4250 * OpenGL ES 3.0. Khronos bug# 9807.
4251 */
4252 if (rb->InternalFormat == GL_RGB10_A2) {
4253 _mesa_error(ctx, GL_INVALID_OPERATION,
4254 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
4255 " and writing to unsized internal format)", dims);
4256 return;
4257 }
4258 }
4259 /* From Page 139 of OpenGL ES 3.0 spec:
4260 * "If internalformat is sized, the internal format of the new texel
4261 * array is internalformat, and this is also the new texel array’s
4262 * effective internal format. If the component sizes of internalformat
4263 * do not exactly match the corresponding component sizes of the source
4264 * buffer’s effective internal format, described below, an
4265 * INVALID_OPERATION error is generated. If internalformat is unsized,
4266 * the internal format of the new texel array is the effective internal
4267 * format of the source buffer, and this is also the new texel array’s
4268 * effective internal format.
4269 */
4270 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
4271 _mesa_error(ctx, GL_INVALID_OPERATION,
4272 "glCopyTexImage%uD(component size changed in"
4273 " internal format)", dims);
4274 return;
4275 }
4276 }
4277
4278 assert(texFormat != MESA_FORMAT_NONE);
4279
4280 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
4281 0, level, texFormat, 1,
4282 width, height, 1)) {
4283 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4284 "glCopyTexImage%uD(image too large)", dims);
4285 return;
4286 }
4287
4288 if (border && ctx->Const.StripTextureBorder) {
4289 x += border;
4290 width -= border * 2;
4291 if (dims == 2) {
4292 y += border;
4293 height -= border * 2;
4294 }
4295 border = 0;
4296 }
4297
4298 _mesa_lock_texture(ctx, texObj);
4299 {
4300 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
4301
4302 if (!texImage) {
4303 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
4304 }
4305 else {
4306 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
4307 const GLuint face = _mesa_tex_target_to_face(target);
4308
4309 /* Free old texture image */
4310 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
4311
4312 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
4313 border, internalFormat, texFormat);
4314
4315 if (width && height) {
4316 /* Allocate texture memory (no pixel data yet) */
4317 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
4318
4319 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
4320 &width, &height)) {
4321 struct gl_renderbuffer *srcRb =
4322 get_copy_tex_image_source(ctx, texImage->TexFormat);
4323
4324 copytexsubimage_by_slice(ctx, texImage, dims,
4325 dstX, dstY, dstZ,
4326 srcRb, srcX, srcY, width, height);
4327 }
4328
4329 check_gen_mipmap(ctx, target, texObj, level);
4330 }
4331
4332 _mesa_update_fbo_texture(ctx, texObj, face, level);
4333
4334 _mesa_dirty_texobj(ctx, texObj);
4335 }
4336 }
4337 _mesa_unlock_texture(ctx, texObj);
4338 }
4339
4340
4341 static void
4342 copyteximage_err(struct gl_context *ctx, GLuint dims,
4343 GLenum target,
4344 GLint level, GLenum internalFormat, GLint x, GLint y,
4345 GLsizei width, GLsizei height, GLint border)
4346 {
4347 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4348 copyteximage(ctx, dims, texObj, target, level, internalFormat, x, y, width, height,
4349 border, false);
4350 }
4351
4352
4353 static void
4354 copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target,
4355 GLint level, GLenum internalFormat, GLint x, GLint y,
4356 GLsizei width, GLsizei height, GLint border)
4357 {
4358 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4359 copyteximage(ctx, dims, texObj, target, level, internalFormat, x, y, width, height,
4360 border, true);
4361 }
4362
4363
4364 void GLAPIENTRY
4365 _mesa_CopyTexImage1D( GLenum target, GLint level,
4366 GLenum internalFormat,
4367 GLint x, GLint y,
4368 GLsizei width, GLint border )
4369 {
4370 GET_CURRENT_CONTEXT(ctx);
4371 copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1,
4372 border);
4373 }
4374
4375
4376 void GLAPIENTRY
4377 _mesa_CopyTextureImage1DEXT( GLuint texture, GLenum target, GLint level,
4378 GLenum internalFormat,
4379 GLint x, GLint y,
4380 GLsizei width, GLint border )
4381 {
4382 GET_CURRENT_CONTEXT(ctx);
4383 struct gl_texture_object* texObj =
4384 _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4385 "glCopyTextureImage1DEXT");
4386 if (!texObj)
4387 return;
4388 copyteximage(ctx, 1, texObj, target, level, internalFormat, x, y, width, 1,
4389 border, false);
4390 }
4391
4392
4393 void GLAPIENTRY
4394 _mesa_CopyMultiTexImage1DEXT( GLenum texunit, GLenum target, GLint level,
4395 GLenum internalFormat,
4396 GLint x, GLint y,
4397 GLsizei width, GLint border )
4398 {
4399 GET_CURRENT_CONTEXT(ctx);
4400 struct gl_texture_object* texObj =
4401 _mesa_get_texobj_by_target_and_texunit(ctx, target,
4402 texunit - GL_TEXTURE0,
4403 false,
4404 "glCopyMultiTexImage1DEXT");
4405 if (!texObj)
4406 return;
4407 copyteximage(ctx, 1, texObj, target, level, internalFormat, x, y, width, 1,
4408 border, false);
4409 }
4410
4411
4412 void GLAPIENTRY
4413 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
4414 GLint x, GLint y, GLsizei width, GLsizei height,
4415 GLint border )
4416 {
4417 GET_CURRENT_CONTEXT(ctx);
4418 copyteximage_err(ctx, 2, target, level, internalFormat,
4419 x, y, width, height, border);
4420 }
4421
4422
4423 void GLAPIENTRY
4424 _mesa_CopyTextureImage2DEXT( GLuint texture, GLenum target, GLint level,
4425 GLenum internalFormat,
4426 GLint x, GLint y,
4427 GLsizei width, GLsizei height,
4428 GLint border )
4429 {
4430 GET_CURRENT_CONTEXT(ctx);
4431 struct gl_texture_object* texObj =
4432 _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4433 "glCopyTextureImage2DEXT");
4434 if (!texObj)
4435 return;
4436 copyteximage(ctx, 2, texObj, target, level, internalFormat, x, y, width, height,
4437 border, false);
4438 }
4439
4440
4441 void GLAPIENTRY
4442 _mesa_CopyMultiTexImage2DEXT( GLenum texunit, GLenum target, GLint level,
4443 GLenum internalFormat,
4444 GLint x, GLint y,
4445 GLsizei width, GLsizei height, GLint border )
4446 {
4447 GET_CURRENT_CONTEXT(ctx);
4448 struct gl_texture_object* texObj =
4449 _mesa_get_texobj_by_target_and_texunit(ctx, target,
4450 texunit - GL_TEXTURE0,
4451 false,
4452 "glCopyMultiTexImage2DEXT");
4453 if (!texObj)
4454 return;
4455 copyteximage(ctx, 2, texObj, target, level, internalFormat, x, y, width, height,
4456 border, false);
4457 }
4458
4459
4460 void GLAPIENTRY
4461 _mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat,
4462 GLint x, GLint y, GLsizei width, GLint border)
4463 {
4464 GET_CURRENT_CONTEXT(ctx);
4465 copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1,
4466 border);
4467 }
4468
4469
4470 void GLAPIENTRY
4471 _mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat,
4472 GLint x, GLint y, GLsizei width, GLsizei height,
4473 GLint border)
4474 {
4475 GET_CURRENT_CONTEXT(ctx);
4476 copyteximage_no_error(ctx, 2, target, level, internalFormat,
4477 x, y, width, height, border);
4478 }
4479
4480
4481 void GLAPIENTRY
4482 _mesa_CopyTexSubImage1D(GLenum target, GLint level,
4483 GLint xoffset, GLint x, GLint y, GLsizei width)
4484 {
4485 struct gl_texture_object* texObj;
4486 const char *self = "glCopyTexSubImage1D";
4487 GET_CURRENT_CONTEXT(ctx);
4488
4489 /* Check target (proxies not allowed). Target must be checked prior to
4490 * calling _mesa_get_current_tex_object.
4491 */
4492 if (!legal_texsubimage_target(ctx, 1, target, false)) {
4493 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4494 _mesa_enum_to_string(target));
4495 return;
4496 }
4497
4498 texObj = _mesa_get_current_tex_object(ctx, target);
4499 if (!texObj)
4500 return;
4501
4502 copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0,
4503 x, y, width, 1, self);
4504 }
4505
4506
4507 void GLAPIENTRY
4508 _mesa_CopyTexSubImage2D(GLenum target, GLint level,
4509 GLint xoffset, GLint yoffset,
4510 GLint x, GLint y, GLsizei width, GLsizei height)
4511 {
4512 struct gl_texture_object* texObj;
4513 const char *self = "glCopyTexSubImage2D";
4514 GET_CURRENT_CONTEXT(ctx);
4515
4516 /* Check target (proxies not allowed). Target must be checked prior to
4517 * calling _mesa_get_current_tex_object.
4518 */
4519 if (!legal_texsubimage_target(ctx, 2, target, false)) {
4520 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4521 _mesa_enum_to_string(target));
4522 return;
4523 }
4524
4525 texObj = _mesa_get_current_tex_object(ctx, target);
4526 if (!texObj)
4527 return;
4528
4529 copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset,
4530 0, x, y, width, height, self);
4531 }
4532
4533
4534 void GLAPIENTRY
4535 _mesa_CopyTexSubImage3D(GLenum target, GLint level,
4536 GLint xoffset, GLint yoffset, GLint zoffset,
4537 GLint x, GLint y, GLsizei width, GLsizei height)
4538 {
4539 struct gl_texture_object* texObj;
4540 const char *self = "glCopyTexSubImage3D";
4541 GET_CURRENT_CONTEXT(ctx);
4542
4543 /* Check target (proxies not allowed). Target must be checked prior to
4544 * calling _mesa_get_current_tex_object.
4545 */
4546 if (!legal_texsubimage_target(ctx, 3, target, false)) {
4547 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4548 _mesa_enum_to_string(target));
4549 return;
4550 }
4551
4552 texObj = _mesa_get_current_tex_object(ctx, target);
4553 if (!texObj)
4554 return;
4555
4556 copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset,
4557 zoffset, x, y, width, height, self);
4558 }
4559
4560
4561 void GLAPIENTRY
4562 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4563 GLint xoffset, GLint x, GLint y, GLsizei width)
4564 {
4565 struct gl_texture_object* texObj;
4566 const char *self = "glCopyTextureSubImage1D";
4567 GET_CURRENT_CONTEXT(ctx);
4568
4569 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4570 if (!texObj)
4571 return;
4572
4573 /* Check target (proxies not allowed). */
4574 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4575 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4576 _mesa_enum_to_string(texObj->Target));
4577 return;
4578 }
4579
4580 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4581 0, x, y, width, 1, self);
4582 }
4583
4584
4585 void GLAPIENTRY
4586 _mesa_CopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
4587 GLint xoffset, GLint x, GLint y, GLsizei width)
4588 {
4589 struct gl_texture_object* texObj;
4590 const char *self = "glCopyTextureSubImage1DEXT";
4591 GET_CURRENT_CONTEXT(ctx);
4592
4593 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4594 self);
4595 if (!texObj)
4596 return;
4597
4598 /* Check target (proxies not allowed). */
4599 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4600 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4601 _mesa_enum_to_string(texObj->Target));
4602 return;
4603 }
4604
4605 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4606 0, x, y, width, 1, self);
4607 }
4608
4609
4610 void GLAPIENTRY
4611 _mesa_CopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
4612 GLint xoffset, GLint x, GLint y, GLsizei width)
4613 {
4614 struct gl_texture_object* texObj;
4615 const char *self = "glCopyMultiTexSubImage1DEXT";
4616 GET_CURRENT_CONTEXT(ctx);
4617
4618 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4619 texunit - GL_TEXTURE0,
4620 false, self);
4621 if (!texObj)
4622 return;
4623
4624 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4625 0, x, y, width, 1, self);
4626 }
4627
4628
4629 void GLAPIENTRY
4630 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4631 GLint xoffset, GLint yoffset,
4632 GLint x, GLint y, GLsizei width, GLsizei height)
4633 {
4634 struct gl_texture_object* texObj;
4635 const char *self = "glCopyTextureSubImage2D";
4636 GET_CURRENT_CONTEXT(ctx);
4637
4638 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4639 if (!texObj)
4640 return;
4641
4642 /* Check target (proxies not allowed). */
4643 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4644 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4645 _mesa_enum_to_string(texObj->Target));
4646 return;
4647 }
4648
4649 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4650 yoffset, 0, x, y, width, height, self);
4651 }
4652
4653
4654 void GLAPIENTRY
4655 _mesa_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
4656 GLint xoffset, GLint yoffset,
4657 GLint x, GLint y, GLsizei width, GLsizei height)
4658 {
4659 struct gl_texture_object* texObj;
4660 const char *self = "glCopyTextureSubImage2DEXT";
4661 GET_CURRENT_CONTEXT(ctx);
4662
4663 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true, self);
4664 if (!texObj)
4665 return;
4666
4667 /* Check target (proxies not allowed). */
4668 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4669 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4670 _mesa_enum_to_string(texObj->Target));
4671 return;
4672 }
4673
4674 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4675 yoffset, 0, x, y, width, height, self);
4676 }
4677
4678
4679 void GLAPIENTRY
4680 _mesa_CopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
4681 GLint xoffset, GLint yoffset,
4682 GLint x, GLint y, GLsizei width, GLsizei height)
4683 {
4684 struct gl_texture_object* texObj;
4685 const char *self = "glCopyMultiTexSubImage2DEXT";
4686 GET_CURRENT_CONTEXT(ctx);
4687
4688 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4689 texunit - GL_TEXTURE0,
4690 false, self);
4691 if (!texObj)
4692 return;
4693
4694 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4695 yoffset, 0, x, y, width, height, self);
4696 }
4697
4698 void GLAPIENTRY
4699 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
4700 GLint xoffset, GLint yoffset, GLint zoffset,
4701 GLint x, GLint y, GLsizei width, GLsizei height)
4702 {
4703 struct gl_texture_object* texObj;
4704 const char *self = "glCopyTextureSubImage3D";
4705 GET_CURRENT_CONTEXT(ctx);
4706
4707 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4708 if (!texObj)
4709 return;
4710
4711 /* Check target (proxies not allowed). */
4712 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4713 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4714 _mesa_enum_to_string(texObj->Target));
4715 return;
4716 }
4717
4718 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4719 /* Act like CopyTexSubImage2D */
4720 copy_texture_sub_image_err(ctx, 2, texObj,
4721 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4722 level, xoffset, yoffset, 0, x, y, width, height,
4723 self);
4724 }
4725 else
4726 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4727 yoffset, zoffset, x, y, width, height, self);
4728 }
4729
4730
4731 void GLAPIENTRY
4732 _mesa_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
4733 GLint xoffset, GLint yoffset, GLint zoffset,
4734 GLint x, GLint y, GLsizei width, GLsizei height)
4735 {
4736 struct gl_texture_object* texObj;
4737 const char *self = "glCopyTextureSubImage3D";
4738 GET_CURRENT_CONTEXT(ctx);
4739
4740 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true, self);
4741 if (!texObj)
4742 return;
4743
4744 /* Check target (proxies not allowed). */
4745 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4746 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4747 _mesa_enum_to_string(texObj->Target));
4748 return;
4749 }
4750
4751 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4752 /* Act like CopyTexSubImage2D */
4753 copy_texture_sub_image_err(ctx, 2, texObj,
4754 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4755 level, xoffset, yoffset, 0, x, y, width, height,
4756 self);
4757 }
4758 else
4759 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4760 yoffset, zoffset, x, y, width, height, self);
4761 }
4762
4763
4764 void GLAPIENTRY
4765 _mesa_CopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
4766 GLint xoffset, GLint yoffset, GLint zoffset,
4767 GLint x, GLint y, GLsizei width, GLsizei height)
4768 {
4769 struct gl_texture_object* texObj;
4770 const char *self = "glCopyMultiTexSubImage3D";
4771 GET_CURRENT_CONTEXT(ctx);
4772
4773 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4774 texunit - GL_TEXTURE0,
4775 false, self);
4776 if (!texObj)
4777 return;
4778
4779 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4780 /* Act like CopyTexSubImage2D */
4781 copy_texture_sub_image_err(ctx, 2, texObj,
4782 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4783 level, xoffset, yoffset, 0, x, y, width, height,
4784 self);
4785 }
4786 else
4787 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4788 yoffset, zoffset, x, y, width, height, self);
4789 }
4790
4791
4792 void GLAPIENTRY
4793 _mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
4794 GLint x, GLint y, GLsizei width)
4795 {
4796 GET_CURRENT_CONTEXT(ctx);
4797
4798 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4799 copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0,
4800 x, y, width, 1);
4801 }
4802
4803
4804 void GLAPIENTRY
4805 _mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
4806 GLint yoffset, GLint x, GLint y, GLsizei width,
4807 GLsizei height)
4808 {
4809 GET_CURRENT_CONTEXT(ctx);
4810
4811 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4812 copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset,
4813 yoffset, 0, x, y, width, height);
4814 }
4815
4816
4817 void GLAPIENTRY
4818 _mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
4819 GLint yoffset, GLint zoffset, GLint x, GLint y,
4820 GLsizei width, GLsizei height)
4821 {
4822 GET_CURRENT_CONTEXT(ctx);
4823
4824 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4825 copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset,
4826 yoffset, zoffset, x, y, width, height);
4827 }
4828
4829
4830 void GLAPIENTRY
4831 _mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
4832 GLint x, GLint y, GLsizei width)
4833 {
4834 GET_CURRENT_CONTEXT(ctx);
4835
4836 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4837 copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level,
4838 xoffset, 0, 0, x, y, width, 1);
4839 }
4840
4841
4842 void GLAPIENTRY
4843 _mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
4844 GLint yoffset, GLint x, GLint y,
4845 GLsizei width, GLsizei height)
4846 {
4847 GET_CURRENT_CONTEXT(ctx);
4848
4849 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4850 copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level,
4851 xoffset, yoffset, 0, x, y, width, height);
4852 }
4853
4854
4855 void GLAPIENTRY
4856 _mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4857 GLint yoffset, GLint zoffset, GLint x,
4858 GLint y, GLsizei width, GLsizei height)
4859 {
4860 GET_CURRENT_CONTEXT(ctx);
4861
4862 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4863 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4864 /* Act like CopyTexSubImage2D */
4865 copy_texture_sub_image_no_error(ctx, 2, texObj,
4866 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4867 level, xoffset, yoffset, 0, x, y, width,
4868 height);
4869 }
4870 else
4871 copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level,
4872 xoffset, yoffset, zoffset, x, y, width,
4873 height);
4874 }
4875
4876
4877 static bool
4878 check_clear_tex_image(struct gl_context *ctx,
4879 const char *function,
4880 struct gl_texture_image *texImage,
4881 GLenum format, GLenum type,
4882 const void *data,
4883 GLubyte *clearValue)
4884 {
4885 struct gl_texture_object *texObj = texImage->TexObject;
4886 static const GLubyte zeroData[MAX_PIXEL_BYTES];
4887 GLenum internalFormat = texImage->InternalFormat;
4888 GLenum err;
4889
4890 if (texObj->Target == GL_TEXTURE_BUFFER) {
4891 _mesa_error(ctx, GL_INVALID_OPERATION,
4892 "%s(buffer texture)", function);
4893 return false;
4894 }
4895
4896 if (_mesa_is_compressed_format(ctx, internalFormat)) {
4897 _mesa_error(ctx, GL_INVALID_OPERATION,
4898 "%s(compressed texture)", function);
4899 return false;
4900 }
4901
4902 err = _mesa_error_check_format_and_type(ctx, format, type);
4903 if (err != GL_NO_ERROR) {
4904 _mesa_error(ctx, err,
4905 "%s(incompatible format = %s, type = %s)",
4906 function,
4907 _mesa_enum_to_string(format),
4908 _mesa_enum_to_string(type));
4909 return false;
4910 }
4911
4912 /* make sure internal format and format basically agree */
4913 if (!texture_formats_agree(internalFormat, format)) {
4914 _mesa_error(ctx, GL_INVALID_OPERATION,
4915 "%s(incompatible internalFormat = %s, format = %s)",
4916 function,
4917 _mesa_enum_to_string(internalFormat),
4918 _mesa_enum_to_string(format));
4919 return false;
4920 }
4921
4922 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
4923 /* both source and dest must be integer-valued, or neither */
4924 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
4925 _mesa_is_enum_format_integer(format)) {
4926 _mesa_error(ctx, GL_INVALID_OPERATION,
4927 "%s(integer/non-integer format mismatch)",
4928 function);
4929 return false;
4930 }
4931 }
4932
4933 if (!_mesa_texstore(ctx,
4934 1, /* dims */
4935 texImage->_BaseFormat,
4936 texImage->TexFormat,
4937 0, /* dstRowStride */
4938 &clearValue,
4939 1, 1, 1, /* srcWidth/Height/Depth */
4940 format, type,
4941 data ? data : zeroData,
4942 &ctx->DefaultPacking)) {
4943 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
4944 return false;
4945 }
4946
4947 return true;
4948 }
4949
4950
4951 static struct gl_texture_object *
4952 get_tex_obj_for_clear(struct gl_context *ctx,
4953 const char *function,
4954 GLuint texture)
4955 {
4956 struct gl_texture_object *texObj;
4957
4958 texObj = _mesa_lookup_texture_err(ctx, texture, function);
4959 if (!texObj)
4960 return NULL;
4961
4962 if (texObj->Target == 0) {
4963 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
4964 return NULL;
4965 }
4966
4967 return texObj;
4968 }
4969
4970
4971 /**
4972 * For clearing cube textures, the zoffset and depth parameters indicate
4973 * which cube map faces are to be cleared. This is the one case where we
4974 * need to be concerned with multiple gl_texture_images. This function
4975 * returns the array of texture images to clear for cube maps, or one
4976 * texture image otherwise.
4977 * \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
4978 */
4979 static int
4980 get_tex_images_for_clear(struct gl_context *ctx,
4981 const char *function,
4982 struct gl_texture_object *texObj,
4983 GLint level,
4984 struct gl_texture_image **texImages)
4985 {
4986 GLenum target;
4987 int numFaces, i;
4988
4989 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
4990 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4991 return 0;
4992 }
4993
4994 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4995 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
4996 numFaces = MAX_FACES;
4997 }
4998 else {
4999 target = texObj->Target;
5000 numFaces = 1;
5001 }
5002
5003 for (i = 0; i < numFaces; i++) {
5004 texImages[i] = _mesa_select_tex_image(texObj, target + i, level);
5005 if (texImages[i] == NULL) {
5006 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
5007 return 0;
5008 }
5009 }
5010
5011 return numFaces;
5012 }
5013
5014
5015 void GLAPIENTRY
5016 _mesa_ClearTexSubImage(GLuint texture, GLint level,
5017 GLint xoffset, GLint yoffset, GLint zoffset,
5018 GLsizei width, GLsizei height, GLsizei depth,
5019 GLenum format, GLenum type, const void *data)
5020 {
5021 GET_CURRENT_CONTEXT(ctx);
5022 struct gl_texture_object *texObj;
5023 struct gl_texture_image *texImages[MAX_FACES];
5024 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
5025 int i, numImages;
5026 int minDepth, maxDepth;
5027
5028 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
5029
5030 if (texObj == NULL)
5031 return;
5032
5033 _mesa_lock_texture(ctx, texObj);
5034
5035 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
5036 texObj, level, texImages);
5037 if (numImages == 0)
5038 goto out;
5039
5040 if (numImages == 1) {
5041 minDepth = -(int) texImages[0]->Border;
5042 maxDepth = texImages[0]->Depth;
5043 } else {
5044 assert(numImages == MAX_FACES);
5045 minDepth = 0;
5046 maxDepth = numImages;
5047 }
5048
5049 if (xoffset < -(GLint) texImages[0]->Border ||
5050 yoffset < -(GLint) texImages[0]->Border ||
5051 zoffset < minDepth ||
5052 width < 0 ||
5053 height < 0 ||
5054 depth < 0 ||
5055 xoffset + width > texImages[0]->Width ||
5056 yoffset + height > texImages[0]->Height ||
5057 zoffset + depth > maxDepth) {
5058 _mesa_error(ctx, GL_INVALID_OPERATION,
5059 "glClearSubTexImage(invalid dimensions)");
5060 goto out;
5061 }
5062
5063 if (numImages == 1) {
5064 if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0],
5065 format, type, data, clearValue[0])) {
5066 ctx->Driver.ClearTexSubImage(ctx,
5067 texImages[0],
5068 xoffset, yoffset, zoffset,
5069 width, height, depth,
5070 data ? clearValue[0] : NULL);
5071 }
5072 } else {
5073 /* loop over cube face images */
5074 for (i = zoffset; i < zoffset + depth; i++) {
5075 assert(i < MAX_FACES);
5076 if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i],
5077 format, type, data, clearValue[i]))
5078 goto out;
5079 }
5080 for (i = zoffset; i < zoffset + depth; i++) {
5081 ctx->Driver.ClearTexSubImage(ctx,
5082 texImages[i],
5083 xoffset, yoffset, 0,
5084 width, height, 1,
5085 data ? clearValue[i] : NULL);
5086 }
5087 }
5088
5089 out:
5090 _mesa_unlock_texture(ctx, texObj);
5091 }
5092
5093
5094 void GLAPIENTRY
5095 _mesa_ClearTexImage( GLuint texture, GLint level,
5096 GLenum format, GLenum type, const void *data )
5097 {
5098 GET_CURRENT_CONTEXT(ctx);
5099 struct gl_texture_object *texObj;
5100 struct gl_texture_image *texImages[MAX_FACES];
5101 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
5102 int i, numImages;
5103
5104 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
5105
5106 if (texObj == NULL)
5107 return;
5108
5109 _mesa_lock_texture(ctx, texObj);
5110
5111 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
5112 texObj, level, texImages);
5113
5114 for (i = 0; i < numImages; i++) {
5115 if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format,
5116 type, data, clearValue[i]))
5117 goto out;
5118 }
5119
5120 for (i = 0; i < numImages; i++) {
5121 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
5122 -(GLint) texImages[i]->Border, /* xoffset */
5123 -(GLint) texImages[i]->Border, /* yoffset */
5124 -(GLint) texImages[i]->Border, /* zoffset */
5125 texImages[i]->Width,
5126 texImages[i]->Height,
5127 texImages[i]->Depth,
5128 data ? clearValue[i] : NULL);
5129 }
5130
5131 out:
5132 _mesa_unlock_texture(ctx, texObj);
5133 }
5134
5135
5136
5137
5138 /**********************************************************************/
5139 /****** Compressed Textures ******/
5140 /**********************************************************************/
5141
5142
5143 /**
5144 * Target checking for glCompressedTexSubImage[123]D().
5145 * \return GL_TRUE if error, GL_FALSE if no error
5146 * Must come before other error checking so that the texture object can
5147 * be correctly retrieved using _mesa_get_current_tex_object.
5148 */
5149 static GLboolean
5150 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
5151 GLint dims, GLenum intFormat, bool dsa,
5152 const char *caller)
5153 {
5154 GLboolean targetOK;
5155 mesa_format format;
5156 enum mesa_format_layout layout;
5157
5158 if (dsa && target == GL_TEXTURE_RECTANGLE) {
5159 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
5160 _mesa_enum_to_string(target));
5161 return GL_TRUE;
5162 }
5163
5164 switch (dims) {
5165 case 2:
5166 switch (target) {
5167 case GL_TEXTURE_2D:
5168 targetOK = GL_TRUE;
5169 break;
5170 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5171 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5172 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5173 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5174 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5175 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5176 targetOK = ctx->Extensions.ARB_texture_cube_map;
5177 break;
5178 default:
5179 targetOK = GL_FALSE;
5180 break;
5181 }
5182 break;
5183 case 3:
5184 switch (target) {
5185 case GL_TEXTURE_CUBE_MAP:
5186 targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
5187 break;
5188 case GL_TEXTURE_2D_ARRAY:
5189 targetOK = _mesa_is_gles3(ctx) ||
5190 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
5191 break;
5192 case GL_TEXTURE_CUBE_MAP_ARRAY:
5193 targetOK = _mesa_has_texture_cube_map_array(ctx);
5194 break;
5195 case GL_TEXTURE_3D:
5196 targetOK = GL_TRUE;
5197 /*
5198 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
5199 * Images:
5200 * "An INVALID_OPERATION error is generated by
5201 * CompressedTex*SubImage3D if the internal format of the texture
5202 * is one of the EAC, ETC2, or RGTC formats and either border is
5203 * non-zero, or the effective target for the texture is not
5204 * TEXTURE_2D_ARRAY."
5205 *
5206 * NOTE: that's probably a spec error. It should probably say
5207 * "... or the effective target for the texture is not
5208 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
5209 * GL_TEXTURE_CUBE_MAP_ARRAY."
5210 * since those targets are 2D images and they support all compression
5211 * formats.
5212 *
5213 * Instead of listing all these, just list those which are allowed,
5214 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
5215 * more) are valid here, which they are not, but of course not
5216 * mentioned by core spec.
5217 *
5218 * Also, from GL_KHR_texture_compression_astc_{hdr,ldr}:
5219 *
5220 * "Add a second new column "3D Tex." which is empty for all non-ASTC
5221 * formats. If only the LDR profile is supported by the implementation,
5222 * this column is also empty for all ASTC formats. If both the LDR and HDR
5223 * profiles are supported, this column is checked for all ASTC formats."
5224 *
5225 * "An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
5226 * <format> is one of the formats in table 8.19 and <target> is not
5227 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, or TEXTURE_3D.
5228 *
5229 * An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
5230 * <format> is TEXTURE_CUBE_MAP_ARRAY and the "Cube Map Array" column of
5231 * table 8.19 is *not* checked, or if <format> is TEXTURE_3D and the "3D
5232 * Tex." column of table 8.19 is *not* checked"
5233 *
5234 * And from GL_KHR_texture_compression_astc_sliced_3d:
5235 *
5236 * "Modify the "3D Tex." column to be checked for all ASTC formats."
5237 */
5238 format = _mesa_glenum_to_compressed_format(intFormat);
5239 layout = _mesa_get_format_layout(format);
5240 switch (layout) {
5241 case MESA_FORMAT_LAYOUT_BPTC:
5242 /* valid format */
5243 break;
5244 case MESA_FORMAT_LAYOUT_ASTC:
5245 targetOK =
5246 ctx->Extensions.KHR_texture_compression_astc_hdr ||
5247 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
5248 break;
5249 default:
5250 /* invalid format */
5251 _mesa_error(ctx, GL_INVALID_OPERATION,
5252 "%s(invalid target %s for format %s)", caller,
5253 _mesa_enum_to_string(target),
5254 _mesa_enum_to_string(intFormat));
5255 return GL_TRUE;
5256 }
5257 break;
5258 default:
5259 targetOK = GL_FALSE;
5260 }
5261
5262 break;
5263 default:
5264 assert(dims == 1);
5265 /* no 1D compressed textures at this time */
5266 targetOK = GL_FALSE;
5267 break;
5268 }
5269
5270 if (!targetOK) {
5271 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
5272 _mesa_enum_to_string(target));
5273 return GL_TRUE;
5274 }
5275
5276 return GL_FALSE;
5277 }
5278
5279 /**
5280 * Error checking for glCompressedTexSubImage[123]D().
5281 * \return GL_TRUE if error, GL_FALSE if no error
5282 */
5283 static GLboolean
5284 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
5285 const struct gl_texture_object *texObj,
5286 GLenum target, GLint level,
5287 GLint xoffset, GLint yoffset, GLint zoffset,
5288 GLsizei width, GLsizei height, GLsizei depth,
5289 GLenum format, GLsizei imageSize,
5290 const GLvoid *data, const char *callerName)
5291 {
5292 struct gl_texture_image *texImage;
5293 GLint expectedSize;
5294
5295 /* this will catch any invalid compressed format token */
5296 if (!_mesa_is_compressed_format(ctx, format)) {
5297 _mesa_error(ctx, GL_INVALID_ENUM, "%s(format)", callerName);
5298 return GL_TRUE;
5299 }
5300
5301 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
5302 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
5303 return GL_TRUE;
5304 }
5305
5306 /* validate the bound PBO, if any */
5307 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
5308 imageSize, data, callerName)) {
5309 return GL_TRUE;
5310 }
5311
5312 /* Check for invalid pixel storage modes */
5313 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
5314 &ctx->Unpack, callerName)) {
5315 return GL_TRUE;
5316 }
5317
5318 expectedSize = compressed_tex_size(width, height, depth, format);
5319 if (expectedSize != imageSize) {
5320 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize);
5321 return GL_TRUE;
5322 }
5323
5324 texImage = _mesa_select_tex_image(texObj, target, level);
5325 if (!texImage) {
5326 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
5327 callerName, level);
5328 return GL_TRUE;
5329 }
5330
5331 if ((GLint) format != texImage->InternalFormat) {
5332 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s)",
5333 callerName, _mesa_enum_to_string(format));
5334 return GL_TRUE;
5335 }
5336
5337 if (compressedteximage_only_format(format)) {
5338 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s cannot be updated)",
5339 callerName, _mesa_enum_to_string(format));
5340 return GL_TRUE;
5341 }
5342
5343 if (error_check_subtexture_negative_dimensions(ctx, dims, width, height,
5344 depth, callerName)) {
5345 return GL_TRUE;
5346 }
5347
5348 if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset,
5349 zoffset, width, height, depth,
5350 callerName)) {
5351 return GL_TRUE;
5352 }
5353
5354 return GL_FALSE;
5355 }
5356
5357
5358 void GLAPIENTRY
5359 _mesa_CompressedTexImage1D(GLenum target, GLint level,
5360 GLenum internalFormat, GLsizei width,
5361 GLint border, GLsizei imageSize,
5362 const GLvoid *data)
5363 {
5364 GET_CURRENT_CONTEXT(ctx);
5365 teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat,
5366 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
5367 }
5368
5369
5370 void GLAPIENTRY
5371 _mesa_CompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level,
5372 GLenum internalFormat, GLsizei width,
5373 GLint border, GLsizei imageSize,
5374 const GLvoid *pixels)
5375 {
5376 struct gl_texture_object* texObj;
5377 GET_CURRENT_CONTEXT(ctx);
5378
5379 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5380 "glCompressedTextureImage1DEXT");
5381 if (!texObj)
5382 return;
5383 teximage(ctx, GL_TRUE, 1, texObj, target, level, internalFormat,
5384 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5385 }
5386
5387
5388 void GLAPIENTRY
5389 _mesa_CompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
5390 GLenum internalFormat, GLsizei width,
5391 GLint border, GLsizei imageSize,
5392 const GLvoid *pixels)
5393 {
5394 struct gl_texture_object* texObj;
5395 GET_CURRENT_CONTEXT(ctx);
5396
5397 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5398 texunit - GL_TEXTURE0,
5399 true,
5400 "glCompressedMultiTexImage1DEXT");
5401 if (!texObj)
5402 return;
5403 teximage(ctx, GL_TRUE, 1, texObj, target, level, internalFormat,
5404 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5405 }
5406
5407
5408 void GLAPIENTRY
5409 _mesa_CompressedTexImage2D(GLenum target, GLint level,
5410 GLenum internalFormat, GLsizei width,
5411 GLsizei height, GLint border, GLsizei imageSize,
5412 const GLvoid *data)
5413 {
5414 GET_CURRENT_CONTEXT(ctx);
5415 teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat,
5416 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
5417 }
5418
5419
5420 void GLAPIENTRY
5421 _mesa_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level,
5422 GLenum internalFormat, GLsizei width,
5423 GLsizei height, GLint border, GLsizei imageSize,
5424 const GLvoid *pixels)
5425 {
5426 struct gl_texture_object* texObj;
5427 GET_CURRENT_CONTEXT(ctx);
5428
5429 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5430 "glCompressedTextureImage2DEXT");
5431 if (!texObj)
5432 return;
5433 teximage(ctx, GL_TRUE, 2, texObj, target, level, internalFormat,
5434 width, height, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5435 }
5436
5437
5438 void GLAPIENTRY
5439 _mesa_CompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
5440 GLenum internalFormat, GLsizei width,
5441 GLsizei height, GLint border, GLsizei imageSize,
5442 const GLvoid *pixels)
5443 {
5444 struct gl_texture_object* texObj;
5445 GET_CURRENT_CONTEXT(ctx);
5446
5447 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5448 texunit - GL_TEXTURE0,
5449 true,
5450 "glCompressedMultiTexImage2DEXT");
5451 if (!texObj)
5452 return;
5453 teximage(ctx, GL_TRUE, 2, texObj, target, level, internalFormat,
5454 width, height, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5455 }
5456
5457
5458 void GLAPIENTRY
5459 _mesa_CompressedTexImage3D(GLenum target, GLint level,
5460 GLenum internalFormat, GLsizei width,
5461 GLsizei height, GLsizei depth, GLint border,
5462 GLsizei imageSize, const GLvoid *data)
5463 {
5464 GET_CURRENT_CONTEXT(ctx);
5465 teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height,
5466 depth, border, GL_NONE, GL_NONE, imageSize, data);
5467 }
5468
5469
5470 void GLAPIENTRY
5471 _mesa_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level,
5472 GLenum internalFormat, GLsizei width,
5473 GLsizei height, GLsizei depth, GLint border,
5474 GLsizei imageSize, const GLvoid *pixels)
5475 {
5476 struct gl_texture_object* texObj;
5477 GET_CURRENT_CONTEXT(ctx);
5478
5479 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5480 "glCompressedTextureImage3DEXT");
5481 if (!texObj)
5482 return;
5483 teximage(ctx, GL_TRUE, 3, texObj, target, level, internalFormat,
5484 width, height, depth, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5485 }
5486
5487
5488 void GLAPIENTRY
5489 _mesa_CompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level,
5490 GLenum internalFormat, GLsizei width,
5491 GLsizei height, GLsizei depth, GLint border,
5492 GLsizei imageSize, const GLvoid *pixels)
5493 {
5494 struct gl_texture_object* texObj;
5495 GET_CURRENT_CONTEXT(ctx);
5496
5497 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5498 texunit - GL_TEXTURE0,
5499 true,
5500 "glCompressedMultiTexImage3DEXT");
5501 if (!texObj)
5502 return;
5503 teximage(ctx, GL_TRUE, 3, texObj, target, level, internalFormat,
5504 width, height, depth, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5505 }
5506
5507
5508 void GLAPIENTRY
5509 _mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
5510 GLenum internalFormat, GLsizei width,
5511 GLint border, GLsizei imageSize,
5512 const GLvoid *data)
5513 {
5514 GET_CURRENT_CONTEXT(ctx);
5515 teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1,
5516 1, border, GL_NONE, GL_NONE, imageSize, data);
5517 }
5518
5519
5520 void GLAPIENTRY
5521 _mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
5522 GLenum internalFormat, GLsizei width,
5523 GLsizei height, GLint border,
5524 GLsizei imageSize, const GLvoid *data)
5525 {
5526 GET_CURRENT_CONTEXT(ctx);
5527 teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width,
5528 height, 1, border, GL_NONE, GL_NONE, imageSize, data);
5529 }
5530
5531
5532 void GLAPIENTRY
5533 _mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
5534 GLenum internalFormat, GLsizei width,
5535 GLsizei height, GLsizei depth, GLint border,
5536 GLsizei imageSize, const GLvoid *data)
5537 {
5538 GET_CURRENT_CONTEXT(ctx);
5539 teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width,
5540 height, depth, border, GL_NONE, GL_NONE, imageSize, data);
5541 }
5542
5543
5544 /**
5545 * Common helper for glCompressedTexSubImage1/2/3D() and
5546 * glCompressedTextureSubImage1/2/3D().
5547 */
5548 static void
5549 compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
5550 struct gl_texture_object *texObj,
5551 struct gl_texture_image *texImage,
5552 GLenum target, GLint level, GLint xoffset,
5553 GLint yoffset, GLint zoffset, GLsizei width,
5554 GLsizei height, GLsizei depth, GLenum format,
5555 GLsizei imageSize, const GLvoid *data)
5556 {
5557 FLUSH_VERTICES(ctx, 0);
5558
5559 _mesa_lock_texture(ctx, texObj);
5560 {
5561 if (width > 0 && height > 0 && depth > 0) {
5562 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
5563 xoffset, yoffset, zoffset,
5564 width, height, depth,
5565 format, imageSize, data);
5566
5567 check_gen_mipmap(ctx, target, texObj, level);
5568
5569 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
5570 * the texel data, not the texture format, size, etc.
5571 */
5572 }
5573 }
5574 _mesa_unlock_texture(ctx, texObj);
5575 }
5576
5577
5578 enum tex_mode {
5579 /* Use bound texture to current unit */
5580 TEX_MODE_CURRENT_NO_ERROR = 0,
5581 TEX_MODE_CURRENT_ERROR,
5582 /* Use the specified texture name */
5583 TEX_MODE_DSA_NO_ERROR,
5584 TEX_MODE_DSA_ERROR,
5585 /* Use the specified texture name + target */
5586 TEX_MODE_EXT_DSA_TEXTURE,
5587 /* Use the specified texture unit + target */
5588 TEX_MODE_EXT_DSA_TEXUNIT,
5589 };
5590
5591
5592 static void
5593 compressed_tex_sub_image(unsigned dim, GLenum target, GLuint textureOrIndex,
5594 GLint level, GLint xoffset, GLint yoffset,
5595 GLint zoffset, GLsizei width, GLsizei height,
5596 GLsizei depth, GLenum format, GLsizei imageSize,
5597 const GLvoid *data, enum tex_mode mode,
5598 const char *caller)
5599 {
5600 struct gl_texture_object *texObj = NULL;
5601 struct gl_texture_image *texImage;
5602 bool no_error = false;
5603 GET_CURRENT_CONTEXT(ctx);
5604
5605 switch (mode) {
5606 case TEX_MODE_DSA_ERROR:
5607 assert(target == 0);
5608 texObj = _mesa_lookup_texture_err(ctx, textureOrIndex, caller);
5609 if (texObj)
5610 target = texObj->Target;
5611 break;
5612 case TEX_MODE_DSA_NO_ERROR:
5613 assert(target == 0);
5614 texObj = _mesa_lookup_texture(ctx, textureOrIndex);
5615 if (texObj)
5616 target = texObj->Target;
5617 no_error = true;
5618 break;
5619 case TEX_MODE_EXT_DSA_TEXTURE:
5620 texObj = _mesa_lookup_or_create_texture(ctx, target, textureOrIndex,
5621 false, true, caller);
5622 break;
5623 case TEX_MODE_EXT_DSA_TEXUNIT:
5624 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5625 textureOrIndex,
5626 false,
5627 caller);
5628 break;
5629 case TEX_MODE_CURRENT_NO_ERROR:
5630 no_error = true;
5631 case TEX_MODE_CURRENT_ERROR:
5632 default:
5633 assert(textureOrIndex == 0);
5634 break;
5635 }
5636
5637 if (!no_error &&
5638 compressed_subtexture_target_check(ctx, target, dim, format,
5639 mode == TEX_MODE_DSA_ERROR,
5640 caller)) {
5641 return;
5642 }
5643
5644 if (mode == TEX_MODE_CURRENT_NO_ERROR ||
5645 mode == TEX_MODE_CURRENT_ERROR) {
5646 texObj = _mesa_get_current_tex_object(ctx, target);
5647 }
5648
5649 if (!texObj)
5650 return;
5651
5652 if (!no_error &&
5653 compressed_subtexture_error_check(ctx, dim, texObj, target, level,
5654 xoffset, yoffset, zoffset, width,
5655 height, depth, format,
5656 imageSize, data, caller)) {
5657 return;
5658 }
5659
5660 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
5661 if (dim == 3 &&
5662 (mode == TEX_MODE_DSA_ERROR || mode == TEX_MODE_DSA_NO_ERROR) &&
5663 texObj->Target == GL_TEXTURE_CUBE_MAP) {
5664 const char *pixels = data;
5665 GLint image_stride;
5666
5667 /* Make sure the texture object is a proper cube.
5668 * (See texturesubimage in teximage.c for details on why this check is
5669 * performed.)
5670 */
5671 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
5672 _mesa_error(ctx, GL_INVALID_OPERATION,
5673 "glCompressedTextureSubImage3D(cube map incomplete)");
5674 return;
5675 }
5676
5677 /* Copy in each face. */
5678 for (int i = zoffset; i < zoffset + depth; ++i) {
5679 texImage = texObj->Image[i][level];
5680 assert(texImage);
5681
5682 compressed_texture_sub_image(ctx, 3, texObj, texImage,
5683 texObj->Target, level, xoffset, yoffset,
5684 0, width, height, 1, format,
5685 imageSize, pixels);
5686
5687 /* Compressed images don't have a client format */
5688 image_stride = _mesa_format_image_size(texImage->TexFormat,
5689 texImage->Width,
5690 texImage->Height, 1);
5691
5692 pixels += image_stride;
5693 imageSize -= image_stride;
5694 }
5695 } else {
5696 texImage = _mesa_select_tex_image(texObj, target, level);
5697 assert(texImage);
5698
5699 compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
5700 xoffset, yoffset, zoffset, width, height,
5701 depth, format, imageSize, data);
5702 }
5703 }
5704
5705
5706 void GLAPIENTRY
5707 _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
5708 GLint xoffset, GLsizei width,
5709 GLenum format, GLsizei imageSize,
5710 const GLvoid *data)
5711 {
5712 compressed_tex_sub_image(1, target, 0,
5713 level, xoffset, 0, 0, width,
5714 1, 1, format, imageSize, data,
5715 TEX_MODE_CURRENT_NO_ERROR,
5716 "glCompressedTexSubImage1D");
5717 }
5718
5719
5720 void GLAPIENTRY
5721 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
5722 GLsizei width, GLenum format,
5723 GLsizei imageSize, const GLvoid *data)
5724 {
5725 compressed_tex_sub_image(1, target, 0,
5726 level, xoffset, 0, 0, width,
5727 1, 1, format, imageSize, data,
5728 TEX_MODE_CURRENT_ERROR,
5729 "glCompressedTexSubImage1D");
5730 }
5731
5732
5733 void GLAPIENTRY
5734 _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
5735 GLint xoffset, GLsizei width,
5736 GLenum format, GLsizei imageSize,
5737 const GLvoid *data)
5738 {
5739 compressed_tex_sub_image(1, 0, texture,
5740 level, xoffset, 0, 0,
5741 width, 1, 1, format, imageSize, data,
5742 TEX_MODE_DSA_NO_ERROR,
5743 "glCompressedTextureSubImage1D");
5744 }
5745
5746
5747 void GLAPIENTRY
5748 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
5749 GLsizei width, GLenum format,
5750 GLsizei imageSize, const GLvoid *data)
5751 {
5752 compressed_tex_sub_image(1, 0, texture,
5753 level, xoffset, 0, 0,
5754 width, 1, 1, format, imageSize, data,
5755 TEX_MODE_DSA_ERROR,
5756 "glCompressedTextureSubImage1D");
5757 }
5758
5759
5760 void GLAPIENTRY
5761 _mesa_CompressedTextureSubImage1DEXT(GLuint texture, GLenum target,
5762 GLint level, GLint xoffset,
5763 GLsizei width, GLenum format,
5764 GLsizei imageSize, const GLvoid *data)
5765 {
5766 compressed_tex_sub_image(1, target, texture, level, xoffset, 0,
5767 0, width, 1, 1, format, imageSize,
5768 data,
5769 TEX_MODE_EXT_DSA_TEXTURE,
5770 "glCompressedTextureSubImage1DEXT");
5771 }
5772
5773
5774 void GLAPIENTRY
5775 _mesa_CompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target,
5776 GLint level, GLint xoffset,
5777 GLsizei width, GLenum format,
5778 GLsizei imageSize, const GLvoid *data)
5779 {
5780 compressed_tex_sub_image(1, target, texunit - GL_TEXTURE0, level,
5781 xoffset, 0, 0, width, 1, 1, format, imageSize,
5782 data,
5783 TEX_MODE_EXT_DSA_TEXUNIT,
5784 "glCompressedMultiTexSubImage1DEXT");
5785 }
5786
5787
5788 void GLAPIENTRY
5789 _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
5790 GLint xoffset, GLint yoffset,
5791 GLsizei width, GLsizei height,
5792 GLenum format, GLsizei imageSize,
5793 const GLvoid *data)
5794 {
5795 compressed_tex_sub_image(2, target, 0, level,
5796 xoffset, yoffset, 0,
5797 width, height, 1, format, imageSize, data,
5798 TEX_MODE_CURRENT_NO_ERROR,
5799 "glCompressedTexSubImage2D");
5800 }
5801
5802
5803 void GLAPIENTRY
5804 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
5805 GLint yoffset, GLsizei width, GLsizei height,
5806 GLenum format, GLsizei imageSize,
5807 const GLvoid *data)
5808 {
5809 compressed_tex_sub_image(2, target, 0, level,
5810 xoffset, yoffset, 0,
5811 width, height, 1, format, imageSize, data,
5812 TEX_MODE_CURRENT_ERROR,
5813 "glCompressedTexSubImage2D");
5814 }
5815
5816
5817 void GLAPIENTRY
5818 _mesa_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target,
5819 GLint level, GLint xoffset,
5820 GLint yoffset, GLsizei width,
5821 GLsizei height, GLenum format,
5822 GLsizei imageSize, const GLvoid *data)
5823 {
5824 compressed_tex_sub_image(2, target, texture, level, xoffset,
5825 yoffset, 0, width, height, 1, format,
5826 imageSize, data,
5827 TEX_MODE_EXT_DSA_TEXTURE,
5828 "glCompressedTextureSubImage2DEXT");
5829 }
5830
5831
5832 void GLAPIENTRY
5833 _mesa_CompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target,
5834 GLint level, GLint xoffset, GLint yoffset,
5835 GLsizei width, GLsizei height, GLenum format,
5836 GLsizei imageSize, const GLvoid *data)
5837 {
5838 compressed_tex_sub_image(2, target, texunit - GL_TEXTURE0, level,
5839 xoffset, yoffset, 0, width, height, 1, format,
5840 imageSize, data,
5841 TEX_MODE_EXT_DSA_TEXUNIT,
5842 "glCompressedMultiTexSubImage2DEXT");
5843 }
5844
5845
5846 void GLAPIENTRY
5847 _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
5848 GLint xoffset, GLint yoffset,
5849 GLsizei width, GLsizei height,
5850 GLenum format, GLsizei imageSize,
5851 const GLvoid *data)
5852 {
5853 compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
5854 width, height, 1, format, imageSize, data,
5855 TEX_MODE_DSA_NO_ERROR,
5856 "glCompressedTextureSubImage2D");
5857 }
5858
5859
5860 void GLAPIENTRY
5861 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
5862 GLint yoffset,
5863 GLsizei width, GLsizei height,
5864 GLenum format, GLsizei imageSize,
5865 const GLvoid *data)
5866 {
5867 compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
5868 width, height, 1, format, imageSize, data,
5869 TEX_MODE_DSA_ERROR,
5870 "glCompressedTextureSubImage2D");
5871 }
5872
5873 void GLAPIENTRY
5874 _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
5875 GLint xoffset, GLint yoffset,
5876 GLint zoffset, GLsizei width,
5877 GLsizei height, GLsizei depth,
5878 GLenum format, GLsizei imageSize,
5879 const GLvoid *data)
5880 {
5881 compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
5882 zoffset, width, height, depth, format,
5883 imageSize, data,
5884 TEX_MODE_CURRENT_NO_ERROR,
5885 "glCompressedTexSubImage3D");
5886 }
5887
5888 void GLAPIENTRY
5889 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
5890 GLint yoffset, GLint zoffset, GLsizei width,
5891 GLsizei height, GLsizei depth, GLenum format,
5892 GLsizei imageSize, const GLvoid *data)
5893 {
5894 compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
5895 zoffset, width, height, depth, format,
5896 imageSize, data,
5897 TEX_MODE_CURRENT_ERROR,
5898 "glCompressedTexSubImage3D");
5899 }
5900
5901 void GLAPIENTRY
5902 _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
5903 GLint xoffset, GLint yoffset,
5904 GLint zoffset, GLsizei width,
5905 GLsizei height, GLsizei depth,
5906 GLenum format, GLsizei imageSize,
5907 const GLvoid *data)
5908 {
5909 compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
5910 zoffset, width, height, depth, format,
5911 imageSize, data,
5912 TEX_MODE_DSA_NO_ERROR,
5913 "glCompressedTextureSubImage3D");
5914 }
5915
5916 void GLAPIENTRY
5917 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
5918 GLint yoffset, GLint zoffset, GLsizei width,
5919 GLsizei height, GLsizei depth,
5920 GLenum format, GLsizei imageSize,
5921 const GLvoid *data)
5922 {
5923 compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
5924 zoffset, width, height, depth, format,
5925 imageSize, data,
5926 TEX_MODE_DSA_ERROR,
5927 "glCompressedTextureSubImage3D");
5928 }
5929
5930
5931 void GLAPIENTRY
5932 _mesa_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target,
5933 GLint level, GLint xoffset,
5934 GLint yoffset, GLint zoffset,
5935 GLsizei width, GLsizei height,
5936 GLsizei depth, GLenum format,
5937 GLsizei imageSize, const GLvoid *data)
5938 {
5939 compressed_tex_sub_image(3, target, texture, level, xoffset, yoffset,
5940 zoffset, width, height, depth, format,
5941 imageSize, data,
5942 TEX_MODE_EXT_DSA_TEXTURE,
5943 "glCompressedTextureSubImage3DEXT");
5944 }
5945
5946
5947 void GLAPIENTRY
5948 _mesa_CompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target,
5949 GLint level, GLint xoffset, GLint yoffset,
5950 GLint zoffset, GLsizei width, GLsizei height,
5951 GLsizei depth, GLenum format,
5952 GLsizei imageSize, const GLvoid *data)
5953 {
5954 compressed_tex_sub_image(3, target, texunit - GL_TEXTURE0, level,
5955 xoffset, yoffset, zoffset, width, height, depth,
5956 format, imageSize, data,
5957 TEX_MODE_EXT_DSA_TEXUNIT,
5958 "glCompressedMultiTexSubImage3DEXT");
5959 }
5960
5961
5962 mesa_format
5963 _mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
5964 {
5965 if (ctx->API == API_OPENGL_COMPAT) {
5966 switch (internalFormat) {
5967 case GL_ALPHA8:
5968 return MESA_FORMAT_A_UNORM8;
5969 case GL_ALPHA16:
5970 return MESA_FORMAT_A_UNORM16;
5971 case GL_ALPHA16F_ARB:
5972 return MESA_FORMAT_A_FLOAT16;
5973 case GL_ALPHA32F_ARB:
5974 return MESA_FORMAT_A_FLOAT32;
5975 case GL_ALPHA8I_EXT:
5976 return MESA_FORMAT_A_SINT8;
5977 case GL_ALPHA16I_EXT:
5978 return MESA_FORMAT_A_SINT16;
5979 case GL_ALPHA32I_EXT:
5980 return MESA_FORMAT_A_SINT32;
5981 case GL_ALPHA8UI_EXT:
5982 return MESA_FORMAT_A_UINT8;
5983 case GL_ALPHA16UI_EXT:
5984 return MESA_FORMAT_A_UINT16;
5985 case GL_ALPHA32UI_EXT:
5986 return MESA_FORMAT_A_UINT32;
5987 case GL_LUMINANCE8:
5988 return MESA_FORMAT_L_UNORM8;
5989 case GL_LUMINANCE16:
5990 return MESA_FORMAT_L_UNORM16;
5991 case GL_LUMINANCE16F_ARB:
5992 return MESA_FORMAT_L_FLOAT16;
5993 case GL_LUMINANCE32F_ARB:
5994 return MESA_FORMAT_L_FLOAT32;
5995 case GL_LUMINANCE8I_EXT:
5996 return MESA_FORMAT_L_SINT8;
5997 case GL_LUMINANCE16I_EXT:
5998 return MESA_FORMAT_L_SINT16;
5999 case GL_LUMINANCE32I_EXT:
6000 return MESA_FORMAT_L_SINT32;
6001 case GL_LUMINANCE8UI_EXT:
6002 return MESA_FORMAT_L_UINT8;
6003 case GL_LUMINANCE16UI_EXT:
6004 return MESA_FORMAT_L_UINT16;
6005 case GL_LUMINANCE32UI_EXT:
6006 return MESA_FORMAT_L_UINT32;
6007 case GL_LUMINANCE8_ALPHA8:
6008 return MESA_FORMAT_L8A8_UNORM;
6009 case GL_LUMINANCE16_ALPHA16:
6010 return MESA_FORMAT_L16A16_UNORM;
6011 case GL_LUMINANCE_ALPHA16F_ARB:
6012 return MESA_FORMAT_LA_FLOAT16;
6013 case GL_LUMINANCE_ALPHA32F_ARB:
6014 return MESA_FORMAT_LA_FLOAT32;
6015 case GL_LUMINANCE_ALPHA8I_EXT:
6016 return MESA_FORMAT_LA_SINT8;
6017 case GL_LUMINANCE_ALPHA16I_EXT:
6018 return MESA_FORMAT_LA_SINT16;
6019 case GL_LUMINANCE_ALPHA32I_EXT:
6020 return MESA_FORMAT_LA_SINT32;
6021 case GL_LUMINANCE_ALPHA8UI_EXT:
6022 return MESA_FORMAT_LA_UINT8;
6023 case GL_LUMINANCE_ALPHA16UI_EXT:
6024 return MESA_FORMAT_LA_UINT16;
6025 case GL_LUMINANCE_ALPHA32UI_EXT:
6026 return MESA_FORMAT_LA_UINT32;
6027 case GL_INTENSITY8:
6028 return MESA_FORMAT_I_UNORM8;
6029 case GL_INTENSITY16:
6030 return MESA_FORMAT_I_UNORM16;
6031 case GL_INTENSITY16F_ARB:
6032 return MESA_FORMAT_I_FLOAT16;
6033 case GL_INTENSITY32F_ARB:
6034 return MESA_FORMAT_I_FLOAT32;
6035 case GL_INTENSITY8I_EXT:
6036 return MESA_FORMAT_I_SINT8;
6037 case GL_INTENSITY16I_EXT:
6038 return MESA_FORMAT_I_SINT16;
6039 case GL_INTENSITY32I_EXT:
6040 return MESA_FORMAT_I_SINT32;
6041 case GL_INTENSITY8UI_EXT:
6042 return MESA_FORMAT_I_UINT8;
6043 case GL_INTENSITY16UI_EXT:
6044 return MESA_FORMAT_I_UINT16;
6045 case GL_INTENSITY32UI_EXT:
6046 return MESA_FORMAT_I_UINT32;
6047 default:
6048 break;
6049 }
6050 }
6051
6052 if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) ||
6053 _mesa_has_OES_texture_buffer(ctx)) {
6054 switch (internalFormat) {
6055 case GL_RGB32F:
6056 return MESA_FORMAT_RGB_FLOAT32;
6057 case GL_RGB32UI:
6058 return MESA_FORMAT_RGB_UINT32;
6059 case GL_RGB32I:
6060 return MESA_FORMAT_RGB_SINT32;
6061 default:
6062 break;
6063 }
6064 }
6065
6066 switch (internalFormat) {
6067 case GL_RGBA8:
6068 return MESA_FORMAT_R8G8B8A8_UNORM;
6069 case GL_RGBA16:
6070 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6071 return MESA_FORMAT_NONE;
6072 return MESA_FORMAT_RGBA_UNORM16;
6073 case GL_RGBA16F_ARB:
6074 return MESA_FORMAT_RGBA_FLOAT16;
6075 case GL_RGBA32F_ARB:
6076 return MESA_FORMAT_RGBA_FLOAT32;
6077 case GL_RGBA8I_EXT:
6078 return MESA_FORMAT_RGBA_SINT8;
6079 case GL_RGBA16I_EXT:
6080 return MESA_FORMAT_RGBA_SINT16;
6081 case GL_RGBA32I_EXT:
6082 return MESA_FORMAT_RGBA_SINT32;
6083 case GL_RGBA8UI_EXT:
6084 return MESA_FORMAT_RGBA_UINT8;
6085 case GL_RGBA16UI_EXT:
6086 return MESA_FORMAT_RGBA_UINT16;
6087 case GL_RGBA32UI_EXT:
6088 return MESA_FORMAT_RGBA_UINT32;
6089
6090 case GL_RG8:
6091 return MESA_FORMAT_R8G8_UNORM;
6092 case GL_RG16:
6093 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6094 return MESA_FORMAT_NONE;
6095 return MESA_FORMAT_R16G16_UNORM;
6096 case GL_RG16F:
6097 return MESA_FORMAT_RG_FLOAT16;
6098 case GL_RG32F:
6099 return MESA_FORMAT_RG_FLOAT32;
6100 case GL_RG8I:
6101 return MESA_FORMAT_RG_SINT8;
6102 case GL_RG16I:
6103 return MESA_FORMAT_RG_SINT16;
6104 case GL_RG32I:
6105 return MESA_FORMAT_RG_SINT32;
6106 case GL_RG8UI:
6107 return MESA_FORMAT_RG_UINT8;
6108 case GL_RG16UI:
6109 return MESA_FORMAT_RG_UINT16;
6110 case GL_RG32UI:
6111 return MESA_FORMAT_RG_UINT32;
6112
6113 case GL_R8:
6114 return MESA_FORMAT_R_UNORM8;
6115 case GL_R16:
6116 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6117 return MESA_FORMAT_NONE;
6118 return MESA_FORMAT_R_UNORM16;
6119 case GL_R16F:
6120 return MESA_FORMAT_R_FLOAT16;
6121 case GL_R32F:
6122 return MESA_FORMAT_R_FLOAT32;
6123 case GL_R8I:
6124 return MESA_FORMAT_R_SINT8;
6125 case GL_R16I:
6126 return MESA_FORMAT_R_SINT16;
6127 case GL_R32I:
6128 return MESA_FORMAT_R_SINT32;
6129 case GL_R8UI:
6130 return MESA_FORMAT_R_UINT8;
6131 case GL_R16UI:
6132 return MESA_FORMAT_R_UINT16;
6133 case GL_R32UI:
6134 return MESA_FORMAT_R_UINT32;
6135
6136 default:
6137 return MESA_FORMAT_NONE;
6138 }
6139 }
6140
6141
6142 mesa_format
6143 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
6144 GLenum internalFormat)
6145 {
6146 mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat);
6147 GLenum datatype;
6148
6149 if (format == MESA_FORMAT_NONE)
6150 return MESA_FORMAT_NONE;
6151
6152 datatype = _mesa_get_format_datatype(format);
6153
6154 /* The GL_ARB_texture_buffer_object spec says:
6155 *
6156 * "If ARB_texture_float is not supported, references to the
6157 * floating-point internal formats provided by that extension should be
6158 * removed, and such formats may not be passed to TexBufferARB."
6159 *
6160 * As a result, GL_HALF_FLOAT internal format depends on both
6161 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
6162 */
6163 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
6164 !ctx->Extensions.ARB_texture_float)
6165 return MESA_FORMAT_NONE;
6166
6167 if (!ctx->Extensions.ARB_texture_rg) {
6168 GLenum base_format = _mesa_get_format_base_format(format);
6169 if (base_format == GL_R || base_format == GL_RG)
6170 return MESA_FORMAT_NONE;
6171 }
6172
6173 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
6174 GLenum base_format = _mesa_get_format_base_format(format);
6175 if (base_format == GL_RGB)
6176 return MESA_FORMAT_NONE;
6177 }
6178 return format;
6179 }
6180
6181
6182 /**
6183 * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer
6184 * and glTextureBufferRange, including some error checking.
6185 */
6186 static void
6187 texture_buffer_range(struct gl_context *ctx,
6188 struct gl_texture_object *texObj,
6189 GLenum internalFormat,
6190 struct gl_buffer_object *bufObj,
6191 GLintptr offset, GLsizeiptr size,
6192 const char *caller)
6193 {
6194 GLintptr oldOffset = texObj->BufferOffset;
6195 GLsizeiptr oldSize = texObj->BufferSize;
6196 mesa_format format;
6197
6198 /* NOTE: ARB_texture_buffer_object might not be supported in
6199 * the compatibility profile.
6200 */
6201 if (!_mesa_has_ARB_texture_buffer_object(ctx) &&
6202 !_mesa_has_OES_texture_buffer(ctx)) {
6203 _mesa_error(ctx, GL_INVALID_OPERATION,
6204 "%s(ARB_texture_buffer_object is not"
6205 " implemented for the compatibility profile)", caller);
6206 return;
6207 }
6208
6209 if (texObj->HandleAllocated) {
6210 /* The ARB_bindless_texture spec says:
6211 *
6212 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
6213 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
6214 * functions defined in terms of these, if the texture object to be
6215 * modified is referenced by one or more texture or image handles."
6216 */
6217 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller);
6218 return;
6219 }
6220
6221 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
6222 if (format == MESA_FORMAT_NONE) {
6223 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
6224 caller, _mesa_enum_to_string(internalFormat));
6225 return;
6226 }
6227
6228 FLUSH_VERTICES(ctx, 0);
6229
6230 _mesa_lock_texture(ctx, texObj);
6231 {
6232 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
6233 texObj->BufferObjectFormat = internalFormat;
6234 texObj->_BufferObjectFormat = format;
6235 texObj->BufferOffset = offset;
6236 texObj->BufferSize = size;
6237 }
6238 _mesa_unlock_texture(ctx, texObj);
6239
6240 if (ctx->Driver.TexParameter) {
6241 if (offset != oldOffset) {
6242 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_OFFSET);
6243 }
6244 if (size != oldSize) {
6245 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_SIZE);
6246 }
6247 }
6248
6249 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
6250
6251 if (bufObj) {
6252 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
6253 }
6254 }
6255
6256
6257 /**
6258 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
6259 * Return true if it is, and return false if it is not
6260 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
6261 * core spec, 02.02.2015, PDF page 245).
6262 */
6263 static bool
6264 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
6265 const char *caller)
6266 {
6267 if (target != GL_TEXTURE_BUFFER_ARB) {
6268 _mesa_error(ctx, GL_INVALID_ENUM,
6269 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
6270 return false;
6271 }
6272 else
6273 return true;
6274 }
6275
6276 /**
6277 * Check for errors related to the texture buffer range.
6278 * Return false if errors are found, true if none are found.
6279 */
6280 static bool
6281 check_texture_buffer_range(struct gl_context *ctx,
6282 struct gl_buffer_object *bufObj,
6283 GLintptr offset, GLsizeiptr size,
6284 const char *caller)
6285 {
6286 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6287 * Textures (PDF page 245):
6288 * "An INVALID_VALUE error is generated if offset is negative, if
6289 * size is less than or equal to zero, or if offset + size is greater
6290 * than the value of BUFFER_SIZE for the buffer bound to target."
6291 */
6292 if (offset < 0) {
6293 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
6294 (int) offset);
6295 return false;
6296 }
6297
6298 if (size <= 0) {
6299 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
6300 (int) size);
6301 return false;
6302 }
6303
6304 if (offset + size > bufObj->Size) {
6305 _mesa_error(ctx, GL_INVALID_VALUE,
6306 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
6307 (int) offset, (int) size, (int) bufObj->Size);
6308 return false;
6309 }
6310
6311 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6312 * Textures (PDF page 245):
6313 * "An INVALID_VALUE error is generated if offset is not an integer
6314 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
6315 */
6316 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
6317 _mesa_error(ctx, GL_INVALID_VALUE,
6318 "%s(invalid offset alignment)", caller);
6319 return false;
6320 }
6321
6322 return true;
6323 }
6324
6325
6326 /** GL_ARB_texture_buffer_object */
6327 void GLAPIENTRY
6328 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
6329 {
6330 struct gl_texture_object *texObj;
6331 struct gl_buffer_object *bufObj;
6332
6333 GET_CURRENT_CONTEXT(ctx);
6334
6335 /* Need to catch a bad target before it gets to
6336 * _mesa_get_current_tex_object.
6337 */
6338 if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
6339 return;
6340
6341 if (buffer) {
6342 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
6343 if (!bufObj)
6344 return;
6345 } else
6346 bufObj = NULL;
6347
6348 texObj = _mesa_get_current_tex_object(ctx, target);
6349 if (!texObj)
6350 return;
6351
6352 texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
6353 buffer ? -1 : 0, "glTexBuffer");
6354 }
6355
6356
6357 /** GL_ARB_texture_buffer_range */
6358 void GLAPIENTRY
6359 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
6360 GLintptr offset, GLsizeiptr size)
6361 {
6362 struct gl_texture_object *texObj;
6363 struct gl_buffer_object *bufObj;
6364
6365 GET_CURRENT_CONTEXT(ctx);
6366
6367 /* Need to catch a bad target before it gets to
6368 * _mesa_get_current_tex_object.
6369 */
6370 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
6371 return;
6372
6373 if (buffer) {
6374 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
6375 if (!bufObj)
6376 return;
6377
6378 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6379 "glTexBufferRange"))
6380 return;
6381
6382 } else {
6383 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6384 * Textures (PDF page 254):
6385 * "If buffer is zero, then any buffer object attached to the buffer
6386 * texture is detached, the values offset and size are ignored and
6387 * the state for offset and size for the buffer texture are reset to
6388 * zero."
6389 */
6390 offset = 0;
6391 size = 0;
6392 bufObj = NULL;
6393 }
6394
6395 texObj = _mesa_get_current_tex_object(ctx, target);
6396 if (!texObj)
6397 return;
6398
6399 texture_buffer_range(ctx, texObj, internalFormat, bufObj,
6400 offset, size, "glTexBufferRange");
6401 }
6402
6403 void GLAPIENTRY
6404 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
6405 {
6406 struct gl_texture_object *texObj;
6407 struct gl_buffer_object *bufObj;
6408
6409 GET_CURRENT_CONTEXT(ctx);
6410
6411 if (buffer) {
6412 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
6413 if (!bufObj)
6414 return;
6415 } else
6416 bufObj = NULL;
6417
6418 /* Get the texture object by Name. */
6419 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
6420 if (!texObj)
6421 return;
6422
6423 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
6424 return;
6425
6426 texture_buffer_range(ctx, texObj, internalFormat,
6427 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
6428 }
6429
6430 void GLAPIENTRY
6431 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
6432 GLintptr offset, GLsizeiptr size)
6433 {
6434 struct gl_texture_object *texObj;
6435 struct gl_buffer_object *bufObj;
6436
6437 GET_CURRENT_CONTEXT(ctx);
6438
6439 if (buffer) {
6440 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
6441 "glTextureBufferRange");
6442 if (!bufObj)
6443 return;
6444
6445 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6446 "glTextureBufferRange"))
6447 return;
6448
6449 } else {
6450 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6451 * Textures (PDF page 254):
6452 * "If buffer is zero, then any buffer object attached to the buffer
6453 * texture is detached, the values offset and size are ignored and
6454 * the state for offset and size for the buffer texture are reset to
6455 * zero."
6456 */
6457 offset = 0;
6458 size = 0;
6459 bufObj = NULL;
6460 }
6461
6462 /* Get the texture object by Name. */
6463 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
6464 if (!texObj)
6465 return;
6466
6467 if (!check_texture_buffer_target(ctx, texObj->Target,
6468 "glTextureBufferRange"))
6469 return;
6470
6471 texture_buffer_range(ctx, texObj, internalFormat,
6472 bufObj, offset, size, "glTextureBufferRange");
6473 }
6474
6475 GLboolean
6476 _mesa_is_renderable_texture_format(const struct gl_context *ctx,
6477 GLenum internalformat)
6478 {
6479 /* Everything that is allowed for renderbuffers,
6480 * except for a base format of GL_STENCIL_INDEX, unless supported.
6481 */
6482 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
6483 if (ctx->Extensions.ARB_texture_stencil8)
6484 return baseFormat != 0;
6485 else
6486 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
6487 }
6488
6489
6490 /** GL_ARB_texture_multisample */
6491 static GLboolean
6492 check_multisample_target(GLuint dims, GLenum target, bool dsa)
6493 {
6494 switch(target) {
6495 case GL_TEXTURE_2D_MULTISAMPLE:
6496 return dims == 2;
6497 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
6498 return dims == 2 && !dsa;
6499 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
6500 return dims == 3;
6501 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
6502 return dims == 3 && !dsa;
6503 default:
6504 return GL_FALSE;
6505 }
6506 }
6507
6508
6509 static void
6510 texture_image_multisample(struct gl_context *ctx, GLuint dims,
6511 struct gl_texture_object *texObj,
6512 struct gl_memory_object *memObj,
6513 GLenum target, GLsizei samples,
6514 GLint internalformat, GLsizei width,
6515 GLsizei height, GLsizei depth,
6516 GLboolean fixedsamplelocations,
6517 GLboolean immutable, GLuint64 offset,
6518 const char *func)
6519 {
6520 struct gl_texture_image *texImage;
6521 GLboolean sizeOK, dimensionsOK, samplesOK;
6522 mesa_format texFormat;
6523 GLenum sample_count_error;
6524 bool dsa = strstr(func, "ture") ? true : false;
6525
6526 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
6527 _mesa_debug(ctx, "%s(target=%s, samples=%d)\n", func,
6528 _mesa_enum_to_string(target), samples);
6529 }
6530
6531 if (!((ctx->Extensions.ARB_texture_multisample
6532 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
6533 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
6534 return;
6535 }
6536
6537 if (samples < 1) {
6538 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
6539 return;
6540 }
6541
6542 if (!check_multisample_target(dims, target, dsa)) {
6543 GLenum err = dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
6544 _mesa_error(ctx, err, "%s(target=%s)", func,
6545 _mesa_enum_to_string(target));
6546 return;
6547 }
6548
6549 /* check that the specified internalformat is color/depth/stencil-renderable;
6550 * refer GL3.1 spec 4.4.4
6551 */
6552
6553 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
6554 _mesa_error(ctx, GL_INVALID_ENUM,
6555 "%s(internalformat=%s not legal for immutable-format)",
6556 func, _mesa_enum_to_string(internalformat));
6557 return;
6558 }
6559
6560 if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
6561 /* Page 172 of OpenGL ES 3.1 spec says:
6562 * "An INVALID_ENUM error is generated if sizedinternalformat is not
6563 * color-renderable, depth-renderable, or stencil-renderable (as
6564 * defined in section 9.4).
6565 *
6566 * (Same error is also defined for desktop OpenGL for multisample
6567 * teximage/texstorage functions.)
6568 */
6569 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
6570 _mesa_enum_to_string(internalformat));
6571 return;
6572 }
6573
6574 sample_count_error = _mesa_check_sample_count(ctx, target,
6575 internalformat, samples, samples);
6576 samplesOK = sample_count_error == GL_NO_ERROR;
6577
6578 /* Page 254 of OpenGL 4.4 spec says:
6579 * "Proxy arrays for two-dimensional multisample and two-dimensional
6580 * multisample array textures are operated on in the same way when
6581 * TexImage2DMultisample is called with target specified as
6582 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
6583 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
6584 * However, if samples is not supported, then no error is generated.
6585 */
6586 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
6587 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
6588 return;
6589 }
6590
6591 if (immutable && (!texObj || (texObj->Name == 0))) {
6592 _mesa_error(ctx, GL_INVALID_OPERATION,
6593 "%s(texture object 0)",
6594 func);
6595 return;
6596 }
6597
6598 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
6599
6600 if (texImage == NULL) {
6601 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
6602 return;
6603 }
6604
6605 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
6606 internalformat, GL_NONE, GL_NONE);
6607 assert(texFormat != MESA_FORMAT_NONE);
6608
6609 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
6610 width, height, depth, 0);
6611
6612 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, 0, texFormat,
6613 samples, width, height, depth);
6614
6615 if (_mesa_is_proxy_texture(target)) {
6616 if (samplesOK && dimensionsOK && sizeOK) {
6617 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
6618 internalformat, texFormat,
6619 samples, fixedsamplelocations);
6620 }
6621 else {
6622 /* clear all image fields */
6623 clear_teximage_fields(texImage);
6624 }
6625 }
6626 else {
6627 if (!dimensionsOK) {
6628 _mesa_error(ctx, GL_INVALID_VALUE,
6629 "%s(invalid width=%d or height=%d)", func, width, height);
6630 return;
6631 }
6632
6633 if (!sizeOK) {
6634 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
6635 return;
6636 }
6637
6638 /* Check if texObj->Immutable is set */
6639 if (texObj->Immutable) {
6640 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
6641 return;
6642 }
6643
6644 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
6645
6646 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
6647 internalformat, texFormat,
6648 samples, fixedsamplelocations);
6649
6650 if (width > 0 && height > 0 && depth > 0) {
6651 if (memObj) {
6652 if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj,
6653 memObj, 1, width,
6654 height, depth,
6655 offset)) {
6656
6657 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
6658 internalformat, texFormat);
6659 }
6660 } else {
6661 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
6662 width, height, depth)) {
6663 /* tidy up the texture image state. strictly speaking,
6664 * we're allowed to just leave this in whatever state we
6665 * like, but being tidy is good.
6666 */
6667 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
6668 internalformat, texFormat);
6669 }
6670 }
6671 }
6672
6673 texObj->Immutable |= immutable;
6674
6675 if (immutable) {
6676 _mesa_set_texture_view_state(ctx, texObj, target, 1);
6677 }
6678
6679 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
6680 }
6681 }
6682
6683
6684 void GLAPIENTRY
6685 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
6686 GLenum internalformat, GLsizei width,
6687 GLsizei height, GLboolean fixedsamplelocations)
6688 {
6689 struct gl_texture_object *texObj;
6690 GET_CURRENT_CONTEXT(ctx);
6691
6692 texObj = _mesa_get_current_tex_object(ctx, target);
6693 if (!texObj)
6694 return;
6695
6696 texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
6697 internalformat, width, height, 1,
6698 fixedsamplelocations, GL_FALSE, 0,
6699 "glTexImage2DMultisample");
6700 }
6701
6702
6703 void GLAPIENTRY
6704 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
6705 GLenum internalformat, GLsizei width,
6706 GLsizei height, GLsizei depth,
6707 GLboolean fixedsamplelocations)
6708 {
6709 struct gl_texture_object *texObj;
6710 GET_CURRENT_CONTEXT(ctx);
6711
6712 texObj = _mesa_get_current_tex_object(ctx, target);
6713 if (!texObj)
6714 return;
6715
6716 texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
6717 internalformat, width, height, depth,
6718 fixedsamplelocations, GL_FALSE, 0,
6719 "glTexImage3DMultisample");
6720 }
6721
6722 static bool
6723 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
6724 unsigned dims)
6725 {
6726 GET_CURRENT_CONTEXT(ctx);
6727
6728 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
6729 _mesa_error(ctx, GL_INVALID_VALUE,
6730 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
6731 dims, width, height, depth);
6732 return false;
6733 }
6734 return true;
6735 }
6736
6737 void GLAPIENTRY
6738 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
6739 GLenum internalformat, GLsizei width,
6740 GLsizei height, GLboolean fixedsamplelocations)
6741 {
6742 struct gl_texture_object *texObj;
6743 GET_CURRENT_CONTEXT(ctx);
6744
6745 texObj = _mesa_get_current_tex_object(ctx, target);
6746 if (!texObj)
6747 return;
6748
6749 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
6750 return;
6751
6752 texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
6753 internalformat, width, height, 1,
6754 fixedsamplelocations, GL_TRUE, 0,
6755 "glTexStorage2DMultisample");
6756 }
6757
6758 void GLAPIENTRY
6759 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
6760 GLenum internalformat, GLsizei width,
6761 GLsizei height, GLsizei depth,
6762 GLboolean fixedsamplelocations)
6763 {
6764 struct gl_texture_object *texObj;
6765 GET_CURRENT_CONTEXT(ctx);
6766
6767 texObj = _mesa_get_current_tex_object(ctx, target);
6768 if (!texObj)
6769 return;
6770
6771 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
6772 return;
6773
6774 texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
6775 internalformat, width, height, depth,
6776 fixedsamplelocations, GL_TRUE, 0,
6777 "glTexStorage3DMultisample");
6778 }
6779
6780 void GLAPIENTRY
6781 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
6782 GLenum internalformat, GLsizei width,
6783 GLsizei height,
6784 GLboolean fixedsamplelocations)
6785 {
6786 struct gl_texture_object *texObj;
6787 GET_CURRENT_CONTEXT(ctx);
6788
6789 texObj = _mesa_lookup_texture_err(ctx, texture,
6790 "glTextureStorage2DMultisample");
6791 if (!texObj)
6792 return;
6793
6794 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
6795 return;
6796
6797 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
6798 samples, internalformat, width, height, 1,
6799 fixedsamplelocations, GL_TRUE, 0,
6800 "glTextureStorage2DMultisample");
6801 }
6802
6803 void GLAPIENTRY
6804 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
6805 GLenum internalformat, GLsizei width,
6806 GLsizei height, GLsizei depth,
6807 GLboolean fixedsamplelocations)
6808 {
6809 struct gl_texture_object *texObj;
6810 GET_CURRENT_CONTEXT(ctx);
6811
6812 /* Get the texture object by Name. */
6813 texObj = _mesa_lookup_texture_err(ctx, texture,
6814 "glTextureStorage3DMultisample");
6815 if (!texObj)
6816 return;
6817
6818 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
6819 return;
6820
6821 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
6822 internalformat, width, height, depth,
6823 fixedsamplelocations, GL_TRUE, 0,
6824 "glTextureStorage3DMultisample");
6825 }
6826
6827 void
6828 _mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
6829 struct gl_texture_object *texObj,
6830 struct gl_memory_object *memObj,
6831 GLenum target, GLsizei samples,
6832 GLenum internalFormat, GLsizei width,
6833 GLsizei height, GLsizei depth,
6834 GLboolean fixedSampleLocations,
6835 GLuint64 offset, const char* func)
6836 {
6837 assert(memObj);
6838
6839 texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
6840 internalFormat, width, height, depth,
6841 fixedSampleLocations, GL_TRUE, offset,
6842 func);
6843 }