mesa: add compressed_tex_sub_image_{error,no_error} helpers
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "multisample.h"
45 #include "pixelstore.h"
46 #include "state.h"
47 #include "texcompress.h"
48 #include "texcompress_cpal.h"
49 #include "teximage.h"
50 #include "texobj.h"
51 #include "texstate.h"
52 #include "texstorage.h"
53 #include "textureview.h"
54 #include "mtypes.h"
55 #include "glformats.h"
56 #include "texstore.h"
57 #include "pbo.h"
58
59
60 /**
61 * State changes which we care about for glCopyTex[Sub]Image() calls.
62 * In particular, we care about pixel transfer state and buffer state
63 * (such as glReadBuffer to make sure we read from the right renderbuffer).
64 */
65 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
66
67 /**
68 * Returns a corresponding internal floating point format for a given base
69 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
70 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
71 * needs to be a 16 bit component.
72 *
73 * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB.
74 */
75 static GLenum
76 adjust_for_oes_float_texture(const struct gl_context *ctx,
77 GLenum format, GLenum type)
78 {
79 switch (type) {
80 case GL_FLOAT:
81 if (ctx->Extensions.OES_texture_float) {
82 switch (format) {
83 case GL_RGBA:
84 return GL_RGBA32F;
85 case GL_RGB:
86 return GL_RGB32F;
87 case GL_ALPHA:
88 return GL_ALPHA32F_ARB;
89 case GL_LUMINANCE:
90 return GL_LUMINANCE32F_ARB;
91 case GL_LUMINANCE_ALPHA:
92 return GL_LUMINANCE_ALPHA32F_ARB;
93 default:
94 break;
95 }
96 }
97 break;
98
99 case GL_HALF_FLOAT_OES:
100 if (ctx->Extensions.OES_texture_half_float) {
101 switch (format) {
102 case GL_RGBA:
103 return GL_RGBA16F;
104 case GL_RGB:
105 return GL_RGB16F;
106 case GL_ALPHA:
107 return GL_ALPHA16F_ARB;
108 case GL_LUMINANCE:
109 return GL_LUMINANCE16F_ARB;
110 case GL_LUMINANCE_ALPHA:
111 return GL_LUMINANCE_ALPHA16F_ARB;
112 default:
113 break;
114 }
115 }
116 break;
117
118 default:
119 break;
120 }
121
122 return format;
123 }
124
125
126 /**
127 * Install gl_texture_image in a gl_texture_object according to the target
128 * and level parameters.
129 *
130 * \param tObj texture object.
131 * \param target texture target.
132 * \param level image level.
133 * \param texImage texture image.
134 */
135 static void
136 set_tex_image(struct gl_texture_object *tObj,
137 GLenum target, GLint level,
138 struct gl_texture_image *texImage)
139 {
140 const GLuint face = _mesa_tex_target_to_face(target);
141
142 assert(tObj);
143 assert(texImage);
144 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
145 assert(level == 0);
146
147 tObj->Image[face][level] = texImage;
148
149 /* Set the 'back' pointer */
150 texImage->TexObject = tObj;
151 texImage->Level = level;
152 texImage->Face = face;
153 }
154
155
156 /**
157 * Free a gl_texture_image and associated data.
158 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
159 *
160 * \param texImage texture image.
161 *
162 * Free the texture image structure and the associated image data.
163 */
164 void
165 _mesa_delete_texture_image(struct gl_context *ctx,
166 struct gl_texture_image *texImage)
167 {
168 /* Free texImage->Data and/or any other driver-specific texture
169 * image storage.
170 */
171 assert(ctx->Driver.FreeTextureImageBuffer);
172 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
173 free(texImage);
174 }
175
176
177 /**
178 * Test if a target is a proxy target.
179 *
180 * \param target texture target.
181 *
182 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
183 */
184 GLboolean
185 _mesa_is_proxy_texture(GLenum target)
186 {
187 unsigned i;
188 static const GLenum targets[] = {
189 GL_PROXY_TEXTURE_1D,
190 GL_PROXY_TEXTURE_2D,
191 GL_PROXY_TEXTURE_3D,
192 GL_PROXY_TEXTURE_CUBE_MAP,
193 GL_PROXY_TEXTURE_RECTANGLE,
194 GL_PROXY_TEXTURE_1D_ARRAY,
195 GL_PROXY_TEXTURE_2D_ARRAY,
196 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
197 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
198 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
199 };
200 /*
201 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
202 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
203 */
204 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
205
206 for (i = 0; i < ARRAY_SIZE(targets); ++i)
207 if (target == targets[i])
208 return GL_TRUE;
209 return GL_FALSE;
210 }
211
212
213 /**
214 * Test if a target is an array target.
215 *
216 * \param target texture target.
217 *
218 * \return true if the target is an array target, false otherwise.
219 */
220 bool
221 _mesa_is_array_texture(GLenum target)
222 {
223 switch (target) {
224 case GL_TEXTURE_1D_ARRAY:
225 case GL_TEXTURE_2D_ARRAY:
226 case GL_TEXTURE_CUBE_MAP_ARRAY:
227 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
228 return true;
229 default:
230 return false;
231 };
232 }
233
234 /**
235 * Test if a target is a cube map.
236 *
237 * \param target texture target.
238 *
239 * \return true if the target is a cube map, false otherwise.
240 */
241 bool
242 _mesa_is_cube_map_texture(GLenum target)
243 {
244 switch(target) {
245 case GL_TEXTURE_CUBE_MAP:
246 case GL_TEXTURE_CUBE_MAP_ARRAY:
247 return true;
248 default:
249 return false;
250 }
251 }
252
253 /**
254 * Return the proxy target which corresponds to the given texture target
255 */
256 static GLenum
257 proxy_target(GLenum target)
258 {
259 switch (target) {
260 case GL_TEXTURE_1D:
261 case GL_PROXY_TEXTURE_1D:
262 return GL_PROXY_TEXTURE_1D;
263 case GL_TEXTURE_2D:
264 case GL_PROXY_TEXTURE_2D:
265 return GL_PROXY_TEXTURE_2D;
266 case GL_TEXTURE_3D:
267 case GL_PROXY_TEXTURE_3D:
268 return GL_PROXY_TEXTURE_3D;
269 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
270 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
271 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
272 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
273 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
274 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
275 case GL_TEXTURE_CUBE_MAP:
276 case GL_PROXY_TEXTURE_CUBE_MAP:
277 return GL_PROXY_TEXTURE_CUBE_MAP;
278 case GL_TEXTURE_RECTANGLE_NV:
279 case GL_PROXY_TEXTURE_RECTANGLE_NV:
280 return GL_PROXY_TEXTURE_RECTANGLE_NV;
281 case GL_TEXTURE_1D_ARRAY_EXT:
282 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
283 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
284 case GL_TEXTURE_2D_ARRAY_EXT:
285 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
286 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
287 case GL_TEXTURE_CUBE_MAP_ARRAY:
288 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
289 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
290 case GL_TEXTURE_2D_MULTISAMPLE:
291 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
292 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
293 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
294 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
295 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
296 default:
297 _mesa_problem(NULL, "unexpected target in proxy_target()");
298 return 0;
299 }
300 }
301
302
303
304
305 /**
306 * Get a texture image pointer from a texture object, given a texture
307 * target and mipmap level. The target and level parameters should
308 * have already been error-checked.
309 *
310 * \param texObj texture unit.
311 * \param target texture target.
312 * \param level image level.
313 *
314 * \return pointer to the texture image structure, or NULL on failure.
315 */
316 struct gl_texture_image *
317 _mesa_select_tex_image(const struct gl_texture_object *texObj,
318 GLenum target, GLint level)
319 {
320 const GLuint face = _mesa_tex_target_to_face(target);
321
322 assert(texObj);
323 assert(level >= 0);
324 assert(level < MAX_TEXTURE_LEVELS);
325
326 return texObj->Image[face][level];
327 }
328
329
330 /**
331 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
332 * it and install it. Only return NULL if passed a bad parameter or run
333 * out of memory.
334 */
335 struct gl_texture_image *
336 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
337 GLenum target, GLint level)
338 {
339 struct gl_texture_image *texImage;
340
341 if (!texObj)
342 return NULL;
343
344 texImage = _mesa_select_tex_image(texObj, target, level);
345 if (!texImage) {
346 texImage = ctx->Driver.NewTextureImage(ctx);
347 if (!texImage) {
348 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
349 return NULL;
350 }
351
352 set_tex_image(texObj, target, level, texImage);
353 }
354
355 return texImage;
356 }
357
358
359 /**
360 * Return pointer to the specified proxy texture image.
361 * Note that proxy textures are per-context, not per-texture unit.
362 * \return pointer to texture image or NULL if invalid target, invalid
363 * level, or out of memory.
364 */
365 static struct gl_texture_image *
366 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
367 {
368 struct gl_texture_image *texImage;
369 GLuint texIndex;
370
371 if (level < 0)
372 return NULL;
373
374 switch (target) {
375 case GL_PROXY_TEXTURE_1D:
376 if (level >= ctx->Const.MaxTextureLevels)
377 return NULL;
378 texIndex = TEXTURE_1D_INDEX;
379 break;
380 case GL_PROXY_TEXTURE_2D:
381 if (level >= ctx->Const.MaxTextureLevels)
382 return NULL;
383 texIndex = TEXTURE_2D_INDEX;
384 break;
385 case GL_PROXY_TEXTURE_3D:
386 if (level >= ctx->Const.Max3DTextureLevels)
387 return NULL;
388 texIndex = TEXTURE_3D_INDEX;
389 break;
390 case GL_PROXY_TEXTURE_CUBE_MAP:
391 if (level >= ctx->Const.MaxCubeTextureLevels)
392 return NULL;
393 texIndex = TEXTURE_CUBE_INDEX;
394 break;
395 case GL_PROXY_TEXTURE_RECTANGLE_NV:
396 if (level > 0)
397 return NULL;
398 texIndex = TEXTURE_RECT_INDEX;
399 break;
400 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
401 if (level >= ctx->Const.MaxTextureLevels)
402 return NULL;
403 texIndex = TEXTURE_1D_ARRAY_INDEX;
404 break;
405 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
406 if (level >= ctx->Const.MaxTextureLevels)
407 return NULL;
408 texIndex = TEXTURE_2D_ARRAY_INDEX;
409 break;
410 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
411 if (level >= ctx->Const.MaxCubeTextureLevels)
412 return NULL;
413 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
414 break;
415 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
416 if (level > 0)
417 return 0;
418 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
419 break;
420 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
421 if (level > 0)
422 return 0;
423 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
424 break;
425 default:
426 return NULL;
427 }
428
429 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
430 if (!texImage) {
431 texImage = ctx->Driver.NewTextureImage(ctx);
432 if (!texImage) {
433 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
434 return NULL;
435 }
436 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
437 /* Set the 'back' pointer */
438 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
439 }
440 return texImage;
441 }
442
443
444 /**
445 * Get the maximum number of allowed mipmap levels.
446 *
447 * \param ctx GL context.
448 * \param target texture target.
449 *
450 * \return the maximum number of allowed mipmap levels for the given
451 * texture target, or zero if passed a bad target.
452 *
453 * \sa gl_constants.
454 */
455 GLint
456 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
457 {
458 switch (target) {
459 case GL_TEXTURE_1D:
460 case GL_PROXY_TEXTURE_1D:
461 case GL_TEXTURE_2D:
462 case GL_PROXY_TEXTURE_2D:
463 return ctx->Const.MaxTextureLevels;
464 case GL_TEXTURE_3D:
465 case GL_PROXY_TEXTURE_3D:
466 return ctx->Const.Max3DTextureLevels;
467 case GL_TEXTURE_CUBE_MAP:
468 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
469 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
470 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
471 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
472 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
473 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
474 case GL_PROXY_TEXTURE_CUBE_MAP:
475 return ctx->Extensions.ARB_texture_cube_map
476 ? ctx->Const.MaxCubeTextureLevels : 0;
477 case GL_TEXTURE_RECTANGLE_NV:
478 case GL_PROXY_TEXTURE_RECTANGLE_NV:
479 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
480 case GL_TEXTURE_1D_ARRAY_EXT:
481 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
482 case GL_TEXTURE_2D_ARRAY_EXT:
483 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
484 return ctx->Extensions.EXT_texture_array
485 ? ctx->Const.MaxTextureLevels : 0;
486 case GL_TEXTURE_CUBE_MAP_ARRAY:
487 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
488 return _mesa_has_texture_cube_map_array(ctx)
489 ? ctx->Const.MaxCubeTextureLevels : 0;
490 case GL_TEXTURE_BUFFER:
491 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
492 _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0;
493 case GL_TEXTURE_2D_MULTISAMPLE:
494 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
495 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
496 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
497 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
498 && ctx->Extensions.ARB_texture_multisample
499 ? 1 : 0;
500 case GL_TEXTURE_EXTERNAL_OES:
501 /* fall-through */
502 default:
503 return 0; /* bad target */
504 }
505 }
506
507
508 /**
509 * Return number of dimensions per mipmap level for the given texture target.
510 */
511 GLint
512 _mesa_get_texture_dimensions(GLenum target)
513 {
514 switch (target) {
515 case GL_TEXTURE_1D:
516 case GL_PROXY_TEXTURE_1D:
517 return 1;
518 case GL_TEXTURE_2D:
519 case GL_TEXTURE_RECTANGLE:
520 case GL_TEXTURE_CUBE_MAP:
521 case GL_PROXY_TEXTURE_2D:
522 case GL_PROXY_TEXTURE_RECTANGLE:
523 case GL_PROXY_TEXTURE_CUBE_MAP:
524 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
525 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
526 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
527 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
528 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
529 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
530 case GL_TEXTURE_1D_ARRAY:
531 case GL_PROXY_TEXTURE_1D_ARRAY:
532 case GL_TEXTURE_EXTERNAL_OES:
533 case GL_TEXTURE_2D_MULTISAMPLE:
534 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
535 return 2;
536 case GL_TEXTURE_3D:
537 case GL_PROXY_TEXTURE_3D:
538 case GL_TEXTURE_2D_ARRAY:
539 case GL_PROXY_TEXTURE_2D_ARRAY:
540 case GL_TEXTURE_CUBE_MAP_ARRAY:
541 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
542 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
543 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
544 return 3;
545 case GL_TEXTURE_BUFFER:
546 /* fall-through */
547 default:
548 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
549 target);
550 return 2;
551 }
552 }
553
554
555 /**
556 * Check if a texture target can have more than one layer.
557 */
558 GLboolean
559 _mesa_tex_target_is_layered(GLenum target)
560 {
561 switch (target) {
562 case GL_TEXTURE_1D:
563 case GL_PROXY_TEXTURE_1D:
564 case GL_TEXTURE_2D:
565 case GL_PROXY_TEXTURE_2D:
566 case GL_TEXTURE_RECTANGLE:
567 case GL_PROXY_TEXTURE_RECTANGLE:
568 case GL_TEXTURE_2D_MULTISAMPLE:
569 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
570 case GL_TEXTURE_BUFFER:
571 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
572 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
573 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
574 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
575 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
576 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
577 case GL_TEXTURE_EXTERNAL_OES:
578 return GL_FALSE;
579
580 case GL_TEXTURE_3D:
581 case GL_PROXY_TEXTURE_3D:
582 case GL_TEXTURE_CUBE_MAP:
583 case GL_PROXY_TEXTURE_CUBE_MAP:
584 case GL_TEXTURE_1D_ARRAY:
585 case GL_PROXY_TEXTURE_1D_ARRAY:
586 case GL_TEXTURE_2D_ARRAY:
587 case GL_PROXY_TEXTURE_2D_ARRAY:
588 case GL_TEXTURE_CUBE_MAP_ARRAY:
589 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
590 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
591 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
592 return GL_TRUE;
593
594 default:
595 assert(!"Invalid texture target.");
596 return GL_FALSE;
597 }
598 }
599
600
601 /**
602 * Return the number of layers present in the given level of an array,
603 * cubemap or 3D texture. If the texture is not layered return zero.
604 */
605 GLuint
606 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
607 {
608 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
609
610 switch (texObj->Target) {
611 case GL_TEXTURE_1D:
612 case GL_TEXTURE_2D:
613 case GL_TEXTURE_RECTANGLE:
614 case GL_TEXTURE_2D_MULTISAMPLE:
615 case GL_TEXTURE_BUFFER:
616 case GL_TEXTURE_EXTERNAL_OES:
617 return 0;
618
619 case GL_TEXTURE_CUBE_MAP:
620 return 6;
621
622 case GL_TEXTURE_1D_ARRAY: {
623 struct gl_texture_image *img = texObj->Image[0][level];
624 return img ? img->Height : 0;
625 }
626
627 case GL_TEXTURE_3D:
628 case GL_TEXTURE_2D_ARRAY:
629 case GL_TEXTURE_CUBE_MAP_ARRAY:
630 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
631 struct gl_texture_image *img = texObj->Image[0][level];
632 return img ? img->Depth : 0;
633 }
634
635 default:
636 assert(!"Invalid texture target.");
637 return 0;
638 }
639 }
640
641
642 /**
643 * Return the maximum number of mipmap levels for the given target
644 * and the dimensions.
645 * The dimensions are expected not to include the border.
646 */
647 GLsizei
648 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
649 GLsizei depth)
650 {
651 GLsizei size;
652
653 switch (target) {
654 case GL_TEXTURE_1D:
655 case GL_TEXTURE_1D_ARRAY:
656 case GL_PROXY_TEXTURE_1D:
657 case GL_PROXY_TEXTURE_1D_ARRAY:
658 size = width;
659 break;
660 case GL_TEXTURE_CUBE_MAP:
661 case GL_TEXTURE_CUBE_MAP_ARRAY:
662 case GL_PROXY_TEXTURE_CUBE_MAP:
663 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
664 size = width;
665 break;
666 case GL_TEXTURE_2D:
667 case GL_TEXTURE_2D_ARRAY:
668 case GL_PROXY_TEXTURE_2D:
669 case GL_PROXY_TEXTURE_2D_ARRAY:
670 size = MAX2(width, height);
671 break;
672 case GL_TEXTURE_3D:
673 case GL_PROXY_TEXTURE_3D:
674 size = MAX3(width, height, depth);
675 break;
676 case GL_TEXTURE_RECTANGLE:
677 case GL_TEXTURE_EXTERNAL_OES:
678 case GL_TEXTURE_2D_MULTISAMPLE:
679 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
680 case GL_PROXY_TEXTURE_RECTANGLE:
681 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
682 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
683 return 1;
684 default:
685 assert(0);
686 return 1;
687 }
688
689 return _mesa_logbase2(size) + 1;
690 }
691
692
693 #if 000 /* not used anymore */
694 /*
695 * glTexImage[123]D can accept a NULL image pointer. In this case we
696 * create a texture image with unspecified image contents per the OpenGL
697 * spec.
698 */
699 static GLubyte *
700 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
701 {
702 const GLint components = _mesa_components_in_format(format);
703 const GLint numPixels = width * height * depth;
704 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
705
706 #ifdef DEBUG
707 /*
708 * Let's see if anyone finds this. If glTexImage2D() is called with
709 * a NULL image pointer then load the texture image with something
710 * interesting instead of leaving it indeterminate.
711 */
712 if (data) {
713 static const char message[8][32] = {
714 " X X XXXXX XXX X ",
715 " XX XX X X X X X ",
716 " X X X X X X X ",
717 " X X XXXX XXX XXXXX ",
718 " X X X X X X ",
719 " X X X X X X X ",
720 " X X XXXXX XXX X X ",
721 " "
722 };
723
724 GLubyte *imgPtr = data;
725 GLint h, i, j, k;
726 for (h = 0; h < depth; h++) {
727 for (i = 0; i < height; i++) {
728 GLint srcRow = 7 - (i % 8);
729 for (j = 0; j < width; j++) {
730 GLint srcCol = j % 32;
731 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
732 for (k = 0; k < components; k++) {
733 *imgPtr++ = texel;
734 }
735 }
736 }
737 }
738 }
739 #endif
740
741 return data;
742 }
743 #endif
744
745
746
747 /**
748 * Set the size and format-related fields of a gl_texture_image struct
749 * to zero. This is used when a proxy texture test fails.
750 */
751 static void
752 clear_teximage_fields(struct gl_texture_image *img)
753 {
754 assert(img);
755 img->_BaseFormat = 0;
756 img->InternalFormat = 0;
757 img->Border = 0;
758 img->Width = 0;
759 img->Height = 0;
760 img->Depth = 0;
761 img->Width2 = 0;
762 img->Height2 = 0;
763 img->Depth2 = 0;
764 img->WidthLog2 = 0;
765 img->HeightLog2 = 0;
766 img->DepthLog2 = 0;
767 img->TexFormat = MESA_FORMAT_NONE;
768 img->NumSamples = 0;
769 img->FixedSampleLocations = GL_TRUE;
770 }
771
772
773 /**
774 * Initialize basic fields of the gl_texture_image struct.
775 *
776 * \param ctx GL context.
777 * \param img texture image structure to be initialized.
778 * \param width image width.
779 * \param height image height.
780 * \param depth image depth.
781 * \param border image border.
782 * \param internalFormat internal format.
783 * \param format the actual hardware format (one of MESA_FORMAT_*)
784 * \param numSamples number of samples per texel, or zero for non-MS.
785 * \param fixedSampleLocations are sample locations fixed?
786 *
787 * Fills in the fields of \p img with the given information.
788 * Note: width, height and depth include the border.
789 */
790 static void
791 init_teximage_fields_ms(struct gl_context *ctx,
792 struct gl_texture_image *img,
793 GLsizei width, GLsizei height, GLsizei depth,
794 GLint border, GLenum internalFormat,
795 mesa_format format,
796 GLuint numSamples, GLboolean fixedSampleLocations)
797 {
798 GLenum target;
799 assert(img);
800 assert(width >= 0);
801 assert(height >= 0);
802 assert(depth >= 0);
803
804 target = img->TexObject->Target;
805 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
806 assert(img->_BaseFormat != -1);
807 img->InternalFormat = internalFormat;
808 img->Border = border;
809 img->Width = width;
810 img->Height = height;
811 img->Depth = depth;
812
813 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
814 img->WidthLog2 = _mesa_logbase2(img->Width2);
815
816 switch(target) {
817 case GL_TEXTURE_1D:
818 case GL_TEXTURE_BUFFER:
819 case GL_PROXY_TEXTURE_1D:
820 if (height == 0)
821 img->Height2 = 0;
822 else
823 img->Height2 = 1;
824 img->HeightLog2 = 0;
825 if (depth == 0)
826 img->Depth2 = 0;
827 else
828 img->Depth2 = 1;
829 img->DepthLog2 = 0;
830 break;
831 case GL_TEXTURE_1D_ARRAY:
832 case GL_PROXY_TEXTURE_1D_ARRAY:
833 img->Height2 = height; /* no border */
834 img->HeightLog2 = 0; /* not used */
835 if (depth == 0)
836 img->Depth2 = 0;
837 else
838 img->Depth2 = 1;
839 img->DepthLog2 = 0;
840 break;
841 case GL_TEXTURE_2D:
842 case GL_TEXTURE_RECTANGLE:
843 case GL_TEXTURE_CUBE_MAP:
844 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
845 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
846 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
847 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
848 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
849 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
850 case GL_TEXTURE_EXTERNAL_OES:
851 case GL_PROXY_TEXTURE_2D:
852 case GL_PROXY_TEXTURE_RECTANGLE:
853 case GL_PROXY_TEXTURE_CUBE_MAP:
854 case GL_TEXTURE_2D_MULTISAMPLE:
855 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
856 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
857 img->HeightLog2 = _mesa_logbase2(img->Height2);
858 if (depth == 0)
859 img->Depth2 = 0;
860 else
861 img->Depth2 = 1;
862 img->DepthLog2 = 0;
863 break;
864 case GL_TEXTURE_2D_ARRAY:
865 case GL_PROXY_TEXTURE_2D_ARRAY:
866 case GL_TEXTURE_CUBE_MAP_ARRAY:
867 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
868 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
869 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
870 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
871 img->HeightLog2 = _mesa_logbase2(img->Height2);
872 img->Depth2 = depth; /* no border */
873 img->DepthLog2 = 0; /* not used */
874 break;
875 case GL_TEXTURE_3D:
876 case GL_PROXY_TEXTURE_3D:
877 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
878 img->HeightLog2 = _mesa_logbase2(img->Height2);
879 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
880 img->DepthLog2 = _mesa_logbase2(img->Depth2);
881 break;
882 default:
883 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
884 target);
885 }
886
887 img->MaxNumLevels =
888 _mesa_get_tex_max_num_levels(target,
889 img->Width2, img->Height2, img->Depth2);
890 img->TexFormat = format;
891 img->NumSamples = numSamples;
892 img->FixedSampleLocations = fixedSampleLocations;
893 }
894
895
896 void
897 _mesa_init_teximage_fields(struct gl_context *ctx,
898 struct gl_texture_image *img,
899 GLsizei width, GLsizei height, GLsizei depth,
900 GLint border, GLenum internalFormat,
901 mesa_format format)
902 {
903 init_teximage_fields_ms(ctx, img, width, height, depth, border,
904 internalFormat, format, 0, GL_TRUE);
905 }
906
907
908 /**
909 * Free and clear fields of the gl_texture_image struct.
910 *
911 * \param ctx GL context.
912 * \param texImage texture image structure to be cleared.
913 *
914 * After the call, \p texImage will have no data associated with it. Its
915 * fields are cleared so that its parent object will test incomplete.
916 */
917 void
918 _mesa_clear_texture_image(struct gl_context *ctx,
919 struct gl_texture_image *texImage)
920 {
921 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
922 clear_teximage_fields(texImage);
923 }
924
925
926 /**
927 * Check the width, height, depth and border of a texture image are legal.
928 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
929 * functions.
930 * The target and level parameters will have already been validated.
931 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
932 */
933 GLboolean
934 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
935 GLint level, GLint width, GLint height,
936 GLint depth, GLint border)
937 {
938 GLint maxSize;
939
940 switch (target) {
941 case GL_TEXTURE_1D:
942 case GL_PROXY_TEXTURE_1D:
943 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
944 maxSize >>= level; /* level size */
945 if (width < 2 * border || width > 2 * border + maxSize)
946 return GL_FALSE;
947 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
948 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
949 return GL_FALSE;
950 }
951 return GL_TRUE;
952
953 case GL_TEXTURE_2D:
954 case GL_PROXY_TEXTURE_2D:
955 case GL_TEXTURE_2D_MULTISAMPLE:
956 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
957 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
958 maxSize >>= level;
959 if (width < 2 * border || width > 2 * border + maxSize)
960 return GL_FALSE;
961 if (height < 2 * border || height > 2 * border + maxSize)
962 return GL_FALSE;
963 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
964 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
965 return GL_FALSE;
966 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
967 return GL_FALSE;
968 }
969 return GL_TRUE;
970
971 case GL_TEXTURE_3D:
972 case GL_PROXY_TEXTURE_3D:
973 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
974 maxSize >>= level;
975 if (width < 2 * border || width > 2 * border + maxSize)
976 return GL_FALSE;
977 if (height < 2 * border || height > 2 * border + maxSize)
978 return GL_FALSE;
979 if (depth < 2 * border || depth > 2 * border + maxSize)
980 return GL_FALSE;
981 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
982 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
983 return GL_FALSE;
984 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
985 return GL_FALSE;
986 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
987 return GL_FALSE;
988 }
989 return GL_TRUE;
990
991 case GL_TEXTURE_RECTANGLE_NV:
992 case GL_PROXY_TEXTURE_RECTANGLE_NV:
993 if (level != 0)
994 return GL_FALSE;
995 maxSize = ctx->Const.MaxTextureRectSize;
996 if (width < 0 || width > maxSize)
997 return GL_FALSE;
998 if (height < 0 || height > maxSize)
999 return GL_FALSE;
1000 return GL_TRUE;
1001
1002 case GL_TEXTURE_CUBE_MAP:
1003 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1004 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1005 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1006 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1007 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1008 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1009 case GL_PROXY_TEXTURE_CUBE_MAP:
1010 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1011 maxSize >>= level;
1012 if (width != height)
1013 return GL_FALSE;
1014 if (width < 2 * border || width > 2 * border + maxSize)
1015 return GL_FALSE;
1016 if (height < 2 * border || height > 2 * border + maxSize)
1017 return GL_FALSE;
1018 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1019 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1020 return GL_FALSE;
1021 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1022 return GL_FALSE;
1023 }
1024 return GL_TRUE;
1025
1026 case GL_TEXTURE_1D_ARRAY_EXT:
1027 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1028 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1029 maxSize >>= level;
1030 if (width < 2 * border || width > 2 * border + maxSize)
1031 return GL_FALSE;
1032 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1033 return GL_FALSE;
1034 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1035 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1036 return GL_FALSE;
1037 }
1038 return GL_TRUE;
1039
1040 case GL_TEXTURE_2D_ARRAY_EXT:
1041 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1042 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1043 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1044 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1045 maxSize >>= level;
1046 if (width < 2 * border || width > 2 * border + maxSize)
1047 return GL_FALSE;
1048 if (height < 2 * border || height > 2 * border + maxSize)
1049 return GL_FALSE;
1050 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1051 return GL_FALSE;
1052 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1053 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1054 return GL_FALSE;
1055 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1056 return GL_FALSE;
1057 }
1058 return GL_TRUE;
1059
1060 case GL_TEXTURE_CUBE_MAP_ARRAY:
1061 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1062 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1063 if (width < 2 * border || width > 2 * border + maxSize)
1064 return GL_FALSE;
1065 if (height < 2 * border || height > 2 * border + maxSize)
1066 return GL_FALSE;
1067 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1068 return GL_FALSE;
1069 if (width != height)
1070 return GL_FALSE;
1071 if (level >= ctx->Const.MaxCubeTextureLevels)
1072 return GL_FALSE;
1073 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1074 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1075 return GL_FALSE;
1076 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1077 return GL_FALSE;
1078 }
1079 return GL_TRUE;
1080 default:
1081 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1082 return GL_FALSE;
1083 }
1084 }
1085
1086 static bool
1087 error_check_subtexture_negative_dimensions(struct gl_context *ctx,
1088 GLuint dims,
1089 GLsizei subWidth,
1090 GLsizei subHeight,
1091 GLsizei subDepth,
1092 const char *func)
1093 {
1094 /* Check size */
1095 if (subWidth < 0) {
1096 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
1097 return true;
1098 }
1099
1100 if (dims > 1 && subHeight < 0) {
1101 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
1102 return true;
1103 }
1104
1105 if (dims > 2 && subDepth < 0) {
1106 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
1107 return true;
1108 }
1109
1110 return false;
1111 }
1112
1113 /**
1114 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1115 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1116 * \param destImage the destination texture image.
1117 * \return GL_TRUE if error found, GL_FALSE otherwise.
1118 */
1119 static GLboolean
1120 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1121 const struct gl_texture_image *destImage,
1122 GLint xoffset, GLint yoffset, GLint zoffset,
1123 GLsizei subWidth, GLsizei subHeight,
1124 GLsizei subDepth, const char *func)
1125 {
1126 const GLenum target = destImage->TexObject->Target;
1127 GLuint bw, bh, bd;
1128
1129 /* check xoffset and width */
1130 if (xoffset < - (GLint) destImage->Border) {
1131 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1132 return GL_TRUE;
1133 }
1134
1135 if (xoffset + subWidth > (GLint) destImage->Width) {
1136 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset+width)", func);
1137 return GL_TRUE;
1138 }
1139
1140 /* check yoffset and height */
1141 if (dims > 1) {
1142 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1143 if (yoffset < -yBorder) {
1144 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1145 return GL_TRUE;
1146 }
1147 if (yoffset + subHeight > (GLint) destImage->Height) {
1148 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset+height)", func);
1149 return GL_TRUE;
1150 }
1151 }
1152
1153 /* check zoffset and depth */
1154 if (dims > 2) {
1155 GLint depth;
1156 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1157 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1158 0 : destImage->Border;
1159
1160 if (zoffset < -zBorder) {
1161 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1162 return GL_TRUE;
1163 }
1164
1165 depth = (GLint) destImage->Depth;
1166 if (target == GL_TEXTURE_CUBE_MAP)
1167 depth = 6;
1168 if (zoffset + subDepth > depth) {
1169 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset+depth)", func);
1170 return GL_TRUE;
1171 }
1172 }
1173
1174 /*
1175 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1176 * compressed texture images can be updated. But, that restriction may be
1177 * relaxed for particular compressed formats. At this time, all the
1178 * compressed formats supported by Mesa allow sub-textures to be updated
1179 * along compressed block boundaries.
1180 */
1181 _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd);
1182
1183 if (bw != 1 || bh != 1 || bd != 1) {
1184 /* offset must be multiple of block size */
1185 if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) {
1186 _mesa_error(ctx, GL_INVALID_OPERATION,
1187 "%s(xoffset = %d, yoffset = %d, zoffset = %d)",
1188 func, xoffset, yoffset, zoffset);
1189 return GL_TRUE;
1190 }
1191
1192 /* The size must be a multiple of bw x bh, or we must be using a
1193 * offset+size that exactly hits the edge of the image. This
1194 * is important for small mipmap levels (1x1, 2x1, etc) and for
1195 * NPOT textures.
1196 */
1197 if ((subWidth % bw != 0) &&
1198 (xoffset + subWidth != (GLint) destImage->Width)) {
1199 _mesa_error(ctx, GL_INVALID_OPERATION,
1200 "%s(width = %d)", func, subWidth);
1201 return GL_TRUE;
1202 }
1203
1204 if ((subHeight % bh != 0) &&
1205 (yoffset + subHeight != (GLint) destImage->Height)) {
1206 _mesa_error(ctx, GL_INVALID_OPERATION,
1207 "%s(height = %d)", func, subHeight);
1208 return GL_TRUE;
1209 }
1210
1211 if ((subDepth % bd != 0) &&
1212 (zoffset + subDepth != (GLint) destImage->Depth)) {
1213 _mesa_error(ctx, GL_INVALID_OPERATION,
1214 "%s(depth = %d)", func, subDepth);
1215 return GL_TRUE;
1216 }
1217 }
1218
1219 return GL_FALSE;
1220 }
1221
1222
1223
1224
1225 /**
1226 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1227 * specific texture image size checks.
1228 *
1229 * A hardware driver might override this function if, for example, the
1230 * max 3D texture size is 512x512x64 (i.e. not a cube).
1231 *
1232 * Note that width, height, depth == 0 is not an error. However, a
1233 * texture with zero width/height/depth will be considered "incomplete"
1234 * and texturing will effectively be disabled.
1235 *
1236 * \param target any texture target/type
1237 * \param numLevels number of mipmap levels in the texture or 0 if not known
1238 * \param level as passed to glTexImage
1239 * \param format the MESA_FORMAT_x for the tex image
1240 * \param numSamples number of samples per texel
1241 * \param width as passed to glTexImage
1242 * \param height as passed to glTexImage
1243 * \param depth as passed to glTexImage
1244 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1245 */
1246 GLboolean
1247 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
1248 GLuint numLevels, GLint level,
1249 mesa_format format, GLuint numSamples,
1250 GLint width, GLint height, GLint depth)
1251 {
1252 uint64_t bytes, mbytes;
1253
1254 if (numLevels > 0) {
1255 /* Compute total memory for a whole mipmap. This is the path
1256 * taken for glTexStorage(GL_PROXY_TEXTURE_x).
1257 */
1258 unsigned l;
1259
1260 assert(level == 0);
1261
1262 bytes = 0;
1263
1264 for (l = 0; l < numLevels; l++) {
1265 GLint nextWidth, nextHeight, nextDepth;
1266
1267 bytes += _mesa_format_image_size64(format, width, height, depth);
1268
1269 if (_mesa_next_mipmap_level_size(target, 0, width, height, depth,
1270 &nextWidth, &nextHeight,
1271 &nextDepth)) {
1272 width = nextWidth;
1273 height = nextHeight;
1274 depth = nextDepth;
1275 } else {
1276 break;
1277 }
1278 }
1279 } else {
1280 /* We just compute the size of one mipmap level. This is the path
1281 * taken for glTexImage(GL_PROXY_TEXTURE_x).
1282 */
1283 bytes = _mesa_format_image_size64(format, width, height, depth);
1284 }
1285
1286 bytes *= _mesa_num_tex_faces(target);
1287 bytes *= MAX2(1, numSamples);
1288
1289 mbytes = bytes / (1024 * 1024); /* convert to MB */
1290
1291 /* We just check if the image size is less than MaxTextureMbytes.
1292 * Some drivers may do more specific checks.
1293 */
1294 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1295 }
1296
1297
1298 /**
1299 * Return true if the format is only valid for glCompressedTexImage.
1300 */
1301 static bool
1302 compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
1303 {
1304 switch (format) {
1305 case GL_PALETTE4_RGB8_OES:
1306 case GL_PALETTE4_RGBA8_OES:
1307 case GL_PALETTE4_R5_G6_B5_OES:
1308 case GL_PALETTE4_RGBA4_OES:
1309 case GL_PALETTE4_RGB5_A1_OES:
1310 case GL_PALETTE8_RGB8_OES:
1311 case GL_PALETTE8_RGBA8_OES:
1312 case GL_PALETTE8_R5_G6_B5_OES:
1313 case GL_PALETTE8_RGBA4_OES:
1314 case GL_PALETTE8_RGB5_A1_OES:
1315 return true;
1316 default:
1317 return false;
1318 }
1319 }
1320
1321 /**
1322 * Return true if the format doesn't support online compression.
1323 */
1324 bool
1325 _mesa_format_no_online_compression(const struct gl_context *ctx, GLenum format)
1326 {
1327 return _mesa_is_astc_format(format) ||
1328 _mesa_is_etc2_format(format) ||
1329 compressedteximage_only_format(ctx, format);
1330 }
1331
1332 /* Writes to an GL error pointer if non-null and returns whether or not the
1333 * error is GL_NO_ERROR */
1334 static bool
1335 write_error(GLenum *err_ptr, GLenum error)
1336 {
1337 if (err_ptr)
1338 *err_ptr = error;
1339
1340 return error == GL_NO_ERROR;
1341 }
1342
1343 /**
1344 * Helper function to determine whether a target and specific compression
1345 * format are supported. The error parameter returns GL_NO_ERROR if the
1346 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1347 * or GL_INVALID_ENUM, whichever is more appropriate.
1348 */
1349 GLboolean
1350 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1351 GLenum intFormat, GLenum *error)
1352 {
1353 GLboolean target_can_be_compresed = GL_FALSE;
1354 mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1355 enum mesa_format_layout layout = _mesa_get_format_layout(format);
1356
1357 switch (target) {
1358 case GL_TEXTURE_2D:
1359 case GL_PROXY_TEXTURE_2D:
1360 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1361 break;
1362 case GL_PROXY_TEXTURE_CUBE_MAP:
1363 case GL_TEXTURE_CUBE_MAP:
1364 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1365 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1366 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1367 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1368 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1369 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1370 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
1371 break;
1372 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1373 case GL_TEXTURE_2D_ARRAY_EXT:
1374 target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1375 break;
1376 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1377 case GL_TEXTURE_CUBE_MAP_ARRAY:
1378 /* From the KHR_texture_compression_astc_hdr spec:
1379 *
1380 * Add a second new column "3D Tex." which is empty for all non-ASTC
1381 * formats. If only the LDR profile is supported by the
1382 * implementation, this column is also empty for all ASTC formats. If
1383 * both the LDR and HDR profiles are supported only, this column is
1384 * checked for all ASTC formats.
1385 *
1386 * Add a third new column "Cube Map Array Tex." which is empty for all
1387 * non-ASTC formats, and checked for all ASTC formats.
1388 *
1389 * and,
1390 *
1391 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D
1392 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1393 * "Cube Map Array" column of table 8.19 is *not* checked, or if
1394 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1395 * 8.19 is *not* checked'
1396 *
1397 * The instances of <internalformat> above should say <target>.
1398 *
1399 * ETC2/EAC formats are the only alternative in GLES and thus such errors
1400 * have already been handled by normal ETC2/EAC behavior.
1401 */
1402
1403 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1404 *
1405 * "The ETC2/EAC texture compression algorithm supports only
1406 * two-dimensional images. If internalformat is an ETC2/EAC format,
1407 * glCompressedTexImage3D will generate an INVALID_OPERATION error if
1408 * target is not TEXTURE_2D_ARRAY."
1409 *
1410 * This should also be applicable for glTexStorage3D(). Other available
1411 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1412 */
1413 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
1414 return write_error(error, GL_INVALID_OPERATION);
1415 target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
1416 break;
1417 case GL_TEXTURE_3D:
1418 switch (layout) {
1419 case MESA_FORMAT_LAYOUT_ETC2:
1420 /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
1421 if (_mesa_is_gles3(ctx))
1422 return write_error(error, GL_INVALID_OPERATION);
1423 break;
1424 case MESA_FORMAT_LAYOUT_BPTC:
1425 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1426 break;
1427 case MESA_FORMAT_LAYOUT_ASTC:
1428 target_can_be_compresed =
1429 ctx->Extensions.KHR_texture_compression_astc_hdr ||
1430 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
1431
1432 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1433 * neither of the above extensions are supported. See comment in
1434 * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1435 */
1436 if (!target_can_be_compresed)
1437 return write_error(error, GL_INVALID_OPERATION);
1438 break;
1439 default:
1440 break;
1441 }
1442 default:
1443 break;
1444 }
1445 return write_error(error,
1446 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1447 }
1448
1449
1450 /**
1451 * Check if the given texture target value is legal for a
1452 * glTexImage1/2/3D call.
1453 */
1454 static GLboolean
1455 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1456 {
1457 switch (dims) {
1458 case 1:
1459 switch (target) {
1460 case GL_TEXTURE_1D:
1461 case GL_PROXY_TEXTURE_1D:
1462 return _mesa_is_desktop_gl(ctx);
1463 default:
1464 return GL_FALSE;
1465 }
1466 case 2:
1467 switch (target) {
1468 case GL_TEXTURE_2D:
1469 return GL_TRUE;
1470 case GL_PROXY_TEXTURE_2D:
1471 return _mesa_is_desktop_gl(ctx);
1472 case GL_PROXY_TEXTURE_CUBE_MAP:
1473 return _mesa_is_desktop_gl(ctx)
1474 && ctx->Extensions.ARB_texture_cube_map;
1475 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1476 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1477 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1478 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1479 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1480 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1481 return ctx->Extensions.ARB_texture_cube_map;
1482 case GL_TEXTURE_RECTANGLE_NV:
1483 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1484 return _mesa_is_desktop_gl(ctx)
1485 && ctx->Extensions.NV_texture_rectangle;
1486 case GL_TEXTURE_1D_ARRAY_EXT:
1487 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1488 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1489 default:
1490 return GL_FALSE;
1491 }
1492 case 3:
1493 switch (target) {
1494 case GL_TEXTURE_3D:
1495 return GL_TRUE;
1496 case GL_PROXY_TEXTURE_3D:
1497 return _mesa_is_desktop_gl(ctx);
1498 case GL_TEXTURE_2D_ARRAY_EXT:
1499 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1500 || _mesa_is_gles3(ctx);
1501 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1502 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1503 case GL_TEXTURE_CUBE_MAP_ARRAY:
1504 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1505 return _mesa_has_texture_cube_map_array(ctx);
1506 default:
1507 return GL_FALSE;
1508 }
1509 default:
1510 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1511 return GL_FALSE;
1512 }
1513 }
1514
1515
1516 /**
1517 * Check if the given texture target value is legal for a
1518 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1519 * The difference compared to legal_teximage_target() above is that
1520 * proxy targets are not supported.
1521 */
1522 static GLboolean
1523 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1524 bool dsa)
1525 {
1526 switch (dims) {
1527 case 1:
1528 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1529 case 2:
1530 switch (target) {
1531 case GL_TEXTURE_2D:
1532 return GL_TRUE;
1533 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1534 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1535 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1536 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1537 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1538 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1539 return ctx->Extensions.ARB_texture_cube_map;
1540 case GL_TEXTURE_RECTANGLE_NV:
1541 return _mesa_is_desktop_gl(ctx)
1542 && ctx->Extensions.NV_texture_rectangle;
1543 case GL_TEXTURE_1D_ARRAY_EXT:
1544 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1545 default:
1546 return GL_FALSE;
1547 }
1548 case 3:
1549 switch (target) {
1550 case GL_TEXTURE_3D:
1551 return GL_TRUE;
1552 case GL_TEXTURE_2D_ARRAY_EXT:
1553 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1554 || _mesa_is_gles3(ctx);
1555 case GL_TEXTURE_CUBE_MAP_ARRAY:
1556 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1557 return _mesa_has_texture_cube_map_array(ctx);
1558
1559 /* Table 8.15 of the OpenGL 4.5 core profile spec
1560 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1561 * and CopyTextureSubImage3D.
1562 */
1563 case GL_TEXTURE_CUBE_MAP:
1564 return dsa;
1565 default:
1566 return GL_FALSE;
1567 }
1568 default:
1569 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1570 dims);
1571 return GL_FALSE;
1572 }
1573 }
1574
1575
1576 /**
1577 * Helper function to determine if a texture object is mutable (in terms
1578 * of GL_ARB_texture_storage/GL_ARB_bindless_texture).
1579 */
1580 static GLboolean
1581 mutable_tex_object(struct gl_context *ctx, GLenum target)
1582 {
1583 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
1584 if (!texObj)
1585 return GL_FALSE;
1586
1587 if (texObj->HandleAllocated) {
1588 /* The ARB_bindless_texture spec says:
1589 *
1590 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
1591 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
1592 * functions defined in terms of these, if the texture object to be
1593 * modified is referenced by one or more texture or image handles."
1594 */
1595 return GL_FALSE;
1596 }
1597
1598 return !texObj->Immutable;
1599 }
1600
1601
1602 /**
1603 * Return expected size of a compressed texture.
1604 */
1605 static GLuint
1606 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1607 GLenum glformat)
1608 {
1609 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1610 return _mesa_format_image_size(mesaFormat, width, height, depth);
1611 }
1612
1613 /**
1614 * Verify that a texture format is valid with a particular target
1615 *
1616 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1617 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1618 * targets.
1619 *
1620 * \param ctx GL context
1621 * \param target Texture target
1622 * \param internalFormat Internal format of the texture image
1623 *
1624 * \returns true if the combination is legal, false otherwise.
1625 */
1626 bool
1627 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1628 GLenum target, GLenum internalFormat)
1629 {
1630 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1631 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1632 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1633 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1634 * Profile spec says:
1635 *
1636 * "Textures with a base internal format of DEPTH_COMPONENT or
1637 * DEPTH_STENCIL are supported by texture image specification
1638 * commands only if target is TEXTURE_1D, TEXTURE_2D,
1639 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1640 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1641 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1642 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1643 * formats in conjunction with any other target will result in an
1644 * INVALID_OPERATION error."
1645 *
1646 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1647 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1648 */
1649 if (target != GL_TEXTURE_1D &&
1650 target != GL_PROXY_TEXTURE_1D &&
1651 target != GL_TEXTURE_2D &&
1652 target != GL_PROXY_TEXTURE_2D &&
1653 target != GL_TEXTURE_1D_ARRAY &&
1654 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1655 target != GL_TEXTURE_2D_ARRAY &&
1656 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1657 target != GL_TEXTURE_RECTANGLE_ARB &&
1658 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1659 !((_mesa_is_cube_face(target) ||
1660 target == GL_TEXTURE_CUBE_MAP ||
1661 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1662 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1663 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
1664 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1665 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1666 _mesa_has_texture_cube_map_array(ctx))) {
1667 return false;
1668 }
1669 }
1670
1671 return true;
1672 }
1673
1674 static bool
1675 texture_formats_agree(GLenum internalFormat,
1676 GLenum format)
1677 {
1678 GLboolean colorFormat;
1679 GLboolean is_format_depth_or_depthstencil;
1680 GLboolean is_internalFormat_depth_or_depthstencil;
1681
1682 /* Even though there are no color-index textures, we still have to support
1683 * uploading color-index data and remapping it to RGB via the
1684 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1685 */
1686 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1687
1688 is_internalFormat_depth_or_depthstencil =
1689 _mesa_is_depth_format(internalFormat) ||
1690 _mesa_is_depthstencil_format(internalFormat);
1691
1692 is_format_depth_or_depthstencil =
1693 _mesa_is_depth_format(format) ||
1694 _mesa_is_depthstencil_format(format);
1695
1696 colorFormat = _mesa_is_color_format(format);
1697
1698 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1699 return false;
1700
1701 if (is_internalFormat_depth_or_depthstencil !=
1702 is_format_depth_or_depthstencil)
1703 return false;
1704
1705 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1706 return false;
1707
1708 return true;
1709 }
1710
1711 /**
1712 * Test the combination of format, type and internal format arguments of
1713 * different texture operations on GLES.
1714 *
1715 * \param ctx GL context.
1716 * \param format pixel data format given by the user.
1717 * \param type pixel data type given by the user.
1718 * \param internalFormat internal format given by the user.
1719 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1720 * \param callerName name of the caller function to print in the error message
1721 *
1722 * \return true if a error is found, false otherwise
1723 *
1724 * Currently, it is used by texture_error_check() and texsubimage_error_check().
1725 */
1726 static bool
1727 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1728 GLenum type, GLenum internalFormat,
1729 GLuint dimensions, const char *callerName)
1730 {
1731 GLenum err;
1732
1733 if (_mesa_is_gles3(ctx)) {
1734 err = _mesa_es3_error_check_format_and_type(ctx, format, type,
1735 internalFormat);
1736 if (err != GL_NO_ERROR) {
1737 _mesa_error(ctx, err,
1738 "%s(format = %s, type = %s, internalformat = %s)",
1739 callerName, _mesa_enum_to_string(format),
1740 _mesa_enum_to_string(type),
1741 _mesa_enum_to_string(internalFormat));
1742 return true;
1743 }
1744 }
1745 else {
1746 err = _mesa_es_error_check_format_and_type(ctx, format, type, dimensions);
1747 if (err != GL_NO_ERROR) {
1748 _mesa_error(ctx, err, "%s(format = %s, type = %s)",
1749 callerName, _mesa_enum_to_string(format),
1750 _mesa_enum_to_string(type));
1751 return true;
1752 }
1753 }
1754
1755 return false;
1756 }
1757
1758 /**
1759 * Test the glTexImage[123]D() parameters for errors.
1760 *
1761 * \param ctx GL context.
1762 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1763 * \param target texture target given by the user (already validated).
1764 * \param level image level given by the user.
1765 * \param internalFormat internal format given by the user.
1766 * \param format pixel data format given by the user.
1767 * \param type pixel data type given by the user.
1768 * \param width image width given by the user.
1769 * \param height image height given by the user.
1770 * \param depth image depth given by the user.
1771 * \param border image border given by the user.
1772 *
1773 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1774 *
1775 * Verifies each of the parameters against the constants specified in
1776 * __struct gl_contextRec::Const and the supported extensions, and according
1777 * to the OpenGL specification.
1778 * Note that we don't fully error-check the width, height, depth values
1779 * here. That's done in _mesa_legal_texture_dimensions() which is used
1780 * by several other GL entrypoints. Plus, texture dims have a special
1781 * interaction with proxy textures.
1782 */
1783 static GLboolean
1784 texture_error_check( struct gl_context *ctx,
1785 GLuint dimensions, GLenum target,
1786 GLint level, GLint internalFormat,
1787 GLenum format, GLenum type,
1788 GLint width, GLint height,
1789 GLint depth, GLint border,
1790 const GLvoid *pixels )
1791 {
1792 GLenum err;
1793
1794 /* Note: for proxy textures, some error conditions immediately generate
1795 * a GL error in the usual way. But others do not generate a GL error.
1796 * Instead, they cause the width, height, depth, format fields of the
1797 * texture image to be zeroed-out. The GL spec seems to indicate that the
1798 * zero-out behaviour is only used in cases related to memory allocation.
1799 */
1800
1801 /* level check */
1802 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1803 _mesa_error(ctx, GL_INVALID_VALUE,
1804 "glTexImage%dD(level=%d)", dimensions, level);
1805 return GL_TRUE;
1806 }
1807
1808 /* Check border */
1809 if (border < 0 || border > 1 ||
1810 ((ctx->API != API_OPENGL_COMPAT ||
1811 target == GL_TEXTURE_RECTANGLE_NV ||
1812 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1813 _mesa_error(ctx, GL_INVALID_VALUE,
1814 "glTexImage%dD(border=%d)", dimensions, border);
1815 return GL_TRUE;
1816 }
1817
1818 if (width < 0 || height < 0 || depth < 0) {
1819 _mesa_error(ctx, GL_INVALID_VALUE,
1820 "glTexImage%dD(width, height or depth < 0)", dimensions);
1821 return GL_TRUE;
1822 }
1823
1824 /* Check incoming image format and type */
1825 err = _mesa_error_check_format_and_type(ctx, format, type);
1826 if (err != GL_NO_ERROR) {
1827 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1828 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1829 *
1830 * "Specifying a value for internalformat that is not one of the
1831 * above (acceptable) values generates the error INVALID VALUE."
1832 */
1833 if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
1834 err = GL_INVALID_VALUE;
1835
1836 _mesa_error(ctx, err,
1837 "glTexImage%dD(incompatible format = %s, type = %s)",
1838 dimensions, _mesa_enum_to_string(format),
1839 _mesa_enum_to_string(type));
1840 return GL_TRUE;
1841 }
1842
1843 /* Check internalFormat */
1844 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1845 _mesa_error(ctx, GL_INVALID_VALUE,
1846 "glTexImage%dD(internalFormat=%s)",
1847 dimensions, _mesa_enum_to_string(internalFormat));
1848 return GL_TRUE;
1849 }
1850
1851 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1852 * combinations of format, internalFormat, and type that can be used.
1853 * Formats and types that require additional extensions (e.g., GL_FLOAT
1854 * requires GL_OES_texture_float) are filtered elsewhere.
1855 */
1856 if (_mesa_is_gles(ctx) &&
1857 texture_format_error_check_gles(ctx, format, type, internalFormat,
1858 dimensions, "glTexImage%dD")) {
1859 return GL_TRUE;
1860 }
1861
1862 /* validate the bound PBO, if any */
1863 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
1864 width, height, depth, format, type,
1865 INT_MAX, pixels, "glTexImage")) {
1866 return GL_TRUE;
1867 }
1868
1869 /* make sure internal format and format basically agree */
1870 if (!texture_formats_agree(internalFormat, format)) {
1871 _mesa_error(ctx, GL_INVALID_OPERATION,
1872 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
1873 dimensions, _mesa_enum_to_string(internalFormat),
1874 _mesa_enum_to_string(format));
1875 return GL_TRUE;
1876 }
1877
1878 /* additional checks for ycbcr textures */
1879 if (internalFormat == GL_YCBCR_MESA) {
1880 assert(ctx->Extensions.MESA_ycbcr_texture);
1881 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1882 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1883 char message[100];
1884 _mesa_snprintf(message, sizeof(message),
1885 "glTexImage%dD(format/type YCBCR mismatch)",
1886 dimensions);
1887 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1888 return GL_TRUE; /* error */
1889 }
1890 if (target != GL_TEXTURE_2D &&
1891 target != GL_PROXY_TEXTURE_2D &&
1892 target != GL_TEXTURE_RECTANGLE_NV &&
1893 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1894 _mesa_error(ctx, GL_INVALID_ENUM,
1895 "glTexImage%dD(bad target for YCbCr texture)",
1896 dimensions);
1897 return GL_TRUE;
1898 }
1899 if (border != 0) {
1900 char message[100];
1901 _mesa_snprintf(message, sizeof(message),
1902 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1903 dimensions, border);
1904 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1905 return GL_TRUE;
1906 }
1907 }
1908
1909 /* additional checks for depth textures */
1910 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
1911 _mesa_error(ctx, GL_INVALID_OPERATION,
1912 "glTexImage%dD(bad target for texture)", dimensions);
1913 return GL_TRUE;
1914 }
1915
1916 /* additional checks for compressed textures */
1917 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1918 GLenum err;
1919 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
1920 _mesa_error(ctx, err,
1921 "glTexImage%dD(target can't be compressed)", dimensions);
1922 return GL_TRUE;
1923 }
1924 if (_mesa_format_no_online_compression(ctx, internalFormat)) {
1925 _mesa_error(ctx, GL_INVALID_OPERATION,
1926 "glTexImage%dD(no compression for format)", dimensions);
1927 return GL_TRUE;
1928 }
1929 if (border != 0) {
1930 _mesa_error(ctx, GL_INVALID_OPERATION,
1931 "glTexImage%dD(border!=0)", dimensions);
1932 return GL_TRUE;
1933 }
1934 }
1935
1936 /* additional checks for integer textures */
1937 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1938 (_mesa_is_enum_format_integer(format) !=
1939 _mesa_is_enum_format_integer(internalFormat))) {
1940 _mesa_error(ctx, GL_INVALID_OPERATION,
1941 "glTexImage%dD(integer/non-integer format mismatch)",
1942 dimensions);
1943 return GL_TRUE;
1944 }
1945
1946 if (!mutable_tex_object(ctx, target)) {
1947 _mesa_error(ctx, GL_INVALID_OPERATION,
1948 "glTexImage%dD(immutable texture)", dimensions);
1949 return GL_TRUE;
1950 }
1951
1952 /* if we get here, the parameters are OK */
1953 return GL_FALSE;
1954 }
1955
1956
1957 /**
1958 * Error checking for glCompressedTexImage[123]D().
1959 * Note that the width, height and depth values are not fully error checked
1960 * here.
1961 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1962 */
1963 static GLenum
1964 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
1965 GLenum target, GLint level,
1966 GLenum internalFormat, GLsizei width,
1967 GLsizei height, GLsizei depth, GLint border,
1968 GLsizei imageSize, const GLvoid *data)
1969 {
1970 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
1971 GLint expectedSize;
1972 GLenum error = GL_NO_ERROR;
1973 char *reason = ""; /* no error */
1974
1975 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
1976 reason = "target";
1977 goto error;
1978 }
1979
1980 /* This will detect any invalid internalFormat value */
1981 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
1982 _mesa_error(ctx, GL_INVALID_ENUM,
1983 "glCompressedTexImage%dD(internalFormat=%s)",
1984 dimensions, _mesa_enum_to_string(internalFormat));
1985 return GL_TRUE;
1986 }
1987
1988 /* validate the bound PBO, if any */
1989 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
1990 imageSize, data,
1991 "glCompressedTexImage")) {
1992 return GL_TRUE;
1993 }
1994
1995 switch (internalFormat) {
1996 case GL_PALETTE4_RGB8_OES:
1997 case GL_PALETTE4_RGBA8_OES:
1998 case GL_PALETTE4_R5_G6_B5_OES:
1999 case GL_PALETTE4_RGBA4_OES:
2000 case GL_PALETTE4_RGB5_A1_OES:
2001 case GL_PALETTE8_RGB8_OES:
2002 case GL_PALETTE8_RGBA8_OES:
2003 case GL_PALETTE8_R5_G6_B5_OES:
2004 case GL_PALETTE8_RGBA4_OES:
2005 case GL_PALETTE8_RGB5_A1_OES:
2006 /* check level (note that level should be zero or less!) */
2007 if (level > 0 || level < -maxLevels) {
2008 reason = "level";
2009 error = GL_INVALID_VALUE;
2010 goto error;
2011 }
2012
2013 if (dimensions != 2) {
2014 reason = "compressed paletted textures must be 2D";
2015 error = GL_INVALID_OPERATION;
2016 goto error;
2017 }
2018
2019 /* Figure out the expected texture size (in bytes). This will be
2020 * checked against the actual size later.
2021 */
2022 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2023 width, height);
2024
2025 /* This is for the benefit of the TestProxyTexImage below. It expects
2026 * level to be non-negative. OES_compressed_paletted_texture uses a
2027 * weird mechanism where the level specified to glCompressedTexImage2D
2028 * is -(n-1) number of levels in the texture, and the data specifies the
2029 * complete mipmap stack. This is done to ensure the palette is the
2030 * same for all levels.
2031 */
2032 level = -level;
2033 break;
2034
2035 default:
2036 /* check level */
2037 if (level < 0 || level >= maxLevels) {
2038 reason = "level";
2039 error = GL_INVALID_VALUE;
2040 goto error;
2041 }
2042
2043 /* Figure out the expected texture size (in bytes). This will be
2044 * checked against the actual size later.
2045 */
2046 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2047 break;
2048 }
2049
2050 /* This should really never fail */
2051 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2052 reason = "internalFormat";
2053 error = GL_INVALID_ENUM;
2054 goto error;
2055 }
2056
2057 /* No compressed formats support borders at this time */
2058 if (border != 0) {
2059 reason = "border != 0";
2060 error = GL_INVALID_VALUE;
2061 goto error;
2062 }
2063
2064 /* Check for invalid pixel storage modes */
2065 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2066 &ctx->Unpack,
2067 "glCompressedTexImage")) {
2068 return GL_FALSE;
2069 }
2070
2071 /* check image size in bytes */
2072 if (expectedSize != imageSize) {
2073 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2074 * if <imageSize> is not consistent with the format, dimensions, and
2075 * contents of the specified image.
2076 */
2077 reason = "imageSize inconsistent with width/height/format";
2078 error = GL_INVALID_VALUE;
2079 goto error;
2080 }
2081
2082 if (!mutable_tex_object(ctx, target)) {
2083 reason = "immutable texture";
2084 error = GL_INVALID_OPERATION;
2085 goto error;
2086 }
2087
2088 return GL_FALSE;
2089
2090 error:
2091 /* Note: not all error paths exit through here. */
2092 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2093 dimensions, reason);
2094 return GL_TRUE;
2095 }
2096
2097
2098
2099 /**
2100 * Test glTexSubImage[123]D() parameters for errors.
2101 *
2102 * \param ctx GL context.
2103 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2104 * \param target texture target given by the user (already validated)
2105 * \param level image level given by the user.
2106 * \param xoffset sub-image x offset given by the user.
2107 * \param yoffset sub-image y offset given by the user.
2108 * \param zoffset sub-image z offset given by the user.
2109 * \param format pixel data format given by the user.
2110 * \param type pixel data type given by the user.
2111 * \param width image width given by the user.
2112 * \param height image height given by the user.
2113 * \param depth image depth given by the user.
2114 *
2115 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2116 *
2117 * Verifies each of the parameters against the constants specified in
2118 * __struct gl_contextRec::Const and the supported extensions, and according
2119 * to the OpenGL specification.
2120 */
2121 static GLboolean
2122 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2123 struct gl_texture_object *texObj,
2124 GLenum target, GLint level,
2125 GLint xoffset, GLint yoffset, GLint zoffset,
2126 GLint width, GLint height, GLint depth,
2127 GLenum format, GLenum type, const GLvoid *pixels,
2128 bool dsa, const char *callerName)
2129 {
2130 struct gl_texture_image *texImage;
2131 GLenum err;
2132
2133 if (!texObj) {
2134 /* must be out of memory */
2135 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2136 return GL_TRUE;
2137 }
2138
2139 /* level check */
2140 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2141 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2142 return GL_TRUE;
2143 }
2144
2145 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2146 width, height, depth,
2147 callerName)) {
2148 return GL_TRUE;
2149 }
2150
2151 texImage = _mesa_select_tex_image(texObj, target, level);
2152 if (!texImage) {
2153 /* non-existant texture level */
2154 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture image)",
2155 callerName);
2156 return GL_TRUE;
2157 }
2158
2159 err = _mesa_error_check_format_and_type(ctx, format, type);
2160 if (err != GL_NO_ERROR) {
2161 _mesa_error(ctx, err,
2162 "%s(incompatible format = %s, type = %s)",
2163 callerName, _mesa_enum_to_string(format),
2164 _mesa_enum_to_string(type));
2165 return GL_TRUE;
2166 }
2167
2168 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2169 * combinations of format, internalFormat, and type that can be used.
2170 * Formats and types that require additional extensions (e.g., GL_FLOAT
2171 * requires GL_OES_texture_float) are filtered elsewhere.
2172 */
2173 if (_mesa_is_gles(ctx) &&
2174 texture_format_error_check_gles(ctx, format, type,
2175 texImage->InternalFormat,
2176 dimensions, callerName)) {
2177 return GL_TRUE;
2178 }
2179
2180 /* validate the bound PBO, if any */
2181 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2182 width, height, depth, format, type,
2183 INT_MAX, pixels, callerName)) {
2184 return GL_TRUE;
2185 }
2186
2187 if (error_check_subtexture_dimensions(ctx, dimensions,
2188 texImage, xoffset, yoffset, zoffset,
2189 width, height, depth, callerName)) {
2190 return GL_TRUE;
2191 }
2192
2193 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2194 if (_mesa_format_no_online_compression(ctx, texImage->InternalFormat)) {
2195 _mesa_error(ctx, GL_INVALID_OPERATION,
2196 "%s(no compression for format)", callerName);
2197 return GL_TRUE;
2198 }
2199 }
2200
2201 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2202 /* both source and dest must be integer-valued, or neither */
2203 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2204 _mesa_is_enum_format_integer(format)) {
2205 _mesa_error(ctx, GL_INVALID_OPERATION,
2206 "%s(integer/non-integer format mismatch)", callerName);
2207 return GL_TRUE;
2208 }
2209 }
2210
2211 return GL_FALSE;
2212 }
2213
2214
2215 /**
2216 * Test glCopyTexImage[12]D() parameters for errors.
2217 *
2218 * \param ctx GL context.
2219 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2220 * \param target texture target given by the user.
2221 * \param level image level given by the user.
2222 * \param internalFormat internal format given by the user.
2223 * \param width image width given by the user.
2224 * \param height image height given by the user.
2225 * \param border texture border.
2226 *
2227 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2228 *
2229 * Verifies each of the parameters against the constants specified in
2230 * __struct gl_contextRec::Const and the supported extensions, and according
2231 * to the OpenGL specification.
2232 */
2233 static GLboolean
2234 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2235 GLenum target, GLint level, GLint internalFormat,
2236 GLint width, GLint height, GLint border )
2237 {
2238 GLint baseFormat;
2239 GLint rb_base_format;
2240 struct gl_renderbuffer *rb;
2241 GLenum rb_internal_format;
2242
2243 /* check target */
2244 if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2245 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2246 dimensions, _mesa_enum_to_string(target));
2247 return GL_TRUE;
2248 }
2249
2250 /* level check */
2251 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2252 _mesa_error(ctx, GL_INVALID_VALUE,
2253 "glCopyTexImage%dD(level=%d)", dimensions, level);
2254 return GL_TRUE;
2255 }
2256
2257 /* Check that the source buffer is complete */
2258 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2259 if (ctx->ReadBuffer->_Status == 0) {
2260 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2261 }
2262 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2263 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2264 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2265 return GL_TRUE;
2266 }
2267
2268 if (ctx->ReadBuffer->Visual.samples > 0) {
2269 _mesa_error(ctx, GL_INVALID_OPERATION,
2270 "glCopyTexImage%dD(multisample FBO)", dimensions);
2271 return GL_TRUE;
2272 }
2273 }
2274
2275 /* Check border */
2276 if (border < 0 || border > 1 ||
2277 ((ctx->API != API_OPENGL_COMPAT ||
2278 target == GL_TEXTURE_RECTANGLE_NV ||
2279 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2280 _mesa_error(ctx, GL_INVALID_VALUE,
2281 "glCopyTexImage%dD(border=%d)", dimensions, border);
2282 return GL_TRUE;
2283 }
2284
2285 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2286 * internalFormat.
2287 */
2288 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2289 switch (internalFormat) {
2290 case GL_ALPHA:
2291 case GL_RGB:
2292 case GL_RGBA:
2293 case GL_LUMINANCE:
2294 case GL_LUMINANCE_ALPHA:
2295 break;
2296 default:
2297 _mesa_error(ctx, GL_INVALID_ENUM,
2298 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2299 _mesa_enum_to_string(internalFormat));
2300 return GL_TRUE;
2301 }
2302 } else {
2303 /*
2304 * Section 8.6 (Alternate Texture Image Specification Commands) of the
2305 * OpenGL 4.5 (Compatibility Profile) spec says:
2306 *
2307 * "Parameters level, internalformat, and border are specified using
2308 * the same values, with the same meanings, as the corresponding
2309 * arguments of TexImage2D, except that internalformat may not be
2310 * specified as 1, 2, 3, or 4."
2311 */
2312 if (internalFormat >= 1 && internalFormat <= 4) {
2313 _mesa_error(ctx, GL_INVALID_ENUM,
2314 "glCopyTexImage%dD(internalFormat=%d)", dimensions,
2315 internalFormat);
2316 return GL_TRUE;
2317 }
2318 }
2319
2320 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2321 if (baseFormat < 0) {
2322 _mesa_error(ctx, GL_INVALID_ENUM,
2323 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2324 _mesa_enum_to_string(internalFormat));
2325 return GL_TRUE;
2326 }
2327
2328 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2329 if (rb == NULL) {
2330 _mesa_error(ctx, GL_INVALID_OPERATION,
2331 "glCopyTexImage%dD(read buffer)", dimensions);
2332 return GL_TRUE;
2333 }
2334
2335 rb_internal_format = rb->InternalFormat;
2336 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2337 if (_mesa_is_color_format(internalFormat)) {
2338 if (rb_base_format < 0) {
2339 _mesa_error(ctx, GL_INVALID_VALUE,
2340 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2341 _mesa_enum_to_string(internalFormat));
2342 return GL_TRUE;
2343 }
2344 }
2345
2346 if (_mesa_is_gles(ctx)) {
2347 bool valid = true;
2348 if (_mesa_base_format_component_count(baseFormat) >
2349 _mesa_base_format_component_count(rb_base_format)) {
2350 valid = false;
2351 }
2352 if (baseFormat == GL_DEPTH_COMPONENT ||
2353 baseFormat == GL_DEPTH_STENCIL ||
2354 baseFormat == GL_STENCIL_INDEX ||
2355 rb_base_format == GL_DEPTH_COMPONENT ||
2356 rb_base_format == GL_DEPTH_STENCIL ||
2357 rb_base_format == GL_STENCIL_INDEX ||
2358 ((baseFormat == GL_LUMINANCE_ALPHA ||
2359 baseFormat == GL_ALPHA) &&
2360 rb_base_format != GL_RGBA) ||
2361 internalFormat == GL_RGB9_E5) {
2362 valid = false;
2363 }
2364 if (internalFormat == GL_RGB9_E5) {
2365 valid = false;
2366 }
2367 if (!valid) {
2368 _mesa_error(ctx, GL_INVALID_OPERATION,
2369 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2370 _mesa_enum_to_string(internalFormat));
2371 return GL_TRUE;
2372 }
2373 }
2374
2375 if (_mesa_is_gles3(ctx)) {
2376 bool rb_is_srgb = false;
2377 bool dst_is_srgb = false;
2378
2379 if (ctx->Extensions.EXT_framebuffer_sRGB &&
2380 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
2381 rb_is_srgb = true;
2382 }
2383
2384 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2385 dst_is_srgb = true;
2386 }
2387
2388 if (rb_is_srgb != dst_is_srgb) {
2389 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2390 * OpenGLES 3.0.0 spec says:
2391 *
2392 * "The error INVALID_OPERATION is also generated if the
2393 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2394 * framebuffer attachment corresponding to the read buffer
2395 * is LINEAR (see section 6.1.13) and internalformat is
2396 * one of the sRGB formats described in section 3.8.16, or
2397 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2398 * SRGB and internalformat is not one of the sRGB formats."
2399 */
2400 _mesa_error(ctx, GL_INVALID_OPERATION,
2401 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2402 return GL_TRUE;
2403 }
2404
2405 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2406 * types for SNORM formats. Also, conversion to SNORM formats is not
2407 * allowed by Table 3.2 on Page 110.
2408 */
2409 if (_mesa_is_enum_format_snorm(internalFormat)) {
2410 _mesa_error(ctx, GL_INVALID_OPERATION,
2411 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2412 _mesa_enum_to_string(internalFormat));
2413 return GL_TRUE;
2414 }
2415 }
2416
2417 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2418 _mesa_error(ctx, GL_INVALID_OPERATION,
2419 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2420 return GL_TRUE;
2421 }
2422
2423 /* From the EXT_texture_integer spec:
2424 *
2425 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2426 * if the texture internalformat is an integer format and the read color
2427 * buffer is not an integer format, or if the internalformat is not an
2428 * integer format and the read color buffer is an integer format."
2429 */
2430 if (_mesa_is_color_format(internalFormat)) {
2431 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2432 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2433 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2434 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2435 if (is_int || is_rbint) {
2436 if (is_int != is_rbint) {
2437 _mesa_error(ctx, GL_INVALID_OPERATION,
2438 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2439 return GL_TRUE;
2440 } else if (_mesa_is_gles(ctx) &&
2441 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2442 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2443 _mesa_error(ctx, GL_INVALID_OPERATION,
2444 "glCopyTexImage%dD(signed vs unsigned integer)", dimensions);
2445 return GL_TRUE;
2446 }
2447 }
2448
2449 /* From page 138 of OpenGL ES 3.0 spec:
2450 * "The error INVALID_OPERATION is generated if floating-point RGBA
2451 * data is required; if signed integer RGBA data is required and the
2452 * format of the current color buffer is not signed integer; if
2453 * unsigned integer RGBA data is required and the format of the
2454 * current color buffer is not unsigned integer; or if fixed-point
2455 * RGBA data is required and the format of the current color buffer
2456 * is not fixed-point.
2457 */
2458 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2459 _mesa_error(ctx, GL_INVALID_OPERATION,
2460 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2461 }
2462
2463 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2464 GLenum err;
2465 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2466 _mesa_error(ctx, err,
2467 "glCopyTexImage%dD(target can't be compressed)", dimensions);
2468 return GL_TRUE;
2469 }
2470 if (_mesa_format_no_online_compression(ctx, internalFormat)) {
2471 _mesa_error(ctx, GL_INVALID_OPERATION,
2472 "glCopyTexImage%dD(no compression for format)", dimensions);
2473 return GL_TRUE;
2474 }
2475 if (border != 0) {
2476 _mesa_error(ctx, GL_INVALID_OPERATION,
2477 "glCopyTexImage%dD(border!=0)", dimensions);
2478 return GL_TRUE;
2479 }
2480 }
2481
2482 if (!mutable_tex_object(ctx, target)) {
2483 _mesa_error(ctx, GL_INVALID_OPERATION,
2484 "glCopyTexImage%dD(immutable texture)", dimensions);
2485 return GL_TRUE;
2486 }
2487
2488 /* if we get here, the parameters are OK */
2489 return GL_FALSE;
2490 }
2491
2492
2493 /**
2494 * Test glCopyTexSubImage[12]D() parameters for errors.
2495 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2496 */
2497 static GLboolean
2498 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2499 const struct gl_texture_object *texObj,
2500 GLenum target, GLint level,
2501 GLint xoffset, GLint yoffset, GLint zoffset,
2502 GLint width, GLint height, const char *caller)
2503 {
2504 assert(texObj);
2505
2506 struct gl_texture_image *texImage;
2507
2508 /* Check that the source buffer is complete */
2509 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2510 if (ctx->ReadBuffer->_Status == 0) {
2511 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2512 }
2513 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2514 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2515 "%s(invalid readbuffer)", caller);
2516 return GL_TRUE;
2517 }
2518
2519 if (ctx->ReadBuffer->Visual.samples > 0) {
2520 _mesa_error(ctx, GL_INVALID_OPERATION,
2521 "%s(multisample FBO)", caller);
2522 return GL_TRUE;
2523 }
2524 }
2525
2526 /* Check level */
2527 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2528 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2529 return GL_TRUE;
2530 }
2531
2532 texImage = _mesa_select_tex_image(texObj, target, level);
2533 if (!texImage) {
2534 /* destination image does not exist */
2535 _mesa_error(ctx, GL_INVALID_OPERATION,
2536 "%s(invalid texture image)", caller);
2537 return GL_TRUE;
2538 }
2539
2540 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2541 width, height, 1, caller)) {
2542 return GL_TRUE;
2543 }
2544
2545 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2546 xoffset, yoffset, zoffset,
2547 width, height, 1, caller)) {
2548 return GL_TRUE;
2549 }
2550
2551 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2552 if (_mesa_format_no_online_compression(ctx, texImage->InternalFormat)) {
2553 _mesa_error(ctx, GL_INVALID_OPERATION,
2554 "%s(no compression for format)", caller);
2555 return GL_TRUE;
2556 }
2557 }
2558
2559 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2560 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2561 return GL_TRUE;
2562 }
2563
2564 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2565 _mesa_error(ctx, GL_INVALID_OPERATION,
2566 "%s(missing readbuffer, format=%s)", caller,
2567 _mesa_enum_to_string(texImage->_BaseFormat));
2568 return GL_TRUE;
2569 }
2570
2571 /* From the EXT_texture_integer spec:
2572 *
2573 * "INVALID_OPERATION is generated by CopyTexImage* and
2574 * CopyTexSubImage* if the texture internalformat is an integer format
2575 * and the read color buffer is not an integer format, or if the
2576 * internalformat is not an integer format and the read color buffer
2577 * is an integer format."
2578 */
2579 if (_mesa_is_color_format(texImage->InternalFormat)) {
2580 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2581
2582 if (_mesa_is_format_integer_color(rb->Format) !=
2583 _mesa_is_format_integer_color(texImage->TexFormat)) {
2584 _mesa_error(ctx, GL_INVALID_OPERATION,
2585 "%s(integer vs non-integer)", caller);
2586 return GL_TRUE;
2587 }
2588 }
2589
2590 /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source
2591 * framebuffer/destination texture base internal format combinations),
2592 * all the entries for stencil are left blank (unsupported).
2593 */
2594 if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) {
2595 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller);
2596 return GL_TRUE;
2597 }
2598
2599 /* if we get here, the parameters are OK */
2600 return GL_FALSE;
2601 }
2602
2603
2604 /** Callback info for walking over FBO hash table */
2605 struct cb_info
2606 {
2607 struct gl_context *ctx;
2608 struct gl_texture_object *texObj;
2609 GLuint level, face;
2610 };
2611
2612
2613 /**
2614 * Check render to texture callback. Called from _mesa_HashWalk().
2615 */
2616 static void
2617 check_rtt_cb(GLuint key, void *data, void *userData)
2618 {
2619 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2620 const struct cb_info *info = (struct cb_info *) userData;
2621 struct gl_context *ctx = info->ctx;
2622 const struct gl_texture_object *texObj = info->texObj;
2623 const GLuint level = info->level, face = info->face;
2624
2625 /* If this is a user-created FBO */
2626 if (_mesa_is_user_fbo(fb)) {
2627 GLuint i;
2628 /* check if any of the FBO's attachments point to 'texObj' */
2629 for (i = 0; i < BUFFER_COUNT; i++) {
2630 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2631 if (att->Type == GL_TEXTURE &&
2632 att->Texture == texObj &&
2633 att->TextureLevel == level &&
2634 att->CubeMapFace == face) {
2635 _mesa_update_texture_renderbuffer(ctx, fb, att);
2636 assert(att->Renderbuffer->TexImage);
2637 /* Mark fb status as indeterminate to force re-validation */
2638 fb->_Status = 0;
2639
2640 /* Make sure that the revalidation actually happens if this is
2641 * being done to currently-bound buffers.
2642 */
2643 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
2644 ctx->NewState |= _NEW_BUFFERS;
2645 }
2646 }
2647 }
2648 }
2649
2650
2651 /**
2652 * When a texture image is specified we have to check if it's bound to
2653 * any framebuffer objects (render to texture) in order to detect changes
2654 * in size or format since that effects FBO completeness.
2655 * Any FBOs rendering into the texture must be re-validated.
2656 */
2657 void
2658 _mesa_update_fbo_texture(struct gl_context *ctx,
2659 struct gl_texture_object *texObj,
2660 GLuint face, GLuint level)
2661 {
2662 /* Only check this texture if it's been marked as RenderToTexture */
2663 if (texObj->_RenderToTexture) {
2664 struct cb_info info;
2665 info.ctx = ctx;
2666 info.texObj = texObj;
2667 info.level = level;
2668 info.face = face;
2669 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2670 }
2671 }
2672
2673
2674 /**
2675 * If the texture object's GenerateMipmap flag is set and we've
2676 * changed the texture base level image, regenerate the rest of the
2677 * mipmap levels now.
2678 */
2679 static inline void
2680 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2681 struct gl_texture_object *texObj, GLint level)
2682 {
2683 if (texObj->GenerateMipmap &&
2684 level == texObj->BaseLevel &&
2685 level < texObj->MaxLevel) {
2686 assert(ctx->Driver.GenerateMipmap);
2687 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2688 }
2689 }
2690
2691
2692 /** Debug helper: override the user-requested internal format */
2693 static GLenum
2694 override_internal_format(GLenum internalFormat, GLint width, GLint height)
2695 {
2696 #if 0
2697 if (internalFormat == GL_RGBA16F_ARB ||
2698 internalFormat == GL_RGBA32F_ARB) {
2699 printf("Convert rgba float tex to int %d x %d\n", width, height);
2700 return GL_RGBA;
2701 }
2702 else if (internalFormat == GL_RGB16F_ARB ||
2703 internalFormat == GL_RGB32F_ARB) {
2704 printf("Convert rgb float tex to int %d x %d\n", width, height);
2705 return GL_RGB;
2706 }
2707 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2708 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2709 printf("Convert luminance float tex to int %d x %d\n", width, height);
2710 return GL_LUMINANCE_ALPHA;
2711 }
2712 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2713 internalFormat == GL_LUMINANCE32F_ARB) {
2714 printf("Convert luminance float tex to int %d x %d\n", width, height);
2715 return GL_LUMINANCE;
2716 }
2717 else if (internalFormat == GL_ALPHA16F_ARB ||
2718 internalFormat == GL_ALPHA32F_ARB) {
2719 printf("Convert luminance float tex to int %d x %d\n", width, height);
2720 return GL_ALPHA;
2721 }
2722 /*
2723 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2724 internalFormat = GL_RGBA;
2725 }
2726 */
2727 else {
2728 return internalFormat;
2729 }
2730 #else
2731 return internalFormat;
2732 #endif
2733 }
2734
2735
2736 /**
2737 * Choose the actual hardware format for a texture image.
2738 * Try to use the same format as the previous image level when possible.
2739 * Otherwise, ask the driver for the best format.
2740 * It's important to try to choose a consistant format for all levels
2741 * for efficient texture memory layout/allocation. In particular, this
2742 * comes up during automatic mipmap generation.
2743 */
2744 mesa_format
2745 _mesa_choose_texture_format(struct gl_context *ctx,
2746 struct gl_texture_object *texObj,
2747 GLenum target, GLint level,
2748 GLenum internalFormat, GLenum format, GLenum type)
2749 {
2750 mesa_format f;
2751
2752 /* see if we've already chosen a format for the previous level */
2753 if (level > 0) {
2754 struct gl_texture_image *prevImage =
2755 _mesa_select_tex_image(texObj, target, level - 1);
2756 /* See if the prev level is defined and has an internal format which
2757 * matches the new internal format.
2758 */
2759 if (prevImage &&
2760 prevImage->Width > 0 &&
2761 prevImage->InternalFormat == internalFormat) {
2762 /* use the same format */
2763 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2764 return prevImage->TexFormat;
2765 }
2766 }
2767
2768 /* If the application requested compression to an S3TC format but we don't
2769 * have the DXTn library, force a generic compressed format instead.
2770 */
2771 if (internalFormat != format && format != GL_NONE) {
2772 const GLenum before = internalFormat;
2773
2774 switch (internalFormat) {
2775 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
2776 if (!ctx->Mesa_DXTn)
2777 internalFormat = GL_COMPRESSED_RGB;
2778 break;
2779 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
2780 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
2781 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
2782 if (!ctx->Mesa_DXTn)
2783 internalFormat = GL_COMPRESSED_RGBA;
2784 break;
2785 default:
2786 break;
2787 }
2788
2789 if (before != internalFormat) {
2790 _mesa_warning(ctx,
2791 "DXT compression requested (%s), "
2792 "but libtxc_dxtn library not installed. Using %s "
2793 "instead.",
2794 _mesa_enum_to_string(before),
2795 _mesa_enum_to_string(internalFormat));
2796 }
2797 }
2798
2799 /* choose format from scratch */
2800 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
2801 format, type);
2802 assert(f != MESA_FORMAT_NONE);
2803 return f;
2804 }
2805
2806
2807 /**
2808 * Adjust pixel unpack params and image dimensions to strip off the
2809 * one-pixel texture border.
2810 *
2811 * Gallium and intel don't support texture borders. They've seldem been used
2812 * and seldom been implemented correctly anyway.
2813 *
2814 * \param unpackNew returns the new pixel unpack parameters
2815 */
2816 static void
2817 strip_texture_border(GLenum target,
2818 GLint *width, GLint *height, GLint *depth,
2819 const struct gl_pixelstore_attrib *unpack,
2820 struct gl_pixelstore_attrib *unpackNew)
2821 {
2822 assert(width);
2823 assert(height);
2824 assert(depth);
2825
2826 *unpackNew = *unpack;
2827
2828 if (unpackNew->RowLength == 0)
2829 unpackNew->RowLength = *width;
2830
2831 if (unpackNew->ImageHeight == 0)
2832 unpackNew->ImageHeight = *height;
2833
2834 assert(*width >= 3);
2835 unpackNew->SkipPixels++; /* skip the border */
2836 *width = *width - 2; /* reduce the width by two border pixels */
2837
2838 /* The min height of a texture with a border is 3 */
2839 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2840 unpackNew->SkipRows++; /* skip the border */
2841 *height = *height - 2; /* reduce the height by two border pixels */
2842 }
2843
2844 if (*depth >= 3 &&
2845 target != GL_TEXTURE_2D_ARRAY &&
2846 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2847 unpackNew->SkipImages++; /* skip the border */
2848 *depth = *depth - 2; /* reduce the depth by two border pixels */
2849 }
2850 }
2851
2852
2853 /**
2854 * Common code to implement all the glTexImage1D/2D/3D functions
2855 * as well as glCompressedTexImage1D/2D/3D.
2856 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2857 * \param format the user's image format (only used if !compressed)
2858 * \param type the user's image type (only used if !compressed)
2859 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2860 */
2861 static ALWAYS_INLINE void
2862 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2863 GLenum target, GLint level, GLint internalFormat,
2864 GLsizei width, GLsizei height, GLsizei depth,
2865 GLint border, GLenum format, GLenum type,
2866 GLsizei imageSize, const GLvoid *pixels, bool no_error)
2867 {
2868 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2869 struct gl_pixelstore_attrib unpack_no_border;
2870 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2871 struct gl_texture_object *texObj;
2872 mesa_format texFormat;
2873 bool dimensionsOK = true, sizeOK = true;
2874
2875 FLUSH_VERTICES(ctx, 0);
2876
2877 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2878 if (compressed)
2879 _mesa_debug(ctx,
2880 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2881 dims,
2882 _mesa_enum_to_string(target), level,
2883 _mesa_enum_to_string(internalFormat),
2884 width, height, depth, border, pixels);
2885 else
2886 _mesa_debug(ctx,
2887 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2888 dims,
2889 _mesa_enum_to_string(target), level,
2890 _mesa_enum_to_string(internalFormat),
2891 width, height, depth, border,
2892 _mesa_enum_to_string(format),
2893 _mesa_enum_to_string(type), pixels);
2894 }
2895
2896 internalFormat = override_internal_format(internalFormat, width, height);
2897
2898 if (!no_error) {
2899 /* target error checking */
2900 if (!legal_teximage_target(ctx, dims, target)) {
2901 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2902 func, dims, _mesa_enum_to_string(target));
2903 return;
2904 }
2905
2906 /* general error checking */
2907 if (compressed) {
2908 if (compressed_texture_error_check(ctx, dims, target, level,
2909 internalFormat,
2910 width, height, depth,
2911 border, imageSize, pixels))
2912 return;
2913 } else {
2914 if (texture_error_check(ctx, dims, target, level, internalFormat,
2915 format, type, width, height, depth, border,
2916 pixels))
2917 return;
2918 }
2919 }
2920
2921 /* Here we convert a cpal compressed image into a regular glTexImage2D
2922 * call by decompressing the texture. If we really want to support cpal
2923 * textures in any driver this would have to be changed.
2924 */
2925 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
2926 switch (internalFormat) {
2927 case GL_PALETTE4_RGB8_OES:
2928 case GL_PALETTE4_RGBA8_OES:
2929 case GL_PALETTE4_R5_G6_B5_OES:
2930 case GL_PALETTE4_RGBA4_OES:
2931 case GL_PALETTE4_RGB5_A1_OES:
2932 case GL_PALETTE8_RGB8_OES:
2933 case GL_PALETTE8_RGBA8_OES:
2934 case GL_PALETTE8_R5_G6_B5_OES:
2935 case GL_PALETTE8_RGBA4_OES:
2936 case GL_PALETTE8_RGB5_A1_OES:
2937 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
2938 width, height, imageSize, pixels);
2939 return;
2940 }
2941 }
2942
2943 texObj = _mesa_get_current_tex_object(ctx, target);
2944 assert(texObj);
2945
2946 if (compressed) {
2947 /* For glCompressedTexImage() the driver has no choice about the
2948 * texture format since we'll never transcode the user's compressed
2949 * image data. The internalFormat was error checked earlier.
2950 */
2951 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
2952 }
2953 else {
2954 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
2955 * internal floating point format for the given base format.
2956 */
2957 if (_mesa_is_gles(ctx) && format == internalFormat) {
2958 if (type == GL_FLOAT) {
2959 texObj->_IsFloat = GL_TRUE;
2960 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
2961 texObj->_IsHalfFloat = GL_TRUE;
2962 }
2963
2964 internalFormat = adjust_for_oes_float_texture(ctx, format, type);
2965 }
2966
2967 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2968 internalFormat, format, type);
2969 }
2970
2971 assert(texFormat != MESA_FORMAT_NONE);
2972
2973 if (!no_error) {
2974 /* check that width, height, depth are legal for the mipmap level */
2975 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
2976 height, depth, border);
2977
2978 /* check that the texture won't take too much memory, etc */
2979 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
2980 0, level, texFormat, 1,
2981 width, height, depth);
2982 }
2983
2984 if (_mesa_is_proxy_texture(target)) {
2985 /* Proxy texture: just clear or set state depending on error checking */
2986 struct gl_texture_image *texImage =
2987 get_proxy_tex_image(ctx, target, level);
2988
2989 if (!texImage)
2990 return; /* GL_OUT_OF_MEMORY already recorded */
2991
2992 if (dimensionsOK && sizeOK) {
2993 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
2994 border, internalFormat, texFormat);
2995 }
2996 else {
2997 clear_teximage_fields(texImage);
2998 }
2999 }
3000 else {
3001 /* non-proxy target */
3002 const GLuint face = _mesa_tex_target_to_face(target);
3003 struct gl_texture_image *texImage;
3004
3005 if (!dimensionsOK) {
3006 _mesa_error(ctx, GL_INVALID_VALUE,
3007 "%s%uD(invalid width=%d or height=%d or depth=%d)",
3008 func, dims, width, height, depth);
3009 return;
3010 }
3011
3012 if (!sizeOK) {
3013 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3014 "%s%uD(image too large: %d x %d x %d, %s format)",
3015 func, dims, width, height, depth,
3016 _mesa_enum_to_string(internalFormat));
3017 return;
3018 }
3019
3020 /* Allow a hardware driver to just strip out the border, to provide
3021 * reliable but slightly incorrect hardware rendering instead of
3022 * rarely-tested software fallback rendering.
3023 */
3024 if (border && ctx->Const.StripTextureBorder) {
3025 strip_texture_border(target, &width, &height, &depth, unpack,
3026 &unpack_no_border);
3027 border = 0;
3028 unpack = &unpack_no_border;
3029 }
3030
3031 if (ctx->NewState & _NEW_PIXEL)
3032 _mesa_update_state(ctx);
3033
3034 _mesa_lock_texture(ctx, texObj);
3035 {
3036 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3037
3038 if (!texImage) {
3039 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3040 }
3041 else {
3042 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3043
3044 _mesa_init_teximage_fields(ctx, texImage,
3045 width, height, depth,
3046 border, internalFormat, texFormat);
3047
3048 /* Give the texture to the driver. <pixels> may be null. */
3049 if (width > 0 && height > 0 && depth > 0) {
3050 if (compressed) {
3051 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3052 imageSize, pixels);
3053 }
3054 else {
3055 ctx->Driver.TexImage(ctx, dims, texImage, format,
3056 type, pixels, unpack);
3057 }
3058 }
3059
3060 check_gen_mipmap(ctx, target, texObj, level);
3061
3062 _mesa_update_fbo_texture(ctx, texObj, face, level);
3063
3064 _mesa_dirty_texobj(ctx, texObj);
3065 }
3066 }
3067 _mesa_unlock_texture(ctx, texObj);
3068 }
3069 }
3070
3071 /* This is a wrapper around teximage() so that we can force the KHR_no_error
3072 * logic to be inlined without inlining the function into all the callers.
3073 */
3074 static void
3075 teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3076 GLenum target, GLint level, GLint internalFormat,
3077 GLsizei width, GLsizei height, GLsizei depth,
3078 GLint border, GLenum format, GLenum type,
3079 GLsizei imageSize, const GLvoid *pixels)
3080 {
3081 teximage(ctx, compressed, dims, target, level, internalFormat, width, height,
3082 depth, border, format, type, imageSize, pixels, false);
3083 }
3084
3085
3086 static void
3087 teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3088 GLenum target, GLint level, GLint internalFormat,
3089 GLsizei width, GLsizei height, GLsizei depth,
3090 GLint border, GLenum format, GLenum type,
3091 GLsizei imageSize, const GLvoid *pixels)
3092 {
3093 teximage(ctx, compressed, dims, target, level, internalFormat, width, height,
3094 depth, border, format, type, imageSize, pixels, true);
3095 }
3096
3097
3098 /*
3099 * Called from the API. Note that width includes the border.
3100 */
3101 void GLAPIENTRY
3102 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3103 GLsizei width, GLint border, GLenum format,
3104 GLenum type, const GLvoid *pixels )
3105 {
3106 GET_CURRENT_CONTEXT(ctx);
3107 teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3108 border, format, type, 0, pixels);
3109 }
3110
3111
3112 void GLAPIENTRY
3113 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3114 GLsizei width, GLsizei height, GLint border,
3115 GLenum format, GLenum type,
3116 const GLvoid *pixels )
3117 {
3118 GET_CURRENT_CONTEXT(ctx);
3119 teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3120 border, format, type, 0, pixels);
3121 }
3122
3123
3124 /*
3125 * Called by the API or display list executor.
3126 * Note that width and height include the border.
3127 */
3128 void GLAPIENTRY
3129 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3130 GLsizei width, GLsizei height, GLsizei depth,
3131 GLint border, GLenum format, GLenum type,
3132 const GLvoid *pixels )
3133 {
3134 GET_CURRENT_CONTEXT(ctx);
3135 teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat,
3136 width, height, depth, border, format, type, 0, pixels);
3137 }
3138
3139
3140 void GLAPIENTRY
3141 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3142 GLsizei width, GLsizei height, GLsizei depth,
3143 GLint border, GLenum format, GLenum type,
3144 const GLvoid *pixels )
3145 {
3146 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3147 depth, border, format, type, pixels);
3148 }
3149
3150
3151 void GLAPIENTRY
3152 _mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat,
3153 GLsizei width, GLint border, GLenum format,
3154 GLenum type, const GLvoid *pixels)
3155 {
3156 GET_CURRENT_CONTEXT(ctx);
3157 teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1,
3158 1, border, format, type, 0, pixels);
3159 }
3160
3161
3162 void GLAPIENTRY
3163 _mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat,
3164 GLsizei width, GLsizei height, GLint border,
3165 GLenum format, GLenum type, const GLvoid *pixels)
3166 {
3167 GET_CURRENT_CONTEXT(ctx);
3168 teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width,
3169 height, 1, border, format, type, 0, pixels);
3170 }
3171
3172
3173 void GLAPIENTRY
3174 _mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat,
3175 GLsizei width, GLsizei height, GLsizei depth,
3176 GLint border, GLenum format, GLenum type,
3177 const GLvoid *pixels )
3178 {
3179 GET_CURRENT_CONTEXT(ctx);
3180 teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat,
3181 width, height, depth, border, format, type, 0, pixels);
3182 }
3183
3184
3185 void GLAPIENTRY
3186 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3187 {
3188 struct gl_texture_object *texObj;
3189 struct gl_texture_image *texImage;
3190 bool valid_target;
3191 GET_CURRENT_CONTEXT(ctx);
3192 FLUSH_VERTICES(ctx, 0);
3193
3194 switch (target) {
3195 case GL_TEXTURE_2D:
3196 valid_target = ctx->Extensions.OES_EGL_image;
3197 break;
3198 case GL_TEXTURE_EXTERNAL_OES:
3199 valid_target =
3200 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3201 break;
3202 default:
3203 valid_target = false;
3204 break;
3205 }
3206
3207 if (!valid_target) {
3208 _mesa_error(ctx, GL_INVALID_ENUM,
3209 "glEGLImageTargetTexture2D(target=%d)", target);
3210 return;
3211 }
3212
3213 if (!image) {
3214 _mesa_error(ctx, GL_INVALID_OPERATION,
3215 "glEGLImageTargetTexture2D(image=%p)", image);
3216 return;
3217 }
3218
3219 if (ctx->NewState & _NEW_PIXEL)
3220 _mesa_update_state(ctx);
3221
3222 texObj = _mesa_get_current_tex_object(ctx, target);
3223 if (!texObj)
3224 return;
3225
3226 _mesa_lock_texture(ctx, texObj);
3227
3228 if (texObj->Immutable) {
3229 _mesa_error(ctx, GL_INVALID_OPERATION,
3230 "glEGLImageTargetTexture2D(texture is immutable)");
3231 _mesa_unlock_texture(ctx, texObj);
3232 return;
3233 }
3234
3235 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3236 if (!texImage) {
3237 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3238 } else {
3239 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3240
3241 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3242 texObj, texImage, image);
3243
3244 _mesa_dirty_texobj(ctx, texObj);
3245 }
3246 _mesa_unlock_texture(ctx, texObj);
3247 }
3248
3249
3250 /**
3251 * Helper that implements the glTexSubImage1/2/3D()
3252 * and glTextureSubImage1/2/3D() functions.
3253 */
3254 static void
3255 texture_sub_image(struct gl_context *ctx, GLuint dims,
3256 struct gl_texture_object *texObj,
3257 struct gl_texture_image *texImage,
3258 GLenum target, GLint level,
3259 GLint xoffset, GLint yoffset, GLint zoffset,
3260 GLsizei width, GLsizei height, GLsizei depth,
3261 GLenum format, GLenum type, const GLvoid *pixels,
3262 bool dsa)
3263 {
3264 FLUSH_VERTICES(ctx, 0);
3265
3266 if (ctx->NewState & _NEW_PIXEL)
3267 _mesa_update_state(ctx);
3268
3269 _mesa_lock_texture(ctx, texObj);
3270 {
3271 if (width > 0 && height > 0 && depth > 0) {
3272 /* If we have a border, offset=-1 is legal. Bias by border width. */
3273 switch (dims) {
3274 case 3:
3275 if (target != GL_TEXTURE_2D_ARRAY)
3276 zoffset += texImage->Border;
3277 /* fall-through */
3278 case 2:
3279 if (target != GL_TEXTURE_1D_ARRAY)
3280 yoffset += texImage->Border;
3281 /* fall-through */
3282 case 1:
3283 xoffset += texImage->Border;
3284 }
3285
3286 ctx->Driver.TexSubImage(ctx, dims, texImage,
3287 xoffset, yoffset, zoffset,
3288 width, height, depth,
3289 format, type, pixels, &ctx->Unpack);
3290
3291 check_gen_mipmap(ctx, target, texObj, level);
3292
3293 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3294 * the texel data, not the texture format, size, etc.
3295 */
3296 }
3297 }
3298 _mesa_unlock_texture(ctx, texObj);
3299 }
3300
3301 /**
3302 * Implement all the glTexSubImage1/2/3D() functions.
3303 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3304 */
3305 static void
3306 texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3307 GLint xoffset, GLint yoffset, GLint zoffset,
3308 GLsizei width, GLsizei height, GLsizei depth,
3309 GLenum format, GLenum type, const GLvoid *pixels,
3310 const char *callerName)
3311 {
3312 struct gl_texture_object *texObj;
3313 struct gl_texture_image *texImage;
3314
3315 /* check target (proxies not allowed) */
3316 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3317 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3318 dims, _mesa_enum_to_string(target));
3319 return;
3320 }
3321
3322 texObj = _mesa_get_current_tex_object(ctx, target);
3323 if (!texObj)
3324 return;
3325
3326 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3327 xoffset, yoffset, zoffset,
3328 width, height, depth, format, type,
3329 pixels, false, callerName)) {
3330 return; /* error was detected */
3331 }
3332
3333 texImage = _mesa_select_tex_image(texObj, target, level);
3334 /* texsubimage_error_check ensures that texImage is not NULL */
3335
3336 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3337 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3338 dims,
3339 _mesa_enum_to_string(target), level,
3340 xoffset, yoffset, zoffset, width, height, depth,
3341 _mesa_enum_to_string(format),
3342 _mesa_enum_to_string(type), pixels);
3343
3344 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3345 xoffset, yoffset, zoffset, width, height, depth,
3346 format, type, pixels, false);
3347 }
3348
3349
3350 static void
3351 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3352 GLint xoffset, GLint yoffset, GLint zoffset,
3353 GLsizei width, GLsizei height, GLsizei depth,
3354 GLenum format, GLenum type, const GLvoid *pixels)
3355 {
3356 struct gl_texture_object *texObj;
3357 struct gl_texture_image *texImage;
3358
3359 texObj = _mesa_get_current_tex_object(ctx, target);
3360 texImage = _mesa_select_tex_image(texObj, target, level);
3361
3362 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3363 xoffset, yoffset, zoffset, width, height, depth,
3364 format, type, pixels, false);
3365 }
3366
3367
3368 /**
3369 * Implement all the glTextureSubImage1/2/3D() functions.
3370 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3371 */
3372 static void
3373 texturesubimage(struct gl_context *ctx, GLuint dims,
3374 GLuint texture, GLint level,
3375 GLint xoffset, GLint yoffset, GLint zoffset,
3376 GLsizei width, GLsizei height, GLsizei depth,
3377 GLenum format, GLenum type, const GLvoid *pixels,
3378 const char *callerName)
3379 {
3380 struct gl_texture_object *texObj;
3381 struct gl_texture_image *texImage;
3382 int i;
3383
3384 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3385 _mesa_debug(ctx,
3386 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3387 dims, texture, level,
3388 xoffset, yoffset, zoffset, width, height, depth,
3389 _mesa_enum_to_string(format),
3390 _mesa_enum_to_string(type), pixels);
3391
3392 /* Get the texture object by Name. */
3393 texObj = _mesa_lookup_texture_err(ctx, texture, callerName);
3394 if (!texObj)
3395 return;
3396
3397 /* check target (proxies not allowed) */
3398 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3399 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
3400 callerName, _mesa_enum_to_string(texObj->Target));
3401 return;
3402 }
3403
3404 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3405 xoffset, yoffset, zoffset,
3406 width, height, depth, format, type,
3407 pixels, true, callerName)) {
3408 return; /* error was detected */
3409 }
3410
3411
3412 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3413 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3414 GLint imageStride;
3415
3416 /*
3417 * What do we do if the user created a texture with the following code
3418 * and then called this function with its handle?
3419 *
3420 * GLuint tex;
3421 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3422 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3423 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3424 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3425 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3426 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3427 * // wrong format, or given the wrong size, etc.
3428 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3429 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3430 *
3431 * A bug has been filed against the spec for this case. In the
3432 * meantime, we will check for cube completeness.
3433 *
3434 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3435 * Core Profile spec (30.10.2014):
3436 * "[A] cube map texture is cube complete if the
3437 * following conditions all hold true: The [base level] texture
3438 * images of each of the six cube map faces have identical, positive,
3439 * and square dimensions. The [base level] images were each specified
3440 * with the same internal format."
3441 *
3442 * It seems reasonable to check for cube completeness of an arbitrary
3443 * level here so that the image data has a consistent format and size.
3444 */
3445 if (!_mesa_cube_level_complete(texObj, level)) {
3446 _mesa_error(ctx, GL_INVALID_OPERATION,
3447 "glTextureSubImage%uD(cube map incomplete)",
3448 dims);
3449 return;
3450 }
3451
3452 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3453 format, type);
3454 /* Copy in each face. */
3455 for (i = zoffset; i < zoffset + depth; ++i) {
3456 texImage = texObj->Image[i][level];
3457 assert(texImage);
3458
3459 texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3460 level, xoffset, yoffset, 0,
3461 width, height, 1, format,
3462 type, pixels, true);
3463 pixels = (GLubyte *) pixels + imageStride;
3464 }
3465 }
3466 else {
3467 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3468 assert(texImage);
3469
3470 texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3471 level, xoffset, yoffset, zoffset,
3472 width, height, depth, format,
3473 type, pixels, true);
3474 }
3475 }
3476
3477
3478 void GLAPIENTRY
3479 _mesa_TexSubImage1D_no_error(GLenum target, GLint level,
3480 GLint xoffset, GLsizei width,
3481 GLenum format, GLenum type,
3482 const GLvoid *pixels)
3483 {
3484 GET_CURRENT_CONTEXT(ctx);
3485 texsubimage(ctx, 1, target, level,
3486 xoffset, 0, 0,
3487 width, 1, 1,
3488 format, type, pixels);
3489 }
3490
3491
3492 void GLAPIENTRY
3493 _mesa_TexSubImage1D( GLenum target, GLint level,
3494 GLint xoffset, GLsizei width,
3495 GLenum format, GLenum type,
3496 const GLvoid *pixels )
3497 {
3498 GET_CURRENT_CONTEXT(ctx);
3499 texsubimage_err(ctx, 1, target, level,
3500 xoffset, 0, 0,
3501 width, 1, 1,
3502 format, type, pixels, "glTexSubImage1D");
3503 }
3504
3505
3506 void GLAPIENTRY
3507 _mesa_TexSubImage2D_no_error(GLenum target, GLint level,
3508 GLint xoffset, GLint yoffset,
3509 GLsizei width, GLsizei height,
3510 GLenum format, GLenum type,
3511 const GLvoid *pixels)
3512 {
3513 GET_CURRENT_CONTEXT(ctx);
3514 texsubimage(ctx, 2, target, level,
3515 xoffset, yoffset, 0,
3516 width, height, 1,
3517 format, type, pixels);
3518 }
3519
3520
3521 void GLAPIENTRY
3522 _mesa_TexSubImage2D( GLenum target, GLint level,
3523 GLint xoffset, GLint yoffset,
3524 GLsizei width, GLsizei height,
3525 GLenum format, GLenum type,
3526 const GLvoid *pixels )
3527 {
3528 GET_CURRENT_CONTEXT(ctx);
3529 texsubimage_err(ctx, 2, target, level,
3530 xoffset, yoffset, 0,
3531 width, height, 1,
3532 format, type, pixels, "glTexSubImage2D");
3533 }
3534
3535
3536 void GLAPIENTRY
3537 _mesa_TexSubImage3D_no_error(GLenum target, GLint level,
3538 GLint xoffset, GLint yoffset, GLint zoffset,
3539 GLsizei width, GLsizei height, GLsizei depth,
3540 GLenum format, GLenum type,
3541 const GLvoid *pixels)
3542 {
3543 GET_CURRENT_CONTEXT(ctx);
3544 texsubimage(ctx, 3, target, level,
3545 xoffset, yoffset, zoffset,
3546 width, height, depth,
3547 format, type, pixels);
3548 }
3549
3550
3551 void GLAPIENTRY
3552 _mesa_TexSubImage3D( GLenum target, GLint level,
3553 GLint xoffset, GLint yoffset, GLint zoffset,
3554 GLsizei width, GLsizei height, GLsizei depth,
3555 GLenum format, GLenum type,
3556 const GLvoid *pixels )
3557 {
3558 GET_CURRENT_CONTEXT(ctx);
3559 texsubimage_err(ctx, 3, target, level,
3560 xoffset, yoffset, zoffset,
3561 width, height, depth,
3562 format, type, pixels, "glTexSubImage3D");
3563 }
3564
3565 void GLAPIENTRY
3566 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3567 GLint xoffset, GLsizei width,
3568 GLenum format, GLenum type,
3569 const GLvoid *pixels)
3570 {
3571 GET_CURRENT_CONTEXT(ctx);
3572 texturesubimage(ctx, 1, texture, level,
3573 xoffset, 0, 0,
3574 width, 1, 1,
3575 format, type, pixels, "glTextureSubImage1D");
3576 }
3577
3578
3579 void GLAPIENTRY
3580 _mesa_TextureSubImage2D(GLuint texture, GLint level,
3581 GLint xoffset, GLint yoffset,
3582 GLsizei width, GLsizei height,
3583 GLenum format, GLenum type,
3584 const GLvoid *pixels)
3585 {
3586 GET_CURRENT_CONTEXT(ctx);
3587 texturesubimage(ctx, 2, texture, level,
3588 xoffset, yoffset, 0,
3589 width, height, 1,
3590 format, type, pixels, "glTextureSubImage2D");
3591 }
3592
3593
3594 void GLAPIENTRY
3595 _mesa_TextureSubImage3D(GLuint texture, GLint level,
3596 GLint xoffset, GLint yoffset, GLint zoffset,
3597 GLsizei width, GLsizei height, GLsizei depth,
3598 GLenum format, GLenum type,
3599 const GLvoid *pixels)
3600 {
3601 GET_CURRENT_CONTEXT(ctx);
3602 texturesubimage(ctx, 3, texture, level,
3603 xoffset, yoffset, zoffset,
3604 width, height, depth,
3605 format, type, pixels, "glTextureSubImage3D");
3606 }
3607
3608
3609 /**
3610 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3611 * from. This depends on whether the texture contains color or depth values.
3612 */
3613 static struct gl_renderbuffer *
3614 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
3615 {
3616 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3617 /* reading from depth/stencil buffer */
3618 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3619 } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
3620 return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
3621 } else {
3622 /* copying from color buffer */
3623 return ctx->ReadBuffer->_ColorReadBuffer;
3624 }
3625 }
3626
3627 static void
3628 copytexsubimage_by_slice(struct gl_context *ctx,
3629 struct gl_texture_image *texImage,
3630 GLuint dims,
3631 GLint xoffset, GLint yoffset, GLint zoffset,
3632 struct gl_renderbuffer *rb,
3633 GLint x, GLint y,
3634 GLsizei width, GLsizei height)
3635 {
3636 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3637 int slice;
3638
3639 /* For 1D arrays, we copy each scanline of the source rectangle into the
3640 * next array slice.
3641 */
3642 assert(zoffset == 0);
3643
3644 for (slice = 0; slice < height; slice++) {
3645 assert(yoffset + slice < texImage->Height);
3646 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3647 xoffset, 0, yoffset + slice,
3648 rb, x, y + slice, width, 1);
3649 }
3650 } else {
3651 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3652 xoffset, yoffset, zoffset,
3653 rb, x, y, width, height);
3654 }
3655 }
3656
3657 static GLboolean
3658 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
3659 {
3660 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
3661 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
3662 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
3663 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
3664
3665 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
3666 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
3667 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
3668 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
3669
3670 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
3671 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
3672 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
3673 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
3674 return GL_TRUE;
3675
3676 return GL_FALSE;
3677 }
3678
3679
3680 /**
3681 * Check if the given texture format and size arguments match those
3682 * of the texture image.
3683 * \param return true if arguments match, false otherwise.
3684 */
3685 static bool
3686 can_avoid_reallocation(const struct gl_texture_image *texImage,
3687 GLenum internalFormat,
3688 mesa_format texFormat, GLint x, GLint y, GLsizei width,
3689 GLsizei height, GLint border)
3690 {
3691 if (texImage->InternalFormat != internalFormat)
3692 return false;
3693 if (texImage->TexFormat != texFormat)
3694 return false;
3695 if (texImage->Border != border)
3696 return false;
3697 if (texImage->Width2 != width)
3698 return false;
3699 if (texImage->Height2 != height)
3700 return false;
3701 return true;
3702 }
3703
3704
3705 /**
3706 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
3707 */
3708 static void
3709 copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
3710 struct gl_texture_object *texObj,
3711 GLenum target, GLint level,
3712 GLint xoffset, GLint yoffset, GLint zoffset,
3713 GLint x, GLint y, GLsizei width, GLsizei height)
3714 {
3715 struct gl_texture_image *texImage;
3716
3717 _mesa_lock_texture(ctx, texObj);
3718
3719 texImage = _mesa_select_tex_image(texObj, target, level);
3720
3721 /* If we have a border, offset=-1 is legal. Bias by border width. */
3722 switch (dims) {
3723 case 3:
3724 if (target != GL_TEXTURE_2D_ARRAY)
3725 zoffset += texImage->Border;
3726 /* fall-through */
3727 case 2:
3728 if (target != GL_TEXTURE_1D_ARRAY)
3729 yoffset += texImage->Border;
3730 /* fall-through */
3731 case 1:
3732 xoffset += texImage->Border;
3733 }
3734
3735 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3736 &width, &height)) {
3737 struct gl_renderbuffer *srcRb =
3738 get_copy_tex_image_source(ctx, texImage->TexFormat);
3739
3740 copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset,
3741 srcRb, x, y, width, height);
3742
3743 check_gen_mipmap(ctx, target, texObj, level);
3744
3745 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3746 * the texel data, not the texture format, size, etc.
3747 */
3748 }
3749
3750 _mesa_unlock_texture(ctx, texObj);
3751 }
3752
3753
3754 static void
3755 copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims,
3756 struct gl_texture_object *texObj,
3757 GLenum target, GLint level,
3758 GLint xoffset, GLint yoffset, GLint zoffset,
3759 GLint x, GLint y, GLsizei width, GLsizei height,
3760 const char *caller)
3761 {
3762 FLUSH_VERTICES(ctx, 0);
3763
3764 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3765 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
3766 _mesa_enum_to_string(target),
3767 level, xoffset, yoffset, zoffset, x, y, width, height);
3768
3769 if (ctx->NewState & NEW_COPY_TEX_STATE)
3770 _mesa_update_state(ctx);
3771
3772 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
3773 xoffset, yoffset, zoffset,
3774 width, height, caller)) {
3775 return;
3776 }
3777
3778 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
3779 zoffset, x, y, width, height);
3780 }
3781
3782
3783 static void
3784 copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims,
3785 struct gl_texture_object *texObj,
3786 GLenum target, GLint level,
3787 GLint xoffset, GLint yoffset, GLint zoffset,
3788 GLint x, GLint y, GLsizei width, GLsizei height)
3789 {
3790 FLUSH_VERTICES(ctx, 0);
3791
3792 if (ctx->NewState & NEW_COPY_TEX_STATE)
3793 _mesa_update_state(ctx);
3794
3795 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
3796 zoffset, x, y, width, height);
3797 }
3798
3799
3800 /**
3801 * Implement the glCopyTexImage1/2D() functions.
3802 */
3803 static ALWAYS_INLINE void
3804 copyteximage(struct gl_context *ctx, GLuint dims,
3805 GLenum target, GLint level, GLenum internalFormat,
3806 GLint x, GLint y, GLsizei width, GLsizei height, GLint border,
3807 bool no_error)
3808 {
3809 struct gl_texture_image *texImage;
3810 struct gl_texture_object *texObj;
3811 mesa_format texFormat;
3812
3813 FLUSH_VERTICES(ctx, 0);
3814
3815 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3816 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3817 dims,
3818 _mesa_enum_to_string(target), level,
3819 _mesa_enum_to_string(internalFormat),
3820 x, y, width, height, border);
3821
3822 if (ctx->NewState & NEW_COPY_TEX_STATE)
3823 _mesa_update_state(ctx);
3824
3825 if (!no_error) {
3826 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3827 width, height, border))
3828 return;
3829
3830 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3831 1, border)) {
3832 _mesa_error(ctx, GL_INVALID_VALUE,
3833 "glCopyTexImage%uD(invalid width=%d or height=%d)",
3834 dims, width, height);
3835 return;
3836 }
3837 }
3838
3839 texObj = _mesa_get_current_tex_object(ctx, target);
3840 assert(texObj);
3841
3842 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3843 internalFormat, GL_NONE, GL_NONE);
3844
3845 /* First check if reallocating the texture buffer can be avoided.
3846 * Without the realloc the copy can be 20x faster.
3847 */
3848 _mesa_lock_texture(ctx, texObj);
3849 {
3850 texImage = _mesa_select_tex_image(texObj, target, level);
3851 if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
3852 x, y, width, height, border)) {
3853 _mesa_unlock_texture(ctx, texObj);
3854 if (no_error) {
3855 copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0,
3856 0, 0, x, y, width, height);
3857 } else {
3858 copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0,
3859 0, x, y, width, height,"CopyTexImage");
3860 }
3861 return;
3862 }
3863 }
3864 _mesa_unlock_texture(ctx, texObj);
3865 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
3866 "can't avoid reallocating texture storage\n");
3867
3868 if (!no_error && _mesa_is_gles3(ctx)) {
3869 struct gl_renderbuffer *rb =
3870 _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
3871
3872 if (_mesa_is_enum_format_unsized(internalFormat)) {
3873 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
3874 * OpenGL ES 3.0. Khronos bug# 9807.
3875 */
3876 if (rb->InternalFormat == GL_RGB10_A2) {
3877 _mesa_error(ctx, GL_INVALID_OPERATION,
3878 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
3879 " and writing to unsized internal format)", dims);
3880 return;
3881 }
3882 }
3883 /* From Page 139 of OpenGL ES 3.0 spec:
3884 * "If internalformat is sized, the internal format of the new texel
3885 * array is internalformat, and this is also the new texel array’s
3886 * effective internal format. If the component sizes of internalformat
3887 * do not exactly match the corresponding component sizes of the source
3888 * buffer’s effective internal format, described below, an
3889 * INVALID_OPERATION error is generated. If internalformat is unsized,
3890 * the internal format of the new texel array is the effective internal
3891 * format of the source buffer, and this is also the new texel array’s
3892 * effective internal format.
3893 */
3894 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
3895 _mesa_error(ctx, GL_INVALID_OPERATION,
3896 "glCopyTexImage%uD(componenet size changed in"
3897 " internal format)", dims);
3898 return;
3899 }
3900 }
3901
3902 assert(texFormat != MESA_FORMAT_NONE);
3903
3904 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3905 0, level, texFormat, 1,
3906 width, height, 1)) {
3907 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3908 "glCopyTexImage%uD(image too large)", dims);
3909 return;
3910 }
3911
3912 if (border && ctx->Const.StripTextureBorder) {
3913 x += border;
3914 width -= border * 2;
3915 if (dims == 2) {
3916 y += border;
3917 height -= border * 2;
3918 }
3919 border = 0;
3920 }
3921
3922 _mesa_lock_texture(ctx, texObj);
3923 {
3924 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3925
3926 if (!texImage) {
3927 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
3928 }
3929 else {
3930 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
3931 const GLuint face = _mesa_tex_target_to_face(target);
3932
3933 /* Free old texture image */
3934 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3935
3936 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
3937 border, internalFormat, texFormat);
3938
3939 if (width && height) {
3940 /* Allocate texture memory (no pixel data yet) */
3941 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
3942
3943 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
3944 &width, &height)) {
3945 struct gl_renderbuffer *srcRb =
3946 get_copy_tex_image_source(ctx, texImage->TexFormat);
3947
3948 copytexsubimage_by_slice(ctx, texImage, dims,
3949 dstX, dstY, dstZ,
3950 srcRb, srcX, srcY, width, height);
3951 }
3952
3953 check_gen_mipmap(ctx, target, texObj, level);
3954 }
3955
3956 _mesa_update_fbo_texture(ctx, texObj, face, level);
3957
3958 _mesa_dirty_texobj(ctx, texObj);
3959 }
3960 }
3961 _mesa_unlock_texture(ctx, texObj);
3962 }
3963
3964
3965 static void
3966 copyteximage_err(struct gl_context *ctx, GLuint dims, GLenum target,
3967 GLint level, GLenum internalFormat, GLint x, GLint y,
3968 GLsizei width, GLsizei height, GLint border)
3969 {
3970 copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height,
3971 border, false);
3972 }
3973
3974 static void
3975 copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target,
3976 GLint level, GLenum internalFormat, GLint x, GLint y,
3977 GLsizei width, GLsizei height, GLint border)
3978 {
3979 copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height,
3980 border, true);
3981 }
3982
3983
3984 void GLAPIENTRY
3985 _mesa_CopyTexImage1D( GLenum target, GLint level,
3986 GLenum internalFormat,
3987 GLint x, GLint y,
3988 GLsizei width, GLint border )
3989 {
3990 GET_CURRENT_CONTEXT(ctx);
3991 copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1,
3992 border);
3993 }
3994
3995
3996
3997 void GLAPIENTRY
3998 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
3999 GLint x, GLint y, GLsizei width, GLsizei height,
4000 GLint border )
4001 {
4002 GET_CURRENT_CONTEXT(ctx);
4003 copyteximage_err(ctx, 2, target, level, internalFormat,
4004 x, y, width, height, border);
4005 }
4006
4007
4008 void GLAPIENTRY
4009 _mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat,
4010 GLint x, GLint y, GLsizei width, GLint border)
4011 {
4012 GET_CURRENT_CONTEXT(ctx);
4013 copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1,
4014 border);
4015 }
4016
4017
4018 void GLAPIENTRY
4019 _mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat,
4020 GLint x, GLint y, GLsizei width, GLsizei height,
4021 GLint border)
4022 {
4023 GET_CURRENT_CONTEXT(ctx);
4024 copyteximage_no_error(ctx, 2, target, level, internalFormat,
4025 x, y, width, height, border);
4026 }
4027
4028
4029 void GLAPIENTRY
4030 _mesa_CopyTexSubImage1D( GLenum target, GLint level,
4031 GLint xoffset, GLint x, GLint y, GLsizei width )
4032 {
4033 struct gl_texture_object* texObj;
4034 const char *self = "glCopyTexSubImage1D";
4035 GET_CURRENT_CONTEXT(ctx);
4036
4037 /* Check target (proxies not allowed). Target must be checked prior to
4038 * calling _mesa_get_current_tex_object.
4039 */
4040 if (!legal_texsubimage_target(ctx, 1, target, false)) {
4041 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4042 _mesa_enum_to_string(target));
4043 return;
4044 }
4045
4046 texObj = _mesa_get_current_tex_object(ctx, target);
4047 if (!texObj)
4048 return;
4049
4050 copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0,
4051 x, y, width, 1, self);
4052 }
4053
4054 void GLAPIENTRY
4055 _mesa_CopyTexSubImage2D( GLenum target, GLint level,
4056 GLint xoffset, GLint yoffset,
4057 GLint x, GLint y, GLsizei width, GLsizei height )
4058 {
4059 struct gl_texture_object* texObj;
4060 const char *self = "glCopyTexSubImage2D";
4061 GET_CURRENT_CONTEXT(ctx);
4062
4063 /* Check target (proxies not allowed). Target must be checked prior to
4064 * calling _mesa_get_current_tex_object.
4065 */
4066 if (!legal_texsubimage_target(ctx, 2, target, false)) {
4067 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4068 _mesa_enum_to_string(target));
4069 return;
4070 }
4071
4072 texObj = _mesa_get_current_tex_object(ctx, target);
4073 if (!texObj)
4074 return;
4075
4076 copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset,
4077 0, x, y, width, height, self);
4078 }
4079
4080
4081
4082 void GLAPIENTRY
4083 _mesa_CopyTexSubImage3D( GLenum target, GLint level,
4084 GLint xoffset, GLint yoffset, GLint zoffset,
4085 GLint x, GLint y, GLsizei width, GLsizei height )
4086 {
4087 struct gl_texture_object* texObj;
4088 const char *self = "glCopyTexSubImage3D";
4089 GET_CURRENT_CONTEXT(ctx);
4090
4091 /* Check target (proxies not allowed). Target must be checked prior to
4092 * calling _mesa_get_current_tex_object.
4093 */
4094 if (!legal_texsubimage_target(ctx, 3, target, false)) {
4095 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4096 _mesa_enum_to_string(target));
4097 return;
4098 }
4099
4100 texObj = _mesa_get_current_tex_object(ctx, target);
4101 if (!texObj)
4102 return;
4103
4104 copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset,
4105 zoffset, x, y, width, height, self);
4106 }
4107
4108 void GLAPIENTRY
4109 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4110 GLint xoffset, GLint x, GLint y, GLsizei width)
4111 {
4112 struct gl_texture_object* texObj;
4113 const char *self = "glCopyTextureSubImage1D";
4114 GET_CURRENT_CONTEXT(ctx);
4115
4116 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4117 if (!texObj)
4118 return;
4119
4120 /* Check target (proxies not allowed). */
4121 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4122 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4123 _mesa_enum_to_string(texObj->Target));
4124 return;
4125 }
4126
4127 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4128 0, x, y, width, 1, self);
4129 }
4130
4131 void GLAPIENTRY
4132 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4133 GLint xoffset, GLint yoffset,
4134 GLint x, GLint y, GLsizei width, GLsizei height)
4135 {
4136 struct gl_texture_object* texObj;
4137 const char *self = "glCopyTextureSubImage2D";
4138 GET_CURRENT_CONTEXT(ctx);
4139
4140 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4141 if (!texObj)
4142 return;
4143
4144 /* Check target (proxies not allowed). */
4145 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4146 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4147 _mesa_enum_to_string(texObj->Target));
4148 return;
4149 }
4150
4151 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4152 yoffset, 0, x, y, width, height, self);
4153 }
4154
4155
4156
4157 void GLAPIENTRY
4158 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
4159 GLint xoffset, GLint yoffset, GLint zoffset,
4160 GLint x, GLint y, GLsizei width, GLsizei height)
4161 {
4162 struct gl_texture_object* texObj;
4163 const char *self = "glCopyTextureSubImage3D";
4164 GET_CURRENT_CONTEXT(ctx);
4165
4166 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4167 if (!texObj)
4168 return;
4169
4170 /* Check target (proxies not allowed). */
4171 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4172 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4173 _mesa_enum_to_string(texObj->Target));
4174 return;
4175 }
4176
4177 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4178 /* Act like CopyTexSubImage2D */
4179 copy_texture_sub_image_err(ctx, 2, texObj,
4180 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4181 level, xoffset, yoffset, 0, x, y, width, height,
4182 self);
4183 }
4184 else
4185 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4186 yoffset, zoffset, x, y, width, height, self);
4187 }
4188
4189
4190 void GLAPIENTRY
4191 _mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
4192 GLint x, GLint y, GLsizei width)
4193 {
4194 GET_CURRENT_CONTEXT(ctx);
4195
4196 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4197 copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0,
4198 x, y, width, 1);
4199 }
4200
4201 void GLAPIENTRY
4202 _mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
4203 GLint yoffset, GLint x, GLint y, GLsizei width,
4204 GLsizei height)
4205 {
4206 GET_CURRENT_CONTEXT(ctx);
4207
4208 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4209 copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset,
4210 yoffset, 0, x, y, width, height);
4211 }
4212
4213 void GLAPIENTRY
4214 _mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
4215 GLint yoffset, GLint zoffset, GLint x, GLint y,
4216 GLsizei width, GLsizei height)
4217 {
4218 GET_CURRENT_CONTEXT(ctx);
4219
4220 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4221 copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset,
4222 yoffset, zoffset, x, y, width, height);
4223 }
4224
4225 void GLAPIENTRY
4226 _mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
4227 GLint x, GLint y, GLsizei width)
4228 {
4229 GET_CURRENT_CONTEXT(ctx);
4230
4231 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4232 copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level,
4233 xoffset, 0, 0, x, y, width, 1);
4234 }
4235
4236 void GLAPIENTRY
4237 _mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
4238 GLint yoffset, GLint x, GLint y,
4239 GLsizei width, GLsizei height)
4240 {
4241 GET_CURRENT_CONTEXT(ctx);
4242
4243 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4244 copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level,
4245 xoffset, yoffset, 0, x, y, width, height);
4246 }
4247
4248 void GLAPIENTRY
4249 _mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4250 GLint yoffset, GLint zoffset, GLint x,
4251 GLint y, GLsizei width, GLsizei height)
4252 {
4253 GET_CURRENT_CONTEXT(ctx);
4254
4255 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4256 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4257 /* Act like CopyTexSubImage2D */
4258 copy_texture_sub_image_no_error(ctx, 2, texObj,
4259 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4260 level, xoffset, yoffset, 0, x, y, width,
4261 height);
4262 }
4263 else
4264 copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level,
4265 xoffset, yoffset, zoffset, x, y, width,
4266 height);
4267 }
4268
4269
4270 static bool
4271 check_clear_tex_image(struct gl_context *ctx,
4272 const char *function,
4273 struct gl_texture_image *texImage,
4274 GLenum format, GLenum type,
4275 const void *data,
4276 GLubyte *clearValue)
4277 {
4278 struct gl_texture_object *texObj = texImage->TexObject;
4279 static const GLubyte zeroData[MAX_PIXEL_BYTES];
4280 GLenum internalFormat = texImage->InternalFormat;
4281 GLenum err;
4282
4283 if (texObj->Target == GL_TEXTURE_BUFFER) {
4284 _mesa_error(ctx, GL_INVALID_OPERATION,
4285 "%s(buffer texture)", function);
4286 return false;
4287 }
4288
4289 if (_mesa_is_compressed_format(ctx, internalFormat)) {
4290 _mesa_error(ctx, GL_INVALID_OPERATION,
4291 "%s(compressed texture)", function);
4292 return false;
4293 }
4294
4295 err = _mesa_error_check_format_and_type(ctx, format, type);
4296 if (err != GL_NO_ERROR) {
4297 _mesa_error(ctx, err,
4298 "%s(incompatible format = %s, type = %s)",
4299 function,
4300 _mesa_enum_to_string(format),
4301 _mesa_enum_to_string(type));
4302 return false;
4303 }
4304
4305 /* make sure internal format and format basically agree */
4306 if (!texture_formats_agree(internalFormat, format)) {
4307 _mesa_error(ctx, GL_INVALID_OPERATION,
4308 "%s(incompatible internalFormat = %s, format = %s)",
4309 function,
4310 _mesa_enum_to_string(internalFormat),
4311 _mesa_enum_to_string(format));
4312 return false;
4313 }
4314
4315 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
4316 /* both source and dest must be integer-valued, or neither */
4317 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
4318 _mesa_is_enum_format_integer(format)) {
4319 _mesa_error(ctx, GL_INVALID_OPERATION,
4320 "%s(integer/non-integer format mismatch)",
4321 function);
4322 return false;
4323 }
4324 }
4325
4326 if (!_mesa_texstore(ctx,
4327 1, /* dims */
4328 texImage->_BaseFormat,
4329 texImage->TexFormat,
4330 0, /* dstRowStride */
4331 &clearValue,
4332 1, 1, 1, /* srcWidth/Height/Depth */
4333 format, type,
4334 data ? data : zeroData,
4335 &ctx->DefaultPacking)) {
4336 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
4337 return false;
4338 }
4339
4340 return true;
4341 }
4342
4343 static struct gl_texture_object *
4344 get_tex_obj_for_clear(struct gl_context *ctx,
4345 const char *function,
4346 GLuint texture)
4347 {
4348 struct gl_texture_object *texObj;
4349
4350 texObj = _mesa_lookup_texture_err(ctx, texture, function);
4351 if (!texObj)
4352 return NULL;
4353
4354 if (texObj->Target == 0) {
4355 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
4356 return NULL;
4357 }
4358
4359 return texObj;
4360 }
4361
4362
4363 /**
4364 * For clearing cube textures, the zoffset and depth parameters indicate
4365 * which cube map faces are to be cleared. This is the one case where we
4366 * need to be concerned with multiple gl_texture_images. This function
4367 * returns the array of texture images to clear for cube maps, or one
4368 * texture image otherwise.
4369 * \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
4370 */
4371 static int
4372 get_tex_images_for_clear(struct gl_context *ctx,
4373 const char *function,
4374 struct gl_texture_object *texObj,
4375 GLint level,
4376 struct gl_texture_image **texImages)
4377 {
4378 GLenum target;
4379 int numFaces, i;
4380
4381 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
4382 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4383 return 0;
4384 }
4385
4386 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4387 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
4388 numFaces = MAX_FACES;
4389 }
4390 else {
4391 target = texObj->Target;
4392 numFaces = 1;
4393 }
4394
4395 for (i = 0; i < numFaces; i++) {
4396 texImages[i] = _mesa_select_tex_image(texObj, target + i, level);
4397 if (texImages[i] == NULL) {
4398 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4399 return 0;
4400 }
4401 }
4402
4403 return numFaces;
4404 }
4405
4406 void GLAPIENTRY
4407 _mesa_ClearTexSubImage( GLuint texture, GLint level,
4408 GLint xoffset, GLint yoffset, GLint zoffset,
4409 GLsizei width, GLsizei height, GLsizei depth,
4410 GLenum format, GLenum type, const void *data )
4411 {
4412 GET_CURRENT_CONTEXT(ctx);
4413 struct gl_texture_object *texObj;
4414 struct gl_texture_image *texImages[MAX_FACES];
4415 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4416 int i, numImages;
4417 int minDepth, maxDepth;
4418
4419 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
4420
4421 if (texObj == NULL)
4422 return;
4423
4424 _mesa_lock_texture(ctx, texObj);
4425
4426 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
4427 texObj, level, texImages);
4428 if (numImages == 0)
4429 goto out;
4430
4431 if (numImages == 1) {
4432 minDepth = -(int) texImages[0]->Border;
4433 maxDepth = texImages[0]->Depth;
4434 } else {
4435 assert(numImages == MAX_FACES);
4436 minDepth = 0;
4437 maxDepth = numImages;
4438 }
4439
4440 if (xoffset < -(GLint) texImages[0]->Border ||
4441 yoffset < -(GLint) texImages[0]->Border ||
4442 zoffset < minDepth ||
4443 width < 0 ||
4444 height < 0 ||
4445 depth < 0 ||
4446 xoffset + width > texImages[0]->Width ||
4447 yoffset + height > texImages[0]->Height ||
4448 zoffset + depth > maxDepth) {
4449 _mesa_error(ctx, GL_INVALID_OPERATION,
4450 "glClearSubTexImage(invalid dimensions)");
4451 goto out;
4452 }
4453
4454 if (numImages == 1) {
4455 if (check_clear_tex_image(ctx, "glClearTexSubImage",
4456 texImages[0],
4457 format, type, data, clearValue[0])) {
4458 ctx->Driver.ClearTexSubImage(ctx,
4459 texImages[0],
4460 xoffset, yoffset, zoffset,
4461 width, height, depth,
4462 data ? clearValue[0] : NULL);
4463 }
4464 } else {
4465 /* loop over cube face images */
4466 for (i = zoffset; i < zoffset + depth; i++) {
4467 assert(i < MAX_FACES);
4468 if (!check_clear_tex_image(ctx, "glClearTexSubImage",
4469 texImages[i],
4470 format, type, data, clearValue[i]))
4471 goto out;
4472 }
4473 for (i = zoffset; i < zoffset + depth; i++) {
4474 ctx->Driver.ClearTexSubImage(ctx,
4475 texImages[i],
4476 xoffset, yoffset, 0,
4477 width, height, 1,
4478 data ? clearValue[i] : NULL);
4479 }
4480 }
4481
4482 out:
4483 _mesa_unlock_texture(ctx, texObj);
4484 }
4485
4486 void GLAPIENTRY
4487 _mesa_ClearTexImage( GLuint texture, GLint level,
4488 GLenum format, GLenum type, const void *data )
4489 {
4490 GET_CURRENT_CONTEXT(ctx);
4491 struct gl_texture_object *texObj;
4492 struct gl_texture_image *texImages[MAX_FACES];
4493 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4494 int i, numImages;
4495
4496 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
4497
4498 if (texObj == NULL)
4499 return;
4500
4501 _mesa_lock_texture(ctx, texObj);
4502
4503 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
4504 texObj, level, texImages);
4505
4506 for (i = 0; i < numImages; i++) {
4507 if (!check_clear_tex_image(ctx, "glClearTexImage",
4508 texImages[i],
4509 format, type, data,
4510 clearValue[i]))
4511 goto out;
4512 }
4513
4514 for (i = 0; i < numImages; i++) {
4515 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
4516 -(GLint) texImages[i]->Border, /* xoffset */
4517 -(GLint) texImages[i]->Border, /* yoffset */
4518 -(GLint) texImages[i]->Border, /* zoffset */
4519 texImages[i]->Width,
4520 texImages[i]->Height,
4521 texImages[i]->Depth,
4522 data ? clearValue[i] : NULL);
4523 }
4524
4525 out:
4526 _mesa_unlock_texture(ctx, texObj);
4527 }
4528
4529
4530
4531
4532 /**********************************************************************/
4533 /****** Compressed Textures ******/
4534 /**********************************************************************/
4535
4536
4537 /**
4538 * Target checking for glCompressedTexSubImage[123]D().
4539 * \return GL_TRUE if error, GL_FALSE if no error
4540 * Must come before other error checking so that the texture object can
4541 * be correctly retrieved using _mesa_get_current_tex_object.
4542 */
4543 static GLboolean
4544 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
4545 GLint dims, GLenum format, bool dsa,
4546 const char *caller)
4547 {
4548 GLboolean targetOK;
4549
4550 if (dsa && target == GL_TEXTURE_RECTANGLE) {
4551 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
4552 _mesa_enum_to_string(target));
4553 return GL_TRUE;
4554 }
4555
4556 switch (dims) {
4557 case 2:
4558 switch (target) {
4559 case GL_TEXTURE_2D:
4560 targetOK = GL_TRUE;
4561 break;
4562 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4563 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4564 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4565 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4566 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4567 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4568 targetOK = ctx->Extensions.ARB_texture_cube_map;
4569 break;
4570 default:
4571 targetOK = GL_FALSE;
4572 break;
4573 }
4574 break;
4575 case 3:
4576 switch (target) {
4577 case GL_TEXTURE_CUBE_MAP:
4578 targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
4579 break;
4580 case GL_TEXTURE_2D_ARRAY:
4581 targetOK = _mesa_is_gles3(ctx) ||
4582 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
4583 break;
4584 case GL_TEXTURE_CUBE_MAP_ARRAY:
4585 targetOK = _mesa_has_texture_cube_map_array(ctx);
4586 break;
4587 case GL_TEXTURE_3D:
4588 targetOK = GL_TRUE;
4589 /*
4590 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
4591 * Images:
4592 * "An INVALID_OPERATION error is generated by
4593 * CompressedTex*SubImage3D if the internal format of the texture
4594 * is one of the EAC, ETC2, or RGTC formats and either border is
4595 * non-zero, or the effective target for the texture is not
4596 * TEXTURE_2D_ARRAY."
4597 *
4598 * NOTE: that's probably a spec error. It should probably say
4599 * "... or the effective target for the texture is not
4600 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
4601 * GL_TEXTURE_CUBE_MAP_ARRAY."
4602 * since those targets are 2D images and they support all compression
4603 * formats.
4604 *
4605 * Instead of listing all these, just list those which are allowed,
4606 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
4607 * more) are valid here, which they are not, but of course not
4608 * mentioned by core spec.
4609 */
4610 switch (format) {
4611 /* These are the only 3D compression formats supported at this time */
4612 case GL_COMPRESSED_RGBA_BPTC_UNORM:
4613 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
4614 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
4615 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
4616 /* valid format */
4617 break;
4618 default:
4619 /* invalid format */
4620 _mesa_error(ctx, GL_INVALID_OPERATION,
4621 "%s(invalid target %s for format %s)", caller,
4622 _mesa_enum_to_string(target),
4623 _mesa_enum_to_string(format));
4624 return GL_TRUE;
4625 }
4626 break;
4627 default:
4628 targetOK = GL_FALSE;
4629 }
4630
4631 break;
4632 default:
4633 assert(dims == 1);
4634 /* no 1D compressed textures at this time */
4635 targetOK = GL_FALSE;
4636 break;
4637 }
4638
4639 if (!targetOK) {
4640 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
4641 _mesa_enum_to_string(target));
4642 return GL_TRUE;
4643 }
4644
4645 return GL_FALSE;
4646 }
4647
4648 /**
4649 * Error checking for glCompressedTexSubImage[123]D().
4650 * \return GL_TRUE if error, GL_FALSE if no error
4651 */
4652 static GLboolean
4653 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
4654 const struct gl_texture_object *texObj,
4655 GLenum target, GLint level,
4656 GLint xoffset, GLint yoffset, GLint zoffset,
4657 GLsizei width, GLsizei height, GLsizei depth,
4658 GLenum format, GLsizei imageSize,
4659 const GLvoid *data, const char *callerName)
4660 {
4661 struct gl_texture_image *texImage;
4662 GLint expectedSize;
4663
4664 /* this will catch any invalid compressed format token */
4665 if (!_mesa_is_compressed_format(ctx, format)) {
4666 _mesa_error(ctx, GL_INVALID_ENUM,
4667 "%s(format)", callerName);
4668 return GL_TRUE;
4669 }
4670
4671 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
4672 _mesa_error(ctx, GL_INVALID_VALUE,
4673 "%s(level=%d)",
4674 callerName, level);
4675 return GL_TRUE;
4676 }
4677
4678 /* validate the bound PBO, if any */
4679 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
4680 imageSize, data, callerName)) {
4681 return GL_TRUE;
4682 }
4683
4684 /* Check for invalid pixel storage modes */
4685 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
4686 &ctx->Unpack, callerName)) {
4687 return GL_TRUE;
4688 }
4689
4690 expectedSize = compressed_tex_size(width, height, depth, format);
4691 if (expectedSize != imageSize) {
4692 _mesa_error(ctx, GL_INVALID_VALUE,
4693 "%s(size=%d)",
4694 callerName, imageSize);
4695 return GL_TRUE;
4696 }
4697
4698 texImage = _mesa_select_tex_image(texObj, target, level);
4699 if (!texImage) {
4700 _mesa_error(ctx, GL_INVALID_OPERATION,
4701 "%s(invalid texture image)",
4702 callerName);
4703 return GL_TRUE;
4704 }
4705
4706 if ((GLint) format != texImage->InternalFormat) {
4707 _mesa_error(ctx, GL_INVALID_OPERATION,
4708 "%s(format=%s)",
4709 callerName, _mesa_enum_to_string(format));
4710 return GL_TRUE;
4711 }
4712
4713 if (compressedteximage_only_format(ctx, format)) {
4714 _mesa_error(ctx, GL_INVALID_OPERATION,
4715 "%s(format=%s cannot be updated)",
4716 callerName, _mesa_enum_to_string(format));
4717 return GL_TRUE;
4718 }
4719
4720 if (error_check_subtexture_negative_dimensions(ctx, dims,
4721 width, height, depth,
4722 callerName)) {
4723 return GL_TRUE;
4724 }
4725
4726 if (error_check_subtexture_dimensions(ctx, dims,
4727 texImage, xoffset, yoffset, zoffset,
4728 width, height, depth,
4729 callerName)) {
4730 return GL_TRUE;
4731 }
4732
4733 return GL_FALSE;
4734 }
4735
4736
4737 void GLAPIENTRY
4738 _mesa_CompressedTexImage1D(GLenum target, GLint level,
4739 GLenum internalFormat, GLsizei width,
4740 GLint border, GLsizei imageSize,
4741 const GLvoid *data)
4742 {
4743 GET_CURRENT_CONTEXT(ctx);
4744 teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat,
4745 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
4746 }
4747
4748
4749 void GLAPIENTRY
4750 _mesa_CompressedTexImage2D(GLenum target, GLint level,
4751 GLenum internalFormat, GLsizei width,
4752 GLsizei height, GLint border, GLsizei imageSize,
4753 const GLvoid *data)
4754 {
4755 GET_CURRENT_CONTEXT(ctx);
4756 teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat,
4757 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4758 }
4759
4760
4761 void GLAPIENTRY
4762 _mesa_CompressedTexImage3D(GLenum target, GLint level,
4763 GLenum internalFormat, GLsizei width,
4764 GLsizei height, GLsizei depth, GLint border,
4765 GLsizei imageSize, const GLvoid *data)
4766 {
4767 GET_CURRENT_CONTEXT(ctx);
4768 teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height,
4769 depth, border, GL_NONE, GL_NONE, imageSize, data);
4770 }
4771
4772
4773 void GLAPIENTRY
4774 _mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
4775 GLenum internalFormat, GLsizei width,
4776 GLint border, GLsizei imageSize,
4777 const GLvoid *data)
4778 {
4779 GET_CURRENT_CONTEXT(ctx);
4780 teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1,
4781 1, border, GL_NONE, GL_NONE, imageSize, data);
4782 }
4783
4784
4785 void GLAPIENTRY
4786 _mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
4787 GLenum internalFormat, GLsizei width,
4788 GLsizei height, GLint border,
4789 GLsizei imageSize, const GLvoid *data)
4790 {
4791 GET_CURRENT_CONTEXT(ctx);
4792 teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width,
4793 height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4794 }
4795
4796
4797 void GLAPIENTRY
4798 _mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
4799 GLenum internalFormat, GLsizei width,
4800 GLsizei height, GLsizei depth, GLint border,
4801 GLsizei imageSize, const GLvoid *data)
4802 {
4803 GET_CURRENT_CONTEXT(ctx);
4804 teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width,
4805 height, depth, border, GL_NONE, GL_NONE, imageSize, data);
4806 }
4807
4808
4809 /**
4810 * Common helper for glCompressedTexSubImage1/2/3D() and
4811 * glCompressedTextureSubImage1/2/3D().
4812 */
4813 static void
4814 compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
4815 struct gl_texture_object *texObj,
4816 struct gl_texture_image *texImage,
4817 GLenum target, GLint level, GLint xoffset,
4818 GLint yoffset, GLint zoffset, GLsizei width,
4819 GLsizei height, GLsizei depth, GLenum format,
4820 GLsizei imageSize, const GLvoid *data)
4821 {
4822 FLUSH_VERTICES(ctx, 0);
4823
4824 _mesa_lock_texture(ctx, texObj);
4825 {
4826 if (width > 0 && height > 0 && depth > 0) {
4827 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
4828 xoffset, yoffset, zoffset,
4829 width, height, depth,
4830 format, imageSize, data);
4831
4832 check_gen_mipmap(ctx, target, texObj, level);
4833
4834 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
4835 * the texel data, not the texture format, size, etc.
4836 */
4837 }
4838 }
4839 _mesa_unlock_texture(ctx, texObj);
4840 }
4841
4842
4843 static ALWAYS_INLINE void
4844 compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
4845 GLint level, GLint xoffset, GLint yoffset,
4846 GLint zoffset, GLsizei width, GLsizei height,
4847 GLsizei depth, GLenum format, GLsizei imageSize,
4848 const GLvoid *data, bool dsa, bool no_error,
4849 const char *caller)
4850 {
4851 struct gl_texture_object *texObj;
4852 struct gl_texture_image *texImage;
4853
4854 GET_CURRENT_CONTEXT(ctx);
4855
4856 if (dsa) {
4857 if (no_error) {
4858 texObj = _mesa_lookup_texture(ctx, texture);
4859 } else {
4860 texObj = _mesa_lookup_texture_err(ctx, texture, caller);
4861 if (!texObj)
4862 return;
4863 }
4864
4865 target = texObj->Target;
4866 }
4867
4868 if (!no_error &&
4869 compressed_subtexture_target_check(ctx, target, dim, format, dsa,
4870 caller)) {
4871 return;
4872 }
4873
4874 if (!dsa) {
4875 texObj = _mesa_get_current_tex_object(ctx, target);
4876 if (!no_error && !texObj)
4877 return;
4878 }
4879
4880 if (!no_error &&
4881 compressed_subtexture_error_check(ctx, dim, texObj, target, level,
4882 xoffset, yoffset, zoffset, width,
4883 height, depth, format,
4884 imageSize, data, caller)) {
4885 return;
4886 }
4887
4888 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
4889 if (dim == 3 && dsa && texObj->Target == GL_TEXTURE_CUBE_MAP) {
4890 const char *pixels = data;
4891 GLint image_stride;
4892
4893 /* Make sure the texture object is a proper cube.
4894 * (See texturesubimage in teximage.c for details on why this check is
4895 * performed.)
4896 */
4897 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
4898 _mesa_error(ctx, GL_INVALID_OPERATION,
4899 "glCompressedTextureSubImage3D(cube map incomplete)");
4900 return;
4901 }
4902
4903 /* Copy in each face. */
4904 for (int i = 0; i < 6; ++i) {
4905 texImage = texObj->Image[i][level];
4906 assert(texImage);
4907
4908 compressed_texture_sub_image(ctx, 3, texObj, texImage,
4909 texObj->Target, level, xoffset, yoffset,
4910 zoffset, width, height, 1, format,
4911 imageSize, pixels);
4912
4913 /* Compressed images don't have a client format */
4914 image_stride = _mesa_format_image_size(texImage->TexFormat,
4915 texImage->Width,
4916 texImage->Height, 1);
4917
4918 pixels += image_stride;
4919 imageSize -= image_stride;
4920 }
4921 } else {
4922 texImage = _mesa_select_tex_image(texObj, target, level);
4923 assert(texImage);
4924
4925 compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
4926 xoffset, yoffset, zoffset, width, height,
4927 depth, format, imageSize, data);
4928 }
4929 }
4930
4931 static void
4932 compressed_tex_sub_image_error(unsigned dim, GLenum target, GLuint texture,
4933 GLint level, GLint xoffset, GLint yoffset,
4934 GLint zoffset, GLsizei width, GLsizei height,
4935 GLsizei depth, GLenum format, GLsizei imageSize,
4936 const GLvoid *data, bool dsa,
4937 const char *caller)
4938 {
4939 compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
4940 zoffset, width, height, depth, format, imageSize,
4941 data, dsa, false, caller);
4942 }
4943
4944 static void
4945 compressed_tex_sub_image_no_error(unsigned dim, GLenum target, GLuint texture,
4946 GLint level, GLint xoffset, GLint yoffset,
4947 GLint zoffset, GLsizei width, GLsizei height,
4948 GLsizei depth, GLenum format, GLsizei imageSize,
4949 const GLvoid *data, bool dsa,
4950 const char *caller)
4951 {
4952 compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
4953 zoffset, width, height, depth, format, imageSize,
4954 data, dsa, true, caller);
4955 }
4956
4957 void GLAPIENTRY
4958 _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
4959 GLint xoffset, GLsizei width,
4960 GLenum format, GLsizei imageSize,
4961 const GLvoid *data)
4962 {
4963 compressed_tex_sub_image_no_error(1, target, 0, level, xoffset, 0, 0, width,
4964 1, 1, format, imageSize, data, false,
4965 "glCompressedTexSubImage1D");
4966 }
4967
4968
4969 void GLAPIENTRY
4970 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
4971 GLsizei width, GLenum format,
4972 GLsizei imageSize, const GLvoid *data)
4973 {
4974 compressed_tex_sub_image_error(1, target, 0, level, xoffset, 0, 0, width, 1,
4975 1, format, imageSize, data, false,
4976 "glCompressedTexSubImage1D");
4977 }
4978
4979
4980 void GLAPIENTRY
4981 _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
4982 GLint xoffset, GLsizei width,
4983 GLenum format, GLsizei imageSize,
4984 const GLvoid *data)
4985 {
4986 compressed_tex_sub_image_no_error(1, 0, texture, level, xoffset, 0, 0, width,
4987 1, 1, format, imageSize, data, true,
4988 "glCompressedTextureSubImage1D");
4989 }
4990
4991
4992 void GLAPIENTRY
4993 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
4994 GLsizei width, GLenum format,
4995 GLsizei imageSize, const GLvoid *data)
4996 {
4997 compressed_tex_sub_image_error(1, 0, texture, level, xoffset, 0, 0, width,
4998 1, 1, format, imageSize, data, true,
4999 "glCompressedTextureSubImage1D");
5000 }
5001
5002 void GLAPIENTRY
5003 _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
5004 GLint xoffset, GLint yoffset,
5005 GLsizei width, GLsizei height,
5006 GLenum format, GLsizei imageSize,
5007 const GLvoid *data)
5008 {
5009 compressed_tex_sub_image_no_error(2, target, 0, level, xoffset, yoffset, 0,
5010 width, height, 1, format, imageSize, data,
5011 false, "glCompressedTexSubImage2D");
5012 }
5013
5014
5015 void GLAPIENTRY
5016 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
5017 GLint yoffset, GLsizei width, GLsizei height,
5018 GLenum format, GLsizei imageSize,
5019 const GLvoid *data)
5020 {
5021 compressed_tex_sub_image_error(2, target, 0, level, xoffset, yoffset, 0,
5022 width, height, 1, format, imageSize, data,
5023 false, "glCompressedTexSubImage2D");
5024 }
5025
5026
5027 void GLAPIENTRY
5028 _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
5029 GLint xoffset, GLint yoffset,
5030 GLsizei width, GLsizei height,
5031 GLenum format, GLsizei imageSize,
5032 const GLvoid *data)
5033 {
5034 compressed_tex_sub_image_no_error(2, 0, texture, level, xoffset, yoffset, 0,
5035 width, height, 1, format, imageSize, data,
5036 true, "glCompressedTextureSubImage2D");
5037 }
5038
5039
5040 void GLAPIENTRY
5041 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
5042 GLint yoffset,
5043 GLsizei width, GLsizei height,
5044 GLenum format, GLsizei imageSize,
5045 const GLvoid *data)
5046 {
5047 compressed_tex_sub_image_error(2, 0, texture, level, xoffset, yoffset, 0,
5048 width, height, 1, format, imageSize, data,
5049 true, "glCompressedTextureSubImage2D");
5050 }
5051
5052 void GLAPIENTRY
5053 _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
5054 GLint xoffset, GLint yoffset,
5055 GLint zoffset, GLsizei width,
5056 GLsizei height, GLsizei depth,
5057 GLenum format, GLsizei imageSize,
5058 const GLvoid *data)
5059 {
5060 compressed_tex_sub_image_no_error(3, target, 0, level, xoffset, yoffset,
5061 zoffset, width, height, depth, format,
5062 imageSize, data, false,
5063 "glCompressedTexSubImage3D");
5064 }
5065
5066 void GLAPIENTRY
5067 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
5068 GLint yoffset, GLint zoffset, GLsizei width,
5069 GLsizei height, GLsizei depth, GLenum format,
5070 GLsizei imageSize, const GLvoid *data)
5071 {
5072 compressed_tex_sub_image_error(3, target, 0, level, xoffset, yoffset,
5073 zoffset, width, height, depth, format,
5074 imageSize, data, false,
5075 "glCompressedTexSubImage3D");
5076 }
5077
5078 void GLAPIENTRY
5079 _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
5080 GLint xoffset, GLint yoffset,
5081 GLint zoffset, GLsizei width,
5082 GLsizei height, GLsizei depth,
5083 GLenum format, GLsizei imageSize,
5084 const GLvoid *data)
5085 {
5086 compressed_tex_sub_image_no_error(3, 0, texture, level, xoffset, yoffset,
5087 zoffset, width, height, depth, format,
5088 imageSize, data, true,
5089 "glCompressedTextureSubImage3D");
5090 }
5091
5092 void GLAPIENTRY
5093 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
5094 GLint yoffset, GLint zoffset, GLsizei width,
5095 GLsizei height, GLsizei depth,
5096 GLenum format, GLsizei imageSize,
5097 const GLvoid *data)
5098 {
5099 compressed_tex_sub_image_error(3, 0, texture, level, xoffset, yoffset,
5100 zoffset, width, height, depth, format,
5101 imageSize, data, true,
5102 "glCompressedTextureSubImage3D");
5103 }
5104
5105 static mesa_format
5106 get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
5107 {
5108 if (ctx->API == API_OPENGL_COMPAT) {
5109 switch (internalFormat) {
5110 case GL_ALPHA8:
5111 return MESA_FORMAT_A_UNORM8;
5112 case GL_ALPHA16:
5113 return MESA_FORMAT_A_UNORM16;
5114 case GL_ALPHA16F_ARB:
5115 return MESA_FORMAT_A_FLOAT16;
5116 case GL_ALPHA32F_ARB:
5117 return MESA_FORMAT_A_FLOAT32;
5118 case GL_ALPHA8I_EXT:
5119 return MESA_FORMAT_A_SINT8;
5120 case GL_ALPHA16I_EXT:
5121 return MESA_FORMAT_A_SINT16;
5122 case GL_ALPHA32I_EXT:
5123 return MESA_FORMAT_A_SINT32;
5124 case GL_ALPHA8UI_EXT:
5125 return MESA_FORMAT_A_UINT8;
5126 case GL_ALPHA16UI_EXT:
5127 return MESA_FORMAT_A_UINT16;
5128 case GL_ALPHA32UI_EXT:
5129 return MESA_FORMAT_A_UINT32;
5130 case GL_LUMINANCE8:
5131 return MESA_FORMAT_L_UNORM8;
5132 case GL_LUMINANCE16:
5133 return MESA_FORMAT_L_UNORM16;
5134 case GL_LUMINANCE16F_ARB:
5135 return MESA_FORMAT_L_FLOAT16;
5136 case GL_LUMINANCE32F_ARB:
5137 return MESA_FORMAT_L_FLOAT32;
5138 case GL_LUMINANCE8I_EXT:
5139 return MESA_FORMAT_L_SINT8;
5140 case GL_LUMINANCE16I_EXT:
5141 return MESA_FORMAT_L_SINT16;
5142 case GL_LUMINANCE32I_EXT:
5143 return MESA_FORMAT_L_SINT32;
5144 case GL_LUMINANCE8UI_EXT:
5145 return MESA_FORMAT_L_UINT8;
5146 case GL_LUMINANCE16UI_EXT:
5147 return MESA_FORMAT_L_UINT16;
5148 case GL_LUMINANCE32UI_EXT:
5149 return MESA_FORMAT_L_UINT32;
5150 case GL_LUMINANCE8_ALPHA8:
5151 return MESA_FORMAT_L8A8_UNORM;
5152 case GL_LUMINANCE16_ALPHA16:
5153 return MESA_FORMAT_L16A16_UNORM;
5154 case GL_LUMINANCE_ALPHA16F_ARB:
5155 return MESA_FORMAT_LA_FLOAT16;
5156 case GL_LUMINANCE_ALPHA32F_ARB:
5157 return MESA_FORMAT_LA_FLOAT32;
5158 case GL_LUMINANCE_ALPHA8I_EXT:
5159 return MESA_FORMAT_LA_SINT8;
5160 case GL_LUMINANCE_ALPHA16I_EXT:
5161 return MESA_FORMAT_LA_SINT16;
5162 case GL_LUMINANCE_ALPHA32I_EXT:
5163 return MESA_FORMAT_LA_SINT32;
5164 case GL_LUMINANCE_ALPHA8UI_EXT:
5165 return MESA_FORMAT_LA_UINT8;
5166 case GL_LUMINANCE_ALPHA16UI_EXT:
5167 return MESA_FORMAT_LA_UINT16;
5168 case GL_LUMINANCE_ALPHA32UI_EXT:
5169 return MESA_FORMAT_LA_UINT32;
5170 case GL_INTENSITY8:
5171 return MESA_FORMAT_I_UNORM8;
5172 case GL_INTENSITY16:
5173 return MESA_FORMAT_I_UNORM16;
5174 case GL_INTENSITY16F_ARB:
5175 return MESA_FORMAT_I_FLOAT16;
5176 case GL_INTENSITY32F_ARB:
5177 return MESA_FORMAT_I_FLOAT32;
5178 case GL_INTENSITY8I_EXT:
5179 return MESA_FORMAT_I_SINT8;
5180 case GL_INTENSITY16I_EXT:
5181 return MESA_FORMAT_I_SINT16;
5182 case GL_INTENSITY32I_EXT:
5183 return MESA_FORMAT_I_SINT32;
5184 case GL_INTENSITY8UI_EXT:
5185 return MESA_FORMAT_I_UINT8;
5186 case GL_INTENSITY16UI_EXT:
5187 return MESA_FORMAT_I_UINT16;
5188 case GL_INTENSITY32UI_EXT:
5189 return MESA_FORMAT_I_UINT32;
5190 default:
5191 break;
5192 }
5193 }
5194
5195 if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) ||
5196 _mesa_has_OES_texture_buffer(ctx)) {
5197 switch (internalFormat) {
5198 case GL_RGB32F:
5199 return MESA_FORMAT_RGB_FLOAT32;
5200 case GL_RGB32UI:
5201 return MESA_FORMAT_RGB_UINT32;
5202 case GL_RGB32I:
5203 return MESA_FORMAT_RGB_SINT32;
5204 default:
5205 break;
5206 }
5207 }
5208
5209 switch (internalFormat) {
5210 case GL_RGBA8:
5211 return MESA_FORMAT_R8G8B8A8_UNORM;
5212 case GL_RGBA16:
5213 if (_mesa_is_gles(ctx))
5214 return MESA_FORMAT_NONE;
5215 return MESA_FORMAT_RGBA_UNORM16;
5216 case GL_RGBA16F_ARB:
5217 return MESA_FORMAT_RGBA_FLOAT16;
5218 case GL_RGBA32F_ARB:
5219 return MESA_FORMAT_RGBA_FLOAT32;
5220 case GL_RGBA8I_EXT:
5221 return MESA_FORMAT_RGBA_SINT8;
5222 case GL_RGBA16I_EXT:
5223 return MESA_FORMAT_RGBA_SINT16;
5224 case GL_RGBA32I_EXT:
5225 return MESA_FORMAT_RGBA_SINT32;
5226 case GL_RGBA8UI_EXT:
5227 return MESA_FORMAT_RGBA_UINT8;
5228 case GL_RGBA16UI_EXT:
5229 return MESA_FORMAT_RGBA_UINT16;
5230 case GL_RGBA32UI_EXT:
5231 return MESA_FORMAT_RGBA_UINT32;
5232
5233 case GL_RG8:
5234 return MESA_FORMAT_R8G8_UNORM;
5235 case GL_RG16:
5236 if (_mesa_is_gles(ctx))
5237 return MESA_FORMAT_NONE;
5238 return MESA_FORMAT_R16G16_UNORM;
5239 case GL_RG16F:
5240 return MESA_FORMAT_RG_FLOAT16;
5241 case GL_RG32F:
5242 return MESA_FORMAT_RG_FLOAT32;
5243 case GL_RG8I:
5244 return MESA_FORMAT_RG_SINT8;
5245 case GL_RG16I:
5246 return MESA_FORMAT_RG_SINT16;
5247 case GL_RG32I:
5248 return MESA_FORMAT_RG_SINT32;
5249 case GL_RG8UI:
5250 return MESA_FORMAT_RG_UINT8;
5251 case GL_RG16UI:
5252 return MESA_FORMAT_RG_UINT16;
5253 case GL_RG32UI:
5254 return MESA_FORMAT_RG_UINT32;
5255
5256 case GL_R8:
5257 return MESA_FORMAT_R_UNORM8;
5258 case GL_R16:
5259 if (_mesa_is_gles(ctx))
5260 return MESA_FORMAT_NONE;
5261 return MESA_FORMAT_R_UNORM16;
5262 case GL_R16F:
5263 return MESA_FORMAT_R_FLOAT16;
5264 case GL_R32F:
5265 return MESA_FORMAT_R_FLOAT32;
5266 case GL_R8I:
5267 return MESA_FORMAT_R_SINT8;
5268 case GL_R16I:
5269 return MESA_FORMAT_R_SINT16;
5270 case GL_R32I:
5271 return MESA_FORMAT_R_SINT32;
5272 case GL_R8UI:
5273 return MESA_FORMAT_R_UINT8;
5274 case GL_R16UI:
5275 return MESA_FORMAT_R_UINT16;
5276 case GL_R32UI:
5277 return MESA_FORMAT_R_UINT32;
5278
5279 default:
5280 return MESA_FORMAT_NONE;
5281 }
5282 }
5283
5284
5285 mesa_format
5286 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
5287 GLenum internalFormat)
5288 {
5289 mesa_format format = get_texbuffer_format(ctx, internalFormat);
5290 GLenum datatype;
5291
5292 if (format == MESA_FORMAT_NONE)
5293 return MESA_FORMAT_NONE;
5294
5295 datatype = _mesa_get_format_datatype(format);
5296
5297 /* The GL_ARB_texture_buffer_object spec says:
5298 *
5299 * "If ARB_texture_float is not supported, references to the
5300 * floating-point internal formats provided by that extension should be
5301 * removed, and such formats may not be passed to TexBufferARB."
5302 *
5303 * As a result, GL_HALF_FLOAT internal format depends on both
5304 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
5305 */
5306 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
5307 !ctx->Extensions.ARB_texture_float)
5308 return MESA_FORMAT_NONE;
5309
5310 if (!ctx->Extensions.ARB_texture_rg) {
5311 GLenum base_format = _mesa_get_format_base_format(format);
5312 if (base_format == GL_R || base_format == GL_RG)
5313 return MESA_FORMAT_NONE;
5314 }
5315
5316 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
5317 GLenum base_format = _mesa_get_format_base_format(format);
5318 if (base_format == GL_RGB)
5319 return MESA_FORMAT_NONE;
5320 }
5321 return format;
5322 }
5323
5324
5325 /**
5326 * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer
5327 * and glTextureBufferRange, including some error checking.
5328 */
5329 static void
5330 texture_buffer_range(struct gl_context *ctx,
5331 struct gl_texture_object *texObj,
5332 GLenum internalFormat,
5333 struct gl_buffer_object *bufObj,
5334 GLintptr offset, GLsizeiptr size,
5335 const char *caller)
5336 {
5337 GLintptr oldOffset = texObj->BufferOffset;
5338 GLsizeiptr oldSize = texObj->BufferSize;
5339 mesa_format format;
5340
5341 /* NOTE: ARB_texture_buffer_object has interactions with
5342 * the compatibility profile that are not implemented.
5343 */
5344 if (!_mesa_has_ARB_texture_buffer_object(ctx) &&
5345 !_mesa_has_OES_texture_buffer(ctx)) {
5346 _mesa_error(ctx, GL_INVALID_OPERATION,
5347 "%s(ARB_texture_buffer_object is not"
5348 " implemented for the compatibility profile)", caller);
5349 return;
5350 }
5351
5352 if (texObj->HandleAllocated) {
5353 /* The ARB_bindless_texture spec says:
5354 *
5355 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
5356 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
5357 * functions defined in terms of these, if the texture object to be
5358 * modified is referenced by one or more texture or image handles."
5359 */
5360 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller);
5361 return;
5362 }
5363
5364 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
5365 if (format == MESA_FORMAT_NONE) {
5366 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
5367 caller, _mesa_enum_to_string(internalFormat));
5368 return;
5369 }
5370
5371 FLUSH_VERTICES(ctx, 0);
5372
5373 _mesa_lock_texture(ctx, texObj);
5374 {
5375 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
5376 texObj->BufferObjectFormat = internalFormat;
5377 texObj->_BufferObjectFormat = format;
5378 texObj->BufferOffset = offset;
5379 texObj->BufferSize = size;
5380 }
5381 _mesa_unlock_texture(ctx, texObj);
5382
5383 if (ctx->Driver.TexParameter) {
5384 if (offset != oldOffset) {
5385 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_OFFSET);
5386 }
5387 if (size != oldSize) {
5388 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_SIZE);
5389 }
5390 }
5391
5392 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
5393
5394 if (bufObj) {
5395 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
5396 }
5397 }
5398
5399
5400 /**
5401 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
5402 * Return true if it is, and return false if it is not
5403 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
5404 * core spec, 02.02.2015, PDF page 245).
5405 */
5406 static bool
5407 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
5408 const char *caller)
5409 {
5410 if (target != GL_TEXTURE_BUFFER_ARB) {
5411 _mesa_error(ctx, GL_INVALID_ENUM,
5412 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
5413 return false;
5414 }
5415 else
5416 return true;
5417 }
5418
5419 /**
5420 * Check for errors related to the texture buffer range.
5421 * Return false if errors are found, true if none are found.
5422 */
5423 static bool
5424 check_texture_buffer_range(struct gl_context *ctx,
5425 struct gl_buffer_object *bufObj,
5426 GLintptr offset, GLsizeiptr size,
5427 const char *caller)
5428 {
5429 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5430 * Textures (PDF page 245):
5431 * "An INVALID_VALUE error is generated if offset is negative, if
5432 * size is less than or equal to zero, or if offset + size is greater
5433 * than the value of BUFFER_SIZE for the buffer bound to target."
5434 */
5435 if (offset < 0) {
5436 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
5437 (int) offset);
5438 return false;
5439 }
5440
5441 if (size <= 0) {
5442 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
5443 (int) size);
5444 return false;
5445 }
5446
5447 if (offset + size > bufObj->Size) {
5448 _mesa_error(ctx, GL_INVALID_VALUE,
5449 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
5450 (int) offset, (int) size, (int) bufObj->Size);
5451 return false;
5452 }
5453
5454 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5455 * Textures (PDF page 245):
5456 * "An INVALID_VALUE error is generated if offset is not an integer
5457 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
5458 */
5459 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
5460 _mesa_error(ctx, GL_INVALID_VALUE,
5461 "%s(invalid offset alignment)", caller);
5462 return false;
5463 }
5464
5465 return true;
5466 }
5467
5468
5469 /** GL_ARB_texture_buffer_object */
5470 void GLAPIENTRY
5471 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
5472 {
5473 struct gl_texture_object *texObj;
5474 struct gl_buffer_object *bufObj;
5475
5476 GET_CURRENT_CONTEXT(ctx);
5477
5478 /* Need to catch a bad target before it gets to
5479 * _mesa_get_current_tex_object.
5480 */
5481 if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
5482 return;
5483
5484 if (buffer) {
5485 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
5486 if (!bufObj)
5487 return;
5488 } else
5489 bufObj = NULL;
5490
5491 texObj = _mesa_get_current_tex_object(ctx, target);
5492 if (!texObj)
5493 return;
5494
5495 texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
5496 buffer ? -1 : 0, "glTexBuffer");
5497 }
5498
5499
5500 /** GL_ARB_texture_buffer_range */
5501 void GLAPIENTRY
5502 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
5503 GLintptr offset, GLsizeiptr size)
5504 {
5505 struct gl_texture_object *texObj;
5506 struct gl_buffer_object *bufObj;
5507
5508 GET_CURRENT_CONTEXT(ctx);
5509
5510 /* Need to catch a bad target before it gets to
5511 * _mesa_get_current_tex_object.
5512 */
5513 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
5514 return;
5515
5516 if (buffer) {
5517 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
5518 if (!bufObj)
5519 return;
5520
5521 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5522 "glTexBufferRange"))
5523 return;
5524
5525 } else {
5526 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5527 * Textures (PDF page 254):
5528 * "If buffer is zero, then any buffer object attached to the buffer
5529 * texture is detached, the values offset and size are ignored and
5530 * the state for offset and size for the buffer texture are reset to
5531 * zero."
5532 */
5533 offset = 0;
5534 size = 0;
5535 bufObj = NULL;
5536 }
5537
5538 texObj = _mesa_get_current_tex_object(ctx, target);
5539 if (!texObj)
5540 return;
5541
5542 texture_buffer_range(ctx, texObj, internalFormat, bufObj,
5543 offset, size, "glTexBufferRange");
5544 }
5545
5546 void GLAPIENTRY
5547 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
5548 {
5549 struct gl_texture_object *texObj;
5550 struct gl_buffer_object *bufObj;
5551
5552 GET_CURRENT_CONTEXT(ctx);
5553
5554 if (buffer) {
5555 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
5556 if (!bufObj)
5557 return;
5558 } else
5559 bufObj = NULL;
5560
5561 /* Get the texture object by Name. */
5562 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
5563 if (!texObj)
5564 return;
5565
5566 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
5567 return;
5568
5569 texture_buffer_range(ctx, texObj, internalFormat,
5570 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
5571 }
5572
5573 void GLAPIENTRY
5574 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
5575 GLintptr offset, GLsizeiptr size)
5576 {
5577 struct gl_texture_object *texObj;
5578 struct gl_buffer_object *bufObj;
5579
5580 GET_CURRENT_CONTEXT(ctx);
5581
5582 if (buffer) {
5583 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
5584 "glTextureBufferRange");
5585 if (!bufObj)
5586 return;
5587
5588 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5589 "glTextureBufferRange"))
5590 return;
5591
5592 } else {
5593 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5594 * Textures (PDF page 254):
5595 * "If buffer is zero, then any buffer object attached to the buffer
5596 * texture is detached, the values offset and size are ignored and
5597 * the state for offset and size for the buffer texture are reset to
5598 * zero."
5599 */
5600 offset = 0;
5601 size = 0;
5602 bufObj = NULL;
5603 }
5604
5605 /* Get the texture object by Name. */
5606 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
5607 if (!texObj)
5608 return;
5609
5610 if (!check_texture_buffer_target(ctx, texObj->Target,
5611 "glTextureBufferRange"))
5612 return;
5613
5614 texture_buffer_range(ctx, texObj, internalFormat,
5615 bufObj, offset, size, "glTextureBufferRange");
5616 }
5617
5618 GLboolean
5619 _mesa_is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
5620 {
5621 /* Everything that is allowed for renderbuffers,
5622 * except for a base format of GL_STENCIL_INDEX, unless supported.
5623 */
5624 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
5625 if (ctx->Extensions.ARB_texture_stencil8)
5626 return baseFormat != 0;
5627 else
5628 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
5629 }
5630
5631
5632 /** GL_ARB_texture_multisample */
5633 static GLboolean
5634 check_multisample_target(GLuint dims, GLenum target, bool dsa)
5635 {
5636 switch(target) {
5637 case GL_TEXTURE_2D_MULTISAMPLE:
5638 return dims == 2;
5639 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
5640 return dims == 2 && !dsa;
5641 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
5642 return dims == 3;
5643 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
5644 return dims == 3 && !dsa;
5645 default:
5646 return GL_FALSE;
5647 }
5648 }
5649
5650
5651 static void
5652 texture_image_multisample(struct gl_context *ctx, GLuint dims,
5653 struct gl_texture_object *texObj,
5654 GLenum target, GLsizei samples,
5655 GLint internalformat, GLsizei width,
5656 GLsizei height, GLsizei depth,
5657 GLboolean fixedsamplelocations,
5658 GLboolean immutable, const char *func)
5659 {
5660 struct gl_texture_image *texImage;
5661 GLboolean sizeOK, dimensionsOK, samplesOK;
5662 mesa_format texFormat;
5663 GLenum sample_count_error;
5664 bool dsa = strstr(func, "ture") ? true : false;
5665
5666 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
5667 _mesa_debug(ctx, "%s(target=%s, samples=%d)\n", func,
5668 _mesa_enum_to_string(target), samples);
5669 }
5670
5671 if (!((ctx->Extensions.ARB_texture_multisample
5672 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
5673 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
5674 return;
5675 }
5676
5677 if (samples < 1) {
5678 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
5679 return;
5680 }
5681
5682 if (!check_multisample_target(dims, target, dsa)) {
5683 if (dsa) {
5684 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target)", func);
5685 return;
5686 }
5687 else {
5688 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
5689 return;
5690 }
5691 }
5692
5693 /* check that the specified internalformat is color/depth/stencil-renderable;
5694 * refer GL3.1 spec 4.4.4
5695 */
5696
5697 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
5698 _mesa_error(ctx, GL_INVALID_ENUM,
5699 "%s(internalformat=%s not legal for immutable-format)",
5700 func, _mesa_enum_to_string(internalformat));
5701 return;
5702 }
5703
5704 if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
5705 /* Page 172 of OpenGL ES 3.1 spec says:
5706 * "An INVALID_ENUM error is generated if sizedinternalformat is not
5707 * color-renderable, depth-renderable, or stencil-renderable (as
5708 * defined in section 9.4).
5709 *
5710 * (Same error is also defined for desktop OpenGL for multisample
5711 * teximage/texstorage functions.)
5712 */
5713 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
5714 _mesa_enum_to_string(internalformat));
5715 return;
5716 }
5717
5718 sample_count_error = _mesa_check_sample_count(ctx, target,
5719 internalformat, samples);
5720 samplesOK = sample_count_error == GL_NO_ERROR;
5721
5722 /* Page 254 of OpenGL 4.4 spec says:
5723 * "Proxy arrays for two-dimensional multisample and two-dimensional
5724 * multisample array textures are operated on in the same way when
5725 * TexImage2DMultisample is called with target specified as
5726 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
5727 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
5728 * However, if samples is not supported, then no error is generated.
5729 */
5730 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
5731 _mesa_error(ctx, sample_count_error, "%s(samples)", func);
5732 return;
5733 }
5734
5735 if (immutable && (!texObj || (texObj->Name == 0))) {
5736 _mesa_error(ctx, GL_INVALID_OPERATION,
5737 "%s(texture object 0)",
5738 func);
5739 return;
5740 }
5741
5742 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
5743
5744 if (texImage == NULL) {
5745 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
5746 return;
5747 }
5748
5749 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
5750 internalformat, GL_NONE, GL_NONE);
5751 assert(texFormat != MESA_FORMAT_NONE);
5752
5753 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
5754 width, height, depth, 0);
5755
5756 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, 0, texFormat,
5757 samples, width, height, depth);
5758
5759 if (_mesa_is_proxy_texture(target)) {
5760 if (samplesOK && dimensionsOK && sizeOK) {
5761 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5762 internalformat, texFormat,
5763 samples, fixedsamplelocations);
5764 }
5765 else {
5766 /* clear all image fields */
5767 clear_teximage_fields(texImage);
5768 }
5769 }
5770 else {
5771 if (!dimensionsOK) {
5772 _mesa_error(ctx, GL_INVALID_VALUE,
5773 "%s(invalid width=%d or height=%d)", func, width, height);
5774 return;
5775 }
5776
5777 if (!sizeOK) {
5778 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
5779 return;
5780 }
5781
5782 /* Check if texObj->Immutable is set */
5783 if (texObj->Immutable) {
5784 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
5785 return;
5786 }
5787
5788 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
5789
5790 init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5791 internalformat, texFormat,
5792 samples, fixedsamplelocations);
5793
5794 if (width > 0 && height > 0 && depth > 0) {
5795 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
5796 width, height, depth)) {
5797 /* tidy up the texture image state. strictly speaking,
5798 * we're allowed to just leave this in whatever state we
5799 * like, but being tidy is good.
5800 */
5801 _mesa_init_teximage_fields(ctx, texImage,
5802 0, 0, 0, 0, internalformat, texFormat);
5803 }
5804 }
5805
5806 texObj->Immutable |= immutable;
5807
5808 if (immutable) {
5809 _mesa_set_texture_view_state(ctx, texObj, target, 1);
5810 }
5811
5812 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
5813 }
5814 }
5815
5816
5817 void GLAPIENTRY
5818 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
5819 GLenum internalformat, GLsizei width,
5820 GLsizei height, GLboolean fixedsamplelocations)
5821 {
5822 struct gl_texture_object *texObj;
5823 GET_CURRENT_CONTEXT(ctx);
5824
5825 texObj = _mesa_get_current_tex_object(ctx, target);
5826 if (!texObj)
5827 return;
5828
5829 texture_image_multisample(ctx, 2, texObj, target, samples,
5830 internalformat, width, height, 1,
5831 fixedsamplelocations, GL_FALSE,
5832 "glTexImage2DMultisample");
5833 }
5834
5835
5836 void GLAPIENTRY
5837 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
5838 GLenum internalformat, GLsizei width,
5839 GLsizei height, GLsizei depth,
5840 GLboolean fixedsamplelocations)
5841 {
5842 struct gl_texture_object *texObj;
5843 GET_CURRENT_CONTEXT(ctx);
5844
5845 texObj = _mesa_get_current_tex_object(ctx, target);
5846 if (!texObj)
5847 return;
5848
5849 texture_image_multisample(ctx, 3, texObj, target, samples,
5850 internalformat, width, height, depth,
5851 fixedsamplelocations, GL_FALSE,
5852 "glTexImage3DMultisample");
5853 }
5854
5855 static bool
5856 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
5857 GLsizei samples, unsigned dims)
5858 {
5859 GET_CURRENT_CONTEXT(ctx);
5860
5861 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
5862 _mesa_error(ctx, GL_INVALID_VALUE,
5863 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
5864 dims, width, height, depth);
5865 return false;
5866 }
5867 return true;
5868 }
5869
5870 void GLAPIENTRY
5871 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
5872 GLenum internalformat, GLsizei width,
5873 GLsizei height, GLboolean fixedsamplelocations)
5874 {
5875 struct gl_texture_object *texObj;
5876 GET_CURRENT_CONTEXT(ctx);
5877
5878 texObj = _mesa_get_current_tex_object(ctx, target);
5879 if (!texObj)
5880 return;
5881
5882 if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
5883 return;
5884
5885 texture_image_multisample(ctx, 2, texObj, target, samples,
5886 internalformat, width, height, 1,
5887 fixedsamplelocations, GL_TRUE,
5888 "glTexStorage2DMultisample");
5889 }
5890
5891 void GLAPIENTRY
5892 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
5893 GLenum internalformat, GLsizei width,
5894 GLsizei height, GLsizei depth,
5895 GLboolean fixedsamplelocations)
5896 {
5897 struct gl_texture_object *texObj;
5898 GET_CURRENT_CONTEXT(ctx);
5899
5900 texObj = _mesa_get_current_tex_object(ctx, target);
5901 if (!texObj)
5902 return;
5903
5904 if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
5905 return;
5906
5907 texture_image_multisample(ctx, 3, texObj, target, samples,
5908 internalformat, width, height, depth,
5909 fixedsamplelocations, GL_TRUE,
5910 "glTexStorage3DMultisample");
5911 }
5912
5913 void GLAPIENTRY
5914 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
5915 GLenum internalformat, GLsizei width,
5916 GLsizei height,
5917 GLboolean fixedsamplelocations)
5918 {
5919 struct gl_texture_object *texObj;
5920 GET_CURRENT_CONTEXT(ctx);
5921
5922 texObj = _mesa_lookup_texture_err(ctx, texture,
5923 "glTextureStorage2DMultisample");
5924 if (!texObj)
5925 return;
5926
5927 if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
5928 return;
5929
5930 texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
5931 internalformat, width, height, 1,
5932 fixedsamplelocations, GL_TRUE,
5933 "glTextureStorage2DMultisample");
5934 }
5935
5936 void GLAPIENTRY
5937 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
5938 GLenum internalformat, GLsizei width,
5939 GLsizei height, GLsizei depth,
5940 GLboolean fixedsamplelocations)
5941 {
5942 struct gl_texture_object *texObj;
5943 GET_CURRENT_CONTEXT(ctx);
5944
5945 /* Get the texture object by Name. */
5946 texObj = _mesa_lookup_texture_err(ctx, texture,
5947 "glTextureStorage3DMultisample");
5948 if (!texObj)
5949 return;
5950
5951 if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
5952 return;
5953
5954 texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
5955 internalformat, width, height, depth,
5956 fixedsamplelocations, GL_TRUE,
5957 "glTextureStorage3DMultisample");
5958 }