mesa/glformats: Remove redundant helper _mesa_base_format_component_count
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "multisample.h"
45 #include "pixelstore.h"
46 #include "state.h"
47 #include "texcompress.h"
48 #include "texcompress_cpal.h"
49 #include "teximage.h"
50 #include "texobj.h"
51 #include "texstate.h"
52 #include "texstorage.h"
53 #include "textureview.h"
54 #include "mtypes.h"
55 #include "glformats.h"
56 #include "texstore.h"
57 #include "pbo.h"
58
59
60 /**
61 * State changes which we care about for glCopyTex[Sub]Image() calls.
62 * In particular, we care about pixel transfer state and buffer state
63 * (such as glReadBuffer to make sure we read from the right renderbuffer).
64 */
65 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
66
67 /**
68 * Returns a corresponding internal floating point format for a given base
69 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
70 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
71 * needs to be a 16 bit component.
72 *
73 * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB.
74 */
75 static GLenum
76 adjust_for_oes_float_texture(const struct gl_context *ctx,
77 GLenum format, GLenum type)
78 {
79 switch (type) {
80 case GL_FLOAT:
81 if (ctx->Extensions.OES_texture_float) {
82 switch (format) {
83 case GL_RGBA:
84 return GL_RGBA32F;
85 case GL_RGB:
86 return GL_RGB32F;
87 case GL_ALPHA:
88 return GL_ALPHA32F_ARB;
89 case GL_LUMINANCE:
90 return GL_LUMINANCE32F_ARB;
91 case GL_LUMINANCE_ALPHA:
92 return GL_LUMINANCE_ALPHA32F_ARB;
93 default:
94 break;
95 }
96 }
97 break;
98
99 case GL_HALF_FLOAT_OES:
100 if (ctx->Extensions.OES_texture_half_float) {
101 switch (format) {
102 case GL_RGBA:
103 return GL_RGBA16F;
104 case GL_RGB:
105 return GL_RGB16F;
106 case GL_ALPHA:
107 return GL_ALPHA16F_ARB;
108 case GL_LUMINANCE:
109 return GL_LUMINANCE16F_ARB;
110 case GL_LUMINANCE_ALPHA:
111 return GL_LUMINANCE_ALPHA16F_ARB;
112 default:
113 break;
114 }
115 }
116 break;
117
118 default:
119 break;
120 }
121
122 return format;
123 }
124
125 /**
126 * Returns a corresponding base format for a given internal floating point
127 * format as specifed by OES_texture_float.
128 */
129 static GLenum
130 oes_float_internal_format(const struct gl_context *ctx,
131 GLenum format, GLenum type)
132 {
133 switch (type) {
134 case GL_FLOAT:
135 if (ctx->Extensions.OES_texture_float) {
136 switch (format) {
137 case GL_RGBA32F:
138 return GL_RGBA;
139 case GL_RGB32F:
140 return GL_RGB;
141 case GL_ALPHA32F_ARB:
142 return GL_ALPHA;
143 case GL_LUMINANCE32F_ARB:
144 return GL_LUMINANCE;
145 case GL_LUMINANCE_ALPHA32F_ARB:
146 return GL_LUMINANCE_ALPHA;
147 default:
148 break;
149 }
150 }
151 break;
152
153 case GL_HALF_FLOAT_OES:
154 if (ctx->Extensions.OES_texture_half_float) {
155 switch (format) {
156 case GL_RGBA16F:
157 return GL_RGBA;
158 case GL_RGB16F:
159 return GL_RGB;
160 case GL_ALPHA16F_ARB:
161 return GL_ALPHA;
162 case GL_LUMINANCE16F_ARB:
163 return GL_LUMINANCE;
164 case GL_LUMINANCE_ALPHA16F_ARB:
165 return GL_LUMINANCE_ALPHA;
166 default:
167 break;
168 }
169 }
170 break;
171 }
172 return format;
173 }
174
175
176 /**
177 * Install gl_texture_image in a gl_texture_object according to the target
178 * and level parameters.
179 *
180 * \param tObj texture object.
181 * \param target texture target.
182 * \param level image level.
183 * \param texImage texture image.
184 */
185 static void
186 set_tex_image(struct gl_texture_object *tObj,
187 GLenum target, GLint level,
188 struct gl_texture_image *texImage)
189 {
190 const GLuint face = _mesa_tex_target_to_face(target);
191
192 assert(tObj);
193 assert(texImage);
194 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
195 assert(level == 0);
196
197 tObj->Image[face][level] = texImage;
198
199 /* Set the 'back' pointer */
200 texImage->TexObject = tObj;
201 texImage->Level = level;
202 texImage->Face = face;
203 }
204
205
206 /**
207 * Free a gl_texture_image and associated data.
208 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
209 *
210 * \param texImage texture image.
211 *
212 * Free the texture image structure and the associated image data.
213 */
214 void
215 _mesa_delete_texture_image(struct gl_context *ctx,
216 struct gl_texture_image *texImage)
217 {
218 /* Free texImage->Data and/or any other driver-specific texture
219 * image storage.
220 */
221 assert(ctx->Driver.FreeTextureImageBuffer);
222 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
223 free(texImage);
224 }
225
226
227 /**
228 * Test if a target is a proxy target.
229 *
230 * \param target texture target.
231 *
232 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
233 */
234 GLboolean
235 _mesa_is_proxy_texture(GLenum target)
236 {
237 unsigned i;
238 static const GLenum targets[] = {
239 GL_PROXY_TEXTURE_1D,
240 GL_PROXY_TEXTURE_2D,
241 GL_PROXY_TEXTURE_3D,
242 GL_PROXY_TEXTURE_CUBE_MAP,
243 GL_PROXY_TEXTURE_RECTANGLE,
244 GL_PROXY_TEXTURE_1D_ARRAY,
245 GL_PROXY_TEXTURE_2D_ARRAY,
246 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
247 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
248 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
249 };
250 /*
251 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
252 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
253 */
254 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
255
256 for (i = 0; i < ARRAY_SIZE(targets); ++i)
257 if (target == targets[i])
258 return GL_TRUE;
259 return GL_FALSE;
260 }
261
262
263 /**
264 * Test if a target is an array target.
265 *
266 * \param target texture target.
267 *
268 * \return true if the target is an array target, false otherwise.
269 */
270 bool
271 _mesa_is_array_texture(GLenum target)
272 {
273 switch (target) {
274 case GL_TEXTURE_1D_ARRAY:
275 case GL_TEXTURE_2D_ARRAY:
276 case GL_TEXTURE_CUBE_MAP_ARRAY:
277 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
278 return true;
279 default:
280 return false;
281 };
282 }
283
284 /**
285 * Test if a target is a cube map.
286 *
287 * \param target texture target.
288 *
289 * \return true if the target is a cube map, false otherwise.
290 */
291 bool
292 _mesa_is_cube_map_texture(GLenum target)
293 {
294 switch(target) {
295 case GL_TEXTURE_CUBE_MAP:
296 case GL_TEXTURE_CUBE_MAP_ARRAY:
297 return true;
298 default:
299 return false;
300 }
301 }
302
303 /**
304 * Return the proxy target which corresponds to the given texture target
305 */
306 static GLenum
307 proxy_target(GLenum target)
308 {
309 switch (target) {
310 case GL_TEXTURE_1D:
311 case GL_PROXY_TEXTURE_1D:
312 return GL_PROXY_TEXTURE_1D;
313 case GL_TEXTURE_2D:
314 case GL_PROXY_TEXTURE_2D:
315 return GL_PROXY_TEXTURE_2D;
316 case GL_TEXTURE_3D:
317 case GL_PROXY_TEXTURE_3D:
318 return GL_PROXY_TEXTURE_3D;
319 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
320 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
321 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
322 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
323 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
324 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
325 case GL_TEXTURE_CUBE_MAP:
326 case GL_PROXY_TEXTURE_CUBE_MAP:
327 return GL_PROXY_TEXTURE_CUBE_MAP;
328 case GL_TEXTURE_RECTANGLE_NV:
329 case GL_PROXY_TEXTURE_RECTANGLE_NV:
330 return GL_PROXY_TEXTURE_RECTANGLE_NV;
331 case GL_TEXTURE_1D_ARRAY_EXT:
332 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
333 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
334 case GL_TEXTURE_2D_ARRAY_EXT:
335 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
336 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
337 case GL_TEXTURE_CUBE_MAP_ARRAY:
338 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
339 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
340 case GL_TEXTURE_2D_MULTISAMPLE:
341 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
342 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
343 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
344 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
345 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
346 default:
347 _mesa_problem(NULL, "unexpected target in proxy_target()");
348 return 0;
349 }
350 }
351
352
353
354
355 /**
356 * Get a texture image pointer from a texture object, given a texture
357 * target and mipmap level. The target and level parameters should
358 * have already been error-checked.
359 *
360 * \param texObj texture unit.
361 * \param target texture target.
362 * \param level image level.
363 *
364 * \return pointer to the texture image structure, or NULL on failure.
365 */
366 struct gl_texture_image *
367 _mesa_select_tex_image(const struct gl_texture_object *texObj,
368 GLenum target, GLint level)
369 {
370 const GLuint face = _mesa_tex_target_to_face(target);
371
372 assert(texObj);
373 assert(level >= 0);
374 assert(level < MAX_TEXTURE_LEVELS);
375
376 return texObj->Image[face][level];
377 }
378
379
380 /**
381 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
382 * it and install it. Only return NULL if passed a bad parameter or run
383 * out of memory.
384 */
385 struct gl_texture_image *
386 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
387 GLenum target, GLint level)
388 {
389 struct gl_texture_image *texImage;
390
391 if (!texObj)
392 return NULL;
393
394 texImage = _mesa_select_tex_image(texObj, target, level);
395 if (!texImage) {
396 texImage = ctx->Driver.NewTextureImage(ctx);
397 if (!texImage) {
398 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
399 return NULL;
400 }
401
402 set_tex_image(texObj, target, level, texImage);
403 }
404
405 return texImage;
406 }
407
408
409 /**
410 * Return pointer to the specified proxy texture image.
411 * Note that proxy textures are per-context, not per-texture unit.
412 * \return pointer to texture image or NULL if invalid target, invalid
413 * level, or out of memory.
414 */
415 static struct gl_texture_image *
416 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
417 {
418 struct gl_texture_image *texImage;
419 GLuint texIndex;
420
421 if (level < 0)
422 return NULL;
423
424 switch (target) {
425 case GL_PROXY_TEXTURE_1D:
426 if (level >= ctx->Const.MaxTextureLevels)
427 return NULL;
428 texIndex = TEXTURE_1D_INDEX;
429 break;
430 case GL_PROXY_TEXTURE_2D:
431 if (level >= ctx->Const.MaxTextureLevels)
432 return NULL;
433 texIndex = TEXTURE_2D_INDEX;
434 break;
435 case GL_PROXY_TEXTURE_3D:
436 if (level >= ctx->Const.Max3DTextureLevels)
437 return NULL;
438 texIndex = TEXTURE_3D_INDEX;
439 break;
440 case GL_PROXY_TEXTURE_CUBE_MAP:
441 if (level >= ctx->Const.MaxCubeTextureLevels)
442 return NULL;
443 texIndex = TEXTURE_CUBE_INDEX;
444 break;
445 case GL_PROXY_TEXTURE_RECTANGLE_NV:
446 if (level > 0)
447 return NULL;
448 texIndex = TEXTURE_RECT_INDEX;
449 break;
450 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
451 if (level >= ctx->Const.MaxTextureLevels)
452 return NULL;
453 texIndex = TEXTURE_1D_ARRAY_INDEX;
454 break;
455 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
456 if (level >= ctx->Const.MaxTextureLevels)
457 return NULL;
458 texIndex = TEXTURE_2D_ARRAY_INDEX;
459 break;
460 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
461 if (level >= ctx->Const.MaxCubeTextureLevels)
462 return NULL;
463 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
464 break;
465 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
466 if (level > 0)
467 return 0;
468 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
469 break;
470 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
471 if (level > 0)
472 return 0;
473 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
474 break;
475 default:
476 return NULL;
477 }
478
479 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
480 if (!texImage) {
481 texImage = ctx->Driver.NewTextureImage(ctx);
482 if (!texImage) {
483 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
484 return NULL;
485 }
486 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
487 /* Set the 'back' pointer */
488 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
489 }
490 return texImage;
491 }
492
493
494 /**
495 * Get the maximum number of allowed mipmap levels.
496 *
497 * \param ctx GL context.
498 * \param target texture target.
499 *
500 * \return the maximum number of allowed mipmap levels for the given
501 * texture target, or zero if passed a bad target.
502 *
503 * \sa gl_constants.
504 */
505 GLint
506 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
507 {
508 switch (target) {
509 case GL_TEXTURE_1D:
510 case GL_PROXY_TEXTURE_1D:
511 case GL_TEXTURE_2D:
512 case GL_PROXY_TEXTURE_2D:
513 return ctx->Const.MaxTextureLevels;
514 case GL_TEXTURE_3D:
515 case GL_PROXY_TEXTURE_3D:
516 return ctx->Const.Max3DTextureLevels;
517 case GL_TEXTURE_CUBE_MAP:
518 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
519 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
520 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
521 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
522 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
523 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
524 case GL_PROXY_TEXTURE_CUBE_MAP:
525 return ctx->Extensions.ARB_texture_cube_map
526 ? ctx->Const.MaxCubeTextureLevels : 0;
527 case GL_TEXTURE_RECTANGLE_NV:
528 case GL_PROXY_TEXTURE_RECTANGLE_NV:
529 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
530 case GL_TEXTURE_1D_ARRAY_EXT:
531 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
532 case GL_TEXTURE_2D_ARRAY_EXT:
533 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
534 return ctx->Extensions.EXT_texture_array
535 ? ctx->Const.MaxTextureLevels : 0;
536 case GL_TEXTURE_CUBE_MAP_ARRAY:
537 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
538 return _mesa_has_texture_cube_map_array(ctx)
539 ? ctx->Const.MaxCubeTextureLevels : 0;
540 case GL_TEXTURE_BUFFER:
541 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
542 _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0;
543 case GL_TEXTURE_2D_MULTISAMPLE:
544 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
545 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
546 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
547 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
548 && ctx->Extensions.ARB_texture_multisample
549 ? 1 : 0;
550 case GL_TEXTURE_EXTERNAL_OES:
551 /* fall-through */
552 default:
553 return 0; /* bad target */
554 }
555 }
556
557
558 /**
559 * Return number of dimensions per mipmap level for the given texture target.
560 */
561 GLint
562 _mesa_get_texture_dimensions(GLenum target)
563 {
564 switch (target) {
565 case GL_TEXTURE_1D:
566 case GL_PROXY_TEXTURE_1D:
567 return 1;
568 case GL_TEXTURE_2D:
569 case GL_TEXTURE_RECTANGLE:
570 case GL_TEXTURE_CUBE_MAP:
571 case GL_PROXY_TEXTURE_2D:
572 case GL_PROXY_TEXTURE_RECTANGLE:
573 case GL_PROXY_TEXTURE_CUBE_MAP:
574 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
575 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
576 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
577 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
578 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
579 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
580 case GL_TEXTURE_1D_ARRAY:
581 case GL_PROXY_TEXTURE_1D_ARRAY:
582 case GL_TEXTURE_EXTERNAL_OES:
583 case GL_TEXTURE_2D_MULTISAMPLE:
584 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
585 return 2;
586 case GL_TEXTURE_3D:
587 case GL_PROXY_TEXTURE_3D:
588 case GL_TEXTURE_2D_ARRAY:
589 case GL_PROXY_TEXTURE_2D_ARRAY:
590 case GL_TEXTURE_CUBE_MAP_ARRAY:
591 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
592 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
593 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
594 return 3;
595 case GL_TEXTURE_BUFFER:
596 /* fall-through */
597 default:
598 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
599 target);
600 return 2;
601 }
602 }
603
604
605 /**
606 * Check if a texture target can have more than one layer.
607 */
608 GLboolean
609 _mesa_tex_target_is_layered(GLenum target)
610 {
611 switch (target) {
612 case GL_TEXTURE_1D:
613 case GL_PROXY_TEXTURE_1D:
614 case GL_TEXTURE_2D:
615 case GL_PROXY_TEXTURE_2D:
616 case GL_TEXTURE_RECTANGLE:
617 case GL_PROXY_TEXTURE_RECTANGLE:
618 case GL_TEXTURE_2D_MULTISAMPLE:
619 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
620 case GL_TEXTURE_BUFFER:
621 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
622 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
623 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
624 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
625 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
626 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
627 case GL_TEXTURE_EXTERNAL_OES:
628 return GL_FALSE;
629
630 case GL_TEXTURE_3D:
631 case GL_PROXY_TEXTURE_3D:
632 case GL_TEXTURE_CUBE_MAP:
633 case GL_PROXY_TEXTURE_CUBE_MAP:
634 case GL_TEXTURE_1D_ARRAY:
635 case GL_PROXY_TEXTURE_1D_ARRAY:
636 case GL_TEXTURE_2D_ARRAY:
637 case GL_PROXY_TEXTURE_2D_ARRAY:
638 case GL_TEXTURE_CUBE_MAP_ARRAY:
639 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
640 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
641 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
642 return GL_TRUE;
643
644 default:
645 assert(!"Invalid texture target.");
646 return GL_FALSE;
647 }
648 }
649
650
651 /**
652 * Return the number of layers present in the given level of an array,
653 * cubemap or 3D texture. If the texture is not layered return zero.
654 */
655 GLuint
656 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
657 {
658 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
659
660 switch (texObj->Target) {
661 case GL_TEXTURE_1D:
662 case GL_TEXTURE_2D:
663 case GL_TEXTURE_RECTANGLE:
664 case GL_TEXTURE_2D_MULTISAMPLE:
665 case GL_TEXTURE_BUFFER:
666 case GL_TEXTURE_EXTERNAL_OES:
667 return 0;
668
669 case GL_TEXTURE_CUBE_MAP:
670 return 6;
671
672 case GL_TEXTURE_1D_ARRAY: {
673 struct gl_texture_image *img = texObj->Image[0][level];
674 return img ? img->Height : 0;
675 }
676
677 case GL_TEXTURE_3D:
678 case GL_TEXTURE_2D_ARRAY:
679 case GL_TEXTURE_CUBE_MAP_ARRAY:
680 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
681 struct gl_texture_image *img = texObj->Image[0][level];
682 return img ? img->Depth : 0;
683 }
684
685 default:
686 assert(!"Invalid texture target.");
687 return 0;
688 }
689 }
690
691
692 /**
693 * Return the maximum number of mipmap levels for the given target
694 * and the dimensions.
695 * The dimensions are expected not to include the border.
696 */
697 GLsizei
698 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
699 GLsizei depth)
700 {
701 GLsizei size;
702
703 switch (target) {
704 case GL_TEXTURE_1D:
705 case GL_TEXTURE_1D_ARRAY:
706 case GL_PROXY_TEXTURE_1D:
707 case GL_PROXY_TEXTURE_1D_ARRAY:
708 size = width;
709 break;
710 case GL_TEXTURE_CUBE_MAP:
711 case GL_TEXTURE_CUBE_MAP_ARRAY:
712 case GL_PROXY_TEXTURE_CUBE_MAP:
713 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
714 size = width;
715 break;
716 case GL_TEXTURE_2D:
717 case GL_TEXTURE_2D_ARRAY:
718 case GL_PROXY_TEXTURE_2D:
719 case GL_PROXY_TEXTURE_2D_ARRAY:
720 size = MAX2(width, height);
721 break;
722 case GL_TEXTURE_3D:
723 case GL_PROXY_TEXTURE_3D:
724 size = MAX3(width, height, depth);
725 break;
726 case GL_TEXTURE_RECTANGLE:
727 case GL_TEXTURE_EXTERNAL_OES:
728 case GL_TEXTURE_2D_MULTISAMPLE:
729 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
730 case GL_PROXY_TEXTURE_RECTANGLE:
731 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
732 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
733 return 1;
734 default:
735 assert(0);
736 return 1;
737 }
738
739 return _mesa_logbase2(size) + 1;
740 }
741
742
743 #if 000 /* not used anymore */
744 /*
745 * glTexImage[123]D can accept a NULL image pointer. In this case we
746 * create a texture image with unspecified image contents per the OpenGL
747 * spec.
748 */
749 static GLubyte *
750 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
751 {
752 const GLint components = _mesa_components_in_format(format);
753 const GLint numPixels = width * height * depth;
754 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
755
756 #ifdef DEBUG
757 /*
758 * Let's see if anyone finds this. If glTexImage2D() is called with
759 * a NULL image pointer then load the texture image with something
760 * interesting instead of leaving it indeterminate.
761 */
762 if (data) {
763 static const char message[8][32] = {
764 " X X XXXXX XXX X ",
765 " XX XX X X X X X ",
766 " X X X X X X X ",
767 " X X XXXX XXX XXXXX ",
768 " X X X X X X ",
769 " X X X X X X X ",
770 " X X XXXXX XXX X X ",
771 " "
772 };
773
774 GLubyte *imgPtr = data;
775 GLint h, i, j, k;
776 for (h = 0; h < depth; h++) {
777 for (i = 0; i < height; i++) {
778 GLint srcRow = 7 - (i % 8);
779 for (j = 0; j < width; j++) {
780 GLint srcCol = j % 32;
781 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
782 for (k = 0; k < components; k++) {
783 *imgPtr++ = texel;
784 }
785 }
786 }
787 }
788 }
789 #endif
790
791 return data;
792 }
793 #endif
794
795
796
797 /**
798 * Set the size and format-related fields of a gl_texture_image struct
799 * to zero. This is used when a proxy texture test fails.
800 */
801 static void
802 clear_teximage_fields(struct gl_texture_image *img)
803 {
804 assert(img);
805 img->_BaseFormat = 0;
806 img->InternalFormat = 0;
807 img->Border = 0;
808 img->Width = 0;
809 img->Height = 0;
810 img->Depth = 0;
811 img->Width2 = 0;
812 img->Height2 = 0;
813 img->Depth2 = 0;
814 img->WidthLog2 = 0;
815 img->HeightLog2 = 0;
816 img->DepthLog2 = 0;
817 img->TexFormat = MESA_FORMAT_NONE;
818 img->NumSamples = 0;
819 img->FixedSampleLocations = GL_TRUE;
820 }
821
822
823 /**
824 * Initialize basic fields of the gl_texture_image struct.
825 *
826 * \param ctx GL context.
827 * \param img texture image structure to be initialized.
828 * \param width image width.
829 * \param height image height.
830 * \param depth image depth.
831 * \param border image border.
832 * \param internalFormat internal format.
833 * \param format the actual hardware format (one of MESA_FORMAT_*)
834 * \param numSamples number of samples per texel, or zero for non-MS.
835 * \param fixedSampleLocations are sample locations fixed?
836 *
837 * Fills in the fields of \p img with the given information.
838 * Note: width, height and depth include the border.
839 */
840 void
841 _mesa_init_teximage_fields_ms(struct gl_context *ctx,
842 struct gl_texture_image *img,
843 GLsizei width, GLsizei height, GLsizei depth,
844 GLint border, GLenum internalFormat,
845 mesa_format format,
846 GLuint numSamples, GLboolean fixedSampleLocations)
847 {
848 const GLint base_format =_mesa_base_tex_format(ctx, internalFormat);
849 GLenum target;
850 assert(img);
851 assert(width >= 0);
852 assert(height >= 0);
853 assert(depth >= 0);
854
855 target = img->TexObject->Target;
856 assert(base_format != -1);
857 img->_BaseFormat = (GLenum16)base_format;
858 img->InternalFormat = internalFormat;
859 img->Border = border;
860 img->Width = width;
861 img->Height = height;
862 img->Depth = depth;
863
864 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
865 img->WidthLog2 = _mesa_logbase2(img->Width2);
866
867 switch(target) {
868 case GL_TEXTURE_1D:
869 case GL_TEXTURE_BUFFER:
870 case GL_PROXY_TEXTURE_1D:
871 if (height == 0)
872 img->Height2 = 0;
873 else
874 img->Height2 = 1;
875 img->HeightLog2 = 0;
876 if (depth == 0)
877 img->Depth2 = 0;
878 else
879 img->Depth2 = 1;
880 img->DepthLog2 = 0;
881 break;
882 case GL_TEXTURE_1D_ARRAY:
883 case GL_PROXY_TEXTURE_1D_ARRAY:
884 img->Height2 = height; /* no border */
885 img->HeightLog2 = 0; /* not used */
886 if (depth == 0)
887 img->Depth2 = 0;
888 else
889 img->Depth2 = 1;
890 img->DepthLog2 = 0;
891 break;
892 case GL_TEXTURE_2D:
893 case GL_TEXTURE_RECTANGLE:
894 case GL_TEXTURE_CUBE_MAP:
895 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
896 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
897 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
898 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
899 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
900 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
901 case GL_TEXTURE_EXTERNAL_OES:
902 case GL_PROXY_TEXTURE_2D:
903 case GL_PROXY_TEXTURE_RECTANGLE:
904 case GL_PROXY_TEXTURE_CUBE_MAP:
905 case GL_TEXTURE_2D_MULTISAMPLE:
906 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
907 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
908 img->HeightLog2 = _mesa_logbase2(img->Height2);
909 if (depth == 0)
910 img->Depth2 = 0;
911 else
912 img->Depth2 = 1;
913 img->DepthLog2 = 0;
914 break;
915 case GL_TEXTURE_2D_ARRAY:
916 case GL_PROXY_TEXTURE_2D_ARRAY:
917 case GL_TEXTURE_CUBE_MAP_ARRAY:
918 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
919 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
920 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
921 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
922 img->HeightLog2 = _mesa_logbase2(img->Height2);
923 img->Depth2 = depth; /* no border */
924 img->DepthLog2 = 0; /* not used */
925 break;
926 case GL_TEXTURE_3D:
927 case GL_PROXY_TEXTURE_3D:
928 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
929 img->HeightLog2 = _mesa_logbase2(img->Height2);
930 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
931 img->DepthLog2 = _mesa_logbase2(img->Depth2);
932 break;
933 default:
934 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
935 target);
936 }
937
938 img->MaxNumLevels =
939 _mesa_get_tex_max_num_levels(target,
940 img->Width2, img->Height2, img->Depth2);
941 img->TexFormat = format;
942 img->NumSamples = numSamples;
943 img->FixedSampleLocations = fixedSampleLocations;
944 }
945
946
947 void
948 _mesa_init_teximage_fields(struct gl_context *ctx,
949 struct gl_texture_image *img,
950 GLsizei width, GLsizei height, GLsizei depth,
951 GLint border, GLenum internalFormat,
952 mesa_format format)
953 {
954 _mesa_init_teximage_fields_ms(ctx, img, width, height, depth, border,
955 internalFormat, format, 0, GL_TRUE);
956 }
957
958
959 /**
960 * Free and clear fields of the gl_texture_image struct.
961 *
962 * \param ctx GL context.
963 * \param texImage texture image structure to be cleared.
964 *
965 * After the call, \p texImage will have no data associated with it. Its
966 * fields are cleared so that its parent object will test incomplete.
967 */
968 void
969 _mesa_clear_texture_image(struct gl_context *ctx,
970 struct gl_texture_image *texImage)
971 {
972 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
973 clear_teximage_fields(texImage);
974 }
975
976
977 /**
978 * Check the width, height, depth and border of a texture image are legal.
979 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
980 * functions.
981 * The target and level parameters will have already been validated.
982 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
983 */
984 GLboolean
985 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
986 GLint level, GLint width, GLint height,
987 GLint depth, GLint border)
988 {
989 GLint maxSize;
990
991 switch (target) {
992 case GL_TEXTURE_1D:
993 case GL_PROXY_TEXTURE_1D:
994 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
995 maxSize >>= level; /* level size */
996 if (width < 2 * border || width > 2 * border + maxSize)
997 return GL_FALSE;
998 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
999 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1000 return GL_FALSE;
1001 }
1002 return GL_TRUE;
1003
1004 case GL_TEXTURE_2D:
1005 case GL_PROXY_TEXTURE_2D:
1006 case GL_TEXTURE_2D_MULTISAMPLE:
1007 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1008 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1009 maxSize >>= level;
1010 if (width < 2 * border || width > 2 * border + maxSize)
1011 return GL_FALSE;
1012 if (height < 2 * border || height > 2 * border + maxSize)
1013 return GL_FALSE;
1014 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1015 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1016 return GL_FALSE;
1017 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1018 return GL_FALSE;
1019 }
1020 return GL_TRUE;
1021
1022 case GL_TEXTURE_3D:
1023 case GL_PROXY_TEXTURE_3D:
1024 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1025 maxSize >>= level;
1026 if (width < 2 * border || width > 2 * border + maxSize)
1027 return GL_FALSE;
1028 if (height < 2 * border || height > 2 * border + maxSize)
1029 return GL_FALSE;
1030 if (depth < 2 * border || depth > 2 * border + maxSize)
1031 return GL_FALSE;
1032 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1033 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1034 return GL_FALSE;
1035 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1036 return GL_FALSE;
1037 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1038 return GL_FALSE;
1039 }
1040 return GL_TRUE;
1041
1042 case GL_TEXTURE_RECTANGLE_NV:
1043 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1044 if (level != 0)
1045 return GL_FALSE;
1046 maxSize = ctx->Const.MaxTextureRectSize;
1047 if (width < 0 || width > maxSize)
1048 return GL_FALSE;
1049 if (height < 0 || height > maxSize)
1050 return GL_FALSE;
1051 return GL_TRUE;
1052
1053 case GL_TEXTURE_CUBE_MAP:
1054 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1055 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1056 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1057 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1058 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1059 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1060 case GL_PROXY_TEXTURE_CUBE_MAP:
1061 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1062 maxSize >>= level;
1063 if (width != height)
1064 return GL_FALSE;
1065 if (width < 2 * border || width > 2 * border + maxSize)
1066 return GL_FALSE;
1067 if (height < 2 * border || height > 2 * border + maxSize)
1068 return GL_FALSE;
1069 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1070 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1071 return GL_FALSE;
1072 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1073 return GL_FALSE;
1074 }
1075 return GL_TRUE;
1076
1077 case GL_TEXTURE_1D_ARRAY_EXT:
1078 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1079 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1080 maxSize >>= level;
1081 if (width < 2 * border || width > 2 * border + maxSize)
1082 return GL_FALSE;
1083 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1084 return GL_FALSE;
1085 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1086 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1087 return GL_FALSE;
1088 }
1089 return GL_TRUE;
1090
1091 case GL_TEXTURE_2D_ARRAY_EXT:
1092 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1093 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1094 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1095 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1096 maxSize >>= level;
1097 if (width < 2 * border || width > 2 * border + maxSize)
1098 return GL_FALSE;
1099 if (height < 2 * border || height > 2 * border + maxSize)
1100 return GL_FALSE;
1101 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1102 return GL_FALSE;
1103 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1104 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1105 return GL_FALSE;
1106 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1107 return GL_FALSE;
1108 }
1109 return GL_TRUE;
1110
1111 case GL_TEXTURE_CUBE_MAP_ARRAY:
1112 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1113 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1114 if (width < 2 * border || width > 2 * border + maxSize)
1115 return GL_FALSE;
1116 if (height < 2 * border || height > 2 * border + maxSize)
1117 return GL_FALSE;
1118 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1119 return GL_FALSE;
1120 if (width != height)
1121 return GL_FALSE;
1122 if (level >= ctx->Const.MaxCubeTextureLevels)
1123 return GL_FALSE;
1124 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1125 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1126 return GL_FALSE;
1127 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1128 return GL_FALSE;
1129 }
1130 return GL_TRUE;
1131 default:
1132 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1133 return GL_FALSE;
1134 }
1135 }
1136
1137 static bool
1138 error_check_subtexture_negative_dimensions(struct gl_context *ctx,
1139 GLuint dims,
1140 GLsizei subWidth,
1141 GLsizei subHeight,
1142 GLsizei subDepth,
1143 const char *func)
1144 {
1145 /* Check size */
1146 if (subWidth < 0) {
1147 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
1148 return true;
1149 }
1150
1151 if (dims > 1 && subHeight < 0) {
1152 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
1153 return true;
1154 }
1155
1156 if (dims > 2 && subDepth < 0) {
1157 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
1158 return true;
1159 }
1160
1161 return false;
1162 }
1163
1164 /**
1165 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1166 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1167 * \param destImage the destination texture image.
1168 * \return GL_TRUE if error found, GL_FALSE otherwise.
1169 */
1170 static GLboolean
1171 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1172 const struct gl_texture_image *destImage,
1173 GLint xoffset, GLint yoffset, GLint zoffset,
1174 GLsizei subWidth, GLsizei subHeight,
1175 GLsizei subDepth, const char *func)
1176 {
1177 const GLenum target = destImage->TexObject->Target;
1178 GLuint bw, bh, bd;
1179
1180 /* check xoffset and width */
1181 if (xoffset < - (GLint) destImage->Border) {
1182 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1183 return GL_TRUE;
1184 }
1185
1186 if (xoffset + subWidth > (GLint) destImage->Width) {
1187 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func,
1188 xoffset, subWidth, destImage->Width);
1189 return GL_TRUE;
1190 }
1191
1192 /* check yoffset and height */
1193 if (dims > 1) {
1194 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1195 if (yoffset < -yBorder) {
1196 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1197 return GL_TRUE;
1198 }
1199 if (yoffset + subHeight > (GLint) destImage->Height) {
1200 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)",
1201 func, yoffset, subHeight, destImage->Height);
1202 return GL_TRUE;
1203 }
1204 }
1205
1206 /* check zoffset and depth */
1207 if (dims > 2) {
1208 GLint depth;
1209 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1210 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1211 0 : destImage->Border;
1212
1213 if (zoffset < -zBorder) {
1214 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1215 return GL_TRUE;
1216 }
1217
1218 depth = (GLint) destImage->Depth;
1219 if (target == GL_TEXTURE_CUBE_MAP)
1220 depth = 6;
1221 if (zoffset + subDepth > depth) {
1222 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)",
1223 func, zoffset, subDepth, depth);
1224 return GL_TRUE;
1225 }
1226 }
1227
1228 /*
1229 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1230 * compressed texture images can be updated. But, that restriction may be
1231 * relaxed for particular compressed formats. At this time, all the
1232 * compressed formats supported by Mesa allow sub-textures to be updated
1233 * along compressed block boundaries.
1234 */
1235 _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd);
1236
1237 if (bw != 1 || bh != 1 || bd != 1) {
1238 /* offset must be multiple of block size */
1239 if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) {
1240 _mesa_error(ctx, GL_INVALID_OPERATION,
1241 "%s(xoffset = %d, yoffset = %d, zoffset = %d)",
1242 func, xoffset, yoffset, zoffset);
1243 return GL_TRUE;
1244 }
1245
1246 /* The size must be a multiple of bw x bh, or we must be using a
1247 * offset+size that exactly hits the edge of the image. This
1248 * is important for small mipmap levels (1x1, 2x1, etc) and for
1249 * NPOT textures.
1250 */
1251 if ((subWidth % bw != 0) &&
1252 (xoffset + subWidth != (GLint) destImage->Width)) {
1253 _mesa_error(ctx, GL_INVALID_OPERATION,
1254 "%s(width = %d)", func, subWidth);
1255 return GL_TRUE;
1256 }
1257
1258 if ((subHeight % bh != 0) &&
1259 (yoffset + subHeight != (GLint) destImage->Height)) {
1260 _mesa_error(ctx, GL_INVALID_OPERATION,
1261 "%s(height = %d)", func, subHeight);
1262 return GL_TRUE;
1263 }
1264
1265 if ((subDepth % bd != 0) &&
1266 (zoffset + subDepth != (GLint) destImage->Depth)) {
1267 _mesa_error(ctx, GL_INVALID_OPERATION,
1268 "%s(depth = %d)", func, subDepth);
1269 return GL_TRUE;
1270 }
1271 }
1272
1273 return GL_FALSE;
1274 }
1275
1276
1277
1278
1279 /**
1280 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1281 * specific texture image size checks.
1282 *
1283 * A hardware driver might override this function if, for example, the
1284 * max 3D texture size is 512x512x64 (i.e. not a cube).
1285 *
1286 * Note that width, height, depth == 0 is not an error. However, a
1287 * texture with zero width/height/depth will be considered "incomplete"
1288 * and texturing will effectively be disabled.
1289 *
1290 * \param target any texture target/type
1291 * \param numLevels number of mipmap levels in the texture or 0 if not known
1292 * \param level as passed to glTexImage
1293 * \param format the MESA_FORMAT_x for the tex image
1294 * \param numSamples number of samples per texel
1295 * \param width as passed to glTexImage
1296 * \param height as passed to glTexImage
1297 * \param depth as passed to glTexImage
1298 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1299 */
1300 GLboolean
1301 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
1302 GLuint numLevels, MAYBE_UNUSED GLint level,
1303 mesa_format format, GLuint numSamples,
1304 GLint width, GLint height, GLint depth)
1305 {
1306 uint64_t bytes, mbytes;
1307
1308 if (numLevels > 0) {
1309 /* Compute total memory for a whole mipmap. This is the path
1310 * taken for glTexStorage(GL_PROXY_TEXTURE_x).
1311 */
1312 unsigned l;
1313
1314 assert(level == 0);
1315
1316 bytes = 0;
1317
1318 for (l = 0; l < numLevels; l++) {
1319 GLint nextWidth, nextHeight, nextDepth;
1320
1321 bytes += _mesa_format_image_size64(format, width, height, depth);
1322
1323 if (_mesa_next_mipmap_level_size(target, 0, width, height, depth,
1324 &nextWidth, &nextHeight,
1325 &nextDepth)) {
1326 width = nextWidth;
1327 height = nextHeight;
1328 depth = nextDepth;
1329 } else {
1330 break;
1331 }
1332 }
1333 } else {
1334 /* We just compute the size of one mipmap level. This is the path
1335 * taken for glTexImage(GL_PROXY_TEXTURE_x).
1336 */
1337 bytes = _mesa_format_image_size64(format, width, height, depth);
1338 }
1339
1340 bytes *= _mesa_num_tex_faces(target);
1341 bytes *= MAX2(1, numSamples);
1342
1343 mbytes = bytes / (1024 * 1024); /* convert to MB */
1344
1345 /* We just check if the image size is less than MaxTextureMbytes.
1346 * Some drivers may do more specific checks.
1347 */
1348 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1349 }
1350
1351
1352 /**
1353 * Return true if the format is only valid for glCompressedTexImage.
1354 */
1355 static bool
1356 compressedteximage_only_format(GLenum format)
1357 {
1358 switch (format) {
1359 case GL_PALETTE4_RGB8_OES:
1360 case GL_PALETTE4_RGBA8_OES:
1361 case GL_PALETTE4_R5_G6_B5_OES:
1362 case GL_PALETTE4_RGBA4_OES:
1363 case GL_PALETTE4_RGB5_A1_OES:
1364 case GL_PALETTE8_RGB8_OES:
1365 case GL_PALETTE8_RGBA8_OES:
1366 case GL_PALETTE8_R5_G6_B5_OES:
1367 case GL_PALETTE8_RGBA4_OES:
1368 case GL_PALETTE8_RGB5_A1_OES:
1369 return true;
1370 default:
1371 return false;
1372 }
1373 }
1374
1375 /**
1376 * Return true if the format doesn't support online compression.
1377 */
1378 bool
1379 _mesa_format_no_online_compression(GLenum format)
1380 {
1381 return _mesa_is_astc_format(format) ||
1382 _mesa_is_etc2_format(format) ||
1383 compressedteximage_only_format(format);
1384 }
1385
1386 /* Writes to an GL error pointer if non-null and returns whether or not the
1387 * error is GL_NO_ERROR */
1388 static bool
1389 write_error(GLenum *err_ptr, GLenum error)
1390 {
1391 if (err_ptr)
1392 *err_ptr = error;
1393
1394 return error == GL_NO_ERROR;
1395 }
1396
1397 /**
1398 * Helper function to determine whether a target and specific compression
1399 * format are supported. The error parameter returns GL_NO_ERROR if the
1400 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1401 * or GL_INVALID_ENUM, whichever is more appropriate.
1402 */
1403 GLboolean
1404 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1405 GLenum intFormat, GLenum *error)
1406 {
1407 GLboolean target_can_be_compresed = GL_FALSE;
1408 mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1409 enum mesa_format_layout layout = _mesa_get_format_layout(format);
1410
1411 switch (target) {
1412 case GL_TEXTURE_2D:
1413 case GL_PROXY_TEXTURE_2D:
1414 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1415 break;
1416 case GL_PROXY_TEXTURE_CUBE_MAP:
1417 case GL_TEXTURE_CUBE_MAP:
1418 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1419 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1420 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1421 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1422 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1423 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1424 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
1425 break;
1426 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1427 case GL_TEXTURE_2D_ARRAY_EXT:
1428 target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1429 break;
1430 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1431 case GL_TEXTURE_CUBE_MAP_ARRAY:
1432 /* From the KHR_texture_compression_astc_hdr spec:
1433 *
1434 * Add a second new column "3D Tex." which is empty for all non-ASTC
1435 * formats. If only the LDR profile is supported by the
1436 * implementation, this column is also empty for all ASTC formats. If
1437 * both the LDR and HDR profiles are supported only, this column is
1438 * checked for all ASTC formats.
1439 *
1440 * Add a third new column "Cube Map Array Tex." which is empty for all
1441 * non-ASTC formats, and checked for all ASTC formats.
1442 *
1443 * and,
1444 *
1445 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D
1446 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1447 * "Cube Map Array" column of table 8.19 is *not* checked, or if
1448 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1449 * 8.19 is *not* checked'
1450 *
1451 * The instances of <internalformat> above should say <target>.
1452 *
1453 * ETC2/EAC formats are the only alternative in GLES and thus such errors
1454 * have already been handled by normal ETC2/EAC behavior.
1455 */
1456
1457 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1458 *
1459 * "The ETC2/EAC texture compression algorithm supports only
1460 * two-dimensional images. If internalformat is an ETC2/EAC format,
1461 * glCompressedTexImage3D will generate an INVALID_OPERATION error if
1462 * target is not TEXTURE_2D_ARRAY."
1463 *
1464 * This should also be applicable for glTexStorage3D(). Other available
1465 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1466 *
1467 * Section 8.7, page 179 of OpenGL ES 3.2 adds:
1468 *
1469 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1470 * if internalformat is one of the the formats in table 8.17 and target is
1471 * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
1472 *
1473 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1474 * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
1475 * Array” column of table 8.17 is not checked, or if internalformat
1476 * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
1477 * checked.
1478 *
1479 * The instances of <internalformat> above should say <target>.
1480 *
1481 * Such table 8.17 has checked "Cube Map Array" column for all the
1482 * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
1483 */
1484 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
1485 !_mesa_is_gles32(ctx))
1486 return write_error(error, GL_INVALID_OPERATION);
1487 target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
1488 break;
1489 case GL_TEXTURE_3D:
1490 switch (layout) {
1491 case MESA_FORMAT_LAYOUT_ETC2:
1492 /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
1493 if (_mesa_is_gles3(ctx))
1494 return write_error(error, GL_INVALID_OPERATION);
1495 break;
1496 case MESA_FORMAT_LAYOUT_BPTC:
1497 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1498 break;
1499 case MESA_FORMAT_LAYOUT_ASTC:
1500 target_can_be_compresed =
1501 ctx->Extensions.KHR_texture_compression_astc_hdr ||
1502 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
1503
1504 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1505 * neither of the above extensions are supported. See comment in
1506 * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1507 */
1508 if (!target_can_be_compresed)
1509 return write_error(error, GL_INVALID_OPERATION);
1510 break;
1511 default:
1512 break;
1513 }
1514 default:
1515 break;
1516 }
1517 return write_error(error,
1518 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1519 }
1520
1521
1522 /**
1523 * Check if the given texture target value is legal for a
1524 * glTexImage1/2/3D call.
1525 */
1526 static GLboolean
1527 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1528 {
1529 switch (dims) {
1530 case 1:
1531 switch (target) {
1532 case GL_TEXTURE_1D:
1533 case GL_PROXY_TEXTURE_1D:
1534 return _mesa_is_desktop_gl(ctx);
1535 default:
1536 return GL_FALSE;
1537 }
1538 case 2:
1539 switch (target) {
1540 case GL_TEXTURE_2D:
1541 return GL_TRUE;
1542 case GL_PROXY_TEXTURE_2D:
1543 return _mesa_is_desktop_gl(ctx);
1544 case GL_PROXY_TEXTURE_CUBE_MAP:
1545 return _mesa_is_desktop_gl(ctx)
1546 && ctx->Extensions.ARB_texture_cube_map;
1547 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1548 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1549 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1550 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1551 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1552 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1553 return ctx->Extensions.ARB_texture_cube_map;
1554 case GL_TEXTURE_RECTANGLE_NV:
1555 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1556 return _mesa_is_desktop_gl(ctx)
1557 && ctx->Extensions.NV_texture_rectangle;
1558 case GL_TEXTURE_1D_ARRAY_EXT:
1559 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1560 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1561 default:
1562 return GL_FALSE;
1563 }
1564 case 3:
1565 switch (target) {
1566 case GL_TEXTURE_3D:
1567 return GL_TRUE;
1568 case GL_PROXY_TEXTURE_3D:
1569 return _mesa_is_desktop_gl(ctx);
1570 case GL_TEXTURE_2D_ARRAY_EXT:
1571 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1572 || _mesa_is_gles3(ctx);
1573 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1574 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1575 case GL_TEXTURE_CUBE_MAP_ARRAY:
1576 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1577 return _mesa_has_texture_cube_map_array(ctx);
1578 default:
1579 return GL_FALSE;
1580 }
1581 default:
1582 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1583 return GL_FALSE;
1584 }
1585 }
1586
1587
1588 /**
1589 * Check if the given texture target value is legal for a
1590 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1591 * The difference compared to legal_teximage_target() above is that
1592 * proxy targets are not supported.
1593 */
1594 static GLboolean
1595 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1596 bool dsa)
1597 {
1598 switch (dims) {
1599 case 1:
1600 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1601 case 2:
1602 switch (target) {
1603 case GL_TEXTURE_2D:
1604 return GL_TRUE;
1605 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1606 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1607 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1608 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1609 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1610 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1611 return ctx->Extensions.ARB_texture_cube_map;
1612 case GL_TEXTURE_RECTANGLE_NV:
1613 return _mesa_is_desktop_gl(ctx)
1614 && ctx->Extensions.NV_texture_rectangle;
1615 case GL_TEXTURE_1D_ARRAY_EXT:
1616 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1617 default:
1618 return GL_FALSE;
1619 }
1620 case 3:
1621 switch (target) {
1622 case GL_TEXTURE_3D:
1623 return GL_TRUE;
1624 case GL_TEXTURE_2D_ARRAY_EXT:
1625 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1626 || _mesa_is_gles3(ctx);
1627 case GL_TEXTURE_CUBE_MAP_ARRAY:
1628 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1629 return _mesa_has_texture_cube_map_array(ctx);
1630
1631 /* Table 8.15 of the OpenGL 4.5 core profile spec
1632 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1633 * and CopyTextureSubImage3D.
1634 */
1635 case GL_TEXTURE_CUBE_MAP:
1636 return dsa;
1637 default:
1638 return GL_FALSE;
1639 }
1640 default:
1641 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1642 dims);
1643 return GL_FALSE;
1644 }
1645 }
1646
1647
1648 /**
1649 * Helper function to determine if a texture object is mutable (in terms
1650 * of GL_ARB_texture_storage/GL_ARB_bindless_texture).
1651 */
1652 static GLboolean
1653 mutable_tex_object(struct gl_context *ctx, GLenum target)
1654 {
1655 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
1656 if (!texObj)
1657 return GL_FALSE;
1658
1659 if (texObj->HandleAllocated) {
1660 /* The ARB_bindless_texture spec says:
1661 *
1662 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
1663 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
1664 * functions defined in terms of these, if the texture object to be
1665 * modified is referenced by one or more texture or image handles."
1666 */
1667 return GL_FALSE;
1668 }
1669
1670 return !texObj->Immutable;
1671 }
1672
1673
1674 /**
1675 * Return expected size of a compressed texture.
1676 */
1677 static GLuint
1678 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1679 GLenum glformat)
1680 {
1681 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1682 return _mesa_format_image_size(mesaFormat, width, height, depth);
1683 }
1684
1685 /**
1686 * Verify that a texture format is valid with a particular target
1687 *
1688 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1689 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1690 * targets.
1691 *
1692 * \param ctx GL context
1693 * \param target Texture target
1694 * \param internalFormat Internal format of the texture image
1695 *
1696 * \returns true if the combination is legal, false otherwise.
1697 */
1698 bool
1699 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1700 GLenum target, GLenum internalFormat)
1701 {
1702 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1703 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1704 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1705 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1706 * Profile spec says:
1707 *
1708 * "Textures with a base internal format of DEPTH_COMPONENT or
1709 * DEPTH_STENCIL are supported by texture image specification
1710 * commands only if target is TEXTURE_1D, TEXTURE_2D,
1711 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1712 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1713 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1714 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1715 * formats in conjunction with any other target will result in an
1716 * INVALID_OPERATION error."
1717 *
1718 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1719 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1720 */
1721 if (target != GL_TEXTURE_1D &&
1722 target != GL_PROXY_TEXTURE_1D &&
1723 target != GL_TEXTURE_2D &&
1724 target != GL_PROXY_TEXTURE_2D &&
1725 target != GL_TEXTURE_1D_ARRAY &&
1726 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1727 target != GL_TEXTURE_2D_ARRAY &&
1728 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1729 target != GL_TEXTURE_RECTANGLE_ARB &&
1730 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1731 !((_mesa_is_cube_face(target) ||
1732 target == GL_TEXTURE_CUBE_MAP ||
1733 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1734 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1735 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
1736 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1737 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1738 _mesa_has_texture_cube_map_array(ctx))) {
1739 return false;
1740 }
1741 }
1742
1743 return true;
1744 }
1745
1746 static bool
1747 texture_formats_agree(GLenum internalFormat,
1748 GLenum format)
1749 {
1750 GLboolean colorFormat;
1751 GLboolean is_format_depth_or_depthstencil;
1752 GLboolean is_internalFormat_depth_or_depthstencil;
1753
1754 /* Even though there are no color-index textures, we still have to support
1755 * uploading color-index data and remapping it to RGB via the
1756 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1757 */
1758 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1759
1760 is_internalFormat_depth_or_depthstencil =
1761 _mesa_is_depth_format(internalFormat) ||
1762 _mesa_is_depthstencil_format(internalFormat);
1763
1764 is_format_depth_or_depthstencil =
1765 _mesa_is_depth_format(format) ||
1766 _mesa_is_depthstencil_format(format);
1767
1768 colorFormat = _mesa_is_color_format(format);
1769
1770 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1771 return false;
1772
1773 if (is_internalFormat_depth_or_depthstencil !=
1774 is_format_depth_or_depthstencil)
1775 return false;
1776
1777 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1778 return false;
1779
1780 return true;
1781 }
1782
1783 /**
1784 * Test the combination of format, type and internal format arguments of
1785 * different texture operations on GLES.
1786 *
1787 * \param ctx GL context.
1788 * \param format pixel data format given by the user.
1789 * \param type pixel data type given by the user.
1790 * \param internalFormat internal format given by the user.
1791 * \param callerName name of the caller function to print in the error message
1792 *
1793 * \return true if a error is found, false otherwise
1794 *
1795 * Currently, it is used by texture_error_check() and texsubimage_error_check().
1796 */
1797 static bool
1798 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1799 GLenum type, GLenum internalFormat, const char *callerName)
1800 {
1801 GLenum err = _mesa_es3_error_check_format_and_type(ctx, format, type,
1802 internalFormat);
1803 if (err != GL_NO_ERROR) {
1804 _mesa_error(ctx, err,
1805 "%s(format = %s, type = %s, internalformat = %s)",
1806 callerName, _mesa_enum_to_string(format),
1807 _mesa_enum_to_string(type),
1808 _mesa_enum_to_string(internalFormat));
1809 return true;
1810 }
1811
1812 return false;
1813 }
1814
1815 /**
1816 * Test the glTexImage[123]D() parameters for errors.
1817 *
1818 * \param ctx GL context.
1819 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1820 * \param target texture target given by the user (already validated).
1821 * \param level image level given by the user.
1822 * \param internalFormat internal format given by the user.
1823 * \param format pixel data format given by the user.
1824 * \param type pixel data type given by the user.
1825 * \param width image width given by the user.
1826 * \param height image height given by the user.
1827 * \param depth image depth given by the user.
1828 * \param border image border given by the user.
1829 *
1830 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1831 *
1832 * Verifies each of the parameters against the constants specified in
1833 * __struct gl_contextRec::Const and the supported extensions, and according
1834 * to the OpenGL specification.
1835 * Note that we don't fully error-check the width, height, depth values
1836 * here. That's done in _mesa_legal_texture_dimensions() which is used
1837 * by several other GL entrypoints. Plus, texture dims have a special
1838 * interaction with proxy textures.
1839 */
1840 static GLboolean
1841 texture_error_check( struct gl_context *ctx,
1842 GLuint dimensions, GLenum target,
1843 GLint level, GLint internalFormat,
1844 GLenum format, GLenum type,
1845 GLint width, GLint height,
1846 GLint depth, GLint border,
1847 const GLvoid *pixels )
1848 {
1849 GLenum err;
1850
1851 /* Note: for proxy textures, some error conditions immediately generate
1852 * a GL error in the usual way. But others do not generate a GL error.
1853 * Instead, they cause the width, height, depth, format fields of the
1854 * texture image to be zeroed-out. The GL spec seems to indicate that the
1855 * zero-out behaviour is only used in cases related to memory allocation.
1856 */
1857
1858 /* level check */
1859 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1860 _mesa_error(ctx, GL_INVALID_VALUE,
1861 "glTexImage%dD(level=%d)", dimensions, level);
1862 return GL_TRUE;
1863 }
1864
1865 /* Check border */
1866 if (border < 0 || border > 1 ||
1867 ((ctx->API != API_OPENGL_COMPAT ||
1868 target == GL_TEXTURE_RECTANGLE_NV ||
1869 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1870 _mesa_error(ctx, GL_INVALID_VALUE,
1871 "glTexImage%dD(border=%d)", dimensions, border);
1872 return GL_TRUE;
1873 }
1874
1875 if (width < 0 || height < 0 || depth < 0) {
1876 _mesa_error(ctx, GL_INVALID_VALUE,
1877 "glTexImage%dD(width, height or depth < 0)", dimensions);
1878 return GL_TRUE;
1879 }
1880
1881 /* Check incoming image format and type */
1882 err = _mesa_error_check_format_and_type(ctx, format, type);
1883 if (err != GL_NO_ERROR) {
1884 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1885 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1886 *
1887 * "Specifying a value for internalformat that is not one of the
1888 * above (acceptable) values generates the error INVALID VALUE."
1889 */
1890 if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
1891 err = GL_INVALID_VALUE;
1892
1893 _mesa_error(ctx, err,
1894 "glTexImage%dD(incompatible format = %s, type = %s)",
1895 dimensions, _mesa_enum_to_string(format),
1896 _mesa_enum_to_string(type));
1897 return GL_TRUE;
1898 }
1899
1900 /* Check internalFormat */
1901 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1902 _mesa_error(ctx, GL_INVALID_VALUE,
1903 "glTexImage%dD(internalFormat=%s)",
1904 dimensions, _mesa_enum_to_string(internalFormat));
1905 return GL_TRUE;
1906 }
1907
1908 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1909 * combinations of format, internalFormat, and type that can be used.
1910 * Formats and types that require additional extensions (e.g., GL_FLOAT
1911 * requires GL_OES_texture_float) are filtered elsewhere.
1912 */
1913 char bufCallerName[20];
1914 _mesa_snprintf(bufCallerName, 20, "glTexImage%dD", dimensions);
1915 if (_mesa_is_gles(ctx) &&
1916 texture_format_error_check_gles(ctx, format, type,
1917 internalFormat, bufCallerName)) {
1918 return GL_TRUE;
1919 }
1920
1921 /* validate the bound PBO, if any */
1922 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
1923 width, height, depth, format, type,
1924 INT_MAX, pixels, "glTexImage")) {
1925 return GL_TRUE;
1926 }
1927
1928 /* make sure internal format and format basically agree */
1929 if (!texture_formats_agree(internalFormat, format)) {
1930 _mesa_error(ctx, GL_INVALID_OPERATION,
1931 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
1932 dimensions, _mesa_enum_to_string(internalFormat),
1933 _mesa_enum_to_string(format));
1934 return GL_TRUE;
1935 }
1936
1937 /* additional checks for ycbcr textures */
1938 if (internalFormat == GL_YCBCR_MESA) {
1939 assert(ctx->Extensions.MESA_ycbcr_texture);
1940 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1941 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1942 char message[100];
1943 _mesa_snprintf(message, sizeof(message),
1944 "glTexImage%dD(format/type YCBCR mismatch)",
1945 dimensions);
1946 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1947 return GL_TRUE; /* error */
1948 }
1949 if (target != GL_TEXTURE_2D &&
1950 target != GL_PROXY_TEXTURE_2D &&
1951 target != GL_TEXTURE_RECTANGLE_NV &&
1952 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1953 _mesa_error(ctx, GL_INVALID_ENUM,
1954 "glTexImage%dD(bad target for YCbCr texture)",
1955 dimensions);
1956 return GL_TRUE;
1957 }
1958 if (border != 0) {
1959 char message[100];
1960 _mesa_snprintf(message, sizeof(message),
1961 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1962 dimensions, border);
1963 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1964 return GL_TRUE;
1965 }
1966 }
1967
1968 /* additional checks for depth textures */
1969 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
1970 _mesa_error(ctx, GL_INVALID_OPERATION,
1971 "glTexImage%dD(bad target for texture)", dimensions);
1972 return GL_TRUE;
1973 }
1974
1975 /* additional checks for compressed textures */
1976 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1977 GLenum err;
1978 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
1979 _mesa_error(ctx, err,
1980 "glTexImage%dD(target can't be compressed)", dimensions);
1981 return GL_TRUE;
1982 }
1983 if (_mesa_format_no_online_compression(internalFormat)) {
1984 _mesa_error(ctx, GL_INVALID_OPERATION,
1985 "glTexImage%dD(no compression for format)", dimensions);
1986 return GL_TRUE;
1987 }
1988 if (border != 0) {
1989 _mesa_error(ctx, GL_INVALID_OPERATION,
1990 "glTexImage%dD(border!=0)", dimensions);
1991 return GL_TRUE;
1992 }
1993 }
1994
1995 /* additional checks for integer textures */
1996 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1997 (_mesa_is_enum_format_integer(format) !=
1998 _mesa_is_enum_format_integer(internalFormat))) {
1999 _mesa_error(ctx, GL_INVALID_OPERATION,
2000 "glTexImage%dD(integer/non-integer format mismatch)",
2001 dimensions);
2002 return GL_TRUE;
2003 }
2004
2005 if (!mutable_tex_object(ctx, target)) {
2006 _mesa_error(ctx, GL_INVALID_OPERATION,
2007 "glTexImage%dD(immutable texture)", dimensions);
2008 return GL_TRUE;
2009 }
2010
2011 /* if we get here, the parameters are OK */
2012 return GL_FALSE;
2013 }
2014
2015
2016 /**
2017 * Error checking for glCompressedTexImage[123]D().
2018 * Note that the width, height and depth values are not fully error checked
2019 * here.
2020 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2021 */
2022 static GLenum
2023 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2024 GLenum target, GLint level,
2025 GLenum internalFormat, GLsizei width,
2026 GLsizei height, GLsizei depth, GLint border,
2027 GLsizei imageSize, const GLvoid *data)
2028 {
2029 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2030 GLint expectedSize;
2031 GLenum error = GL_NO_ERROR;
2032 char *reason = ""; /* no error */
2033
2034 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
2035 reason = "target";
2036 goto error;
2037 }
2038
2039 /* This will detect any invalid internalFormat value */
2040 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2041 _mesa_error(ctx, GL_INVALID_ENUM,
2042 "glCompressedTexImage%dD(internalFormat=%s)",
2043 dimensions, _mesa_enum_to_string(internalFormat));
2044 return GL_TRUE;
2045 }
2046
2047 /* validate the bound PBO, if any */
2048 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
2049 imageSize, data,
2050 "glCompressedTexImage")) {
2051 return GL_TRUE;
2052 }
2053
2054 switch (internalFormat) {
2055 case GL_PALETTE4_RGB8_OES:
2056 case GL_PALETTE4_RGBA8_OES:
2057 case GL_PALETTE4_R5_G6_B5_OES:
2058 case GL_PALETTE4_RGBA4_OES:
2059 case GL_PALETTE4_RGB5_A1_OES:
2060 case GL_PALETTE8_RGB8_OES:
2061 case GL_PALETTE8_RGBA8_OES:
2062 case GL_PALETTE8_R5_G6_B5_OES:
2063 case GL_PALETTE8_RGBA4_OES:
2064 case GL_PALETTE8_RGB5_A1_OES:
2065 /* check level (note that level should be zero or less!) */
2066 if (level > 0 || level < -maxLevels) {
2067 reason = "level";
2068 error = GL_INVALID_VALUE;
2069 goto error;
2070 }
2071
2072 if (dimensions != 2) {
2073 reason = "compressed paletted textures must be 2D";
2074 error = GL_INVALID_OPERATION;
2075 goto error;
2076 }
2077
2078 /* Figure out the expected texture size (in bytes). This will be
2079 * checked against the actual size later.
2080 */
2081 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2082 width, height);
2083
2084 /* This is for the benefit of the TestProxyTexImage below. It expects
2085 * level to be non-negative. OES_compressed_paletted_texture uses a
2086 * weird mechanism where the level specified to glCompressedTexImage2D
2087 * is -(n-1) number of levels in the texture, and the data specifies the
2088 * complete mipmap stack. This is done to ensure the palette is the
2089 * same for all levels.
2090 */
2091 level = -level;
2092 break;
2093
2094 default:
2095 /* check level */
2096 if (level < 0 || level >= maxLevels) {
2097 reason = "level";
2098 error = GL_INVALID_VALUE;
2099 goto error;
2100 }
2101
2102 /* Figure out the expected texture size (in bytes). This will be
2103 * checked against the actual size later.
2104 */
2105 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2106 break;
2107 }
2108
2109 /* This should really never fail */
2110 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2111 reason = "internalFormat";
2112 error = GL_INVALID_ENUM;
2113 goto error;
2114 }
2115
2116 /* No compressed formats support borders at this time */
2117 if (border != 0) {
2118 reason = "border != 0";
2119 error = GL_INVALID_VALUE;
2120 goto error;
2121 }
2122
2123 /* Check for invalid pixel storage modes */
2124 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2125 &ctx->Unpack,
2126 "glCompressedTexImage")) {
2127 return GL_FALSE;
2128 }
2129
2130 /* check image size in bytes */
2131 if (expectedSize != imageSize) {
2132 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2133 * if <imageSize> is not consistent with the format, dimensions, and
2134 * contents of the specified image.
2135 */
2136 reason = "imageSize inconsistent with width/height/format";
2137 error = GL_INVALID_VALUE;
2138 goto error;
2139 }
2140
2141 if (!mutable_tex_object(ctx, target)) {
2142 reason = "immutable texture";
2143 error = GL_INVALID_OPERATION;
2144 goto error;
2145 }
2146
2147 return GL_FALSE;
2148
2149 error:
2150 /* Note: not all error paths exit through here. */
2151 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2152 dimensions, reason);
2153 return GL_TRUE;
2154 }
2155
2156
2157
2158 /**
2159 * Test glTexSubImage[123]D() parameters for errors.
2160 *
2161 * \param ctx GL context.
2162 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2163 * \param target texture target given by the user (already validated)
2164 * \param level image level given by the user.
2165 * \param xoffset sub-image x offset given by the user.
2166 * \param yoffset sub-image y offset given by the user.
2167 * \param zoffset sub-image z offset given by the user.
2168 * \param format pixel data format given by the user.
2169 * \param type pixel data type given by the user.
2170 * \param width image width given by the user.
2171 * \param height image height given by the user.
2172 * \param depth image depth given by the user.
2173 *
2174 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2175 *
2176 * Verifies each of the parameters against the constants specified in
2177 * __struct gl_contextRec::Const and the supported extensions, and according
2178 * to the OpenGL specification.
2179 */
2180 static GLboolean
2181 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2182 struct gl_texture_object *texObj,
2183 GLenum target, GLint level,
2184 GLint xoffset, GLint yoffset, GLint zoffset,
2185 GLint width, GLint height, GLint depth,
2186 GLenum format, GLenum type, const GLvoid *pixels,
2187 const char *callerName)
2188 {
2189 struct gl_texture_image *texImage;
2190 GLenum err;
2191
2192 if (!texObj) {
2193 /* must be out of memory */
2194 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2195 return GL_TRUE;
2196 }
2197
2198 /* level check */
2199 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2200 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2201 return GL_TRUE;
2202 }
2203
2204 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2205 width, height, depth,
2206 callerName)) {
2207 return GL_TRUE;
2208 }
2209
2210 texImage = _mesa_select_tex_image(texObj, target, level);
2211 if (!texImage) {
2212 /* non-existant texture level */
2213 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
2214 callerName, level);
2215 return GL_TRUE;
2216 }
2217
2218 err = _mesa_error_check_format_and_type(ctx, format, type);
2219 if (err != GL_NO_ERROR) {
2220 _mesa_error(ctx, err,
2221 "%s(incompatible format = %s, type = %s)",
2222 callerName, _mesa_enum_to_string(format),
2223 _mesa_enum_to_string(type));
2224 return GL_TRUE;
2225 }
2226
2227 GLenum internalFormat = _mesa_is_gles(ctx) ?
2228 oes_float_internal_format(ctx, texImage->InternalFormat, type) :
2229 texImage->InternalFormat;
2230
2231 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2232 * combinations of format, internalFormat, and type that can be used.
2233 * Formats and types that require additional extensions (e.g., GL_FLOAT
2234 * requires GL_OES_texture_float) are filtered elsewhere.
2235 */
2236 if (_mesa_is_gles(ctx) &&
2237 texture_format_error_check_gles(ctx, format, type,
2238 internalFormat, callerName)) {
2239 return GL_TRUE;
2240 }
2241
2242 /* validate the bound PBO, if any */
2243 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2244 width, height, depth, format, type,
2245 INT_MAX, pixels, callerName)) {
2246 return GL_TRUE;
2247 }
2248
2249 if (error_check_subtexture_dimensions(ctx, dimensions,
2250 texImage, xoffset, yoffset, zoffset,
2251 width, height, depth, callerName)) {
2252 return GL_TRUE;
2253 }
2254
2255 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2256 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2257 _mesa_error(ctx, GL_INVALID_OPERATION,
2258 "%s(no compression for format)", callerName);
2259 return GL_TRUE;
2260 }
2261 }
2262
2263 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2264 /* both source and dest must be integer-valued, or neither */
2265 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2266 _mesa_is_enum_format_integer(format)) {
2267 _mesa_error(ctx, GL_INVALID_OPERATION,
2268 "%s(integer/non-integer format mismatch)", callerName);
2269 return GL_TRUE;
2270 }
2271 }
2272
2273 return GL_FALSE;
2274 }
2275
2276
2277 /**
2278 * Test glCopyTexImage[12]D() parameters for errors.
2279 *
2280 * \param ctx GL context.
2281 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2282 * \param target texture target given by the user.
2283 * \param level image level given by the user.
2284 * \param internalFormat internal format given by the user.
2285 * \param width image width given by the user.
2286 * \param height image height given by the user.
2287 * \param border texture border.
2288 *
2289 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2290 *
2291 * Verifies each of the parameters against the constants specified in
2292 * __struct gl_contextRec::Const and the supported extensions, and according
2293 * to the OpenGL specification.
2294 */
2295 static GLboolean
2296 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2297 GLenum target, GLint level, GLint internalFormat,
2298 GLint border )
2299 {
2300 GLint baseFormat;
2301 GLint rb_base_format;
2302 struct gl_renderbuffer *rb;
2303 GLenum rb_internal_format;
2304
2305 /* check target */
2306 if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2307 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2308 dimensions, _mesa_enum_to_string(target));
2309 return GL_TRUE;
2310 }
2311
2312 /* level check */
2313 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2314 _mesa_error(ctx, GL_INVALID_VALUE,
2315 "glCopyTexImage%dD(level=%d)", dimensions, level);
2316 return GL_TRUE;
2317 }
2318
2319 /* Check that the source buffer is complete */
2320 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2321 if (ctx->ReadBuffer->_Status == 0) {
2322 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2323 }
2324 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2325 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2326 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2327 return GL_TRUE;
2328 }
2329
2330 if (ctx->ReadBuffer->Visual.samples > 0) {
2331 _mesa_error(ctx, GL_INVALID_OPERATION,
2332 "glCopyTexImage%dD(multisample FBO)", dimensions);
2333 return GL_TRUE;
2334 }
2335 }
2336
2337 /* Check border */
2338 if (border < 0 || border > 1 ||
2339 ((ctx->API != API_OPENGL_COMPAT ||
2340 target == GL_TEXTURE_RECTANGLE_NV ||
2341 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2342 _mesa_error(ctx, GL_INVALID_VALUE,
2343 "glCopyTexImage%dD(border=%d)", dimensions, border);
2344 return GL_TRUE;
2345 }
2346
2347 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2348 * internalFormat.
2349 */
2350 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2351 switch (internalFormat) {
2352 case GL_ALPHA:
2353 case GL_RGB:
2354 case GL_RGBA:
2355 case GL_LUMINANCE:
2356 case GL_LUMINANCE_ALPHA:
2357 break;
2358 default:
2359 _mesa_error(ctx, GL_INVALID_ENUM,
2360 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2361 _mesa_enum_to_string(internalFormat));
2362 return GL_TRUE;
2363 }
2364 } else {
2365 /*
2366 * Section 8.6 (Alternate Texture Image Specification Commands) of the
2367 * OpenGL 4.5 (Compatibility Profile) spec says:
2368 *
2369 * "Parameters level, internalformat, and border are specified using
2370 * the same values, with the same meanings, as the corresponding
2371 * arguments of TexImage2D, except that internalformat may not be
2372 * specified as 1, 2, 3, or 4."
2373 */
2374 if (internalFormat >= 1 && internalFormat <= 4) {
2375 _mesa_error(ctx, GL_INVALID_ENUM,
2376 "glCopyTexImage%dD(internalFormat=%d)", dimensions,
2377 internalFormat);
2378 return GL_TRUE;
2379 }
2380 }
2381
2382 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2383 if (baseFormat < 0) {
2384 _mesa_error(ctx, GL_INVALID_ENUM,
2385 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2386 _mesa_enum_to_string(internalFormat));
2387 return GL_TRUE;
2388 }
2389
2390 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2391 if (rb == NULL) {
2392 _mesa_error(ctx, GL_INVALID_OPERATION,
2393 "glCopyTexImage%dD(read buffer)", dimensions);
2394 return GL_TRUE;
2395 }
2396
2397 rb_internal_format = rb->InternalFormat;
2398 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2399 if (_mesa_is_color_format(internalFormat)) {
2400 if (rb_base_format < 0) {
2401 _mesa_error(ctx, GL_INVALID_VALUE,
2402 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2403 _mesa_enum_to_string(internalFormat));
2404 return GL_TRUE;
2405 }
2406 }
2407
2408 if (_mesa_is_gles(ctx)) {
2409 bool valid = true;
2410 if (_mesa_components_in_format(baseFormat) >
2411 _mesa_components_in_format(rb_base_format)) {
2412 valid = false;
2413 }
2414 if (baseFormat == GL_DEPTH_COMPONENT ||
2415 baseFormat == GL_DEPTH_STENCIL ||
2416 baseFormat == GL_STENCIL_INDEX ||
2417 rb_base_format == GL_DEPTH_COMPONENT ||
2418 rb_base_format == GL_DEPTH_STENCIL ||
2419 rb_base_format == GL_STENCIL_INDEX ||
2420 ((baseFormat == GL_LUMINANCE_ALPHA ||
2421 baseFormat == GL_ALPHA) &&
2422 rb_base_format != GL_RGBA) ||
2423 internalFormat == GL_RGB9_E5) {
2424 valid = false;
2425 }
2426 if (internalFormat == GL_RGB9_E5) {
2427 valid = false;
2428 }
2429 if (!valid) {
2430 _mesa_error(ctx, GL_INVALID_OPERATION,
2431 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2432 _mesa_enum_to_string(internalFormat));
2433 return GL_TRUE;
2434 }
2435 }
2436
2437 if (_mesa_is_gles3(ctx)) {
2438 bool rb_is_srgb = false;
2439 bool dst_is_srgb = false;
2440
2441 if (ctx->Extensions.EXT_framebuffer_sRGB &&
2442 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
2443 rb_is_srgb = true;
2444 }
2445
2446 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2447 dst_is_srgb = true;
2448 }
2449
2450 if (rb_is_srgb != dst_is_srgb) {
2451 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2452 * OpenGLES 3.0.0 spec says:
2453 *
2454 * "The error INVALID_OPERATION is also generated if the
2455 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2456 * framebuffer attachment corresponding to the read buffer
2457 * is LINEAR (see section 6.1.13) and internalformat is
2458 * one of the sRGB formats described in section 3.8.16, or
2459 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2460 * SRGB and internalformat is not one of the sRGB formats."
2461 */
2462 _mesa_error(ctx, GL_INVALID_OPERATION,
2463 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2464 return GL_TRUE;
2465 }
2466
2467 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2468 * types for SNORM formats. Also, conversion to SNORM formats is not
2469 * allowed by Table 3.2 on Page 110.
2470 */
2471 if (!_mesa_has_EXT_render_snorm(ctx) &&
2472 _mesa_is_enum_format_snorm(internalFormat)) {
2473 _mesa_error(ctx, GL_INVALID_OPERATION,
2474 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2475 _mesa_enum_to_string(internalFormat));
2476 return GL_TRUE;
2477 }
2478 }
2479
2480 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2481 _mesa_error(ctx, GL_INVALID_OPERATION,
2482 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2483 return GL_TRUE;
2484 }
2485
2486 /* From the EXT_texture_integer spec:
2487 *
2488 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2489 * if the texture internalformat is an integer format and the read color
2490 * buffer is not an integer format, or if the internalformat is not an
2491 * integer format and the read color buffer is an integer format."
2492 */
2493 if (_mesa_is_color_format(internalFormat)) {
2494 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2495 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2496 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2497 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2498 if (is_int || is_rbint) {
2499 if (is_int != is_rbint) {
2500 _mesa_error(ctx, GL_INVALID_OPERATION,
2501 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2502 return GL_TRUE;
2503 } else if (_mesa_is_gles(ctx) &&
2504 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2505 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2506 _mesa_error(ctx, GL_INVALID_OPERATION,
2507 "glCopyTexImage%dD(signed vs unsigned integer)",
2508 dimensions);
2509 return GL_TRUE;
2510 }
2511 }
2512
2513 /* From page 138 of OpenGL ES 3.0 spec:
2514 * "The error INVALID_OPERATION is generated if floating-point RGBA
2515 * data is required; if signed integer RGBA data is required and the
2516 * format of the current color buffer is not signed integer; if
2517 * unsigned integer RGBA data is required and the format of the
2518 * current color buffer is not unsigned integer; or if fixed-point
2519 * RGBA data is required and the format of the current color buffer
2520 * is not fixed-point.
2521 */
2522 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2523 _mesa_error(ctx, GL_INVALID_OPERATION,
2524 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2525 }
2526
2527 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2528 GLenum err;
2529 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2530 _mesa_error(ctx, err,
2531 "glCopyTexImage%dD(target can't be compressed)", dimensions);
2532 return GL_TRUE;
2533 }
2534 if (_mesa_format_no_online_compression(internalFormat)) {
2535 _mesa_error(ctx, GL_INVALID_OPERATION,
2536 "glCopyTexImage%dD(no compression for format)", dimensions);
2537 return GL_TRUE;
2538 }
2539 if (border != 0) {
2540 _mesa_error(ctx, GL_INVALID_OPERATION,
2541 "glCopyTexImage%dD(border!=0)", dimensions);
2542 return GL_TRUE;
2543 }
2544 }
2545
2546 if (!mutable_tex_object(ctx, target)) {
2547 _mesa_error(ctx, GL_INVALID_OPERATION,
2548 "glCopyTexImage%dD(immutable texture)", dimensions);
2549 return GL_TRUE;
2550 }
2551
2552 /* if we get here, the parameters are OK */
2553 return GL_FALSE;
2554 }
2555
2556
2557 /**
2558 * Test glCopyTexSubImage[12]D() parameters for errors.
2559 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2560 */
2561 static GLboolean
2562 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2563 const struct gl_texture_object *texObj,
2564 GLenum target, GLint level,
2565 GLint xoffset, GLint yoffset, GLint zoffset,
2566 GLint width, GLint height, const char *caller)
2567 {
2568 assert(texObj);
2569
2570 struct gl_texture_image *texImage;
2571
2572 /* Check that the source buffer is complete */
2573 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2574 if (ctx->ReadBuffer->_Status == 0) {
2575 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2576 }
2577 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2578 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2579 "%s(invalid readbuffer)", caller);
2580 return GL_TRUE;
2581 }
2582
2583 if (ctx->ReadBuffer->Visual.samples > 0) {
2584 _mesa_error(ctx, GL_INVALID_OPERATION,
2585 "%s(multisample FBO)", caller);
2586 return GL_TRUE;
2587 }
2588 }
2589
2590 /* Check level */
2591 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2592 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2593 return GL_TRUE;
2594 }
2595
2596 texImage = _mesa_select_tex_image(texObj, target, level);
2597 if (!texImage) {
2598 /* destination image does not exist */
2599 _mesa_error(ctx, GL_INVALID_OPERATION,
2600 "%s(invalid texture level %d)", caller, level);
2601 return GL_TRUE;
2602 }
2603
2604 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2605 width, height, 1, caller)) {
2606 return GL_TRUE;
2607 }
2608
2609 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2610 xoffset, yoffset, zoffset,
2611 width, height, 1, caller)) {
2612 return GL_TRUE;
2613 }
2614
2615 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2616 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2617 _mesa_error(ctx, GL_INVALID_OPERATION,
2618 "%s(no compression for format)", caller);
2619 return GL_TRUE;
2620 }
2621 }
2622
2623 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2624 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2625 return GL_TRUE;
2626 }
2627
2628 /* From OpenGL ES 3.2 spec, section 8.6:
2629 *
2630 * "An INVALID_OPERATION error is generated by CopyTexSubImage3D,
2631 * CopyTexImage2D, or CopyTexSubImage2D if the internalformat of the
2632 * texture image being (re)specified is RGB9_E5"
2633 */
2634 if (texImage->InternalFormat == GL_RGB9_E5 &&
2635 !_mesa_is_desktop_gl(ctx)) {
2636 _mesa_error(ctx, GL_INVALID_OPERATION,
2637 "%s(invalid internal format %s)", caller,
2638 _mesa_enum_to_string(texImage->InternalFormat));
2639 return GL_TRUE;
2640 }
2641
2642 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2643 _mesa_error(ctx, GL_INVALID_OPERATION,
2644 "%s(missing readbuffer, format=%s)", caller,
2645 _mesa_enum_to_string(texImage->_BaseFormat));
2646 return GL_TRUE;
2647 }
2648
2649 /* From the EXT_texture_integer spec:
2650 *
2651 * "INVALID_OPERATION is generated by CopyTexImage* and
2652 * CopyTexSubImage* if the texture internalformat is an integer format
2653 * and the read color buffer is not an integer format, or if the
2654 * internalformat is not an integer format and the read color buffer
2655 * is an integer format."
2656 */
2657 if (_mesa_is_color_format(texImage->InternalFormat)) {
2658 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2659
2660 if (_mesa_is_format_integer_color(rb->Format) !=
2661 _mesa_is_format_integer_color(texImage->TexFormat)) {
2662 _mesa_error(ctx, GL_INVALID_OPERATION,
2663 "%s(integer vs non-integer)", caller);
2664 return GL_TRUE;
2665 }
2666 }
2667
2668 /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source
2669 * framebuffer/destination texture base internal format combinations),
2670 * all the entries for stencil are left blank (unsupported).
2671 */
2672 if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) {
2673 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller);
2674 return GL_TRUE;
2675 }
2676
2677 /* if we get here, the parameters are OK */
2678 return GL_FALSE;
2679 }
2680
2681
2682 /** Callback info for walking over FBO hash table */
2683 struct cb_info
2684 {
2685 struct gl_context *ctx;
2686 struct gl_texture_object *texObj;
2687 GLuint level, face;
2688 };
2689
2690
2691 /**
2692 * Check render to texture callback. Called from _mesa_HashWalk().
2693 */
2694 static void
2695 check_rtt_cb(UNUSED GLuint key, void *data, void *userData)
2696 {
2697 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2698 const struct cb_info *info = (struct cb_info *) userData;
2699 struct gl_context *ctx = info->ctx;
2700 const struct gl_texture_object *texObj = info->texObj;
2701 const GLuint level = info->level, face = info->face;
2702
2703 /* If this is a user-created FBO */
2704 if (_mesa_is_user_fbo(fb)) {
2705 GLuint i;
2706 /* check if any of the FBO's attachments point to 'texObj' */
2707 for (i = 0; i < BUFFER_COUNT; i++) {
2708 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2709 if (att->Type == GL_TEXTURE &&
2710 att->Texture == texObj &&
2711 att->TextureLevel == level &&
2712 att->CubeMapFace == face) {
2713 _mesa_update_texture_renderbuffer(ctx, fb, att);
2714 assert(att->Renderbuffer->TexImage);
2715 /* Mark fb status as indeterminate to force re-validation */
2716 fb->_Status = 0;
2717
2718 /* Make sure that the revalidation actually happens if this is
2719 * being done to currently-bound buffers.
2720 */
2721 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
2722 ctx->NewState |= _NEW_BUFFERS;
2723 }
2724 }
2725 }
2726 }
2727
2728
2729 /**
2730 * When a texture image is specified we have to check if it's bound to
2731 * any framebuffer objects (render to texture) in order to detect changes
2732 * in size or format since that effects FBO completeness.
2733 * Any FBOs rendering into the texture must be re-validated.
2734 */
2735 void
2736 _mesa_update_fbo_texture(struct gl_context *ctx,
2737 struct gl_texture_object *texObj,
2738 GLuint face, GLuint level)
2739 {
2740 /* Only check this texture if it's been marked as RenderToTexture */
2741 if (texObj->_RenderToTexture) {
2742 struct cb_info info;
2743 info.ctx = ctx;
2744 info.texObj = texObj;
2745 info.level = level;
2746 info.face = face;
2747 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2748 }
2749 }
2750
2751
2752 /**
2753 * If the texture object's GenerateMipmap flag is set and we've
2754 * changed the texture base level image, regenerate the rest of the
2755 * mipmap levels now.
2756 */
2757 static inline void
2758 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2759 struct gl_texture_object *texObj, GLint level)
2760 {
2761 if (texObj->GenerateMipmap &&
2762 level == texObj->BaseLevel &&
2763 level < texObj->MaxLevel) {
2764 assert(ctx->Driver.GenerateMipmap);
2765 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2766 }
2767 }
2768
2769
2770 /** Debug helper: override the user-requested internal format */
2771 static GLenum
2772 override_internal_format(GLenum internalFormat, UNUSED GLint width,
2773 UNUSED GLint height)
2774 {
2775 #if 0
2776 if (internalFormat == GL_RGBA16F_ARB ||
2777 internalFormat == GL_RGBA32F_ARB) {
2778 printf("Convert rgba float tex to int %d x %d\n", width, height);
2779 return GL_RGBA;
2780 }
2781 else if (internalFormat == GL_RGB16F_ARB ||
2782 internalFormat == GL_RGB32F_ARB) {
2783 printf("Convert rgb float tex to int %d x %d\n", width, height);
2784 return GL_RGB;
2785 }
2786 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2787 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2788 printf("Convert luminance float tex to int %d x %d\n", width, height);
2789 return GL_LUMINANCE_ALPHA;
2790 }
2791 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2792 internalFormat == GL_LUMINANCE32F_ARB) {
2793 printf("Convert luminance float tex to int %d x %d\n", width, height);
2794 return GL_LUMINANCE;
2795 }
2796 else if (internalFormat == GL_ALPHA16F_ARB ||
2797 internalFormat == GL_ALPHA32F_ARB) {
2798 printf("Convert luminance float tex to int %d x %d\n", width, height);
2799 return GL_ALPHA;
2800 }
2801 /*
2802 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2803 internalFormat = GL_RGBA;
2804 }
2805 */
2806 else {
2807 return internalFormat;
2808 }
2809 #else
2810 return internalFormat;
2811 #endif
2812 }
2813
2814
2815 /**
2816 * Choose the actual hardware format for a texture image.
2817 * Try to use the same format as the previous image level when possible.
2818 * Otherwise, ask the driver for the best format.
2819 * It's important to try to choose a consistant format for all levels
2820 * for efficient texture memory layout/allocation. In particular, this
2821 * comes up during automatic mipmap generation.
2822 */
2823 mesa_format
2824 _mesa_choose_texture_format(struct gl_context *ctx,
2825 struct gl_texture_object *texObj,
2826 GLenum target, GLint level,
2827 GLenum internalFormat, GLenum format, GLenum type)
2828 {
2829 mesa_format f;
2830
2831 /* see if we've already chosen a format for the previous level */
2832 if (level > 0) {
2833 struct gl_texture_image *prevImage =
2834 _mesa_select_tex_image(texObj, target, level - 1);
2835 /* See if the prev level is defined and has an internal format which
2836 * matches the new internal format.
2837 */
2838 if (prevImage &&
2839 prevImage->Width > 0 &&
2840 prevImage->InternalFormat == internalFormat) {
2841 /* use the same format */
2842 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2843 return prevImage->TexFormat;
2844 }
2845 }
2846
2847 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
2848 format, type);
2849 assert(f != MESA_FORMAT_NONE);
2850 return f;
2851 }
2852
2853
2854 /**
2855 * Adjust pixel unpack params and image dimensions to strip off the
2856 * one-pixel texture border.
2857 *
2858 * Gallium and intel don't support texture borders. They've seldem been used
2859 * and seldom been implemented correctly anyway.
2860 *
2861 * \param unpackNew returns the new pixel unpack parameters
2862 */
2863 static void
2864 strip_texture_border(GLenum target,
2865 GLint *width, GLint *height, GLint *depth,
2866 const struct gl_pixelstore_attrib *unpack,
2867 struct gl_pixelstore_attrib *unpackNew)
2868 {
2869 assert(width);
2870 assert(height);
2871 assert(depth);
2872
2873 *unpackNew = *unpack;
2874
2875 if (unpackNew->RowLength == 0)
2876 unpackNew->RowLength = *width;
2877
2878 if (unpackNew->ImageHeight == 0)
2879 unpackNew->ImageHeight = *height;
2880
2881 assert(*width >= 3);
2882 unpackNew->SkipPixels++; /* skip the border */
2883 *width = *width - 2; /* reduce the width by two border pixels */
2884
2885 /* The min height of a texture with a border is 3 */
2886 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2887 unpackNew->SkipRows++; /* skip the border */
2888 *height = *height - 2; /* reduce the height by two border pixels */
2889 }
2890
2891 if (*depth >= 3 &&
2892 target != GL_TEXTURE_2D_ARRAY &&
2893 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2894 unpackNew->SkipImages++; /* skip the border */
2895 *depth = *depth - 2; /* reduce the depth by two border pixels */
2896 }
2897 }
2898
2899
2900 /**
2901 * Common code to implement all the glTexImage1D/2D/3D functions
2902 * as well as glCompressedTexImage1D/2D/3D.
2903 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2904 * \param format the user's image format (only used if !compressed)
2905 * \param type the user's image type (only used if !compressed)
2906 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2907 */
2908 static ALWAYS_INLINE void
2909 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2910 GLenum target, GLint level, GLint internalFormat,
2911 GLsizei width, GLsizei height, GLsizei depth,
2912 GLint border, GLenum format, GLenum type,
2913 GLsizei imageSize, const GLvoid *pixels, bool no_error)
2914 {
2915 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2916 struct gl_pixelstore_attrib unpack_no_border;
2917 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2918 struct gl_texture_object *texObj;
2919 mesa_format texFormat;
2920 bool dimensionsOK = true, sizeOK = true;
2921
2922 FLUSH_VERTICES(ctx, 0);
2923
2924 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2925 if (compressed)
2926 _mesa_debug(ctx,
2927 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2928 dims,
2929 _mesa_enum_to_string(target), level,
2930 _mesa_enum_to_string(internalFormat),
2931 width, height, depth, border, pixels);
2932 else
2933 _mesa_debug(ctx,
2934 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2935 dims,
2936 _mesa_enum_to_string(target), level,
2937 _mesa_enum_to_string(internalFormat),
2938 width, height, depth, border,
2939 _mesa_enum_to_string(format),
2940 _mesa_enum_to_string(type), pixels);
2941 }
2942
2943 internalFormat = override_internal_format(internalFormat, width, height);
2944
2945 if (!no_error) {
2946 /* target error checking */
2947 if (!legal_teximage_target(ctx, dims, target)) {
2948 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2949 func, dims, _mesa_enum_to_string(target));
2950 return;
2951 }
2952
2953 /* general error checking */
2954 if (compressed) {
2955 if (compressed_texture_error_check(ctx, dims, target, level,
2956 internalFormat,
2957 width, height, depth,
2958 border, imageSize, pixels))
2959 return;
2960 } else {
2961 if (texture_error_check(ctx, dims, target, level, internalFormat,
2962 format, type, width, height, depth, border,
2963 pixels))
2964 return;
2965 }
2966 }
2967
2968 /* Here we convert a cpal compressed image into a regular glTexImage2D
2969 * call by decompressing the texture. If we really want to support cpal
2970 * textures in any driver this would have to be changed.
2971 */
2972 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
2973 switch (internalFormat) {
2974 case GL_PALETTE4_RGB8_OES:
2975 case GL_PALETTE4_RGBA8_OES:
2976 case GL_PALETTE4_R5_G6_B5_OES:
2977 case GL_PALETTE4_RGBA4_OES:
2978 case GL_PALETTE4_RGB5_A1_OES:
2979 case GL_PALETTE8_RGB8_OES:
2980 case GL_PALETTE8_RGBA8_OES:
2981 case GL_PALETTE8_R5_G6_B5_OES:
2982 case GL_PALETTE8_RGBA4_OES:
2983 case GL_PALETTE8_RGB5_A1_OES:
2984 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
2985 width, height, imageSize, pixels);
2986 return;
2987 }
2988 }
2989
2990 texObj = _mesa_get_current_tex_object(ctx, target);
2991 assert(texObj);
2992
2993 if (compressed) {
2994 /* For glCompressedTexImage() the driver has no choice about the
2995 * texture format since we'll never transcode the user's compressed
2996 * image data. The internalFormat was error checked earlier.
2997 */
2998 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
2999 }
3000 else {
3001 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
3002 * internal floating point format for the given base format.
3003 */
3004 if (_mesa_is_gles(ctx) && format == internalFormat) {
3005 if (type == GL_FLOAT) {
3006 texObj->_IsFloat = GL_TRUE;
3007 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
3008 texObj->_IsHalfFloat = GL_TRUE;
3009 }
3010
3011 internalFormat = adjust_for_oes_float_texture(ctx, format, type);
3012 }
3013
3014 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3015 internalFormat, format, type);
3016 }
3017
3018 assert(texFormat != MESA_FORMAT_NONE);
3019
3020 if (!no_error) {
3021 /* check that width, height, depth are legal for the mipmap level */
3022 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3023 height, depth, border);
3024
3025 /* check that the texture won't take too much memory, etc */
3026 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3027 0, level, texFormat, 1,
3028 width, height, depth);
3029 }
3030
3031 if (_mesa_is_proxy_texture(target)) {
3032 /* Proxy texture: just clear or set state depending on error checking */
3033 struct gl_texture_image *texImage =
3034 get_proxy_tex_image(ctx, target, level);
3035
3036 if (!texImage)
3037 return; /* GL_OUT_OF_MEMORY already recorded */
3038
3039 if (dimensionsOK && sizeOK) {
3040 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3041 border, internalFormat, texFormat);
3042 }
3043 else {
3044 clear_teximage_fields(texImage);
3045 }
3046 }
3047 else {
3048 /* non-proxy target */
3049 const GLuint face = _mesa_tex_target_to_face(target);
3050 struct gl_texture_image *texImage;
3051
3052 if (!dimensionsOK) {
3053 _mesa_error(ctx, GL_INVALID_VALUE,
3054 "%s%uD(invalid width=%d or height=%d or depth=%d)",
3055 func, dims, width, height, depth);
3056 return;
3057 }
3058
3059 if (!sizeOK) {
3060 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3061 "%s%uD(image too large: %d x %d x %d, %s format)",
3062 func, dims, width, height, depth,
3063 _mesa_enum_to_string(internalFormat));
3064 return;
3065 }
3066
3067 /* Allow a hardware driver to just strip out the border, to provide
3068 * reliable but slightly incorrect hardware rendering instead of
3069 * rarely-tested software fallback rendering.
3070 */
3071 if (border && ctx->Const.StripTextureBorder) {
3072 strip_texture_border(target, &width, &height, &depth, unpack,
3073 &unpack_no_border);
3074 border = 0;
3075 unpack = &unpack_no_border;
3076 }
3077
3078 if (ctx->NewState & _NEW_PIXEL)
3079 _mesa_update_state(ctx);
3080
3081 _mesa_lock_texture(ctx, texObj);
3082 {
3083 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3084
3085 if (!texImage) {
3086 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3087 }
3088 else {
3089 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3090
3091 _mesa_init_teximage_fields(ctx, texImage,
3092 width, height, depth,
3093 border, internalFormat, texFormat);
3094
3095 /* Give the texture to the driver. <pixels> may be null. */
3096 if (width > 0 && height > 0 && depth > 0) {
3097 if (compressed) {
3098 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3099 imageSize, pixels);
3100 }
3101 else {
3102 ctx->Driver.TexImage(ctx, dims, texImage, format,
3103 type, pixels, unpack);
3104 }
3105 }
3106
3107 check_gen_mipmap(ctx, target, texObj, level);
3108
3109 _mesa_update_fbo_texture(ctx, texObj, face, level);
3110
3111 _mesa_dirty_texobj(ctx, texObj);
3112 }
3113 }
3114 _mesa_unlock_texture(ctx, texObj);
3115 }
3116 }
3117
3118
3119 /* This is a wrapper around teximage() so that we can force the KHR_no_error
3120 * logic to be inlined without inlining the function into all the callers.
3121 */
3122 static void
3123 teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3124 GLenum target, GLint level, GLint internalFormat,
3125 GLsizei width, GLsizei height, GLsizei depth,
3126 GLint border, GLenum format, GLenum type,
3127 GLsizei imageSize, const GLvoid *pixels)
3128 {
3129 teximage(ctx, compressed, dims, target, level, internalFormat, width, height,
3130 depth, border, format, type, imageSize, pixels, false);
3131 }
3132
3133
3134 static void
3135 teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3136 GLenum target, GLint level, GLint internalFormat,
3137 GLsizei width, GLsizei height, GLsizei depth,
3138 GLint border, GLenum format, GLenum type,
3139 GLsizei imageSize, const GLvoid *pixels)
3140 {
3141 teximage(ctx, compressed, dims, target, level, internalFormat, width, height,
3142 depth, border, format, type, imageSize, pixels, true);
3143 }
3144
3145
3146 /*
3147 * Called from the API. Note that width includes the border.
3148 */
3149 void GLAPIENTRY
3150 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3151 GLsizei width, GLint border, GLenum format,
3152 GLenum type, const GLvoid *pixels )
3153 {
3154 GET_CURRENT_CONTEXT(ctx);
3155 teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3156 border, format, type, 0, pixels);
3157 }
3158
3159
3160 void GLAPIENTRY
3161 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3162 GLsizei width, GLsizei height, GLint border,
3163 GLenum format, GLenum type,
3164 const GLvoid *pixels )
3165 {
3166 GET_CURRENT_CONTEXT(ctx);
3167 teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3168 border, format, type, 0, pixels);
3169 }
3170
3171
3172 /*
3173 * Called by the API or display list executor.
3174 * Note that width and height include the border.
3175 */
3176 void GLAPIENTRY
3177 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3178 GLsizei width, GLsizei height, GLsizei depth,
3179 GLint border, GLenum format, GLenum type,
3180 const GLvoid *pixels )
3181 {
3182 GET_CURRENT_CONTEXT(ctx);
3183 teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat,
3184 width, height, depth, border, format, type, 0, pixels);
3185 }
3186
3187
3188 void GLAPIENTRY
3189 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3190 GLsizei width, GLsizei height, GLsizei depth,
3191 GLint border, GLenum format, GLenum type,
3192 const GLvoid *pixels )
3193 {
3194 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3195 depth, border, format, type, pixels);
3196 }
3197
3198
3199 void GLAPIENTRY
3200 _mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat,
3201 GLsizei width, GLint border, GLenum format,
3202 GLenum type, const GLvoid *pixels)
3203 {
3204 GET_CURRENT_CONTEXT(ctx);
3205 teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1,
3206 1, border, format, type, 0, pixels);
3207 }
3208
3209
3210 void GLAPIENTRY
3211 _mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat,
3212 GLsizei width, GLsizei height, GLint border,
3213 GLenum format, GLenum type, const GLvoid *pixels)
3214 {
3215 GET_CURRENT_CONTEXT(ctx);
3216 teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width,
3217 height, 1, border, format, type, 0, pixels);
3218 }
3219
3220
3221 void GLAPIENTRY
3222 _mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat,
3223 GLsizei width, GLsizei height, GLsizei depth,
3224 GLint border, GLenum format, GLenum type,
3225 const GLvoid *pixels )
3226 {
3227 GET_CURRENT_CONTEXT(ctx);
3228 teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat,
3229 width, height, depth, border, format, type, 0, pixels);
3230 }
3231
3232
3233 void GLAPIENTRY
3234 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3235 {
3236 struct gl_texture_object *texObj;
3237 struct gl_texture_image *texImage;
3238 bool valid_target;
3239 GET_CURRENT_CONTEXT(ctx);
3240 FLUSH_VERTICES(ctx, 0);
3241
3242 switch (target) {
3243 case GL_TEXTURE_2D:
3244 valid_target = ctx->Extensions.OES_EGL_image;
3245 break;
3246 case GL_TEXTURE_EXTERNAL_OES:
3247 valid_target =
3248 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3249 break;
3250 default:
3251 valid_target = false;
3252 break;
3253 }
3254
3255 if (!valid_target) {
3256 _mesa_error(ctx, GL_INVALID_ENUM,
3257 "glEGLImageTargetTexture2D(target=%d)", target);
3258 return;
3259 }
3260
3261 if (!image) {
3262 _mesa_error(ctx, GL_INVALID_OPERATION,
3263 "glEGLImageTargetTexture2D(image=%p)", image);
3264 return;
3265 }
3266
3267 if (ctx->NewState & _NEW_PIXEL)
3268 _mesa_update_state(ctx);
3269
3270 texObj = _mesa_get_current_tex_object(ctx, target);
3271 if (!texObj)
3272 return;
3273
3274 _mesa_lock_texture(ctx, texObj);
3275
3276 if (texObj->Immutable) {
3277 _mesa_error(ctx, GL_INVALID_OPERATION,
3278 "glEGLImageTargetTexture2D(texture is immutable)");
3279 _mesa_unlock_texture(ctx, texObj);
3280 return;
3281 }
3282
3283 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3284 if (!texImage) {
3285 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3286 } else {
3287 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3288
3289 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3290 texObj, texImage, image);
3291
3292 _mesa_dirty_texobj(ctx, texObj);
3293 }
3294 _mesa_unlock_texture(ctx, texObj);
3295 }
3296
3297
3298 /**
3299 * Helper that implements the glTexSubImage1/2/3D()
3300 * and glTextureSubImage1/2/3D() functions.
3301 */
3302 static void
3303 texture_sub_image(struct gl_context *ctx, GLuint dims,
3304 struct gl_texture_object *texObj,
3305 struct gl_texture_image *texImage,
3306 GLenum target, GLint level,
3307 GLint xoffset, GLint yoffset, GLint zoffset,
3308 GLsizei width, GLsizei height, GLsizei depth,
3309 GLenum format, GLenum type, const GLvoid *pixels)
3310 {
3311 FLUSH_VERTICES(ctx, 0);
3312
3313 if (ctx->NewState & _NEW_PIXEL)
3314 _mesa_update_state(ctx);
3315
3316 _mesa_lock_texture(ctx, texObj);
3317 {
3318 if (width > 0 && height > 0 && depth > 0) {
3319 /* If we have a border, offset=-1 is legal. Bias by border width. */
3320 switch (dims) {
3321 case 3:
3322 if (target != GL_TEXTURE_2D_ARRAY)
3323 zoffset += texImage->Border;
3324 /* fall-through */
3325 case 2:
3326 if (target != GL_TEXTURE_1D_ARRAY)
3327 yoffset += texImage->Border;
3328 /* fall-through */
3329 case 1:
3330 xoffset += texImage->Border;
3331 }
3332
3333 ctx->Driver.TexSubImage(ctx, dims, texImage,
3334 xoffset, yoffset, zoffset,
3335 width, height, depth,
3336 format, type, pixels, &ctx->Unpack);
3337
3338 check_gen_mipmap(ctx, target, texObj, level);
3339
3340 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3341 * the texel data, not the texture format, size, etc.
3342 */
3343 }
3344 }
3345 _mesa_unlock_texture(ctx, texObj);
3346 }
3347
3348 /**
3349 * Implement all the glTexSubImage1/2/3D() functions.
3350 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3351 */
3352 static void
3353 texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3354 GLint xoffset, GLint yoffset, GLint zoffset,
3355 GLsizei width, GLsizei height, GLsizei depth,
3356 GLenum format, GLenum type, const GLvoid *pixels,
3357 const char *callerName)
3358 {
3359 struct gl_texture_object *texObj;
3360 struct gl_texture_image *texImage;
3361
3362 /* check target (proxies not allowed) */
3363 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3364 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3365 dims, _mesa_enum_to_string(target));
3366 return;
3367 }
3368
3369 texObj = _mesa_get_current_tex_object(ctx, target);
3370 if (!texObj)
3371 return;
3372
3373 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3374 xoffset, yoffset, zoffset,
3375 width, height, depth, format, type,
3376 pixels, callerName)) {
3377 return; /* error was detected */
3378 }
3379
3380 texImage = _mesa_select_tex_image(texObj, target, level);
3381 /* texsubimage_error_check ensures that texImage is not NULL */
3382
3383 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3384 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3385 dims,
3386 _mesa_enum_to_string(target), level,
3387 xoffset, yoffset, zoffset, width, height, depth,
3388 _mesa_enum_to_string(format),
3389 _mesa_enum_to_string(type), pixels);
3390
3391 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3392 xoffset, yoffset, zoffset, width, height, depth,
3393 format, type, pixels);
3394 }
3395
3396
3397 static void
3398 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3399 GLint xoffset, GLint yoffset, GLint zoffset,
3400 GLsizei width, GLsizei height, GLsizei depth,
3401 GLenum format, GLenum type, const GLvoid *pixels)
3402 {
3403 struct gl_texture_object *texObj;
3404 struct gl_texture_image *texImage;
3405
3406 texObj = _mesa_get_current_tex_object(ctx, target);
3407 texImage = _mesa_select_tex_image(texObj, target, level);
3408
3409 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3410 xoffset, yoffset, zoffset, width, height, depth,
3411 format, type, pixels);
3412 }
3413
3414
3415 /**
3416 * Implement all the glTextureSubImage1/2/3D() functions.
3417 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3418 */
3419 static ALWAYS_INLINE void
3420 texturesubimage(struct gl_context *ctx, GLuint dims,
3421 GLuint texture, GLint level,
3422 GLint xoffset, GLint yoffset, GLint zoffset,
3423 GLsizei width, GLsizei height, GLsizei depth,
3424 GLenum format, GLenum type, const GLvoid *pixels,
3425 const char *callerName, bool no_error)
3426 {
3427 struct gl_texture_object *texObj;
3428 struct gl_texture_image *texImage;
3429 int i;
3430
3431 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3432 _mesa_debug(ctx,
3433 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3434 dims, texture, level,
3435 xoffset, yoffset, zoffset, width, height, depth,
3436 _mesa_enum_to_string(format),
3437 _mesa_enum_to_string(type), pixels);
3438
3439 /* Get the texture object by Name. */
3440 if (!no_error) {
3441 texObj = _mesa_lookup_texture_err(ctx, texture, callerName);
3442 if (!texObj)
3443 return;
3444 } else {
3445 texObj = _mesa_lookup_texture(ctx, texture);
3446 }
3447
3448 if (!no_error) {
3449 /* check target (proxies not allowed) */
3450 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3451 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
3452 callerName, _mesa_enum_to_string(texObj->Target));
3453 return;
3454 }
3455
3456 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3457 xoffset, yoffset, zoffset,
3458 width, height, depth, format, type,
3459 pixels, callerName)) {
3460 return; /* error was detected */
3461 }
3462 }
3463
3464 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3465 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3466 GLint imageStride;
3467
3468 /*
3469 * What do we do if the user created a texture with the following code
3470 * and then called this function with its handle?
3471 *
3472 * GLuint tex;
3473 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3474 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3475 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3476 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3477 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3478 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3479 * // wrong format, or given the wrong size, etc.
3480 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3481 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3482 *
3483 * A bug has been filed against the spec for this case. In the
3484 * meantime, we will check for cube completeness.
3485 *
3486 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3487 * Core Profile spec (30.10.2014):
3488 * "[A] cube map texture is cube complete if the
3489 * following conditions all hold true: The [base level] texture
3490 * images of each of the six cube map faces have identical, positive,
3491 * and square dimensions. The [base level] images were each specified
3492 * with the same internal format."
3493 *
3494 * It seems reasonable to check for cube completeness of an arbitrary
3495 * level here so that the image data has a consistent format and size.
3496 */
3497 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
3498 _mesa_error(ctx, GL_INVALID_OPERATION,
3499 "glTextureSubImage%uD(cube map incomplete)",
3500 dims);
3501 return;
3502 }
3503
3504 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3505 format, type);
3506 /* Copy in each face. */
3507 for (i = zoffset; i < zoffset + depth; ++i) {
3508 texImage = texObj->Image[i][level];
3509 assert(texImage);
3510
3511 texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3512 level, xoffset, yoffset, 0,
3513 width, height, 1, format,
3514 type, pixels);
3515 pixels = (GLubyte *) pixels + imageStride;
3516 }
3517 }
3518 else {
3519 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3520 assert(texImage);
3521
3522 texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3523 level, xoffset, yoffset, zoffset,
3524 width, height, depth, format,
3525 type, pixels);
3526 }
3527 }
3528
3529
3530 static void
3531 texturesubimage_error(struct gl_context *ctx, GLuint dims,
3532 GLuint texture, GLint level,
3533 GLint xoffset, GLint yoffset, GLint zoffset,
3534 GLsizei width, GLsizei height, GLsizei depth,
3535 GLenum format, GLenum type, const GLvoid *pixels,
3536 const char *callerName)
3537 {
3538 texturesubimage(ctx, dims, texture, level, xoffset, yoffset, zoffset,
3539 width, height, depth, format, type, pixels, callerName,
3540 false);
3541 }
3542
3543
3544 static void
3545 texturesubimage_no_error(struct gl_context *ctx, GLuint dims,
3546 GLuint texture, GLint level,
3547 GLint xoffset, GLint yoffset, GLint zoffset,
3548 GLsizei width, GLsizei height, GLsizei depth,
3549 GLenum format, GLenum type, const GLvoid *pixels,
3550 const char *callerName)
3551 {
3552 texturesubimage(ctx, dims, texture, level, xoffset, yoffset, zoffset,
3553 width, height, depth, format, type, pixels, callerName,
3554 true);
3555 }
3556
3557
3558 void GLAPIENTRY
3559 _mesa_TexSubImage1D_no_error(GLenum target, GLint level,
3560 GLint xoffset, GLsizei width,
3561 GLenum format, GLenum type,
3562 const GLvoid *pixels)
3563 {
3564 GET_CURRENT_CONTEXT(ctx);
3565 texsubimage(ctx, 1, target, level,
3566 xoffset, 0, 0,
3567 width, 1, 1,
3568 format, type, pixels);
3569 }
3570
3571
3572 void GLAPIENTRY
3573 _mesa_TexSubImage1D( GLenum target, GLint level,
3574 GLint xoffset, GLsizei width,
3575 GLenum format, GLenum type,
3576 const GLvoid *pixels )
3577 {
3578 GET_CURRENT_CONTEXT(ctx);
3579 texsubimage_err(ctx, 1, target, level,
3580 xoffset, 0, 0,
3581 width, 1, 1,
3582 format, type, pixels, "glTexSubImage1D");
3583 }
3584
3585
3586 void GLAPIENTRY
3587 _mesa_TexSubImage2D_no_error(GLenum target, GLint level,
3588 GLint xoffset, GLint yoffset,
3589 GLsizei width, GLsizei height,
3590 GLenum format, GLenum type,
3591 const GLvoid *pixels)
3592 {
3593 GET_CURRENT_CONTEXT(ctx);
3594 texsubimage(ctx, 2, target, level,
3595 xoffset, yoffset, 0,
3596 width, height, 1,
3597 format, type, pixels);
3598 }
3599
3600
3601 void GLAPIENTRY
3602 _mesa_TexSubImage2D( GLenum target, GLint level,
3603 GLint xoffset, GLint yoffset,
3604 GLsizei width, GLsizei height,
3605 GLenum format, GLenum type,
3606 const GLvoid *pixels )
3607 {
3608 GET_CURRENT_CONTEXT(ctx);
3609 texsubimage_err(ctx, 2, target, level,
3610 xoffset, yoffset, 0,
3611 width, height, 1,
3612 format, type, pixels, "glTexSubImage2D");
3613 }
3614
3615
3616 void GLAPIENTRY
3617 _mesa_TexSubImage3D_no_error(GLenum target, GLint level,
3618 GLint xoffset, GLint yoffset, GLint zoffset,
3619 GLsizei width, GLsizei height, GLsizei depth,
3620 GLenum format, GLenum type,
3621 const GLvoid *pixels)
3622 {
3623 GET_CURRENT_CONTEXT(ctx);
3624 texsubimage(ctx, 3, target, level,
3625 xoffset, yoffset, zoffset,
3626 width, height, depth,
3627 format, type, pixels);
3628 }
3629
3630
3631 void GLAPIENTRY
3632 _mesa_TexSubImage3D( GLenum target, GLint level,
3633 GLint xoffset, GLint yoffset, GLint zoffset,
3634 GLsizei width, GLsizei height, GLsizei depth,
3635 GLenum format, GLenum type,
3636 const GLvoid *pixels )
3637 {
3638 GET_CURRENT_CONTEXT(ctx);
3639 texsubimage_err(ctx, 3, target, level,
3640 xoffset, yoffset, zoffset,
3641 width, height, depth,
3642 format, type, pixels, "glTexSubImage3D");
3643 }
3644
3645
3646 void GLAPIENTRY
3647 _mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
3648 GLsizei width, GLenum format, GLenum type,
3649 const GLvoid *pixels)
3650 {
3651 GET_CURRENT_CONTEXT(ctx);
3652 texturesubimage_no_error(ctx, 1, texture, level, xoffset, 0, 0, width, 1, 1,
3653 format, type, pixels, "glTextureSubImage1D");
3654 }
3655
3656
3657 void GLAPIENTRY
3658 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3659 GLint xoffset, GLsizei width,
3660 GLenum format, GLenum type,
3661 const GLvoid *pixels)
3662 {
3663 GET_CURRENT_CONTEXT(ctx);
3664 texturesubimage_error(ctx, 1, texture, level, xoffset, 0, 0, width, 1, 1,
3665 format, type, pixels, "glTextureSubImage1D");
3666 }
3667
3668
3669 void GLAPIENTRY
3670 _mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
3671 GLint yoffset, GLsizei width, GLsizei height,
3672 GLenum format, GLenum type,
3673 const GLvoid *pixels)
3674 {
3675 GET_CURRENT_CONTEXT(ctx);
3676 texturesubimage_no_error(ctx, 2, texture, level, xoffset, yoffset, 0, width,
3677 height, 1, format, type, pixels,
3678 "glTextureSubImage2D");
3679 }
3680
3681
3682 void GLAPIENTRY
3683 _mesa_TextureSubImage2D(GLuint texture, GLint level,
3684 GLint xoffset, GLint yoffset,
3685 GLsizei width, GLsizei height,
3686 GLenum format, GLenum type,
3687 const GLvoid *pixels)
3688 {
3689 GET_CURRENT_CONTEXT(ctx);
3690 texturesubimage_error(ctx, 2, texture, level, xoffset, yoffset, 0, width,
3691 height, 1, format, type, pixels,
3692 "glTextureSubImage2D");
3693 }
3694
3695
3696 void GLAPIENTRY
3697 _mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
3698 GLint yoffset, GLint zoffset, GLsizei width,
3699 GLsizei height, GLsizei depth, GLenum format,
3700 GLenum type, const GLvoid *pixels)
3701 {
3702 GET_CURRENT_CONTEXT(ctx);
3703 texturesubimage_no_error(ctx, 3, texture, level, xoffset, yoffset, zoffset,
3704 width, height, depth, format, type, pixels,
3705 "glTextureSubImage3D");
3706 }
3707
3708
3709 void GLAPIENTRY
3710 _mesa_TextureSubImage3D(GLuint texture, GLint level,
3711 GLint xoffset, GLint yoffset, GLint zoffset,
3712 GLsizei width, GLsizei height, GLsizei depth,
3713 GLenum format, GLenum type,
3714 const GLvoid *pixels)
3715 {
3716 GET_CURRENT_CONTEXT(ctx);
3717 texturesubimage_error(ctx, 3, texture, level, xoffset, yoffset, zoffset,
3718 width, height, depth, format, type, pixels,
3719 "glTextureSubImage3D");
3720 }
3721
3722
3723 /**
3724 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3725 * from. This depends on whether the texture contains color or depth values.
3726 */
3727 static struct gl_renderbuffer *
3728 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
3729 {
3730 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3731 /* reading from depth/stencil buffer */
3732 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3733 } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
3734 return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
3735 } else {
3736 /* copying from color buffer */
3737 return ctx->ReadBuffer->_ColorReadBuffer;
3738 }
3739 }
3740
3741
3742 static void
3743 copytexsubimage_by_slice(struct gl_context *ctx,
3744 struct gl_texture_image *texImage,
3745 GLuint dims,
3746 GLint xoffset, GLint yoffset, GLint zoffset,
3747 struct gl_renderbuffer *rb,
3748 GLint x, GLint y,
3749 GLsizei width, GLsizei height)
3750 {
3751 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3752 int slice;
3753
3754 /* For 1D arrays, we copy each scanline of the source rectangle into the
3755 * next array slice.
3756 */
3757 assert(zoffset == 0);
3758
3759 for (slice = 0; slice < height; slice++) {
3760 assert(yoffset + slice < texImage->Height);
3761 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3762 xoffset, 0, yoffset + slice,
3763 rb, x, y + slice, width, 1);
3764 }
3765 } else {
3766 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3767 xoffset, yoffset, zoffset,
3768 rb, x, y, width, height);
3769 }
3770 }
3771
3772
3773 static GLboolean
3774 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
3775 {
3776 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
3777 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
3778 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
3779 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
3780
3781 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
3782 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
3783 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
3784 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
3785
3786 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
3787 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
3788 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
3789 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
3790 return GL_TRUE;
3791
3792 return GL_FALSE;
3793 }
3794
3795
3796 /**
3797 * Check if the given texture format and size arguments match those
3798 * of the texture image.
3799 * \param return true if arguments match, false otherwise.
3800 */
3801 static bool
3802 can_avoid_reallocation(const struct gl_texture_image *texImage,
3803 GLenum internalFormat,
3804 mesa_format texFormat, GLsizei width,
3805 GLsizei height, GLint border)
3806 {
3807 if (texImage->InternalFormat != internalFormat)
3808 return false;
3809 if (texImage->TexFormat != texFormat)
3810 return false;
3811 if (texImage->Border != border)
3812 return false;
3813 if (texImage->Width2 != width)
3814 return false;
3815 if (texImage->Height2 != height)
3816 return false;
3817 return true;
3818 }
3819
3820
3821 /**
3822 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
3823 */
3824 static void
3825 copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
3826 struct gl_texture_object *texObj,
3827 GLenum target, GLint level,
3828 GLint xoffset, GLint yoffset, GLint zoffset,
3829 GLint x, GLint y, GLsizei width, GLsizei height)
3830 {
3831 struct gl_texture_image *texImage;
3832
3833 _mesa_lock_texture(ctx, texObj);
3834
3835 texImage = _mesa_select_tex_image(texObj, target, level);
3836
3837 /* If we have a border, offset=-1 is legal. Bias by border width. */
3838 switch (dims) {
3839 case 3:
3840 if (target != GL_TEXTURE_2D_ARRAY)
3841 zoffset += texImage->Border;
3842 /* fall-through */
3843 case 2:
3844 if (target != GL_TEXTURE_1D_ARRAY)
3845 yoffset += texImage->Border;
3846 /* fall-through */
3847 case 1:
3848 xoffset += texImage->Border;
3849 }
3850
3851 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3852 &width, &height)) {
3853 struct gl_renderbuffer *srcRb =
3854 get_copy_tex_image_source(ctx, texImage->TexFormat);
3855
3856 copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset,
3857 srcRb, x, y, width, height);
3858
3859 check_gen_mipmap(ctx, target, texObj, level);
3860
3861 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3862 * the texel data, not the texture format, size, etc.
3863 */
3864 }
3865
3866 _mesa_unlock_texture(ctx, texObj);
3867 }
3868
3869
3870 static void
3871 copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims,
3872 struct gl_texture_object *texObj,
3873 GLenum target, GLint level,
3874 GLint xoffset, GLint yoffset, GLint zoffset,
3875 GLint x, GLint y, GLsizei width, GLsizei height,
3876 const char *caller)
3877 {
3878 FLUSH_VERTICES(ctx, 0);
3879
3880 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3881 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
3882 _mesa_enum_to_string(target),
3883 level, xoffset, yoffset, zoffset, x, y, width, height);
3884
3885 if (ctx->NewState & NEW_COPY_TEX_STATE)
3886 _mesa_update_state(ctx);
3887
3888 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
3889 xoffset, yoffset, zoffset,
3890 width, height, caller)) {
3891 return;
3892 }
3893
3894 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
3895 zoffset, x, y, width, height);
3896 }
3897
3898
3899 static void
3900 copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims,
3901 struct gl_texture_object *texObj,
3902 GLenum target, GLint level,
3903 GLint xoffset, GLint yoffset, GLint zoffset,
3904 GLint x, GLint y, GLsizei width, GLsizei height)
3905 {
3906 FLUSH_VERTICES(ctx, 0);
3907
3908 if (ctx->NewState & NEW_COPY_TEX_STATE)
3909 _mesa_update_state(ctx);
3910
3911 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
3912 zoffset, x, y, width, height);
3913 }
3914
3915
3916 /**
3917 * Implement the glCopyTexImage1/2D() functions.
3918 */
3919 static ALWAYS_INLINE void
3920 copyteximage(struct gl_context *ctx, GLuint dims,
3921 GLenum target, GLint level, GLenum internalFormat,
3922 GLint x, GLint y, GLsizei width, GLsizei height, GLint border,
3923 bool no_error)
3924 {
3925 struct gl_texture_image *texImage;
3926 struct gl_texture_object *texObj;
3927 mesa_format texFormat;
3928
3929 FLUSH_VERTICES(ctx, 0);
3930
3931 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3932 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3933 dims,
3934 _mesa_enum_to_string(target), level,
3935 _mesa_enum_to_string(internalFormat),
3936 x, y, width, height, border);
3937
3938 if (ctx->NewState & NEW_COPY_TEX_STATE)
3939 _mesa_update_state(ctx);
3940
3941 if (!no_error) {
3942 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3943 border))
3944 return;
3945
3946 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3947 1, border)) {
3948 _mesa_error(ctx, GL_INVALID_VALUE,
3949 "glCopyTexImage%uD(invalid width=%d or height=%d)",
3950 dims, width, height);
3951 return;
3952 }
3953 }
3954
3955 texObj = _mesa_get_current_tex_object(ctx, target);
3956 assert(texObj);
3957
3958 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3959 internalFormat, GL_NONE, GL_NONE);
3960
3961 /* First check if reallocating the texture buffer can be avoided.
3962 * Without the realloc the copy can be 20x faster.
3963 */
3964 _mesa_lock_texture(ctx, texObj);
3965 {
3966 texImage = _mesa_select_tex_image(texObj, target, level);
3967 if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
3968 width, height, border)) {
3969 _mesa_unlock_texture(ctx, texObj);
3970 if (no_error) {
3971 copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0,
3972 0, 0, x, y, width, height);
3973 } else {
3974 copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0,
3975 0, x, y, width, height,"CopyTexImage");
3976 }
3977 return;
3978 }
3979 }
3980 _mesa_unlock_texture(ctx, texObj);
3981 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
3982 "can't avoid reallocating texture storage\n");
3983
3984 if (!no_error && _mesa_is_gles3(ctx)) {
3985 struct gl_renderbuffer *rb =
3986 _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
3987
3988 if (_mesa_is_enum_format_unsized(internalFormat)) {
3989 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
3990 * OpenGL ES 3.0. Khronos bug# 9807.
3991 */
3992 if (rb->InternalFormat == GL_RGB10_A2) {
3993 _mesa_error(ctx, GL_INVALID_OPERATION,
3994 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
3995 " and writing to unsized internal format)", dims);
3996 return;
3997 }
3998 }
3999 /* From Page 139 of OpenGL ES 3.0 spec:
4000 * "If internalformat is sized, the internal format of the new texel
4001 * array is internalformat, and this is also the new texel array’s
4002 * effective internal format. If the component sizes of internalformat
4003 * do not exactly match the corresponding component sizes of the source
4004 * buffer’s effective internal format, described below, an
4005 * INVALID_OPERATION error is generated. If internalformat is unsized,
4006 * the internal format of the new texel array is the effective internal
4007 * format of the source buffer, and this is also the new texel array’s
4008 * effective internal format.
4009 */
4010 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
4011 _mesa_error(ctx, GL_INVALID_OPERATION,
4012 "glCopyTexImage%uD(component size changed in"
4013 " internal format)", dims);
4014 return;
4015 }
4016 }
4017
4018 assert(texFormat != MESA_FORMAT_NONE);
4019
4020 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
4021 0, level, texFormat, 1,
4022 width, height, 1)) {
4023 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4024 "glCopyTexImage%uD(image too large)", dims);
4025 return;
4026 }
4027
4028 if (border && ctx->Const.StripTextureBorder) {
4029 x += border;
4030 width -= border * 2;
4031 if (dims == 2) {
4032 y += border;
4033 height -= border * 2;
4034 }
4035 border = 0;
4036 }
4037
4038 _mesa_lock_texture(ctx, texObj);
4039 {
4040 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
4041
4042 if (!texImage) {
4043 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
4044 }
4045 else {
4046 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
4047 const GLuint face = _mesa_tex_target_to_face(target);
4048
4049 /* Free old texture image */
4050 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
4051
4052 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
4053 border, internalFormat, texFormat);
4054
4055 if (width && height) {
4056 /* Allocate texture memory (no pixel data yet) */
4057 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
4058
4059 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
4060 &width, &height)) {
4061 struct gl_renderbuffer *srcRb =
4062 get_copy_tex_image_source(ctx, texImage->TexFormat);
4063
4064 copytexsubimage_by_slice(ctx, texImage, dims,
4065 dstX, dstY, dstZ,
4066 srcRb, srcX, srcY, width, height);
4067 }
4068
4069 check_gen_mipmap(ctx, target, texObj, level);
4070 }
4071
4072 _mesa_update_fbo_texture(ctx, texObj, face, level);
4073
4074 _mesa_dirty_texobj(ctx, texObj);
4075 }
4076 }
4077 _mesa_unlock_texture(ctx, texObj);
4078 }
4079
4080
4081 static void
4082 copyteximage_err(struct gl_context *ctx, GLuint dims, GLenum target,
4083 GLint level, GLenum internalFormat, GLint x, GLint y,
4084 GLsizei width, GLsizei height, GLint border)
4085 {
4086 copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height,
4087 border, false);
4088 }
4089
4090
4091 static void
4092 copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target,
4093 GLint level, GLenum internalFormat, GLint x, GLint y,
4094 GLsizei width, GLsizei height, GLint border)
4095 {
4096 copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height,
4097 border, true);
4098 }
4099
4100
4101 void GLAPIENTRY
4102 _mesa_CopyTexImage1D( GLenum target, GLint level,
4103 GLenum internalFormat,
4104 GLint x, GLint y,
4105 GLsizei width, GLint border )
4106 {
4107 GET_CURRENT_CONTEXT(ctx);
4108 copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1,
4109 border);
4110 }
4111
4112
4113 void GLAPIENTRY
4114 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
4115 GLint x, GLint y, GLsizei width, GLsizei height,
4116 GLint border )
4117 {
4118 GET_CURRENT_CONTEXT(ctx);
4119 copyteximage_err(ctx, 2, target, level, internalFormat,
4120 x, y, width, height, border);
4121 }
4122
4123
4124 void GLAPIENTRY
4125 _mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat,
4126 GLint x, GLint y, GLsizei width, GLint border)
4127 {
4128 GET_CURRENT_CONTEXT(ctx);
4129 copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1,
4130 border);
4131 }
4132
4133
4134 void GLAPIENTRY
4135 _mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat,
4136 GLint x, GLint y, GLsizei width, GLsizei height,
4137 GLint border)
4138 {
4139 GET_CURRENT_CONTEXT(ctx);
4140 copyteximage_no_error(ctx, 2, target, level, internalFormat,
4141 x, y, width, height, border);
4142 }
4143
4144
4145 void GLAPIENTRY
4146 _mesa_CopyTexSubImage1D(GLenum target, GLint level,
4147 GLint xoffset, GLint x, GLint y, GLsizei width)
4148 {
4149 struct gl_texture_object* texObj;
4150 const char *self = "glCopyTexSubImage1D";
4151 GET_CURRENT_CONTEXT(ctx);
4152
4153 /* Check target (proxies not allowed). Target must be checked prior to
4154 * calling _mesa_get_current_tex_object.
4155 */
4156 if (!legal_texsubimage_target(ctx, 1, target, false)) {
4157 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4158 _mesa_enum_to_string(target));
4159 return;
4160 }
4161
4162 texObj = _mesa_get_current_tex_object(ctx, target);
4163 if (!texObj)
4164 return;
4165
4166 copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0,
4167 x, y, width, 1, self);
4168 }
4169
4170
4171 void GLAPIENTRY
4172 _mesa_CopyTexSubImage2D(GLenum target, GLint level,
4173 GLint xoffset, GLint yoffset,
4174 GLint x, GLint y, GLsizei width, GLsizei height)
4175 {
4176 struct gl_texture_object* texObj;
4177 const char *self = "glCopyTexSubImage2D";
4178 GET_CURRENT_CONTEXT(ctx);
4179
4180 /* Check target (proxies not allowed). Target must be checked prior to
4181 * calling _mesa_get_current_tex_object.
4182 */
4183 if (!legal_texsubimage_target(ctx, 2, target, false)) {
4184 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4185 _mesa_enum_to_string(target));
4186 return;
4187 }
4188
4189 texObj = _mesa_get_current_tex_object(ctx, target);
4190 if (!texObj)
4191 return;
4192
4193 copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset,
4194 0, x, y, width, height, self);
4195 }
4196
4197
4198 void GLAPIENTRY
4199 _mesa_CopyTexSubImage3D(GLenum target, GLint level,
4200 GLint xoffset, GLint yoffset, GLint zoffset,
4201 GLint x, GLint y, GLsizei width, GLsizei height)
4202 {
4203 struct gl_texture_object* texObj;
4204 const char *self = "glCopyTexSubImage3D";
4205 GET_CURRENT_CONTEXT(ctx);
4206
4207 /* Check target (proxies not allowed). Target must be checked prior to
4208 * calling _mesa_get_current_tex_object.
4209 */
4210 if (!legal_texsubimage_target(ctx, 3, target, false)) {
4211 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4212 _mesa_enum_to_string(target));
4213 return;
4214 }
4215
4216 texObj = _mesa_get_current_tex_object(ctx, target);
4217 if (!texObj)
4218 return;
4219
4220 copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset,
4221 zoffset, x, y, width, height, self);
4222 }
4223
4224
4225 void GLAPIENTRY
4226 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4227 GLint xoffset, GLint x, GLint y, GLsizei width)
4228 {
4229 struct gl_texture_object* texObj;
4230 const char *self = "glCopyTextureSubImage1D";
4231 GET_CURRENT_CONTEXT(ctx);
4232
4233 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4234 if (!texObj)
4235 return;
4236
4237 /* Check target (proxies not allowed). */
4238 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4239 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4240 _mesa_enum_to_string(texObj->Target));
4241 return;
4242 }
4243
4244 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4245 0, x, y, width, 1, self);
4246 }
4247
4248
4249 void GLAPIENTRY
4250 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4251 GLint xoffset, GLint yoffset,
4252 GLint x, GLint y, GLsizei width, GLsizei height)
4253 {
4254 struct gl_texture_object* texObj;
4255 const char *self = "glCopyTextureSubImage2D";
4256 GET_CURRENT_CONTEXT(ctx);
4257
4258 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4259 if (!texObj)
4260 return;
4261
4262 /* Check target (proxies not allowed). */
4263 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4264 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4265 _mesa_enum_to_string(texObj->Target));
4266 return;
4267 }
4268
4269 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4270 yoffset, 0, x, y, width, height, self);
4271 }
4272
4273
4274 void GLAPIENTRY
4275 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
4276 GLint xoffset, GLint yoffset, GLint zoffset,
4277 GLint x, GLint y, GLsizei width, GLsizei height)
4278 {
4279 struct gl_texture_object* texObj;
4280 const char *self = "glCopyTextureSubImage3D";
4281 GET_CURRENT_CONTEXT(ctx);
4282
4283 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4284 if (!texObj)
4285 return;
4286
4287 /* Check target (proxies not allowed). */
4288 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4289 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4290 _mesa_enum_to_string(texObj->Target));
4291 return;
4292 }
4293
4294 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4295 /* Act like CopyTexSubImage2D */
4296 copy_texture_sub_image_err(ctx, 2, texObj,
4297 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4298 level, xoffset, yoffset, 0, x, y, width, height,
4299 self);
4300 }
4301 else
4302 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4303 yoffset, zoffset, x, y, width, height, self);
4304 }
4305
4306
4307 void GLAPIENTRY
4308 _mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
4309 GLint x, GLint y, GLsizei width)
4310 {
4311 GET_CURRENT_CONTEXT(ctx);
4312
4313 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4314 copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0,
4315 x, y, width, 1);
4316 }
4317
4318
4319 void GLAPIENTRY
4320 _mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
4321 GLint yoffset, GLint x, GLint y, GLsizei width,
4322 GLsizei height)
4323 {
4324 GET_CURRENT_CONTEXT(ctx);
4325
4326 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4327 copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset,
4328 yoffset, 0, x, y, width, height);
4329 }
4330
4331
4332 void GLAPIENTRY
4333 _mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
4334 GLint yoffset, GLint zoffset, GLint x, GLint y,
4335 GLsizei width, GLsizei height)
4336 {
4337 GET_CURRENT_CONTEXT(ctx);
4338
4339 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4340 copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset,
4341 yoffset, zoffset, x, y, width, height);
4342 }
4343
4344
4345 void GLAPIENTRY
4346 _mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
4347 GLint x, GLint y, GLsizei width)
4348 {
4349 GET_CURRENT_CONTEXT(ctx);
4350
4351 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4352 copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level,
4353 xoffset, 0, 0, x, y, width, 1);
4354 }
4355
4356
4357 void GLAPIENTRY
4358 _mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
4359 GLint yoffset, GLint x, GLint y,
4360 GLsizei width, GLsizei height)
4361 {
4362 GET_CURRENT_CONTEXT(ctx);
4363
4364 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4365 copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level,
4366 xoffset, yoffset, 0, x, y, width, height);
4367 }
4368
4369
4370 void GLAPIENTRY
4371 _mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4372 GLint yoffset, GLint zoffset, GLint x,
4373 GLint y, GLsizei width, GLsizei height)
4374 {
4375 GET_CURRENT_CONTEXT(ctx);
4376
4377 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4378 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4379 /* Act like CopyTexSubImage2D */
4380 copy_texture_sub_image_no_error(ctx, 2, texObj,
4381 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4382 level, xoffset, yoffset, 0, x, y, width,
4383 height);
4384 }
4385 else
4386 copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level,
4387 xoffset, yoffset, zoffset, x, y, width,
4388 height);
4389 }
4390
4391
4392 static bool
4393 check_clear_tex_image(struct gl_context *ctx,
4394 const char *function,
4395 struct gl_texture_image *texImage,
4396 GLenum format, GLenum type,
4397 const void *data,
4398 GLubyte *clearValue)
4399 {
4400 struct gl_texture_object *texObj = texImage->TexObject;
4401 static const GLubyte zeroData[MAX_PIXEL_BYTES];
4402 GLenum internalFormat = texImage->InternalFormat;
4403 GLenum err;
4404
4405 if (texObj->Target == GL_TEXTURE_BUFFER) {
4406 _mesa_error(ctx, GL_INVALID_OPERATION,
4407 "%s(buffer texture)", function);
4408 return false;
4409 }
4410
4411 if (_mesa_is_compressed_format(ctx, internalFormat)) {
4412 _mesa_error(ctx, GL_INVALID_OPERATION,
4413 "%s(compressed texture)", function);
4414 return false;
4415 }
4416
4417 err = _mesa_error_check_format_and_type(ctx, format, type);
4418 if (err != GL_NO_ERROR) {
4419 _mesa_error(ctx, err,
4420 "%s(incompatible format = %s, type = %s)",
4421 function,
4422 _mesa_enum_to_string(format),
4423 _mesa_enum_to_string(type));
4424 return false;
4425 }
4426
4427 /* make sure internal format and format basically agree */
4428 if (!texture_formats_agree(internalFormat, format)) {
4429 _mesa_error(ctx, GL_INVALID_OPERATION,
4430 "%s(incompatible internalFormat = %s, format = %s)",
4431 function,
4432 _mesa_enum_to_string(internalFormat),
4433 _mesa_enum_to_string(format));
4434 return false;
4435 }
4436
4437 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
4438 /* both source and dest must be integer-valued, or neither */
4439 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
4440 _mesa_is_enum_format_integer(format)) {
4441 _mesa_error(ctx, GL_INVALID_OPERATION,
4442 "%s(integer/non-integer format mismatch)",
4443 function);
4444 return false;
4445 }
4446 }
4447
4448 if (!_mesa_texstore(ctx,
4449 1, /* dims */
4450 texImage->_BaseFormat,
4451 texImage->TexFormat,
4452 0, /* dstRowStride */
4453 &clearValue,
4454 1, 1, 1, /* srcWidth/Height/Depth */
4455 format, type,
4456 data ? data : zeroData,
4457 &ctx->DefaultPacking)) {
4458 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
4459 return false;
4460 }
4461
4462 return true;
4463 }
4464
4465
4466 static struct gl_texture_object *
4467 get_tex_obj_for_clear(struct gl_context *ctx,
4468 const char *function,
4469 GLuint texture)
4470 {
4471 struct gl_texture_object *texObj;
4472
4473 texObj = _mesa_lookup_texture_err(ctx, texture, function);
4474 if (!texObj)
4475 return NULL;
4476
4477 if (texObj->Target == 0) {
4478 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
4479 return NULL;
4480 }
4481
4482 return texObj;
4483 }
4484
4485
4486 /**
4487 * For clearing cube textures, the zoffset and depth parameters indicate
4488 * which cube map faces are to be cleared. This is the one case where we
4489 * need to be concerned with multiple gl_texture_images. This function
4490 * returns the array of texture images to clear for cube maps, or one
4491 * texture image otherwise.
4492 * \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
4493 */
4494 static int
4495 get_tex_images_for_clear(struct gl_context *ctx,
4496 const char *function,
4497 struct gl_texture_object *texObj,
4498 GLint level,
4499 struct gl_texture_image **texImages)
4500 {
4501 GLenum target;
4502 int numFaces, i;
4503
4504 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
4505 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4506 return 0;
4507 }
4508
4509 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4510 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
4511 numFaces = MAX_FACES;
4512 }
4513 else {
4514 target = texObj->Target;
4515 numFaces = 1;
4516 }
4517
4518 for (i = 0; i < numFaces; i++) {
4519 texImages[i] = _mesa_select_tex_image(texObj, target + i, level);
4520 if (texImages[i] == NULL) {
4521 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4522 return 0;
4523 }
4524 }
4525
4526 return numFaces;
4527 }
4528
4529
4530 void GLAPIENTRY
4531 _mesa_ClearTexSubImage(GLuint texture, GLint level,
4532 GLint xoffset, GLint yoffset, GLint zoffset,
4533 GLsizei width, GLsizei height, GLsizei depth,
4534 GLenum format, GLenum type, const void *data)
4535 {
4536 GET_CURRENT_CONTEXT(ctx);
4537 struct gl_texture_object *texObj;
4538 struct gl_texture_image *texImages[MAX_FACES];
4539 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4540 int i, numImages;
4541 int minDepth, maxDepth;
4542
4543 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
4544
4545 if (texObj == NULL)
4546 return;
4547
4548 _mesa_lock_texture(ctx, texObj);
4549
4550 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
4551 texObj, level, texImages);
4552 if (numImages == 0)
4553 goto out;
4554
4555 if (numImages == 1) {
4556 minDepth = -(int) texImages[0]->Border;
4557 maxDepth = texImages[0]->Depth;
4558 } else {
4559 assert(numImages == MAX_FACES);
4560 minDepth = 0;
4561 maxDepth = numImages;
4562 }
4563
4564 if (xoffset < -(GLint) texImages[0]->Border ||
4565 yoffset < -(GLint) texImages[0]->Border ||
4566 zoffset < minDepth ||
4567 width < 0 ||
4568 height < 0 ||
4569 depth < 0 ||
4570 xoffset + width > texImages[0]->Width ||
4571 yoffset + height > texImages[0]->Height ||
4572 zoffset + depth > maxDepth) {
4573 _mesa_error(ctx, GL_INVALID_OPERATION,
4574 "glClearSubTexImage(invalid dimensions)");
4575 goto out;
4576 }
4577
4578 if (numImages == 1) {
4579 if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0],
4580 format, type, data, clearValue[0])) {
4581 ctx->Driver.ClearTexSubImage(ctx,
4582 texImages[0],
4583 xoffset, yoffset, zoffset,
4584 width, height, depth,
4585 data ? clearValue[0] : NULL);
4586 }
4587 } else {
4588 /* loop over cube face images */
4589 for (i = zoffset; i < zoffset + depth; i++) {
4590 assert(i < MAX_FACES);
4591 if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i],
4592 format, type, data, clearValue[i]))
4593 goto out;
4594 }
4595 for (i = zoffset; i < zoffset + depth; i++) {
4596 ctx->Driver.ClearTexSubImage(ctx,
4597 texImages[i],
4598 xoffset, yoffset, 0,
4599 width, height, 1,
4600 data ? clearValue[i] : NULL);
4601 }
4602 }
4603
4604 out:
4605 _mesa_unlock_texture(ctx, texObj);
4606 }
4607
4608
4609 void GLAPIENTRY
4610 _mesa_ClearTexImage( GLuint texture, GLint level,
4611 GLenum format, GLenum type, const void *data )
4612 {
4613 GET_CURRENT_CONTEXT(ctx);
4614 struct gl_texture_object *texObj;
4615 struct gl_texture_image *texImages[MAX_FACES];
4616 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4617 int i, numImages;
4618
4619 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
4620
4621 if (texObj == NULL)
4622 return;
4623
4624 _mesa_lock_texture(ctx, texObj);
4625
4626 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
4627 texObj, level, texImages);
4628
4629 for (i = 0; i < numImages; i++) {
4630 if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format,
4631 type, data, clearValue[i]))
4632 goto out;
4633 }
4634
4635 for (i = 0; i < numImages; i++) {
4636 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
4637 -(GLint) texImages[i]->Border, /* xoffset */
4638 -(GLint) texImages[i]->Border, /* yoffset */
4639 -(GLint) texImages[i]->Border, /* zoffset */
4640 texImages[i]->Width,
4641 texImages[i]->Height,
4642 texImages[i]->Depth,
4643 data ? clearValue[i] : NULL);
4644 }
4645
4646 out:
4647 _mesa_unlock_texture(ctx, texObj);
4648 }
4649
4650
4651
4652
4653 /**********************************************************************/
4654 /****** Compressed Textures ******/
4655 /**********************************************************************/
4656
4657
4658 /**
4659 * Target checking for glCompressedTexSubImage[123]D().
4660 * \return GL_TRUE if error, GL_FALSE if no error
4661 * Must come before other error checking so that the texture object can
4662 * be correctly retrieved using _mesa_get_current_tex_object.
4663 */
4664 static GLboolean
4665 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
4666 GLint dims, GLenum intFormat, bool dsa,
4667 const char *caller)
4668 {
4669 GLboolean targetOK;
4670 mesa_format format;
4671 enum mesa_format_layout layout;
4672
4673 if (dsa && target == GL_TEXTURE_RECTANGLE) {
4674 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
4675 _mesa_enum_to_string(target));
4676 return GL_TRUE;
4677 }
4678
4679 switch (dims) {
4680 case 2:
4681 switch (target) {
4682 case GL_TEXTURE_2D:
4683 targetOK = GL_TRUE;
4684 break;
4685 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4686 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4687 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4688 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4689 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4690 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4691 targetOK = ctx->Extensions.ARB_texture_cube_map;
4692 break;
4693 default:
4694 targetOK = GL_FALSE;
4695 break;
4696 }
4697 break;
4698 case 3:
4699 switch (target) {
4700 case GL_TEXTURE_CUBE_MAP:
4701 targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
4702 break;
4703 case GL_TEXTURE_2D_ARRAY:
4704 targetOK = _mesa_is_gles3(ctx) ||
4705 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
4706 break;
4707 case GL_TEXTURE_CUBE_MAP_ARRAY:
4708 targetOK = _mesa_has_texture_cube_map_array(ctx);
4709 break;
4710 case GL_TEXTURE_3D:
4711 targetOK = GL_TRUE;
4712 /*
4713 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
4714 * Images:
4715 * "An INVALID_OPERATION error is generated by
4716 * CompressedTex*SubImage3D if the internal format of the texture
4717 * is one of the EAC, ETC2, or RGTC formats and either border is
4718 * non-zero, or the effective target for the texture is not
4719 * TEXTURE_2D_ARRAY."
4720 *
4721 * NOTE: that's probably a spec error. It should probably say
4722 * "... or the effective target for the texture is not
4723 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
4724 * GL_TEXTURE_CUBE_MAP_ARRAY."
4725 * since those targets are 2D images and they support all compression
4726 * formats.
4727 *
4728 * Instead of listing all these, just list those which are allowed,
4729 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
4730 * more) are valid here, which they are not, but of course not
4731 * mentioned by core spec.
4732 *
4733 * Also, from GL_KHR_texture_compression_astc_{hdr,ldr}:
4734 *
4735 * "Add a second new column "3D Tex." which is empty for all non-ASTC
4736 * formats. If only the LDR profile is supported by the implementation,
4737 * this column is also empty for all ASTC formats. If both the LDR and HDR
4738 * profiles are supported, this column is checked for all ASTC formats."
4739 *
4740 * "An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
4741 * <format> is one of the formats in table 8.19 and <target> is not
4742 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, or TEXTURE_3D.
4743 *
4744 * An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
4745 * <format> is TEXTURE_CUBE_MAP_ARRAY and the "Cube Map Array" column of
4746 * table 8.19 is *not* checked, or if <format> is TEXTURE_3D and the "3D
4747 * Tex." column of table 8.19 is *not* checked"
4748 *
4749 * And from GL_KHR_texture_compression_astc_sliced_3d:
4750 *
4751 * "Modify the "3D Tex." column to be checked for all ASTC formats."
4752 */
4753 format = _mesa_glenum_to_compressed_format(intFormat);
4754 layout = _mesa_get_format_layout(format);
4755 switch (layout) {
4756 case MESA_FORMAT_LAYOUT_BPTC:
4757 /* valid format */
4758 break;
4759 case MESA_FORMAT_LAYOUT_ASTC:
4760 targetOK =
4761 ctx->Extensions.KHR_texture_compression_astc_hdr ||
4762 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
4763 break;
4764 default:
4765 /* invalid format */
4766 _mesa_error(ctx, GL_INVALID_OPERATION,
4767 "%s(invalid target %s for format %s)", caller,
4768 _mesa_enum_to_string(target),
4769 _mesa_enum_to_string(intFormat));
4770 return GL_TRUE;
4771 }
4772 break;
4773 default:
4774 targetOK = GL_FALSE;
4775 }
4776
4777 break;
4778 default:
4779 assert(dims == 1);
4780 /* no 1D compressed textures at this time */
4781 targetOK = GL_FALSE;
4782 break;
4783 }
4784
4785 if (!targetOK) {
4786 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
4787 _mesa_enum_to_string(target));
4788 return GL_TRUE;
4789 }
4790
4791 return GL_FALSE;
4792 }
4793
4794 /**
4795 * Error checking for glCompressedTexSubImage[123]D().
4796 * \return GL_TRUE if error, GL_FALSE if no error
4797 */
4798 static GLboolean
4799 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
4800 const struct gl_texture_object *texObj,
4801 GLenum target, GLint level,
4802 GLint xoffset, GLint yoffset, GLint zoffset,
4803 GLsizei width, GLsizei height, GLsizei depth,
4804 GLenum format, GLsizei imageSize,
4805 const GLvoid *data, const char *callerName)
4806 {
4807 struct gl_texture_image *texImage;
4808 GLint expectedSize;
4809
4810 /* this will catch any invalid compressed format token */
4811 if (!_mesa_is_compressed_format(ctx, format)) {
4812 _mesa_error(ctx, GL_INVALID_ENUM, "%s(format)", callerName);
4813 return GL_TRUE;
4814 }
4815
4816 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
4817 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
4818 return GL_TRUE;
4819 }
4820
4821 /* validate the bound PBO, if any */
4822 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
4823 imageSize, data, callerName)) {
4824 return GL_TRUE;
4825 }
4826
4827 /* Check for invalid pixel storage modes */
4828 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
4829 &ctx->Unpack, callerName)) {
4830 return GL_TRUE;
4831 }
4832
4833 expectedSize = compressed_tex_size(width, height, depth, format);
4834 if (expectedSize != imageSize) {
4835 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize);
4836 return GL_TRUE;
4837 }
4838
4839 texImage = _mesa_select_tex_image(texObj, target, level);
4840 if (!texImage) {
4841 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
4842 callerName, level);
4843 return GL_TRUE;
4844 }
4845
4846 if ((GLint) format != texImage->InternalFormat) {
4847 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s)",
4848 callerName, _mesa_enum_to_string(format));
4849 return GL_TRUE;
4850 }
4851
4852 if (compressedteximage_only_format(format)) {
4853 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s cannot be updated)",
4854 callerName, _mesa_enum_to_string(format));
4855 return GL_TRUE;
4856 }
4857
4858 if (error_check_subtexture_negative_dimensions(ctx, dims, width, height,
4859 depth, callerName)) {
4860 return GL_TRUE;
4861 }
4862
4863 if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset,
4864 zoffset, width, height, depth,
4865 callerName)) {
4866 return GL_TRUE;
4867 }
4868
4869 return GL_FALSE;
4870 }
4871
4872
4873 void GLAPIENTRY
4874 _mesa_CompressedTexImage1D(GLenum target, GLint level,
4875 GLenum internalFormat, GLsizei width,
4876 GLint border, GLsizei imageSize,
4877 const GLvoid *data)
4878 {
4879 GET_CURRENT_CONTEXT(ctx);
4880 teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat,
4881 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
4882 }
4883
4884
4885 void GLAPIENTRY
4886 _mesa_CompressedTexImage2D(GLenum target, GLint level,
4887 GLenum internalFormat, GLsizei width,
4888 GLsizei height, GLint border, GLsizei imageSize,
4889 const GLvoid *data)
4890 {
4891 GET_CURRENT_CONTEXT(ctx);
4892 teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat,
4893 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4894 }
4895
4896
4897 void GLAPIENTRY
4898 _mesa_CompressedTexImage3D(GLenum target, GLint level,
4899 GLenum internalFormat, GLsizei width,
4900 GLsizei height, GLsizei depth, GLint border,
4901 GLsizei imageSize, const GLvoid *data)
4902 {
4903 GET_CURRENT_CONTEXT(ctx);
4904 teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height,
4905 depth, border, GL_NONE, GL_NONE, imageSize, data);
4906 }
4907
4908
4909 void GLAPIENTRY
4910 _mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
4911 GLenum internalFormat, GLsizei width,
4912 GLint border, GLsizei imageSize,
4913 const GLvoid *data)
4914 {
4915 GET_CURRENT_CONTEXT(ctx);
4916 teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1,
4917 1, border, GL_NONE, GL_NONE, imageSize, data);
4918 }
4919
4920
4921 void GLAPIENTRY
4922 _mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
4923 GLenum internalFormat, GLsizei width,
4924 GLsizei height, GLint border,
4925 GLsizei imageSize, const GLvoid *data)
4926 {
4927 GET_CURRENT_CONTEXT(ctx);
4928 teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width,
4929 height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4930 }
4931
4932
4933 void GLAPIENTRY
4934 _mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
4935 GLenum internalFormat, GLsizei width,
4936 GLsizei height, GLsizei depth, GLint border,
4937 GLsizei imageSize, const GLvoid *data)
4938 {
4939 GET_CURRENT_CONTEXT(ctx);
4940 teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width,
4941 height, depth, border, GL_NONE, GL_NONE, imageSize, data);
4942 }
4943
4944
4945 /**
4946 * Common helper for glCompressedTexSubImage1/2/3D() and
4947 * glCompressedTextureSubImage1/2/3D().
4948 */
4949 static void
4950 compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
4951 struct gl_texture_object *texObj,
4952 struct gl_texture_image *texImage,
4953 GLenum target, GLint level, GLint xoffset,
4954 GLint yoffset, GLint zoffset, GLsizei width,
4955 GLsizei height, GLsizei depth, GLenum format,
4956 GLsizei imageSize, const GLvoid *data)
4957 {
4958 FLUSH_VERTICES(ctx, 0);
4959
4960 _mesa_lock_texture(ctx, texObj);
4961 {
4962 if (width > 0 && height > 0 && depth > 0) {
4963 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
4964 xoffset, yoffset, zoffset,
4965 width, height, depth,
4966 format, imageSize, data);
4967
4968 check_gen_mipmap(ctx, target, texObj, level);
4969
4970 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
4971 * the texel data, not the texture format, size, etc.
4972 */
4973 }
4974 }
4975 _mesa_unlock_texture(ctx, texObj);
4976 }
4977
4978
4979 static ALWAYS_INLINE void
4980 compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
4981 GLint level, GLint xoffset, GLint yoffset,
4982 GLint zoffset, GLsizei width, GLsizei height,
4983 GLsizei depth, GLenum format, GLsizei imageSize,
4984 const GLvoid *data, bool dsa, bool no_error,
4985 const char *caller)
4986 {
4987 struct gl_texture_object *texObj = NULL;
4988 struct gl_texture_image *texImage;
4989
4990 GET_CURRENT_CONTEXT(ctx);
4991
4992 if (dsa) {
4993 if (no_error) {
4994 texObj = _mesa_lookup_texture(ctx, texture);
4995 } else {
4996 texObj = _mesa_lookup_texture_err(ctx, texture, caller);
4997 if (!texObj)
4998 return;
4999 }
5000
5001 target = texObj->Target;
5002 }
5003
5004 if (!no_error &&
5005 compressed_subtexture_target_check(ctx, target, dim, format, dsa,
5006 caller)) {
5007 return;
5008 }
5009
5010 if (!dsa) {
5011 texObj = _mesa_get_current_tex_object(ctx, target);
5012 if (!no_error && !texObj)
5013 return;
5014 }
5015
5016 if (!no_error &&
5017 compressed_subtexture_error_check(ctx, dim, texObj, target, level,
5018 xoffset, yoffset, zoffset, width,
5019 height, depth, format,
5020 imageSize, data, caller)) {
5021 return;
5022 }
5023
5024 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
5025 if (dim == 3 && dsa && texObj->Target == GL_TEXTURE_CUBE_MAP) {
5026 const char *pixels = data;
5027 GLint image_stride;
5028
5029 /* Make sure the texture object is a proper cube.
5030 * (See texturesubimage in teximage.c for details on why this check is
5031 * performed.)
5032 */
5033 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
5034 _mesa_error(ctx, GL_INVALID_OPERATION,
5035 "glCompressedTextureSubImage3D(cube map incomplete)");
5036 return;
5037 }
5038
5039 /* Copy in each face. */
5040 for (int i = zoffset; i < zoffset + depth; ++i) {
5041 texImage = texObj->Image[i][level];
5042 assert(texImage);
5043
5044 compressed_texture_sub_image(ctx, 3, texObj, texImage,
5045 texObj->Target, level, xoffset, yoffset,
5046 0, width, height, 1, format,
5047 imageSize, pixels);
5048
5049 /* Compressed images don't have a client format */
5050 image_stride = _mesa_format_image_size(texImage->TexFormat,
5051 texImage->Width,
5052 texImage->Height, 1);
5053
5054 pixels += image_stride;
5055 imageSize -= image_stride;
5056 }
5057 } else {
5058 texImage = _mesa_select_tex_image(texObj, target, level);
5059 assert(texImage);
5060
5061 compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
5062 xoffset, yoffset, zoffset, width, height,
5063 depth, format, imageSize, data);
5064 }
5065 }
5066
5067 static void
5068 compressed_tex_sub_image_error(unsigned dim, GLenum target, GLuint texture,
5069 GLint level, GLint xoffset, GLint yoffset,
5070 GLint zoffset, GLsizei width, GLsizei height,
5071 GLsizei depth, GLenum format, GLsizei imageSize,
5072 const GLvoid *data, bool dsa,
5073 const char *caller)
5074 {
5075 compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
5076 zoffset, width, height, depth, format, imageSize,
5077 data, dsa, false, caller);
5078 }
5079
5080 static void
5081 compressed_tex_sub_image_no_error(unsigned dim, GLenum target, GLuint texture,
5082 GLint level, GLint xoffset, GLint yoffset,
5083 GLint zoffset, GLsizei width, GLsizei height,
5084 GLsizei depth, GLenum format, GLsizei imageSize,
5085 const GLvoid *data, bool dsa,
5086 const char *caller)
5087 {
5088 compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
5089 zoffset, width, height, depth, format, imageSize,
5090 data, dsa, true, caller);
5091 }
5092
5093 void GLAPIENTRY
5094 _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
5095 GLint xoffset, GLsizei width,
5096 GLenum format, GLsizei imageSize,
5097 const GLvoid *data)
5098 {
5099 compressed_tex_sub_image_no_error(1, target, 0, level, xoffset, 0, 0, width,
5100 1, 1, format, imageSize, data, false,
5101 "glCompressedTexSubImage1D");
5102 }
5103
5104
5105 void GLAPIENTRY
5106 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
5107 GLsizei width, GLenum format,
5108 GLsizei imageSize, const GLvoid *data)
5109 {
5110 compressed_tex_sub_image_error(1, target, 0, level, xoffset, 0, 0, width, 1,
5111 1, format, imageSize, data, false,
5112 "glCompressedTexSubImage1D");
5113 }
5114
5115
5116 void GLAPIENTRY
5117 _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
5118 GLint xoffset, GLsizei width,
5119 GLenum format, GLsizei imageSize,
5120 const GLvoid *data)
5121 {
5122 compressed_tex_sub_image_no_error(1, 0, texture, level, xoffset, 0, 0, width,
5123 1, 1, format, imageSize, data, true,
5124 "glCompressedTextureSubImage1D");
5125 }
5126
5127
5128 void GLAPIENTRY
5129 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
5130 GLsizei width, GLenum format,
5131 GLsizei imageSize, const GLvoid *data)
5132 {
5133 compressed_tex_sub_image_error(1, 0, texture, level, xoffset, 0, 0, width,
5134 1, 1, format, imageSize, data, true,
5135 "glCompressedTextureSubImage1D");
5136 }
5137
5138 void GLAPIENTRY
5139 _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
5140 GLint xoffset, GLint yoffset,
5141 GLsizei width, GLsizei height,
5142 GLenum format, GLsizei imageSize,
5143 const GLvoid *data)
5144 {
5145 compressed_tex_sub_image_no_error(2, target, 0, level, xoffset, yoffset, 0,
5146 width, height, 1, format, imageSize, data,
5147 false, "glCompressedTexSubImage2D");
5148 }
5149
5150
5151 void GLAPIENTRY
5152 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
5153 GLint yoffset, GLsizei width, GLsizei height,
5154 GLenum format, GLsizei imageSize,
5155 const GLvoid *data)
5156 {
5157 compressed_tex_sub_image_error(2, target, 0, level, xoffset, yoffset, 0,
5158 width, height, 1, format, imageSize, data,
5159 false, "glCompressedTexSubImage2D");
5160 }
5161
5162
5163 void GLAPIENTRY
5164 _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
5165 GLint xoffset, GLint yoffset,
5166 GLsizei width, GLsizei height,
5167 GLenum format, GLsizei imageSize,
5168 const GLvoid *data)
5169 {
5170 compressed_tex_sub_image_no_error(2, 0, texture, level, xoffset, yoffset, 0,
5171 width, height, 1, format, imageSize, data,
5172 true, "glCompressedTextureSubImage2D");
5173 }
5174
5175
5176 void GLAPIENTRY
5177 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
5178 GLint yoffset,
5179 GLsizei width, GLsizei height,
5180 GLenum format, GLsizei imageSize,
5181 const GLvoid *data)
5182 {
5183 compressed_tex_sub_image_error(2, 0, texture, level, xoffset, yoffset, 0,
5184 width, height, 1, format, imageSize, data,
5185 true, "glCompressedTextureSubImage2D");
5186 }
5187
5188 void GLAPIENTRY
5189 _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
5190 GLint xoffset, GLint yoffset,
5191 GLint zoffset, GLsizei width,
5192 GLsizei height, GLsizei depth,
5193 GLenum format, GLsizei imageSize,
5194 const GLvoid *data)
5195 {
5196 compressed_tex_sub_image_no_error(3, target, 0, level, xoffset, yoffset,
5197 zoffset, width, height, depth, format,
5198 imageSize, data, false,
5199 "glCompressedTexSubImage3D");
5200 }
5201
5202 void GLAPIENTRY
5203 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
5204 GLint yoffset, GLint zoffset, GLsizei width,
5205 GLsizei height, GLsizei depth, GLenum format,
5206 GLsizei imageSize, const GLvoid *data)
5207 {
5208 compressed_tex_sub_image_error(3, target, 0, level, xoffset, yoffset,
5209 zoffset, width, height, depth, format,
5210 imageSize, data, false,
5211 "glCompressedTexSubImage3D");
5212 }
5213
5214 void GLAPIENTRY
5215 _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
5216 GLint xoffset, GLint yoffset,
5217 GLint zoffset, GLsizei width,
5218 GLsizei height, GLsizei depth,
5219 GLenum format, GLsizei imageSize,
5220 const GLvoid *data)
5221 {
5222 compressed_tex_sub_image_no_error(3, 0, texture, level, xoffset, yoffset,
5223 zoffset, width, height, depth, format,
5224 imageSize, data, true,
5225 "glCompressedTextureSubImage3D");
5226 }
5227
5228 void GLAPIENTRY
5229 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
5230 GLint yoffset, GLint zoffset, GLsizei width,
5231 GLsizei height, GLsizei depth,
5232 GLenum format, GLsizei imageSize,
5233 const GLvoid *data)
5234 {
5235 compressed_tex_sub_image_error(3, 0, texture, level, xoffset, yoffset,
5236 zoffset, width, height, depth, format,
5237 imageSize, data, true,
5238 "glCompressedTextureSubImage3D");
5239 }
5240
5241 mesa_format
5242 _mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
5243 {
5244 if (ctx->API == API_OPENGL_COMPAT) {
5245 switch (internalFormat) {
5246 case GL_ALPHA8:
5247 return MESA_FORMAT_A_UNORM8;
5248 case GL_ALPHA16:
5249 return MESA_FORMAT_A_UNORM16;
5250 case GL_ALPHA16F_ARB:
5251 return MESA_FORMAT_A_FLOAT16;
5252 case GL_ALPHA32F_ARB:
5253 return MESA_FORMAT_A_FLOAT32;
5254 case GL_ALPHA8I_EXT:
5255 return MESA_FORMAT_A_SINT8;
5256 case GL_ALPHA16I_EXT:
5257 return MESA_FORMAT_A_SINT16;
5258 case GL_ALPHA32I_EXT:
5259 return MESA_FORMAT_A_SINT32;
5260 case GL_ALPHA8UI_EXT:
5261 return MESA_FORMAT_A_UINT8;
5262 case GL_ALPHA16UI_EXT:
5263 return MESA_FORMAT_A_UINT16;
5264 case GL_ALPHA32UI_EXT:
5265 return MESA_FORMAT_A_UINT32;
5266 case GL_LUMINANCE8:
5267 return MESA_FORMAT_L_UNORM8;
5268 case GL_LUMINANCE16:
5269 return MESA_FORMAT_L_UNORM16;
5270 case GL_LUMINANCE16F_ARB:
5271 return MESA_FORMAT_L_FLOAT16;
5272 case GL_LUMINANCE32F_ARB:
5273 return MESA_FORMAT_L_FLOAT32;
5274 case GL_LUMINANCE8I_EXT:
5275 return MESA_FORMAT_L_SINT8;
5276 case GL_LUMINANCE16I_EXT:
5277 return MESA_FORMAT_L_SINT16;
5278 case GL_LUMINANCE32I_EXT:
5279 return MESA_FORMAT_L_SINT32;
5280 case GL_LUMINANCE8UI_EXT:
5281 return MESA_FORMAT_L_UINT8;
5282 case GL_LUMINANCE16UI_EXT:
5283 return MESA_FORMAT_L_UINT16;
5284 case GL_LUMINANCE32UI_EXT:
5285 return MESA_FORMAT_L_UINT32;
5286 case GL_LUMINANCE8_ALPHA8:
5287 return MESA_FORMAT_L8A8_UNORM;
5288 case GL_LUMINANCE16_ALPHA16:
5289 return MESA_FORMAT_L16A16_UNORM;
5290 case GL_LUMINANCE_ALPHA16F_ARB:
5291 return MESA_FORMAT_LA_FLOAT16;
5292 case GL_LUMINANCE_ALPHA32F_ARB:
5293 return MESA_FORMAT_LA_FLOAT32;
5294 case GL_LUMINANCE_ALPHA8I_EXT:
5295 return MESA_FORMAT_LA_SINT8;
5296 case GL_LUMINANCE_ALPHA16I_EXT:
5297 return MESA_FORMAT_LA_SINT16;
5298 case GL_LUMINANCE_ALPHA32I_EXT:
5299 return MESA_FORMAT_LA_SINT32;
5300 case GL_LUMINANCE_ALPHA8UI_EXT:
5301 return MESA_FORMAT_LA_UINT8;
5302 case GL_LUMINANCE_ALPHA16UI_EXT:
5303 return MESA_FORMAT_LA_UINT16;
5304 case GL_LUMINANCE_ALPHA32UI_EXT:
5305 return MESA_FORMAT_LA_UINT32;
5306 case GL_INTENSITY8:
5307 return MESA_FORMAT_I_UNORM8;
5308 case GL_INTENSITY16:
5309 return MESA_FORMAT_I_UNORM16;
5310 case GL_INTENSITY16F_ARB:
5311 return MESA_FORMAT_I_FLOAT16;
5312 case GL_INTENSITY32F_ARB:
5313 return MESA_FORMAT_I_FLOAT32;
5314 case GL_INTENSITY8I_EXT:
5315 return MESA_FORMAT_I_SINT8;
5316 case GL_INTENSITY16I_EXT:
5317 return MESA_FORMAT_I_SINT16;
5318 case GL_INTENSITY32I_EXT:
5319 return MESA_FORMAT_I_SINT32;
5320 case GL_INTENSITY8UI_EXT:
5321 return MESA_FORMAT_I_UINT8;
5322 case GL_INTENSITY16UI_EXT:
5323 return MESA_FORMAT_I_UINT16;
5324 case GL_INTENSITY32UI_EXT:
5325 return MESA_FORMAT_I_UINT32;
5326 default:
5327 break;
5328 }
5329 }
5330
5331 if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) ||
5332 _mesa_has_OES_texture_buffer(ctx)) {
5333 switch (internalFormat) {
5334 case GL_RGB32F:
5335 return MESA_FORMAT_RGB_FLOAT32;
5336 case GL_RGB32UI:
5337 return MESA_FORMAT_RGB_UINT32;
5338 case GL_RGB32I:
5339 return MESA_FORMAT_RGB_SINT32;
5340 default:
5341 break;
5342 }
5343 }
5344
5345 switch (internalFormat) {
5346 case GL_RGBA8:
5347 return MESA_FORMAT_R8G8B8A8_UNORM;
5348 case GL_RGBA16:
5349 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
5350 return MESA_FORMAT_NONE;
5351 return MESA_FORMAT_RGBA_UNORM16;
5352 case GL_RGBA16F_ARB:
5353 return MESA_FORMAT_RGBA_FLOAT16;
5354 case GL_RGBA32F_ARB:
5355 return MESA_FORMAT_RGBA_FLOAT32;
5356 case GL_RGBA8I_EXT:
5357 return MESA_FORMAT_RGBA_SINT8;
5358 case GL_RGBA16I_EXT:
5359 return MESA_FORMAT_RGBA_SINT16;
5360 case GL_RGBA32I_EXT:
5361 return MESA_FORMAT_RGBA_SINT32;
5362 case GL_RGBA8UI_EXT:
5363 return MESA_FORMAT_RGBA_UINT8;
5364 case GL_RGBA16UI_EXT:
5365 return MESA_FORMAT_RGBA_UINT16;
5366 case GL_RGBA32UI_EXT:
5367 return MESA_FORMAT_RGBA_UINT32;
5368
5369 case GL_RG8:
5370 return MESA_FORMAT_R8G8_UNORM;
5371 case GL_RG16:
5372 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
5373 return MESA_FORMAT_NONE;
5374 return MESA_FORMAT_R16G16_UNORM;
5375 case GL_RG16F:
5376 return MESA_FORMAT_RG_FLOAT16;
5377 case GL_RG32F:
5378 return MESA_FORMAT_RG_FLOAT32;
5379 case GL_RG8I:
5380 return MESA_FORMAT_RG_SINT8;
5381 case GL_RG16I:
5382 return MESA_FORMAT_RG_SINT16;
5383 case GL_RG32I:
5384 return MESA_FORMAT_RG_SINT32;
5385 case GL_RG8UI:
5386 return MESA_FORMAT_RG_UINT8;
5387 case GL_RG16UI:
5388 return MESA_FORMAT_RG_UINT16;
5389 case GL_RG32UI:
5390 return MESA_FORMAT_RG_UINT32;
5391
5392 case GL_R8:
5393 return MESA_FORMAT_R_UNORM8;
5394 case GL_R16:
5395 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
5396 return MESA_FORMAT_NONE;
5397 return MESA_FORMAT_R_UNORM16;
5398 case GL_R16F:
5399 return MESA_FORMAT_R_FLOAT16;
5400 case GL_R32F:
5401 return MESA_FORMAT_R_FLOAT32;
5402 case GL_R8I:
5403 return MESA_FORMAT_R_SINT8;
5404 case GL_R16I:
5405 return MESA_FORMAT_R_SINT16;
5406 case GL_R32I:
5407 return MESA_FORMAT_R_SINT32;
5408 case GL_R8UI:
5409 return MESA_FORMAT_R_UINT8;
5410 case GL_R16UI:
5411 return MESA_FORMAT_R_UINT16;
5412 case GL_R32UI:
5413 return MESA_FORMAT_R_UINT32;
5414
5415 default:
5416 return MESA_FORMAT_NONE;
5417 }
5418 }
5419
5420
5421 mesa_format
5422 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
5423 GLenum internalFormat)
5424 {
5425 mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat);
5426 GLenum datatype;
5427
5428 if (format == MESA_FORMAT_NONE)
5429 return MESA_FORMAT_NONE;
5430
5431 datatype = _mesa_get_format_datatype(format);
5432
5433 /* The GL_ARB_texture_buffer_object spec says:
5434 *
5435 * "If ARB_texture_float is not supported, references to the
5436 * floating-point internal formats provided by that extension should be
5437 * removed, and such formats may not be passed to TexBufferARB."
5438 *
5439 * As a result, GL_HALF_FLOAT internal format depends on both
5440 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
5441 */
5442 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
5443 !ctx->Extensions.ARB_texture_float)
5444 return MESA_FORMAT_NONE;
5445
5446 if (!ctx->Extensions.ARB_texture_rg) {
5447 GLenum base_format = _mesa_get_format_base_format(format);
5448 if (base_format == GL_R || base_format == GL_RG)
5449 return MESA_FORMAT_NONE;
5450 }
5451
5452 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
5453 GLenum base_format = _mesa_get_format_base_format(format);
5454 if (base_format == GL_RGB)
5455 return MESA_FORMAT_NONE;
5456 }
5457 return format;
5458 }
5459
5460
5461 /**
5462 * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer
5463 * and glTextureBufferRange, including some error checking.
5464 */
5465 static void
5466 texture_buffer_range(struct gl_context *ctx,
5467 struct gl_texture_object *texObj,
5468 GLenum internalFormat,
5469 struct gl_buffer_object *bufObj,
5470 GLintptr offset, GLsizeiptr size,
5471 const char *caller)
5472 {
5473 GLintptr oldOffset = texObj->BufferOffset;
5474 GLsizeiptr oldSize = texObj->BufferSize;
5475 mesa_format format;
5476
5477 /* NOTE: ARB_texture_buffer_object might not be supported in
5478 * the compatibility profile.
5479 */
5480 if (!_mesa_has_ARB_texture_buffer_object(ctx) &&
5481 !_mesa_has_OES_texture_buffer(ctx)) {
5482 _mesa_error(ctx, GL_INVALID_OPERATION,
5483 "%s(ARB_texture_buffer_object is not"
5484 " implemented for the compatibility profile)", caller);
5485 return;
5486 }
5487
5488 if (texObj->HandleAllocated) {
5489 /* The ARB_bindless_texture spec says:
5490 *
5491 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
5492 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
5493 * functions defined in terms of these, if the texture object to be
5494 * modified is referenced by one or more texture or image handles."
5495 */
5496 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller);
5497 return;
5498 }
5499
5500 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
5501 if (format == MESA_FORMAT_NONE) {
5502 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
5503 caller, _mesa_enum_to_string(internalFormat));
5504 return;
5505 }
5506
5507 FLUSH_VERTICES(ctx, 0);
5508
5509 _mesa_lock_texture(ctx, texObj);
5510 {
5511 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
5512 texObj->BufferObjectFormat = internalFormat;
5513 texObj->_BufferObjectFormat = format;
5514 texObj->BufferOffset = offset;
5515 texObj->BufferSize = size;
5516 }
5517 _mesa_unlock_texture(ctx, texObj);
5518
5519 if (ctx->Driver.TexParameter) {
5520 if (offset != oldOffset) {
5521 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_OFFSET);
5522 }
5523 if (size != oldSize) {
5524 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_SIZE);
5525 }
5526 }
5527
5528 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
5529
5530 if (bufObj) {
5531 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
5532 }
5533 }
5534
5535
5536 /**
5537 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
5538 * Return true if it is, and return false if it is not
5539 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
5540 * core spec, 02.02.2015, PDF page 245).
5541 */
5542 static bool
5543 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
5544 const char *caller)
5545 {
5546 if (target != GL_TEXTURE_BUFFER_ARB) {
5547 _mesa_error(ctx, GL_INVALID_ENUM,
5548 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
5549 return false;
5550 }
5551 else
5552 return true;
5553 }
5554
5555 /**
5556 * Check for errors related to the texture buffer range.
5557 * Return false if errors are found, true if none are found.
5558 */
5559 static bool
5560 check_texture_buffer_range(struct gl_context *ctx,
5561 struct gl_buffer_object *bufObj,
5562 GLintptr offset, GLsizeiptr size,
5563 const char *caller)
5564 {
5565 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5566 * Textures (PDF page 245):
5567 * "An INVALID_VALUE error is generated if offset is negative, if
5568 * size is less than or equal to zero, or if offset + size is greater
5569 * than the value of BUFFER_SIZE for the buffer bound to target."
5570 */
5571 if (offset < 0) {
5572 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
5573 (int) offset);
5574 return false;
5575 }
5576
5577 if (size <= 0) {
5578 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
5579 (int) size);
5580 return false;
5581 }
5582
5583 if (offset + size > bufObj->Size) {
5584 _mesa_error(ctx, GL_INVALID_VALUE,
5585 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
5586 (int) offset, (int) size, (int) bufObj->Size);
5587 return false;
5588 }
5589
5590 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5591 * Textures (PDF page 245):
5592 * "An INVALID_VALUE error is generated if offset is not an integer
5593 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
5594 */
5595 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
5596 _mesa_error(ctx, GL_INVALID_VALUE,
5597 "%s(invalid offset alignment)", caller);
5598 return false;
5599 }
5600
5601 return true;
5602 }
5603
5604
5605 /** GL_ARB_texture_buffer_object */
5606 void GLAPIENTRY
5607 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
5608 {
5609 struct gl_texture_object *texObj;
5610 struct gl_buffer_object *bufObj;
5611
5612 GET_CURRENT_CONTEXT(ctx);
5613
5614 /* Need to catch a bad target before it gets to
5615 * _mesa_get_current_tex_object.
5616 */
5617 if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
5618 return;
5619
5620 if (buffer) {
5621 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
5622 if (!bufObj)
5623 return;
5624 } else
5625 bufObj = NULL;
5626
5627 texObj = _mesa_get_current_tex_object(ctx, target);
5628 if (!texObj)
5629 return;
5630
5631 texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
5632 buffer ? -1 : 0, "glTexBuffer");
5633 }
5634
5635
5636 /** GL_ARB_texture_buffer_range */
5637 void GLAPIENTRY
5638 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
5639 GLintptr offset, GLsizeiptr size)
5640 {
5641 struct gl_texture_object *texObj;
5642 struct gl_buffer_object *bufObj;
5643
5644 GET_CURRENT_CONTEXT(ctx);
5645
5646 /* Need to catch a bad target before it gets to
5647 * _mesa_get_current_tex_object.
5648 */
5649 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
5650 return;
5651
5652 if (buffer) {
5653 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
5654 if (!bufObj)
5655 return;
5656
5657 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5658 "glTexBufferRange"))
5659 return;
5660
5661 } else {
5662 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5663 * Textures (PDF page 254):
5664 * "If buffer is zero, then any buffer object attached to the buffer
5665 * texture is detached, the values offset and size are ignored and
5666 * the state for offset and size for the buffer texture are reset to
5667 * zero."
5668 */
5669 offset = 0;
5670 size = 0;
5671 bufObj = NULL;
5672 }
5673
5674 texObj = _mesa_get_current_tex_object(ctx, target);
5675 if (!texObj)
5676 return;
5677
5678 texture_buffer_range(ctx, texObj, internalFormat, bufObj,
5679 offset, size, "glTexBufferRange");
5680 }
5681
5682 void GLAPIENTRY
5683 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
5684 {
5685 struct gl_texture_object *texObj;
5686 struct gl_buffer_object *bufObj;
5687
5688 GET_CURRENT_CONTEXT(ctx);
5689
5690 if (buffer) {
5691 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
5692 if (!bufObj)
5693 return;
5694 } else
5695 bufObj = NULL;
5696
5697 /* Get the texture object by Name. */
5698 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
5699 if (!texObj)
5700 return;
5701
5702 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
5703 return;
5704
5705 texture_buffer_range(ctx, texObj, internalFormat,
5706 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
5707 }
5708
5709 void GLAPIENTRY
5710 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
5711 GLintptr offset, GLsizeiptr size)
5712 {
5713 struct gl_texture_object *texObj;
5714 struct gl_buffer_object *bufObj;
5715
5716 GET_CURRENT_CONTEXT(ctx);
5717
5718 if (buffer) {
5719 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
5720 "glTextureBufferRange");
5721 if (!bufObj)
5722 return;
5723
5724 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5725 "glTextureBufferRange"))
5726 return;
5727
5728 } else {
5729 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5730 * Textures (PDF page 254):
5731 * "If buffer is zero, then any buffer object attached to the buffer
5732 * texture is detached, the values offset and size are ignored and
5733 * the state for offset and size for the buffer texture are reset to
5734 * zero."
5735 */
5736 offset = 0;
5737 size = 0;
5738 bufObj = NULL;
5739 }
5740
5741 /* Get the texture object by Name. */
5742 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
5743 if (!texObj)
5744 return;
5745
5746 if (!check_texture_buffer_target(ctx, texObj->Target,
5747 "glTextureBufferRange"))
5748 return;
5749
5750 texture_buffer_range(ctx, texObj, internalFormat,
5751 bufObj, offset, size, "glTextureBufferRange");
5752 }
5753
5754 GLboolean
5755 _mesa_is_renderable_texture_format(const struct gl_context *ctx,
5756 GLenum internalformat)
5757 {
5758 /* Everything that is allowed for renderbuffers,
5759 * except for a base format of GL_STENCIL_INDEX, unless supported.
5760 */
5761 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
5762 if (ctx->Extensions.ARB_texture_stencil8)
5763 return baseFormat != 0;
5764 else
5765 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
5766 }
5767
5768
5769 /** GL_ARB_texture_multisample */
5770 static GLboolean
5771 check_multisample_target(GLuint dims, GLenum target, bool dsa)
5772 {
5773 switch(target) {
5774 case GL_TEXTURE_2D_MULTISAMPLE:
5775 return dims == 2;
5776 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
5777 return dims == 2 && !dsa;
5778 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
5779 return dims == 3;
5780 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
5781 return dims == 3 && !dsa;
5782 default:
5783 return GL_FALSE;
5784 }
5785 }
5786
5787
5788 static void
5789 texture_image_multisample(struct gl_context *ctx, GLuint dims,
5790 struct gl_texture_object *texObj,
5791 struct gl_memory_object *memObj,
5792 GLenum target, GLsizei samples,
5793 GLint internalformat, GLsizei width,
5794 GLsizei height, GLsizei depth,
5795 GLboolean fixedsamplelocations,
5796 GLboolean immutable, GLuint64 offset,
5797 const char *func)
5798 {
5799 struct gl_texture_image *texImage;
5800 GLboolean sizeOK, dimensionsOK, samplesOK;
5801 mesa_format texFormat;
5802 GLenum sample_count_error;
5803 bool dsa = strstr(func, "ture") ? true : false;
5804
5805 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
5806 _mesa_debug(ctx, "%s(target=%s, samples=%d)\n", func,
5807 _mesa_enum_to_string(target), samples);
5808 }
5809
5810 if (!((ctx->Extensions.ARB_texture_multisample
5811 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
5812 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
5813 return;
5814 }
5815
5816 if (samples < 1) {
5817 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
5818 return;
5819 }
5820
5821 if (!check_multisample_target(dims, target, dsa)) {
5822 GLenum err = dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
5823 _mesa_error(ctx, err, "%s(target=%s)", func,
5824 _mesa_enum_to_string(target));
5825 return;
5826 }
5827
5828 /* check that the specified internalformat is color/depth/stencil-renderable;
5829 * refer GL3.1 spec 4.4.4
5830 */
5831
5832 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
5833 _mesa_error(ctx, GL_INVALID_ENUM,
5834 "%s(internalformat=%s not legal for immutable-format)",
5835 func, _mesa_enum_to_string(internalformat));
5836 return;
5837 }
5838
5839 if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
5840 /* Page 172 of OpenGL ES 3.1 spec says:
5841 * "An INVALID_ENUM error is generated if sizedinternalformat is not
5842 * color-renderable, depth-renderable, or stencil-renderable (as
5843 * defined in section 9.4).
5844 *
5845 * (Same error is also defined for desktop OpenGL for multisample
5846 * teximage/texstorage functions.)
5847 */
5848 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
5849 _mesa_enum_to_string(internalformat));
5850 return;
5851 }
5852
5853 sample_count_error = _mesa_check_sample_count(ctx, target,
5854 internalformat, samples, samples);
5855 samplesOK = sample_count_error == GL_NO_ERROR;
5856
5857 /* Page 254 of OpenGL 4.4 spec says:
5858 * "Proxy arrays for two-dimensional multisample and two-dimensional
5859 * multisample array textures are operated on in the same way when
5860 * TexImage2DMultisample is called with target specified as
5861 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
5862 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
5863 * However, if samples is not supported, then no error is generated.
5864 */
5865 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
5866 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
5867 return;
5868 }
5869
5870 if (immutable && (!texObj || (texObj->Name == 0))) {
5871 _mesa_error(ctx, GL_INVALID_OPERATION,
5872 "%s(texture object 0)",
5873 func);
5874 return;
5875 }
5876
5877 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
5878
5879 if (texImage == NULL) {
5880 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
5881 return;
5882 }
5883
5884 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
5885 internalformat, GL_NONE, GL_NONE);
5886 assert(texFormat != MESA_FORMAT_NONE);
5887
5888 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
5889 width, height, depth, 0);
5890
5891 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, 0, texFormat,
5892 samples, width, height, depth);
5893
5894 if (_mesa_is_proxy_texture(target)) {
5895 if (samplesOK && dimensionsOK && sizeOK) {
5896 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5897 internalformat, texFormat,
5898 samples, fixedsamplelocations);
5899 }
5900 else {
5901 /* clear all image fields */
5902 clear_teximage_fields(texImage);
5903 }
5904 }
5905 else {
5906 if (!dimensionsOK) {
5907 _mesa_error(ctx, GL_INVALID_VALUE,
5908 "%s(invalid width=%d or height=%d)", func, width, height);
5909 return;
5910 }
5911
5912 if (!sizeOK) {
5913 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
5914 return;
5915 }
5916
5917 /* Check if texObj->Immutable is set */
5918 if (texObj->Immutable) {
5919 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
5920 return;
5921 }
5922
5923 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
5924
5925 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5926 internalformat, texFormat,
5927 samples, fixedsamplelocations);
5928
5929 if (width > 0 && height > 0 && depth > 0) {
5930 if (memObj) {
5931 if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj,
5932 memObj, 1, width,
5933 height, depth,
5934 offset)) {
5935
5936 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
5937 internalformat, texFormat);
5938 }
5939 } else {
5940 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
5941 width, height, depth)) {
5942 /* tidy up the texture image state. strictly speaking,
5943 * we're allowed to just leave this in whatever state we
5944 * like, but being tidy is good.
5945 */
5946 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
5947 internalformat, texFormat);
5948 }
5949 }
5950 }
5951
5952 texObj->Immutable |= immutable;
5953
5954 if (immutable) {
5955 _mesa_set_texture_view_state(ctx, texObj, target, 1);
5956 }
5957
5958 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
5959 }
5960 }
5961
5962
5963 void GLAPIENTRY
5964 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
5965 GLenum internalformat, GLsizei width,
5966 GLsizei height, GLboolean fixedsamplelocations)
5967 {
5968 struct gl_texture_object *texObj;
5969 GET_CURRENT_CONTEXT(ctx);
5970
5971 texObj = _mesa_get_current_tex_object(ctx, target);
5972 if (!texObj)
5973 return;
5974
5975 texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
5976 internalformat, width, height, 1,
5977 fixedsamplelocations, GL_FALSE, 0,
5978 "glTexImage2DMultisample");
5979 }
5980
5981
5982 void GLAPIENTRY
5983 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
5984 GLenum internalformat, GLsizei width,
5985 GLsizei height, GLsizei depth,
5986 GLboolean fixedsamplelocations)
5987 {
5988 struct gl_texture_object *texObj;
5989 GET_CURRENT_CONTEXT(ctx);
5990
5991 texObj = _mesa_get_current_tex_object(ctx, target);
5992 if (!texObj)
5993 return;
5994
5995 texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
5996 internalformat, width, height, depth,
5997 fixedsamplelocations, GL_FALSE, 0,
5998 "glTexImage3DMultisample");
5999 }
6000
6001 static bool
6002 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
6003 unsigned dims)
6004 {
6005 GET_CURRENT_CONTEXT(ctx);
6006
6007 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
6008 _mesa_error(ctx, GL_INVALID_VALUE,
6009 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
6010 dims, width, height, depth);
6011 return false;
6012 }
6013 return true;
6014 }
6015
6016 void GLAPIENTRY
6017 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
6018 GLenum internalformat, GLsizei width,
6019 GLsizei height, GLboolean fixedsamplelocations)
6020 {
6021 struct gl_texture_object *texObj;
6022 GET_CURRENT_CONTEXT(ctx);
6023
6024 texObj = _mesa_get_current_tex_object(ctx, target);
6025 if (!texObj)
6026 return;
6027
6028 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
6029 return;
6030
6031 texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
6032 internalformat, width, height, 1,
6033 fixedsamplelocations, GL_TRUE, 0,
6034 "glTexStorage2DMultisample");
6035 }
6036
6037 void GLAPIENTRY
6038 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
6039 GLenum internalformat, GLsizei width,
6040 GLsizei height, GLsizei depth,
6041 GLboolean fixedsamplelocations)
6042 {
6043 struct gl_texture_object *texObj;
6044 GET_CURRENT_CONTEXT(ctx);
6045
6046 texObj = _mesa_get_current_tex_object(ctx, target);
6047 if (!texObj)
6048 return;
6049
6050 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
6051 return;
6052
6053 texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
6054 internalformat, width, height, depth,
6055 fixedsamplelocations, GL_TRUE, 0,
6056 "glTexStorage3DMultisample");
6057 }
6058
6059 void GLAPIENTRY
6060 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
6061 GLenum internalformat, GLsizei width,
6062 GLsizei height,
6063 GLboolean fixedsamplelocations)
6064 {
6065 struct gl_texture_object *texObj;
6066 GET_CURRENT_CONTEXT(ctx);
6067
6068 texObj = _mesa_lookup_texture_err(ctx, texture,
6069 "glTextureStorage2DMultisample");
6070 if (!texObj)
6071 return;
6072
6073 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
6074 return;
6075
6076 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
6077 samples, internalformat, width, height, 1,
6078 fixedsamplelocations, GL_TRUE, 0,
6079 "glTextureStorage2DMultisample");
6080 }
6081
6082 void GLAPIENTRY
6083 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
6084 GLenum internalformat, GLsizei width,
6085 GLsizei height, GLsizei depth,
6086 GLboolean fixedsamplelocations)
6087 {
6088 struct gl_texture_object *texObj;
6089 GET_CURRENT_CONTEXT(ctx);
6090
6091 /* Get the texture object by Name. */
6092 texObj = _mesa_lookup_texture_err(ctx, texture,
6093 "glTextureStorage3DMultisample");
6094 if (!texObj)
6095 return;
6096
6097 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
6098 return;
6099
6100 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
6101 internalformat, width, height, depth,
6102 fixedsamplelocations, GL_TRUE, 0,
6103 "glTextureStorage3DMultisample");
6104 }
6105
6106 void
6107 _mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
6108 struct gl_texture_object *texObj,
6109 struct gl_memory_object *memObj,
6110 GLenum target, GLsizei samples,
6111 GLenum internalFormat, GLsizei width,
6112 GLsizei height, GLsizei depth,
6113 GLboolean fixedSampleLocations,
6114 GLuint64 offset, const char* func)
6115 {
6116 assert(memObj);
6117
6118 texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
6119 internalFormat, width, height, depth,
6120 fixedSampleLocations, GL_TRUE, offset,
6121 func);
6122 }