mesa: Give _mesa_format_get_color_encoding a clearer name.
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "multisample.h"
45 #include "pixelstore.h"
46 #include "state.h"
47 #include "texcompress.h"
48 #include "texcompress_cpal.h"
49 #include "teximage.h"
50 #include "texobj.h"
51 #include "texstate.h"
52 #include "texstorage.h"
53 #include "textureview.h"
54 #include "mtypes.h"
55 #include "glformats.h"
56 #include "texstore.h"
57 #include "pbo.h"
58
59
60 /**
61 * State changes which we care about for glCopyTex[Sub]Image() calls.
62 * In particular, we care about pixel transfer state and buffer state
63 * (such as glReadBuffer to make sure we read from the right renderbuffer).
64 */
65 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
66
67 /**
68 * Returns a corresponding internal floating point format for a given base
69 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
70 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
71 * needs to be a 16 bit component.
72 *
73 * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB.
74 */
75 static GLenum
76 adjust_for_oes_float_texture(const struct gl_context *ctx,
77 GLenum format, GLenum type)
78 {
79 switch (type) {
80 case GL_FLOAT:
81 if (ctx->Extensions.OES_texture_float) {
82 switch (format) {
83 case GL_RGBA:
84 return GL_RGBA32F;
85 case GL_RGB:
86 return GL_RGB32F;
87 case GL_ALPHA:
88 return GL_ALPHA32F_ARB;
89 case GL_LUMINANCE:
90 return GL_LUMINANCE32F_ARB;
91 case GL_LUMINANCE_ALPHA:
92 return GL_LUMINANCE_ALPHA32F_ARB;
93 default:
94 break;
95 }
96 }
97 break;
98
99 case GL_HALF_FLOAT_OES:
100 if (ctx->Extensions.OES_texture_half_float) {
101 switch (format) {
102 case GL_RGBA:
103 return GL_RGBA16F;
104 case GL_RGB:
105 return GL_RGB16F;
106 case GL_ALPHA:
107 return GL_ALPHA16F_ARB;
108 case GL_LUMINANCE:
109 return GL_LUMINANCE16F_ARB;
110 case GL_LUMINANCE_ALPHA:
111 return GL_LUMINANCE_ALPHA16F_ARB;
112 default:
113 break;
114 }
115 }
116 break;
117
118 default:
119 break;
120 }
121
122 return format;
123 }
124
125 /**
126 * Returns a corresponding base format for a given internal floating point
127 * format as specifed by OES_texture_float.
128 */
129 static GLenum
130 oes_float_internal_format(const struct gl_context *ctx,
131 GLenum format, GLenum type)
132 {
133 switch (type) {
134 case GL_FLOAT:
135 if (ctx->Extensions.OES_texture_float) {
136 switch (format) {
137 case GL_RGBA32F:
138 return GL_RGBA;
139 case GL_RGB32F:
140 return GL_RGB;
141 case GL_ALPHA32F_ARB:
142 return GL_ALPHA;
143 case GL_LUMINANCE32F_ARB:
144 return GL_LUMINANCE;
145 case GL_LUMINANCE_ALPHA32F_ARB:
146 return GL_LUMINANCE_ALPHA;
147 default:
148 break;
149 }
150 }
151 break;
152
153 case GL_HALF_FLOAT_OES:
154 if (ctx->Extensions.OES_texture_half_float) {
155 switch (format) {
156 case GL_RGBA16F:
157 return GL_RGBA;
158 case GL_RGB16F:
159 return GL_RGB;
160 case GL_ALPHA16F_ARB:
161 return GL_ALPHA;
162 case GL_LUMINANCE16F_ARB:
163 return GL_LUMINANCE;
164 case GL_LUMINANCE_ALPHA16F_ARB:
165 return GL_LUMINANCE_ALPHA;
166 default:
167 break;
168 }
169 }
170 break;
171 }
172 return format;
173 }
174
175
176 /**
177 * Install gl_texture_image in a gl_texture_object according to the target
178 * and level parameters.
179 *
180 * \param tObj texture object.
181 * \param target texture target.
182 * \param level image level.
183 * \param texImage texture image.
184 */
185 static void
186 set_tex_image(struct gl_texture_object *tObj,
187 GLenum target, GLint level,
188 struct gl_texture_image *texImage)
189 {
190 const GLuint face = _mesa_tex_target_to_face(target);
191
192 assert(tObj);
193 assert(texImage);
194 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
195 assert(level == 0);
196
197 tObj->Image[face][level] = texImage;
198
199 /* Set the 'back' pointer */
200 texImage->TexObject = tObj;
201 texImage->Level = level;
202 texImage->Face = face;
203 }
204
205
206 /**
207 * Free a gl_texture_image and associated data.
208 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
209 *
210 * \param texImage texture image.
211 *
212 * Free the texture image structure and the associated image data.
213 */
214 void
215 _mesa_delete_texture_image(struct gl_context *ctx,
216 struct gl_texture_image *texImage)
217 {
218 /* Free texImage->Data and/or any other driver-specific texture
219 * image storage.
220 */
221 assert(ctx->Driver.FreeTextureImageBuffer);
222 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
223 free(texImage);
224 }
225
226
227 /**
228 * Test if a target is a proxy target.
229 *
230 * \param target texture target.
231 *
232 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
233 */
234 GLboolean
235 _mesa_is_proxy_texture(GLenum target)
236 {
237 unsigned i;
238 static const GLenum targets[] = {
239 GL_PROXY_TEXTURE_1D,
240 GL_PROXY_TEXTURE_2D,
241 GL_PROXY_TEXTURE_3D,
242 GL_PROXY_TEXTURE_CUBE_MAP,
243 GL_PROXY_TEXTURE_RECTANGLE,
244 GL_PROXY_TEXTURE_1D_ARRAY,
245 GL_PROXY_TEXTURE_2D_ARRAY,
246 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
247 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
248 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
249 };
250 /*
251 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
252 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
253 */
254 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
255
256 for (i = 0; i < ARRAY_SIZE(targets); ++i)
257 if (target == targets[i])
258 return GL_TRUE;
259 return GL_FALSE;
260 }
261
262
263 /**
264 * Test if a target is an array target.
265 *
266 * \param target texture target.
267 *
268 * \return true if the target is an array target, false otherwise.
269 */
270 bool
271 _mesa_is_array_texture(GLenum target)
272 {
273 switch (target) {
274 case GL_TEXTURE_1D_ARRAY:
275 case GL_TEXTURE_2D_ARRAY:
276 case GL_TEXTURE_CUBE_MAP_ARRAY:
277 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
278 return true;
279 default:
280 return false;
281 };
282 }
283
284 /**
285 * Test if a target is a cube map.
286 *
287 * \param target texture target.
288 *
289 * \return true if the target is a cube map, false otherwise.
290 */
291 bool
292 _mesa_is_cube_map_texture(GLenum target)
293 {
294 switch(target) {
295 case GL_TEXTURE_CUBE_MAP:
296 case GL_TEXTURE_CUBE_MAP_ARRAY:
297 return true;
298 default:
299 return false;
300 }
301 }
302
303 /**
304 * Return the proxy target which corresponds to the given texture target
305 */
306 static GLenum
307 proxy_target(GLenum target)
308 {
309 switch (target) {
310 case GL_TEXTURE_1D:
311 case GL_PROXY_TEXTURE_1D:
312 return GL_PROXY_TEXTURE_1D;
313 case GL_TEXTURE_2D:
314 case GL_PROXY_TEXTURE_2D:
315 return GL_PROXY_TEXTURE_2D;
316 case GL_TEXTURE_3D:
317 case GL_PROXY_TEXTURE_3D:
318 return GL_PROXY_TEXTURE_3D;
319 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
320 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
321 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
322 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
323 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
324 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
325 case GL_TEXTURE_CUBE_MAP:
326 case GL_PROXY_TEXTURE_CUBE_MAP:
327 return GL_PROXY_TEXTURE_CUBE_MAP;
328 case GL_TEXTURE_RECTANGLE_NV:
329 case GL_PROXY_TEXTURE_RECTANGLE_NV:
330 return GL_PROXY_TEXTURE_RECTANGLE_NV;
331 case GL_TEXTURE_1D_ARRAY_EXT:
332 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
333 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
334 case GL_TEXTURE_2D_ARRAY_EXT:
335 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
336 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
337 case GL_TEXTURE_CUBE_MAP_ARRAY:
338 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
339 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
340 case GL_TEXTURE_2D_MULTISAMPLE:
341 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
342 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
343 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
344 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
345 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
346 default:
347 _mesa_problem(NULL, "unexpected target in proxy_target()");
348 return 0;
349 }
350 }
351
352
353
354
355 /**
356 * Get a texture image pointer from a texture object, given a texture
357 * target and mipmap level. The target and level parameters should
358 * have already been error-checked.
359 *
360 * \param texObj texture unit.
361 * \param target texture target.
362 * \param level image level.
363 *
364 * \return pointer to the texture image structure, or NULL on failure.
365 */
366 struct gl_texture_image *
367 _mesa_select_tex_image(const struct gl_texture_object *texObj,
368 GLenum target, GLint level)
369 {
370 const GLuint face = _mesa_tex_target_to_face(target);
371
372 assert(texObj);
373 assert(level >= 0);
374 assert(level < MAX_TEXTURE_LEVELS);
375
376 return texObj->Image[face][level];
377 }
378
379
380 /**
381 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
382 * it and install it. Only return NULL if passed a bad parameter or run
383 * out of memory.
384 */
385 struct gl_texture_image *
386 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
387 GLenum target, GLint level)
388 {
389 struct gl_texture_image *texImage;
390
391 if (!texObj)
392 return NULL;
393
394 texImage = _mesa_select_tex_image(texObj, target, level);
395 if (!texImage) {
396 texImage = ctx->Driver.NewTextureImage(ctx);
397 if (!texImage) {
398 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
399 return NULL;
400 }
401
402 set_tex_image(texObj, target, level, texImage);
403 }
404
405 return texImage;
406 }
407
408
409 /**
410 * Return pointer to the specified proxy texture image.
411 * Note that proxy textures are per-context, not per-texture unit.
412 * \return pointer to texture image or NULL if invalid target, invalid
413 * level, or out of memory.
414 */
415 static struct gl_texture_image *
416 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
417 {
418 struct gl_texture_image *texImage;
419 GLuint texIndex;
420
421 if (level < 0)
422 return NULL;
423
424 switch (target) {
425 case GL_PROXY_TEXTURE_1D:
426 texIndex = TEXTURE_1D_INDEX;
427 break;
428 case GL_PROXY_TEXTURE_2D:
429 texIndex = TEXTURE_2D_INDEX;
430 break;
431 case GL_PROXY_TEXTURE_3D:
432 texIndex = TEXTURE_3D_INDEX;
433 break;
434 case GL_PROXY_TEXTURE_CUBE_MAP:
435 texIndex = TEXTURE_CUBE_INDEX;
436 break;
437 case GL_PROXY_TEXTURE_RECTANGLE_NV:
438 if (level > 0)
439 return NULL;
440 texIndex = TEXTURE_RECT_INDEX;
441 break;
442 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
443 texIndex = TEXTURE_1D_ARRAY_INDEX;
444 break;
445 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
446 texIndex = TEXTURE_2D_ARRAY_INDEX;
447 break;
448 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
449 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
450 break;
451 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
452 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
453 break;
454 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
455 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
456 break;
457 default:
458 return NULL;
459 }
460
461 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
462 if (!texImage) {
463 texImage = ctx->Driver.NewTextureImage(ctx);
464 if (!texImage) {
465 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
466 return NULL;
467 }
468 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
469 /* Set the 'back' pointer */
470 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
471 }
472 return texImage;
473 }
474
475
476 /**
477 * Get the maximum number of allowed mipmap levels.
478 *
479 * \param ctx GL context.
480 * \param target texture target.
481 *
482 * \return the maximum number of allowed mipmap levels for the given
483 * texture target, or zero if passed a bad target.
484 *
485 * \sa gl_constants.
486 */
487 GLint
488 _mesa_max_texture_levels(const struct gl_context *ctx, GLenum target)
489 {
490 switch (target) {
491 case GL_TEXTURE_1D:
492 case GL_PROXY_TEXTURE_1D:
493 case GL_TEXTURE_2D:
494 case GL_PROXY_TEXTURE_2D:
495 return ffs(util_next_power_of_two(ctx->Const.MaxTextureSize));
496 case GL_TEXTURE_3D:
497 case GL_PROXY_TEXTURE_3D:
498 return ctx->Const.Max3DTextureLevels;
499 case GL_TEXTURE_CUBE_MAP:
500 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
501 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
502 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
503 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
504 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
505 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
506 case GL_PROXY_TEXTURE_CUBE_MAP:
507 return ctx->Extensions.ARB_texture_cube_map
508 ? ctx->Const.MaxCubeTextureLevels : 0;
509 case GL_TEXTURE_RECTANGLE_NV:
510 case GL_PROXY_TEXTURE_RECTANGLE_NV:
511 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
512 case GL_TEXTURE_1D_ARRAY_EXT:
513 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
514 case GL_TEXTURE_2D_ARRAY_EXT:
515 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
516 return ctx->Extensions.EXT_texture_array
517 ? ffs(util_next_power_of_two(ctx->Const.MaxTextureSize)) : 0;
518 case GL_TEXTURE_CUBE_MAP_ARRAY:
519 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
520 return _mesa_has_texture_cube_map_array(ctx)
521 ? ctx->Const.MaxCubeTextureLevels : 0;
522 case GL_TEXTURE_BUFFER:
523 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
524 _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0;
525 case GL_TEXTURE_2D_MULTISAMPLE:
526 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
527 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
528 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
529 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
530 && ctx->Extensions.ARB_texture_multisample
531 ? 1 : 0;
532 case GL_TEXTURE_EXTERNAL_OES:
533 return _mesa_has_OES_EGL_image_external(ctx) ? 1 : 0;
534 default:
535 return 0; /* bad target */
536 }
537 }
538
539
540 /**
541 * Return number of dimensions per mipmap level for the given texture target.
542 */
543 GLint
544 _mesa_get_texture_dimensions(GLenum target)
545 {
546 switch (target) {
547 case GL_TEXTURE_1D:
548 case GL_PROXY_TEXTURE_1D:
549 return 1;
550 case GL_TEXTURE_2D:
551 case GL_TEXTURE_RECTANGLE:
552 case GL_TEXTURE_CUBE_MAP:
553 case GL_PROXY_TEXTURE_2D:
554 case GL_PROXY_TEXTURE_RECTANGLE:
555 case GL_PROXY_TEXTURE_CUBE_MAP:
556 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
557 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
558 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
559 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
560 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
561 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
562 case GL_TEXTURE_1D_ARRAY:
563 case GL_PROXY_TEXTURE_1D_ARRAY:
564 case GL_TEXTURE_EXTERNAL_OES:
565 case GL_TEXTURE_2D_MULTISAMPLE:
566 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
567 return 2;
568 case GL_TEXTURE_3D:
569 case GL_PROXY_TEXTURE_3D:
570 case GL_TEXTURE_2D_ARRAY:
571 case GL_PROXY_TEXTURE_2D_ARRAY:
572 case GL_TEXTURE_CUBE_MAP_ARRAY:
573 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
574 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
575 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
576 return 3;
577 case GL_TEXTURE_BUFFER:
578 /* fall-through */
579 default:
580 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
581 target);
582 return 2;
583 }
584 }
585
586
587 /**
588 * Check if a texture target can have more than one layer.
589 */
590 GLboolean
591 _mesa_tex_target_is_layered(GLenum target)
592 {
593 switch (target) {
594 case GL_TEXTURE_1D:
595 case GL_PROXY_TEXTURE_1D:
596 case GL_TEXTURE_2D:
597 case GL_PROXY_TEXTURE_2D:
598 case GL_TEXTURE_RECTANGLE:
599 case GL_PROXY_TEXTURE_RECTANGLE:
600 case GL_TEXTURE_2D_MULTISAMPLE:
601 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
602 case GL_TEXTURE_BUFFER:
603 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
604 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
605 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
606 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
607 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
608 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
609 case GL_TEXTURE_EXTERNAL_OES:
610 return GL_FALSE;
611
612 case GL_TEXTURE_3D:
613 case GL_PROXY_TEXTURE_3D:
614 case GL_TEXTURE_CUBE_MAP:
615 case GL_PROXY_TEXTURE_CUBE_MAP:
616 case GL_TEXTURE_1D_ARRAY:
617 case GL_PROXY_TEXTURE_1D_ARRAY:
618 case GL_TEXTURE_2D_ARRAY:
619 case GL_PROXY_TEXTURE_2D_ARRAY:
620 case GL_TEXTURE_CUBE_MAP_ARRAY:
621 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
622 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
623 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
624 return GL_TRUE;
625
626 default:
627 assert(!"Invalid texture target.");
628 return GL_FALSE;
629 }
630 }
631
632
633 /**
634 * Return the number of layers present in the given level of an array,
635 * cubemap or 3D texture. If the texture is not layered return zero.
636 */
637 GLuint
638 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
639 {
640 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
641
642 switch (texObj->Target) {
643 case GL_TEXTURE_1D:
644 case GL_TEXTURE_2D:
645 case GL_TEXTURE_RECTANGLE:
646 case GL_TEXTURE_2D_MULTISAMPLE:
647 case GL_TEXTURE_BUFFER:
648 case GL_TEXTURE_EXTERNAL_OES:
649 return 0;
650
651 case GL_TEXTURE_CUBE_MAP:
652 return 6;
653
654 case GL_TEXTURE_1D_ARRAY: {
655 struct gl_texture_image *img = texObj->Image[0][level];
656 return img ? img->Height : 0;
657 }
658
659 case GL_TEXTURE_3D:
660 case GL_TEXTURE_2D_ARRAY:
661 case GL_TEXTURE_CUBE_MAP_ARRAY:
662 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
663 struct gl_texture_image *img = texObj->Image[0][level];
664 return img ? img->Depth : 0;
665 }
666
667 default:
668 assert(!"Invalid texture target.");
669 return 0;
670 }
671 }
672
673
674 /**
675 * Return the maximum number of mipmap levels for the given target
676 * and the dimensions.
677 * The dimensions are expected not to include the border.
678 */
679 GLsizei
680 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
681 GLsizei depth)
682 {
683 GLsizei size;
684
685 switch (target) {
686 case GL_TEXTURE_1D:
687 case GL_TEXTURE_1D_ARRAY:
688 case GL_PROXY_TEXTURE_1D:
689 case GL_PROXY_TEXTURE_1D_ARRAY:
690 size = width;
691 break;
692 case GL_TEXTURE_CUBE_MAP:
693 case GL_TEXTURE_CUBE_MAP_ARRAY:
694 case GL_PROXY_TEXTURE_CUBE_MAP:
695 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
696 size = width;
697 break;
698 case GL_TEXTURE_2D:
699 case GL_TEXTURE_2D_ARRAY:
700 case GL_PROXY_TEXTURE_2D:
701 case GL_PROXY_TEXTURE_2D_ARRAY:
702 size = MAX2(width, height);
703 break;
704 case GL_TEXTURE_3D:
705 case GL_PROXY_TEXTURE_3D:
706 size = MAX3(width, height, depth);
707 break;
708 case GL_TEXTURE_RECTANGLE:
709 case GL_TEXTURE_EXTERNAL_OES:
710 case GL_TEXTURE_2D_MULTISAMPLE:
711 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
712 case GL_PROXY_TEXTURE_RECTANGLE:
713 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
714 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
715 return 1;
716 default:
717 assert(0);
718 return 1;
719 }
720
721 return _mesa_logbase2(size) + 1;
722 }
723
724
725 #if 000 /* not used anymore */
726 /*
727 * glTexImage[123]D can accept a NULL image pointer. In this case we
728 * create a texture image with unspecified image contents per the OpenGL
729 * spec.
730 */
731 static GLubyte *
732 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
733 {
734 const GLint components = _mesa_components_in_format(format);
735 const GLint numPixels = width * height * depth;
736 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
737
738 #ifdef DEBUG
739 /*
740 * Let's see if anyone finds this. If glTexImage2D() is called with
741 * a NULL image pointer then load the texture image with something
742 * interesting instead of leaving it indeterminate.
743 */
744 if (data) {
745 static const char message[8][32] = {
746 " X X XXXXX XXX X ",
747 " XX XX X X X X X ",
748 " X X X X X X X ",
749 " X X XXXX XXX XXXXX ",
750 " X X X X X X ",
751 " X X X X X X X ",
752 " X X XXXXX XXX X X ",
753 " "
754 };
755
756 GLubyte *imgPtr = data;
757 GLint h, i, j, k;
758 for (h = 0; h < depth; h++) {
759 for (i = 0; i < height; i++) {
760 GLint srcRow = 7 - (i % 8);
761 for (j = 0; j < width; j++) {
762 GLint srcCol = j % 32;
763 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
764 for (k = 0; k < components; k++) {
765 *imgPtr++ = texel;
766 }
767 }
768 }
769 }
770 }
771 #endif
772
773 return data;
774 }
775 #endif
776
777
778
779 /**
780 * Set the size and format-related fields of a gl_texture_image struct
781 * to zero. This is used when a proxy texture test fails.
782 */
783 static void
784 clear_teximage_fields(struct gl_texture_image *img)
785 {
786 assert(img);
787 img->_BaseFormat = 0;
788 img->InternalFormat = 0;
789 img->Border = 0;
790 img->Width = 0;
791 img->Height = 0;
792 img->Depth = 0;
793 img->Width2 = 0;
794 img->Height2 = 0;
795 img->Depth2 = 0;
796 img->WidthLog2 = 0;
797 img->HeightLog2 = 0;
798 img->DepthLog2 = 0;
799 img->TexFormat = MESA_FORMAT_NONE;
800 img->NumSamples = 0;
801 img->FixedSampleLocations = GL_TRUE;
802 }
803
804
805 /**
806 * Initialize basic fields of the gl_texture_image struct.
807 *
808 * \param ctx GL context.
809 * \param img texture image structure to be initialized.
810 * \param width image width.
811 * \param height image height.
812 * \param depth image depth.
813 * \param border image border.
814 * \param internalFormat internal format.
815 * \param format the actual hardware format (one of MESA_FORMAT_*)
816 * \param numSamples number of samples per texel, or zero for non-MS.
817 * \param fixedSampleLocations are sample locations fixed?
818 *
819 * Fills in the fields of \p img with the given information.
820 * Note: width, height and depth include the border.
821 */
822 void
823 _mesa_init_teximage_fields_ms(struct gl_context *ctx,
824 struct gl_texture_image *img,
825 GLsizei width, GLsizei height, GLsizei depth,
826 GLint border, GLenum internalFormat,
827 mesa_format format,
828 GLuint numSamples, GLboolean fixedSampleLocations)
829 {
830 const GLint base_format =_mesa_base_tex_format(ctx, internalFormat);
831 GLenum target;
832 assert(img);
833 assert(width >= 0);
834 assert(height >= 0);
835 assert(depth >= 0);
836
837 target = img->TexObject->Target;
838 assert(base_format != -1);
839 img->_BaseFormat = (GLenum16)base_format;
840 img->InternalFormat = internalFormat;
841 img->Border = border;
842 img->Width = width;
843 img->Height = height;
844 img->Depth = depth;
845
846 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
847 img->WidthLog2 = _mesa_logbase2(img->Width2);
848
849 switch(target) {
850 case GL_TEXTURE_1D:
851 case GL_TEXTURE_BUFFER:
852 case GL_PROXY_TEXTURE_1D:
853 if (height == 0)
854 img->Height2 = 0;
855 else
856 img->Height2 = 1;
857 img->HeightLog2 = 0;
858 if (depth == 0)
859 img->Depth2 = 0;
860 else
861 img->Depth2 = 1;
862 img->DepthLog2 = 0;
863 break;
864 case GL_TEXTURE_1D_ARRAY:
865 case GL_PROXY_TEXTURE_1D_ARRAY:
866 img->Height2 = height; /* no border */
867 img->HeightLog2 = 0; /* not used */
868 if (depth == 0)
869 img->Depth2 = 0;
870 else
871 img->Depth2 = 1;
872 img->DepthLog2 = 0;
873 break;
874 case GL_TEXTURE_2D:
875 case GL_TEXTURE_RECTANGLE:
876 case GL_TEXTURE_CUBE_MAP:
877 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
878 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
879 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
880 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
881 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
882 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
883 case GL_TEXTURE_EXTERNAL_OES:
884 case GL_PROXY_TEXTURE_2D:
885 case GL_PROXY_TEXTURE_RECTANGLE:
886 case GL_PROXY_TEXTURE_CUBE_MAP:
887 case GL_TEXTURE_2D_MULTISAMPLE:
888 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
889 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
890 img->HeightLog2 = _mesa_logbase2(img->Height2);
891 if (depth == 0)
892 img->Depth2 = 0;
893 else
894 img->Depth2 = 1;
895 img->DepthLog2 = 0;
896 break;
897 case GL_TEXTURE_2D_ARRAY:
898 case GL_PROXY_TEXTURE_2D_ARRAY:
899 case GL_TEXTURE_CUBE_MAP_ARRAY:
900 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
901 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
902 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
903 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
904 img->HeightLog2 = _mesa_logbase2(img->Height2);
905 img->Depth2 = depth; /* no border */
906 img->DepthLog2 = 0; /* not used */
907 break;
908 case GL_TEXTURE_3D:
909 case GL_PROXY_TEXTURE_3D:
910 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
911 img->HeightLog2 = _mesa_logbase2(img->Height2);
912 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
913 img->DepthLog2 = _mesa_logbase2(img->Depth2);
914 break;
915 default:
916 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
917 target);
918 }
919
920 img->MaxNumLevels =
921 _mesa_get_tex_max_num_levels(target,
922 img->Width2, img->Height2, img->Depth2);
923 img->TexFormat = format;
924 img->NumSamples = numSamples;
925 img->FixedSampleLocations = fixedSampleLocations;
926 }
927
928
929 void
930 _mesa_init_teximage_fields(struct gl_context *ctx,
931 struct gl_texture_image *img,
932 GLsizei width, GLsizei height, GLsizei depth,
933 GLint border, GLenum internalFormat,
934 mesa_format format)
935 {
936 _mesa_init_teximage_fields_ms(ctx, img, width, height, depth, border,
937 internalFormat, format, 0, GL_TRUE);
938 }
939
940
941 /**
942 * Free and clear fields of the gl_texture_image struct.
943 *
944 * \param ctx GL context.
945 * \param texImage texture image structure to be cleared.
946 *
947 * After the call, \p texImage will have no data associated with it. Its
948 * fields are cleared so that its parent object will test incomplete.
949 */
950 void
951 _mesa_clear_texture_image(struct gl_context *ctx,
952 struct gl_texture_image *texImage)
953 {
954 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
955 clear_teximage_fields(texImage);
956 }
957
958
959 /**
960 * Check the width, height, depth and border of a texture image are legal.
961 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
962 * functions.
963 * The target and level parameters will have already been validated.
964 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
965 */
966 GLboolean
967 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
968 GLint level, GLint width, GLint height,
969 GLint depth, GLint border)
970 {
971 GLint maxSize;
972
973 switch (target) {
974 case GL_TEXTURE_1D:
975 case GL_PROXY_TEXTURE_1D:
976 maxSize = ctx->Const.MaxTextureSize >> level;
977 if (width < 2 * border || width > 2 * border + maxSize)
978 return GL_FALSE;
979 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
980 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
981 return GL_FALSE;
982 }
983 return GL_TRUE;
984
985 case GL_TEXTURE_2D:
986 case GL_PROXY_TEXTURE_2D:
987 case GL_TEXTURE_2D_MULTISAMPLE:
988 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
989 maxSize = ctx->Const.MaxTextureSize >> level;
990 if (width < 2 * border || width > 2 * border + maxSize)
991 return GL_FALSE;
992 if (height < 2 * border || height > 2 * border + maxSize)
993 return GL_FALSE;
994 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
995 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
996 return GL_FALSE;
997 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
998 return GL_FALSE;
999 }
1000 return GL_TRUE;
1001
1002 case GL_TEXTURE_3D:
1003 case GL_PROXY_TEXTURE_3D:
1004 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1005 maxSize >>= level;
1006 if (width < 2 * border || width > 2 * border + maxSize)
1007 return GL_FALSE;
1008 if (height < 2 * border || height > 2 * border + maxSize)
1009 return GL_FALSE;
1010 if (depth < 2 * border || depth > 2 * border + maxSize)
1011 return GL_FALSE;
1012 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1013 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1014 return GL_FALSE;
1015 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1016 return GL_FALSE;
1017 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1018 return GL_FALSE;
1019 }
1020 return GL_TRUE;
1021
1022 case GL_TEXTURE_RECTANGLE_NV:
1023 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1024 if (level != 0)
1025 return GL_FALSE;
1026 maxSize = ctx->Const.MaxTextureRectSize;
1027 if (width < 0 || width > maxSize)
1028 return GL_FALSE;
1029 if (height < 0 || height > maxSize)
1030 return GL_FALSE;
1031 return GL_TRUE;
1032
1033 case GL_TEXTURE_CUBE_MAP:
1034 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1035 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1036 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1037 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1038 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1039 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1040 case GL_PROXY_TEXTURE_CUBE_MAP:
1041 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1042 maxSize >>= level;
1043 if (width != height)
1044 return GL_FALSE;
1045 if (width < 2 * border || width > 2 * border + maxSize)
1046 return GL_FALSE;
1047 if (height < 2 * border || height > 2 * border + maxSize)
1048 return GL_FALSE;
1049 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1050 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1051 return GL_FALSE;
1052 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1053 return GL_FALSE;
1054 }
1055 return GL_TRUE;
1056
1057 case GL_TEXTURE_1D_ARRAY_EXT:
1058 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1059 maxSize = ctx->Const.MaxTextureSize >> level;
1060 if (width < 2 * border || width > 2 * border + maxSize)
1061 return GL_FALSE;
1062 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1063 return GL_FALSE;
1064 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1065 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1066 return GL_FALSE;
1067 }
1068 return GL_TRUE;
1069
1070 case GL_TEXTURE_2D_ARRAY_EXT:
1071 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1072 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1073 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1074 maxSize = ctx->Const.MaxTextureSize >> level;
1075 if (width < 2 * border || width > 2 * border + maxSize)
1076 return GL_FALSE;
1077 if (height < 2 * border || height > 2 * border + maxSize)
1078 return GL_FALSE;
1079 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1080 return GL_FALSE;
1081 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1082 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1083 return GL_FALSE;
1084 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1085 return GL_FALSE;
1086 }
1087 return GL_TRUE;
1088
1089 case GL_TEXTURE_CUBE_MAP_ARRAY:
1090 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1091 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1092 if (width < 2 * border || width > 2 * border + maxSize)
1093 return GL_FALSE;
1094 if (height < 2 * border || height > 2 * border + maxSize)
1095 return GL_FALSE;
1096 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1097 return GL_FALSE;
1098 if (width != height)
1099 return GL_FALSE;
1100 if (level >= ctx->Const.MaxCubeTextureLevels)
1101 return GL_FALSE;
1102 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1103 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1104 return GL_FALSE;
1105 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1106 return GL_FALSE;
1107 }
1108 return GL_TRUE;
1109 default:
1110 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1111 return GL_FALSE;
1112 }
1113 }
1114
1115 static bool
1116 error_check_subtexture_negative_dimensions(struct gl_context *ctx,
1117 GLuint dims,
1118 GLsizei subWidth,
1119 GLsizei subHeight,
1120 GLsizei subDepth,
1121 const char *func)
1122 {
1123 /* Check size */
1124 if (subWidth < 0) {
1125 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
1126 return true;
1127 }
1128
1129 if (dims > 1 && subHeight < 0) {
1130 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
1131 return true;
1132 }
1133
1134 if (dims > 2 && subDepth < 0) {
1135 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
1136 return true;
1137 }
1138
1139 return false;
1140 }
1141
1142 /**
1143 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1144 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1145 * \param destImage the destination texture image.
1146 * \return GL_TRUE if error found, GL_FALSE otherwise.
1147 */
1148 static GLboolean
1149 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1150 const struct gl_texture_image *destImage,
1151 GLint xoffset, GLint yoffset, GLint zoffset,
1152 GLsizei subWidth, GLsizei subHeight,
1153 GLsizei subDepth, const char *func)
1154 {
1155 const GLenum target = destImage->TexObject->Target;
1156 GLuint bw, bh, bd;
1157
1158 /* check xoffset and width */
1159 if (xoffset < - (GLint) destImage->Border) {
1160 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1161 return GL_TRUE;
1162 }
1163
1164 if (xoffset + subWidth > (GLint) destImage->Width) {
1165 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func,
1166 xoffset, subWidth, destImage->Width);
1167 return GL_TRUE;
1168 }
1169
1170 /* check yoffset and height */
1171 if (dims > 1) {
1172 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1173 if (yoffset < -yBorder) {
1174 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1175 return GL_TRUE;
1176 }
1177 if (yoffset + subHeight > (GLint) destImage->Height) {
1178 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)",
1179 func, yoffset, subHeight, destImage->Height);
1180 return GL_TRUE;
1181 }
1182 }
1183
1184 /* check zoffset and depth */
1185 if (dims > 2) {
1186 GLint depth;
1187 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1188 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1189 0 : destImage->Border;
1190
1191 if (zoffset < -zBorder) {
1192 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1193 return GL_TRUE;
1194 }
1195
1196 depth = (GLint) destImage->Depth;
1197 if (target == GL_TEXTURE_CUBE_MAP)
1198 depth = 6;
1199 if (zoffset + subDepth > depth) {
1200 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)",
1201 func, zoffset, subDepth, depth);
1202 return GL_TRUE;
1203 }
1204 }
1205
1206 /*
1207 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1208 * compressed texture images can be updated. But, that restriction may be
1209 * relaxed for particular compressed formats. At this time, all the
1210 * compressed formats supported by Mesa allow sub-textures to be updated
1211 * along compressed block boundaries.
1212 */
1213 _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd);
1214
1215 if (bw != 1 || bh != 1 || bd != 1) {
1216 /* offset must be multiple of block size */
1217 if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) {
1218 _mesa_error(ctx, GL_INVALID_OPERATION,
1219 "%s(xoffset = %d, yoffset = %d, zoffset = %d)",
1220 func, xoffset, yoffset, zoffset);
1221 return GL_TRUE;
1222 }
1223
1224 /* The size must be a multiple of bw x bh, or we must be using a
1225 * offset+size that exactly hits the edge of the image. This
1226 * is important for small mipmap levels (1x1, 2x1, etc) and for
1227 * NPOT textures.
1228 */
1229 if ((subWidth % bw != 0) &&
1230 (xoffset + subWidth != (GLint) destImage->Width)) {
1231 _mesa_error(ctx, GL_INVALID_OPERATION,
1232 "%s(width = %d)", func, subWidth);
1233 return GL_TRUE;
1234 }
1235
1236 if ((subHeight % bh != 0) &&
1237 (yoffset + subHeight != (GLint) destImage->Height)) {
1238 _mesa_error(ctx, GL_INVALID_OPERATION,
1239 "%s(height = %d)", func, subHeight);
1240 return GL_TRUE;
1241 }
1242
1243 if ((subDepth % bd != 0) &&
1244 (zoffset + subDepth != (GLint) destImage->Depth)) {
1245 _mesa_error(ctx, GL_INVALID_OPERATION,
1246 "%s(depth = %d)", func, subDepth);
1247 return GL_TRUE;
1248 }
1249 }
1250
1251 return GL_FALSE;
1252 }
1253
1254
1255
1256
1257 /**
1258 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1259 * specific texture image size checks.
1260 *
1261 * A hardware driver might override this function if, for example, the
1262 * max 3D texture size is 512x512x64 (i.e. not a cube).
1263 *
1264 * Note that width, height, depth == 0 is not an error. However, a
1265 * texture with zero width/height/depth will be considered "incomplete"
1266 * and texturing will effectively be disabled.
1267 *
1268 * \param target any texture target/type
1269 * \param numLevels number of mipmap levels in the texture or 0 if not known
1270 * \param level as passed to glTexImage
1271 * \param format the MESA_FORMAT_x for the tex image
1272 * \param numSamples number of samples per texel
1273 * \param width as passed to glTexImage
1274 * \param height as passed to glTexImage
1275 * \param depth as passed to glTexImage
1276 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1277 */
1278 GLboolean
1279 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
1280 GLuint numLevels, MAYBE_UNUSED GLint level,
1281 mesa_format format, GLuint numSamples,
1282 GLint width, GLint height, GLint depth)
1283 {
1284 uint64_t bytes, mbytes;
1285
1286 if (numLevels > 0) {
1287 /* Compute total memory for a whole mipmap. This is the path
1288 * taken for glTexStorage(GL_PROXY_TEXTURE_x).
1289 */
1290 unsigned l;
1291
1292 assert(level == 0);
1293
1294 bytes = 0;
1295
1296 for (l = 0; l < numLevels; l++) {
1297 GLint nextWidth, nextHeight, nextDepth;
1298
1299 bytes += _mesa_format_image_size64(format, width, height, depth);
1300
1301 if (_mesa_next_mipmap_level_size(target, 0, width, height, depth,
1302 &nextWidth, &nextHeight,
1303 &nextDepth)) {
1304 width = nextWidth;
1305 height = nextHeight;
1306 depth = nextDepth;
1307 } else {
1308 break;
1309 }
1310 }
1311 } else {
1312 /* We just compute the size of one mipmap level. This is the path
1313 * taken for glTexImage(GL_PROXY_TEXTURE_x).
1314 */
1315 bytes = _mesa_format_image_size64(format, width, height, depth);
1316 }
1317
1318 bytes *= _mesa_num_tex_faces(target);
1319 bytes *= MAX2(1, numSamples);
1320
1321 mbytes = bytes / (1024 * 1024); /* convert to MB */
1322
1323 /* We just check if the image size is less than MaxTextureMbytes.
1324 * Some drivers may do more specific checks.
1325 */
1326 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1327 }
1328
1329
1330 /**
1331 * Return true if the format is only valid for glCompressedTexImage.
1332 */
1333 static bool
1334 compressedteximage_only_format(GLenum format)
1335 {
1336 switch (format) {
1337 case GL_PALETTE4_RGB8_OES:
1338 case GL_PALETTE4_RGBA8_OES:
1339 case GL_PALETTE4_R5_G6_B5_OES:
1340 case GL_PALETTE4_RGBA4_OES:
1341 case GL_PALETTE4_RGB5_A1_OES:
1342 case GL_PALETTE8_RGB8_OES:
1343 case GL_PALETTE8_RGBA8_OES:
1344 case GL_PALETTE8_R5_G6_B5_OES:
1345 case GL_PALETTE8_RGBA4_OES:
1346 case GL_PALETTE8_RGB5_A1_OES:
1347 case GL_ATC_RGB_AMD:
1348 case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
1349 case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
1350 return true;
1351 default:
1352 return false;
1353 }
1354 }
1355
1356 /**
1357 * Return true if the format doesn't support online compression.
1358 */
1359 bool
1360 _mesa_format_no_online_compression(GLenum format)
1361 {
1362 return _mesa_is_astc_format(format) ||
1363 _mesa_is_etc2_format(format) ||
1364 compressedteximage_only_format(format);
1365 }
1366
1367 /* Writes to an GL error pointer if non-null and returns whether or not the
1368 * error is GL_NO_ERROR */
1369 static bool
1370 write_error(GLenum *err_ptr, GLenum error)
1371 {
1372 if (err_ptr)
1373 *err_ptr = error;
1374
1375 return error == GL_NO_ERROR;
1376 }
1377
1378 /**
1379 * Helper function to determine whether a target and specific compression
1380 * format are supported. The error parameter returns GL_NO_ERROR if the
1381 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1382 * or GL_INVALID_ENUM, whichever is more appropriate.
1383 */
1384 GLboolean
1385 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1386 GLenum intFormat, GLenum *error)
1387 {
1388 GLboolean target_can_be_compresed = GL_FALSE;
1389 mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1390 enum mesa_format_layout layout = _mesa_get_format_layout(format);
1391
1392 switch (target) {
1393 case GL_TEXTURE_2D:
1394 case GL_PROXY_TEXTURE_2D:
1395 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1396 break;
1397 case GL_PROXY_TEXTURE_CUBE_MAP:
1398 case GL_TEXTURE_CUBE_MAP:
1399 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1400 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1401 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1402 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1403 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1404 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1405 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
1406 break;
1407 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1408 case GL_TEXTURE_2D_ARRAY_EXT:
1409 target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1410 break;
1411 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1412 case GL_TEXTURE_CUBE_MAP_ARRAY:
1413 /* From the KHR_texture_compression_astc_hdr spec:
1414 *
1415 * Add a second new column "3D Tex." which is empty for all non-ASTC
1416 * formats. If only the LDR profile is supported by the
1417 * implementation, this column is also empty for all ASTC formats. If
1418 * both the LDR and HDR profiles are supported only, this column is
1419 * checked for all ASTC formats.
1420 *
1421 * Add a third new column "Cube Map Array Tex." which is empty for all
1422 * non-ASTC formats, and checked for all ASTC formats.
1423 *
1424 * and,
1425 *
1426 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D
1427 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1428 * "Cube Map Array" column of table 8.19 is *not* checked, or if
1429 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1430 * 8.19 is *not* checked'
1431 *
1432 * The instances of <internalformat> above should say <target>.
1433 *
1434 * ETC2/EAC formats are the only alternative in GLES and thus such errors
1435 * have already been handled by normal ETC2/EAC behavior.
1436 */
1437
1438 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1439 *
1440 * "The ETC2/EAC texture compression algorithm supports only
1441 * two-dimensional images. If internalformat is an ETC2/EAC format,
1442 * glCompressedTexImage3D will generate an INVALID_OPERATION error if
1443 * target is not TEXTURE_2D_ARRAY."
1444 *
1445 * This should also be applicable for glTexStorage3D(). Other available
1446 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1447 *
1448 * Section 8.7, page 179 of OpenGL ES 3.2 adds:
1449 *
1450 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1451 * if internalformat is one of the the formats in table 8.17 and target is
1452 * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
1453 *
1454 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1455 * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
1456 * Array” column of table 8.17 is not checked, or if internalformat
1457 * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
1458 * checked.
1459 *
1460 * The instances of <internalformat> above should say <target>.
1461 *
1462 * Such table 8.17 has checked "Cube Map Array" column for all the
1463 * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
1464 */
1465 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
1466 !_mesa_is_gles32(ctx))
1467 return write_error(error, GL_INVALID_OPERATION);
1468 target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
1469 break;
1470 case GL_TEXTURE_3D:
1471 switch (layout) {
1472 case MESA_FORMAT_LAYOUT_ETC2:
1473 /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
1474 if (_mesa_is_gles3(ctx))
1475 return write_error(error, GL_INVALID_OPERATION);
1476 break;
1477 case MESA_FORMAT_LAYOUT_BPTC:
1478 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1479 break;
1480 case MESA_FORMAT_LAYOUT_ASTC:
1481 target_can_be_compresed =
1482 ctx->Extensions.KHR_texture_compression_astc_hdr ||
1483 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
1484
1485 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1486 * neither of the above extensions are supported. See comment in
1487 * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1488 */
1489 if (!target_can_be_compresed)
1490 return write_error(error, GL_INVALID_OPERATION);
1491 break;
1492 default:
1493 break;
1494 }
1495 default:
1496 break;
1497 }
1498 return write_error(error,
1499 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1500 }
1501
1502
1503 /**
1504 * Check if the given texture target value is legal for a
1505 * glTexImage1/2/3D call.
1506 */
1507 static GLboolean
1508 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1509 {
1510 switch (dims) {
1511 case 1:
1512 switch (target) {
1513 case GL_TEXTURE_1D:
1514 case GL_PROXY_TEXTURE_1D:
1515 return _mesa_is_desktop_gl(ctx);
1516 default:
1517 return GL_FALSE;
1518 }
1519 case 2:
1520 switch (target) {
1521 case GL_TEXTURE_2D:
1522 return GL_TRUE;
1523 case GL_PROXY_TEXTURE_2D:
1524 return _mesa_is_desktop_gl(ctx);
1525 case GL_PROXY_TEXTURE_CUBE_MAP:
1526 return _mesa_is_desktop_gl(ctx)
1527 && ctx->Extensions.ARB_texture_cube_map;
1528 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1529 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1530 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1531 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1532 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1533 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1534 return ctx->Extensions.ARB_texture_cube_map;
1535 case GL_TEXTURE_RECTANGLE_NV:
1536 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1537 return _mesa_is_desktop_gl(ctx)
1538 && ctx->Extensions.NV_texture_rectangle;
1539 case GL_TEXTURE_1D_ARRAY_EXT:
1540 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1541 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1542 default:
1543 return GL_FALSE;
1544 }
1545 case 3:
1546 switch (target) {
1547 case GL_TEXTURE_3D:
1548 return GL_TRUE;
1549 case GL_PROXY_TEXTURE_3D:
1550 return _mesa_is_desktop_gl(ctx);
1551 case GL_TEXTURE_2D_ARRAY_EXT:
1552 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1553 || _mesa_is_gles3(ctx);
1554 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1555 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1556 case GL_TEXTURE_CUBE_MAP_ARRAY:
1557 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1558 return _mesa_has_texture_cube_map_array(ctx);
1559 default:
1560 return GL_FALSE;
1561 }
1562 default:
1563 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1564 return GL_FALSE;
1565 }
1566 }
1567
1568
1569 /**
1570 * Check if the given texture target value is legal for a
1571 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1572 * The difference compared to legal_teximage_target() above is that
1573 * proxy targets are not supported.
1574 */
1575 static GLboolean
1576 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1577 bool dsa)
1578 {
1579 switch (dims) {
1580 case 1:
1581 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1582 case 2:
1583 switch (target) {
1584 case GL_TEXTURE_2D:
1585 return GL_TRUE;
1586 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1587 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1588 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1589 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1590 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1591 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1592 return ctx->Extensions.ARB_texture_cube_map;
1593 case GL_TEXTURE_RECTANGLE_NV:
1594 return _mesa_is_desktop_gl(ctx)
1595 && ctx->Extensions.NV_texture_rectangle;
1596 case GL_TEXTURE_1D_ARRAY_EXT:
1597 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1598 default:
1599 return GL_FALSE;
1600 }
1601 case 3:
1602 switch (target) {
1603 case GL_TEXTURE_3D:
1604 return GL_TRUE;
1605 case GL_TEXTURE_2D_ARRAY_EXT:
1606 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1607 || _mesa_is_gles3(ctx);
1608 case GL_TEXTURE_CUBE_MAP_ARRAY:
1609 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1610 return _mesa_has_texture_cube_map_array(ctx);
1611
1612 /* Table 8.15 of the OpenGL 4.5 core profile spec
1613 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1614 * and CopyTextureSubImage3D.
1615 */
1616 case GL_TEXTURE_CUBE_MAP:
1617 return dsa;
1618 default:
1619 return GL_FALSE;
1620 }
1621 default:
1622 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1623 dims);
1624 return GL_FALSE;
1625 }
1626 }
1627
1628
1629 /**
1630 * Helper function to determine if a texture object is mutable (in terms
1631 * of GL_ARB_texture_storage/GL_ARB_bindless_texture).
1632 */
1633 static GLboolean
1634 mutable_tex_object(struct gl_context *ctx, GLenum target)
1635 {
1636 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
1637 if (!texObj)
1638 return GL_FALSE;
1639
1640 if (texObj->HandleAllocated) {
1641 /* The ARB_bindless_texture spec says:
1642 *
1643 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
1644 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
1645 * functions defined in terms of these, if the texture object to be
1646 * modified is referenced by one or more texture or image handles."
1647 */
1648 return GL_FALSE;
1649 }
1650
1651 return !texObj->Immutable;
1652 }
1653
1654
1655 /**
1656 * Return expected size of a compressed texture.
1657 */
1658 static GLuint
1659 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1660 GLenum glformat)
1661 {
1662 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1663 return _mesa_format_image_size(mesaFormat, width, height, depth);
1664 }
1665
1666 /**
1667 * Verify that a texture format is valid with a particular target
1668 *
1669 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1670 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1671 * targets.
1672 *
1673 * \param ctx GL context
1674 * \param target Texture target
1675 * \param internalFormat Internal format of the texture image
1676 *
1677 * \returns true if the combination is legal, false otherwise.
1678 */
1679 bool
1680 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1681 GLenum target, GLenum internalFormat)
1682 {
1683 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1684 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1685 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1686 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1687 * Profile spec says:
1688 *
1689 * "Textures with a base internal format of DEPTH_COMPONENT or
1690 * DEPTH_STENCIL are supported by texture image specification
1691 * commands only if target is TEXTURE_1D, TEXTURE_2D,
1692 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1693 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1694 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1695 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1696 * formats in conjunction with any other target will result in an
1697 * INVALID_OPERATION error."
1698 *
1699 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1700 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1701 */
1702 if (target != GL_TEXTURE_1D &&
1703 target != GL_PROXY_TEXTURE_1D &&
1704 target != GL_TEXTURE_2D &&
1705 target != GL_PROXY_TEXTURE_2D &&
1706 target != GL_TEXTURE_1D_ARRAY &&
1707 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1708 target != GL_TEXTURE_2D_ARRAY &&
1709 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1710 target != GL_TEXTURE_RECTANGLE_ARB &&
1711 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1712 !((_mesa_is_cube_face(target) ||
1713 target == GL_TEXTURE_CUBE_MAP ||
1714 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1715 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1716 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
1717 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1718 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1719 _mesa_has_texture_cube_map_array(ctx))) {
1720 return false;
1721 }
1722 }
1723
1724 return true;
1725 }
1726
1727 static bool
1728 texture_formats_agree(GLenum internalFormat,
1729 GLenum format)
1730 {
1731 GLboolean colorFormat;
1732 GLboolean is_format_depth_or_depthstencil;
1733 GLboolean is_internalFormat_depth_or_depthstencil;
1734
1735 /* Even though there are no color-index textures, we still have to support
1736 * uploading color-index data and remapping it to RGB via the
1737 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1738 */
1739 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1740
1741 is_internalFormat_depth_or_depthstencil =
1742 _mesa_is_depth_format(internalFormat) ||
1743 _mesa_is_depthstencil_format(internalFormat);
1744
1745 is_format_depth_or_depthstencil =
1746 _mesa_is_depth_format(format) ||
1747 _mesa_is_depthstencil_format(format);
1748
1749 colorFormat = _mesa_is_color_format(format);
1750
1751 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1752 return false;
1753
1754 if (is_internalFormat_depth_or_depthstencil !=
1755 is_format_depth_or_depthstencil)
1756 return false;
1757
1758 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1759 return false;
1760
1761 return true;
1762 }
1763
1764 /**
1765 * Test the combination of format, type and internal format arguments of
1766 * different texture operations on GLES.
1767 *
1768 * \param ctx GL context.
1769 * \param format pixel data format given by the user.
1770 * \param type pixel data type given by the user.
1771 * \param internalFormat internal format given by the user.
1772 * \param callerName name of the caller function to print in the error message
1773 *
1774 * \return true if a error is found, false otherwise
1775 *
1776 * Currently, it is used by texture_error_check() and texsubimage_error_check().
1777 */
1778 static bool
1779 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1780 GLenum type, GLenum internalFormat, const char *callerName)
1781 {
1782 GLenum err = _mesa_gles_error_check_format_and_type(ctx, format, type,
1783 internalFormat);
1784 if (err != GL_NO_ERROR) {
1785 _mesa_error(ctx, err,
1786 "%s(format = %s, type = %s, internalformat = %s)",
1787 callerName, _mesa_enum_to_string(format),
1788 _mesa_enum_to_string(type),
1789 _mesa_enum_to_string(internalFormat));
1790 return true;
1791 }
1792
1793 return false;
1794 }
1795
1796 /**
1797 * Test the glTexImage[123]D() parameters for errors.
1798 *
1799 * \param ctx GL context.
1800 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1801 * \param target texture target given by the user (already validated).
1802 * \param level image level given by the user.
1803 * \param internalFormat internal format given by the user.
1804 * \param format pixel data format given by the user.
1805 * \param type pixel data type given by the user.
1806 * \param width image width given by the user.
1807 * \param height image height given by the user.
1808 * \param depth image depth given by the user.
1809 * \param border image border given by the user.
1810 *
1811 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1812 *
1813 * Verifies each of the parameters against the constants specified in
1814 * __struct gl_contextRec::Const and the supported extensions, and according
1815 * to the OpenGL specification.
1816 * Note that we don't fully error-check the width, height, depth values
1817 * here. That's done in _mesa_legal_texture_dimensions() which is used
1818 * by several other GL entrypoints. Plus, texture dims have a special
1819 * interaction with proxy textures.
1820 */
1821 static GLboolean
1822 texture_error_check( struct gl_context *ctx,
1823 GLuint dimensions, GLenum target,
1824 GLint level, GLint internalFormat,
1825 GLenum format, GLenum type,
1826 GLint width, GLint height,
1827 GLint depth, GLint border,
1828 const GLvoid *pixels )
1829 {
1830 GLenum err;
1831
1832 /* Note: for proxy textures, some error conditions immediately generate
1833 * a GL error in the usual way. But others do not generate a GL error.
1834 * Instead, they cause the width, height, depth, format fields of the
1835 * texture image to be zeroed-out. The GL spec seems to indicate that the
1836 * zero-out behaviour is only used in cases related to memory allocation.
1837 */
1838
1839 /* level check */
1840 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1841 _mesa_error(ctx, GL_INVALID_VALUE,
1842 "glTexImage%dD(level=%d)", dimensions, level);
1843 return GL_TRUE;
1844 }
1845
1846 /* Check border */
1847 if (border < 0 || border > 1 ||
1848 ((ctx->API != API_OPENGL_COMPAT ||
1849 target == GL_TEXTURE_RECTANGLE_NV ||
1850 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1851 _mesa_error(ctx, GL_INVALID_VALUE,
1852 "glTexImage%dD(border=%d)", dimensions, border);
1853 return GL_TRUE;
1854 }
1855
1856 if (width < 0 || height < 0 || depth < 0) {
1857 _mesa_error(ctx, GL_INVALID_VALUE,
1858 "glTexImage%dD(width, height or depth < 0)", dimensions);
1859 return GL_TRUE;
1860 }
1861
1862 /* Check incoming image format and type */
1863 err = _mesa_error_check_format_and_type(ctx, format, type);
1864 if (err != GL_NO_ERROR) {
1865 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1866 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1867 *
1868 * "Specifying a value for internalformat that is not one of the
1869 * above (acceptable) values generates the error INVALID VALUE."
1870 */
1871 if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
1872 err = GL_INVALID_VALUE;
1873
1874 _mesa_error(ctx, err,
1875 "glTexImage%dD(incompatible format = %s, type = %s)",
1876 dimensions, _mesa_enum_to_string(format),
1877 _mesa_enum_to_string(type));
1878 return GL_TRUE;
1879 }
1880
1881 /* Check internalFormat */
1882 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1883 _mesa_error(ctx, GL_INVALID_VALUE,
1884 "glTexImage%dD(internalFormat=%s)",
1885 dimensions, _mesa_enum_to_string(internalFormat));
1886 return GL_TRUE;
1887 }
1888
1889 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1890 * combinations of format, internalFormat, and type that can be used.
1891 * Formats and types that require additional extensions (e.g., GL_FLOAT
1892 * requires GL_OES_texture_float) are filtered elsewhere.
1893 */
1894 char bufCallerName[20];
1895 _mesa_snprintf(bufCallerName, 20, "glTexImage%dD", dimensions);
1896 if (_mesa_is_gles(ctx) &&
1897 texture_format_error_check_gles(ctx, format, type,
1898 internalFormat, bufCallerName)) {
1899 return GL_TRUE;
1900 }
1901
1902 /* validate the bound PBO, if any */
1903 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
1904 width, height, depth, format, type,
1905 INT_MAX, pixels, "glTexImage")) {
1906 return GL_TRUE;
1907 }
1908
1909 /* make sure internal format and format basically agree */
1910 if (!texture_formats_agree(internalFormat, format)) {
1911 _mesa_error(ctx, GL_INVALID_OPERATION,
1912 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
1913 dimensions, _mesa_enum_to_string(internalFormat),
1914 _mesa_enum_to_string(format));
1915 return GL_TRUE;
1916 }
1917
1918 /* additional checks for ycbcr textures */
1919 if (internalFormat == GL_YCBCR_MESA) {
1920 assert(ctx->Extensions.MESA_ycbcr_texture);
1921 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1922 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1923 char message[100];
1924 _mesa_snprintf(message, sizeof(message),
1925 "glTexImage%dD(format/type YCBCR mismatch)",
1926 dimensions);
1927 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1928 return GL_TRUE; /* error */
1929 }
1930 if (target != GL_TEXTURE_2D &&
1931 target != GL_PROXY_TEXTURE_2D &&
1932 target != GL_TEXTURE_RECTANGLE_NV &&
1933 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1934 _mesa_error(ctx, GL_INVALID_ENUM,
1935 "glTexImage%dD(bad target for YCbCr texture)",
1936 dimensions);
1937 return GL_TRUE;
1938 }
1939 if (border != 0) {
1940 char message[100];
1941 _mesa_snprintf(message, sizeof(message),
1942 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1943 dimensions, border);
1944 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1945 return GL_TRUE;
1946 }
1947 }
1948
1949 /* additional checks for depth textures */
1950 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
1951 _mesa_error(ctx, GL_INVALID_OPERATION,
1952 "glTexImage%dD(bad target for texture)", dimensions);
1953 return GL_TRUE;
1954 }
1955
1956 /* additional checks for compressed textures */
1957 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1958 GLenum err;
1959 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
1960 _mesa_error(ctx, err,
1961 "glTexImage%dD(target can't be compressed)", dimensions);
1962 return GL_TRUE;
1963 }
1964 if (_mesa_format_no_online_compression(internalFormat)) {
1965 _mesa_error(ctx, GL_INVALID_OPERATION,
1966 "glTexImage%dD(no compression for format)", dimensions);
1967 return GL_TRUE;
1968 }
1969 if (border != 0) {
1970 _mesa_error(ctx, GL_INVALID_OPERATION,
1971 "glTexImage%dD(border!=0)", dimensions);
1972 return GL_TRUE;
1973 }
1974 }
1975
1976 /* additional checks for integer textures */
1977 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1978 (_mesa_is_enum_format_integer(format) !=
1979 _mesa_is_enum_format_integer(internalFormat))) {
1980 _mesa_error(ctx, GL_INVALID_OPERATION,
1981 "glTexImage%dD(integer/non-integer format mismatch)",
1982 dimensions);
1983 return GL_TRUE;
1984 }
1985
1986 if (!mutable_tex_object(ctx, target)) {
1987 _mesa_error(ctx, GL_INVALID_OPERATION,
1988 "glTexImage%dD(immutable texture)", dimensions);
1989 return GL_TRUE;
1990 }
1991
1992 /* if we get here, the parameters are OK */
1993 return GL_FALSE;
1994 }
1995
1996
1997 /**
1998 * Error checking for glCompressedTexImage[123]D().
1999 * Note that the width, height and depth values are not fully error checked
2000 * here.
2001 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2002 */
2003 static GLenum
2004 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2005 GLenum target, GLint level,
2006 GLenum internalFormat, GLsizei width,
2007 GLsizei height, GLsizei depth, GLint border,
2008 GLsizei imageSize, const GLvoid *data)
2009 {
2010 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2011 GLint expectedSize;
2012 GLenum error = GL_NO_ERROR;
2013 char *reason = ""; /* no error */
2014
2015 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
2016 reason = "target";
2017 goto error;
2018 }
2019
2020 /* This will detect any invalid internalFormat value */
2021 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2022 _mesa_error(ctx, GL_INVALID_ENUM,
2023 "glCompressedTexImage%dD(internalFormat=%s)",
2024 dimensions, _mesa_enum_to_string(internalFormat));
2025 return GL_TRUE;
2026 }
2027
2028 /* validate the bound PBO, if any */
2029 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
2030 imageSize, data,
2031 "glCompressedTexImage")) {
2032 return GL_TRUE;
2033 }
2034
2035 switch (internalFormat) {
2036 case GL_PALETTE4_RGB8_OES:
2037 case GL_PALETTE4_RGBA8_OES:
2038 case GL_PALETTE4_R5_G6_B5_OES:
2039 case GL_PALETTE4_RGBA4_OES:
2040 case GL_PALETTE4_RGB5_A1_OES:
2041 case GL_PALETTE8_RGB8_OES:
2042 case GL_PALETTE8_RGBA8_OES:
2043 case GL_PALETTE8_R5_G6_B5_OES:
2044 case GL_PALETTE8_RGBA4_OES:
2045 case GL_PALETTE8_RGB5_A1_OES:
2046 /* check level (note that level should be zero or less!) */
2047 if (level > 0 || level < -maxLevels) {
2048 reason = "level";
2049 error = GL_INVALID_VALUE;
2050 goto error;
2051 }
2052
2053 if (dimensions != 2) {
2054 reason = "compressed paletted textures must be 2D";
2055 error = GL_INVALID_OPERATION;
2056 goto error;
2057 }
2058
2059 /* Figure out the expected texture size (in bytes). This will be
2060 * checked against the actual size later.
2061 */
2062 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2063 width, height);
2064
2065 /* This is for the benefit of the TestProxyTexImage below. It expects
2066 * level to be non-negative. OES_compressed_paletted_texture uses a
2067 * weird mechanism where the level specified to glCompressedTexImage2D
2068 * is -(n-1) number of levels in the texture, and the data specifies the
2069 * complete mipmap stack. This is done to ensure the palette is the
2070 * same for all levels.
2071 */
2072 level = -level;
2073 break;
2074
2075 default:
2076 /* check level */
2077 if (level < 0 || level >= maxLevels) {
2078 reason = "level";
2079 error = GL_INVALID_VALUE;
2080 goto error;
2081 }
2082
2083 /* Figure out the expected texture size (in bytes). This will be
2084 * checked against the actual size later.
2085 */
2086 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2087 break;
2088 }
2089
2090 /* This should really never fail */
2091 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2092 reason = "internalFormat";
2093 error = GL_INVALID_ENUM;
2094 goto error;
2095 }
2096
2097 /* No compressed formats support borders at this time */
2098 if (border != 0) {
2099 reason = "border != 0";
2100 error = GL_INVALID_VALUE;
2101 goto error;
2102 }
2103
2104 /* Check for invalid pixel storage modes */
2105 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2106 &ctx->Unpack,
2107 "glCompressedTexImage")) {
2108 return GL_FALSE;
2109 }
2110
2111 /* check image size in bytes */
2112 if (expectedSize != imageSize) {
2113 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2114 * if <imageSize> is not consistent with the format, dimensions, and
2115 * contents of the specified image.
2116 */
2117 reason = "imageSize inconsistent with width/height/format";
2118 error = GL_INVALID_VALUE;
2119 goto error;
2120 }
2121
2122 if (!mutable_tex_object(ctx, target)) {
2123 reason = "immutable texture";
2124 error = GL_INVALID_OPERATION;
2125 goto error;
2126 }
2127
2128 return GL_FALSE;
2129
2130 error:
2131 /* Note: not all error paths exit through here. */
2132 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2133 dimensions, reason);
2134 return GL_TRUE;
2135 }
2136
2137
2138
2139 /**
2140 * Test glTexSubImage[123]D() parameters for errors.
2141 *
2142 * \param ctx GL context.
2143 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2144 * \param target texture target given by the user (already validated)
2145 * \param level image level given by the user.
2146 * \param xoffset sub-image x offset given by the user.
2147 * \param yoffset sub-image y offset given by the user.
2148 * \param zoffset sub-image z offset given by the user.
2149 * \param format pixel data format given by the user.
2150 * \param type pixel data type given by the user.
2151 * \param width image width given by the user.
2152 * \param height image height given by the user.
2153 * \param depth image depth given by the user.
2154 *
2155 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2156 *
2157 * Verifies each of the parameters against the constants specified in
2158 * __struct gl_contextRec::Const and the supported extensions, and according
2159 * to the OpenGL specification.
2160 */
2161 static GLboolean
2162 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2163 struct gl_texture_object *texObj,
2164 GLenum target, GLint level,
2165 GLint xoffset, GLint yoffset, GLint zoffset,
2166 GLint width, GLint height, GLint depth,
2167 GLenum format, GLenum type, const GLvoid *pixels,
2168 const char *callerName)
2169 {
2170 struct gl_texture_image *texImage;
2171 GLenum err;
2172
2173 if (!texObj) {
2174 /* must be out of memory */
2175 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2176 return GL_TRUE;
2177 }
2178
2179 /* level check */
2180 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2181 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2182 return GL_TRUE;
2183 }
2184
2185 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2186 width, height, depth,
2187 callerName)) {
2188 return GL_TRUE;
2189 }
2190
2191 texImage = _mesa_select_tex_image(texObj, target, level);
2192 if (!texImage) {
2193 /* non-existant texture level */
2194 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
2195 callerName, level);
2196 return GL_TRUE;
2197 }
2198
2199 err = _mesa_error_check_format_and_type(ctx, format, type);
2200 if (err != GL_NO_ERROR) {
2201 _mesa_error(ctx, err,
2202 "%s(incompatible format = %s, type = %s)",
2203 callerName, _mesa_enum_to_string(format),
2204 _mesa_enum_to_string(type));
2205 return GL_TRUE;
2206 }
2207
2208 GLenum internalFormat = _mesa_is_gles(ctx) ?
2209 oes_float_internal_format(ctx, texImage->InternalFormat, type) :
2210 texImage->InternalFormat;
2211
2212 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2213 * combinations of format, internalFormat, and type that can be used.
2214 * Formats and types that require additional extensions (e.g., GL_FLOAT
2215 * requires GL_OES_texture_float) are filtered elsewhere.
2216 */
2217 if (_mesa_is_gles(ctx) &&
2218 texture_format_error_check_gles(ctx, format, type,
2219 internalFormat, callerName)) {
2220 return GL_TRUE;
2221 }
2222
2223 /* validate the bound PBO, if any */
2224 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2225 width, height, depth, format, type,
2226 INT_MAX, pixels, callerName)) {
2227 return GL_TRUE;
2228 }
2229
2230 if (error_check_subtexture_dimensions(ctx, dimensions,
2231 texImage, xoffset, yoffset, zoffset,
2232 width, height, depth, callerName)) {
2233 return GL_TRUE;
2234 }
2235
2236 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2237 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2238 _mesa_error(ctx, GL_INVALID_OPERATION,
2239 "%s(no compression for format)", callerName);
2240 return GL_TRUE;
2241 }
2242 }
2243
2244 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2245 /* both source and dest must be integer-valued, or neither */
2246 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2247 _mesa_is_enum_format_integer(format)) {
2248 _mesa_error(ctx, GL_INVALID_OPERATION,
2249 "%s(integer/non-integer format mismatch)", callerName);
2250 return GL_TRUE;
2251 }
2252 }
2253
2254 return GL_FALSE;
2255 }
2256
2257
2258 /**
2259 * Test glCopyTexImage[12]D() parameters for errors.
2260 *
2261 * \param ctx GL context.
2262 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2263 * \param target texture target given by the user.
2264 * \param level image level given by the user.
2265 * \param internalFormat internal format given by the user.
2266 * \param width image width given by the user.
2267 * \param height image height given by the user.
2268 * \param border texture border.
2269 *
2270 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2271 *
2272 * Verifies each of the parameters against the constants specified in
2273 * __struct gl_contextRec::Const and the supported extensions, and according
2274 * to the OpenGL specification.
2275 */
2276 static GLboolean
2277 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2278 GLenum target, GLint level, GLint internalFormat,
2279 GLint border )
2280 {
2281 GLint baseFormat;
2282 GLint rb_base_format;
2283 struct gl_renderbuffer *rb;
2284 GLenum rb_internal_format;
2285
2286 /* check target */
2287 if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2288 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2289 dimensions, _mesa_enum_to_string(target));
2290 return GL_TRUE;
2291 }
2292
2293 /* level check */
2294 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2295 _mesa_error(ctx, GL_INVALID_VALUE,
2296 "glCopyTexImage%dD(level=%d)", dimensions, level);
2297 return GL_TRUE;
2298 }
2299
2300 /* Check that the source buffer is complete */
2301 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2302 if (ctx->ReadBuffer->_Status == 0) {
2303 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2304 }
2305 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2306 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2307 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2308 return GL_TRUE;
2309 }
2310
2311 if (ctx->ReadBuffer->Visual.samples > 0) {
2312 _mesa_error(ctx, GL_INVALID_OPERATION,
2313 "glCopyTexImage%dD(multisample FBO)", dimensions);
2314 return GL_TRUE;
2315 }
2316 }
2317
2318 /* Check border */
2319 if (border < 0 || border > 1 ||
2320 ((ctx->API != API_OPENGL_COMPAT ||
2321 target == GL_TEXTURE_RECTANGLE_NV ||
2322 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2323 _mesa_error(ctx, GL_INVALID_VALUE,
2324 "glCopyTexImage%dD(border=%d)", dimensions, border);
2325 return GL_TRUE;
2326 }
2327
2328 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2329 * internalFormat.
2330 */
2331 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2332 switch (internalFormat) {
2333 case GL_ALPHA:
2334 case GL_RGB:
2335 case GL_RGBA:
2336 case GL_LUMINANCE:
2337 case GL_LUMINANCE_ALPHA:
2338 break;
2339 default:
2340 _mesa_error(ctx, GL_INVALID_ENUM,
2341 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2342 _mesa_enum_to_string(internalFormat));
2343 return GL_TRUE;
2344 }
2345 } else {
2346 /*
2347 * Section 8.6 (Alternate Texture Image Specification Commands) of the
2348 * OpenGL 4.5 (Compatibility Profile) spec says:
2349 *
2350 * "Parameters level, internalformat, and border are specified using
2351 * the same values, with the same meanings, as the corresponding
2352 * arguments of TexImage2D, except that internalformat may not be
2353 * specified as 1, 2, 3, or 4."
2354 */
2355 if (internalFormat >= 1 && internalFormat <= 4) {
2356 _mesa_error(ctx, GL_INVALID_ENUM,
2357 "glCopyTexImage%dD(internalFormat=%d)", dimensions,
2358 internalFormat);
2359 return GL_TRUE;
2360 }
2361 }
2362
2363 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2364 if (baseFormat < 0) {
2365 _mesa_error(ctx, GL_INVALID_ENUM,
2366 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2367 _mesa_enum_to_string(internalFormat));
2368 return GL_TRUE;
2369 }
2370
2371 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2372 if (rb == NULL) {
2373 _mesa_error(ctx, GL_INVALID_OPERATION,
2374 "glCopyTexImage%dD(read buffer)", dimensions);
2375 return GL_TRUE;
2376 }
2377
2378 rb_internal_format = rb->InternalFormat;
2379 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2380 if (_mesa_is_color_format(internalFormat)) {
2381 if (rb_base_format < 0) {
2382 _mesa_error(ctx, GL_INVALID_VALUE,
2383 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2384 _mesa_enum_to_string(internalFormat));
2385 return GL_TRUE;
2386 }
2387 }
2388
2389 if (_mesa_is_gles(ctx)) {
2390 bool valid = true;
2391 if (_mesa_components_in_format(baseFormat) >
2392 _mesa_components_in_format(rb_base_format)) {
2393 valid = false;
2394 }
2395 if (baseFormat == GL_DEPTH_COMPONENT ||
2396 baseFormat == GL_DEPTH_STENCIL ||
2397 baseFormat == GL_STENCIL_INDEX ||
2398 rb_base_format == GL_DEPTH_COMPONENT ||
2399 rb_base_format == GL_DEPTH_STENCIL ||
2400 rb_base_format == GL_STENCIL_INDEX ||
2401 ((baseFormat == GL_LUMINANCE_ALPHA ||
2402 baseFormat == GL_ALPHA) &&
2403 rb_base_format != GL_RGBA) ||
2404 internalFormat == GL_RGB9_E5) {
2405 valid = false;
2406 }
2407 if (internalFormat == GL_RGB9_E5) {
2408 valid = false;
2409 }
2410 if (!valid) {
2411 _mesa_error(ctx, GL_INVALID_OPERATION,
2412 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2413 _mesa_enum_to_string(internalFormat));
2414 return GL_TRUE;
2415 }
2416 }
2417
2418 if (_mesa_is_gles3(ctx)) {
2419 bool rb_is_srgb = (ctx->Extensions.EXT_sRGB &&
2420 _mesa_is_format_srgb(rb->Format));
2421 bool dst_is_srgb = false;
2422
2423 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2424 dst_is_srgb = true;
2425 }
2426
2427 if (rb_is_srgb != dst_is_srgb) {
2428 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2429 * OpenGLES 3.0.0 spec says:
2430 *
2431 * "The error INVALID_OPERATION is also generated if the
2432 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2433 * framebuffer attachment corresponding to the read buffer
2434 * is LINEAR (see section 6.1.13) and internalformat is
2435 * one of the sRGB formats described in section 3.8.16, or
2436 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2437 * SRGB and internalformat is not one of the sRGB formats."
2438 */
2439 _mesa_error(ctx, GL_INVALID_OPERATION,
2440 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2441 return GL_TRUE;
2442 }
2443
2444 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2445 * types for SNORM formats. Also, conversion to SNORM formats is not
2446 * allowed by Table 3.2 on Page 110.
2447 */
2448 if (!_mesa_has_EXT_render_snorm(ctx) &&
2449 _mesa_is_enum_format_snorm(internalFormat)) {
2450 _mesa_error(ctx, GL_INVALID_OPERATION,
2451 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2452 _mesa_enum_to_string(internalFormat));
2453 return GL_TRUE;
2454 }
2455 }
2456
2457 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2458 _mesa_error(ctx, GL_INVALID_OPERATION,
2459 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2460 return GL_TRUE;
2461 }
2462
2463 /* From the EXT_texture_integer spec:
2464 *
2465 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2466 * if the texture internalformat is an integer format and the read color
2467 * buffer is not an integer format, or if the internalformat is not an
2468 * integer format and the read color buffer is an integer format."
2469 */
2470 if (_mesa_is_color_format(internalFormat)) {
2471 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2472 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2473 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2474 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2475 if (is_int || is_rbint) {
2476 if (is_int != is_rbint) {
2477 _mesa_error(ctx, GL_INVALID_OPERATION,
2478 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2479 return GL_TRUE;
2480 } else if (_mesa_is_gles(ctx) &&
2481 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2482 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2483 _mesa_error(ctx, GL_INVALID_OPERATION,
2484 "glCopyTexImage%dD(signed vs unsigned integer)",
2485 dimensions);
2486 return GL_TRUE;
2487 }
2488 }
2489
2490 /* From page 138 of OpenGL ES 3.0 spec:
2491 * "The error INVALID_OPERATION is generated if floating-point RGBA
2492 * data is required; if signed integer RGBA data is required and the
2493 * format of the current color buffer is not signed integer; if
2494 * unsigned integer RGBA data is required and the format of the
2495 * current color buffer is not unsigned integer; or if fixed-point
2496 * RGBA data is required and the format of the current color buffer
2497 * is not fixed-point.
2498 */
2499 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2500 _mesa_error(ctx, GL_INVALID_OPERATION,
2501 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2502 }
2503
2504 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2505 GLenum err;
2506 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2507 _mesa_error(ctx, err,
2508 "glCopyTexImage%dD(target can't be compressed)", dimensions);
2509 return GL_TRUE;
2510 }
2511 if (_mesa_format_no_online_compression(internalFormat)) {
2512 _mesa_error(ctx, GL_INVALID_OPERATION,
2513 "glCopyTexImage%dD(no compression for format)", dimensions);
2514 return GL_TRUE;
2515 }
2516 if (border != 0) {
2517 _mesa_error(ctx, GL_INVALID_OPERATION,
2518 "glCopyTexImage%dD(border!=0)", dimensions);
2519 return GL_TRUE;
2520 }
2521 }
2522
2523 if (!mutable_tex_object(ctx, target)) {
2524 _mesa_error(ctx, GL_INVALID_OPERATION,
2525 "glCopyTexImage%dD(immutable texture)", dimensions);
2526 return GL_TRUE;
2527 }
2528
2529 /* if we get here, the parameters are OK */
2530 return GL_FALSE;
2531 }
2532
2533
2534 /**
2535 * Test glCopyTexSubImage[12]D() parameters for errors.
2536 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2537 */
2538 static GLboolean
2539 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2540 const struct gl_texture_object *texObj,
2541 GLenum target, GLint level,
2542 GLint xoffset, GLint yoffset, GLint zoffset,
2543 GLint width, GLint height, const char *caller)
2544 {
2545 assert(texObj);
2546
2547 struct gl_texture_image *texImage;
2548
2549 /* Check that the source buffer is complete */
2550 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2551 if (ctx->ReadBuffer->_Status == 0) {
2552 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2553 }
2554 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2555 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2556 "%s(invalid readbuffer)", caller);
2557 return GL_TRUE;
2558 }
2559
2560 if (ctx->ReadBuffer->Visual.samples > 0) {
2561 _mesa_error(ctx, GL_INVALID_OPERATION,
2562 "%s(multisample FBO)", caller);
2563 return GL_TRUE;
2564 }
2565 }
2566
2567 /* Check level */
2568 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2569 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2570 return GL_TRUE;
2571 }
2572
2573 texImage = _mesa_select_tex_image(texObj, target, level);
2574 if (!texImage) {
2575 /* destination image does not exist */
2576 _mesa_error(ctx, GL_INVALID_OPERATION,
2577 "%s(invalid texture level %d)", caller, level);
2578 return GL_TRUE;
2579 }
2580
2581 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2582 width, height, 1, caller)) {
2583 return GL_TRUE;
2584 }
2585
2586 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2587 xoffset, yoffset, zoffset,
2588 width, height, 1, caller)) {
2589 return GL_TRUE;
2590 }
2591
2592 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2593 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2594 _mesa_error(ctx, GL_INVALID_OPERATION,
2595 "%s(no compression for format)", caller);
2596 return GL_TRUE;
2597 }
2598 }
2599
2600 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2601 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2602 return GL_TRUE;
2603 }
2604
2605 /* From OpenGL ES 3.2 spec, section 8.6:
2606 *
2607 * "An INVALID_OPERATION error is generated by CopyTexSubImage3D,
2608 * CopyTexImage2D, or CopyTexSubImage2D if the internalformat of the
2609 * texture image being (re)specified is RGB9_E5"
2610 */
2611 if (texImage->InternalFormat == GL_RGB9_E5 &&
2612 !_mesa_is_desktop_gl(ctx)) {
2613 _mesa_error(ctx, GL_INVALID_OPERATION,
2614 "%s(invalid internal format %s)", caller,
2615 _mesa_enum_to_string(texImage->InternalFormat));
2616 return GL_TRUE;
2617 }
2618
2619 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2620 _mesa_error(ctx, GL_INVALID_OPERATION,
2621 "%s(missing readbuffer, format=%s)", caller,
2622 _mesa_enum_to_string(texImage->_BaseFormat));
2623 return GL_TRUE;
2624 }
2625
2626 /* From the EXT_texture_integer spec:
2627 *
2628 * "INVALID_OPERATION is generated by CopyTexImage* and
2629 * CopyTexSubImage* if the texture internalformat is an integer format
2630 * and the read color buffer is not an integer format, or if the
2631 * internalformat is not an integer format and the read color buffer
2632 * is an integer format."
2633 */
2634 if (_mesa_is_color_format(texImage->InternalFormat)) {
2635 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2636
2637 if (_mesa_is_format_integer_color(rb->Format) !=
2638 _mesa_is_format_integer_color(texImage->TexFormat)) {
2639 _mesa_error(ctx, GL_INVALID_OPERATION,
2640 "%s(integer vs non-integer)", caller);
2641 return GL_TRUE;
2642 }
2643 }
2644
2645 /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source
2646 * framebuffer/destination texture base internal format combinations),
2647 * all the entries for stencil are left blank (unsupported).
2648 */
2649 if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) {
2650 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller);
2651 return GL_TRUE;
2652 }
2653
2654 /* if we get here, the parameters are OK */
2655 return GL_FALSE;
2656 }
2657
2658
2659 /** Callback info for walking over FBO hash table */
2660 struct cb_info
2661 {
2662 struct gl_context *ctx;
2663 struct gl_texture_object *texObj;
2664 GLuint level, face;
2665 };
2666
2667
2668 /**
2669 * Check render to texture callback. Called from _mesa_HashWalk().
2670 */
2671 static void
2672 check_rtt_cb(UNUSED GLuint key, void *data, void *userData)
2673 {
2674 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2675 const struct cb_info *info = (struct cb_info *) userData;
2676 struct gl_context *ctx = info->ctx;
2677 const struct gl_texture_object *texObj = info->texObj;
2678 const GLuint level = info->level, face = info->face;
2679
2680 /* If this is a user-created FBO */
2681 if (_mesa_is_user_fbo(fb)) {
2682 GLuint i;
2683 /* check if any of the FBO's attachments point to 'texObj' */
2684 for (i = 0; i < BUFFER_COUNT; i++) {
2685 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2686 if (att->Type == GL_TEXTURE &&
2687 att->Texture == texObj &&
2688 att->TextureLevel == level &&
2689 att->CubeMapFace == face) {
2690 _mesa_update_texture_renderbuffer(ctx, fb, att);
2691 assert(att->Renderbuffer->TexImage);
2692 /* Mark fb status as indeterminate to force re-validation */
2693 fb->_Status = 0;
2694
2695 /* Make sure that the revalidation actually happens if this is
2696 * being done to currently-bound buffers.
2697 */
2698 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
2699 ctx->NewState |= _NEW_BUFFERS;
2700 }
2701 }
2702 }
2703 }
2704
2705
2706 /**
2707 * When a texture image is specified we have to check if it's bound to
2708 * any framebuffer objects (render to texture) in order to detect changes
2709 * in size or format since that effects FBO completeness.
2710 * Any FBOs rendering into the texture must be re-validated.
2711 */
2712 void
2713 _mesa_update_fbo_texture(struct gl_context *ctx,
2714 struct gl_texture_object *texObj,
2715 GLuint face, GLuint level)
2716 {
2717 /* Only check this texture if it's been marked as RenderToTexture */
2718 if (texObj->_RenderToTexture) {
2719 struct cb_info info;
2720 info.ctx = ctx;
2721 info.texObj = texObj;
2722 info.level = level;
2723 info.face = face;
2724 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2725 }
2726 }
2727
2728
2729 /**
2730 * If the texture object's GenerateMipmap flag is set and we've
2731 * changed the texture base level image, regenerate the rest of the
2732 * mipmap levels now.
2733 */
2734 static inline void
2735 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2736 struct gl_texture_object *texObj, GLint level)
2737 {
2738 if (texObj->GenerateMipmap &&
2739 level == texObj->BaseLevel &&
2740 level < texObj->MaxLevel) {
2741 assert(ctx->Driver.GenerateMipmap);
2742 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2743 }
2744 }
2745
2746
2747 /** Debug helper: override the user-requested internal format */
2748 static GLenum
2749 override_internal_format(GLenum internalFormat, UNUSED GLint width,
2750 UNUSED GLint height)
2751 {
2752 #if 0
2753 if (internalFormat == GL_RGBA16F_ARB ||
2754 internalFormat == GL_RGBA32F_ARB) {
2755 printf("Convert rgba float tex to int %d x %d\n", width, height);
2756 return GL_RGBA;
2757 }
2758 else if (internalFormat == GL_RGB16F_ARB ||
2759 internalFormat == GL_RGB32F_ARB) {
2760 printf("Convert rgb float tex to int %d x %d\n", width, height);
2761 return GL_RGB;
2762 }
2763 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2764 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2765 printf("Convert luminance float tex to int %d x %d\n", width, height);
2766 return GL_LUMINANCE_ALPHA;
2767 }
2768 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2769 internalFormat == GL_LUMINANCE32F_ARB) {
2770 printf("Convert luminance float tex to int %d x %d\n", width, height);
2771 return GL_LUMINANCE;
2772 }
2773 else if (internalFormat == GL_ALPHA16F_ARB ||
2774 internalFormat == GL_ALPHA32F_ARB) {
2775 printf("Convert luminance float tex to int %d x %d\n", width, height);
2776 return GL_ALPHA;
2777 }
2778 /*
2779 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2780 internalFormat = GL_RGBA;
2781 }
2782 */
2783 else {
2784 return internalFormat;
2785 }
2786 #else
2787 return internalFormat;
2788 #endif
2789 }
2790
2791
2792 /**
2793 * Choose the actual hardware format for a texture image.
2794 * Try to use the same format as the previous image level when possible.
2795 * Otherwise, ask the driver for the best format.
2796 * It's important to try to choose a consistant format for all levels
2797 * for efficient texture memory layout/allocation. In particular, this
2798 * comes up during automatic mipmap generation.
2799 */
2800 mesa_format
2801 _mesa_choose_texture_format(struct gl_context *ctx,
2802 struct gl_texture_object *texObj,
2803 GLenum target, GLint level,
2804 GLenum internalFormat, GLenum format, GLenum type)
2805 {
2806 mesa_format f;
2807
2808 /* see if we've already chosen a format for the previous level */
2809 if (level > 0) {
2810 struct gl_texture_image *prevImage =
2811 _mesa_select_tex_image(texObj, target, level - 1);
2812 /* See if the prev level is defined and has an internal format which
2813 * matches the new internal format.
2814 */
2815 if (prevImage &&
2816 prevImage->Width > 0 &&
2817 prevImage->InternalFormat == internalFormat) {
2818 /* use the same format */
2819 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2820 return prevImage->TexFormat;
2821 }
2822 }
2823
2824 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
2825 format, type);
2826 assert(f != MESA_FORMAT_NONE);
2827 return f;
2828 }
2829
2830
2831 /**
2832 * Adjust pixel unpack params and image dimensions to strip off the
2833 * one-pixel texture border.
2834 *
2835 * Gallium and intel don't support texture borders. They've seldem been used
2836 * and seldom been implemented correctly anyway.
2837 *
2838 * \param unpackNew returns the new pixel unpack parameters
2839 */
2840 static void
2841 strip_texture_border(GLenum target,
2842 GLint *width, GLint *height, GLint *depth,
2843 const struct gl_pixelstore_attrib *unpack,
2844 struct gl_pixelstore_attrib *unpackNew)
2845 {
2846 assert(width);
2847 assert(height);
2848 assert(depth);
2849
2850 *unpackNew = *unpack;
2851
2852 if (unpackNew->RowLength == 0)
2853 unpackNew->RowLength = *width;
2854
2855 if (unpackNew->ImageHeight == 0)
2856 unpackNew->ImageHeight = *height;
2857
2858 assert(*width >= 3);
2859 unpackNew->SkipPixels++; /* skip the border */
2860 *width = *width - 2; /* reduce the width by two border pixels */
2861
2862 /* The min height of a texture with a border is 3 */
2863 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2864 unpackNew->SkipRows++; /* skip the border */
2865 *height = *height - 2; /* reduce the height by two border pixels */
2866 }
2867
2868 if (*depth >= 3 &&
2869 target != GL_TEXTURE_2D_ARRAY &&
2870 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2871 unpackNew->SkipImages++; /* skip the border */
2872 *depth = *depth - 2; /* reduce the depth by two border pixels */
2873 }
2874 }
2875
2876
2877 /**
2878 * Common code to implement all the glTexImage1D/2D/3D functions
2879 * as well as glCompressedTexImage1D/2D/3D.
2880 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2881 * \param format the user's image format (only used if !compressed)
2882 * \param type the user's image type (only used if !compressed)
2883 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2884 */
2885 static ALWAYS_INLINE void
2886 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2887 GLenum target, GLint level, GLint internalFormat,
2888 GLsizei width, GLsizei height, GLsizei depth,
2889 GLint border, GLenum format, GLenum type,
2890 GLsizei imageSize, const GLvoid *pixels, bool no_error)
2891 {
2892 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2893 struct gl_pixelstore_attrib unpack_no_border;
2894 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2895 struct gl_texture_object *texObj;
2896 mesa_format texFormat;
2897 bool dimensionsOK = true, sizeOK = true;
2898
2899 FLUSH_VERTICES(ctx, 0);
2900
2901 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2902 if (compressed)
2903 _mesa_debug(ctx,
2904 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2905 dims,
2906 _mesa_enum_to_string(target), level,
2907 _mesa_enum_to_string(internalFormat),
2908 width, height, depth, border, pixels);
2909 else
2910 _mesa_debug(ctx,
2911 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2912 dims,
2913 _mesa_enum_to_string(target), level,
2914 _mesa_enum_to_string(internalFormat),
2915 width, height, depth, border,
2916 _mesa_enum_to_string(format),
2917 _mesa_enum_to_string(type), pixels);
2918 }
2919
2920 internalFormat = override_internal_format(internalFormat, width, height);
2921
2922 if (!no_error) {
2923 /* target error checking */
2924 if (!legal_teximage_target(ctx, dims, target)) {
2925 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2926 func, dims, _mesa_enum_to_string(target));
2927 return;
2928 }
2929
2930 /* general error checking */
2931 if (compressed) {
2932 if (compressed_texture_error_check(ctx, dims, target, level,
2933 internalFormat,
2934 width, height, depth,
2935 border, imageSize, pixels))
2936 return;
2937 } else {
2938 if (texture_error_check(ctx, dims, target, level, internalFormat,
2939 format, type, width, height, depth, border,
2940 pixels))
2941 return;
2942 }
2943 }
2944
2945 /* Here we convert a cpal compressed image into a regular glTexImage2D
2946 * call by decompressing the texture. If we really want to support cpal
2947 * textures in any driver this would have to be changed.
2948 */
2949 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
2950 switch (internalFormat) {
2951 case GL_PALETTE4_RGB8_OES:
2952 case GL_PALETTE4_RGBA8_OES:
2953 case GL_PALETTE4_R5_G6_B5_OES:
2954 case GL_PALETTE4_RGBA4_OES:
2955 case GL_PALETTE4_RGB5_A1_OES:
2956 case GL_PALETTE8_RGB8_OES:
2957 case GL_PALETTE8_RGBA8_OES:
2958 case GL_PALETTE8_R5_G6_B5_OES:
2959 case GL_PALETTE8_RGBA4_OES:
2960 case GL_PALETTE8_RGB5_A1_OES:
2961 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
2962 width, height, imageSize, pixels);
2963 return;
2964 }
2965 }
2966
2967 texObj = _mesa_get_current_tex_object(ctx, target);
2968 assert(texObj);
2969
2970 if (compressed) {
2971 /* For glCompressedTexImage() the driver has no choice about the
2972 * texture format since we'll never transcode the user's compressed
2973 * image data. The internalFormat was error checked earlier.
2974 */
2975 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
2976 }
2977 else {
2978 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
2979 * internal floating point format for the given base format.
2980 */
2981 if (_mesa_is_gles(ctx) && format == internalFormat) {
2982 if (type == GL_FLOAT) {
2983 texObj->_IsFloat = GL_TRUE;
2984 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
2985 texObj->_IsHalfFloat = GL_TRUE;
2986 }
2987
2988 internalFormat = adjust_for_oes_float_texture(ctx, format, type);
2989 }
2990
2991 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2992 internalFormat, format, type);
2993 }
2994
2995 assert(texFormat != MESA_FORMAT_NONE);
2996
2997 if (!no_error) {
2998 /* check that width, height, depth are legal for the mipmap level */
2999 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3000 height, depth, border);
3001
3002 /* check that the texture won't take too much memory, etc */
3003 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3004 0, level, texFormat, 1,
3005 width, height, depth);
3006 }
3007
3008 if (_mesa_is_proxy_texture(target)) {
3009 /* Proxy texture: just clear or set state depending on error checking */
3010 struct gl_texture_image *texImage =
3011 get_proxy_tex_image(ctx, target, level);
3012
3013 if (!texImage)
3014 return; /* GL_OUT_OF_MEMORY already recorded */
3015
3016 if (dimensionsOK && sizeOK) {
3017 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3018 border, internalFormat, texFormat);
3019 }
3020 else {
3021 clear_teximage_fields(texImage);
3022 }
3023 }
3024 else {
3025 /* non-proxy target */
3026 const GLuint face = _mesa_tex_target_to_face(target);
3027 struct gl_texture_image *texImage;
3028
3029 if (!dimensionsOK) {
3030 _mesa_error(ctx, GL_INVALID_VALUE,
3031 "%s%uD(invalid width=%d or height=%d or depth=%d)",
3032 func, dims, width, height, depth);
3033 return;
3034 }
3035
3036 if (!sizeOK) {
3037 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3038 "%s%uD(image too large: %d x %d x %d, %s format)",
3039 func, dims, width, height, depth,
3040 _mesa_enum_to_string(internalFormat));
3041 return;
3042 }
3043
3044 /* Allow a hardware driver to just strip out the border, to provide
3045 * reliable but slightly incorrect hardware rendering instead of
3046 * rarely-tested software fallback rendering.
3047 */
3048 if (border && ctx->Const.StripTextureBorder) {
3049 strip_texture_border(target, &width, &height, &depth, unpack,
3050 &unpack_no_border);
3051 border = 0;
3052 unpack = &unpack_no_border;
3053 }
3054
3055 if (ctx->NewState & _NEW_PIXEL)
3056 _mesa_update_state(ctx);
3057
3058 _mesa_lock_texture(ctx, texObj);
3059 {
3060 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3061
3062 if (!texImage) {
3063 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3064 }
3065 else {
3066 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3067
3068 _mesa_init_teximage_fields(ctx, texImage,
3069 width, height, depth,
3070 border, internalFormat, texFormat);
3071
3072 /* Give the texture to the driver. <pixels> may be null. */
3073 if (width > 0 && height > 0 && depth > 0) {
3074 if (compressed) {
3075 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3076 imageSize, pixels);
3077 }
3078 else {
3079 ctx->Driver.TexImage(ctx, dims, texImage, format,
3080 type, pixels, unpack);
3081 }
3082 }
3083
3084 check_gen_mipmap(ctx, target, texObj, level);
3085
3086 _mesa_update_fbo_texture(ctx, texObj, face, level);
3087
3088 _mesa_dirty_texobj(ctx, texObj);
3089 }
3090 }
3091 _mesa_unlock_texture(ctx, texObj);
3092 }
3093 }
3094
3095
3096 /* This is a wrapper around teximage() so that we can force the KHR_no_error
3097 * logic to be inlined without inlining the function into all the callers.
3098 */
3099 static void
3100 teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3101 GLenum target, GLint level, GLint internalFormat,
3102 GLsizei width, GLsizei height, GLsizei depth,
3103 GLint border, GLenum format, GLenum type,
3104 GLsizei imageSize, const GLvoid *pixels)
3105 {
3106 teximage(ctx, compressed, dims, target, level, internalFormat, width, height,
3107 depth, border, format, type, imageSize, pixels, false);
3108 }
3109
3110
3111 static void
3112 teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3113 GLenum target, GLint level, GLint internalFormat,
3114 GLsizei width, GLsizei height, GLsizei depth,
3115 GLint border, GLenum format, GLenum type,
3116 GLsizei imageSize, const GLvoid *pixels)
3117 {
3118 teximage(ctx, compressed, dims, target, level, internalFormat, width, height,
3119 depth, border, format, type, imageSize, pixels, true);
3120 }
3121
3122
3123 /*
3124 * Called from the API. Note that width includes the border.
3125 */
3126 void GLAPIENTRY
3127 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3128 GLsizei width, GLint border, GLenum format,
3129 GLenum type, const GLvoid *pixels )
3130 {
3131 GET_CURRENT_CONTEXT(ctx);
3132 teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3133 border, format, type, 0, pixels);
3134 }
3135
3136
3137 void GLAPIENTRY
3138 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3139 GLsizei width, GLsizei height, GLint border,
3140 GLenum format, GLenum type,
3141 const GLvoid *pixels )
3142 {
3143 GET_CURRENT_CONTEXT(ctx);
3144 teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3145 border, format, type, 0, pixels);
3146 }
3147
3148
3149 /*
3150 * Called by the API or display list executor.
3151 * Note that width and height include the border.
3152 */
3153 void GLAPIENTRY
3154 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3155 GLsizei width, GLsizei height, GLsizei depth,
3156 GLint border, GLenum format, GLenum type,
3157 const GLvoid *pixels )
3158 {
3159 GET_CURRENT_CONTEXT(ctx);
3160 teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat,
3161 width, height, depth, border, format, type, 0, pixels);
3162 }
3163
3164
3165 void GLAPIENTRY
3166 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3167 GLsizei width, GLsizei height, GLsizei depth,
3168 GLint border, GLenum format, GLenum type,
3169 const GLvoid *pixels )
3170 {
3171 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3172 depth, border, format, type, pixels);
3173 }
3174
3175
3176 void GLAPIENTRY
3177 _mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat,
3178 GLsizei width, GLint border, GLenum format,
3179 GLenum type, const GLvoid *pixels)
3180 {
3181 GET_CURRENT_CONTEXT(ctx);
3182 teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1,
3183 1, border, format, type, 0, pixels);
3184 }
3185
3186
3187 void GLAPIENTRY
3188 _mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat,
3189 GLsizei width, GLsizei height, GLint border,
3190 GLenum format, GLenum type, const GLvoid *pixels)
3191 {
3192 GET_CURRENT_CONTEXT(ctx);
3193 teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width,
3194 height, 1, border, format, type, 0, pixels);
3195 }
3196
3197
3198 void GLAPIENTRY
3199 _mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat,
3200 GLsizei width, GLsizei height, GLsizei depth,
3201 GLint border, GLenum format, GLenum type,
3202 const GLvoid *pixels )
3203 {
3204 GET_CURRENT_CONTEXT(ctx);
3205 teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat,
3206 width, height, depth, border, format, type, 0, pixels);
3207 }
3208
3209
3210 void GLAPIENTRY
3211 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3212 {
3213 struct gl_texture_object *texObj;
3214 struct gl_texture_image *texImage;
3215 bool valid_target;
3216 GET_CURRENT_CONTEXT(ctx);
3217 FLUSH_VERTICES(ctx, 0);
3218
3219 switch (target) {
3220 case GL_TEXTURE_2D:
3221 valid_target = ctx->Extensions.OES_EGL_image;
3222 break;
3223 case GL_TEXTURE_EXTERNAL_OES:
3224 valid_target =
3225 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3226 break;
3227 default:
3228 valid_target = false;
3229 break;
3230 }
3231
3232 if (!valid_target) {
3233 _mesa_error(ctx, GL_INVALID_ENUM,
3234 "glEGLImageTargetTexture2D(target=%d)", target);
3235 return;
3236 }
3237
3238 if (!image) {
3239 _mesa_error(ctx, GL_INVALID_OPERATION,
3240 "glEGLImageTargetTexture2D(image=%p)", image);
3241 return;
3242 }
3243
3244 if (ctx->NewState & _NEW_PIXEL)
3245 _mesa_update_state(ctx);
3246
3247 texObj = _mesa_get_current_tex_object(ctx, target);
3248 if (!texObj)
3249 return;
3250
3251 _mesa_lock_texture(ctx, texObj);
3252
3253 if (texObj->Immutable) {
3254 _mesa_error(ctx, GL_INVALID_OPERATION,
3255 "glEGLImageTargetTexture2D(texture is immutable)");
3256 _mesa_unlock_texture(ctx, texObj);
3257 return;
3258 }
3259
3260 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3261 if (!texImage) {
3262 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3263 } else {
3264 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3265
3266 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3267 texObj, texImage, image);
3268
3269 _mesa_dirty_texobj(ctx, texObj);
3270 }
3271 _mesa_unlock_texture(ctx, texObj);
3272 }
3273
3274
3275 static struct gl_texture_object *
3276 lookup_texture_ext_dsa(struct gl_context *ctx, GLenum target, GLuint texture,
3277 const char *caller)
3278 {
3279 GLenum boundTarget;
3280 switch (target) {
3281 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3282 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3283 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3284 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3285 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3286 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3287 boundTarget = GL_TEXTURE_CUBE_MAP;
3288 break;
3289 default:
3290 boundTarget = target;
3291 break;
3292 }
3293
3294 int targetIndex = _mesa_tex_target_to_index(ctx, boundTarget);
3295 if (targetIndex < 0) {
3296 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target = %s)", caller,
3297 _mesa_enum_to_string(target));
3298 return NULL;
3299 }
3300 assert(targetIndex < NUM_TEXTURE_TARGETS);
3301
3302 struct gl_texture_object *texObj;
3303 if (texture == 0) {
3304 /* Use a default texture object */
3305 texObj = ctx->Shared->DefaultTex[targetIndex];
3306 assert(texObj);
3307 } else {
3308 texObj = _mesa_lookup_texture(ctx, texture);
3309 if (!texObj && ctx->API == API_OPENGL_CORE) {
3310 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
3311 return NULL;
3312 }
3313
3314 if (!texObj) {
3315 texObj = ctx->Driver.NewTextureObject(ctx, texture, boundTarget);
3316 if (!texObj) {
3317 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
3318 return NULL;
3319 }
3320
3321 /* insert into hash table */
3322 _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
3323 }
3324
3325 if (texObj->Target != boundTarget) {
3326 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s != %s)",
3327 caller, _mesa_enum_to_string(texObj->Target),
3328 _mesa_enum_to_string(target));
3329 return NULL;
3330 }
3331 }
3332
3333 return texObj;
3334 }
3335
3336
3337 /**
3338 * Helper that implements the glTexSubImage1/2/3D()
3339 * and glTextureSubImage1/2/3D() functions.
3340 */
3341 static void
3342 texture_sub_image(struct gl_context *ctx, GLuint dims,
3343 struct gl_texture_object *texObj,
3344 struct gl_texture_image *texImage,
3345 GLenum target, GLint level,
3346 GLint xoffset, GLint yoffset, GLint zoffset,
3347 GLsizei width, GLsizei height, GLsizei depth,
3348 GLenum format, GLenum type, const GLvoid *pixels)
3349 {
3350 FLUSH_VERTICES(ctx, 0);
3351
3352 if (ctx->NewState & _NEW_PIXEL)
3353 _mesa_update_state(ctx);
3354
3355 _mesa_lock_texture(ctx, texObj);
3356 {
3357 if (width > 0 && height > 0 && depth > 0) {
3358 /* If we have a border, offset=-1 is legal. Bias by border width. */
3359 switch (dims) {
3360 case 3:
3361 if (target != GL_TEXTURE_2D_ARRAY)
3362 zoffset += texImage->Border;
3363 /* fall-through */
3364 case 2:
3365 if (target != GL_TEXTURE_1D_ARRAY)
3366 yoffset += texImage->Border;
3367 /* fall-through */
3368 case 1:
3369 xoffset += texImage->Border;
3370 }
3371
3372 ctx->Driver.TexSubImage(ctx, dims, texImage,
3373 xoffset, yoffset, zoffset,
3374 width, height, depth,
3375 format, type, pixels, &ctx->Unpack);
3376
3377 check_gen_mipmap(ctx, target, texObj, level);
3378
3379 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3380 * the texel data, not the texture format, size, etc.
3381 */
3382 }
3383 }
3384 _mesa_unlock_texture(ctx, texObj);
3385 }
3386
3387 /**
3388 * Implement all the glTexSubImage1/2/3D() functions.
3389 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3390 */
3391 static void
3392 texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3393 GLint xoffset, GLint yoffset, GLint zoffset,
3394 GLsizei width, GLsizei height, GLsizei depth,
3395 GLenum format, GLenum type, const GLvoid *pixels,
3396 const char *callerName)
3397 {
3398 struct gl_texture_object *texObj;
3399 struct gl_texture_image *texImage;
3400
3401 /* check target (proxies not allowed) */
3402 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3403 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3404 dims, _mesa_enum_to_string(target));
3405 return;
3406 }
3407
3408 texObj = _mesa_get_current_tex_object(ctx, target);
3409 if (!texObj)
3410 return;
3411
3412 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3413 xoffset, yoffset, zoffset,
3414 width, height, depth, format, type,
3415 pixels, callerName)) {
3416 return; /* error was detected */
3417 }
3418
3419 texImage = _mesa_select_tex_image(texObj, target, level);
3420 /* texsubimage_error_check ensures that texImage is not NULL */
3421
3422 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3423 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3424 dims,
3425 _mesa_enum_to_string(target), level,
3426 xoffset, yoffset, zoffset, width, height, depth,
3427 _mesa_enum_to_string(format),
3428 _mesa_enum_to_string(type), pixels);
3429
3430 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3431 xoffset, yoffset, zoffset, width, height, depth,
3432 format, type, pixels);
3433 }
3434
3435
3436 static void
3437 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3438 GLint xoffset, GLint yoffset, GLint zoffset,
3439 GLsizei width, GLsizei height, GLsizei depth,
3440 GLenum format, GLenum type, const GLvoid *pixels)
3441 {
3442 struct gl_texture_object *texObj;
3443 struct gl_texture_image *texImage;
3444
3445 texObj = _mesa_get_current_tex_object(ctx, target);
3446 texImage = _mesa_select_tex_image(texObj, target, level);
3447
3448 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3449 xoffset, yoffset, zoffset, width, height, depth,
3450 format, type, pixels);
3451 }
3452
3453
3454 /**
3455 * Implement all the glTextureSubImage1/2/3D() functions.
3456 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3457 */
3458 static ALWAYS_INLINE void
3459 texturesubimage(struct gl_context *ctx, GLuint dims,
3460 GLuint texture, GLenum target, GLint level,
3461 GLint xoffset, GLint yoffset, GLint zoffset,
3462 GLsizei width, GLsizei height, GLsizei depth,
3463 GLenum format, GLenum type, const GLvoid *pixels,
3464 const char *callerName, bool no_error, bool ext_dsa)
3465 {
3466 struct gl_texture_object *texObj;
3467 struct gl_texture_image *texImage;
3468 int i;
3469
3470 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3471 _mesa_debug(ctx,
3472 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3473 dims, texture, level,
3474 xoffset, yoffset, zoffset, width, height, depth,
3475 _mesa_enum_to_string(format),
3476 _mesa_enum_to_string(type), pixels);
3477
3478 /* Get the texture object by Name. */
3479 if (!no_error) {
3480 if (!ext_dsa) {
3481 texObj = _mesa_lookup_texture_err(ctx, texture, callerName);
3482 } else {
3483 texObj = lookup_texture_ext_dsa(ctx, target, texture, callerName);
3484 }
3485 if (!texObj)
3486 return;
3487 } else {
3488 texObj = _mesa_lookup_texture(ctx, texture);
3489 }
3490
3491 if (!no_error) {
3492 /* check target (proxies not allowed) */
3493 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3494 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
3495 callerName, _mesa_enum_to_string(texObj->Target));
3496 return;
3497 }
3498
3499 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3500 xoffset, yoffset, zoffset,
3501 width, height, depth, format, type,
3502 pixels, callerName)) {
3503 return; /* error was detected */
3504 }
3505 }
3506
3507 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3508 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3509 GLint imageStride;
3510
3511 /*
3512 * What do we do if the user created a texture with the following code
3513 * and then called this function with its handle?
3514 *
3515 * GLuint tex;
3516 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3517 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3518 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3519 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3520 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3521 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3522 * // wrong format, or given the wrong size, etc.
3523 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3524 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3525 *
3526 * A bug has been filed against the spec for this case. In the
3527 * meantime, we will check for cube completeness.
3528 *
3529 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3530 * Core Profile spec (30.10.2014):
3531 * "[A] cube map texture is cube complete if the
3532 * following conditions all hold true: The [base level] texture
3533 * images of each of the six cube map faces have identical, positive,
3534 * and square dimensions. The [base level] images were each specified
3535 * with the same internal format."
3536 *
3537 * It seems reasonable to check for cube completeness of an arbitrary
3538 * level here so that the image data has a consistent format and size.
3539 */
3540 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
3541 _mesa_error(ctx, GL_INVALID_OPERATION,
3542 "glTextureSubImage%uD(cube map incomplete)",
3543 dims);
3544 return;
3545 }
3546
3547 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3548 format, type);
3549 /* Copy in each face. */
3550 for (i = zoffset; i < zoffset + depth; ++i) {
3551 texImage = texObj->Image[i][level];
3552 assert(texImage);
3553
3554 texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3555 level, xoffset, yoffset, 0,
3556 width, height, 1, format,
3557 type, pixels);
3558 pixels = (GLubyte *) pixels + imageStride;
3559 }
3560 }
3561 else {
3562 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3563 assert(texImage);
3564
3565 texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3566 level, xoffset, yoffset, zoffset,
3567 width, height, depth, format,
3568 type, pixels);
3569 }
3570 }
3571
3572
3573 static void
3574 texturesubimage_error(struct gl_context *ctx, GLuint dims,
3575 GLuint texture, GLenum target, GLint level,
3576 GLint xoffset, GLint yoffset, GLint zoffset,
3577 GLsizei width, GLsizei height, GLsizei depth,
3578 GLenum format, GLenum type, const GLvoid *pixels,
3579 const char *callerName, bool ext_dsa)
3580 {
3581 texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
3582 zoffset, width, height, depth, format, type, pixels,
3583 callerName, false, ext_dsa);
3584 }
3585
3586
3587 static void
3588 texturesubimage_no_error(struct gl_context *ctx, GLuint dims,
3589 GLuint texture, GLenum target, GLint level,
3590 GLint xoffset, GLint yoffset, GLint zoffset,
3591 GLsizei width, GLsizei height, GLsizei depth,
3592 GLenum format, GLenum type, const GLvoid *pixels,
3593 const char *callerName, bool ext_dsa)
3594 {
3595 texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
3596 zoffset, width, height, depth, format, type, pixels,
3597 callerName, true, ext_dsa);
3598 }
3599
3600
3601 void GLAPIENTRY
3602 _mesa_TexSubImage1D_no_error(GLenum target, GLint level,
3603 GLint xoffset, GLsizei width,
3604 GLenum format, GLenum type,
3605 const GLvoid *pixels)
3606 {
3607 GET_CURRENT_CONTEXT(ctx);
3608 texsubimage(ctx, 1, target, level,
3609 xoffset, 0, 0,
3610 width, 1, 1,
3611 format, type, pixels);
3612 }
3613
3614
3615 void GLAPIENTRY
3616 _mesa_TexSubImage1D( GLenum target, GLint level,
3617 GLint xoffset, GLsizei width,
3618 GLenum format, GLenum type,
3619 const GLvoid *pixels )
3620 {
3621 GET_CURRENT_CONTEXT(ctx);
3622 texsubimage_err(ctx, 1, target, level,
3623 xoffset, 0, 0,
3624 width, 1, 1,
3625 format, type, pixels, "glTexSubImage1D");
3626 }
3627
3628
3629 void GLAPIENTRY
3630 _mesa_TexSubImage2D_no_error(GLenum target, GLint level,
3631 GLint xoffset, GLint yoffset,
3632 GLsizei width, GLsizei height,
3633 GLenum format, GLenum type,
3634 const GLvoid *pixels)
3635 {
3636 GET_CURRENT_CONTEXT(ctx);
3637 texsubimage(ctx, 2, target, level,
3638 xoffset, yoffset, 0,
3639 width, height, 1,
3640 format, type, pixels);
3641 }
3642
3643
3644 void GLAPIENTRY
3645 _mesa_TexSubImage2D( GLenum target, GLint level,
3646 GLint xoffset, GLint yoffset,
3647 GLsizei width, GLsizei height,
3648 GLenum format, GLenum type,
3649 const GLvoid *pixels )
3650 {
3651 GET_CURRENT_CONTEXT(ctx);
3652 texsubimage_err(ctx, 2, target, level,
3653 xoffset, yoffset, 0,
3654 width, height, 1,
3655 format, type, pixels, "glTexSubImage2D");
3656 }
3657
3658
3659 void GLAPIENTRY
3660 _mesa_TexSubImage3D_no_error(GLenum target, GLint level,
3661 GLint xoffset, GLint yoffset, GLint zoffset,
3662 GLsizei width, GLsizei height, GLsizei depth,
3663 GLenum format, GLenum type,
3664 const GLvoid *pixels)
3665 {
3666 GET_CURRENT_CONTEXT(ctx);
3667 texsubimage(ctx, 3, target, level,
3668 xoffset, yoffset, zoffset,
3669 width, height, depth,
3670 format, type, pixels);
3671 }
3672
3673
3674 void GLAPIENTRY
3675 _mesa_TexSubImage3D( GLenum target, GLint level,
3676 GLint xoffset, GLint yoffset, GLint zoffset,
3677 GLsizei width, GLsizei height, GLsizei depth,
3678 GLenum format, GLenum type,
3679 const GLvoid *pixels )
3680 {
3681 GET_CURRENT_CONTEXT(ctx);
3682 texsubimage_err(ctx, 3, target, level,
3683 xoffset, yoffset, zoffset,
3684 width, height, depth,
3685 format, type, pixels, "glTexSubImage3D");
3686 }
3687
3688
3689 void GLAPIENTRY
3690 _mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
3691 GLsizei width, GLenum format, GLenum type,
3692 const GLvoid *pixels)
3693 {
3694 GET_CURRENT_CONTEXT(ctx);
3695 texturesubimage_no_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width,
3696 1, 1, format, type, pixels, "glTextureSubImage1D",
3697 false);
3698 }
3699
3700
3701 void GLAPIENTRY
3702 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3703 GLint xoffset, GLsizei width,
3704 GLenum format, GLenum type,
3705 const GLvoid *pixels)
3706 {
3707 GET_CURRENT_CONTEXT(ctx);
3708 texturesubimage_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width, 1,
3709 1, format, type, pixels, "glTextureSubImage1D",
3710 false);
3711 }
3712
3713
3714 void GLAPIENTRY
3715 _mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
3716 GLint yoffset, GLsizei width, GLsizei height,
3717 GLenum format, GLenum type,
3718 const GLvoid *pixels)
3719 {
3720 GET_CURRENT_CONTEXT(ctx);
3721 texturesubimage_no_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
3722 width, height, 1, format, type, pixels,
3723 "glTextureSubImage2D", false);
3724 }
3725
3726
3727 void GLAPIENTRY
3728 _mesa_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
3729 GLint xoffset, GLint yoffset, GLsizei width,
3730 GLsizei height, GLenum format, GLenum type,
3731 const GLvoid *pixels)
3732 {
3733 GET_CURRENT_CONTEXT(ctx);
3734 texturesubimage_error(ctx, 2, texture, target, level, xoffset, yoffset, 0,
3735 width, height, 1, format, type, pixels,
3736 "glTextureSubImage2DEXT", true);
3737 }
3738
3739
3740 void GLAPIENTRY
3741 _mesa_TextureSubImage2D(GLuint texture, GLint level,
3742 GLint xoffset, GLint yoffset,
3743 GLsizei width, GLsizei height,
3744 GLenum format, GLenum type,
3745 const GLvoid *pixels)
3746 {
3747 GET_CURRENT_CONTEXT(ctx);
3748 texturesubimage_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
3749 width, height, 1, format, type, pixels,
3750 "glTextureSubImage2D", false);
3751 }
3752
3753
3754 void GLAPIENTRY
3755 _mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
3756 GLint yoffset, GLint zoffset, GLsizei width,
3757 GLsizei height, GLsizei depth, GLenum format,
3758 GLenum type, const GLvoid *pixels)
3759 {
3760 GET_CURRENT_CONTEXT(ctx);
3761 texturesubimage_no_error(ctx, 3, texture, 0, level, xoffset, yoffset,
3762 zoffset, width, height, depth, format, type,
3763 pixels, "glTextureSubImage3D", false);
3764 }
3765
3766
3767 void GLAPIENTRY
3768 _mesa_TextureSubImage3D(GLuint texture, GLint level,
3769 GLint xoffset, GLint yoffset, GLint zoffset,
3770 GLsizei width, GLsizei height, GLsizei depth,
3771 GLenum format, GLenum type,
3772 const GLvoid *pixels)
3773 {
3774 GET_CURRENT_CONTEXT(ctx);
3775 texturesubimage_error(ctx, 3, texture, 0, level, xoffset, yoffset, zoffset,
3776 width, height, depth, format, type, pixels,
3777 "glTextureSubImage3D", false);
3778 }
3779
3780
3781 /**
3782 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3783 * from. This depends on whether the texture contains color or depth values.
3784 */
3785 static struct gl_renderbuffer *
3786 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
3787 {
3788 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3789 /* reading from depth/stencil buffer */
3790 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3791 } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
3792 return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
3793 } else {
3794 /* copying from color buffer */
3795 return ctx->ReadBuffer->_ColorReadBuffer;
3796 }
3797 }
3798
3799
3800 static void
3801 copytexsubimage_by_slice(struct gl_context *ctx,
3802 struct gl_texture_image *texImage,
3803 GLuint dims,
3804 GLint xoffset, GLint yoffset, GLint zoffset,
3805 struct gl_renderbuffer *rb,
3806 GLint x, GLint y,
3807 GLsizei width, GLsizei height)
3808 {
3809 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3810 int slice;
3811
3812 /* For 1D arrays, we copy each scanline of the source rectangle into the
3813 * next array slice.
3814 */
3815 assert(zoffset == 0);
3816
3817 for (slice = 0; slice < height; slice++) {
3818 assert(yoffset + slice < texImage->Height);
3819 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3820 xoffset, 0, yoffset + slice,
3821 rb, x, y + slice, width, 1);
3822 }
3823 } else {
3824 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3825 xoffset, yoffset, zoffset,
3826 rb, x, y, width, height);
3827 }
3828 }
3829
3830
3831 static GLboolean
3832 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
3833 {
3834 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
3835 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
3836 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
3837 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
3838
3839 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
3840 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
3841 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
3842 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
3843
3844 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
3845 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
3846 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
3847 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
3848 return GL_TRUE;
3849
3850 return GL_FALSE;
3851 }
3852
3853
3854 /**
3855 * Check if the given texture format and size arguments match those
3856 * of the texture image.
3857 * \param return true if arguments match, false otherwise.
3858 */
3859 static bool
3860 can_avoid_reallocation(const struct gl_texture_image *texImage,
3861 GLenum internalFormat,
3862 mesa_format texFormat, GLsizei width,
3863 GLsizei height, GLint border)
3864 {
3865 if (texImage->InternalFormat != internalFormat)
3866 return false;
3867 if (texImage->TexFormat != texFormat)
3868 return false;
3869 if (texImage->Border != border)
3870 return false;
3871 if (texImage->Width2 != width)
3872 return false;
3873 if (texImage->Height2 != height)
3874 return false;
3875 return true;
3876 }
3877
3878
3879 /**
3880 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
3881 */
3882 static void
3883 copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
3884 struct gl_texture_object *texObj,
3885 GLenum target, GLint level,
3886 GLint xoffset, GLint yoffset, GLint zoffset,
3887 GLint x, GLint y, GLsizei width, GLsizei height)
3888 {
3889 struct gl_texture_image *texImage;
3890
3891 _mesa_lock_texture(ctx, texObj);
3892
3893 texImage = _mesa_select_tex_image(texObj, target, level);
3894
3895 /* If we have a border, offset=-1 is legal. Bias by border width. */
3896 switch (dims) {
3897 case 3:
3898 if (target != GL_TEXTURE_2D_ARRAY)
3899 zoffset += texImage->Border;
3900 /* fall-through */
3901 case 2:
3902 if (target != GL_TEXTURE_1D_ARRAY)
3903 yoffset += texImage->Border;
3904 /* fall-through */
3905 case 1:
3906 xoffset += texImage->Border;
3907 }
3908
3909 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3910 &width, &height)) {
3911 struct gl_renderbuffer *srcRb =
3912 get_copy_tex_image_source(ctx, texImage->TexFormat);
3913
3914 copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset,
3915 srcRb, x, y, width, height);
3916
3917 check_gen_mipmap(ctx, target, texObj, level);
3918
3919 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3920 * the texel data, not the texture format, size, etc.
3921 */
3922 }
3923
3924 _mesa_unlock_texture(ctx, texObj);
3925 }
3926
3927
3928 static void
3929 copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims,
3930 struct gl_texture_object *texObj,
3931 GLenum target, GLint level,
3932 GLint xoffset, GLint yoffset, GLint zoffset,
3933 GLint x, GLint y, GLsizei width, GLsizei height,
3934 const char *caller)
3935 {
3936 FLUSH_VERTICES(ctx, 0);
3937
3938 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3939 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
3940 _mesa_enum_to_string(target),
3941 level, xoffset, yoffset, zoffset, x, y, width, height);
3942
3943 if (ctx->NewState & NEW_COPY_TEX_STATE)
3944 _mesa_update_state(ctx);
3945
3946 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
3947 xoffset, yoffset, zoffset,
3948 width, height, caller)) {
3949 return;
3950 }
3951
3952 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
3953 zoffset, x, y, width, height);
3954 }
3955
3956
3957 static void
3958 copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims,
3959 struct gl_texture_object *texObj,
3960 GLenum target, GLint level,
3961 GLint xoffset, GLint yoffset, GLint zoffset,
3962 GLint x, GLint y, GLsizei width, GLsizei height)
3963 {
3964 FLUSH_VERTICES(ctx, 0);
3965
3966 if (ctx->NewState & NEW_COPY_TEX_STATE)
3967 _mesa_update_state(ctx);
3968
3969 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
3970 zoffset, x, y, width, height);
3971 }
3972
3973
3974 /**
3975 * Implement the glCopyTexImage1/2D() functions.
3976 */
3977 static ALWAYS_INLINE void
3978 copyteximage(struct gl_context *ctx, GLuint dims,
3979 GLenum target, GLint level, GLenum internalFormat,
3980 GLint x, GLint y, GLsizei width, GLsizei height, GLint border,
3981 bool no_error)
3982 {
3983 struct gl_texture_image *texImage;
3984 struct gl_texture_object *texObj;
3985 mesa_format texFormat;
3986
3987 FLUSH_VERTICES(ctx, 0);
3988
3989 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3990 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3991 dims,
3992 _mesa_enum_to_string(target), level,
3993 _mesa_enum_to_string(internalFormat),
3994 x, y, width, height, border);
3995
3996 if (ctx->NewState & NEW_COPY_TEX_STATE)
3997 _mesa_update_state(ctx);
3998
3999 if (!no_error) {
4000 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
4001 border))
4002 return;
4003
4004 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
4005 1, border)) {
4006 _mesa_error(ctx, GL_INVALID_VALUE,
4007 "glCopyTexImage%uD(invalid width=%d or height=%d)",
4008 dims, width, height);
4009 return;
4010 }
4011 }
4012
4013 texObj = _mesa_get_current_tex_object(ctx, target);
4014 assert(texObj);
4015
4016 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
4017 internalFormat, GL_NONE, GL_NONE);
4018
4019 /* First check if reallocating the texture buffer can be avoided.
4020 * Without the realloc the copy can be 20x faster.
4021 */
4022 _mesa_lock_texture(ctx, texObj);
4023 {
4024 texImage = _mesa_select_tex_image(texObj, target, level);
4025 if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
4026 width, height, border)) {
4027 _mesa_unlock_texture(ctx, texObj);
4028 if (no_error) {
4029 copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0,
4030 0, 0, x, y, width, height);
4031 } else {
4032 copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0,
4033 0, x, y, width, height,"CopyTexImage");
4034 }
4035 return;
4036 }
4037 }
4038 _mesa_unlock_texture(ctx, texObj);
4039 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
4040 "can't avoid reallocating texture storage\n");
4041
4042 if (!no_error && _mesa_is_gles3(ctx)) {
4043 struct gl_renderbuffer *rb =
4044 _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
4045
4046 if (_mesa_is_enum_format_unsized(internalFormat)) {
4047 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
4048 * OpenGL ES 3.0. Khronos bug# 9807.
4049 */
4050 if (rb->InternalFormat == GL_RGB10_A2) {
4051 _mesa_error(ctx, GL_INVALID_OPERATION,
4052 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
4053 " and writing to unsized internal format)", dims);
4054 return;
4055 }
4056 }
4057 /* From Page 139 of OpenGL ES 3.0 spec:
4058 * "If internalformat is sized, the internal format of the new texel
4059 * array is internalformat, and this is also the new texel array’s
4060 * effective internal format. If the component sizes of internalformat
4061 * do not exactly match the corresponding component sizes of the source
4062 * buffer’s effective internal format, described below, an
4063 * INVALID_OPERATION error is generated. If internalformat is unsized,
4064 * the internal format of the new texel array is the effective internal
4065 * format of the source buffer, and this is also the new texel array’s
4066 * effective internal format.
4067 */
4068 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
4069 _mesa_error(ctx, GL_INVALID_OPERATION,
4070 "glCopyTexImage%uD(component size changed in"
4071 " internal format)", dims);
4072 return;
4073 }
4074 }
4075
4076 assert(texFormat != MESA_FORMAT_NONE);
4077
4078 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
4079 0, level, texFormat, 1,
4080 width, height, 1)) {
4081 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4082 "glCopyTexImage%uD(image too large)", dims);
4083 return;
4084 }
4085
4086 if (border && ctx->Const.StripTextureBorder) {
4087 x += border;
4088 width -= border * 2;
4089 if (dims == 2) {
4090 y += border;
4091 height -= border * 2;
4092 }
4093 border = 0;
4094 }
4095
4096 _mesa_lock_texture(ctx, texObj);
4097 {
4098 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
4099
4100 if (!texImage) {
4101 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
4102 }
4103 else {
4104 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
4105 const GLuint face = _mesa_tex_target_to_face(target);
4106
4107 /* Free old texture image */
4108 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
4109
4110 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
4111 border, internalFormat, texFormat);
4112
4113 if (width && height) {
4114 /* Allocate texture memory (no pixel data yet) */
4115 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
4116
4117 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
4118 &width, &height)) {
4119 struct gl_renderbuffer *srcRb =
4120 get_copy_tex_image_source(ctx, texImage->TexFormat);
4121
4122 copytexsubimage_by_slice(ctx, texImage, dims,
4123 dstX, dstY, dstZ,
4124 srcRb, srcX, srcY, width, height);
4125 }
4126
4127 check_gen_mipmap(ctx, target, texObj, level);
4128 }
4129
4130 _mesa_update_fbo_texture(ctx, texObj, face, level);
4131
4132 _mesa_dirty_texobj(ctx, texObj);
4133 }
4134 }
4135 _mesa_unlock_texture(ctx, texObj);
4136 }
4137
4138
4139 static void
4140 copyteximage_err(struct gl_context *ctx, GLuint dims, GLenum target,
4141 GLint level, GLenum internalFormat, GLint x, GLint y,
4142 GLsizei width, GLsizei height, GLint border)
4143 {
4144 copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height,
4145 border, false);
4146 }
4147
4148
4149 static void
4150 copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target,
4151 GLint level, GLenum internalFormat, GLint x, GLint y,
4152 GLsizei width, GLsizei height, GLint border)
4153 {
4154 copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height,
4155 border, true);
4156 }
4157
4158
4159 void GLAPIENTRY
4160 _mesa_CopyTexImage1D( GLenum target, GLint level,
4161 GLenum internalFormat,
4162 GLint x, GLint y,
4163 GLsizei width, GLint border )
4164 {
4165 GET_CURRENT_CONTEXT(ctx);
4166 copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1,
4167 border);
4168 }
4169
4170
4171 void GLAPIENTRY
4172 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
4173 GLint x, GLint y, GLsizei width, GLsizei height,
4174 GLint border )
4175 {
4176 GET_CURRENT_CONTEXT(ctx);
4177 copyteximage_err(ctx, 2, target, level, internalFormat,
4178 x, y, width, height, border);
4179 }
4180
4181
4182 void GLAPIENTRY
4183 _mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat,
4184 GLint x, GLint y, GLsizei width, GLint border)
4185 {
4186 GET_CURRENT_CONTEXT(ctx);
4187 copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1,
4188 border);
4189 }
4190
4191
4192 void GLAPIENTRY
4193 _mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat,
4194 GLint x, GLint y, GLsizei width, GLsizei height,
4195 GLint border)
4196 {
4197 GET_CURRENT_CONTEXT(ctx);
4198 copyteximage_no_error(ctx, 2, target, level, internalFormat,
4199 x, y, width, height, border);
4200 }
4201
4202
4203 void GLAPIENTRY
4204 _mesa_CopyTexSubImage1D(GLenum target, GLint level,
4205 GLint xoffset, GLint x, GLint y, GLsizei width)
4206 {
4207 struct gl_texture_object* texObj;
4208 const char *self = "glCopyTexSubImage1D";
4209 GET_CURRENT_CONTEXT(ctx);
4210
4211 /* Check target (proxies not allowed). Target must be checked prior to
4212 * calling _mesa_get_current_tex_object.
4213 */
4214 if (!legal_texsubimage_target(ctx, 1, target, false)) {
4215 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4216 _mesa_enum_to_string(target));
4217 return;
4218 }
4219
4220 texObj = _mesa_get_current_tex_object(ctx, target);
4221 if (!texObj)
4222 return;
4223
4224 copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0,
4225 x, y, width, 1, self);
4226 }
4227
4228
4229 void GLAPIENTRY
4230 _mesa_CopyTexSubImage2D(GLenum target, GLint level,
4231 GLint xoffset, GLint yoffset,
4232 GLint x, GLint y, GLsizei width, GLsizei height)
4233 {
4234 struct gl_texture_object* texObj;
4235 const char *self = "glCopyTexSubImage2D";
4236 GET_CURRENT_CONTEXT(ctx);
4237
4238 /* Check target (proxies not allowed). Target must be checked prior to
4239 * calling _mesa_get_current_tex_object.
4240 */
4241 if (!legal_texsubimage_target(ctx, 2, target, false)) {
4242 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4243 _mesa_enum_to_string(target));
4244 return;
4245 }
4246
4247 texObj = _mesa_get_current_tex_object(ctx, target);
4248 if (!texObj)
4249 return;
4250
4251 copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset,
4252 0, x, y, width, height, self);
4253 }
4254
4255
4256 void GLAPIENTRY
4257 _mesa_CopyTexSubImage3D(GLenum target, GLint level,
4258 GLint xoffset, GLint yoffset, GLint zoffset,
4259 GLint x, GLint y, GLsizei width, GLsizei height)
4260 {
4261 struct gl_texture_object* texObj;
4262 const char *self = "glCopyTexSubImage3D";
4263 GET_CURRENT_CONTEXT(ctx);
4264
4265 /* Check target (proxies not allowed). Target must be checked prior to
4266 * calling _mesa_get_current_tex_object.
4267 */
4268 if (!legal_texsubimage_target(ctx, 3, target, false)) {
4269 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4270 _mesa_enum_to_string(target));
4271 return;
4272 }
4273
4274 texObj = _mesa_get_current_tex_object(ctx, target);
4275 if (!texObj)
4276 return;
4277
4278 copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset,
4279 zoffset, x, y, width, height, self);
4280 }
4281
4282
4283 void GLAPIENTRY
4284 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4285 GLint xoffset, GLint x, GLint y, GLsizei width)
4286 {
4287 struct gl_texture_object* texObj;
4288 const char *self = "glCopyTextureSubImage1D";
4289 GET_CURRENT_CONTEXT(ctx);
4290
4291 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4292 if (!texObj)
4293 return;
4294
4295 /* Check target (proxies not allowed). */
4296 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4297 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4298 _mesa_enum_to_string(texObj->Target));
4299 return;
4300 }
4301
4302 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4303 0, x, y, width, 1, self);
4304 }
4305
4306
4307 void GLAPIENTRY
4308 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4309 GLint xoffset, GLint yoffset,
4310 GLint x, GLint y, GLsizei width, GLsizei height)
4311 {
4312 struct gl_texture_object* texObj;
4313 const char *self = "glCopyTextureSubImage2D";
4314 GET_CURRENT_CONTEXT(ctx);
4315
4316 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4317 if (!texObj)
4318 return;
4319
4320 /* Check target (proxies not allowed). */
4321 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4322 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4323 _mesa_enum_to_string(texObj->Target));
4324 return;
4325 }
4326
4327 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4328 yoffset, 0, x, y, width, height, self);
4329 }
4330
4331
4332 void GLAPIENTRY
4333 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
4334 GLint xoffset, GLint yoffset, GLint zoffset,
4335 GLint x, GLint y, GLsizei width, GLsizei height)
4336 {
4337 struct gl_texture_object* texObj;
4338 const char *self = "glCopyTextureSubImage3D";
4339 GET_CURRENT_CONTEXT(ctx);
4340
4341 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4342 if (!texObj)
4343 return;
4344
4345 /* Check target (proxies not allowed). */
4346 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4347 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4348 _mesa_enum_to_string(texObj->Target));
4349 return;
4350 }
4351
4352 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4353 /* Act like CopyTexSubImage2D */
4354 copy_texture_sub_image_err(ctx, 2, texObj,
4355 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4356 level, xoffset, yoffset, 0, x, y, width, height,
4357 self);
4358 }
4359 else
4360 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4361 yoffset, zoffset, x, y, width, height, self);
4362 }
4363
4364
4365 void GLAPIENTRY
4366 _mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
4367 GLint x, GLint y, GLsizei width)
4368 {
4369 GET_CURRENT_CONTEXT(ctx);
4370
4371 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4372 copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0,
4373 x, y, width, 1);
4374 }
4375
4376
4377 void GLAPIENTRY
4378 _mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
4379 GLint yoffset, GLint x, GLint y, GLsizei width,
4380 GLsizei height)
4381 {
4382 GET_CURRENT_CONTEXT(ctx);
4383
4384 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4385 copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset,
4386 yoffset, 0, x, y, width, height);
4387 }
4388
4389
4390 void GLAPIENTRY
4391 _mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
4392 GLint yoffset, GLint zoffset, GLint x, GLint y,
4393 GLsizei width, GLsizei height)
4394 {
4395 GET_CURRENT_CONTEXT(ctx);
4396
4397 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4398 copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset,
4399 yoffset, zoffset, x, y, width, height);
4400 }
4401
4402
4403 void GLAPIENTRY
4404 _mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
4405 GLint x, GLint y, GLsizei width)
4406 {
4407 GET_CURRENT_CONTEXT(ctx);
4408
4409 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4410 copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level,
4411 xoffset, 0, 0, x, y, width, 1);
4412 }
4413
4414
4415 void GLAPIENTRY
4416 _mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
4417 GLint yoffset, GLint x, GLint y,
4418 GLsizei width, GLsizei height)
4419 {
4420 GET_CURRENT_CONTEXT(ctx);
4421
4422 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4423 copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level,
4424 xoffset, yoffset, 0, x, y, width, height);
4425 }
4426
4427
4428 void GLAPIENTRY
4429 _mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4430 GLint yoffset, GLint zoffset, GLint x,
4431 GLint y, GLsizei width, GLsizei height)
4432 {
4433 GET_CURRENT_CONTEXT(ctx);
4434
4435 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4436 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4437 /* Act like CopyTexSubImage2D */
4438 copy_texture_sub_image_no_error(ctx, 2, texObj,
4439 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4440 level, xoffset, yoffset, 0, x, y, width,
4441 height);
4442 }
4443 else
4444 copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level,
4445 xoffset, yoffset, zoffset, x, y, width,
4446 height);
4447 }
4448
4449
4450 static bool
4451 check_clear_tex_image(struct gl_context *ctx,
4452 const char *function,
4453 struct gl_texture_image *texImage,
4454 GLenum format, GLenum type,
4455 const void *data,
4456 GLubyte *clearValue)
4457 {
4458 struct gl_texture_object *texObj = texImage->TexObject;
4459 static const GLubyte zeroData[MAX_PIXEL_BYTES];
4460 GLenum internalFormat = texImage->InternalFormat;
4461 GLenum err;
4462
4463 if (texObj->Target == GL_TEXTURE_BUFFER) {
4464 _mesa_error(ctx, GL_INVALID_OPERATION,
4465 "%s(buffer texture)", function);
4466 return false;
4467 }
4468
4469 if (_mesa_is_compressed_format(ctx, internalFormat)) {
4470 _mesa_error(ctx, GL_INVALID_OPERATION,
4471 "%s(compressed texture)", function);
4472 return false;
4473 }
4474
4475 err = _mesa_error_check_format_and_type(ctx, format, type);
4476 if (err != GL_NO_ERROR) {
4477 _mesa_error(ctx, err,
4478 "%s(incompatible format = %s, type = %s)",
4479 function,
4480 _mesa_enum_to_string(format),
4481 _mesa_enum_to_string(type));
4482 return false;
4483 }
4484
4485 /* make sure internal format and format basically agree */
4486 if (!texture_formats_agree(internalFormat, format)) {
4487 _mesa_error(ctx, GL_INVALID_OPERATION,
4488 "%s(incompatible internalFormat = %s, format = %s)",
4489 function,
4490 _mesa_enum_to_string(internalFormat),
4491 _mesa_enum_to_string(format));
4492 return false;
4493 }
4494
4495 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
4496 /* both source and dest must be integer-valued, or neither */
4497 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
4498 _mesa_is_enum_format_integer(format)) {
4499 _mesa_error(ctx, GL_INVALID_OPERATION,
4500 "%s(integer/non-integer format mismatch)",
4501 function);
4502 return false;
4503 }
4504 }
4505
4506 if (!_mesa_texstore(ctx,
4507 1, /* dims */
4508 texImage->_BaseFormat,
4509 texImage->TexFormat,
4510 0, /* dstRowStride */
4511 &clearValue,
4512 1, 1, 1, /* srcWidth/Height/Depth */
4513 format, type,
4514 data ? data : zeroData,
4515 &ctx->DefaultPacking)) {
4516 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
4517 return false;
4518 }
4519
4520 return true;
4521 }
4522
4523
4524 static struct gl_texture_object *
4525 get_tex_obj_for_clear(struct gl_context *ctx,
4526 const char *function,
4527 GLuint texture)
4528 {
4529 struct gl_texture_object *texObj;
4530
4531 texObj = _mesa_lookup_texture_err(ctx, texture, function);
4532 if (!texObj)
4533 return NULL;
4534
4535 if (texObj->Target == 0) {
4536 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
4537 return NULL;
4538 }
4539
4540 return texObj;
4541 }
4542
4543
4544 /**
4545 * For clearing cube textures, the zoffset and depth parameters indicate
4546 * which cube map faces are to be cleared. This is the one case where we
4547 * need to be concerned with multiple gl_texture_images. This function
4548 * returns the array of texture images to clear for cube maps, or one
4549 * texture image otherwise.
4550 * \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
4551 */
4552 static int
4553 get_tex_images_for_clear(struct gl_context *ctx,
4554 const char *function,
4555 struct gl_texture_object *texObj,
4556 GLint level,
4557 struct gl_texture_image **texImages)
4558 {
4559 GLenum target;
4560 int numFaces, i;
4561
4562 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
4563 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4564 return 0;
4565 }
4566
4567 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4568 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
4569 numFaces = MAX_FACES;
4570 }
4571 else {
4572 target = texObj->Target;
4573 numFaces = 1;
4574 }
4575
4576 for (i = 0; i < numFaces; i++) {
4577 texImages[i] = _mesa_select_tex_image(texObj, target + i, level);
4578 if (texImages[i] == NULL) {
4579 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4580 return 0;
4581 }
4582 }
4583
4584 return numFaces;
4585 }
4586
4587
4588 void GLAPIENTRY
4589 _mesa_ClearTexSubImage(GLuint texture, GLint level,
4590 GLint xoffset, GLint yoffset, GLint zoffset,
4591 GLsizei width, GLsizei height, GLsizei depth,
4592 GLenum format, GLenum type, const void *data)
4593 {
4594 GET_CURRENT_CONTEXT(ctx);
4595 struct gl_texture_object *texObj;
4596 struct gl_texture_image *texImages[MAX_FACES];
4597 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4598 int i, numImages;
4599 int minDepth, maxDepth;
4600
4601 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
4602
4603 if (texObj == NULL)
4604 return;
4605
4606 _mesa_lock_texture(ctx, texObj);
4607
4608 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
4609 texObj, level, texImages);
4610 if (numImages == 0)
4611 goto out;
4612
4613 if (numImages == 1) {
4614 minDepth = -(int) texImages[0]->Border;
4615 maxDepth = texImages[0]->Depth;
4616 } else {
4617 assert(numImages == MAX_FACES);
4618 minDepth = 0;
4619 maxDepth = numImages;
4620 }
4621
4622 if (xoffset < -(GLint) texImages[0]->Border ||
4623 yoffset < -(GLint) texImages[0]->Border ||
4624 zoffset < minDepth ||
4625 width < 0 ||
4626 height < 0 ||
4627 depth < 0 ||
4628 xoffset + width > texImages[0]->Width ||
4629 yoffset + height > texImages[0]->Height ||
4630 zoffset + depth > maxDepth) {
4631 _mesa_error(ctx, GL_INVALID_OPERATION,
4632 "glClearSubTexImage(invalid dimensions)");
4633 goto out;
4634 }
4635
4636 if (numImages == 1) {
4637 if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0],
4638 format, type, data, clearValue[0])) {
4639 ctx->Driver.ClearTexSubImage(ctx,
4640 texImages[0],
4641 xoffset, yoffset, zoffset,
4642 width, height, depth,
4643 data ? clearValue[0] : NULL);
4644 }
4645 } else {
4646 /* loop over cube face images */
4647 for (i = zoffset; i < zoffset + depth; i++) {
4648 assert(i < MAX_FACES);
4649 if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i],
4650 format, type, data, clearValue[i]))
4651 goto out;
4652 }
4653 for (i = zoffset; i < zoffset + depth; i++) {
4654 ctx->Driver.ClearTexSubImage(ctx,
4655 texImages[i],
4656 xoffset, yoffset, 0,
4657 width, height, 1,
4658 data ? clearValue[i] : NULL);
4659 }
4660 }
4661
4662 out:
4663 _mesa_unlock_texture(ctx, texObj);
4664 }
4665
4666
4667 void GLAPIENTRY
4668 _mesa_ClearTexImage( GLuint texture, GLint level,
4669 GLenum format, GLenum type, const void *data )
4670 {
4671 GET_CURRENT_CONTEXT(ctx);
4672 struct gl_texture_object *texObj;
4673 struct gl_texture_image *texImages[MAX_FACES];
4674 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4675 int i, numImages;
4676
4677 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
4678
4679 if (texObj == NULL)
4680 return;
4681
4682 _mesa_lock_texture(ctx, texObj);
4683
4684 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
4685 texObj, level, texImages);
4686
4687 for (i = 0; i < numImages; i++) {
4688 if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format,
4689 type, data, clearValue[i]))
4690 goto out;
4691 }
4692
4693 for (i = 0; i < numImages; i++) {
4694 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
4695 -(GLint) texImages[i]->Border, /* xoffset */
4696 -(GLint) texImages[i]->Border, /* yoffset */
4697 -(GLint) texImages[i]->Border, /* zoffset */
4698 texImages[i]->Width,
4699 texImages[i]->Height,
4700 texImages[i]->Depth,
4701 data ? clearValue[i] : NULL);
4702 }
4703
4704 out:
4705 _mesa_unlock_texture(ctx, texObj);
4706 }
4707
4708
4709
4710
4711 /**********************************************************************/
4712 /****** Compressed Textures ******/
4713 /**********************************************************************/
4714
4715
4716 /**
4717 * Target checking for glCompressedTexSubImage[123]D().
4718 * \return GL_TRUE if error, GL_FALSE if no error
4719 * Must come before other error checking so that the texture object can
4720 * be correctly retrieved using _mesa_get_current_tex_object.
4721 */
4722 static GLboolean
4723 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
4724 GLint dims, GLenum intFormat, bool dsa,
4725 const char *caller)
4726 {
4727 GLboolean targetOK;
4728 mesa_format format;
4729 enum mesa_format_layout layout;
4730
4731 if (dsa && target == GL_TEXTURE_RECTANGLE) {
4732 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
4733 _mesa_enum_to_string(target));
4734 return GL_TRUE;
4735 }
4736
4737 switch (dims) {
4738 case 2:
4739 switch (target) {
4740 case GL_TEXTURE_2D:
4741 targetOK = GL_TRUE;
4742 break;
4743 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4744 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4745 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4746 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4747 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4748 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4749 targetOK = ctx->Extensions.ARB_texture_cube_map;
4750 break;
4751 default:
4752 targetOK = GL_FALSE;
4753 break;
4754 }
4755 break;
4756 case 3:
4757 switch (target) {
4758 case GL_TEXTURE_CUBE_MAP:
4759 targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
4760 break;
4761 case GL_TEXTURE_2D_ARRAY:
4762 targetOK = _mesa_is_gles3(ctx) ||
4763 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
4764 break;
4765 case GL_TEXTURE_CUBE_MAP_ARRAY:
4766 targetOK = _mesa_has_texture_cube_map_array(ctx);
4767 break;
4768 case GL_TEXTURE_3D:
4769 targetOK = GL_TRUE;
4770 /*
4771 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
4772 * Images:
4773 * "An INVALID_OPERATION error is generated by
4774 * CompressedTex*SubImage3D if the internal format of the texture
4775 * is one of the EAC, ETC2, or RGTC formats and either border is
4776 * non-zero, or the effective target for the texture is not
4777 * TEXTURE_2D_ARRAY."
4778 *
4779 * NOTE: that's probably a spec error. It should probably say
4780 * "... or the effective target for the texture is not
4781 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
4782 * GL_TEXTURE_CUBE_MAP_ARRAY."
4783 * since those targets are 2D images and they support all compression
4784 * formats.
4785 *
4786 * Instead of listing all these, just list those which are allowed,
4787 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
4788 * more) are valid here, which they are not, but of course not
4789 * mentioned by core spec.
4790 *
4791 * Also, from GL_KHR_texture_compression_astc_{hdr,ldr}:
4792 *
4793 * "Add a second new column "3D Tex." which is empty for all non-ASTC
4794 * formats. If only the LDR profile is supported by the implementation,
4795 * this column is also empty for all ASTC formats. If both the LDR and HDR
4796 * profiles are supported, this column is checked for all ASTC formats."
4797 *
4798 * "An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
4799 * <format> is one of the formats in table 8.19 and <target> is not
4800 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, or TEXTURE_3D.
4801 *
4802 * An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
4803 * <format> is TEXTURE_CUBE_MAP_ARRAY and the "Cube Map Array" column of
4804 * table 8.19 is *not* checked, or if <format> is TEXTURE_3D and the "3D
4805 * Tex." column of table 8.19 is *not* checked"
4806 *
4807 * And from GL_KHR_texture_compression_astc_sliced_3d:
4808 *
4809 * "Modify the "3D Tex." column to be checked for all ASTC formats."
4810 */
4811 format = _mesa_glenum_to_compressed_format(intFormat);
4812 layout = _mesa_get_format_layout(format);
4813 switch (layout) {
4814 case MESA_FORMAT_LAYOUT_BPTC:
4815 /* valid format */
4816 break;
4817 case MESA_FORMAT_LAYOUT_ASTC:
4818 targetOK =
4819 ctx->Extensions.KHR_texture_compression_astc_hdr ||
4820 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
4821 break;
4822 default:
4823 /* invalid format */
4824 _mesa_error(ctx, GL_INVALID_OPERATION,
4825 "%s(invalid target %s for format %s)", caller,
4826 _mesa_enum_to_string(target),
4827 _mesa_enum_to_string(intFormat));
4828 return GL_TRUE;
4829 }
4830 break;
4831 default:
4832 targetOK = GL_FALSE;
4833 }
4834
4835 break;
4836 default:
4837 assert(dims == 1);
4838 /* no 1D compressed textures at this time */
4839 targetOK = GL_FALSE;
4840 break;
4841 }
4842
4843 if (!targetOK) {
4844 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
4845 _mesa_enum_to_string(target));
4846 return GL_TRUE;
4847 }
4848
4849 return GL_FALSE;
4850 }
4851
4852 /**
4853 * Error checking for glCompressedTexSubImage[123]D().
4854 * \return GL_TRUE if error, GL_FALSE if no error
4855 */
4856 static GLboolean
4857 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
4858 const struct gl_texture_object *texObj,
4859 GLenum target, GLint level,
4860 GLint xoffset, GLint yoffset, GLint zoffset,
4861 GLsizei width, GLsizei height, GLsizei depth,
4862 GLenum format, GLsizei imageSize,
4863 const GLvoid *data, const char *callerName)
4864 {
4865 struct gl_texture_image *texImage;
4866 GLint expectedSize;
4867
4868 /* this will catch any invalid compressed format token */
4869 if (!_mesa_is_compressed_format(ctx, format)) {
4870 _mesa_error(ctx, GL_INVALID_ENUM, "%s(format)", callerName);
4871 return GL_TRUE;
4872 }
4873
4874 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
4875 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
4876 return GL_TRUE;
4877 }
4878
4879 /* validate the bound PBO, if any */
4880 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
4881 imageSize, data, callerName)) {
4882 return GL_TRUE;
4883 }
4884
4885 /* Check for invalid pixel storage modes */
4886 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
4887 &ctx->Unpack, callerName)) {
4888 return GL_TRUE;
4889 }
4890
4891 expectedSize = compressed_tex_size(width, height, depth, format);
4892 if (expectedSize != imageSize) {
4893 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize);
4894 return GL_TRUE;
4895 }
4896
4897 texImage = _mesa_select_tex_image(texObj, target, level);
4898 if (!texImage) {
4899 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
4900 callerName, level);
4901 return GL_TRUE;
4902 }
4903
4904 if ((GLint) format != texImage->InternalFormat) {
4905 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s)",
4906 callerName, _mesa_enum_to_string(format));
4907 return GL_TRUE;
4908 }
4909
4910 if (compressedteximage_only_format(format)) {
4911 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s cannot be updated)",
4912 callerName, _mesa_enum_to_string(format));
4913 return GL_TRUE;
4914 }
4915
4916 if (error_check_subtexture_negative_dimensions(ctx, dims, width, height,
4917 depth, callerName)) {
4918 return GL_TRUE;
4919 }
4920
4921 if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset,
4922 zoffset, width, height, depth,
4923 callerName)) {
4924 return GL_TRUE;
4925 }
4926
4927 return GL_FALSE;
4928 }
4929
4930
4931 void GLAPIENTRY
4932 _mesa_CompressedTexImage1D(GLenum target, GLint level,
4933 GLenum internalFormat, GLsizei width,
4934 GLint border, GLsizei imageSize,
4935 const GLvoid *data)
4936 {
4937 GET_CURRENT_CONTEXT(ctx);
4938 teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat,
4939 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
4940 }
4941
4942
4943 void GLAPIENTRY
4944 _mesa_CompressedTexImage2D(GLenum target, GLint level,
4945 GLenum internalFormat, GLsizei width,
4946 GLsizei height, GLint border, GLsizei imageSize,
4947 const GLvoid *data)
4948 {
4949 GET_CURRENT_CONTEXT(ctx);
4950 teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat,
4951 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4952 }
4953
4954
4955 void GLAPIENTRY
4956 _mesa_CompressedTexImage3D(GLenum target, GLint level,
4957 GLenum internalFormat, GLsizei width,
4958 GLsizei height, GLsizei depth, GLint border,
4959 GLsizei imageSize, const GLvoid *data)
4960 {
4961 GET_CURRENT_CONTEXT(ctx);
4962 teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height,
4963 depth, border, GL_NONE, GL_NONE, imageSize, data);
4964 }
4965
4966
4967 void GLAPIENTRY
4968 _mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
4969 GLenum internalFormat, GLsizei width,
4970 GLint border, GLsizei imageSize,
4971 const GLvoid *data)
4972 {
4973 GET_CURRENT_CONTEXT(ctx);
4974 teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1,
4975 1, border, GL_NONE, GL_NONE, imageSize, data);
4976 }
4977
4978
4979 void GLAPIENTRY
4980 _mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
4981 GLenum internalFormat, GLsizei width,
4982 GLsizei height, GLint border,
4983 GLsizei imageSize, const GLvoid *data)
4984 {
4985 GET_CURRENT_CONTEXT(ctx);
4986 teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width,
4987 height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4988 }
4989
4990
4991 void GLAPIENTRY
4992 _mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
4993 GLenum internalFormat, GLsizei width,
4994 GLsizei height, GLsizei depth, GLint border,
4995 GLsizei imageSize, const GLvoid *data)
4996 {
4997 GET_CURRENT_CONTEXT(ctx);
4998 teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width,
4999 height, depth, border, GL_NONE, GL_NONE, imageSize, data);
5000 }
5001
5002
5003 /**
5004 * Common helper for glCompressedTexSubImage1/2/3D() and
5005 * glCompressedTextureSubImage1/2/3D().
5006 */
5007 static void
5008 compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
5009 struct gl_texture_object *texObj,
5010 struct gl_texture_image *texImage,
5011 GLenum target, GLint level, GLint xoffset,
5012 GLint yoffset, GLint zoffset, GLsizei width,
5013 GLsizei height, GLsizei depth, GLenum format,
5014 GLsizei imageSize, const GLvoid *data)
5015 {
5016 FLUSH_VERTICES(ctx, 0);
5017
5018 _mesa_lock_texture(ctx, texObj);
5019 {
5020 if (width > 0 && height > 0 && depth > 0) {
5021 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
5022 xoffset, yoffset, zoffset,
5023 width, height, depth,
5024 format, imageSize, data);
5025
5026 check_gen_mipmap(ctx, target, texObj, level);
5027
5028 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
5029 * the texel data, not the texture format, size, etc.
5030 */
5031 }
5032 }
5033 _mesa_unlock_texture(ctx, texObj);
5034 }
5035
5036
5037 static ALWAYS_INLINE void
5038 compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
5039 GLint level, GLint xoffset, GLint yoffset,
5040 GLint zoffset, GLsizei width, GLsizei height,
5041 GLsizei depth, GLenum format, GLsizei imageSize,
5042 const GLvoid *data, bool dsa, bool ext_dsa,
5043 bool no_error, const char *caller)
5044 {
5045 struct gl_texture_object *texObj = NULL;
5046 struct gl_texture_image *texImage;
5047
5048 GET_CURRENT_CONTEXT(ctx);
5049
5050 if (dsa) {
5051 if (no_error) {
5052 texObj = _mesa_lookup_texture(ctx, texture);
5053 target = texObj->Target;
5054 } else {
5055 if (!ext_dsa) {
5056 texObj = _mesa_lookup_texture_err(ctx, texture, caller);
5057 if (!texObj)
5058 return;
5059
5060 target = texObj->Target;
5061 } else {
5062 texObj = lookup_texture_ext_dsa(ctx, target, texture, caller);
5063 if (!texObj)
5064 return;
5065 }
5066 }
5067 }
5068
5069 if (!no_error &&
5070 compressed_subtexture_target_check(ctx, target, dim, format, dsa,
5071 caller)) {
5072 return;
5073 }
5074
5075 if (!dsa) {
5076 texObj = _mesa_get_current_tex_object(ctx, target);
5077 if (!no_error && !texObj)
5078 return;
5079 }
5080
5081 if (!no_error &&
5082 compressed_subtexture_error_check(ctx, dim, texObj, target, level,
5083 xoffset, yoffset, zoffset, width,
5084 height, depth, format,
5085 imageSize, data, caller)) {
5086 return;
5087 }
5088
5089 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
5090 if (dim == 3 && dsa && texObj->Target == GL_TEXTURE_CUBE_MAP) {
5091 const char *pixels = data;
5092 GLint image_stride;
5093
5094 /* Make sure the texture object is a proper cube.
5095 * (See texturesubimage in teximage.c for details on why this check is
5096 * performed.)
5097 */
5098 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
5099 _mesa_error(ctx, GL_INVALID_OPERATION,
5100 "glCompressedTextureSubImage3D(cube map incomplete)");
5101 return;
5102 }
5103
5104 /* Copy in each face. */
5105 for (int i = zoffset; i < zoffset + depth; ++i) {
5106 texImage = texObj->Image[i][level];
5107 assert(texImage);
5108
5109 compressed_texture_sub_image(ctx, 3, texObj, texImage,
5110 texObj->Target, level, xoffset, yoffset,
5111 0, width, height, 1, format,
5112 imageSize, pixels);
5113
5114 /* Compressed images don't have a client format */
5115 image_stride = _mesa_format_image_size(texImage->TexFormat,
5116 texImage->Width,
5117 texImage->Height, 1);
5118
5119 pixels += image_stride;
5120 imageSize -= image_stride;
5121 }
5122 } else {
5123 texImage = _mesa_select_tex_image(texObj, target, level);
5124 assert(texImage);
5125
5126 compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
5127 xoffset, yoffset, zoffset, width, height,
5128 depth, format, imageSize, data);
5129 }
5130 }
5131
5132 static void
5133 compressed_tex_sub_image_error(unsigned dim, GLenum target, GLuint texture,
5134 GLint level, GLint xoffset, GLint yoffset,
5135 GLint zoffset, GLsizei width, GLsizei height,
5136 GLsizei depth, GLenum format, GLsizei imageSize,
5137 const GLvoid *data, bool dsa, bool ext_dsa,
5138 const char *caller)
5139 {
5140 compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
5141 zoffset, width, height, depth, format, imageSize,
5142 data, dsa, ext_dsa, false, caller);
5143 }
5144
5145 static void
5146 compressed_tex_sub_image_no_error(unsigned dim, GLenum target, GLuint texture,
5147 GLint level, GLint xoffset, GLint yoffset,
5148 GLint zoffset, GLsizei width, GLsizei height,
5149 GLsizei depth, GLenum format, GLsizei imageSize,
5150 const GLvoid *data, bool dsa, bool ext_dsa,
5151 const char *caller)
5152 {
5153 compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
5154 zoffset, width, height, depth, format, imageSize,
5155 data, dsa, ext_dsa, true, caller);
5156 }
5157
5158 void GLAPIENTRY
5159 _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
5160 GLint xoffset, GLsizei width,
5161 GLenum format, GLsizei imageSize,
5162 const GLvoid *data)
5163 {
5164 compressed_tex_sub_image_no_error(1, target, 0, level, xoffset, 0, 0, width,
5165 1, 1, format, imageSize, data, false,
5166 false, "glCompressedTexSubImage1D");
5167 }
5168
5169
5170 void GLAPIENTRY
5171 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
5172 GLsizei width, GLenum format,
5173 GLsizei imageSize, const GLvoid *data)
5174 {
5175 compressed_tex_sub_image_error(1, target, 0, level, xoffset, 0, 0, width, 1,
5176 1, format, imageSize, data, false, false,
5177 "glCompressedTexSubImage1D");
5178 }
5179
5180
5181 void GLAPIENTRY
5182 _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
5183 GLint xoffset, GLsizei width,
5184 GLenum format, GLsizei imageSize,
5185 const GLvoid *data)
5186 {
5187 compressed_tex_sub_image_no_error(1, 0, texture, level, xoffset, 0, 0,
5188 width, 1, 1, format, imageSize, data,
5189 true, false,
5190 "glCompressedTextureSubImage1D");
5191 }
5192
5193
5194 void GLAPIENTRY
5195 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
5196 GLsizei width, GLenum format,
5197 GLsizei imageSize, const GLvoid *data)
5198 {
5199 compressed_tex_sub_image_error(1, 0, texture, level, xoffset, 0, 0, width,
5200 1, 1, format, imageSize, data, true, false,
5201 "glCompressedTextureSubImage1D");
5202 }
5203
5204
5205 void GLAPIENTRY
5206 _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
5207 GLint xoffset, GLint yoffset,
5208 GLsizei width, GLsizei height,
5209 GLenum format, GLsizei imageSize,
5210 const GLvoid *data)
5211 {
5212 compressed_tex_sub_image_no_error(2, target, 0, level, xoffset, yoffset, 0,
5213 width, height, 1, format, imageSize, data,
5214 false, false,
5215 "glCompressedTexSubImage2D");
5216 }
5217
5218
5219 void GLAPIENTRY
5220 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
5221 GLint yoffset, GLsizei width, GLsizei height,
5222 GLenum format, GLsizei imageSize,
5223 const GLvoid *data)
5224 {
5225 compressed_tex_sub_image_error(2, target, 0, level, xoffset, yoffset, 0,
5226 width, height, 1, format, imageSize, data,
5227 false, false,
5228 "glCompressedTexSubImage2D");
5229 }
5230
5231
5232 void GLAPIENTRY
5233 _mesa_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target,
5234 GLint level, GLint xoffset,
5235 GLint yoffset, GLsizei width,
5236 GLsizei height, GLenum format,
5237 GLsizei imageSize, const GLvoid *data)
5238 {
5239 compressed_tex_sub_image_error(2, target, texture, level, xoffset, yoffset,
5240 0, width, height, 1, format, imageSize,
5241 data, true, true,
5242 "glCompressedTextureSubImage2DEXT");
5243 }
5244
5245
5246 void GLAPIENTRY
5247 _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
5248 GLint xoffset, GLint yoffset,
5249 GLsizei width, GLsizei height,
5250 GLenum format, GLsizei imageSize,
5251 const GLvoid *data)
5252 {
5253 compressed_tex_sub_image_no_error(2, 0, texture, level, xoffset, yoffset, 0,
5254 width, height, 1, format, imageSize, data,
5255 true, false,
5256 "glCompressedTextureSubImage2D");
5257 }
5258
5259
5260 void GLAPIENTRY
5261 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
5262 GLint yoffset,
5263 GLsizei width, GLsizei height,
5264 GLenum format, GLsizei imageSize,
5265 const GLvoid *data)
5266 {
5267 compressed_tex_sub_image_error(2, 0, texture, level, xoffset, yoffset, 0,
5268 width, height, 1, format, imageSize, data,
5269 true, false,
5270 "glCompressedTextureSubImage2D");
5271 }
5272
5273 void GLAPIENTRY
5274 _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
5275 GLint xoffset, GLint yoffset,
5276 GLint zoffset, GLsizei width,
5277 GLsizei height, GLsizei depth,
5278 GLenum format, GLsizei imageSize,
5279 const GLvoid *data)
5280 {
5281 compressed_tex_sub_image_no_error(3, target, 0, level, xoffset, yoffset,
5282 zoffset, width, height, depth, format,
5283 imageSize, data, false, false,
5284 "glCompressedTexSubImage3D");
5285 }
5286
5287 void GLAPIENTRY
5288 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
5289 GLint yoffset, GLint zoffset, GLsizei width,
5290 GLsizei height, GLsizei depth, GLenum format,
5291 GLsizei imageSize, const GLvoid *data)
5292 {
5293 compressed_tex_sub_image_error(3, target, 0, level, xoffset, yoffset,
5294 zoffset, width, height, depth, format,
5295 imageSize, data, false, false,
5296 "glCompressedTexSubImage3D");
5297 }
5298
5299 void GLAPIENTRY
5300 _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
5301 GLint xoffset, GLint yoffset,
5302 GLint zoffset, GLsizei width,
5303 GLsizei height, GLsizei depth,
5304 GLenum format, GLsizei imageSize,
5305 const GLvoid *data)
5306 {
5307 compressed_tex_sub_image_no_error(3, 0, texture, level, xoffset, yoffset,
5308 zoffset, width, height, depth, format,
5309 imageSize, data, true, false,
5310 "glCompressedTextureSubImage3D");
5311 }
5312
5313 void GLAPIENTRY
5314 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
5315 GLint yoffset, GLint zoffset, GLsizei width,
5316 GLsizei height, GLsizei depth,
5317 GLenum format, GLsizei imageSize,
5318 const GLvoid *data)
5319 {
5320 compressed_tex_sub_image_error(3, 0, texture, level, xoffset, yoffset,
5321 zoffset, width, height, depth, format,
5322 imageSize, data, true, false,
5323 "glCompressedTextureSubImage3D");
5324 }
5325
5326 mesa_format
5327 _mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
5328 {
5329 if (ctx->API == API_OPENGL_COMPAT) {
5330 switch (internalFormat) {
5331 case GL_ALPHA8:
5332 return MESA_FORMAT_A_UNORM8;
5333 case GL_ALPHA16:
5334 return MESA_FORMAT_A_UNORM16;
5335 case GL_ALPHA16F_ARB:
5336 return MESA_FORMAT_A_FLOAT16;
5337 case GL_ALPHA32F_ARB:
5338 return MESA_FORMAT_A_FLOAT32;
5339 case GL_ALPHA8I_EXT:
5340 return MESA_FORMAT_A_SINT8;
5341 case GL_ALPHA16I_EXT:
5342 return MESA_FORMAT_A_SINT16;
5343 case GL_ALPHA32I_EXT:
5344 return MESA_FORMAT_A_SINT32;
5345 case GL_ALPHA8UI_EXT:
5346 return MESA_FORMAT_A_UINT8;
5347 case GL_ALPHA16UI_EXT:
5348 return MESA_FORMAT_A_UINT16;
5349 case GL_ALPHA32UI_EXT:
5350 return MESA_FORMAT_A_UINT32;
5351 case GL_LUMINANCE8:
5352 return MESA_FORMAT_L_UNORM8;
5353 case GL_LUMINANCE16:
5354 return MESA_FORMAT_L_UNORM16;
5355 case GL_LUMINANCE16F_ARB:
5356 return MESA_FORMAT_L_FLOAT16;
5357 case GL_LUMINANCE32F_ARB:
5358 return MESA_FORMAT_L_FLOAT32;
5359 case GL_LUMINANCE8I_EXT:
5360 return MESA_FORMAT_L_SINT8;
5361 case GL_LUMINANCE16I_EXT:
5362 return MESA_FORMAT_L_SINT16;
5363 case GL_LUMINANCE32I_EXT:
5364 return MESA_FORMAT_L_SINT32;
5365 case GL_LUMINANCE8UI_EXT:
5366 return MESA_FORMAT_L_UINT8;
5367 case GL_LUMINANCE16UI_EXT:
5368 return MESA_FORMAT_L_UINT16;
5369 case GL_LUMINANCE32UI_EXT:
5370 return MESA_FORMAT_L_UINT32;
5371 case GL_LUMINANCE8_ALPHA8:
5372 return MESA_FORMAT_L8A8_UNORM;
5373 case GL_LUMINANCE16_ALPHA16:
5374 return MESA_FORMAT_L16A16_UNORM;
5375 case GL_LUMINANCE_ALPHA16F_ARB:
5376 return MESA_FORMAT_LA_FLOAT16;
5377 case GL_LUMINANCE_ALPHA32F_ARB:
5378 return MESA_FORMAT_LA_FLOAT32;
5379 case GL_LUMINANCE_ALPHA8I_EXT:
5380 return MESA_FORMAT_LA_SINT8;
5381 case GL_LUMINANCE_ALPHA16I_EXT:
5382 return MESA_FORMAT_LA_SINT16;
5383 case GL_LUMINANCE_ALPHA32I_EXT:
5384 return MESA_FORMAT_LA_SINT32;
5385 case GL_LUMINANCE_ALPHA8UI_EXT:
5386 return MESA_FORMAT_LA_UINT8;
5387 case GL_LUMINANCE_ALPHA16UI_EXT:
5388 return MESA_FORMAT_LA_UINT16;
5389 case GL_LUMINANCE_ALPHA32UI_EXT:
5390 return MESA_FORMAT_LA_UINT32;
5391 case GL_INTENSITY8:
5392 return MESA_FORMAT_I_UNORM8;
5393 case GL_INTENSITY16:
5394 return MESA_FORMAT_I_UNORM16;
5395 case GL_INTENSITY16F_ARB:
5396 return MESA_FORMAT_I_FLOAT16;
5397 case GL_INTENSITY32F_ARB:
5398 return MESA_FORMAT_I_FLOAT32;
5399 case GL_INTENSITY8I_EXT:
5400 return MESA_FORMAT_I_SINT8;
5401 case GL_INTENSITY16I_EXT:
5402 return MESA_FORMAT_I_SINT16;
5403 case GL_INTENSITY32I_EXT:
5404 return MESA_FORMAT_I_SINT32;
5405 case GL_INTENSITY8UI_EXT:
5406 return MESA_FORMAT_I_UINT8;
5407 case GL_INTENSITY16UI_EXT:
5408 return MESA_FORMAT_I_UINT16;
5409 case GL_INTENSITY32UI_EXT:
5410 return MESA_FORMAT_I_UINT32;
5411 default:
5412 break;
5413 }
5414 }
5415
5416 if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) ||
5417 _mesa_has_OES_texture_buffer(ctx)) {
5418 switch (internalFormat) {
5419 case GL_RGB32F:
5420 return MESA_FORMAT_RGB_FLOAT32;
5421 case GL_RGB32UI:
5422 return MESA_FORMAT_RGB_UINT32;
5423 case GL_RGB32I:
5424 return MESA_FORMAT_RGB_SINT32;
5425 default:
5426 break;
5427 }
5428 }
5429
5430 switch (internalFormat) {
5431 case GL_RGBA8:
5432 return MESA_FORMAT_R8G8B8A8_UNORM;
5433 case GL_RGBA16:
5434 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
5435 return MESA_FORMAT_NONE;
5436 return MESA_FORMAT_RGBA_UNORM16;
5437 case GL_RGBA16F_ARB:
5438 return MESA_FORMAT_RGBA_FLOAT16;
5439 case GL_RGBA32F_ARB:
5440 return MESA_FORMAT_RGBA_FLOAT32;
5441 case GL_RGBA8I_EXT:
5442 return MESA_FORMAT_RGBA_SINT8;
5443 case GL_RGBA16I_EXT:
5444 return MESA_FORMAT_RGBA_SINT16;
5445 case GL_RGBA32I_EXT:
5446 return MESA_FORMAT_RGBA_SINT32;
5447 case GL_RGBA8UI_EXT:
5448 return MESA_FORMAT_RGBA_UINT8;
5449 case GL_RGBA16UI_EXT:
5450 return MESA_FORMAT_RGBA_UINT16;
5451 case GL_RGBA32UI_EXT:
5452 return MESA_FORMAT_RGBA_UINT32;
5453
5454 case GL_RG8:
5455 return MESA_FORMAT_R8G8_UNORM;
5456 case GL_RG16:
5457 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
5458 return MESA_FORMAT_NONE;
5459 return MESA_FORMAT_R16G16_UNORM;
5460 case GL_RG16F:
5461 return MESA_FORMAT_RG_FLOAT16;
5462 case GL_RG32F:
5463 return MESA_FORMAT_RG_FLOAT32;
5464 case GL_RG8I:
5465 return MESA_FORMAT_RG_SINT8;
5466 case GL_RG16I:
5467 return MESA_FORMAT_RG_SINT16;
5468 case GL_RG32I:
5469 return MESA_FORMAT_RG_SINT32;
5470 case GL_RG8UI:
5471 return MESA_FORMAT_RG_UINT8;
5472 case GL_RG16UI:
5473 return MESA_FORMAT_RG_UINT16;
5474 case GL_RG32UI:
5475 return MESA_FORMAT_RG_UINT32;
5476
5477 case GL_R8:
5478 return MESA_FORMAT_R_UNORM8;
5479 case GL_R16:
5480 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
5481 return MESA_FORMAT_NONE;
5482 return MESA_FORMAT_R_UNORM16;
5483 case GL_R16F:
5484 return MESA_FORMAT_R_FLOAT16;
5485 case GL_R32F:
5486 return MESA_FORMAT_R_FLOAT32;
5487 case GL_R8I:
5488 return MESA_FORMAT_R_SINT8;
5489 case GL_R16I:
5490 return MESA_FORMAT_R_SINT16;
5491 case GL_R32I:
5492 return MESA_FORMAT_R_SINT32;
5493 case GL_R8UI:
5494 return MESA_FORMAT_R_UINT8;
5495 case GL_R16UI:
5496 return MESA_FORMAT_R_UINT16;
5497 case GL_R32UI:
5498 return MESA_FORMAT_R_UINT32;
5499
5500 default:
5501 return MESA_FORMAT_NONE;
5502 }
5503 }
5504
5505
5506 mesa_format
5507 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
5508 GLenum internalFormat)
5509 {
5510 mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat);
5511 GLenum datatype;
5512
5513 if (format == MESA_FORMAT_NONE)
5514 return MESA_FORMAT_NONE;
5515
5516 datatype = _mesa_get_format_datatype(format);
5517
5518 /* The GL_ARB_texture_buffer_object spec says:
5519 *
5520 * "If ARB_texture_float is not supported, references to the
5521 * floating-point internal formats provided by that extension should be
5522 * removed, and such formats may not be passed to TexBufferARB."
5523 *
5524 * As a result, GL_HALF_FLOAT internal format depends on both
5525 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
5526 */
5527 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
5528 !ctx->Extensions.ARB_texture_float)
5529 return MESA_FORMAT_NONE;
5530
5531 if (!ctx->Extensions.ARB_texture_rg) {
5532 GLenum base_format = _mesa_get_format_base_format(format);
5533 if (base_format == GL_R || base_format == GL_RG)
5534 return MESA_FORMAT_NONE;
5535 }
5536
5537 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
5538 GLenum base_format = _mesa_get_format_base_format(format);
5539 if (base_format == GL_RGB)
5540 return MESA_FORMAT_NONE;
5541 }
5542 return format;
5543 }
5544
5545
5546 /**
5547 * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer
5548 * and glTextureBufferRange, including some error checking.
5549 */
5550 static void
5551 texture_buffer_range(struct gl_context *ctx,
5552 struct gl_texture_object *texObj,
5553 GLenum internalFormat,
5554 struct gl_buffer_object *bufObj,
5555 GLintptr offset, GLsizeiptr size,
5556 const char *caller)
5557 {
5558 GLintptr oldOffset = texObj->BufferOffset;
5559 GLsizeiptr oldSize = texObj->BufferSize;
5560 mesa_format format;
5561
5562 /* NOTE: ARB_texture_buffer_object might not be supported in
5563 * the compatibility profile.
5564 */
5565 if (!_mesa_has_ARB_texture_buffer_object(ctx) &&
5566 !_mesa_has_OES_texture_buffer(ctx)) {
5567 _mesa_error(ctx, GL_INVALID_OPERATION,
5568 "%s(ARB_texture_buffer_object is not"
5569 " implemented for the compatibility profile)", caller);
5570 return;
5571 }
5572
5573 if (texObj->HandleAllocated) {
5574 /* The ARB_bindless_texture spec says:
5575 *
5576 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
5577 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
5578 * functions defined in terms of these, if the texture object to be
5579 * modified is referenced by one or more texture or image handles."
5580 */
5581 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller);
5582 return;
5583 }
5584
5585 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
5586 if (format == MESA_FORMAT_NONE) {
5587 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
5588 caller, _mesa_enum_to_string(internalFormat));
5589 return;
5590 }
5591
5592 FLUSH_VERTICES(ctx, 0);
5593
5594 _mesa_lock_texture(ctx, texObj);
5595 {
5596 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
5597 texObj->BufferObjectFormat = internalFormat;
5598 texObj->_BufferObjectFormat = format;
5599 texObj->BufferOffset = offset;
5600 texObj->BufferSize = size;
5601 }
5602 _mesa_unlock_texture(ctx, texObj);
5603
5604 if (ctx->Driver.TexParameter) {
5605 if (offset != oldOffset) {
5606 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_OFFSET);
5607 }
5608 if (size != oldSize) {
5609 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_SIZE);
5610 }
5611 }
5612
5613 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
5614
5615 if (bufObj) {
5616 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
5617 }
5618 }
5619
5620
5621 /**
5622 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
5623 * Return true if it is, and return false if it is not
5624 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
5625 * core spec, 02.02.2015, PDF page 245).
5626 */
5627 static bool
5628 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
5629 const char *caller)
5630 {
5631 if (target != GL_TEXTURE_BUFFER_ARB) {
5632 _mesa_error(ctx, GL_INVALID_ENUM,
5633 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
5634 return false;
5635 }
5636 else
5637 return true;
5638 }
5639
5640 /**
5641 * Check for errors related to the texture buffer range.
5642 * Return false if errors are found, true if none are found.
5643 */
5644 static bool
5645 check_texture_buffer_range(struct gl_context *ctx,
5646 struct gl_buffer_object *bufObj,
5647 GLintptr offset, GLsizeiptr size,
5648 const char *caller)
5649 {
5650 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5651 * Textures (PDF page 245):
5652 * "An INVALID_VALUE error is generated if offset is negative, if
5653 * size is less than or equal to zero, or if offset + size is greater
5654 * than the value of BUFFER_SIZE for the buffer bound to target."
5655 */
5656 if (offset < 0) {
5657 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
5658 (int) offset);
5659 return false;
5660 }
5661
5662 if (size <= 0) {
5663 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
5664 (int) size);
5665 return false;
5666 }
5667
5668 if (offset + size > bufObj->Size) {
5669 _mesa_error(ctx, GL_INVALID_VALUE,
5670 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
5671 (int) offset, (int) size, (int) bufObj->Size);
5672 return false;
5673 }
5674
5675 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5676 * Textures (PDF page 245):
5677 * "An INVALID_VALUE error is generated if offset is not an integer
5678 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
5679 */
5680 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
5681 _mesa_error(ctx, GL_INVALID_VALUE,
5682 "%s(invalid offset alignment)", caller);
5683 return false;
5684 }
5685
5686 return true;
5687 }
5688
5689
5690 /** GL_ARB_texture_buffer_object */
5691 void GLAPIENTRY
5692 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
5693 {
5694 struct gl_texture_object *texObj;
5695 struct gl_buffer_object *bufObj;
5696
5697 GET_CURRENT_CONTEXT(ctx);
5698
5699 /* Need to catch a bad target before it gets to
5700 * _mesa_get_current_tex_object.
5701 */
5702 if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
5703 return;
5704
5705 if (buffer) {
5706 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
5707 if (!bufObj)
5708 return;
5709 } else
5710 bufObj = NULL;
5711
5712 texObj = _mesa_get_current_tex_object(ctx, target);
5713 if (!texObj)
5714 return;
5715
5716 texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
5717 buffer ? -1 : 0, "glTexBuffer");
5718 }
5719
5720
5721 /** GL_ARB_texture_buffer_range */
5722 void GLAPIENTRY
5723 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
5724 GLintptr offset, GLsizeiptr size)
5725 {
5726 struct gl_texture_object *texObj;
5727 struct gl_buffer_object *bufObj;
5728
5729 GET_CURRENT_CONTEXT(ctx);
5730
5731 /* Need to catch a bad target before it gets to
5732 * _mesa_get_current_tex_object.
5733 */
5734 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
5735 return;
5736
5737 if (buffer) {
5738 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
5739 if (!bufObj)
5740 return;
5741
5742 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5743 "glTexBufferRange"))
5744 return;
5745
5746 } else {
5747 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5748 * Textures (PDF page 254):
5749 * "If buffer is zero, then any buffer object attached to the buffer
5750 * texture is detached, the values offset and size are ignored and
5751 * the state for offset and size for the buffer texture are reset to
5752 * zero."
5753 */
5754 offset = 0;
5755 size = 0;
5756 bufObj = NULL;
5757 }
5758
5759 texObj = _mesa_get_current_tex_object(ctx, target);
5760 if (!texObj)
5761 return;
5762
5763 texture_buffer_range(ctx, texObj, internalFormat, bufObj,
5764 offset, size, "glTexBufferRange");
5765 }
5766
5767 void GLAPIENTRY
5768 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
5769 {
5770 struct gl_texture_object *texObj;
5771 struct gl_buffer_object *bufObj;
5772
5773 GET_CURRENT_CONTEXT(ctx);
5774
5775 if (buffer) {
5776 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
5777 if (!bufObj)
5778 return;
5779 } else
5780 bufObj = NULL;
5781
5782 /* Get the texture object by Name. */
5783 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
5784 if (!texObj)
5785 return;
5786
5787 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
5788 return;
5789
5790 texture_buffer_range(ctx, texObj, internalFormat,
5791 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
5792 }
5793
5794 void GLAPIENTRY
5795 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
5796 GLintptr offset, GLsizeiptr size)
5797 {
5798 struct gl_texture_object *texObj;
5799 struct gl_buffer_object *bufObj;
5800
5801 GET_CURRENT_CONTEXT(ctx);
5802
5803 if (buffer) {
5804 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
5805 "glTextureBufferRange");
5806 if (!bufObj)
5807 return;
5808
5809 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5810 "glTextureBufferRange"))
5811 return;
5812
5813 } else {
5814 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5815 * Textures (PDF page 254):
5816 * "If buffer is zero, then any buffer object attached to the buffer
5817 * texture is detached, the values offset and size are ignored and
5818 * the state for offset and size for the buffer texture are reset to
5819 * zero."
5820 */
5821 offset = 0;
5822 size = 0;
5823 bufObj = NULL;
5824 }
5825
5826 /* Get the texture object by Name. */
5827 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
5828 if (!texObj)
5829 return;
5830
5831 if (!check_texture_buffer_target(ctx, texObj->Target,
5832 "glTextureBufferRange"))
5833 return;
5834
5835 texture_buffer_range(ctx, texObj, internalFormat,
5836 bufObj, offset, size, "glTextureBufferRange");
5837 }
5838
5839 GLboolean
5840 _mesa_is_renderable_texture_format(const struct gl_context *ctx,
5841 GLenum internalformat)
5842 {
5843 /* Everything that is allowed for renderbuffers,
5844 * except for a base format of GL_STENCIL_INDEX, unless supported.
5845 */
5846 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
5847 if (ctx->Extensions.ARB_texture_stencil8)
5848 return baseFormat != 0;
5849 else
5850 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
5851 }
5852
5853
5854 /** GL_ARB_texture_multisample */
5855 static GLboolean
5856 check_multisample_target(GLuint dims, GLenum target, bool dsa)
5857 {
5858 switch(target) {
5859 case GL_TEXTURE_2D_MULTISAMPLE:
5860 return dims == 2;
5861 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
5862 return dims == 2 && !dsa;
5863 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
5864 return dims == 3;
5865 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
5866 return dims == 3 && !dsa;
5867 default:
5868 return GL_FALSE;
5869 }
5870 }
5871
5872
5873 static void
5874 texture_image_multisample(struct gl_context *ctx, GLuint dims,
5875 struct gl_texture_object *texObj,
5876 struct gl_memory_object *memObj,
5877 GLenum target, GLsizei samples,
5878 GLint internalformat, GLsizei width,
5879 GLsizei height, GLsizei depth,
5880 GLboolean fixedsamplelocations,
5881 GLboolean immutable, GLuint64 offset,
5882 const char *func)
5883 {
5884 struct gl_texture_image *texImage;
5885 GLboolean sizeOK, dimensionsOK, samplesOK;
5886 mesa_format texFormat;
5887 GLenum sample_count_error;
5888 bool dsa = strstr(func, "ture") ? true : false;
5889
5890 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
5891 _mesa_debug(ctx, "%s(target=%s, samples=%d)\n", func,
5892 _mesa_enum_to_string(target), samples);
5893 }
5894
5895 if (!((ctx->Extensions.ARB_texture_multisample
5896 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
5897 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
5898 return;
5899 }
5900
5901 if (samples < 1) {
5902 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
5903 return;
5904 }
5905
5906 if (!check_multisample_target(dims, target, dsa)) {
5907 GLenum err = dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
5908 _mesa_error(ctx, err, "%s(target=%s)", func,
5909 _mesa_enum_to_string(target));
5910 return;
5911 }
5912
5913 /* check that the specified internalformat is color/depth/stencil-renderable;
5914 * refer GL3.1 spec 4.4.4
5915 */
5916
5917 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
5918 _mesa_error(ctx, GL_INVALID_ENUM,
5919 "%s(internalformat=%s not legal for immutable-format)",
5920 func, _mesa_enum_to_string(internalformat));
5921 return;
5922 }
5923
5924 if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
5925 /* Page 172 of OpenGL ES 3.1 spec says:
5926 * "An INVALID_ENUM error is generated if sizedinternalformat is not
5927 * color-renderable, depth-renderable, or stencil-renderable (as
5928 * defined in section 9.4).
5929 *
5930 * (Same error is also defined for desktop OpenGL for multisample
5931 * teximage/texstorage functions.)
5932 */
5933 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
5934 _mesa_enum_to_string(internalformat));
5935 return;
5936 }
5937
5938 sample_count_error = _mesa_check_sample_count(ctx, target,
5939 internalformat, samples, samples);
5940 samplesOK = sample_count_error == GL_NO_ERROR;
5941
5942 /* Page 254 of OpenGL 4.4 spec says:
5943 * "Proxy arrays for two-dimensional multisample and two-dimensional
5944 * multisample array textures are operated on in the same way when
5945 * TexImage2DMultisample is called with target specified as
5946 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
5947 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
5948 * However, if samples is not supported, then no error is generated.
5949 */
5950 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
5951 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
5952 return;
5953 }
5954
5955 if (immutable && (!texObj || (texObj->Name == 0))) {
5956 _mesa_error(ctx, GL_INVALID_OPERATION,
5957 "%s(texture object 0)",
5958 func);
5959 return;
5960 }
5961
5962 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
5963
5964 if (texImage == NULL) {
5965 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
5966 return;
5967 }
5968
5969 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
5970 internalformat, GL_NONE, GL_NONE);
5971 assert(texFormat != MESA_FORMAT_NONE);
5972
5973 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
5974 width, height, depth, 0);
5975
5976 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, 0, texFormat,
5977 samples, width, height, depth);
5978
5979 if (_mesa_is_proxy_texture(target)) {
5980 if (samplesOK && dimensionsOK && sizeOK) {
5981 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5982 internalformat, texFormat,
5983 samples, fixedsamplelocations);
5984 }
5985 else {
5986 /* clear all image fields */
5987 clear_teximage_fields(texImage);
5988 }
5989 }
5990 else {
5991 if (!dimensionsOK) {
5992 _mesa_error(ctx, GL_INVALID_VALUE,
5993 "%s(invalid width=%d or height=%d)", func, width, height);
5994 return;
5995 }
5996
5997 if (!sizeOK) {
5998 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
5999 return;
6000 }
6001
6002 /* Check if texObj->Immutable is set */
6003 if (texObj->Immutable) {
6004 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
6005 return;
6006 }
6007
6008 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
6009
6010 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
6011 internalformat, texFormat,
6012 samples, fixedsamplelocations);
6013
6014 if (width > 0 && height > 0 && depth > 0) {
6015 if (memObj) {
6016 if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj,
6017 memObj, 1, width,
6018 height, depth,
6019 offset)) {
6020
6021 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
6022 internalformat, texFormat);
6023 }
6024 } else {
6025 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
6026 width, height, depth)) {
6027 /* tidy up the texture image state. strictly speaking,
6028 * we're allowed to just leave this in whatever state we
6029 * like, but being tidy is good.
6030 */
6031 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
6032 internalformat, texFormat);
6033 }
6034 }
6035 }
6036
6037 texObj->Immutable |= immutable;
6038
6039 if (immutable) {
6040 _mesa_set_texture_view_state(ctx, texObj, target, 1);
6041 }
6042
6043 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
6044 }
6045 }
6046
6047
6048 void GLAPIENTRY
6049 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
6050 GLenum internalformat, GLsizei width,
6051 GLsizei height, GLboolean fixedsamplelocations)
6052 {
6053 struct gl_texture_object *texObj;
6054 GET_CURRENT_CONTEXT(ctx);
6055
6056 texObj = _mesa_get_current_tex_object(ctx, target);
6057 if (!texObj)
6058 return;
6059
6060 texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
6061 internalformat, width, height, 1,
6062 fixedsamplelocations, GL_FALSE, 0,
6063 "glTexImage2DMultisample");
6064 }
6065
6066
6067 void GLAPIENTRY
6068 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
6069 GLenum internalformat, GLsizei width,
6070 GLsizei height, GLsizei depth,
6071 GLboolean fixedsamplelocations)
6072 {
6073 struct gl_texture_object *texObj;
6074 GET_CURRENT_CONTEXT(ctx);
6075
6076 texObj = _mesa_get_current_tex_object(ctx, target);
6077 if (!texObj)
6078 return;
6079
6080 texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
6081 internalformat, width, height, depth,
6082 fixedsamplelocations, GL_FALSE, 0,
6083 "glTexImage3DMultisample");
6084 }
6085
6086 static bool
6087 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
6088 unsigned dims)
6089 {
6090 GET_CURRENT_CONTEXT(ctx);
6091
6092 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
6093 _mesa_error(ctx, GL_INVALID_VALUE,
6094 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
6095 dims, width, height, depth);
6096 return false;
6097 }
6098 return true;
6099 }
6100
6101 void GLAPIENTRY
6102 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
6103 GLenum internalformat, GLsizei width,
6104 GLsizei height, GLboolean fixedsamplelocations)
6105 {
6106 struct gl_texture_object *texObj;
6107 GET_CURRENT_CONTEXT(ctx);
6108
6109 texObj = _mesa_get_current_tex_object(ctx, target);
6110 if (!texObj)
6111 return;
6112
6113 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
6114 return;
6115
6116 texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
6117 internalformat, width, height, 1,
6118 fixedsamplelocations, GL_TRUE, 0,
6119 "glTexStorage2DMultisample");
6120 }
6121
6122 void GLAPIENTRY
6123 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
6124 GLenum internalformat, GLsizei width,
6125 GLsizei height, GLsizei depth,
6126 GLboolean fixedsamplelocations)
6127 {
6128 struct gl_texture_object *texObj;
6129 GET_CURRENT_CONTEXT(ctx);
6130
6131 texObj = _mesa_get_current_tex_object(ctx, target);
6132 if (!texObj)
6133 return;
6134
6135 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
6136 return;
6137
6138 texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
6139 internalformat, width, height, depth,
6140 fixedsamplelocations, GL_TRUE, 0,
6141 "glTexStorage3DMultisample");
6142 }
6143
6144 void GLAPIENTRY
6145 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
6146 GLenum internalformat, GLsizei width,
6147 GLsizei height,
6148 GLboolean fixedsamplelocations)
6149 {
6150 struct gl_texture_object *texObj;
6151 GET_CURRENT_CONTEXT(ctx);
6152
6153 texObj = _mesa_lookup_texture_err(ctx, texture,
6154 "glTextureStorage2DMultisample");
6155 if (!texObj)
6156 return;
6157
6158 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
6159 return;
6160
6161 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
6162 samples, internalformat, width, height, 1,
6163 fixedsamplelocations, GL_TRUE, 0,
6164 "glTextureStorage2DMultisample");
6165 }
6166
6167 void GLAPIENTRY
6168 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
6169 GLenum internalformat, GLsizei width,
6170 GLsizei height, GLsizei depth,
6171 GLboolean fixedsamplelocations)
6172 {
6173 struct gl_texture_object *texObj;
6174 GET_CURRENT_CONTEXT(ctx);
6175
6176 /* Get the texture object by Name. */
6177 texObj = _mesa_lookup_texture_err(ctx, texture,
6178 "glTextureStorage3DMultisample");
6179 if (!texObj)
6180 return;
6181
6182 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
6183 return;
6184
6185 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
6186 internalformat, width, height, depth,
6187 fixedsamplelocations, GL_TRUE, 0,
6188 "glTextureStorage3DMultisample");
6189 }
6190
6191 void
6192 _mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
6193 struct gl_texture_object *texObj,
6194 struct gl_memory_object *memObj,
6195 GLenum target, GLsizei samples,
6196 GLenum internalFormat, GLsizei width,
6197 GLsizei height, GLsizei depth,
6198 GLboolean fixedSampleLocations,
6199 GLuint64 offset, const char* func)
6200 {
6201 assert(memObj);
6202
6203 texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
6204 internalFormat, width, height, depth,
6205 fixedSampleLocations, GL_TRUE, offset,
6206 func);
6207 }