mesa: add GL_AMD_compressed_ATC_texture support
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "multisample.h"
45 #include "pixelstore.h"
46 #include "state.h"
47 #include "texcompress.h"
48 #include "texcompress_cpal.h"
49 #include "teximage.h"
50 #include "texobj.h"
51 #include "texstate.h"
52 #include "texstorage.h"
53 #include "textureview.h"
54 #include "mtypes.h"
55 #include "glformats.h"
56 #include "texstore.h"
57 #include "pbo.h"
58
59
60 /**
61 * State changes which we care about for glCopyTex[Sub]Image() calls.
62 * In particular, we care about pixel transfer state and buffer state
63 * (such as glReadBuffer to make sure we read from the right renderbuffer).
64 */
65 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
66
67 /**
68 * Returns a corresponding internal floating point format for a given base
69 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
70 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
71 * needs to be a 16 bit component.
72 *
73 * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB.
74 */
75 static GLenum
76 adjust_for_oes_float_texture(const struct gl_context *ctx,
77 GLenum format, GLenum type)
78 {
79 switch (type) {
80 case GL_FLOAT:
81 if (ctx->Extensions.OES_texture_float) {
82 switch (format) {
83 case GL_RGBA:
84 return GL_RGBA32F;
85 case GL_RGB:
86 return GL_RGB32F;
87 case GL_ALPHA:
88 return GL_ALPHA32F_ARB;
89 case GL_LUMINANCE:
90 return GL_LUMINANCE32F_ARB;
91 case GL_LUMINANCE_ALPHA:
92 return GL_LUMINANCE_ALPHA32F_ARB;
93 default:
94 break;
95 }
96 }
97 break;
98
99 case GL_HALF_FLOAT_OES:
100 if (ctx->Extensions.OES_texture_half_float) {
101 switch (format) {
102 case GL_RGBA:
103 return GL_RGBA16F;
104 case GL_RGB:
105 return GL_RGB16F;
106 case GL_ALPHA:
107 return GL_ALPHA16F_ARB;
108 case GL_LUMINANCE:
109 return GL_LUMINANCE16F_ARB;
110 case GL_LUMINANCE_ALPHA:
111 return GL_LUMINANCE_ALPHA16F_ARB;
112 default:
113 break;
114 }
115 }
116 break;
117
118 default:
119 break;
120 }
121
122 return format;
123 }
124
125 /**
126 * Returns a corresponding base format for a given internal floating point
127 * format as specifed by OES_texture_float.
128 */
129 static GLenum
130 oes_float_internal_format(const struct gl_context *ctx,
131 GLenum format, GLenum type)
132 {
133 switch (type) {
134 case GL_FLOAT:
135 if (ctx->Extensions.OES_texture_float) {
136 switch (format) {
137 case GL_RGBA32F:
138 return GL_RGBA;
139 case GL_RGB32F:
140 return GL_RGB;
141 case GL_ALPHA32F_ARB:
142 return GL_ALPHA;
143 case GL_LUMINANCE32F_ARB:
144 return GL_LUMINANCE;
145 case GL_LUMINANCE_ALPHA32F_ARB:
146 return GL_LUMINANCE_ALPHA;
147 default:
148 break;
149 }
150 }
151 break;
152
153 case GL_HALF_FLOAT_OES:
154 if (ctx->Extensions.OES_texture_half_float) {
155 switch (format) {
156 case GL_RGBA16F:
157 return GL_RGBA;
158 case GL_RGB16F:
159 return GL_RGB;
160 case GL_ALPHA16F_ARB:
161 return GL_ALPHA;
162 case GL_LUMINANCE16F_ARB:
163 return GL_LUMINANCE;
164 case GL_LUMINANCE_ALPHA16F_ARB:
165 return GL_LUMINANCE_ALPHA;
166 default:
167 break;
168 }
169 }
170 break;
171 }
172 return format;
173 }
174
175
176 /**
177 * Install gl_texture_image in a gl_texture_object according to the target
178 * and level parameters.
179 *
180 * \param tObj texture object.
181 * \param target texture target.
182 * \param level image level.
183 * \param texImage texture image.
184 */
185 static void
186 set_tex_image(struct gl_texture_object *tObj,
187 GLenum target, GLint level,
188 struct gl_texture_image *texImage)
189 {
190 const GLuint face = _mesa_tex_target_to_face(target);
191
192 assert(tObj);
193 assert(texImage);
194 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
195 assert(level == 0);
196
197 tObj->Image[face][level] = texImage;
198
199 /* Set the 'back' pointer */
200 texImage->TexObject = tObj;
201 texImage->Level = level;
202 texImage->Face = face;
203 }
204
205
206 /**
207 * Free a gl_texture_image and associated data.
208 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
209 *
210 * \param texImage texture image.
211 *
212 * Free the texture image structure and the associated image data.
213 */
214 void
215 _mesa_delete_texture_image(struct gl_context *ctx,
216 struct gl_texture_image *texImage)
217 {
218 /* Free texImage->Data and/or any other driver-specific texture
219 * image storage.
220 */
221 assert(ctx->Driver.FreeTextureImageBuffer);
222 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
223 free(texImage);
224 }
225
226
227 /**
228 * Test if a target is a proxy target.
229 *
230 * \param target texture target.
231 *
232 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
233 */
234 GLboolean
235 _mesa_is_proxy_texture(GLenum target)
236 {
237 unsigned i;
238 static const GLenum targets[] = {
239 GL_PROXY_TEXTURE_1D,
240 GL_PROXY_TEXTURE_2D,
241 GL_PROXY_TEXTURE_3D,
242 GL_PROXY_TEXTURE_CUBE_MAP,
243 GL_PROXY_TEXTURE_RECTANGLE,
244 GL_PROXY_TEXTURE_1D_ARRAY,
245 GL_PROXY_TEXTURE_2D_ARRAY,
246 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
247 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
248 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
249 };
250 /*
251 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
252 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
253 */
254 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
255
256 for (i = 0; i < ARRAY_SIZE(targets); ++i)
257 if (target == targets[i])
258 return GL_TRUE;
259 return GL_FALSE;
260 }
261
262
263 /**
264 * Test if a target is an array target.
265 *
266 * \param target texture target.
267 *
268 * \return true if the target is an array target, false otherwise.
269 */
270 bool
271 _mesa_is_array_texture(GLenum target)
272 {
273 switch (target) {
274 case GL_TEXTURE_1D_ARRAY:
275 case GL_TEXTURE_2D_ARRAY:
276 case GL_TEXTURE_CUBE_MAP_ARRAY:
277 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
278 return true;
279 default:
280 return false;
281 };
282 }
283
284 /**
285 * Test if a target is a cube map.
286 *
287 * \param target texture target.
288 *
289 * \return true if the target is a cube map, false otherwise.
290 */
291 bool
292 _mesa_is_cube_map_texture(GLenum target)
293 {
294 switch(target) {
295 case GL_TEXTURE_CUBE_MAP:
296 case GL_TEXTURE_CUBE_MAP_ARRAY:
297 return true;
298 default:
299 return false;
300 }
301 }
302
303 /**
304 * Return the proxy target which corresponds to the given texture target
305 */
306 static GLenum
307 proxy_target(GLenum target)
308 {
309 switch (target) {
310 case GL_TEXTURE_1D:
311 case GL_PROXY_TEXTURE_1D:
312 return GL_PROXY_TEXTURE_1D;
313 case GL_TEXTURE_2D:
314 case GL_PROXY_TEXTURE_2D:
315 return GL_PROXY_TEXTURE_2D;
316 case GL_TEXTURE_3D:
317 case GL_PROXY_TEXTURE_3D:
318 return GL_PROXY_TEXTURE_3D;
319 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
320 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
321 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
322 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
323 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
324 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
325 case GL_TEXTURE_CUBE_MAP:
326 case GL_PROXY_TEXTURE_CUBE_MAP:
327 return GL_PROXY_TEXTURE_CUBE_MAP;
328 case GL_TEXTURE_RECTANGLE_NV:
329 case GL_PROXY_TEXTURE_RECTANGLE_NV:
330 return GL_PROXY_TEXTURE_RECTANGLE_NV;
331 case GL_TEXTURE_1D_ARRAY_EXT:
332 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
333 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
334 case GL_TEXTURE_2D_ARRAY_EXT:
335 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
336 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
337 case GL_TEXTURE_CUBE_MAP_ARRAY:
338 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
339 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
340 case GL_TEXTURE_2D_MULTISAMPLE:
341 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
342 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
343 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
344 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
345 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
346 default:
347 _mesa_problem(NULL, "unexpected target in proxy_target()");
348 return 0;
349 }
350 }
351
352
353
354
355 /**
356 * Get a texture image pointer from a texture object, given a texture
357 * target and mipmap level. The target and level parameters should
358 * have already been error-checked.
359 *
360 * \param texObj texture unit.
361 * \param target texture target.
362 * \param level image level.
363 *
364 * \return pointer to the texture image structure, or NULL on failure.
365 */
366 struct gl_texture_image *
367 _mesa_select_tex_image(const struct gl_texture_object *texObj,
368 GLenum target, GLint level)
369 {
370 const GLuint face = _mesa_tex_target_to_face(target);
371
372 assert(texObj);
373 assert(level >= 0);
374 assert(level < MAX_TEXTURE_LEVELS);
375
376 return texObj->Image[face][level];
377 }
378
379
380 /**
381 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
382 * it and install it. Only return NULL if passed a bad parameter or run
383 * out of memory.
384 */
385 struct gl_texture_image *
386 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
387 GLenum target, GLint level)
388 {
389 struct gl_texture_image *texImage;
390
391 if (!texObj)
392 return NULL;
393
394 texImage = _mesa_select_tex_image(texObj, target, level);
395 if (!texImage) {
396 texImage = ctx->Driver.NewTextureImage(ctx);
397 if (!texImage) {
398 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
399 return NULL;
400 }
401
402 set_tex_image(texObj, target, level, texImage);
403 }
404
405 return texImage;
406 }
407
408
409 /**
410 * Return pointer to the specified proxy texture image.
411 * Note that proxy textures are per-context, not per-texture unit.
412 * \return pointer to texture image or NULL if invalid target, invalid
413 * level, or out of memory.
414 */
415 static struct gl_texture_image *
416 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
417 {
418 struct gl_texture_image *texImage;
419 GLuint texIndex;
420
421 if (level < 0)
422 return NULL;
423
424 switch (target) {
425 case GL_PROXY_TEXTURE_1D:
426 if (level >= ctx->Const.MaxTextureLevels)
427 return NULL;
428 texIndex = TEXTURE_1D_INDEX;
429 break;
430 case GL_PROXY_TEXTURE_2D:
431 if (level >= ctx->Const.MaxTextureLevels)
432 return NULL;
433 texIndex = TEXTURE_2D_INDEX;
434 break;
435 case GL_PROXY_TEXTURE_3D:
436 if (level >= ctx->Const.Max3DTextureLevels)
437 return NULL;
438 texIndex = TEXTURE_3D_INDEX;
439 break;
440 case GL_PROXY_TEXTURE_CUBE_MAP:
441 if (level >= ctx->Const.MaxCubeTextureLevels)
442 return NULL;
443 texIndex = TEXTURE_CUBE_INDEX;
444 break;
445 case GL_PROXY_TEXTURE_RECTANGLE_NV:
446 if (level > 0)
447 return NULL;
448 texIndex = TEXTURE_RECT_INDEX;
449 break;
450 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
451 if (level >= ctx->Const.MaxTextureLevels)
452 return NULL;
453 texIndex = TEXTURE_1D_ARRAY_INDEX;
454 break;
455 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
456 if (level >= ctx->Const.MaxTextureLevels)
457 return NULL;
458 texIndex = TEXTURE_2D_ARRAY_INDEX;
459 break;
460 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
461 if (level >= ctx->Const.MaxCubeTextureLevels)
462 return NULL;
463 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
464 break;
465 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
466 if (level > 0)
467 return 0;
468 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
469 break;
470 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
471 if (level > 0)
472 return 0;
473 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
474 break;
475 default:
476 return NULL;
477 }
478
479 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
480 if (!texImage) {
481 texImage = ctx->Driver.NewTextureImage(ctx);
482 if (!texImage) {
483 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
484 return NULL;
485 }
486 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
487 /* Set the 'back' pointer */
488 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
489 }
490 return texImage;
491 }
492
493
494 /**
495 * Get the maximum number of allowed mipmap levels.
496 *
497 * \param ctx GL context.
498 * \param target texture target.
499 *
500 * \return the maximum number of allowed mipmap levels for the given
501 * texture target, or zero if passed a bad target.
502 *
503 * \sa gl_constants.
504 */
505 GLint
506 _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
507 {
508 switch (target) {
509 case GL_TEXTURE_1D:
510 case GL_PROXY_TEXTURE_1D:
511 case GL_TEXTURE_2D:
512 case GL_PROXY_TEXTURE_2D:
513 return ctx->Const.MaxTextureLevels;
514 case GL_TEXTURE_3D:
515 case GL_PROXY_TEXTURE_3D:
516 return ctx->Const.Max3DTextureLevels;
517 case GL_TEXTURE_CUBE_MAP:
518 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
519 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
520 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
521 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
522 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
523 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
524 case GL_PROXY_TEXTURE_CUBE_MAP:
525 return ctx->Extensions.ARB_texture_cube_map
526 ? ctx->Const.MaxCubeTextureLevels : 0;
527 case GL_TEXTURE_RECTANGLE_NV:
528 case GL_PROXY_TEXTURE_RECTANGLE_NV:
529 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
530 case GL_TEXTURE_1D_ARRAY_EXT:
531 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
532 case GL_TEXTURE_2D_ARRAY_EXT:
533 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
534 return ctx->Extensions.EXT_texture_array
535 ? ctx->Const.MaxTextureLevels : 0;
536 case GL_TEXTURE_CUBE_MAP_ARRAY:
537 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
538 return _mesa_has_texture_cube_map_array(ctx)
539 ? ctx->Const.MaxCubeTextureLevels : 0;
540 case GL_TEXTURE_BUFFER:
541 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
542 _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0;
543 case GL_TEXTURE_2D_MULTISAMPLE:
544 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
545 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
546 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
547 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
548 && ctx->Extensions.ARB_texture_multisample
549 ? 1 : 0;
550 case GL_TEXTURE_EXTERNAL_OES:
551 /* fall-through */
552 default:
553 return 0; /* bad target */
554 }
555 }
556
557
558 /**
559 * Return number of dimensions per mipmap level for the given texture target.
560 */
561 GLint
562 _mesa_get_texture_dimensions(GLenum target)
563 {
564 switch (target) {
565 case GL_TEXTURE_1D:
566 case GL_PROXY_TEXTURE_1D:
567 return 1;
568 case GL_TEXTURE_2D:
569 case GL_TEXTURE_RECTANGLE:
570 case GL_TEXTURE_CUBE_MAP:
571 case GL_PROXY_TEXTURE_2D:
572 case GL_PROXY_TEXTURE_RECTANGLE:
573 case GL_PROXY_TEXTURE_CUBE_MAP:
574 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
575 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
576 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
577 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
578 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
579 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
580 case GL_TEXTURE_1D_ARRAY:
581 case GL_PROXY_TEXTURE_1D_ARRAY:
582 case GL_TEXTURE_EXTERNAL_OES:
583 case GL_TEXTURE_2D_MULTISAMPLE:
584 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
585 return 2;
586 case GL_TEXTURE_3D:
587 case GL_PROXY_TEXTURE_3D:
588 case GL_TEXTURE_2D_ARRAY:
589 case GL_PROXY_TEXTURE_2D_ARRAY:
590 case GL_TEXTURE_CUBE_MAP_ARRAY:
591 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
592 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
593 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
594 return 3;
595 case GL_TEXTURE_BUFFER:
596 /* fall-through */
597 default:
598 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
599 target);
600 return 2;
601 }
602 }
603
604
605 /**
606 * Check if a texture target can have more than one layer.
607 */
608 GLboolean
609 _mesa_tex_target_is_layered(GLenum target)
610 {
611 switch (target) {
612 case GL_TEXTURE_1D:
613 case GL_PROXY_TEXTURE_1D:
614 case GL_TEXTURE_2D:
615 case GL_PROXY_TEXTURE_2D:
616 case GL_TEXTURE_RECTANGLE:
617 case GL_PROXY_TEXTURE_RECTANGLE:
618 case GL_TEXTURE_2D_MULTISAMPLE:
619 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
620 case GL_TEXTURE_BUFFER:
621 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
622 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
623 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
624 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
625 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
626 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
627 case GL_TEXTURE_EXTERNAL_OES:
628 return GL_FALSE;
629
630 case GL_TEXTURE_3D:
631 case GL_PROXY_TEXTURE_3D:
632 case GL_TEXTURE_CUBE_MAP:
633 case GL_PROXY_TEXTURE_CUBE_MAP:
634 case GL_TEXTURE_1D_ARRAY:
635 case GL_PROXY_TEXTURE_1D_ARRAY:
636 case GL_TEXTURE_2D_ARRAY:
637 case GL_PROXY_TEXTURE_2D_ARRAY:
638 case GL_TEXTURE_CUBE_MAP_ARRAY:
639 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
640 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
641 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
642 return GL_TRUE;
643
644 default:
645 assert(!"Invalid texture target.");
646 return GL_FALSE;
647 }
648 }
649
650
651 /**
652 * Return the number of layers present in the given level of an array,
653 * cubemap or 3D texture. If the texture is not layered return zero.
654 */
655 GLuint
656 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
657 {
658 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
659
660 switch (texObj->Target) {
661 case GL_TEXTURE_1D:
662 case GL_TEXTURE_2D:
663 case GL_TEXTURE_RECTANGLE:
664 case GL_TEXTURE_2D_MULTISAMPLE:
665 case GL_TEXTURE_BUFFER:
666 case GL_TEXTURE_EXTERNAL_OES:
667 return 0;
668
669 case GL_TEXTURE_CUBE_MAP:
670 return 6;
671
672 case GL_TEXTURE_1D_ARRAY: {
673 struct gl_texture_image *img = texObj->Image[0][level];
674 return img ? img->Height : 0;
675 }
676
677 case GL_TEXTURE_3D:
678 case GL_TEXTURE_2D_ARRAY:
679 case GL_TEXTURE_CUBE_MAP_ARRAY:
680 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
681 struct gl_texture_image *img = texObj->Image[0][level];
682 return img ? img->Depth : 0;
683 }
684
685 default:
686 assert(!"Invalid texture target.");
687 return 0;
688 }
689 }
690
691
692 /**
693 * Return the maximum number of mipmap levels for the given target
694 * and the dimensions.
695 * The dimensions are expected not to include the border.
696 */
697 GLsizei
698 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
699 GLsizei depth)
700 {
701 GLsizei size;
702
703 switch (target) {
704 case GL_TEXTURE_1D:
705 case GL_TEXTURE_1D_ARRAY:
706 case GL_PROXY_TEXTURE_1D:
707 case GL_PROXY_TEXTURE_1D_ARRAY:
708 size = width;
709 break;
710 case GL_TEXTURE_CUBE_MAP:
711 case GL_TEXTURE_CUBE_MAP_ARRAY:
712 case GL_PROXY_TEXTURE_CUBE_MAP:
713 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
714 size = width;
715 break;
716 case GL_TEXTURE_2D:
717 case GL_TEXTURE_2D_ARRAY:
718 case GL_PROXY_TEXTURE_2D:
719 case GL_PROXY_TEXTURE_2D_ARRAY:
720 size = MAX2(width, height);
721 break;
722 case GL_TEXTURE_3D:
723 case GL_PROXY_TEXTURE_3D:
724 size = MAX3(width, height, depth);
725 break;
726 case GL_TEXTURE_RECTANGLE:
727 case GL_TEXTURE_EXTERNAL_OES:
728 case GL_TEXTURE_2D_MULTISAMPLE:
729 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
730 case GL_PROXY_TEXTURE_RECTANGLE:
731 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
732 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
733 return 1;
734 default:
735 assert(0);
736 return 1;
737 }
738
739 return _mesa_logbase2(size) + 1;
740 }
741
742
743 #if 000 /* not used anymore */
744 /*
745 * glTexImage[123]D can accept a NULL image pointer. In this case we
746 * create a texture image with unspecified image contents per the OpenGL
747 * spec.
748 */
749 static GLubyte *
750 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
751 {
752 const GLint components = _mesa_components_in_format(format);
753 const GLint numPixels = width * height * depth;
754 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
755
756 #ifdef DEBUG
757 /*
758 * Let's see if anyone finds this. If glTexImage2D() is called with
759 * a NULL image pointer then load the texture image with something
760 * interesting instead of leaving it indeterminate.
761 */
762 if (data) {
763 static const char message[8][32] = {
764 " X X XXXXX XXX X ",
765 " XX XX X X X X X ",
766 " X X X X X X X ",
767 " X X XXXX XXX XXXXX ",
768 " X X X X X X ",
769 " X X X X X X X ",
770 " X X XXXXX XXX X X ",
771 " "
772 };
773
774 GLubyte *imgPtr = data;
775 GLint h, i, j, k;
776 for (h = 0; h < depth; h++) {
777 for (i = 0; i < height; i++) {
778 GLint srcRow = 7 - (i % 8);
779 for (j = 0; j < width; j++) {
780 GLint srcCol = j % 32;
781 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
782 for (k = 0; k < components; k++) {
783 *imgPtr++ = texel;
784 }
785 }
786 }
787 }
788 }
789 #endif
790
791 return data;
792 }
793 #endif
794
795
796
797 /**
798 * Set the size and format-related fields of a gl_texture_image struct
799 * to zero. This is used when a proxy texture test fails.
800 */
801 static void
802 clear_teximage_fields(struct gl_texture_image *img)
803 {
804 assert(img);
805 img->_BaseFormat = 0;
806 img->InternalFormat = 0;
807 img->Border = 0;
808 img->Width = 0;
809 img->Height = 0;
810 img->Depth = 0;
811 img->Width2 = 0;
812 img->Height2 = 0;
813 img->Depth2 = 0;
814 img->WidthLog2 = 0;
815 img->HeightLog2 = 0;
816 img->DepthLog2 = 0;
817 img->TexFormat = MESA_FORMAT_NONE;
818 img->NumSamples = 0;
819 img->FixedSampleLocations = GL_TRUE;
820 }
821
822
823 /**
824 * Initialize basic fields of the gl_texture_image struct.
825 *
826 * \param ctx GL context.
827 * \param img texture image structure to be initialized.
828 * \param width image width.
829 * \param height image height.
830 * \param depth image depth.
831 * \param border image border.
832 * \param internalFormat internal format.
833 * \param format the actual hardware format (one of MESA_FORMAT_*)
834 * \param numSamples number of samples per texel, or zero for non-MS.
835 * \param fixedSampleLocations are sample locations fixed?
836 *
837 * Fills in the fields of \p img with the given information.
838 * Note: width, height and depth include the border.
839 */
840 void
841 _mesa_init_teximage_fields_ms(struct gl_context *ctx,
842 struct gl_texture_image *img,
843 GLsizei width, GLsizei height, GLsizei depth,
844 GLint border, GLenum internalFormat,
845 mesa_format format,
846 GLuint numSamples, GLboolean fixedSampleLocations)
847 {
848 const GLint base_format =_mesa_base_tex_format(ctx, internalFormat);
849 GLenum target;
850 assert(img);
851 assert(width >= 0);
852 assert(height >= 0);
853 assert(depth >= 0);
854
855 target = img->TexObject->Target;
856 assert(base_format != -1);
857 img->_BaseFormat = (GLenum16)base_format;
858 img->InternalFormat = internalFormat;
859 img->Border = border;
860 img->Width = width;
861 img->Height = height;
862 img->Depth = depth;
863
864 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
865 img->WidthLog2 = _mesa_logbase2(img->Width2);
866
867 switch(target) {
868 case GL_TEXTURE_1D:
869 case GL_TEXTURE_BUFFER:
870 case GL_PROXY_TEXTURE_1D:
871 if (height == 0)
872 img->Height2 = 0;
873 else
874 img->Height2 = 1;
875 img->HeightLog2 = 0;
876 if (depth == 0)
877 img->Depth2 = 0;
878 else
879 img->Depth2 = 1;
880 img->DepthLog2 = 0;
881 break;
882 case GL_TEXTURE_1D_ARRAY:
883 case GL_PROXY_TEXTURE_1D_ARRAY:
884 img->Height2 = height; /* no border */
885 img->HeightLog2 = 0; /* not used */
886 if (depth == 0)
887 img->Depth2 = 0;
888 else
889 img->Depth2 = 1;
890 img->DepthLog2 = 0;
891 break;
892 case GL_TEXTURE_2D:
893 case GL_TEXTURE_RECTANGLE:
894 case GL_TEXTURE_CUBE_MAP:
895 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
896 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
897 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
898 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
899 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
900 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
901 case GL_TEXTURE_EXTERNAL_OES:
902 case GL_PROXY_TEXTURE_2D:
903 case GL_PROXY_TEXTURE_RECTANGLE:
904 case GL_PROXY_TEXTURE_CUBE_MAP:
905 case GL_TEXTURE_2D_MULTISAMPLE:
906 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
907 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
908 img->HeightLog2 = _mesa_logbase2(img->Height2);
909 if (depth == 0)
910 img->Depth2 = 0;
911 else
912 img->Depth2 = 1;
913 img->DepthLog2 = 0;
914 break;
915 case GL_TEXTURE_2D_ARRAY:
916 case GL_PROXY_TEXTURE_2D_ARRAY:
917 case GL_TEXTURE_CUBE_MAP_ARRAY:
918 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
919 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
920 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
921 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
922 img->HeightLog2 = _mesa_logbase2(img->Height2);
923 img->Depth2 = depth; /* no border */
924 img->DepthLog2 = 0; /* not used */
925 break;
926 case GL_TEXTURE_3D:
927 case GL_PROXY_TEXTURE_3D:
928 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
929 img->HeightLog2 = _mesa_logbase2(img->Height2);
930 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
931 img->DepthLog2 = _mesa_logbase2(img->Depth2);
932 break;
933 default:
934 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
935 target);
936 }
937
938 img->MaxNumLevels =
939 _mesa_get_tex_max_num_levels(target,
940 img->Width2, img->Height2, img->Depth2);
941 img->TexFormat = format;
942 img->NumSamples = numSamples;
943 img->FixedSampleLocations = fixedSampleLocations;
944 }
945
946
947 void
948 _mesa_init_teximage_fields(struct gl_context *ctx,
949 struct gl_texture_image *img,
950 GLsizei width, GLsizei height, GLsizei depth,
951 GLint border, GLenum internalFormat,
952 mesa_format format)
953 {
954 _mesa_init_teximage_fields_ms(ctx, img, width, height, depth, border,
955 internalFormat, format, 0, GL_TRUE);
956 }
957
958
959 /**
960 * Free and clear fields of the gl_texture_image struct.
961 *
962 * \param ctx GL context.
963 * \param texImage texture image structure to be cleared.
964 *
965 * After the call, \p texImage will have no data associated with it. Its
966 * fields are cleared so that its parent object will test incomplete.
967 */
968 void
969 _mesa_clear_texture_image(struct gl_context *ctx,
970 struct gl_texture_image *texImage)
971 {
972 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
973 clear_teximage_fields(texImage);
974 }
975
976
977 /**
978 * Check the width, height, depth and border of a texture image are legal.
979 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
980 * functions.
981 * The target and level parameters will have already been validated.
982 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
983 */
984 GLboolean
985 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
986 GLint level, GLint width, GLint height,
987 GLint depth, GLint border)
988 {
989 GLint maxSize;
990
991 switch (target) {
992 case GL_TEXTURE_1D:
993 case GL_PROXY_TEXTURE_1D:
994 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */
995 maxSize >>= level; /* level size */
996 if (width < 2 * border || width > 2 * border + maxSize)
997 return GL_FALSE;
998 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
999 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1000 return GL_FALSE;
1001 }
1002 return GL_TRUE;
1003
1004 case GL_TEXTURE_2D:
1005 case GL_PROXY_TEXTURE_2D:
1006 case GL_TEXTURE_2D_MULTISAMPLE:
1007 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1008 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1009 maxSize >>= level;
1010 if (width < 2 * border || width > 2 * border + maxSize)
1011 return GL_FALSE;
1012 if (height < 2 * border || height > 2 * border + maxSize)
1013 return GL_FALSE;
1014 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1015 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1016 return GL_FALSE;
1017 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1018 return GL_FALSE;
1019 }
1020 return GL_TRUE;
1021
1022 case GL_TEXTURE_3D:
1023 case GL_PROXY_TEXTURE_3D:
1024 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1025 maxSize >>= level;
1026 if (width < 2 * border || width > 2 * border + maxSize)
1027 return GL_FALSE;
1028 if (height < 2 * border || height > 2 * border + maxSize)
1029 return GL_FALSE;
1030 if (depth < 2 * border || depth > 2 * border + maxSize)
1031 return GL_FALSE;
1032 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1033 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1034 return GL_FALSE;
1035 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1036 return GL_FALSE;
1037 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1038 return GL_FALSE;
1039 }
1040 return GL_TRUE;
1041
1042 case GL_TEXTURE_RECTANGLE_NV:
1043 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1044 if (level != 0)
1045 return GL_FALSE;
1046 maxSize = ctx->Const.MaxTextureRectSize;
1047 if (width < 0 || width > maxSize)
1048 return GL_FALSE;
1049 if (height < 0 || height > maxSize)
1050 return GL_FALSE;
1051 return GL_TRUE;
1052
1053 case GL_TEXTURE_CUBE_MAP:
1054 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1055 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1056 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1057 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1058 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1059 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1060 case GL_PROXY_TEXTURE_CUBE_MAP:
1061 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1062 maxSize >>= level;
1063 if (width != height)
1064 return GL_FALSE;
1065 if (width < 2 * border || width > 2 * border + maxSize)
1066 return GL_FALSE;
1067 if (height < 2 * border || height > 2 * border + maxSize)
1068 return GL_FALSE;
1069 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1070 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1071 return GL_FALSE;
1072 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1073 return GL_FALSE;
1074 }
1075 return GL_TRUE;
1076
1077 case GL_TEXTURE_1D_ARRAY_EXT:
1078 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1079 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1080 maxSize >>= level;
1081 if (width < 2 * border || width > 2 * border + maxSize)
1082 return GL_FALSE;
1083 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1084 return GL_FALSE;
1085 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1086 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1087 return GL_FALSE;
1088 }
1089 return GL_TRUE;
1090
1091 case GL_TEXTURE_2D_ARRAY_EXT:
1092 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1093 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1094 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1095 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1096 maxSize >>= level;
1097 if (width < 2 * border || width > 2 * border + maxSize)
1098 return GL_FALSE;
1099 if (height < 2 * border || height > 2 * border + maxSize)
1100 return GL_FALSE;
1101 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1102 return GL_FALSE;
1103 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1104 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1105 return GL_FALSE;
1106 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1107 return GL_FALSE;
1108 }
1109 return GL_TRUE;
1110
1111 case GL_TEXTURE_CUBE_MAP_ARRAY:
1112 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1113 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1114 if (width < 2 * border || width > 2 * border + maxSize)
1115 return GL_FALSE;
1116 if (height < 2 * border || height > 2 * border + maxSize)
1117 return GL_FALSE;
1118 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1119 return GL_FALSE;
1120 if (width != height)
1121 return GL_FALSE;
1122 if (level >= ctx->Const.MaxCubeTextureLevels)
1123 return GL_FALSE;
1124 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1125 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1126 return GL_FALSE;
1127 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1128 return GL_FALSE;
1129 }
1130 return GL_TRUE;
1131 default:
1132 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1133 return GL_FALSE;
1134 }
1135 }
1136
1137 static bool
1138 error_check_subtexture_negative_dimensions(struct gl_context *ctx,
1139 GLuint dims,
1140 GLsizei subWidth,
1141 GLsizei subHeight,
1142 GLsizei subDepth,
1143 const char *func)
1144 {
1145 /* Check size */
1146 if (subWidth < 0) {
1147 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
1148 return true;
1149 }
1150
1151 if (dims > 1 && subHeight < 0) {
1152 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
1153 return true;
1154 }
1155
1156 if (dims > 2 && subDepth < 0) {
1157 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
1158 return true;
1159 }
1160
1161 return false;
1162 }
1163
1164 /**
1165 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1166 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1167 * \param destImage the destination texture image.
1168 * \return GL_TRUE if error found, GL_FALSE otherwise.
1169 */
1170 static GLboolean
1171 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1172 const struct gl_texture_image *destImage,
1173 GLint xoffset, GLint yoffset, GLint zoffset,
1174 GLsizei subWidth, GLsizei subHeight,
1175 GLsizei subDepth, const char *func)
1176 {
1177 const GLenum target = destImage->TexObject->Target;
1178 GLuint bw, bh, bd;
1179
1180 /* check xoffset and width */
1181 if (xoffset < - (GLint) destImage->Border) {
1182 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1183 return GL_TRUE;
1184 }
1185
1186 if (xoffset + subWidth > (GLint) destImage->Width) {
1187 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func,
1188 xoffset, subWidth, destImage->Width);
1189 return GL_TRUE;
1190 }
1191
1192 /* check yoffset and height */
1193 if (dims > 1) {
1194 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1195 if (yoffset < -yBorder) {
1196 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1197 return GL_TRUE;
1198 }
1199 if (yoffset + subHeight > (GLint) destImage->Height) {
1200 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)",
1201 func, yoffset, subHeight, destImage->Height);
1202 return GL_TRUE;
1203 }
1204 }
1205
1206 /* check zoffset and depth */
1207 if (dims > 2) {
1208 GLint depth;
1209 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1210 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1211 0 : destImage->Border;
1212
1213 if (zoffset < -zBorder) {
1214 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1215 return GL_TRUE;
1216 }
1217
1218 depth = (GLint) destImage->Depth;
1219 if (target == GL_TEXTURE_CUBE_MAP)
1220 depth = 6;
1221 if (zoffset + subDepth > depth) {
1222 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)",
1223 func, zoffset, subDepth, depth);
1224 return GL_TRUE;
1225 }
1226 }
1227
1228 /*
1229 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1230 * compressed texture images can be updated. But, that restriction may be
1231 * relaxed for particular compressed formats. At this time, all the
1232 * compressed formats supported by Mesa allow sub-textures to be updated
1233 * along compressed block boundaries.
1234 */
1235 _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd);
1236
1237 if (bw != 1 || bh != 1 || bd != 1) {
1238 /* offset must be multiple of block size */
1239 if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) {
1240 _mesa_error(ctx, GL_INVALID_OPERATION,
1241 "%s(xoffset = %d, yoffset = %d, zoffset = %d)",
1242 func, xoffset, yoffset, zoffset);
1243 return GL_TRUE;
1244 }
1245
1246 /* The size must be a multiple of bw x bh, or we must be using a
1247 * offset+size that exactly hits the edge of the image. This
1248 * is important for small mipmap levels (1x1, 2x1, etc) and for
1249 * NPOT textures.
1250 */
1251 if ((subWidth % bw != 0) &&
1252 (xoffset + subWidth != (GLint) destImage->Width)) {
1253 _mesa_error(ctx, GL_INVALID_OPERATION,
1254 "%s(width = %d)", func, subWidth);
1255 return GL_TRUE;
1256 }
1257
1258 if ((subHeight % bh != 0) &&
1259 (yoffset + subHeight != (GLint) destImage->Height)) {
1260 _mesa_error(ctx, GL_INVALID_OPERATION,
1261 "%s(height = %d)", func, subHeight);
1262 return GL_TRUE;
1263 }
1264
1265 if ((subDepth % bd != 0) &&
1266 (zoffset + subDepth != (GLint) destImage->Depth)) {
1267 _mesa_error(ctx, GL_INVALID_OPERATION,
1268 "%s(depth = %d)", func, subDepth);
1269 return GL_TRUE;
1270 }
1271 }
1272
1273 return GL_FALSE;
1274 }
1275
1276
1277
1278
1279 /**
1280 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1281 * specific texture image size checks.
1282 *
1283 * A hardware driver might override this function if, for example, the
1284 * max 3D texture size is 512x512x64 (i.e. not a cube).
1285 *
1286 * Note that width, height, depth == 0 is not an error. However, a
1287 * texture with zero width/height/depth will be considered "incomplete"
1288 * and texturing will effectively be disabled.
1289 *
1290 * \param target any texture target/type
1291 * \param numLevels number of mipmap levels in the texture or 0 if not known
1292 * \param level as passed to glTexImage
1293 * \param format the MESA_FORMAT_x for the tex image
1294 * \param numSamples number of samples per texel
1295 * \param width as passed to glTexImage
1296 * \param height as passed to glTexImage
1297 * \param depth as passed to glTexImage
1298 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1299 */
1300 GLboolean
1301 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
1302 GLuint numLevels, MAYBE_UNUSED GLint level,
1303 mesa_format format, GLuint numSamples,
1304 GLint width, GLint height, GLint depth)
1305 {
1306 uint64_t bytes, mbytes;
1307
1308 if (numLevels > 0) {
1309 /* Compute total memory for a whole mipmap. This is the path
1310 * taken for glTexStorage(GL_PROXY_TEXTURE_x).
1311 */
1312 unsigned l;
1313
1314 assert(level == 0);
1315
1316 bytes = 0;
1317
1318 for (l = 0; l < numLevels; l++) {
1319 GLint nextWidth, nextHeight, nextDepth;
1320
1321 bytes += _mesa_format_image_size64(format, width, height, depth);
1322
1323 if (_mesa_next_mipmap_level_size(target, 0, width, height, depth,
1324 &nextWidth, &nextHeight,
1325 &nextDepth)) {
1326 width = nextWidth;
1327 height = nextHeight;
1328 depth = nextDepth;
1329 } else {
1330 break;
1331 }
1332 }
1333 } else {
1334 /* We just compute the size of one mipmap level. This is the path
1335 * taken for glTexImage(GL_PROXY_TEXTURE_x).
1336 */
1337 bytes = _mesa_format_image_size64(format, width, height, depth);
1338 }
1339
1340 bytes *= _mesa_num_tex_faces(target);
1341 bytes *= MAX2(1, numSamples);
1342
1343 mbytes = bytes / (1024 * 1024); /* convert to MB */
1344
1345 /* We just check if the image size is less than MaxTextureMbytes.
1346 * Some drivers may do more specific checks.
1347 */
1348 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1349 }
1350
1351
1352 /**
1353 * Return true if the format is only valid for glCompressedTexImage.
1354 */
1355 static bool
1356 compressedteximage_only_format(GLenum format)
1357 {
1358 switch (format) {
1359 case GL_PALETTE4_RGB8_OES:
1360 case GL_PALETTE4_RGBA8_OES:
1361 case GL_PALETTE4_R5_G6_B5_OES:
1362 case GL_PALETTE4_RGBA4_OES:
1363 case GL_PALETTE4_RGB5_A1_OES:
1364 case GL_PALETTE8_RGB8_OES:
1365 case GL_PALETTE8_RGBA8_OES:
1366 case GL_PALETTE8_R5_G6_B5_OES:
1367 case GL_PALETTE8_RGBA4_OES:
1368 case GL_PALETTE8_RGB5_A1_OES:
1369 case GL_ATC_RGB_AMD:
1370 case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
1371 case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
1372 return true;
1373 default:
1374 return false;
1375 }
1376 }
1377
1378 /**
1379 * Return true if the format doesn't support online compression.
1380 */
1381 bool
1382 _mesa_format_no_online_compression(GLenum format)
1383 {
1384 return _mesa_is_astc_format(format) ||
1385 _mesa_is_etc2_format(format) ||
1386 compressedteximage_only_format(format);
1387 }
1388
1389 /* Writes to an GL error pointer if non-null and returns whether or not the
1390 * error is GL_NO_ERROR */
1391 static bool
1392 write_error(GLenum *err_ptr, GLenum error)
1393 {
1394 if (err_ptr)
1395 *err_ptr = error;
1396
1397 return error == GL_NO_ERROR;
1398 }
1399
1400 /**
1401 * Helper function to determine whether a target and specific compression
1402 * format are supported. The error parameter returns GL_NO_ERROR if the
1403 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1404 * or GL_INVALID_ENUM, whichever is more appropriate.
1405 */
1406 GLboolean
1407 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1408 GLenum intFormat, GLenum *error)
1409 {
1410 GLboolean target_can_be_compresed = GL_FALSE;
1411 mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1412 enum mesa_format_layout layout = _mesa_get_format_layout(format);
1413
1414 switch (target) {
1415 case GL_TEXTURE_2D:
1416 case GL_PROXY_TEXTURE_2D:
1417 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1418 break;
1419 case GL_PROXY_TEXTURE_CUBE_MAP:
1420 case GL_TEXTURE_CUBE_MAP:
1421 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1422 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1423 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1424 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1425 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1426 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1427 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
1428 break;
1429 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1430 case GL_TEXTURE_2D_ARRAY_EXT:
1431 target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1432 break;
1433 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1434 case GL_TEXTURE_CUBE_MAP_ARRAY:
1435 /* From the KHR_texture_compression_astc_hdr spec:
1436 *
1437 * Add a second new column "3D Tex." which is empty for all non-ASTC
1438 * formats. If only the LDR profile is supported by the
1439 * implementation, this column is also empty for all ASTC formats. If
1440 * both the LDR and HDR profiles are supported only, this column is
1441 * checked for all ASTC formats.
1442 *
1443 * Add a third new column "Cube Map Array Tex." which is empty for all
1444 * non-ASTC formats, and checked for all ASTC formats.
1445 *
1446 * and,
1447 *
1448 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D
1449 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1450 * "Cube Map Array" column of table 8.19 is *not* checked, or if
1451 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1452 * 8.19 is *not* checked'
1453 *
1454 * The instances of <internalformat> above should say <target>.
1455 *
1456 * ETC2/EAC formats are the only alternative in GLES and thus such errors
1457 * have already been handled by normal ETC2/EAC behavior.
1458 */
1459
1460 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1461 *
1462 * "The ETC2/EAC texture compression algorithm supports only
1463 * two-dimensional images. If internalformat is an ETC2/EAC format,
1464 * glCompressedTexImage3D will generate an INVALID_OPERATION error if
1465 * target is not TEXTURE_2D_ARRAY."
1466 *
1467 * This should also be applicable for glTexStorage3D(). Other available
1468 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1469 *
1470 * Section 8.7, page 179 of OpenGL ES 3.2 adds:
1471 *
1472 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1473 * if internalformat is one of the the formats in table 8.17 and target is
1474 * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
1475 *
1476 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1477 * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
1478 * Array” column of table 8.17 is not checked, or if internalformat
1479 * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
1480 * checked.
1481 *
1482 * The instances of <internalformat> above should say <target>.
1483 *
1484 * Such table 8.17 has checked "Cube Map Array" column for all the
1485 * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
1486 */
1487 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
1488 !_mesa_is_gles32(ctx))
1489 return write_error(error, GL_INVALID_OPERATION);
1490 target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
1491 break;
1492 case GL_TEXTURE_3D:
1493 switch (layout) {
1494 case MESA_FORMAT_LAYOUT_ETC2:
1495 /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
1496 if (_mesa_is_gles3(ctx))
1497 return write_error(error, GL_INVALID_OPERATION);
1498 break;
1499 case MESA_FORMAT_LAYOUT_BPTC:
1500 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1501 break;
1502 case MESA_FORMAT_LAYOUT_ASTC:
1503 target_can_be_compresed =
1504 ctx->Extensions.KHR_texture_compression_astc_hdr ||
1505 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
1506
1507 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1508 * neither of the above extensions are supported. See comment in
1509 * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1510 */
1511 if (!target_can_be_compresed)
1512 return write_error(error, GL_INVALID_OPERATION);
1513 break;
1514 default:
1515 break;
1516 }
1517 default:
1518 break;
1519 }
1520 return write_error(error,
1521 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1522 }
1523
1524
1525 /**
1526 * Check if the given texture target value is legal for a
1527 * glTexImage1/2/3D call.
1528 */
1529 static GLboolean
1530 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1531 {
1532 switch (dims) {
1533 case 1:
1534 switch (target) {
1535 case GL_TEXTURE_1D:
1536 case GL_PROXY_TEXTURE_1D:
1537 return _mesa_is_desktop_gl(ctx);
1538 default:
1539 return GL_FALSE;
1540 }
1541 case 2:
1542 switch (target) {
1543 case GL_TEXTURE_2D:
1544 return GL_TRUE;
1545 case GL_PROXY_TEXTURE_2D:
1546 return _mesa_is_desktop_gl(ctx);
1547 case GL_PROXY_TEXTURE_CUBE_MAP:
1548 return _mesa_is_desktop_gl(ctx)
1549 && ctx->Extensions.ARB_texture_cube_map;
1550 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1551 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1552 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1553 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1554 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1555 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1556 return ctx->Extensions.ARB_texture_cube_map;
1557 case GL_TEXTURE_RECTANGLE_NV:
1558 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1559 return _mesa_is_desktop_gl(ctx)
1560 && ctx->Extensions.NV_texture_rectangle;
1561 case GL_TEXTURE_1D_ARRAY_EXT:
1562 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1563 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1564 default:
1565 return GL_FALSE;
1566 }
1567 case 3:
1568 switch (target) {
1569 case GL_TEXTURE_3D:
1570 return GL_TRUE;
1571 case GL_PROXY_TEXTURE_3D:
1572 return _mesa_is_desktop_gl(ctx);
1573 case GL_TEXTURE_2D_ARRAY_EXT:
1574 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1575 || _mesa_is_gles3(ctx);
1576 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1577 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1578 case GL_TEXTURE_CUBE_MAP_ARRAY:
1579 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1580 return _mesa_has_texture_cube_map_array(ctx);
1581 default:
1582 return GL_FALSE;
1583 }
1584 default:
1585 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1586 return GL_FALSE;
1587 }
1588 }
1589
1590
1591 /**
1592 * Check if the given texture target value is legal for a
1593 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1594 * The difference compared to legal_teximage_target() above is that
1595 * proxy targets are not supported.
1596 */
1597 static GLboolean
1598 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1599 bool dsa)
1600 {
1601 switch (dims) {
1602 case 1:
1603 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1604 case 2:
1605 switch (target) {
1606 case GL_TEXTURE_2D:
1607 return GL_TRUE;
1608 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1609 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1610 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1611 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1612 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1613 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1614 return ctx->Extensions.ARB_texture_cube_map;
1615 case GL_TEXTURE_RECTANGLE_NV:
1616 return _mesa_is_desktop_gl(ctx)
1617 && ctx->Extensions.NV_texture_rectangle;
1618 case GL_TEXTURE_1D_ARRAY_EXT:
1619 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1620 default:
1621 return GL_FALSE;
1622 }
1623 case 3:
1624 switch (target) {
1625 case GL_TEXTURE_3D:
1626 return GL_TRUE;
1627 case GL_TEXTURE_2D_ARRAY_EXT:
1628 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1629 || _mesa_is_gles3(ctx);
1630 case GL_TEXTURE_CUBE_MAP_ARRAY:
1631 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1632 return _mesa_has_texture_cube_map_array(ctx);
1633
1634 /* Table 8.15 of the OpenGL 4.5 core profile spec
1635 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1636 * and CopyTextureSubImage3D.
1637 */
1638 case GL_TEXTURE_CUBE_MAP:
1639 return dsa;
1640 default:
1641 return GL_FALSE;
1642 }
1643 default:
1644 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1645 dims);
1646 return GL_FALSE;
1647 }
1648 }
1649
1650
1651 /**
1652 * Helper function to determine if a texture object is mutable (in terms
1653 * of GL_ARB_texture_storage/GL_ARB_bindless_texture).
1654 */
1655 static GLboolean
1656 mutable_tex_object(struct gl_context *ctx, GLenum target)
1657 {
1658 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
1659 if (!texObj)
1660 return GL_FALSE;
1661
1662 if (texObj->HandleAllocated) {
1663 /* The ARB_bindless_texture spec says:
1664 *
1665 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
1666 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
1667 * functions defined in terms of these, if the texture object to be
1668 * modified is referenced by one or more texture or image handles."
1669 */
1670 return GL_FALSE;
1671 }
1672
1673 return !texObj->Immutable;
1674 }
1675
1676
1677 /**
1678 * Return expected size of a compressed texture.
1679 */
1680 static GLuint
1681 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1682 GLenum glformat)
1683 {
1684 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1685 return _mesa_format_image_size(mesaFormat, width, height, depth);
1686 }
1687
1688 /**
1689 * Verify that a texture format is valid with a particular target
1690 *
1691 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1692 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1693 * targets.
1694 *
1695 * \param ctx GL context
1696 * \param target Texture target
1697 * \param internalFormat Internal format of the texture image
1698 *
1699 * \returns true if the combination is legal, false otherwise.
1700 */
1701 bool
1702 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1703 GLenum target, GLenum internalFormat)
1704 {
1705 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1706 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1707 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1708 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1709 * Profile spec says:
1710 *
1711 * "Textures with a base internal format of DEPTH_COMPONENT or
1712 * DEPTH_STENCIL are supported by texture image specification
1713 * commands only if target is TEXTURE_1D, TEXTURE_2D,
1714 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1715 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1716 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1717 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1718 * formats in conjunction with any other target will result in an
1719 * INVALID_OPERATION error."
1720 *
1721 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1722 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1723 */
1724 if (target != GL_TEXTURE_1D &&
1725 target != GL_PROXY_TEXTURE_1D &&
1726 target != GL_TEXTURE_2D &&
1727 target != GL_PROXY_TEXTURE_2D &&
1728 target != GL_TEXTURE_1D_ARRAY &&
1729 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1730 target != GL_TEXTURE_2D_ARRAY &&
1731 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1732 target != GL_TEXTURE_RECTANGLE_ARB &&
1733 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1734 !((_mesa_is_cube_face(target) ||
1735 target == GL_TEXTURE_CUBE_MAP ||
1736 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1737 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1738 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
1739 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1740 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1741 _mesa_has_texture_cube_map_array(ctx))) {
1742 return false;
1743 }
1744 }
1745
1746 return true;
1747 }
1748
1749 static bool
1750 texture_formats_agree(GLenum internalFormat,
1751 GLenum format)
1752 {
1753 GLboolean colorFormat;
1754 GLboolean is_format_depth_or_depthstencil;
1755 GLboolean is_internalFormat_depth_or_depthstencil;
1756
1757 /* Even though there are no color-index textures, we still have to support
1758 * uploading color-index data and remapping it to RGB via the
1759 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1760 */
1761 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1762
1763 is_internalFormat_depth_or_depthstencil =
1764 _mesa_is_depth_format(internalFormat) ||
1765 _mesa_is_depthstencil_format(internalFormat);
1766
1767 is_format_depth_or_depthstencil =
1768 _mesa_is_depth_format(format) ||
1769 _mesa_is_depthstencil_format(format);
1770
1771 colorFormat = _mesa_is_color_format(format);
1772
1773 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1774 return false;
1775
1776 if (is_internalFormat_depth_or_depthstencil !=
1777 is_format_depth_or_depthstencil)
1778 return false;
1779
1780 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1781 return false;
1782
1783 return true;
1784 }
1785
1786 /**
1787 * Test the combination of format, type and internal format arguments of
1788 * different texture operations on GLES.
1789 *
1790 * \param ctx GL context.
1791 * \param format pixel data format given by the user.
1792 * \param type pixel data type given by the user.
1793 * \param internalFormat internal format given by the user.
1794 * \param callerName name of the caller function to print in the error message
1795 *
1796 * \return true if a error is found, false otherwise
1797 *
1798 * Currently, it is used by texture_error_check() and texsubimage_error_check().
1799 */
1800 static bool
1801 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1802 GLenum type, GLenum internalFormat, const char *callerName)
1803 {
1804 GLenum err = _mesa_gles_error_check_format_and_type(ctx, format, type,
1805 internalFormat);
1806 if (err != GL_NO_ERROR) {
1807 _mesa_error(ctx, err,
1808 "%s(format = %s, type = %s, internalformat = %s)",
1809 callerName, _mesa_enum_to_string(format),
1810 _mesa_enum_to_string(type),
1811 _mesa_enum_to_string(internalFormat));
1812 return true;
1813 }
1814
1815 return false;
1816 }
1817
1818 /**
1819 * Test the glTexImage[123]D() parameters for errors.
1820 *
1821 * \param ctx GL context.
1822 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1823 * \param target texture target given by the user (already validated).
1824 * \param level image level given by the user.
1825 * \param internalFormat internal format given by the user.
1826 * \param format pixel data format given by the user.
1827 * \param type pixel data type given by the user.
1828 * \param width image width given by the user.
1829 * \param height image height given by the user.
1830 * \param depth image depth given by the user.
1831 * \param border image border given by the user.
1832 *
1833 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1834 *
1835 * Verifies each of the parameters against the constants specified in
1836 * __struct gl_contextRec::Const and the supported extensions, and according
1837 * to the OpenGL specification.
1838 * Note that we don't fully error-check the width, height, depth values
1839 * here. That's done in _mesa_legal_texture_dimensions() which is used
1840 * by several other GL entrypoints. Plus, texture dims have a special
1841 * interaction with proxy textures.
1842 */
1843 static GLboolean
1844 texture_error_check( struct gl_context *ctx,
1845 GLuint dimensions, GLenum target,
1846 GLint level, GLint internalFormat,
1847 GLenum format, GLenum type,
1848 GLint width, GLint height,
1849 GLint depth, GLint border,
1850 const GLvoid *pixels )
1851 {
1852 GLenum err;
1853
1854 /* Note: for proxy textures, some error conditions immediately generate
1855 * a GL error in the usual way. But others do not generate a GL error.
1856 * Instead, they cause the width, height, depth, format fields of the
1857 * texture image to be zeroed-out. The GL spec seems to indicate that the
1858 * zero-out behaviour is only used in cases related to memory allocation.
1859 */
1860
1861 /* level check */
1862 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1863 _mesa_error(ctx, GL_INVALID_VALUE,
1864 "glTexImage%dD(level=%d)", dimensions, level);
1865 return GL_TRUE;
1866 }
1867
1868 /* Check border */
1869 if (border < 0 || border > 1 ||
1870 ((ctx->API != API_OPENGL_COMPAT ||
1871 target == GL_TEXTURE_RECTANGLE_NV ||
1872 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1873 _mesa_error(ctx, GL_INVALID_VALUE,
1874 "glTexImage%dD(border=%d)", dimensions, border);
1875 return GL_TRUE;
1876 }
1877
1878 if (width < 0 || height < 0 || depth < 0) {
1879 _mesa_error(ctx, GL_INVALID_VALUE,
1880 "glTexImage%dD(width, height or depth < 0)", dimensions);
1881 return GL_TRUE;
1882 }
1883
1884 /* Check incoming image format and type */
1885 err = _mesa_error_check_format_and_type(ctx, format, type);
1886 if (err != GL_NO_ERROR) {
1887 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1888 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1889 *
1890 * "Specifying a value for internalformat that is not one of the
1891 * above (acceptable) values generates the error INVALID VALUE."
1892 */
1893 if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
1894 err = GL_INVALID_VALUE;
1895
1896 _mesa_error(ctx, err,
1897 "glTexImage%dD(incompatible format = %s, type = %s)",
1898 dimensions, _mesa_enum_to_string(format),
1899 _mesa_enum_to_string(type));
1900 return GL_TRUE;
1901 }
1902
1903 /* Check internalFormat */
1904 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1905 _mesa_error(ctx, GL_INVALID_VALUE,
1906 "glTexImage%dD(internalFormat=%s)",
1907 dimensions, _mesa_enum_to_string(internalFormat));
1908 return GL_TRUE;
1909 }
1910
1911 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1912 * combinations of format, internalFormat, and type that can be used.
1913 * Formats and types that require additional extensions (e.g., GL_FLOAT
1914 * requires GL_OES_texture_float) are filtered elsewhere.
1915 */
1916 char bufCallerName[20];
1917 _mesa_snprintf(bufCallerName, 20, "glTexImage%dD", dimensions);
1918 if (_mesa_is_gles(ctx) &&
1919 texture_format_error_check_gles(ctx, format, type,
1920 internalFormat, bufCallerName)) {
1921 return GL_TRUE;
1922 }
1923
1924 /* validate the bound PBO, if any */
1925 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
1926 width, height, depth, format, type,
1927 INT_MAX, pixels, "glTexImage")) {
1928 return GL_TRUE;
1929 }
1930
1931 /* make sure internal format and format basically agree */
1932 if (!texture_formats_agree(internalFormat, format)) {
1933 _mesa_error(ctx, GL_INVALID_OPERATION,
1934 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
1935 dimensions, _mesa_enum_to_string(internalFormat),
1936 _mesa_enum_to_string(format));
1937 return GL_TRUE;
1938 }
1939
1940 /* additional checks for ycbcr textures */
1941 if (internalFormat == GL_YCBCR_MESA) {
1942 assert(ctx->Extensions.MESA_ycbcr_texture);
1943 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1944 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1945 char message[100];
1946 _mesa_snprintf(message, sizeof(message),
1947 "glTexImage%dD(format/type YCBCR mismatch)",
1948 dimensions);
1949 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1950 return GL_TRUE; /* error */
1951 }
1952 if (target != GL_TEXTURE_2D &&
1953 target != GL_PROXY_TEXTURE_2D &&
1954 target != GL_TEXTURE_RECTANGLE_NV &&
1955 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1956 _mesa_error(ctx, GL_INVALID_ENUM,
1957 "glTexImage%dD(bad target for YCbCr texture)",
1958 dimensions);
1959 return GL_TRUE;
1960 }
1961 if (border != 0) {
1962 char message[100];
1963 _mesa_snprintf(message, sizeof(message),
1964 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1965 dimensions, border);
1966 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1967 return GL_TRUE;
1968 }
1969 }
1970
1971 /* additional checks for depth textures */
1972 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
1973 _mesa_error(ctx, GL_INVALID_OPERATION,
1974 "glTexImage%dD(bad target for texture)", dimensions);
1975 return GL_TRUE;
1976 }
1977
1978 /* additional checks for compressed textures */
1979 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1980 GLenum err;
1981 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
1982 _mesa_error(ctx, err,
1983 "glTexImage%dD(target can't be compressed)", dimensions);
1984 return GL_TRUE;
1985 }
1986 if (_mesa_format_no_online_compression(internalFormat)) {
1987 _mesa_error(ctx, GL_INVALID_OPERATION,
1988 "glTexImage%dD(no compression for format)", dimensions);
1989 return GL_TRUE;
1990 }
1991 if (border != 0) {
1992 _mesa_error(ctx, GL_INVALID_OPERATION,
1993 "glTexImage%dD(border!=0)", dimensions);
1994 return GL_TRUE;
1995 }
1996 }
1997
1998 /* additional checks for integer textures */
1999 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
2000 (_mesa_is_enum_format_integer(format) !=
2001 _mesa_is_enum_format_integer(internalFormat))) {
2002 _mesa_error(ctx, GL_INVALID_OPERATION,
2003 "glTexImage%dD(integer/non-integer format mismatch)",
2004 dimensions);
2005 return GL_TRUE;
2006 }
2007
2008 if (!mutable_tex_object(ctx, target)) {
2009 _mesa_error(ctx, GL_INVALID_OPERATION,
2010 "glTexImage%dD(immutable texture)", dimensions);
2011 return GL_TRUE;
2012 }
2013
2014 /* if we get here, the parameters are OK */
2015 return GL_FALSE;
2016 }
2017
2018
2019 /**
2020 * Error checking for glCompressedTexImage[123]D().
2021 * Note that the width, height and depth values are not fully error checked
2022 * here.
2023 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2024 */
2025 static GLenum
2026 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2027 GLenum target, GLint level,
2028 GLenum internalFormat, GLsizei width,
2029 GLsizei height, GLsizei depth, GLint border,
2030 GLsizei imageSize, const GLvoid *data)
2031 {
2032 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2033 GLint expectedSize;
2034 GLenum error = GL_NO_ERROR;
2035 char *reason = ""; /* no error */
2036
2037 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
2038 reason = "target";
2039 goto error;
2040 }
2041
2042 /* This will detect any invalid internalFormat value */
2043 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2044 _mesa_error(ctx, GL_INVALID_ENUM,
2045 "glCompressedTexImage%dD(internalFormat=%s)",
2046 dimensions, _mesa_enum_to_string(internalFormat));
2047 return GL_TRUE;
2048 }
2049
2050 /* validate the bound PBO, if any */
2051 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
2052 imageSize, data,
2053 "glCompressedTexImage")) {
2054 return GL_TRUE;
2055 }
2056
2057 switch (internalFormat) {
2058 case GL_PALETTE4_RGB8_OES:
2059 case GL_PALETTE4_RGBA8_OES:
2060 case GL_PALETTE4_R5_G6_B5_OES:
2061 case GL_PALETTE4_RGBA4_OES:
2062 case GL_PALETTE4_RGB5_A1_OES:
2063 case GL_PALETTE8_RGB8_OES:
2064 case GL_PALETTE8_RGBA8_OES:
2065 case GL_PALETTE8_R5_G6_B5_OES:
2066 case GL_PALETTE8_RGBA4_OES:
2067 case GL_PALETTE8_RGB5_A1_OES:
2068 /* check level (note that level should be zero or less!) */
2069 if (level > 0 || level < -maxLevels) {
2070 reason = "level";
2071 error = GL_INVALID_VALUE;
2072 goto error;
2073 }
2074
2075 if (dimensions != 2) {
2076 reason = "compressed paletted textures must be 2D";
2077 error = GL_INVALID_OPERATION;
2078 goto error;
2079 }
2080
2081 /* Figure out the expected texture size (in bytes). This will be
2082 * checked against the actual size later.
2083 */
2084 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2085 width, height);
2086
2087 /* This is for the benefit of the TestProxyTexImage below. It expects
2088 * level to be non-negative. OES_compressed_paletted_texture uses a
2089 * weird mechanism where the level specified to glCompressedTexImage2D
2090 * is -(n-1) number of levels in the texture, and the data specifies the
2091 * complete mipmap stack. This is done to ensure the palette is the
2092 * same for all levels.
2093 */
2094 level = -level;
2095 break;
2096
2097 default:
2098 /* check level */
2099 if (level < 0 || level >= maxLevels) {
2100 reason = "level";
2101 error = GL_INVALID_VALUE;
2102 goto error;
2103 }
2104
2105 /* Figure out the expected texture size (in bytes). This will be
2106 * checked against the actual size later.
2107 */
2108 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2109 break;
2110 }
2111
2112 /* This should really never fail */
2113 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2114 reason = "internalFormat";
2115 error = GL_INVALID_ENUM;
2116 goto error;
2117 }
2118
2119 /* No compressed formats support borders at this time */
2120 if (border != 0) {
2121 reason = "border != 0";
2122 error = GL_INVALID_VALUE;
2123 goto error;
2124 }
2125
2126 /* Check for invalid pixel storage modes */
2127 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2128 &ctx->Unpack,
2129 "glCompressedTexImage")) {
2130 return GL_FALSE;
2131 }
2132
2133 /* check image size in bytes */
2134 if (expectedSize != imageSize) {
2135 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2136 * if <imageSize> is not consistent with the format, dimensions, and
2137 * contents of the specified image.
2138 */
2139 reason = "imageSize inconsistent with width/height/format";
2140 error = GL_INVALID_VALUE;
2141 goto error;
2142 }
2143
2144 if (!mutable_tex_object(ctx, target)) {
2145 reason = "immutable texture";
2146 error = GL_INVALID_OPERATION;
2147 goto error;
2148 }
2149
2150 return GL_FALSE;
2151
2152 error:
2153 /* Note: not all error paths exit through here. */
2154 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2155 dimensions, reason);
2156 return GL_TRUE;
2157 }
2158
2159
2160
2161 /**
2162 * Test glTexSubImage[123]D() parameters for errors.
2163 *
2164 * \param ctx GL context.
2165 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2166 * \param target texture target given by the user (already validated)
2167 * \param level image level given by the user.
2168 * \param xoffset sub-image x offset given by the user.
2169 * \param yoffset sub-image y offset given by the user.
2170 * \param zoffset sub-image z offset given by the user.
2171 * \param format pixel data format given by the user.
2172 * \param type pixel data type given by the user.
2173 * \param width image width given by the user.
2174 * \param height image height given by the user.
2175 * \param depth image depth given by the user.
2176 *
2177 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2178 *
2179 * Verifies each of the parameters against the constants specified in
2180 * __struct gl_contextRec::Const and the supported extensions, and according
2181 * to the OpenGL specification.
2182 */
2183 static GLboolean
2184 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2185 struct gl_texture_object *texObj,
2186 GLenum target, GLint level,
2187 GLint xoffset, GLint yoffset, GLint zoffset,
2188 GLint width, GLint height, GLint depth,
2189 GLenum format, GLenum type, const GLvoid *pixels,
2190 const char *callerName)
2191 {
2192 struct gl_texture_image *texImage;
2193 GLenum err;
2194
2195 if (!texObj) {
2196 /* must be out of memory */
2197 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2198 return GL_TRUE;
2199 }
2200
2201 /* level check */
2202 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2203 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2204 return GL_TRUE;
2205 }
2206
2207 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2208 width, height, depth,
2209 callerName)) {
2210 return GL_TRUE;
2211 }
2212
2213 texImage = _mesa_select_tex_image(texObj, target, level);
2214 if (!texImage) {
2215 /* non-existant texture level */
2216 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
2217 callerName, level);
2218 return GL_TRUE;
2219 }
2220
2221 err = _mesa_error_check_format_and_type(ctx, format, type);
2222 if (err != GL_NO_ERROR) {
2223 _mesa_error(ctx, err,
2224 "%s(incompatible format = %s, type = %s)",
2225 callerName, _mesa_enum_to_string(format),
2226 _mesa_enum_to_string(type));
2227 return GL_TRUE;
2228 }
2229
2230 GLenum internalFormat = _mesa_is_gles(ctx) ?
2231 oes_float_internal_format(ctx, texImage->InternalFormat, type) :
2232 texImage->InternalFormat;
2233
2234 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2235 * combinations of format, internalFormat, and type that can be used.
2236 * Formats and types that require additional extensions (e.g., GL_FLOAT
2237 * requires GL_OES_texture_float) are filtered elsewhere.
2238 */
2239 if (_mesa_is_gles(ctx) &&
2240 texture_format_error_check_gles(ctx, format, type,
2241 internalFormat, callerName)) {
2242 return GL_TRUE;
2243 }
2244
2245 /* validate the bound PBO, if any */
2246 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2247 width, height, depth, format, type,
2248 INT_MAX, pixels, callerName)) {
2249 return GL_TRUE;
2250 }
2251
2252 if (error_check_subtexture_dimensions(ctx, dimensions,
2253 texImage, xoffset, yoffset, zoffset,
2254 width, height, depth, callerName)) {
2255 return GL_TRUE;
2256 }
2257
2258 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2259 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2260 _mesa_error(ctx, GL_INVALID_OPERATION,
2261 "%s(no compression for format)", callerName);
2262 return GL_TRUE;
2263 }
2264 }
2265
2266 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2267 /* both source and dest must be integer-valued, or neither */
2268 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2269 _mesa_is_enum_format_integer(format)) {
2270 _mesa_error(ctx, GL_INVALID_OPERATION,
2271 "%s(integer/non-integer format mismatch)", callerName);
2272 return GL_TRUE;
2273 }
2274 }
2275
2276 return GL_FALSE;
2277 }
2278
2279
2280 /**
2281 * Test glCopyTexImage[12]D() parameters for errors.
2282 *
2283 * \param ctx GL context.
2284 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2285 * \param target texture target given by the user.
2286 * \param level image level given by the user.
2287 * \param internalFormat internal format given by the user.
2288 * \param width image width given by the user.
2289 * \param height image height given by the user.
2290 * \param border texture border.
2291 *
2292 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2293 *
2294 * Verifies each of the parameters against the constants specified in
2295 * __struct gl_contextRec::Const and the supported extensions, and according
2296 * to the OpenGL specification.
2297 */
2298 static GLboolean
2299 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2300 GLenum target, GLint level, GLint internalFormat,
2301 GLint border )
2302 {
2303 GLint baseFormat;
2304 GLint rb_base_format;
2305 struct gl_renderbuffer *rb;
2306 GLenum rb_internal_format;
2307
2308 /* check target */
2309 if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2310 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2311 dimensions, _mesa_enum_to_string(target));
2312 return GL_TRUE;
2313 }
2314
2315 /* level check */
2316 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2317 _mesa_error(ctx, GL_INVALID_VALUE,
2318 "glCopyTexImage%dD(level=%d)", dimensions, level);
2319 return GL_TRUE;
2320 }
2321
2322 /* Check that the source buffer is complete */
2323 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2324 if (ctx->ReadBuffer->_Status == 0) {
2325 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2326 }
2327 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2328 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2329 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2330 return GL_TRUE;
2331 }
2332
2333 if (ctx->ReadBuffer->Visual.samples > 0) {
2334 _mesa_error(ctx, GL_INVALID_OPERATION,
2335 "glCopyTexImage%dD(multisample FBO)", dimensions);
2336 return GL_TRUE;
2337 }
2338 }
2339
2340 /* Check border */
2341 if (border < 0 || border > 1 ||
2342 ((ctx->API != API_OPENGL_COMPAT ||
2343 target == GL_TEXTURE_RECTANGLE_NV ||
2344 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2345 _mesa_error(ctx, GL_INVALID_VALUE,
2346 "glCopyTexImage%dD(border=%d)", dimensions, border);
2347 return GL_TRUE;
2348 }
2349
2350 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2351 * internalFormat.
2352 */
2353 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2354 switch (internalFormat) {
2355 case GL_ALPHA:
2356 case GL_RGB:
2357 case GL_RGBA:
2358 case GL_LUMINANCE:
2359 case GL_LUMINANCE_ALPHA:
2360 break;
2361 default:
2362 _mesa_error(ctx, GL_INVALID_ENUM,
2363 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2364 _mesa_enum_to_string(internalFormat));
2365 return GL_TRUE;
2366 }
2367 } else {
2368 /*
2369 * Section 8.6 (Alternate Texture Image Specification Commands) of the
2370 * OpenGL 4.5 (Compatibility Profile) spec says:
2371 *
2372 * "Parameters level, internalformat, and border are specified using
2373 * the same values, with the same meanings, as the corresponding
2374 * arguments of TexImage2D, except that internalformat may not be
2375 * specified as 1, 2, 3, or 4."
2376 */
2377 if (internalFormat >= 1 && internalFormat <= 4) {
2378 _mesa_error(ctx, GL_INVALID_ENUM,
2379 "glCopyTexImage%dD(internalFormat=%d)", dimensions,
2380 internalFormat);
2381 return GL_TRUE;
2382 }
2383 }
2384
2385 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2386 if (baseFormat < 0) {
2387 _mesa_error(ctx, GL_INVALID_ENUM,
2388 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2389 _mesa_enum_to_string(internalFormat));
2390 return GL_TRUE;
2391 }
2392
2393 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2394 if (rb == NULL) {
2395 _mesa_error(ctx, GL_INVALID_OPERATION,
2396 "glCopyTexImage%dD(read buffer)", dimensions);
2397 return GL_TRUE;
2398 }
2399
2400 rb_internal_format = rb->InternalFormat;
2401 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2402 if (_mesa_is_color_format(internalFormat)) {
2403 if (rb_base_format < 0) {
2404 _mesa_error(ctx, GL_INVALID_VALUE,
2405 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2406 _mesa_enum_to_string(internalFormat));
2407 return GL_TRUE;
2408 }
2409 }
2410
2411 if (_mesa_is_gles(ctx)) {
2412 bool valid = true;
2413 if (_mesa_components_in_format(baseFormat) >
2414 _mesa_components_in_format(rb_base_format)) {
2415 valid = false;
2416 }
2417 if (baseFormat == GL_DEPTH_COMPONENT ||
2418 baseFormat == GL_DEPTH_STENCIL ||
2419 baseFormat == GL_STENCIL_INDEX ||
2420 rb_base_format == GL_DEPTH_COMPONENT ||
2421 rb_base_format == GL_DEPTH_STENCIL ||
2422 rb_base_format == GL_STENCIL_INDEX ||
2423 ((baseFormat == GL_LUMINANCE_ALPHA ||
2424 baseFormat == GL_ALPHA) &&
2425 rb_base_format != GL_RGBA) ||
2426 internalFormat == GL_RGB9_E5) {
2427 valid = false;
2428 }
2429 if (internalFormat == GL_RGB9_E5) {
2430 valid = false;
2431 }
2432 if (!valid) {
2433 _mesa_error(ctx, GL_INVALID_OPERATION,
2434 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2435 _mesa_enum_to_string(internalFormat));
2436 return GL_TRUE;
2437 }
2438 }
2439
2440 if (_mesa_is_gles3(ctx)) {
2441 bool rb_is_srgb = false;
2442 bool dst_is_srgb = false;
2443
2444 if (ctx->Extensions.EXT_sRGB &&
2445 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
2446 rb_is_srgb = true;
2447 }
2448
2449 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2450 dst_is_srgb = true;
2451 }
2452
2453 if (rb_is_srgb != dst_is_srgb) {
2454 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2455 * OpenGLES 3.0.0 spec says:
2456 *
2457 * "The error INVALID_OPERATION is also generated if the
2458 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2459 * framebuffer attachment corresponding to the read buffer
2460 * is LINEAR (see section 6.1.13) and internalformat is
2461 * one of the sRGB formats described in section 3.8.16, or
2462 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2463 * SRGB and internalformat is not one of the sRGB formats."
2464 */
2465 _mesa_error(ctx, GL_INVALID_OPERATION,
2466 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2467 return GL_TRUE;
2468 }
2469
2470 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2471 * types for SNORM formats. Also, conversion to SNORM formats is not
2472 * allowed by Table 3.2 on Page 110.
2473 */
2474 if (!_mesa_has_EXT_render_snorm(ctx) &&
2475 _mesa_is_enum_format_snorm(internalFormat)) {
2476 _mesa_error(ctx, GL_INVALID_OPERATION,
2477 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2478 _mesa_enum_to_string(internalFormat));
2479 return GL_TRUE;
2480 }
2481 }
2482
2483 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2484 _mesa_error(ctx, GL_INVALID_OPERATION,
2485 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2486 return GL_TRUE;
2487 }
2488
2489 /* From the EXT_texture_integer spec:
2490 *
2491 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2492 * if the texture internalformat is an integer format and the read color
2493 * buffer is not an integer format, or if the internalformat is not an
2494 * integer format and the read color buffer is an integer format."
2495 */
2496 if (_mesa_is_color_format(internalFormat)) {
2497 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2498 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2499 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2500 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2501 if (is_int || is_rbint) {
2502 if (is_int != is_rbint) {
2503 _mesa_error(ctx, GL_INVALID_OPERATION,
2504 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2505 return GL_TRUE;
2506 } else if (_mesa_is_gles(ctx) &&
2507 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2508 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2509 _mesa_error(ctx, GL_INVALID_OPERATION,
2510 "glCopyTexImage%dD(signed vs unsigned integer)",
2511 dimensions);
2512 return GL_TRUE;
2513 }
2514 }
2515
2516 /* From page 138 of OpenGL ES 3.0 spec:
2517 * "The error INVALID_OPERATION is generated if floating-point RGBA
2518 * data is required; if signed integer RGBA data is required and the
2519 * format of the current color buffer is not signed integer; if
2520 * unsigned integer RGBA data is required and the format of the
2521 * current color buffer is not unsigned integer; or if fixed-point
2522 * RGBA data is required and the format of the current color buffer
2523 * is not fixed-point.
2524 */
2525 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2526 _mesa_error(ctx, GL_INVALID_OPERATION,
2527 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2528 }
2529
2530 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2531 GLenum err;
2532 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2533 _mesa_error(ctx, err,
2534 "glCopyTexImage%dD(target can't be compressed)", dimensions);
2535 return GL_TRUE;
2536 }
2537 if (_mesa_format_no_online_compression(internalFormat)) {
2538 _mesa_error(ctx, GL_INVALID_OPERATION,
2539 "glCopyTexImage%dD(no compression for format)", dimensions);
2540 return GL_TRUE;
2541 }
2542 if (border != 0) {
2543 _mesa_error(ctx, GL_INVALID_OPERATION,
2544 "glCopyTexImage%dD(border!=0)", dimensions);
2545 return GL_TRUE;
2546 }
2547 }
2548
2549 if (!mutable_tex_object(ctx, target)) {
2550 _mesa_error(ctx, GL_INVALID_OPERATION,
2551 "glCopyTexImage%dD(immutable texture)", dimensions);
2552 return GL_TRUE;
2553 }
2554
2555 /* if we get here, the parameters are OK */
2556 return GL_FALSE;
2557 }
2558
2559
2560 /**
2561 * Test glCopyTexSubImage[12]D() parameters for errors.
2562 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2563 */
2564 static GLboolean
2565 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2566 const struct gl_texture_object *texObj,
2567 GLenum target, GLint level,
2568 GLint xoffset, GLint yoffset, GLint zoffset,
2569 GLint width, GLint height, const char *caller)
2570 {
2571 assert(texObj);
2572
2573 struct gl_texture_image *texImage;
2574
2575 /* Check that the source buffer is complete */
2576 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2577 if (ctx->ReadBuffer->_Status == 0) {
2578 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2579 }
2580 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2581 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2582 "%s(invalid readbuffer)", caller);
2583 return GL_TRUE;
2584 }
2585
2586 if (ctx->ReadBuffer->Visual.samples > 0) {
2587 _mesa_error(ctx, GL_INVALID_OPERATION,
2588 "%s(multisample FBO)", caller);
2589 return GL_TRUE;
2590 }
2591 }
2592
2593 /* Check level */
2594 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2595 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2596 return GL_TRUE;
2597 }
2598
2599 texImage = _mesa_select_tex_image(texObj, target, level);
2600 if (!texImage) {
2601 /* destination image does not exist */
2602 _mesa_error(ctx, GL_INVALID_OPERATION,
2603 "%s(invalid texture level %d)", caller, level);
2604 return GL_TRUE;
2605 }
2606
2607 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2608 width, height, 1, caller)) {
2609 return GL_TRUE;
2610 }
2611
2612 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2613 xoffset, yoffset, zoffset,
2614 width, height, 1, caller)) {
2615 return GL_TRUE;
2616 }
2617
2618 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2619 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2620 _mesa_error(ctx, GL_INVALID_OPERATION,
2621 "%s(no compression for format)", caller);
2622 return GL_TRUE;
2623 }
2624 }
2625
2626 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2627 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2628 return GL_TRUE;
2629 }
2630
2631 /* From OpenGL ES 3.2 spec, section 8.6:
2632 *
2633 * "An INVALID_OPERATION error is generated by CopyTexSubImage3D,
2634 * CopyTexImage2D, or CopyTexSubImage2D if the internalformat of the
2635 * texture image being (re)specified is RGB9_E5"
2636 */
2637 if (texImage->InternalFormat == GL_RGB9_E5 &&
2638 !_mesa_is_desktop_gl(ctx)) {
2639 _mesa_error(ctx, GL_INVALID_OPERATION,
2640 "%s(invalid internal format %s)", caller,
2641 _mesa_enum_to_string(texImage->InternalFormat));
2642 return GL_TRUE;
2643 }
2644
2645 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2646 _mesa_error(ctx, GL_INVALID_OPERATION,
2647 "%s(missing readbuffer, format=%s)", caller,
2648 _mesa_enum_to_string(texImage->_BaseFormat));
2649 return GL_TRUE;
2650 }
2651
2652 /* From the EXT_texture_integer spec:
2653 *
2654 * "INVALID_OPERATION is generated by CopyTexImage* and
2655 * CopyTexSubImage* if the texture internalformat is an integer format
2656 * and the read color buffer is not an integer format, or if the
2657 * internalformat is not an integer format and the read color buffer
2658 * is an integer format."
2659 */
2660 if (_mesa_is_color_format(texImage->InternalFormat)) {
2661 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2662
2663 if (_mesa_is_format_integer_color(rb->Format) !=
2664 _mesa_is_format_integer_color(texImage->TexFormat)) {
2665 _mesa_error(ctx, GL_INVALID_OPERATION,
2666 "%s(integer vs non-integer)", caller);
2667 return GL_TRUE;
2668 }
2669 }
2670
2671 /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source
2672 * framebuffer/destination texture base internal format combinations),
2673 * all the entries for stencil are left blank (unsupported).
2674 */
2675 if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) {
2676 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller);
2677 return GL_TRUE;
2678 }
2679
2680 /* if we get here, the parameters are OK */
2681 return GL_FALSE;
2682 }
2683
2684
2685 /** Callback info for walking over FBO hash table */
2686 struct cb_info
2687 {
2688 struct gl_context *ctx;
2689 struct gl_texture_object *texObj;
2690 GLuint level, face;
2691 };
2692
2693
2694 /**
2695 * Check render to texture callback. Called from _mesa_HashWalk().
2696 */
2697 static void
2698 check_rtt_cb(UNUSED GLuint key, void *data, void *userData)
2699 {
2700 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2701 const struct cb_info *info = (struct cb_info *) userData;
2702 struct gl_context *ctx = info->ctx;
2703 const struct gl_texture_object *texObj = info->texObj;
2704 const GLuint level = info->level, face = info->face;
2705
2706 /* If this is a user-created FBO */
2707 if (_mesa_is_user_fbo(fb)) {
2708 GLuint i;
2709 /* check if any of the FBO's attachments point to 'texObj' */
2710 for (i = 0; i < BUFFER_COUNT; i++) {
2711 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2712 if (att->Type == GL_TEXTURE &&
2713 att->Texture == texObj &&
2714 att->TextureLevel == level &&
2715 att->CubeMapFace == face) {
2716 _mesa_update_texture_renderbuffer(ctx, fb, att);
2717 assert(att->Renderbuffer->TexImage);
2718 /* Mark fb status as indeterminate to force re-validation */
2719 fb->_Status = 0;
2720
2721 /* Make sure that the revalidation actually happens if this is
2722 * being done to currently-bound buffers.
2723 */
2724 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
2725 ctx->NewState |= _NEW_BUFFERS;
2726 }
2727 }
2728 }
2729 }
2730
2731
2732 /**
2733 * When a texture image is specified we have to check if it's bound to
2734 * any framebuffer objects (render to texture) in order to detect changes
2735 * in size or format since that effects FBO completeness.
2736 * Any FBOs rendering into the texture must be re-validated.
2737 */
2738 void
2739 _mesa_update_fbo_texture(struct gl_context *ctx,
2740 struct gl_texture_object *texObj,
2741 GLuint face, GLuint level)
2742 {
2743 /* Only check this texture if it's been marked as RenderToTexture */
2744 if (texObj->_RenderToTexture) {
2745 struct cb_info info;
2746 info.ctx = ctx;
2747 info.texObj = texObj;
2748 info.level = level;
2749 info.face = face;
2750 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2751 }
2752 }
2753
2754
2755 /**
2756 * If the texture object's GenerateMipmap flag is set and we've
2757 * changed the texture base level image, regenerate the rest of the
2758 * mipmap levels now.
2759 */
2760 static inline void
2761 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2762 struct gl_texture_object *texObj, GLint level)
2763 {
2764 if (texObj->GenerateMipmap &&
2765 level == texObj->BaseLevel &&
2766 level < texObj->MaxLevel) {
2767 assert(ctx->Driver.GenerateMipmap);
2768 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2769 }
2770 }
2771
2772
2773 /** Debug helper: override the user-requested internal format */
2774 static GLenum
2775 override_internal_format(GLenum internalFormat, UNUSED GLint width,
2776 UNUSED GLint height)
2777 {
2778 #if 0
2779 if (internalFormat == GL_RGBA16F_ARB ||
2780 internalFormat == GL_RGBA32F_ARB) {
2781 printf("Convert rgba float tex to int %d x %d\n", width, height);
2782 return GL_RGBA;
2783 }
2784 else if (internalFormat == GL_RGB16F_ARB ||
2785 internalFormat == GL_RGB32F_ARB) {
2786 printf("Convert rgb float tex to int %d x %d\n", width, height);
2787 return GL_RGB;
2788 }
2789 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2790 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2791 printf("Convert luminance float tex to int %d x %d\n", width, height);
2792 return GL_LUMINANCE_ALPHA;
2793 }
2794 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2795 internalFormat == GL_LUMINANCE32F_ARB) {
2796 printf("Convert luminance float tex to int %d x %d\n", width, height);
2797 return GL_LUMINANCE;
2798 }
2799 else if (internalFormat == GL_ALPHA16F_ARB ||
2800 internalFormat == GL_ALPHA32F_ARB) {
2801 printf("Convert luminance float tex to int %d x %d\n", width, height);
2802 return GL_ALPHA;
2803 }
2804 /*
2805 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2806 internalFormat = GL_RGBA;
2807 }
2808 */
2809 else {
2810 return internalFormat;
2811 }
2812 #else
2813 return internalFormat;
2814 #endif
2815 }
2816
2817
2818 /**
2819 * Choose the actual hardware format for a texture image.
2820 * Try to use the same format as the previous image level when possible.
2821 * Otherwise, ask the driver for the best format.
2822 * It's important to try to choose a consistant format for all levels
2823 * for efficient texture memory layout/allocation. In particular, this
2824 * comes up during automatic mipmap generation.
2825 */
2826 mesa_format
2827 _mesa_choose_texture_format(struct gl_context *ctx,
2828 struct gl_texture_object *texObj,
2829 GLenum target, GLint level,
2830 GLenum internalFormat, GLenum format, GLenum type)
2831 {
2832 mesa_format f;
2833
2834 /* see if we've already chosen a format for the previous level */
2835 if (level > 0) {
2836 struct gl_texture_image *prevImage =
2837 _mesa_select_tex_image(texObj, target, level - 1);
2838 /* See if the prev level is defined and has an internal format which
2839 * matches the new internal format.
2840 */
2841 if (prevImage &&
2842 prevImage->Width > 0 &&
2843 prevImage->InternalFormat == internalFormat) {
2844 /* use the same format */
2845 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2846 return prevImage->TexFormat;
2847 }
2848 }
2849
2850 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
2851 format, type);
2852 assert(f != MESA_FORMAT_NONE);
2853 return f;
2854 }
2855
2856
2857 /**
2858 * Adjust pixel unpack params and image dimensions to strip off the
2859 * one-pixel texture border.
2860 *
2861 * Gallium and intel don't support texture borders. They've seldem been used
2862 * and seldom been implemented correctly anyway.
2863 *
2864 * \param unpackNew returns the new pixel unpack parameters
2865 */
2866 static void
2867 strip_texture_border(GLenum target,
2868 GLint *width, GLint *height, GLint *depth,
2869 const struct gl_pixelstore_attrib *unpack,
2870 struct gl_pixelstore_attrib *unpackNew)
2871 {
2872 assert(width);
2873 assert(height);
2874 assert(depth);
2875
2876 *unpackNew = *unpack;
2877
2878 if (unpackNew->RowLength == 0)
2879 unpackNew->RowLength = *width;
2880
2881 if (unpackNew->ImageHeight == 0)
2882 unpackNew->ImageHeight = *height;
2883
2884 assert(*width >= 3);
2885 unpackNew->SkipPixels++; /* skip the border */
2886 *width = *width - 2; /* reduce the width by two border pixels */
2887
2888 /* The min height of a texture with a border is 3 */
2889 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2890 unpackNew->SkipRows++; /* skip the border */
2891 *height = *height - 2; /* reduce the height by two border pixels */
2892 }
2893
2894 if (*depth >= 3 &&
2895 target != GL_TEXTURE_2D_ARRAY &&
2896 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2897 unpackNew->SkipImages++; /* skip the border */
2898 *depth = *depth - 2; /* reduce the depth by two border pixels */
2899 }
2900 }
2901
2902
2903 /**
2904 * Common code to implement all the glTexImage1D/2D/3D functions
2905 * as well as glCompressedTexImage1D/2D/3D.
2906 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2907 * \param format the user's image format (only used if !compressed)
2908 * \param type the user's image type (only used if !compressed)
2909 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2910 */
2911 static ALWAYS_INLINE void
2912 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2913 GLenum target, GLint level, GLint internalFormat,
2914 GLsizei width, GLsizei height, GLsizei depth,
2915 GLint border, GLenum format, GLenum type,
2916 GLsizei imageSize, const GLvoid *pixels, bool no_error)
2917 {
2918 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2919 struct gl_pixelstore_attrib unpack_no_border;
2920 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2921 struct gl_texture_object *texObj;
2922 mesa_format texFormat;
2923 bool dimensionsOK = true, sizeOK = true;
2924
2925 FLUSH_VERTICES(ctx, 0);
2926
2927 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2928 if (compressed)
2929 _mesa_debug(ctx,
2930 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2931 dims,
2932 _mesa_enum_to_string(target), level,
2933 _mesa_enum_to_string(internalFormat),
2934 width, height, depth, border, pixels);
2935 else
2936 _mesa_debug(ctx,
2937 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2938 dims,
2939 _mesa_enum_to_string(target), level,
2940 _mesa_enum_to_string(internalFormat),
2941 width, height, depth, border,
2942 _mesa_enum_to_string(format),
2943 _mesa_enum_to_string(type), pixels);
2944 }
2945
2946 internalFormat = override_internal_format(internalFormat, width, height);
2947
2948 if (!no_error) {
2949 /* target error checking */
2950 if (!legal_teximage_target(ctx, dims, target)) {
2951 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2952 func, dims, _mesa_enum_to_string(target));
2953 return;
2954 }
2955
2956 /* general error checking */
2957 if (compressed) {
2958 if (compressed_texture_error_check(ctx, dims, target, level,
2959 internalFormat,
2960 width, height, depth,
2961 border, imageSize, pixels))
2962 return;
2963 } else {
2964 if (texture_error_check(ctx, dims, target, level, internalFormat,
2965 format, type, width, height, depth, border,
2966 pixels))
2967 return;
2968 }
2969 }
2970
2971 /* Here we convert a cpal compressed image into a regular glTexImage2D
2972 * call by decompressing the texture. If we really want to support cpal
2973 * textures in any driver this would have to be changed.
2974 */
2975 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
2976 switch (internalFormat) {
2977 case GL_PALETTE4_RGB8_OES:
2978 case GL_PALETTE4_RGBA8_OES:
2979 case GL_PALETTE4_R5_G6_B5_OES:
2980 case GL_PALETTE4_RGBA4_OES:
2981 case GL_PALETTE4_RGB5_A1_OES:
2982 case GL_PALETTE8_RGB8_OES:
2983 case GL_PALETTE8_RGBA8_OES:
2984 case GL_PALETTE8_R5_G6_B5_OES:
2985 case GL_PALETTE8_RGBA4_OES:
2986 case GL_PALETTE8_RGB5_A1_OES:
2987 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
2988 width, height, imageSize, pixels);
2989 return;
2990 }
2991 }
2992
2993 texObj = _mesa_get_current_tex_object(ctx, target);
2994 assert(texObj);
2995
2996 if (compressed) {
2997 /* For glCompressedTexImage() the driver has no choice about the
2998 * texture format since we'll never transcode the user's compressed
2999 * image data. The internalFormat was error checked earlier.
3000 */
3001 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
3002 }
3003 else {
3004 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
3005 * internal floating point format for the given base format.
3006 */
3007 if (_mesa_is_gles(ctx) && format == internalFormat) {
3008 if (type == GL_FLOAT) {
3009 texObj->_IsFloat = GL_TRUE;
3010 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
3011 texObj->_IsHalfFloat = GL_TRUE;
3012 }
3013
3014 internalFormat = adjust_for_oes_float_texture(ctx, format, type);
3015 }
3016
3017 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3018 internalFormat, format, type);
3019 }
3020
3021 assert(texFormat != MESA_FORMAT_NONE);
3022
3023 if (!no_error) {
3024 /* check that width, height, depth are legal for the mipmap level */
3025 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3026 height, depth, border);
3027
3028 /* check that the texture won't take too much memory, etc */
3029 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3030 0, level, texFormat, 1,
3031 width, height, depth);
3032 }
3033
3034 if (_mesa_is_proxy_texture(target)) {
3035 /* Proxy texture: just clear or set state depending on error checking */
3036 struct gl_texture_image *texImage =
3037 get_proxy_tex_image(ctx, target, level);
3038
3039 if (!texImage)
3040 return; /* GL_OUT_OF_MEMORY already recorded */
3041
3042 if (dimensionsOK && sizeOK) {
3043 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3044 border, internalFormat, texFormat);
3045 }
3046 else {
3047 clear_teximage_fields(texImage);
3048 }
3049 }
3050 else {
3051 /* non-proxy target */
3052 const GLuint face = _mesa_tex_target_to_face(target);
3053 struct gl_texture_image *texImage;
3054
3055 if (!dimensionsOK) {
3056 _mesa_error(ctx, GL_INVALID_VALUE,
3057 "%s%uD(invalid width=%d or height=%d or depth=%d)",
3058 func, dims, width, height, depth);
3059 return;
3060 }
3061
3062 if (!sizeOK) {
3063 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3064 "%s%uD(image too large: %d x %d x %d, %s format)",
3065 func, dims, width, height, depth,
3066 _mesa_enum_to_string(internalFormat));
3067 return;
3068 }
3069
3070 /* Allow a hardware driver to just strip out the border, to provide
3071 * reliable but slightly incorrect hardware rendering instead of
3072 * rarely-tested software fallback rendering.
3073 */
3074 if (border && ctx->Const.StripTextureBorder) {
3075 strip_texture_border(target, &width, &height, &depth, unpack,
3076 &unpack_no_border);
3077 border = 0;
3078 unpack = &unpack_no_border;
3079 }
3080
3081 if (ctx->NewState & _NEW_PIXEL)
3082 _mesa_update_state(ctx);
3083
3084 _mesa_lock_texture(ctx, texObj);
3085 {
3086 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3087
3088 if (!texImage) {
3089 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3090 }
3091 else {
3092 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3093
3094 _mesa_init_teximage_fields(ctx, texImage,
3095 width, height, depth,
3096 border, internalFormat, texFormat);
3097
3098 /* Give the texture to the driver. <pixels> may be null. */
3099 if (width > 0 && height > 0 && depth > 0) {
3100 if (compressed) {
3101 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3102 imageSize, pixels);
3103 }
3104 else {
3105 ctx->Driver.TexImage(ctx, dims, texImage, format,
3106 type, pixels, unpack);
3107 }
3108 }
3109
3110 check_gen_mipmap(ctx, target, texObj, level);
3111
3112 _mesa_update_fbo_texture(ctx, texObj, face, level);
3113
3114 _mesa_dirty_texobj(ctx, texObj);
3115 }
3116 }
3117 _mesa_unlock_texture(ctx, texObj);
3118 }
3119 }
3120
3121
3122 /* This is a wrapper around teximage() so that we can force the KHR_no_error
3123 * logic to be inlined without inlining the function into all the callers.
3124 */
3125 static void
3126 teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3127 GLenum target, GLint level, GLint internalFormat,
3128 GLsizei width, GLsizei height, GLsizei depth,
3129 GLint border, GLenum format, GLenum type,
3130 GLsizei imageSize, const GLvoid *pixels)
3131 {
3132 teximage(ctx, compressed, dims, target, level, internalFormat, width, height,
3133 depth, border, format, type, imageSize, pixels, false);
3134 }
3135
3136
3137 static void
3138 teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3139 GLenum target, GLint level, GLint internalFormat,
3140 GLsizei width, GLsizei height, GLsizei depth,
3141 GLint border, GLenum format, GLenum type,
3142 GLsizei imageSize, const GLvoid *pixels)
3143 {
3144 teximage(ctx, compressed, dims, target, level, internalFormat, width, height,
3145 depth, border, format, type, imageSize, pixels, true);
3146 }
3147
3148
3149 /*
3150 * Called from the API. Note that width includes the border.
3151 */
3152 void GLAPIENTRY
3153 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3154 GLsizei width, GLint border, GLenum format,
3155 GLenum type, const GLvoid *pixels )
3156 {
3157 GET_CURRENT_CONTEXT(ctx);
3158 teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3159 border, format, type, 0, pixels);
3160 }
3161
3162
3163 void GLAPIENTRY
3164 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3165 GLsizei width, GLsizei height, GLint border,
3166 GLenum format, GLenum type,
3167 const GLvoid *pixels )
3168 {
3169 GET_CURRENT_CONTEXT(ctx);
3170 teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3171 border, format, type, 0, pixels);
3172 }
3173
3174
3175 /*
3176 * Called by the API or display list executor.
3177 * Note that width and height include the border.
3178 */
3179 void GLAPIENTRY
3180 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3181 GLsizei width, GLsizei height, GLsizei depth,
3182 GLint border, GLenum format, GLenum type,
3183 const GLvoid *pixels )
3184 {
3185 GET_CURRENT_CONTEXT(ctx);
3186 teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat,
3187 width, height, depth, border, format, type, 0, pixels);
3188 }
3189
3190
3191 void GLAPIENTRY
3192 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3193 GLsizei width, GLsizei height, GLsizei depth,
3194 GLint border, GLenum format, GLenum type,
3195 const GLvoid *pixels )
3196 {
3197 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3198 depth, border, format, type, pixels);
3199 }
3200
3201
3202 void GLAPIENTRY
3203 _mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat,
3204 GLsizei width, GLint border, GLenum format,
3205 GLenum type, const GLvoid *pixels)
3206 {
3207 GET_CURRENT_CONTEXT(ctx);
3208 teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1,
3209 1, border, format, type, 0, pixels);
3210 }
3211
3212
3213 void GLAPIENTRY
3214 _mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat,
3215 GLsizei width, GLsizei height, GLint border,
3216 GLenum format, GLenum type, const GLvoid *pixels)
3217 {
3218 GET_CURRENT_CONTEXT(ctx);
3219 teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width,
3220 height, 1, border, format, type, 0, pixels);
3221 }
3222
3223
3224 void GLAPIENTRY
3225 _mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat,
3226 GLsizei width, GLsizei height, GLsizei depth,
3227 GLint border, GLenum format, GLenum type,
3228 const GLvoid *pixels )
3229 {
3230 GET_CURRENT_CONTEXT(ctx);
3231 teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat,
3232 width, height, depth, border, format, type, 0, pixels);
3233 }
3234
3235
3236 void GLAPIENTRY
3237 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3238 {
3239 struct gl_texture_object *texObj;
3240 struct gl_texture_image *texImage;
3241 bool valid_target;
3242 GET_CURRENT_CONTEXT(ctx);
3243 FLUSH_VERTICES(ctx, 0);
3244
3245 switch (target) {
3246 case GL_TEXTURE_2D:
3247 valid_target = ctx->Extensions.OES_EGL_image;
3248 break;
3249 case GL_TEXTURE_EXTERNAL_OES:
3250 valid_target =
3251 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3252 break;
3253 default:
3254 valid_target = false;
3255 break;
3256 }
3257
3258 if (!valid_target) {
3259 _mesa_error(ctx, GL_INVALID_ENUM,
3260 "glEGLImageTargetTexture2D(target=%d)", target);
3261 return;
3262 }
3263
3264 if (!image) {
3265 _mesa_error(ctx, GL_INVALID_OPERATION,
3266 "glEGLImageTargetTexture2D(image=%p)", image);
3267 return;
3268 }
3269
3270 if (ctx->NewState & _NEW_PIXEL)
3271 _mesa_update_state(ctx);
3272
3273 texObj = _mesa_get_current_tex_object(ctx, target);
3274 if (!texObj)
3275 return;
3276
3277 _mesa_lock_texture(ctx, texObj);
3278
3279 if (texObj->Immutable) {
3280 _mesa_error(ctx, GL_INVALID_OPERATION,
3281 "glEGLImageTargetTexture2D(texture is immutable)");
3282 _mesa_unlock_texture(ctx, texObj);
3283 return;
3284 }
3285
3286 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3287 if (!texImage) {
3288 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3289 } else {
3290 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3291
3292 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3293 texObj, texImage, image);
3294
3295 _mesa_dirty_texobj(ctx, texObj);
3296 }
3297 _mesa_unlock_texture(ctx, texObj);
3298 }
3299
3300
3301 /**
3302 * Helper that implements the glTexSubImage1/2/3D()
3303 * and glTextureSubImage1/2/3D() functions.
3304 */
3305 static void
3306 texture_sub_image(struct gl_context *ctx, GLuint dims,
3307 struct gl_texture_object *texObj,
3308 struct gl_texture_image *texImage,
3309 GLenum target, GLint level,
3310 GLint xoffset, GLint yoffset, GLint zoffset,
3311 GLsizei width, GLsizei height, GLsizei depth,
3312 GLenum format, GLenum type, const GLvoid *pixels)
3313 {
3314 FLUSH_VERTICES(ctx, 0);
3315
3316 if (ctx->NewState & _NEW_PIXEL)
3317 _mesa_update_state(ctx);
3318
3319 _mesa_lock_texture(ctx, texObj);
3320 {
3321 if (width > 0 && height > 0 && depth > 0) {
3322 /* If we have a border, offset=-1 is legal. Bias by border width. */
3323 switch (dims) {
3324 case 3:
3325 if (target != GL_TEXTURE_2D_ARRAY)
3326 zoffset += texImage->Border;
3327 /* fall-through */
3328 case 2:
3329 if (target != GL_TEXTURE_1D_ARRAY)
3330 yoffset += texImage->Border;
3331 /* fall-through */
3332 case 1:
3333 xoffset += texImage->Border;
3334 }
3335
3336 ctx->Driver.TexSubImage(ctx, dims, texImage,
3337 xoffset, yoffset, zoffset,
3338 width, height, depth,
3339 format, type, pixels, &ctx->Unpack);
3340
3341 check_gen_mipmap(ctx, target, texObj, level);
3342
3343 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3344 * the texel data, not the texture format, size, etc.
3345 */
3346 }
3347 }
3348 _mesa_unlock_texture(ctx, texObj);
3349 }
3350
3351 /**
3352 * Implement all the glTexSubImage1/2/3D() functions.
3353 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3354 */
3355 static void
3356 texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3357 GLint xoffset, GLint yoffset, GLint zoffset,
3358 GLsizei width, GLsizei height, GLsizei depth,
3359 GLenum format, GLenum type, const GLvoid *pixels,
3360 const char *callerName)
3361 {
3362 struct gl_texture_object *texObj;
3363 struct gl_texture_image *texImage;
3364
3365 /* check target (proxies not allowed) */
3366 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3367 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3368 dims, _mesa_enum_to_string(target));
3369 return;
3370 }
3371
3372 texObj = _mesa_get_current_tex_object(ctx, target);
3373 if (!texObj)
3374 return;
3375
3376 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3377 xoffset, yoffset, zoffset,
3378 width, height, depth, format, type,
3379 pixels, callerName)) {
3380 return; /* error was detected */
3381 }
3382
3383 texImage = _mesa_select_tex_image(texObj, target, level);
3384 /* texsubimage_error_check ensures that texImage is not NULL */
3385
3386 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3387 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3388 dims,
3389 _mesa_enum_to_string(target), level,
3390 xoffset, yoffset, zoffset, width, height, depth,
3391 _mesa_enum_to_string(format),
3392 _mesa_enum_to_string(type), pixels);
3393
3394 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3395 xoffset, yoffset, zoffset, width, height, depth,
3396 format, type, pixels);
3397 }
3398
3399
3400 static void
3401 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3402 GLint xoffset, GLint yoffset, GLint zoffset,
3403 GLsizei width, GLsizei height, GLsizei depth,
3404 GLenum format, GLenum type, const GLvoid *pixels)
3405 {
3406 struct gl_texture_object *texObj;
3407 struct gl_texture_image *texImage;
3408
3409 texObj = _mesa_get_current_tex_object(ctx, target);
3410 texImage = _mesa_select_tex_image(texObj, target, level);
3411
3412 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3413 xoffset, yoffset, zoffset, width, height, depth,
3414 format, type, pixels);
3415 }
3416
3417
3418 /**
3419 * Implement all the glTextureSubImage1/2/3D() functions.
3420 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3421 */
3422 static ALWAYS_INLINE void
3423 texturesubimage(struct gl_context *ctx, GLuint dims,
3424 GLuint texture, GLint level,
3425 GLint xoffset, GLint yoffset, GLint zoffset,
3426 GLsizei width, GLsizei height, GLsizei depth,
3427 GLenum format, GLenum type, const GLvoid *pixels,
3428 const char *callerName, bool no_error)
3429 {
3430 struct gl_texture_object *texObj;
3431 struct gl_texture_image *texImage;
3432 int i;
3433
3434 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3435 _mesa_debug(ctx,
3436 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3437 dims, texture, level,
3438 xoffset, yoffset, zoffset, width, height, depth,
3439 _mesa_enum_to_string(format),
3440 _mesa_enum_to_string(type), pixels);
3441
3442 /* Get the texture object by Name. */
3443 if (!no_error) {
3444 texObj = _mesa_lookup_texture_err(ctx, texture, callerName);
3445 if (!texObj)
3446 return;
3447 } else {
3448 texObj = _mesa_lookup_texture(ctx, texture);
3449 }
3450
3451 if (!no_error) {
3452 /* check target (proxies not allowed) */
3453 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3454 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
3455 callerName, _mesa_enum_to_string(texObj->Target));
3456 return;
3457 }
3458
3459 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3460 xoffset, yoffset, zoffset,
3461 width, height, depth, format, type,
3462 pixels, callerName)) {
3463 return; /* error was detected */
3464 }
3465 }
3466
3467 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3468 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3469 GLint imageStride;
3470
3471 /*
3472 * What do we do if the user created a texture with the following code
3473 * and then called this function with its handle?
3474 *
3475 * GLuint tex;
3476 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3477 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3478 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3479 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3480 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3481 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3482 * // wrong format, or given the wrong size, etc.
3483 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3484 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3485 *
3486 * A bug has been filed against the spec for this case. In the
3487 * meantime, we will check for cube completeness.
3488 *
3489 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3490 * Core Profile spec (30.10.2014):
3491 * "[A] cube map texture is cube complete if the
3492 * following conditions all hold true: The [base level] texture
3493 * images of each of the six cube map faces have identical, positive,
3494 * and square dimensions. The [base level] images were each specified
3495 * with the same internal format."
3496 *
3497 * It seems reasonable to check for cube completeness of an arbitrary
3498 * level here so that the image data has a consistent format and size.
3499 */
3500 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
3501 _mesa_error(ctx, GL_INVALID_OPERATION,
3502 "glTextureSubImage%uD(cube map incomplete)",
3503 dims);
3504 return;
3505 }
3506
3507 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3508 format, type);
3509 /* Copy in each face. */
3510 for (i = zoffset; i < zoffset + depth; ++i) {
3511 texImage = texObj->Image[i][level];
3512 assert(texImage);
3513
3514 texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3515 level, xoffset, yoffset, 0,
3516 width, height, 1, format,
3517 type, pixels);
3518 pixels = (GLubyte *) pixels + imageStride;
3519 }
3520 }
3521 else {
3522 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3523 assert(texImage);
3524
3525 texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3526 level, xoffset, yoffset, zoffset,
3527 width, height, depth, format,
3528 type, pixels);
3529 }
3530 }
3531
3532
3533 static void
3534 texturesubimage_error(struct gl_context *ctx, GLuint dims,
3535 GLuint texture, GLint level,
3536 GLint xoffset, GLint yoffset, GLint zoffset,
3537 GLsizei width, GLsizei height, GLsizei depth,
3538 GLenum format, GLenum type, const GLvoid *pixels,
3539 const char *callerName)
3540 {
3541 texturesubimage(ctx, dims, texture, level, xoffset, yoffset, zoffset,
3542 width, height, depth, format, type, pixels, callerName,
3543 false);
3544 }
3545
3546
3547 static void
3548 texturesubimage_no_error(struct gl_context *ctx, GLuint dims,
3549 GLuint texture, GLint level,
3550 GLint xoffset, GLint yoffset, GLint zoffset,
3551 GLsizei width, GLsizei height, GLsizei depth,
3552 GLenum format, GLenum type, const GLvoid *pixels,
3553 const char *callerName)
3554 {
3555 texturesubimage(ctx, dims, texture, level, xoffset, yoffset, zoffset,
3556 width, height, depth, format, type, pixels, callerName,
3557 true);
3558 }
3559
3560
3561 void GLAPIENTRY
3562 _mesa_TexSubImage1D_no_error(GLenum target, GLint level,
3563 GLint xoffset, GLsizei width,
3564 GLenum format, GLenum type,
3565 const GLvoid *pixels)
3566 {
3567 GET_CURRENT_CONTEXT(ctx);
3568 texsubimage(ctx, 1, target, level,
3569 xoffset, 0, 0,
3570 width, 1, 1,
3571 format, type, pixels);
3572 }
3573
3574
3575 void GLAPIENTRY
3576 _mesa_TexSubImage1D( GLenum target, GLint level,
3577 GLint xoffset, GLsizei width,
3578 GLenum format, GLenum type,
3579 const GLvoid *pixels )
3580 {
3581 GET_CURRENT_CONTEXT(ctx);
3582 texsubimage_err(ctx, 1, target, level,
3583 xoffset, 0, 0,
3584 width, 1, 1,
3585 format, type, pixels, "glTexSubImage1D");
3586 }
3587
3588
3589 void GLAPIENTRY
3590 _mesa_TexSubImage2D_no_error(GLenum target, GLint level,
3591 GLint xoffset, GLint yoffset,
3592 GLsizei width, GLsizei height,
3593 GLenum format, GLenum type,
3594 const GLvoid *pixels)
3595 {
3596 GET_CURRENT_CONTEXT(ctx);
3597 texsubimage(ctx, 2, target, level,
3598 xoffset, yoffset, 0,
3599 width, height, 1,
3600 format, type, pixels);
3601 }
3602
3603
3604 void GLAPIENTRY
3605 _mesa_TexSubImage2D( GLenum target, GLint level,
3606 GLint xoffset, GLint yoffset,
3607 GLsizei width, GLsizei height,
3608 GLenum format, GLenum type,
3609 const GLvoid *pixels )
3610 {
3611 GET_CURRENT_CONTEXT(ctx);
3612 texsubimage_err(ctx, 2, target, level,
3613 xoffset, yoffset, 0,
3614 width, height, 1,
3615 format, type, pixels, "glTexSubImage2D");
3616 }
3617
3618
3619 void GLAPIENTRY
3620 _mesa_TexSubImage3D_no_error(GLenum target, GLint level,
3621 GLint xoffset, GLint yoffset, GLint zoffset,
3622 GLsizei width, GLsizei height, GLsizei depth,
3623 GLenum format, GLenum type,
3624 const GLvoid *pixels)
3625 {
3626 GET_CURRENT_CONTEXT(ctx);
3627 texsubimage(ctx, 3, target, level,
3628 xoffset, yoffset, zoffset,
3629 width, height, depth,
3630 format, type, pixels);
3631 }
3632
3633
3634 void GLAPIENTRY
3635 _mesa_TexSubImage3D( GLenum target, GLint level,
3636 GLint xoffset, GLint yoffset, GLint zoffset,
3637 GLsizei width, GLsizei height, GLsizei depth,
3638 GLenum format, GLenum type,
3639 const GLvoid *pixels )
3640 {
3641 GET_CURRENT_CONTEXT(ctx);
3642 texsubimage_err(ctx, 3, target, level,
3643 xoffset, yoffset, zoffset,
3644 width, height, depth,
3645 format, type, pixels, "glTexSubImage3D");
3646 }
3647
3648
3649 void GLAPIENTRY
3650 _mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
3651 GLsizei width, GLenum format, GLenum type,
3652 const GLvoid *pixels)
3653 {
3654 GET_CURRENT_CONTEXT(ctx);
3655 texturesubimage_no_error(ctx, 1, texture, level, xoffset, 0, 0, width, 1, 1,
3656 format, type, pixels, "glTextureSubImage1D");
3657 }
3658
3659
3660 void GLAPIENTRY
3661 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3662 GLint xoffset, GLsizei width,
3663 GLenum format, GLenum type,
3664 const GLvoid *pixels)
3665 {
3666 GET_CURRENT_CONTEXT(ctx);
3667 texturesubimage_error(ctx, 1, texture, level, xoffset, 0, 0, width, 1, 1,
3668 format, type, pixels, "glTextureSubImage1D");
3669 }
3670
3671
3672 void GLAPIENTRY
3673 _mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
3674 GLint yoffset, GLsizei width, GLsizei height,
3675 GLenum format, GLenum type,
3676 const GLvoid *pixels)
3677 {
3678 GET_CURRENT_CONTEXT(ctx);
3679 texturesubimage_no_error(ctx, 2, texture, level, xoffset, yoffset, 0, width,
3680 height, 1, format, type, pixels,
3681 "glTextureSubImage2D");
3682 }
3683
3684
3685 void GLAPIENTRY
3686 _mesa_TextureSubImage2D(GLuint texture, GLint level,
3687 GLint xoffset, GLint yoffset,
3688 GLsizei width, GLsizei height,
3689 GLenum format, GLenum type,
3690 const GLvoid *pixels)
3691 {
3692 GET_CURRENT_CONTEXT(ctx);
3693 texturesubimage_error(ctx, 2, texture, level, xoffset, yoffset, 0, width,
3694 height, 1, format, type, pixels,
3695 "glTextureSubImage2D");
3696 }
3697
3698
3699 void GLAPIENTRY
3700 _mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
3701 GLint yoffset, GLint zoffset, GLsizei width,
3702 GLsizei height, GLsizei depth, GLenum format,
3703 GLenum type, const GLvoid *pixels)
3704 {
3705 GET_CURRENT_CONTEXT(ctx);
3706 texturesubimage_no_error(ctx, 3, texture, level, xoffset, yoffset, zoffset,
3707 width, height, depth, format, type, pixels,
3708 "glTextureSubImage3D");
3709 }
3710
3711
3712 void GLAPIENTRY
3713 _mesa_TextureSubImage3D(GLuint texture, GLint level,
3714 GLint xoffset, GLint yoffset, GLint zoffset,
3715 GLsizei width, GLsizei height, GLsizei depth,
3716 GLenum format, GLenum type,
3717 const GLvoid *pixels)
3718 {
3719 GET_CURRENT_CONTEXT(ctx);
3720 texturesubimage_error(ctx, 3, texture, level, xoffset, yoffset, zoffset,
3721 width, height, depth, format, type, pixels,
3722 "glTextureSubImage3D");
3723 }
3724
3725
3726 /**
3727 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3728 * from. This depends on whether the texture contains color or depth values.
3729 */
3730 static struct gl_renderbuffer *
3731 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
3732 {
3733 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3734 /* reading from depth/stencil buffer */
3735 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3736 } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
3737 return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
3738 } else {
3739 /* copying from color buffer */
3740 return ctx->ReadBuffer->_ColorReadBuffer;
3741 }
3742 }
3743
3744
3745 static void
3746 copytexsubimage_by_slice(struct gl_context *ctx,
3747 struct gl_texture_image *texImage,
3748 GLuint dims,
3749 GLint xoffset, GLint yoffset, GLint zoffset,
3750 struct gl_renderbuffer *rb,
3751 GLint x, GLint y,
3752 GLsizei width, GLsizei height)
3753 {
3754 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3755 int slice;
3756
3757 /* For 1D arrays, we copy each scanline of the source rectangle into the
3758 * next array slice.
3759 */
3760 assert(zoffset == 0);
3761
3762 for (slice = 0; slice < height; slice++) {
3763 assert(yoffset + slice < texImage->Height);
3764 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3765 xoffset, 0, yoffset + slice,
3766 rb, x, y + slice, width, 1);
3767 }
3768 } else {
3769 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3770 xoffset, yoffset, zoffset,
3771 rb, x, y, width, height);
3772 }
3773 }
3774
3775
3776 static GLboolean
3777 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
3778 {
3779 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
3780 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
3781 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
3782 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
3783
3784 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
3785 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
3786 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
3787 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
3788
3789 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
3790 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
3791 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
3792 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
3793 return GL_TRUE;
3794
3795 return GL_FALSE;
3796 }
3797
3798
3799 /**
3800 * Check if the given texture format and size arguments match those
3801 * of the texture image.
3802 * \param return true if arguments match, false otherwise.
3803 */
3804 static bool
3805 can_avoid_reallocation(const struct gl_texture_image *texImage,
3806 GLenum internalFormat,
3807 mesa_format texFormat, GLsizei width,
3808 GLsizei height, GLint border)
3809 {
3810 if (texImage->InternalFormat != internalFormat)
3811 return false;
3812 if (texImage->TexFormat != texFormat)
3813 return false;
3814 if (texImage->Border != border)
3815 return false;
3816 if (texImage->Width2 != width)
3817 return false;
3818 if (texImage->Height2 != height)
3819 return false;
3820 return true;
3821 }
3822
3823
3824 /**
3825 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
3826 */
3827 static void
3828 copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
3829 struct gl_texture_object *texObj,
3830 GLenum target, GLint level,
3831 GLint xoffset, GLint yoffset, GLint zoffset,
3832 GLint x, GLint y, GLsizei width, GLsizei height)
3833 {
3834 struct gl_texture_image *texImage;
3835
3836 _mesa_lock_texture(ctx, texObj);
3837
3838 texImage = _mesa_select_tex_image(texObj, target, level);
3839
3840 /* If we have a border, offset=-1 is legal. Bias by border width. */
3841 switch (dims) {
3842 case 3:
3843 if (target != GL_TEXTURE_2D_ARRAY)
3844 zoffset += texImage->Border;
3845 /* fall-through */
3846 case 2:
3847 if (target != GL_TEXTURE_1D_ARRAY)
3848 yoffset += texImage->Border;
3849 /* fall-through */
3850 case 1:
3851 xoffset += texImage->Border;
3852 }
3853
3854 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3855 &width, &height)) {
3856 struct gl_renderbuffer *srcRb =
3857 get_copy_tex_image_source(ctx, texImage->TexFormat);
3858
3859 copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset,
3860 srcRb, x, y, width, height);
3861
3862 check_gen_mipmap(ctx, target, texObj, level);
3863
3864 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3865 * the texel data, not the texture format, size, etc.
3866 */
3867 }
3868
3869 _mesa_unlock_texture(ctx, texObj);
3870 }
3871
3872
3873 static void
3874 copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims,
3875 struct gl_texture_object *texObj,
3876 GLenum target, GLint level,
3877 GLint xoffset, GLint yoffset, GLint zoffset,
3878 GLint x, GLint y, GLsizei width, GLsizei height,
3879 const char *caller)
3880 {
3881 FLUSH_VERTICES(ctx, 0);
3882
3883 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3884 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
3885 _mesa_enum_to_string(target),
3886 level, xoffset, yoffset, zoffset, x, y, width, height);
3887
3888 if (ctx->NewState & NEW_COPY_TEX_STATE)
3889 _mesa_update_state(ctx);
3890
3891 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
3892 xoffset, yoffset, zoffset,
3893 width, height, caller)) {
3894 return;
3895 }
3896
3897 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
3898 zoffset, x, y, width, height);
3899 }
3900
3901
3902 static void
3903 copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims,
3904 struct gl_texture_object *texObj,
3905 GLenum target, GLint level,
3906 GLint xoffset, GLint yoffset, GLint zoffset,
3907 GLint x, GLint y, GLsizei width, GLsizei height)
3908 {
3909 FLUSH_VERTICES(ctx, 0);
3910
3911 if (ctx->NewState & NEW_COPY_TEX_STATE)
3912 _mesa_update_state(ctx);
3913
3914 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
3915 zoffset, x, y, width, height);
3916 }
3917
3918
3919 /**
3920 * Implement the glCopyTexImage1/2D() functions.
3921 */
3922 static ALWAYS_INLINE void
3923 copyteximage(struct gl_context *ctx, GLuint dims,
3924 GLenum target, GLint level, GLenum internalFormat,
3925 GLint x, GLint y, GLsizei width, GLsizei height, GLint border,
3926 bool no_error)
3927 {
3928 struct gl_texture_image *texImage;
3929 struct gl_texture_object *texObj;
3930 mesa_format texFormat;
3931
3932 FLUSH_VERTICES(ctx, 0);
3933
3934 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3935 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3936 dims,
3937 _mesa_enum_to_string(target), level,
3938 _mesa_enum_to_string(internalFormat),
3939 x, y, width, height, border);
3940
3941 if (ctx->NewState & NEW_COPY_TEX_STATE)
3942 _mesa_update_state(ctx);
3943
3944 if (!no_error) {
3945 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3946 border))
3947 return;
3948
3949 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3950 1, border)) {
3951 _mesa_error(ctx, GL_INVALID_VALUE,
3952 "glCopyTexImage%uD(invalid width=%d or height=%d)",
3953 dims, width, height);
3954 return;
3955 }
3956 }
3957
3958 texObj = _mesa_get_current_tex_object(ctx, target);
3959 assert(texObj);
3960
3961 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3962 internalFormat, GL_NONE, GL_NONE);
3963
3964 /* First check if reallocating the texture buffer can be avoided.
3965 * Without the realloc the copy can be 20x faster.
3966 */
3967 _mesa_lock_texture(ctx, texObj);
3968 {
3969 texImage = _mesa_select_tex_image(texObj, target, level);
3970 if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
3971 width, height, border)) {
3972 _mesa_unlock_texture(ctx, texObj);
3973 if (no_error) {
3974 copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0,
3975 0, 0, x, y, width, height);
3976 } else {
3977 copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0,
3978 0, x, y, width, height,"CopyTexImage");
3979 }
3980 return;
3981 }
3982 }
3983 _mesa_unlock_texture(ctx, texObj);
3984 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
3985 "can't avoid reallocating texture storage\n");
3986
3987 if (!no_error && _mesa_is_gles3(ctx)) {
3988 struct gl_renderbuffer *rb =
3989 _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
3990
3991 if (_mesa_is_enum_format_unsized(internalFormat)) {
3992 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
3993 * OpenGL ES 3.0. Khronos bug# 9807.
3994 */
3995 if (rb->InternalFormat == GL_RGB10_A2) {
3996 _mesa_error(ctx, GL_INVALID_OPERATION,
3997 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
3998 " and writing to unsized internal format)", dims);
3999 return;
4000 }
4001 }
4002 /* From Page 139 of OpenGL ES 3.0 spec:
4003 * "If internalformat is sized, the internal format of the new texel
4004 * array is internalformat, and this is also the new texel array’s
4005 * effective internal format. If the component sizes of internalformat
4006 * do not exactly match the corresponding component sizes of the source
4007 * buffer’s effective internal format, described below, an
4008 * INVALID_OPERATION error is generated. If internalformat is unsized,
4009 * the internal format of the new texel array is the effective internal
4010 * format of the source buffer, and this is also the new texel array’s
4011 * effective internal format.
4012 */
4013 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
4014 _mesa_error(ctx, GL_INVALID_OPERATION,
4015 "glCopyTexImage%uD(component size changed in"
4016 " internal format)", dims);
4017 return;
4018 }
4019 }
4020
4021 assert(texFormat != MESA_FORMAT_NONE);
4022
4023 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
4024 0, level, texFormat, 1,
4025 width, height, 1)) {
4026 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4027 "glCopyTexImage%uD(image too large)", dims);
4028 return;
4029 }
4030
4031 if (border && ctx->Const.StripTextureBorder) {
4032 x += border;
4033 width -= border * 2;
4034 if (dims == 2) {
4035 y += border;
4036 height -= border * 2;
4037 }
4038 border = 0;
4039 }
4040
4041 _mesa_lock_texture(ctx, texObj);
4042 {
4043 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
4044
4045 if (!texImage) {
4046 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
4047 }
4048 else {
4049 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
4050 const GLuint face = _mesa_tex_target_to_face(target);
4051
4052 /* Free old texture image */
4053 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
4054
4055 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
4056 border, internalFormat, texFormat);
4057
4058 if (width && height) {
4059 /* Allocate texture memory (no pixel data yet) */
4060 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
4061
4062 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
4063 &width, &height)) {
4064 struct gl_renderbuffer *srcRb =
4065 get_copy_tex_image_source(ctx, texImage->TexFormat);
4066
4067 copytexsubimage_by_slice(ctx, texImage, dims,
4068 dstX, dstY, dstZ,
4069 srcRb, srcX, srcY, width, height);
4070 }
4071
4072 check_gen_mipmap(ctx, target, texObj, level);
4073 }
4074
4075 _mesa_update_fbo_texture(ctx, texObj, face, level);
4076
4077 _mesa_dirty_texobj(ctx, texObj);
4078 }
4079 }
4080 _mesa_unlock_texture(ctx, texObj);
4081 }
4082
4083
4084 static void
4085 copyteximage_err(struct gl_context *ctx, GLuint dims, GLenum target,
4086 GLint level, GLenum internalFormat, GLint x, GLint y,
4087 GLsizei width, GLsizei height, GLint border)
4088 {
4089 copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height,
4090 border, false);
4091 }
4092
4093
4094 static void
4095 copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target,
4096 GLint level, GLenum internalFormat, GLint x, GLint y,
4097 GLsizei width, GLsizei height, GLint border)
4098 {
4099 copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height,
4100 border, true);
4101 }
4102
4103
4104 void GLAPIENTRY
4105 _mesa_CopyTexImage1D( GLenum target, GLint level,
4106 GLenum internalFormat,
4107 GLint x, GLint y,
4108 GLsizei width, GLint border )
4109 {
4110 GET_CURRENT_CONTEXT(ctx);
4111 copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1,
4112 border);
4113 }
4114
4115
4116 void GLAPIENTRY
4117 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
4118 GLint x, GLint y, GLsizei width, GLsizei height,
4119 GLint border )
4120 {
4121 GET_CURRENT_CONTEXT(ctx);
4122 copyteximage_err(ctx, 2, target, level, internalFormat,
4123 x, y, width, height, border);
4124 }
4125
4126
4127 void GLAPIENTRY
4128 _mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat,
4129 GLint x, GLint y, GLsizei width, GLint border)
4130 {
4131 GET_CURRENT_CONTEXT(ctx);
4132 copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1,
4133 border);
4134 }
4135
4136
4137 void GLAPIENTRY
4138 _mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat,
4139 GLint x, GLint y, GLsizei width, GLsizei height,
4140 GLint border)
4141 {
4142 GET_CURRENT_CONTEXT(ctx);
4143 copyteximage_no_error(ctx, 2, target, level, internalFormat,
4144 x, y, width, height, border);
4145 }
4146
4147
4148 void GLAPIENTRY
4149 _mesa_CopyTexSubImage1D(GLenum target, GLint level,
4150 GLint xoffset, GLint x, GLint y, GLsizei width)
4151 {
4152 struct gl_texture_object* texObj;
4153 const char *self = "glCopyTexSubImage1D";
4154 GET_CURRENT_CONTEXT(ctx);
4155
4156 /* Check target (proxies not allowed). Target must be checked prior to
4157 * calling _mesa_get_current_tex_object.
4158 */
4159 if (!legal_texsubimage_target(ctx, 1, target, false)) {
4160 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4161 _mesa_enum_to_string(target));
4162 return;
4163 }
4164
4165 texObj = _mesa_get_current_tex_object(ctx, target);
4166 if (!texObj)
4167 return;
4168
4169 copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0,
4170 x, y, width, 1, self);
4171 }
4172
4173
4174 void GLAPIENTRY
4175 _mesa_CopyTexSubImage2D(GLenum target, GLint level,
4176 GLint xoffset, GLint yoffset,
4177 GLint x, GLint y, GLsizei width, GLsizei height)
4178 {
4179 struct gl_texture_object* texObj;
4180 const char *self = "glCopyTexSubImage2D";
4181 GET_CURRENT_CONTEXT(ctx);
4182
4183 /* Check target (proxies not allowed). Target must be checked prior to
4184 * calling _mesa_get_current_tex_object.
4185 */
4186 if (!legal_texsubimage_target(ctx, 2, target, false)) {
4187 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4188 _mesa_enum_to_string(target));
4189 return;
4190 }
4191
4192 texObj = _mesa_get_current_tex_object(ctx, target);
4193 if (!texObj)
4194 return;
4195
4196 copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset,
4197 0, x, y, width, height, self);
4198 }
4199
4200
4201 void GLAPIENTRY
4202 _mesa_CopyTexSubImage3D(GLenum target, GLint level,
4203 GLint xoffset, GLint yoffset, GLint zoffset,
4204 GLint x, GLint y, GLsizei width, GLsizei height)
4205 {
4206 struct gl_texture_object* texObj;
4207 const char *self = "glCopyTexSubImage3D";
4208 GET_CURRENT_CONTEXT(ctx);
4209
4210 /* Check target (proxies not allowed). Target must be checked prior to
4211 * calling _mesa_get_current_tex_object.
4212 */
4213 if (!legal_texsubimage_target(ctx, 3, target, false)) {
4214 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4215 _mesa_enum_to_string(target));
4216 return;
4217 }
4218
4219 texObj = _mesa_get_current_tex_object(ctx, target);
4220 if (!texObj)
4221 return;
4222
4223 copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset,
4224 zoffset, x, y, width, height, self);
4225 }
4226
4227
4228 void GLAPIENTRY
4229 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4230 GLint xoffset, GLint x, GLint y, GLsizei width)
4231 {
4232 struct gl_texture_object* texObj;
4233 const char *self = "glCopyTextureSubImage1D";
4234 GET_CURRENT_CONTEXT(ctx);
4235
4236 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4237 if (!texObj)
4238 return;
4239
4240 /* Check target (proxies not allowed). */
4241 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4242 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4243 _mesa_enum_to_string(texObj->Target));
4244 return;
4245 }
4246
4247 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4248 0, x, y, width, 1, self);
4249 }
4250
4251
4252 void GLAPIENTRY
4253 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4254 GLint xoffset, GLint yoffset,
4255 GLint x, GLint y, GLsizei width, GLsizei height)
4256 {
4257 struct gl_texture_object* texObj;
4258 const char *self = "glCopyTextureSubImage2D";
4259 GET_CURRENT_CONTEXT(ctx);
4260
4261 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4262 if (!texObj)
4263 return;
4264
4265 /* Check target (proxies not allowed). */
4266 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4267 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4268 _mesa_enum_to_string(texObj->Target));
4269 return;
4270 }
4271
4272 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4273 yoffset, 0, x, y, width, height, self);
4274 }
4275
4276
4277 void GLAPIENTRY
4278 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
4279 GLint xoffset, GLint yoffset, GLint zoffset,
4280 GLint x, GLint y, GLsizei width, GLsizei height)
4281 {
4282 struct gl_texture_object* texObj;
4283 const char *self = "glCopyTextureSubImage3D";
4284 GET_CURRENT_CONTEXT(ctx);
4285
4286 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4287 if (!texObj)
4288 return;
4289
4290 /* Check target (proxies not allowed). */
4291 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4292 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4293 _mesa_enum_to_string(texObj->Target));
4294 return;
4295 }
4296
4297 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4298 /* Act like CopyTexSubImage2D */
4299 copy_texture_sub_image_err(ctx, 2, texObj,
4300 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4301 level, xoffset, yoffset, 0, x, y, width, height,
4302 self);
4303 }
4304 else
4305 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4306 yoffset, zoffset, x, y, width, height, self);
4307 }
4308
4309
4310 void GLAPIENTRY
4311 _mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
4312 GLint x, GLint y, GLsizei width)
4313 {
4314 GET_CURRENT_CONTEXT(ctx);
4315
4316 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4317 copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0,
4318 x, y, width, 1);
4319 }
4320
4321
4322 void GLAPIENTRY
4323 _mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
4324 GLint yoffset, GLint x, GLint y, GLsizei width,
4325 GLsizei height)
4326 {
4327 GET_CURRENT_CONTEXT(ctx);
4328
4329 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4330 copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset,
4331 yoffset, 0, x, y, width, height);
4332 }
4333
4334
4335 void GLAPIENTRY
4336 _mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
4337 GLint yoffset, GLint zoffset, GLint x, GLint y,
4338 GLsizei width, GLsizei height)
4339 {
4340 GET_CURRENT_CONTEXT(ctx);
4341
4342 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4343 copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset,
4344 yoffset, zoffset, x, y, width, height);
4345 }
4346
4347
4348 void GLAPIENTRY
4349 _mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
4350 GLint x, GLint y, GLsizei width)
4351 {
4352 GET_CURRENT_CONTEXT(ctx);
4353
4354 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4355 copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level,
4356 xoffset, 0, 0, x, y, width, 1);
4357 }
4358
4359
4360 void GLAPIENTRY
4361 _mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
4362 GLint yoffset, GLint x, GLint y,
4363 GLsizei width, GLsizei height)
4364 {
4365 GET_CURRENT_CONTEXT(ctx);
4366
4367 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4368 copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level,
4369 xoffset, yoffset, 0, x, y, width, height);
4370 }
4371
4372
4373 void GLAPIENTRY
4374 _mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4375 GLint yoffset, GLint zoffset, GLint x,
4376 GLint y, GLsizei width, GLsizei height)
4377 {
4378 GET_CURRENT_CONTEXT(ctx);
4379
4380 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4381 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4382 /* Act like CopyTexSubImage2D */
4383 copy_texture_sub_image_no_error(ctx, 2, texObj,
4384 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4385 level, xoffset, yoffset, 0, x, y, width,
4386 height);
4387 }
4388 else
4389 copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level,
4390 xoffset, yoffset, zoffset, x, y, width,
4391 height);
4392 }
4393
4394
4395 static bool
4396 check_clear_tex_image(struct gl_context *ctx,
4397 const char *function,
4398 struct gl_texture_image *texImage,
4399 GLenum format, GLenum type,
4400 const void *data,
4401 GLubyte *clearValue)
4402 {
4403 struct gl_texture_object *texObj = texImage->TexObject;
4404 static const GLubyte zeroData[MAX_PIXEL_BYTES];
4405 GLenum internalFormat = texImage->InternalFormat;
4406 GLenum err;
4407
4408 if (texObj->Target == GL_TEXTURE_BUFFER) {
4409 _mesa_error(ctx, GL_INVALID_OPERATION,
4410 "%s(buffer texture)", function);
4411 return false;
4412 }
4413
4414 if (_mesa_is_compressed_format(ctx, internalFormat)) {
4415 _mesa_error(ctx, GL_INVALID_OPERATION,
4416 "%s(compressed texture)", function);
4417 return false;
4418 }
4419
4420 err = _mesa_error_check_format_and_type(ctx, format, type);
4421 if (err != GL_NO_ERROR) {
4422 _mesa_error(ctx, err,
4423 "%s(incompatible format = %s, type = %s)",
4424 function,
4425 _mesa_enum_to_string(format),
4426 _mesa_enum_to_string(type));
4427 return false;
4428 }
4429
4430 /* make sure internal format and format basically agree */
4431 if (!texture_formats_agree(internalFormat, format)) {
4432 _mesa_error(ctx, GL_INVALID_OPERATION,
4433 "%s(incompatible internalFormat = %s, format = %s)",
4434 function,
4435 _mesa_enum_to_string(internalFormat),
4436 _mesa_enum_to_string(format));
4437 return false;
4438 }
4439
4440 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
4441 /* both source and dest must be integer-valued, or neither */
4442 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
4443 _mesa_is_enum_format_integer(format)) {
4444 _mesa_error(ctx, GL_INVALID_OPERATION,
4445 "%s(integer/non-integer format mismatch)",
4446 function);
4447 return false;
4448 }
4449 }
4450
4451 if (!_mesa_texstore(ctx,
4452 1, /* dims */
4453 texImage->_BaseFormat,
4454 texImage->TexFormat,
4455 0, /* dstRowStride */
4456 &clearValue,
4457 1, 1, 1, /* srcWidth/Height/Depth */
4458 format, type,
4459 data ? data : zeroData,
4460 &ctx->DefaultPacking)) {
4461 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
4462 return false;
4463 }
4464
4465 return true;
4466 }
4467
4468
4469 static struct gl_texture_object *
4470 get_tex_obj_for_clear(struct gl_context *ctx,
4471 const char *function,
4472 GLuint texture)
4473 {
4474 struct gl_texture_object *texObj;
4475
4476 texObj = _mesa_lookup_texture_err(ctx, texture, function);
4477 if (!texObj)
4478 return NULL;
4479
4480 if (texObj->Target == 0) {
4481 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
4482 return NULL;
4483 }
4484
4485 return texObj;
4486 }
4487
4488
4489 /**
4490 * For clearing cube textures, the zoffset and depth parameters indicate
4491 * which cube map faces are to be cleared. This is the one case where we
4492 * need to be concerned with multiple gl_texture_images. This function
4493 * returns the array of texture images to clear for cube maps, or one
4494 * texture image otherwise.
4495 * \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
4496 */
4497 static int
4498 get_tex_images_for_clear(struct gl_context *ctx,
4499 const char *function,
4500 struct gl_texture_object *texObj,
4501 GLint level,
4502 struct gl_texture_image **texImages)
4503 {
4504 GLenum target;
4505 int numFaces, i;
4506
4507 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
4508 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4509 return 0;
4510 }
4511
4512 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4513 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
4514 numFaces = MAX_FACES;
4515 }
4516 else {
4517 target = texObj->Target;
4518 numFaces = 1;
4519 }
4520
4521 for (i = 0; i < numFaces; i++) {
4522 texImages[i] = _mesa_select_tex_image(texObj, target + i, level);
4523 if (texImages[i] == NULL) {
4524 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4525 return 0;
4526 }
4527 }
4528
4529 return numFaces;
4530 }
4531
4532
4533 void GLAPIENTRY
4534 _mesa_ClearTexSubImage(GLuint texture, GLint level,
4535 GLint xoffset, GLint yoffset, GLint zoffset,
4536 GLsizei width, GLsizei height, GLsizei depth,
4537 GLenum format, GLenum type, const void *data)
4538 {
4539 GET_CURRENT_CONTEXT(ctx);
4540 struct gl_texture_object *texObj;
4541 struct gl_texture_image *texImages[MAX_FACES];
4542 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4543 int i, numImages;
4544 int minDepth, maxDepth;
4545
4546 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
4547
4548 if (texObj == NULL)
4549 return;
4550
4551 _mesa_lock_texture(ctx, texObj);
4552
4553 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
4554 texObj, level, texImages);
4555 if (numImages == 0)
4556 goto out;
4557
4558 if (numImages == 1) {
4559 minDepth = -(int) texImages[0]->Border;
4560 maxDepth = texImages[0]->Depth;
4561 } else {
4562 assert(numImages == MAX_FACES);
4563 minDepth = 0;
4564 maxDepth = numImages;
4565 }
4566
4567 if (xoffset < -(GLint) texImages[0]->Border ||
4568 yoffset < -(GLint) texImages[0]->Border ||
4569 zoffset < minDepth ||
4570 width < 0 ||
4571 height < 0 ||
4572 depth < 0 ||
4573 xoffset + width > texImages[0]->Width ||
4574 yoffset + height > texImages[0]->Height ||
4575 zoffset + depth > maxDepth) {
4576 _mesa_error(ctx, GL_INVALID_OPERATION,
4577 "glClearSubTexImage(invalid dimensions)");
4578 goto out;
4579 }
4580
4581 if (numImages == 1) {
4582 if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0],
4583 format, type, data, clearValue[0])) {
4584 ctx->Driver.ClearTexSubImage(ctx,
4585 texImages[0],
4586 xoffset, yoffset, zoffset,
4587 width, height, depth,
4588 data ? clearValue[0] : NULL);
4589 }
4590 } else {
4591 /* loop over cube face images */
4592 for (i = zoffset; i < zoffset + depth; i++) {
4593 assert(i < MAX_FACES);
4594 if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i],
4595 format, type, data, clearValue[i]))
4596 goto out;
4597 }
4598 for (i = zoffset; i < zoffset + depth; i++) {
4599 ctx->Driver.ClearTexSubImage(ctx,
4600 texImages[i],
4601 xoffset, yoffset, 0,
4602 width, height, 1,
4603 data ? clearValue[i] : NULL);
4604 }
4605 }
4606
4607 out:
4608 _mesa_unlock_texture(ctx, texObj);
4609 }
4610
4611
4612 void GLAPIENTRY
4613 _mesa_ClearTexImage( GLuint texture, GLint level,
4614 GLenum format, GLenum type, const void *data )
4615 {
4616 GET_CURRENT_CONTEXT(ctx);
4617 struct gl_texture_object *texObj;
4618 struct gl_texture_image *texImages[MAX_FACES];
4619 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4620 int i, numImages;
4621
4622 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
4623
4624 if (texObj == NULL)
4625 return;
4626
4627 _mesa_lock_texture(ctx, texObj);
4628
4629 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
4630 texObj, level, texImages);
4631
4632 for (i = 0; i < numImages; i++) {
4633 if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format,
4634 type, data, clearValue[i]))
4635 goto out;
4636 }
4637
4638 for (i = 0; i < numImages; i++) {
4639 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
4640 -(GLint) texImages[i]->Border, /* xoffset */
4641 -(GLint) texImages[i]->Border, /* yoffset */
4642 -(GLint) texImages[i]->Border, /* zoffset */
4643 texImages[i]->Width,
4644 texImages[i]->Height,
4645 texImages[i]->Depth,
4646 data ? clearValue[i] : NULL);
4647 }
4648
4649 out:
4650 _mesa_unlock_texture(ctx, texObj);
4651 }
4652
4653
4654
4655
4656 /**********************************************************************/
4657 /****** Compressed Textures ******/
4658 /**********************************************************************/
4659
4660
4661 /**
4662 * Target checking for glCompressedTexSubImage[123]D().
4663 * \return GL_TRUE if error, GL_FALSE if no error
4664 * Must come before other error checking so that the texture object can
4665 * be correctly retrieved using _mesa_get_current_tex_object.
4666 */
4667 static GLboolean
4668 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
4669 GLint dims, GLenum intFormat, bool dsa,
4670 const char *caller)
4671 {
4672 GLboolean targetOK;
4673 mesa_format format;
4674 enum mesa_format_layout layout;
4675
4676 if (dsa && target == GL_TEXTURE_RECTANGLE) {
4677 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
4678 _mesa_enum_to_string(target));
4679 return GL_TRUE;
4680 }
4681
4682 switch (dims) {
4683 case 2:
4684 switch (target) {
4685 case GL_TEXTURE_2D:
4686 targetOK = GL_TRUE;
4687 break;
4688 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4689 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4690 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4691 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4692 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4693 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4694 targetOK = ctx->Extensions.ARB_texture_cube_map;
4695 break;
4696 default:
4697 targetOK = GL_FALSE;
4698 break;
4699 }
4700 break;
4701 case 3:
4702 switch (target) {
4703 case GL_TEXTURE_CUBE_MAP:
4704 targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
4705 break;
4706 case GL_TEXTURE_2D_ARRAY:
4707 targetOK = _mesa_is_gles3(ctx) ||
4708 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
4709 break;
4710 case GL_TEXTURE_CUBE_MAP_ARRAY:
4711 targetOK = _mesa_has_texture_cube_map_array(ctx);
4712 break;
4713 case GL_TEXTURE_3D:
4714 targetOK = GL_TRUE;
4715 /*
4716 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
4717 * Images:
4718 * "An INVALID_OPERATION error is generated by
4719 * CompressedTex*SubImage3D if the internal format of the texture
4720 * is one of the EAC, ETC2, or RGTC formats and either border is
4721 * non-zero, or the effective target for the texture is not
4722 * TEXTURE_2D_ARRAY."
4723 *
4724 * NOTE: that's probably a spec error. It should probably say
4725 * "... or the effective target for the texture is not
4726 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
4727 * GL_TEXTURE_CUBE_MAP_ARRAY."
4728 * since those targets are 2D images and they support all compression
4729 * formats.
4730 *
4731 * Instead of listing all these, just list those which are allowed,
4732 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
4733 * more) are valid here, which they are not, but of course not
4734 * mentioned by core spec.
4735 *
4736 * Also, from GL_KHR_texture_compression_astc_{hdr,ldr}:
4737 *
4738 * "Add a second new column "3D Tex." which is empty for all non-ASTC
4739 * formats. If only the LDR profile is supported by the implementation,
4740 * this column is also empty for all ASTC formats. If both the LDR and HDR
4741 * profiles are supported, this column is checked for all ASTC formats."
4742 *
4743 * "An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
4744 * <format> is one of the formats in table 8.19 and <target> is not
4745 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, or TEXTURE_3D.
4746 *
4747 * An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
4748 * <format> is TEXTURE_CUBE_MAP_ARRAY and the "Cube Map Array" column of
4749 * table 8.19 is *not* checked, or if <format> is TEXTURE_3D and the "3D
4750 * Tex." column of table 8.19 is *not* checked"
4751 *
4752 * And from GL_KHR_texture_compression_astc_sliced_3d:
4753 *
4754 * "Modify the "3D Tex." column to be checked for all ASTC formats."
4755 */
4756 format = _mesa_glenum_to_compressed_format(intFormat);
4757 layout = _mesa_get_format_layout(format);
4758 switch (layout) {
4759 case MESA_FORMAT_LAYOUT_BPTC:
4760 /* valid format */
4761 break;
4762 case MESA_FORMAT_LAYOUT_ASTC:
4763 targetOK =
4764 ctx->Extensions.KHR_texture_compression_astc_hdr ||
4765 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
4766 break;
4767 default:
4768 /* invalid format */
4769 _mesa_error(ctx, GL_INVALID_OPERATION,
4770 "%s(invalid target %s for format %s)", caller,
4771 _mesa_enum_to_string(target),
4772 _mesa_enum_to_string(intFormat));
4773 return GL_TRUE;
4774 }
4775 break;
4776 default:
4777 targetOK = GL_FALSE;
4778 }
4779
4780 break;
4781 default:
4782 assert(dims == 1);
4783 /* no 1D compressed textures at this time */
4784 targetOK = GL_FALSE;
4785 break;
4786 }
4787
4788 if (!targetOK) {
4789 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
4790 _mesa_enum_to_string(target));
4791 return GL_TRUE;
4792 }
4793
4794 return GL_FALSE;
4795 }
4796
4797 /**
4798 * Error checking for glCompressedTexSubImage[123]D().
4799 * \return GL_TRUE if error, GL_FALSE if no error
4800 */
4801 static GLboolean
4802 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
4803 const struct gl_texture_object *texObj,
4804 GLenum target, GLint level,
4805 GLint xoffset, GLint yoffset, GLint zoffset,
4806 GLsizei width, GLsizei height, GLsizei depth,
4807 GLenum format, GLsizei imageSize,
4808 const GLvoid *data, const char *callerName)
4809 {
4810 struct gl_texture_image *texImage;
4811 GLint expectedSize;
4812
4813 /* this will catch any invalid compressed format token */
4814 if (!_mesa_is_compressed_format(ctx, format)) {
4815 _mesa_error(ctx, GL_INVALID_ENUM, "%s(format)", callerName);
4816 return GL_TRUE;
4817 }
4818
4819 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
4820 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
4821 return GL_TRUE;
4822 }
4823
4824 /* validate the bound PBO, if any */
4825 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
4826 imageSize, data, callerName)) {
4827 return GL_TRUE;
4828 }
4829
4830 /* Check for invalid pixel storage modes */
4831 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
4832 &ctx->Unpack, callerName)) {
4833 return GL_TRUE;
4834 }
4835
4836 expectedSize = compressed_tex_size(width, height, depth, format);
4837 if (expectedSize != imageSize) {
4838 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize);
4839 return GL_TRUE;
4840 }
4841
4842 texImage = _mesa_select_tex_image(texObj, target, level);
4843 if (!texImage) {
4844 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
4845 callerName, level);
4846 return GL_TRUE;
4847 }
4848
4849 if ((GLint) format != texImage->InternalFormat) {
4850 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s)",
4851 callerName, _mesa_enum_to_string(format));
4852 return GL_TRUE;
4853 }
4854
4855 if (compressedteximage_only_format(format)) {
4856 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s cannot be updated)",
4857 callerName, _mesa_enum_to_string(format));
4858 return GL_TRUE;
4859 }
4860
4861 if (error_check_subtexture_negative_dimensions(ctx, dims, width, height,
4862 depth, callerName)) {
4863 return GL_TRUE;
4864 }
4865
4866 if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset,
4867 zoffset, width, height, depth,
4868 callerName)) {
4869 return GL_TRUE;
4870 }
4871
4872 return GL_FALSE;
4873 }
4874
4875
4876 void GLAPIENTRY
4877 _mesa_CompressedTexImage1D(GLenum target, GLint level,
4878 GLenum internalFormat, GLsizei width,
4879 GLint border, GLsizei imageSize,
4880 const GLvoid *data)
4881 {
4882 GET_CURRENT_CONTEXT(ctx);
4883 teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat,
4884 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
4885 }
4886
4887
4888 void GLAPIENTRY
4889 _mesa_CompressedTexImage2D(GLenum target, GLint level,
4890 GLenum internalFormat, GLsizei width,
4891 GLsizei height, GLint border, GLsizei imageSize,
4892 const GLvoid *data)
4893 {
4894 GET_CURRENT_CONTEXT(ctx);
4895 teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat,
4896 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4897 }
4898
4899
4900 void GLAPIENTRY
4901 _mesa_CompressedTexImage3D(GLenum target, GLint level,
4902 GLenum internalFormat, GLsizei width,
4903 GLsizei height, GLsizei depth, GLint border,
4904 GLsizei imageSize, const GLvoid *data)
4905 {
4906 GET_CURRENT_CONTEXT(ctx);
4907 teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height,
4908 depth, border, GL_NONE, GL_NONE, imageSize, data);
4909 }
4910
4911
4912 void GLAPIENTRY
4913 _mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
4914 GLenum internalFormat, GLsizei width,
4915 GLint border, GLsizei imageSize,
4916 const GLvoid *data)
4917 {
4918 GET_CURRENT_CONTEXT(ctx);
4919 teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1,
4920 1, border, GL_NONE, GL_NONE, imageSize, data);
4921 }
4922
4923
4924 void GLAPIENTRY
4925 _mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
4926 GLenum internalFormat, GLsizei width,
4927 GLsizei height, GLint border,
4928 GLsizei imageSize, const GLvoid *data)
4929 {
4930 GET_CURRENT_CONTEXT(ctx);
4931 teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width,
4932 height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4933 }
4934
4935
4936 void GLAPIENTRY
4937 _mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
4938 GLenum internalFormat, GLsizei width,
4939 GLsizei height, GLsizei depth, GLint border,
4940 GLsizei imageSize, const GLvoid *data)
4941 {
4942 GET_CURRENT_CONTEXT(ctx);
4943 teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width,
4944 height, depth, border, GL_NONE, GL_NONE, imageSize, data);
4945 }
4946
4947
4948 /**
4949 * Common helper for glCompressedTexSubImage1/2/3D() and
4950 * glCompressedTextureSubImage1/2/3D().
4951 */
4952 static void
4953 compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
4954 struct gl_texture_object *texObj,
4955 struct gl_texture_image *texImage,
4956 GLenum target, GLint level, GLint xoffset,
4957 GLint yoffset, GLint zoffset, GLsizei width,
4958 GLsizei height, GLsizei depth, GLenum format,
4959 GLsizei imageSize, const GLvoid *data)
4960 {
4961 FLUSH_VERTICES(ctx, 0);
4962
4963 _mesa_lock_texture(ctx, texObj);
4964 {
4965 if (width > 0 && height > 0 && depth > 0) {
4966 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
4967 xoffset, yoffset, zoffset,
4968 width, height, depth,
4969 format, imageSize, data);
4970
4971 check_gen_mipmap(ctx, target, texObj, level);
4972
4973 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
4974 * the texel data, not the texture format, size, etc.
4975 */
4976 }
4977 }
4978 _mesa_unlock_texture(ctx, texObj);
4979 }
4980
4981
4982 static ALWAYS_INLINE void
4983 compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
4984 GLint level, GLint xoffset, GLint yoffset,
4985 GLint zoffset, GLsizei width, GLsizei height,
4986 GLsizei depth, GLenum format, GLsizei imageSize,
4987 const GLvoid *data, bool dsa, bool no_error,
4988 const char *caller)
4989 {
4990 struct gl_texture_object *texObj = NULL;
4991 struct gl_texture_image *texImage;
4992
4993 GET_CURRENT_CONTEXT(ctx);
4994
4995 if (dsa) {
4996 if (no_error) {
4997 texObj = _mesa_lookup_texture(ctx, texture);
4998 } else {
4999 texObj = _mesa_lookup_texture_err(ctx, texture, caller);
5000 if (!texObj)
5001 return;
5002 }
5003
5004 target = texObj->Target;
5005 }
5006
5007 if (!no_error &&
5008 compressed_subtexture_target_check(ctx, target, dim, format, dsa,
5009 caller)) {
5010 return;
5011 }
5012
5013 if (!dsa) {
5014 texObj = _mesa_get_current_tex_object(ctx, target);
5015 if (!no_error && !texObj)
5016 return;
5017 }
5018
5019 if (!no_error &&
5020 compressed_subtexture_error_check(ctx, dim, texObj, target, level,
5021 xoffset, yoffset, zoffset, width,
5022 height, depth, format,
5023 imageSize, data, caller)) {
5024 return;
5025 }
5026
5027 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
5028 if (dim == 3 && dsa && texObj->Target == GL_TEXTURE_CUBE_MAP) {
5029 const char *pixels = data;
5030 GLint image_stride;
5031
5032 /* Make sure the texture object is a proper cube.
5033 * (See texturesubimage in teximage.c for details on why this check is
5034 * performed.)
5035 */
5036 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
5037 _mesa_error(ctx, GL_INVALID_OPERATION,
5038 "glCompressedTextureSubImage3D(cube map incomplete)");
5039 return;
5040 }
5041
5042 /* Copy in each face. */
5043 for (int i = zoffset; i < zoffset + depth; ++i) {
5044 texImage = texObj->Image[i][level];
5045 assert(texImage);
5046
5047 compressed_texture_sub_image(ctx, 3, texObj, texImage,
5048 texObj->Target, level, xoffset, yoffset,
5049 0, width, height, 1, format,
5050 imageSize, pixels);
5051
5052 /* Compressed images don't have a client format */
5053 image_stride = _mesa_format_image_size(texImage->TexFormat,
5054 texImage->Width,
5055 texImage->Height, 1);
5056
5057 pixels += image_stride;
5058 imageSize -= image_stride;
5059 }
5060 } else {
5061 texImage = _mesa_select_tex_image(texObj, target, level);
5062 assert(texImage);
5063
5064 compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
5065 xoffset, yoffset, zoffset, width, height,
5066 depth, format, imageSize, data);
5067 }
5068 }
5069
5070 static void
5071 compressed_tex_sub_image_error(unsigned dim, GLenum target, GLuint texture,
5072 GLint level, GLint xoffset, GLint yoffset,
5073 GLint zoffset, GLsizei width, GLsizei height,
5074 GLsizei depth, GLenum format, GLsizei imageSize,
5075 const GLvoid *data, bool dsa,
5076 const char *caller)
5077 {
5078 compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
5079 zoffset, width, height, depth, format, imageSize,
5080 data, dsa, false, caller);
5081 }
5082
5083 static void
5084 compressed_tex_sub_image_no_error(unsigned dim, GLenum target, GLuint texture,
5085 GLint level, GLint xoffset, GLint yoffset,
5086 GLint zoffset, GLsizei width, GLsizei height,
5087 GLsizei depth, GLenum format, GLsizei imageSize,
5088 const GLvoid *data, bool dsa,
5089 const char *caller)
5090 {
5091 compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
5092 zoffset, width, height, depth, format, imageSize,
5093 data, dsa, true, caller);
5094 }
5095
5096 void GLAPIENTRY
5097 _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
5098 GLint xoffset, GLsizei width,
5099 GLenum format, GLsizei imageSize,
5100 const GLvoid *data)
5101 {
5102 compressed_tex_sub_image_no_error(1, target, 0, level, xoffset, 0, 0, width,
5103 1, 1, format, imageSize, data, false,
5104 "glCompressedTexSubImage1D");
5105 }
5106
5107
5108 void GLAPIENTRY
5109 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
5110 GLsizei width, GLenum format,
5111 GLsizei imageSize, const GLvoid *data)
5112 {
5113 compressed_tex_sub_image_error(1, target, 0, level, xoffset, 0, 0, width, 1,
5114 1, format, imageSize, data, false,
5115 "glCompressedTexSubImage1D");
5116 }
5117
5118
5119 void GLAPIENTRY
5120 _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
5121 GLint xoffset, GLsizei width,
5122 GLenum format, GLsizei imageSize,
5123 const GLvoid *data)
5124 {
5125 compressed_tex_sub_image_no_error(1, 0, texture, level, xoffset, 0, 0, width,
5126 1, 1, format, imageSize, data, true,
5127 "glCompressedTextureSubImage1D");
5128 }
5129
5130
5131 void GLAPIENTRY
5132 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
5133 GLsizei width, GLenum format,
5134 GLsizei imageSize, const GLvoid *data)
5135 {
5136 compressed_tex_sub_image_error(1, 0, texture, level, xoffset, 0, 0, width,
5137 1, 1, format, imageSize, data, true,
5138 "glCompressedTextureSubImage1D");
5139 }
5140
5141 void GLAPIENTRY
5142 _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
5143 GLint xoffset, GLint yoffset,
5144 GLsizei width, GLsizei height,
5145 GLenum format, GLsizei imageSize,
5146 const GLvoid *data)
5147 {
5148 compressed_tex_sub_image_no_error(2, target, 0, level, xoffset, yoffset, 0,
5149 width, height, 1, format, imageSize, data,
5150 false, "glCompressedTexSubImage2D");
5151 }
5152
5153
5154 void GLAPIENTRY
5155 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
5156 GLint yoffset, GLsizei width, GLsizei height,
5157 GLenum format, GLsizei imageSize,
5158 const GLvoid *data)
5159 {
5160 compressed_tex_sub_image_error(2, target, 0, level, xoffset, yoffset, 0,
5161 width, height, 1, format, imageSize, data,
5162 false, "glCompressedTexSubImage2D");
5163 }
5164
5165
5166 void GLAPIENTRY
5167 _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
5168 GLint xoffset, GLint yoffset,
5169 GLsizei width, GLsizei height,
5170 GLenum format, GLsizei imageSize,
5171 const GLvoid *data)
5172 {
5173 compressed_tex_sub_image_no_error(2, 0, texture, level, xoffset, yoffset, 0,
5174 width, height, 1, format, imageSize, data,
5175 true, "glCompressedTextureSubImage2D");
5176 }
5177
5178
5179 void GLAPIENTRY
5180 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
5181 GLint yoffset,
5182 GLsizei width, GLsizei height,
5183 GLenum format, GLsizei imageSize,
5184 const GLvoid *data)
5185 {
5186 compressed_tex_sub_image_error(2, 0, texture, level, xoffset, yoffset, 0,
5187 width, height, 1, format, imageSize, data,
5188 true, "glCompressedTextureSubImage2D");
5189 }
5190
5191 void GLAPIENTRY
5192 _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
5193 GLint xoffset, GLint yoffset,
5194 GLint zoffset, GLsizei width,
5195 GLsizei height, GLsizei depth,
5196 GLenum format, GLsizei imageSize,
5197 const GLvoid *data)
5198 {
5199 compressed_tex_sub_image_no_error(3, target, 0, level, xoffset, yoffset,
5200 zoffset, width, height, depth, format,
5201 imageSize, data, false,
5202 "glCompressedTexSubImage3D");
5203 }
5204
5205 void GLAPIENTRY
5206 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
5207 GLint yoffset, GLint zoffset, GLsizei width,
5208 GLsizei height, GLsizei depth, GLenum format,
5209 GLsizei imageSize, const GLvoid *data)
5210 {
5211 compressed_tex_sub_image_error(3, target, 0, level, xoffset, yoffset,
5212 zoffset, width, height, depth, format,
5213 imageSize, data, false,
5214 "glCompressedTexSubImage3D");
5215 }
5216
5217 void GLAPIENTRY
5218 _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
5219 GLint xoffset, GLint yoffset,
5220 GLint zoffset, GLsizei width,
5221 GLsizei height, GLsizei depth,
5222 GLenum format, GLsizei imageSize,
5223 const GLvoid *data)
5224 {
5225 compressed_tex_sub_image_no_error(3, 0, texture, level, xoffset, yoffset,
5226 zoffset, width, height, depth, format,
5227 imageSize, data, true,
5228 "glCompressedTextureSubImage3D");
5229 }
5230
5231 void GLAPIENTRY
5232 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
5233 GLint yoffset, GLint zoffset, GLsizei width,
5234 GLsizei height, GLsizei depth,
5235 GLenum format, GLsizei imageSize,
5236 const GLvoid *data)
5237 {
5238 compressed_tex_sub_image_error(3, 0, texture, level, xoffset, yoffset,
5239 zoffset, width, height, depth, format,
5240 imageSize, data, true,
5241 "glCompressedTextureSubImage3D");
5242 }
5243
5244 mesa_format
5245 _mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
5246 {
5247 if (ctx->API == API_OPENGL_COMPAT) {
5248 switch (internalFormat) {
5249 case GL_ALPHA8:
5250 return MESA_FORMAT_A_UNORM8;
5251 case GL_ALPHA16:
5252 return MESA_FORMAT_A_UNORM16;
5253 case GL_ALPHA16F_ARB:
5254 return MESA_FORMAT_A_FLOAT16;
5255 case GL_ALPHA32F_ARB:
5256 return MESA_FORMAT_A_FLOAT32;
5257 case GL_ALPHA8I_EXT:
5258 return MESA_FORMAT_A_SINT8;
5259 case GL_ALPHA16I_EXT:
5260 return MESA_FORMAT_A_SINT16;
5261 case GL_ALPHA32I_EXT:
5262 return MESA_FORMAT_A_SINT32;
5263 case GL_ALPHA8UI_EXT:
5264 return MESA_FORMAT_A_UINT8;
5265 case GL_ALPHA16UI_EXT:
5266 return MESA_FORMAT_A_UINT16;
5267 case GL_ALPHA32UI_EXT:
5268 return MESA_FORMAT_A_UINT32;
5269 case GL_LUMINANCE8:
5270 return MESA_FORMAT_L_UNORM8;
5271 case GL_LUMINANCE16:
5272 return MESA_FORMAT_L_UNORM16;
5273 case GL_LUMINANCE16F_ARB:
5274 return MESA_FORMAT_L_FLOAT16;
5275 case GL_LUMINANCE32F_ARB:
5276 return MESA_FORMAT_L_FLOAT32;
5277 case GL_LUMINANCE8I_EXT:
5278 return MESA_FORMAT_L_SINT8;
5279 case GL_LUMINANCE16I_EXT:
5280 return MESA_FORMAT_L_SINT16;
5281 case GL_LUMINANCE32I_EXT:
5282 return MESA_FORMAT_L_SINT32;
5283 case GL_LUMINANCE8UI_EXT:
5284 return MESA_FORMAT_L_UINT8;
5285 case GL_LUMINANCE16UI_EXT:
5286 return MESA_FORMAT_L_UINT16;
5287 case GL_LUMINANCE32UI_EXT:
5288 return MESA_FORMAT_L_UINT32;
5289 case GL_LUMINANCE8_ALPHA8:
5290 return MESA_FORMAT_L8A8_UNORM;
5291 case GL_LUMINANCE16_ALPHA16:
5292 return MESA_FORMAT_L16A16_UNORM;
5293 case GL_LUMINANCE_ALPHA16F_ARB:
5294 return MESA_FORMAT_LA_FLOAT16;
5295 case GL_LUMINANCE_ALPHA32F_ARB:
5296 return MESA_FORMAT_LA_FLOAT32;
5297 case GL_LUMINANCE_ALPHA8I_EXT:
5298 return MESA_FORMAT_LA_SINT8;
5299 case GL_LUMINANCE_ALPHA16I_EXT:
5300 return MESA_FORMAT_LA_SINT16;
5301 case GL_LUMINANCE_ALPHA32I_EXT:
5302 return MESA_FORMAT_LA_SINT32;
5303 case GL_LUMINANCE_ALPHA8UI_EXT:
5304 return MESA_FORMAT_LA_UINT8;
5305 case GL_LUMINANCE_ALPHA16UI_EXT:
5306 return MESA_FORMAT_LA_UINT16;
5307 case GL_LUMINANCE_ALPHA32UI_EXT:
5308 return MESA_FORMAT_LA_UINT32;
5309 case GL_INTENSITY8:
5310 return MESA_FORMAT_I_UNORM8;
5311 case GL_INTENSITY16:
5312 return MESA_FORMAT_I_UNORM16;
5313 case GL_INTENSITY16F_ARB:
5314 return MESA_FORMAT_I_FLOAT16;
5315 case GL_INTENSITY32F_ARB:
5316 return MESA_FORMAT_I_FLOAT32;
5317 case GL_INTENSITY8I_EXT:
5318 return MESA_FORMAT_I_SINT8;
5319 case GL_INTENSITY16I_EXT:
5320 return MESA_FORMAT_I_SINT16;
5321 case GL_INTENSITY32I_EXT:
5322 return MESA_FORMAT_I_SINT32;
5323 case GL_INTENSITY8UI_EXT:
5324 return MESA_FORMAT_I_UINT8;
5325 case GL_INTENSITY16UI_EXT:
5326 return MESA_FORMAT_I_UINT16;
5327 case GL_INTENSITY32UI_EXT:
5328 return MESA_FORMAT_I_UINT32;
5329 default:
5330 break;
5331 }
5332 }
5333
5334 if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) ||
5335 _mesa_has_OES_texture_buffer(ctx)) {
5336 switch (internalFormat) {
5337 case GL_RGB32F:
5338 return MESA_FORMAT_RGB_FLOAT32;
5339 case GL_RGB32UI:
5340 return MESA_FORMAT_RGB_UINT32;
5341 case GL_RGB32I:
5342 return MESA_FORMAT_RGB_SINT32;
5343 default:
5344 break;
5345 }
5346 }
5347
5348 switch (internalFormat) {
5349 case GL_RGBA8:
5350 return MESA_FORMAT_R8G8B8A8_UNORM;
5351 case GL_RGBA16:
5352 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
5353 return MESA_FORMAT_NONE;
5354 return MESA_FORMAT_RGBA_UNORM16;
5355 case GL_RGBA16F_ARB:
5356 return MESA_FORMAT_RGBA_FLOAT16;
5357 case GL_RGBA32F_ARB:
5358 return MESA_FORMAT_RGBA_FLOAT32;
5359 case GL_RGBA8I_EXT:
5360 return MESA_FORMAT_RGBA_SINT8;
5361 case GL_RGBA16I_EXT:
5362 return MESA_FORMAT_RGBA_SINT16;
5363 case GL_RGBA32I_EXT:
5364 return MESA_FORMAT_RGBA_SINT32;
5365 case GL_RGBA8UI_EXT:
5366 return MESA_FORMAT_RGBA_UINT8;
5367 case GL_RGBA16UI_EXT:
5368 return MESA_FORMAT_RGBA_UINT16;
5369 case GL_RGBA32UI_EXT:
5370 return MESA_FORMAT_RGBA_UINT32;
5371
5372 case GL_RG8:
5373 return MESA_FORMAT_R8G8_UNORM;
5374 case GL_RG16:
5375 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
5376 return MESA_FORMAT_NONE;
5377 return MESA_FORMAT_R16G16_UNORM;
5378 case GL_RG16F:
5379 return MESA_FORMAT_RG_FLOAT16;
5380 case GL_RG32F:
5381 return MESA_FORMAT_RG_FLOAT32;
5382 case GL_RG8I:
5383 return MESA_FORMAT_RG_SINT8;
5384 case GL_RG16I:
5385 return MESA_FORMAT_RG_SINT16;
5386 case GL_RG32I:
5387 return MESA_FORMAT_RG_SINT32;
5388 case GL_RG8UI:
5389 return MESA_FORMAT_RG_UINT8;
5390 case GL_RG16UI:
5391 return MESA_FORMAT_RG_UINT16;
5392 case GL_RG32UI:
5393 return MESA_FORMAT_RG_UINT32;
5394
5395 case GL_R8:
5396 return MESA_FORMAT_R_UNORM8;
5397 case GL_R16:
5398 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
5399 return MESA_FORMAT_NONE;
5400 return MESA_FORMAT_R_UNORM16;
5401 case GL_R16F:
5402 return MESA_FORMAT_R_FLOAT16;
5403 case GL_R32F:
5404 return MESA_FORMAT_R_FLOAT32;
5405 case GL_R8I:
5406 return MESA_FORMAT_R_SINT8;
5407 case GL_R16I:
5408 return MESA_FORMAT_R_SINT16;
5409 case GL_R32I:
5410 return MESA_FORMAT_R_SINT32;
5411 case GL_R8UI:
5412 return MESA_FORMAT_R_UINT8;
5413 case GL_R16UI:
5414 return MESA_FORMAT_R_UINT16;
5415 case GL_R32UI:
5416 return MESA_FORMAT_R_UINT32;
5417
5418 default:
5419 return MESA_FORMAT_NONE;
5420 }
5421 }
5422
5423
5424 mesa_format
5425 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
5426 GLenum internalFormat)
5427 {
5428 mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat);
5429 GLenum datatype;
5430
5431 if (format == MESA_FORMAT_NONE)
5432 return MESA_FORMAT_NONE;
5433
5434 datatype = _mesa_get_format_datatype(format);
5435
5436 /* The GL_ARB_texture_buffer_object spec says:
5437 *
5438 * "If ARB_texture_float is not supported, references to the
5439 * floating-point internal formats provided by that extension should be
5440 * removed, and such formats may not be passed to TexBufferARB."
5441 *
5442 * As a result, GL_HALF_FLOAT internal format depends on both
5443 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
5444 */
5445 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
5446 !ctx->Extensions.ARB_texture_float)
5447 return MESA_FORMAT_NONE;
5448
5449 if (!ctx->Extensions.ARB_texture_rg) {
5450 GLenum base_format = _mesa_get_format_base_format(format);
5451 if (base_format == GL_R || base_format == GL_RG)
5452 return MESA_FORMAT_NONE;
5453 }
5454
5455 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
5456 GLenum base_format = _mesa_get_format_base_format(format);
5457 if (base_format == GL_RGB)
5458 return MESA_FORMAT_NONE;
5459 }
5460 return format;
5461 }
5462
5463
5464 /**
5465 * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer
5466 * and glTextureBufferRange, including some error checking.
5467 */
5468 static void
5469 texture_buffer_range(struct gl_context *ctx,
5470 struct gl_texture_object *texObj,
5471 GLenum internalFormat,
5472 struct gl_buffer_object *bufObj,
5473 GLintptr offset, GLsizeiptr size,
5474 const char *caller)
5475 {
5476 GLintptr oldOffset = texObj->BufferOffset;
5477 GLsizeiptr oldSize = texObj->BufferSize;
5478 mesa_format format;
5479
5480 /* NOTE: ARB_texture_buffer_object might not be supported in
5481 * the compatibility profile.
5482 */
5483 if (!_mesa_has_ARB_texture_buffer_object(ctx) &&
5484 !_mesa_has_OES_texture_buffer(ctx)) {
5485 _mesa_error(ctx, GL_INVALID_OPERATION,
5486 "%s(ARB_texture_buffer_object is not"
5487 " implemented for the compatibility profile)", caller);
5488 return;
5489 }
5490
5491 if (texObj->HandleAllocated) {
5492 /* The ARB_bindless_texture spec says:
5493 *
5494 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
5495 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
5496 * functions defined in terms of these, if the texture object to be
5497 * modified is referenced by one or more texture or image handles."
5498 */
5499 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller);
5500 return;
5501 }
5502
5503 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
5504 if (format == MESA_FORMAT_NONE) {
5505 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
5506 caller, _mesa_enum_to_string(internalFormat));
5507 return;
5508 }
5509
5510 FLUSH_VERTICES(ctx, 0);
5511
5512 _mesa_lock_texture(ctx, texObj);
5513 {
5514 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
5515 texObj->BufferObjectFormat = internalFormat;
5516 texObj->_BufferObjectFormat = format;
5517 texObj->BufferOffset = offset;
5518 texObj->BufferSize = size;
5519 }
5520 _mesa_unlock_texture(ctx, texObj);
5521
5522 if (ctx->Driver.TexParameter) {
5523 if (offset != oldOffset) {
5524 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_OFFSET);
5525 }
5526 if (size != oldSize) {
5527 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_SIZE);
5528 }
5529 }
5530
5531 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
5532
5533 if (bufObj) {
5534 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
5535 }
5536 }
5537
5538
5539 /**
5540 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
5541 * Return true if it is, and return false if it is not
5542 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
5543 * core spec, 02.02.2015, PDF page 245).
5544 */
5545 static bool
5546 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
5547 const char *caller)
5548 {
5549 if (target != GL_TEXTURE_BUFFER_ARB) {
5550 _mesa_error(ctx, GL_INVALID_ENUM,
5551 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
5552 return false;
5553 }
5554 else
5555 return true;
5556 }
5557
5558 /**
5559 * Check for errors related to the texture buffer range.
5560 * Return false if errors are found, true if none are found.
5561 */
5562 static bool
5563 check_texture_buffer_range(struct gl_context *ctx,
5564 struct gl_buffer_object *bufObj,
5565 GLintptr offset, GLsizeiptr size,
5566 const char *caller)
5567 {
5568 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5569 * Textures (PDF page 245):
5570 * "An INVALID_VALUE error is generated if offset is negative, if
5571 * size is less than or equal to zero, or if offset + size is greater
5572 * than the value of BUFFER_SIZE for the buffer bound to target."
5573 */
5574 if (offset < 0) {
5575 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
5576 (int) offset);
5577 return false;
5578 }
5579
5580 if (size <= 0) {
5581 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
5582 (int) size);
5583 return false;
5584 }
5585
5586 if (offset + size > bufObj->Size) {
5587 _mesa_error(ctx, GL_INVALID_VALUE,
5588 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
5589 (int) offset, (int) size, (int) bufObj->Size);
5590 return false;
5591 }
5592
5593 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5594 * Textures (PDF page 245):
5595 * "An INVALID_VALUE error is generated if offset is not an integer
5596 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
5597 */
5598 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
5599 _mesa_error(ctx, GL_INVALID_VALUE,
5600 "%s(invalid offset alignment)", caller);
5601 return false;
5602 }
5603
5604 return true;
5605 }
5606
5607
5608 /** GL_ARB_texture_buffer_object */
5609 void GLAPIENTRY
5610 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
5611 {
5612 struct gl_texture_object *texObj;
5613 struct gl_buffer_object *bufObj;
5614
5615 GET_CURRENT_CONTEXT(ctx);
5616
5617 /* Need to catch a bad target before it gets to
5618 * _mesa_get_current_tex_object.
5619 */
5620 if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
5621 return;
5622
5623 if (buffer) {
5624 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
5625 if (!bufObj)
5626 return;
5627 } else
5628 bufObj = NULL;
5629
5630 texObj = _mesa_get_current_tex_object(ctx, target);
5631 if (!texObj)
5632 return;
5633
5634 texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
5635 buffer ? -1 : 0, "glTexBuffer");
5636 }
5637
5638
5639 /** GL_ARB_texture_buffer_range */
5640 void GLAPIENTRY
5641 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
5642 GLintptr offset, GLsizeiptr size)
5643 {
5644 struct gl_texture_object *texObj;
5645 struct gl_buffer_object *bufObj;
5646
5647 GET_CURRENT_CONTEXT(ctx);
5648
5649 /* Need to catch a bad target before it gets to
5650 * _mesa_get_current_tex_object.
5651 */
5652 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
5653 return;
5654
5655 if (buffer) {
5656 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
5657 if (!bufObj)
5658 return;
5659
5660 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5661 "glTexBufferRange"))
5662 return;
5663
5664 } else {
5665 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5666 * Textures (PDF page 254):
5667 * "If buffer is zero, then any buffer object attached to the buffer
5668 * texture is detached, the values offset and size are ignored and
5669 * the state for offset and size for the buffer texture are reset to
5670 * zero."
5671 */
5672 offset = 0;
5673 size = 0;
5674 bufObj = NULL;
5675 }
5676
5677 texObj = _mesa_get_current_tex_object(ctx, target);
5678 if (!texObj)
5679 return;
5680
5681 texture_buffer_range(ctx, texObj, internalFormat, bufObj,
5682 offset, size, "glTexBufferRange");
5683 }
5684
5685 void GLAPIENTRY
5686 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
5687 {
5688 struct gl_texture_object *texObj;
5689 struct gl_buffer_object *bufObj;
5690
5691 GET_CURRENT_CONTEXT(ctx);
5692
5693 if (buffer) {
5694 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
5695 if (!bufObj)
5696 return;
5697 } else
5698 bufObj = NULL;
5699
5700 /* Get the texture object by Name. */
5701 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
5702 if (!texObj)
5703 return;
5704
5705 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
5706 return;
5707
5708 texture_buffer_range(ctx, texObj, internalFormat,
5709 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
5710 }
5711
5712 void GLAPIENTRY
5713 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
5714 GLintptr offset, GLsizeiptr size)
5715 {
5716 struct gl_texture_object *texObj;
5717 struct gl_buffer_object *bufObj;
5718
5719 GET_CURRENT_CONTEXT(ctx);
5720
5721 if (buffer) {
5722 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
5723 "glTextureBufferRange");
5724 if (!bufObj)
5725 return;
5726
5727 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5728 "glTextureBufferRange"))
5729 return;
5730
5731 } else {
5732 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5733 * Textures (PDF page 254):
5734 * "If buffer is zero, then any buffer object attached to the buffer
5735 * texture is detached, the values offset and size are ignored and
5736 * the state for offset and size for the buffer texture are reset to
5737 * zero."
5738 */
5739 offset = 0;
5740 size = 0;
5741 bufObj = NULL;
5742 }
5743
5744 /* Get the texture object by Name. */
5745 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
5746 if (!texObj)
5747 return;
5748
5749 if (!check_texture_buffer_target(ctx, texObj->Target,
5750 "glTextureBufferRange"))
5751 return;
5752
5753 texture_buffer_range(ctx, texObj, internalFormat,
5754 bufObj, offset, size, "glTextureBufferRange");
5755 }
5756
5757 GLboolean
5758 _mesa_is_renderable_texture_format(const struct gl_context *ctx,
5759 GLenum internalformat)
5760 {
5761 /* Everything that is allowed for renderbuffers,
5762 * except for a base format of GL_STENCIL_INDEX, unless supported.
5763 */
5764 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
5765 if (ctx->Extensions.ARB_texture_stencil8)
5766 return baseFormat != 0;
5767 else
5768 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
5769 }
5770
5771
5772 /** GL_ARB_texture_multisample */
5773 static GLboolean
5774 check_multisample_target(GLuint dims, GLenum target, bool dsa)
5775 {
5776 switch(target) {
5777 case GL_TEXTURE_2D_MULTISAMPLE:
5778 return dims == 2;
5779 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
5780 return dims == 2 && !dsa;
5781 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
5782 return dims == 3;
5783 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
5784 return dims == 3 && !dsa;
5785 default:
5786 return GL_FALSE;
5787 }
5788 }
5789
5790
5791 static void
5792 texture_image_multisample(struct gl_context *ctx, GLuint dims,
5793 struct gl_texture_object *texObj,
5794 struct gl_memory_object *memObj,
5795 GLenum target, GLsizei samples,
5796 GLint internalformat, GLsizei width,
5797 GLsizei height, GLsizei depth,
5798 GLboolean fixedsamplelocations,
5799 GLboolean immutable, GLuint64 offset,
5800 const char *func)
5801 {
5802 struct gl_texture_image *texImage;
5803 GLboolean sizeOK, dimensionsOK, samplesOK;
5804 mesa_format texFormat;
5805 GLenum sample_count_error;
5806 bool dsa = strstr(func, "ture") ? true : false;
5807
5808 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
5809 _mesa_debug(ctx, "%s(target=%s, samples=%d)\n", func,
5810 _mesa_enum_to_string(target), samples);
5811 }
5812
5813 if (!((ctx->Extensions.ARB_texture_multisample
5814 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
5815 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
5816 return;
5817 }
5818
5819 if (samples < 1) {
5820 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
5821 return;
5822 }
5823
5824 if (!check_multisample_target(dims, target, dsa)) {
5825 GLenum err = dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
5826 _mesa_error(ctx, err, "%s(target=%s)", func,
5827 _mesa_enum_to_string(target));
5828 return;
5829 }
5830
5831 /* check that the specified internalformat is color/depth/stencil-renderable;
5832 * refer GL3.1 spec 4.4.4
5833 */
5834
5835 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
5836 _mesa_error(ctx, GL_INVALID_ENUM,
5837 "%s(internalformat=%s not legal for immutable-format)",
5838 func, _mesa_enum_to_string(internalformat));
5839 return;
5840 }
5841
5842 if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
5843 /* Page 172 of OpenGL ES 3.1 spec says:
5844 * "An INVALID_ENUM error is generated if sizedinternalformat is not
5845 * color-renderable, depth-renderable, or stencil-renderable (as
5846 * defined in section 9.4).
5847 *
5848 * (Same error is also defined for desktop OpenGL for multisample
5849 * teximage/texstorage functions.)
5850 */
5851 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
5852 _mesa_enum_to_string(internalformat));
5853 return;
5854 }
5855
5856 sample_count_error = _mesa_check_sample_count(ctx, target,
5857 internalformat, samples, samples);
5858 samplesOK = sample_count_error == GL_NO_ERROR;
5859
5860 /* Page 254 of OpenGL 4.4 spec says:
5861 * "Proxy arrays for two-dimensional multisample and two-dimensional
5862 * multisample array textures are operated on in the same way when
5863 * TexImage2DMultisample is called with target specified as
5864 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
5865 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
5866 * However, if samples is not supported, then no error is generated.
5867 */
5868 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
5869 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
5870 return;
5871 }
5872
5873 if (immutable && (!texObj || (texObj->Name == 0))) {
5874 _mesa_error(ctx, GL_INVALID_OPERATION,
5875 "%s(texture object 0)",
5876 func);
5877 return;
5878 }
5879
5880 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
5881
5882 if (texImage == NULL) {
5883 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
5884 return;
5885 }
5886
5887 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
5888 internalformat, GL_NONE, GL_NONE);
5889 assert(texFormat != MESA_FORMAT_NONE);
5890
5891 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
5892 width, height, depth, 0);
5893
5894 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, 0, texFormat,
5895 samples, width, height, depth);
5896
5897 if (_mesa_is_proxy_texture(target)) {
5898 if (samplesOK && dimensionsOK && sizeOK) {
5899 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5900 internalformat, texFormat,
5901 samples, fixedsamplelocations);
5902 }
5903 else {
5904 /* clear all image fields */
5905 clear_teximage_fields(texImage);
5906 }
5907 }
5908 else {
5909 if (!dimensionsOK) {
5910 _mesa_error(ctx, GL_INVALID_VALUE,
5911 "%s(invalid width=%d or height=%d)", func, width, height);
5912 return;
5913 }
5914
5915 if (!sizeOK) {
5916 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
5917 return;
5918 }
5919
5920 /* Check if texObj->Immutable is set */
5921 if (texObj->Immutable) {
5922 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
5923 return;
5924 }
5925
5926 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
5927
5928 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5929 internalformat, texFormat,
5930 samples, fixedsamplelocations);
5931
5932 if (width > 0 && height > 0 && depth > 0) {
5933 if (memObj) {
5934 if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj,
5935 memObj, 1, width,
5936 height, depth,
5937 offset)) {
5938
5939 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
5940 internalformat, texFormat);
5941 }
5942 } else {
5943 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
5944 width, height, depth)) {
5945 /* tidy up the texture image state. strictly speaking,
5946 * we're allowed to just leave this in whatever state we
5947 * like, but being tidy is good.
5948 */
5949 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
5950 internalformat, texFormat);
5951 }
5952 }
5953 }
5954
5955 texObj->Immutable |= immutable;
5956
5957 if (immutable) {
5958 _mesa_set_texture_view_state(ctx, texObj, target, 1);
5959 }
5960
5961 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
5962 }
5963 }
5964
5965
5966 void GLAPIENTRY
5967 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
5968 GLenum internalformat, GLsizei width,
5969 GLsizei height, GLboolean fixedsamplelocations)
5970 {
5971 struct gl_texture_object *texObj;
5972 GET_CURRENT_CONTEXT(ctx);
5973
5974 texObj = _mesa_get_current_tex_object(ctx, target);
5975 if (!texObj)
5976 return;
5977
5978 texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
5979 internalformat, width, height, 1,
5980 fixedsamplelocations, GL_FALSE, 0,
5981 "glTexImage2DMultisample");
5982 }
5983
5984
5985 void GLAPIENTRY
5986 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
5987 GLenum internalformat, GLsizei width,
5988 GLsizei height, GLsizei depth,
5989 GLboolean fixedsamplelocations)
5990 {
5991 struct gl_texture_object *texObj;
5992 GET_CURRENT_CONTEXT(ctx);
5993
5994 texObj = _mesa_get_current_tex_object(ctx, target);
5995 if (!texObj)
5996 return;
5997
5998 texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
5999 internalformat, width, height, depth,
6000 fixedsamplelocations, GL_FALSE, 0,
6001 "glTexImage3DMultisample");
6002 }
6003
6004 static bool
6005 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
6006 unsigned dims)
6007 {
6008 GET_CURRENT_CONTEXT(ctx);
6009
6010 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
6011 _mesa_error(ctx, GL_INVALID_VALUE,
6012 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
6013 dims, width, height, depth);
6014 return false;
6015 }
6016 return true;
6017 }
6018
6019 void GLAPIENTRY
6020 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
6021 GLenum internalformat, GLsizei width,
6022 GLsizei height, GLboolean fixedsamplelocations)
6023 {
6024 struct gl_texture_object *texObj;
6025 GET_CURRENT_CONTEXT(ctx);
6026
6027 texObj = _mesa_get_current_tex_object(ctx, target);
6028 if (!texObj)
6029 return;
6030
6031 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
6032 return;
6033
6034 texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
6035 internalformat, width, height, 1,
6036 fixedsamplelocations, GL_TRUE, 0,
6037 "glTexStorage2DMultisample");
6038 }
6039
6040 void GLAPIENTRY
6041 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
6042 GLenum internalformat, GLsizei width,
6043 GLsizei height, GLsizei depth,
6044 GLboolean fixedsamplelocations)
6045 {
6046 struct gl_texture_object *texObj;
6047 GET_CURRENT_CONTEXT(ctx);
6048
6049 texObj = _mesa_get_current_tex_object(ctx, target);
6050 if (!texObj)
6051 return;
6052
6053 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
6054 return;
6055
6056 texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
6057 internalformat, width, height, depth,
6058 fixedsamplelocations, GL_TRUE, 0,
6059 "glTexStorage3DMultisample");
6060 }
6061
6062 void GLAPIENTRY
6063 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
6064 GLenum internalformat, GLsizei width,
6065 GLsizei height,
6066 GLboolean fixedsamplelocations)
6067 {
6068 struct gl_texture_object *texObj;
6069 GET_CURRENT_CONTEXT(ctx);
6070
6071 texObj = _mesa_lookup_texture_err(ctx, texture,
6072 "glTextureStorage2DMultisample");
6073 if (!texObj)
6074 return;
6075
6076 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
6077 return;
6078
6079 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
6080 samples, internalformat, width, height, 1,
6081 fixedsamplelocations, GL_TRUE, 0,
6082 "glTextureStorage2DMultisample");
6083 }
6084
6085 void GLAPIENTRY
6086 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
6087 GLenum internalformat, GLsizei width,
6088 GLsizei height, GLsizei depth,
6089 GLboolean fixedsamplelocations)
6090 {
6091 struct gl_texture_object *texObj;
6092 GET_CURRENT_CONTEXT(ctx);
6093
6094 /* Get the texture object by Name. */
6095 texObj = _mesa_lookup_texture_err(ctx, texture,
6096 "glTextureStorage3DMultisample");
6097 if (!texObj)
6098 return;
6099
6100 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
6101 return;
6102
6103 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
6104 internalformat, width, height, depth,
6105 fixedsamplelocations, GL_TRUE, 0,
6106 "glTextureStorage3DMultisample");
6107 }
6108
6109 void
6110 _mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
6111 struct gl_texture_object *texObj,
6112 struct gl_memory_object *memObj,
6113 GLenum target, GLsizei samples,
6114 GLenum internalFormat, GLsizei width,
6115 GLsizei height, GLsizei depth,
6116 GLboolean fixedSampleLocations,
6117 GLuint64 offset, const char* func)
6118 {
6119 assert(memObj);
6120
6121 texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
6122 internalFormat, width, height, depth,
6123 fixedSampleLocations, GL_TRUE, offset,
6124 func);
6125 }