mesa: fix assertion failure in TexImage
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "multisample.h"
45 #include "pixelstore.h"
46 #include "state.h"
47 #include "texcompress.h"
48 #include "texcompress_cpal.h"
49 #include "teximage.h"
50 #include "texobj.h"
51 #include "texstate.h"
52 #include "texstorage.h"
53 #include "textureview.h"
54 #include "mtypes.h"
55 #include "glformats.h"
56 #include "texstore.h"
57 #include "pbo.h"
58
59
60 /**
61 * State changes which we care about for glCopyTex[Sub]Image() calls.
62 * In particular, we care about pixel transfer state and buffer state
63 * (such as glReadBuffer to make sure we read from the right renderbuffer).
64 */
65 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
66
67 /**
68 * Returns a corresponding internal floating point format for a given base
69 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
70 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
71 * needs to be a 16 bit component.
72 *
73 * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB.
74 */
75 static GLenum
76 adjust_for_oes_float_texture(const struct gl_context *ctx,
77 GLenum format, GLenum type)
78 {
79 switch (type) {
80 case GL_FLOAT:
81 if (ctx->Extensions.OES_texture_float) {
82 switch (format) {
83 case GL_RGBA:
84 return GL_RGBA32F;
85 case GL_RGB:
86 return GL_RGB32F;
87 case GL_ALPHA:
88 return GL_ALPHA32F_ARB;
89 case GL_LUMINANCE:
90 return GL_LUMINANCE32F_ARB;
91 case GL_LUMINANCE_ALPHA:
92 return GL_LUMINANCE_ALPHA32F_ARB;
93 default:
94 break;
95 }
96 }
97 break;
98
99 case GL_HALF_FLOAT_OES:
100 if (ctx->Extensions.OES_texture_half_float) {
101 switch (format) {
102 case GL_RGBA:
103 return GL_RGBA16F;
104 case GL_RGB:
105 return GL_RGB16F;
106 case GL_ALPHA:
107 return GL_ALPHA16F_ARB;
108 case GL_LUMINANCE:
109 return GL_LUMINANCE16F_ARB;
110 case GL_LUMINANCE_ALPHA:
111 return GL_LUMINANCE_ALPHA16F_ARB;
112 default:
113 break;
114 }
115 }
116 break;
117
118 default:
119 break;
120 }
121
122 return format;
123 }
124
125 /**
126 * Returns a corresponding base format for a given internal floating point
127 * format as specifed by OES_texture_float.
128 */
129 static GLenum
130 oes_float_internal_format(const struct gl_context *ctx,
131 GLenum format, GLenum type)
132 {
133 switch (type) {
134 case GL_FLOAT:
135 if (ctx->Extensions.OES_texture_float) {
136 switch (format) {
137 case GL_RGBA32F:
138 return GL_RGBA;
139 case GL_RGB32F:
140 return GL_RGB;
141 case GL_ALPHA32F_ARB:
142 return GL_ALPHA;
143 case GL_LUMINANCE32F_ARB:
144 return GL_LUMINANCE;
145 case GL_LUMINANCE_ALPHA32F_ARB:
146 return GL_LUMINANCE_ALPHA;
147 default:
148 break;
149 }
150 }
151 break;
152
153 case GL_HALF_FLOAT_OES:
154 if (ctx->Extensions.OES_texture_half_float) {
155 switch (format) {
156 case GL_RGBA16F:
157 return GL_RGBA;
158 case GL_RGB16F:
159 return GL_RGB;
160 case GL_ALPHA16F_ARB:
161 return GL_ALPHA;
162 case GL_LUMINANCE16F_ARB:
163 return GL_LUMINANCE;
164 case GL_LUMINANCE_ALPHA16F_ARB:
165 return GL_LUMINANCE_ALPHA;
166 default:
167 break;
168 }
169 }
170 break;
171 }
172 return format;
173 }
174
175
176 /**
177 * Install gl_texture_image in a gl_texture_object according to the target
178 * and level parameters.
179 *
180 * \param tObj texture object.
181 * \param target texture target.
182 * \param level image level.
183 * \param texImage texture image.
184 */
185 static void
186 set_tex_image(struct gl_texture_object *tObj,
187 GLenum target, GLint level,
188 struct gl_texture_image *texImage)
189 {
190 const GLuint face = _mesa_tex_target_to_face(target);
191
192 assert(tObj);
193 assert(texImage);
194 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
195 assert(level == 0);
196
197 tObj->Image[face][level] = texImage;
198
199 /* Set the 'back' pointer */
200 texImage->TexObject = tObj;
201 texImage->Level = level;
202 texImage->Face = face;
203 }
204
205
206 /**
207 * Free a gl_texture_image and associated data.
208 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
209 *
210 * \param texImage texture image.
211 *
212 * Free the texture image structure and the associated image data.
213 */
214 void
215 _mesa_delete_texture_image(struct gl_context *ctx,
216 struct gl_texture_image *texImage)
217 {
218 /* Free texImage->Data and/or any other driver-specific texture
219 * image storage.
220 */
221 assert(ctx->Driver.FreeTextureImageBuffer);
222 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
223 free(texImage);
224 }
225
226
227 /**
228 * Test if a target is a proxy target.
229 *
230 * \param target texture target.
231 *
232 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
233 */
234 GLboolean
235 _mesa_is_proxy_texture(GLenum target)
236 {
237 unsigned i;
238 static const GLenum targets[] = {
239 GL_PROXY_TEXTURE_1D,
240 GL_PROXY_TEXTURE_2D,
241 GL_PROXY_TEXTURE_3D,
242 GL_PROXY_TEXTURE_CUBE_MAP,
243 GL_PROXY_TEXTURE_RECTANGLE,
244 GL_PROXY_TEXTURE_1D_ARRAY,
245 GL_PROXY_TEXTURE_2D_ARRAY,
246 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
247 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
248 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
249 };
250 /*
251 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
252 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
253 */
254 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
255
256 for (i = 0; i < ARRAY_SIZE(targets); ++i)
257 if (target == targets[i])
258 return GL_TRUE;
259 return GL_FALSE;
260 }
261
262
263 /**
264 * Test if a target is an array target.
265 *
266 * \param target texture target.
267 *
268 * \return true if the target is an array target, false otherwise.
269 */
270 bool
271 _mesa_is_array_texture(GLenum target)
272 {
273 switch (target) {
274 case GL_TEXTURE_1D_ARRAY:
275 case GL_TEXTURE_2D_ARRAY:
276 case GL_TEXTURE_CUBE_MAP_ARRAY:
277 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
278 return true;
279 default:
280 return false;
281 };
282 }
283
284 /**
285 * Test if a target is a cube map.
286 *
287 * \param target texture target.
288 *
289 * \return true if the target is a cube map, false otherwise.
290 */
291 bool
292 _mesa_is_cube_map_texture(GLenum target)
293 {
294 switch(target) {
295 case GL_TEXTURE_CUBE_MAP:
296 case GL_TEXTURE_CUBE_MAP_ARRAY:
297 return true;
298 default:
299 return false;
300 }
301 }
302
303 /**
304 * Return the proxy target which corresponds to the given texture target
305 */
306 static GLenum
307 proxy_target(GLenum target)
308 {
309 switch (target) {
310 case GL_TEXTURE_1D:
311 case GL_PROXY_TEXTURE_1D:
312 return GL_PROXY_TEXTURE_1D;
313 case GL_TEXTURE_2D:
314 case GL_PROXY_TEXTURE_2D:
315 return GL_PROXY_TEXTURE_2D;
316 case GL_TEXTURE_3D:
317 case GL_PROXY_TEXTURE_3D:
318 return GL_PROXY_TEXTURE_3D;
319 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
320 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
321 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
322 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
323 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
324 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
325 case GL_TEXTURE_CUBE_MAP:
326 case GL_PROXY_TEXTURE_CUBE_MAP:
327 return GL_PROXY_TEXTURE_CUBE_MAP;
328 case GL_TEXTURE_RECTANGLE_NV:
329 case GL_PROXY_TEXTURE_RECTANGLE_NV:
330 return GL_PROXY_TEXTURE_RECTANGLE_NV;
331 case GL_TEXTURE_1D_ARRAY_EXT:
332 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
333 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
334 case GL_TEXTURE_2D_ARRAY_EXT:
335 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
336 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
337 case GL_TEXTURE_CUBE_MAP_ARRAY:
338 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
339 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
340 case GL_TEXTURE_2D_MULTISAMPLE:
341 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
342 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
343 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
344 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
345 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
346 default:
347 _mesa_problem(NULL, "unexpected target in proxy_target()");
348 return 0;
349 }
350 }
351
352
353
354
355 /**
356 * Get a texture image pointer from a texture object, given a texture
357 * target and mipmap level. The target and level parameters should
358 * have already been error-checked.
359 *
360 * \param texObj texture unit.
361 * \param target texture target.
362 * \param level image level.
363 *
364 * \return pointer to the texture image structure, or NULL on failure.
365 */
366 struct gl_texture_image *
367 _mesa_select_tex_image(const struct gl_texture_object *texObj,
368 GLenum target, GLint level)
369 {
370 const GLuint face = _mesa_tex_target_to_face(target);
371
372 assert(texObj);
373 assert(level >= 0);
374 assert(level < MAX_TEXTURE_LEVELS);
375
376 return texObj->Image[face][level];
377 }
378
379
380 /**
381 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
382 * it and install it. Only return NULL if passed a bad parameter or run
383 * out of memory.
384 */
385 struct gl_texture_image *
386 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
387 GLenum target, GLint level)
388 {
389 struct gl_texture_image *texImage;
390
391 if (!texObj)
392 return NULL;
393
394 texImage = _mesa_select_tex_image(texObj, target, level);
395 if (!texImage) {
396 texImage = ctx->Driver.NewTextureImage(ctx);
397 if (!texImage) {
398 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
399 return NULL;
400 }
401
402 set_tex_image(texObj, target, level, texImage);
403 }
404
405 return texImage;
406 }
407
408
409 /**
410 * Return pointer to the specified proxy texture image.
411 * Note that proxy textures are per-context, not per-texture unit.
412 * \return pointer to texture image or NULL if invalid target, invalid
413 * level, or out of memory.
414 */
415 static struct gl_texture_image *
416 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
417 {
418 struct gl_texture_image *texImage;
419 GLuint texIndex;
420
421 if (level < 0)
422 return NULL;
423
424 switch (target) {
425 case GL_PROXY_TEXTURE_1D:
426 texIndex = TEXTURE_1D_INDEX;
427 break;
428 case GL_PROXY_TEXTURE_2D:
429 texIndex = TEXTURE_2D_INDEX;
430 break;
431 case GL_PROXY_TEXTURE_3D:
432 texIndex = TEXTURE_3D_INDEX;
433 break;
434 case GL_PROXY_TEXTURE_CUBE_MAP:
435 texIndex = TEXTURE_CUBE_INDEX;
436 break;
437 case GL_PROXY_TEXTURE_RECTANGLE_NV:
438 if (level > 0)
439 return NULL;
440 texIndex = TEXTURE_RECT_INDEX;
441 break;
442 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
443 texIndex = TEXTURE_1D_ARRAY_INDEX;
444 break;
445 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
446 texIndex = TEXTURE_2D_ARRAY_INDEX;
447 break;
448 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
449 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
450 break;
451 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
452 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
453 break;
454 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
455 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
456 break;
457 default:
458 return NULL;
459 }
460
461 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
462 if (!texImage) {
463 texImage = ctx->Driver.NewTextureImage(ctx);
464 if (!texImage) {
465 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
466 return NULL;
467 }
468 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
469 /* Set the 'back' pointer */
470 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
471 }
472 return texImage;
473 }
474
475
476 /**
477 * Get the maximum number of allowed mipmap levels.
478 *
479 * \param ctx GL context.
480 * \param target texture target.
481 *
482 * \return the maximum number of allowed mipmap levels for the given
483 * texture target, or zero if passed a bad target.
484 *
485 * \sa gl_constants.
486 */
487 GLint
488 _mesa_max_texture_levels(const struct gl_context *ctx, GLenum target)
489 {
490 switch (target) {
491 case GL_TEXTURE_1D:
492 case GL_PROXY_TEXTURE_1D:
493 case GL_TEXTURE_2D:
494 case GL_PROXY_TEXTURE_2D:
495 return ffs(util_next_power_of_two(ctx->Const.MaxTextureSize));
496 case GL_TEXTURE_3D:
497 case GL_PROXY_TEXTURE_3D:
498 return ctx->Const.Max3DTextureLevels;
499 case GL_TEXTURE_CUBE_MAP:
500 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
501 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
502 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
503 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
504 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
505 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
506 case GL_PROXY_TEXTURE_CUBE_MAP:
507 return ctx->Extensions.ARB_texture_cube_map
508 ? ctx->Const.MaxCubeTextureLevels : 0;
509 case GL_TEXTURE_RECTANGLE_NV:
510 case GL_PROXY_TEXTURE_RECTANGLE_NV:
511 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
512 case GL_TEXTURE_1D_ARRAY_EXT:
513 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
514 case GL_TEXTURE_2D_ARRAY_EXT:
515 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
516 return ctx->Extensions.EXT_texture_array
517 ? ffs(util_next_power_of_two(ctx->Const.MaxTextureSize)) : 0;
518 case GL_TEXTURE_CUBE_MAP_ARRAY:
519 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
520 return _mesa_has_texture_cube_map_array(ctx)
521 ? ctx->Const.MaxCubeTextureLevels : 0;
522 case GL_TEXTURE_BUFFER:
523 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
524 _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0;
525 case GL_TEXTURE_2D_MULTISAMPLE:
526 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
527 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
528 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
529 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
530 && ctx->Extensions.ARB_texture_multisample
531 ? 1 : 0;
532 case GL_TEXTURE_EXTERNAL_OES:
533 return _mesa_has_OES_EGL_image_external(ctx) ? 1 : 0;
534 default:
535 return 0; /* bad target */
536 }
537 }
538
539
540 /**
541 * Return number of dimensions per mipmap level for the given texture target.
542 */
543 GLint
544 _mesa_get_texture_dimensions(GLenum target)
545 {
546 switch (target) {
547 case GL_TEXTURE_1D:
548 case GL_PROXY_TEXTURE_1D:
549 return 1;
550 case GL_TEXTURE_2D:
551 case GL_TEXTURE_RECTANGLE:
552 case GL_TEXTURE_CUBE_MAP:
553 case GL_PROXY_TEXTURE_2D:
554 case GL_PROXY_TEXTURE_RECTANGLE:
555 case GL_PROXY_TEXTURE_CUBE_MAP:
556 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
557 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
558 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
559 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
560 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
561 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
562 case GL_TEXTURE_1D_ARRAY:
563 case GL_PROXY_TEXTURE_1D_ARRAY:
564 case GL_TEXTURE_EXTERNAL_OES:
565 case GL_TEXTURE_2D_MULTISAMPLE:
566 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
567 return 2;
568 case GL_TEXTURE_3D:
569 case GL_PROXY_TEXTURE_3D:
570 case GL_TEXTURE_2D_ARRAY:
571 case GL_PROXY_TEXTURE_2D_ARRAY:
572 case GL_TEXTURE_CUBE_MAP_ARRAY:
573 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
574 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
575 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
576 return 3;
577 case GL_TEXTURE_BUFFER:
578 /* fall-through */
579 default:
580 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
581 target);
582 return 2;
583 }
584 }
585
586
587 /**
588 * Check if a texture target can have more than one layer.
589 */
590 GLboolean
591 _mesa_tex_target_is_layered(GLenum target)
592 {
593 switch (target) {
594 case GL_TEXTURE_1D:
595 case GL_PROXY_TEXTURE_1D:
596 case GL_TEXTURE_2D:
597 case GL_PROXY_TEXTURE_2D:
598 case GL_TEXTURE_RECTANGLE:
599 case GL_PROXY_TEXTURE_RECTANGLE:
600 case GL_TEXTURE_2D_MULTISAMPLE:
601 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
602 case GL_TEXTURE_BUFFER:
603 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
604 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
605 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
606 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
607 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
608 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
609 case GL_TEXTURE_EXTERNAL_OES:
610 return GL_FALSE;
611
612 case GL_TEXTURE_3D:
613 case GL_PROXY_TEXTURE_3D:
614 case GL_TEXTURE_CUBE_MAP:
615 case GL_PROXY_TEXTURE_CUBE_MAP:
616 case GL_TEXTURE_1D_ARRAY:
617 case GL_PROXY_TEXTURE_1D_ARRAY:
618 case GL_TEXTURE_2D_ARRAY:
619 case GL_PROXY_TEXTURE_2D_ARRAY:
620 case GL_TEXTURE_CUBE_MAP_ARRAY:
621 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
622 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
623 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
624 return GL_TRUE;
625
626 default:
627 assert(!"Invalid texture target.");
628 return GL_FALSE;
629 }
630 }
631
632
633 /**
634 * Return the number of layers present in the given level of an array,
635 * cubemap or 3D texture. If the texture is not layered return zero.
636 */
637 GLuint
638 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
639 {
640 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
641
642 switch (texObj->Target) {
643 case GL_TEXTURE_1D:
644 case GL_TEXTURE_2D:
645 case GL_TEXTURE_RECTANGLE:
646 case GL_TEXTURE_2D_MULTISAMPLE:
647 case GL_TEXTURE_BUFFER:
648 case GL_TEXTURE_EXTERNAL_OES:
649 return 0;
650
651 case GL_TEXTURE_CUBE_MAP:
652 return 6;
653
654 case GL_TEXTURE_1D_ARRAY: {
655 struct gl_texture_image *img = texObj->Image[0][level];
656 return img ? img->Height : 0;
657 }
658
659 case GL_TEXTURE_3D:
660 case GL_TEXTURE_2D_ARRAY:
661 case GL_TEXTURE_CUBE_MAP_ARRAY:
662 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
663 struct gl_texture_image *img = texObj->Image[0][level];
664 return img ? img->Depth : 0;
665 }
666
667 default:
668 assert(!"Invalid texture target.");
669 return 0;
670 }
671 }
672
673
674 /**
675 * Return the maximum number of mipmap levels for the given target
676 * and the dimensions.
677 * The dimensions are expected not to include the border.
678 */
679 GLsizei
680 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
681 GLsizei depth)
682 {
683 GLsizei size;
684
685 switch (target) {
686 case GL_TEXTURE_1D:
687 case GL_TEXTURE_1D_ARRAY:
688 case GL_PROXY_TEXTURE_1D:
689 case GL_PROXY_TEXTURE_1D_ARRAY:
690 size = width;
691 break;
692 case GL_TEXTURE_CUBE_MAP:
693 case GL_TEXTURE_CUBE_MAP_ARRAY:
694 case GL_PROXY_TEXTURE_CUBE_MAP:
695 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
696 size = width;
697 break;
698 case GL_TEXTURE_2D:
699 case GL_TEXTURE_2D_ARRAY:
700 case GL_PROXY_TEXTURE_2D:
701 case GL_PROXY_TEXTURE_2D_ARRAY:
702 size = MAX2(width, height);
703 break;
704 case GL_TEXTURE_3D:
705 case GL_PROXY_TEXTURE_3D:
706 size = MAX3(width, height, depth);
707 break;
708 case GL_TEXTURE_RECTANGLE:
709 case GL_TEXTURE_EXTERNAL_OES:
710 case GL_TEXTURE_2D_MULTISAMPLE:
711 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
712 case GL_PROXY_TEXTURE_RECTANGLE:
713 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
714 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
715 return 1;
716 default:
717 assert(0);
718 return 1;
719 }
720
721 return _mesa_logbase2(size) + 1;
722 }
723
724
725 #if 000 /* not used anymore */
726 /*
727 * glTexImage[123]D can accept a NULL image pointer. In this case we
728 * create a texture image with unspecified image contents per the OpenGL
729 * spec.
730 */
731 static GLubyte *
732 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
733 {
734 const GLint components = _mesa_components_in_format(format);
735 const GLint numPixels = width * height * depth;
736 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
737
738 #ifdef DEBUG
739 /*
740 * Let's see if anyone finds this. If glTexImage2D() is called with
741 * a NULL image pointer then load the texture image with something
742 * interesting instead of leaving it indeterminate.
743 */
744 if (data) {
745 static const char message[8][32] = {
746 " X X XXXXX XXX X ",
747 " XX XX X X X X X ",
748 " X X X X X X X ",
749 " X X XXXX XXX XXXXX ",
750 " X X X X X X ",
751 " X X X X X X X ",
752 " X X XXXXX XXX X X ",
753 " "
754 };
755
756 GLubyte *imgPtr = data;
757 GLint h, i, j, k;
758 for (h = 0; h < depth; h++) {
759 for (i = 0; i < height; i++) {
760 GLint srcRow = 7 - (i % 8);
761 for (j = 0; j < width; j++) {
762 GLint srcCol = j % 32;
763 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
764 for (k = 0; k < components; k++) {
765 *imgPtr++ = texel;
766 }
767 }
768 }
769 }
770 }
771 #endif
772
773 return data;
774 }
775 #endif
776
777
778
779 /**
780 * Set the size and format-related fields of a gl_texture_image struct
781 * to zero. This is used when a proxy texture test fails.
782 */
783 static void
784 clear_teximage_fields(struct gl_texture_image *img)
785 {
786 assert(img);
787 img->_BaseFormat = 0;
788 img->InternalFormat = 0;
789 img->Border = 0;
790 img->Width = 0;
791 img->Height = 0;
792 img->Depth = 0;
793 img->Width2 = 0;
794 img->Height2 = 0;
795 img->Depth2 = 0;
796 img->WidthLog2 = 0;
797 img->HeightLog2 = 0;
798 img->DepthLog2 = 0;
799 img->TexFormat = MESA_FORMAT_NONE;
800 img->NumSamples = 0;
801 img->FixedSampleLocations = GL_TRUE;
802 }
803
804
805 /**
806 * Initialize basic fields of the gl_texture_image struct.
807 *
808 * \param ctx GL context.
809 * \param img texture image structure to be initialized.
810 * \param width image width.
811 * \param height image height.
812 * \param depth image depth.
813 * \param border image border.
814 * \param internalFormat internal format.
815 * \param format the actual hardware format (one of MESA_FORMAT_*)
816 * \param numSamples number of samples per texel, or zero for non-MS.
817 * \param fixedSampleLocations are sample locations fixed?
818 *
819 * Fills in the fields of \p img with the given information.
820 * Note: width, height and depth include the border.
821 */
822 void
823 _mesa_init_teximage_fields_ms(struct gl_context *ctx,
824 struct gl_texture_image *img,
825 GLsizei width, GLsizei height, GLsizei depth,
826 GLint border, GLenum internalFormat,
827 mesa_format format,
828 GLuint numSamples, GLboolean fixedSampleLocations)
829 {
830 const GLint base_format =_mesa_base_tex_format(ctx, internalFormat);
831 GLenum target;
832 assert(img);
833 assert(width >= 0);
834 assert(height >= 0);
835 assert(depth >= 0);
836
837 target = img->TexObject->Target;
838 assert(base_format != -1);
839 img->_BaseFormat = (GLenum16)base_format;
840 img->InternalFormat = internalFormat;
841 img->Border = border;
842 img->Width = width;
843 img->Height = height;
844 img->Depth = depth;
845
846 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
847 img->WidthLog2 = _mesa_logbase2(img->Width2);
848
849 switch(target) {
850 case GL_TEXTURE_1D:
851 case GL_TEXTURE_BUFFER:
852 case GL_PROXY_TEXTURE_1D:
853 if (height == 0)
854 img->Height2 = 0;
855 else
856 img->Height2 = 1;
857 img->HeightLog2 = 0;
858 if (depth == 0)
859 img->Depth2 = 0;
860 else
861 img->Depth2 = 1;
862 img->DepthLog2 = 0;
863 break;
864 case GL_TEXTURE_1D_ARRAY:
865 case GL_PROXY_TEXTURE_1D_ARRAY:
866 img->Height2 = height; /* no border */
867 img->HeightLog2 = 0; /* not used */
868 if (depth == 0)
869 img->Depth2 = 0;
870 else
871 img->Depth2 = 1;
872 img->DepthLog2 = 0;
873 break;
874 case GL_TEXTURE_2D:
875 case GL_TEXTURE_RECTANGLE:
876 case GL_TEXTURE_CUBE_MAP:
877 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
878 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
879 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
880 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
881 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
882 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
883 case GL_TEXTURE_EXTERNAL_OES:
884 case GL_PROXY_TEXTURE_2D:
885 case GL_PROXY_TEXTURE_RECTANGLE:
886 case GL_PROXY_TEXTURE_CUBE_MAP:
887 case GL_TEXTURE_2D_MULTISAMPLE:
888 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
889 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
890 img->HeightLog2 = _mesa_logbase2(img->Height2);
891 if (depth == 0)
892 img->Depth2 = 0;
893 else
894 img->Depth2 = 1;
895 img->DepthLog2 = 0;
896 break;
897 case GL_TEXTURE_2D_ARRAY:
898 case GL_PROXY_TEXTURE_2D_ARRAY:
899 case GL_TEXTURE_CUBE_MAP_ARRAY:
900 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
901 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
902 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
903 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
904 img->HeightLog2 = _mesa_logbase2(img->Height2);
905 img->Depth2 = depth; /* no border */
906 img->DepthLog2 = 0; /* not used */
907 break;
908 case GL_TEXTURE_3D:
909 case GL_PROXY_TEXTURE_3D:
910 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
911 img->HeightLog2 = _mesa_logbase2(img->Height2);
912 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
913 img->DepthLog2 = _mesa_logbase2(img->Depth2);
914 break;
915 default:
916 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
917 target);
918 }
919
920 img->MaxNumLevels =
921 _mesa_get_tex_max_num_levels(target,
922 img->Width2, img->Height2, img->Depth2);
923 img->TexFormat = format;
924 img->NumSamples = numSamples;
925 img->FixedSampleLocations = fixedSampleLocations;
926 }
927
928
929 void
930 _mesa_init_teximage_fields(struct gl_context *ctx,
931 struct gl_texture_image *img,
932 GLsizei width, GLsizei height, GLsizei depth,
933 GLint border, GLenum internalFormat,
934 mesa_format format)
935 {
936 _mesa_init_teximage_fields_ms(ctx, img, width, height, depth, border,
937 internalFormat, format, 0, GL_TRUE);
938 }
939
940
941 /**
942 * Free and clear fields of the gl_texture_image struct.
943 *
944 * \param ctx GL context.
945 * \param texImage texture image structure to be cleared.
946 *
947 * After the call, \p texImage will have no data associated with it. Its
948 * fields are cleared so that its parent object will test incomplete.
949 */
950 void
951 _mesa_clear_texture_image(struct gl_context *ctx,
952 struct gl_texture_image *texImage)
953 {
954 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
955 clear_teximage_fields(texImage);
956 }
957
958
959 /**
960 * Check the width, height, depth and border of a texture image are legal.
961 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
962 * functions.
963 * The target and level parameters will have already been validated.
964 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
965 */
966 GLboolean
967 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
968 GLint level, GLint width, GLint height,
969 GLint depth, GLint border)
970 {
971 GLint maxSize;
972
973 switch (target) {
974 case GL_TEXTURE_1D:
975 case GL_PROXY_TEXTURE_1D:
976 maxSize = ctx->Const.MaxTextureSize >> level;
977 if (width < 2 * border || width > 2 * border + maxSize)
978 return GL_FALSE;
979 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
980 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
981 return GL_FALSE;
982 }
983 return GL_TRUE;
984
985 case GL_TEXTURE_2D:
986 case GL_PROXY_TEXTURE_2D:
987 case GL_TEXTURE_2D_MULTISAMPLE:
988 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
989 maxSize = ctx->Const.MaxTextureSize >> level;
990 if (width < 2 * border || width > 2 * border + maxSize)
991 return GL_FALSE;
992 if (height < 2 * border || height > 2 * border + maxSize)
993 return GL_FALSE;
994 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
995 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
996 return GL_FALSE;
997 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
998 return GL_FALSE;
999 }
1000 return GL_TRUE;
1001
1002 case GL_TEXTURE_3D:
1003 case GL_PROXY_TEXTURE_3D:
1004 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1005 maxSize >>= level;
1006 if (width < 2 * border || width > 2 * border + maxSize)
1007 return GL_FALSE;
1008 if (height < 2 * border || height > 2 * border + maxSize)
1009 return GL_FALSE;
1010 if (depth < 2 * border || depth > 2 * border + maxSize)
1011 return GL_FALSE;
1012 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1013 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1014 return GL_FALSE;
1015 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1016 return GL_FALSE;
1017 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1018 return GL_FALSE;
1019 }
1020 return GL_TRUE;
1021
1022 case GL_TEXTURE_RECTANGLE_NV:
1023 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1024 if (level != 0)
1025 return GL_FALSE;
1026 maxSize = ctx->Const.MaxTextureRectSize;
1027 if (width < 0 || width > maxSize)
1028 return GL_FALSE;
1029 if (height < 0 || height > maxSize)
1030 return GL_FALSE;
1031 return GL_TRUE;
1032
1033 case GL_TEXTURE_CUBE_MAP:
1034 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1035 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1036 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1037 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1038 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1039 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1040 case GL_PROXY_TEXTURE_CUBE_MAP:
1041 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1042 maxSize >>= level;
1043 if (width != height)
1044 return GL_FALSE;
1045 if (width < 2 * border || width > 2 * border + maxSize)
1046 return GL_FALSE;
1047 if (height < 2 * border || height > 2 * border + maxSize)
1048 return GL_FALSE;
1049 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1050 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1051 return GL_FALSE;
1052 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1053 return GL_FALSE;
1054 }
1055 return GL_TRUE;
1056
1057 case GL_TEXTURE_1D_ARRAY_EXT:
1058 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1059 maxSize = ctx->Const.MaxTextureSize >> level;
1060 if (width < 2 * border || width > 2 * border + maxSize)
1061 return GL_FALSE;
1062 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1063 return GL_FALSE;
1064 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1065 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1066 return GL_FALSE;
1067 }
1068 return GL_TRUE;
1069
1070 case GL_TEXTURE_2D_ARRAY_EXT:
1071 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1072 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1073 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1074 maxSize = ctx->Const.MaxTextureSize >> level;
1075 if (width < 2 * border || width > 2 * border + maxSize)
1076 return GL_FALSE;
1077 if (height < 2 * border || height > 2 * border + maxSize)
1078 return GL_FALSE;
1079 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1080 return GL_FALSE;
1081 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1082 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1083 return GL_FALSE;
1084 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1085 return GL_FALSE;
1086 }
1087 return GL_TRUE;
1088
1089 case GL_TEXTURE_CUBE_MAP_ARRAY:
1090 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1091 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1092 if (width < 2 * border || width > 2 * border + maxSize)
1093 return GL_FALSE;
1094 if (height < 2 * border || height > 2 * border + maxSize)
1095 return GL_FALSE;
1096 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1097 return GL_FALSE;
1098 if (width != height)
1099 return GL_FALSE;
1100 if (level >= ctx->Const.MaxCubeTextureLevels)
1101 return GL_FALSE;
1102 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1103 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1104 return GL_FALSE;
1105 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1106 return GL_FALSE;
1107 }
1108 return GL_TRUE;
1109 default:
1110 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1111 return GL_FALSE;
1112 }
1113 }
1114
1115 static bool
1116 error_check_subtexture_negative_dimensions(struct gl_context *ctx,
1117 GLuint dims,
1118 GLsizei subWidth,
1119 GLsizei subHeight,
1120 GLsizei subDepth,
1121 const char *func)
1122 {
1123 /* Check size */
1124 if (subWidth < 0) {
1125 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
1126 return true;
1127 }
1128
1129 if (dims > 1 && subHeight < 0) {
1130 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
1131 return true;
1132 }
1133
1134 if (dims > 2 && subDepth < 0) {
1135 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
1136 return true;
1137 }
1138
1139 return false;
1140 }
1141
1142 /**
1143 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1144 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1145 * \param destImage the destination texture image.
1146 * \return GL_TRUE if error found, GL_FALSE otherwise.
1147 */
1148 static GLboolean
1149 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1150 const struct gl_texture_image *destImage,
1151 GLint xoffset, GLint yoffset, GLint zoffset,
1152 GLsizei subWidth, GLsizei subHeight,
1153 GLsizei subDepth, const char *func)
1154 {
1155 const GLenum target = destImage->TexObject->Target;
1156 GLuint bw, bh, bd;
1157
1158 /* check xoffset and width */
1159 if (xoffset < - (GLint) destImage->Border) {
1160 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1161 return GL_TRUE;
1162 }
1163
1164 if (xoffset + subWidth > (GLint) destImage->Width) {
1165 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func,
1166 xoffset, subWidth, destImage->Width);
1167 return GL_TRUE;
1168 }
1169
1170 /* check yoffset and height */
1171 if (dims > 1) {
1172 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1173 if (yoffset < -yBorder) {
1174 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1175 return GL_TRUE;
1176 }
1177 if (yoffset + subHeight > (GLint) destImage->Height) {
1178 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)",
1179 func, yoffset, subHeight, destImage->Height);
1180 return GL_TRUE;
1181 }
1182 }
1183
1184 /* check zoffset and depth */
1185 if (dims > 2) {
1186 GLint depth;
1187 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1188 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1189 0 : destImage->Border;
1190
1191 if (zoffset < -zBorder) {
1192 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1193 return GL_TRUE;
1194 }
1195
1196 depth = (GLint) destImage->Depth;
1197 if (target == GL_TEXTURE_CUBE_MAP)
1198 depth = 6;
1199 if (zoffset + subDepth > depth) {
1200 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)",
1201 func, zoffset, subDepth, depth);
1202 return GL_TRUE;
1203 }
1204 }
1205
1206 /*
1207 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1208 * compressed texture images can be updated. But, that restriction may be
1209 * relaxed for particular compressed formats. At this time, all the
1210 * compressed formats supported by Mesa allow sub-textures to be updated
1211 * along compressed block boundaries.
1212 */
1213 _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd);
1214
1215 if (bw != 1 || bh != 1 || bd != 1) {
1216 /* offset must be multiple of block size */
1217 if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) {
1218 _mesa_error(ctx, GL_INVALID_OPERATION,
1219 "%s(xoffset = %d, yoffset = %d, zoffset = %d)",
1220 func, xoffset, yoffset, zoffset);
1221 return GL_TRUE;
1222 }
1223
1224 /* The size must be a multiple of bw x bh, or we must be using a
1225 * offset+size that exactly hits the edge of the image. This
1226 * is important for small mipmap levels (1x1, 2x1, etc) and for
1227 * NPOT textures.
1228 */
1229 if ((subWidth % bw != 0) &&
1230 (xoffset + subWidth != (GLint) destImage->Width)) {
1231 _mesa_error(ctx, GL_INVALID_OPERATION,
1232 "%s(width = %d)", func, subWidth);
1233 return GL_TRUE;
1234 }
1235
1236 if ((subHeight % bh != 0) &&
1237 (yoffset + subHeight != (GLint) destImage->Height)) {
1238 _mesa_error(ctx, GL_INVALID_OPERATION,
1239 "%s(height = %d)", func, subHeight);
1240 return GL_TRUE;
1241 }
1242
1243 if ((subDepth % bd != 0) &&
1244 (zoffset + subDepth != (GLint) destImage->Depth)) {
1245 _mesa_error(ctx, GL_INVALID_OPERATION,
1246 "%s(depth = %d)", func, subDepth);
1247 return GL_TRUE;
1248 }
1249 }
1250
1251 return GL_FALSE;
1252 }
1253
1254
1255
1256
1257 /**
1258 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1259 * specific texture image size checks.
1260 *
1261 * A hardware driver might override this function if, for example, the
1262 * max 3D texture size is 512x512x64 (i.e. not a cube).
1263 *
1264 * Note that width, height, depth == 0 is not an error. However, a
1265 * texture with zero width/height/depth will be considered "incomplete"
1266 * and texturing will effectively be disabled.
1267 *
1268 * \param target any texture target/type
1269 * \param numLevels number of mipmap levels in the texture or 0 if not known
1270 * \param level as passed to glTexImage
1271 * \param format the MESA_FORMAT_x for the tex image
1272 * \param numSamples number of samples per texel
1273 * \param width as passed to glTexImage
1274 * \param height as passed to glTexImage
1275 * \param depth as passed to glTexImage
1276 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1277 */
1278 GLboolean
1279 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
1280 GLuint numLevels, MAYBE_UNUSED GLint level,
1281 mesa_format format, GLuint numSamples,
1282 GLint width, GLint height, GLint depth)
1283 {
1284 uint64_t bytes, mbytes;
1285
1286 if (numLevels > 0) {
1287 /* Compute total memory for a whole mipmap. This is the path
1288 * taken for glTexStorage(GL_PROXY_TEXTURE_x).
1289 */
1290 unsigned l;
1291
1292 assert(level == 0);
1293
1294 bytes = 0;
1295
1296 for (l = 0; l < numLevels; l++) {
1297 GLint nextWidth, nextHeight, nextDepth;
1298
1299 bytes += _mesa_format_image_size64(format, width, height, depth);
1300
1301 if (_mesa_next_mipmap_level_size(target, 0, width, height, depth,
1302 &nextWidth, &nextHeight,
1303 &nextDepth)) {
1304 width = nextWidth;
1305 height = nextHeight;
1306 depth = nextDepth;
1307 } else {
1308 break;
1309 }
1310 }
1311 } else {
1312 /* We just compute the size of one mipmap level. This is the path
1313 * taken for glTexImage(GL_PROXY_TEXTURE_x).
1314 */
1315 bytes = _mesa_format_image_size64(format, width, height, depth);
1316 }
1317
1318 bytes *= _mesa_num_tex_faces(target);
1319 bytes *= MAX2(1, numSamples);
1320
1321 mbytes = bytes / (1024 * 1024); /* convert to MB */
1322
1323 /* We just check if the image size is less than MaxTextureMbytes.
1324 * Some drivers may do more specific checks.
1325 */
1326 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1327 }
1328
1329
1330 /**
1331 * Return true if the format is only valid for glCompressedTexImage.
1332 */
1333 static bool
1334 compressedteximage_only_format(GLenum format)
1335 {
1336 switch (format) {
1337 case GL_PALETTE4_RGB8_OES:
1338 case GL_PALETTE4_RGBA8_OES:
1339 case GL_PALETTE4_R5_G6_B5_OES:
1340 case GL_PALETTE4_RGBA4_OES:
1341 case GL_PALETTE4_RGB5_A1_OES:
1342 case GL_PALETTE8_RGB8_OES:
1343 case GL_PALETTE8_RGBA8_OES:
1344 case GL_PALETTE8_R5_G6_B5_OES:
1345 case GL_PALETTE8_RGBA4_OES:
1346 case GL_PALETTE8_RGB5_A1_OES:
1347 case GL_ATC_RGB_AMD:
1348 case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
1349 case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
1350 return true;
1351 default:
1352 return false;
1353 }
1354 }
1355
1356 /**
1357 * Return true if the format doesn't support online compression.
1358 */
1359 bool
1360 _mesa_format_no_online_compression(GLenum format)
1361 {
1362 return _mesa_is_astc_format(format) ||
1363 _mesa_is_etc2_format(format) ||
1364 compressedteximage_only_format(format);
1365 }
1366
1367 /* Writes to an GL error pointer if non-null and returns whether or not the
1368 * error is GL_NO_ERROR */
1369 static bool
1370 write_error(GLenum *err_ptr, GLenum error)
1371 {
1372 if (err_ptr)
1373 *err_ptr = error;
1374
1375 return error == GL_NO_ERROR;
1376 }
1377
1378 /**
1379 * Helper function to determine whether a target and specific compression
1380 * format are supported. The error parameter returns GL_NO_ERROR if the
1381 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1382 * or GL_INVALID_ENUM, whichever is more appropriate.
1383 */
1384 GLboolean
1385 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1386 GLenum intFormat, GLenum *error)
1387 {
1388 GLboolean target_can_be_compresed = GL_FALSE;
1389 mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1390 enum mesa_format_layout layout = _mesa_get_format_layout(format);
1391
1392 switch (target) {
1393 case GL_TEXTURE_2D:
1394 case GL_PROXY_TEXTURE_2D:
1395 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1396 break;
1397 case GL_PROXY_TEXTURE_CUBE_MAP:
1398 case GL_TEXTURE_CUBE_MAP:
1399 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1400 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1401 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1402 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1403 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1404 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1405 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
1406 break;
1407 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1408 case GL_TEXTURE_2D_ARRAY_EXT:
1409 target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1410 break;
1411 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1412 case GL_TEXTURE_CUBE_MAP_ARRAY:
1413 /* From the KHR_texture_compression_astc_hdr spec:
1414 *
1415 * Add a second new column "3D Tex." which is empty for all non-ASTC
1416 * formats. If only the LDR profile is supported by the
1417 * implementation, this column is also empty for all ASTC formats. If
1418 * both the LDR and HDR profiles are supported only, this column is
1419 * checked for all ASTC formats.
1420 *
1421 * Add a third new column "Cube Map Array Tex." which is empty for all
1422 * non-ASTC formats, and checked for all ASTC formats.
1423 *
1424 * and,
1425 *
1426 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D
1427 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1428 * "Cube Map Array" column of table 8.19 is *not* checked, or if
1429 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1430 * 8.19 is *not* checked'
1431 *
1432 * The instances of <internalformat> above should say <target>.
1433 *
1434 * ETC2/EAC formats are the only alternative in GLES and thus such errors
1435 * have already been handled by normal ETC2/EAC behavior.
1436 */
1437
1438 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1439 *
1440 * "The ETC2/EAC texture compression algorithm supports only
1441 * two-dimensional images. If internalformat is an ETC2/EAC format,
1442 * glCompressedTexImage3D will generate an INVALID_OPERATION error if
1443 * target is not TEXTURE_2D_ARRAY."
1444 *
1445 * This should also be applicable for glTexStorage3D(). Other available
1446 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1447 *
1448 * Section 8.7, page 179 of OpenGL ES 3.2 adds:
1449 *
1450 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1451 * if internalformat is one of the the formats in table 8.17 and target is
1452 * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
1453 *
1454 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1455 * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
1456 * Array” column of table 8.17 is not checked, or if internalformat
1457 * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
1458 * checked.
1459 *
1460 * The instances of <internalformat> above should say <target>.
1461 *
1462 * Such table 8.17 has checked "Cube Map Array" column for all the
1463 * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
1464 */
1465 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
1466 !_mesa_is_gles32(ctx))
1467 return write_error(error, GL_INVALID_OPERATION);
1468 target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
1469 break;
1470 case GL_TEXTURE_3D:
1471 switch (layout) {
1472 case MESA_FORMAT_LAYOUT_ETC2:
1473 /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
1474 if (_mesa_is_gles3(ctx))
1475 return write_error(error, GL_INVALID_OPERATION);
1476 break;
1477 case MESA_FORMAT_LAYOUT_BPTC:
1478 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1479 break;
1480 case MESA_FORMAT_LAYOUT_ASTC:
1481 target_can_be_compresed =
1482 ctx->Extensions.KHR_texture_compression_astc_hdr ||
1483 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
1484
1485 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1486 * neither of the above extensions are supported. See comment in
1487 * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1488 */
1489 if (!target_can_be_compresed)
1490 return write_error(error, GL_INVALID_OPERATION);
1491 break;
1492 default:
1493 break;
1494 }
1495 default:
1496 break;
1497 }
1498 return write_error(error,
1499 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1500 }
1501
1502
1503 /**
1504 * Check if the given texture target value is legal for a
1505 * glTexImage1/2/3D call.
1506 */
1507 static GLboolean
1508 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1509 {
1510 switch (dims) {
1511 case 1:
1512 switch (target) {
1513 case GL_TEXTURE_1D:
1514 case GL_PROXY_TEXTURE_1D:
1515 return _mesa_is_desktop_gl(ctx);
1516 default:
1517 return GL_FALSE;
1518 }
1519 case 2:
1520 switch (target) {
1521 case GL_TEXTURE_2D:
1522 return GL_TRUE;
1523 case GL_PROXY_TEXTURE_2D:
1524 return _mesa_is_desktop_gl(ctx);
1525 case GL_PROXY_TEXTURE_CUBE_MAP:
1526 return _mesa_is_desktop_gl(ctx)
1527 && ctx->Extensions.ARB_texture_cube_map;
1528 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1529 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1530 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1531 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1532 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1533 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1534 return ctx->Extensions.ARB_texture_cube_map;
1535 case GL_TEXTURE_RECTANGLE_NV:
1536 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1537 return _mesa_is_desktop_gl(ctx)
1538 && ctx->Extensions.NV_texture_rectangle;
1539 case GL_TEXTURE_1D_ARRAY_EXT:
1540 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1541 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1542 default:
1543 return GL_FALSE;
1544 }
1545 case 3:
1546 switch (target) {
1547 case GL_TEXTURE_3D:
1548 return GL_TRUE;
1549 case GL_PROXY_TEXTURE_3D:
1550 return _mesa_is_desktop_gl(ctx);
1551 case GL_TEXTURE_2D_ARRAY_EXT:
1552 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1553 || _mesa_is_gles3(ctx);
1554 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1555 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1556 case GL_TEXTURE_CUBE_MAP_ARRAY:
1557 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1558 return _mesa_has_texture_cube_map_array(ctx);
1559 default:
1560 return GL_FALSE;
1561 }
1562 default:
1563 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1564 return GL_FALSE;
1565 }
1566 }
1567
1568
1569 /**
1570 * Check if the given texture target value is legal for a
1571 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1572 * The difference compared to legal_teximage_target() above is that
1573 * proxy targets are not supported.
1574 */
1575 static GLboolean
1576 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1577 bool dsa)
1578 {
1579 switch (dims) {
1580 case 1:
1581 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1582 case 2:
1583 switch (target) {
1584 case GL_TEXTURE_2D:
1585 return GL_TRUE;
1586 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1587 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1588 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1589 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1590 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1591 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1592 return ctx->Extensions.ARB_texture_cube_map;
1593 case GL_TEXTURE_RECTANGLE_NV:
1594 return _mesa_is_desktop_gl(ctx)
1595 && ctx->Extensions.NV_texture_rectangle;
1596 case GL_TEXTURE_1D_ARRAY_EXT:
1597 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1598 default:
1599 return GL_FALSE;
1600 }
1601 case 3:
1602 switch (target) {
1603 case GL_TEXTURE_3D:
1604 return GL_TRUE;
1605 case GL_TEXTURE_2D_ARRAY_EXT:
1606 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1607 || _mesa_is_gles3(ctx);
1608 case GL_TEXTURE_CUBE_MAP_ARRAY:
1609 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1610 return _mesa_has_texture_cube_map_array(ctx);
1611
1612 /* Table 8.15 of the OpenGL 4.5 core profile spec
1613 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1614 * and CopyTextureSubImage3D.
1615 */
1616 case GL_TEXTURE_CUBE_MAP:
1617 return dsa;
1618 default:
1619 return GL_FALSE;
1620 }
1621 default:
1622 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1623 dims);
1624 return GL_FALSE;
1625 }
1626 }
1627
1628
1629 /**
1630 * Helper function to determine if a texture object is mutable (in terms
1631 * of GL_ARB_texture_storage/GL_ARB_bindless_texture).
1632 */
1633 static GLboolean
1634 mutable_tex_object(struct gl_texture_object *texObj)
1635 {
1636 if (!texObj)
1637 return GL_FALSE;
1638
1639 if (texObj->HandleAllocated) {
1640 /* The ARB_bindless_texture spec says:
1641 *
1642 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
1643 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
1644 * functions defined in terms of these, if the texture object to be
1645 * modified is referenced by one or more texture or image handles."
1646 */
1647 return GL_FALSE;
1648 }
1649
1650 return !texObj->Immutable;
1651 }
1652
1653
1654 /**
1655 * Return expected size of a compressed texture.
1656 */
1657 static GLuint
1658 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1659 GLenum glformat)
1660 {
1661 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1662 return _mesa_format_image_size(mesaFormat, width, height, depth);
1663 }
1664
1665 /**
1666 * Verify that a texture format is valid with a particular target
1667 *
1668 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1669 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1670 * targets.
1671 *
1672 * \param ctx GL context
1673 * \param target Texture target
1674 * \param internalFormat Internal format of the texture image
1675 *
1676 * \returns true if the combination is legal, false otherwise.
1677 */
1678 bool
1679 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1680 GLenum target, GLenum internalFormat)
1681 {
1682 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1683 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1684 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1685 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1686 * Profile spec says:
1687 *
1688 * "Textures with a base internal format of DEPTH_COMPONENT or
1689 * DEPTH_STENCIL are supported by texture image specification
1690 * commands only if target is TEXTURE_1D, TEXTURE_2D,
1691 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1692 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1693 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1694 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1695 * formats in conjunction with any other target will result in an
1696 * INVALID_OPERATION error."
1697 *
1698 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1699 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1700 */
1701 if (target != GL_TEXTURE_1D &&
1702 target != GL_PROXY_TEXTURE_1D &&
1703 target != GL_TEXTURE_2D &&
1704 target != GL_PROXY_TEXTURE_2D &&
1705 target != GL_TEXTURE_1D_ARRAY &&
1706 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1707 target != GL_TEXTURE_2D_ARRAY &&
1708 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1709 target != GL_TEXTURE_RECTANGLE_ARB &&
1710 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1711 !((_mesa_is_cube_face(target) ||
1712 target == GL_TEXTURE_CUBE_MAP ||
1713 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1714 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1715 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
1716 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1717 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1718 _mesa_has_texture_cube_map_array(ctx))) {
1719 return false;
1720 }
1721 }
1722
1723 return true;
1724 }
1725
1726 static bool
1727 texture_formats_agree(GLenum internalFormat,
1728 GLenum format)
1729 {
1730 GLboolean colorFormat;
1731 GLboolean is_format_depth_or_depthstencil;
1732 GLboolean is_internalFormat_depth_or_depthstencil;
1733
1734 /* Even though there are no color-index textures, we still have to support
1735 * uploading color-index data and remapping it to RGB via the
1736 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1737 */
1738 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1739
1740 is_internalFormat_depth_or_depthstencil =
1741 _mesa_is_depth_format(internalFormat) ||
1742 _mesa_is_depthstencil_format(internalFormat);
1743
1744 is_format_depth_or_depthstencil =
1745 _mesa_is_depth_format(format) ||
1746 _mesa_is_depthstencil_format(format);
1747
1748 colorFormat = _mesa_is_color_format(format);
1749
1750 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1751 return false;
1752
1753 if (is_internalFormat_depth_or_depthstencil !=
1754 is_format_depth_or_depthstencil)
1755 return false;
1756
1757 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1758 return false;
1759
1760 return true;
1761 }
1762
1763 /**
1764 * Test the combination of format, type and internal format arguments of
1765 * different texture operations on GLES.
1766 *
1767 * \param ctx GL context.
1768 * \param format pixel data format given by the user.
1769 * \param type pixel data type given by the user.
1770 * \param internalFormat internal format given by the user.
1771 * \param callerName name of the caller function to print in the error message
1772 *
1773 * \return true if a error is found, false otherwise
1774 *
1775 * Currently, it is used by texture_error_check() and texsubimage_error_check().
1776 */
1777 static bool
1778 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1779 GLenum type, GLenum internalFormat, const char *callerName)
1780 {
1781 GLenum err = _mesa_gles_error_check_format_and_type(ctx, format, type,
1782 internalFormat);
1783 if (err != GL_NO_ERROR) {
1784 _mesa_error(ctx, err,
1785 "%s(format = %s, type = %s, internalformat = %s)",
1786 callerName, _mesa_enum_to_string(format),
1787 _mesa_enum_to_string(type),
1788 _mesa_enum_to_string(internalFormat));
1789 return true;
1790 }
1791
1792 return false;
1793 }
1794
1795 /**
1796 * Test the glTexImage[123]D() parameters for errors.
1797 *
1798 * \param ctx GL context.
1799 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1800 * \param target texture target given by the user (already validated).
1801 * \param level image level given by the user.
1802 * \param internalFormat internal format given by the user.
1803 * \param format pixel data format given by the user.
1804 * \param type pixel data type given by the user.
1805 * \param width image width given by the user.
1806 * \param height image height given by the user.
1807 * \param depth image depth given by the user.
1808 * \param border image border given by the user.
1809 *
1810 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1811 *
1812 * Verifies each of the parameters against the constants specified in
1813 * __struct gl_contextRec::Const and the supported extensions, and according
1814 * to the OpenGL specification.
1815 * Note that we don't fully error-check the width, height, depth values
1816 * here. That's done in _mesa_legal_texture_dimensions() which is used
1817 * by several other GL entrypoints. Plus, texture dims have a special
1818 * interaction with proxy textures.
1819 */
1820 static GLboolean
1821 texture_error_check( struct gl_context *ctx,
1822 GLuint dimensions, GLenum target,
1823 struct gl_texture_object* texObj,
1824 GLint level, GLint internalFormat,
1825 GLenum format, GLenum type,
1826 GLint width, GLint height,
1827 GLint depth, GLint border,
1828 const GLvoid *pixels )
1829 {
1830 GLenum err;
1831
1832 /* Note: for proxy textures, some error conditions immediately generate
1833 * a GL error in the usual way. But others do not generate a GL error.
1834 * Instead, they cause the width, height, depth, format fields of the
1835 * texture image to be zeroed-out. The GL spec seems to indicate that the
1836 * zero-out behaviour is only used in cases related to memory allocation.
1837 */
1838
1839 /* level check */
1840 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1841 _mesa_error(ctx, GL_INVALID_VALUE,
1842 "glTexImage%dD(level=%d)", dimensions, level);
1843 return GL_TRUE;
1844 }
1845
1846 /* Check border */
1847 if (border < 0 || border > 1 ||
1848 ((ctx->API != API_OPENGL_COMPAT ||
1849 target == GL_TEXTURE_RECTANGLE_NV ||
1850 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1851 _mesa_error(ctx, GL_INVALID_VALUE,
1852 "glTexImage%dD(border=%d)", dimensions, border);
1853 return GL_TRUE;
1854 }
1855
1856 if (width < 0 || height < 0 || depth < 0) {
1857 _mesa_error(ctx, GL_INVALID_VALUE,
1858 "glTexImage%dD(width, height or depth < 0)", dimensions);
1859 return GL_TRUE;
1860 }
1861
1862 /* Check incoming image format and type */
1863 err = _mesa_error_check_format_and_type(ctx, format, type);
1864 if (err != GL_NO_ERROR) {
1865 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1866 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1867 *
1868 * "Specifying a value for internalformat that is not one of the
1869 * above (acceptable) values generates the error INVALID VALUE."
1870 */
1871 if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
1872 err = GL_INVALID_VALUE;
1873
1874 _mesa_error(ctx, err,
1875 "glTexImage%dD(incompatible format = %s, type = %s)",
1876 dimensions, _mesa_enum_to_string(format),
1877 _mesa_enum_to_string(type));
1878 return GL_TRUE;
1879 }
1880
1881 /* Check internalFormat */
1882 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1883 _mesa_error(ctx, GL_INVALID_VALUE,
1884 "glTexImage%dD(internalFormat=%s)",
1885 dimensions, _mesa_enum_to_string(internalFormat));
1886 return GL_TRUE;
1887 }
1888
1889 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1890 * combinations of format, internalFormat, and type that can be used.
1891 * Formats and types that require additional extensions (e.g., GL_FLOAT
1892 * requires GL_OES_texture_float) are filtered elsewhere.
1893 */
1894 char bufCallerName[20];
1895 _mesa_snprintf(bufCallerName, 20, "glTexImage%dD", dimensions);
1896 if (_mesa_is_gles(ctx) &&
1897 texture_format_error_check_gles(ctx, format, type,
1898 internalFormat, bufCallerName)) {
1899 return GL_TRUE;
1900 }
1901
1902 /* validate the bound PBO, if any */
1903 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
1904 width, height, depth, format, type,
1905 INT_MAX, pixels, "glTexImage")) {
1906 return GL_TRUE;
1907 }
1908
1909 /* make sure internal format and format basically agree */
1910 if (!texture_formats_agree(internalFormat, format)) {
1911 _mesa_error(ctx, GL_INVALID_OPERATION,
1912 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
1913 dimensions, _mesa_enum_to_string(internalFormat),
1914 _mesa_enum_to_string(format));
1915 return GL_TRUE;
1916 }
1917
1918 /* additional checks for ycbcr textures */
1919 if (internalFormat == GL_YCBCR_MESA) {
1920 assert(ctx->Extensions.MESA_ycbcr_texture);
1921 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1922 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1923 char message[100];
1924 _mesa_snprintf(message, sizeof(message),
1925 "glTexImage%dD(format/type YCBCR mismatch)",
1926 dimensions);
1927 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1928 return GL_TRUE; /* error */
1929 }
1930 if (target != GL_TEXTURE_2D &&
1931 target != GL_PROXY_TEXTURE_2D &&
1932 target != GL_TEXTURE_RECTANGLE_NV &&
1933 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1934 _mesa_error(ctx, GL_INVALID_ENUM,
1935 "glTexImage%dD(bad target for YCbCr texture)",
1936 dimensions);
1937 return GL_TRUE;
1938 }
1939 if (border != 0) {
1940 char message[100];
1941 _mesa_snprintf(message, sizeof(message),
1942 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1943 dimensions, border);
1944 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1945 return GL_TRUE;
1946 }
1947 }
1948
1949 /* additional checks for depth textures */
1950 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
1951 _mesa_error(ctx, GL_INVALID_OPERATION,
1952 "glTexImage%dD(bad target for texture)", dimensions);
1953 return GL_TRUE;
1954 }
1955
1956 /* additional checks for compressed textures */
1957 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1958 GLenum err;
1959 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
1960 _mesa_error(ctx, err,
1961 "glTexImage%dD(target can't be compressed)", dimensions);
1962 return GL_TRUE;
1963 }
1964 if (_mesa_format_no_online_compression(internalFormat)) {
1965 _mesa_error(ctx, GL_INVALID_OPERATION,
1966 "glTexImage%dD(no compression for format)", dimensions);
1967 return GL_TRUE;
1968 }
1969 if (border != 0) {
1970 _mesa_error(ctx, GL_INVALID_OPERATION,
1971 "glTexImage%dD(border!=0)", dimensions);
1972 return GL_TRUE;
1973 }
1974 }
1975
1976 /* additional checks for integer textures */
1977 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1978 (_mesa_is_enum_format_integer(format) !=
1979 _mesa_is_enum_format_integer(internalFormat))) {
1980 _mesa_error(ctx, GL_INVALID_OPERATION,
1981 "glTexImage%dD(integer/non-integer format mismatch)",
1982 dimensions);
1983 return GL_TRUE;
1984 }
1985
1986 if (!mutable_tex_object(texObj)) {
1987 _mesa_error(ctx, GL_INVALID_OPERATION,
1988 "glTexImage%dD(immutable texture)", dimensions);
1989 return GL_TRUE;
1990 }
1991
1992 /* if we get here, the parameters are OK */
1993 return GL_FALSE;
1994 }
1995
1996
1997 /**
1998 * Error checking for glCompressedTexImage[123]D().
1999 * Note that the width, height and depth values are not fully error checked
2000 * here.
2001 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2002 */
2003 static GLenum
2004 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2005 GLenum target, struct gl_texture_object* texObj,
2006 GLint level, GLenum internalFormat, GLsizei width,
2007 GLsizei height, GLsizei depth, GLint border,
2008 GLsizei imageSize, const GLvoid *data)
2009 {
2010 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2011 GLint expectedSize;
2012 GLenum error = GL_NO_ERROR;
2013 char *reason = ""; /* no error */
2014
2015 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
2016 reason = "target";
2017 goto error;
2018 }
2019
2020 /* This will detect any invalid internalFormat value */
2021 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2022 _mesa_error(ctx, GL_INVALID_ENUM,
2023 "glCompressedTexImage%dD(internalFormat=%s)",
2024 dimensions, _mesa_enum_to_string(internalFormat));
2025 return GL_TRUE;
2026 }
2027
2028 /* validate the bound PBO, if any */
2029 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
2030 imageSize, data,
2031 "glCompressedTexImage")) {
2032 return GL_TRUE;
2033 }
2034
2035 switch (internalFormat) {
2036 case GL_PALETTE4_RGB8_OES:
2037 case GL_PALETTE4_RGBA8_OES:
2038 case GL_PALETTE4_R5_G6_B5_OES:
2039 case GL_PALETTE4_RGBA4_OES:
2040 case GL_PALETTE4_RGB5_A1_OES:
2041 case GL_PALETTE8_RGB8_OES:
2042 case GL_PALETTE8_RGBA8_OES:
2043 case GL_PALETTE8_R5_G6_B5_OES:
2044 case GL_PALETTE8_RGBA4_OES:
2045 case GL_PALETTE8_RGB5_A1_OES:
2046 /* check level (note that level should be zero or less!) */
2047 if (level > 0 || level < -maxLevels) {
2048 reason = "level";
2049 error = GL_INVALID_VALUE;
2050 goto error;
2051 }
2052
2053 if (dimensions != 2) {
2054 reason = "compressed paletted textures must be 2D";
2055 error = GL_INVALID_OPERATION;
2056 goto error;
2057 }
2058
2059 /* Figure out the expected texture size (in bytes). This will be
2060 * checked against the actual size later.
2061 */
2062 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2063 width, height);
2064
2065 /* This is for the benefit of the TestProxyTexImage below. It expects
2066 * level to be non-negative. OES_compressed_paletted_texture uses a
2067 * weird mechanism where the level specified to glCompressedTexImage2D
2068 * is -(n-1) number of levels in the texture, and the data specifies the
2069 * complete mipmap stack. This is done to ensure the palette is the
2070 * same for all levels.
2071 */
2072 level = -level;
2073 break;
2074
2075 default:
2076 /* check level */
2077 if (level < 0 || level >= maxLevels) {
2078 reason = "level";
2079 error = GL_INVALID_VALUE;
2080 goto error;
2081 }
2082
2083 /* Figure out the expected texture size (in bytes). This will be
2084 * checked against the actual size later.
2085 */
2086 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2087 break;
2088 }
2089
2090 /* This should really never fail */
2091 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2092 reason = "internalFormat";
2093 error = GL_INVALID_ENUM;
2094 goto error;
2095 }
2096
2097 /* No compressed formats support borders at this time */
2098 if (border != 0) {
2099 reason = "border != 0";
2100 error = GL_INVALID_VALUE;
2101 goto error;
2102 }
2103
2104 /* Check for invalid pixel storage modes */
2105 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2106 &ctx->Unpack,
2107 "glCompressedTexImage")) {
2108 return GL_FALSE;
2109 }
2110
2111 /* check image size in bytes */
2112 if (expectedSize != imageSize) {
2113 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2114 * if <imageSize> is not consistent with the format, dimensions, and
2115 * contents of the specified image.
2116 */
2117 reason = "imageSize inconsistent with width/height/format";
2118 error = GL_INVALID_VALUE;
2119 goto error;
2120 }
2121
2122 if (!mutable_tex_object(texObj)) {
2123 reason = "immutable texture";
2124 error = GL_INVALID_OPERATION;
2125 goto error;
2126 }
2127
2128 return GL_FALSE;
2129
2130 error:
2131 /* Note: not all error paths exit through here. */
2132 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2133 dimensions, reason);
2134 return GL_TRUE;
2135 }
2136
2137
2138
2139 /**
2140 * Test glTexSubImage[123]D() parameters for errors.
2141 *
2142 * \param ctx GL context.
2143 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2144 * \param target texture target given by the user (already validated)
2145 * \param level image level given by the user.
2146 * \param xoffset sub-image x offset given by the user.
2147 * \param yoffset sub-image y offset given by the user.
2148 * \param zoffset sub-image z offset given by the user.
2149 * \param format pixel data format given by the user.
2150 * \param type pixel data type given by the user.
2151 * \param width image width given by the user.
2152 * \param height image height given by the user.
2153 * \param depth image depth given by the user.
2154 *
2155 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2156 *
2157 * Verifies each of the parameters against the constants specified in
2158 * __struct gl_contextRec::Const and the supported extensions, and according
2159 * to the OpenGL specification.
2160 */
2161 static GLboolean
2162 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2163 struct gl_texture_object *texObj,
2164 GLenum target, GLint level,
2165 GLint xoffset, GLint yoffset, GLint zoffset,
2166 GLint width, GLint height, GLint depth,
2167 GLenum format, GLenum type, const GLvoid *pixels,
2168 const char *callerName)
2169 {
2170 struct gl_texture_image *texImage;
2171 GLenum err;
2172
2173 if (!texObj) {
2174 /* must be out of memory */
2175 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2176 return GL_TRUE;
2177 }
2178
2179 /* level check */
2180 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2181 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2182 return GL_TRUE;
2183 }
2184
2185 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2186 width, height, depth,
2187 callerName)) {
2188 return GL_TRUE;
2189 }
2190
2191 texImage = _mesa_select_tex_image(texObj, target, level);
2192 if (!texImage) {
2193 /* non-existant texture level */
2194 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
2195 callerName, level);
2196 return GL_TRUE;
2197 }
2198
2199 err = _mesa_error_check_format_and_type(ctx, format, type);
2200 if (err != GL_NO_ERROR) {
2201 _mesa_error(ctx, err,
2202 "%s(incompatible format = %s, type = %s)",
2203 callerName, _mesa_enum_to_string(format),
2204 _mesa_enum_to_string(type));
2205 return GL_TRUE;
2206 }
2207
2208 GLenum internalFormat = _mesa_is_gles(ctx) ?
2209 oes_float_internal_format(ctx, texImage->InternalFormat, type) :
2210 texImage->InternalFormat;
2211
2212 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2213 * combinations of format, internalFormat, and type that can be used.
2214 * Formats and types that require additional extensions (e.g., GL_FLOAT
2215 * requires GL_OES_texture_float) are filtered elsewhere.
2216 */
2217 if (_mesa_is_gles(ctx) &&
2218 texture_format_error_check_gles(ctx, format, type,
2219 internalFormat, callerName)) {
2220 return GL_TRUE;
2221 }
2222
2223 /* validate the bound PBO, if any */
2224 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2225 width, height, depth, format, type,
2226 INT_MAX, pixels, callerName)) {
2227 return GL_TRUE;
2228 }
2229
2230 if (error_check_subtexture_dimensions(ctx, dimensions,
2231 texImage, xoffset, yoffset, zoffset,
2232 width, height, depth, callerName)) {
2233 return GL_TRUE;
2234 }
2235
2236 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2237 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2238 _mesa_error(ctx, GL_INVALID_OPERATION,
2239 "%s(no compression for format)", callerName);
2240 return GL_TRUE;
2241 }
2242 }
2243
2244 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2245 /* both source and dest must be integer-valued, or neither */
2246 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2247 _mesa_is_enum_format_integer(format)) {
2248 _mesa_error(ctx, GL_INVALID_OPERATION,
2249 "%s(integer/non-integer format mismatch)", callerName);
2250 return GL_TRUE;
2251 }
2252 }
2253
2254 return GL_FALSE;
2255 }
2256
2257
2258 /**
2259 * Test glCopyTexImage[12]D() parameters for errors.
2260 *
2261 * \param ctx GL context.
2262 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2263 * \param target texture target given by the user.
2264 * \param level image level given by the user.
2265 * \param internalFormat internal format given by the user.
2266 * \param width image width given by the user.
2267 * \param height image height given by the user.
2268 * \param border texture border.
2269 *
2270 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2271 *
2272 * Verifies each of the parameters against the constants specified in
2273 * __struct gl_contextRec::Const and the supported extensions, and according
2274 * to the OpenGL specification.
2275 */
2276 static GLboolean
2277 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2278 GLenum target, struct gl_texture_object* texObj,
2279 GLint level, GLint internalFormat, GLint border )
2280 {
2281 GLint baseFormat;
2282 GLint rb_base_format;
2283 struct gl_renderbuffer *rb;
2284 GLenum rb_internal_format;
2285
2286 /* check target */
2287 if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2288 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2289 dimensions, _mesa_enum_to_string(target));
2290 return GL_TRUE;
2291 }
2292
2293 /* level check */
2294 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2295 _mesa_error(ctx, GL_INVALID_VALUE,
2296 "glCopyTexImage%dD(level=%d)", dimensions, level);
2297 return GL_TRUE;
2298 }
2299
2300 /* Check that the source buffer is complete */
2301 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2302 if (ctx->ReadBuffer->_Status == 0) {
2303 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2304 }
2305 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2306 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2307 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2308 return GL_TRUE;
2309 }
2310
2311 if (ctx->ReadBuffer->Visual.samples > 0) {
2312 _mesa_error(ctx, GL_INVALID_OPERATION,
2313 "glCopyTexImage%dD(multisample FBO)", dimensions);
2314 return GL_TRUE;
2315 }
2316 }
2317
2318 /* Check border */
2319 if (border < 0 || border > 1 ||
2320 ((ctx->API != API_OPENGL_COMPAT ||
2321 target == GL_TEXTURE_RECTANGLE_NV ||
2322 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2323 _mesa_error(ctx, GL_INVALID_VALUE,
2324 "glCopyTexImage%dD(border=%d)", dimensions, border);
2325 return GL_TRUE;
2326 }
2327
2328 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2329 * internalFormat.
2330 */
2331 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2332 switch (internalFormat) {
2333 case GL_ALPHA:
2334 case GL_RGB:
2335 case GL_RGBA:
2336 case GL_LUMINANCE:
2337 case GL_LUMINANCE_ALPHA:
2338 break;
2339 default:
2340 _mesa_error(ctx, GL_INVALID_ENUM,
2341 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2342 _mesa_enum_to_string(internalFormat));
2343 return GL_TRUE;
2344 }
2345 } else {
2346 /*
2347 * Section 8.6 (Alternate Texture Image Specification Commands) of the
2348 * OpenGL 4.5 (Compatibility Profile) spec says:
2349 *
2350 * "Parameters level, internalformat, and border are specified using
2351 * the same values, with the same meanings, as the corresponding
2352 * arguments of TexImage2D, except that internalformat may not be
2353 * specified as 1, 2, 3, or 4."
2354 */
2355 if (internalFormat >= 1 && internalFormat <= 4) {
2356 _mesa_error(ctx, GL_INVALID_ENUM,
2357 "glCopyTexImage%dD(internalFormat=%d)", dimensions,
2358 internalFormat);
2359 return GL_TRUE;
2360 }
2361 }
2362
2363 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2364 if (baseFormat < 0) {
2365 _mesa_error(ctx, GL_INVALID_ENUM,
2366 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2367 _mesa_enum_to_string(internalFormat));
2368 return GL_TRUE;
2369 }
2370
2371 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2372 if (rb == NULL) {
2373 _mesa_error(ctx, GL_INVALID_OPERATION,
2374 "glCopyTexImage%dD(read buffer)", dimensions);
2375 return GL_TRUE;
2376 }
2377
2378 rb_internal_format = rb->InternalFormat;
2379 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2380 if (_mesa_is_color_format(internalFormat)) {
2381 if (rb_base_format < 0) {
2382 _mesa_error(ctx, GL_INVALID_VALUE,
2383 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2384 _mesa_enum_to_string(internalFormat));
2385 return GL_TRUE;
2386 }
2387 }
2388
2389 if (_mesa_is_gles(ctx)) {
2390 bool valid = true;
2391 if (_mesa_components_in_format(baseFormat) >
2392 _mesa_components_in_format(rb_base_format)) {
2393 valid = false;
2394 }
2395 if (baseFormat == GL_DEPTH_COMPONENT ||
2396 baseFormat == GL_DEPTH_STENCIL ||
2397 baseFormat == GL_STENCIL_INDEX ||
2398 rb_base_format == GL_DEPTH_COMPONENT ||
2399 rb_base_format == GL_DEPTH_STENCIL ||
2400 rb_base_format == GL_STENCIL_INDEX ||
2401 ((baseFormat == GL_LUMINANCE_ALPHA ||
2402 baseFormat == GL_ALPHA) &&
2403 rb_base_format != GL_RGBA) ||
2404 internalFormat == GL_RGB9_E5) {
2405 valid = false;
2406 }
2407 if (internalFormat == GL_RGB9_E5) {
2408 valid = false;
2409 }
2410 if (!valid) {
2411 _mesa_error(ctx, GL_INVALID_OPERATION,
2412 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2413 _mesa_enum_to_string(internalFormat));
2414 return GL_TRUE;
2415 }
2416 }
2417
2418 if (_mesa_is_gles3(ctx)) {
2419 bool rb_is_srgb = (ctx->Extensions.EXT_sRGB &&
2420 _mesa_is_format_srgb(rb->Format));
2421 bool dst_is_srgb = false;
2422
2423 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2424 dst_is_srgb = true;
2425 }
2426
2427 if (rb_is_srgb != dst_is_srgb) {
2428 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2429 * OpenGLES 3.0.0 spec says:
2430 *
2431 * "The error INVALID_OPERATION is also generated if the
2432 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2433 * framebuffer attachment corresponding to the read buffer
2434 * is LINEAR (see section 6.1.13) and internalformat is
2435 * one of the sRGB formats described in section 3.8.16, or
2436 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2437 * SRGB and internalformat is not one of the sRGB formats."
2438 */
2439 _mesa_error(ctx, GL_INVALID_OPERATION,
2440 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2441 return GL_TRUE;
2442 }
2443
2444 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2445 * types for SNORM formats. Also, conversion to SNORM formats is not
2446 * allowed by Table 3.2 on Page 110.
2447 */
2448 if (!_mesa_has_EXT_render_snorm(ctx) &&
2449 _mesa_is_enum_format_snorm(internalFormat)) {
2450 _mesa_error(ctx, GL_INVALID_OPERATION,
2451 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2452 _mesa_enum_to_string(internalFormat));
2453 return GL_TRUE;
2454 }
2455 }
2456
2457 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2458 _mesa_error(ctx, GL_INVALID_OPERATION,
2459 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2460 return GL_TRUE;
2461 }
2462
2463 /* From the EXT_texture_integer spec:
2464 *
2465 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2466 * if the texture internalformat is an integer format and the read color
2467 * buffer is not an integer format, or if the internalformat is not an
2468 * integer format and the read color buffer is an integer format."
2469 */
2470 if (_mesa_is_color_format(internalFormat)) {
2471 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2472 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2473 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2474 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2475 if (is_int || is_rbint) {
2476 if (is_int != is_rbint) {
2477 _mesa_error(ctx, GL_INVALID_OPERATION,
2478 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2479 return GL_TRUE;
2480 } else if (_mesa_is_gles(ctx) &&
2481 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2482 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2483 _mesa_error(ctx, GL_INVALID_OPERATION,
2484 "glCopyTexImage%dD(signed vs unsigned integer)",
2485 dimensions);
2486 return GL_TRUE;
2487 }
2488 }
2489
2490 /* From page 138 of OpenGL ES 3.0 spec:
2491 * "The error INVALID_OPERATION is generated if floating-point RGBA
2492 * data is required; if signed integer RGBA data is required and the
2493 * format of the current color buffer is not signed integer; if
2494 * unsigned integer RGBA data is required and the format of the
2495 * current color buffer is not unsigned integer; or if fixed-point
2496 * RGBA data is required and the format of the current color buffer
2497 * is not fixed-point.
2498 */
2499 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2500 _mesa_error(ctx, GL_INVALID_OPERATION,
2501 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2502 }
2503
2504 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2505 GLenum err;
2506 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2507 _mesa_error(ctx, err,
2508 "glCopyTexImage%dD(target can't be compressed)", dimensions);
2509 return GL_TRUE;
2510 }
2511 if (_mesa_format_no_online_compression(internalFormat)) {
2512 _mesa_error(ctx, GL_INVALID_OPERATION,
2513 "glCopyTexImage%dD(no compression for format)", dimensions);
2514 return GL_TRUE;
2515 }
2516 if (border != 0) {
2517 _mesa_error(ctx, GL_INVALID_OPERATION,
2518 "glCopyTexImage%dD(border!=0)", dimensions);
2519 return GL_TRUE;
2520 }
2521 }
2522
2523 if (!mutable_tex_object(texObj)) {
2524 _mesa_error(ctx, GL_INVALID_OPERATION,
2525 "glCopyTexImage%dD(immutable texture)", dimensions);
2526 return GL_TRUE;
2527 }
2528
2529 /* if we get here, the parameters are OK */
2530 return GL_FALSE;
2531 }
2532
2533
2534 /**
2535 * Test glCopyTexSubImage[12]D() parameters for errors.
2536 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2537 */
2538 static GLboolean
2539 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2540 const struct gl_texture_object *texObj,
2541 GLenum target, GLint level,
2542 GLint xoffset, GLint yoffset, GLint zoffset,
2543 GLint width, GLint height, const char *caller)
2544 {
2545 assert(texObj);
2546
2547 struct gl_texture_image *texImage;
2548
2549 /* Check that the source buffer is complete */
2550 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2551 if (ctx->ReadBuffer->_Status == 0) {
2552 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2553 }
2554 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2555 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2556 "%s(invalid readbuffer)", caller);
2557 return GL_TRUE;
2558 }
2559
2560 if (ctx->ReadBuffer->Visual.samples > 0) {
2561 _mesa_error(ctx, GL_INVALID_OPERATION,
2562 "%s(multisample FBO)", caller);
2563 return GL_TRUE;
2564 }
2565 }
2566
2567 /* Check level */
2568 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2569 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2570 return GL_TRUE;
2571 }
2572
2573 texImage = _mesa_select_tex_image(texObj, target, level);
2574 if (!texImage) {
2575 /* destination image does not exist */
2576 _mesa_error(ctx, GL_INVALID_OPERATION,
2577 "%s(invalid texture level %d)", caller, level);
2578 return GL_TRUE;
2579 }
2580
2581 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2582 width, height, 1, caller)) {
2583 return GL_TRUE;
2584 }
2585
2586 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2587 xoffset, yoffset, zoffset,
2588 width, height, 1, caller)) {
2589 return GL_TRUE;
2590 }
2591
2592 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2593 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2594 _mesa_error(ctx, GL_INVALID_OPERATION,
2595 "%s(no compression for format)", caller);
2596 return GL_TRUE;
2597 }
2598 }
2599
2600 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2601 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2602 return GL_TRUE;
2603 }
2604
2605 /* From OpenGL ES 3.2 spec, section 8.6:
2606 *
2607 * "An INVALID_OPERATION error is generated by CopyTexSubImage3D,
2608 * CopyTexImage2D, or CopyTexSubImage2D if the internalformat of the
2609 * texture image being (re)specified is RGB9_E5"
2610 */
2611 if (texImage->InternalFormat == GL_RGB9_E5 &&
2612 !_mesa_is_desktop_gl(ctx)) {
2613 _mesa_error(ctx, GL_INVALID_OPERATION,
2614 "%s(invalid internal format %s)", caller,
2615 _mesa_enum_to_string(texImage->InternalFormat));
2616 return GL_TRUE;
2617 }
2618
2619 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2620 _mesa_error(ctx, GL_INVALID_OPERATION,
2621 "%s(missing readbuffer, format=%s)", caller,
2622 _mesa_enum_to_string(texImage->_BaseFormat));
2623 return GL_TRUE;
2624 }
2625
2626 /* From the EXT_texture_integer spec:
2627 *
2628 * "INVALID_OPERATION is generated by CopyTexImage* and
2629 * CopyTexSubImage* if the texture internalformat is an integer format
2630 * and the read color buffer is not an integer format, or if the
2631 * internalformat is not an integer format and the read color buffer
2632 * is an integer format."
2633 */
2634 if (_mesa_is_color_format(texImage->InternalFormat)) {
2635 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2636
2637 if (_mesa_is_format_integer_color(rb->Format) !=
2638 _mesa_is_format_integer_color(texImage->TexFormat)) {
2639 _mesa_error(ctx, GL_INVALID_OPERATION,
2640 "%s(integer vs non-integer)", caller);
2641 return GL_TRUE;
2642 }
2643 }
2644
2645 /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source
2646 * framebuffer/destination texture base internal format combinations),
2647 * all the entries for stencil are left blank (unsupported).
2648 */
2649 if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) {
2650 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller);
2651 return GL_TRUE;
2652 }
2653
2654 /* if we get here, the parameters are OK */
2655 return GL_FALSE;
2656 }
2657
2658
2659 /** Callback info for walking over FBO hash table */
2660 struct cb_info
2661 {
2662 struct gl_context *ctx;
2663 struct gl_texture_object *texObj;
2664 GLuint level, face;
2665 };
2666
2667
2668 /**
2669 * Check render to texture callback. Called from _mesa_HashWalk().
2670 */
2671 static void
2672 check_rtt_cb(UNUSED GLuint key, void *data, void *userData)
2673 {
2674 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2675 const struct cb_info *info = (struct cb_info *) userData;
2676 struct gl_context *ctx = info->ctx;
2677 const struct gl_texture_object *texObj = info->texObj;
2678 const GLuint level = info->level, face = info->face;
2679
2680 /* If this is a user-created FBO */
2681 if (_mesa_is_user_fbo(fb)) {
2682 GLuint i;
2683 /* check if any of the FBO's attachments point to 'texObj' */
2684 for (i = 0; i < BUFFER_COUNT; i++) {
2685 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2686 if (att->Type == GL_TEXTURE &&
2687 att->Texture == texObj &&
2688 att->TextureLevel == level &&
2689 att->CubeMapFace == face) {
2690 _mesa_update_texture_renderbuffer(ctx, fb, att);
2691 assert(att->Renderbuffer->TexImage);
2692 /* Mark fb status as indeterminate to force re-validation */
2693 fb->_Status = 0;
2694
2695 /* Make sure that the revalidation actually happens if this is
2696 * being done to currently-bound buffers.
2697 */
2698 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
2699 ctx->NewState |= _NEW_BUFFERS;
2700 }
2701 }
2702 }
2703 }
2704
2705
2706 /**
2707 * When a texture image is specified we have to check if it's bound to
2708 * any framebuffer objects (render to texture) in order to detect changes
2709 * in size or format since that effects FBO completeness.
2710 * Any FBOs rendering into the texture must be re-validated.
2711 */
2712 void
2713 _mesa_update_fbo_texture(struct gl_context *ctx,
2714 struct gl_texture_object *texObj,
2715 GLuint face, GLuint level)
2716 {
2717 /* Only check this texture if it's been marked as RenderToTexture */
2718 if (texObj->_RenderToTexture) {
2719 struct cb_info info;
2720 info.ctx = ctx;
2721 info.texObj = texObj;
2722 info.level = level;
2723 info.face = face;
2724 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2725 }
2726 }
2727
2728
2729 /**
2730 * If the texture object's GenerateMipmap flag is set and we've
2731 * changed the texture base level image, regenerate the rest of the
2732 * mipmap levels now.
2733 */
2734 static inline void
2735 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2736 struct gl_texture_object *texObj, GLint level)
2737 {
2738 if (texObj->GenerateMipmap &&
2739 level == texObj->BaseLevel &&
2740 level < texObj->MaxLevel) {
2741 assert(ctx->Driver.GenerateMipmap);
2742 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2743 }
2744 }
2745
2746
2747 /** Debug helper: override the user-requested internal format */
2748 static GLenum
2749 override_internal_format(GLenum internalFormat, UNUSED GLint width,
2750 UNUSED GLint height)
2751 {
2752 #if 0
2753 if (internalFormat == GL_RGBA16F_ARB ||
2754 internalFormat == GL_RGBA32F_ARB) {
2755 printf("Convert rgba float tex to int %d x %d\n", width, height);
2756 return GL_RGBA;
2757 }
2758 else if (internalFormat == GL_RGB16F_ARB ||
2759 internalFormat == GL_RGB32F_ARB) {
2760 printf("Convert rgb float tex to int %d x %d\n", width, height);
2761 return GL_RGB;
2762 }
2763 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2764 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2765 printf("Convert luminance float tex to int %d x %d\n", width, height);
2766 return GL_LUMINANCE_ALPHA;
2767 }
2768 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2769 internalFormat == GL_LUMINANCE32F_ARB) {
2770 printf("Convert luminance float tex to int %d x %d\n", width, height);
2771 return GL_LUMINANCE;
2772 }
2773 else if (internalFormat == GL_ALPHA16F_ARB ||
2774 internalFormat == GL_ALPHA32F_ARB) {
2775 printf("Convert luminance float tex to int %d x %d\n", width, height);
2776 return GL_ALPHA;
2777 }
2778 /*
2779 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2780 internalFormat = GL_RGBA;
2781 }
2782 */
2783 else {
2784 return internalFormat;
2785 }
2786 #else
2787 return internalFormat;
2788 #endif
2789 }
2790
2791
2792 /**
2793 * Choose the actual hardware format for a texture image.
2794 * Try to use the same format as the previous image level when possible.
2795 * Otherwise, ask the driver for the best format.
2796 * It's important to try to choose a consistant format for all levels
2797 * for efficient texture memory layout/allocation. In particular, this
2798 * comes up during automatic mipmap generation.
2799 */
2800 mesa_format
2801 _mesa_choose_texture_format(struct gl_context *ctx,
2802 struct gl_texture_object *texObj,
2803 GLenum target, GLint level,
2804 GLenum internalFormat, GLenum format, GLenum type)
2805 {
2806 mesa_format f;
2807
2808 /* see if we've already chosen a format for the previous level */
2809 if (level > 0) {
2810 struct gl_texture_image *prevImage =
2811 _mesa_select_tex_image(texObj, target, level - 1);
2812 /* See if the prev level is defined and has an internal format which
2813 * matches the new internal format.
2814 */
2815 if (prevImage &&
2816 prevImage->Width > 0 &&
2817 prevImage->InternalFormat == internalFormat) {
2818 /* use the same format */
2819 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2820 return prevImage->TexFormat;
2821 }
2822 }
2823
2824 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
2825 format, type);
2826 assert(f != MESA_FORMAT_NONE);
2827 return f;
2828 }
2829
2830
2831 /**
2832 * Adjust pixel unpack params and image dimensions to strip off the
2833 * one-pixel texture border.
2834 *
2835 * Gallium and intel don't support texture borders. They've seldem been used
2836 * and seldom been implemented correctly anyway.
2837 *
2838 * \param unpackNew returns the new pixel unpack parameters
2839 */
2840 static void
2841 strip_texture_border(GLenum target,
2842 GLint *width, GLint *height, GLint *depth,
2843 const struct gl_pixelstore_attrib *unpack,
2844 struct gl_pixelstore_attrib *unpackNew)
2845 {
2846 assert(width);
2847 assert(height);
2848 assert(depth);
2849
2850 *unpackNew = *unpack;
2851
2852 if (unpackNew->RowLength == 0)
2853 unpackNew->RowLength = *width;
2854
2855 if (unpackNew->ImageHeight == 0)
2856 unpackNew->ImageHeight = *height;
2857
2858 assert(*width >= 3);
2859 unpackNew->SkipPixels++; /* skip the border */
2860 *width = *width - 2; /* reduce the width by two border pixels */
2861
2862 /* The min height of a texture with a border is 3 */
2863 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2864 unpackNew->SkipRows++; /* skip the border */
2865 *height = *height - 2; /* reduce the height by two border pixels */
2866 }
2867
2868 if (*depth >= 3 &&
2869 target != GL_TEXTURE_2D_ARRAY &&
2870 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2871 unpackNew->SkipImages++; /* skip the border */
2872 *depth = *depth - 2; /* reduce the depth by two border pixels */
2873 }
2874 }
2875
2876 static struct gl_texture_object *
2877 lookup_texture_ext_dsa(struct gl_context *ctx, GLenum target, GLuint texture,
2878 const char *caller)
2879 {
2880 GLenum boundTarget;
2881 switch (target) {
2882 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2883 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2884 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2885 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2886 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2887 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2888 boundTarget = GL_TEXTURE_CUBE_MAP;
2889 break;
2890 default:
2891 boundTarget = target;
2892 break;
2893 }
2894
2895 int targetIndex = _mesa_tex_target_to_index(ctx, boundTarget);
2896 if (targetIndex < 0) {
2897 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target = %s)", caller,
2898 _mesa_enum_to_string(target));
2899 return NULL;
2900 }
2901 assert(targetIndex < NUM_TEXTURE_TARGETS);
2902
2903 struct gl_texture_object *texObj;
2904 if (texture == 0) {
2905 /* Use a default texture object */
2906 texObj = ctx->Shared->DefaultTex[targetIndex];
2907 assert(texObj);
2908 } else {
2909 texObj = _mesa_lookup_texture(ctx, texture);
2910 if (!texObj && ctx->API == API_OPENGL_CORE) {
2911 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
2912 return NULL;
2913 }
2914
2915 if (!texObj) {
2916 texObj = ctx->Driver.NewTextureObject(ctx, texture, boundTarget);
2917 if (!texObj) {
2918 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
2919 return NULL;
2920 }
2921
2922 /* insert into hash table */
2923 _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
2924 }
2925
2926 if (texObj->Target != boundTarget) {
2927 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s != %s)",
2928 caller, _mesa_enum_to_string(texObj->Target),
2929 _mesa_enum_to_string(target));
2930 return NULL;
2931 }
2932 }
2933
2934 return texObj;
2935 }
2936
2937 /**
2938 * Common code to implement all the glTexImage1D/2D/3D functions,
2939 * glCompressedTexImage1D/2D/3D and glTextureImage1D/2D/3DEXT
2940 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2941 * \param format the user's image format (only used if !compressed)
2942 * \param type the user's image type (only used if !compressed)
2943 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2944 */
2945 static ALWAYS_INLINE void
2946 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2947 struct gl_texture_object *texObj,
2948 GLenum target, GLint level, GLint internalFormat,
2949 GLsizei width, GLsizei height, GLsizei depth,
2950 GLint border, GLenum format, GLenum type,
2951 GLsizei imageSize, const GLvoid *pixels, bool no_error)
2952 {
2953 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2954 struct gl_pixelstore_attrib unpack_no_border;
2955 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2956 mesa_format texFormat;
2957 bool dimensionsOK = true, sizeOK = true;
2958
2959 FLUSH_VERTICES(ctx, 0);
2960
2961 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2962 if (compressed)
2963 _mesa_debug(ctx,
2964 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2965 dims,
2966 _mesa_enum_to_string(target), level,
2967 _mesa_enum_to_string(internalFormat),
2968 width, height, depth, border, pixels);
2969 else
2970 _mesa_debug(ctx,
2971 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2972 dims,
2973 _mesa_enum_to_string(target), level,
2974 _mesa_enum_to_string(internalFormat),
2975 width, height, depth, border,
2976 _mesa_enum_to_string(format),
2977 _mesa_enum_to_string(type), pixels);
2978 }
2979
2980 internalFormat = override_internal_format(internalFormat, width, height);
2981
2982 if (!texObj)
2983 texObj = _mesa_get_current_tex_object(ctx, target);
2984
2985 if (!no_error) {
2986 /* target error checking */
2987 if (!legal_teximage_target(ctx, dims, target)) {
2988 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2989 func, dims, _mesa_enum_to_string(target));
2990 return;
2991 }
2992
2993 /* general error checking */
2994 if (compressed) {
2995 if (compressed_texture_error_check(ctx, dims, target, texObj,
2996 level, internalFormat,
2997 width, height, depth,
2998 border, imageSize, pixels))
2999 return;
3000 } else {
3001 if (texture_error_check(ctx, dims, target, texObj, level, internalFormat,
3002 format, type, width, height, depth, border,
3003 pixels))
3004 return;
3005 }
3006 }
3007 assert(texObj);
3008
3009 /* Here we convert a cpal compressed image into a regular glTexImage2D
3010 * call by decompressing the texture. If we really want to support cpal
3011 * textures in any driver this would have to be changed.
3012 */
3013 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
3014 switch (internalFormat) {
3015 case GL_PALETTE4_RGB8_OES:
3016 case GL_PALETTE4_RGBA8_OES:
3017 case GL_PALETTE4_R5_G6_B5_OES:
3018 case GL_PALETTE4_RGBA4_OES:
3019 case GL_PALETTE4_RGB5_A1_OES:
3020 case GL_PALETTE8_RGB8_OES:
3021 case GL_PALETTE8_RGBA8_OES:
3022 case GL_PALETTE8_R5_G6_B5_OES:
3023 case GL_PALETTE8_RGBA4_OES:
3024 case GL_PALETTE8_RGB5_A1_OES:
3025 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3026 width, height, imageSize, pixels);
3027 return;
3028 }
3029 }
3030
3031 if (compressed) {
3032 /* For glCompressedTexImage() the driver has no choice about the
3033 * texture format since we'll never transcode the user's compressed
3034 * image data. The internalFormat was error checked earlier.
3035 */
3036 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
3037 }
3038 else {
3039 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
3040 * internal floating point format for the given base format.
3041 */
3042 if (_mesa_is_gles(ctx) && format == internalFormat) {
3043 if (type == GL_FLOAT) {
3044 texObj->_IsFloat = GL_TRUE;
3045 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
3046 texObj->_IsHalfFloat = GL_TRUE;
3047 }
3048
3049 internalFormat = adjust_for_oes_float_texture(ctx, format, type);
3050 }
3051
3052 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3053 internalFormat, format, type);
3054 }
3055
3056 assert(texFormat != MESA_FORMAT_NONE);
3057
3058 if (!no_error) {
3059 /* check that width, height, depth are legal for the mipmap level */
3060 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3061 height, depth, border);
3062
3063 /* check that the texture won't take too much memory, etc */
3064 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3065 0, level, texFormat, 1,
3066 width, height, depth);
3067 }
3068
3069 if (_mesa_is_proxy_texture(target)) {
3070 /* Proxy texture: just clear or set state depending on error checking */
3071 struct gl_texture_image *texImage =
3072 get_proxy_tex_image(ctx, target, level);
3073
3074 if (!texImage)
3075 return; /* GL_OUT_OF_MEMORY already recorded */
3076
3077 if (dimensionsOK && sizeOK) {
3078 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3079 border, internalFormat, texFormat);
3080 }
3081 else {
3082 clear_teximage_fields(texImage);
3083 }
3084 }
3085 else {
3086 /* non-proxy target */
3087 const GLuint face = _mesa_tex_target_to_face(target);
3088 struct gl_texture_image *texImage;
3089
3090 if (!dimensionsOK) {
3091 _mesa_error(ctx, GL_INVALID_VALUE,
3092 "%s%uD(invalid width=%d or height=%d or depth=%d)",
3093 func, dims, width, height, depth);
3094 return;
3095 }
3096
3097 if (!sizeOK) {
3098 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3099 "%s%uD(image too large: %d x %d x %d, %s format)",
3100 func, dims, width, height, depth,
3101 _mesa_enum_to_string(internalFormat));
3102 return;
3103 }
3104
3105 /* Allow a hardware driver to just strip out the border, to provide
3106 * reliable but slightly incorrect hardware rendering instead of
3107 * rarely-tested software fallback rendering.
3108 */
3109 if (border && ctx->Const.StripTextureBorder) {
3110 strip_texture_border(target, &width, &height, &depth, unpack,
3111 &unpack_no_border);
3112 border = 0;
3113 unpack = &unpack_no_border;
3114 }
3115
3116 if (ctx->NewState & _NEW_PIXEL)
3117 _mesa_update_state(ctx);
3118
3119 _mesa_lock_texture(ctx, texObj);
3120 {
3121 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3122
3123 if (!texImage) {
3124 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3125 }
3126 else {
3127 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3128
3129 _mesa_init_teximage_fields(ctx, texImage,
3130 width, height, depth,
3131 border, internalFormat, texFormat);
3132
3133 /* Give the texture to the driver. <pixels> may be null. */
3134 if (width > 0 && height > 0 && depth > 0) {
3135 if (compressed) {
3136 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3137 imageSize, pixels);
3138 }
3139 else {
3140 ctx->Driver.TexImage(ctx, dims, texImage, format,
3141 type, pixels, unpack);
3142 }
3143 }
3144
3145 check_gen_mipmap(ctx, target, texObj, level);
3146
3147 _mesa_update_fbo_texture(ctx, texObj, face, level);
3148
3149 _mesa_dirty_texobj(ctx, texObj);
3150 }
3151 }
3152 _mesa_unlock_texture(ctx, texObj);
3153 }
3154 }
3155
3156
3157 /* This is a wrapper around teximage() so that we can force the KHR_no_error
3158 * logic to be inlined without inlining the function into all the callers.
3159 */
3160 static void
3161 teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3162 GLenum target, GLint level, GLint internalFormat,
3163 GLsizei width, GLsizei height, GLsizei depth,
3164 GLint border, GLenum format, GLenum type,
3165 GLsizei imageSize, const GLvoid *pixels)
3166 {
3167 teximage(ctx, compressed, dims, NULL, target, level, internalFormat, width, height,
3168 depth, border, format, type, imageSize, pixels, false);
3169 }
3170
3171
3172 static void
3173 teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3174 GLenum target, GLint level, GLint internalFormat,
3175 GLsizei width, GLsizei height, GLsizei depth,
3176 GLint border, GLenum format, GLenum type,
3177 GLsizei imageSize, const GLvoid *pixels)
3178 {
3179 teximage(ctx, compressed, dims, NULL, target, level, internalFormat, width, height,
3180 depth, border, format, type, imageSize, pixels, true);
3181 }
3182
3183
3184 /*
3185 * Called from the API. Note that width includes the border.
3186 */
3187 void GLAPIENTRY
3188 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3189 GLsizei width, GLint border, GLenum format,
3190 GLenum type, const GLvoid *pixels )
3191 {
3192 GET_CURRENT_CONTEXT(ctx);
3193 teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3194 border, format, type, 0, pixels);
3195 }
3196
3197 void GLAPIENTRY
3198 _mesa_TextureImage1DEXT(GLuint texture, GLenum target, GLint level,
3199 GLint internalFormat, GLsizei width, GLint border,
3200 GLenum format, GLenum type, const GLvoid *pixels )
3201 {
3202 struct gl_texture_object* texObj;
3203 GET_CURRENT_CONTEXT(ctx);
3204
3205 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3206 "glTextureImage1DEXT");
3207 if (!texObj)
3208 return;
3209 teximage(ctx, GL_FALSE, 1, texObj, target, level, internalFormat,
3210 width, 1, 1, border, format, type, 0, pixels, false);
3211 }
3212
3213 void GLAPIENTRY
3214 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3215 GLsizei width, GLsizei height, GLint border,
3216 GLenum format, GLenum type,
3217 const GLvoid *pixels )
3218 {
3219 GET_CURRENT_CONTEXT(ctx);
3220 teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3221 border, format, type, 0, pixels);
3222 }
3223
3224 void GLAPIENTRY
3225 _mesa_TextureImage2DEXT(GLuint texture, GLenum target, GLint level,
3226 GLint internalFormat, GLsizei width, GLsizei height,
3227 GLint border,
3228 GLenum format, GLenum type, const GLvoid *pixels )
3229 {
3230 struct gl_texture_object* texObj;
3231 GET_CURRENT_CONTEXT(ctx);
3232
3233 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3234 "glTextureImage2DEXT");
3235 if (!texObj)
3236 return;
3237 teximage(ctx, GL_FALSE, 2, texObj, target, level, internalFormat,
3238 width, height, 1, border, format, type, 0, pixels, false);
3239 }
3240
3241 /*
3242 * Called by the API or display list executor.
3243 * Note that width and height include the border.
3244 */
3245 void GLAPIENTRY
3246 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3247 GLsizei width, GLsizei height, GLsizei depth,
3248 GLint border, GLenum format, GLenum type,
3249 const GLvoid *pixels )
3250 {
3251 GET_CURRENT_CONTEXT(ctx);
3252 teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat,
3253 width, height, depth, border, format, type, 0, pixels);
3254 }
3255
3256 void GLAPIENTRY
3257 _mesa_TextureImage3DEXT(GLuint texture, GLenum target, GLint level,
3258 GLint internalFormat, GLsizei width, GLsizei height,
3259 GLsizei depth, GLint border,
3260 GLenum format, GLenum type, const GLvoid *pixels )
3261 {
3262 struct gl_texture_object* texObj;
3263 GET_CURRENT_CONTEXT(ctx);
3264
3265 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3266 "glTextureImage3DEXT");
3267 if (!texObj)
3268 return;
3269 teximage(ctx, GL_FALSE, 3, texObj, target, level, internalFormat,
3270 width, height, depth, border, format, type, 0, pixels, false);
3271 }
3272
3273
3274 void GLAPIENTRY
3275 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3276 GLsizei width, GLsizei height, GLsizei depth,
3277 GLint border, GLenum format, GLenum type,
3278 const GLvoid *pixels )
3279 {
3280 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3281 depth, border, format, type, pixels);
3282 }
3283
3284
3285 void GLAPIENTRY
3286 _mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat,
3287 GLsizei width, GLint border, GLenum format,
3288 GLenum type, const GLvoid *pixels)
3289 {
3290 GET_CURRENT_CONTEXT(ctx);
3291 teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1,
3292 1, border, format, type, 0, pixels);
3293 }
3294
3295
3296 void GLAPIENTRY
3297 _mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat,
3298 GLsizei width, GLsizei height, GLint border,
3299 GLenum format, GLenum type, const GLvoid *pixels)
3300 {
3301 GET_CURRENT_CONTEXT(ctx);
3302 teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width,
3303 height, 1, border, format, type, 0, pixels);
3304 }
3305
3306
3307 void GLAPIENTRY
3308 _mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat,
3309 GLsizei width, GLsizei height, GLsizei depth,
3310 GLint border, GLenum format, GLenum type,
3311 const GLvoid *pixels )
3312 {
3313 GET_CURRENT_CONTEXT(ctx);
3314 teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat,
3315 width, height, depth, border, format, type, 0, pixels);
3316 }
3317
3318
3319 void GLAPIENTRY
3320 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3321 {
3322 struct gl_texture_object *texObj;
3323 struct gl_texture_image *texImage;
3324 bool valid_target;
3325 GET_CURRENT_CONTEXT(ctx);
3326 FLUSH_VERTICES(ctx, 0);
3327
3328 switch (target) {
3329 case GL_TEXTURE_2D:
3330 valid_target = ctx->Extensions.OES_EGL_image;
3331 break;
3332 case GL_TEXTURE_EXTERNAL_OES:
3333 valid_target =
3334 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3335 break;
3336 default:
3337 valid_target = false;
3338 break;
3339 }
3340
3341 if (!valid_target) {
3342 _mesa_error(ctx, GL_INVALID_ENUM,
3343 "glEGLImageTargetTexture2D(target=%d)", target);
3344 return;
3345 }
3346
3347 if (!image) {
3348 _mesa_error(ctx, GL_INVALID_OPERATION,
3349 "glEGLImageTargetTexture2D(image=%p)", image);
3350 return;
3351 }
3352
3353 if (ctx->NewState & _NEW_PIXEL)
3354 _mesa_update_state(ctx);
3355
3356 texObj = _mesa_get_current_tex_object(ctx, target);
3357 if (!texObj)
3358 return;
3359
3360 _mesa_lock_texture(ctx, texObj);
3361
3362 if (texObj->Immutable) {
3363 _mesa_error(ctx, GL_INVALID_OPERATION,
3364 "glEGLImageTargetTexture2D(texture is immutable)");
3365 _mesa_unlock_texture(ctx, texObj);
3366 return;
3367 }
3368
3369 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3370 if (!texImage) {
3371 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3372 } else {
3373 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3374
3375 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3376 texObj, texImage, image);
3377
3378 _mesa_dirty_texobj(ctx, texObj);
3379 }
3380 _mesa_unlock_texture(ctx, texObj);
3381 }
3382
3383 /**
3384 * Helper that implements the glTexSubImage1/2/3D()
3385 * and glTextureSubImage1/2/3D() functions.
3386 */
3387 static void
3388 texture_sub_image(struct gl_context *ctx, GLuint dims,
3389 struct gl_texture_object *texObj,
3390 struct gl_texture_image *texImage,
3391 GLenum target, GLint level,
3392 GLint xoffset, GLint yoffset, GLint zoffset,
3393 GLsizei width, GLsizei height, GLsizei depth,
3394 GLenum format, GLenum type, const GLvoid *pixels)
3395 {
3396 FLUSH_VERTICES(ctx, 0);
3397
3398 if (ctx->NewState & _NEW_PIXEL)
3399 _mesa_update_state(ctx);
3400
3401 _mesa_lock_texture(ctx, texObj);
3402 {
3403 if (width > 0 && height > 0 && depth > 0) {
3404 /* If we have a border, offset=-1 is legal. Bias by border width. */
3405 switch (dims) {
3406 case 3:
3407 if (target != GL_TEXTURE_2D_ARRAY)
3408 zoffset += texImage->Border;
3409 /* fall-through */
3410 case 2:
3411 if (target != GL_TEXTURE_1D_ARRAY)
3412 yoffset += texImage->Border;
3413 /* fall-through */
3414 case 1:
3415 xoffset += texImage->Border;
3416 }
3417
3418 ctx->Driver.TexSubImage(ctx, dims, texImage,
3419 xoffset, yoffset, zoffset,
3420 width, height, depth,
3421 format, type, pixels, &ctx->Unpack);
3422
3423 check_gen_mipmap(ctx, target, texObj, level);
3424
3425 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3426 * the texel data, not the texture format, size, etc.
3427 */
3428 }
3429 }
3430 _mesa_unlock_texture(ctx, texObj);
3431 }
3432
3433 /**
3434 * Implement all the glTexSubImage1/2/3D() functions.
3435 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3436 */
3437 static void
3438 texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3439 GLint xoffset, GLint yoffset, GLint zoffset,
3440 GLsizei width, GLsizei height, GLsizei depth,
3441 GLenum format, GLenum type, const GLvoid *pixels,
3442 const char *callerName)
3443 {
3444 struct gl_texture_object *texObj;
3445 struct gl_texture_image *texImage;
3446
3447 /* check target (proxies not allowed) */
3448 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3449 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3450 dims, _mesa_enum_to_string(target));
3451 return;
3452 }
3453
3454 texObj = _mesa_get_current_tex_object(ctx, target);
3455 if (!texObj)
3456 return;
3457
3458 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3459 xoffset, yoffset, zoffset,
3460 width, height, depth, format, type,
3461 pixels, callerName)) {
3462 return; /* error was detected */
3463 }
3464
3465 texImage = _mesa_select_tex_image(texObj, target, level);
3466 /* texsubimage_error_check ensures that texImage is not NULL */
3467
3468 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3469 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3470 dims,
3471 _mesa_enum_to_string(target), level,
3472 xoffset, yoffset, zoffset, width, height, depth,
3473 _mesa_enum_to_string(format),
3474 _mesa_enum_to_string(type), pixels);
3475
3476 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3477 xoffset, yoffset, zoffset, width, height, depth,
3478 format, type, pixels);
3479 }
3480
3481
3482 static void
3483 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3484 GLint xoffset, GLint yoffset, GLint zoffset,
3485 GLsizei width, GLsizei height, GLsizei depth,
3486 GLenum format, GLenum type, const GLvoid *pixels)
3487 {
3488 struct gl_texture_object *texObj;
3489 struct gl_texture_image *texImage;
3490
3491 texObj = _mesa_get_current_tex_object(ctx, target);
3492 texImage = _mesa_select_tex_image(texObj, target, level);
3493
3494 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3495 xoffset, yoffset, zoffset, width, height, depth,
3496 format, type, pixels);
3497 }
3498
3499
3500 /**
3501 * Implement all the glTextureSubImage1/2/3D() functions.
3502 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3503 */
3504 static ALWAYS_INLINE void
3505 texturesubimage(struct gl_context *ctx, GLuint dims,
3506 GLuint texture, GLenum target, GLint level,
3507 GLint xoffset, GLint yoffset, GLint zoffset,
3508 GLsizei width, GLsizei height, GLsizei depth,
3509 GLenum format, GLenum type, const GLvoid *pixels,
3510 const char *callerName, bool no_error, bool ext_dsa)
3511 {
3512 struct gl_texture_object *texObj;
3513 struct gl_texture_image *texImage;
3514 int i;
3515
3516 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3517 _mesa_debug(ctx,
3518 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3519 dims, texture, level,
3520 xoffset, yoffset, zoffset, width, height, depth,
3521 _mesa_enum_to_string(format),
3522 _mesa_enum_to_string(type), pixels);
3523
3524 /* Get the texture object by Name. */
3525 if (!no_error) {
3526 if (!ext_dsa) {
3527 texObj = _mesa_lookup_texture_err(ctx, texture, callerName);
3528 } else {
3529 texObj = lookup_texture_ext_dsa(ctx, target, texture, callerName);
3530 }
3531 if (!texObj)
3532 return;
3533 } else {
3534 texObj = _mesa_lookup_texture(ctx, texture);
3535 }
3536
3537 if (!no_error) {
3538 /* check target (proxies not allowed) */
3539 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3540 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
3541 callerName, _mesa_enum_to_string(texObj->Target));
3542 return;
3543 }
3544
3545 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3546 xoffset, yoffset, zoffset,
3547 width, height, depth, format, type,
3548 pixels, callerName)) {
3549 return; /* error was detected */
3550 }
3551 }
3552
3553 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3554 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3555 GLint imageStride;
3556
3557 /*
3558 * What do we do if the user created a texture with the following code
3559 * and then called this function with its handle?
3560 *
3561 * GLuint tex;
3562 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3563 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3564 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3565 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3566 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3567 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3568 * // wrong format, or given the wrong size, etc.
3569 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3570 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3571 *
3572 * A bug has been filed against the spec for this case. In the
3573 * meantime, we will check for cube completeness.
3574 *
3575 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3576 * Core Profile spec (30.10.2014):
3577 * "[A] cube map texture is cube complete if the
3578 * following conditions all hold true: The [base level] texture
3579 * images of each of the six cube map faces have identical, positive,
3580 * and square dimensions. The [base level] images were each specified
3581 * with the same internal format."
3582 *
3583 * It seems reasonable to check for cube completeness of an arbitrary
3584 * level here so that the image data has a consistent format and size.
3585 */
3586 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
3587 _mesa_error(ctx, GL_INVALID_OPERATION,
3588 "glTextureSubImage%uD(cube map incomplete)",
3589 dims);
3590 return;
3591 }
3592
3593 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3594 format, type);
3595 /* Copy in each face. */
3596 for (i = zoffset; i < zoffset + depth; ++i) {
3597 texImage = texObj->Image[i][level];
3598 assert(texImage);
3599
3600 texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3601 level, xoffset, yoffset, 0,
3602 width, height, 1, format,
3603 type, pixels);
3604 pixels = (GLubyte *) pixels + imageStride;
3605 }
3606 }
3607 else {
3608 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3609 assert(texImage);
3610
3611 texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3612 level, xoffset, yoffset, zoffset,
3613 width, height, depth, format,
3614 type, pixels);
3615 }
3616 }
3617
3618
3619 static void
3620 texturesubimage_error(struct gl_context *ctx, GLuint dims,
3621 GLuint texture, GLenum target, GLint level,
3622 GLint xoffset, GLint yoffset, GLint zoffset,
3623 GLsizei width, GLsizei height, GLsizei depth,
3624 GLenum format, GLenum type, const GLvoid *pixels,
3625 const char *callerName, bool ext_dsa)
3626 {
3627 texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
3628 zoffset, width, height, depth, format, type, pixels,
3629 callerName, false, ext_dsa);
3630 }
3631
3632
3633 static void
3634 texturesubimage_no_error(struct gl_context *ctx, GLuint dims,
3635 GLuint texture, GLenum target, GLint level,
3636 GLint xoffset, GLint yoffset, GLint zoffset,
3637 GLsizei width, GLsizei height, GLsizei depth,
3638 GLenum format, GLenum type, const GLvoid *pixels,
3639 const char *callerName, bool ext_dsa)
3640 {
3641 texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
3642 zoffset, width, height, depth, format, type, pixels,
3643 callerName, true, ext_dsa);
3644 }
3645
3646
3647 void GLAPIENTRY
3648 _mesa_TexSubImage1D_no_error(GLenum target, GLint level,
3649 GLint xoffset, GLsizei width,
3650 GLenum format, GLenum type,
3651 const GLvoid *pixels)
3652 {
3653 GET_CURRENT_CONTEXT(ctx);
3654 texsubimage(ctx, 1, target, level,
3655 xoffset, 0, 0,
3656 width, 1, 1,
3657 format, type, pixels);
3658 }
3659
3660
3661 void GLAPIENTRY
3662 _mesa_TexSubImage1D( GLenum target, GLint level,
3663 GLint xoffset, GLsizei width,
3664 GLenum format, GLenum type,
3665 const GLvoid *pixels )
3666 {
3667 GET_CURRENT_CONTEXT(ctx);
3668 texsubimage_err(ctx, 1, target, level,
3669 xoffset, 0, 0,
3670 width, 1, 1,
3671 format, type, pixels, "glTexSubImage1D");
3672 }
3673
3674
3675 void GLAPIENTRY
3676 _mesa_TexSubImage2D_no_error(GLenum target, GLint level,
3677 GLint xoffset, GLint yoffset,
3678 GLsizei width, GLsizei height,
3679 GLenum format, GLenum type,
3680 const GLvoid *pixels)
3681 {
3682 GET_CURRENT_CONTEXT(ctx);
3683 texsubimage(ctx, 2, target, level,
3684 xoffset, yoffset, 0,
3685 width, height, 1,
3686 format, type, pixels);
3687 }
3688
3689
3690 void GLAPIENTRY
3691 _mesa_TexSubImage2D( GLenum target, GLint level,
3692 GLint xoffset, GLint yoffset,
3693 GLsizei width, GLsizei height,
3694 GLenum format, GLenum type,
3695 const GLvoid *pixels )
3696 {
3697 GET_CURRENT_CONTEXT(ctx);
3698 texsubimage_err(ctx, 2, target, level,
3699 xoffset, yoffset, 0,
3700 width, height, 1,
3701 format, type, pixels, "glTexSubImage2D");
3702 }
3703
3704
3705 void GLAPIENTRY
3706 _mesa_TexSubImage3D_no_error(GLenum target, GLint level,
3707 GLint xoffset, GLint yoffset, GLint zoffset,
3708 GLsizei width, GLsizei height, GLsizei depth,
3709 GLenum format, GLenum type,
3710 const GLvoid *pixels)
3711 {
3712 GET_CURRENT_CONTEXT(ctx);
3713 texsubimage(ctx, 3, target, level,
3714 xoffset, yoffset, zoffset,
3715 width, height, depth,
3716 format, type, pixels);
3717 }
3718
3719
3720 void GLAPIENTRY
3721 _mesa_TexSubImage3D( GLenum target, GLint level,
3722 GLint xoffset, GLint yoffset, GLint zoffset,
3723 GLsizei width, GLsizei height, GLsizei depth,
3724 GLenum format, GLenum type,
3725 const GLvoid *pixels )
3726 {
3727 GET_CURRENT_CONTEXT(ctx);
3728 texsubimage_err(ctx, 3, target, level,
3729 xoffset, yoffset, zoffset,
3730 width, height, depth,
3731 format, type, pixels, "glTexSubImage3D");
3732 }
3733
3734
3735 void GLAPIENTRY
3736 _mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
3737 GLsizei width, GLenum format, GLenum type,
3738 const GLvoid *pixels)
3739 {
3740 GET_CURRENT_CONTEXT(ctx);
3741 texturesubimage_no_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width,
3742 1, 1, format, type, pixels, "glTextureSubImage1D",
3743 false);
3744 }
3745
3746
3747 void GLAPIENTRY
3748 _mesa_TextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
3749 GLint xoffset, GLsizei width,
3750 GLenum format, GLenum type,
3751 const GLvoid *pixels)
3752 {
3753 GET_CURRENT_CONTEXT(ctx);
3754 texturesubimage_error(ctx, 1, texture, target, level, xoffset, 0, 0, width, 1,
3755 1, format, type, pixels, "glTextureSubImage1DEXT",
3756 false);
3757 }
3758
3759
3760 void GLAPIENTRY
3761 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3762 GLint xoffset, GLsizei width,
3763 GLenum format, GLenum type,
3764 const GLvoid *pixels)
3765 {
3766 GET_CURRENT_CONTEXT(ctx);
3767 texturesubimage_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width, 1,
3768 1, format, type, pixels, "glTextureSubImage1D",
3769 false);
3770 }
3771
3772
3773 void GLAPIENTRY
3774 _mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
3775 GLint yoffset, GLsizei width, GLsizei height,
3776 GLenum format, GLenum type,
3777 const GLvoid *pixels)
3778 {
3779 GET_CURRENT_CONTEXT(ctx);
3780 texturesubimage_no_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
3781 width, height, 1, format, type, pixels,
3782 "glTextureSubImage2D", false);
3783 }
3784
3785
3786 void GLAPIENTRY
3787 _mesa_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
3788 GLint xoffset, GLint yoffset, GLsizei width,
3789 GLsizei height, GLenum format, GLenum type,
3790 const GLvoid *pixels)
3791 {
3792 GET_CURRENT_CONTEXT(ctx);
3793 texturesubimage_error(ctx, 2, texture, target, level, xoffset, yoffset, 0,
3794 width, height, 1, format, type, pixels,
3795 "glTextureSubImage2DEXT", true);
3796 }
3797
3798
3799 void GLAPIENTRY
3800 _mesa_TextureSubImage2D(GLuint texture, GLint level,
3801 GLint xoffset, GLint yoffset,
3802 GLsizei width, GLsizei height,
3803 GLenum format, GLenum type,
3804 const GLvoid *pixels)
3805 {
3806 GET_CURRENT_CONTEXT(ctx);
3807 texturesubimage_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
3808 width, height, 1, format, type, pixels,
3809 "glTextureSubImage2D", false);
3810 }
3811
3812
3813 void GLAPIENTRY
3814 _mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
3815 GLint yoffset, GLint zoffset, GLsizei width,
3816 GLsizei height, GLsizei depth, GLenum format,
3817 GLenum type, const GLvoid *pixels)
3818 {
3819 GET_CURRENT_CONTEXT(ctx);
3820 texturesubimage_no_error(ctx, 3, texture, 0, level, xoffset, yoffset,
3821 zoffset, width, height, depth, format, type,
3822 pixels, "glTextureSubImage3D", false);
3823 }
3824
3825 void GLAPIENTRY
3826 _mesa_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
3827 GLint xoffset, GLint yoffset, GLint zoffset,
3828 GLsizei width, GLsizei height, GLsizei depth,
3829 GLenum format, GLenum type, const GLvoid *pixels)
3830 {
3831 GET_CURRENT_CONTEXT(ctx);
3832 texturesubimage_error(ctx, 3, texture, target, level, xoffset, yoffset,
3833 zoffset, width, height, depth, format, type,
3834 pixels, "glTextureSubImage3DEXT", true);
3835 }
3836
3837 void GLAPIENTRY
3838 _mesa_TextureSubImage3D(GLuint texture, GLint level,
3839 GLint xoffset, GLint yoffset, GLint zoffset,
3840 GLsizei width, GLsizei height, GLsizei depth,
3841 GLenum format, GLenum type,
3842 const GLvoid *pixels)
3843 {
3844 GET_CURRENT_CONTEXT(ctx);
3845 texturesubimage_error(ctx, 3, texture, 0, level, xoffset, yoffset, zoffset,
3846 width, height, depth, format, type, pixels,
3847 "glTextureSubImage3D", false);
3848 }
3849
3850
3851 /**
3852 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3853 * from. This depends on whether the texture contains color or depth values.
3854 */
3855 static struct gl_renderbuffer *
3856 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
3857 {
3858 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3859 /* reading from depth/stencil buffer */
3860 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3861 } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
3862 return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
3863 } else {
3864 /* copying from color buffer */
3865 return ctx->ReadBuffer->_ColorReadBuffer;
3866 }
3867 }
3868
3869
3870 static void
3871 copytexsubimage_by_slice(struct gl_context *ctx,
3872 struct gl_texture_image *texImage,
3873 GLuint dims,
3874 GLint xoffset, GLint yoffset, GLint zoffset,
3875 struct gl_renderbuffer *rb,
3876 GLint x, GLint y,
3877 GLsizei width, GLsizei height)
3878 {
3879 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3880 int slice;
3881
3882 /* For 1D arrays, we copy each scanline of the source rectangle into the
3883 * next array slice.
3884 */
3885 assert(zoffset == 0);
3886
3887 for (slice = 0; slice < height; slice++) {
3888 assert(yoffset + slice < texImage->Height);
3889 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3890 xoffset, 0, yoffset + slice,
3891 rb, x, y + slice, width, 1);
3892 }
3893 } else {
3894 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3895 xoffset, yoffset, zoffset,
3896 rb, x, y, width, height);
3897 }
3898 }
3899
3900
3901 static GLboolean
3902 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
3903 {
3904 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
3905 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
3906 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
3907 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
3908
3909 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
3910 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
3911 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
3912 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
3913
3914 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
3915 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
3916 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
3917 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
3918 return GL_TRUE;
3919
3920 return GL_FALSE;
3921 }
3922
3923
3924 /**
3925 * Check if the given texture format and size arguments match those
3926 * of the texture image.
3927 * \param return true if arguments match, false otherwise.
3928 */
3929 static bool
3930 can_avoid_reallocation(const struct gl_texture_image *texImage,
3931 GLenum internalFormat,
3932 mesa_format texFormat, GLsizei width,
3933 GLsizei height, GLint border)
3934 {
3935 if (texImage->InternalFormat != internalFormat)
3936 return false;
3937 if (texImage->TexFormat != texFormat)
3938 return false;
3939 if (texImage->Border != border)
3940 return false;
3941 if (texImage->Width2 != width)
3942 return false;
3943 if (texImage->Height2 != height)
3944 return false;
3945 return true;
3946 }
3947
3948
3949 /**
3950 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
3951 */
3952 static void
3953 copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
3954 struct gl_texture_object *texObj,
3955 GLenum target, GLint level,
3956 GLint xoffset, GLint yoffset, GLint zoffset,
3957 GLint x, GLint y, GLsizei width, GLsizei height)
3958 {
3959 struct gl_texture_image *texImage;
3960
3961 _mesa_lock_texture(ctx, texObj);
3962
3963 texImage = _mesa_select_tex_image(texObj, target, level);
3964
3965 /* If we have a border, offset=-1 is legal. Bias by border width. */
3966 switch (dims) {
3967 case 3:
3968 if (target != GL_TEXTURE_2D_ARRAY)
3969 zoffset += texImage->Border;
3970 /* fall-through */
3971 case 2:
3972 if (target != GL_TEXTURE_1D_ARRAY)
3973 yoffset += texImage->Border;
3974 /* fall-through */
3975 case 1:
3976 xoffset += texImage->Border;
3977 }
3978
3979 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3980 &width, &height)) {
3981 struct gl_renderbuffer *srcRb =
3982 get_copy_tex_image_source(ctx, texImage->TexFormat);
3983
3984 copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset,
3985 srcRb, x, y, width, height);
3986
3987 check_gen_mipmap(ctx, target, texObj, level);
3988
3989 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3990 * the texel data, not the texture format, size, etc.
3991 */
3992 }
3993
3994 _mesa_unlock_texture(ctx, texObj);
3995 }
3996
3997
3998 static void
3999 copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims,
4000 struct gl_texture_object *texObj,
4001 GLenum target, GLint level,
4002 GLint xoffset, GLint yoffset, GLint zoffset,
4003 GLint x, GLint y, GLsizei width, GLsizei height,
4004 const char *caller)
4005 {
4006 FLUSH_VERTICES(ctx, 0);
4007
4008 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4009 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
4010 _mesa_enum_to_string(target),
4011 level, xoffset, yoffset, zoffset, x, y, width, height);
4012
4013 if (ctx->NewState & NEW_COPY_TEX_STATE)
4014 _mesa_update_state(ctx);
4015
4016 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
4017 xoffset, yoffset, zoffset,
4018 width, height, caller)) {
4019 return;
4020 }
4021
4022 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
4023 zoffset, x, y, width, height);
4024 }
4025
4026
4027 static void
4028 copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims,
4029 struct gl_texture_object *texObj,
4030 GLenum target, GLint level,
4031 GLint xoffset, GLint yoffset, GLint zoffset,
4032 GLint x, GLint y, GLsizei width, GLsizei height)
4033 {
4034 FLUSH_VERTICES(ctx, 0);
4035
4036 if (ctx->NewState & NEW_COPY_TEX_STATE)
4037 _mesa_update_state(ctx);
4038
4039 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
4040 zoffset, x, y, width, height);
4041 }
4042
4043
4044 /**
4045 * Implement the glCopyTexImage1/2D() functions.
4046 */
4047 static ALWAYS_INLINE void
4048 copyteximage(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj,
4049 GLenum target, GLint level, GLenum internalFormat,
4050 GLint x, GLint y, GLsizei width, GLsizei height, GLint border,
4051 bool no_error)
4052 {
4053 struct gl_texture_image *texImage;
4054 mesa_format texFormat;
4055
4056 FLUSH_VERTICES(ctx, 0);
4057
4058 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4059 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
4060 dims,
4061 _mesa_enum_to_string(target), level,
4062 _mesa_enum_to_string(internalFormat),
4063 x, y, width, height, border);
4064
4065 if (ctx->NewState & NEW_COPY_TEX_STATE)
4066 _mesa_update_state(ctx);
4067
4068 if (!no_error) {
4069 if (copytexture_error_check(ctx, dims, target, texObj, level,
4070 internalFormat, border))
4071 return;
4072
4073 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
4074 1, border)) {
4075 _mesa_error(ctx, GL_INVALID_VALUE,
4076 "glCopyTexImage%uD(invalid width=%d or height=%d)",
4077 dims, width, height);
4078 return;
4079 }
4080 }
4081
4082 assert(texObj);
4083
4084 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
4085 internalFormat, GL_NONE, GL_NONE);
4086
4087 /* First check if reallocating the texture buffer can be avoided.
4088 * Without the realloc the copy can be 20x faster.
4089 */
4090 _mesa_lock_texture(ctx, texObj);
4091 {
4092 texImage = _mesa_select_tex_image(texObj, target, level);
4093 if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
4094 width, height, border)) {
4095 _mesa_unlock_texture(ctx, texObj);
4096 if (no_error) {
4097 copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0,
4098 0, 0, x, y, width, height);
4099 } else {
4100 copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0,
4101 0, x, y, width, height,"CopyTexImage");
4102 }
4103 return;
4104 }
4105 }
4106 _mesa_unlock_texture(ctx, texObj);
4107 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
4108 "can't avoid reallocating texture storage\n");
4109
4110 if (!no_error && _mesa_is_gles3(ctx)) {
4111 struct gl_renderbuffer *rb =
4112 _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
4113
4114 if (_mesa_is_enum_format_unsized(internalFormat)) {
4115 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
4116 * OpenGL ES 3.0. Khronos bug# 9807.
4117 */
4118 if (rb->InternalFormat == GL_RGB10_A2) {
4119 _mesa_error(ctx, GL_INVALID_OPERATION,
4120 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
4121 " and writing to unsized internal format)", dims);
4122 return;
4123 }
4124 }
4125 /* From Page 139 of OpenGL ES 3.0 spec:
4126 * "If internalformat is sized, the internal format of the new texel
4127 * array is internalformat, and this is also the new texel array’s
4128 * effective internal format. If the component sizes of internalformat
4129 * do not exactly match the corresponding component sizes of the source
4130 * buffer’s effective internal format, described below, an
4131 * INVALID_OPERATION error is generated. If internalformat is unsized,
4132 * the internal format of the new texel array is the effective internal
4133 * format of the source buffer, and this is also the new texel array’s
4134 * effective internal format.
4135 */
4136 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
4137 _mesa_error(ctx, GL_INVALID_OPERATION,
4138 "glCopyTexImage%uD(component size changed in"
4139 " internal format)", dims);
4140 return;
4141 }
4142 }
4143
4144 assert(texFormat != MESA_FORMAT_NONE);
4145
4146 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
4147 0, level, texFormat, 1,
4148 width, height, 1)) {
4149 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4150 "glCopyTexImage%uD(image too large)", dims);
4151 return;
4152 }
4153
4154 if (border && ctx->Const.StripTextureBorder) {
4155 x += border;
4156 width -= border * 2;
4157 if (dims == 2) {
4158 y += border;
4159 height -= border * 2;
4160 }
4161 border = 0;
4162 }
4163
4164 _mesa_lock_texture(ctx, texObj);
4165 {
4166 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
4167
4168 if (!texImage) {
4169 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
4170 }
4171 else {
4172 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
4173 const GLuint face = _mesa_tex_target_to_face(target);
4174
4175 /* Free old texture image */
4176 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
4177
4178 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
4179 border, internalFormat, texFormat);
4180
4181 if (width && height) {
4182 /* Allocate texture memory (no pixel data yet) */
4183 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
4184
4185 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
4186 &width, &height)) {
4187 struct gl_renderbuffer *srcRb =
4188 get_copy_tex_image_source(ctx, texImage->TexFormat);
4189
4190 copytexsubimage_by_slice(ctx, texImage, dims,
4191 dstX, dstY, dstZ,
4192 srcRb, srcX, srcY, width, height);
4193 }
4194
4195 check_gen_mipmap(ctx, target, texObj, level);
4196 }
4197
4198 _mesa_update_fbo_texture(ctx, texObj, face, level);
4199
4200 _mesa_dirty_texobj(ctx, texObj);
4201 }
4202 }
4203 _mesa_unlock_texture(ctx, texObj);
4204 }
4205
4206
4207 static void
4208 copyteximage_err(struct gl_context *ctx, GLuint dims,
4209 GLenum target,
4210 GLint level, GLenum internalFormat, GLint x, GLint y,
4211 GLsizei width, GLsizei height, GLint border)
4212 {
4213 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4214 copyteximage(ctx, dims, texObj, target, level, internalFormat, x, y, width, height,
4215 border, false);
4216 }
4217
4218
4219 static void
4220 copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target,
4221 GLint level, GLenum internalFormat, GLint x, GLint y,
4222 GLsizei width, GLsizei height, GLint border)
4223 {
4224 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4225 copyteximage(ctx, dims, texObj, target, level, internalFormat, x, y, width, height,
4226 border, true);
4227 }
4228
4229
4230 void GLAPIENTRY
4231 _mesa_CopyTexImage1D( GLenum target, GLint level,
4232 GLenum internalFormat,
4233 GLint x, GLint y,
4234 GLsizei width, GLint border )
4235 {
4236 GET_CURRENT_CONTEXT(ctx);
4237 copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1,
4238 border);
4239 }
4240
4241
4242 void GLAPIENTRY
4243 _mesa_CopyTextureImage1DEXT( GLuint texture, GLenum target, GLint level,
4244 GLenum internalFormat,
4245 GLint x, GLint y,
4246 GLsizei width, GLint border )
4247 {
4248 GET_CURRENT_CONTEXT(ctx);
4249 struct gl_texture_object* texObj =
4250 _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4251 "glCopyTextureImage1DEXT");
4252 if (!texObj)
4253 return;
4254 copyteximage(ctx, 1, texObj, target, level, internalFormat, x, y, width, 1,
4255 border, false);
4256 }
4257
4258
4259 void GLAPIENTRY
4260 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
4261 GLint x, GLint y, GLsizei width, GLsizei height,
4262 GLint border )
4263 {
4264 GET_CURRENT_CONTEXT(ctx);
4265 copyteximage_err(ctx, 2, target, level, internalFormat,
4266 x, y, width, height, border);
4267 }
4268
4269
4270 void GLAPIENTRY
4271 _mesa_CopyTextureImage2DEXT( GLuint texture, GLenum target, GLint level,
4272 GLenum internalFormat,
4273 GLint x, GLint y,
4274 GLsizei width, GLsizei height,
4275 GLint border )
4276 {
4277 GET_CURRENT_CONTEXT(ctx);
4278 struct gl_texture_object* texObj =
4279 _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4280 "glCopyTextureImage2DEXT");
4281 if (!texObj)
4282 return;
4283 copyteximage(ctx, 2, texObj, target, level, internalFormat, x, y, width, height,
4284 border, false);
4285 }
4286
4287
4288 void GLAPIENTRY
4289 _mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat,
4290 GLint x, GLint y, GLsizei width, GLint border)
4291 {
4292 GET_CURRENT_CONTEXT(ctx);
4293 copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1,
4294 border);
4295 }
4296
4297
4298 void GLAPIENTRY
4299 _mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat,
4300 GLint x, GLint y, GLsizei width, GLsizei height,
4301 GLint border)
4302 {
4303 GET_CURRENT_CONTEXT(ctx);
4304 copyteximage_no_error(ctx, 2, target, level, internalFormat,
4305 x, y, width, height, border);
4306 }
4307
4308
4309 void GLAPIENTRY
4310 _mesa_CopyTexSubImage1D(GLenum target, GLint level,
4311 GLint xoffset, GLint x, GLint y, GLsizei width)
4312 {
4313 struct gl_texture_object* texObj;
4314 const char *self = "glCopyTexSubImage1D";
4315 GET_CURRENT_CONTEXT(ctx);
4316
4317 /* Check target (proxies not allowed). Target must be checked prior to
4318 * calling _mesa_get_current_tex_object.
4319 */
4320 if (!legal_texsubimage_target(ctx, 1, target, false)) {
4321 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4322 _mesa_enum_to_string(target));
4323 return;
4324 }
4325
4326 texObj = _mesa_get_current_tex_object(ctx, target);
4327 if (!texObj)
4328 return;
4329
4330 copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0,
4331 x, y, width, 1, self);
4332 }
4333
4334
4335 void GLAPIENTRY
4336 _mesa_CopyTexSubImage2D(GLenum target, GLint level,
4337 GLint xoffset, GLint yoffset,
4338 GLint x, GLint y, GLsizei width, GLsizei height)
4339 {
4340 struct gl_texture_object* texObj;
4341 const char *self = "glCopyTexSubImage2D";
4342 GET_CURRENT_CONTEXT(ctx);
4343
4344 /* Check target (proxies not allowed). Target must be checked prior to
4345 * calling _mesa_get_current_tex_object.
4346 */
4347 if (!legal_texsubimage_target(ctx, 2, target, false)) {
4348 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4349 _mesa_enum_to_string(target));
4350 return;
4351 }
4352
4353 texObj = _mesa_get_current_tex_object(ctx, target);
4354 if (!texObj)
4355 return;
4356
4357 copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset,
4358 0, x, y, width, height, self);
4359 }
4360
4361
4362 void GLAPIENTRY
4363 _mesa_CopyTexSubImage3D(GLenum target, GLint level,
4364 GLint xoffset, GLint yoffset, GLint zoffset,
4365 GLint x, GLint y, GLsizei width, GLsizei height)
4366 {
4367 struct gl_texture_object* texObj;
4368 const char *self = "glCopyTexSubImage3D";
4369 GET_CURRENT_CONTEXT(ctx);
4370
4371 /* Check target (proxies not allowed). Target must be checked prior to
4372 * calling _mesa_get_current_tex_object.
4373 */
4374 if (!legal_texsubimage_target(ctx, 3, target, false)) {
4375 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4376 _mesa_enum_to_string(target));
4377 return;
4378 }
4379
4380 texObj = _mesa_get_current_tex_object(ctx, target);
4381 if (!texObj)
4382 return;
4383
4384 copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset,
4385 zoffset, x, y, width, height, self);
4386 }
4387
4388
4389 void GLAPIENTRY
4390 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4391 GLint xoffset, GLint x, GLint y, GLsizei width)
4392 {
4393 struct gl_texture_object* texObj;
4394 const char *self = "glCopyTextureSubImage1D";
4395 GET_CURRENT_CONTEXT(ctx);
4396
4397 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4398 if (!texObj)
4399 return;
4400
4401 /* Check target (proxies not allowed). */
4402 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4403 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4404 _mesa_enum_to_string(texObj->Target));
4405 return;
4406 }
4407
4408 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4409 0, x, y, width, 1, self);
4410 }
4411
4412
4413 void GLAPIENTRY
4414 _mesa_CopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
4415 GLint xoffset, GLint x, GLint y, GLsizei width)
4416 {
4417 struct gl_texture_object* texObj;
4418 const char *self = "glCopyTextureSubImage1DEXT";
4419 GET_CURRENT_CONTEXT(ctx);
4420
4421 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4422 self);
4423 if (!texObj)
4424 return;
4425
4426 /* Check target (proxies not allowed). */
4427 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4428 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4429 _mesa_enum_to_string(texObj->Target));
4430 return;
4431 }
4432
4433 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4434 0, x, y, width, 1, self);
4435 }
4436
4437
4438 void GLAPIENTRY
4439 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4440 GLint xoffset, GLint yoffset,
4441 GLint x, GLint y, GLsizei width, GLsizei height)
4442 {
4443 struct gl_texture_object* texObj;
4444 const char *self = "glCopyTextureSubImage2D";
4445 GET_CURRENT_CONTEXT(ctx);
4446
4447 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4448 if (!texObj)
4449 return;
4450
4451 /* Check target (proxies not allowed). */
4452 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4453 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4454 _mesa_enum_to_string(texObj->Target));
4455 return;
4456 }
4457
4458 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4459 yoffset, 0, x, y, width, height, self);
4460 }
4461
4462
4463 void GLAPIENTRY
4464 _mesa_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
4465 GLint xoffset, GLint yoffset,
4466 GLint x, GLint y, GLsizei width, GLsizei height)
4467 {
4468 struct gl_texture_object* texObj;
4469 const char *self = "glCopyTextureSubImage2DEXT";
4470 GET_CURRENT_CONTEXT(ctx);
4471
4472 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true, self);
4473 if (!texObj)
4474 return;
4475
4476 /* Check target (proxies not allowed). */
4477 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4478 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4479 _mesa_enum_to_string(texObj->Target));
4480 return;
4481 }
4482
4483 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4484 yoffset, 0, x, y, width, height, self);
4485 }
4486
4487
4488 void GLAPIENTRY
4489 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
4490 GLint xoffset, GLint yoffset, GLint zoffset,
4491 GLint x, GLint y, GLsizei width, GLsizei height)
4492 {
4493 struct gl_texture_object* texObj;
4494 const char *self = "glCopyTextureSubImage3D";
4495 GET_CURRENT_CONTEXT(ctx);
4496
4497 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4498 if (!texObj)
4499 return;
4500
4501 /* Check target (proxies not allowed). */
4502 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4503 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4504 _mesa_enum_to_string(texObj->Target));
4505 return;
4506 }
4507
4508 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4509 /* Act like CopyTexSubImage2D */
4510 copy_texture_sub_image_err(ctx, 2, texObj,
4511 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4512 level, xoffset, yoffset, 0, x, y, width, height,
4513 self);
4514 }
4515 else
4516 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4517 yoffset, zoffset, x, y, width, height, self);
4518 }
4519
4520
4521 void GLAPIENTRY
4522 _mesa_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
4523 GLint xoffset, GLint yoffset, GLint zoffset,
4524 GLint x, GLint y, GLsizei width, GLsizei height)
4525 {
4526 struct gl_texture_object* texObj;
4527 const char *self = "glCopyTextureSubImage3D";
4528 GET_CURRENT_CONTEXT(ctx);
4529
4530 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true, self);
4531 if (!texObj)
4532 return;
4533
4534 /* Check target (proxies not allowed). */
4535 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4536 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4537 _mesa_enum_to_string(texObj->Target));
4538 return;
4539 }
4540
4541 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4542 /* Act like CopyTexSubImage2D */
4543 copy_texture_sub_image_err(ctx, 2, texObj,
4544 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4545 level, xoffset, yoffset, 0, x, y, width, height,
4546 self);
4547 }
4548 else
4549 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4550 yoffset, zoffset, x, y, width, height, self);
4551 }
4552
4553
4554 void GLAPIENTRY
4555 _mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
4556 GLint x, GLint y, GLsizei width)
4557 {
4558 GET_CURRENT_CONTEXT(ctx);
4559
4560 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4561 copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0,
4562 x, y, width, 1);
4563 }
4564
4565
4566 void GLAPIENTRY
4567 _mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
4568 GLint yoffset, GLint x, GLint y, GLsizei width,
4569 GLsizei height)
4570 {
4571 GET_CURRENT_CONTEXT(ctx);
4572
4573 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4574 copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset,
4575 yoffset, 0, x, y, width, height);
4576 }
4577
4578
4579 void GLAPIENTRY
4580 _mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
4581 GLint yoffset, GLint zoffset, GLint x, GLint y,
4582 GLsizei width, GLsizei height)
4583 {
4584 GET_CURRENT_CONTEXT(ctx);
4585
4586 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4587 copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset,
4588 yoffset, zoffset, x, y, width, height);
4589 }
4590
4591
4592 void GLAPIENTRY
4593 _mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
4594 GLint x, GLint y, GLsizei width)
4595 {
4596 GET_CURRENT_CONTEXT(ctx);
4597
4598 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4599 copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level,
4600 xoffset, 0, 0, x, y, width, 1);
4601 }
4602
4603
4604 void GLAPIENTRY
4605 _mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
4606 GLint yoffset, GLint x, GLint y,
4607 GLsizei width, GLsizei height)
4608 {
4609 GET_CURRENT_CONTEXT(ctx);
4610
4611 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4612 copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level,
4613 xoffset, yoffset, 0, x, y, width, height);
4614 }
4615
4616
4617 void GLAPIENTRY
4618 _mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4619 GLint yoffset, GLint zoffset, GLint x,
4620 GLint y, GLsizei width, GLsizei height)
4621 {
4622 GET_CURRENT_CONTEXT(ctx);
4623
4624 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4625 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4626 /* Act like CopyTexSubImage2D */
4627 copy_texture_sub_image_no_error(ctx, 2, texObj,
4628 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4629 level, xoffset, yoffset, 0, x, y, width,
4630 height);
4631 }
4632 else
4633 copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level,
4634 xoffset, yoffset, zoffset, x, y, width,
4635 height);
4636 }
4637
4638
4639 static bool
4640 check_clear_tex_image(struct gl_context *ctx,
4641 const char *function,
4642 struct gl_texture_image *texImage,
4643 GLenum format, GLenum type,
4644 const void *data,
4645 GLubyte *clearValue)
4646 {
4647 struct gl_texture_object *texObj = texImage->TexObject;
4648 static const GLubyte zeroData[MAX_PIXEL_BYTES];
4649 GLenum internalFormat = texImage->InternalFormat;
4650 GLenum err;
4651
4652 if (texObj->Target == GL_TEXTURE_BUFFER) {
4653 _mesa_error(ctx, GL_INVALID_OPERATION,
4654 "%s(buffer texture)", function);
4655 return false;
4656 }
4657
4658 if (_mesa_is_compressed_format(ctx, internalFormat)) {
4659 _mesa_error(ctx, GL_INVALID_OPERATION,
4660 "%s(compressed texture)", function);
4661 return false;
4662 }
4663
4664 err = _mesa_error_check_format_and_type(ctx, format, type);
4665 if (err != GL_NO_ERROR) {
4666 _mesa_error(ctx, err,
4667 "%s(incompatible format = %s, type = %s)",
4668 function,
4669 _mesa_enum_to_string(format),
4670 _mesa_enum_to_string(type));
4671 return false;
4672 }
4673
4674 /* make sure internal format and format basically agree */
4675 if (!texture_formats_agree(internalFormat, format)) {
4676 _mesa_error(ctx, GL_INVALID_OPERATION,
4677 "%s(incompatible internalFormat = %s, format = %s)",
4678 function,
4679 _mesa_enum_to_string(internalFormat),
4680 _mesa_enum_to_string(format));
4681 return false;
4682 }
4683
4684 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
4685 /* both source and dest must be integer-valued, or neither */
4686 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
4687 _mesa_is_enum_format_integer(format)) {
4688 _mesa_error(ctx, GL_INVALID_OPERATION,
4689 "%s(integer/non-integer format mismatch)",
4690 function);
4691 return false;
4692 }
4693 }
4694
4695 if (!_mesa_texstore(ctx,
4696 1, /* dims */
4697 texImage->_BaseFormat,
4698 texImage->TexFormat,
4699 0, /* dstRowStride */
4700 &clearValue,
4701 1, 1, 1, /* srcWidth/Height/Depth */
4702 format, type,
4703 data ? data : zeroData,
4704 &ctx->DefaultPacking)) {
4705 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
4706 return false;
4707 }
4708
4709 return true;
4710 }
4711
4712
4713 static struct gl_texture_object *
4714 get_tex_obj_for_clear(struct gl_context *ctx,
4715 const char *function,
4716 GLuint texture)
4717 {
4718 struct gl_texture_object *texObj;
4719
4720 texObj = _mesa_lookup_texture_err(ctx, texture, function);
4721 if (!texObj)
4722 return NULL;
4723
4724 if (texObj->Target == 0) {
4725 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
4726 return NULL;
4727 }
4728
4729 return texObj;
4730 }
4731
4732
4733 /**
4734 * For clearing cube textures, the zoffset and depth parameters indicate
4735 * which cube map faces are to be cleared. This is the one case where we
4736 * need to be concerned with multiple gl_texture_images. This function
4737 * returns the array of texture images to clear for cube maps, or one
4738 * texture image otherwise.
4739 * \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
4740 */
4741 static int
4742 get_tex_images_for_clear(struct gl_context *ctx,
4743 const char *function,
4744 struct gl_texture_object *texObj,
4745 GLint level,
4746 struct gl_texture_image **texImages)
4747 {
4748 GLenum target;
4749 int numFaces, i;
4750
4751 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
4752 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4753 return 0;
4754 }
4755
4756 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4757 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
4758 numFaces = MAX_FACES;
4759 }
4760 else {
4761 target = texObj->Target;
4762 numFaces = 1;
4763 }
4764
4765 for (i = 0; i < numFaces; i++) {
4766 texImages[i] = _mesa_select_tex_image(texObj, target + i, level);
4767 if (texImages[i] == NULL) {
4768 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4769 return 0;
4770 }
4771 }
4772
4773 return numFaces;
4774 }
4775
4776
4777 void GLAPIENTRY
4778 _mesa_ClearTexSubImage(GLuint texture, GLint level,
4779 GLint xoffset, GLint yoffset, GLint zoffset,
4780 GLsizei width, GLsizei height, GLsizei depth,
4781 GLenum format, GLenum type, const void *data)
4782 {
4783 GET_CURRENT_CONTEXT(ctx);
4784 struct gl_texture_object *texObj;
4785 struct gl_texture_image *texImages[MAX_FACES];
4786 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4787 int i, numImages;
4788 int minDepth, maxDepth;
4789
4790 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
4791
4792 if (texObj == NULL)
4793 return;
4794
4795 _mesa_lock_texture(ctx, texObj);
4796
4797 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
4798 texObj, level, texImages);
4799 if (numImages == 0)
4800 goto out;
4801
4802 if (numImages == 1) {
4803 minDepth = -(int) texImages[0]->Border;
4804 maxDepth = texImages[0]->Depth;
4805 } else {
4806 assert(numImages == MAX_FACES);
4807 minDepth = 0;
4808 maxDepth = numImages;
4809 }
4810
4811 if (xoffset < -(GLint) texImages[0]->Border ||
4812 yoffset < -(GLint) texImages[0]->Border ||
4813 zoffset < minDepth ||
4814 width < 0 ||
4815 height < 0 ||
4816 depth < 0 ||
4817 xoffset + width > texImages[0]->Width ||
4818 yoffset + height > texImages[0]->Height ||
4819 zoffset + depth > maxDepth) {
4820 _mesa_error(ctx, GL_INVALID_OPERATION,
4821 "glClearSubTexImage(invalid dimensions)");
4822 goto out;
4823 }
4824
4825 if (numImages == 1) {
4826 if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0],
4827 format, type, data, clearValue[0])) {
4828 ctx->Driver.ClearTexSubImage(ctx,
4829 texImages[0],
4830 xoffset, yoffset, zoffset,
4831 width, height, depth,
4832 data ? clearValue[0] : NULL);
4833 }
4834 } else {
4835 /* loop over cube face images */
4836 for (i = zoffset; i < zoffset + depth; i++) {
4837 assert(i < MAX_FACES);
4838 if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i],
4839 format, type, data, clearValue[i]))
4840 goto out;
4841 }
4842 for (i = zoffset; i < zoffset + depth; i++) {
4843 ctx->Driver.ClearTexSubImage(ctx,
4844 texImages[i],
4845 xoffset, yoffset, 0,
4846 width, height, 1,
4847 data ? clearValue[i] : NULL);
4848 }
4849 }
4850
4851 out:
4852 _mesa_unlock_texture(ctx, texObj);
4853 }
4854
4855
4856 void GLAPIENTRY
4857 _mesa_ClearTexImage( GLuint texture, GLint level,
4858 GLenum format, GLenum type, const void *data )
4859 {
4860 GET_CURRENT_CONTEXT(ctx);
4861 struct gl_texture_object *texObj;
4862 struct gl_texture_image *texImages[MAX_FACES];
4863 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4864 int i, numImages;
4865
4866 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
4867
4868 if (texObj == NULL)
4869 return;
4870
4871 _mesa_lock_texture(ctx, texObj);
4872
4873 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
4874 texObj, level, texImages);
4875
4876 for (i = 0; i < numImages; i++) {
4877 if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format,
4878 type, data, clearValue[i]))
4879 goto out;
4880 }
4881
4882 for (i = 0; i < numImages; i++) {
4883 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
4884 -(GLint) texImages[i]->Border, /* xoffset */
4885 -(GLint) texImages[i]->Border, /* yoffset */
4886 -(GLint) texImages[i]->Border, /* zoffset */
4887 texImages[i]->Width,
4888 texImages[i]->Height,
4889 texImages[i]->Depth,
4890 data ? clearValue[i] : NULL);
4891 }
4892
4893 out:
4894 _mesa_unlock_texture(ctx, texObj);
4895 }
4896
4897
4898
4899
4900 /**********************************************************************/
4901 /****** Compressed Textures ******/
4902 /**********************************************************************/
4903
4904
4905 /**
4906 * Target checking for glCompressedTexSubImage[123]D().
4907 * \return GL_TRUE if error, GL_FALSE if no error
4908 * Must come before other error checking so that the texture object can
4909 * be correctly retrieved using _mesa_get_current_tex_object.
4910 */
4911 static GLboolean
4912 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
4913 GLint dims, GLenum intFormat, bool dsa,
4914 const char *caller)
4915 {
4916 GLboolean targetOK;
4917 mesa_format format;
4918 enum mesa_format_layout layout;
4919
4920 if (dsa && target == GL_TEXTURE_RECTANGLE) {
4921 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
4922 _mesa_enum_to_string(target));
4923 return GL_TRUE;
4924 }
4925
4926 switch (dims) {
4927 case 2:
4928 switch (target) {
4929 case GL_TEXTURE_2D:
4930 targetOK = GL_TRUE;
4931 break;
4932 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4933 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4934 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4935 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4936 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4937 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4938 targetOK = ctx->Extensions.ARB_texture_cube_map;
4939 break;
4940 default:
4941 targetOK = GL_FALSE;
4942 break;
4943 }
4944 break;
4945 case 3:
4946 switch (target) {
4947 case GL_TEXTURE_CUBE_MAP:
4948 targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
4949 break;
4950 case GL_TEXTURE_2D_ARRAY:
4951 targetOK = _mesa_is_gles3(ctx) ||
4952 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
4953 break;
4954 case GL_TEXTURE_CUBE_MAP_ARRAY:
4955 targetOK = _mesa_has_texture_cube_map_array(ctx);
4956 break;
4957 case GL_TEXTURE_3D:
4958 targetOK = GL_TRUE;
4959 /*
4960 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
4961 * Images:
4962 * "An INVALID_OPERATION error is generated by
4963 * CompressedTex*SubImage3D if the internal format of the texture
4964 * is one of the EAC, ETC2, or RGTC formats and either border is
4965 * non-zero, or the effective target for the texture is not
4966 * TEXTURE_2D_ARRAY."
4967 *
4968 * NOTE: that's probably a spec error. It should probably say
4969 * "... or the effective target for the texture is not
4970 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
4971 * GL_TEXTURE_CUBE_MAP_ARRAY."
4972 * since those targets are 2D images and they support all compression
4973 * formats.
4974 *
4975 * Instead of listing all these, just list those which are allowed,
4976 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
4977 * more) are valid here, which they are not, but of course not
4978 * mentioned by core spec.
4979 *
4980 * Also, from GL_KHR_texture_compression_astc_{hdr,ldr}:
4981 *
4982 * "Add a second new column "3D Tex." which is empty for all non-ASTC
4983 * formats. If only the LDR profile is supported by the implementation,
4984 * this column is also empty for all ASTC formats. If both the LDR and HDR
4985 * profiles are supported, this column is checked for all ASTC formats."
4986 *
4987 * "An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
4988 * <format> is one of the formats in table 8.19 and <target> is not
4989 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, or TEXTURE_3D.
4990 *
4991 * An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
4992 * <format> is TEXTURE_CUBE_MAP_ARRAY and the "Cube Map Array" column of
4993 * table 8.19 is *not* checked, or if <format> is TEXTURE_3D and the "3D
4994 * Tex." column of table 8.19 is *not* checked"
4995 *
4996 * And from GL_KHR_texture_compression_astc_sliced_3d:
4997 *
4998 * "Modify the "3D Tex." column to be checked for all ASTC formats."
4999 */
5000 format = _mesa_glenum_to_compressed_format(intFormat);
5001 layout = _mesa_get_format_layout(format);
5002 switch (layout) {
5003 case MESA_FORMAT_LAYOUT_BPTC:
5004 /* valid format */
5005 break;
5006 case MESA_FORMAT_LAYOUT_ASTC:
5007 targetOK =
5008 ctx->Extensions.KHR_texture_compression_astc_hdr ||
5009 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
5010 break;
5011 default:
5012 /* invalid format */
5013 _mesa_error(ctx, GL_INVALID_OPERATION,
5014 "%s(invalid target %s for format %s)", caller,
5015 _mesa_enum_to_string(target),
5016 _mesa_enum_to_string(intFormat));
5017 return GL_TRUE;
5018 }
5019 break;
5020 default:
5021 targetOK = GL_FALSE;
5022 }
5023
5024 break;
5025 default:
5026 assert(dims == 1);
5027 /* no 1D compressed textures at this time */
5028 targetOK = GL_FALSE;
5029 break;
5030 }
5031
5032 if (!targetOK) {
5033 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
5034 _mesa_enum_to_string(target));
5035 return GL_TRUE;
5036 }
5037
5038 return GL_FALSE;
5039 }
5040
5041 /**
5042 * Error checking for glCompressedTexSubImage[123]D().
5043 * \return GL_TRUE if error, GL_FALSE if no error
5044 */
5045 static GLboolean
5046 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
5047 const struct gl_texture_object *texObj,
5048 GLenum target, GLint level,
5049 GLint xoffset, GLint yoffset, GLint zoffset,
5050 GLsizei width, GLsizei height, GLsizei depth,
5051 GLenum format, GLsizei imageSize,
5052 const GLvoid *data, const char *callerName)
5053 {
5054 struct gl_texture_image *texImage;
5055 GLint expectedSize;
5056
5057 /* this will catch any invalid compressed format token */
5058 if (!_mesa_is_compressed_format(ctx, format)) {
5059 _mesa_error(ctx, GL_INVALID_ENUM, "%s(format)", callerName);
5060 return GL_TRUE;
5061 }
5062
5063 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
5064 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
5065 return GL_TRUE;
5066 }
5067
5068 /* validate the bound PBO, if any */
5069 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
5070 imageSize, data, callerName)) {
5071 return GL_TRUE;
5072 }
5073
5074 /* Check for invalid pixel storage modes */
5075 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
5076 &ctx->Unpack, callerName)) {
5077 return GL_TRUE;
5078 }
5079
5080 expectedSize = compressed_tex_size(width, height, depth, format);
5081 if (expectedSize != imageSize) {
5082 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize);
5083 return GL_TRUE;
5084 }
5085
5086 texImage = _mesa_select_tex_image(texObj, target, level);
5087 if (!texImage) {
5088 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
5089 callerName, level);
5090 return GL_TRUE;
5091 }
5092
5093 if ((GLint) format != texImage->InternalFormat) {
5094 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s)",
5095 callerName, _mesa_enum_to_string(format));
5096 return GL_TRUE;
5097 }
5098
5099 if (compressedteximage_only_format(format)) {
5100 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s cannot be updated)",
5101 callerName, _mesa_enum_to_string(format));
5102 return GL_TRUE;
5103 }
5104
5105 if (error_check_subtexture_negative_dimensions(ctx, dims, width, height,
5106 depth, callerName)) {
5107 return GL_TRUE;
5108 }
5109
5110 if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset,
5111 zoffset, width, height, depth,
5112 callerName)) {
5113 return GL_TRUE;
5114 }
5115
5116 return GL_FALSE;
5117 }
5118
5119
5120 void GLAPIENTRY
5121 _mesa_CompressedTexImage1D(GLenum target, GLint level,
5122 GLenum internalFormat, GLsizei width,
5123 GLint border, GLsizei imageSize,
5124 const GLvoid *data)
5125 {
5126 GET_CURRENT_CONTEXT(ctx);
5127 teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat,
5128 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
5129 }
5130
5131
5132 void GLAPIENTRY
5133 _mesa_CompressedTexImage2D(GLenum target, GLint level,
5134 GLenum internalFormat, GLsizei width,
5135 GLsizei height, GLint border, GLsizei imageSize,
5136 const GLvoid *data)
5137 {
5138 GET_CURRENT_CONTEXT(ctx);
5139 teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat,
5140 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
5141 }
5142
5143
5144 void GLAPIENTRY
5145 _mesa_CompressedTexImage3D(GLenum target, GLint level,
5146 GLenum internalFormat, GLsizei width,
5147 GLsizei height, GLsizei depth, GLint border,
5148 GLsizei imageSize, const GLvoid *data)
5149 {
5150 GET_CURRENT_CONTEXT(ctx);
5151 teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height,
5152 depth, border, GL_NONE, GL_NONE, imageSize, data);
5153 }
5154
5155
5156 void GLAPIENTRY
5157 _mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
5158 GLenum internalFormat, GLsizei width,
5159 GLint border, GLsizei imageSize,
5160 const GLvoid *data)
5161 {
5162 GET_CURRENT_CONTEXT(ctx);
5163 teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1,
5164 1, border, GL_NONE, GL_NONE, imageSize, data);
5165 }
5166
5167
5168 void GLAPIENTRY
5169 _mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
5170 GLenum internalFormat, GLsizei width,
5171 GLsizei height, GLint border,
5172 GLsizei imageSize, const GLvoid *data)
5173 {
5174 GET_CURRENT_CONTEXT(ctx);
5175 teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width,
5176 height, 1, border, GL_NONE, GL_NONE, imageSize, data);
5177 }
5178
5179
5180 void GLAPIENTRY
5181 _mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
5182 GLenum internalFormat, GLsizei width,
5183 GLsizei height, GLsizei depth, GLint border,
5184 GLsizei imageSize, const GLvoid *data)
5185 {
5186 GET_CURRENT_CONTEXT(ctx);
5187 teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width,
5188 height, depth, border, GL_NONE, GL_NONE, imageSize, data);
5189 }
5190
5191
5192 /**
5193 * Common helper for glCompressedTexSubImage1/2/3D() and
5194 * glCompressedTextureSubImage1/2/3D().
5195 */
5196 static void
5197 compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
5198 struct gl_texture_object *texObj,
5199 struct gl_texture_image *texImage,
5200 GLenum target, GLint level, GLint xoffset,
5201 GLint yoffset, GLint zoffset, GLsizei width,
5202 GLsizei height, GLsizei depth, GLenum format,
5203 GLsizei imageSize, const GLvoid *data)
5204 {
5205 FLUSH_VERTICES(ctx, 0);
5206
5207 _mesa_lock_texture(ctx, texObj);
5208 {
5209 if (width > 0 && height > 0 && depth > 0) {
5210 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
5211 xoffset, yoffset, zoffset,
5212 width, height, depth,
5213 format, imageSize, data);
5214
5215 check_gen_mipmap(ctx, target, texObj, level);
5216
5217 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
5218 * the texel data, not the texture format, size, etc.
5219 */
5220 }
5221 }
5222 _mesa_unlock_texture(ctx, texObj);
5223 }
5224
5225
5226 static ALWAYS_INLINE void
5227 compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
5228 GLint level, GLint xoffset, GLint yoffset,
5229 GLint zoffset, GLsizei width, GLsizei height,
5230 GLsizei depth, GLenum format, GLsizei imageSize,
5231 const GLvoid *data, bool dsa, bool ext_dsa,
5232 bool no_error, const char *caller)
5233 {
5234 struct gl_texture_object *texObj = NULL;
5235 struct gl_texture_image *texImage;
5236
5237 GET_CURRENT_CONTEXT(ctx);
5238
5239 if (dsa) {
5240 if (no_error) {
5241 texObj = _mesa_lookup_texture(ctx, texture);
5242 target = texObj->Target;
5243 } else {
5244 if (!ext_dsa) {
5245 texObj = _mesa_lookup_texture_err(ctx, texture, caller);
5246 if (!texObj)
5247 return;
5248
5249 target = texObj->Target;
5250 } else {
5251 texObj = lookup_texture_ext_dsa(ctx, target, texture, caller);
5252 if (!texObj)
5253 return;
5254 }
5255 }
5256 }
5257
5258 if (!no_error &&
5259 compressed_subtexture_target_check(ctx, target, dim, format, dsa,
5260 caller)) {
5261 return;
5262 }
5263
5264 if (!dsa) {
5265 texObj = _mesa_get_current_tex_object(ctx, target);
5266 if (!no_error && !texObj)
5267 return;
5268 }
5269
5270 if (!no_error &&
5271 compressed_subtexture_error_check(ctx, dim, texObj, target, level,
5272 xoffset, yoffset, zoffset, width,
5273 height, depth, format,
5274 imageSize, data, caller)) {
5275 return;
5276 }
5277
5278 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
5279 if (dim == 3 && dsa && texObj->Target == GL_TEXTURE_CUBE_MAP) {
5280 const char *pixels = data;
5281 GLint image_stride;
5282
5283 /* Make sure the texture object is a proper cube.
5284 * (See texturesubimage in teximage.c for details on why this check is
5285 * performed.)
5286 */
5287 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
5288 _mesa_error(ctx, GL_INVALID_OPERATION,
5289 "glCompressedTextureSubImage3D(cube map incomplete)");
5290 return;
5291 }
5292
5293 /* Copy in each face. */
5294 for (int i = zoffset; i < zoffset + depth; ++i) {
5295 texImage = texObj->Image[i][level];
5296 assert(texImage);
5297
5298 compressed_texture_sub_image(ctx, 3, texObj, texImage,
5299 texObj->Target, level, xoffset, yoffset,
5300 0, width, height, 1, format,
5301 imageSize, pixels);
5302
5303 /* Compressed images don't have a client format */
5304 image_stride = _mesa_format_image_size(texImage->TexFormat,
5305 texImage->Width,
5306 texImage->Height, 1);
5307
5308 pixels += image_stride;
5309 imageSize -= image_stride;
5310 }
5311 } else {
5312 texImage = _mesa_select_tex_image(texObj, target, level);
5313 assert(texImage);
5314
5315 compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
5316 xoffset, yoffset, zoffset, width, height,
5317 depth, format, imageSize, data);
5318 }
5319 }
5320
5321 static void
5322 compressed_tex_sub_image_error(unsigned dim, GLenum target, GLuint texture,
5323 GLint level, GLint xoffset, GLint yoffset,
5324 GLint zoffset, GLsizei width, GLsizei height,
5325 GLsizei depth, GLenum format, GLsizei imageSize,
5326 const GLvoid *data, bool dsa, bool ext_dsa,
5327 const char *caller)
5328 {
5329 compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
5330 zoffset, width, height, depth, format, imageSize,
5331 data, dsa, ext_dsa, false, caller);
5332 }
5333
5334 static void
5335 compressed_tex_sub_image_no_error(unsigned dim, GLenum target, GLuint texture,
5336 GLint level, GLint xoffset, GLint yoffset,
5337 GLint zoffset, GLsizei width, GLsizei height,
5338 GLsizei depth, GLenum format, GLsizei imageSize,
5339 const GLvoid *data, bool dsa, bool ext_dsa,
5340 const char *caller)
5341 {
5342 compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
5343 zoffset, width, height, depth, format, imageSize,
5344 data, dsa, ext_dsa, true, caller);
5345 }
5346
5347 void GLAPIENTRY
5348 _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
5349 GLint xoffset, GLsizei width,
5350 GLenum format, GLsizei imageSize,
5351 const GLvoid *data)
5352 {
5353 compressed_tex_sub_image_no_error(1, target, 0, level, xoffset, 0, 0, width,
5354 1, 1, format, imageSize, data, false,
5355 false, "glCompressedTexSubImage1D");
5356 }
5357
5358
5359 void GLAPIENTRY
5360 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
5361 GLsizei width, GLenum format,
5362 GLsizei imageSize, const GLvoid *data)
5363 {
5364 compressed_tex_sub_image_error(1, target, 0, level, xoffset, 0, 0, width, 1,
5365 1, format, imageSize, data, false, false,
5366 "glCompressedTexSubImage1D");
5367 }
5368
5369
5370 void GLAPIENTRY
5371 _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
5372 GLint xoffset, GLsizei width,
5373 GLenum format, GLsizei imageSize,
5374 const GLvoid *data)
5375 {
5376 compressed_tex_sub_image_no_error(1, 0, texture, level, xoffset, 0, 0,
5377 width, 1, 1, format, imageSize, data,
5378 true, false,
5379 "glCompressedTextureSubImage1D");
5380 }
5381
5382
5383 void GLAPIENTRY
5384 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
5385 GLsizei width, GLenum format,
5386 GLsizei imageSize, const GLvoid *data)
5387 {
5388 compressed_tex_sub_image_error(1, 0, texture, level, xoffset, 0, 0, width,
5389 1, 1, format, imageSize, data, true, false,
5390 "glCompressedTextureSubImage1D");
5391 }
5392
5393
5394 void GLAPIENTRY
5395 _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
5396 GLint xoffset, GLint yoffset,
5397 GLsizei width, GLsizei height,
5398 GLenum format, GLsizei imageSize,
5399 const GLvoid *data)
5400 {
5401 compressed_tex_sub_image_no_error(2, target, 0, level, xoffset, yoffset, 0,
5402 width, height, 1, format, imageSize, data,
5403 false, false,
5404 "glCompressedTexSubImage2D");
5405 }
5406
5407
5408 void GLAPIENTRY
5409 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
5410 GLint yoffset, GLsizei width, GLsizei height,
5411 GLenum format, GLsizei imageSize,
5412 const GLvoid *data)
5413 {
5414 compressed_tex_sub_image_error(2, target, 0, level, xoffset, yoffset, 0,
5415 width, height, 1, format, imageSize, data,
5416 false, false,
5417 "glCompressedTexSubImage2D");
5418 }
5419
5420
5421 void GLAPIENTRY
5422 _mesa_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target,
5423 GLint level, GLint xoffset,
5424 GLint yoffset, GLsizei width,
5425 GLsizei height, GLenum format,
5426 GLsizei imageSize, const GLvoid *data)
5427 {
5428 compressed_tex_sub_image_error(2, target, texture, level, xoffset, yoffset,
5429 0, width, height, 1, format, imageSize,
5430 data, true, true,
5431 "glCompressedTextureSubImage2DEXT");
5432 }
5433
5434
5435 void GLAPIENTRY
5436 _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
5437 GLint xoffset, GLint yoffset,
5438 GLsizei width, GLsizei height,
5439 GLenum format, GLsizei imageSize,
5440 const GLvoid *data)
5441 {
5442 compressed_tex_sub_image_no_error(2, 0, texture, level, xoffset, yoffset, 0,
5443 width, height, 1, format, imageSize, data,
5444 true, false,
5445 "glCompressedTextureSubImage2D");
5446 }
5447
5448
5449 void GLAPIENTRY
5450 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
5451 GLint yoffset,
5452 GLsizei width, GLsizei height,
5453 GLenum format, GLsizei imageSize,
5454 const GLvoid *data)
5455 {
5456 compressed_tex_sub_image_error(2, 0, texture, level, xoffset, yoffset, 0,
5457 width, height, 1, format, imageSize, data,
5458 true, false,
5459 "glCompressedTextureSubImage2D");
5460 }
5461
5462 void GLAPIENTRY
5463 _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
5464 GLint xoffset, GLint yoffset,
5465 GLint zoffset, GLsizei width,
5466 GLsizei height, GLsizei depth,
5467 GLenum format, GLsizei imageSize,
5468 const GLvoid *data)
5469 {
5470 compressed_tex_sub_image_no_error(3, target, 0, level, xoffset, yoffset,
5471 zoffset, width, height, depth, format,
5472 imageSize, data, false, false,
5473 "glCompressedTexSubImage3D");
5474 }
5475
5476 void GLAPIENTRY
5477 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
5478 GLint yoffset, GLint zoffset, GLsizei width,
5479 GLsizei height, GLsizei depth, GLenum format,
5480 GLsizei imageSize, const GLvoid *data)
5481 {
5482 compressed_tex_sub_image_error(3, target, 0, level, xoffset, yoffset,
5483 zoffset, width, height, depth, format,
5484 imageSize, data, false, false,
5485 "glCompressedTexSubImage3D");
5486 }
5487
5488 void GLAPIENTRY
5489 _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
5490 GLint xoffset, GLint yoffset,
5491 GLint zoffset, GLsizei width,
5492 GLsizei height, GLsizei depth,
5493 GLenum format, GLsizei imageSize,
5494 const GLvoid *data)
5495 {
5496 compressed_tex_sub_image_no_error(3, 0, texture, level, xoffset, yoffset,
5497 zoffset, width, height, depth, format,
5498 imageSize, data, true, false,
5499 "glCompressedTextureSubImage3D");
5500 }
5501
5502 void GLAPIENTRY
5503 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
5504 GLint yoffset, GLint zoffset, GLsizei width,
5505 GLsizei height, GLsizei depth,
5506 GLenum format, GLsizei imageSize,
5507 const GLvoid *data)
5508 {
5509 compressed_tex_sub_image_error(3, 0, texture, level, xoffset, yoffset,
5510 zoffset, width, height, depth, format,
5511 imageSize, data, true, false,
5512 "glCompressedTextureSubImage3D");
5513 }
5514
5515 mesa_format
5516 _mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
5517 {
5518 if (ctx->API == API_OPENGL_COMPAT) {
5519 switch (internalFormat) {
5520 case GL_ALPHA8:
5521 return MESA_FORMAT_A_UNORM8;
5522 case GL_ALPHA16:
5523 return MESA_FORMAT_A_UNORM16;
5524 case GL_ALPHA16F_ARB:
5525 return MESA_FORMAT_A_FLOAT16;
5526 case GL_ALPHA32F_ARB:
5527 return MESA_FORMAT_A_FLOAT32;
5528 case GL_ALPHA8I_EXT:
5529 return MESA_FORMAT_A_SINT8;
5530 case GL_ALPHA16I_EXT:
5531 return MESA_FORMAT_A_SINT16;
5532 case GL_ALPHA32I_EXT:
5533 return MESA_FORMAT_A_SINT32;
5534 case GL_ALPHA8UI_EXT:
5535 return MESA_FORMAT_A_UINT8;
5536 case GL_ALPHA16UI_EXT:
5537 return MESA_FORMAT_A_UINT16;
5538 case GL_ALPHA32UI_EXT:
5539 return MESA_FORMAT_A_UINT32;
5540 case GL_LUMINANCE8:
5541 return MESA_FORMAT_L_UNORM8;
5542 case GL_LUMINANCE16:
5543 return MESA_FORMAT_L_UNORM16;
5544 case GL_LUMINANCE16F_ARB:
5545 return MESA_FORMAT_L_FLOAT16;
5546 case GL_LUMINANCE32F_ARB:
5547 return MESA_FORMAT_L_FLOAT32;
5548 case GL_LUMINANCE8I_EXT:
5549 return MESA_FORMAT_L_SINT8;
5550 case GL_LUMINANCE16I_EXT:
5551 return MESA_FORMAT_L_SINT16;
5552 case GL_LUMINANCE32I_EXT:
5553 return MESA_FORMAT_L_SINT32;
5554 case GL_LUMINANCE8UI_EXT:
5555 return MESA_FORMAT_L_UINT8;
5556 case GL_LUMINANCE16UI_EXT:
5557 return MESA_FORMAT_L_UINT16;
5558 case GL_LUMINANCE32UI_EXT:
5559 return MESA_FORMAT_L_UINT32;
5560 case GL_LUMINANCE8_ALPHA8:
5561 return MESA_FORMAT_L8A8_UNORM;
5562 case GL_LUMINANCE16_ALPHA16:
5563 return MESA_FORMAT_L16A16_UNORM;
5564 case GL_LUMINANCE_ALPHA16F_ARB:
5565 return MESA_FORMAT_LA_FLOAT16;
5566 case GL_LUMINANCE_ALPHA32F_ARB:
5567 return MESA_FORMAT_LA_FLOAT32;
5568 case GL_LUMINANCE_ALPHA8I_EXT:
5569 return MESA_FORMAT_LA_SINT8;
5570 case GL_LUMINANCE_ALPHA16I_EXT:
5571 return MESA_FORMAT_LA_SINT16;
5572 case GL_LUMINANCE_ALPHA32I_EXT:
5573 return MESA_FORMAT_LA_SINT32;
5574 case GL_LUMINANCE_ALPHA8UI_EXT:
5575 return MESA_FORMAT_LA_UINT8;
5576 case GL_LUMINANCE_ALPHA16UI_EXT:
5577 return MESA_FORMAT_LA_UINT16;
5578 case GL_LUMINANCE_ALPHA32UI_EXT:
5579 return MESA_FORMAT_LA_UINT32;
5580 case GL_INTENSITY8:
5581 return MESA_FORMAT_I_UNORM8;
5582 case GL_INTENSITY16:
5583 return MESA_FORMAT_I_UNORM16;
5584 case GL_INTENSITY16F_ARB:
5585 return MESA_FORMAT_I_FLOAT16;
5586 case GL_INTENSITY32F_ARB:
5587 return MESA_FORMAT_I_FLOAT32;
5588 case GL_INTENSITY8I_EXT:
5589 return MESA_FORMAT_I_SINT8;
5590 case GL_INTENSITY16I_EXT:
5591 return MESA_FORMAT_I_SINT16;
5592 case GL_INTENSITY32I_EXT:
5593 return MESA_FORMAT_I_SINT32;
5594 case GL_INTENSITY8UI_EXT:
5595 return MESA_FORMAT_I_UINT8;
5596 case GL_INTENSITY16UI_EXT:
5597 return MESA_FORMAT_I_UINT16;
5598 case GL_INTENSITY32UI_EXT:
5599 return MESA_FORMAT_I_UINT32;
5600 default:
5601 break;
5602 }
5603 }
5604
5605 if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) ||
5606 _mesa_has_OES_texture_buffer(ctx)) {
5607 switch (internalFormat) {
5608 case GL_RGB32F:
5609 return MESA_FORMAT_RGB_FLOAT32;
5610 case GL_RGB32UI:
5611 return MESA_FORMAT_RGB_UINT32;
5612 case GL_RGB32I:
5613 return MESA_FORMAT_RGB_SINT32;
5614 default:
5615 break;
5616 }
5617 }
5618
5619 switch (internalFormat) {
5620 case GL_RGBA8:
5621 return MESA_FORMAT_R8G8B8A8_UNORM;
5622 case GL_RGBA16:
5623 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
5624 return MESA_FORMAT_NONE;
5625 return MESA_FORMAT_RGBA_UNORM16;
5626 case GL_RGBA16F_ARB:
5627 return MESA_FORMAT_RGBA_FLOAT16;
5628 case GL_RGBA32F_ARB:
5629 return MESA_FORMAT_RGBA_FLOAT32;
5630 case GL_RGBA8I_EXT:
5631 return MESA_FORMAT_RGBA_SINT8;
5632 case GL_RGBA16I_EXT:
5633 return MESA_FORMAT_RGBA_SINT16;
5634 case GL_RGBA32I_EXT:
5635 return MESA_FORMAT_RGBA_SINT32;
5636 case GL_RGBA8UI_EXT:
5637 return MESA_FORMAT_RGBA_UINT8;
5638 case GL_RGBA16UI_EXT:
5639 return MESA_FORMAT_RGBA_UINT16;
5640 case GL_RGBA32UI_EXT:
5641 return MESA_FORMAT_RGBA_UINT32;
5642
5643 case GL_RG8:
5644 return MESA_FORMAT_R8G8_UNORM;
5645 case GL_RG16:
5646 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
5647 return MESA_FORMAT_NONE;
5648 return MESA_FORMAT_R16G16_UNORM;
5649 case GL_RG16F:
5650 return MESA_FORMAT_RG_FLOAT16;
5651 case GL_RG32F:
5652 return MESA_FORMAT_RG_FLOAT32;
5653 case GL_RG8I:
5654 return MESA_FORMAT_RG_SINT8;
5655 case GL_RG16I:
5656 return MESA_FORMAT_RG_SINT16;
5657 case GL_RG32I:
5658 return MESA_FORMAT_RG_SINT32;
5659 case GL_RG8UI:
5660 return MESA_FORMAT_RG_UINT8;
5661 case GL_RG16UI:
5662 return MESA_FORMAT_RG_UINT16;
5663 case GL_RG32UI:
5664 return MESA_FORMAT_RG_UINT32;
5665
5666 case GL_R8:
5667 return MESA_FORMAT_R_UNORM8;
5668 case GL_R16:
5669 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
5670 return MESA_FORMAT_NONE;
5671 return MESA_FORMAT_R_UNORM16;
5672 case GL_R16F:
5673 return MESA_FORMAT_R_FLOAT16;
5674 case GL_R32F:
5675 return MESA_FORMAT_R_FLOAT32;
5676 case GL_R8I:
5677 return MESA_FORMAT_R_SINT8;
5678 case GL_R16I:
5679 return MESA_FORMAT_R_SINT16;
5680 case GL_R32I:
5681 return MESA_FORMAT_R_SINT32;
5682 case GL_R8UI:
5683 return MESA_FORMAT_R_UINT8;
5684 case GL_R16UI:
5685 return MESA_FORMAT_R_UINT16;
5686 case GL_R32UI:
5687 return MESA_FORMAT_R_UINT32;
5688
5689 default:
5690 return MESA_FORMAT_NONE;
5691 }
5692 }
5693
5694
5695 mesa_format
5696 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
5697 GLenum internalFormat)
5698 {
5699 mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat);
5700 GLenum datatype;
5701
5702 if (format == MESA_FORMAT_NONE)
5703 return MESA_FORMAT_NONE;
5704
5705 datatype = _mesa_get_format_datatype(format);
5706
5707 /* The GL_ARB_texture_buffer_object spec says:
5708 *
5709 * "If ARB_texture_float is not supported, references to the
5710 * floating-point internal formats provided by that extension should be
5711 * removed, and such formats may not be passed to TexBufferARB."
5712 *
5713 * As a result, GL_HALF_FLOAT internal format depends on both
5714 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
5715 */
5716 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
5717 !ctx->Extensions.ARB_texture_float)
5718 return MESA_FORMAT_NONE;
5719
5720 if (!ctx->Extensions.ARB_texture_rg) {
5721 GLenum base_format = _mesa_get_format_base_format(format);
5722 if (base_format == GL_R || base_format == GL_RG)
5723 return MESA_FORMAT_NONE;
5724 }
5725
5726 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
5727 GLenum base_format = _mesa_get_format_base_format(format);
5728 if (base_format == GL_RGB)
5729 return MESA_FORMAT_NONE;
5730 }
5731 return format;
5732 }
5733
5734
5735 /**
5736 * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer
5737 * and glTextureBufferRange, including some error checking.
5738 */
5739 static void
5740 texture_buffer_range(struct gl_context *ctx,
5741 struct gl_texture_object *texObj,
5742 GLenum internalFormat,
5743 struct gl_buffer_object *bufObj,
5744 GLintptr offset, GLsizeiptr size,
5745 const char *caller)
5746 {
5747 GLintptr oldOffset = texObj->BufferOffset;
5748 GLsizeiptr oldSize = texObj->BufferSize;
5749 mesa_format format;
5750
5751 /* NOTE: ARB_texture_buffer_object might not be supported in
5752 * the compatibility profile.
5753 */
5754 if (!_mesa_has_ARB_texture_buffer_object(ctx) &&
5755 !_mesa_has_OES_texture_buffer(ctx)) {
5756 _mesa_error(ctx, GL_INVALID_OPERATION,
5757 "%s(ARB_texture_buffer_object is not"
5758 " implemented for the compatibility profile)", caller);
5759 return;
5760 }
5761
5762 if (texObj->HandleAllocated) {
5763 /* The ARB_bindless_texture spec says:
5764 *
5765 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
5766 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
5767 * functions defined in terms of these, if the texture object to be
5768 * modified is referenced by one or more texture or image handles."
5769 */
5770 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller);
5771 return;
5772 }
5773
5774 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
5775 if (format == MESA_FORMAT_NONE) {
5776 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
5777 caller, _mesa_enum_to_string(internalFormat));
5778 return;
5779 }
5780
5781 FLUSH_VERTICES(ctx, 0);
5782
5783 _mesa_lock_texture(ctx, texObj);
5784 {
5785 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
5786 texObj->BufferObjectFormat = internalFormat;
5787 texObj->_BufferObjectFormat = format;
5788 texObj->BufferOffset = offset;
5789 texObj->BufferSize = size;
5790 }
5791 _mesa_unlock_texture(ctx, texObj);
5792
5793 if (ctx->Driver.TexParameter) {
5794 if (offset != oldOffset) {
5795 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_OFFSET);
5796 }
5797 if (size != oldSize) {
5798 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_SIZE);
5799 }
5800 }
5801
5802 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
5803
5804 if (bufObj) {
5805 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
5806 }
5807 }
5808
5809
5810 /**
5811 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
5812 * Return true if it is, and return false if it is not
5813 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
5814 * core spec, 02.02.2015, PDF page 245).
5815 */
5816 static bool
5817 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
5818 const char *caller)
5819 {
5820 if (target != GL_TEXTURE_BUFFER_ARB) {
5821 _mesa_error(ctx, GL_INVALID_ENUM,
5822 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
5823 return false;
5824 }
5825 else
5826 return true;
5827 }
5828
5829 /**
5830 * Check for errors related to the texture buffer range.
5831 * Return false if errors are found, true if none are found.
5832 */
5833 static bool
5834 check_texture_buffer_range(struct gl_context *ctx,
5835 struct gl_buffer_object *bufObj,
5836 GLintptr offset, GLsizeiptr size,
5837 const char *caller)
5838 {
5839 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5840 * Textures (PDF page 245):
5841 * "An INVALID_VALUE error is generated if offset is negative, if
5842 * size is less than or equal to zero, or if offset + size is greater
5843 * than the value of BUFFER_SIZE for the buffer bound to target."
5844 */
5845 if (offset < 0) {
5846 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
5847 (int) offset);
5848 return false;
5849 }
5850
5851 if (size <= 0) {
5852 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
5853 (int) size);
5854 return false;
5855 }
5856
5857 if (offset + size > bufObj->Size) {
5858 _mesa_error(ctx, GL_INVALID_VALUE,
5859 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
5860 (int) offset, (int) size, (int) bufObj->Size);
5861 return false;
5862 }
5863
5864 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5865 * Textures (PDF page 245):
5866 * "An INVALID_VALUE error is generated if offset is not an integer
5867 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
5868 */
5869 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
5870 _mesa_error(ctx, GL_INVALID_VALUE,
5871 "%s(invalid offset alignment)", caller);
5872 return false;
5873 }
5874
5875 return true;
5876 }
5877
5878
5879 /** GL_ARB_texture_buffer_object */
5880 void GLAPIENTRY
5881 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
5882 {
5883 struct gl_texture_object *texObj;
5884 struct gl_buffer_object *bufObj;
5885
5886 GET_CURRENT_CONTEXT(ctx);
5887
5888 /* Need to catch a bad target before it gets to
5889 * _mesa_get_current_tex_object.
5890 */
5891 if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
5892 return;
5893
5894 if (buffer) {
5895 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
5896 if (!bufObj)
5897 return;
5898 } else
5899 bufObj = NULL;
5900
5901 texObj = _mesa_get_current_tex_object(ctx, target);
5902 if (!texObj)
5903 return;
5904
5905 texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
5906 buffer ? -1 : 0, "glTexBuffer");
5907 }
5908
5909
5910 /** GL_ARB_texture_buffer_range */
5911 void GLAPIENTRY
5912 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
5913 GLintptr offset, GLsizeiptr size)
5914 {
5915 struct gl_texture_object *texObj;
5916 struct gl_buffer_object *bufObj;
5917
5918 GET_CURRENT_CONTEXT(ctx);
5919
5920 /* Need to catch a bad target before it gets to
5921 * _mesa_get_current_tex_object.
5922 */
5923 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
5924 return;
5925
5926 if (buffer) {
5927 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
5928 if (!bufObj)
5929 return;
5930
5931 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5932 "glTexBufferRange"))
5933 return;
5934
5935 } else {
5936 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5937 * Textures (PDF page 254):
5938 * "If buffer is zero, then any buffer object attached to the buffer
5939 * texture is detached, the values offset and size are ignored and
5940 * the state for offset and size for the buffer texture are reset to
5941 * zero."
5942 */
5943 offset = 0;
5944 size = 0;
5945 bufObj = NULL;
5946 }
5947
5948 texObj = _mesa_get_current_tex_object(ctx, target);
5949 if (!texObj)
5950 return;
5951
5952 texture_buffer_range(ctx, texObj, internalFormat, bufObj,
5953 offset, size, "glTexBufferRange");
5954 }
5955
5956 void GLAPIENTRY
5957 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
5958 {
5959 struct gl_texture_object *texObj;
5960 struct gl_buffer_object *bufObj;
5961
5962 GET_CURRENT_CONTEXT(ctx);
5963
5964 if (buffer) {
5965 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
5966 if (!bufObj)
5967 return;
5968 } else
5969 bufObj = NULL;
5970
5971 /* Get the texture object by Name. */
5972 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
5973 if (!texObj)
5974 return;
5975
5976 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
5977 return;
5978
5979 texture_buffer_range(ctx, texObj, internalFormat,
5980 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
5981 }
5982
5983 void GLAPIENTRY
5984 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
5985 GLintptr offset, GLsizeiptr size)
5986 {
5987 struct gl_texture_object *texObj;
5988 struct gl_buffer_object *bufObj;
5989
5990 GET_CURRENT_CONTEXT(ctx);
5991
5992 if (buffer) {
5993 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
5994 "glTextureBufferRange");
5995 if (!bufObj)
5996 return;
5997
5998 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5999 "glTextureBufferRange"))
6000 return;
6001
6002 } else {
6003 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6004 * Textures (PDF page 254):
6005 * "If buffer is zero, then any buffer object attached to the buffer
6006 * texture is detached, the values offset and size are ignored and
6007 * the state for offset and size for the buffer texture are reset to
6008 * zero."
6009 */
6010 offset = 0;
6011 size = 0;
6012 bufObj = NULL;
6013 }
6014
6015 /* Get the texture object by Name. */
6016 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
6017 if (!texObj)
6018 return;
6019
6020 if (!check_texture_buffer_target(ctx, texObj->Target,
6021 "glTextureBufferRange"))
6022 return;
6023
6024 texture_buffer_range(ctx, texObj, internalFormat,
6025 bufObj, offset, size, "glTextureBufferRange");
6026 }
6027
6028 GLboolean
6029 _mesa_is_renderable_texture_format(const struct gl_context *ctx,
6030 GLenum internalformat)
6031 {
6032 /* Everything that is allowed for renderbuffers,
6033 * except for a base format of GL_STENCIL_INDEX, unless supported.
6034 */
6035 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
6036 if (ctx->Extensions.ARB_texture_stencil8)
6037 return baseFormat != 0;
6038 else
6039 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
6040 }
6041
6042
6043 /** GL_ARB_texture_multisample */
6044 static GLboolean
6045 check_multisample_target(GLuint dims, GLenum target, bool dsa)
6046 {
6047 switch(target) {
6048 case GL_TEXTURE_2D_MULTISAMPLE:
6049 return dims == 2;
6050 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
6051 return dims == 2 && !dsa;
6052 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
6053 return dims == 3;
6054 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
6055 return dims == 3 && !dsa;
6056 default:
6057 return GL_FALSE;
6058 }
6059 }
6060
6061
6062 static void
6063 texture_image_multisample(struct gl_context *ctx, GLuint dims,
6064 struct gl_texture_object *texObj,
6065 struct gl_memory_object *memObj,
6066 GLenum target, GLsizei samples,
6067 GLint internalformat, GLsizei width,
6068 GLsizei height, GLsizei depth,
6069 GLboolean fixedsamplelocations,
6070 GLboolean immutable, GLuint64 offset,
6071 const char *func)
6072 {
6073 struct gl_texture_image *texImage;
6074 GLboolean sizeOK, dimensionsOK, samplesOK;
6075 mesa_format texFormat;
6076 GLenum sample_count_error;
6077 bool dsa = strstr(func, "ture") ? true : false;
6078
6079 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
6080 _mesa_debug(ctx, "%s(target=%s, samples=%d)\n", func,
6081 _mesa_enum_to_string(target), samples);
6082 }
6083
6084 if (!((ctx->Extensions.ARB_texture_multisample
6085 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
6086 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
6087 return;
6088 }
6089
6090 if (samples < 1) {
6091 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
6092 return;
6093 }
6094
6095 if (!check_multisample_target(dims, target, dsa)) {
6096 GLenum err = dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
6097 _mesa_error(ctx, err, "%s(target=%s)", func,
6098 _mesa_enum_to_string(target));
6099 return;
6100 }
6101
6102 /* check that the specified internalformat is color/depth/stencil-renderable;
6103 * refer GL3.1 spec 4.4.4
6104 */
6105
6106 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
6107 _mesa_error(ctx, GL_INVALID_ENUM,
6108 "%s(internalformat=%s not legal for immutable-format)",
6109 func, _mesa_enum_to_string(internalformat));
6110 return;
6111 }
6112
6113 if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
6114 /* Page 172 of OpenGL ES 3.1 spec says:
6115 * "An INVALID_ENUM error is generated if sizedinternalformat is not
6116 * color-renderable, depth-renderable, or stencil-renderable (as
6117 * defined in section 9.4).
6118 *
6119 * (Same error is also defined for desktop OpenGL for multisample
6120 * teximage/texstorage functions.)
6121 */
6122 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
6123 _mesa_enum_to_string(internalformat));
6124 return;
6125 }
6126
6127 sample_count_error = _mesa_check_sample_count(ctx, target,
6128 internalformat, samples, samples);
6129 samplesOK = sample_count_error == GL_NO_ERROR;
6130
6131 /* Page 254 of OpenGL 4.4 spec says:
6132 * "Proxy arrays for two-dimensional multisample and two-dimensional
6133 * multisample array textures are operated on in the same way when
6134 * TexImage2DMultisample is called with target specified as
6135 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
6136 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
6137 * However, if samples is not supported, then no error is generated.
6138 */
6139 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
6140 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
6141 return;
6142 }
6143
6144 if (immutable && (!texObj || (texObj->Name == 0))) {
6145 _mesa_error(ctx, GL_INVALID_OPERATION,
6146 "%s(texture object 0)",
6147 func);
6148 return;
6149 }
6150
6151 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
6152
6153 if (texImage == NULL) {
6154 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
6155 return;
6156 }
6157
6158 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
6159 internalformat, GL_NONE, GL_NONE);
6160 assert(texFormat != MESA_FORMAT_NONE);
6161
6162 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
6163 width, height, depth, 0);
6164
6165 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, 0, texFormat,
6166 samples, width, height, depth);
6167
6168 if (_mesa_is_proxy_texture(target)) {
6169 if (samplesOK && dimensionsOK && sizeOK) {
6170 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
6171 internalformat, texFormat,
6172 samples, fixedsamplelocations);
6173 }
6174 else {
6175 /* clear all image fields */
6176 clear_teximage_fields(texImage);
6177 }
6178 }
6179 else {
6180 if (!dimensionsOK) {
6181 _mesa_error(ctx, GL_INVALID_VALUE,
6182 "%s(invalid width=%d or height=%d)", func, width, height);
6183 return;
6184 }
6185
6186 if (!sizeOK) {
6187 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
6188 return;
6189 }
6190
6191 /* Check if texObj->Immutable is set */
6192 if (texObj->Immutable) {
6193 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
6194 return;
6195 }
6196
6197 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
6198
6199 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
6200 internalformat, texFormat,
6201 samples, fixedsamplelocations);
6202
6203 if (width > 0 && height > 0 && depth > 0) {
6204 if (memObj) {
6205 if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj,
6206 memObj, 1, width,
6207 height, depth,
6208 offset)) {
6209
6210 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
6211 internalformat, texFormat);
6212 }
6213 } else {
6214 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
6215 width, height, depth)) {
6216 /* tidy up the texture image state. strictly speaking,
6217 * we're allowed to just leave this in whatever state we
6218 * like, but being tidy is good.
6219 */
6220 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
6221 internalformat, texFormat);
6222 }
6223 }
6224 }
6225
6226 texObj->Immutable |= immutable;
6227
6228 if (immutable) {
6229 _mesa_set_texture_view_state(ctx, texObj, target, 1);
6230 }
6231
6232 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
6233 }
6234 }
6235
6236
6237 void GLAPIENTRY
6238 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
6239 GLenum internalformat, GLsizei width,
6240 GLsizei height, GLboolean fixedsamplelocations)
6241 {
6242 struct gl_texture_object *texObj;
6243 GET_CURRENT_CONTEXT(ctx);
6244
6245 texObj = _mesa_get_current_tex_object(ctx, target);
6246 if (!texObj)
6247 return;
6248
6249 texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
6250 internalformat, width, height, 1,
6251 fixedsamplelocations, GL_FALSE, 0,
6252 "glTexImage2DMultisample");
6253 }
6254
6255
6256 void GLAPIENTRY
6257 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
6258 GLenum internalformat, GLsizei width,
6259 GLsizei height, GLsizei depth,
6260 GLboolean fixedsamplelocations)
6261 {
6262 struct gl_texture_object *texObj;
6263 GET_CURRENT_CONTEXT(ctx);
6264
6265 texObj = _mesa_get_current_tex_object(ctx, target);
6266 if (!texObj)
6267 return;
6268
6269 texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
6270 internalformat, width, height, depth,
6271 fixedsamplelocations, GL_FALSE, 0,
6272 "glTexImage3DMultisample");
6273 }
6274
6275 static bool
6276 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
6277 unsigned dims)
6278 {
6279 GET_CURRENT_CONTEXT(ctx);
6280
6281 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
6282 _mesa_error(ctx, GL_INVALID_VALUE,
6283 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
6284 dims, width, height, depth);
6285 return false;
6286 }
6287 return true;
6288 }
6289
6290 void GLAPIENTRY
6291 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
6292 GLenum internalformat, GLsizei width,
6293 GLsizei height, GLboolean fixedsamplelocations)
6294 {
6295 struct gl_texture_object *texObj;
6296 GET_CURRENT_CONTEXT(ctx);
6297
6298 texObj = _mesa_get_current_tex_object(ctx, target);
6299 if (!texObj)
6300 return;
6301
6302 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
6303 return;
6304
6305 texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
6306 internalformat, width, height, 1,
6307 fixedsamplelocations, GL_TRUE, 0,
6308 "glTexStorage2DMultisample");
6309 }
6310
6311 void GLAPIENTRY
6312 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
6313 GLenum internalformat, GLsizei width,
6314 GLsizei height, GLsizei depth,
6315 GLboolean fixedsamplelocations)
6316 {
6317 struct gl_texture_object *texObj;
6318 GET_CURRENT_CONTEXT(ctx);
6319
6320 texObj = _mesa_get_current_tex_object(ctx, target);
6321 if (!texObj)
6322 return;
6323
6324 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
6325 return;
6326
6327 texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
6328 internalformat, width, height, depth,
6329 fixedsamplelocations, GL_TRUE, 0,
6330 "glTexStorage3DMultisample");
6331 }
6332
6333 void GLAPIENTRY
6334 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
6335 GLenum internalformat, GLsizei width,
6336 GLsizei height,
6337 GLboolean fixedsamplelocations)
6338 {
6339 struct gl_texture_object *texObj;
6340 GET_CURRENT_CONTEXT(ctx);
6341
6342 texObj = _mesa_lookup_texture_err(ctx, texture,
6343 "glTextureStorage2DMultisample");
6344 if (!texObj)
6345 return;
6346
6347 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
6348 return;
6349
6350 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
6351 samples, internalformat, width, height, 1,
6352 fixedsamplelocations, GL_TRUE, 0,
6353 "glTextureStorage2DMultisample");
6354 }
6355
6356 void GLAPIENTRY
6357 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
6358 GLenum internalformat, GLsizei width,
6359 GLsizei height, GLsizei depth,
6360 GLboolean fixedsamplelocations)
6361 {
6362 struct gl_texture_object *texObj;
6363 GET_CURRENT_CONTEXT(ctx);
6364
6365 /* Get the texture object by Name. */
6366 texObj = _mesa_lookup_texture_err(ctx, texture,
6367 "glTextureStorage3DMultisample");
6368 if (!texObj)
6369 return;
6370
6371 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
6372 return;
6373
6374 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
6375 internalformat, width, height, depth,
6376 fixedsamplelocations, GL_TRUE, 0,
6377 "glTextureStorage3DMultisample");
6378 }
6379
6380 void
6381 _mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
6382 struct gl_texture_object *texObj,
6383 struct gl_memory_object *memObj,
6384 GLenum target, GLsizei samples,
6385 GLenum internalFormat, GLsizei width,
6386 GLsizei height, GLsizei depth,
6387 GLboolean fixedSampleLocations,
6388 GLuint64 offset, const char* func)
6389 {
6390 assert(memObj);
6391
6392 texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
6393 internalFormat, width, height, depth,
6394 fixedSampleLocations, GL_TRUE, offset,
6395 func);
6396 }