mesa: Replace MaxTextureLevels with MaxTextureSize.
[mesa.git] / src / mesa / main / teximage.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "multisample.h"
45 #include "pixelstore.h"
46 #include "state.h"
47 #include "texcompress.h"
48 #include "texcompress_cpal.h"
49 #include "teximage.h"
50 #include "texobj.h"
51 #include "texstate.h"
52 #include "texstorage.h"
53 #include "textureview.h"
54 #include "mtypes.h"
55 #include "glformats.h"
56 #include "texstore.h"
57 #include "pbo.h"
58
59
60 /**
61 * State changes which we care about for glCopyTex[Sub]Image() calls.
62 * In particular, we care about pixel transfer state and buffer state
63 * (such as glReadBuffer to make sure we read from the right renderbuffer).
64 */
65 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
66
67 /**
68 * Returns a corresponding internal floating point format for a given base
69 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
70 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
71 * needs to be a 16 bit component.
72 *
73 * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB.
74 */
75 static GLenum
76 adjust_for_oes_float_texture(const struct gl_context *ctx,
77 GLenum format, GLenum type)
78 {
79 switch (type) {
80 case GL_FLOAT:
81 if (ctx->Extensions.OES_texture_float) {
82 switch (format) {
83 case GL_RGBA:
84 return GL_RGBA32F;
85 case GL_RGB:
86 return GL_RGB32F;
87 case GL_ALPHA:
88 return GL_ALPHA32F_ARB;
89 case GL_LUMINANCE:
90 return GL_LUMINANCE32F_ARB;
91 case GL_LUMINANCE_ALPHA:
92 return GL_LUMINANCE_ALPHA32F_ARB;
93 default:
94 break;
95 }
96 }
97 break;
98
99 case GL_HALF_FLOAT_OES:
100 if (ctx->Extensions.OES_texture_half_float) {
101 switch (format) {
102 case GL_RGBA:
103 return GL_RGBA16F;
104 case GL_RGB:
105 return GL_RGB16F;
106 case GL_ALPHA:
107 return GL_ALPHA16F_ARB;
108 case GL_LUMINANCE:
109 return GL_LUMINANCE16F_ARB;
110 case GL_LUMINANCE_ALPHA:
111 return GL_LUMINANCE_ALPHA16F_ARB;
112 default:
113 break;
114 }
115 }
116 break;
117
118 default:
119 break;
120 }
121
122 return format;
123 }
124
125 /**
126 * Returns a corresponding base format for a given internal floating point
127 * format as specifed by OES_texture_float.
128 */
129 static GLenum
130 oes_float_internal_format(const struct gl_context *ctx,
131 GLenum format, GLenum type)
132 {
133 switch (type) {
134 case GL_FLOAT:
135 if (ctx->Extensions.OES_texture_float) {
136 switch (format) {
137 case GL_RGBA32F:
138 return GL_RGBA;
139 case GL_RGB32F:
140 return GL_RGB;
141 case GL_ALPHA32F_ARB:
142 return GL_ALPHA;
143 case GL_LUMINANCE32F_ARB:
144 return GL_LUMINANCE;
145 case GL_LUMINANCE_ALPHA32F_ARB:
146 return GL_LUMINANCE_ALPHA;
147 default:
148 break;
149 }
150 }
151 break;
152
153 case GL_HALF_FLOAT_OES:
154 if (ctx->Extensions.OES_texture_half_float) {
155 switch (format) {
156 case GL_RGBA16F:
157 return GL_RGBA;
158 case GL_RGB16F:
159 return GL_RGB;
160 case GL_ALPHA16F_ARB:
161 return GL_ALPHA;
162 case GL_LUMINANCE16F_ARB:
163 return GL_LUMINANCE;
164 case GL_LUMINANCE_ALPHA16F_ARB:
165 return GL_LUMINANCE_ALPHA;
166 default:
167 break;
168 }
169 }
170 break;
171 }
172 return format;
173 }
174
175
176 /**
177 * Install gl_texture_image in a gl_texture_object according to the target
178 * and level parameters.
179 *
180 * \param tObj texture object.
181 * \param target texture target.
182 * \param level image level.
183 * \param texImage texture image.
184 */
185 static void
186 set_tex_image(struct gl_texture_object *tObj,
187 GLenum target, GLint level,
188 struct gl_texture_image *texImage)
189 {
190 const GLuint face = _mesa_tex_target_to_face(target);
191
192 assert(tObj);
193 assert(texImage);
194 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
195 assert(level == 0);
196
197 tObj->Image[face][level] = texImage;
198
199 /* Set the 'back' pointer */
200 texImage->TexObject = tObj;
201 texImage->Level = level;
202 texImage->Face = face;
203 }
204
205
206 /**
207 * Free a gl_texture_image and associated data.
208 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
209 *
210 * \param texImage texture image.
211 *
212 * Free the texture image structure and the associated image data.
213 */
214 void
215 _mesa_delete_texture_image(struct gl_context *ctx,
216 struct gl_texture_image *texImage)
217 {
218 /* Free texImage->Data and/or any other driver-specific texture
219 * image storage.
220 */
221 assert(ctx->Driver.FreeTextureImageBuffer);
222 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
223 free(texImage);
224 }
225
226
227 /**
228 * Test if a target is a proxy target.
229 *
230 * \param target texture target.
231 *
232 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
233 */
234 GLboolean
235 _mesa_is_proxy_texture(GLenum target)
236 {
237 unsigned i;
238 static const GLenum targets[] = {
239 GL_PROXY_TEXTURE_1D,
240 GL_PROXY_TEXTURE_2D,
241 GL_PROXY_TEXTURE_3D,
242 GL_PROXY_TEXTURE_CUBE_MAP,
243 GL_PROXY_TEXTURE_RECTANGLE,
244 GL_PROXY_TEXTURE_1D_ARRAY,
245 GL_PROXY_TEXTURE_2D_ARRAY,
246 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
247 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
248 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
249 };
250 /*
251 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
252 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
253 */
254 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
255
256 for (i = 0; i < ARRAY_SIZE(targets); ++i)
257 if (target == targets[i])
258 return GL_TRUE;
259 return GL_FALSE;
260 }
261
262
263 /**
264 * Test if a target is an array target.
265 *
266 * \param target texture target.
267 *
268 * \return true if the target is an array target, false otherwise.
269 */
270 bool
271 _mesa_is_array_texture(GLenum target)
272 {
273 switch (target) {
274 case GL_TEXTURE_1D_ARRAY:
275 case GL_TEXTURE_2D_ARRAY:
276 case GL_TEXTURE_CUBE_MAP_ARRAY:
277 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
278 return true;
279 default:
280 return false;
281 };
282 }
283
284 /**
285 * Test if a target is a cube map.
286 *
287 * \param target texture target.
288 *
289 * \return true if the target is a cube map, false otherwise.
290 */
291 bool
292 _mesa_is_cube_map_texture(GLenum target)
293 {
294 switch(target) {
295 case GL_TEXTURE_CUBE_MAP:
296 case GL_TEXTURE_CUBE_MAP_ARRAY:
297 return true;
298 default:
299 return false;
300 }
301 }
302
303 /**
304 * Return the proxy target which corresponds to the given texture target
305 */
306 static GLenum
307 proxy_target(GLenum target)
308 {
309 switch (target) {
310 case GL_TEXTURE_1D:
311 case GL_PROXY_TEXTURE_1D:
312 return GL_PROXY_TEXTURE_1D;
313 case GL_TEXTURE_2D:
314 case GL_PROXY_TEXTURE_2D:
315 return GL_PROXY_TEXTURE_2D;
316 case GL_TEXTURE_3D:
317 case GL_PROXY_TEXTURE_3D:
318 return GL_PROXY_TEXTURE_3D;
319 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
320 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
321 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
322 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
323 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
324 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
325 case GL_TEXTURE_CUBE_MAP:
326 case GL_PROXY_TEXTURE_CUBE_MAP:
327 return GL_PROXY_TEXTURE_CUBE_MAP;
328 case GL_TEXTURE_RECTANGLE_NV:
329 case GL_PROXY_TEXTURE_RECTANGLE_NV:
330 return GL_PROXY_TEXTURE_RECTANGLE_NV;
331 case GL_TEXTURE_1D_ARRAY_EXT:
332 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
333 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
334 case GL_TEXTURE_2D_ARRAY_EXT:
335 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
336 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
337 case GL_TEXTURE_CUBE_MAP_ARRAY:
338 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
339 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
340 case GL_TEXTURE_2D_MULTISAMPLE:
341 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
342 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
343 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
344 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
345 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
346 default:
347 _mesa_problem(NULL, "unexpected target in proxy_target()");
348 return 0;
349 }
350 }
351
352
353
354
355 /**
356 * Get a texture image pointer from a texture object, given a texture
357 * target and mipmap level. The target and level parameters should
358 * have already been error-checked.
359 *
360 * \param texObj texture unit.
361 * \param target texture target.
362 * \param level image level.
363 *
364 * \return pointer to the texture image structure, or NULL on failure.
365 */
366 struct gl_texture_image *
367 _mesa_select_tex_image(const struct gl_texture_object *texObj,
368 GLenum target, GLint level)
369 {
370 const GLuint face = _mesa_tex_target_to_face(target);
371
372 assert(texObj);
373 assert(level >= 0);
374 assert(level < MAX_TEXTURE_LEVELS);
375
376 return texObj->Image[face][level];
377 }
378
379
380 /**
381 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
382 * it and install it. Only return NULL if passed a bad parameter or run
383 * out of memory.
384 */
385 struct gl_texture_image *
386 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
387 GLenum target, GLint level)
388 {
389 struct gl_texture_image *texImage;
390
391 if (!texObj)
392 return NULL;
393
394 texImage = _mesa_select_tex_image(texObj, target, level);
395 if (!texImage) {
396 texImage = ctx->Driver.NewTextureImage(ctx);
397 if (!texImage) {
398 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
399 return NULL;
400 }
401
402 set_tex_image(texObj, target, level, texImage);
403 }
404
405 return texImage;
406 }
407
408
409 /**
410 * Return pointer to the specified proxy texture image.
411 * Note that proxy textures are per-context, not per-texture unit.
412 * \return pointer to texture image or NULL if invalid target, invalid
413 * level, or out of memory.
414 */
415 static struct gl_texture_image *
416 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
417 {
418 struct gl_texture_image *texImage;
419 GLuint texIndex;
420
421 if (level < 0)
422 return NULL;
423
424 switch (target) {
425 case GL_PROXY_TEXTURE_1D:
426 texIndex = TEXTURE_1D_INDEX;
427 break;
428 case GL_PROXY_TEXTURE_2D:
429 texIndex = TEXTURE_2D_INDEX;
430 break;
431 case GL_PROXY_TEXTURE_3D:
432 texIndex = TEXTURE_3D_INDEX;
433 break;
434 case GL_PROXY_TEXTURE_CUBE_MAP:
435 texIndex = TEXTURE_CUBE_INDEX;
436 break;
437 case GL_PROXY_TEXTURE_RECTANGLE_NV:
438 if (level > 0)
439 return NULL;
440 texIndex = TEXTURE_RECT_INDEX;
441 break;
442 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
443 texIndex = TEXTURE_1D_ARRAY_INDEX;
444 break;
445 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
446 texIndex = TEXTURE_2D_ARRAY_INDEX;
447 break;
448 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
449 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
450 break;
451 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
452 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
453 break;
454 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
455 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
456 break;
457 default:
458 return NULL;
459 }
460
461 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
462 if (!texImage) {
463 texImage = ctx->Driver.NewTextureImage(ctx);
464 if (!texImage) {
465 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
466 return NULL;
467 }
468 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
469 /* Set the 'back' pointer */
470 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
471 }
472 return texImage;
473 }
474
475
476 /**
477 * Get the maximum number of allowed mipmap levels.
478 *
479 * \param ctx GL context.
480 * \param target texture target.
481 *
482 * \return the maximum number of allowed mipmap levels for the given
483 * texture target, or zero if passed a bad target.
484 *
485 * \sa gl_constants.
486 */
487 GLint
488 _mesa_max_texture_levels(const struct gl_context *ctx, GLenum target)
489 {
490 switch (target) {
491 case GL_TEXTURE_1D:
492 case GL_PROXY_TEXTURE_1D:
493 case GL_TEXTURE_2D:
494 case GL_PROXY_TEXTURE_2D:
495 return ffs(util_next_power_of_two(ctx->Const.MaxTextureSize));
496 case GL_TEXTURE_3D:
497 case GL_PROXY_TEXTURE_3D:
498 return ctx->Const.Max3DTextureLevels;
499 case GL_TEXTURE_CUBE_MAP:
500 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
501 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
502 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
503 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
504 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
505 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
506 case GL_PROXY_TEXTURE_CUBE_MAP:
507 return ctx->Extensions.ARB_texture_cube_map
508 ? ctx->Const.MaxCubeTextureLevels : 0;
509 case GL_TEXTURE_RECTANGLE_NV:
510 case GL_PROXY_TEXTURE_RECTANGLE_NV:
511 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
512 case GL_TEXTURE_1D_ARRAY_EXT:
513 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
514 case GL_TEXTURE_2D_ARRAY_EXT:
515 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
516 return ctx->Extensions.EXT_texture_array
517 ? ffs(util_next_power_of_two(ctx->Const.MaxTextureSize)) : 0;
518 case GL_TEXTURE_CUBE_MAP_ARRAY:
519 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
520 return _mesa_has_texture_cube_map_array(ctx)
521 ? ctx->Const.MaxCubeTextureLevels : 0;
522 case GL_TEXTURE_BUFFER:
523 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
524 _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0;
525 case GL_TEXTURE_2D_MULTISAMPLE:
526 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
527 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
528 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
529 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
530 && ctx->Extensions.ARB_texture_multisample
531 ? 1 : 0;
532 case GL_TEXTURE_EXTERNAL_OES:
533 /* fall-through */
534 default:
535 return 0; /* bad target */
536 }
537 }
538
539
540 /**
541 * Return number of dimensions per mipmap level for the given texture target.
542 */
543 GLint
544 _mesa_get_texture_dimensions(GLenum target)
545 {
546 switch (target) {
547 case GL_TEXTURE_1D:
548 case GL_PROXY_TEXTURE_1D:
549 return 1;
550 case GL_TEXTURE_2D:
551 case GL_TEXTURE_RECTANGLE:
552 case GL_TEXTURE_CUBE_MAP:
553 case GL_PROXY_TEXTURE_2D:
554 case GL_PROXY_TEXTURE_RECTANGLE:
555 case GL_PROXY_TEXTURE_CUBE_MAP:
556 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
557 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
558 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
559 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
560 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
561 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
562 case GL_TEXTURE_1D_ARRAY:
563 case GL_PROXY_TEXTURE_1D_ARRAY:
564 case GL_TEXTURE_EXTERNAL_OES:
565 case GL_TEXTURE_2D_MULTISAMPLE:
566 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
567 return 2;
568 case GL_TEXTURE_3D:
569 case GL_PROXY_TEXTURE_3D:
570 case GL_TEXTURE_2D_ARRAY:
571 case GL_PROXY_TEXTURE_2D_ARRAY:
572 case GL_TEXTURE_CUBE_MAP_ARRAY:
573 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
574 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
575 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
576 return 3;
577 case GL_TEXTURE_BUFFER:
578 /* fall-through */
579 default:
580 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
581 target);
582 return 2;
583 }
584 }
585
586
587 /**
588 * Check if a texture target can have more than one layer.
589 */
590 GLboolean
591 _mesa_tex_target_is_layered(GLenum target)
592 {
593 switch (target) {
594 case GL_TEXTURE_1D:
595 case GL_PROXY_TEXTURE_1D:
596 case GL_TEXTURE_2D:
597 case GL_PROXY_TEXTURE_2D:
598 case GL_TEXTURE_RECTANGLE:
599 case GL_PROXY_TEXTURE_RECTANGLE:
600 case GL_TEXTURE_2D_MULTISAMPLE:
601 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
602 case GL_TEXTURE_BUFFER:
603 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
604 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
605 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
606 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
607 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
608 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
609 case GL_TEXTURE_EXTERNAL_OES:
610 return GL_FALSE;
611
612 case GL_TEXTURE_3D:
613 case GL_PROXY_TEXTURE_3D:
614 case GL_TEXTURE_CUBE_MAP:
615 case GL_PROXY_TEXTURE_CUBE_MAP:
616 case GL_TEXTURE_1D_ARRAY:
617 case GL_PROXY_TEXTURE_1D_ARRAY:
618 case GL_TEXTURE_2D_ARRAY:
619 case GL_PROXY_TEXTURE_2D_ARRAY:
620 case GL_TEXTURE_CUBE_MAP_ARRAY:
621 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
622 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
623 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
624 return GL_TRUE;
625
626 default:
627 assert(!"Invalid texture target.");
628 return GL_FALSE;
629 }
630 }
631
632
633 /**
634 * Return the number of layers present in the given level of an array,
635 * cubemap or 3D texture. If the texture is not layered return zero.
636 */
637 GLuint
638 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
639 {
640 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
641
642 switch (texObj->Target) {
643 case GL_TEXTURE_1D:
644 case GL_TEXTURE_2D:
645 case GL_TEXTURE_RECTANGLE:
646 case GL_TEXTURE_2D_MULTISAMPLE:
647 case GL_TEXTURE_BUFFER:
648 case GL_TEXTURE_EXTERNAL_OES:
649 return 0;
650
651 case GL_TEXTURE_CUBE_MAP:
652 return 6;
653
654 case GL_TEXTURE_1D_ARRAY: {
655 struct gl_texture_image *img = texObj->Image[0][level];
656 return img ? img->Height : 0;
657 }
658
659 case GL_TEXTURE_3D:
660 case GL_TEXTURE_2D_ARRAY:
661 case GL_TEXTURE_CUBE_MAP_ARRAY:
662 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
663 struct gl_texture_image *img = texObj->Image[0][level];
664 return img ? img->Depth : 0;
665 }
666
667 default:
668 assert(!"Invalid texture target.");
669 return 0;
670 }
671 }
672
673
674 /**
675 * Return the maximum number of mipmap levels for the given target
676 * and the dimensions.
677 * The dimensions are expected not to include the border.
678 */
679 GLsizei
680 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
681 GLsizei depth)
682 {
683 GLsizei size;
684
685 switch (target) {
686 case GL_TEXTURE_1D:
687 case GL_TEXTURE_1D_ARRAY:
688 case GL_PROXY_TEXTURE_1D:
689 case GL_PROXY_TEXTURE_1D_ARRAY:
690 size = width;
691 break;
692 case GL_TEXTURE_CUBE_MAP:
693 case GL_TEXTURE_CUBE_MAP_ARRAY:
694 case GL_PROXY_TEXTURE_CUBE_MAP:
695 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
696 size = width;
697 break;
698 case GL_TEXTURE_2D:
699 case GL_TEXTURE_2D_ARRAY:
700 case GL_PROXY_TEXTURE_2D:
701 case GL_PROXY_TEXTURE_2D_ARRAY:
702 size = MAX2(width, height);
703 break;
704 case GL_TEXTURE_3D:
705 case GL_PROXY_TEXTURE_3D:
706 size = MAX3(width, height, depth);
707 break;
708 case GL_TEXTURE_RECTANGLE:
709 case GL_TEXTURE_EXTERNAL_OES:
710 case GL_TEXTURE_2D_MULTISAMPLE:
711 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
712 case GL_PROXY_TEXTURE_RECTANGLE:
713 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
714 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
715 return 1;
716 default:
717 assert(0);
718 return 1;
719 }
720
721 return _mesa_logbase2(size) + 1;
722 }
723
724
725 #if 000 /* not used anymore */
726 /*
727 * glTexImage[123]D can accept a NULL image pointer. In this case we
728 * create a texture image with unspecified image contents per the OpenGL
729 * spec.
730 */
731 static GLubyte *
732 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
733 {
734 const GLint components = _mesa_components_in_format(format);
735 const GLint numPixels = width * height * depth;
736 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
737
738 #ifdef DEBUG
739 /*
740 * Let's see if anyone finds this. If glTexImage2D() is called with
741 * a NULL image pointer then load the texture image with something
742 * interesting instead of leaving it indeterminate.
743 */
744 if (data) {
745 static const char message[8][32] = {
746 " X X XXXXX XXX X ",
747 " XX XX X X X X X ",
748 " X X X X X X X ",
749 " X X XXXX XXX XXXXX ",
750 " X X X X X X ",
751 " X X X X X X X ",
752 " X X XXXXX XXX X X ",
753 " "
754 };
755
756 GLubyte *imgPtr = data;
757 GLint h, i, j, k;
758 for (h = 0; h < depth; h++) {
759 for (i = 0; i < height; i++) {
760 GLint srcRow = 7 - (i % 8);
761 for (j = 0; j < width; j++) {
762 GLint srcCol = j % 32;
763 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
764 for (k = 0; k < components; k++) {
765 *imgPtr++ = texel;
766 }
767 }
768 }
769 }
770 }
771 #endif
772
773 return data;
774 }
775 #endif
776
777
778
779 /**
780 * Set the size and format-related fields of a gl_texture_image struct
781 * to zero. This is used when a proxy texture test fails.
782 */
783 static void
784 clear_teximage_fields(struct gl_texture_image *img)
785 {
786 assert(img);
787 img->_BaseFormat = 0;
788 img->InternalFormat = 0;
789 img->Border = 0;
790 img->Width = 0;
791 img->Height = 0;
792 img->Depth = 0;
793 img->Width2 = 0;
794 img->Height2 = 0;
795 img->Depth2 = 0;
796 img->WidthLog2 = 0;
797 img->HeightLog2 = 0;
798 img->DepthLog2 = 0;
799 img->TexFormat = MESA_FORMAT_NONE;
800 img->NumSamples = 0;
801 img->FixedSampleLocations = GL_TRUE;
802 }
803
804
805 /**
806 * Initialize basic fields of the gl_texture_image struct.
807 *
808 * \param ctx GL context.
809 * \param img texture image structure to be initialized.
810 * \param width image width.
811 * \param height image height.
812 * \param depth image depth.
813 * \param border image border.
814 * \param internalFormat internal format.
815 * \param format the actual hardware format (one of MESA_FORMAT_*)
816 * \param numSamples number of samples per texel, or zero for non-MS.
817 * \param fixedSampleLocations are sample locations fixed?
818 *
819 * Fills in the fields of \p img with the given information.
820 * Note: width, height and depth include the border.
821 */
822 void
823 _mesa_init_teximage_fields_ms(struct gl_context *ctx,
824 struct gl_texture_image *img,
825 GLsizei width, GLsizei height, GLsizei depth,
826 GLint border, GLenum internalFormat,
827 mesa_format format,
828 GLuint numSamples, GLboolean fixedSampleLocations)
829 {
830 const GLint base_format =_mesa_base_tex_format(ctx, internalFormat);
831 GLenum target;
832 assert(img);
833 assert(width >= 0);
834 assert(height >= 0);
835 assert(depth >= 0);
836
837 target = img->TexObject->Target;
838 assert(base_format != -1);
839 img->_BaseFormat = (GLenum16)base_format;
840 img->InternalFormat = internalFormat;
841 img->Border = border;
842 img->Width = width;
843 img->Height = height;
844 img->Depth = depth;
845
846 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
847 img->WidthLog2 = _mesa_logbase2(img->Width2);
848
849 switch(target) {
850 case GL_TEXTURE_1D:
851 case GL_TEXTURE_BUFFER:
852 case GL_PROXY_TEXTURE_1D:
853 if (height == 0)
854 img->Height2 = 0;
855 else
856 img->Height2 = 1;
857 img->HeightLog2 = 0;
858 if (depth == 0)
859 img->Depth2 = 0;
860 else
861 img->Depth2 = 1;
862 img->DepthLog2 = 0;
863 break;
864 case GL_TEXTURE_1D_ARRAY:
865 case GL_PROXY_TEXTURE_1D_ARRAY:
866 img->Height2 = height; /* no border */
867 img->HeightLog2 = 0; /* not used */
868 if (depth == 0)
869 img->Depth2 = 0;
870 else
871 img->Depth2 = 1;
872 img->DepthLog2 = 0;
873 break;
874 case GL_TEXTURE_2D:
875 case GL_TEXTURE_RECTANGLE:
876 case GL_TEXTURE_CUBE_MAP:
877 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
878 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
879 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
880 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
881 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
882 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
883 case GL_TEXTURE_EXTERNAL_OES:
884 case GL_PROXY_TEXTURE_2D:
885 case GL_PROXY_TEXTURE_RECTANGLE:
886 case GL_PROXY_TEXTURE_CUBE_MAP:
887 case GL_TEXTURE_2D_MULTISAMPLE:
888 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
889 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
890 img->HeightLog2 = _mesa_logbase2(img->Height2);
891 if (depth == 0)
892 img->Depth2 = 0;
893 else
894 img->Depth2 = 1;
895 img->DepthLog2 = 0;
896 break;
897 case GL_TEXTURE_2D_ARRAY:
898 case GL_PROXY_TEXTURE_2D_ARRAY:
899 case GL_TEXTURE_CUBE_MAP_ARRAY:
900 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
901 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
902 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
903 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
904 img->HeightLog2 = _mesa_logbase2(img->Height2);
905 img->Depth2 = depth; /* no border */
906 img->DepthLog2 = 0; /* not used */
907 break;
908 case GL_TEXTURE_3D:
909 case GL_PROXY_TEXTURE_3D:
910 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
911 img->HeightLog2 = _mesa_logbase2(img->Height2);
912 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
913 img->DepthLog2 = _mesa_logbase2(img->Depth2);
914 break;
915 default:
916 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
917 target);
918 }
919
920 img->MaxNumLevels =
921 _mesa_get_tex_max_num_levels(target,
922 img->Width2, img->Height2, img->Depth2);
923 img->TexFormat = format;
924 img->NumSamples = numSamples;
925 img->FixedSampleLocations = fixedSampleLocations;
926 }
927
928
929 void
930 _mesa_init_teximage_fields(struct gl_context *ctx,
931 struct gl_texture_image *img,
932 GLsizei width, GLsizei height, GLsizei depth,
933 GLint border, GLenum internalFormat,
934 mesa_format format)
935 {
936 _mesa_init_teximage_fields_ms(ctx, img, width, height, depth, border,
937 internalFormat, format, 0, GL_TRUE);
938 }
939
940
941 /**
942 * Free and clear fields of the gl_texture_image struct.
943 *
944 * \param ctx GL context.
945 * \param texImage texture image structure to be cleared.
946 *
947 * After the call, \p texImage will have no data associated with it. Its
948 * fields are cleared so that its parent object will test incomplete.
949 */
950 void
951 _mesa_clear_texture_image(struct gl_context *ctx,
952 struct gl_texture_image *texImage)
953 {
954 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
955 clear_teximage_fields(texImage);
956 }
957
958
959 /**
960 * Check the width, height, depth and border of a texture image are legal.
961 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
962 * functions.
963 * The target and level parameters will have already been validated.
964 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
965 */
966 GLboolean
967 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
968 GLint level, GLint width, GLint height,
969 GLint depth, GLint border)
970 {
971 GLint maxSize;
972
973 switch (target) {
974 case GL_TEXTURE_1D:
975 case GL_PROXY_TEXTURE_1D:
976 maxSize = ctx->Const.MaxTextureSize >> level;
977 if (width < 2 * border || width > 2 * border + maxSize)
978 return GL_FALSE;
979 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
980 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
981 return GL_FALSE;
982 }
983 return GL_TRUE;
984
985 case GL_TEXTURE_2D:
986 case GL_PROXY_TEXTURE_2D:
987 case GL_TEXTURE_2D_MULTISAMPLE:
988 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
989 maxSize = ctx->Const.MaxTextureSize >> level;
990 if (width < 2 * border || width > 2 * border + maxSize)
991 return GL_FALSE;
992 if (height < 2 * border || height > 2 * border + maxSize)
993 return GL_FALSE;
994 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
995 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
996 return GL_FALSE;
997 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
998 return GL_FALSE;
999 }
1000 return GL_TRUE;
1001
1002 case GL_TEXTURE_3D:
1003 case GL_PROXY_TEXTURE_3D:
1004 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1005 maxSize >>= level;
1006 if (width < 2 * border || width > 2 * border + maxSize)
1007 return GL_FALSE;
1008 if (height < 2 * border || height > 2 * border + maxSize)
1009 return GL_FALSE;
1010 if (depth < 2 * border || depth > 2 * border + maxSize)
1011 return GL_FALSE;
1012 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1013 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1014 return GL_FALSE;
1015 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1016 return GL_FALSE;
1017 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border))
1018 return GL_FALSE;
1019 }
1020 return GL_TRUE;
1021
1022 case GL_TEXTURE_RECTANGLE_NV:
1023 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1024 if (level != 0)
1025 return GL_FALSE;
1026 maxSize = ctx->Const.MaxTextureRectSize;
1027 if (width < 0 || width > maxSize)
1028 return GL_FALSE;
1029 if (height < 0 || height > maxSize)
1030 return GL_FALSE;
1031 return GL_TRUE;
1032
1033 case GL_TEXTURE_CUBE_MAP:
1034 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1035 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1036 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1037 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1038 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1039 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1040 case GL_PROXY_TEXTURE_CUBE_MAP:
1041 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1042 maxSize >>= level;
1043 if (width != height)
1044 return GL_FALSE;
1045 if (width < 2 * border || width > 2 * border + maxSize)
1046 return GL_FALSE;
1047 if (height < 2 * border || height > 2 * border + maxSize)
1048 return GL_FALSE;
1049 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1050 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1051 return GL_FALSE;
1052 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1053 return GL_FALSE;
1054 }
1055 return GL_TRUE;
1056
1057 case GL_TEXTURE_1D_ARRAY_EXT:
1058 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1059 maxSize = ctx->Const.MaxTextureSize >> level;
1060 if (width < 2 * border || width > 2 * border + maxSize)
1061 return GL_FALSE;
1062 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1063 return GL_FALSE;
1064 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1065 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1066 return GL_FALSE;
1067 }
1068 return GL_TRUE;
1069
1070 case GL_TEXTURE_2D_ARRAY_EXT:
1071 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1072 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1073 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1074 maxSize = ctx->Const.MaxTextureSize >> level;
1075 if (width < 2 * border || width > 2 * border + maxSize)
1076 return GL_FALSE;
1077 if (height < 2 * border || height > 2 * border + maxSize)
1078 return GL_FALSE;
1079 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1080 return GL_FALSE;
1081 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1082 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1083 return GL_FALSE;
1084 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1085 return GL_FALSE;
1086 }
1087 return GL_TRUE;
1088
1089 case GL_TEXTURE_CUBE_MAP_ARRAY:
1090 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1091 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1092 if (width < 2 * border || width > 2 * border + maxSize)
1093 return GL_FALSE;
1094 if (height < 2 * border || height > 2 * border + maxSize)
1095 return GL_FALSE;
1096 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1097 return GL_FALSE;
1098 if (width != height)
1099 return GL_FALSE;
1100 if (level >= ctx->Const.MaxCubeTextureLevels)
1101 return GL_FALSE;
1102 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1103 if (width > 0 && !_mesa_is_pow_two(width - 2 * border))
1104 return GL_FALSE;
1105 if (height > 0 && !_mesa_is_pow_two(height - 2 * border))
1106 return GL_FALSE;
1107 }
1108 return GL_TRUE;
1109 default:
1110 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1111 return GL_FALSE;
1112 }
1113 }
1114
1115 static bool
1116 error_check_subtexture_negative_dimensions(struct gl_context *ctx,
1117 GLuint dims,
1118 GLsizei subWidth,
1119 GLsizei subHeight,
1120 GLsizei subDepth,
1121 const char *func)
1122 {
1123 /* Check size */
1124 if (subWidth < 0) {
1125 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
1126 return true;
1127 }
1128
1129 if (dims > 1 && subHeight < 0) {
1130 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
1131 return true;
1132 }
1133
1134 if (dims > 2 && subDepth < 0) {
1135 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
1136 return true;
1137 }
1138
1139 return false;
1140 }
1141
1142 /**
1143 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1144 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1145 * \param destImage the destination texture image.
1146 * \return GL_TRUE if error found, GL_FALSE otherwise.
1147 */
1148 static GLboolean
1149 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1150 const struct gl_texture_image *destImage,
1151 GLint xoffset, GLint yoffset, GLint zoffset,
1152 GLsizei subWidth, GLsizei subHeight,
1153 GLsizei subDepth, const char *func)
1154 {
1155 const GLenum target = destImage->TexObject->Target;
1156 GLuint bw, bh, bd;
1157
1158 /* check xoffset and width */
1159 if (xoffset < - (GLint) destImage->Border) {
1160 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1161 return GL_TRUE;
1162 }
1163
1164 if (xoffset + subWidth > (GLint) destImage->Width) {
1165 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func,
1166 xoffset, subWidth, destImage->Width);
1167 return GL_TRUE;
1168 }
1169
1170 /* check yoffset and height */
1171 if (dims > 1) {
1172 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1173 if (yoffset < -yBorder) {
1174 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1175 return GL_TRUE;
1176 }
1177 if (yoffset + subHeight > (GLint) destImage->Height) {
1178 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)",
1179 func, yoffset, subHeight, destImage->Height);
1180 return GL_TRUE;
1181 }
1182 }
1183
1184 /* check zoffset and depth */
1185 if (dims > 2) {
1186 GLint depth;
1187 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1188 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1189 0 : destImage->Border;
1190
1191 if (zoffset < -zBorder) {
1192 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1193 return GL_TRUE;
1194 }
1195
1196 depth = (GLint) destImage->Depth;
1197 if (target == GL_TEXTURE_CUBE_MAP)
1198 depth = 6;
1199 if (zoffset + subDepth > depth) {
1200 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)",
1201 func, zoffset, subDepth, depth);
1202 return GL_TRUE;
1203 }
1204 }
1205
1206 /*
1207 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1208 * compressed texture images can be updated. But, that restriction may be
1209 * relaxed for particular compressed formats. At this time, all the
1210 * compressed formats supported by Mesa allow sub-textures to be updated
1211 * along compressed block boundaries.
1212 */
1213 _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd);
1214
1215 if (bw != 1 || bh != 1 || bd != 1) {
1216 /* offset must be multiple of block size */
1217 if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) {
1218 _mesa_error(ctx, GL_INVALID_OPERATION,
1219 "%s(xoffset = %d, yoffset = %d, zoffset = %d)",
1220 func, xoffset, yoffset, zoffset);
1221 return GL_TRUE;
1222 }
1223
1224 /* The size must be a multiple of bw x bh, or we must be using a
1225 * offset+size that exactly hits the edge of the image. This
1226 * is important for small mipmap levels (1x1, 2x1, etc) and for
1227 * NPOT textures.
1228 */
1229 if ((subWidth % bw != 0) &&
1230 (xoffset + subWidth != (GLint) destImage->Width)) {
1231 _mesa_error(ctx, GL_INVALID_OPERATION,
1232 "%s(width = %d)", func, subWidth);
1233 return GL_TRUE;
1234 }
1235
1236 if ((subHeight % bh != 0) &&
1237 (yoffset + subHeight != (GLint) destImage->Height)) {
1238 _mesa_error(ctx, GL_INVALID_OPERATION,
1239 "%s(height = %d)", func, subHeight);
1240 return GL_TRUE;
1241 }
1242
1243 if ((subDepth % bd != 0) &&
1244 (zoffset + subDepth != (GLint) destImage->Depth)) {
1245 _mesa_error(ctx, GL_INVALID_OPERATION,
1246 "%s(depth = %d)", func, subDepth);
1247 return GL_TRUE;
1248 }
1249 }
1250
1251 return GL_FALSE;
1252 }
1253
1254
1255
1256
1257 /**
1258 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1259 * specific texture image size checks.
1260 *
1261 * A hardware driver might override this function if, for example, the
1262 * max 3D texture size is 512x512x64 (i.e. not a cube).
1263 *
1264 * Note that width, height, depth == 0 is not an error. However, a
1265 * texture with zero width/height/depth will be considered "incomplete"
1266 * and texturing will effectively be disabled.
1267 *
1268 * \param target any texture target/type
1269 * \param numLevels number of mipmap levels in the texture or 0 if not known
1270 * \param level as passed to glTexImage
1271 * \param format the MESA_FORMAT_x for the tex image
1272 * \param numSamples number of samples per texel
1273 * \param width as passed to glTexImage
1274 * \param height as passed to glTexImage
1275 * \param depth as passed to glTexImage
1276 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1277 */
1278 GLboolean
1279 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
1280 GLuint numLevels, MAYBE_UNUSED GLint level,
1281 mesa_format format, GLuint numSamples,
1282 GLint width, GLint height, GLint depth)
1283 {
1284 uint64_t bytes, mbytes;
1285
1286 if (numLevels > 0) {
1287 /* Compute total memory for a whole mipmap. This is the path
1288 * taken for glTexStorage(GL_PROXY_TEXTURE_x).
1289 */
1290 unsigned l;
1291
1292 assert(level == 0);
1293
1294 bytes = 0;
1295
1296 for (l = 0; l < numLevels; l++) {
1297 GLint nextWidth, nextHeight, nextDepth;
1298
1299 bytes += _mesa_format_image_size64(format, width, height, depth);
1300
1301 if (_mesa_next_mipmap_level_size(target, 0, width, height, depth,
1302 &nextWidth, &nextHeight,
1303 &nextDepth)) {
1304 width = nextWidth;
1305 height = nextHeight;
1306 depth = nextDepth;
1307 } else {
1308 break;
1309 }
1310 }
1311 } else {
1312 /* We just compute the size of one mipmap level. This is the path
1313 * taken for glTexImage(GL_PROXY_TEXTURE_x).
1314 */
1315 bytes = _mesa_format_image_size64(format, width, height, depth);
1316 }
1317
1318 bytes *= _mesa_num_tex_faces(target);
1319 bytes *= MAX2(1, numSamples);
1320
1321 mbytes = bytes / (1024 * 1024); /* convert to MB */
1322
1323 /* We just check if the image size is less than MaxTextureMbytes.
1324 * Some drivers may do more specific checks.
1325 */
1326 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1327 }
1328
1329
1330 /**
1331 * Return true if the format is only valid for glCompressedTexImage.
1332 */
1333 static bool
1334 compressedteximage_only_format(GLenum format)
1335 {
1336 switch (format) {
1337 case GL_PALETTE4_RGB8_OES:
1338 case GL_PALETTE4_RGBA8_OES:
1339 case GL_PALETTE4_R5_G6_B5_OES:
1340 case GL_PALETTE4_RGBA4_OES:
1341 case GL_PALETTE4_RGB5_A1_OES:
1342 case GL_PALETTE8_RGB8_OES:
1343 case GL_PALETTE8_RGBA8_OES:
1344 case GL_PALETTE8_R5_G6_B5_OES:
1345 case GL_PALETTE8_RGBA4_OES:
1346 case GL_PALETTE8_RGB5_A1_OES:
1347 case GL_ATC_RGB_AMD:
1348 case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
1349 case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
1350 return true;
1351 default:
1352 return false;
1353 }
1354 }
1355
1356 /**
1357 * Return true if the format doesn't support online compression.
1358 */
1359 bool
1360 _mesa_format_no_online_compression(GLenum format)
1361 {
1362 return _mesa_is_astc_format(format) ||
1363 _mesa_is_etc2_format(format) ||
1364 compressedteximage_only_format(format);
1365 }
1366
1367 /* Writes to an GL error pointer if non-null and returns whether or not the
1368 * error is GL_NO_ERROR */
1369 static bool
1370 write_error(GLenum *err_ptr, GLenum error)
1371 {
1372 if (err_ptr)
1373 *err_ptr = error;
1374
1375 return error == GL_NO_ERROR;
1376 }
1377
1378 /**
1379 * Helper function to determine whether a target and specific compression
1380 * format are supported. The error parameter returns GL_NO_ERROR if the
1381 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1382 * or GL_INVALID_ENUM, whichever is more appropriate.
1383 */
1384 GLboolean
1385 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1386 GLenum intFormat, GLenum *error)
1387 {
1388 GLboolean target_can_be_compresed = GL_FALSE;
1389 mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1390 enum mesa_format_layout layout = _mesa_get_format_layout(format);
1391
1392 switch (target) {
1393 case GL_TEXTURE_2D:
1394 case GL_PROXY_TEXTURE_2D:
1395 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1396 break;
1397 case GL_PROXY_TEXTURE_CUBE_MAP:
1398 case GL_TEXTURE_CUBE_MAP:
1399 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1400 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1401 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1402 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1403 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1404 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1405 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
1406 break;
1407 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1408 case GL_TEXTURE_2D_ARRAY_EXT:
1409 target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1410 break;
1411 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1412 case GL_TEXTURE_CUBE_MAP_ARRAY:
1413 /* From the KHR_texture_compression_astc_hdr spec:
1414 *
1415 * Add a second new column "3D Tex." which is empty for all non-ASTC
1416 * formats. If only the LDR profile is supported by the
1417 * implementation, this column is also empty for all ASTC formats. If
1418 * both the LDR and HDR profiles are supported only, this column is
1419 * checked for all ASTC formats.
1420 *
1421 * Add a third new column "Cube Map Array Tex." which is empty for all
1422 * non-ASTC formats, and checked for all ASTC formats.
1423 *
1424 * and,
1425 *
1426 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D
1427 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1428 * "Cube Map Array" column of table 8.19 is *not* checked, or if
1429 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1430 * 8.19 is *not* checked'
1431 *
1432 * The instances of <internalformat> above should say <target>.
1433 *
1434 * ETC2/EAC formats are the only alternative in GLES and thus such errors
1435 * have already been handled by normal ETC2/EAC behavior.
1436 */
1437
1438 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1439 *
1440 * "The ETC2/EAC texture compression algorithm supports only
1441 * two-dimensional images. If internalformat is an ETC2/EAC format,
1442 * glCompressedTexImage3D will generate an INVALID_OPERATION error if
1443 * target is not TEXTURE_2D_ARRAY."
1444 *
1445 * This should also be applicable for glTexStorage3D(). Other available
1446 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1447 *
1448 * Section 8.7, page 179 of OpenGL ES 3.2 adds:
1449 *
1450 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1451 * if internalformat is one of the the formats in table 8.17 and target is
1452 * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
1453 *
1454 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1455 * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
1456 * Array” column of table 8.17 is not checked, or if internalformat
1457 * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
1458 * checked.
1459 *
1460 * The instances of <internalformat> above should say <target>.
1461 *
1462 * Such table 8.17 has checked "Cube Map Array" column for all the
1463 * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
1464 */
1465 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
1466 !_mesa_is_gles32(ctx))
1467 return write_error(error, GL_INVALID_OPERATION);
1468 target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
1469 break;
1470 case GL_TEXTURE_3D:
1471 switch (layout) {
1472 case MESA_FORMAT_LAYOUT_ETC2:
1473 /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
1474 if (_mesa_is_gles3(ctx))
1475 return write_error(error, GL_INVALID_OPERATION);
1476 break;
1477 case MESA_FORMAT_LAYOUT_BPTC:
1478 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1479 break;
1480 case MESA_FORMAT_LAYOUT_ASTC:
1481 target_can_be_compresed =
1482 ctx->Extensions.KHR_texture_compression_astc_hdr ||
1483 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
1484
1485 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1486 * neither of the above extensions are supported. See comment in
1487 * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1488 */
1489 if (!target_can_be_compresed)
1490 return write_error(error, GL_INVALID_OPERATION);
1491 break;
1492 default:
1493 break;
1494 }
1495 default:
1496 break;
1497 }
1498 return write_error(error,
1499 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1500 }
1501
1502
1503 /**
1504 * Check if the given texture target value is legal for a
1505 * glTexImage1/2/3D call.
1506 */
1507 static GLboolean
1508 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1509 {
1510 switch (dims) {
1511 case 1:
1512 switch (target) {
1513 case GL_TEXTURE_1D:
1514 case GL_PROXY_TEXTURE_1D:
1515 return _mesa_is_desktop_gl(ctx);
1516 default:
1517 return GL_FALSE;
1518 }
1519 case 2:
1520 switch (target) {
1521 case GL_TEXTURE_2D:
1522 return GL_TRUE;
1523 case GL_PROXY_TEXTURE_2D:
1524 return _mesa_is_desktop_gl(ctx);
1525 case GL_PROXY_TEXTURE_CUBE_MAP:
1526 return _mesa_is_desktop_gl(ctx)
1527 && ctx->Extensions.ARB_texture_cube_map;
1528 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1529 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1530 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1531 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1532 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1533 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1534 return ctx->Extensions.ARB_texture_cube_map;
1535 case GL_TEXTURE_RECTANGLE_NV:
1536 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1537 return _mesa_is_desktop_gl(ctx)
1538 && ctx->Extensions.NV_texture_rectangle;
1539 case GL_TEXTURE_1D_ARRAY_EXT:
1540 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1541 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1542 default:
1543 return GL_FALSE;
1544 }
1545 case 3:
1546 switch (target) {
1547 case GL_TEXTURE_3D:
1548 return GL_TRUE;
1549 case GL_PROXY_TEXTURE_3D:
1550 return _mesa_is_desktop_gl(ctx);
1551 case GL_TEXTURE_2D_ARRAY_EXT:
1552 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1553 || _mesa_is_gles3(ctx);
1554 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1555 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1556 case GL_TEXTURE_CUBE_MAP_ARRAY:
1557 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1558 return _mesa_has_texture_cube_map_array(ctx);
1559 default:
1560 return GL_FALSE;
1561 }
1562 default:
1563 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1564 return GL_FALSE;
1565 }
1566 }
1567
1568
1569 /**
1570 * Check if the given texture target value is legal for a
1571 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1572 * The difference compared to legal_teximage_target() above is that
1573 * proxy targets are not supported.
1574 */
1575 static GLboolean
1576 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1577 bool dsa)
1578 {
1579 switch (dims) {
1580 case 1:
1581 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1582 case 2:
1583 switch (target) {
1584 case GL_TEXTURE_2D:
1585 return GL_TRUE;
1586 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1587 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1588 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1589 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1590 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1591 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1592 return ctx->Extensions.ARB_texture_cube_map;
1593 case GL_TEXTURE_RECTANGLE_NV:
1594 return _mesa_is_desktop_gl(ctx)
1595 && ctx->Extensions.NV_texture_rectangle;
1596 case GL_TEXTURE_1D_ARRAY_EXT:
1597 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1598 default:
1599 return GL_FALSE;
1600 }
1601 case 3:
1602 switch (target) {
1603 case GL_TEXTURE_3D:
1604 return GL_TRUE;
1605 case GL_TEXTURE_2D_ARRAY_EXT:
1606 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1607 || _mesa_is_gles3(ctx);
1608 case GL_TEXTURE_CUBE_MAP_ARRAY:
1609 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1610 return _mesa_has_texture_cube_map_array(ctx);
1611
1612 /* Table 8.15 of the OpenGL 4.5 core profile spec
1613 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1614 * and CopyTextureSubImage3D.
1615 */
1616 case GL_TEXTURE_CUBE_MAP:
1617 return dsa;
1618 default:
1619 return GL_FALSE;
1620 }
1621 default:
1622 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1623 dims);
1624 return GL_FALSE;
1625 }
1626 }
1627
1628
1629 /**
1630 * Helper function to determine if a texture object is mutable (in terms
1631 * of GL_ARB_texture_storage/GL_ARB_bindless_texture).
1632 */
1633 static GLboolean
1634 mutable_tex_object(struct gl_context *ctx, GLenum target)
1635 {
1636 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
1637 if (!texObj)
1638 return GL_FALSE;
1639
1640 if (texObj->HandleAllocated) {
1641 /* The ARB_bindless_texture spec says:
1642 *
1643 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
1644 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
1645 * functions defined in terms of these, if the texture object to be
1646 * modified is referenced by one or more texture or image handles."
1647 */
1648 return GL_FALSE;
1649 }
1650
1651 return !texObj->Immutable;
1652 }
1653
1654
1655 /**
1656 * Return expected size of a compressed texture.
1657 */
1658 static GLuint
1659 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1660 GLenum glformat)
1661 {
1662 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1663 return _mesa_format_image_size(mesaFormat, width, height, depth);
1664 }
1665
1666 /**
1667 * Verify that a texture format is valid with a particular target
1668 *
1669 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1670 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1671 * targets.
1672 *
1673 * \param ctx GL context
1674 * \param target Texture target
1675 * \param internalFormat Internal format of the texture image
1676 *
1677 * \returns true if the combination is legal, false otherwise.
1678 */
1679 bool
1680 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1681 GLenum target, GLenum internalFormat)
1682 {
1683 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1684 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1685 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1686 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1687 * Profile spec says:
1688 *
1689 * "Textures with a base internal format of DEPTH_COMPONENT or
1690 * DEPTH_STENCIL are supported by texture image specification
1691 * commands only if target is TEXTURE_1D, TEXTURE_2D,
1692 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1693 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1694 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1695 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1696 * formats in conjunction with any other target will result in an
1697 * INVALID_OPERATION error."
1698 *
1699 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1700 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1701 */
1702 if (target != GL_TEXTURE_1D &&
1703 target != GL_PROXY_TEXTURE_1D &&
1704 target != GL_TEXTURE_2D &&
1705 target != GL_PROXY_TEXTURE_2D &&
1706 target != GL_TEXTURE_1D_ARRAY &&
1707 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1708 target != GL_TEXTURE_2D_ARRAY &&
1709 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1710 target != GL_TEXTURE_RECTANGLE_ARB &&
1711 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1712 !((_mesa_is_cube_face(target) ||
1713 target == GL_TEXTURE_CUBE_MAP ||
1714 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1715 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1716 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
1717 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1718 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1719 _mesa_has_texture_cube_map_array(ctx))) {
1720 return false;
1721 }
1722 }
1723
1724 return true;
1725 }
1726
1727 static bool
1728 texture_formats_agree(GLenum internalFormat,
1729 GLenum format)
1730 {
1731 GLboolean colorFormat;
1732 GLboolean is_format_depth_or_depthstencil;
1733 GLboolean is_internalFormat_depth_or_depthstencil;
1734
1735 /* Even though there are no color-index textures, we still have to support
1736 * uploading color-index data and remapping it to RGB via the
1737 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1738 */
1739 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1740
1741 is_internalFormat_depth_or_depthstencil =
1742 _mesa_is_depth_format(internalFormat) ||
1743 _mesa_is_depthstencil_format(internalFormat);
1744
1745 is_format_depth_or_depthstencil =
1746 _mesa_is_depth_format(format) ||
1747 _mesa_is_depthstencil_format(format);
1748
1749 colorFormat = _mesa_is_color_format(format);
1750
1751 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1752 return false;
1753
1754 if (is_internalFormat_depth_or_depthstencil !=
1755 is_format_depth_or_depthstencil)
1756 return false;
1757
1758 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1759 return false;
1760
1761 return true;
1762 }
1763
1764 /**
1765 * Test the combination of format, type and internal format arguments of
1766 * different texture operations on GLES.
1767 *
1768 * \param ctx GL context.
1769 * \param format pixel data format given by the user.
1770 * \param type pixel data type given by the user.
1771 * \param internalFormat internal format given by the user.
1772 * \param callerName name of the caller function to print in the error message
1773 *
1774 * \return true if a error is found, false otherwise
1775 *
1776 * Currently, it is used by texture_error_check() and texsubimage_error_check().
1777 */
1778 static bool
1779 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1780 GLenum type, GLenum internalFormat, const char *callerName)
1781 {
1782 GLenum err = _mesa_gles_error_check_format_and_type(ctx, format, type,
1783 internalFormat);
1784 if (err != GL_NO_ERROR) {
1785 _mesa_error(ctx, err,
1786 "%s(format = %s, type = %s, internalformat = %s)",
1787 callerName, _mesa_enum_to_string(format),
1788 _mesa_enum_to_string(type),
1789 _mesa_enum_to_string(internalFormat));
1790 return true;
1791 }
1792
1793 return false;
1794 }
1795
1796 /**
1797 * Test the glTexImage[123]D() parameters for errors.
1798 *
1799 * \param ctx GL context.
1800 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1801 * \param target texture target given by the user (already validated).
1802 * \param level image level given by the user.
1803 * \param internalFormat internal format given by the user.
1804 * \param format pixel data format given by the user.
1805 * \param type pixel data type given by the user.
1806 * \param width image width given by the user.
1807 * \param height image height given by the user.
1808 * \param depth image depth given by the user.
1809 * \param border image border given by the user.
1810 *
1811 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1812 *
1813 * Verifies each of the parameters against the constants specified in
1814 * __struct gl_contextRec::Const and the supported extensions, and according
1815 * to the OpenGL specification.
1816 * Note that we don't fully error-check the width, height, depth values
1817 * here. That's done in _mesa_legal_texture_dimensions() which is used
1818 * by several other GL entrypoints. Plus, texture dims have a special
1819 * interaction with proxy textures.
1820 */
1821 static GLboolean
1822 texture_error_check( struct gl_context *ctx,
1823 GLuint dimensions, GLenum target,
1824 GLint level, GLint internalFormat,
1825 GLenum format, GLenum type,
1826 GLint width, GLint height,
1827 GLint depth, GLint border,
1828 const GLvoid *pixels )
1829 {
1830 GLenum err;
1831
1832 /* Note: for proxy textures, some error conditions immediately generate
1833 * a GL error in the usual way. But others do not generate a GL error.
1834 * Instead, they cause the width, height, depth, format fields of the
1835 * texture image to be zeroed-out. The GL spec seems to indicate that the
1836 * zero-out behaviour is only used in cases related to memory allocation.
1837 */
1838
1839 /* level check */
1840 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1841 _mesa_error(ctx, GL_INVALID_VALUE,
1842 "glTexImage%dD(level=%d)", dimensions, level);
1843 return GL_TRUE;
1844 }
1845
1846 /* Check border */
1847 if (border < 0 || border > 1 ||
1848 ((ctx->API != API_OPENGL_COMPAT ||
1849 target == GL_TEXTURE_RECTANGLE_NV ||
1850 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1851 _mesa_error(ctx, GL_INVALID_VALUE,
1852 "glTexImage%dD(border=%d)", dimensions, border);
1853 return GL_TRUE;
1854 }
1855
1856 if (width < 0 || height < 0 || depth < 0) {
1857 _mesa_error(ctx, GL_INVALID_VALUE,
1858 "glTexImage%dD(width, height or depth < 0)", dimensions);
1859 return GL_TRUE;
1860 }
1861
1862 /* Check incoming image format and type */
1863 err = _mesa_error_check_format_and_type(ctx, format, type);
1864 if (err != GL_NO_ERROR) {
1865 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1866 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1867 *
1868 * "Specifying a value for internalformat that is not one of the
1869 * above (acceptable) values generates the error INVALID VALUE."
1870 */
1871 if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
1872 err = GL_INVALID_VALUE;
1873
1874 _mesa_error(ctx, err,
1875 "glTexImage%dD(incompatible format = %s, type = %s)",
1876 dimensions, _mesa_enum_to_string(format),
1877 _mesa_enum_to_string(type));
1878 return GL_TRUE;
1879 }
1880
1881 /* Check internalFormat */
1882 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1883 _mesa_error(ctx, GL_INVALID_VALUE,
1884 "glTexImage%dD(internalFormat=%s)",
1885 dimensions, _mesa_enum_to_string(internalFormat));
1886 return GL_TRUE;
1887 }
1888
1889 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1890 * combinations of format, internalFormat, and type that can be used.
1891 * Formats and types that require additional extensions (e.g., GL_FLOAT
1892 * requires GL_OES_texture_float) are filtered elsewhere.
1893 */
1894 char bufCallerName[20];
1895 _mesa_snprintf(bufCallerName, 20, "glTexImage%dD", dimensions);
1896 if (_mesa_is_gles(ctx) &&
1897 texture_format_error_check_gles(ctx, format, type,
1898 internalFormat, bufCallerName)) {
1899 return GL_TRUE;
1900 }
1901
1902 /* validate the bound PBO, if any */
1903 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
1904 width, height, depth, format, type,
1905 INT_MAX, pixels, "glTexImage")) {
1906 return GL_TRUE;
1907 }
1908
1909 /* make sure internal format and format basically agree */
1910 if (!texture_formats_agree(internalFormat, format)) {
1911 _mesa_error(ctx, GL_INVALID_OPERATION,
1912 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
1913 dimensions, _mesa_enum_to_string(internalFormat),
1914 _mesa_enum_to_string(format));
1915 return GL_TRUE;
1916 }
1917
1918 /* additional checks for ycbcr textures */
1919 if (internalFormat == GL_YCBCR_MESA) {
1920 assert(ctx->Extensions.MESA_ycbcr_texture);
1921 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1922 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1923 char message[100];
1924 _mesa_snprintf(message, sizeof(message),
1925 "glTexImage%dD(format/type YCBCR mismatch)",
1926 dimensions);
1927 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1928 return GL_TRUE; /* error */
1929 }
1930 if (target != GL_TEXTURE_2D &&
1931 target != GL_PROXY_TEXTURE_2D &&
1932 target != GL_TEXTURE_RECTANGLE_NV &&
1933 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1934 _mesa_error(ctx, GL_INVALID_ENUM,
1935 "glTexImage%dD(bad target for YCbCr texture)",
1936 dimensions);
1937 return GL_TRUE;
1938 }
1939 if (border != 0) {
1940 char message[100];
1941 _mesa_snprintf(message, sizeof(message),
1942 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1943 dimensions, border);
1944 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1945 return GL_TRUE;
1946 }
1947 }
1948
1949 /* additional checks for depth textures */
1950 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
1951 _mesa_error(ctx, GL_INVALID_OPERATION,
1952 "glTexImage%dD(bad target for texture)", dimensions);
1953 return GL_TRUE;
1954 }
1955
1956 /* additional checks for compressed textures */
1957 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1958 GLenum err;
1959 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
1960 _mesa_error(ctx, err,
1961 "glTexImage%dD(target can't be compressed)", dimensions);
1962 return GL_TRUE;
1963 }
1964 if (_mesa_format_no_online_compression(internalFormat)) {
1965 _mesa_error(ctx, GL_INVALID_OPERATION,
1966 "glTexImage%dD(no compression for format)", dimensions);
1967 return GL_TRUE;
1968 }
1969 if (border != 0) {
1970 _mesa_error(ctx, GL_INVALID_OPERATION,
1971 "glTexImage%dD(border!=0)", dimensions);
1972 return GL_TRUE;
1973 }
1974 }
1975
1976 /* additional checks for integer textures */
1977 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1978 (_mesa_is_enum_format_integer(format) !=
1979 _mesa_is_enum_format_integer(internalFormat))) {
1980 _mesa_error(ctx, GL_INVALID_OPERATION,
1981 "glTexImage%dD(integer/non-integer format mismatch)",
1982 dimensions);
1983 return GL_TRUE;
1984 }
1985
1986 if (!mutable_tex_object(ctx, target)) {
1987 _mesa_error(ctx, GL_INVALID_OPERATION,
1988 "glTexImage%dD(immutable texture)", dimensions);
1989 return GL_TRUE;
1990 }
1991
1992 /* if we get here, the parameters are OK */
1993 return GL_FALSE;
1994 }
1995
1996
1997 /**
1998 * Error checking for glCompressedTexImage[123]D().
1999 * Note that the width, height and depth values are not fully error checked
2000 * here.
2001 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2002 */
2003 static GLenum
2004 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2005 GLenum target, GLint level,
2006 GLenum internalFormat, GLsizei width,
2007 GLsizei height, GLsizei depth, GLint border,
2008 GLsizei imageSize, const GLvoid *data)
2009 {
2010 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2011 GLint expectedSize;
2012 GLenum error = GL_NO_ERROR;
2013 char *reason = ""; /* no error */
2014
2015 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
2016 reason = "target";
2017 goto error;
2018 }
2019
2020 /* This will detect any invalid internalFormat value */
2021 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2022 _mesa_error(ctx, GL_INVALID_ENUM,
2023 "glCompressedTexImage%dD(internalFormat=%s)",
2024 dimensions, _mesa_enum_to_string(internalFormat));
2025 return GL_TRUE;
2026 }
2027
2028 /* validate the bound PBO, if any */
2029 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
2030 imageSize, data,
2031 "glCompressedTexImage")) {
2032 return GL_TRUE;
2033 }
2034
2035 switch (internalFormat) {
2036 case GL_PALETTE4_RGB8_OES:
2037 case GL_PALETTE4_RGBA8_OES:
2038 case GL_PALETTE4_R5_G6_B5_OES:
2039 case GL_PALETTE4_RGBA4_OES:
2040 case GL_PALETTE4_RGB5_A1_OES:
2041 case GL_PALETTE8_RGB8_OES:
2042 case GL_PALETTE8_RGBA8_OES:
2043 case GL_PALETTE8_R5_G6_B5_OES:
2044 case GL_PALETTE8_RGBA4_OES:
2045 case GL_PALETTE8_RGB5_A1_OES:
2046 /* check level (note that level should be zero or less!) */
2047 if (level > 0 || level < -maxLevels) {
2048 reason = "level";
2049 error = GL_INVALID_VALUE;
2050 goto error;
2051 }
2052
2053 if (dimensions != 2) {
2054 reason = "compressed paletted textures must be 2D";
2055 error = GL_INVALID_OPERATION;
2056 goto error;
2057 }
2058
2059 /* Figure out the expected texture size (in bytes). This will be
2060 * checked against the actual size later.
2061 */
2062 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2063 width, height);
2064
2065 /* This is for the benefit of the TestProxyTexImage below. It expects
2066 * level to be non-negative. OES_compressed_paletted_texture uses a
2067 * weird mechanism where the level specified to glCompressedTexImage2D
2068 * is -(n-1) number of levels in the texture, and the data specifies the
2069 * complete mipmap stack. This is done to ensure the palette is the
2070 * same for all levels.
2071 */
2072 level = -level;
2073 break;
2074
2075 default:
2076 /* check level */
2077 if (level < 0 || level >= maxLevels) {
2078 reason = "level";
2079 error = GL_INVALID_VALUE;
2080 goto error;
2081 }
2082
2083 /* Figure out the expected texture size (in bytes). This will be
2084 * checked against the actual size later.
2085 */
2086 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2087 break;
2088 }
2089
2090 /* This should really never fail */
2091 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2092 reason = "internalFormat";
2093 error = GL_INVALID_ENUM;
2094 goto error;
2095 }
2096
2097 /* No compressed formats support borders at this time */
2098 if (border != 0) {
2099 reason = "border != 0";
2100 error = GL_INVALID_VALUE;
2101 goto error;
2102 }
2103
2104 /* Check for invalid pixel storage modes */
2105 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2106 &ctx->Unpack,
2107 "glCompressedTexImage")) {
2108 return GL_FALSE;
2109 }
2110
2111 /* check image size in bytes */
2112 if (expectedSize != imageSize) {
2113 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2114 * if <imageSize> is not consistent with the format, dimensions, and
2115 * contents of the specified image.
2116 */
2117 reason = "imageSize inconsistent with width/height/format";
2118 error = GL_INVALID_VALUE;
2119 goto error;
2120 }
2121
2122 if (!mutable_tex_object(ctx, target)) {
2123 reason = "immutable texture";
2124 error = GL_INVALID_OPERATION;
2125 goto error;
2126 }
2127
2128 return GL_FALSE;
2129
2130 error:
2131 /* Note: not all error paths exit through here. */
2132 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2133 dimensions, reason);
2134 return GL_TRUE;
2135 }
2136
2137
2138
2139 /**
2140 * Test glTexSubImage[123]D() parameters for errors.
2141 *
2142 * \param ctx GL context.
2143 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2144 * \param target texture target given by the user (already validated)
2145 * \param level image level given by the user.
2146 * \param xoffset sub-image x offset given by the user.
2147 * \param yoffset sub-image y offset given by the user.
2148 * \param zoffset sub-image z offset given by the user.
2149 * \param format pixel data format given by the user.
2150 * \param type pixel data type given by the user.
2151 * \param width image width given by the user.
2152 * \param height image height given by the user.
2153 * \param depth image depth given by the user.
2154 *
2155 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2156 *
2157 * Verifies each of the parameters against the constants specified in
2158 * __struct gl_contextRec::Const and the supported extensions, and according
2159 * to the OpenGL specification.
2160 */
2161 static GLboolean
2162 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2163 struct gl_texture_object *texObj,
2164 GLenum target, GLint level,
2165 GLint xoffset, GLint yoffset, GLint zoffset,
2166 GLint width, GLint height, GLint depth,
2167 GLenum format, GLenum type, const GLvoid *pixels,
2168 const char *callerName)
2169 {
2170 struct gl_texture_image *texImage;
2171 GLenum err;
2172
2173 if (!texObj) {
2174 /* must be out of memory */
2175 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2176 return GL_TRUE;
2177 }
2178
2179 /* level check */
2180 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2181 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2182 return GL_TRUE;
2183 }
2184
2185 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2186 width, height, depth,
2187 callerName)) {
2188 return GL_TRUE;
2189 }
2190
2191 texImage = _mesa_select_tex_image(texObj, target, level);
2192 if (!texImage) {
2193 /* non-existant texture level */
2194 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
2195 callerName, level);
2196 return GL_TRUE;
2197 }
2198
2199 err = _mesa_error_check_format_and_type(ctx, format, type);
2200 if (err != GL_NO_ERROR) {
2201 _mesa_error(ctx, err,
2202 "%s(incompatible format = %s, type = %s)",
2203 callerName, _mesa_enum_to_string(format),
2204 _mesa_enum_to_string(type));
2205 return GL_TRUE;
2206 }
2207
2208 GLenum internalFormat = _mesa_is_gles(ctx) ?
2209 oes_float_internal_format(ctx, texImage->InternalFormat, type) :
2210 texImage->InternalFormat;
2211
2212 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2213 * combinations of format, internalFormat, and type that can be used.
2214 * Formats and types that require additional extensions (e.g., GL_FLOAT
2215 * requires GL_OES_texture_float) are filtered elsewhere.
2216 */
2217 if (_mesa_is_gles(ctx) &&
2218 texture_format_error_check_gles(ctx, format, type,
2219 internalFormat, callerName)) {
2220 return GL_TRUE;
2221 }
2222
2223 /* validate the bound PBO, if any */
2224 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2225 width, height, depth, format, type,
2226 INT_MAX, pixels, callerName)) {
2227 return GL_TRUE;
2228 }
2229
2230 if (error_check_subtexture_dimensions(ctx, dimensions,
2231 texImage, xoffset, yoffset, zoffset,
2232 width, height, depth, callerName)) {
2233 return GL_TRUE;
2234 }
2235
2236 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2237 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2238 _mesa_error(ctx, GL_INVALID_OPERATION,
2239 "%s(no compression for format)", callerName);
2240 return GL_TRUE;
2241 }
2242 }
2243
2244 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2245 /* both source and dest must be integer-valued, or neither */
2246 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2247 _mesa_is_enum_format_integer(format)) {
2248 _mesa_error(ctx, GL_INVALID_OPERATION,
2249 "%s(integer/non-integer format mismatch)", callerName);
2250 return GL_TRUE;
2251 }
2252 }
2253
2254 return GL_FALSE;
2255 }
2256
2257
2258 /**
2259 * Test glCopyTexImage[12]D() parameters for errors.
2260 *
2261 * \param ctx GL context.
2262 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2263 * \param target texture target given by the user.
2264 * \param level image level given by the user.
2265 * \param internalFormat internal format given by the user.
2266 * \param width image width given by the user.
2267 * \param height image height given by the user.
2268 * \param border texture border.
2269 *
2270 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2271 *
2272 * Verifies each of the parameters against the constants specified in
2273 * __struct gl_contextRec::Const and the supported extensions, and according
2274 * to the OpenGL specification.
2275 */
2276 static GLboolean
2277 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2278 GLenum target, GLint level, GLint internalFormat,
2279 GLint border )
2280 {
2281 GLint baseFormat;
2282 GLint rb_base_format;
2283 struct gl_renderbuffer *rb;
2284 GLenum rb_internal_format;
2285
2286 /* check target */
2287 if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2288 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2289 dimensions, _mesa_enum_to_string(target));
2290 return GL_TRUE;
2291 }
2292
2293 /* level check */
2294 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2295 _mesa_error(ctx, GL_INVALID_VALUE,
2296 "glCopyTexImage%dD(level=%d)", dimensions, level);
2297 return GL_TRUE;
2298 }
2299
2300 /* Check that the source buffer is complete */
2301 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2302 if (ctx->ReadBuffer->_Status == 0) {
2303 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2304 }
2305 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2306 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2307 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2308 return GL_TRUE;
2309 }
2310
2311 if (ctx->ReadBuffer->Visual.samples > 0) {
2312 _mesa_error(ctx, GL_INVALID_OPERATION,
2313 "glCopyTexImage%dD(multisample FBO)", dimensions);
2314 return GL_TRUE;
2315 }
2316 }
2317
2318 /* Check border */
2319 if (border < 0 || border > 1 ||
2320 ((ctx->API != API_OPENGL_COMPAT ||
2321 target == GL_TEXTURE_RECTANGLE_NV ||
2322 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2323 _mesa_error(ctx, GL_INVALID_VALUE,
2324 "glCopyTexImage%dD(border=%d)", dimensions, border);
2325 return GL_TRUE;
2326 }
2327
2328 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2329 * internalFormat.
2330 */
2331 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2332 switch (internalFormat) {
2333 case GL_ALPHA:
2334 case GL_RGB:
2335 case GL_RGBA:
2336 case GL_LUMINANCE:
2337 case GL_LUMINANCE_ALPHA:
2338 break;
2339 default:
2340 _mesa_error(ctx, GL_INVALID_ENUM,
2341 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2342 _mesa_enum_to_string(internalFormat));
2343 return GL_TRUE;
2344 }
2345 } else {
2346 /*
2347 * Section 8.6 (Alternate Texture Image Specification Commands) of the
2348 * OpenGL 4.5 (Compatibility Profile) spec says:
2349 *
2350 * "Parameters level, internalformat, and border are specified using
2351 * the same values, with the same meanings, as the corresponding
2352 * arguments of TexImage2D, except that internalformat may not be
2353 * specified as 1, 2, 3, or 4."
2354 */
2355 if (internalFormat >= 1 && internalFormat <= 4) {
2356 _mesa_error(ctx, GL_INVALID_ENUM,
2357 "glCopyTexImage%dD(internalFormat=%d)", dimensions,
2358 internalFormat);
2359 return GL_TRUE;
2360 }
2361 }
2362
2363 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2364 if (baseFormat < 0) {
2365 _mesa_error(ctx, GL_INVALID_ENUM,
2366 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2367 _mesa_enum_to_string(internalFormat));
2368 return GL_TRUE;
2369 }
2370
2371 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2372 if (rb == NULL) {
2373 _mesa_error(ctx, GL_INVALID_OPERATION,
2374 "glCopyTexImage%dD(read buffer)", dimensions);
2375 return GL_TRUE;
2376 }
2377
2378 rb_internal_format = rb->InternalFormat;
2379 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2380 if (_mesa_is_color_format(internalFormat)) {
2381 if (rb_base_format < 0) {
2382 _mesa_error(ctx, GL_INVALID_VALUE,
2383 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2384 _mesa_enum_to_string(internalFormat));
2385 return GL_TRUE;
2386 }
2387 }
2388
2389 if (_mesa_is_gles(ctx)) {
2390 bool valid = true;
2391 if (_mesa_components_in_format(baseFormat) >
2392 _mesa_components_in_format(rb_base_format)) {
2393 valid = false;
2394 }
2395 if (baseFormat == GL_DEPTH_COMPONENT ||
2396 baseFormat == GL_DEPTH_STENCIL ||
2397 baseFormat == GL_STENCIL_INDEX ||
2398 rb_base_format == GL_DEPTH_COMPONENT ||
2399 rb_base_format == GL_DEPTH_STENCIL ||
2400 rb_base_format == GL_STENCIL_INDEX ||
2401 ((baseFormat == GL_LUMINANCE_ALPHA ||
2402 baseFormat == GL_ALPHA) &&
2403 rb_base_format != GL_RGBA) ||
2404 internalFormat == GL_RGB9_E5) {
2405 valid = false;
2406 }
2407 if (internalFormat == GL_RGB9_E5) {
2408 valid = false;
2409 }
2410 if (!valid) {
2411 _mesa_error(ctx, GL_INVALID_OPERATION,
2412 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2413 _mesa_enum_to_string(internalFormat));
2414 return GL_TRUE;
2415 }
2416 }
2417
2418 if (_mesa_is_gles3(ctx)) {
2419 bool rb_is_srgb = false;
2420 bool dst_is_srgb = false;
2421
2422 if (ctx->Extensions.EXT_sRGB &&
2423 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) {
2424 rb_is_srgb = true;
2425 }
2426
2427 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2428 dst_is_srgb = true;
2429 }
2430
2431 if (rb_is_srgb != dst_is_srgb) {
2432 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2433 * OpenGLES 3.0.0 spec says:
2434 *
2435 * "The error INVALID_OPERATION is also generated if the
2436 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2437 * framebuffer attachment corresponding to the read buffer
2438 * is LINEAR (see section 6.1.13) and internalformat is
2439 * one of the sRGB formats described in section 3.8.16, or
2440 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2441 * SRGB and internalformat is not one of the sRGB formats."
2442 */
2443 _mesa_error(ctx, GL_INVALID_OPERATION,
2444 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2445 return GL_TRUE;
2446 }
2447
2448 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2449 * types for SNORM formats. Also, conversion to SNORM formats is not
2450 * allowed by Table 3.2 on Page 110.
2451 */
2452 if (!_mesa_has_EXT_render_snorm(ctx) &&
2453 _mesa_is_enum_format_snorm(internalFormat)) {
2454 _mesa_error(ctx, GL_INVALID_OPERATION,
2455 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2456 _mesa_enum_to_string(internalFormat));
2457 return GL_TRUE;
2458 }
2459 }
2460
2461 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2462 _mesa_error(ctx, GL_INVALID_OPERATION,
2463 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2464 return GL_TRUE;
2465 }
2466
2467 /* From the EXT_texture_integer spec:
2468 *
2469 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2470 * if the texture internalformat is an integer format and the read color
2471 * buffer is not an integer format, or if the internalformat is not an
2472 * integer format and the read color buffer is an integer format."
2473 */
2474 if (_mesa_is_color_format(internalFormat)) {
2475 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2476 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2477 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2478 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2479 if (is_int || is_rbint) {
2480 if (is_int != is_rbint) {
2481 _mesa_error(ctx, GL_INVALID_OPERATION,
2482 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2483 return GL_TRUE;
2484 } else if (_mesa_is_gles(ctx) &&
2485 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2486 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2487 _mesa_error(ctx, GL_INVALID_OPERATION,
2488 "glCopyTexImage%dD(signed vs unsigned integer)",
2489 dimensions);
2490 return GL_TRUE;
2491 }
2492 }
2493
2494 /* From page 138 of OpenGL ES 3.0 spec:
2495 * "The error INVALID_OPERATION is generated if floating-point RGBA
2496 * data is required; if signed integer RGBA data is required and the
2497 * format of the current color buffer is not signed integer; if
2498 * unsigned integer RGBA data is required and the format of the
2499 * current color buffer is not unsigned integer; or if fixed-point
2500 * RGBA data is required and the format of the current color buffer
2501 * is not fixed-point.
2502 */
2503 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2504 _mesa_error(ctx, GL_INVALID_OPERATION,
2505 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2506 }
2507
2508 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2509 GLenum err;
2510 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2511 _mesa_error(ctx, err,
2512 "glCopyTexImage%dD(target can't be compressed)", dimensions);
2513 return GL_TRUE;
2514 }
2515 if (_mesa_format_no_online_compression(internalFormat)) {
2516 _mesa_error(ctx, GL_INVALID_OPERATION,
2517 "glCopyTexImage%dD(no compression for format)", dimensions);
2518 return GL_TRUE;
2519 }
2520 if (border != 0) {
2521 _mesa_error(ctx, GL_INVALID_OPERATION,
2522 "glCopyTexImage%dD(border!=0)", dimensions);
2523 return GL_TRUE;
2524 }
2525 }
2526
2527 if (!mutable_tex_object(ctx, target)) {
2528 _mesa_error(ctx, GL_INVALID_OPERATION,
2529 "glCopyTexImage%dD(immutable texture)", dimensions);
2530 return GL_TRUE;
2531 }
2532
2533 /* if we get here, the parameters are OK */
2534 return GL_FALSE;
2535 }
2536
2537
2538 /**
2539 * Test glCopyTexSubImage[12]D() parameters for errors.
2540 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2541 */
2542 static GLboolean
2543 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2544 const struct gl_texture_object *texObj,
2545 GLenum target, GLint level,
2546 GLint xoffset, GLint yoffset, GLint zoffset,
2547 GLint width, GLint height, const char *caller)
2548 {
2549 assert(texObj);
2550
2551 struct gl_texture_image *texImage;
2552
2553 /* Check that the source buffer is complete */
2554 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2555 if (ctx->ReadBuffer->_Status == 0) {
2556 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2557 }
2558 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2559 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2560 "%s(invalid readbuffer)", caller);
2561 return GL_TRUE;
2562 }
2563
2564 if (ctx->ReadBuffer->Visual.samples > 0) {
2565 _mesa_error(ctx, GL_INVALID_OPERATION,
2566 "%s(multisample FBO)", caller);
2567 return GL_TRUE;
2568 }
2569 }
2570
2571 /* Check level */
2572 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2573 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2574 return GL_TRUE;
2575 }
2576
2577 texImage = _mesa_select_tex_image(texObj, target, level);
2578 if (!texImage) {
2579 /* destination image does not exist */
2580 _mesa_error(ctx, GL_INVALID_OPERATION,
2581 "%s(invalid texture level %d)", caller, level);
2582 return GL_TRUE;
2583 }
2584
2585 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2586 width, height, 1, caller)) {
2587 return GL_TRUE;
2588 }
2589
2590 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2591 xoffset, yoffset, zoffset,
2592 width, height, 1, caller)) {
2593 return GL_TRUE;
2594 }
2595
2596 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2597 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2598 _mesa_error(ctx, GL_INVALID_OPERATION,
2599 "%s(no compression for format)", caller);
2600 return GL_TRUE;
2601 }
2602 }
2603
2604 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2605 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2606 return GL_TRUE;
2607 }
2608
2609 /* From OpenGL ES 3.2 spec, section 8.6:
2610 *
2611 * "An INVALID_OPERATION error is generated by CopyTexSubImage3D,
2612 * CopyTexImage2D, or CopyTexSubImage2D if the internalformat of the
2613 * texture image being (re)specified is RGB9_E5"
2614 */
2615 if (texImage->InternalFormat == GL_RGB9_E5 &&
2616 !_mesa_is_desktop_gl(ctx)) {
2617 _mesa_error(ctx, GL_INVALID_OPERATION,
2618 "%s(invalid internal format %s)", caller,
2619 _mesa_enum_to_string(texImage->InternalFormat));
2620 return GL_TRUE;
2621 }
2622
2623 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2624 _mesa_error(ctx, GL_INVALID_OPERATION,
2625 "%s(missing readbuffer, format=%s)", caller,
2626 _mesa_enum_to_string(texImage->_BaseFormat));
2627 return GL_TRUE;
2628 }
2629
2630 /* From the EXT_texture_integer spec:
2631 *
2632 * "INVALID_OPERATION is generated by CopyTexImage* and
2633 * CopyTexSubImage* if the texture internalformat is an integer format
2634 * and the read color buffer is not an integer format, or if the
2635 * internalformat is not an integer format and the read color buffer
2636 * is an integer format."
2637 */
2638 if (_mesa_is_color_format(texImage->InternalFormat)) {
2639 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2640
2641 if (_mesa_is_format_integer_color(rb->Format) !=
2642 _mesa_is_format_integer_color(texImage->TexFormat)) {
2643 _mesa_error(ctx, GL_INVALID_OPERATION,
2644 "%s(integer vs non-integer)", caller);
2645 return GL_TRUE;
2646 }
2647 }
2648
2649 /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source
2650 * framebuffer/destination texture base internal format combinations),
2651 * all the entries for stencil are left blank (unsupported).
2652 */
2653 if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) {
2654 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller);
2655 return GL_TRUE;
2656 }
2657
2658 /* if we get here, the parameters are OK */
2659 return GL_FALSE;
2660 }
2661
2662
2663 /** Callback info for walking over FBO hash table */
2664 struct cb_info
2665 {
2666 struct gl_context *ctx;
2667 struct gl_texture_object *texObj;
2668 GLuint level, face;
2669 };
2670
2671
2672 /**
2673 * Check render to texture callback. Called from _mesa_HashWalk().
2674 */
2675 static void
2676 check_rtt_cb(UNUSED GLuint key, void *data, void *userData)
2677 {
2678 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2679 const struct cb_info *info = (struct cb_info *) userData;
2680 struct gl_context *ctx = info->ctx;
2681 const struct gl_texture_object *texObj = info->texObj;
2682 const GLuint level = info->level, face = info->face;
2683
2684 /* If this is a user-created FBO */
2685 if (_mesa_is_user_fbo(fb)) {
2686 GLuint i;
2687 /* check if any of the FBO's attachments point to 'texObj' */
2688 for (i = 0; i < BUFFER_COUNT; i++) {
2689 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2690 if (att->Type == GL_TEXTURE &&
2691 att->Texture == texObj &&
2692 att->TextureLevel == level &&
2693 att->CubeMapFace == face) {
2694 _mesa_update_texture_renderbuffer(ctx, fb, att);
2695 assert(att->Renderbuffer->TexImage);
2696 /* Mark fb status as indeterminate to force re-validation */
2697 fb->_Status = 0;
2698
2699 /* Make sure that the revalidation actually happens if this is
2700 * being done to currently-bound buffers.
2701 */
2702 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
2703 ctx->NewState |= _NEW_BUFFERS;
2704 }
2705 }
2706 }
2707 }
2708
2709
2710 /**
2711 * When a texture image is specified we have to check if it's bound to
2712 * any framebuffer objects (render to texture) in order to detect changes
2713 * in size or format since that effects FBO completeness.
2714 * Any FBOs rendering into the texture must be re-validated.
2715 */
2716 void
2717 _mesa_update_fbo_texture(struct gl_context *ctx,
2718 struct gl_texture_object *texObj,
2719 GLuint face, GLuint level)
2720 {
2721 /* Only check this texture if it's been marked as RenderToTexture */
2722 if (texObj->_RenderToTexture) {
2723 struct cb_info info;
2724 info.ctx = ctx;
2725 info.texObj = texObj;
2726 info.level = level;
2727 info.face = face;
2728 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2729 }
2730 }
2731
2732
2733 /**
2734 * If the texture object's GenerateMipmap flag is set and we've
2735 * changed the texture base level image, regenerate the rest of the
2736 * mipmap levels now.
2737 */
2738 static inline void
2739 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2740 struct gl_texture_object *texObj, GLint level)
2741 {
2742 if (texObj->GenerateMipmap &&
2743 level == texObj->BaseLevel &&
2744 level < texObj->MaxLevel) {
2745 assert(ctx->Driver.GenerateMipmap);
2746 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2747 }
2748 }
2749
2750
2751 /** Debug helper: override the user-requested internal format */
2752 static GLenum
2753 override_internal_format(GLenum internalFormat, UNUSED GLint width,
2754 UNUSED GLint height)
2755 {
2756 #if 0
2757 if (internalFormat == GL_RGBA16F_ARB ||
2758 internalFormat == GL_RGBA32F_ARB) {
2759 printf("Convert rgba float tex to int %d x %d\n", width, height);
2760 return GL_RGBA;
2761 }
2762 else if (internalFormat == GL_RGB16F_ARB ||
2763 internalFormat == GL_RGB32F_ARB) {
2764 printf("Convert rgb float tex to int %d x %d\n", width, height);
2765 return GL_RGB;
2766 }
2767 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2768 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2769 printf("Convert luminance float tex to int %d x %d\n", width, height);
2770 return GL_LUMINANCE_ALPHA;
2771 }
2772 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2773 internalFormat == GL_LUMINANCE32F_ARB) {
2774 printf("Convert luminance float tex to int %d x %d\n", width, height);
2775 return GL_LUMINANCE;
2776 }
2777 else if (internalFormat == GL_ALPHA16F_ARB ||
2778 internalFormat == GL_ALPHA32F_ARB) {
2779 printf("Convert luminance float tex to int %d x %d\n", width, height);
2780 return GL_ALPHA;
2781 }
2782 /*
2783 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2784 internalFormat = GL_RGBA;
2785 }
2786 */
2787 else {
2788 return internalFormat;
2789 }
2790 #else
2791 return internalFormat;
2792 #endif
2793 }
2794
2795
2796 /**
2797 * Choose the actual hardware format for a texture image.
2798 * Try to use the same format as the previous image level when possible.
2799 * Otherwise, ask the driver for the best format.
2800 * It's important to try to choose a consistant format for all levels
2801 * for efficient texture memory layout/allocation. In particular, this
2802 * comes up during automatic mipmap generation.
2803 */
2804 mesa_format
2805 _mesa_choose_texture_format(struct gl_context *ctx,
2806 struct gl_texture_object *texObj,
2807 GLenum target, GLint level,
2808 GLenum internalFormat, GLenum format, GLenum type)
2809 {
2810 mesa_format f;
2811
2812 /* see if we've already chosen a format for the previous level */
2813 if (level > 0) {
2814 struct gl_texture_image *prevImage =
2815 _mesa_select_tex_image(texObj, target, level - 1);
2816 /* See if the prev level is defined and has an internal format which
2817 * matches the new internal format.
2818 */
2819 if (prevImage &&
2820 prevImage->Width > 0 &&
2821 prevImage->InternalFormat == internalFormat) {
2822 /* use the same format */
2823 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2824 return prevImage->TexFormat;
2825 }
2826 }
2827
2828 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
2829 format, type);
2830 assert(f != MESA_FORMAT_NONE);
2831 return f;
2832 }
2833
2834
2835 /**
2836 * Adjust pixel unpack params and image dimensions to strip off the
2837 * one-pixel texture border.
2838 *
2839 * Gallium and intel don't support texture borders. They've seldem been used
2840 * and seldom been implemented correctly anyway.
2841 *
2842 * \param unpackNew returns the new pixel unpack parameters
2843 */
2844 static void
2845 strip_texture_border(GLenum target,
2846 GLint *width, GLint *height, GLint *depth,
2847 const struct gl_pixelstore_attrib *unpack,
2848 struct gl_pixelstore_attrib *unpackNew)
2849 {
2850 assert(width);
2851 assert(height);
2852 assert(depth);
2853
2854 *unpackNew = *unpack;
2855
2856 if (unpackNew->RowLength == 0)
2857 unpackNew->RowLength = *width;
2858
2859 if (unpackNew->ImageHeight == 0)
2860 unpackNew->ImageHeight = *height;
2861
2862 assert(*width >= 3);
2863 unpackNew->SkipPixels++; /* skip the border */
2864 *width = *width - 2; /* reduce the width by two border pixels */
2865
2866 /* The min height of a texture with a border is 3 */
2867 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2868 unpackNew->SkipRows++; /* skip the border */
2869 *height = *height - 2; /* reduce the height by two border pixels */
2870 }
2871
2872 if (*depth >= 3 &&
2873 target != GL_TEXTURE_2D_ARRAY &&
2874 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2875 unpackNew->SkipImages++; /* skip the border */
2876 *depth = *depth - 2; /* reduce the depth by two border pixels */
2877 }
2878 }
2879
2880
2881 /**
2882 * Common code to implement all the glTexImage1D/2D/3D functions
2883 * as well as glCompressedTexImage1D/2D/3D.
2884 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2885 * \param format the user's image format (only used if !compressed)
2886 * \param type the user's image type (only used if !compressed)
2887 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2888 */
2889 static ALWAYS_INLINE void
2890 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2891 GLenum target, GLint level, GLint internalFormat,
2892 GLsizei width, GLsizei height, GLsizei depth,
2893 GLint border, GLenum format, GLenum type,
2894 GLsizei imageSize, const GLvoid *pixels, bool no_error)
2895 {
2896 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2897 struct gl_pixelstore_attrib unpack_no_border;
2898 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2899 struct gl_texture_object *texObj;
2900 mesa_format texFormat;
2901 bool dimensionsOK = true, sizeOK = true;
2902
2903 FLUSH_VERTICES(ctx, 0);
2904
2905 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2906 if (compressed)
2907 _mesa_debug(ctx,
2908 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2909 dims,
2910 _mesa_enum_to_string(target), level,
2911 _mesa_enum_to_string(internalFormat),
2912 width, height, depth, border, pixels);
2913 else
2914 _mesa_debug(ctx,
2915 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2916 dims,
2917 _mesa_enum_to_string(target), level,
2918 _mesa_enum_to_string(internalFormat),
2919 width, height, depth, border,
2920 _mesa_enum_to_string(format),
2921 _mesa_enum_to_string(type), pixels);
2922 }
2923
2924 internalFormat = override_internal_format(internalFormat, width, height);
2925
2926 if (!no_error) {
2927 /* target error checking */
2928 if (!legal_teximage_target(ctx, dims, target)) {
2929 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2930 func, dims, _mesa_enum_to_string(target));
2931 return;
2932 }
2933
2934 /* general error checking */
2935 if (compressed) {
2936 if (compressed_texture_error_check(ctx, dims, target, level,
2937 internalFormat,
2938 width, height, depth,
2939 border, imageSize, pixels))
2940 return;
2941 } else {
2942 if (texture_error_check(ctx, dims, target, level, internalFormat,
2943 format, type, width, height, depth, border,
2944 pixels))
2945 return;
2946 }
2947 }
2948
2949 /* Here we convert a cpal compressed image into a regular glTexImage2D
2950 * call by decompressing the texture. If we really want to support cpal
2951 * textures in any driver this would have to be changed.
2952 */
2953 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
2954 switch (internalFormat) {
2955 case GL_PALETTE4_RGB8_OES:
2956 case GL_PALETTE4_RGBA8_OES:
2957 case GL_PALETTE4_R5_G6_B5_OES:
2958 case GL_PALETTE4_RGBA4_OES:
2959 case GL_PALETTE4_RGB5_A1_OES:
2960 case GL_PALETTE8_RGB8_OES:
2961 case GL_PALETTE8_RGBA8_OES:
2962 case GL_PALETTE8_R5_G6_B5_OES:
2963 case GL_PALETTE8_RGBA4_OES:
2964 case GL_PALETTE8_RGB5_A1_OES:
2965 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
2966 width, height, imageSize, pixels);
2967 return;
2968 }
2969 }
2970
2971 texObj = _mesa_get_current_tex_object(ctx, target);
2972 assert(texObj);
2973
2974 if (compressed) {
2975 /* For glCompressedTexImage() the driver has no choice about the
2976 * texture format since we'll never transcode the user's compressed
2977 * image data. The internalFormat was error checked earlier.
2978 */
2979 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
2980 }
2981 else {
2982 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
2983 * internal floating point format for the given base format.
2984 */
2985 if (_mesa_is_gles(ctx) && format == internalFormat) {
2986 if (type == GL_FLOAT) {
2987 texObj->_IsFloat = GL_TRUE;
2988 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
2989 texObj->_IsHalfFloat = GL_TRUE;
2990 }
2991
2992 internalFormat = adjust_for_oes_float_texture(ctx, format, type);
2993 }
2994
2995 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
2996 internalFormat, format, type);
2997 }
2998
2999 assert(texFormat != MESA_FORMAT_NONE);
3000
3001 if (!no_error) {
3002 /* check that width, height, depth are legal for the mipmap level */
3003 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3004 height, depth, border);
3005
3006 /* check that the texture won't take too much memory, etc */
3007 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3008 0, level, texFormat, 1,
3009 width, height, depth);
3010 }
3011
3012 if (_mesa_is_proxy_texture(target)) {
3013 /* Proxy texture: just clear or set state depending on error checking */
3014 struct gl_texture_image *texImage =
3015 get_proxy_tex_image(ctx, target, level);
3016
3017 if (!texImage)
3018 return; /* GL_OUT_OF_MEMORY already recorded */
3019
3020 if (dimensionsOK && sizeOK) {
3021 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3022 border, internalFormat, texFormat);
3023 }
3024 else {
3025 clear_teximage_fields(texImage);
3026 }
3027 }
3028 else {
3029 /* non-proxy target */
3030 const GLuint face = _mesa_tex_target_to_face(target);
3031 struct gl_texture_image *texImage;
3032
3033 if (!dimensionsOK) {
3034 _mesa_error(ctx, GL_INVALID_VALUE,
3035 "%s%uD(invalid width=%d or height=%d or depth=%d)",
3036 func, dims, width, height, depth);
3037 return;
3038 }
3039
3040 if (!sizeOK) {
3041 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3042 "%s%uD(image too large: %d x %d x %d, %s format)",
3043 func, dims, width, height, depth,
3044 _mesa_enum_to_string(internalFormat));
3045 return;
3046 }
3047
3048 /* Allow a hardware driver to just strip out the border, to provide
3049 * reliable but slightly incorrect hardware rendering instead of
3050 * rarely-tested software fallback rendering.
3051 */
3052 if (border && ctx->Const.StripTextureBorder) {
3053 strip_texture_border(target, &width, &height, &depth, unpack,
3054 &unpack_no_border);
3055 border = 0;
3056 unpack = &unpack_no_border;
3057 }
3058
3059 if (ctx->NewState & _NEW_PIXEL)
3060 _mesa_update_state(ctx);
3061
3062 _mesa_lock_texture(ctx, texObj);
3063 {
3064 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3065
3066 if (!texImage) {
3067 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3068 }
3069 else {
3070 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3071
3072 _mesa_init_teximage_fields(ctx, texImage,
3073 width, height, depth,
3074 border, internalFormat, texFormat);
3075
3076 /* Give the texture to the driver. <pixels> may be null. */
3077 if (width > 0 && height > 0 && depth > 0) {
3078 if (compressed) {
3079 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3080 imageSize, pixels);
3081 }
3082 else {
3083 ctx->Driver.TexImage(ctx, dims, texImage, format,
3084 type, pixels, unpack);
3085 }
3086 }
3087
3088 check_gen_mipmap(ctx, target, texObj, level);
3089
3090 _mesa_update_fbo_texture(ctx, texObj, face, level);
3091
3092 _mesa_dirty_texobj(ctx, texObj);
3093 }
3094 }
3095 _mesa_unlock_texture(ctx, texObj);
3096 }
3097 }
3098
3099
3100 /* This is a wrapper around teximage() so that we can force the KHR_no_error
3101 * logic to be inlined without inlining the function into all the callers.
3102 */
3103 static void
3104 teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3105 GLenum target, GLint level, GLint internalFormat,
3106 GLsizei width, GLsizei height, GLsizei depth,
3107 GLint border, GLenum format, GLenum type,
3108 GLsizei imageSize, const GLvoid *pixels)
3109 {
3110 teximage(ctx, compressed, dims, target, level, internalFormat, width, height,
3111 depth, border, format, type, imageSize, pixels, false);
3112 }
3113
3114
3115 static void
3116 teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3117 GLenum target, GLint level, GLint internalFormat,
3118 GLsizei width, GLsizei height, GLsizei depth,
3119 GLint border, GLenum format, GLenum type,
3120 GLsizei imageSize, const GLvoid *pixels)
3121 {
3122 teximage(ctx, compressed, dims, target, level, internalFormat, width, height,
3123 depth, border, format, type, imageSize, pixels, true);
3124 }
3125
3126
3127 /*
3128 * Called from the API. Note that width includes the border.
3129 */
3130 void GLAPIENTRY
3131 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3132 GLsizei width, GLint border, GLenum format,
3133 GLenum type, const GLvoid *pixels )
3134 {
3135 GET_CURRENT_CONTEXT(ctx);
3136 teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3137 border, format, type, 0, pixels);
3138 }
3139
3140
3141 void GLAPIENTRY
3142 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3143 GLsizei width, GLsizei height, GLint border,
3144 GLenum format, GLenum type,
3145 const GLvoid *pixels )
3146 {
3147 GET_CURRENT_CONTEXT(ctx);
3148 teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3149 border, format, type, 0, pixels);
3150 }
3151
3152
3153 /*
3154 * Called by the API or display list executor.
3155 * Note that width and height include the border.
3156 */
3157 void GLAPIENTRY
3158 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3159 GLsizei width, GLsizei height, GLsizei depth,
3160 GLint border, GLenum format, GLenum type,
3161 const GLvoid *pixels )
3162 {
3163 GET_CURRENT_CONTEXT(ctx);
3164 teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat,
3165 width, height, depth, border, format, type, 0, pixels);
3166 }
3167
3168
3169 void GLAPIENTRY
3170 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3171 GLsizei width, GLsizei height, GLsizei depth,
3172 GLint border, GLenum format, GLenum type,
3173 const GLvoid *pixels )
3174 {
3175 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3176 depth, border, format, type, pixels);
3177 }
3178
3179
3180 void GLAPIENTRY
3181 _mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat,
3182 GLsizei width, GLint border, GLenum format,
3183 GLenum type, const GLvoid *pixels)
3184 {
3185 GET_CURRENT_CONTEXT(ctx);
3186 teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1,
3187 1, border, format, type, 0, pixels);
3188 }
3189
3190
3191 void GLAPIENTRY
3192 _mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat,
3193 GLsizei width, GLsizei height, GLint border,
3194 GLenum format, GLenum type, const GLvoid *pixels)
3195 {
3196 GET_CURRENT_CONTEXT(ctx);
3197 teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width,
3198 height, 1, border, format, type, 0, pixels);
3199 }
3200
3201
3202 void GLAPIENTRY
3203 _mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat,
3204 GLsizei width, GLsizei height, GLsizei depth,
3205 GLint border, GLenum format, GLenum type,
3206 const GLvoid *pixels )
3207 {
3208 GET_CURRENT_CONTEXT(ctx);
3209 teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat,
3210 width, height, depth, border, format, type, 0, pixels);
3211 }
3212
3213
3214 void GLAPIENTRY
3215 _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
3216 {
3217 struct gl_texture_object *texObj;
3218 struct gl_texture_image *texImage;
3219 bool valid_target;
3220 GET_CURRENT_CONTEXT(ctx);
3221 FLUSH_VERTICES(ctx, 0);
3222
3223 switch (target) {
3224 case GL_TEXTURE_2D:
3225 valid_target = ctx->Extensions.OES_EGL_image;
3226 break;
3227 case GL_TEXTURE_EXTERNAL_OES:
3228 valid_target =
3229 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false;
3230 break;
3231 default:
3232 valid_target = false;
3233 break;
3234 }
3235
3236 if (!valid_target) {
3237 _mesa_error(ctx, GL_INVALID_ENUM,
3238 "glEGLImageTargetTexture2D(target=%d)", target);
3239 return;
3240 }
3241
3242 if (!image) {
3243 _mesa_error(ctx, GL_INVALID_OPERATION,
3244 "glEGLImageTargetTexture2D(image=%p)", image);
3245 return;
3246 }
3247
3248 if (ctx->NewState & _NEW_PIXEL)
3249 _mesa_update_state(ctx);
3250
3251 texObj = _mesa_get_current_tex_object(ctx, target);
3252 if (!texObj)
3253 return;
3254
3255 _mesa_lock_texture(ctx, texObj);
3256
3257 if (texObj->Immutable) {
3258 _mesa_error(ctx, GL_INVALID_OPERATION,
3259 "glEGLImageTargetTexture2D(texture is immutable)");
3260 _mesa_unlock_texture(ctx, texObj);
3261 return;
3262 }
3263
3264 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3265 if (!texImage) {
3266 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D");
3267 } else {
3268 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3269
3270 ctx->Driver.EGLImageTargetTexture2D(ctx, target,
3271 texObj, texImage, image);
3272
3273 _mesa_dirty_texobj(ctx, texObj);
3274 }
3275 _mesa_unlock_texture(ctx, texObj);
3276 }
3277
3278
3279 /**
3280 * Helper that implements the glTexSubImage1/2/3D()
3281 * and glTextureSubImage1/2/3D() functions.
3282 */
3283 static void
3284 texture_sub_image(struct gl_context *ctx, GLuint dims,
3285 struct gl_texture_object *texObj,
3286 struct gl_texture_image *texImage,
3287 GLenum target, GLint level,
3288 GLint xoffset, GLint yoffset, GLint zoffset,
3289 GLsizei width, GLsizei height, GLsizei depth,
3290 GLenum format, GLenum type, const GLvoid *pixels)
3291 {
3292 FLUSH_VERTICES(ctx, 0);
3293
3294 if (ctx->NewState & _NEW_PIXEL)
3295 _mesa_update_state(ctx);
3296
3297 _mesa_lock_texture(ctx, texObj);
3298 {
3299 if (width > 0 && height > 0 && depth > 0) {
3300 /* If we have a border, offset=-1 is legal. Bias by border width. */
3301 switch (dims) {
3302 case 3:
3303 if (target != GL_TEXTURE_2D_ARRAY)
3304 zoffset += texImage->Border;
3305 /* fall-through */
3306 case 2:
3307 if (target != GL_TEXTURE_1D_ARRAY)
3308 yoffset += texImage->Border;
3309 /* fall-through */
3310 case 1:
3311 xoffset += texImage->Border;
3312 }
3313
3314 ctx->Driver.TexSubImage(ctx, dims, texImage,
3315 xoffset, yoffset, zoffset,
3316 width, height, depth,
3317 format, type, pixels, &ctx->Unpack);
3318
3319 check_gen_mipmap(ctx, target, texObj, level);
3320
3321 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3322 * the texel data, not the texture format, size, etc.
3323 */
3324 }
3325 }
3326 _mesa_unlock_texture(ctx, texObj);
3327 }
3328
3329 /**
3330 * Implement all the glTexSubImage1/2/3D() functions.
3331 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3332 */
3333 static void
3334 texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3335 GLint xoffset, GLint yoffset, GLint zoffset,
3336 GLsizei width, GLsizei height, GLsizei depth,
3337 GLenum format, GLenum type, const GLvoid *pixels,
3338 const char *callerName)
3339 {
3340 struct gl_texture_object *texObj;
3341 struct gl_texture_image *texImage;
3342
3343 /* check target (proxies not allowed) */
3344 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3345 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3346 dims, _mesa_enum_to_string(target));
3347 return;
3348 }
3349
3350 texObj = _mesa_get_current_tex_object(ctx, target);
3351 if (!texObj)
3352 return;
3353
3354 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3355 xoffset, yoffset, zoffset,
3356 width, height, depth, format, type,
3357 pixels, callerName)) {
3358 return; /* error was detected */
3359 }
3360
3361 texImage = _mesa_select_tex_image(texObj, target, level);
3362 /* texsubimage_error_check ensures that texImage is not NULL */
3363
3364 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3365 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3366 dims,
3367 _mesa_enum_to_string(target), level,
3368 xoffset, yoffset, zoffset, width, height, depth,
3369 _mesa_enum_to_string(format),
3370 _mesa_enum_to_string(type), pixels);
3371
3372 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3373 xoffset, yoffset, zoffset, width, height, depth,
3374 format, type, pixels);
3375 }
3376
3377
3378 static void
3379 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3380 GLint xoffset, GLint yoffset, GLint zoffset,
3381 GLsizei width, GLsizei height, GLsizei depth,
3382 GLenum format, GLenum type, const GLvoid *pixels)
3383 {
3384 struct gl_texture_object *texObj;
3385 struct gl_texture_image *texImage;
3386
3387 texObj = _mesa_get_current_tex_object(ctx, target);
3388 texImage = _mesa_select_tex_image(texObj, target, level);
3389
3390 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3391 xoffset, yoffset, zoffset, width, height, depth,
3392 format, type, pixels);
3393 }
3394
3395
3396 /**
3397 * Implement all the glTextureSubImage1/2/3D() functions.
3398 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3399 */
3400 static ALWAYS_INLINE void
3401 texturesubimage(struct gl_context *ctx, GLuint dims,
3402 GLuint texture, GLint level,
3403 GLint xoffset, GLint yoffset, GLint zoffset,
3404 GLsizei width, GLsizei height, GLsizei depth,
3405 GLenum format, GLenum type, const GLvoid *pixels,
3406 const char *callerName, bool no_error)
3407 {
3408 struct gl_texture_object *texObj;
3409 struct gl_texture_image *texImage;
3410 int i;
3411
3412 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3413 _mesa_debug(ctx,
3414 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3415 dims, texture, level,
3416 xoffset, yoffset, zoffset, width, height, depth,
3417 _mesa_enum_to_string(format),
3418 _mesa_enum_to_string(type), pixels);
3419
3420 /* Get the texture object by Name. */
3421 if (!no_error) {
3422 texObj = _mesa_lookup_texture_err(ctx, texture, callerName);
3423 if (!texObj)
3424 return;
3425 } else {
3426 texObj = _mesa_lookup_texture(ctx, texture);
3427 }
3428
3429 if (!no_error) {
3430 /* check target (proxies not allowed) */
3431 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3432 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)",
3433 callerName, _mesa_enum_to_string(texObj->Target));
3434 return;
3435 }
3436
3437 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3438 xoffset, yoffset, zoffset,
3439 width, height, depth, format, type,
3440 pixels, callerName)) {
3441 return; /* error was detected */
3442 }
3443 }
3444
3445 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3446 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3447 GLint imageStride;
3448
3449 /*
3450 * What do we do if the user created a texture with the following code
3451 * and then called this function with its handle?
3452 *
3453 * GLuint tex;
3454 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3455 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3456 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3457 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3458 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3459 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3460 * // wrong format, or given the wrong size, etc.
3461 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3462 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3463 *
3464 * A bug has been filed against the spec for this case. In the
3465 * meantime, we will check for cube completeness.
3466 *
3467 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3468 * Core Profile spec (30.10.2014):
3469 * "[A] cube map texture is cube complete if the
3470 * following conditions all hold true: The [base level] texture
3471 * images of each of the six cube map faces have identical, positive,
3472 * and square dimensions. The [base level] images were each specified
3473 * with the same internal format."
3474 *
3475 * It seems reasonable to check for cube completeness of an arbitrary
3476 * level here so that the image data has a consistent format and size.
3477 */
3478 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
3479 _mesa_error(ctx, GL_INVALID_OPERATION,
3480 "glTextureSubImage%uD(cube map incomplete)",
3481 dims);
3482 return;
3483 }
3484
3485 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3486 format, type);
3487 /* Copy in each face. */
3488 for (i = zoffset; i < zoffset + depth; ++i) {
3489 texImage = texObj->Image[i][level];
3490 assert(texImage);
3491
3492 texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3493 level, xoffset, yoffset, 0,
3494 width, height, 1, format,
3495 type, pixels);
3496 pixels = (GLubyte *) pixels + imageStride;
3497 }
3498 }
3499 else {
3500 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3501 assert(texImage);
3502
3503 texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3504 level, xoffset, yoffset, zoffset,
3505 width, height, depth, format,
3506 type, pixels);
3507 }
3508 }
3509
3510
3511 static void
3512 texturesubimage_error(struct gl_context *ctx, GLuint dims,
3513 GLuint texture, GLint level,
3514 GLint xoffset, GLint yoffset, GLint zoffset,
3515 GLsizei width, GLsizei height, GLsizei depth,
3516 GLenum format, GLenum type, const GLvoid *pixels,
3517 const char *callerName)
3518 {
3519 texturesubimage(ctx, dims, texture, level, xoffset, yoffset, zoffset,
3520 width, height, depth, format, type, pixels, callerName,
3521 false);
3522 }
3523
3524
3525 static void
3526 texturesubimage_no_error(struct gl_context *ctx, GLuint dims,
3527 GLuint texture, GLint level,
3528 GLint xoffset, GLint yoffset, GLint zoffset,
3529 GLsizei width, GLsizei height, GLsizei depth,
3530 GLenum format, GLenum type, const GLvoid *pixels,
3531 const char *callerName)
3532 {
3533 texturesubimage(ctx, dims, texture, level, xoffset, yoffset, zoffset,
3534 width, height, depth, format, type, pixels, callerName,
3535 true);
3536 }
3537
3538
3539 void GLAPIENTRY
3540 _mesa_TexSubImage1D_no_error(GLenum target, GLint level,
3541 GLint xoffset, GLsizei width,
3542 GLenum format, GLenum type,
3543 const GLvoid *pixels)
3544 {
3545 GET_CURRENT_CONTEXT(ctx);
3546 texsubimage(ctx, 1, target, level,
3547 xoffset, 0, 0,
3548 width, 1, 1,
3549 format, type, pixels);
3550 }
3551
3552
3553 void GLAPIENTRY
3554 _mesa_TexSubImage1D( GLenum target, GLint level,
3555 GLint xoffset, GLsizei width,
3556 GLenum format, GLenum type,
3557 const GLvoid *pixels )
3558 {
3559 GET_CURRENT_CONTEXT(ctx);
3560 texsubimage_err(ctx, 1, target, level,
3561 xoffset, 0, 0,
3562 width, 1, 1,
3563 format, type, pixels, "glTexSubImage1D");
3564 }
3565
3566
3567 void GLAPIENTRY
3568 _mesa_TexSubImage2D_no_error(GLenum target, GLint level,
3569 GLint xoffset, GLint yoffset,
3570 GLsizei width, GLsizei height,
3571 GLenum format, GLenum type,
3572 const GLvoid *pixels)
3573 {
3574 GET_CURRENT_CONTEXT(ctx);
3575 texsubimage(ctx, 2, target, level,
3576 xoffset, yoffset, 0,
3577 width, height, 1,
3578 format, type, pixels);
3579 }
3580
3581
3582 void GLAPIENTRY
3583 _mesa_TexSubImage2D( GLenum target, GLint level,
3584 GLint xoffset, GLint yoffset,
3585 GLsizei width, GLsizei height,
3586 GLenum format, GLenum type,
3587 const GLvoid *pixels )
3588 {
3589 GET_CURRENT_CONTEXT(ctx);
3590 texsubimage_err(ctx, 2, target, level,
3591 xoffset, yoffset, 0,
3592 width, height, 1,
3593 format, type, pixels, "glTexSubImage2D");
3594 }
3595
3596
3597 void GLAPIENTRY
3598 _mesa_TexSubImage3D_no_error(GLenum target, GLint level,
3599 GLint xoffset, GLint yoffset, GLint zoffset,
3600 GLsizei width, GLsizei height, GLsizei depth,
3601 GLenum format, GLenum type,
3602 const GLvoid *pixels)
3603 {
3604 GET_CURRENT_CONTEXT(ctx);
3605 texsubimage(ctx, 3, target, level,
3606 xoffset, yoffset, zoffset,
3607 width, height, depth,
3608 format, type, pixels);
3609 }
3610
3611
3612 void GLAPIENTRY
3613 _mesa_TexSubImage3D( GLenum target, GLint level,
3614 GLint xoffset, GLint yoffset, GLint zoffset,
3615 GLsizei width, GLsizei height, GLsizei depth,
3616 GLenum format, GLenum type,
3617 const GLvoid *pixels )
3618 {
3619 GET_CURRENT_CONTEXT(ctx);
3620 texsubimage_err(ctx, 3, target, level,
3621 xoffset, yoffset, zoffset,
3622 width, height, depth,
3623 format, type, pixels, "glTexSubImage3D");
3624 }
3625
3626
3627 void GLAPIENTRY
3628 _mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
3629 GLsizei width, GLenum format, GLenum type,
3630 const GLvoid *pixels)
3631 {
3632 GET_CURRENT_CONTEXT(ctx);
3633 texturesubimage_no_error(ctx, 1, texture, level, xoffset, 0, 0, width, 1, 1,
3634 format, type, pixels, "glTextureSubImage1D");
3635 }
3636
3637
3638 void GLAPIENTRY
3639 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3640 GLint xoffset, GLsizei width,
3641 GLenum format, GLenum type,
3642 const GLvoid *pixels)
3643 {
3644 GET_CURRENT_CONTEXT(ctx);
3645 texturesubimage_error(ctx, 1, texture, level, xoffset, 0, 0, width, 1, 1,
3646 format, type, pixels, "glTextureSubImage1D");
3647 }
3648
3649
3650 void GLAPIENTRY
3651 _mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
3652 GLint yoffset, GLsizei width, GLsizei height,
3653 GLenum format, GLenum type,
3654 const GLvoid *pixels)
3655 {
3656 GET_CURRENT_CONTEXT(ctx);
3657 texturesubimage_no_error(ctx, 2, texture, level, xoffset, yoffset, 0, width,
3658 height, 1, format, type, pixels,
3659 "glTextureSubImage2D");
3660 }
3661
3662
3663 void GLAPIENTRY
3664 _mesa_TextureSubImage2D(GLuint texture, GLint level,
3665 GLint xoffset, GLint yoffset,
3666 GLsizei width, GLsizei height,
3667 GLenum format, GLenum type,
3668 const GLvoid *pixels)
3669 {
3670 GET_CURRENT_CONTEXT(ctx);
3671 texturesubimage_error(ctx, 2, texture, level, xoffset, yoffset, 0, width,
3672 height, 1, format, type, pixels,
3673 "glTextureSubImage2D");
3674 }
3675
3676
3677 void GLAPIENTRY
3678 _mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
3679 GLint yoffset, GLint zoffset, GLsizei width,
3680 GLsizei height, GLsizei depth, GLenum format,
3681 GLenum type, const GLvoid *pixels)
3682 {
3683 GET_CURRENT_CONTEXT(ctx);
3684 texturesubimage_no_error(ctx, 3, texture, level, xoffset, yoffset, zoffset,
3685 width, height, depth, format, type, pixels,
3686 "glTextureSubImage3D");
3687 }
3688
3689
3690 void GLAPIENTRY
3691 _mesa_TextureSubImage3D(GLuint texture, GLint level,
3692 GLint xoffset, GLint yoffset, GLint zoffset,
3693 GLsizei width, GLsizei height, GLsizei depth,
3694 GLenum format, GLenum type,
3695 const GLvoid *pixels)
3696 {
3697 GET_CURRENT_CONTEXT(ctx);
3698 texturesubimage_error(ctx, 3, texture, level, xoffset, yoffset, zoffset,
3699 width, height, depth, format, type, pixels,
3700 "glTextureSubImage3D");
3701 }
3702
3703
3704 /**
3705 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
3706 * from. This depends on whether the texture contains color or depth values.
3707 */
3708 static struct gl_renderbuffer *
3709 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
3710 {
3711 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
3712 /* reading from depth/stencil buffer */
3713 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
3714 } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
3715 return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
3716 } else {
3717 /* copying from color buffer */
3718 return ctx->ReadBuffer->_ColorReadBuffer;
3719 }
3720 }
3721
3722
3723 static void
3724 copytexsubimage_by_slice(struct gl_context *ctx,
3725 struct gl_texture_image *texImage,
3726 GLuint dims,
3727 GLint xoffset, GLint yoffset, GLint zoffset,
3728 struct gl_renderbuffer *rb,
3729 GLint x, GLint y,
3730 GLsizei width, GLsizei height)
3731 {
3732 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
3733 int slice;
3734
3735 /* For 1D arrays, we copy each scanline of the source rectangle into the
3736 * next array slice.
3737 */
3738 assert(zoffset == 0);
3739
3740 for (slice = 0; slice < height; slice++) {
3741 assert(yoffset + slice < texImage->Height);
3742 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
3743 xoffset, 0, yoffset + slice,
3744 rb, x, y + slice, width, 1);
3745 }
3746 } else {
3747 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
3748 xoffset, yoffset, zoffset,
3749 rb, x, y, width, height);
3750 }
3751 }
3752
3753
3754 static GLboolean
3755 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
3756 {
3757 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
3758 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
3759 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
3760 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
3761
3762 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
3763 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
3764 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
3765 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
3766
3767 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
3768 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
3769 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
3770 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
3771 return GL_TRUE;
3772
3773 return GL_FALSE;
3774 }
3775
3776
3777 /**
3778 * Check if the given texture format and size arguments match those
3779 * of the texture image.
3780 * \param return true if arguments match, false otherwise.
3781 */
3782 static bool
3783 can_avoid_reallocation(const struct gl_texture_image *texImage,
3784 GLenum internalFormat,
3785 mesa_format texFormat, GLsizei width,
3786 GLsizei height, GLint border)
3787 {
3788 if (texImage->InternalFormat != internalFormat)
3789 return false;
3790 if (texImage->TexFormat != texFormat)
3791 return false;
3792 if (texImage->Border != border)
3793 return false;
3794 if (texImage->Width2 != width)
3795 return false;
3796 if (texImage->Height2 != height)
3797 return false;
3798 return true;
3799 }
3800
3801
3802 /**
3803 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
3804 */
3805 static void
3806 copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
3807 struct gl_texture_object *texObj,
3808 GLenum target, GLint level,
3809 GLint xoffset, GLint yoffset, GLint zoffset,
3810 GLint x, GLint y, GLsizei width, GLsizei height)
3811 {
3812 struct gl_texture_image *texImage;
3813
3814 _mesa_lock_texture(ctx, texObj);
3815
3816 texImage = _mesa_select_tex_image(texObj, target, level);
3817
3818 /* If we have a border, offset=-1 is legal. Bias by border width. */
3819 switch (dims) {
3820 case 3:
3821 if (target != GL_TEXTURE_2D_ARRAY)
3822 zoffset += texImage->Border;
3823 /* fall-through */
3824 case 2:
3825 if (target != GL_TEXTURE_1D_ARRAY)
3826 yoffset += texImage->Border;
3827 /* fall-through */
3828 case 1:
3829 xoffset += texImage->Border;
3830 }
3831
3832 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
3833 &width, &height)) {
3834 struct gl_renderbuffer *srcRb =
3835 get_copy_tex_image_source(ctx, texImage->TexFormat);
3836
3837 copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset,
3838 srcRb, x, y, width, height);
3839
3840 check_gen_mipmap(ctx, target, texObj, level);
3841
3842 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3843 * the texel data, not the texture format, size, etc.
3844 */
3845 }
3846
3847 _mesa_unlock_texture(ctx, texObj);
3848 }
3849
3850
3851 static void
3852 copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims,
3853 struct gl_texture_object *texObj,
3854 GLenum target, GLint level,
3855 GLint xoffset, GLint yoffset, GLint zoffset,
3856 GLint x, GLint y, GLsizei width, GLsizei height,
3857 const char *caller)
3858 {
3859 FLUSH_VERTICES(ctx, 0);
3860
3861 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3862 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
3863 _mesa_enum_to_string(target),
3864 level, xoffset, yoffset, zoffset, x, y, width, height);
3865
3866 if (ctx->NewState & NEW_COPY_TEX_STATE)
3867 _mesa_update_state(ctx);
3868
3869 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
3870 xoffset, yoffset, zoffset,
3871 width, height, caller)) {
3872 return;
3873 }
3874
3875 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
3876 zoffset, x, y, width, height);
3877 }
3878
3879
3880 static void
3881 copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims,
3882 struct gl_texture_object *texObj,
3883 GLenum target, GLint level,
3884 GLint xoffset, GLint yoffset, GLint zoffset,
3885 GLint x, GLint y, GLsizei width, GLsizei height)
3886 {
3887 FLUSH_VERTICES(ctx, 0);
3888
3889 if (ctx->NewState & NEW_COPY_TEX_STATE)
3890 _mesa_update_state(ctx);
3891
3892 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
3893 zoffset, x, y, width, height);
3894 }
3895
3896
3897 /**
3898 * Implement the glCopyTexImage1/2D() functions.
3899 */
3900 static ALWAYS_INLINE void
3901 copyteximage(struct gl_context *ctx, GLuint dims,
3902 GLenum target, GLint level, GLenum internalFormat,
3903 GLint x, GLint y, GLsizei width, GLsizei height, GLint border,
3904 bool no_error)
3905 {
3906 struct gl_texture_image *texImage;
3907 struct gl_texture_object *texObj;
3908 mesa_format texFormat;
3909
3910 FLUSH_VERTICES(ctx, 0);
3911
3912 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3913 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
3914 dims,
3915 _mesa_enum_to_string(target), level,
3916 _mesa_enum_to_string(internalFormat),
3917 x, y, width, height, border);
3918
3919 if (ctx->NewState & NEW_COPY_TEX_STATE)
3920 _mesa_update_state(ctx);
3921
3922 if (!no_error) {
3923 if (copytexture_error_check(ctx, dims, target, level, internalFormat,
3924 border))
3925 return;
3926
3927 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
3928 1, border)) {
3929 _mesa_error(ctx, GL_INVALID_VALUE,
3930 "glCopyTexImage%uD(invalid width=%d or height=%d)",
3931 dims, width, height);
3932 return;
3933 }
3934 }
3935
3936 texObj = _mesa_get_current_tex_object(ctx, target);
3937 assert(texObj);
3938
3939 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3940 internalFormat, GL_NONE, GL_NONE);
3941
3942 /* First check if reallocating the texture buffer can be avoided.
3943 * Without the realloc the copy can be 20x faster.
3944 */
3945 _mesa_lock_texture(ctx, texObj);
3946 {
3947 texImage = _mesa_select_tex_image(texObj, target, level);
3948 if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
3949 width, height, border)) {
3950 _mesa_unlock_texture(ctx, texObj);
3951 if (no_error) {
3952 copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0,
3953 0, 0, x, y, width, height);
3954 } else {
3955 copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0,
3956 0, x, y, width, height,"CopyTexImage");
3957 }
3958 return;
3959 }
3960 }
3961 _mesa_unlock_texture(ctx, texObj);
3962 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
3963 "can't avoid reallocating texture storage\n");
3964
3965 if (!no_error && _mesa_is_gles3(ctx)) {
3966 struct gl_renderbuffer *rb =
3967 _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
3968
3969 if (_mesa_is_enum_format_unsized(internalFormat)) {
3970 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
3971 * OpenGL ES 3.0. Khronos bug# 9807.
3972 */
3973 if (rb->InternalFormat == GL_RGB10_A2) {
3974 _mesa_error(ctx, GL_INVALID_OPERATION,
3975 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
3976 " and writing to unsized internal format)", dims);
3977 return;
3978 }
3979 }
3980 /* From Page 139 of OpenGL ES 3.0 spec:
3981 * "If internalformat is sized, the internal format of the new texel
3982 * array is internalformat, and this is also the new texel array’s
3983 * effective internal format. If the component sizes of internalformat
3984 * do not exactly match the corresponding component sizes of the source
3985 * buffer’s effective internal format, described below, an
3986 * INVALID_OPERATION error is generated. If internalformat is unsized,
3987 * the internal format of the new texel array is the effective internal
3988 * format of the source buffer, and this is also the new texel array’s
3989 * effective internal format.
3990 */
3991 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
3992 _mesa_error(ctx, GL_INVALID_OPERATION,
3993 "glCopyTexImage%uD(component size changed in"
3994 " internal format)", dims);
3995 return;
3996 }
3997 }
3998
3999 assert(texFormat != MESA_FORMAT_NONE);
4000
4001 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
4002 0, level, texFormat, 1,
4003 width, height, 1)) {
4004 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4005 "glCopyTexImage%uD(image too large)", dims);
4006 return;
4007 }
4008
4009 if (border && ctx->Const.StripTextureBorder) {
4010 x += border;
4011 width -= border * 2;
4012 if (dims == 2) {
4013 y += border;
4014 height -= border * 2;
4015 }
4016 border = 0;
4017 }
4018
4019 _mesa_lock_texture(ctx, texObj);
4020 {
4021 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
4022
4023 if (!texImage) {
4024 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
4025 }
4026 else {
4027 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
4028 const GLuint face = _mesa_tex_target_to_face(target);
4029
4030 /* Free old texture image */
4031 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
4032
4033 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
4034 border, internalFormat, texFormat);
4035
4036 if (width && height) {
4037 /* Allocate texture memory (no pixel data yet) */
4038 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
4039
4040 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
4041 &width, &height)) {
4042 struct gl_renderbuffer *srcRb =
4043 get_copy_tex_image_source(ctx, texImage->TexFormat);
4044
4045 copytexsubimage_by_slice(ctx, texImage, dims,
4046 dstX, dstY, dstZ,
4047 srcRb, srcX, srcY, width, height);
4048 }
4049
4050 check_gen_mipmap(ctx, target, texObj, level);
4051 }
4052
4053 _mesa_update_fbo_texture(ctx, texObj, face, level);
4054
4055 _mesa_dirty_texobj(ctx, texObj);
4056 }
4057 }
4058 _mesa_unlock_texture(ctx, texObj);
4059 }
4060
4061
4062 static void
4063 copyteximage_err(struct gl_context *ctx, GLuint dims, GLenum target,
4064 GLint level, GLenum internalFormat, GLint x, GLint y,
4065 GLsizei width, GLsizei height, GLint border)
4066 {
4067 copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height,
4068 border, false);
4069 }
4070
4071
4072 static void
4073 copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target,
4074 GLint level, GLenum internalFormat, GLint x, GLint y,
4075 GLsizei width, GLsizei height, GLint border)
4076 {
4077 copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height,
4078 border, true);
4079 }
4080
4081
4082 void GLAPIENTRY
4083 _mesa_CopyTexImage1D( GLenum target, GLint level,
4084 GLenum internalFormat,
4085 GLint x, GLint y,
4086 GLsizei width, GLint border )
4087 {
4088 GET_CURRENT_CONTEXT(ctx);
4089 copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1,
4090 border);
4091 }
4092
4093
4094 void GLAPIENTRY
4095 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
4096 GLint x, GLint y, GLsizei width, GLsizei height,
4097 GLint border )
4098 {
4099 GET_CURRENT_CONTEXT(ctx);
4100 copyteximage_err(ctx, 2, target, level, internalFormat,
4101 x, y, width, height, border);
4102 }
4103
4104
4105 void GLAPIENTRY
4106 _mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat,
4107 GLint x, GLint y, GLsizei width, GLint border)
4108 {
4109 GET_CURRENT_CONTEXT(ctx);
4110 copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1,
4111 border);
4112 }
4113
4114
4115 void GLAPIENTRY
4116 _mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat,
4117 GLint x, GLint y, GLsizei width, GLsizei height,
4118 GLint border)
4119 {
4120 GET_CURRENT_CONTEXT(ctx);
4121 copyteximage_no_error(ctx, 2, target, level, internalFormat,
4122 x, y, width, height, border);
4123 }
4124
4125
4126 void GLAPIENTRY
4127 _mesa_CopyTexSubImage1D(GLenum target, GLint level,
4128 GLint xoffset, GLint x, GLint y, GLsizei width)
4129 {
4130 struct gl_texture_object* texObj;
4131 const char *self = "glCopyTexSubImage1D";
4132 GET_CURRENT_CONTEXT(ctx);
4133
4134 /* Check target (proxies not allowed). Target must be checked prior to
4135 * calling _mesa_get_current_tex_object.
4136 */
4137 if (!legal_texsubimage_target(ctx, 1, target, false)) {
4138 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4139 _mesa_enum_to_string(target));
4140 return;
4141 }
4142
4143 texObj = _mesa_get_current_tex_object(ctx, target);
4144 if (!texObj)
4145 return;
4146
4147 copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0,
4148 x, y, width, 1, self);
4149 }
4150
4151
4152 void GLAPIENTRY
4153 _mesa_CopyTexSubImage2D(GLenum target, GLint level,
4154 GLint xoffset, GLint yoffset,
4155 GLint x, GLint y, GLsizei width, GLsizei height)
4156 {
4157 struct gl_texture_object* texObj;
4158 const char *self = "glCopyTexSubImage2D";
4159 GET_CURRENT_CONTEXT(ctx);
4160
4161 /* Check target (proxies not allowed). Target must be checked prior to
4162 * calling _mesa_get_current_tex_object.
4163 */
4164 if (!legal_texsubimage_target(ctx, 2, target, false)) {
4165 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4166 _mesa_enum_to_string(target));
4167 return;
4168 }
4169
4170 texObj = _mesa_get_current_tex_object(ctx, target);
4171 if (!texObj)
4172 return;
4173
4174 copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset,
4175 0, x, y, width, height, self);
4176 }
4177
4178
4179 void GLAPIENTRY
4180 _mesa_CopyTexSubImage3D(GLenum target, GLint level,
4181 GLint xoffset, GLint yoffset, GLint zoffset,
4182 GLint x, GLint y, GLsizei width, GLsizei height)
4183 {
4184 struct gl_texture_object* texObj;
4185 const char *self = "glCopyTexSubImage3D";
4186 GET_CURRENT_CONTEXT(ctx);
4187
4188 /* Check target (proxies not allowed). Target must be checked prior to
4189 * calling _mesa_get_current_tex_object.
4190 */
4191 if (!legal_texsubimage_target(ctx, 3, target, false)) {
4192 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4193 _mesa_enum_to_string(target));
4194 return;
4195 }
4196
4197 texObj = _mesa_get_current_tex_object(ctx, target);
4198 if (!texObj)
4199 return;
4200
4201 copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset,
4202 zoffset, x, y, width, height, self);
4203 }
4204
4205
4206 void GLAPIENTRY
4207 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4208 GLint xoffset, GLint x, GLint y, GLsizei width)
4209 {
4210 struct gl_texture_object* texObj;
4211 const char *self = "glCopyTextureSubImage1D";
4212 GET_CURRENT_CONTEXT(ctx);
4213
4214 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4215 if (!texObj)
4216 return;
4217
4218 /* Check target (proxies not allowed). */
4219 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4220 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4221 _mesa_enum_to_string(texObj->Target));
4222 return;
4223 }
4224
4225 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4226 0, x, y, width, 1, self);
4227 }
4228
4229
4230 void GLAPIENTRY
4231 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4232 GLint xoffset, GLint yoffset,
4233 GLint x, GLint y, GLsizei width, GLsizei height)
4234 {
4235 struct gl_texture_object* texObj;
4236 const char *self = "glCopyTextureSubImage2D";
4237 GET_CURRENT_CONTEXT(ctx);
4238
4239 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4240 if (!texObj)
4241 return;
4242
4243 /* Check target (proxies not allowed). */
4244 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4245 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4246 _mesa_enum_to_string(texObj->Target));
4247 return;
4248 }
4249
4250 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4251 yoffset, 0, x, y, width, height, self);
4252 }
4253
4254
4255 void GLAPIENTRY
4256 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
4257 GLint xoffset, GLint yoffset, GLint zoffset,
4258 GLint x, GLint y, GLsizei width, GLsizei height)
4259 {
4260 struct gl_texture_object* texObj;
4261 const char *self = "glCopyTextureSubImage3D";
4262 GET_CURRENT_CONTEXT(ctx);
4263
4264 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4265 if (!texObj)
4266 return;
4267
4268 /* Check target (proxies not allowed). */
4269 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4270 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4271 _mesa_enum_to_string(texObj->Target));
4272 return;
4273 }
4274
4275 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4276 /* Act like CopyTexSubImage2D */
4277 copy_texture_sub_image_err(ctx, 2, texObj,
4278 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4279 level, xoffset, yoffset, 0, x, y, width, height,
4280 self);
4281 }
4282 else
4283 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4284 yoffset, zoffset, x, y, width, height, self);
4285 }
4286
4287
4288 void GLAPIENTRY
4289 _mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
4290 GLint x, GLint y, GLsizei width)
4291 {
4292 GET_CURRENT_CONTEXT(ctx);
4293
4294 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4295 copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0,
4296 x, y, width, 1);
4297 }
4298
4299
4300 void GLAPIENTRY
4301 _mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
4302 GLint yoffset, GLint x, GLint y, GLsizei width,
4303 GLsizei height)
4304 {
4305 GET_CURRENT_CONTEXT(ctx);
4306
4307 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4308 copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset,
4309 yoffset, 0, x, y, width, height);
4310 }
4311
4312
4313 void GLAPIENTRY
4314 _mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
4315 GLint yoffset, GLint zoffset, GLint x, GLint y,
4316 GLsizei width, GLsizei height)
4317 {
4318 GET_CURRENT_CONTEXT(ctx);
4319
4320 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4321 copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset,
4322 yoffset, zoffset, x, y, width, height);
4323 }
4324
4325
4326 void GLAPIENTRY
4327 _mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
4328 GLint x, GLint y, GLsizei width)
4329 {
4330 GET_CURRENT_CONTEXT(ctx);
4331
4332 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4333 copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level,
4334 xoffset, 0, 0, x, y, width, 1);
4335 }
4336
4337
4338 void GLAPIENTRY
4339 _mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
4340 GLint yoffset, GLint x, GLint y,
4341 GLsizei width, GLsizei height)
4342 {
4343 GET_CURRENT_CONTEXT(ctx);
4344
4345 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4346 copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level,
4347 xoffset, yoffset, 0, x, y, width, height);
4348 }
4349
4350
4351 void GLAPIENTRY
4352 _mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4353 GLint yoffset, GLint zoffset, GLint x,
4354 GLint y, GLsizei width, GLsizei height)
4355 {
4356 GET_CURRENT_CONTEXT(ctx);
4357
4358 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4359 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4360 /* Act like CopyTexSubImage2D */
4361 copy_texture_sub_image_no_error(ctx, 2, texObj,
4362 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4363 level, xoffset, yoffset, 0, x, y, width,
4364 height);
4365 }
4366 else
4367 copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level,
4368 xoffset, yoffset, zoffset, x, y, width,
4369 height);
4370 }
4371
4372
4373 static bool
4374 check_clear_tex_image(struct gl_context *ctx,
4375 const char *function,
4376 struct gl_texture_image *texImage,
4377 GLenum format, GLenum type,
4378 const void *data,
4379 GLubyte *clearValue)
4380 {
4381 struct gl_texture_object *texObj = texImage->TexObject;
4382 static const GLubyte zeroData[MAX_PIXEL_BYTES];
4383 GLenum internalFormat = texImage->InternalFormat;
4384 GLenum err;
4385
4386 if (texObj->Target == GL_TEXTURE_BUFFER) {
4387 _mesa_error(ctx, GL_INVALID_OPERATION,
4388 "%s(buffer texture)", function);
4389 return false;
4390 }
4391
4392 if (_mesa_is_compressed_format(ctx, internalFormat)) {
4393 _mesa_error(ctx, GL_INVALID_OPERATION,
4394 "%s(compressed texture)", function);
4395 return false;
4396 }
4397
4398 err = _mesa_error_check_format_and_type(ctx, format, type);
4399 if (err != GL_NO_ERROR) {
4400 _mesa_error(ctx, err,
4401 "%s(incompatible format = %s, type = %s)",
4402 function,
4403 _mesa_enum_to_string(format),
4404 _mesa_enum_to_string(type));
4405 return false;
4406 }
4407
4408 /* make sure internal format and format basically agree */
4409 if (!texture_formats_agree(internalFormat, format)) {
4410 _mesa_error(ctx, GL_INVALID_OPERATION,
4411 "%s(incompatible internalFormat = %s, format = %s)",
4412 function,
4413 _mesa_enum_to_string(internalFormat),
4414 _mesa_enum_to_string(format));
4415 return false;
4416 }
4417
4418 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
4419 /* both source and dest must be integer-valued, or neither */
4420 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
4421 _mesa_is_enum_format_integer(format)) {
4422 _mesa_error(ctx, GL_INVALID_OPERATION,
4423 "%s(integer/non-integer format mismatch)",
4424 function);
4425 return false;
4426 }
4427 }
4428
4429 if (!_mesa_texstore(ctx,
4430 1, /* dims */
4431 texImage->_BaseFormat,
4432 texImage->TexFormat,
4433 0, /* dstRowStride */
4434 &clearValue,
4435 1, 1, 1, /* srcWidth/Height/Depth */
4436 format, type,
4437 data ? data : zeroData,
4438 &ctx->DefaultPacking)) {
4439 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
4440 return false;
4441 }
4442
4443 return true;
4444 }
4445
4446
4447 static struct gl_texture_object *
4448 get_tex_obj_for_clear(struct gl_context *ctx,
4449 const char *function,
4450 GLuint texture)
4451 {
4452 struct gl_texture_object *texObj;
4453
4454 texObj = _mesa_lookup_texture_err(ctx, texture, function);
4455 if (!texObj)
4456 return NULL;
4457
4458 if (texObj->Target == 0) {
4459 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
4460 return NULL;
4461 }
4462
4463 return texObj;
4464 }
4465
4466
4467 /**
4468 * For clearing cube textures, the zoffset and depth parameters indicate
4469 * which cube map faces are to be cleared. This is the one case where we
4470 * need to be concerned with multiple gl_texture_images. This function
4471 * returns the array of texture images to clear for cube maps, or one
4472 * texture image otherwise.
4473 * \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
4474 */
4475 static int
4476 get_tex_images_for_clear(struct gl_context *ctx,
4477 const char *function,
4478 struct gl_texture_object *texObj,
4479 GLint level,
4480 struct gl_texture_image **texImages)
4481 {
4482 GLenum target;
4483 int numFaces, i;
4484
4485 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
4486 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4487 return 0;
4488 }
4489
4490 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4491 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
4492 numFaces = MAX_FACES;
4493 }
4494 else {
4495 target = texObj->Target;
4496 numFaces = 1;
4497 }
4498
4499 for (i = 0; i < numFaces; i++) {
4500 texImages[i] = _mesa_select_tex_image(texObj, target + i, level);
4501 if (texImages[i] == NULL) {
4502 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
4503 return 0;
4504 }
4505 }
4506
4507 return numFaces;
4508 }
4509
4510
4511 void GLAPIENTRY
4512 _mesa_ClearTexSubImage(GLuint texture, GLint level,
4513 GLint xoffset, GLint yoffset, GLint zoffset,
4514 GLsizei width, GLsizei height, GLsizei depth,
4515 GLenum format, GLenum type, const void *data)
4516 {
4517 GET_CURRENT_CONTEXT(ctx);
4518 struct gl_texture_object *texObj;
4519 struct gl_texture_image *texImages[MAX_FACES];
4520 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4521 int i, numImages;
4522 int minDepth, maxDepth;
4523
4524 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
4525
4526 if (texObj == NULL)
4527 return;
4528
4529 _mesa_lock_texture(ctx, texObj);
4530
4531 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
4532 texObj, level, texImages);
4533 if (numImages == 0)
4534 goto out;
4535
4536 if (numImages == 1) {
4537 minDepth = -(int) texImages[0]->Border;
4538 maxDepth = texImages[0]->Depth;
4539 } else {
4540 assert(numImages == MAX_FACES);
4541 minDepth = 0;
4542 maxDepth = numImages;
4543 }
4544
4545 if (xoffset < -(GLint) texImages[0]->Border ||
4546 yoffset < -(GLint) texImages[0]->Border ||
4547 zoffset < minDepth ||
4548 width < 0 ||
4549 height < 0 ||
4550 depth < 0 ||
4551 xoffset + width > texImages[0]->Width ||
4552 yoffset + height > texImages[0]->Height ||
4553 zoffset + depth > maxDepth) {
4554 _mesa_error(ctx, GL_INVALID_OPERATION,
4555 "glClearSubTexImage(invalid dimensions)");
4556 goto out;
4557 }
4558
4559 if (numImages == 1) {
4560 if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0],
4561 format, type, data, clearValue[0])) {
4562 ctx->Driver.ClearTexSubImage(ctx,
4563 texImages[0],
4564 xoffset, yoffset, zoffset,
4565 width, height, depth,
4566 data ? clearValue[0] : NULL);
4567 }
4568 } else {
4569 /* loop over cube face images */
4570 for (i = zoffset; i < zoffset + depth; i++) {
4571 assert(i < MAX_FACES);
4572 if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i],
4573 format, type, data, clearValue[i]))
4574 goto out;
4575 }
4576 for (i = zoffset; i < zoffset + depth; i++) {
4577 ctx->Driver.ClearTexSubImage(ctx,
4578 texImages[i],
4579 xoffset, yoffset, 0,
4580 width, height, 1,
4581 data ? clearValue[i] : NULL);
4582 }
4583 }
4584
4585 out:
4586 _mesa_unlock_texture(ctx, texObj);
4587 }
4588
4589
4590 void GLAPIENTRY
4591 _mesa_ClearTexImage( GLuint texture, GLint level,
4592 GLenum format, GLenum type, const void *data )
4593 {
4594 GET_CURRENT_CONTEXT(ctx);
4595 struct gl_texture_object *texObj;
4596 struct gl_texture_image *texImages[MAX_FACES];
4597 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
4598 int i, numImages;
4599
4600 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
4601
4602 if (texObj == NULL)
4603 return;
4604
4605 _mesa_lock_texture(ctx, texObj);
4606
4607 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
4608 texObj, level, texImages);
4609
4610 for (i = 0; i < numImages; i++) {
4611 if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format,
4612 type, data, clearValue[i]))
4613 goto out;
4614 }
4615
4616 for (i = 0; i < numImages; i++) {
4617 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
4618 -(GLint) texImages[i]->Border, /* xoffset */
4619 -(GLint) texImages[i]->Border, /* yoffset */
4620 -(GLint) texImages[i]->Border, /* zoffset */
4621 texImages[i]->Width,
4622 texImages[i]->Height,
4623 texImages[i]->Depth,
4624 data ? clearValue[i] : NULL);
4625 }
4626
4627 out:
4628 _mesa_unlock_texture(ctx, texObj);
4629 }
4630
4631
4632
4633
4634 /**********************************************************************/
4635 /****** Compressed Textures ******/
4636 /**********************************************************************/
4637
4638
4639 /**
4640 * Target checking for glCompressedTexSubImage[123]D().
4641 * \return GL_TRUE if error, GL_FALSE if no error
4642 * Must come before other error checking so that the texture object can
4643 * be correctly retrieved using _mesa_get_current_tex_object.
4644 */
4645 static GLboolean
4646 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
4647 GLint dims, GLenum intFormat, bool dsa,
4648 const char *caller)
4649 {
4650 GLboolean targetOK;
4651 mesa_format format;
4652 enum mesa_format_layout layout;
4653
4654 if (dsa && target == GL_TEXTURE_RECTANGLE) {
4655 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
4656 _mesa_enum_to_string(target));
4657 return GL_TRUE;
4658 }
4659
4660 switch (dims) {
4661 case 2:
4662 switch (target) {
4663 case GL_TEXTURE_2D:
4664 targetOK = GL_TRUE;
4665 break;
4666 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4667 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4668 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4669 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4670 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4671 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4672 targetOK = ctx->Extensions.ARB_texture_cube_map;
4673 break;
4674 default:
4675 targetOK = GL_FALSE;
4676 break;
4677 }
4678 break;
4679 case 3:
4680 switch (target) {
4681 case GL_TEXTURE_CUBE_MAP:
4682 targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
4683 break;
4684 case GL_TEXTURE_2D_ARRAY:
4685 targetOK = _mesa_is_gles3(ctx) ||
4686 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
4687 break;
4688 case GL_TEXTURE_CUBE_MAP_ARRAY:
4689 targetOK = _mesa_has_texture_cube_map_array(ctx);
4690 break;
4691 case GL_TEXTURE_3D:
4692 targetOK = GL_TRUE;
4693 /*
4694 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
4695 * Images:
4696 * "An INVALID_OPERATION error is generated by
4697 * CompressedTex*SubImage3D if the internal format of the texture
4698 * is one of the EAC, ETC2, or RGTC formats and either border is
4699 * non-zero, or the effective target for the texture is not
4700 * TEXTURE_2D_ARRAY."
4701 *
4702 * NOTE: that's probably a spec error. It should probably say
4703 * "... or the effective target for the texture is not
4704 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
4705 * GL_TEXTURE_CUBE_MAP_ARRAY."
4706 * since those targets are 2D images and they support all compression
4707 * formats.
4708 *
4709 * Instead of listing all these, just list those which are allowed,
4710 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
4711 * more) are valid here, which they are not, but of course not
4712 * mentioned by core spec.
4713 *
4714 * Also, from GL_KHR_texture_compression_astc_{hdr,ldr}:
4715 *
4716 * "Add a second new column "3D Tex." which is empty for all non-ASTC
4717 * formats. If only the LDR profile is supported by the implementation,
4718 * this column is also empty for all ASTC formats. If both the LDR and HDR
4719 * profiles are supported, this column is checked for all ASTC formats."
4720 *
4721 * "An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
4722 * <format> is one of the formats in table 8.19 and <target> is not
4723 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, or TEXTURE_3D.
4724 *
4725 * An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
4726 * <format> is TEXTURE_CUBE_MAP_ARRAY and the "Cube Map Array" column of
4727 * table 8.19 is *not* checked, or if <format> is TEXTURE_3D and the "3D
4728 * Tex." column of table 8.19 is *not* checked"
4729 *
4730 * And from GL_KHR_texture_compression_astc_sliced_3d:
4731 *
4732 * "Modify the "3D Tex." column to be checked for all ASTC formats."
4733 */
4734 format = _mesa_glenum_to_compressed_format(intFormat);
4735 layout = _mesa_get_format_layout(format);
4736 switch (layout) {
4737 case MESA_FORMAT_LAYOUT_BPTC:
4738 /* valid format */
4739 break;
4740 case MESA_FORMAT_LAYOUT_ASTC:
4741 targetOK =
4742 ctx->Extensions.KHR_texture_compression_astc_hdr ||
4743 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
4744 break;
4745 default:
4746 /* invalid format */
4747 _mesa_error(ctx, GL_INVALID_OPERATION,
4748 "%s(invalid target %s for format %s)", caller,
4749 _mesa_enum_to_string(target),
4750 _mesa_enum_to_string(intFormat));
4751 return GL_TRUE;
4752 }
4753 break;
4754 default:
4755 targetOK = GL_FALSE;
4756 }
4757
4758 break;
4759 default:
4760 assert(dims == 1);
4761 /* no 1D compressed textures at this time */
4762 targetOK = GL_FALSE;
4763 break;
4764 }
4765
4766 if (!targetOK) {
4767 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
4768 _mesa_enum_to_string(target));
4769 return GL_TRUE;
4770 }
4771
4772 return GL_FALSE;
4773 }
4774
4775 /**
4776 * Error checking for glCompressedTexSubImage[123]D().
4777 * \return GL_TRUE if error, GL_FALSE if no error
4778 */
4779 static GLboolean
4780 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
4781 const struct gl_texture_object *texObj,
4782 GLenum target, GLint level,
4783 GLint xoffset, GLint yoffset, GLint zoffset,
4784 GLsizei width, GLsizei height, GLsizei depth,
4785 GLenum format, GLsizei imageSize,
4786 const GLvoid *data, const char *callerName)
4787 {
4788 struct gl_texture_image *texImage;
4789 GLint expectedSize;
4790
4791 /* this will catch any invalid compressed format token */
4792 if (!_mesa_is_compressed_format(ctx, format)) {
4793 _mesa_error(ctx, GL_INVALID_ENUM, "%s(format)", callerName);
4794 return GL_TRUE;
4795 }
4796
4797 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
4798 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
4799 return GL_TRUE;
4800 }
4801
4802 /* validate the bound PBO, if any */
4803 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
4804 imageSize, data, callerName)) {
4805 return GL_TRUE;
4806 }
4807
4808 /* Check for invalid pixel storage modes */
4809 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
4810 &ctx->Unpack, callerName)) {
4811 return GL_TRUE;
4812 }
4813
4814 expectedSize = compressed_tex_size(width, height, depth, format);
4815 if (expectedSize != imageSize) {
4816 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize);
4817 return GL_TRUE;
4818 }
4819
4820 texImage = _mesa_select_tex_image(texObj, target, level);
4821 if (!texImage) {
4822 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
4823 callerName, level);
4824 return GL_TRUE;
4825 }
4826
4827 if ((GLint) format != texImage->InternalFormat) {
4828 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s)",
4829 callerName, _mesa_enum_to_string(format));
4830 return GL_TRUE;
4831 }
4832
4833 if (compressedteximage_only_format(format)) {
4834 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s cannot be updated)",
4835 callerName, _mesa_enum_to_string(format));
4836 return GL_TRUE;
4837 }
4838
4839 if (error_check_subtexture_negative_dimensions(ctx, dims, width, height,
4840 depth, callerName)) {
4841 return GL_TRUE;
4842 }
4843
4844 if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset,
4845 zoffset, width, height, depth,
4846 callerName)) {
4847 return GL_TRUE;
4848 }
4849
4850 return GL_FALSE;
4851 }
4852
4853
4854 void GLAPIENTRY
4855 _mesa_CompressedTexImage1D(GLenum target, GLint level,
4856 GLenum internalFormat, GLsizei width,
4857 GLint border, GLsizei imageSize,
4858 const GLvoid *data)
4859 {
4860 GET_CURRENT_CONTEXT(ctx);
4861 teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat,
4862 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
4863 }
4864
4865
4866 void GLAPIENTRY
4867 _mesa_CompressedTexImage2D(GLenum target, GLint level,
4868 GLenum internalFormat, GLsizei width,
4869 GLsizei height, GLint border, GLsizei imageSize,
4870 const GLvoid *data)
4871 {
4872 GET_CURRENT_CONTEXT(ctx);
4873 teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat,
4874 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4875 }
4876
4877
4878 void GLAPIENTRY
4879 _mesa_CompressedTexImage3D(GLenum target, GLint level,
4880 GLenum internalFormat, GLsizei width,
4881 GLsizei height, GLsizei depth, GLint border,
4882 GLsizei imageSize, const GLvoid *data)
4883 {
4884 GET_CURRENT_CONTEXT(ctx);
4885 teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height,
4886 depth, border, GL_NONE, GL_NONE, imageSize, data);
4887 }
4888
4889
4890 void GLAPIENTRY
4891 _mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
4892 GLenum internalFormat, GLsizei width,
4893 GLint border, GLsizei imageSize,
4894 const GLvoid *data)
4895 {
4896 GET_CURRENT_CONTEXT(ctx);
4897 teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1,
4898 1, border, GL_NONE, GL_NONE, imageSize, data);
4899 }
4900
4901
4902 void GLAPIENTRY
4903 _mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
4904 GLenum internalFormat, GLsizei width,
4905 GLsizei height, GLint border,
4906 GLsizei imageSize, const GLvoid *data)
4907 {
4908 GET_CURRENT_CONTEXT(ctx);
4909 teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width,
4910 height, 1, border, GL_NONE, GL_NONE, imageSize, data);
4911 }
4912
4913
4914 void GLAPIENTRY
4915 _mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
4916 GLenum internalFormat, GLsizei width,
4917 GLsizei height, GLsizei depth, GLint border,
4918 GLsizei imageSize, const GLvoid *data)
4919 {
4920 GET_CURRENT_CONTEXT(ctx);
4921 teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width,
4922 height, depth, border, GL_NONE, GL_NONE, imageSize, data);
4923 }
4924
4925
4926 /**
4927 * Common helper for glCompressedTexSubImage1/2/3D() and
4928 * glCompressedTextureSubImage1/2/3D().
4929 */
4930 static void
4931 compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
4932 struct gl_texture_object *texObj,
4933 struct gl_texture_image *texImage,
4934 GLenum target, GLint level, GLint xoffset,
4935 GLint yoffset, GLint zoffset, GLsizei width,
4936 GLsizei height, GLsizei depth, GLenum format,
4937 GLsizei imageSize, const GLvoid *data)
4938 {
4939 FLUSH_VERTICES(ctx, 0);
4940
4941 _mesa_lock_texture(ctx, texObj);
4942 {
4943 if (width > 0 && height > 0 && depth > 0) {
4944 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
4945 xoffset, yoffset, zoffset,
4946 width, height, depth,
4947 format, imageSize, data);
4948
4949 check_gen_mipmap(ctx, target, texObj, level);
4950
4951 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
4952 * the texel data, not the texture format, size, etc.
4953 */
4954 }
4955 }
4956 _mesa_unlock_texture(ctx, texObj);
4957 }
4958
4959
4960 static ALWAYS_INLINE void
4961 compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture,
4962 GLint level, GLint xoffset, GLint yoffset,
4963 GLint zoffset, GLsizei width, GLsizei height,
4964 GLsizei depth, GLenum format, GLsizei imageSize,
4965 const GLvoid *data, bool dsa, bool no_error,
4966 const char *caller)
4967 {
4968 struct gl_texture_object *texObj = NULL;
4969 struct gl_texture_image *texImage;
4970
4971 GET_CURRENT_CONTEXT(ctx);
4972
4973 if (dsa) {
4974 if (no_error) {
4975 texObj = _mesa_lookup_texture(ctx, texture);
4976 } else {
4977 texObj = _mesa_lookup_texture_err(ctx, texture, caller);
4978 if (!texObj)
4979 return;
4980 }
4981
4982 target = texObj->Target;
4983 }
4984
4985 if (!no_error &&
4986 compressed_subtexture_target_check(ctx, target, dim, format, dsa,
4987 caller)) {
4988 return;
4989 }
4990
4991 if (!dsa) {
4992 texObj = _mesa_get_current_tex_object(ctx, target);
4993 if (!no_error && !texObj)
4994 return;
4995 }
4996
4997 if (!no_error &&
4998 compressed_subtexture_error_check(ctx, dim, texObj, target, level,
4999 xoffset, yoffset, zoffset, width,
5000 height, depth, format,
5001 imageSize, data, caller)) {
5002 return;
5003 }
5004
5005 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
5006 if (dim == 3 && dsa && texObj->Target == GL_TEXTURE_CUBE_MAP) {
5007 const char *pixels = data;
5008 GLint image_stride;
5009
5010 /* Make sure the texture object is a proper cube.
5011 * (See texturesubimage in teximage.c for details on why this check is
5012 * performed.)
5013 */
5014 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
5015 _mesa_error(ctx, GL_INVALID_OPERATION,
5016 "glCompressedTextureSubImage3D(cube map incomplete)");
5017 return;
5018 }
5019
5020 /* Copy in each face. */
5021 for (int i = zoffset; i < zoffset + depth; ++i) {
5022 texImage = texObj->Image[i][level];
5023 assert(texImage);
5024
5025 compressed_texture_sub_image(ctx, 3, texObj, texImage,
5026 texObj->Target, level, xoffset, yoffset,
5027 0, width, height, 1, format,
5028 imageSize, pixels);
5029
5030 /* Compressed images don't have a client format */
5031 image_stride = _mesa_format_image_size(texImage->TexFormat,
5032 texImage->Width,
5033 texImage->Height, 1);
5034
5035 pixels += image_stride;
5036 imageSize -= image_stride;
5037 }
5038 } else {
5039 texImage = _mesa_select_tex_image(texObj, target, level);
5040 assert(texImage);
5041
5042 compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
5043 xoffset, yoffset, zoffset, width, height,
5044 depth, format, imageSize, data);
5045 }
5046 }
5047
5048 static void
5049 compressed_tex_sub_image_error(unsigned dim, GLenum target, GLuint texture,
5050 GLint level, GLint xoffset, GLint yoffset,
5051 GLint zoffset, GLsizei width, GLsizei height,
5052 GLsizei depth, GLenum format, GLsizei imageSize,
5053 const GLvoid *data, bool dsa,
5054 const char *caller)
5055 {
5056 compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
5057 zoffset, width, height, depth, format, imageSize,
5058 data, dsa, false, caller);
5059 }
5060
5061 static void
5062 compressed_tex_sub_image_no_error(unsigned dim, GLenum target, GLuint texture,
5063 GLint level, GLint xoffset, GLint yoffset,
5064 GLint zoffset, GLsizei width, GLsizei height,
5065 GLsizei depth, GLenum format, GLsizei imageSize,
5066 const GLvoid *data, bool dsa,
5067 const char *caller)
5068 {
5069 compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset,
5070 zoffset, width, height, depth, format, imageSize,
5071 data, dsa, true, caller);
5072 }
5073
5074 void GLAPIENTRY
5075 _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
5076 GLint xoffset, GLsizei width,
5077 GLenum format, GLsizei imageSize,
5078 const GLvoid *data)
5079 {
5080 compressed_tex_sub_image_no_error(1, target, 0, level, xoffset, 0, 0, width,
5081 1, 1, format, imageSize, data, false,
5082 "glCompressedTexSubImage1D");
5083 }
5084
5085
5086 void GLAPIENTRY
5087 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
5088 GLsizei width, GLenum format,
5089 GLsizei imageSize, const GLvoid *data)
5090 {
5091 compressed_tex_sub_image_error(1, target, 0, level, xoffset, 0, 0, width, 1,
5092 1, format, imageSize, data, false,
5093 "glCompressedTexSubImage1D");
5094 }
5095
5096
5097 void GLAPIENTRY
5098 _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
5099 GLint xoffset, GLsizei width,
5100 GLenum format, GLsizei imageSize,
5101 const GLvoid *data)
5102 {
5103 compressed_tex_sub_image_no_error(1, 0, texture, level, xoffset, 0, 0, width,
5104 1, 1, format, imageSize, data, true,
5105 "glCompressedTextureSubImage1D");
5106 }
5107
5108
5109 void GLAPIENTRY
5110 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
5111 GLsizei width, GLenum format,
5112 GLsizei imageSize, const GLvoid *data)
5113 {
5114 compressed_tex_sub_image_error(1, 0, texture, level, xoffset, 0, 0, width,
5115 1, 1, format, imageSize, data, true,
5116 "glCompressedTextureSubImage1D");
5117 }
5118
5119 void GLAPIENTRY
5120 _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
5121 GLint xoffset, GLint yoffset,
5122 GLsizei width, GLsizei height,
5123 GLenum format, GLsizei imageSize,
5124 const GLvoid *data)
5125 {
5126 compressed_tex_sub_image_no_error(2, target, 0, level, xoffset, yoffset, 0,
5127 width, height, 1, format, imageSize, data,
5128 false, "glCompressedTexSubImage2D");
5129 }
5130
5131
5132 void GLAPIENTRY
5133 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
5134 GLint yoffset, GLsizei width, GLsizei height,
5135 GLenum format, GLsizei imageSize,
5136 const GLvoid *data)
5137 {
5138 compressed_tex_sub_image_error(2, target, 0, level, xoffset, yoffset, 0,
5139 width, height, 1, format, imageSize, data,
5140 false, "glCompressedTexSubImage2D");
5141 }
5142
5143
5144 void GLAPIENTRY
5145 _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
5146 GLint xoffset, GLint yoffset,
5147 GLsizei width, GLsizei height,
5148 GLenum format, GLsizei imageSize,
5149 const GLvoid *data)
5150 {
5151 compressed_tex_sub_image_no_error(2, 0, texture, level, xoffset, yoffset, 0,
5152 width, height, 1, format, imageSize, data,
5153 true, "glCompressedTextureSubImage2D");
5154 }
5155
5156
5157 void GLAPIENTRY
5158 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
5159 GLint yoffset,
5160 GLsizei width, GLsizei height,
5161 GLenum format, GLsizei imageSize,
5162 const GLvoid *data)
5163 {
5164 compressed_tex_sub_image_error(2, 0, texture, level, xoffset, yoffset, 0,
5165 width, height, 1, format, imageSize, data,
5166 true, "glCompressedTextureSubImage2D");
5167 }
5168
5169 void GLAPIENTRY
5170 _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
5171 GLint xoffset, GLint yoffset,
5172 GLint zoffset, GLsizei width,
5173 GLsizei height, GLsizei depth,
5174 GLenum format, GLsizei imageSize,
5175 const GLvoid *data)
5176 {
5177 compressed_tex_sub_image_no_error(3, target, 0, level, xoffset, yoffset,
5178 zoffset, width, height, depth, format,
5179 imageSize, data, false,
5180 "glCompressedTexSubImage3D");
5181 }
5182
5183 void GLAPIENTRY
5184 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
5185 GLint yoffset, GLint zoffset, GLsizei width,
5186 GLsizei height, GLsizei depth, GLenum format,
5187 GLsizei imageSize, const GLvoid *data)
5188 {
5189 compressed_tex_sub_image_error(3, target, 0, level, xoffset, yoffset,
5190 zoffset, width, height, depth, format,
5191 imageSize, data, false,
5192 "glCompressedTexSubImage3D");
5193 }
5194
5195 void GLAPIENTRY
5196 _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
5197 GLint xoffset, GLint yoffset,
5198 GLint zoffset, GLsizei width,
5199 GLsizei height, GLsizei depth,
5200 GLenum format, GLsizei imageSize,
5201 const GLvoid *data)
5202 {
5203 compressed_tex_sub_image_no_error(3, 0, texture, level, xoffset, yoffset,
5204 zoffset, width, height, depth, format,
5205 imageSize, data, true,
5206 "glCompressedTextureSubImage3D");
5207 }
5208
5209 void GLAPIENTRY
5210 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
5211 GLint yoffset, GLint zoffset, GLsizei width,
5212 GLsizei height, GLsizei depth,
5213 GLenum format, GLsizei imageSize,
5214 const GLvoid *data)
5215 {
5216 compressed_tex_sub_image_error(3, 0, texture, level, xoffset, yoffset,
5217 zoffset, width, height, depth, format,
5218 imageSize, data, true,
5219 "glCompressedTextureSubImage3D");
5220 }
5221
5222 mesa_format
5223 _mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
5224 {
5225 if (ctx->API == API_OPENGL_COMPAT) {
5226 switch (internalFormat) {
5227 case GL_ALPHA8:
5228 return MESA_FORMAT_A_UNORM8;
5229 case GL_ALPHA16:
5230 return MESA_FORMAT_A_UNORM16;
5231 case GL_ALPHA16F_ARB:
5232 return MESA_FORMAT_A_FLOAT16;
5233 case GL_ALPHA32F_ARB:
5234 return MESA_FORMAT_A_FLOAT32;
5235 case GL_ALPHA8I_EXT:
5236 return MESA_FORMAT_A_SINT8;
5237 case GL_ALPHA16I_EXT:
5238 return MESA_FORMAT_A_SINT16;
5239 case GL_ALPHA32I_EXT:
5240 return MESA_FORMAT_A_SINT32;
5241 case GL_ALPHA8UI_EXT:
5242 return MESA_FORMAT_A_UINT8;
5243 case GL_ALPHA16UI_EXT:
5244 return MESA_FORMAT_A_UINT16;
5245 case GL_ALPHA32UI_EXT:
5246 return MESA_FORMAT_A_UINT32;
5247 case GL_LUMINANCE8:
5248 return MESA_FORMAT_L_UNORM8;
5249 case GL_LUMINANCE16:
5250 return MESA_FORMAT_L_UNORM16;
5251 case GL_LUMINANCE16F_ARB:
5252 return MESA_FORMAT_L_FLOAT16;
5253 case GL_LUMINANCE32F_ARB:
5254 return MESA_FORMAT_L_FLOAT32;
5255 case GL_LUMINANCE8I_EXT:
5256 return MESA_FORMAT_L_SINT8;
5257 case GL_LUMINANCE16I_EXT:
5258 return MESA_FORMAT_L_SINT16;
5259 case GL_LUMINANCE32I_EXT:
5260 return MESA_FORMAT_L_SINT32;
5261 case GL_LUMINANCE8UI_EXT:
5262 return MESA_FORMAT_L_UINT8;
5263 case GL_LUMINANCE16UI_EXT:
5264 return MESA_FORMAT_L_UINT16;
5265 case GL_LUMINANCE32UI_EXT:
5266 return MESA_FORMAT_L_UINT32;
5267 case GL_LUMINANCE8_ALPHA8:
5268 return MESA_FORMAT_L8A8_UNORM;
5269 case GL_LUMINANCE16_ALPHA16:
5270 return MESA_FORMAT_L16A16_UNORM;
5271 case GL_LUMINANCE_ALPHA16F_ARB:
5272 return MESA_FORMAT_LA_FLOAT16;
5273 case GL_LUMINANCE_ALPHA32F_ARB:
5274 return MESA_FORMAT_LA_FLOAT32;
5275 case GL_LUMINANCE_ALPHA8I_EXT:
5276 return MESA_FORMAT_LA_SINT8;
5277 case GL_LUMINANCE_ALPHA16I_EXT:
5278 return MESA_FORMAT_LA_SINT16;
5279 case GL_LUMINANCE_ALPHA32I_EXT:
5280 return MESA_FORMAT_LA_SINT32;
5281 case GL_LUMINANCE_ALPHA8UI_EXT:
5282 return MESA_FORMAT_LA_UINT8;
5283 case GL_LUMINANCE_ALPHA16UI_EXT:
5284 return MESA_FORMAT_LA_UINT16;
5285 case GL_LUMINANCE_ALPHA32UI_EXT:
5286 return MESA_FORMAT_LA_UINT32;
5287 case GL_INTENSITY8:
5288 return MESA_FORMAT_I_UNORM8;
5289 case GL_INTENSITY16:
5290 return MESA_FORMAT_I_UNORM16;
5291 case GL_INTENSITY16F_ARB:
5292 return MESA_FORMAT_I_FLOAT16;
5293 case GL_INTENSITY32F_ARB:
5294 return MESA_FORMAT_I_FLOAT32;
5295 case GL_INTENSITY8I_EXT:
5296 return MESA_FORMAT_I_SINT8;
5297 case GL_INTENSITY16I_EXT:
5298 return MESA_FORMAT_I_SINT16;
5299 case GL_INTENSITY32I_EXT:
5300 return MESA_FORMAT_I_SINT32;
5301 case GL_INTENSITY8UI_EXT:
5302 return MESA_FORMAT_I_UINT8;
5303 case GL_INTENSITY16UI_EXT:
5304 return MESA_FORMAT_I_UINT16;
5305 case GL_INTENSITY32UI_EXT:
5306 return MESA_FORMAT_I_UINT32;
5307 default:
5308 break;
5309 }
5310 }
5311
5312 if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) ||
5313 _mesa_has_OES_texture_buffer(ctx)) {
5314 switch (internalFormat) {
5315 case GL_RGB32F:
5316 return MESA_FORMAT_RGB_FLOAT32;
5317 case GL_RGB32UI:
5318 return MESA_FORMAT_RGB_UINT32;
5319 case GL_RGB32I:
5320 return MESA_FORMAT_RGB_SINT32;
5321 default:
5322 break;
5323 }
5324 }
5325
5326 switch (internalFormat) {
5327 case GL_RGBA8:
5328 return MESA_FORMAT_R8G8B8A8_UNORM;
5329 case GL_RGBA16:
5330 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
5331 return MESA_FORMAT_NONE;
5332 return MESA_FORMAT_RGBA_UNORM16;
5333 case GL_RGBA16F_ARB:
5334 return MESA_FORMAT_RGBA_FLOAT16;
5335 case GL_RGBA32F_ARB:
5336 return MESA_FORMAT_RGBA_FLOAT32;
5337 case GL_RGBA8I_EXT:
5338 return MESA_FORMAT_RGBA_SINT8;
5339 case GL_RGBA16I_EXT:
5340 return MESA_FORMAT_RGBA_SINT16;
5341 case GL_RGBA32I_EXT:
5342 return MESA_FORMAT_RGBA_SINT32;
5343 case GL_RGBA8UI_EXT:
5344 return MESA_FORMAT_RGBA_UINT8;
5345 case GL_RGBA16UI_EXT:
5346 return MESA_FORMAT_RGBA_UINT16;
5347 case GL_RGBA32UI_EXT:
5348 return MESA_FORMAT_RGBA_UINT32;
5349
5350 case GL_RG8:
5351 return MESA_FORMAT_R8G8_UNORM;
5352 case GL_RG16:
5353 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
5354 return MESA_FORMAT_NONE;
5355 return MESA_FORMAT_R16G16_UNORM;
5356 case GL_RG16F:
5357 return MESA_FORMAT_RG_FLOAT16;
5358 case GL_RG32F:
5359 return MESA_FORMAT_RG_FLOAT32;
5360 case GL_RG8I:
5361 return MESA_FORMAT_RG_SINT8;
5362 case GL_RG16I:
5363 return MESA_FORMAT_RG_SINT16;
5364 case GL_RG32I:
5365 return MESA_FORMAT_RG_SINT32;
5366 case GL_RG8UI:
5367 return MESA_FORMAT_RG_UINT8;
5368 case GL_RG16UI:
5369 return MESA_FORMAT_RG_UINT16;
5370 case GL_RG32UI:
5371 return MESA_FORMAT_RG_UINT32;
5372
5373 case GL_R8:
5374 return MESA_FORMAT_R_UNORM8;
5375 case GL_R16:
5376 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
5377 return MESA_FORMAT_NONE;
5378 return MESA_FORMAT_R_UNORM16;
5379 case GL_R16F:
5380 return MESA_FORMAT_R_FLOAT16;
5381 case GL_R32F:
5382 return MESA_FORMAT_R_FLOAT32;
5383 case GL_R8I:
5384 return MESA_FORMAT_R_SINT8;
5385 case GL_R16I:
5386 return MESA_FORMAT_R_SINT16;
5387 case GL_R32I:
5388 return MESA_FORMAT_R_SINT32;
5389 case GL_R8UI:
5390 return MESA_FORMAT_R_UINT8;
5391 case GL_R16UI:
5392 return MESA_FORMAT_R_UINT16;
5393 case GL_R32UI:
5394 return MESA_FORMAT_R_UINT32;
5395
5396 default:
5397 return MESA_FORMAT_NONE;
5398 }
5399 }
5400
5401
5402 mesa_format
5403 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
5404 GLenum internalFormat)
5405 {
5406 mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat);
5407 GLenum datatype;
5408
5409 if (format == MESA_FORMAT_NONE)
5410 return MESA_FORMAT_NONE;
5411
5412 datatype = _mesa_get_format_datatype(format);
5413
5414 /* The GL_ARB_texture_buffer_object spec says:
5415 *
5416 * "If ARB_texture_float is not supported, references to the
5417 * floating-point internal formats provided by that extension should be
5418 * removed, and such formats may not be passed to TexBufferARB."
5419 *
5420 * As a result, GL_HALF_FLOAT internal format depends on both
5421 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
5422 */
5423 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
5424 !ctx->Extensions.ARB_texture_float)
5425 return MESA_FORMAT_NONE;
5426
5427 if (!ctx->Extensions.ARB_texture_rg) {
5428 GLenum base_format = _mesa_get_format_base_format(format);
5429 if (base_format == GL_R || base_format == GL_RG)
5430 return MESA_FORMAT_NONE;
5431 }
5432
5433 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
5434 GLenum base_format = _mesa_get_format_base_format(format);
5435 if (base_format == GL_RGB)
5436 return MESA_FORMAT_NONE;
5437 }
5438 return format;
5439 }
5440
5441
5442 /**
5443 * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer
5444 * and glTextureBufferRange, including some error checking.
5445 */
5446 static void
5447 texture_buffer_range(struct gl_context *ctx,
5448 struct gl_texture_object *texObj,
5449 GLenum internalFormat,
5450 struct gl_buffer_object *bufObj,
5451 GLintptr offset, GLsizeiptr size,
5452 const char *caller)
5453 {
5454 GLintptr oldOffset = texObj->BufferOffset;
5455 GLsizeiptr oldSize = texObj->BufferSize;
5456 mesa_format format;
5457
5458 /* NOTE: ARB_texture_buffer_object might not be supported in
5459 * the compatibility profile.
5460 */
5461 if (!_mesa_has_ARB_texture_buffer_object(ctx) &&
5462 !_mesa_has_OES_texture_buffer(ctx)) {
5463 _mesa_error(ctx, GL_INVALID_OPERATION,
5464 "%s(ARB_texture_buffer_object is not"
5465 " implemented for the compatibility profile)", caller);
5466 return;
5467 }
5468
5469 if (texObj->HandleAllocated) {
5470 /* The ARB_bindless_texture spec says:
5471 *
5472 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
5473 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
5474 * functions defined in terms of these, if the texture object to be
5475 * modified is referenced by one or more texture or image handles."
5476 */
5477 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller);
5478 return;
5479 }
5480
5481 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
5482 if (format == MESA_FORMAT_NONE) {
5483 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
5484 caller, _mesa_enum_to_string(internalFormat));
5485 return;
5486 }
5487
5488 FLUSH_VERTICES(ctx, 0);
5489
5490 _mesa_lock_texture(ctx, texObj);
5491 {
5492 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
5493 texObj->BufferObjectFormat = internalFormat;
5494 texObj->_BufferObjectFormat = format;
5495 texObj->BufferOffset = offset;
5496 texObj->BufferSize = size;
5497 }
5498 _mesa_unlock_texture(ctx, texObj);
5499
5500 if (ctx->Driver.TexParameter) {
5501 if (offset != oldOffset) {
5502 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_OFFSET);
5503 }
5504 if (size != oldSize) {
5505 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_SIZE);
5506 }
5507 }
5508
5509 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
5510
5511 if (bufObj) {
5512 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
5513 }
5514 }
5515
5516
5517 /**
5518 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
5519 * Return true if it is, and return false if it is not
5520 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
5521 * core spec, 02.02.2015, PDF page 245).
5522 */
5523 static bool
5524 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
5525 const char *caller)
5526 {
5527 if (target != GL_TEXTURE_BUFFER_ARB) {
5528 _mesa_error(ctx, GL_INVALID_ENUM,
5529 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
5530 return false;
5531 }
5532 else
5533 return true;
5534 }
5535
5536 /**
5537 * Check for errors related to the texture buffer range.
5538 * Return false if errors are found, true if none are found.
5539 */
5540 static bool
5541 check_texture_buffer_range(struct gl_context *ctx,
5542 struct gl_buffer_object *bufObj,
5543 GLintptr offset, GLsizeiptr size,
5544 const char *caller)
5545 {
5546 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5547 * Textures (PDF page 245):
5548 * "An INVALID_VALUE error is generated if offset is negative, if
5549 * size is less than or equal to zero, or if offset + size is greater
5550 * than the value of BUFFER_SIZE for the buffer bound to target."
5551 */
5552 if (offset < 0) {
5553 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
5554 (int) offset);
5555 return false;
5556 }
5557
5558 if (size <= 0) {
5559 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
5560 (int) size);
5561 return false;
5562 }
5563
5564 if (offset + size > bufObj->Size) {
5565 _mesa_error(ctx, GL_INVALID_VALUE,
5566 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
5567 (int) offset, (int) size, (int) bufObj->Size);
5568 return false;
5569 }
5570
5571 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5572 * Textures (PDF page 245):
5573 * "An INVALID_VALUE error is generated if offset is not an integer
5574 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
5575 */
5576 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
5577 _mesa_error(ctx, GL_INVALID_VALUE,
5578 "%s(invalid offset alignment)", caller);
5579 return false;
5580 }
5581
5582 return true;
5583 }
5584
5585
5586 /** GL_ARB_texture_buffer_object */
5587 void GLAPIENTRY
5588 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
5589 {
5590 struct gl_texture_object *texObj;
5591 struct gl_buffer_object *bufObj;
5592
5593 GET_CURRENT_CONTEXT(ctx);
5594
5595 /* Need to catch a bad target before it gets to
5596 * _mesa_get_current_tex_object.
5597 */
5598 if (!check_texture_buffer_target(ctx, target, "glTexBuffer"))
5599 return;
5600
5601 if (buffer) {
5602 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
5603 if (!bufObj)
5604 return;
5605 } else
5606 bufObj = NULL;
5607
5608 texObj = _mesa_get_current_tex_object(ctx, target);
5609 if (!texObj)
5610 return;
5611
5612 texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
5613 buffer ? -1 : 0, "glTexBuffer");
5614 }
5615
5616
5617 /** GL_ARB_texture_buffer_range */
5618 void GLAPIENTRY
5619 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
5620 GLintptr offset, GLsizeiptr size)
5621 {
5622 struct gl_texture_object *texObj;
5623 struct gl_buffer_object *bufObj;
5624
5625 GET_CURRENT_CONTEXT(ctx);
5626
5627 /* Need to catch a bad target before it gets to
5628 * _mesa_get_current_tex_object.
5629 */
5630 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange"))
5631 return;
5632
5633 if (buffer) {
5634 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
5635 if (!bufObj)
5636 return;
5637
5638 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5639 "glTexBufferRange"))
5640 return;
5641
5642 } else {
5643 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5644 * Textures (PDF page 254):
5645 * "If buffer is zero, then any buffer object attached to the buffer
5646 * texture is detached, the values offset and size are ignored and
5647 * the state for offset and size for the buffer texture are reset to
5648 * zero."
5649 */
5650 offset = 0;
5651 size = 0;
5652 bufObj = NULL;
5653 }
5654
5655 texObj = _mesa_get_current_tex_object(ctx, target);
5656 if (!texObj)
5657 return;
5658
5659 texture_buffer_range(ctx, texObj, internalFormat, bufObj,
5660 offset, size, "glTexBufferRange");
5661 }
5662
5663 void GLAPIENTRY
5664 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
5665 {
5666 struct gl_texture_object *texObj;
5667 struct gl_buffer_object *bufObj;
5668
5669 GET_CURRENT_CONTEXT(ctx);
5670
5671 if (buffer) {
5672 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
5673 if (!bufObj)
5674 return;
5675 } else
5676 bufObj = NULL;
5677
5678 /* Get the texture object by Name. */
5679 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
5680 if (!texObj)
5681 return;
5682
5683 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer"))
5684 return;
5685
5686 texture_buffer_range(ctx, texObj, internalFormat,
5687 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
5688 }
5689
5690 void GLAPIENTRY
5691 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
5692 GLintptr offset, GLsizeiptr size)
5693 {
5694 struct gl_texture_object *texObj;
5695 struct gl_buffer_object *bufObj;
5696
5697 GET_CURRENT_CONTEXT(ctx);
5698
5699 if (buffer) {
5700 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
5701 "glTextureBufferRange");
5702 if (!bufObj)
5703 return;
5704
5705 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
5706 "glTextureBufferRange"))
5707 return;
5708
5709 } else {
5710 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
5711 * Textures (PDF page 254):
5712 * "If buffer is zero, then any buffer object attached to the buffer
5713 * texture is detached, the values offset and size are ignored and
5714 * the state for offset and size for the buffer texture are reset to
5715 * zero."
5716 */
5717 offset = 0;
5718 size = 0;
5719 bufObj = NULL;
5720 }
5721
5722 /* Get the texture object by Name. */
5723 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
5724 if (!texObj)
5725 return;
5726
5727 if (!check_texture_buffer_target(ctx, texObj->Target,
5728 "glTextureBufferRange"))
5729 return;
5730
5731 texture_buffer_range(ctx, texObj, internalFormat,
5732 bufObj, offset, size, "glTextureBufferRange");
5733 }
5734
5735 GLboolean
5736 _mesa_is_renderable_texture_format(const struct gl_context *ctx,
5737 GLenum internalformat)
5738 {
5739 /* Everything that is allowed for renderbuffers,
5740 * except for a base format of GL_STENCIL_INDEX, unless supported.
5741 */
5742 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
5743 if (ctx->Extensions.ARB_texture_stencil8)
5744 return baseFormat != 0;
5745 else
5746 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
5747 }
5748
5749
5750 /** GL_ARB_texture_multisample */
5751 static GLboolean
5752 check_multisample_target(GLuint dims, GLenum target, bool dsa)
5753 {
5754 switch(target) {
5755 case GL_TEXTURE_2D_MULTISAMPLE:
5756 return dims == 2;
5757 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
5758 return dims == 2 && !dsa;
5759 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
5760 return dims == 3;
5761 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
5762 return dims == 3 && !dsa;
5763 default:
5764 return GL_FALSE;
5765 }
5766 }
5767
5768
5769 static void
5770 texture_image_multisample(struct gl_context *ctx, GLuint dims,
5771 struct gl_texture_object *texObj,
5772 struct gl_memory_object *memObj,
5773 GLenum target, GLsizei samples,
5774 GLint internalformat, GLsizei width,
5775 GLsizei height, GLsizei depth,
5776 GLboolean fixedsamplelocations,
5777 GLboolean immutable, GLuint64 offset,
5778 const char *func)
5779 {
5780 struct gl_texture_image *texImage;
5781 GLboolean sizeOK, dimensionsOK, samplesOK;
5782 mesa_format texFormat;
5783 GLenum sample_count_error;
5784 bool dsa = strstr(func, "ture") ? true : false;
5785
5786 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
5787 _mesa_debug(ctx, "%s(target=%s, samples=%d)\n", func,
5788 _mesa_enum_to_string(target), samples);
5789 }
5790
5791 if (!((ctx->Extensions.ARB_texture_multisample
5792 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
5793 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
5794 return;
5795 }
5796
5797 if (samples < 1) {
5798 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
5799 return;
5800 }
5801
5802 if (!check_multisample_target(dims, target, dsa)) {
5803 GLenum err = dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
5804 _mesa_error(ctx, err, "%s(target=%s)", func,
5805 _mesa_enum_to_string(target));
5806 return;
5807 }
5808
5809 /* check that the specified internalformat is color/depth/stencil-renderable;
5810 * refer GL3.1 spec 4.4.4
5811 */
5812
5813 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
5814 _mesa_error(ctx, GL_INVALID_ENUM,
5815 "%s(internalformat=%s not legal for immutable-format)",
5816 func, _mesa_enum_to_string(internalformat));
5817 return;
5818 }
5819
5820 if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
5821 /* Page 172 of OpenGL ES 3.1 spec says:
5822 * "An INVALID_ENUM error is generated if sizedinternalformat is not
5823 * color-renderable, depth-renderable, or stencil-renderable (as
5824 * defined in section 9.4).
5825 *
5826 * (Same error is also defined for desktop OpenGL for multisample
5827 * teximage/texstorage functions.)
5828 */
5829 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
5830 _mesa_enum_to_string(internalformat));
5831 return;
5832 }
5833
5834 sample_count_error = _mesa_check_sample_count(ctx, target,
5835 internalformat, samples, samples);
5836 samplesOK = sample_count_error == GL_NO_ERROR;
5837
5838 /* Page 254 of OpenGL 4.4 spec says:
5839 * "Proxy arrays for two-dimensional multisample and two-dimensional
5840 * multisample array textures are operated on in the same way when
5841 * TexImage2DMultisample is called with target specified as
5842 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
5843 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
5844 * However, if samples is not supported, then no error is generated.
5845 */
5846 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
5847 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
5848 return;
5849 }
5850
5851 if (immutable && (!texObj || (texObj->Name == 0))) {
5852 _mesa_error(ctx, GL_INVALID_OPERATION,
5853 "%s(texture object 0)",
5854 func);
5855 return;
5856 }
5857
5858 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
5859
5860 if (texImage == NULL) {
5861 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
5862 return;
5863 }
5864
5865 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
5866 internalformat, GL_NONE, GL_NONE);
5867 assert(texFormat != MESA_FORMAT_NONE);
5868
5869 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
5870 width, height, depth, 0);
5871
5872 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, 0, texFormat,
5873 samples, width, height, depth);
5874
5875 if (_mesa_is_proxy_texture(target)) {
5876 if (samplesOK && dimensionsOK && sizeOK) {
5877 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5878 internalformat, texFormat,
5879 samples, fixedsamplelocations);
5880 }
5881 else {
5882 /* clear all image fields */
5883 clear_teximage_fields(texImage);
5884 }
5885 }
5886 else {
5887 if (!dimensionsOK) {
5888 _mesa_error(ctx, GL_INVALID_VALUE,
5889 "%s(invalid width=%d or height=%d)", func, width, height);
5890 return;
5891 }
5892
5893 if (!sizeOK) {
5894 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
5895 return;
5896 }
5897
5898 /* Check if texObj->Immutable is set */
5899 if (texObj->Immutable) {
5900 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
5901 return;
5902 }
5903
5904 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
5905
5906 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
5907 internalformat, texFormat,
5908 samples, fixedsamplelocations);
5909
5910 if (width > 0 && height > 0 && depth > 0) {
5911 if (memObj) {
5912 if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj,
5913 memObj, 1, width,
5914 height, depth,
5915 offset)) {
5916
5917 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
5918 internalformat, texFormat);
5919 }
5920 } else {
5921 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
5922 width, height, depth)) {
5923 /* tidy up the texture image state. strictly speaking,
5924 * we're allowed to just leave this in whatever state we
5925 * like, but being tidy is good.
5926 */
5927 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
5928 internalformat, texFormat);
5929 }
5930 }
5931 }
5932
5933 texObj->Immutable |= immutable;
5934
5935 if (immutable) {
5936 _mesa_set_texture_view_state(ctx, texObj, target, 1);
5937 }
5938
5939 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
5940 }
5941 }
5942
5943
5944 void GLAPIENTRY
5945 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
5946 GLenum internalformat, GLsizei width,
5947 GLsizei height, GLboolean fixedsamplelocations)
5948 {
5949 struct gl_texture_object *texObj;
5950 GET_CURRENT_CONTEXT(ctx);
5951
5952 texObj = _mesa_get_current_tex_object(ctx, target);
5953 if (!texObj)
5954 return;
5955
5956 texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
5957 internalformat, width, height, 1,
5958 fixedsamplelocations, GL_FALSE, 0,
5959 "glTexImage2DMultisample");
5960 }
5961
5962
5963 void GLAPIENTRY
5964 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
5965 GLenum internalformat, GLsizei width,
5966 GLsizei height, GLsizei depth,
5967 GLboolean fixedsamplelocations)
5968 {
5969 struct gl_texture_object *texObj;
5970 GET_CURRENT_CONTEXT(ctx);
5971
5972 texObj = _mesa_get_current_tex_object(ctx, target);
5973 if (!texObj)
5974 return;
5975
5976 texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
5977 internalformat, width, height, depth,
5978 fixedsamplelocations, GL_FALSE, 0,
5979 "glTexImage3DMultisample");
5980 }
5981
5982 static bool
5983 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
5984 unsigned dims)
5985 {
5986 GET_CURRENT_CONTEXT(ctx);
5987
5988 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
5989 _mesa_error(ctx, GL_INVALID_VALUE,
5990 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
5991 dims, width, height, depth);
5992 return false;
5993 }
5994 return true;
5995 }
5996
5997 void GLAPIENTRY
5998 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
5999 GLenum internalformat, GLsizei width,
6000 GLsizei height, GLboolean fixedsamplelocations)
6001 {
6002 struct gl_texture_object *texObj;
6003 GET_CURRENT_CONTEXT(ctx);
6004
6005 texObj = _mesa_get_current_tex_object(ctx, target);
6006 if (!texObj)
6007 return;
6008
6009 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
6010 return;
6011
6012 texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
6013 internalformat, width, height, 1,
6014 fixedsamplelocations, GL_TRUE, 0,
6015 "glTexStorage2DMultisample");
6016 }
6017
6018 void GLAPIENTRY
6019 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
6020 GLenum internalformat, GLsizei width,
6021 GLsizei height, GLsizei depth,
6022 GLboolean fixedsamplelocations)
6023 {
6024 struct gl_texture_object *texObj;
6025 GET_CURRENT_CONTEXT(ctx);
6026
6027 texObj = _mesa_get_current_tex_object(ctx, target);
6028 if (!texObj)
6029 return;
6030
6031 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
6032 return;
6033
6034 texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
6035 internalformat, width, height, depth,
6036 fixedsamplelocations, GL_TRUE, 0,
6037 "glTexStorage3DMultisample");
6038 }
6039
6040 void GLAPIENTRY
6041 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
6042 GLenum internalformat, GLsizei width,
6043 GLsizei height,
6044 GLboolean fixedsamplelocations)
6045 {
6046 struct gl_texture_object *texObj;
6047 GET_CURRENT_CONTEXT(ctx);
6048
6049 texObj = _mesa_lookup_texture_err(ctx, texture,
6050 "glTextureStorage2DMultisample");
6051 if (!texObj)
6052 return;
6053
6054 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
6055 return;
6056
6057 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
6058 samples, internalformat, width, height, 1,
6059 fixedsamplelocations, GL_TRUE, 0,
6060 "glTextureStorage2DMultisample");
6061 }
6062
6063 void GLAPIENTRY
6064 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
6065 GLenum internalformat, GLsizei width,
6066 GLsizei height, GLsizei depth,
6067 GLboolean fixedsamplelocations)
6068 {
6069 struct gl_texture_object *texObj;
6070 GET_CURRENT_CONTEXT(ctx);
6071
6072 /* Get the texture object by Name. */
6073 texObj = _mesa_lookup_texture_err(ctx, texture,
6074 "glTextureStorage3DMultisample");
6075 if (!texObj)
6076 return;
6077
6078 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
6079 return;
6080
6081 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
6082 internalformat, width, height, depth,
6083 fixedsamplelocations, GL_TRUE, 0,
6084 "glTextureStorage3DMultisample");
6085 }
6086
6087 void
6088 _mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
6089 struct gl_texture_object *texObj,
6090 struct gl_memory_object *memObj,
6091 GLenum target, GLsizei samples,
6092 GLenum internalFormat, GLsizei width,
6093 GLsizei height, GLsizei depth,
6094 GLboolean fixedSampleLocations,
6095 GLuint64 offset, const char* func)
6096 {
6097 assert(memObj);
6098
6099 texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
6100 internalFormat, width, height, depth,
6101 fixedSampleLocations, GL_TRUE, offset,
6102 func);
6103 }