Remove wrongly repeated words in comments
[mesa.git] / src / mesa / main / texobj.c
1 /**
2 * \file texobj.c
3 * Texture object management.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include <stdio.h>
32 #include "bufferobj.h"
33 #include "context.h"
34 #include "enums.h"
35 #include "fbobject.h"
36 #include "formats.h"
37 #include "hash.h"
38 #include "imports.h"
39 #include "macros.h"
40 #include "shaderimage.h"
41 #include "teximage.h"
42 #include "texobj.h"
43 #include "texstate.h"
44 #include "mtypes.h"
45 #include "program/prog_instruction.h"
46
47
48
49 /**********************************************************************/
50 /** \name Internal functions */
51 /*@{*/
52
53 /**
54 * This function checks for all valid combinations of Min and Mag filters for
55 * Float types, when extensions like OES_texture_float and
56 * OES_texture_float_linear are supported. OES_texture_float mentions support
57 * for NEAREST, NEAREST_MIPMAP_NEAREST magnification and minification filters.
58 * Mag filters like LINEAR and min filters like NEAREST_MIPMAP_LINEAR,
59 * LINEAR_MIPMAP_NEAREST and LINEAR_MIPMAP_LINEAR are only valid in case
60 * OES_texture_float_linear is supported.
61 *
62 * Returns true in case the filter is valid for given Float type else false.
63 */
64 static bool
65 valid_filter_for_float(const struct gl_context *ctx,
66 const struct gl_texture_object *obj)
67 {
68 switch (obj->Sampler.MagFilter) {
69 case GL_LINEAR:
70 if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
71 return false;
72 } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
73 return false;
74 }
75 case GL_NEAREST:
76 case GL_NEAREST_MIPMAP_NEAREST:
77 break;
78 default:
79 unreachable("Invalid mag filter");
80 }
81
82 switch (obj->Sampler.MinFilter) {
83 case GL_LINEAR:
84 case GL_NEAREST_MIPMAP_LINEAR:
85 case GL_LINEAR_MIPMAP_NEAREST:
86 case GL_LINEAR_MIPMAP_LINEAR:
87 if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
88 return false;
89 } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
90 return false;
91 }
92 case GL_NEAREST:
93 case GL_NEAREST_MIPMAP_NEAREST:
94 break;
95 default:
96 unreachable("Invalid min filter");
97 }
98
99 return true;
100 }
101
102 /**
103 * Return the gl_texture_object for a given ID.
104 */
105 struct gl_texture_object *
106 _mesa_lookup_texture(struct gl_context *ctx, GLuint id)
107 {
108 return (struct gl_texture_object *)
109 _mesa_HashLookup(ctx->Shared->TexObjects, id);
110 }
111
112 /**
113 * Wrapper around _mesa_lookup_texture that throws GL_INVALID_OPERATION if id
114 * is not in the hash table. After calling _mesa_error, it returns NULL.
115 */
116 struct gl_texture_object *
117 _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func)
118 {
119 struct gl_texture_object *texObj;
120
121 texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */
122
123 if (!texObj)
124 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", func);
125
126 return texObj;
127 }
128
129 void
130 _mesa_begin_texture_lookups(struct gl_context *ctx)
131 {
132 _mesa_HashLockMutex(ctx->Shared->TexObjects);
133 }
134
135
136 void
137 _mesa_end_texture_lookups(struct gl_context *ctx)
138 {
139 _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
140 }
141
142
143 struct gl_texture_object *
144 _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id)
145 {
146 return (struct gl_texture_object *)
147 _mesa_HashLookupLocked(ctx->Shared->TexObjects, id);
148 }
149
150 /**
151 * Return a pointer to the current texture object for the given target
152 * on the current texture unit.
153 * Note: all <target> error checking should have been done by this point.
154 */
155 struct gl_texture_object *
156 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
157 {
158 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
159 const GLboolean arrayTex = ctx->Extensions.EXT_texture_array;
160
161 switch (target) {
162 case GL_TEXTURE_1D:
163 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
164 case GL_PROXY_TEXTURE_1D:
165 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
166 case GL_TEXTURE_2D:
167 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
168 case GL_PROXY_TEXTURE_2D:
169 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
170 case GL_TEXTURE_3D:
171 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
172 case GL_PROXY_TEXTURE_3D:
173 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
174 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
175 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
176 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
177 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
178 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
179 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
180 case GL_TEXTURE_CUBE_MAP:
181 return ctx->Extensions.ARB_texture_cube_map
182 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
183 case GL_PROXY_TEXTURE_CUBE_MAP:
184 return ctx->Extensions.ARB_texture_cube_map
185 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
186 case GL_TEXTURE_CUBE_MAP_ARRAY:
187 return ctx->Extensions.ARB_texture_cube_map_array
188 ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
189 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
190 return ctx->Extensions.ARB_texture_cube_map_array
191 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
192 case GL_TEXTURE_RECTANGLE_NV:
193 return ctx->Extensions.NV_texture_rectangle
194 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
195 case GL_PROXY_TEXTURE_RECTANGLE_NV:
196 return ctx->Extensions.NV_texture_rectangle
197 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
198 case GL_TEXTURE_1D_ARRAY_EXT:
199 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
200 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
201 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
202 case GL_TEXTURE_2D_ARRAY_EXT:
203 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
204 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
205 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
206 case GL_TEXTURE_BUFFER:
207 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
208 _mesa_has_OES_texture_buffer(ctx)) ?
209 texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
210 case GL_TEXTURE_EXTERNAL_OES:
211 return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
212 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
213 case GL_TEXTURE_2D_MULTISAMPLE:
214 return ctx->Extensions.ARB_texture_multisample
215 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
216 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
217 return ctx->Extensions.ARB_texture_multisample
218 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
219 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
220 return ctx->Extensions.ARB_texture_multisample
221 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
222 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
223 return ctx->Extensions.ARB_texture_multisample
224 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
225 default:
226 _mesa_problem(NULL, "bad target in _mesa_get_current_tex_object()");
227 return NULL;
228 }
229 }
230
231
232 /**
233 * Allocate and initialize a new texture object. But don't put it into the
234 * texture object hash table.
235 *
236 * Called via ctx->Driver.NewTextureObject, unless overridden by a device
237 * driver.
238 *
239 * \param shared the shared GL state structure to contain the texture object
240 * \param name integer name for the texture object
241 * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
242 * GL_TEXTURE_CUBE_MAP or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake
243 * of GenTextures()
244 *
245 * \return pointer to new texture object.
246 */
247 struct gl_texture_object *
248 _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target )
249 {
250 struct gl_texture_object *obj;
251 (void) ctx;
252 obj = MALLOC_STRUCT(gl_texture_object);
253 _mesa_initialize_texture_object(ctx, obj, name, target);
254 return obj;
255 }
256
257
258 /**
259 * Initialize a new texture object to default values.
260 * \param obj the texture object
261 * \param name the texture name
262 * \param target the texture target
263 */
264 void
265 _mesa_initialize_texture_object( struct gl_context *ctx,
266 struct gl_texture_object *obj,
267 GLuint name, GLenum target )
268 {
269 assert(target == 0 ||
270 target == GL_TEXTURE_1D ||
271 target == GL_TEXTURE_2D ||
272 target == GL_TEXTURE_3D ||
273 target == GL_TEXTURE_CUBE_MAP ||
274 target == GL_TEXTURE_RECTANGLE_NV ||
275 target == GL_TEXTURE_1D_ARRAY_EXT ||
276 target == GL_TEXTURE_2D_ARRAY_EXT ||
277 target == GL_TEXTURE_EXTERNAL_OES ||
278 target == GL_TEXTURE_CUBE_MAP_ARRAY ||
279 target == GL_TEXTURE_BUFFER ||
280 target == GL_TEXTURE_2D_MULTISAMPLE ||
281 target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
282
283 memset(obj, 0, sizeof(*obj));
284 /* init the non-zero fields */
285 mtx_init(&obj->Mutex, mtx_plain);
286 obj->RefCount = 1;
287 obj->Name = name;
288 obj->Target = target;
289 if (target != 0) {
290 obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
291 }
292 else {
293 obj->TargetIndex = NUM_TEXTURE_TARGETS; /* invalid/error value */
294 }
295 obj->Priority = 1.0F;
296 obj->BaseLevel = 0;
297 obj->MaxLevel = 1000;
298
299 /* must be one; no support for (YUV) planes in separate buffers */
300 obj->RequiredTextureImageUnits = 1;
301
302 /* sampler state */
303 if (target == GL_TEXTURE_RECTANGLE_NV ||
304 target == GL_TEXTURE_EXTERNAL_OES) {
305 obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
306 obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
307 obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
308 obj->Sampler.MinFilter = GL_LINEAR;
309 }
310 else {
311 obj->Sampler.WrapS = GL_REPEAT;
312 obj->Sampler.WrapT = GL_REPEAT;
313 obj->Sampler.WrapR = GL_REPEAT;
314 obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
315 }
316 obj->Sampler.MagFilter = GL_LINEAR;
317 obj->Sampler.MinLod = -1000.0;
318 obj->Sampler.MaxLod = 1000.0;
319 obj->Sampler.LodBias = 0.0;
320 obj->Sampler.MaxAnisotropy = 1.0;
321 obj->Sampler.CompareMode = GL_NONE; /* ARB_shadow */
322 obj->Sampler.CompareFunc = GL_LEQUAL; /* ARB_shadow */
323 obj->DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE;
324 obj->StencilSampling = false;
325 obj->Sampler.CubeMapSeamless = GL_FALSE;
326 obj->Swizzle[0] = GL_RED;
327 obj->Swizzle[1] = GL_GREEN;
328 obj->Swizzle[2] = GL_BLUE;
329 obj->Swizzle[3] = GL_ALPHA;
330 obj->_Swizzle = SWIZZLE_NOOP;
331 obj->Sampler.sRGBDecode = GL_DECODE_EXT;
332 obj->BufferObjectFormat = GL_R8;
333 obj->_BufferObjectFormat = MESA_FORMAT_R_UNORM8;
334 obj->ImageFormatCompatibilityType = GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
335 }
336
337
338 /**
339 * Some texture initialization can't be finished until we know which
340 * target it's getting bound to (GL_TEXTURE_1D/2D/etc).
341 */
342 static void
343 finish_texture_init(struct gl_context *ctx, GLenum target,
344 struct gl_texture_object *obj)
345 {
346 GLenum filter = GL_LINEAR;
347 assert(obj->Target == 0);
348
349 obj->Target = target;
350 obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
351 assert(obj->TargetIndex < NUM_TEXTURE_TARGETS);
352
353 switch (target) {
354 case GL_TEXTURE_2D_MULTISAMPLE:
355 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
356 filter = GL_NEAREST;
357 /* fallthrough */
358
359 case GL_TEXTURE_RECTANGLE_NV:
360 case GL_TEXTURE_EXTERNAL_OES:
361 /* have to init wrap and filter state here - kind of klunky */
362 obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
363 obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
364 obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
365 obj->Sampler.MinFilter = filter;
366 obj->Sampler.MagFilter = filter;
367 if (ctx->Driver.TexParameter) {
368 static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE};
369 const GLfloat fparam_filter[1] = {(GLfloat) filter};
370 ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_S, fparam_wrap);
371 ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_T, fparam_wrap);
372 ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_R, fparam_wrap);
373 ctx->Driver.TexParameter(ctx, obj,
374 GL_TEXTURE_MIN_FILTER, fparam_filter);
375 ctx->Driver.TexParameter(ctx, obj,
376 GL_TEXTURE_MAG_FILTER, fparam_filter);
377 }
378 break;
379
380 default:
381 /* nothing needs done */
382 break;
383 }
384 }
385
386
387 /**
388 * Deallocate a texture object struct. It should have already been
389 * removed from the texture object pool.
390 * Called via ctx->Driver.DeleteTexture() if not overriden by a driver.
391 *
392 * \param shared the shared GL state to which the object belongs.
393 * \param texObj the texture object to delete.
394 */
395 void
396 _mesa_delete_texture_object(struct gl_context *ctx,
397 struct gl_texture_object *texObj)
398 {
399 GLuint i, face;
400
401 /* Set Target to an invalid value. With some assertions elsewhere
402 * we can try to detect possible use of deleted textures.
403 */
404 texObj->Target = 0x99;
405
406 /* free the texture images */
407 for (face = 0; face < 6; face++) {
408 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
409 if (texObj->Image[face][i]) {
410 ctx->Driver.DeleteTextureImage(ctx, texObj->Image[face][i]);
411 }
412 }
413 }
414
415 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL);
416
417 /* destroy the mutex -- it may have allocated memory (eg on bsd) */
418 mtx_destroy(&texObj->Mutex);
419
420 free(texObj->Label);
421
422 /* free this object */
423 free(texObj);
424 }
425
426
427 /**
428 * Copy texture object state from one texture object to another.
429 * Use for glPush/PopAttrib.
430 *
431 * \param dest destination texture object.
432 * \param src source texture object.
433 */
434 void
435 _mesa_copy_texture_object( struct gl_texture_object *dest,
436 const struct gl_texture_object *src )
437 {
438 dest->Target = src->Target;
439 dest->TargetIndex = src->TargetIndex;
440 dest->Name = src->Name;
441 dest->Priority = src->Priority;
442 dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0];
443 dest->Sampler.BorderColor.f[1] = src->Sampler.BorderColor.f[1];
444 dest->Sampler.BorderColor.f[2] = src->Sampler.BorderColor.f[2];
445 dest->Sampler.BorderColor.f[3] = src->Sampler.BorderColor.f[3];
446 dest->Sampler.WrapS = src->Sampler.WrapS;
447 dest->Sampler.WrapT = src->Sampler.WrapT;
448 dest->Sampler.WrapR = src->Sampler.WrapR;
449 dest->Sampler.MinFilter = src->Sampler.MinFilter;
450 dest->Sampler.MagFilter = src->Sampler.MagFilter;
451 dest->Sampler.MinLod = src->Sampler.MinLod;
452 dest->Sampler.MaxLod = src->Sampler.MaxLod;
453 dest->Sampler.LodBias = src->Sampler.LodBias;
454 dest->BaseLevel = src->BaseLevel;
455 dest->MaxLevel = src->MaxLevel;
456 dest->Sampler.MaxAnisotropy = src->Sampler.MaxAnisotropy;
457 dest->Sampler.CompareMode = src->Sampler.CompareMode;
458 dest->Sampler.CompareFunc = src->Sampler.CompareFunc;
459 dest->Sampler.CubeMapSeamless = src->Sampler.CubeMapSeamless;
460 dest->DepthMode = src->DepthMode;
461 dest->StencilSampling = src->StencilSampling;
462 dest->Sampler.sRGBDecode = src->Sampler.sRGBDecode;
463 dest->_MaxLevel = src->_MaxLevel;
464 dest->_MaxLambda = src->_MaxLambda;
465 dest->GenerateMipmap = src->GenerateMipmap;
466 dest->_BaseComplete = src->_BaseComplete;
467 dest->_MipmapComplete = src->_MipmapComplete;
468 COPY_4V(dest->Swizzle, src->Swizzle);
469 dest->_Swizzle = src->_Swizzle;
470 dest->_IsHalfFloat = src->_IsHalfFloat;
471 dest->_IsFloat = src->_IsFloat;
472
473 dest->RequiredTextureImageUnits = src->RequiredTextureImageUnits;
474 }
475
476
477 /**
478 * Free all texture images of the given texture object.
479 *
480 * \param ctx GL context.
481 * \param t texture object.
482 *
483 * \sa _mesa_clear_texture_image().
484 */
485 void
486 _mesa_clear_texture_object(struct gl_context *ctx,
487 struct gl_texture_object *texObj)
488 {
489 GLuint i, j;
490
491 if (texObj->Target == 0)
492 return;
493
494 for (i = 0; i < MAX_FACES; i++) {
495 for (j = 0; j < MAX_TEXTURE_LEVELS; j++) {
496 struct gl_texture_image *texImage = texObj->Image[i][j];
497 if (texImage)
498 _mesa_clear_texture_image(ctx, texImage);
499 }
500 }
501 }
502
503
504 /**
505 * Check if the given texture object is valid by examining its Target field.
506 * For debugging only.
507 */
508 static GLboolean
509 valid_texture_object(const struct gl_texture_object *tex)
510 {
511 switch (tex->Target) {
512 case 0:
513 case GL_TEXTURE_1D:
514 case GL_TEXTURE_2D:
515 case GL_TEXTURE_3D:
516 case GL_TEXTURE_CUBE_MAP:
517 case GL_TEXTURE_RECTANGLE_NV:
518 case GL_TEXTURE_1D_ARRAY_EXT:
519 case GL_TEXTURE_2D_ARRAY_EXT:
520 case GL_TEXTURE_BUFFER:
521 case GL_TEXTURE_EXTERNAL_OES:
522 case GL_TEXTURE_CUBE_MAP_ARRAY:
523 case GL_TEXTURE_2D_MULTISAMPLE:
524 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
525 return GL_TRUE;
526 case 0x99:
527 _mesa_problem(NULL, "invalid reference to a deleted texture object");
528 return GL_FALSE;
529 default:
530 _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u",
531 tex->Target, tex->Name);
532 return GL_FALSE;
533 }
534 }
535
536
537 /**
538 * Reference (or unreference) a texture object.
539 * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero).
540 * If 'tex' is non-null, increment its refcount.
541 * This is normally only called from the _mesa_reference_texobj() macro
542 * when there's a real pointer change.
543 */
544 void
545 _mesa_reference_texobj_(struct gl_texture_object **ptr,
546 struct gl_texture_object *tex)
547 {
548 assert(ptr);
549
550 if (*ptr) {
551 /* Unreference the old texture */
552 GLboolean deleteFlag = GL_FALSE;
553 struct gl_texture_object *oldTex = *ptr;
554
555 assert(valid_texture_object(oldTex));
556 (void) valid_texture_object; /* silence warning in release builds */
557
558 mtx_lock(&oldTex->Mutex);
559 assert(oldTex->RefCount > 0);
560 oldTex->RefCount--;
561
562 deleteFlag = (oldTex->RefCount == 0);
563 mtx_unlock(&oldTex->Mutex);
564
565 if (deleteFlag) {
566 /* Passing in the context drastically changes the driver code for
567 * framebuffer deletion.
568 */
569 GET_CURRENT_CONTEXT(ctx);
570 if (ctx)
571 ctx->Driver.DeleteTexture(ctx, oldTex);
572 else
573 _mesa_problem(NULL, "Unable to delete texture, no context");
574 }
575
576 *ptr = NULL;
577 }
578 assert(!*ptr);
579
580 if (tex) {
581 /* reference new texture */
582 assert(valid_texture_object(tex));
583 mtx_lock(&tex->Mutex);
584 if (tex->RefCount == 0) {
585 /* this texture's being deleted (look just above) */
586 /* Not sure this can every really happen. Warn if it does. */
587 _mesa_problem(NULL, "referencing deleted texture object");
588 *ptr = NULL;
589 }
590 else {
591 tex->RefCount++;
592 *ptr = tex;
593 }
594 mtx_unlock(&tex->Mutex);
595 }
596 }
597
598
599 enum base_mipmap { BASE, MIPMAP };
600
601
602 /**
603 * Mark a texture object as incomplete. There are actually three kinds of
604 * (in)completeness:
605 * 1. "base incomplete": the base level of the texture is invalid so no
606 * texturing is possible.
607 * 2. "mipmap incomplete": a non-base level of the texture is invalid so
608 * mipmap filtering isn't possible, but non-mipmap filtering is.
609 * 3. "texture incompleteness": some combination of texture state and
610 * sampler state renders the texture incomplete.
611 *
612 * \param t texture object
613 * \param bm either BASE or MIPMAP to indicate what's incomplete
614 * \param fmt... string describing why it's incomplete (for debugging).
615 */
616 static void
617 incomplete(struct gl_texture_object *t, enum base_mipmap bm,
618 const char *fmt, ...)
619 {
620 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_TEXTURE) {
621 va_list args;
622 char s[100];
623
624 va_start(args, fmt);
625 vsnprintf(s, sizeof(s), fmt, args);
626 va_end(args);
627
628 _mesa_debug(NULL, "Texture Obj %d incomplete because: %s\n", t->Name, s);
629 }
630
631 if (bm == BASE)
632 t->_BaseComplete = GL_FALSE;
633 t->_MipmapComplete = GL_FALSE;
634 }
635
636
637 /**
638 * Examine a texture object to determine if it is complete.
639 *
640 * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
641 * accordingly.
642 *
643 * \param ctx GL context.
644 * \param t texture object.
645 *
646 * According to the texture target, verifies that each of the mipmaps is
647 * present and has the expected size.
648 */
649 void
650 _mesa_test_texobj_completeness( const struct gl_context *ctx,
651 struct gl_texture_object *t )
652 {
653 const GLint baseLevel = t->BaseLevel;
654 const struct gl_texture_image *baseImage;
655 GLint maxLevels = 0;
656
657 /* We'll set these to FALSE if tests fail below */
658 t->_BaseComplete = GL_TRUE;
659 t->_MipmapComplete = GL_TRUE;
660
661 if (t->Target == GL_TEXTURE_BUFFER) {
662 /* Buffer textures are always considered complete. The obvious case where
663 * they would be incomplete (no BO attached) is actually specced to be
664 * undefined rendering results.
665 */
666 return;
667 }
668
669 /* Detect cases where the application set the base level to an invalid
670 * value.
671 */
672 if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
673 incomplete(t, BASE, "base level = %d is invalid", baseLevel);
674 return;
675 }
676
677 if (t->MaxLevel < baseLevel) {
678 incomplete(t, MIPMAP, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
679 t->MaxLevel, baseLevel);
680 return;
681 }
682
683 baseImage = t->Image[0][baseLevel];
684
685 /* Always need the base level image */
686 if (!baseImage) {
687 incomplete(t, BASE, "Image[baseLevel=%d] == NULL", baseLevel);
688 return;
689 }
690
691 /* Check width/height/depth for zero */
692 if (baseImage->Width == 0 ||
693 baseImage->Height == 0 ||
694 baseImage->Depth == 0) {
695 incomplete(t, BASE, "texture width or height or depth = 0");
696 return;
697 }
698
699 /* Check if the texture values are integer */
700 {
701 GLenum datatype = _mesa_get_format_datatype(baseImage->TexFormat);
702 t->_IsIntegerFormat = datatype == GL_INT || datatype == GL_UNSIGNED_INT;
703 }
704
705 /* Check if the texture type is Float or HalfFloatOES and ensure Min and Mag
706 * filters are supported in this case.
707 */
708 if (_mesa_is_gles(ctx) && !valid_filter_for_float(ctx, t)) {
709 incomplete(t, BASE, "Filter is not supported with Float types.");
710 return;
711 }
712
713 /* Compute _MaxLevel (the maximum mipmap level we'll sample from given the
714 * mipmap image sizes and GL_TEXTURE_MAX_LEVEL state).
715 */
716 switch (t->Target) {
717 case GL_TEXTURE_1D:
718 case GL_TEXTURE_1D_ARRAY_EXT:
719 maxLevels = ctx->Const.MaxTextureLevels;
720 break;
721 case GL_TEXTURE_2D:
722 case GL_TEXTURE_2D_ARRAY_EXT:
723 maxLevels = ctx->Const.MaxTextureLevels;
724 break;
725 case GL_TEXTURE_3D:
726 maxLevels = ctx->Const.Max3DTextureLevels;
727 break;
728 case GL_TEXTURE_CUBE_MAP:
729 case GL_TEXTURE_CUBE_MAP_ARRAY:
730 maxLevels = ctx->Const.MaxCubeTextureLevels;
731 break;
732 case GL_TEXTURE_RECTANGLE_NV:
733 case GL_TEXTURE_BUFFER:
734 case GL_TEXTURE_EXTERNAL_OES:
735 case GL_TEXTURE_2D_MULTISAMPLE:
736 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
737 maxLevels = 1; /* no mipmapping */
738 break;
739 default:
740 _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness");
741 return;
742 }
743
744 assert(maxLevels > 0);
745
746 t->_MaxLevel = MIN3(t->MaxLevel,
747 /* 'p' in the GL spec */
748 (int) (baseLevel + baseImage->MaxNumLevels - 1),
749 /* 'q' in the GL spec */
750 maxLevels - 1);
751
752 if (t->Immutable) {
753 /* Adjust max level for views: the data store may have more levels than
754 * the view exposes.
755 */
756 t->_MaxLevel = MIN2(t->_MaxLevel, t->NumLevels - 1);
757 }
758
759 /* Compute _MaxLambda = q - p in the spec used during mipmapping */
760 t->_MaxLambda = (GLfloat) (t->_MaxLevel - baseLevel);
761
762 if (t->Immutable) {
763 /* This texture object was created with glTexStorage1/2/3D() so we
764 * know that all the mipmap levels are the right size and all cube
765 * map faces are the same size.
766 * We don't need to do any of the additional checks below.
767 */
768 return;
769 }
770
771 if (t->Target == GL_TEXTURE_CUBE_MAP) {
772 /* Make sure that all six cube map level 0 images are the same size and
773 * format.
774 * Note: we know that the image's width==height (we enforce that
775 * at glTexImage time) so we only need to test the width here.
776 */
777 GLuint face;
778 assert(baseImage->Width2 == baseImage->Height);
779 for (face = 1; face < 6; face++) {
780 assert(t->Image[face][baseLevel] == NULL ||
781 t->Image[face][baseLevel]->Width2 ==
782 t->Image[face][baseLevel]->Height2);
783 if (t->Image[face][baseLevel] == NULL ||
784 t->Image[face][baseLevel]->Width2 != baseImage->Width2) {
785 incomplete(t, BASE, "Cube face missing or mismatched size");
786 return;
787 }
788 if (t->Image[face][baseLevel]->InternalFormat !=
789 baseImage->InternalFormat) {
790 incomplete(t, BASE, "Cube face format mismatch");
791 return;
792 }
793 if (t->Image[face][baseLevel]->Border != baseImage->Border) {
794 incomplete(t, BASE, "Cube face border size mismatch");
795 return;
796 }
797 }
798 }
799
800 /*
801 * Do mipmap consistency checking.
802 * Note: we don't care about the current texture sampler state here.
803 * To determine texture completeness we'll either look at _BaseComplete
804 * or _MipmapComplete depending on the current minification filter mode.
805 */
806 {
807 GLint i;
808 const GLint minLevel = baseLevel;
809 const GLint maxLevel = t->_MaxLevel;
810 const GLuint numFaces = _mesa_num_tex_faces(t->Target);
811 GLuint width, height, depth, face;
812
813 if (minLevel > maxLevel) {
814 incomplete(t, MIPMAP, "minLevel > maxLevel");
815 return;
816 }
817
818 /* Get the base image's dimensions */
819 width = baseImage->Width2;
820 height = baseImage->Height2;
821 depth = baseImage->Depth2;
822
823 /* Note: this loop will be a no-op for RECT, BUFFER, EXTERNAL,
824 * MULTISAMPLE and MULTISAMPLE_ARRAY textures
825 */
826 for (i = baseLevel + 1; i < maxLevels; i++) {
827 /* Compute the expected size of image at level[i] */
828 if (width > 1) {
829 width /= 2;
830 }
831 if (height > 1 && t->Target != GL_TEXTURE_1D_ARRAY) {
832 height /= 2;
833 }
834 if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY
835 && t->Target != GL_TEXTURE_CUBE_MAP_ARRAY) {
836 depth /= 2;
837 }
838
839 /* loop over cube faces (or single face otherwise) */
840 for (face = 0; face < numFaces; face++) {
841 if (i >= minLevel && i <= maxLevel) {
842 const struct gl_texture_image *img = t->Image[face][i];
843
844 if (!img) {
845 incomplete(t, MIPMAP, "TexImage[%d] is missing", i);
846 return;
847 }
848 if (img->InternalFormat != baseImage->InternalFormat) {
849 incomplete(t, MIPMAP, "Format[i] != Format[baseLevel]");
850 return;
851 }
852 if (img->Border != baseImage->Border) {
853 incomplete(t, MIPMAP, "Border[i] != Border[baseLevel]");
854 return;
855 }
856 if (img->Width2 != width) {
857 incomplete(t, MIPMAP, "TexImage[%d] bad width %u", i,
858 img->Width2);
859 return;
860 }
861 if (img->Height2 != height) {
862 incomplete(t, MIPMAP, "TexImage[%d] bad height %u", i,
863 img->Height2);
864 return;
865 }
866 if (img->Depth2 != depth) {
867 incomplete(t, MIPMAP, "TexImage[%d] bad depth %u", i,
868 img->Depth2);
869 return;
870 }
871 }
872 }
873
874 if (width == 1 && height == 1 && depth == 1) {
875 return; /* found smallest needed mipmap, all done! */
876 }
877 }
878 }
879 }
880
881
882 GLboolean
883 _mesa_cube_level_complete(const struct gl_texture_object *texObj,
884 const GLint level)
885 {
886 const struct gl_texture_image *img0, *img;
887 GLuint face;
888
889 if (texObj->Target != GL_TEXTURE_CUBE_MAP)
890 return GL_FALSE;
891
892 if ((level < 0) || (level >= MAX_TEXTURE_LEVELS))
893 return GL_FALSE;
894
895 /* check first face */
896 img0 = texObj->Image[0][level];
897 if (!img0 ||
898 img0->Width < 1 ||
899 img0->Width != img0->Height)
900 return GL_FALSE;
901
902 /* check remaining faces vs. first face */
903 for (face = 1; face < 6; face++) {
904 img = texObj->Image[face][level];
905 if (!img ||
906 img->Width != img0->Width ||
907 img->Height != img0->Height ||
908 img->TexFormat != img0->TexFormat)
909 return GL_FALSE;
910 }
911
912 return GL_TRUE;
913 }
914
915 /**
916 * Check if the given cube map texture is "cube complete" as defined in
917 * the OpenGL specification.
918 */
919 GLboolean
920 _mesa_cube_complete(const struct gl_texture_object *texObj)
921 {
922 return _mesa_cube_level_complete(texObj, texObj->BaseLevel);
923 }
924
925 /**
926 * Mark a texture object dirty. It forces the object to be incomplete
927 * and forces the context to re-validate its state.
928 *
929 * \param ctx GL context.
930 * \param texObj texture object.
931 */
932 void
933 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj)
934 {
935 texObj->_BaseComplete = GL_FALSE;
936 texObj->_MipmapComplete = GL_FALSE;
937 ctx->NewState |= _NEW_TEXTURE;
938 }
939
940
941 /**
942 * Return pointer to a default/fallback texture of the given type/target.
943 * The texture is an RGBA texture with all texels = (0,0,0,1).
944 * That's the value a GLSL sampler should get when sampling from an
945 * incomplete texture.
946 */
947 struct gl_texture_object *
948 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
949 {
950 if (!ctx->Shared->FallbackTex[tex]) {
951 /* create fallback texture now */
952 const GLsizei width = 1, height = 1;
953 GLsizei depth = 1;
954 GLubyte texel[24];
955 struct gl_texture_object *texObj;
956 struct gl_texture_image *texImage;
957 mesa_format texFormat;
958 GLuint dims, face, numFaces = 1;
959 GLenum target;
960
961 for (face = 0; face < 6; face++) {
962 texel[4*face + 0] =
963 texel[4*face + 1] =
964 texel[4*face + 2] = 0x0;
965 texel[4*face + 3] = 0xff;
966 }
967
968 switch (tex) {
969 case TEXTURE_2D_ARRAY_INDEX:
970 dims = 3;
971 target = GL_TEXTURE_2D_ARRAY;
972 break;
973 case TEXTURE_1D_ARRAY_INDEX:
974 dims = 2;
975 target = GL_TEXTURE_1D_ARRAY;
976 break;
977 case TEXTURE_CUBE_INDEX:
978 dims = 2;
979 target = GL_TEXTURE_CUBE_MAP;
980 numFaces = 6;
981 break;
982 case TEXTURE_3D_INDEX:
983 dims = 3;
984 target = GL_TEXTURE_3D;
985 break;
986 case TEXTURE_RECT_INDEX:
987 dims = 2;
988 target = GL_TEXTURE_RECTANGLE;
989 break;
990 case TEXTURE_2D_INDEX:
991 dims = 2;
992 target = GL_TEXTURE_2D;
993 break;
994 case TEXTURE_1D_INDEX:
995 dims = 1;
996 target = GL_TEXTURE_1D;
997 break;
998 case TEXTURE_BUFFER_INDEX:
999 dims = 0;
1000 target = GL_TEXTURE_BUFFER;
1001 break;
1002 case TEXTURE_CUBE_ARRAY_INDEX:
1003 dims = 3;
1004 target = GL_TEXTURE_CUBE_MAP_ARRAY;
1005 depth = 6;
1006 break;
1007 case TEXTURE_EXTERNAL_INDEX:
1008 dims = 2;
1009 target = GL_TEXTURE_EXTERNAL_OES;
1010 break;
1011 case TEXTURE_2D_MULTISAMPLE_INDEX:
1012 dims = 2;
1013 target = GL_TEXTURE_2D_MULTISAMPLE;
1014 break;
1015 case TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX:
1016 dims = 3;
1017 target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1018 break;
1019 default:
1020 /* no-op */
1021 return NULL;
1022 }
1023
1024 /* create texture object */
1025 texObj = ctx->Driver.NewTextureObject(ctx, 0, target);
1026 if (!texObj)
1027 return NULL;
1028
1029 assert(texObj->RefCount == 1);
1030 texObj->Sampler.MinFilter = GL_NEAREST;
1031 texObj->Sampler.MagFilter = GL_NEAREST;
1032
1033 texFormat = ctx->Driver.ChooseTextureFormat(ctx, target,
1034 GL_RGBA, GL_RGBA,
1035 GL_UNSIGNED_BYTE);
1036
1037 /* need a loop here just for cube maps */
1038 for (face = 0; face < numFaces; face++) {
1039 const GLenum faceTarget = _mesa_cube_face_target(target, face);
1040
1041 /* initialize level[0] texture image */
1042 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0);
1043
1044 _mesa_init_teximage_fields(ctx, texImage,
1045 width,
1046 (dims > 1) ? height : 1,
1047 (dims > 2) ? depth : 1,
1048 0, /* border */
1049 GL_RGBA, texFormat);
1050
1051 ctx->Driver.TexImage(ctx, dims, texImage,
1052 GL_RGBA, GL_UNSIGNED_BYTE, texel,
1053 &ctx->DefaultPacking);
1054 }
1055
1056 _mesa_test_texobj_completeness(ctx, texObj);
1057 assert(texObj->_BaseComplete);
1058 assert(texObj->_MipmapComplete);
1059
1060 ctx->Shared->FallbackTex[tex] = texObj;
1061 }
1062 return ctx->Shared->FallbackTex[tex];
1063 }
1064
1065
1066 /**
1067 * Compute the size of the given texture object, in bytes.
1068 */
1069 static GLuint
1070 texture_size(const struct gl_texture_object *texObj)
1071 {
1072 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1073 GLuint face, level, size = 0;
1074
1075 for (face = 0; face < numFaces; face++) {
1076 for (level = 0; level < MAX_TEXTURE_LEVELS; level++) {
1077 const struct gl_texture_image *img = texObj->Image[face][level];
1078 if (img) {
1079 GLuint sz = _mesa_format_image_size(img->TexFormat, img->Width,
1080 img->Height, img->Depth);
1081 size += sz;
1082 }
1083 }
1084 }
1085
1086 return size;
1087 }
1088
1089
1090 /**
1091 * Callback called from _mesa_HashWalk()
1092 */
1093 static void
1094 count_tex_size(GLuint key, void *data, void *userData)
1095 {
1096 const struct gl_texture_object *texObj =
1097 (const struct gl_texture_object *) data;
1098 GLuint *total = (GLuint *) userData;
1099
1100 (void) key;
1101
1102 *total = *total + texture_size(texObj);
1103 }
1104
1105
1106 /**
1107 * Compute total size (in bytes) of all textures for the given context.
1108 * For debugging purposes.
1109 */
1110 GLuint
1111 _mesa_total_texture_memory(struct gl_context *ctx)
1112 {
1113 GLuint tgt, total = 0;
1114
1115 _mesa_HashWalk(ctx->Shared->TexObjects, count_tex_size, &total);
1116
1117 /* plus, the default texture objects */
1118 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
1119 total += texture_size(ctx->Shared->DefaultTex[tgt]);
1120 }
1121
1122 return total;
1123 }
1124
1125
1126 /**
1127 * Return the base format for the given texture object by looking
1128 * at the base texture image.
1129 * \return base format (such as GL_RGBA) or GL_NONE if it can't be determined
1130 */
1131 GLenum
1132 _mesa_texture_base_format(const struct gl_texture_object *texObj)
1133 {
1134 const struct gl_texture_image *texImage = _mesa_base_tex_image(texObj);
1135
1136 return texImage ? texImage->_BaseFormat : GL_NONE;
1137 }
1138
1139
1140 static struct gl_texture_object *
1141 invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture,
1142 GLint level, const char *name)
1143 {
1144 /* The GL_ARB_invalidate_subdata spec says:
1145 *
1146 * "If <texture> is zero or is not the name of a texture, the error
1147 * INVALID_VALUE is generated."
1148 *
1149 * This performs the error check in a different order than listed in the
1150 * spec. We have to get the texture object before we can validate the
1151 * other parameters against values in the texture object.
1152 */
1153 struct gl_texture_object *const t = _mesa_lookup_texture(ctx, texture);
1154 if (texture == 0 || t == NULL) {
1155 _mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", name);
1156 return NULL;
1157 }
1158
1159 /* The GL_ARB_invalidate_subdata spec says:
1160 *
1161 * "If <level> is less than zero or greater than the base 2 logarithm
1162 * of the maximum texture width, height, or depth, the error
1163 * INVALID_VALUE is generated."
1164 */
1165 if (level < 0 || level > t->MaxLevel) {
1166 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
1167 return NULL;
1168 }
1169
1170 /* The GL_ARB_invalidate_subdata spec says:
1171 *
1172 * "If the target of <texture> is TEXTURE_RECTANGLE, TEXTURE_BUFFER,
1173 * TEXTURE_2D_MULTISAMPLE, or TEXTURE_2D_MULTISAMPLE_ARRAY, and <level>
1174 * is not zero, the error INVALID_VALUE is generated."
1175 */
1176 if (level != 0) {
1177 switch (t->Target) {
1178 case GL_TEXTURE_RECTANGLE:
1179 case GL_TEXTURE_BUFFER:
1180 case GL_TEXTURE_2D_MULTISAMPLE:
1181 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1182 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
1183 return NULL;
1184
1185 default:
1186 break;
1187 }
1188 }
1189
1190 return t;
1191 }
1192
1193
1194 /**
1195 * Helper function for glCreateTextures and glGenTextures. Need this because
1196 * glCreateTextures should throw errors if target = 0. This is not exposed to
1197 * the rest of Mesa to encourage Mesa internals to use nameless textures,
1198 * which do not require expensive hash lookups.
1199 * \param target either 0 or a valid / error-checked texture target enum
1200 */
1201 static void
1202 create_textures(struct gl_context *ctx, GLenum target,
1203 GLsizei n, GLuint *textures, const char *caller)
1204 {
1205 GLuint first;
1206 GLint i;
1207
1208 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1209 _mesa_debug(ctx, "%s %d\n", caller, n);
1210
1211 if (n < 0) {
1212 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
1213 return;
1214 }
1215
1216 if (!textures)
1217 return;
1218
1219 /*
1220 * This must be atomic (generation and allocation of texture IDs)
1221 */
1222 _mesa_HashLockMutex(ctx->Shared->TexObjects);
1223
1224 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
1225
1226 /* Allocate new, empty texture objects */
1227 for (i = 0; i < n; i++) {
1228 struct gl_texture_object *texObj;
1229 GLuint name = first + i;
1230 texObj = ctx->Driver.NewTextureObject(ctx, name, target);
1231 if (!texObj) {
1232 _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1233 _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sTextures", caller);
1234 return;
1235 }
1236
1237 /* insert into hash table */
1238 _mesa_HashInsertLocked(ctx->Shared->TexObjects, texObj->Name, texObj);
1239
1240 textures[i] = name;
1241 }
1242
1243 _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1244 }
1245
1246 /*@}*/
1247
1248
1249 /***********************************************************************/
1250 /** \name API functions */
1251 /*@{*/
1252
1253
1254 /**
1255 * Generate texture names.
1256 *
1257 * \param n number of texture names to be generated.
1258 * \param textures an array in which will hold the generated texture names.
1259 *
1260 * \sa glGenTextures(), glCreateTextures().
1261 *
1262 * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
1263 * IDs which are stored in \p textures. Corresponding empty texture
1264 * objects are also generated.
1265 */
1266 void GLAPIENTRY
1267 _mesa_GenTextures(GLsizei n, GLuint *textures)
1268 {
1269 GET_CURRENT_CONTEXT(ctx);
1270 create_textures(ctx, 0, n, textures, "glGenTextures");
1271 }
1272
1273 /**
1274 * Create texture objects.
1275 *
1276 * \param target the texture target for each name to be generated.
1277 * \param n number of texture names to be generated.
1278 * \param textures an array in which will hold the generated texture names.
1279 *
1280 * \sa glCreateTextures(), glGenTextures().
1281 *
1282 * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
1283 * IDs which are stored in \p textures. Corresponding empty texture
1284 * objects are also generated.
1285 */
1286 void GLAPIENTRY
1287 _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures)
1288 {
1289 GLint targetIndex;
1290 GET_CURRENT_CONTEXT(ctx);
1291
1292 /*
1293 * The 4.5 core profile spec (30.10.2014) doesn't specify what
1294 * glCreateTextures should do with invalid targets, which was probably an
1295 * oversight. This conforms to the spec for glBindTexture.
1296 */
1297 targetIndex = _mesa_tex_target_to_index(ctx, target);
1298 if (targetIndex < 0) {
1299 _mesa_error(ctx, GL_INVALID_ENUM, "glCreateTextures(target)");
1300 return;
1301 }
1302
1303 create_textures(ctx, target, n, textures, "glCreateTextures");
1304 }
1305
1306 /**
1307 * Check if the given texture object is bound to the current draw or
1308 * read framebuffer. If so, Unbind it.
1309 */
1310 static void
1311 unbind_texobj_from_fbo(struct gl_context *ctx,
1312 struct gl_texture_object *texObj)
1313 {
1314 bool progress = false;
1315
1316 /* Section 4.4.2 (Attaching Images to Framebuffer Objects), subsection
1317 * "Attaching Texture Images to a Framebuffer," of the OpenGL 3.1 spec
1318 * says:
1319 *
1320 * "If a texture object is deleted while its image is attached to one
1321 * or more attachment points in the currently bound framebuffer, then
1322 * it is as if FramebufferTexture* had been called, with a texture of
1323 * zero, for each attachment point to which this image was attached in
1324 * the currently bound framebuffer. In other words, this texture image
1325 * is first detached from all attachment points in the currently bound
1326 * framebuffer. Note that the texture image is specifically not
1327 * detached from any other framebuffer objects. Detaching the texture
1328 * image from any other framebuffer objects is the responsibility of
1329 * the application."
1330 */
1331 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1332 progress = _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, texObj);
1333 }
1334 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1335 && ctx->ReadBuffer != ctx->DrawBuffer) {
1336 progress = _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, texObj)
1337 || progress;
1338 }
1339
1340 if (progress)
1341 /* Vertices are already flushed by _mesa_DeleteTextures */
1342 ctx->NewState |= _NEW_BUFFERS;
1343 }
1344
1345
1346 /**
1347 * Check if the given texture object is bound to any texture image units and
1348 * unbind it if so (revert to default textures).
1349 */
1350 static void
1351 unbind_texobj_from_texunits(struct gl_context *ctx,
1352 struct gl_texture_object *texObj)
1353 {
1354 const gl_texture_index index = texObj->TargetIndex;
1355 GLuint u;
1356
1357 if (texObj->Target == 0) {
1358 /* texture was never bound */
1359 return;
1360 }
1361
1362 assert(index < NUM_TEXTURE_TARGETS);
1363
1364 for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) {
1365 struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
1366
1367 if (texObj == unit->CurrentTex[index]) {
1368 /* Bind the default texture for this unit/target */
1369 _mesa_reference_texobj(&unit->CurrentTex[index],
1370 ctx->Shared->DefaultTex[index]);
1371 unit->_BoundTextures &= ~(1 << index);
1372 }
1373 }
1374 }
1375
1376
1377 /**
1378 * Check if the given texture object is bound to any shader image unit
1379 * and unbind it if that's the case.
1380 */
1381 static void
1382 unbind_texobj_from_image_units(struct gl_context *ctx,
1383 struct gl_texture_object *texObj)
1384 {
1385 GLuint i;
1386
1387 for (i = 0; i < ctx->Const.MaxImageUnits; i++) {
1388 struct gl_image_unit *unit = &ctx->ImageUnits[i];
1389
1390 if (texObj == unit->TexObj) {
1391 _mesa_reference_texobj(&unit->TexObj, NULL);
1392 *unit = _mesa_default_image_unit(ctx);
1393 }
1394 }
1395 }
1396
1397
1398 /**
1399 * Unbinds all textures bound to the given texture image unit.
1400 */
1401 static void
1402 unbind_textures_from_unit(struct gl_context *ctx, GLuint unit)
1403 {
1404 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1405
1406 while (texUnit->_BoundTextures) {
1407 const GLuint index = ffs(texUnit->_BoundTextures) - 1;
1408 struct gl_texture_object *texObj = ctx->Shared->DefaultTex[index];
1409
1410 _mesa_reference_texobj(&texUnit->CurrentTex[index], texObj);
1411
1412 /* Pass BindTexture call to device driver */
1413 if (ctx->Driver.BindTexture)
1414 ctx->Driver.BindTexture(ctx, unit, 0, texObj);
1415
1416 texUnit->_BoundTextures &= ~(1 << index);
1417 ctx->NewState |= _NEW_TEXTURE;
1418 }
1419 }
1420
1421
1422 /**
1423 * Delete named textures.
1424 *
1425 * \param n number of textures to be deleted.
1426 * \param textures array of texture IDs to be deleted.
1427 *
1428 * \sa glDeleteTextures().
1429 *
1430 * If we're about to delete a texture that's currently bound to any
1431 * texture unit, unbind the texture first. Decrement the reference
1432 * count on the texture object and delete it if it's zero.
1433 * Recall that texture objects can be shared among several rendering
1434 * contexts.
1435 */
1436 void GLAPIENTRY
1437 _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
1438 {
1439 GET_CURRENT_CONTEXT(ctx);
1440 GLint i;
1441
1442 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1443 _mesa_debug(ctx, "glDeleteTextures %d\n", n);
1444
1445 if (n < 0) {
1446 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)");
1447 return;
1448 }
1449
1450 FLUSH_VERTICES(ctx, 0); /* too complex */
1451
1452 if (n < 0) {
1453 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n)");
1454 return;
1455 }
1456
1457 if (!textures)
1458 return;
1459
1460 for (i = 0; i < n; i++) {
1461 if (textures[i] > 0) {
1462 struct gl_texture_object *delObj
1463 = _mesa_lookup_texture(ctx, textures[i]);
1464
1465 if (delObj) {
1466 _mesa_lock_texture(ctx, delObj);
1467
1468 /* Check if texture is bound to any framebuffer objects.
1469 * If so, unbind.
1470 * See section 4.4.2.3 of GL_EXT_framebuffer_object.
1471 */
1472 unbind_texobj_from_fbo(ctx, delObj);
1473
1474 /* Check if this texture is currently bound to any texture units.
1475 * If so, unbind it.
1476 */
1477 unbind_texobj_from_texunits(ctx, delObj);
1478
1479 /* Check if this texture is currently bound to any shader
1480 * image unit. If so, unbind it.
1481 * See section 3.9.X of GL_ARB_shader_image_load_store.
1482 */
1483 unbind_texobj_from_image_units(ctx, delObj);
1484
1485 _mesa_unlock_texture(ctx, delObj);
1486
1487 ctx->NewState |= _NEW_TEXTURE;
1488
1489 /* The texture _name_ is now free for re-use.
1490 * Remove it from the hash table now.
1491 */
1492 _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
1493
1494 /* Unreference the texobj. If refcount hits zero, the texture
1495 * will be deleted.
1496 */
1497 _mesa_reference_texobj(&delObj, NULL);
1498 }
1499 }
1500 }
1501 }
1502
1503 /**
1504 * This deletes a texObj without altering the hash table.
1505 */
1506 void
1507 _mesa_delete_nameless_texture(struct gl_context *ctx,
1508 struct gl_texture_object *texObj)
1509 {
1510 if (!texObj)
1511 return;
1512
1513 FLUSH_VERTICES(ctx, 0);
1514
1515 _mesa_lock_texture(ctx, texObj);
1516 {
1517 /* Check if texture is bound to any framebuffer objects.
1518 * If so, unbind.
1519 * See section 4.4.2.3 of GL_EXT_framebuffer_object.
1520 */
1521 unbind_texobj_from_fbo(ctx, texObj);
1522
1523 /* Check if this texture is currently bound to any texture units.
1524 * If so, unbind it.
1525 */
1526 unbind_texobj_from_texunits(ctx, texObj);
1527
1528 /* Check if this texture is currently bound to any shader
1529 * image unit. If so, unbind it.
1530 * See section 3.9.X of GL_ARB_shader_image_load_store.
1531 */
1532 unbind_texobj_from_image_units(ctx, texObj);
1533 }
1534 _mesa_unlock_texture(ctx, texObj);
1535
1536 ctx->NewState |= _NEW_TEXTURE;
1537
1538 /* Unreference the texobj. If refcount hits zero, the texture
1539 * will be deleted.
1540 */
1541 _mesa_reference_texobj(&texObj, NULL);
1542 }
1543
1544
1545 /**
1546 * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D
1547 * into the corresponding Mesa texture target index.
1548 * Note that proxy targets are not valid here.
1549 * \return TEXTURE_x_INDEX or -1 if target is invalid
1550 */
1551 int
1552 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target)
1553 {
1554 switch (target) {
1555 case GL_TEXTURE_1D:
1556 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
1557 case GL_TEXTURE_2D:
1558 return TEXTURE_2D_INDEX;
1559 case GL_TEXTURE_3D:
1560 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
1561 case GL_TEXTURE_CUBE_MAP:
1562 return ctx->Extensions.ARB_texture_cube_map
1563 ? TEXTURE_CUBE_INDEX : -1;
1564 case GL_TEXTURE_RECTANGLE:
1565 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
1566 ? TEXTURE_RECT_INDEX : -1;
1567 case GL_TEXTURE_1D_ARRAY:
1568 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
1569 ? TEXTURE_1D_ARRAY_INDEX : -1;
1570 case GL_TEXTURE_2D_ARRAY:
1571 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1572 || _mesa_is_gles3(ctx)
1573 ? TEXTURE_2D_ARRAY_INDEX : -1;
1574 case GL_TEXTURE_BUFFER:
1575 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
1576 _mesa_has_OES_texture_buffer(ctx)) ?
1577 TEXTURE_BUFFER_INDEX : -1;
1578 case GL_TEXTURE_EXTERNAL_OES:
1579 return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
1580 ? TEXTURE_EXTERNAL_INDEX : -1;
1581 case GL_TEXTURE_CUBE_MAP_ARRAY:
1582 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_cube_map_array
1583 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
1584 case GL_TEXTURE_2D_MULTISAMPLE:
1585 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
1586 _mesa_is_gles31(ctx)) ? TEXTURE_2D_MULTISAMPLE_INDEX: -1;
1587 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1588 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
1589 _mesa_is_gles31(ctx))
1590 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX: -1;
1591 default:
1592 return -1;
1593 }
1594 }
1595
1596
1597 /**
1598 * Do actual texture binding. All error checking should have been done prior
1599 * to calling this function. Note that the texture target (1D, 2D, etc) is
1600 * always specified by the texObj->TargetIndex.
1601 *
1602 * \param unit index of texture unit to update
1603 * \param texObj the new texture object (cannot be NULL)
1604 */
1605 static void
1606 bind_texture(struct gl_context *ctx,
1607 unsigned unit,
1608 struct gl_texture_object *texObj)
1609 {
1610 struct gl_texture_unit *texUnit;
1611 int targetIndex;
1612
1613 assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
1614 texUnit = &ctx->Texture.Unit[unit];
1615
1616 assert(texObj);
1617 assert(valid_texture_object(texObj));
1618
1619 targetIndex = texObj->TargetIndex;
1620 assert(targetIndex >= 0);
1621 assert(targetIndex < NUM_TEXTURE_TARGETS);
1622
1623 /* Check if this texture is only used by this context and is already bound.
1624 * If so, just return.
1625 */
1626 {
1627 bool early_out;
1628 mtx_lock(&ctx->Shared->Mutex);
1629 early_out = ((ctx->Shared->RefCount == 1)
1630 && (texObj == texUnit->CurrentTex[targetIndex]));
1631 mtx_unlock(&ctx->Shared->Mutex);
1632 if (early_out) {
1633 return;
1634 }
1635 }
1636
1637 /* flush before changing binding */
1638 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
1639
1640 /* If the refcount on the previously bound texture is decremented to
1641 * zero, it'll be deleted here.
1642 */
1643 _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], texObj);
1644
1645 ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed,
1646 unit + 1);
1647
1648 if (texObj->Name != 0)
1649 texUnit->_BoundTextures |= (1 << targetIndex);
1650 else
1651 texUnit->_BoundTextures &= ~(1 << targetIndex);
1652
1653 /* Pass BindTexture call to device driver */
1654 if (ctx->Driver.BindTexture) {
1655 ctx->Driver.BindTexture(ctx, unit, texObj->Target, texObj);
1656 }
1657 }
1658
1659
1660 /**
1661 * Implement glBindTexture(). Do error checking, look-up or create a new
1662 * texture object, then bind it in the current texture unit.
1663 *
1664 * \param target texture target.
1665 * \param texName texture name.
1666 */
1667 void GLAPIENTRY
1668 _mesa_BindTexture( GLenum target, GLuint texName )
1669 {
1670 GET_CURRENT_CONTEXT(ctx);
1671 struct gl_texture_object *newTexObj = NULL;
1672 GLint targetIndex;
1673
1674 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1675 _mesa_debug(ctx, "glBindTexture %s %d\n",
1676 _mesa_enum_to_string(target), (GLint) texName);
1677
1678 targetIndex = _mesa_tex_target_to_index(ctx, target);
1679 if (targetIndex < 0) {
1680 _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)");
1681 return;
1682 }
1683 assert(targetIndex < NUM_TEXTURE_TARGETS);
1684
1685 /*
1686 * Get pointer to new texture object (newTexObj)
1687 */
1688 if (texName == 0) {
1689 /* Use a default texture object */
1690 newTexObj = ctx->Shared->DefaultTex[targetIndex];
1691 }
1692 else {
1693 /* non-default texture object */
1694 newTexObj = _mesa_lookup_texture(ctx, texName);
1695 if (newTexObj) {
1696 /* error checking */
1697 if (newTexObj->Target != 0 && newTexObj->Target != target) {
1698 /* The named texture object's target doesn't match the
1699 * given target
1700 */
1701 _mesa_error( ctx, GL_INVALID_OPERATION,
1702 "glBindTexture(target mismatch)" );
1703 return;
1704 }
1705 if (newTexObj->Target == 0) {
1706 finish_texture_init(ctx, target, newTexObj);
1707 }
1708 }
1709 else {
1710 if (ctx->API == API_OPENGL_CORE) {
1711 _mesa_error(ctx, GL_INVALID_OPERATION,
1712 "glBindTexture(non-gen name)");
1713 return;
1714 }
1715
1716 /* if this is a new texture id, allocate a texture object now */
1717 newTexObj = ctx->Driver.NewTextureObject(ctx, texName, target);
1718 if (!newTexObj) {
1719 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture");
1720 return;
1721 }
1722
1723 /* and insert it into hash table */
1724 _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj);
1725 }
1726 }
1727
1728 assert(newTexObj->Target == target);
1729 assert(newTexObj->TargetIndex == targetIndex);
1730
1731 bind_texture(ctx, ctx->Texture.CurrentUnit, newTexObj);
1732 }
1733
1734
1735 /**
1736 * OpenGL 4.5 / GL_ARB_direct_state_access glBindTextureUnit().
1737 *
1738 * \param unit texture unit.
1739 * \param texture texture name.
1740 *
1741 * \sa glBindTexture().
1742 *
1743 * If the named texture is 0, this will reset each target for the specified
1744 * texture unit to its default texture.
1745 * If the named texture is not 0 or a recognized texture name, this throws
1746 * GL_INVALID_OPERATION.
1747 */
1748 void GLAPIENTRY
1749 _mesa_BindTextureUnit(GLuint unit, GLuint texture)
1750 {
1751 GET_CURRENT_CONTEXT(ctx);
1752 struct gl_texture_object *texObj;
1753
1754 if (unit >= _mesa_max_tex_unit(ctx)) {
1755 _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit);
1756 return;
1757 }
1758
1759 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1760 _mesa_debug(ctx, "glBindTextureUnit %s %d\n",
1761 _mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture);
1762
1763 /* Section 8.1 (Texture Objects) of the OpenGL 4.5 core profile spec
1764 * (20141030) says:
1765 * "When texture is zero, each of the targets enumerated at the
1766 * beginning of this section is reset to its default texture for the
1767 * corresponding texture image unit."
1768 */
1769 if (texture == 0) {
1770 unbind_textures_from_unit(ctx, unit);
1771 return;
1772 }
1773
1774 /* Get the non-default texture object */
1775 texObj = _mesa_lookup_texture(ctx, texture);
1776
1777 /* Error checking */
1778 if (!texObj) {
1779 _mesa_error(ctx, GL_INVALID_OPERATION,
1780 "glBindTextureUnit(non-gen name)");
1781 return;
1782 }
1783 if (texObj->Target == 0) {
1784 /* Texture object was gen'd but never bound so the target is not set */
1785 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextureUnit(target)");
1786 return;
1787 }
1788 assert(valid_texture_object(texObj));
1789
1790 bind_texture(ctx, unit, texObj);
1791 }
1792
1793
1794 /**
1795 * OpenGL 4.4 / GL_ARB_multi_bind glBindTextures().
1796 */
1797 void GLAPIENTRY
1798 _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures)
1799 {
1800 GET_CURRENT_CONTEXT(ctx);
1801 GLint i;
1802
1803 /* The ARB_multi_bind spec says:
1804 *
1805 * "An INVALID_OPERATION error is generated if <first> + <count>
1806 * is greater than the number of texture image units supported
1807 * by the implementation."
1808 */
1809 if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
1810 _mesa_error(ctx, GL_INVALID_OPERATION,
1811 "glBindTextures(first=%u + count=%d > the value of "
1812 "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
1813 first, count, ctx->Const.MaxCombinedTextureImageUnits);
1814 return;
1815 }
1816
1817 if (textures) {
1818 /* Note that the error semantics for multi-bind commands differ from
1819 * those of other GL commands.
1820 *
1821 * The issues section in the ARB_multi_bind spec says:
1822 *
1823 * "(11) Typically, OpenGL specifies that if an error is generated by
1824 * a command, that command has no effect. This is somewhat
1825 * unfortunate for multi-bind commands, because it would require
1826 * a first pass to scan the entire list of bound objects for
1827 * errors and then a second pass to actually perform the
1828 * bindings. Should we have different error semantics?
1829 *
1830 * RESOLVED: Yes. In this specification, when the parameters for
1831 * one of the <count> binding points are invalid, that binding
1832 * point is not updated and an error will be generated. However,
1833 * other binding points in the same command will be updated if
1834 * their parameters are valid and no other error occurs."
1835 */
1836
1837 _mesa_begin_texture_lookups(ctx);
1838
1839 for (i = 0; i < count; i++) {
1840 if (textures[i] != 0) {
1841 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[first + i];
1842 struct gl_texture_object *current = texUnit->_Current;
1843 struct gl_texture_object *texObj;
1844
1845 if (current && current->Name == textures[i])
1846 texObj = current;
1847 else
1848 texObj = _mesa_lookup_texture_locked(ctx, textures[i]);
1849
1850 if (texObj && texObj->Target != 0) {
1851 bind_texture(ctx, first + i, texObj);
1852 } else {
1853 /* The ARB_multi_bind spec says:
1854 *
1855 * "An INVALID_OPERATION error is generated if any value
1856 * in <textures> is not zero or the name of an existing
1857 * texture object (per binding)."
1858 */
1859 _mesa_error(ctx, GL_INVALID_OPERATION,
1860 "glBindTextures(textures[%d]=%u is not zero "
1861 "or the name of an existing texture object)",
1862 i, textures[i]);
1863 }
1864 } else {
1865 unbind_textures_from_unit(ctx, first + i);
1866 }
1867 }
1868
1869 _mesa_end_texture_lookups(ctx);
1870 } else {
1871 /* Unbind all textures in the range <first> through <first>+<count>-1 */
1872 for (i = 0; i < count; i++)
1873 unbind_textures_from_unit(ctx, first + i);
1874 }
1875 }
1876
1877
1878 /**
1879 * Set texture priorities.
1880 *
1881 * \param n number of textures.
1882 * \param texName texture names.
1883 * \param priorities corresponding texture priorities.
1884 *
1885 * \sa glPrioritizeTextures().
1886 *
1887 * Looks up each texture in the hash, clamps the corresponding priority between
1888 * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
1889 */
1890 void GLAPIENTRY
1891 _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
1892 const GLclampf *priorities )
1893 {
1894 GET_CURRENT_CONTEXT(ctx);
1895 GLint i;
1896
1897 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1898 _mesa_debug(ctx, "glPrioritizeTextures %d\n", n);
1899
1900 FLUSH_VERTICES(ctx, 0);
1901
1902 if (n < 0) {
1903 _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
1904 return;
1905 }
1906
1907 if (!priorities)
1908 return;
1909
1910 for (i = 0; i < n; i++) {
1911 if (texName[i] > 0) {
1912 struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]);
1913 if (t) {
1914 t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
1915 }
1916 }
1917 }
1918
1919 ctx->NewState |= _NEW_TEXTURE;
1920 }
1921
1922
1923
1924 /**
1925 * See if textures are loaded in texture memory.
1926 *
1927 * \param n number of textures to query.
1928 * \param texName array with the texture names.
1929 * \param residences array which will hold the residence status.
1930 *
1931 * \return GL_TRUE if all textures are resident and
1932 * residences is left unchanged,
1933 *
1934 * Note: we assume all textures are always resident
1935 */
1936 GLboolean GLAPIENTRY
1937 _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
1938 GLboolean *residences)
1939 {
1940 GET_CURRENT_CONTEXT(ctx);
1941 GLboolean allResident = GL_TRUE;
1942 GLint i;
1943 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1944
1945 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1946 _mesa_debug(ctx, "glAreTexturesResident %d\n", n);
1947
1948 if (n < 0) {
1949 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
1950 return GL_FALSE;
1951 }
1952
1953 if (!texName || !residences)
1954 return GL_FALSE;
1955
1956 /* We only do error checking on the texture names */
1957 for (i = 0; i < n; i++) {
1958 struct gl_texture_object *t;
1959 if (texName[i] == 0) {
1960 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
1961 return GL_FALSE;
1962 }
1963 t = _mesa_lookup_texture(ctx, texName[i]);
1964 if (!t) {
1965 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
1966 return GL_FALSE;
1967 }
1968 }
1969
1970 return allResident;
1971 }
1972
1973
1974 /**
1975 * See if a name corresponds to a texture.
1976 *
1977 * \param texture texture name.
1978 *
1979 * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
1980 * otherwise.
1981 *
1982 * \sa glIsTexture().
1983 *
1984 * Calls _mesa_HashLookup().
1985 */
1986 GLboolean GLAPIENTRY
1987 _mesa_IsTexture( GLuint texture )
1988 {
1989 struct gl_texture_object *t;
1990 GET_CURRENT_CONTEXT(ctx);
1991 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1992
1993 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1994 _mesa_debug(ctx, "glIsTexture %d\n", texture);
1995
1996 if (!texture)
1997 return GL_FALSE;
1998
1999 t = _mesa_lookup_texture(ctx, texture);
2000
2001 /* IsTexture is true only after object has been bound once. */
2002 return t && t->Target;
2003 }
2004
2005
2006 /**
2007 * Simplest implementation of texture locking: grab the shared tex
2008 * mutex. Examine the shared context state timestamp and if there has
2009 * been a change, set the appropriate bits in ctx->NewState.
2010 *
2011 * This is used to deal with synchronizing things when a texture object
2012 * is used/modified by different contexts (or threads) which are sharing
2013 * the texture.
2014 *
2015 * See also _mesa_lock/unlock_texture() in teximage.h
2016 */
2017 void
2018 _mesa_lock_context_textures( struct gl_context *ctx )
2019 {
2020 mtx_lock(&ctx->Shared->TexMutex);
2021
2022 if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) {
2023 ctx->NewState |= _NEW_TEXTURE;
2024 ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp;
2025 }
2026 }
2027
2028
2029 void
2030 _mesa_unlock_context_textures( struct gl_context *ctx )
2031 {
2032 assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
2033 mtx_unlock(&ctx->Shared->TexMutex);
2034 }
2035
2036
2037 void GLAPIENTRY
2038 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
2039 GLint yoffset, GLint zoffset, GLsizei width,
2040 GLsizei height, GLsizei depth)
2041 {
2042 struct gl_texture_object *t;
2043 struct gl_texture_image *image;
2044 GET_CURRENT_CONTEXT(ctx);
2045
2046 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2047 _mesa_debug(ctx, "glInvalidateTexSubImage %d\n", texture);
2048
2049 t = invalidate_tex_image_error_check(ctx, texture, level,
2050 "glInvalidateTexSubImage");
2051
2052 /* The GL_ARB_invalidate_subdata spec says:
2053 *
2054 * "...the specified subregion must be between -<b> and <dim>+<b> where
2055 * <dim> is the size of the dimension of the texture image, and <b> is
2056 * the size of the border of that texture image, otherwise
2057 * INVALID_VALUE is generated (border is not applied to dimensions that
2058 * don't exist in a given texture target)."
2059 */
2060 image = t->Image[0][level];
2061 if (image) {
2062 int xBorder;
2063 int yBorder;
2064 int zBorder;
2065 int imageWidth;
2066 int imageHeight;
2067 int imageDepth;
2068
2069 /* The GL_ARB_invalidate_subdata spec says:
2070 *
2071 * "For texture targets that don't have certain dimensions, this
2072 * command treats those dimensions as having a size of 1. For
2073 * example, to invalidate a portion of a two-dimensional texture,
2074 * the application would use <zoffset> equal to zero and <depth>
2075 * equal to one."
2076 */
2077 switch (t->Target) {
2078 case GL_TEXTURE_BUFFER:
2079 xBorder = 0;
2080 yBorder = 0;
2081 zBorder = 0;
2082 imageWidth = 1;
2083 imageHeight = 1;
2084 imageDepth = 1;
2085 break;
2086 case GL_TEXTURE_1D:
2087 xBorder = image->Border;
2088 yBorder = 0;
2089 zBorder = 0;
2090 imageWidth = image->Width;
2091 imageHeight = 1;
2092 imageDepth = 1;
2093 break;
2094 case GL_TEXTURE_1D_ARRAY:
2095 xBorder = image->Border;
2096 yBorder = 0;
2097 zBorder = 0;
2098 imageWidth = image->Width;
2099 imageHeight = image->Height;
2100 imageDepth = 1;
2101 break;
2102 case GL_TEXTURE_2D:
2103 case GL_TEXTURE_CUBE_MAP:
2104 case GL_TEXTURE_RECTANGLE:
2105 case GL_TEXTURE_2D_MULTISAMPLE:
2106 xBorder = image->Border;
2107 yBorder = image->Border;
2108 zBorder = 0;
2109 imageWidth = image->Width;
2110 imageHeight = image->Height;
2111 imageDepth = 1;
2112 break;
2113 case GL_TEXTURE_2D_ARRAY:
2114 case GL_TEXTURE_CUBE_MAP_ARRAY:
2115 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2116 xBorder = image->Border;
2117 yBorder = image->Border;
2118 zBorder = 0;
2119 imageWidth = image->Width;
2120 imageHeight = image->Height;
2121 imageDepth = image->Depth;
2122 break;
2123 case GL_TEXTURE_3D:
2124 xBorder = image->Border;
2125 yBorder = image->Border;
2126 zBorder = image->Border;
2127 imageWidth = image->Width;
2128 imageHeight = image->Height;
2129 imageDepth = image->Depth;
2130 break;
2131 default:
2132 assert(!"Should not get here.");
2133 xBorder = 0;
2134 yBorder = 0;
2135 zBorder = 0;
2136 imageWidth = 0;
2137 imageHeight = 0;
2138 imageDepth = 0;
2139 break;
2140 }
2141
2142 if (xoffset < -xBorder) {
2143 _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(xoffset)");
2144 return;
2145 }
2146
2147 if (xoffset + width > imageWidth + xBorder) {
2148 _mesa_error(ctx, GL_INVALID_VALUE,
2149 "glInvalidateSubTexImage(xoffset+width)");
2150 return;
2151 }
2152
2153 if (yoffset < -yBorder) {
2154 _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(yoffset)");
2155 return;
2156 }
2157
2158 if (yoffset + height > imageHeight + yBorder) {
2159 _mesa_error(ctx, GL_INVALID_VALUE,
2160 "glInvalidateSubTexImage(yoffset+height)");
2161 return;
2162 }
2163
2164 if (zoffset < -zBorder) {
2165 _mesa_error(ctx, GL_INVALID_VALUE,
2166 "glInvalidateSubTexImage(zoffset)");
2167 return;
2168 }
2169
2170 if (zoffset + depth > imageDepth + zBorder) {
2171 _mesa_error(ctx, GL_INVALID_VALUE,
2172 "glInvalidateSubTexImage(zoffset+depth)");
2173 return;
2174 }
2175 }
2176
2177 /* We don't actually do anything for this yet. Just return after
2178 * validating the parameters and generating the required errors.
2179 */
2180 return;
2181 }
2182
2183
2184 void GLAPIENTRY
2185 _mesa_InvalidateTexImage(GLuint texture, GLint level)
2186 {
2187 GET_CURRENT_CONTEXT(ctx);
2188
2189 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2190 _mesa_debug(ctx, "glInvalidateTexImage(%d, %d)\n", texture, level);
2191
2192 invalidate_tex_image_error_check(ctx, texture, level,
2193 "glInvalidateTexImage");
2194
2195 /* We don't actually do anything for this yet. Just return after
2196 * validating the parameters and generating the required errors.
2197 */
2198 return;
2199 }
2200
2201 /*@}*/