Merge branch 'master' into gallium-0.2
[mesa.git] / src / mesa / main / texstate.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file texstate.c
27 *
28 * Texture state handling.
29 */
30
31 #include "glheader.h"
32 #include "colormac.h"
33 #if FEATURE_colortable
34 #include "colortab.h"
35 #endif
36 #include "context.h"
37 #include "enums.h"
38 #include "macros.h"
39 #include "texcompress.h"
40 #include "texobj.h"
41 #include "teximage.h"
42 #include "texstate.h"
43 #include "texenvprogram.h"
44 #include "mtypes.h"
45 #include "math/m_xform.h"
46
47
48
49 /**
50 * Default texture combine environment state. This is used to initialize
51 * a context's texture units and as the basis for converting "classic"
52 * texture environmnets to ARB_texture_env_combine style values.
53 */
54 static const struct gl_tex_env_combine_state default_combine_state = {
55 GL_MODULATE, GL_MODULATE,
56 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT },
57 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT },
58 { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA },
59 { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
60 0, 0,
61 2, 2
62 };
63
64
65
66 /**
67 * Used by glXCopyContext to copy texture state from one context to another.
68 */
69 void
70 _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
71 {
72 GLuint i;
73
74 ASSERT(src);
75 ASSERT(dst);
76
77 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
78 dst->Texture._GenFlags = src->Texture._GenFlags;
79 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
80 dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
81 dst->Texture.SharedPalette = src->Texture.SharedPalette;
82
83 /* per-unit state */
84 for (i = 0; i < src->Const.MaxTextureUnits; i++) {
85 dst->Texture.Unit[i].Enabled = src->Texture.Unit[i].Enabled;
86 dst->Texture.Unit[i].EnvMode = src->Texture.Unit[i].EnvMode;
87 COPY_4V(dst->Texture.Unit[i].EnvColor, src->Texture.Unit[i].EnvColor);
88 dst->Texture.Unit[i].TexGenEnabled = src->Texture.Unit[i].TexGenEnabled;
89 dst->Texture.Unit[i].GenModeS = src->Texture.Unit[i].GenModeS;
90 dst->Texture.Unit[i].GenModeT = src->Texture.Unit[i].GenModeT;
91 dst->Texture.Unit[i].GenModeR = src->Texture.Unit[i].GenModeR;
92 dst->Texture.Unit[i].GenModeQ = src->Texture.Unit[i].GenModeQ;
93 dst->Texture.Unit[i]._GenBitS = src->Texture.Unit[i]._GenBitS;
94 dst->Texture.Unit[i]._GenBitT = src->Texture.Unit[i]._GenBitT;
95 dst->Texture.Unit[i]._GenBitR = src->Texture.Unit[i]._GenBitR;
96 dst->Texture.Unit[i]._GenBitQ = src->Texture.Unit[i]._GenBitQ;
97 dst->Texture.Unit[i]._GenFlags = src->Texture.Unit[i]._GenFlags;
98 COPY_4V(dst->Texture.Unit[i].ObjectPlaneS, src->Texture.Unit[i].ObjectPlaneS);
99 COPY_4V(dst->Texture.Unit[i].ObjectPlaneT, src->Texture.Unit[i].ObjectPlaneT);
100 COPY_4V(dst->Texture.Unit[i].ObjectPlaneR, src->Texture.Unit[i].ObjectPlaneR);
101 COPY_4V(dst->Texture.Unit[i].ObjectPlaneQ, src->Texture.Unit[i].ObjectPlaneQ);
102 COPY_4V(dst->Texture.Unit[i].EyePlaneS, src->Texture.Unit[i].EyePlaneS);
103 COPY_4V(dst->Texture.Unit[i].EyePlaneT, src->Texture.Unit[i].EyePlaneT);
104 COPY_4V(dst->Texture.Unit[i].EyePlaneR, src->Texture.Unit[i].EyePlaneR);
105 COPY_4V(dst->Texture.Unit[i].EyePlaneQ, src->Texture.Unit[i].EyePlaneQ);
106 dst->Texture.Unit[i].LodBias = src->Texture.Unit[i].LodBias;
107
108 /* GL_EXT_texture_env_combine */
109 dst->Texture.Unit[i].Combine.ModeRGB = src->Texture.Unit[i].Combine.ModeRGB;
110 dst->Texture.Unit[i].Combine.ModeA = src->Texture.Unit[i].Combine.ModeA;
111 COPY_3V(dst->Texture.Unit[i].Combine.SourceRGB, src->Texture.Unit[i].Combine.SourceRGB);
112 COPY_3V(dst->Texture.Unit[i].Combine.SourceA, src->Texture.Unit[i].Combine.SourceA);
113 COPY_3V(dst->Texture.Unit[i].Combine.OperandRGB, src->Texture.Unit[i].Combine.OperandRGB);
114 COPY_3V(dst->Texture.Unit[i].Combine.OperandA, src->Texture.Unit[i].Combine.OperandA);
115 dst->Texture.Unit[i].Combine.ScaleShiftRGB = src->Texture.Unit[i].Combine.ScaleShiftRGB;
116 dst->Texture.Unit[i].Combine.ScaleShiftA = src->Texture.Unit[i].Combine.ScaleShiftA;
117
118 /* copy texture object bindings, not contents of texture objects */
119 _mesa_lock_context_textures(dst);
120
121 _mesa_reference_texobj(&dst->Texture.Unit[i].Current1D,
122 src->Texture.Unit[i].Current1D);
123 _mesa_reference_texobj(&dst->Texture.Unit[i].Current2D,
124 src->Texture.Unit[i].Current2D);
125 _mesa_reference_texobj(&dst->Texture.Unit[i].Current3D,
126 src->Texture.Unit[i].Current3D);
127 _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentCubeMap,
128 src->Texture.Unit[i].CurrentCubeMap);
129 _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentRect,
130 src->Texture.Unit[i].CurrentRect);
131 _mesa_reference_texobj(&dst->Texture.Unit[i].Current1DArray,
132 src->Texture.Unit[i].Current1DArray);
133 _mesa_reference_texobj(&dst->Texture.Unit[i].Current2DArray,
134 src->Texture.Unit[i].Current2DArray);
135
136 _mesa_unlock_context_textures(dst);
137 }
138 }
139
140
141 /*
142 * For debugging
143 */
144 void
145 _mesa_print_texunit_state( GLcontext *ctx, GLuint unit )
146 {
147 const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
148 _mesa_printf("Texture Unit %d\n", unit);
149 _mesa_printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
150 _mesa_printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
151 _mesa_printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
152 _mesa_printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
153 _mesa_printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
154 _mesa_printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
155 _mesa_printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
156 _mesa_printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
157 _mesa_printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
158 _mesa_printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
159 _mesa_printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
160 _mesa_printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
161 _mesa_printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
162 _mesa_printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
163 _mesa_printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
164 _mesa_printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
165 _mesa_printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
166 _mesa_printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
167 }
168
169
170
171 /**********************************************************************/
172 /* Texture Environment */
173 /**********************************************************************/
174
175 /**
176 * Convert "classic" texture environment to ARB_texture_env_combine style
177 * environments.
178 *
179 * \param state texture_env_combine state vector to be filled-in.
180 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
181 * \c GL_BLEND, \c GL_DECAL, etc.).
182 * \param texBaseFormat Base format of the texture associated with the
183 * texture unit.
184 */
185 static void
186 calculate_derived_texenv( struct gl_tex_env_combine_state *state,
187 GLenum mode, GLenum texBaseFormat )
188 {
189 GLenum mode_rgb;
190 GLenum mode_a;
191
192 *state = default_combine_state;
193
194 switch (texBaseFormat) {
195 case GL_ALPHA:
196 state->SourceRGB[0] = GL_PREVIOUS;
197 break;
198
199 case GL_LUMINANCE_ALPHA:
200 case GL_INTENSITY:
201 case GL_RGBA:
202 break;
203
204 case GL_LUMINANCE:
205 case GL_RGB:
206 case GL_YCBCR_MESA:
207 state->SourceA[0] = GL_PREVIOUS;
208 break;
209
210 default:
211 _mesa_problem(NULL, "Invalid texBaseFormat in calculate_derived_texenv");
212 return;
213 }
214
215 if (mode == GL_REPLACE_EXT)
216 mode = GL_REPLACE;
217
218 switch (mode) {
219 case GL_REPLACE:
220 case GL_MODULATE:
221 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
222 mode_a = mode;
223 break;
224
225 case GL_DECAL:
226 mode_rgb = GL_INTERPOLATE;
227 mode_a = GL_REPLACE;
228
229 state->SourceA[0] = GL_PREVIOUS;
230
231 /* Having alpha / luminance / intensity textures replace using the
232 * incoming fragment color matches the definition in NV_texture_shader.
233 * The 1.5 spec simply marks these as "undefined".
234 */
235 switch (texBaseFormat) {
236 case GL_ALPHA:
237 case GL_LUMINANCE:
238 case GL_LUMINANCE_ALPHA:
239 case GL_INTENSITY:
240 state->SourceRGB[0] = GL_PREVIOUS;
241 break;
242 case GL_RGB:
243 case GL_YCBCR_MESA:
244 mode_rgb = GL_REPLACE;
245 break;
246 case GL_RGBA:
247 state->SourceRGB[2] = GL_TEXTURE;
248 break;
249 }
250 break;
251
252 case GL_BLEND:
253 mode_rgb = GL_INTERPOLATE;
254 mode_a = GL_MODULATE;
255
256 switch (texBaseFormat) {
257 case GL_ALPHA:
258 mode_rgb = GL_REPLACE;
259 break;
260 case GL_INTENSITY:
261 mode_a = GL_INTERPOLATE;
262 state->SourceA[0] = GL_CONSTANT;
263 state->OperandA[2] = GL_SRC_ALPHA;
264 /* FALLTHROUGH */
265 case GL_LUMINANCE:
266 case GL_RGB:
267 case GL_LUMINANCE_ALPHA:
268 case GL_RGBA:
269 case GL_YCBCR_MESA:
270 state->SourceRGB[2] = GL_TEXTURE;
271 state->SourceA[2] = GL_TEXTURE;
272 state->SourceRGB[0] = GL_CONSTANT;
273 state->OperandRGB[2] = GL_SRC_COLOR;
274 break;
275 }
276 break;
277
278 case GL_ADD:
279 mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
280 mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
281 break;
282
283 default:
284 _mesa_problem(NULL,
285 "Invalid texture env mode in calculate_derived_texenv");
286 return;
287 }
288
289 state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
290 ? mode_rgb : GL_REPLACE;
291 state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
292 ? mode_a : GL_REPLACE;
293 }
294
295
296
297
298 /* GL_ARB_multitexture */
299 void GLAPIENTRY
300 _mesa_ActiveTextureARB(GLenum texture)
301 {
302 GET_CURRENT_CONTEXT(ctx);
303 const GLuint texUnit = texture - GL_TEXTURE0;
304 ASSERT_OUTSIDE_BEGIN_END(ctx);
305
306 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
307 _mesa_debug(ctx, "glActiveTexture %s\n",
308 _mesa_lookup_enum_by_nr(texture));
309
310 /* XXX error-check against max(coordunits, imageunits) */
311 if (texUnit >= ctx->Const.MaxTextureUnits) {
312 _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture)");
313 return;
314 }
315
316 if (ctx->Texture.CurrentUnit == texUnit)
317 return;
318
319 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
320
321 ctx->Texture.CurrentUnit = texUnit;
322 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
323 /* update current stack pointer */
324 ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
325 }
326
327 if (ctx->Driver.ActiveTexture) {
328 (*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
329 }
330 }
331
332
333 /* GL_ARB_multitexture */
334 void GLAPIENTRY
335 _mesa_ClientActiveTextureARB(GLenum texture)
336 {
337 GET_CURRENT_CONTEXT(ctx);
338 GLuint texUnit = texture - GL_TEXTURE0;
339 ASSERT_OUTSIDE_BEGIN_END(ctx);
340
341 if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
342 _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)");
343 return;
344 }
345
346 FLUSH_VERTICES(ctx, _NEW_ARRAY);
347 ctx->Array.ActiveTexture = texUnit;
348 }
349
350
351
352 /**********************************************************************/
353 /***** State management *****/
354 /**********************************************************************/
355
356
357 /**
358 * \note This routine refers to derived texture attribute values to
359 * compute the ENABLE_TEXMAT flags, but is only called on
360 * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
361 * flags are updated by _mesa_update_textures(), below.
362 *
363 * \param ctx GL context.
364 */
365 static void
366 update_texture_matrices( GLcontext *ctx )
367 {
368 GLuint i;
369
370 ctx->Texture._TexMatEnabled = 0;
371
372 for (i=0; i < ctx->Const.MaxTextureUnits; i++) {
373 if (_math_matrix_is_dirty(ctx->TextureMatrixStack[i].Top)) {
374 _math_matrix_analyse( ctx->TextureMatrixStack[i].Top );
375
376 if (ctx->Texture.Unit[i]._ReallyEnabled &&
377 ctx->TextureMatrixStack[i].Top->type != MATRIX_IDENTITY)
378 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i);
379
380 if (ctx->Driver.TextureMatrix)
381 ctx->Driver.TextureMatrix( ctx, i, ctx->TextureMatrixStack[i].Top);
382 }
383 }
384 }
385
386
387 /**
388 * Update texture object's _Function field. We need to do this
389 * whenever any of the texture object's shadow-related fields change
390 * or when we start/stop using a fragment program.
391 *
392 * This function could be expanded someday to update additional per-object
393 * fields that depend on assorted state changes.
394 */
395 static void
396 update_texture_compare_function(GLcontext *ctx,
397 struct gl_texture_object *tObj)
398 {
399 /* XXX temporarily disable this test since it breaks the GLSL
400 * shadow2D(), etc. functions.
401 */
402 if (0 /*ctx->FragmentProgram._Current*/) {
403 /* Texel/coordinate comparison is ignored for programs.
404 * See GL_ARB_fragment_program/shader spec for details.
405 */
406 tObj->_Function = GL_NONE;
407 }
408 else if (tObj->CompareFlag) {
409 /* GL_SGIX_shadow */
410 if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) {
411 tObj->_Function = GL_LEQUAL;
412 }
413 else {
414 ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX);
415 tObj->_Function = GL_GEQUAL;
416 }
417 }
418 else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
419 /* GL_ARB_shadow */
420 tObj->_Function = tObj->CompareFunc;
421 }
422 else {
423 tObj->_Function = GL_NONE; /* pass depth through as grayscale */
424 }
425 }
426
427
428 /**
429 * Helper function for determining which texture object (1D, 2D, cube, etc)
430 * should actually be used.
431 */
432 static void
433 texture_override(GLcontext *ctx,
434 struct gl_texture_unit *texUnit, GLbitfield enableBits,
435 struct gl_texture_object *texObj, GLuint textureBit)
436 {
437 if (!texUnit->_ReallyEnabled && (enableBits & textureBit)) {
438 if (!texObj->_Complete) {
439 _mesa_test_texobj_completeness(ctx, texObj);
440 }
441 if (texObj->_Complete) {
442 texUnit->_ReallyEnabled = textureBit;
443 texUnit->_Current = texObj;
444 update_texture_compare_function(ctx, texObj);
445 }
446 }
447 }
448
449
450 /**
451 * \note This routine refers to derived texture matrix values to
452 * compute the ENABLE_TEXMAT flags, but is only called on
453 * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
454 * flags are updated by _mesa_update_texture_matrices, above.
455 *
456 * \param ctx GL context.
457 */
458 static void
459 update_texture_state( GLcontext *ctx )
460 {
461 GLuint unit;
462 struct gl_fragment_program *fprog = NULL;
463 struct gl_vertex_program *vprog = NULL;
464
465 if (ctx->Shader.CurrentProgram &&
466 ctx->Shader.CurrentProgram->LinkStatus) {
467 fprog = ctx->Shader.CurrentProgram->FragmentProgram;
468 vprog = ctx->Shader.CurrentProgram->VertexProgram;
469 }
470 else {
471 if (ctx->FragmentProgram._Enabled) {
472 fprog = ctx->FragmentProgram.Current;
473 }
474 if (ctx->VertexProgram._Enabled) {
475 /* XXX enable this if/when non-shader vertex programs get
476 * texture fetches:
477 vprog = ctx->VertexProgram.Current;
478 */
479 }
480 }
481
482 ctx->NewState |= _NEW_TEXTURE; /* TODO: only set this if there are
483 * actual changes.
484 */
485
486 ctx->Texture._EnabledUnits = 0;
487 ctx->Texture._GenFlags = 0;
488 ctx->Texture._TexMatEnabled = 0;
489 ctx->Texture._TexGenEnabled = 0;
490
491 /*
492 * Update texture unit state.
493 */
494 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
495 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
496 GLbitfield enableBits;
497
498 texUnit->_Current = NULL;
499 texUnit->_ReallyEnabled = 0;
500 texUnit->_GenFlags = 0;
501
502 /* Get the bitmask of texture enables.
503 * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
504 * which texture targets are enabled (fixed function) or referenced
505 * by a fragment shader/program. When multiple flags are set, we'll
506 * settle on the one with highest priority (see texture_override below).
507 */
508 if (fprog || vprog) {
509 enableBits = 0x0;
510 if (fprog)
511 enableBits |= fprog->Base.TexturesUsed[unit];
512 if (vprog)
513 enableBits |= vprog->Base.TexturesUsed[unit];
514 }
515 else {
516 if (!texUnit->Enabled)
517 continue;
518 enableBits = texUnit->Enabled;
519 }
520
521 /* Look for the highest-priority texture target that's enabled and
522 * complete. That's the one we'll use for texturing. If we're using
523 * a fragment program we're guaranteed that bitcount(enabledBits) <= 1.
524 */
525 texture_override(ctx, texUnit, enableBits,
526 texUnit->Current2DArray, TEXTURE_2D_ARRAY_BIT);
527 texture_override(ctx, texUnit, enableBits,
528 texUnit->Current1DArray, TEXTURE_1D_ARRAY_BIT);
529 texture_override(ctx, texUnit, enableBits,
530 texUnit->CurrentCubeMap, TEXTURE_CUBE_BIT);
531 texture_override(ctx, texUnit, enableBits,
532 texUnit->Current3D, TEXTURE_3D_BIT);
533 texture_override(ctx, texUnit, enableBits,
534 texUnit->CurrentRect, TEXTURE_RECT_BIT);
535 texture_override(ctx, texUnit, enableBits,
536 texUnit->Current2D, TEXTURE_2D_BIT);
537 texture_override(ctx, texUnit, enableBits,
538 texUnit->Current1D, TEXTURE_1D_BIT);
539
540 if (!texUnit->_ReallyEnabled) {
541 continue;
542 }
543
544 if (texUnit->_ReallyEnabled)
545 ctx->Texture._EnabledUnits |= (1 << unit);
546
547 if (texUnit->EnvMode == GL_COMBINE) {
548 texUnit->_CurrentCombine = & texUnit->Combine;
549 }
550 else {
551 const struct gl_texture_object *texObj = texUnit->_Current;
552 GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
553 if (format == GL_COLOR_INDEX) {
554 format = GL_RGBA; /* a bit of a hack */
555 }
556 else if (format == GL_DEPTH_COMPONENT
557 || format == GL_DEPTH_STENCIL_EXT) {
558 format = texObj->DepthMode;
559 }
560 calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
561 texUnit->_CurrentCombine = & texUnit->_EnvMode;
562 }
563
564 switch (texUnit->_CurrentCombine->ModeRGB) {
565 case GL_REPLACE:
566 texUnit->_CurrentCombine->_NumArgsRGB = 1;
567 break;
568 case GL_MODULATE:
569 case GL_ADD:
570 case GL_ADD_SIGNED:
571 case GL_SUBTRACT:
572 case GL_DOT3_RGB:
573 case GL_DOT3_RGBA:
574 case GL_DOT3_RGB_EXT:
575 case GL_DOT3_RGBA_EXT:
576 texUnit->_CurrentCombine->_NumArgsRGB = 2;
577 break;
578 case GL_INTERPOLATE:
579 case GL_MODULATE_ADD_ATI:
580 case GL_MODULATE_SIGNED_ADD_ATI:
581 case GL_MODULATE_SUBTRACT_ATI:
582 texUnit->_CurrentCombine->_NumArgsRGB = 3;
583 break;
584 default:
585 texUnit->_CurrentCombine->_NumArgsRGB = 0;
586 _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
587 return;
588 }
589
590 switch (texUnit->_CurrentCombine->ModeA) {
591 case GL_REPLACE:
592 texUnit->_CurrentCombine->_NumArgsA = 1;
593 break;
594 case GL_MODULATE:
595 case GL_ADD:
596 case GL_ADD_SIGNED:
597 case GL_SUBTRACT:
598 texUnit->_CurrentCombine->_NumArgsA = 2;
599 break;
600 case GL_INTERPOLATE:
601 case GL_MODULATE_ADD_ATI:
602 case GL_MODULATE_SIGNED_ADD_ATI:
603 case GL_MODULATE_SUBTRACT_ATI:
604 texUnit->_CurrentCombine->_NumArgsA = 3;
605 break;
606 default:
607 texUnit->_CurrentCombine->_NumArgsA = 0;
608 _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
609 break;
610 }
611 }
612
613 /* Determine which texture coordinate sets are actually needed */
614 if (fprog) {
615 const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
616 ctx->Texture._EnabledCoordUnits
617 = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
618 }
619 else {
620 ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits;
621 }
622
623 /* Setup texgen for those texture coordinate sets that are in use */
624 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
625 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
626
627 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
628 continue;
629
630 if (texUnit->TexGenEnabled) {
631 if (texUnit->TexGenEnabled & S_BIT) {
632 texUnit->_GenFlags |= texUnit->_GenBitS;
633 }
634 if (texUnit->TexGenEnabled & T_BIT) {
635 texUnit->_GenFlags |= texUnit->_GenBitT;
636 }
637 if (texUnit->TexGenEnabled & Q_BIT) {
638 texUnit->_GenFlags |= texUnit->_GenBitQ;
639 }
640 if (texUnit->TexGenEnabled & R_BIT) {
641 texUnit->_GenFlags |= texUnit->_GenBitR;
642 }
643
644 ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
645 ctx->Texture._GenFlags |= texUnit->_GenFlags;
646 }
647
648 if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
649 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
650 }
651 }
652
653
654 /**
655 * Update texture-related derived state.
656 */
657 void
658 _mesa_update_texture( GLcontext *ctx, GLuint new_state )
659 {
660 if (new_state & _NEW_TEXTURE_MATRIX)
661 update_texture_matrices( ctx );
662
663 if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM))
664 update_texture_state( ctx );
665 }
666
667
668 /**********************************************************************/
669 /***** Initialization *****/
670 /**********************************************************************/
671
672 /**
673 * Allocate the proxy textures for the given context.
674 *
675 * \param ctx the context to allocate proxies for.
676 *
677 * \return GL_TRUE on success, or GL_FALSE on failure
678 *
679 * If run out of memory part way through the allocations, clean up and return
680 * GL_FALSE.
681 */
682 static GLboolean
683 alloc_proxy_textures( GLcontext *ctx )
684 {
685 static const GLenum targets[] = {
686 GL_TEXTURE_1D,
687 GL_TEXTURE_2D,
688 GL_TEXTURE_3D,
689 GL_TEXTURE_CUBE_MAP_ARB,
690 GL_TEXTURE_RECTANGLE_NV,
691 GL_TEXTURE_1D_ARRAY_EXT,
692 GL_TEXTURE_2D_ARRAY_EXT
693 };
694 GLint tgt;
695
696 ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
697
698 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
699 if (!(ctx->Texture.ProxyTex[tgt]
700 = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
701 /* out of memory, free what we did allocate */
702 while (--tgt >= 0) {
703 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
704 }
705 return GL_FALSE;
706 }
707 }
708
709 assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
710 return GL_TRUE;
711 }
712
713
714 /**
715 * Initialize a texture unit.
716 *
717 * \param ctx GL context.
718 * \param unit texture unit number to be initialized.
719 */
720 static void
721 init_texture_unit( GLcontext *ctx, GLuint unit )
722 {
723 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
724
725 texUnit->EnvMode = GL_MODULATE;
726 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
727
728 texUnit->Combine = default_combine_state;
729 texUnit->_EnvMode = default_combine_state;
730 texUnit->_CurrentCombine = & texUnit->_EnvMode;
731
732 texUnit->TexGenEnabled = 0;
733 texUnit->GenModeS = GL_EYE_LINEAR;
734 texUnit->GenModeT = GL_EYE_LINEAR;
735 texUnit->GenModeR = GL_EYE_LINEAR;
736 texUnit->GenModeQ = GL_EYE_LINEAR;
737 texUnit->_GenBitS = TEXGEN_EYE_LINEAR;
738 texUnit->_GenBitT = TEXGEN_EYE_LINEAR;
739 texUnit->_GenBitR = TEXGEN_EYE_LINEAR;
740 texUnit->_GenBitQ = TEXGEN_EYE_LINEAR;
741
742 /* Yes, these plane coefficients are correct! */
743 ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 );
744 ASSIGN_4V( texUnit->ObjectPlaneT, 0.0, 1.0, 0.0, 0.0 );
745 ASSIGN_4V( texUnit->ObjectPlaneR, 0.0, 0.0, 0.0, 0.0 );
746 ASSIGN_4V( texUnit->ObjectPlaneQ, 0.0, 0.0, 0.0, 0.0 );
747 ASSIGN_4V( texUnit->EyePlaneS, 1.0, 0.0, 0.0, 0.0 );
748 ASSIGN_4V( texUnit->EyePlaneT, 0.0, 1.0, 0.0, 0.0 );
749 ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 );
750 ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 );
751
752 /* initialize current texture object ptrs to the shared default objects */
753 _mesa_reference_texobj(&texUnit->Current1D, ctx->Shared->Default1D);
754 _mesa_reference_texobj(&texUnit->Current2D, ctx->Shared->Default2D);
755 _mesa_reference_texobj(&texUnit->Current3D, ctx->Shared->Default3D);
756 _mesa_reference_texobj(&texUnit->CurrentCubeMap, ctx->Shared->DefaultCubeMap);
757 _mesa_reference_texobj(&texUnit->CurrentRect, ctx->Shared->DefaultRect);
758 _mesa_reference_texobj(&texUnit->Current1DArray, ctx->Shared->Default1DArray);
759 _mesa_reference_texobj(&texUnit->Current2DArray, ctx->Shared->Default2DArray);
760 }
761
762
763 /**
764 * Initialize texture state for the given context.
765 */
766 GLboolean
767 _mesa_init_texture(GLcontext *ctx)
768 {
769 GLuint i;
770
771 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
772 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
773
774 /* Texture group */
775 ctx->Texture.CurrentUnit = 0; /* multitexture */
776 ctx->Texture._EnabledUnits = 0;
777 ctx->Texture.SharedPalette = GL_FALSE;
778 #if FEATURE_colortable
779 _mesa_init_colortable(&ctx->Texture.Palette);
780 #endif
781
782 for (i = 0; i < MAX_TEXTURE_UNITS; i++)
783 init_texture_unit( ctx, i );
784
785 /* After we're done initializing the context's texture state the default
786 * texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1.
787 */
788 assert(ctx->Shared->Default1D->RefCount >= MAX_TEXTURE_UNITS + 1);
789
790 /* Allocate proxy textures */
791 if (!alloc_proxy_textures( ctx ))
792 return GL_FALSE;
793
794 return GL_TRUE;
795 }
796
797
798 /**
799 * Free dynamically-allocted texture data attached to the given context.
800 */
801 void
802 _mesa_free_texture_data(GLcontext *ctx)
803 {
804 GLuint u, tgt;
805
806 /* unreference current textures */
807 for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
808 struct gl_texture_unit *unit = ctx->Texture.Unit + u;
809 _mesa_reference_texobj(&unit->Current1D, NULL);
810 _mesa_reference_texobj(&unit->Current2D, NULL);
811 _mesa_reference_texobj(&unit->Current3D, NULL);
812 _mesa_reference_texobj(&unit->CurrentCubeMap, NULL);
813 _mesa_reference_texobj(&unit->CurrentRect, NULL);
814 _mesa_reference_texobj(&unit->Current1DArray, NULL);
815 _mesa_reference_texobj(&unit->Current2DArray, NULL);
816 }
817
818 /* Free proxy texture objects */
819 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
820 ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
821
822 #if FEATURE_colortable
823 {
824 GLuint i;
825 for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
826 _mesa_free_colortable_data( &ctx->Texture.Unit[i].ColorTable );
827 }
828 #endif
829 }
830
831
832 /**
833 * Update the default texture objects in the given context to reference those
834 * specified in the shared state and release those referencing the old
835 * shared state.
836 */
837 void
838 _mesa_update_default_objects_texture(GLcontext *ctx)
839 {
840 GLuint i;
841
842 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
843 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
844
845 _mesa_reference_texobj(&texUnit->Current1D, ctx->Shared->Default1D);
846 _mesa_reference_texobj(&texUnit->Current2D, ctx->Shared->Default2D);
847 _mesa_reference_texobj(&texUnit->Current3D, ctx->Shared->Default3D);
848 _mesa_reference_texobj(&texUnit->CurrentCubeMap, ctx->Shared->DefaultCubeMap);
849 _mesa_reference_texobj(&texUnit->CurrentRect, ctx->Shared->DefaultRect);
850 _mesa_reference_texobj(&texUnit->Current1DArray, ctx->Shared->Default1DArray);
851 _mesa_reference_texobj(&texUnit->Current2DArray, ctx->Shared->Default2DArray);
852 }
853 }