glthread: rename marshal.h/c to glthread_marshal.h and glthread_shaderobj.c
[mesa.git] / src / mesa / main / texstorage.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2011 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef TEXSTORAGE_H
27 #define TEXSTORAGE_H
28
29 /**
30 * \name Internal functions
31 */
32 /*@{*/
33
34 /**
35 * Texture width, height and depth check shared with the
36 * multisample variants of TexStorage functions.
37 *
38 * From OpenGL 4.5 Core spec, page 260 (section 8.19)
39 *
40 * "An INVALID_VALUE error is generated if width, height, depth
41 * or levels are less than 1, for commands with the corresponding
42 * parameters."
43 *
44 * (referring to TextureStorage* commands, these also match values
45 * specified for OpenGL ES 3.1.)
46 */
47 static inline bool
48 _mesa_valid_tex_storage_dim(GLsizei width, GLsizei height, GLsizei depth)
49 {
50 if (width < 1 || height < 1 || depth < 1)
51 return false;
52 return true;
53 }
54
55 /*@}*/
56
57 /**
58 * \name API functions
59 */
60 /*@{*/
61
62 void GLAPIENTRY
63 _mesa_TexStorage1D_no_error(GLenum target, GLsizei levels,
64 GLenum internalformat, GLsizei width);
65
66 extern void GLAPIENTRY
67 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
68 GLsizei width);
69
70 void GLAPIENTRY
71 _mesa_TexStorage2D_no_error(GLenum target, GLsizei levels,
72 GLenum internalformat, GLsizei width,
73 GLsizei height);
74
75 extern void GLAPIENTRY
76 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
77 GLsizei width, GLsizei height);
78
79 void GLAPIENTRY
80 _mesa_TexStorage3D_no_error(GLenum target, GLsizei levels,
81 GLenum internalformat, GLsizei width,
82 GLsizei height, GLsizei depth);
83
84 extern void GLAPIENTRY
85 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
86 GLsizei width, GLsizei height, GLsizei depth);
87
88 void GLAPIENTRY
89 _mesa_TextureStorage1D_no_error(GLuint texture, GLsizei levels,
90 GLenum internalformat, GLsizei width);
91
92 extern void GLAPIENTRY
93 _mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat,
94 GLsizei width);
95
96 void GLAPIENTRY
97 _mesa_TextureStorage2D_no_error(GLuint texture, GLsizei levels,
98 GLenum internalformat, GLsizei width,
99 GLsizei height);
100
101 extern void GLAPIENTRY
102 _mesa_TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat,
103 GLsizei width, GLsizei height);
104
105 void GLAPIENTRY
106 _mesa_TextureStorage3D_no_error(GLuint texture, GLsizei levels,
107 GLenum internalformat, GLsizei width,
108 GLsizei height, GLsizei depth);
109
110 extern void GLAPIENTRY
111 _mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat,
112 GLsizei width, GLsizei height, GLsizei depth);
113
114
115 extern void GLAPIENTRY
116 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
117 GLenum internalformat,
118 GLsizei width);
119
120 extern void GLAPIENTRY
121 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
122 GLenum internalformat,
123 GLsizei width, GLsizei height);
124
125 extern void GLAPIENTRY
126 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
127 GLenum internalformat,
128 GLsizei width, GLsizei height, GLsizei depth);
129
130 extern GLboolean
131 _mesa_is_legal_tex_storage_format(const struct gl_context *ctx,
132 GLenum internalformat);
133
134 extern GLboolean
135 _mesa_AllocTextureStorage_sw(struct gl_context *ctx,
136 struct gl_texture_object *texObj,
137 GLsizei levels, GLsizei width,
138 GLsizei height, GLsizei depth);
139
140 extern void
141 _mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims,
142 struct gl_texture_object *texObj,
143 struct gl_memory_object *memObj,
144 GLenum target, GLsizei levels,
145 GLenum internalformat, GLsizei width,
146 GLsizei height, GLsizei depth,
147 GLuint64 offset, bool dsa);
148
149 #endif /* TEXSTORAGE_H */