mesa: Inherit texture view multi-sample information from the original texture images.
[mesa.git] / src / mesa / main / textureview.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 */
27
28
29 /**
30 * \file textureview.c
31 * GL_ARB_texture_view functions
32 */
33
34 #include "glheader.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "imports.h"
38 #include "macros.h"
39 #include "teximage.h"
40 #include "texobj.h"
41 #include "mipmap.h"
42 #include "texstorage.h"
43 #include "textureview.h"
44 #include "stdbool.h"
45 #include "mtypes.h"
46
47 /* Table 3.X.2 (Compatible internal formats for TextureView)
48 ---------------------------------------------------------------------------
49 | Class | Internal formats |
50 ---------------------------------------------------------------------------
51 | VIEW_CLASS_128_BITS | RGBA32F, RGBA32UI, RGBA32I |
52 ---------------------------------------------------------------------------
53 | VIEW_CLASS_96_BITS | RGB32F, RGB32UI, RGB32I |
54 ---------------------------------------------------------------------------
55 | VIEW_CLASS_64_BITS | RGBA16F, RG32F, RGBA16UI, RG32UI, RGBA16I, |
56 | | RG32I, RGBA16, RGBA16_SNORM |
57 ---------------------------------------------------------------------------
58 | VIEW_CLASS_48_BITS | RGB16, RGB16_SNORM, RGB16F, RGB16UI, RGB16I |
59 ---------------------------------------------------------------------------
60 | VIEW_CLASS_32_BITS | RG16F, R11F_G11F_B10F, R32F, |
61 | | RGB10_A2UI, RGBA8UI, RG16UI, R32UI, |
62 | | RGBA8I, RG16I, R32I, RGB10_A2, RGBA8, RG16, |
63 | | RGBA8_SNORM, RG16_SNORM, SRGB8_ALPHA8, RGB9_E5 |
64 ---------------------------------------------------------------------------
65 | VIEW_CLASS_24_BITS | RGB8, RGB8_SNORM, SRGB8, RGB8UI, RGB8I |
66 ---------------------------------------------------------------------------
67 | VIEW_CLASS_16_BITS | R16F, RG8UI, R16UI, RG8I, R16I, RG8, R16, |
68 | | RG8_SNORM, R16_SNORM |
69 ---------------------------------------------------------------------------
70 | VIEW_CLASS_8_BITS | R8UI, R8I, R8, R8_SNORM |
71 ---------------------------------------------------------------------------
72 | VIEW_CLASS_RGTC1_RED | COMPRESSED_RED_RGTC1, |
73 | | COMPRESSED_SIGNED_RED_RGTC1 |
74 ---------------------------------------------------------------------------
75 | VIEW_CLASS_RGTC2_RG | COMPRESSED_RG_RGTC2, |
76 | | COMPRESSED_SIGNED_RG_RGTC2 |
77 ---------------------------------------------------------------------------
78 | VIEW_CLASS_BPTC_UNORM | COMPRESSED_RGBA_BPTC_UNORM, |
79 | | COMPRESSED_SRGB_ALPHA_BPTC_UNORM |
80 ---------------------------------------------------------------------------
81 | VIEW_CLASS_BPTC_FLOAT | COMPRESSED_RGB_BPTC_SIGNED_FLOAT, |
82 | | COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT |
83 ---------------------------------------------------------------------------
84 */
85
86 #define VIEW_CLASS_GLES(x) (GL_VIEW_CLASS_BPTC_FLOAT + 1 + x)
87 #define VIEW_CLASS_EAC_R11 VIEW_CLASS_GLES(0)
88 #define VIEW_CLASS_EAC_RG11 VIEW_CLASS_GLES(1)
89 #define VIEW_CLASS_ETC2_RGB VIEW_CLASS_GLES(2)
90 #define VIEW_CLASS_ETC2_RGBA VIEW_CLASS_GLES(3)
91 #define VIEW_CLASS_ETC2_EAC_RGBA VIEW_CLASS_GLES(4)
92 #define VIEW_CLASS_ASTC_4x4_RGBA VIEW_CLASS_GLES(5)
93 #define VIEW_CLASS_ASTC_5x4_RGBA VIEW_CLASS_GLES(6)
94 #define VIEW_CLASS_ASTC_5x5_RGBA VIEW_CLASS_GLES(7)
95 #define VIEW_CLASS_ASTC_6x5_RGBA VIEW_CLASS_GLES(8)
96 #define VIEW_CLASS_ASTC_6x6_RGBA VIEW_CLASS_GLES(9)
97 #define VIEW_CLASS_ASTC_8x5_RGBA VIEW_CLASS_GLES(10)
98 #define VIEW_CLASS_ASTC_8x6_RGBA VIEW_CLASS_GLES(11)
99 #define VIEW_CLASS_ASTC_8x8_RGBA VIEW_CLASS_GLES(12)
100 #define VIEW_CLASS_ASTC_10x5_RGBA VIEW_CLASS_GLES(13)
101 #define VIEW_CLASS_ASTC_10x6_RGBA VIEW_CLASS_GLES(14)
102 #define VIEW_CLASS_ASTC_10x8_RGBA VIEW_CLASS_GLES(15)
103 #define VIEW_CLASS_ASTC_10x10_RGBA VIEW_CLASS_GLES(16)
104 #define VIEW_CLASS_ASTC_12x10_RGBA VIEW_CLASS_GLES(17)
105 #define VIEW_CLASS_ASTC_12x12_RGBA VIEW_CLASS_GLES(18)
106 #define VIEW_CLASS_ASTC_3x3x3_RGBA VIEW_CLASS_GLES(19)
107 #define VIEW_CLASS_ASTC_4x3x3_RGBA VIEW_CLASS_GLES(20)
108 #define VIEW_CLASS_ASTC_4x4x3_RGBA VIEW_CLASS_GLES(21)
109 #define VIEW_CLASS_ASTC_4x4x4_RGBA VIEW_CLASS_GLES(22)
110 #define VIEW_CLASS_ASTC_5x4x4_RGBA VIEW_CLASS_GLES(23)
111 #define VIEW_CLASS_ASTC_5x5x4_RGBA VIEW_CLASS_GLES(24)
112 #define VIEW_CLASS_ASTC_5x5x5_RGBA VIEW_CLASS_GLES(25)
113 #define VIEW_CLASS_ASTC_6x5x5_RGBA VIEW_CLASS_GLES(26)
114 #define VIEW_CLASS_ASTC_6x6x5_RGBA VIEW_CLASS_GLES(27)
115 #define VIEW_CLASS_ASTC_6x6x6_RGBA VIEW_CLASS_GLES(28)
116
117
118 struct internal_format_class_info {
119 GLenum view_class;
120 GLenum internal_format;
121 };
122 static const struct internal_format_class_info compatible_internal_formats[] = {
123 {GL_VIEW_CLASS_128_BITS, GL_RGBA32F},
124 {GL_VIEW_CLASS_128_BITS, GL_RGBA32UI},
125 {GL_VIEW_CLASS_128_BITS, GL_RGBA32I},
126 {GL_VIEW_CLASS_96_BITS, GL_RGB32F},
127 {GL_VIEW_CLASS_96_BITS, GL_RGB32UI},
128 {GL_VIEW_CLASS_96_BITS, GL_RGB32I},
129 {GL_VIEW_CLASS_64_BITS, GL_RGBA16F},
130 {GL_VIEW_CLASS_64_BITS, GL_RG32F},
131 {GL_VIEW_CLASS_64_BITS, GL_RGBA16UI},
132 {GL_VIEW_CLASS_64_BITS, GL_RG32UI},
133 {GL_VIEW_CLASS_64_BITS, GL_RGBA16I},
134 {GL_VIEW_CLASS_64_BITS, GL_RG32I},
135 {GL_VIEW_CLASS_64_BITS, GL_RGBA16},
136 {GL_VIEW_CLASS_64_BITS, GL_RGBA16_SNORM},
137 {GL_VIEW_CLASS_48_BITS, GL_RGB16},
138 {GL_VIEW_CLASS_48_BITS, GL_RGB16_SNORM},
139 {GL_VIEW_CLASS_48_BITS, GL_RGB16F},
140 {GL_VIEW_CLASS_48_BITS, GL_RGB16UI},
141 {GL_VIEW_CLASS_48_BITS, GL_RGB16I},
142 {GL_VIEW_CLASS_32_BITS, GL_RG16F},
143 {GL_VIEW_CLASS_32_BITS, GL_R11F_G11F_B10F},
144 {GL_VIEW_CLASS_32_BITS, GL_R32F},
145 {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2UI},
146 {GL_VIEW_CLASS_32_BITS, GL_RGBA8UI},
147 {GL_VIEW_CLASS_32_BITS, GL_RG16UI},
148 {GL_VIEW_CLASS_32_BITS, GL_R32UI},
149 {GL_VIEW_CLASS_32_BITS, GL_RGBA8I},
150 {GL_VIEW_CLASS_32_BITS, GL_RG16I},
151 {GL_VIEW_CLASS_32_BITS, GL_R32I},
152 {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2},
153 {GL_VIEW_CLASS_32_BITS, GL_RGBA8},
154 {GL_VIEW_CLASS_32_BITS, GL_RG16},
155 {GL_VIEW_CLASS_32_BITS, GL_RGBA8_SNORM},
156 {GL_VIEW_CLASS_32_BITS, GL_RG16_SNORM},
157 {GL_VIEW_CLASS_32_BITS, GL_SRGB8_ALPHA8},
158 {GL_VIEW_CLASS_32_BITS, GL_RGB9_E5},
159 {GL_VIEW_CLASS_24_BITS, GL_RGB8},
160 {GL_VIEW_CLASS_24_BITS, GL_RGB8_SNORM},
161 {GL_VIEW_CLASS_24_BITS, GL_SRGB8},
162 {GL_VIEW_CLASS_24_BITS, GL_RGB8UI},
163 {GL_VIEW_CLASS_24_BITS, GL_RGB8I},
164 {GL_VIEW_CLASS_16_BITS, GL_R16F},
165 {GL_VIEW_CLASS_16_BITS, GL_RG8UI},
166 {GL_VIEW_CLASS_16_BITS, GL_R16UI},
167 {GL_VIEW_CLASS_16_BITS, GL_RG8I},
168 {GL_VIEW_CLASS_16_BITS, GL_R16I},
169 {GL_VIEW_CLASS_16_BITS, GL_RG8},
170 {GL_VIEW_CLASS_16_BITS, GL_R16},
171 {GL_VIEW_CLASS_16_BITS, GL_RG8_SNORM},
172 {GL_VIEW_CLASS_16_BITS, GL_R16_SNORM},
173 {GL_VIEW_CLASS_8_BITS, GL_R8UI},
174 {GL_VIEW_CLASS_8_BITS, GL_R8I},
175 {GL_VIEW_CLASS_8_BITS, GL_R8},
176 {GL_VIEW_CLASS_8_BITS, GL_R8_SNORM},
177 {GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_RED_RGTC1},
178 {GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_SIGNED_RED_RGTC1},
179 {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_RG_RGTC2},
180 {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_SIGNED_RG_RGTC2},
181 {GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB},
182 {GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB},
183 {GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB},
184 {GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB},
185 };
186
187 static const struct internal_format_class_info s3tc_compatible_internal_formats[] = {
188 {GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_RGB_S3TC_DXT1_EXT},
189 {GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT},
190 {GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT},
191 {GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT},
192 {GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT},
193 {GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT},
194 {GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT},
195 {GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT},
196 };
197
198 static const struct internal_format_class_info gles_etc2_compatible_internal_formats[] = {
199 {VIEW_CLASS_EAC_R11, GL_COMPRESSED_R11_EAC},
200 {VIEW_CLASS_EAC_R11, GL_COMPRESSED_SIGNED_R11_EAC},
201 {VIEW_CLASS_EAC_RG11, GL_COMPRESSED_RG11_EAC},
202 {VIEW_CLASS_EAC_RG11, GL_COMPRESSED_SIGNED_RG11_EAC},
203 {VIEW_CLASS_ETC2_RGB, GL_COMPRESSED_RGB8_ETC2},
204 {VIEW_CLASS_ETC2_RGB, GL_COMPRESSED_SRGB8_ETC2},
205 {VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2},
206 {VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2},
207 {VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_RGBA8_ETC2_EAC},
208 {VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC},
209 };
210
211 static const struct internal_format_class_info gles_astc_compatible_internal_formats[] = {
212 #define ASTC_FMT(size) \
213 {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_KHR}, \
214 {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_##size##_KHR}
215
216 ASTC_FMT(4x4),
217 ASTC_FMT(5x4),
218 ASTC_FMT(5x5),
219 ASTC_FMT(6x5),
220 ASTC_FMT(6x6),
221 ASTC_FMT(8x5),
222 ASTC_FMT(8x6),
223 ASTC_FMT(8x8),
224 ASTC_FMT(10x5),
225 ASTC_FMT(10x6),
226 ASTC_FMT(10x8),
227 ASTC_FMT(10x10),
228 ASTC_FMT(12x10),
229 ASTC_FMT(12x12),
230 #undef ASTC_FMT
231 };
232
233 static const struct internal_format_class_info gles_astc_3d_compatible_internal_formats[] = {
234 #define ASTC_FMT(size) \
235 {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_OES}, \
236 {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_##size##_OES}
237
238 ASTC_FMT(3x3x3),
239 ASTC_FMT(4x3x3),
240 ASTC_FMT(4x4x3),
241 ASTC_FMT(4x4x4),
242 ASTC_FMT(5x4x4),
243 ASTC_FMT(5x5x4),
244 ASTC_FMT(5x5x5),
245 ASTC_FMT(6x5x5),
246 ASTC_FMT(6x6x5),
247 ASTC_FMT(6x6x6),
248 #undef ASTC_FMT
249 };
250
251 GLenum
252 _mesa_texture_view_lookup_view_class(const struct gl_context *ctx, GLenum internalformat)
253 {
254 GLuint i;
255
256 for (i = 0; i < ARRAY_SIZE(compatible_internal_formats); i++) {
257 if (compatible_internal_formats[i].internal_format == internalformat)
258 return compatible_internal_formats[i].view_class;
259 }
260
261 if (ctx->Extensions.EXT_texture_compression_s3tc &&
262 ctx->Extensions.EXT_texture_sRGB) {
263 for (i = 0; i < ARRAY_SIZE(s3tc_compatible_internal_formats); i++) {
264 if (s3tc_compatible_internal_formats[i].internal_format
265 == internalformat)
266 return s3tc_compatible_internal_formats[i].view_class;
267 }
268 }
269
270 if (_mesa_is_gles3(ctx)) {
271 for (i = 0; i < ARRAY_SIZE(gles_etc2_compatible_internal_formats); i++) {
272 if (gles_etc2_compatible_internal_formats[i].internal_format
273 == internalformat)
274 return gles_etc2_compatible_internal_formats[i].view_class;
275 }
276
277 if (ctx->Extensions.KHR_texture_compression_astc_ldr) {
278 for (i = 0; i < ARRAY_SIZE(gles_astc_compatible_internal_formats); i++) {
279 if (gles_astc_compatible_internal_formats[i].internal_format
280 == internalformat)
281 return gles_astc_compatible_internal_formats[i].view_class;
282 }
283 }
284
285 if (ctx->Extensions.OES_texture_compression_astc) {
286 for (i = 0; i < ARRAY_SIZE(gles_astc_3d_compatible_internal_formats); i++) {
287 if (gles_astc_3d_compatible_internal_formats[i].internal_format
288 == internalformat)
289 return gles_astc_3d_compatible_internal_formats[i].view_class;
290 }
291 }
292 }
293 return GL_FALSE;
294 }
295
296 /**
297 * Initialize new texture's gl_texture_image structures. Will not call driver
298 * to allocate new space, simply record relevant layer, face, format, etc.
299 * \return GL_FALSE if any error, GL_TRUE otherwise.
300 */
301 static GLboolean
302 initialize_texture_fields(struct gl_context *ctx,
303 GLenum target,
304 struct gl_texture_object *texObj,
305 GLint levels,
306 GLsizei width, GLsizei height, GLsizei depth,
307 GLenum internalFormat, mesa_format texFormat,
308 GLuint numSamples, GLboolean fixedSampleLocations)
309 {
310 const GLuint numFaces = _mesa_num_tex_faces(target);
311 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
312 GLuint face;
313
314 /* Pretend we are bound to initialize the gl_texture_image structs */
315 texObj->Target = target;
316
317 /* Set up all the texture object's gl_texture_images */
318 for (level = 0; level < levels; level++) {
319 for (face = 0; face < numFaces; face++) {
320 struct gl_texture_image *texImage;
321 const GLenum faceTarget = _mesa_cube_face_target(target, face);
322
323 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level);
324
325 if (!texImage) {
326 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
327 return GL_FALSE;
328 }
329
330 _mesa_init_teximage_fields_ms(ctx, texImage,
331 levelWidth, levelHeight, levelDepth,
332 0, internalFormat, texFormat,
333 numSamples, fixedSampleLocations);
334 }
335
336 _mesa_next_mipmap_level_size(target, 0,
337 levelWidth, levelHeight, levelDepth,
338 &levelWidth, &levelHeight, &levelDepth);
339 }
340
341 /* "unbind" */
342 texObj->Target = 0;
343
344 return GL_TRUE;
345 }
346
347 #define RETURN_IF_SUPPORTED(t) do { \
348 if (newTarget == GL_ ## t) \
349 return true; \
350 } while (0)
351
352 /**
353 * Check for compatible target
354 * If an error is found, record it with _mesa_error()
355 * \return false if any error, true otherwise.
356 */
357 static bool
358 target_valid(struct gl_context *ctx, GLenum origTarget, GLenum newTarget)
359 {
360 /*
361 * From ARB_texture_view spec:
362 ---------------------------------------------------------------------------------------------------------
363 | Original target | Valid new targets |
364 ---------------------------------------------------------------------------------------------------------
365 | TEXTURE_1D | TEXTURE_1D, TEXTURE_1D_ARRAY |
366 | ------------------------------------------------------------------------------------------------------- |
367 | TEXTURE_2D | TEXTURE_2D, TEXTURE_2D_ARRAY |
368 | ------------------------------------------------------------------------------------------------------- |
369 | TEXTURE_3D | TEXTURE_3D |
370 | ------------------------------------------------------------------------------------------------------- |
371 | TEXTURE_CUBE_MAP | TEXTURE_CUBE_MAP, TEXTURE_2D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY |
372 | ------------------------------------------------------------------------------------------------------- |
373 | TEXTURE_RECTANGLE | TEXTURE_RECTANGLE |
374 | ------------------------------------------------------------------------------------------------------- |
375 | TEXTURE_BUFFER | <none> |
376 | ------------------------------------------------------------------------------------------------------- |
377 | TEXTURE_1D_ARRAY | TEXTURE_1D_ARRAY, TEXTURE_1D |
378 | ------------------------------------------------------------------------------------------------------- |
379 | TEXTURE_2D_ARRAY | TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP, TEXTURE_CUBE_MAP_ARRAY |
380 | ------------------------------------------------------------------------------------------------------- |
381 | TEXTURE_CUBE_MAP_ARRAY | TEXTURE_CUBE_MAP_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP |
382 | ------------------------------------------------------------------------------------------------------- |
383 | TEXTURE_2D_MULTISAMPLE | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY |
384 | ------------------------------------------------------------------------------------------------------- |
385 | TEXTURE_2D_MULTISAMPLE_ARRAY | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY |
386 ---------------------------------------------------------------------------------------------------------
387 */
388
389 switch (origTarget) {
390 case GL_TEXTURE_1D:
391 case GL_TEXTURE_1D_ARRAY:
392 RETURN_IF_SUPPORTED(TEXTURE_1D);
393 RETURN_IF_SUPPORTED(TEXTURE_1D_ARRAY);
394 break;
395 case GL_TEXTURE_2D:
396 RETURN_IF_SUPPORTED(TEXTURE_2D);
397 RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY);
398 break;
399 case GL_TEXTURE_3D:
400 RETURN_IF_SUPPORTED(TEXTURE_3D);
401 break;
402 case GL_TEXTURE_RECTANGLE:
403 RETURN_IF_SUPPORTED(TEXTURE_RECTANGLE);
404 break;
405 case GL_TEXTURE_CUBE_MAP:
406 case GL_TEXTURE_2D_ARRAY:
407 case GL_TEXTURE_CUBE_MAP_ARRAY:
408 RETURN_IF_SUPPORTED(TEXTURE_2D);
409 RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY);
410 RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP);
411 RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP_ARRAY);
412 break;
413 case GL_TEXTURE_2D_MULTISAMPLE:
414 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
415 RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE);
416 RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE_ARRAY);
417 break;
418 }
419 _mesa_error(ctx, GL_INVALID_OPERATION,
420 "glTextureView(illegal target=%s)",
421 _mesa_enum_to_string(newTarget));
422 return false;
423 }
424 #undef RETURN_IF_SUPPORTED
425
426 /**
427 * Check for compatible format
428 * If an error is found, record it with _mesa_error()
429 * \return false if any error, true otherwise.
430 */
431 bool
432 _mesa_texture_view_compatible_format(const struct gl_context *ctx,
433 GLenum origInternalFormat,
434 GLenum newInternalFormat)
435 {
436 unsigned int origViewClass, newViewClass;
437
438 /* The two textures' internal formats must be compatible according to
439 * Table 3.X.2 (Compatible internal formats for TextureView)
440 * if the internal format exists in that table the view class must match.
441 * The internal formats must be identical if not in that table,
442 * or an INVALID_OPERATION error is generated.
443 */
444 if (origInternalFormat == newInternalFormat)
445 return true;
446
447 origViewClass = _mesa_texture_view_lookup_view_class(ctx, origInternalFormat);
448 newViewClass = _mesa_texture_view_lookup_view_class(ctx, newInternalFormat);
449 if ((origViewClass == newViewClass) && origViewClass != false)
450 return true;
451
452 return false;
453 }
454
455 /**
456 * Helper function for TexStorage and teximagemultisample to set immutable
457 * texture state needed by ARB_texture_view.
458 */
459 void
460 _mesa_set_texture_view_state(struct gl_context *ctx,
461 struct gl_texture_object *texObj,
462 GLenum target, GLuint levels)
463 {
464 struct gl_texture_image *texImage;
465
466 /* Get a reference to what will become this View's base level */
467 texImage = _mesa_select_tex_image(texObj, target, 0);
468
469 /* When an immutable texture is created via glTexStorage or
470 * glTexImageMultisample,
471 * TEXTURE_IMMUTABLE_FORMAT becomes TRUE.
472 * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become levels.
473 * If the texture target is TEXTURE_1D_ARRAY then
474 * TEXTURE_VIEW_NUM_LAYERS becomes height.
475 * If the texture target is TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY,
476 * or TEXTURE_2D_MULTISAMPLE_ARRAY then TEXTURE_VIEW_NUM_LAYERS becomes
477 * depth.
478 * If the texture target is TEXTURE_CUBE_MAP, then
479 * TEXTURE_VIEW_NUM_LAYERS becomes 6.
480 * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes 1.
481 *
482 * ARB_texture_multisample: Multisample textures do
483 * not have multiple image levels.
484 */
485
486 texObj->Immutable = GL_TRUE;
487 texObj->ImmutableLevels = levels;
488 texObj->MinLevel = 0;
489 texObj->NumLevels = levels;
490 texObj->MinLayer = 0;
491 texObj->NumLayers = 1;
492 switch (target) {
493 case GL_TEXTURE_1D_ARRAY:
494 texObj->NumLayers = texImage->Height;
495 break;
496
497 case GL_TEXTURE_2D_MULTISAMPLE:
498 texObj->NumLevels = 1;
499 texObj->ImmutableLevels = 1;
500 break;
501
502 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
503 texObj->NumLevels = 1;
504 texObj->ImmutableLevels = 1;
505 /* fall through to set NumLayers */
506
507 case GL_TEXTURE_2D_ARRAY:
508 case GL_TEXTURE_CUBE_MAP_ARRAY:
509 texObj->NumLayers = texImage->Depth;
510 break;
511
512 case GL_TEXTURE_CUBE_MAP:
513 texObj->NumLayers = 6;
514 break;
515 }
516 }
517
518 /**
519 * glTextureView (ARB_texture_view)
520 * If an error is found, record it with _mesa_error()
521 * \return none.
522 */
523 static ALWAYS_INLINE void
524 texture_view(struct gl_context *ctx, struct gl_texture_object *origTexObj,
525 struct gl_texture_object *texObj, GLenum target,
526 GLenum internalformat, GLuint minlevel, GLuint numlevels,
527 GLuint minlayer, GLuint numlayers, bool no_error)
528 {
529 struct gl_texture_image *origTexImage;
530 GLuint newViewNumLevels, newViewNumLayers;
531 GLsizei width, height, depth;
532 mesa_format texFormat;
533 GLboolean sizeOK, dimensionsOK;
534 GLenum faceTarget;
535
536 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
537 internalformat, GL_NONE, GL_NONE);
538 if (texFormat == MESA_FORMAT_NONE) return;
539
540 newViewNumLevels = MIN2(numlevels, origTexObj->NumLevels - minlevel);
541 newViewNumLayers = MIN2(numlayers, origTexObj->NumLayers - minlayer);
542
543 faceTarget = _mesa_cube_face_target(origTexObj->Target, minlayer);
544
545 /* Get a reference to what will become this View's base level */
546 origTexImage = _mesa_select_tex_image(origTexObj, faceTarget, minlevel);
547 width = origTexImage->Width;
548 height = origTexImage->Height;
549 depth = origTexImage->Depth;
550
551 /* Adjust width, height, depth to be appropriate for new target */
552 switch (target) {
553 case GL_TEXTURE_1D:
554 height = 1;
555 break;
556
557 case GL_TEXTURE_3D:
558 break;
559
560 case GL_TEXTURE_1D_ARRAY:
561 height = (GLsizei) newViewNumLayers;
562 break;
563
564 case GL_TEXTURE_2D:
565 case GL_TEXTURE_2D_MULTISAMPLE:
566 case GL_TEXTURE_RECTANGLE:
567 depth = 1;
568 break;
569 case GL_TEXTURE_CUBE_MAP:
570 /* If the new texture's target is TEXTURE_CUBE_MAP, the clamped
571 * <numlayers> must be equal to 6.
572 */
573 if (!no_error && newViewNumLayers != 6) {
574 _mesa_error(ctx, GL_INVALID_VALUE,
575 "glTextureView(clamped numlayers %d != 6)",
576 newViewNumLayers);
577 return;
578 }
579 depth = 1;
580 break;
581
582 case GL_TEXTURE_2D_ARRAY:
583 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
584 depth = newViewNumLayers;
585 break;
586 case GL_TEXTURE_CUBE_MAP_ARRAY:
587 /* If the new texture's target is TEXTURE_CUBE_MAP_ARRAY,
588 * then <numlayers> counts layer-faces rather than layers,
589 * and the clamped <numlayers> must be a multiple of 6.
590 * Otherwise, the error INVALID_VALUE is generated.
591 */
592 if (!no_error && (newViewNumLayers % 6) != 0) {
593 _mesa_error(ctx, GL_INVALID_VALUE,
594 "glTextureView(clamped numlayers %d is not"
595 " a multiple of 6)",
596 newViewNumLayers);
597 return;
598 }
599 depth = newViewNumLayers;
600 break;
601 }
602
603 if (!no_error) {
604 /* If the dimensions of the original texture are larger than the maximum
605 * supported dimensions of the new target, the error INVALID_OPERATION is
606 * generated. For example, if the original texture has a TEXTURE_2D_ARRAY
607 * target and its width is greater than MAX_CUBE_MAP_TEXTURE_SIZE, an
608 * error will be generated if TextureView is called to create a
609 * TEXTURE_CUBE_MAP view.
610 */
611 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
612 width, height, depth, 0);
613 if (!dimensionsOK) {
614 _mesa_error(ctx, GL_INVALID_OPERATION,
615 "glTextureView(invalid width or height or depth)");
616 return;
617 }
618
619 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 1, 0, texFormat,
620 origTexImage->NumSamples,
621 width, height, depth);
622 if (!sizeOK) {
623 _mesa_error(ctx, GL_INVALID_OPERATION,
624 "glTextureView(invalid texture size)");
625 return;
626 }
627
628 /* If <target> is TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_RECTANGLE,
629 * or TEXTURE_2D_MULTISAMPLE and <numlayers> does not equal 1, the error
630 * INVALID_VALUE is generated.
631 */
632 switch (target) {
633 case GL_TEXTURE_1D:
634 case GL_TEXTURE_2D:
635 case GL_TEXTURE_3D:
636 case GL_TEXTURE_RECTANGLE:
637 case GL_TEXTURE_2D_MULTISAMPLE:
638 if (numlayers != 1) {
639 _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(numlayers %d != 1)",
640 numlayers);
641 return;
642 }
643 break;
644 case GL_TEXTURE_CUBE_MAP:
645 break;
646 case GL_TEXTURE_CUBE_MAP_ARRAY:
647 break;
648 }
649
650 /* If the new texture's target is TEXTURE_CUBE_MAP or
651 * TEXTURE_CUBE_MAP_ARRAY, the width and height of the original texture's
652 * levels must be equal otherwise the error INVALID_OPERATION is
653 * generated.
654 */
655 if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY)
656 && (origTexImage->Width != origTexImage->Height)) {
657 _mesa_error(ctx, GL_INVALID_OPERATION,
658 "glTextureView(origtexture width (%d) != height (%d))",
659 origTexImage->Width, origTexImage->Height);
660 return;
661 }
662 }
663
664 /* When the original texture's target is TEXTURE_CUBE_MAP, the layer
665 * parameters are interpreted in the same order as if it were a
666 * TEXTURE_CUBE_MAP_ARRAY with 6 layer-faces.
667 */
668
669 /* If the internal format does not exactly match the internal format of the
670 * original texture, the contents of the memory are reinterpreted in the
671 * same manner as for image bindings described in
672 * section 3.9.20 (Texture Image Loads and Stores).
673 */
674
675 /* TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL are interpreted
676 * relative to the view and not relative to the original data store.
677 */
678
679 if (!initialize_texture_fields(ctx, target, texObj, newViewNumLevels,
680 width, height, depth,
681 internalformat, texFormat,
682 origTexImage->NumSamples,
683 origTexImage->FixedSampleLocations)) {
684 return; /* Already recorded error */
685 }
686
687 texObj->MinLevel = origTexObj->MinLevel + minlevel;
688 texObj->MinLayer = origTexObj->MinLayer + minlayer;
689 texObj->NumLevels = newViewNumLevels;
690 texObj->NumLayers = newViewNumLayers;
691 texObj->Immutable = GL_TRUE;
692 texObj->ImmutableLevels = origTexObj->ImmutableLevels;
693 texObj->Target = target;
694 texObj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
695 assert(texObj->TargetIndex < NUM_TEXTURE_TARGETS);
696
697 if (ctx->Driver.TextureView != NULL &&
698 !ctx->Driver.TextureView(ctx, texObj, origTexObj)) {
699 return; /* driver recorded error */
700 }
701 }
702
703 void GLAPIENTRY
704 _mesa_TextureView_no_error(GLuint texture, GLenum target, GLuint origtexture,
705 GLenum internalformat,
706 GLuint minlevel, GLuint numlevels,
707 GLuint minlayer, GLuint numlayers)
708 {
709 struct gl_texture_object *texObj;
710 struct gl_texture_object *origTexObj;
711
712 GET_CURRENT_CONTEXT(ctx);
713
714 origTexObj = _mesa_lookup_texture(ctx, origtexture);
715 texObj = _mesa_lookup_texture(ctx, texture);
716
717 texture_view(ctx, origTexObj, texObj, target, internalformat, minlevel,
718 numlevels, minlayer, numlayers, true);
719 }
720
721 void GLAPIENTRY
722 _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
723 GLenum internalformat,
724 GLuint minlevel, GLuint numlevels,
725 GLuint minlayer, GLuint numlayers)
726 {
727 struct gl_texture_object *texObj;
728 struct gl_texture_object *origTexObj;
729 GLuint newViewMinLevel, newViewMinLayer;
730
731 GET_CURRENT_CONTEXT(ctx);
732
733 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
734 _mesa_debug(ctx, "glTextureView %d %s %d %s %d %d %d %d\n",
735 texture, _mesa_enum_to_string(target), origtexture,
736 _mesa_enum_to_string(internalformat),
737 minlevel, numlevels, minlayer, numlayers);
738
739 if (origtexture == 0) {
740 _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)",
741 origtexture);
742 return;
743 }
744
745 /* Need original texture information to validate arguments */
746 origTexObj = _mesa_lookup_texture(ctx, origtexture);
747
748 /* If <origtexture> is not the name of a texture, INVALID_VALUE
749 * is generated.
750 */
751 if (!origTexObj) {
752 _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)",
753 origtexture);
754 return;
755 }
756
757 /* If <origtexture>'s TEXTURE_IMMUTABLE_FORMAT value is not TRUE,
758 * INVALID_OPERATION is generated.
759 */
760 if (!origTexObj->Immutable) {
761 _mesa_error(ctx, GL_INVALID_OPERATION,
762 "glTextureView(origtexture not immutable)");
763 return;
764 }
765
766 /* If <texture> is 0, INVALID_VALUE is generated. */
767 if (texture == 0) {
768 _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(texture = 0)");
769 return;
770 }
771
772 /* If <texture> is not a valid name returned by GenTextures,
773 * the error INVALID_OPERATION is generated.
774 */
775 texObj = _mesa_lookup_texture(ctx, texture);
776 if (texObj == NULL) {
777 _mesa_error(ctx, GL_INVALID_OPERATION,
778 "glTextureView(texture = %u non-gen name)", texture);
779 return;
780 }
781
782 /* If <texture> has already been bound and given a target, then
783 * the error INVALID_OPERATION is generated.
784 */
785 if (texObj->Target) {
786 _mesa_error(ctx, GL_INVALID_OPERATION,
787 "glTextureView(texture = %u already bound)", texture);
788 return;
789 }
790
791 /* Check for compatible target */
792 if (!target_valid(ctx, origTexObj->Target, target)) {
793 return; /* error was recorded */
794 }
795
796 /* minlevel and minlayer are relative to the view of origtexture.
797 * If minlevel or minlayer is greater than level or layer, respectively,
798 * return INVALID_VALUE.
799 */
800 newViewMinLevel = origTexObj->MinLevel + minlevel;
801 newViewMinLayer = origTexObj->MinLayer + minlayer;
802 if (newViewMinLevel >= (origTexObj->MinLevel + origTexObj->NumLevels)) {
803 _mesa_error(ctx, GL_INVALID_VALUE,
804 "glTextureView(new minlevel (%d) > orig minlevel (%d)"
805 " + orig numlevels (%d))",
806 newViewMinLevel, origTexObj->MinLevel, origTexObj->NumLevels);
807 return;
808 }
809
810 if (newViewMinLayer >= (origTexObj->MinLayer + origTexObj->NumLayers)) {
811 _mesa_error(ctx, GL_INVALID_VALUE,
812 "glTextureView(new minlayer (%d) > orig minlayer (%d)"
813 " + orig numlayers (%d))",
814 newViewMinLayer, origTexObj->MinLayer, origTexObj->NumLayers);
815 return;
816 }
817
818 if (!_mesa_texture_view_compatible_format(ctx,
819 origTexObj->Image[0][0]->InternalFormat,
820 internalformat)) {
821 _mesa_error(ctx, GL_INVALID_OPERATION,
822 "glTextureView(internalformat %s not compatible with origtexture %s)",
823 _mesa_enum_to_string(internalformat),
824 _mesa_enum_to_string(origTexObj->Image[0][0]->InternalFormat));
825 return;
826 }
827
828 texture_view(ctx, origTexObj, texObj, target, internalformat, minlevel,
829 numlevels, minlayer, numlayers, false);
830 }