Merge remote-tracking branch 'public/master' into vulkan
[mesa.git] / src / mesa / main / textureview.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 */
27
28
29 /**
30 * \file textureview.c
31 * GL_ARB_texture_view functions
32 */
33
34 #include "glheader.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "imports.h"
38 #include "macros.h"
39 #include "teximage.h"
40 #include "texobj.h"
41 #include "mipmap.h"
42 #include "texstorage.h"
43 #include "textureview.h"
44 #include "stdbool.h"
45 #include "mtypes.h"
46
47 /* Table 3.X.2 (Compatible internal formats for TextureView)
48 ---------------------------------------------------------------------------
49 | Class | Internal formats |
50 ---------------------------------------------------------------------------
51 | VIEW_CLASS_128_BITS | RGBA32F, RGBA32UI, RGBA32I |
52 ---------------------------------------------------------------------------
53 | VIEW_CLASS_96_BITS | RGB32F, RGB32UI, RGB32I |
54 ---------------------------------------------------------------------------
55 | VIEW_CLASS_64_BITS | RGBA16F, RG32F, RGBA16UI, RG32UI, RGBA16I, |
56 | | RG32I, RGBA16, RGBA16_SNORM |
57 ---------------------------------------------------------------------------
58 | VIEW_CLASS_48_BITS | RGB16, RGB16_SNORM, RGB16F, RGB16UI, RGB16I |
59 ---------------------------------------------------------------------------
60 | VIEW_CLASS_32_BITS | RG16F, R11F_G11F_B10F, R32F, |
61 | | RGB10_A2UI, RGBA8UI, RG16UI, R32UI, |
62 | | RGBA8I, RG16I, R32I, RGB10_A2, RGBA8, RG16, |
63 | | RGBA8_SNORM, RG16_SNORM, SRGB8_ALPHA8, RGB9_E5 |
64 ---------------------------------------------------------------------------
65 | VIEW_CLASS_24_BITS | RGB8, RGB8_SNORM, SRGB8, RGB8UI, RGB8I |
66 ---------------------------------------------------------------------------
67 | VIEW_CLASS_16_BITS | R16F, RG8UI, R16UI, RG8I, R16I, RG8, R16, |
68 | | RG8_SNORM, R16_SNORM |
69 ---------------------------------------------------------------------------
70 | VIEW_CLASS_8_BITS | R8UI, R8I, R8, R8_SNORM |
71 ---------------------------------------------------------------------------
72 | VIEW_CLASS_RGTC1_RED | COMPRESSED_RED_RGTC1, |
73 | | COMPRESSED_SIGNED_RED_RGTC1 |
74 ---------------------------------------------------------------------------
75 | VIEW_CLASS_RGTC2_RG | COMPRESSED_RG_RGTC2, |
76 | | COMPRESSED_SIGNED_RG_RGTC2 |
77 ---------------------------------------------------------------------------
78 | VIEW_CLASS_BPTC_UNORM | COMPRESSED_RGBA_BPTC_UNORM, |
79 | | COMPRESSED_SRGB_ALPHA_BPTC_UNORM |
80 ---------------------------------------------------------------------------
81 | VIEW_CLASS_BPTC_FLOAT | COMPRESSED_RGB_BPTC_SIGNED_FLOAT, |
82 | | COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT |
83 ---------------------------------------------------------------------------
84 */
85
86 #define VIEW_CLASS_GLES(x) (GL_VIEW_CLASS_BPTC_FLOAT + 1 + x)
87 #define VIEW_CLASS_EAC_R11 VIEW_CLASS_GLES(0)
88 #define VIEW_CLASS_EAC_RG11 VIEW_CLASS_GLES(1)
89 #define VIEW_CLASS_ETC2_RGB VIEW_CLASS_GLES(2)
90 #define VIEW_CLASS_ETC2_RGBA VIEW_CLASS_GLES(3)
91 #define VIEW_CLASS_ETC2_EAC_RGBA VIEW_CLASS_GLES(4)
92 #define VIEW_CLASS_ASTC_4x4_RGBA VIEW_CLASS_GLES(5)
93 #define VIEW_CLASS_ASTC_5x4_RGBA VIEW_CLASS_GLES(6)
94 #define VIEW_CLASS_ASTC_5x5_RGBA VIEW_CLASS_GLES(7)
95 #define VIEW_CLASS_ASTC_6x5_RGBA VIEW_CLASS_GLES(8)
96 #define VIEW_CLASS_ASTC_6x6_RGBA VIEW_CLASS_GLES(9)
97 #define VIEW_CLASS_ASTC_8x5_RGBA VIEW_CLASS_GLES(10)
98 #define VIEW_CLASS_ASTC_8x6_RGBA VIEW_CLASS_GLES(11)
99 #define VIEW_CLASS_ASTC_8x8_RGBA VIEW_CLASS_GLES(12)
100 #define VIEW_CLASS_ASTC_10x5_RGBA VIEW_CLASS_GLES(13)
101 #define VIEW_CLASS_ASTC_10x6_RGBA VIEW_CLASS_GLES(14)
102 #define VIEW_CLASS_ASTC_10x8_RGBA VIEW_CLASS_GLES(15)
103 #define VIEW_CLASS_ASTC_10x10_RGBA VIEW_CLASS_GLES(16)
104 #define VIEW_CLASS_ASTC_12x10_RGBA VIEW_CLASS_GLES(17)
105 #define VIEW_CLASS_ASTC_12x12_RGBA VIEW_CLASS_GLES(18)
106 #define VIEW_CLASS_ASTC_3x3x3_RGBA VIEW_CLASS_GLES(19)
107 #define VIEW_CLASS_ASTC_4x3x3_RGBA VIEW_CLASS_GLES(20)
108 #define VIEW_CLASS_ASTC_4x4x3_RGBA VIEW_CLASS_GLES(21)
109 #define VIEW_CLASS_ASTC_4x4x4_RGBA VIEW_CLASS_GLES(22)
110 #define VIEW_CLASS_ASTC_5x4x4_RGBA VIEW_CLASS_GLES(23)
111 #define VIEW_CLASS_ASTC_5x5x4_RGBA VIEW_CLASS_GLES(24)
112 #define VIEW_CLASS_ASTC_5x5x5_RGBA VIEW_CLASS_GLES(25)
113 #define VIEW_CLASS_ASTC_6x5x5_RGBA VIEW_CLASS_GLES(26)
114 #define VIEW_CLASS_ASTC_6x6x5_RGBA VIEW_CLASS_GLES(27)
115 #define VIEW_CLASS_ASTC_6x6x6_RGBA VIEW_CLASS_GLES(28)
116
117
118 struct internal_format_class_info {
119 GLenum view_class;
120 GLenum internal_format;
121 };
122 static const struct internal_format_class_info compatible_internal_formats[] = {
123 {GL_VIEW_CLASS_128_BITS, GL_RGBA32F},
124 {GL_VIEW_CLASS_128_BITS, GL_RGBA32UI},
125 {GL_VIEW_CLASS_128_BITS, GL_RGBA32I},
126 {GL_VIEW_CLASS_96_BITS, GL_RGB32F},
127 {GL_VIEW_CLASS_96_BITS, GL_RGB32UI},
128 {GL_VIEW_CLASS_96_BITS, GL_RGB32I},
129 {GL_VIEW_CLASS_64_BITS, GL_RGBA16F},
130 {GL_VIEW_CLASS_64_BITS, GL_RG32F},
131 {GL_VIEW_CLASS_64_BITS, GL_RGBA16UI},
132 {GL_VIEW_CLASS_64_BITS, GL_RG32UI},
133 {GL_VIEW_CLASS_64_BITS, GL_RGBA16I},
134 {GL_VIEW_CLASS_64_BITS, GL_RG32I},
135 {GL_VIEW_CLASS_64_BITS, GL_RGBA16},
136 {GL_VIEW_CLASS_64_BITS, GL_RGBA16_SNORM},
137 {GL_VIEW_CLASS_48_BITS, GL_RGB16},
138 {GL_VIEW_CLASS_48_BITS, GL_RGB16_SNORM},
139 {GL_VIEW_CLASS_48_BITS, GL_RGB16F},
140 {GL_VIEW_CLASS_48_BITS, GL_RGB16UI},
141 {GL_VIEW_CLASS_48_BITS, GL_RGB16I},
142 {GL_VIEW_CLASS_32_BITS, GL_RG16F},
143 {GL_VIEW_CLASS_32_BITS, GL_R11F_G11F_B10F},
144 {GL_VIEW_CLASS_32_BITS, GL_R32F},
145 {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2UI},
146 {GL_VIEW_CLASS_32_BITS, GL_RGBA8UI},
147 {GL_VIEW_CLASS_32_BITS, GL_RG16UI},
148 {GL_VIEW_CLASS_32_BITS, GL_R32UI},
149 {GL_VIEW_CLASS_32_BITS, GL_RGBA8I},
150 {GL_VIEW_CLASS_32_BITS, GL_RG16I},
151 {GL_VIEW_CLASS_32_BITS, GL_R32I},
152 {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2},
153 {GL_VIEW_CLASS_32_BITS, GL_RGBA8},
154 {GL_VIEW_CLASS_32_BITS, GL_RG16},
155 {GL_VIEW_CLASS_32_BITS, GL_RGBA8_SNORM},
156 {GL_VIEW_CLASS_32_BITS, GL_RG16_SNORM},
157 {GL_VIEW_CLASS_32_BITS, GL_SRGB8_ALPHA8},
158 {GL_VIEW_CLASS_32_BITS, GL_RGB9_E5},
159 {GL_VIEW_CLASS_24_BITS, GL_RGB8},
160 {GL_VIEW_CLASS_24_BITS, GL_RGB8_SNORM},
161 {GL_VIEW_CLASS_24_BITS, GL_SRGB8},
162 {GL_VIEW_CLASS_24_BITS, GL_RGB8UI},
163 {GL_VIEW_CLASS_24_BITS, GL_RGB8I},
164 {GL_VIEW_CLASS_16_BITS, GL_R16F},
165 {GL_VIEW_CLASS_16_BITS, GL_RG8UI},
166 {GL_VIEW_CLASS_16_BITS, GL_R16UI},
167 {GL_VIEW_CLASS_16_BITS, GL_RG8I},
168 {GL_VIEW_CLASS_16_BITS, GL_R16I},
169 {GL_VIEW_CLASS_16_BITS, GL_RG8},
170 {GL_VIEW_CLASS_16_BITS, GL_R16},
171 {GL_VIEW_CLASS_16_BITS, GL_RG8_SNORM},
172 {GL_VIEW_CLASS_16_BITS, GL_R16_SNORM},
173 {GL_VIEW_CLASS_8_BITS, GL_R8UI},
174 {GL_VIEW_CLASS_8_BITS, GL_R8I},
175 {GL_VIEW_CLASS_8_BITS, GL_R8},
176 {GL_VIEW_CLASS_8_BITS, GL_R8_SNORM},
177 {GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_RED_RGTC1},
178 {GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_SIGNED_RED_RGTC1},
179 {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_RG_RGTC2},
180 {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_SIGNED_RG_RGTC2},
181 {GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB},
182 {GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB},
183 {GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB},
184 {GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB},
185 };
186
187 static const struct internal_format_class_info s3tc_compatible_internal_formats[] = {
188 {GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_RGB_S3TC_DXT1_EXT},
189 {GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT},
190 {GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT},
191 {GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT},
192 {GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT},
193 {GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT},
194 {GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT},
195 {GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT},
196 };
197
198 static const struct internal_format_class_info gles_etc2_compatible_internal_formats[] = {
199 {VIEW_CLASS_EAC_R11, GL_COMPRESSED_R11_EAC},
200 {VIEW_CLASS_EAC_R11, GL_COMPRESSED_SIGNED_R11_EAC},
201 {VIEW_CLASS_EAC_RG11, GL_COMPRESSED_RG11_EAC},
202 {VIEW_CLASS_EAC_RG11, GL_COMPRESSED_SIGNED_RG11_EAC},
203 {VIEW_CLASS_ETC2_RGB, GL_COMPRESSED_RGB8_ETC2},
204 {VIEW_CLASS_ETC2_RGB, GL_COMPRESSED_SRGB8_ETC2},
205 {VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2},
206 {VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2},
207 {VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_RGBA8_ETC2_EAC},
208 {VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC},
209 };
210
211 static const struct internal_format_class_info gles_astc_compatible_internal_formats[] = {
212 #define ASTC_FMT(size) \
213 {VIEW_CLASS_ASTC_##size## _RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_KHR}, \
214 {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_##size##_KHR}
215
216 ASTC_FMT(4x4),
217 ASTC_FMT(5x4),
218 ASTC_FMT(5x5),
219 ASTC_FMT(6x5),
220 ASTC_FMT(6x6),
221 ASTC_FMT(8x5),
222 ASTC_FMT(8x6),
223 ASTC_FMT(8x8),
224 ASTC_FMT(10x5),
225 ASTC_FMT(10x6),
226 ASTC_FMT(10x8),
227 ASTC_FMT(10x10),
228 ASTC_FMT(12x10),
229 ASTC_FMT(12x12),
230 #undef ASTC_FMT
231 };
232
233 GLenum
234 _mesa_texture_view_lookup_view_class(const struct gl_context *ctx, GLenum internalformat)
235 {
236 GLuint i;
237
238 for (i = 0; i < ARRAY_SIZE(compatible_internal_formats); i++) {
239 if (compatible_internal_formats[i].internal_format == internalformat)
240 return compatible_internal_formats[i].view_class;
241 }
242
243 if (ctx->Extensions.EXT_texture_compression_s3tc &&
244 ctx->Extensions.EXT_texture_sRGB) {
245 for (i = 0; i < ARRAY_SIZE(s3tc_compatible_internal_formats); i++) {
246 if (s3tc_compatible_internal_formats[i].internal_format
247 == internalformat)
248 return s3tc_compatible_internal_formats[i].view_class;
249 }
250 }
251
252 if (_mesa_is_gles3(ctx)) {
253 for (i = 0; i < ARRAY_SIZE(gles_etc2_compatible_internal_formats); i++) {
254 if (gles_etc2_compatible_internal_formats[i].internal_format
255 == internalformat)
256 return gles_etc2_compatible_internal_formats[i].view_class;
257 }
258
259 if (ctx->Extensions.KHR_texture_compression_astc_ldr) {
260 for (i = 0; i < ARRAY_SIZE(gles_astc_compatible_internal_formats); i++) {
261 if (gles_astc_compatible_internal_formats[i].internal_format
262 == internalformat)
263 return gles_astc_compatible_internal_formats[i].view_class;
264 }
265 }
266
267 /* FINISHME: Add 3D OES formats when supported */
268 }
269 return GL_FALSE;
270 }
271
272 /**
273 * Initialize new texture's gl_texture_image structures. Will not call driver
274 * to allocate new space, simply record relevant layer, face, format, etc.
275 * \return GL_FALSE if any error, GL_TRUE otherwise.
276 */
277 static GLboolean
278 initialize_texture_fields(struct gl_context *ctx,
279 GLenum target,
280 struct gl_texture_object *texObj,
281 GLint levels,
282 GLsizei width, GLsizei height, GLsizei depth,
283 GLenum internalFormat, mesa_format texFormat)
284 {
285 const GLuint numFaces = _mesa_num_tex_faces(target);
286 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
287 GLuint face;
288
289 /* Pretend we are bound to initialize the gl_texture_image structs */
290 texObj->Target = target;
291
292 /* Set up all the texture object's gl_texture_images */
293 for (level = 0; level < levels; level++) {
294 for (face = 0; face < numFaces; face++) {
295 struct gl_texture_image *texImage;
296 const GLenum faceTarget = _mesa_cube_face_target(target, face);
297
298 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level);
299
300 if (!texImage) {
301 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
302 return GL_FALSE;
303 }
304
305 _mesa_init_teximage_fields(ctx, texImage,
306 levelWidth, levelHeight, levelDepth,
307 0, internalFormat, texFormat);
308 }
309
310 _mesa_next_mipmap_level_size(target, 0,
311 levelWidth, levelHeight, levelDepth,
312 &levelWidth, &levelHeight, &levelDepth);
313 }
314
315 /* "unbind" */
316 texObj->Target = 0;
317
318 return GL_TRUE;
319 }
320
321 #define RETURN_IF_SUPPORTED(t) do { \
322 if (newTarget == GL_ ## t) \
323 return true; \
324 } while (0)
325
326 /**
327 * Check for compatible target
328 * If an error is found, record it with _mesa_error()
329 * \return false if any error, true otherwise.
330 */
331 static bool
332 target_valid(struct gl_context *ctx, GLenum origTarget, GLenum newTarget)
333 {
334 /*
335 * From ARB_texture_view spec:
336 ---------------------------------------------------------------------------------------------------------
337 | Original target | Valid new targets |
338 ---------------------------------------------------------------------------------------------------------
339 | TEXTURE_1D | TEXTURE_1D, TEXTURE_1D_ARRAY |
340 | ------------------------------------------------------------------------------------------------------- |
341 | TEXTURE_2D | TEXTURE_2D, TEXTURE_2D_ARRAY |
342 | ------------------------------------------------------------------------------------------------------- |
343 | TEXTURE_3D | TEXTURE_3D |
344 | ------------------------------------------------------------------------------------------------------- |
345 | TEXTURE_CUBE_MAP | TEXTURE_CUBE_MAP, TEXTURE_2D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY |
346 | ------------------------------------------------------------------------------------------------------- |
347 | TEXTURE_RECTANGLE | TEXTURE_RECTANGLE |
348 | ------------------------------------------------------------------------------------------------------- |
349 | TEXTURE_BUFFER | <none> |
350 | ------------------------------------------------------------------------------------------------------- |
351 | TEXTURE_1D_ARRAY | TEXTURE_1D_ARRAY, TEXTURE_1D |
352 | ------------------------------------------------------------------------------------------------------- |
353 | TEXTURE_2D_ARRAY | TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP, TEXTURE_CUBE_MAP_ARRAY |
354 | ------------------------------------------------------------------------------------------------------- |
355 | TEXTURE_CUBE_MAP_ARRAY | TEXTURE_CUBE_MAP_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP |
356 | ------------------------------------------------------------------------------------------------------- |
357 | TEXTURE_2D_MULTISAMPLE | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY |
358 | ------------------------------------------------------------------------------------------------------- |
359 | TEXTURE_2D_MULTISAMPLE_ARRAY | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY |
360 ---------------------------------------------------------------------------------------------------------
361 */
362
363 switch (origTarget) {
364 case GL_TEXTURE_1D:
365 case GL_TEXTURE_1D_ARRAY:
366 RETURN_IF_SUPPORTED(TEXTURE_1D);
367 RETURN_IF_SUPPORTED(TEXTURE_1D_ARRAY);
368 break;
369 case GL_TEXTURE_2D:
370 RETURN_IF_SUPPORTED(TEXTURE_2D);
371 RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY);
372 break;
373 case GL_TEXTURE_3D:
374 RETURN_IF_SUPPORTED(TEXTURE_3D);
375 break;
376 case GL_TEXTURE_RECTANGLE:
377 RETURN_IF_SUPPORTED(TEXTURE_RECTANGLE);
378 break;
379 case GL_TEXTURE_CUBE_MAP:
380 case GL_TEXTURE_2D_ARRAY:
381 case GL_TEXTURE_CUBE_MAP_ARRAY:
382 RETURN_IF_SUPPORTED(TEXTURE_2D);
383 RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY);
384 RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP);
385 RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP_ARRAY);
386 break;
387 case GL_TEXTURE_2D_MULTISAMPLE:
388 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
389 RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE);
390 RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE_ARRAY);
391 break;
392 }
393 _mesa_error(ctx, GL_INVALID_OPERATION,
394 "glTextureView(illegal target=%s)",
395 _mesa_enum_to_string(newTarget));
396 return false;
397 }
398 #undef RETURN_IF_SUPPORTED
399
400 /**
401 * Check for compatible format
402 * If an error is found, record it with _mesa_error()
403 * \return false if any error, true otherwise.
404 */
405 bool
406 _mesa_texture_view_compatible_format(const struct gl_context *ctx,
407 GLenum origInternalFormat,
408 GLenum newInternalFormat)
409 {
410 unsigned int origViewClass, newViewClass;
411
412 /* The two textures' internal formats must be compatible according to
413 * Table 3.X.2 (Compatible internal formats for TextureView)
414 * if the internal format exists in that table the view class must match.
415 * The internal formats must be identical if not in that table,
416 * or an INVALID_OPERATION error is generated.
417 */
418 if (origInternalFormat == newInternalFormat)
419 return true;
420
421 origViewClass = _mesa_texture_view_lookup_view_class(ctx, origInternalFormat);
422 newViewClass = _mesa_texture_view_lookup_view_class(ctx, newInternalFormat);
423 if ((origViewClass == newViewClass) && origViewClass != false)
424 return true;
425
426 return false;
427 }
428
429 /**
430 * Helper function for TexStorage and teximagemultisample to set immutable
431 * texture state needed by ARB_texture_view.
432 */
433 void
434 _mesa_set_texture_view_state(struct gl_context *ctx,
435 struct gl_texture_object *texObj,
436 GLenum target, GLuint levels)
437 {
438 struct gl_texture_image *texImage;
439
440 /* Get a reference to what will become this View's base level */
441 texImage = _mesa_select_tex_image(texObj, target, 0);
442
443 /* When an immutable texture is created via glTexStorage or
444 * glTexImageMultisample,
445 * TEXTURE_IMMUTABLE_FORMAT becomes TRUE.
446 * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become levels.
447 * If the texture target is TEXTURE_1D_ARRAY then
448 * TEXTURE_VIEW_NUM_LAYERS becomes height.
449 * If the texture target is TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY,
450 * or TEXTURE_2D_MULTISAMPLE_ARRAY then TEXTURE_VIEW_NUM_LAYERS becomes
451 * depth.
452 * If the texture target is TEXTURE_CUBE_MAP, then
453 * TEXTURE_VIEW_NUM_LAYERS becomes 6.
454 * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes 1.
455 *
456 * ARB_texture_multisample: Multisample textures do
457 * not have multiple image levels.
458 */
459
460 texObj->Immutable = GL_TRUE;
461 texObj->ImmutableLevels = levels;
462 texObj->MinLevel = 0;
463 texObj->NumLevels = levels;
464 texObj->MinLayer = 0;
465 texObj->NumLayers = 1;
466 switch (target) {
467 case GL_TEXTURE_1D_ARRAY:
468 texObj->NumLayers = texImage->Height;
469 break;
470
471 case GL_TEXTURE_2D_MULTISAMPLE:
472 texObj->NumLevels = 1;
473 texObj->ImmutableLevels = 1;
474 break;
475
476 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
477 texObj->NumLevels = 1;
478 texObj->ImmutableLevels = 1;
479 /* fall through to set NumLayers */
480
481 case GL_TEXTURE_2D_ARRAY:
482 case GL_TEXTURE_CUBE_MAP_ARRAY:
483 texObj->NumLayers = texImage->Depth;
484 break;
485
486 case GL_TEXTURE_CUBE_MAP:
487 texObj->NumLayers = 6;
488 break;
489 }
490 }
491
492 /**
493 * glTextureView (ARB_texture_view)
494 * If an error is found, record it with _mesa_error()
495 * \return none.
496 */
497 void GLAPIENTRY
498 _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
499 GLenum internalformat,
500 GLuint minlevel, GLuint numlevels,
501 GLuint minlayer, GLuint numlayers)
502 {
503 struct gl_texture_object *texObj;
504 struct gl_texture_object *origTexObj;
505 struct gl_texture_image *origTexImage;
506 GLuint newViewMinLevel, newViewMinLayer;
507 GLuint newViewNumLevels, newViewNumLayers;
508 GLsizei width, height, depth;
509 mesa_format texFormat;
510 GLboolean sizeOK, dimensionsOK;
511 GLenum faceTarget;
512
513 GET_CURRENT_CONTEXT(ctx);
514
515 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
516 _mesa_debug(ctx, "glTextureView %d %s %d %s %d %d %d %d\n",
517 texture, _mesa_enum_to_string(target), origtexture,
518 _mesa_enum_to_string(internalformat),
519 minlevel, numlevels, minlayer, numlayers);
520
521 if (origtexture == 0) {
522 _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)",
523 origtexture);
524 return;
525 }
526
527 /* Need original texture information to validate arguments */
528 origTexObj = _mesa_lookup_texture(ctx, origtexture);
529
530 /* If <origtexture> is not the name of a texture, INVALID_VALUE
531 * is generated.
532 */
533 if (!origTexObj) {
534 _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)",
535 origtexture);
536 return;
537 }
538
539 /* If <origtexture>'s TEXTURE_IMMUTABLE_FORMAT value is not TRUE,
540 * INVALID_OPERATION is generated.
541 */
542 if (!origTexObj->Immutable) {
543 _mesa_error(ctx, GL_INVALID_OPERATION,
544 "glTextureView(origtexture not immutable)");
545 return;
546 }
547
548 /* If <texture> is 0, INVALID_VALUE is generated. */
549 if (texture == 0) {
550 _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(texture = 0)");
551 return;
552 }
553
554 /* If <texture> is not a valid name returned by GenTextures,
555 * the error INVALID_OPERATION is generated.
556 */
557 texObj = _mesa_lookup_texture(ctx, texture);
558 if (texObj == NULL) {
559 _mesa_error(ctx, GL_INVALID_OPERATION,
560 "glTextureView(texture = %u non-gen name)", texture);
561 return;
562 }
563
564 /* If <texture> has already been bound and given a target, then
565 * the error INVALID_OPERATION is generated.
566 */
567 if (texObj->Target) {
568 _mesa_error(ctx, GL_INVALID_OPERATION,
569 "glTextureView(texture = %u already bound)", texture);
570 return;
571 }
572
573 /* Check for compatible target */
574 if (!target_valid(ctx, origTexObj->Target, target)) {
575 return; /* error was recorded */
576 }
577
578 /* minlevel and minlayer are relative to the view of origtexture.
579 * If minlevel or minlayer is greater than level or layer, respectively,
580 * return INVALID_VALUE.
581 */
582 newViewMinLevel = origTexObj->MinLevel + minlevel;
583 newViewMinLayer = origTexObj->MinLayer + minlayer;
584 if (newViewMinLevel >= (origTexObj->MinLevel + origTexObj->NumLevels)) {
585 _mesa_error(ctx, GL_INVALID_VALUE,
586 "glTextureView(new minlevel (%d) > orig minlevel (%d)"
587 " + orig numlevels (%d))",
588 newViewMinLevel, origTexObj->MinLevel, origTexObj->NumLevels);
589 return;
590 }
591
592 if (newViewMinLayer >= (origTexObj->MinLayer + origTexObj->NumLayers)) {
593 _mesa_error(ctx, GL_INVALID_VALUE,
594 "glTextureView(new minlayer (%d) > orig minlayer (%d)"
595 " + orig numlayers (%d))",
596 newViewMinLayer, origTexObj->MinLayer, origTexObj->NumLayers);
597 return;
598 }
599
600 if (!_mesa_texture_view_compatible_format(ctx,
601 origTexObj->Image[0][0]->InternalFormat,
602 internalformat)) {
603 _mesa_error(ctx, GL_INVALID_OPERATION,
604 "glTextureView(internalformat %s not compatible with origtexture %s)",
605 _mesa_enum_to_string(internalformat),
606 _mesa_enum_to_string(origTexObj->Image[0][0]->InternalFormat));
607 return;
608 }
609
610 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
611 internalformat, GL_NONE, GL_NONE);
612 assert(texFormat != MESA_FORMAT_NONE);
613 if (texFormat == MESA_FORMAT_NONE) return;
614
615 newViewNumLevels = MIN2(numlevels, origTexObj->NumLevels - minlevel);
616 newViewNumLayers = MIN2(numlayers, origTexObj->NumLayers - minlayer);
617
618 faceTarget = _mesa_cube_face_target(origTexObj->Target, minlayer);
619
620 /* Get a reference to what will become this View's base level */
621 origTexImage = _mesa_select_tex_image(origTexObj, faceTarget, minlevel);
622 width = origTexImage->Width;
623 height = origTexImage->Height;
624 depth = origTexImage->Depth;
625
626 /* Adjust width, height, depth to be appropriate for new target */
627 switch (target) {
628 case GL_TEXTURE_1D:
629 height = 1;
630 break;
631
632 case GL_TEXTURE_3D:
633 break;
634
635 case GL_TEXTURE_1D_ARRAY:
636 height = (GLsizei) newViewNumLayers;
637 break;
638
639 case GL_TEXTURE_2D:
640 case GL_TEXTURE_2D_MULTISAMPLE:
641 case GL_TEXTURE_RECTANGLE:
642 case GL_TEXTURE_CUBE_MAP:
643 depth = 1;
644 break;
645
646 case GL_TEXTURE_2D_ARRAY:
647 case GL_TEXTURE_CUBE_MAP_ARRAY:
648 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
649 depth = newViewNumLayers;
650 break;
651 }
652
653 /* If the dimensions of the original texture are larger than the maximum
654 * supported dimensions of the new target, the error INVALID_OPERATION is
655 * generated. For example, if the original texture has a TEXTURE_2D_ARRAY
656 * target and its width is greater than MAX_CUBE_MAP_TEXTURE_SIZE, an error
657 * will be generated if TextureView is called to create a TEXTURE_CUBE_MAP
658 * view.
659 */
660 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
661 width, height, depth, 0);
662 if (!dimensionsOK) {
663 _mesa_error(ctx, GL_INVALID_OPERATION,
664 "glTextureView(invalid width or height or depth)");
665 return;
666 }
667
668 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
669 width, height, depth, 0);
670 if (!sizeOK) {
671 _mesa_error(ctx, GL_INVALID_OPERATION,
672 "glTextureView(invalid texture size)");
673 return;
674 }
675
676 /* If <target> is TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_RECTANGLE,
677 * or TEXTURE_2D_MULTISAMPLE and <numlayers> does not equal 1, the error
678 * INVALID_VALUE is generated.
679 */
680 switch (target) {
681 case GL_TEXTURE_1D:
682 case GL_TEXTURE_2D:
683 case GL_TEXTURE_3D:
684 case GL_TEXTURE_RECTANGLE:
685 case GL_TEXTURE_2D_MULTISAMPLE:
686 if (numlayers != 1) {
687 _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(numlayers %d != 1)",
688 numlayers);
689 return;
690 }
691 break;
692
693 case GL_TEXTURE_CUBE_MAP:
694 /* If the new texture's target is TEXTURE_CUBE_MAP, the clamped
695 * <numlayers> must be equal to 6.
696 */
697 if (newViewNumLayers != 6) {
698 _mesa_error(ctx, GL_INVALID_VALUE,
699 "glTextureView(clamped numlayers %d != 6)",
700 newViewNumLayers);
701 return;
702 }
703 break;
704
705 case GL_TEXTURE_CUBE_MAP_ARRAY:
706 /* If the new texture's target is TEXTURE_CUBE_MAP_ARRAY,
707 * then <numlayers> counts layer-faces rather than layers,
708 * and the clamped <numlayers> must be a multiple of 6.
709 * Otherwise, the error INVALID_VALUE is generated.
710 */
711 if ((newViewNumLayers % 6) != 0) {
712 _mesa_error(ctx, GL_INVALID_VALUE,
713 "glTextureView(clamped numlayers %d is not"
714 " a multiple of 6)",
715 newViewNumLayers);
716 return;
717 }
718 break;
719 }
720
721 /* If the new texture's target is TEXTURE_CUBE_MAP or
722 * TEXTURE_CUBE_MAP_ARRAY, the width and height of the original texture's
723 * levels must be equal otherwise the error INVALID_OPERATION is generated.
724 */
725 if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) &&
726 (origTexImage->Width != origTexImage->Height)) {
727 _mesa_error(ctx, GL_INVALID_OPERATION,
728 "glTextureView(origtexture width (%d) != height (%d))",
729 origTexImage->Width, origTexImage->Height);
730 return;
731 }
732
733 /* When the original texture's target is TEXTURE_CUBE_MAP, the layer
734 * parameters are interpreted in the same order as if it were a
735 * TEXTURE_CUBE_MAP_ARRAY with 6 layer-faces.
736 */
737
738 /* If the internal format does not exactly match the internal format of the
739 * original texture, the contents of the memory are reinterpreted in the
740 * same manner as for image bindings described in
741 * section 3.9.20 (Texture Image Loads and Stores).
742 */
743
744 /* TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL are interpreted
745 * relative to the view and not relative to the original data store.
746 */
747
748 if (!initialize_texture_fields(ctx, target, texObj, newViewNumLevels,
749 width, height, depth,
750 internalformat, texFormat)) {
751 return; /* Already recorded error */
752 }
753
754 texObj->MinLevel = newViewMinLevel;
755 texObj->MinLayer = newViewMinLayer;
756 texObj->NumLevels = newViewNumLevels;
757 texObj->NumLayers = newViewNumLayers;
758 texObj->Immutable = GL_TRUE;
759 texObj->ImmutableLevels = origTexObj->ImmutableLevels;
760 texObj->Target = target;
761 texObj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
762 assert(texObj->TargetIndex < NUM_TEXTURE_TARGETS);
763
764 if (ctx->Driver.TextureView != NULL &&
765 !ctx->Driver.TextureView(ctx, texObj, origTexObj)) {
766 return; /* driver recorded error */
767 }
768 }