7f0db56a155d8ad6e1d2cebe9097c8bcb6dfc467
[mesa.git] / src / mesa / main / txc_fetch_dxtn.c
1 /*
2 * libtxc_dxtn
3 * Version: 1.0
4 *
5 * Copyright (C) 2004 Roland Scheidegger All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include <stdio.h>
26 #include "txc_dxtn.h"
27
28 #define EXP5TO8R(packedcol) \
29 ((((packedcol) >> 8) & 0xf8) | (((packedcol) >> 13) & 0x7))
30
31 #define EXP6TO8G(packedcol) \
32 ((((packedcol) >> 3) & 0xfc) | (((packedcol) >> 9) & 0x3))
33
34 #define EXP5TO8B(packedcol) \
35 ((((packedcol) << 3) & 0xf8) | (((packedcol) >> 2) & 0x7))
36
37 #define EXP4TO8(col) \
38 ((col) | ((col) << 4))
39
40 /* inefficient. To be efficient, it would be necessary to decode 16 pixels at once */
41
42 static void dxt135_decode_imageblock ( const GLubyte *img_block_src,
43 GLint i, GLint j, GLuint dxt_type, GLvoid *texel ) {
44 GLchan *rgba = (GLchan *) texel;
45 const GLushort color0 = img_block_src[0] | (img_block_src[1] << 8);
46 const GLushort color1 = img_block_src[2] | (img_block_src[3] << 8);
47 const GLuint bits = img_block_src[4] | (img_block_src[5] << 8) |
48 (img_block_src[6] << 16) | (img_block_src[7] << 24);
49 /* What about big/little endian? */
50 GLubyte bit_pos = 2 * (j * 4 + i) ;
51 GLubyte code = (GLubyte) ((bits >> bit_pos) & 3);
52
53 rgba[ACOMP] = CHAN_MAX;
54 switch (code) {
55 case 0:
56 rgba[RCOMP] = UBYTE_TO_CHAN( EXP5TO8R(color0) );
57 rgba[GCOMP] = UBYTE_TO_CHAN( EXP6TO8G(color0) );
58 rgba[BCOMP] = UBYTE_TO_CHAN( EXP5TO8B(color0) );
59 break;
60 case 1:
61 rgba[RCOMP] = UBYTE_TO_CHAN( EXP5TO8R(color1) );
62 rgba[GCOMP] = UBYTE_TO_CHAN( EXP6TO8G(color1) );
63 rgba[BCOMP] = UBYTE_TO_CHAN( EXP5TO8B(color1) );
64 break;
65 case 2:
66 if ((dxt_type > 1) || (color0 > color1)) {
67 rgba[RCOMP] = UBYTE_TO_CHAN( ((EXP5TO8R(color0) * 2 + EXP5TO8R(color1)) / 3) );
68 rgba[GCOMP] = UBYTE_TO_CHAN( ((EXP6TO8G(color0) * 2 + EXP6TO8G(color1)) / 3) );
69 rgba[BCOMP] = UBYTE_TO_CHAN( ((EXP5TO8B(color0) * 2 + EXP5TO8B(color1)) / 3) );
70 }
71 else {
72 rgba[RCOMP] = UBYTE_TO_CHAN( ((EXP5TO8R(color0) + EXP5TO8R(color1)) / 2) );
73 rgba[GCOMP] = UBYTE_TO_CHAN( ((EXP6TO8G(color0) + EXP6TO8G(color1)) / 2) );
74 rgba[BCOMP] = UBYTE_TO_CHAN( ((EXP5TO8B(color0) + EXP5TO8B(color1)) / 2) );
75 }
76 break;
77 case 3:
78 if ((dxt_type > 1) || (color0 > color1)) {
79 rgba[RCOMP] = UBYTE_TO_CHAN( ((EXP5TO8R(color0) + EXP5TO8R(color1) * 2) / 3) );
80 rgba[GCOMP] = UBYTE_TO_CHAN( ((EXP6TO8G(color0) + EXP6TO8G(color1) * 2) / 3) );
81 rgba[BCOMP] = UBYTE_TO_CHAN( ((EXP5TO8B(color0) + EXP5TO8B(color1) * 2) / 3) );
82 }
83 else {
84 rgba[RCOMP] = 0;
85 rgba[GCOMP] = 0;
86 rgba[BCOMP] = 0;
87 if (dxt_type == 1) rgba[ACOMP] = UBYTE_TO_CHAN(0);
88 }
89 break;
90 default:
91 /* CANNOT happen (I hope) */
92 break;
93 }
94 }
95
96
97 void fetch_2d_texel_rgb_dxt1(GLint srcRowStride, const GLubyte *pixdata,
98 GLint i, GLint j, GLvoid *texel)
99 {
100 /* Extract the (i,j) pixel from pixdata and return it
101 * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
102 */
103
104 const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8);
105 dxt135_decode_imageblock(blksrc, (i&3), (j&3), 0, texel);
106 }
107
108
109 void fetch_2d_texel_rgba_dxt1(GLint srcRowStride, const GLubyte *pixdata,
110 GLint i, GLint j, GLvoid *texel)
111 {
112 /* Extract the (i,j) pixel from pixdata and return it
113 * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
114 */
115
116 const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8);
117 dxt135_decode_imageblock(blksrc, (i&3), (j&3), 1, texel);
118 }
119
120 void fetch_2d_texel_rgba_dxt3(GLint srcRowStride, const GLubyte *pixdata,
121 GLint i, GLint j, GLvoid *texel) {
122
123 /* Extract the (i,j) pixel from pixdata and return it
124 * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
125 */
126
127 GLchan *rgba = (GLchan *) texel;
128 const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 16);
129 #if 0
130 /* Simple 32bit version. */
131 /* that's pretty brain-dead for a single pixel, isn't it? */
132 const GLubyte bit_pos = 4 * ((j&3) * 4 + (i&3));
133 const GLuint alpha_low = blksrc[0] | (blksrc[1] << 8) | (blksrc[2] << 16) | (blksrc[3] << 24);
134 const GLuint alpha_high = blksrc[4] | (blksrc[5] << 8) | (blksrc[6] << 16) | (blksrc[7] << 24);
135
136 dxt135_decode_imageblock(blksrc + 8, (i&3), (j&3), 2, texel);
137 if (bit_pos < 32)
138 rgba[ACOMP] = UBYTE_TO_CHAN( (GLubyte)(EXP4TO8((alpha_low >> bit_pos) & 15)) );
139 else
140 rgba[ACOMP] = UBYTE_TO_CHAN( (GLubyte)(EXP4TO8((alpha_high >> (bit_pos - 32)) & 15)) );
141 #endif
142 #if 1
143 /* TODO test this! */
144 const GLubyte anibble = (blksrc[((j&3) * 4 + (i&3)) / 2] >> (4 * (i&1))) & 0xf;
145 dxt135_decode_imageblock(blksrc + 8, (i&3), (j&3), 2, texel);
146 rgba[ACOMP] = UBYTE_TO_CHAN( (GLubyte)(EXP4TO8(anibble)) );
147 #endif
148
149 }
150
151 void fetch_2d_texel_rgba_dxt5(GLint srcRowStride, const GLubyte *pixdata,
152 GLint i, GLint j, GLvoid *texel) {
153
154 /* Extract the (i,j) pixel from pixdata and return it
155 * in texel[RCOMP], texel[GCOMP], texel[BCOMP], texel[ACOMP].
156 */
157
158 GLchan *rgba = (GLchan *) texel;
159 const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 16);
160 const GLubyte alpha0 = blksrc[0];
161 const GLubyte alpha1 = blksrc[1];
162 #if 0
163 const GLubyte bit_pos = 3 * ((j&3) * 4 + (i&3));
164 /* simple 32bit version */
165 const GLuint bits_low = blksrc[2] | (blksrc[3] << 8) | (blksrc[4] << 16) | (blksrc[5] << 24);
166 const GLuint bits_high = blksrc[6] | (blksrc[7] << 8);
167 GLubyte code;
168
169 if (bit_pos < 30)
170 code = (GLubyte) ((bits_low >> bit_pos) & 7);
171 else if (bit_pos == 30)
172 code = (GLubyte) ((bits_low >> 30) & 3) | ((bits_high << 2) & 4);
173 else
174 code = (GLubyte) ((bits_high >> (bit_pos - 32)) & 7);
175 #endif
176 #if 1
177 /* TODO test this! */
178 const GLubyte bit_pos = ((j&3) * 4 + (i&3)) * 3;
179 const GLubyte acodelow = blksrc[2 + bit_pos / 8];
180 const GLubyte acodehigh = blksrc[3 + bit_pos / 8];
181 const GLubyte code = (acodelow >> (bit_pos & 0x7) |
182 (acodehigh << (8 - (bit_pos & 0x7)))) & 0x7;
183 #endif
184 dxt135_decode_imageblock(blksrc + 8, (i&3), (j&3), 2, texel);
185 #if 0
186 if (alpha0 > alpha1) {
187 switch (code) {
188 case 0:
189 rgba[ACOMP] = UBYTE_TO_CHAN( alpha0 );
190 break;
191 case 1:
192 rgba[ACOMP] = UBYTE_TO_CHAN( alpha1 );
193 break;
194 case 2:
195 case 3:
196 case 4:
197 case 5:
198 case 6:
199 case 7:
200 rgba[ACOMP] = UBYTE_TO_CHAN( ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7) );
201 break;
202 }
203 }
204 else {
205 switch (code) {
206 case 0:
207 rgba[ACOMP] = UBYTE_TO_CHAN( alpha0 );
208 break;
209 case 1:
210 rgba[ACOMP] = UBYTE_TO_CHAN( alpha1 );
211 break;
212 case 2:
213 case 3:
214 case 4:
215 case 5:
216 rgba[ACOMP] = UBYTE_TO_CHAN( ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5) );
217 break;
218 case 6:
219 rgba[ACOMP] = 0;
220 break;
221 case 7:
222 rgba[ACOMP] = CHAN_MAX;
223 break;
224 }
225 }
226 #endif
227 /* not sure. Which version is faster? */
228 #if 1
229 /* TODO test this */
230 if (code == 0)
231 rgba[ACOMP] = UBYTE_TO_CHAN( alpha0 );
232 else if (code == 1)
233 rgba[ACOMP] = UBYTE_TO_CHAN( alpha1 );
234 else if (alpha0 > alpha1)
235 rgba[ACOMP] = UBYTE_TO_CHAN( ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7) );
236 else if (code < 6)
237 rgba[ACOMP] = UBYTE_TO_CHAN( ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5) );
238 else if (code == 6)
239 rgba[ACOMP] = 0;
240 else
241 rgba[ACOMP] = CHAN_MAX;
242 #endif
243 }