Merge branch 'lp-offset-twoside'
[mesa.git] / src / mesa / main / varray.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "bufferobj.h"
30 #include "context.h"
31 #include "enable.h"
32 #include "enums.h"
33 #include "hash.h"
34 #include "image.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "varray.h"
38 #include "arrayobj.h"
39 #include "main/dispatch.h"
40
41
42 /** Used to do error checking for GL_EXT_vertex_array_bgra */
43 #define BGRA_OR_4 5
44
45
46 /** Used to indicate which GL datatypes are accepted by each of the
47 * glVertex/Color/Attrib/EtcPointer() functions.
48 */
49 #define BOOL_BIT 0x1
50 #define BYTE_BIT 0x2
51 #define UNSIGNED_BYTE_BIT 0x4
52 #define SHORT_BIT 0x8
53 #define UNSIGNED_SHORT_BIT 0x10
54 #define INT_BIT 0x20
55 #define UNSIGNED_INT_BIT 0x40
56 #define HALF_BIT 0x80
57 #define FLOAT_BIT 0x100
58 #define DOUBLE_BIT 0x200
59 #define FIXED_BIT 0x400
60
61
62
63 /** Convert GL datatype enum into a <type>_BIT value seen above */
64 static GLbitfield
65 type_to_bit(const struct gl_context *ctx, GLenum type)
66 {
67 switch (type) {
68 case GL_BOOL:
69 return BOOL_BIT;
70 case GL_BYTE:
71 return BYTE_BIT;
72 case GL_UNSIGNED_BYTE:
73 return UNSIGNED_BYTE_BIT;
74 case GL_SHORT:
75 return SHORT_BIT;
76 case GL_UNSIGNED_SHORT:
77 return UNSIGNED_SHORT_BIT;
78 case GL_INT:
79 return INT_BIT;
80 case GL_UNSIGNED_INT:
81 return UNSIGNED_INT_BIT;
82 case GL_HALF_FLOAT:
83 if (ctx->Extensions.ARB_half_float_vertex)
84 return HALF_BIT;
85 else
86 return 0x0;
87 case GL_FLOAT:
88 return FLOAT_BIT;
89 case GL_DOUBLE:
90 return DOUBLE_BIT;
91 case GL_FIXED:
92 return FIXED_BIT;
93 default:
94 return 0;
95 }
96 }
97
98
99 /**
100 * Do error checking and update state for glVertex/Color/TexCoord/...Pointer
101 * functions.
102 *
103 * \param func name of calling function used for error reporting
104 * \param array the array to update
105 * \param dirtyBit which bit to set in ctx->Array.NewState for this array
106 * \param legalTypes bitmask of *_BIT above indicating legal datatypes
107 * \param sizeMin min allowable size value
108 * \param sizeMax max allowable size value (may also be BGRA_OR_4)
109 * \param size components per element (1, 2, 3 or 4)
110 * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
111 * \param stride stride between elements, in elements
112 * \param normalized are integer types converted to floats in [-1, 1]?
113 * \param integer integer-valued values (will not be normalized to [-1,1])
114 * \param ptr the address (or offset inside VBO) of the array data
115 */
116 static void
117 update_array(struct gl_context *ctx,
118 const char *func,
119 struct gl_client_array *array,
120 GLbitfield dirtyBit, GLbitfield legalTypesMask,
121 GLint sizeMin, GLint sizeMax,
122 GLint size, GLenum type, GLsizei stride,
123 GLboolean normalized, GLboolean integer,
124 const GLvoid *ptr)
125 {
126 GLbitfield typeBit;
127 GLsizei elementSize;
128 GLenum format = GL_RGBA;
129
130 if (ctx->API != API_OPENGLES) {
131 /* fixed point arrays / data is only allowed with OpenGL ES 1.x */
132 legalTypesMask &= ~FIXED_BIT;
133 }
134
135 typeBit = type_to_bit(ctx, type);
136 if (typeBit == 0x0 || (typeBit & legalTypesMask) == 0x0) {
137 _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)",
138 func, _mesa_lookup_enum_by_nr(type));
139 return;
140 }
141
142 /* Do size parameter checking.
143 * If sizeMax = BGRA_OR_4 it means that size = GL_BGRA is legal and
144 * must be handled specially.
145 */
146 if (ctx->Extensions.EXT_vertex_array_bgra &&
147 sizeMax == BGRA_OR_4 &&
148 size == GL_BGRA) {
149 if (type != GL_UNSIGNED_BYTE) {
150 _mesa_error(ctx, GL_INVALID_VALUE, "%s(GL_BGRA/GLubyte)", func);
151 return;
152 }
153 format = GL_BGRA;
154 size = 4;
155 }
156 else if (size < sizeMin || size > sizeMax || size > 4) {
157 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", func, size);
158 return;
159 }
160
161 ASSERT(size <= 4);
162
163 if (stride < 0) {
164 _mesa_error( ctx, GL_INVALID_VALUE, "%s(stride=%d)", func, stride );
165 return;
166 }
167
168 if (ctx->Array.ArrayObj->VBOonly &&
169 ctx->Array.ArrayBufferObj->Name == 0) {
170 /* GL_ARB_vertex_array_object requires that all arrays reside in VBOs.
171 * Generate GL_INVALID_OPERATION if that's not true.
172 */
173 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
174 return;
175 }
176
177 elementSize = _mesa_sizeof_type(type) * size;
178
179 array->Size = size;
180 array->Type = type;
181 array->Format = format;
182 array->Stride = stride;
183 array->StrideB = stride ? stride : elementSize;
184 array->Normalized = normalized;
185 array->Ptr = (const GLubyte *) ptr;
186 array->_ElementSize = elementSize;
187
188 _mesa_reference_buffer_object(ctx, &array->BufferObj,
189 ctx->Array.ArrayBufferObj);
190
191 ctx->NewState |= _NEW_ARRAY;
192 ctx->Array.NewState |= dirtyBit;
193 }
194
195
196 void GLAPIENTRY
197 _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
198 {
199 GLbitfield legalTypes = (SHORT_BIT | INT_BIT | FLOAT_BIT |
200 DOUBLE_BIT | HALF_BIT | FIXED_BIT);
201 GET_CURRENT_CONTEXT(ctx);
202 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
203
204 if (ctx->API == API_OPENGLES)
205 legalTypes |= BYTE_BIT;
206
207 update_array(ctx, "glVertexPointer",
208 &ctx->Array.ArrayObj->Vertex, _NEW_ARRAY_VERTEX,
209 legalTypes, 2, 4,
210 size, type, stride, GL_FALSE, GL_FALSE, ptr);
211 }
212
213
214 void GLAPIENTRY
215 _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
216 {
217 const GLbitfield legalTypes = (BYTE_BIT | SHORT_BIT | INT_BIT |
218 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
219 FIXED_BIT);
220 GET_CURRENT_CONTEXT(ctx);
221 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
222
223 update_array(ctx, "glNormalPointer",
224 &ctx->Array.ArrayObj->Normal, _NEW_ARRAY_NORMAL,
225 legalTypes, 3, 3,
226 3, type, stride, GL_TRUE, GL_FALSE, ptr);
227 }
228
229
230 void GLAPIENTRY
231 _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
232 {
233 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
234 SHORT_BIT | UNSIGNED_SHORT_BIT |
235 INT_BIT | UNSIGNED_INT_BIT |
236 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
237 FIXED_BIT);
238 GET_CURRENT_CONTEXT(ctx);
239 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
240
241 update_array(ctx, "glColorPointer",
242 &ctx->Array.ArrayObj->Color, _NEW_ARRAY_COLOR0,
243 legalTypes, 3, BGRA_OR_4,
244 size, type, stride, GL_TRUE, GL_FALSE, ptr);
245 }
246
247
248 void GLAPIENTRY
249 _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
250 {
251 const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
252 GET_CURRENT_CONTEXT(ctx);
253 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
254
255 update_array(ctx, "glFogCoordPointer",
256 &ctx->Array.ArrayObj->FogCoord, _NEW_ARRAY_FOGCOORD,
257 legalTypes, 1, 1,
258 1, type, stride, GL_FALSE, GL_FALSE, ptr);
259 }
260
261
262 void GLAPIENTRY
263 _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
264 {
265 const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
266 FLOAT_BIT | DOUBLE_BIT);
267 GET_CURRENT_CONTEXT(ctx);
268 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
269
270 update_array(ctx, "glIndexPointer",
271 &ctx->Array.ArrayObj->Index, _NEW_ARRAY_INDEX,
272 legalTypes, 1, 1,
273 1, type, stride, GL_FALSE, GL_FALSE, ptr);
274 }
275
276
277 void GLAPIENTRY
278 _mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
279 GLsizei stride, const GLvoid *ptr)
280 {
281 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
282 SHORT_BIT | UNSIGNED_SHORT_BIT |
283 INT_BIT | UNSIGNED_INT_BIT |
284 HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
285 GET_CURRENT_CONTEXT(ctx);
286 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
287
288 update_array(ctx, "glSecondaryColorPointer",
289 &ctx->Array.ArrayObj->SecondaryColor, _NEW_ARRAY_COLOR1,
290 legalTypes, 3, BGRA_OR_4,
291 size, type, stride, GL_TRUE, GL_FALSE, ptr);
292 }
293
294
295 void GLAPIENTRY
296 _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
297 const GLvoid *ptr)
298 {
299 GLbitfield legalTypes = (SHORT_BIT | INT_BIT |
300 HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
301 GET_CURRENT_CONTEXT(ctx);
302 const GLuint unit = ctx->Array.ActiveTexture;
303 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
304
305 if (ctx->API == API_OPENGLES)
306 legalTypes |= BYTE_BIT;
307
308 ASSERT(unit < Elements(ctx->Array.ArrayObj->TexCoord));
309
310 update_array(ctx, "glTexCoordPointer",
311 &ctx->Array.ArrayObj->TexCoord[unit],
312 _NEW_ARRAY_TEXCOORD(unit),
313 legalTypes, 1, 4,
314 size, type, stride, GL_FALSE, GL_FALSE,
315 ptr);
316 }
317
318
319 void GLAPIENTRY
320 _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
321 {
322 const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
323 /* see table 2.4 edits in GL_EXT_gpu_shader4 spec: */
324 const GLboolean integer = GL_TRUE;
325 GET_CURRENT_CONTEXT(ctx);
326 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
327
328 update_array(ctx, "glEdgeFlagPointer",
329 &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG,
330 legalTypes, 1, 1,
331 1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, ptr);
332 }
333
334
335 void GLAPIENTRY
336 _mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr)
337 {
338 const GLbitfield legalTypes = (FLOAT_BIT | FIXED_BIT);
339 GET_CURRENT_CONTEXT(ctx);
340 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
341
342 if (ctx->API != API_OPENGLES) {
343 _mesa_error(ctx, GL_INVALID_OPERATION,
344 "glPointSizePointer(ES 1.x only)");
345 return;
346 }
347
348 update_array(ctx, "glPointSizePointer",
349 &ctx->Array.ArrayObj->PointSize, _NEW_ARRAY_POINT_SIZE,
350 legalTypes, 1, 1,
351 1, type, stride, GL_FALSE, GL_FALSE, ptr);
352 }
353
354
355 #if FEATURE_NV_vertex_program
356 /**
357 * Set a vertex attribute array.
358 * Note that these arrays DO alias the conventional GL vertex arrays
359 * (position, normal, color, fog, texcoord, etc).
360 * The generic attribute slots at #16 and above are not touched.
361 */
362 void GLAPIENTRY
363 _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
364 GLsizei stride, const GLvoid *ptr)
365 {
366 const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT |
367 FLOAT_BIT | DOUBLE_BIT);
368 GLboolean normalized = GL_FALSE;
369 GET_CURRENT_CONTEXT(ctx);
370 ASSERT_OUTSIDE_BEGIN_END(ctx);
371
372 if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
373 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(index)");
374 return;
375 }
376
377 if (type == GL_UNSIGNED_BYTE && size != 4) {
378 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(size!=4)");
379 return;
380 }
381
382 update_array(ctx, "glVertexAttribPointerNV",
383 &ctx->Array.ArrayObj->VertexAttrib[index],
384 _NEW_ARRAY_ATTRIB(index),
385 legalTypes, 1, BGRA_OR_4,
386 size, type, stride, normalized, GL_FALSE, ptr);
387 }
388 #endif
389
390
391 #if FEATURE_ARB_vertex_program
392 /**
393 * Set a generic vertex attribute array.
394 * Note that these arrays DO NOT alias the conventional GL vertex arrays
395 * (position, normal, color, fog, texcoord, etc).
396 */
397 void GLAPIENTRY
398 _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
399 GLboolean normalized,
400 GLsizei stride, const GLvoid *ptr)
401 {
402 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
403 SHORT_BIT | UNSIGNED_SHORT_BIT |
404 INT_BIT | UNSIGNED_INT_BIT |
405 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
406 FIXED_BIT);
407 GET_CURRENT_CONTEXT(ctx);
408 ASSERT_OUTSIDE_BEGIN_END(ctx);
409
410 if (index >= ctx->Const.VertexProgram.MaxAttribs) {
411 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)");
412 return;
413 }
414
415 update_array(ctx, "glVertexAttribPointer",
416 &ctx->Array.ArrayObj->VertexAttrib[index],
417 _NEW_ARRAY_ATTRIB(index),
418 legalTypes, 1, BGRA_OR_4,
419 size, type, stride, normalized, GL_FALSE, ptr);
420 }
421 #endif
422
423
424 /**
425 * GL_EXT_gpu_shader4 / GL 3.0.
426 * Set an integer-valued vertex attribute array.
427 * Note that these arrays DO NOT alias the conventional GL vertex arrays
428 * (position, normal, color, fog, texcoord, etc).
429 */
430 void GLAPIENTRY
431 _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
432 GLsizei stride, const GLvoid *ptr)
433 {
434 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
435 SHORT_BIT | UNSIGNED_SHORT_BIT |
436 INT_BIT | UNSIGNED_INT_BIT);
437 const GLboolean normalized = GL_FALSE;
438 const GLboolean integer = GL_TRUE;
439 GET_CURRENT_CONTEXT(ctx);
440 ASSERT_OUTSIDE_BEGIN_END(ctx);
441
442 if (index >= ctx->Const.VertexProgram.MaxAttribs) {
443 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)");
444 return;
445 }
446
447 update_array(ctx, "glVertexAttribIPointer",
448 &ctx->Array.ArrayObj->VertexAttrib[index],
449 _NEW_ARRAY_ATTRIB(index),
450 legalTypes, 1, 4,
451 size, type, stride, normalized, integer, ptr);
452 }
453
454
455
456 void GLAPIENTRY
457 _mesa_EnableVertexAttribArrayARB(GLuint index)
458 {
459 GET_CURRENT_CONTEXT(ctx);
460 ASSERT_OUTSIDE_BEGIN_END(ctx);
461
462 if (index >= ctx->Const.VertexProgram.MaxAttribs) {
463 _mesa_error(ctx, GL_INVALID_VALUE,
464 "glEnableVertexAttribArrayARB(index)");
465 return;
466 }
467
468 ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib));
469
470 FLUSH_VERTICES(ctx, _NEW_ARRAY);
471 ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_TRUE;
472 ctx->Array.ArrayObj->_Enabled |= _NEW_ARRAY_ATTRIB(index);
473 ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);
474 }
475
476
477 void GLAPIENTRY
478 _mesa_DisableVertexAttribArrayARB(GLuint index)
479 {
480 GET_CURRENT_CONTEXT(ctx);
481 ASSERT_OUTSIDE_BEGIN_END(ctx);
482
483 if (index >= ctx->Const.VertexProgram.MaxAttribs) {
484 _mesa_error(ctx, GL_INVALID_VALUE,
485 "glEnableVertexAttribArrayARB(index)");
486 return;
487 }
488
489 ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib));
490
491 FLUSH_VERTICES(ctx, _NEW_ARRAY);
492 ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_FALSE;
493 ctx->Array.ArrayObj->_Enabled &= ~_NEW_ARRAY_ATTRIB(index);
494 ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);
495 }
496
497
498 /**
499 * Return info for a vertex attribute array (no alias with legacy
500 * vertex attributes (pos, normal, color, etc)). This function does
501 * not handle the 4-element GL_CURRENT_VERTEX_ATTRIB_ARB query.
502 */
503 static GLuint
504 get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
505 const char *caller)
506 {
507 const struct gl_client_array *array;
508
509 if (index >= MAX_VERTEX_GENERIC_ATTRIBS) {
510 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
511 return 0;
512 }
513
514 ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib));
515
516 array = &ctx->Array.ArrayObj->VertexAttrib[index];
517
518 switch (pname) {
519 case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
520 return array->Enabled;
521 case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
522 return array->Size;
523 case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
524 return array->Stride;
525 case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
526 return array->Type;
527 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
528 return array->Normalized;
529 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
530 return array->BufferObj->Name;
531 case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
532 if (ctx->Extensions.EXT_gpu_shader4) {
533 return array->Integer;
534 }
535 /* fall-through */
536 default:
537 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", caller, pname);
538 return 0;
539 }
540 }
541
542
543 void GLAPIENTRY
544 _mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params)
545 {
546 GET_CURRENT_CONTEXT(ctx);
547 ASSERT_OUTSIDE_BEGIN_END(ctx);
548
549 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
550 if (index == 0) {
551 _mesa_error(ctx, GL_INVALID_OPERATION,
552 "glGetVertexAttribfv(index==0)");
553 }
554 else {
555 const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
556 FLUSH_CURRENT(ctx, 0);
557 COPY_4V(params, v);
558 }
559 }
560 else {
561 params[0] = (GLfloat) get_vertex_array_attrib(ctx, index, pname,
562 "glGetVertexAttribfv");
563 }
564 }
565
566
567 void GLAPIENTRY
568 _mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params)
569 {
570 GET_CURRENT_CONTEXT(ctx);
571 ASSERT_OUTSIDE_BEGIN_END(ctx);
572
573 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
574 if (index == 0) {
575 _mesa_error(ctx, GL_INVALID_OPERATION,
576 "glGetVertexAttribdv(index==0)");
577 }
578 else {
579 const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
580 FLUSH_CURRENT(ctx, 0);
581 params[0] = (GLdouble) v[0];
582 params[1] = (GLdouble) v[1];
583 params[2] = (GLdouble) v[2];
584 params[3] = (GLdouble) v[3];
585 }
586 }
587 else {
588 params[0] = (GLdouble) get_vertex_array_attrib(ctx, index, pname,
589 "glGetVertexAttribdv");
590 }
591 }
592
593
594 void GLAPIENTRY
595 _mesa_GetVertexAttribivARB(GLuint index, GLenum pname, GLint *params)
596 {
597 GET_CURRENT_CONTEXT(ctx);
598 ASSERT_OUTSIDE_BEGIN_END(ctx);
599
600 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
601 if (index == 0) {
602 _mesa_error(ctx, GL_INVALID_OPERATION,
603 "glGetVertexAttribiv(index==0)");
604 }
605 else {
606 const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
607 FLUSH_CURRENT(ctx, 0);
608 /* XXX should floats in[0,1] be scaled to full int range? */
609 params[0] = (GLint) v[0];
610 params[1] = (GLint) v[1];
611 params[2] = (GLint) v[2];
612 params[3] = (GLint) v[3];
613 }
614 }
615 else {
616 params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
617 "glGetVertexAttribiv");
618 }
619 }
620
621
622 /** GL 3.0 */
623 void GLAPIENTRY
624 _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
625 {
626 GET_CURRENT_CONTEXT(ctx);
627 ASSERT_OUTSIDE_BEGIN_END(ctx);
628
629 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
630 if (index == 0) {
631 _mesa_error(ctx, GL_INVALID_OPERATION,
632 "glGetVertexAttribIiv(index==0)");
633 }
634 else {
635 const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
636 FLUSH_CURRENT(ctx, 0);
637 /* XXX we don't have true integer-valued vertex attribs yet */
638 params[0] = (GLint) v[0];
639 params[1] = (GLint) v[1];
640 params[2] = (GLint) v[2];
641 params[3] = (GLint) v[3];
642 }
643 }
644 else {
645 params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
646 "glGetVertexAttribIiv");
647 }
648 }
649
650
651 /** GL 3.0 */
652 void GLAPIENTRY
653 _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
654 {
655 GET_CURRENT_CONTEXT(ctx);
656 ASSERT_OUTSIDE_BEGIN_END(ctx);
657
658 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
659 if (index == 0) {
660 _mesa_error(ctx, GL_INVALID_OPERATION,
661 "glGetVertexAttribIuiv(index==0)");
662 }
663 else {
664 const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
665 FLUSH_CURRENT(ctx, 0);
666 /* XXX we don't have true integer-valued vertex attribs yet */
667 params[0] = (GLuint) v[0];
668 params[1] = (GLuint) v[1];
669 params[2] = (GLuint) v[2];
670 params[3] = (GLuint) v[3];
671 }
672 }
673 else {
674 params[0] = get_vertex_array_attrib(ctx, index, pname,
675 "glGetVertexAttribIuiv");
676 }
677 }
678
679
680 void GLAPIENTRY
681 _mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer)
682 {
683 GET_CURRENT_CONTEXT(ctx);
684 ASSERT_OUTSIDE_BEGIN_END(ctx);
685
686 if (index >= ctx->Const.VertexProgram.MaxAttribs) {
687 _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)");
688 return;
689 }
690
691 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB) {
692 _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerARB(pname)");
693 return;
694 }
695
696 ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib));
697
698 *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[index].Ptr;
699 }
700
701
702 void GLAPIENTRY
703 _mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
704 GLsizei count, const GLvoid *ptr)
705 {
706 (void) count;
707 _mesa_VertexPointer(size, type, stride, ptr);
708 }
709
710
711 void GLAPIENTRY
712 _mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
713 const GLvoid *ptr)
714 {
715 (void) count;
716 _mesa_NormalPointer(type, stride, ptr);
717 }
718
719
720 void GLAPIENTRY
721 _mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
722 const GLvoid *ptr)
723 {
724 (void) count;
725 _mesa_ColorPointer(size, type, stride, ptr);
726 }
727
728
729 void GLAPIENTRY
730 _mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
731 const GLvoid *ptr)
732 {
733 (void) count;
734 _mesa_IndexPointer(type, stride, ptr);
735 }
736
737
738 void GLAPIENTRY
739 _mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
740 GLsizei count, const GLvoid *ptr)
741 {
742 (void) count;
743 _mesa_TexCoordPointer(size, type, stride, ptr);
744 }
745
746
747 void GLAPIENTRY
748 _mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
749 {
750 (void) count;
751 _mesa_EdgeFlagPointer(stride, ptr);
752 }
753
754
755 void GLAPIENTRY
756 _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
757 {
758 GET_CURRENT_CONTEXT(ctx);
759 GLboolean tflag, cflag, nflag; /* enable/disable flags */
760 GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
761 GLenum ctype = 0; /* color type */
762 GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */
763 const GLint toffset = 0; /* always zero */
764 GLint defstride; /* default stride */
765 GLint c, f;
766
767 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
768
769 f = sizeof(GLfloat);
770 c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
771
772 if (stride < 0) {
773 _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
774 return;
775 }
776
777 switch (format) {
778 case GL_V2F:
779 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
780 tcomps = 0; ccomps = 0; vcomps = 2;
781 voffset = 0;
782 defstride = 2*f;
783 break;
784 case GL_V3F:
785 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
786 tcomps = 0; ccomps = 0; vcomps = 3;
787 voffset = 0;
788 defstride = 3*f;
789 break;
790 case GL_C4UB_V2F:
791 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
792 tcomps = 0; ccomps = 4; vcomps = 2;
793 ctype = GL_UNSIGNED_BYTE;
794 coffset = 0;
795 voffset = c;
796 defstride = c + 2*f;
797 break;
798 case GL_C4UB_V3F:
799 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
800 tcomps = 0; ccomps = 4; vcomps = 3;
801 ctype = GL_UNSIGNED_BYTE;
802 coffset = 0;
803 voffset = c;
804 defstride = c + 3*f;
805 break;
806 case GL_C3F_V3F:
807 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
808 tcomps = 0; ccomps = 3; vcomps = 3;
809 ctype = GL_FLOAT;
810 coffset = 0;
811 voffset = 3*f;
812 defstride = 6*f;
813 break;
814 case GL_N3F_V3F:
815 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_TRUE;
816 tcomps = 0; ccomps = 0; vcomps = 3;
817 noffset = 0;
818 voffset = 3*f;
819 defstride = 6*f;
820 break;
821 case GL_C4F_N3F_V3F:
822 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_TRUE;
823 tcomps = 0; ccomps = 4; vcomps = 3;
824 ctype = GL_FLOAT;
825 coffset = 0;
826 noffset = 4*f;
827 voffset = 7*f;
828 defstride = 10*f;
829 break;
830 case GL_T2F_V3F:
831 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
832 tcomps = 2; ccomps = 0; vcomps = 3;
833 voffset = 2*f;
834 defstride = 5*f;
835 break;
836 case GL_T4F_V4F:
837 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
838 tcomps = 4; ccomps = 0; vcomps = 4;
839 voffset = 4*f;
840 defstride = 8*f;
841 break;
842 case GL_T2F_C4UB_V3F:
843 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
844 tcomps = 2; ccomps = 4; vcomps = 3;
845 ctype = GL_UNSIGNED_BYTE;
846 coffset = 2*f;
847 voffset = c+2*f;
848 defstride = c+5*f;
849 break;
850 case GL_T2F_C3F_V3F:
851 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
852 tcomps = 2; ccomps = 3; vcomps = 3;
853 ctype = GL_FLOAT;
854 coffset = 2*f;
855 voffset = 5*f;
856 defstride = 8*f;
857 break;
858 case GL_T2F_N3F_V3F:
859 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_TRUE;
860 tcomps = 2; ccomps = 0; vcomps = 3;
861 noffset = 2*f;
862 voffset = 5*f;
863 defstride = 8*f;
864 break;
865 case GL_T2F_C4F_N3F_V3F:
866 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
867 tcomps = 2; ccomps = 4; vcomps = 3;
868 ctype = GL_FLOAT;
869 coffset = 2*f;
870 noffset = 6*f;
871 voffset = 9*f;
872 defstride = 12*f;
873 break;
874 case GL_T4F_C4F_N3F_V4F:
875 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
876 tcomps = 4; ccomps = 4; vcomps = 4;
877 ctype = GL_FLOAT;
878 coffset = 4*f;
879 noffset = 8*f;
880 voffset = 11*f;
881 defstride = 15*f;
882 break;
883 default:
884 _mesa_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
885 return;
886 }
887
888 if (stride==0) {
889 stride = defstride;
890 }
891
892 _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
893 _mesa_DisableClientState( GL_INDEX_ARRAY );
894 /* XXX also disable secondary color and generic arrays? */
895
896 /* Texcoords */
897 if (tflag) {
898 _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
899 _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride,
900 (GLubyte *) pointer + toffset );
901 }
902 else {
903 _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
904 }
905
906 /* Color */
907 if (cflag) {
908 _mesa_EnableClientState( GL_COLOR_ARRAY );
909 _mesa_ColorPointer( ccomps, ctype, stride,
910 (GLubyte *) pointer + coffset );
911 }
912 else {
913 _mesa_DisableClientState( GL_COLOR_ARRAY );
914 }
915
916
917 /* Normals */
918 if (nflag) {
919 _mesa_EnableClientState( GL_NORMAL_ARRAY );
920 _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset );
921 }
922 else {
923 _mesa_DisableClientState( GL_NORMAL_ARRAY );
924 }
925
926 /* Vertices */
927 _mesa_EnableClientState( GL_VERTEX_ARRAY );
928 _mesa_VertexPointer( vcomps, GL_FLOAT, stride,
929 (GLubyte *) pointer + voffset );
930 }
931
932
933 void GLAPIENTRY
934 _mesa_LockArraysEXT(GLint first, GLsizei count)
935 {
936 GET_CURRENT_CONTEXT(ctx);
937 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
938
939 if (MESA_VERBOSE & VERBOSE_API)
940 _mesa_debug(ctx, "glLockArrays %d %d\n", first, count);
941
942 if (first < 0) {
943 _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(first)" );
944 return;
945 }
946 if (count <= 0) {
947 _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(count)" );
948 return;
949 }
950 if (ctx->Array.LockCount != 0) {
951 _mesa_error( ctx, GL_INVALID_OPERATION, "glLockArraysEXT(reentry)" );
952 return;
953 }
954
955 ctx->Array.LockFirst = first;
956 ctx->Array.LockCount = count;
957
958 ctx->NewState |= _NEW_ARRAY;
959 ctx->Array.NewState |= _NEW_ARRAY_ALL;
960 }
961
962
963 void GLAPIENTRY
964 _mesa_UnlockArraysEXT( void )
965 {
966 GET_CURRENT_CONTEXT(ctx);
967 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
968
969 if (MESA_VERBOSE & VERBOSE_API)
970 _mesa_debug(ctx, "glUnlockArrays\n");
971
972 if (ctx->Array.LockCount == 0) {
973 _mesa_error( ctx, GL_INVALID_OPERATION, "glUnlockArraysEXT(reexit)" );
974 return;
975 }
976
977 ctx->Array.LockFirst = 0;
978 ctx->Array.LockCount = 0;
979 ctx->NewState |= _NEW_ARRAY;
980 ctx->Array.NewState |= _NEW_ARRAY_ALL;
981 }
982
983
984 /* GL_EXT_multi_draw_arrays */
985 void GLAPIENTRY
986 _mesa_MultiDrawArraysEXT( GLenum mode, const GLint *first,
987 const GLsizei *count, GLsizei primcount )
988 {
989 GET_CURRENT_CONTEXT(ctx);
990 GLint i;
991
992 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
993
994 for (i = 0; i < primcount; i++) {
995 if (count[i] > 0) {
996 CALL_DrawArrays(ctx->Exec, (mode, first[i], count[i]));
997 }
998 }
999 }
1000
1001
1002 /* GL_IBM_multimode_draw_arrays */
1003 void GLAPIENTRY
1004 _mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
1005 const GLsizei * count,
1006 GLsizei primcount, GLint modestride )
1007 {
1008 GET_CURRENT_CONTEXT(ctx);
1009 GLint i;
1010
1011 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1012
1013 for ( i = 0 ; i < primcount ; i++ ) {
1014 if ( count[i] > 0 ) {
1015 GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1016 CALL_DrawArrays(ctx->Exec, ( m, first[i], count[i] ));
1017 }
1018 }
1019 }
1020
1021
1022 /* GL_IBM_multimode_draw_arrays */
1023 void GLAPIENTRY
1024 _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
1025 GLenum type, const GLvoid * const * indices,
1026 GLsizei primcount, GLint modestride )
1027 {
1028 GET_CURRENT_CONTEXT(ctx);
1029 GLint i;
1030
1031 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1032
1033 /* XXX not sure about ARB_vertex_buffer_object handling here */
1034
1035 for ( i = 0 ; i < primcount ; i++ ) {
1036 if ( count[i] > 0 ) {
1037 GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1038 CALL_DrawElements(ctx->Exec, ( m, count[i], type, indices[i] ));
1039 }
1040 }
1041 }
1042
1043
1044 /**
1045 * GL_NV_primitive_restart and GL 3.1
1046 */
1047 void GLAPIENTRY
1048 _mesa_PrimitiveRestartIndex(GLuint index)
1049 {
1050 GET_CURRENT_CONTEXT(ctx);
1051
1052 if (!ctx->Extensions.NV_primitive_restart &&
1053 ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
1054 _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartIndexNV()");
1055 return;
1056 }
1057
1058 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1059
1060 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
1061
1062 ctx->Array.RestartIndex = index;
1063 }
1064
1065
1066 /**
1067 * Copy one client vertex array to another.
1068 */
1069 void
1070 _mesa_copy_client_array(struct gl_context *ctx,
1071 struct gl_client_array *dst,
1072 struct gl_client_array *src)
1073 {
1074 dst->Size = src->Size;
1075 dst->Type = src->Type;
1076 dst->Format = src->Format;
1077 dst->Stride = src->Stride;
1078 dst->StrideB = src->StrideB;
1079 dst->Ptr = src->Ptr;
1080 dst->Enabled = src->Enabled;
1081 dst->Normalized = src->Normalized;
1082 dst->Integer = src->Integer;
1083 dst->_ElementSize = src->_ElementSize;
1084 _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
1085 dst->_MaxElement = src->_MaxElement;
1086 }
1087
1088
1089
1090 /**
1091 * Print vertex array's fields.
1092 */
1093 static void
1094 print_array(const char *name, GLint index, const struct gl_client_array *array)
1095 {
1096 if (index >= 0)
1097 printf(" %s[%d]: ", name, index);
1098 else
1099 printf(" %s: ", name);
1100 printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %lu), MaxElem=%u\n",
1101 array->Ptr, array->Type, array->Size,
1102 array->_ElementSize, array->StrideB,
1103 array->BufferObj->Name, (unsigned long) array->BufferObj->Size,
1104 array->_MaxElement);
1105 }
1106
1107
1108 /**
1109 * Print current vertex object/array info. For debug.
1110 */
1111 void
1112 _mesa_print_arrays(struct gl_context *ctx)
1113 {
1114 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
1115 GLuint i;
1116
1117 _mesa_update_array_object_max_element(ctx, arrayObj);
1118
1119 printf("Array Object %u\n", arrayObj->Name);
1120 if (arrayObj->Vertex.Enabled)
1121 print_array("Vertex", -1, &arrayObj->Vertex);
1122 if (arrayObj->Normal.Enabled)
1123 print_array("Normal", -1, &arrayObj->Normal);
1124 if (arrayObj->Color.Enabled)
1125 print_array("Color", -1, &arrayObj->Color);
1126 for (i = 0; i < Elements(arrayObj->TexCoord); i++)
1127 if (arrayObj->TexCoord[i].Enabled)
1128 print_array("TexCoord", i, &arrayObj->TexCoord[i]);
1129 for (i = 0; i < Elements(arrayObj->VertexAttrib); i++)
1130 if (arrayObj->VertexAttrib[i].Enabled)
1131 print_array("Attrib", i, &arrayObj->VertexAttrib[i]);
1132 printf(" _MaxElement = %u\n", arrayObj->_MaxElement);
1133 }
1134
1135
1136 /**
1137 * Initialize vertex array state for given context.
1138 */
1139 void
1140 _mesa_init_varray(struct gl_context *ctx)
1141 {
1142 ctx->Array.DefaultArrayObj = _mesa_new_array_object(ctx, 0);
1143 _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj,
1144 ctx->Array.DefaultArrayObj);
1145 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
1146
1147 ctx->Array.Objects = _mesa_NewHashTable();
1148 }
1149
1150
1151 /**
1152 * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
1153 */
1154 static void
1155 delete_arrayobj_cb(GLuint id, void *data, void *userData)
1156 {
1157 struct gl_array_object *arrayObj = (struct gl_array_object *) data;
1158 struct gl_context *ctx = (struct gl_context *) userData;
1159 _mesa_delete_array_object(ctx, arrayObj);
1160 }
1161
1162
1163 /**
1164 * Free vertex array state for given context.
1165 */
1166 void
1167 _mesa_free_varray_data(struct gl_context *ctx)
1168 {
1169 _mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
1170 _mesa_DeleteHashTable(ctx->Array.Objects);
1171 }