mesa: add KHR_no_error support to glVertexArrayBindingDivisor()
[mesa.git] / src / mesa / main / varray.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include <stdio.h>
28 #include <inttypes.h> /* for PRId64 macro */
29
30 #include "glheader.h"
31 #include "imports.h"
32 #include "bufferobj.h"
33 #include "context.h"
34 #include "enable.h"
35 #include "enums.h"
36 #include "hash.h"
37 #include "image.h"
38 #include "macros.h"
39 #include "mtypes.h"
40 #include "varray.h"
41 #include "arrayobj.h"
42 #include "main/dispatch.h"
43
44
45 /** Used to do error checking for GL_EXT_vertex_array_bgra */
46 #define BGRA_OR_4 5
47
48
49 /** Used to indicate which GL datatypes are accepted by each of the
50 * glVertex/Color/Attrib/EtcPointer() functions.
51 */
52 #define BOOL_BIT (1 << 0)
53 #define BYTE_BIT (1 << 1)
54 #define UNSIGNED_BYTE_BIT (1 << 2)
55 #define SHORT_BIT (1 << 3)
56 #define UNSIGNED_SHORT_BIT (1 << 4)
57 #define INT_BIT (1 << 5)
58 #define UNSIGNED_INT_BIT (1 << 6)
59 #define HALF_BIT (1 << 7)
60 #define FLOAT_BIT (1 << 8)
61 #define DOUBLE_BIT (1 << 9)
62 #define FIXED_ES_BIT (1 << 10)
63 #define FIXED_GL_BIT (1 << 11)
64 #define UNSIGNED_INT_2_10_10_10_REV_BIT (1 << 12)
65 #define INT_2_10_10_10_REV_BIT (1 << 13)
66 #define UNSIGNED_INT_10F_11F_11F_REV_BIT (1 << 14)
67 #define ALL_TYPE_BITS ((1 << 15) - 1)
68
69 #define ATTRIB_FORMAT_TYPES_MASK (BYTE_BIT | UNSIGNED_BYTE_BIT | \
70 SHORT_BIT | UNSIGNED_SHORT_BIT | \
71 INT_BIT | UNSIGNED_INT_BIT | \
72 HALF_BIT | FLOAT_BIT | DOUBLE_BIT | \
73 FIXED_GL_BIT | \
74 UNSIGNED_INT_2_10_10_10_REV_BIT | \
75 INT_2_10_10_10_REV_BIT | \
76 UNSIGNED_INT_10F_11F_11F_REV_BIT)
77
78 #define ATTRIB_IFORMAT_TYPES_MASK (BYTE_BIT | UNSIGNED_BYTE_BIT | \
79 SHORT_BIT | UNSIGNED_SHORT_BIT | \
80 INT_BIT | UNSIGNED_INT_BIT)
81
82 #define ATTRIB_LFORMAT_TYPES_MASK DOUBLE_BIT
83
84
85 /** Convert GL datatype enum into a <type>_BIT value seen above */
86 static GLbitfield
87 type_to_bit(const struct gl_context *ctx, GLenum type)
88 {
89 switch (type) {
90 case GL_BOOL:
91 return BOOL_BIT;
92 case GL_BYTE:
93 return BYTE_BIT;
94 case GL_UNSIGNED_BYTE:
95 return UNSIGNED_BYTE_BIT;
96 case GL_SHORT:
97 return SHORT_BIT;
98 case GL_UNSIGNED_SHORT:
99 return UNSIGNED_SHORT_BIT;
100 case GL_INT:
101 return INT_BIT;
102 case GL_UNSIGNED_INT:
103 return UNSIGNED_INT_BIT;
104 case GL_HALF_FLOAT:
105 case GL_HALF_FLOAT_OES:
106 if (ctx->Extensions.ARB_half_float_vertex)
107 return HALF_BIT;
108 else
109 return 0x0;
110 case GL_FLOAT:
111 return FLOAT_BIT;
112 case GL_DOUBLE:
113 return DOUBLE_BIT;
114 case GL_FIXED:
115 return _mesa_is_desktop_gl(ctx) ? FIXED_GL_BIT : FIXED_ES_BIT;
116 case GL_UNSIGNED_INT_2_10_10_10_REV:
117 return UNSIGNED_INT_2_10_10_10_REV_BIT;
118 case GL_INT_2_10_10_10_REV:
119 return INT_2_10_10_10_REV_BIT;
120 case GL_UNSIGNED_INT_10F_11F_11F_REV:
121 return UNSIGNED_INT_10F_11F_11F_REV_BIT;
122 default:
123 return 0;
124 }
125 }
126
127
128 /**
129 * Sets the BufferBindingIndex field for the vertex attribute given by
130 * attribIndex.
131 */
132 static void
133 vertex_attrib_binding(struct gl_context *ctx,
134 struct gl_vertex_array_object *vao,
135 GLuint attribIndex,
136 GLuint bindingIndex)
137 {
138 struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex];
139
140 if (array->BufferBindingIndex != bindingIndex) {
141 const GLbitfield64 array_bit = VERT_BIT(attribIndex);
142
143 if (_mesa_is_bufferobj(vao->BufferBinding[bindingIndex].BufferObj))
144 vao->VertexAttribBufferMask |= array_bit;
145
146 FLUSH_VERTICES(ctx, _NEW_ARRAY);
147
148 vao->BufferBinding[array->BufferBindingIndex]._BoundArrays &= ~array_bit;
149 vao->BufferBinding[bindingIndex]._BoundArrays |= array_bit;
150
151 array->BufferBindingIndex = bindingIndex;
152
153 vao->NewArrays |= array_bit;
154 }
155 }
156
157
158 /**
159 * Binds a buffer object to the vertex buffer binding point given by index,
160 * and sets the Offset and Stride fields.
161 */
162 void
163 _mesa_bind_vertex_buffer(struct gl_context *ctx,
164 struct gl_vertex_array_object *vao,
165 GLuint index,
166 struct gl_buffer_object *vbo,
167 GLintptr offset, GLsizei stride)
168 {
169 struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
170
171 if (binding->BufferObj != vbo ||
172 binding->Offset != offset ||
173 binding->Stride != stride) {
174
175 FLUSH_VERTICES(ctx, _NEW_ARRAY);
176
177 _mesa_reference_buffer_object(ctx, &binding->BufferObj, vbo);
178
179 binding->Offset = offset;
180 binding->Stride = stride;
181
182 if (!_mesa_is_bufferobj(vbo))
183 vao->VertexAttribBufferMask &= ~binding->_BoundArrays;
184 else
185 vao->VertexAttribBufferMask |= binding->_BoundArrays;
186
187 vao->NewArrays |= binding->_BoundArrays;
188 }
189 }
190
191
192 /**
193 * Sets the InstanceDivisor field in the vertex buffer binding point
194 * given by bindingIndex.
195 */
196 static void
197 vertex_binding_divisor(struct gl_context *ctx,
198 struct gl_vertex_array_object *vao,
199 GLuint bindingIndex,
200 GLuint divisor)
201 {
202 struct gl_vertex_buffer_binding *binding =
203 &vao->BufferBinding[bindingIndex];
204
205 if (binding->InstanceDivisor != divisor) {
206 FLUSH_VERTICES(ctx, _NEW_ARRAY);
207 binding->InstanceDivisor = divisor;
208 vao->NewArrays |= binding->_BoundArrays;
209 }
210 }
211
212
213 /**
214 * Examine the API profile and extensions to determine which types are legal
215 * for vertex arrays. This is called once from update_array_format().
216 */
217 static GLbitfield
218 get_legal_types_mask(const struct gl_context *ctx)
219 {
220 GLbitfield legalTypesMask = ALL_TYPE_BITS;
221
222 if (_mesa_is_gles(ctx)) {
223 legalTypesMask &= ~(FIXED_GL_BIT |
224 DOUBLE_BIT |
225 UNSIGNED_INT_10F_11F_11F_REV_BIT);
226
227 /* GL_INT and GL_UNSIGNED_INT data is not allowed in OpenGL ES until
228 * 3.0. The 2_10_10_10 types are added in OpenGL ES 3.0 or
229 * GL_OES_vertex_type_10_10_10_2. GL_HALF_FLOAT data is not allowed
230 * until 3.0 or with the GL_OES_vertex_half float extension, which isn't
231 * quite as trivial as we'd like because it uses a different enum value
232 * for GL_HALF_FLOAT_OES.
233 */
234 if (ctx->Version < 30) {
235 legalTypesMask &= ~(UNSIGNED_INT_BIT |
236 INT_BIT |
237 UNSIGNED_INT_2_10_10_10_REV_BIT |
238 INT_2_10_10_10_REV_BIT);
239
240 if (!_mesa_has_OES_vertex_half_float(ctx))
241 legalTypesMask &= ~HALF_BIT;
242 }
243 }
244 else {
245 legalTypesMask &= ~FIXED_ES_BIT;
246
247 if (!ctx->Extensions.ARB_ES2_compatibility)
248 legalTypesMask &= ~FIXED_GL_BIT;
249
250 if (!ctx->Extensions.ARB_vertex_type_2_10_10_10_rev)
251 legalTypesMask &= ~(UNSIGNED_INT_2_10_10_10_REV_BIT |
252 INT_2_10_10_10_REV_BIT);
253
254 if (!ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev)
255 legalTypesMask &= ~UNSIGNED_INT_10F_11F_11F_REV_BIT;
256 }
257
258 return legalTypesMask;
259 }
260
261 static GLenum
262 get_array_format(const struct gl_context *ctx, GLint sizeMax, GLint *size)
263 {
264 GLenum format = GL_RGBA;
265
266 /* Do size parameter checking.
267 * If sizeMax = BGRA_OR_4 it means that size = GL_BGRA is legal and
268 * must be handled specially.
269 */
270 if (ctx->Extensions.EXT_vertex_array_bgra && sizeMax == BGRA_OR_4 &&
271 *size == GL_BGRA) {
272 format = GL_BGRA;
273 *size = 4;
274 }
275
276 return format;
277 }
278
279
280 /**
281 * \param attrib The index of the attribute array
282 * \param size Components per element (1, 2, 3 or 4)
283 * \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
284 * \param format Either GL_RGBA or GL_BGRA.
285 * \param normalized Whether integer types are converted to floats in [-1, 1]
286 * \param integer Integer-valued values (will not be normalized to [-1, 1])
287 * \param doubles Double values not reduced to floats
288 * \param relativeOffset Offset of the first element relative to the binding
289 * offset.
290 * \param flush_verties Should \c FLUSH_VERTICES be invoked before updating
291 * state?
292 */
293 void
294 _mesa_update_array_format(struct gl_context *ctx,
295 struct gl_vertex_array_object *vao,
296 GLuint attrib, GLint size, GLenum type,
297 GLenum format, GLboolean normalized,
298 GLboolean integer, GLboolean doubles,
299 GLuint relativeOffset)
300 {
301 struct gl_array_attributes *const array = &vao->VertexAttrib[attrib];
302 GLint elementSize;
303
304 assert(size <= 4);
305
306 elementSize = _mesa_bytes_per_vertex_attrib(size, type);
307 assert(elementSize != -1);
308
309 array->Size = size;
310 array->Type = type;
311 array->Format = format;
312 array->Normalized = normalized;
313 array->Integer = integer;
314 array->Doubles = doubles;
315 array->RelativeOffset = relativeOffset;
316 array->_ElementSize = elementSize;
317
318 vao->NewArrays |= VERT_BIT(attrib);
319 ctx->NewState |= _NEW_ARRAY;
320 }
321
322 /**
323 * Does error checking of the format in an attrib array.
324 *
325 * Called by *Pointer() and VertexAttrib*Format().
326 *
327 * \param func Name of calling function used for error reporting
328 * \param attrib The index of the attribute array
329 * \param legalTypes Bitmask of *_BIT above indicating legal datatypes
330 * \param sizeMin Min allowable size value
331 * \param sizeMax Max allowable size value (may also be BGRA_OR_4)
332 * \param size Components per element (1, 2, 3 or 4)
333 * \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
334 * \param normalized Whether integer types are converted to floats in [-1, 1]
335 * \param integer Integer-valued values (will not be normalized to [-1, 1])
336 * \param doubles Double values not reduced to floats
337 * \param relativeOffset Offset of the first element relative to the binding offset.
338 * \return bool True if validation is successful, False otherwise.
339 */
340 static bool
341 validate_array_format(struct gl_context *ctx, const char *func,
342 struct gl_vertex_array_object *vao,
343 GLuint attrib, GLbitfield legalTypesMask,
344 GLint sizeMin, GLint sizeMax,
345 GLint size, GLenum type, GLboolean normalized,
346 GLboolean integer, GLboolean doubles,
347 GLuint relativeOffset, GLenum format)
348 {
349 GLbitfield typeBit;
350
351 /* at most, one of these bools can be true */
352 assert((int) normalized + (int) integer + (int) doubles <= 1);
353
354 if (ctx->Array.LegalTypesMask == 0 || ctx->Array.LegalTypesMaskAPI != ctx->API) {
355 /* Compute the LegalTypesMask only once, unless the context API has
356 * changed, in which case we want to compute it again. We can't do this
357 * in _mesa_init_varrays() below because extensions are not yet enabled
358 * at that point.
359 */
360 ctx->Array.LegalTypesMask = get_legal_types_mask(ctx);
361 ctx->Array.LegalTypesMaskAPI = ctx->API;
362 }
363
364 legalTypesMask &= ctx->Array.LegalTypesMask;
365
366 if (_mesa_is_gles(ctx) && sizeMax == BGRA_OR_4) {
367 /* BGRA ordering is not supported in ES contexts.
368 */
369 sizeMax = 4;
370 }
371
372 typeBit = type_to_bit(ctx, type);
373 if (typeBit == 0x0 || (typeBit & legalTypesMask) == 0x0) {
374 _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)",
375 func, _mesa_enum_to_string(type));
376 return false;
377 }
378
379 if (format == GL_BGRA) {
380 /* Page 298 of the PDF of the OpenGL 4.3 (Core Profile) spec says:
381 *
382 * "An INVALID_OPERATION error is generated under any of the following
383 * conditions:
384 * ...
385 * • size is BGRA and type is not UNSIGNED_BYTE, INT_2_10_10_10_REV
386 * or UNSIGNED_INT_2_10_10_10_REV;
387 * ...
388 * • size is BGRA and normalized is FALSE;"
389 */
390 bool bgra_error = false;
391
392 if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev) {
393 if (type != GL_UNSIGNED_INT_2_10_10_10_REV &&
394 type != GL_INT_2_10_10_10_REV &&
395 type != GL_UNSIGNED_BYTE)
396 bgra_error = true;
397 } else if (type != GL_UNSIGNED_BYTE)
398 bgra_error = true;
399
400 if (bgra_error) {
401 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=GL_BGRA and type=%s)",
402 func, _mesa_enum_to_string(type));
403 return false;
404 }
405
406 if (!normalized) {
407 _mesa_error(ctx, GL_INVALID_OPERATION,
408 "%s(size=GL_BGRA and normalized=GL_FALSE)", func);
409 return false;
410 }
411 }
412 else if (size < sizeMin || size > sizeMax || size > 4) {
413 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", func, size);
414 return false;
415 }
416
417 if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
418 (type == GL_UNSIGNED_INT_2_10_10_10_REV ||
419 type == GL_INT_2_10_10_10_REV) && size != 4) {
420 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
421 return false;
422 }
423
424 /* The ARB_vertex_attrib_binding_spec says:
425 *
426 * An INVALID_VALUE error is generated if <relativeoffset> is larger than
427 * the value of MAX_VERTEX_ATTRIB_RELATIVE_OFFSET.
428 */
429 if (relativeOffset > ctx->Const.MaxVertexAttribRelativeOffset) {
430 _mesa_error(ctx, GL_INVALID_VALUE,
431 "%s(relativeOffset=%d > "
432 "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)",
433 func, relativeOffset);
434 return false;
435 }
436
437 if (ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev &&
438 type == GL_UNSIGNED_INT_10F_11F_11F_REV && size != 3) {
439 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
440 return false;
441 }
442
443 return true;
444 }
445
446 /**
447 * Do error checking for glVertex/Color/TexCoord/...Pointer functions.
448 *
449 * \param func name of calling function used for error reporting
450 * \param attrib the attribute array index to update
451 * \param legalTypes bitmask of *_BIT above indicating legal datatypes
452 * \param sizeMin min allowable size value
453 * \param sizeMax max allowable size value (may also be BGRA_OR_4)
454 * \param size components per element (1, 2, 3 or 4)
455 * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
456 * \param stride stride between elements, in elements
457 * \param normalized are integer types converted to floats in [-1, 1]?
458 * \param integer integer-valued values (will not be normalized to [-1,1])
459 * \param doubles Double values not reduced to floats
460 * \param ptr the address (or offset inside VBO) of the array data
461 */
462 static void
463 validate_array(struct gl_context *ctx, const char *func,
464 GLuint attrib, GLbitfield legalTypesMask,
465 GLint sizeMin, GLint sizeMax,
466 GLint size, GLenum type, GLsizei stride,
467 GLboolean normalized, GLboolean integer, GLboolean doubles,
468 const GLvoid *ptr)
469 {
470 struct gl_vertex_array_object *vao = ctx->Array.VAO;
471
472 /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
473 *
474 * "Client vertex arrays - all vertex array attribute pointers must
475 * refer to buffer objects (section 2.9.2). The default vertex array
476 * object (the name zero) is also deprecated. Calling
477 * VertexAttribPointer when no buffer object or no vertex array object
478 * is bound will generate an INVALID_OPERATION error..."
479 *
480 * The check for VBOs is handled below.
481 */
482 if (ctx->API == API_OPENGL_CORE && (vao == ctx->Array.DefaultVAO)) {
483 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
484 func);
485 return;
486 }
487
488 if (stride < 0) {
489 _mesa_error( ctx, GL_INVALID_VALUE, "%s(stride=%d)", func, stride );
490 return;
491 }
492
493 if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 &&
494 stride > ctx->Const.MaxVertexAttribStride) {
495 _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
496 "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
497 return;
498 }
499
500 /* Page 29 (page 44 of the PDF) of the OpenGL 3.3 spec says:
501 *
502 * "An INVALID_OPERATION error is generated under any of the following
503 * conditions:
504 *
505 * ...
506 *
507 * * any of the *Pointer commands specifying the location and
508 * organization of vertex array data are called while zero is bound
509 * to the ARRAY_BUFFER buffer object binding point (see section
510 * 2.9.6), and the pointer argument is not NULL."
511 */
512 if (ptr != NULL && vao != ctx->Array.DefaultVAO &&
513 !_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
514 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
515 return;
516 }
517 }
518
519
520 static bool
521 validate_array_and_format(struct gl_context *ctx, const char *func,
522 GLuint attrib, GLbitfield legalTypes,
523 GLint sizeMin, GLint sizeMax,
524 GLint size, GLenum type, GLsizei stride,
525 GLboolean normalized, GLboolean integer,
526 GLboolean doubles, GLenum format, const GLvoid *ptr,
527 struct gl_vertex_array_object *vao)
528 {
529 validate_array(ctx, func, attrib, legalTypes, sizeMin, sizeMax, size,
530 type, stride, normalized, integer, doubles, ptr);
531
532 return validate_array_format(ctx, func, vao, attrib, legalTypes, sizeMin,
533 sizeMax, size, type, normalized, integer,
534 doubles, 0, format);
535 }
536
537
538 /**
539 * Update state for glVertex/Color/TexCoord/...Pointer functions.
540 *
541 * \param attrib the attribute array index to update
542 * \param format Either GL_RGBA or GL_BGRA.
543 * \param sizeMax max allowable size value (may also be BGRA_OR_4)
544 * \param size components per element (1, 2, 3 or 4)
545 * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
546 * \param stride stride between elements, in elements
547 * \param normalized are integer types converted to floats in [-1, 1]?
548 * \param integer integer-valued values (will not be normalized to [-1,1])
549 * \param doubles Double values not reduced to floats
550 * \param ptr the address (or offset inside VBO) of the array data
551 */
552 static void
553 update_array(struct gl_context *ctx,
554 GLuint attrib, GLenum format,
555 GLint sizeMax,
556 GLint size, GLenum type, GLsizei stride,
557 GLboolean normalized, GLboolean integer, GLboolean doubles,
558 const GLvoid *ptr)
559 {
560 struct gl_vertex_array_object *vao = ctx->Array.VAO;
561
562 _mesa_update_array_format(ctx, vao, attrib, size, type, format,
563 normalized, integer, doubles, 0);
564
565 /* Reset the vertex attrib binding */
566 vertex_attrib_binding(ctx, vao, attrib, attrib);
567
568 /* The Stride and Ptr fields are not set by update_array_format() */
569 struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
570 array->Stride = stride;
571 array->Ptr = ptr;
572
573 /* Update the vertex buffer binding */
574 GLsizei effectiveStride = stride != 0 ? stride : array->_ElementSize;
575 _mesa_bind_vertex_buffer(ctx, vao, attrib,
576 ctx->Array.ArrayBufferObj, (GLintptr) ptr,
577 effectiveStride);
578 }
579
580 void GLAPIENTRY
581 _mesa_VertexPointer_no_error(GLint size, GLenum type, GLsizei stride,
582 const GLvoid *ptr)
583 {
584 GET_CURRENT_CONTEXT(ctx);
585 FLUSH_VERTICES(ctx, 0);
586
587 update_array(ctx, VERT_ATTRIB_POS, GL_RGBA, 4, size, type, stride,
588 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
589 }
590
591
592 void GLAPIENTRY
593 _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
594 {
595 GET_CURRENT_CONTEXT(ctx);
596
597 FLUSH_VERTICES(ctx, 0);
598
599 GLenum format = GL_RGBA;
600 GLbitfield legalTypes = (ctx->API == API_OPENGLES)
601 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
602 : (SHORT_BIT | INT_BIT | FLOAT_BIT |
603 DOUBLE_BIT | HALF_BIT |
604 UNSIGNED_INT_2_10_10_10_REV_BIT |
605 INT_2_10_10_10_REV_BIT);
606
607 if (!validate_array_and_format(ctx, "glVertexPointer", VERT_ATTRIB_POS,
608 legalTypes, 2, 4, size, type, stride,
609 GL_FALSE, GL_FALSE, GL_FALSE, format,
610 ptr, ctx->Array.VAO))
611 return;
612
613 update_array(ctx, VERT_ATTRIB_POS, format, 4, size, type, stride,
614 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
615 }
616
617
618 void GLAPIENTRY
619 _mesa_NormalPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr )
620 {
621 GET_CURRENT_CONTEXT(ctx);
622 FLUSH_VERTICES(ctx, 0);
623
624 update_array(ctx, VERT_ATTRIB_NORMAL, GL_RGBA, 3, 3, type, stride, GL_TRUE,
625 GL_FALSE, GL_FALSE, ptr);
626 }
627
628
629 void GLAPIENTRY
630 _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
631 {
632 GET_CURRENT_CONTEXT(ctx);
633
634 FLUSH_VERTICES(ctx, 0);
635
636 GLenum format = GL_RGBA;
637 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
638 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
639 : (BYTE_BIT | SHORT_BIT | INT_BIT |
640 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
641 UNSIGNED_INT_2_10_10_10_REV_BIT |
642 INT_2_10_10_10_REV_BIT);
643
644 if (!validate_array_and_format(ctx, "glNormalPointer",
645 VERT_ATTRIB_NORMAL, legalTypes, 3, 3, 3,
646 type, stride, GL_TRUE, GL_FALSE,
647 GL_FALSE, format, ptr, ctx->Array.VAO))
648 return;
649
650 update_array(ctx, VERT_ATTRIB_NORMAL, format, 3, 3, type, stride, GL_TRUE,
651 GL_FALSE, GL_FALSE, ptr);
652 }
653
654
655 void GLAPIENTRY
656 _mesa_ColorPointer_no_error(GLint size, GLenum type, GLsizei stride,
657 const GLvoid *ptr)
658 {
659 GET_CURRENT_CONTEXT(ctx);
660 FLUSH_VERTICES(ctx, 0);
661
662 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
663 update_array(ctx, VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
664 type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
665 }
666
667
668 void GLAPIENTRY
669 _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
670 {
671 GET_CURRENT_CONTEXT(ctx);
672 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 4 : 3;
673
674 FLUSH_VERTICES(ctx, 0);
675
676 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
677 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
678 ? (UNSIGNED_BYTE_BIT | HALF_BIT | FLOAT_BIT | FIXED_ES_BIT)
679 : (BYTE_BIT | UNSIGNED_BYTE_BIT |
680 SHORT_BIT | UNSIGNED_SHORT_BIT |
681 INT_BIT | UNSIGNED_INT_BIT |
682 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
683 UNSIGNED_INT_2_10_10_10_REV_BIT |
684 INT_2_10_10_10_REV_BIT);
685
686 if (!validate_array_and_format(ctx, "glColorPointer",
687 VERT_ATTRIB_COLOR0, legalTypes, sizeMin,
688 BGRA_OR_4, size, type, stride, GL_TRUE,
689 GL_FALSE, GL_FALSE, format, ptr,
690 ctx->Array.VAO))
691 return;
692
693 update_array(ctx, VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
694 type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
695 }
696
697
698 void GLAPIENTRY
699 _mesa_FogCoordPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr)
700 {
701 GET_CURRENT_CONTEXT(ctx);
702 FLUSH_VERTICES(ctx, 0);
703
704 update_array(ctx, VERT_ATTRIB_FOG, GL_RGBA, 1, 1, type, stride, GL_FALSE,
705 GL_FALSE, GL_FALSE, ptr);
706 }
707
708
709 void GLAPIENTRY
710 _mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
711 {
712 GET_CURRENT_CONTEXT(ctx);
713
714 FLUSH_VERTICES(ctx, 0);
715
716 GLenum format = GL_RGBA;
717 const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
718
719 if (!validate_array_and_format(ctx, "glFogCoordPointer",
720 VERT_ATTRIB_FOG, legalTypes, 1, 1, 1,
721 type, stride, GL_FALSE, GL_FALSE,
722 GL_FALSE, format, ptr, ctx->Array.VAO))
723 return;
724
725 update_array(ctx, VERT_ATTRIB_FOG, format, 1, 1, type, stride, GL_FALSE,
726 GL_FALSE, GL_FALSE, ptr);
727 }
728
729
730 void GLAPIENTRY
731 _mesa_IndexPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr)
732 {
733 GET_CURRENT_CONTEXT(ctx);
734 FLUSH_VERTICES(ctx, 0);
735
736 update_array(ctx, VERT_ATTRIB_COLOR_INDEX, GL_RGBA, 1, 1, type, stride,
737 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
738 }
739
740
741 void GLAPIENTRY
742 _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
743 {
744 GET_CURRENT_CONTEXT(ctx);
745
746 FLUSH_VERTICES(ctx, 0);
747
748 GLenum format = GL_RGBA;
749 const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
750 FLOAT_BIT | DOUBLE_BIT);
751
752 if (!validate_array_and_format(ctx, "glIndexPointer",
753 VERT_ATTRIB_COLOR_INDEX,
754 legalTypes, 1, 1, 1, type, stride,
755 GL_FALSE, GL_FALSE, GL_FALSE, format,
756 ptr, ctx->Array.VAO))
757 return;
758
759 update_array(ctx, VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride,
760 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
761 }
762
763
764 void GLAPIENTRY
765 _mesa_SecondaryColorPointer_no_error(GLint size, GLenum type,
766 GLsizei stride, const GLvoid *ptr)
767 {
768 GET_CURRENT_CONTEXT(ctx);
769 FLUSH_VERTICES(ctx, 0);
770
771 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
772 update_array(ctx, VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
773 stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
774 }
775
776
777 void GLAPIENTRY
778 _mesa_SecondaryColorPointer(GLint size, GLenum type,
779 GLsizei stride, const GLvoid *ptr)
780 {
781 GET_CURRENT_CONTEXT(ctx);
782
783 FLUSH_VERTICES(ctx, 0);
784
785 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
786 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
787 SHORT_BIT | UNSIGNED_SHORT_BIT |
788 INT_BIT | UNSIGNED_INT_BIT |
789 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
790 UNSIGNED_INT_2_10_10_10_REV_BIT |
791 INT_2_10_10_10_REV_BIT);
792
793 if (!validate_array_and_format(ctx, "glSecondaryColorPointer",
794 VERT_ATTRIB_COLOR1, legalTypes, 3,
795 BGRA_OR_4, size, type, stride,
796 GL_TRUE, GL_FALSE, GL_FALSE, format, ptr,
797 ctx->Array.VAO))
798 return;
799
800 update_array(ctx, VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
801 stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
802 }
803
804
805 void GLAPIENTRY
806 _mesa_TexCoordPointer_no_error(GLint size, GLenum type, GLsizei stride,
807 const GLvoid *ptr)
808 {
809 GET_CURRENT_CONTEXT(ctx);
810 const GLuint unit = ctx->Array.ActiveTexture;
811 FLUSH_VERTICES(ctx, 0);
812
813 update_array(ctx, VERT_ATTRIB_TEX(unit), GL_RGBA, 4, size, type,
814 stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
815 }
816
817
818 void GLAPIENTRY
819 _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
820 const GLvoid *ptr)
821 {
822 GET_CURRENT_CONTEXT(ctx);
823 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
824 const GLuint unit = ctx->Array.ActiveTexture;
825
826 FLUSH_VERTICES(ctx, 0);
827
828 GLenum format = GL_RGBA;
829 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
830 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
831 : (SHORT_BIT | INT_BIT |
832 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
833 UNSIGNED_INT_2_10_10_10_REV_BIT |
834 INT_2_10_10_10_REV_BIT);
835
836 if (!validate_array_and_format(ctx, "glTexCoordPointer",
837 VERT_ATTRIB_TEX(unit), legalTypes,
838 sizeMin, 4, size, type, stride,
839 GL_FALSE, GL_FALSE, GL_FALSE, format, ptr,
840 ctx->Array.VAO))
841 return;
842
843 update_array(ctx, VERT_ATTRIB_TEX(unit), format, 4, size, type,
844 stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
845 }
846
847
848 void GLAPIENTRY
849 _mesa_EdgeFlagPointer_no_error(GLsizei stride, const GLvoid *ptr)
850 {
851 /* this is the same type that glEdgeFlag uses */
852 const GLboolean integer = GL_FALSE;
853 GET_CURRENT_CONTEXT(ctx);
854 FLUSH_VERTICES(ctx, 0);
855
856 update_array(ctx, VERT_ATTRIB_EDGEFLAG, GL_RGBA, 1, 1, GL_UNSIGNED_BYTE,
857 stride, GL_FALSE, integer, GL_FALSE, ptr);
858 }
859
860
861 void GLAPIENTRY
862 _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
863 {
864 /* this is the same type that glEdgeFlag uses */
865 const GLboolean integer = GL_FALSE;
866 GET_CURRENT_CONTEXT(ctx);
867
868 FLUSH_VERTICES(ctx, 0);
869
870 GLenum format = GL_RGBA;
871 const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
872
873 if (!validate_array_and_format(ctx, "glEdgeFlagPointer",
874 VERT_ATTRIB_EDGEFLAG, legalTypes,
875 1, 1, 1, GL_UNSIGNED_BYTE, stride,
876 GL_FALSE, integer, GL_FALSE, format, ptr,
877 ctx->Array.VAO))
878 return;
879
880 update_array(ctx, VERT_ATTRIB_EDGEFLAG, format, 1, 1, GL_UNSIGNED_BYTE,
881 stride, GL_FALSE, integer, GL_FALSE, ptr);
882 }
883
884
885 void GLAPIENTRY
886 _mesa_PointSizePointerOES_no_error(GLenum type, GLsizei stride,
887 const GLvoid *ptr)
888 {
889 GET_CURRENT_CONTEXT(ctx);
890 FLUSH_VERTICES(ctx, 0);
891
892 update_array(ctx, VERT_ATTRIB_POINT_SIZE, GL_RGBA, 1, 1, type, stride,
893 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
894 }
895
896
897 void GLAPIENTRY
898 _mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr)
899 {
900 GET_CURRENT_CONTEXT(ctx);
901
902 FLUSH_VERTICES(ctx, 0);
903
904 GLenum format = GL_RGBA;
905 if (ctx->API != API_OPENGLES) {
906 _mesa_error(ctx, GL_INVALID_OPERATION,
907 "glPointSizePointer(ES 1.x only)");
908 return;
909 }
910
911 const GLbitfield legalTypes = (FLOAT_BIT | FIXED_ES_BIT);
912
913 if (!validate_array_and_format(ctx, "glPointSizePointer",
914 VERT_ATTRIB_POINT_SIZE, legalTypes,
915 1, 1, 1, type, stride, GL_FALSE, GL_FALSE,
916 GL_FALSE, format, ptr, ctx->Array.VAO))
917 return;
918
919 update_array(ctx, VERT_ATTRIB_POINT_SIZE, format, 1, 1, type, stride,
920 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
921 }
922
923
924 void GLAPIENTRY
925 _mesa_VertexAttribPointer_no_error(GLuint index, GLint size, GLenum type,
926 GLboolean normalized,
927 GLsizei stride, const GLvoid *ptr)
928 {
929 GET_CURRENT_CONTEXT(ctx);
930
931 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
932 update_array(ctx, VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
933 size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr);
934 }
935
936
937 /**
938 * Set a generic vertex attribute array.
939 * Note that these arrays DO NOT alias the conventional GL vertex arrays
940 * (position, normal, color, fog, texcoord, etc).
941 */
942 void GLAPIENTRY
943 _mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type,
944 GLboolean normalized,
945 GLsizei stride, const GLvoid *ptr)
946 {
947 GET_CURRENT_CONTEXT(ctx);
948
949 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
950 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
951 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(idx)");
952 return;
953 }
954
955 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
956 SHORT_BIT | UNSIGNED_SHORT_BIT |
957 INT_BIT | UNSIGNED_INT_BIT |
958 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
959 FIXED_ES_BIT | FIXED_GL_BIT |
960 UNSIGNED_INT_2_10_10_10_REV_BIT |
961 INT_2_10_10_10_REV_BIT |
962 UNSIGNED_INT_10F_11F_11F_REV_BIT);
963
964 if (!validate_array_and_format(ctx, "glVertexAttribPointer",
965 VERT_ATTRIB_GENERIC(index), legalTypes,
966 1, BGRA_OR_4, size, type, stride,
967 normalized, GL_FALSE, GL_FALSE, format,
968 ptr, ctx->Array.VAO))
969 return;
970
971 update_array(ctx, VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
972 size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr);
973 }
974
975
976 void GLAPIENTRY
977 _mesa_VertexAttribIPointer_no_error(GLuint index, GLint size, GLenum type,
978 GLsizei stride, const GLvoid *ptr)
979 {
980 const GLboolean normalized = GL_FALSE;
981 const GLboolean integer = GL_TRUE;
982 GET_CURRENT_CONTEXT(ctx);
983
984 update_array(ctx, VERT_ATTRIB_GENERIC(index), GL_RGBA, 4, size, type,
985 stride, normalized, integer, GL_FALSE, ptr);
986 }
987
988
989 /**
990 * GL_EXT_gpu_shader4 / GL 3.0.
991 * Set an integer-valued vertex attribute array.
992 * Note that these arrays DO NOT alias the conventional GL vertex arrays
993 * (position, normal, color, fog, texcoord, etc).
994 */
995 void GLAPIENTRY
996 _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
997 GLsizei stride, const GLvoid *ptr)
998 {
999 const GLboolean normalized = GL_FALSE;
1000 const GLboolean integer = GL_TRUE;
1001 GET_CURRENT_CONTEXT(ctx);
1002
1003 GLenum format = GL_RGBA;
1004 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1005 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)");
1006 return;
1007 }
1008
1009 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
1010 SHORT_BIT | UNSIGNED_SHORT_BIT |
1011 INT_BIT | UNSIGNED_INT_BIT);
1012
1013 if (!validate_array_and_format(ctx, "glVertexAttribIPointer",
1014 VERT_ATTRIB_GENERIC(index), legalTypes,
1015 1, 4, size, type, stride,
1016 normalized, integer, GL_FALSE, format,
1017 ptr, ctx->Array.VAO))
1018 return;
1019
1020 update_array(ctx, VERT_ATTRIB_GENERIC(index), format, 4, size, type,
1021 stride, normalized, integer, GL_FALSE, ptr);
1022 }
1023
1024
1025 void GLAPIENTRY
1026 _mesa_VertexAttribLPointer_no_error(GLuint index, GLint size, GLenum type,
1027 GLsizei stride, const GLvoid *ptr)
1028 {
1029 GET_CURRENT_CONTEXT(ctx);
1030
1031 update_array(ctx, VERT_ATTRIB_GENERIC(index), GL_RGBA, 4, size, type,
1032 stride, GL_FALSE, GL_FALSE, GL_TRUE, ptr);
1033 }
1034
1035
1036 void GLAPIENTRY
1037 _mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
1038 GLsizei stride, const GLvoid *ptr)
1039 {
1040 GET_CURRENT_CONTEXT(ctx);
1041
1042 GLenum format = GL_RGBA;
1043 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1044 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribLPointer(index)");
1045 return;
1046 }
1047
1048 const GLbitfield legalTypes = DOUBLE_BIT;
1049
1050 if (!validate_array_and_format(ctx, "glVertexAttribLPointer",
1051 VERT_ATTRIB_GENERIC(index), legalTypes,
1052 1, 4, size, type, stride,
1053 GL_FALSE, GL_FALSE, GL_TRUE, format,
1054 ptr, ctx->Array.VAO))
1055 return;
1056
1057 update_array(ctx, VERT_ATTRIB_GENERIC(index), format, 4, size, type,
1058 stride, GL_FALSE, GL_FALSE, GL_TRUE, ptr);
1059 }
1060
1061
1062 void
1063 _mesa_enable_vertex_array_attrib(struct gl_context *ctx,
1064 struct gl_vertex_array_object *vao,
1065 unsigned attrib)
1066 {
1067 assert(attrib < ARRAY_SIZE(vao->VertexAttrib));
1068
1069 if (!vao->VertexAttrib[attrib].Enabled) {
1070 /* was disabled, now being enabled */
1071 FLUSH_VERTICES(ctx, _NEW_ARRAY);
1072 vao->VertexAttrib[attrib].Enabled = GL_TRUE;
1073 vao->_Enabled |= VERT_BIT(attrib);
1074 vao->NewArrays |= VERT_BIT(attrib);
1075 }
1076 }
1077
1078 static void
1079 enable_vertex_array_attrib(struct gl_context *ctx,
1080 struct gl_vertex_array_object *vao,
1081 GLuint index,
1082 const char *func)
1083 {
1084 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1085 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func);
1086 return;
1087 }
1088
1089 _mesa_enable_vertex_array_attrib(ctx, vao, VERT_ATTRIB_GENERIC(index));
1090 }
1091
1092
1093 void GLAPIENTRY
1094 _mesa_EnableVertexAttribArray(GLuint index)
1095 {
1096 GET_CURRENT_CONTEXT(ctx);
1097 enable_vertex_array_attrib(ctx, ctx->Array.VAO, index,
1098 "glEnableVertexAttribArray");
1099 }
1100
1101
1102 void GLAPIENTRY
1103 _mesa_EnableVertexAttribArray_no_error(GLuint index)
1104 {
1105 GET_CURRENT_CONTEXT(ctx);
1106 _mesa_enable_vertex_array_attrib(ctx, ctx->Array.VAO,
1107 VERT_ATTRIB_GENERIC(index));
1108 }
1109
1110
1111 void GLAPIENTRY
1112 _mesa_EnableVertexArrayAttrib(GLuint vaobj, GLuint index)
1113 {
1114 GET_CURRENT_CONTEXT(ctx);
1115 struct gl_vertex_array_object *vao;
1116
1117 /* The ARB_direct_state_access specification says:
1118 *
1119 * "An INVALID_OPERATION error is generated by EnableVertexArrayAttrib
1120 * and DisableVertexArrayAttrib if <vaobj> is not
1121 * [compatibility profile: zero or] the name of an existing vertex
1122 * array object."
1123 */
1124 vao = _mesa_lookup_vao_err(ctx, vaobj, "glEnableVertexArrayAttrib");
1125 if (!vao)
1126 return;
1127
1128 enable_vertex_array_attrib(ctx, vao, index, "glEnableVertexArrayAttrib");
1129 }
1130
1131
1132 void GLAPIENTRY
1133 _mesa_EnableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index)
1134 {
1135 GET_CURRENT_CONTEXT(ctx);
1136 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
1137 _mesa_enable_vertex_array_attrib(ctx, vao, VERT_ATTRIB_GENERIC(index));
1138 }
1139
1140
1141 static void
1142 disable_vertex_array_attrib(struct gl_context *ctx,
1143 struct gl_vertex_array_object *vao,
1144 GLuint index)
1145 {
1146 assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib));
1147
1148 if (vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
1149 /* was enabled, now being disabled */
1150 FLUSH_VERTICES(ctx, _NEW_ARRAY);
1151 vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
1152 vao->_Enabled &= ~VERT_BIT_GENERIC(index);
1153 vao->NewArrays |= VERT_BIT_GENERIC(index);
1154 }
1155 }
1156
1157
1158 void GLAPIENTRY
1159 _mesa_DisableVertexAttribArray(GLuint index)
1160 {
1161 GET_CURRENT_CONTEXT(ctx);
1162
1163 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1164 _mesa_error(ctx, GL_INVALID_VALUE, "glDisableVertexAttribArray(index)");
1165 return;
1166 }
1167
1168 disable_vertex_array_attrib(ctx, ctx->Array.VAO, index);
1169 }
1170
1171
1172 void GLAPIENTRY
1173 _mesa_DisableVertexAttribArray_no_error(GLuint index)
1174 {
1175 GET_CURRENT_CONTEXT(ctx);
1176 disable_vertex_array_attrib(ctx, ctx->Array.VAO, index);
1177 }
1178
1179
1180 void GLAPIENTRY
1181 _mesa_DisableVertexArrayAttrib(GLuint vaobj, GLuint index)
1182 {
1183 GET_CURRENT_CONTEXT(ctx);
1184 struct gl_vertex_array_object *vao;
1185
1186 /* The ARB_direct_state_access specification says:
1187 *
1188 * "An INVALID_OPERATION error is generated by EnableVertexArrayAttrib
1189 * and DisableVertexArrayAttrib if <vaobj> is not
1190 * [compatibility profile: zero or] the name of an existing vertex
1191 * array object."
1192 */
1193 vao = _mesa_lookup_vao_err(ctx, vaobj, "glDisableVertexArrayAttrib");
1194 if (!vao)
1195 return;
1196
1197 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1198 _mesa_error(ctx, GL_INVALID_VALUE, "glDisableVertexArrayAttrib(index)");
1199 return;
1200 }
1201
1202 disable_vertex_array_attrib(ctx, vao, index);
1203 }
1204
1205
1206 void GLAPIENTRY
1207 _mesa_DisableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index)
1208 {
1209 GET_CURRENT_CONTEXT(ctx);
1210 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
1211 disable_vertex_array_attrib(ctx, vao, index);
1212 }
1213
1214
1215 /**
1216 * Return info for a vertex attribute array (no alias with legacy
1217 * vertex attributes (pos, normal, color, etc)). This function does
1218 * not handle the 4-element GL_CURRENT_VERTEX_ATTRIB_ARB query.
1219 */
1220 static GLuint
1221 get_vertex_array_attrib(struct gl_context *ctx,
1222 const struct gl_vertex_array_object *vao,
1223 GLuint index, GLenum pname,
1224 const char *caller)
1225 {
1226 const struct gl_array_attributes *array;
1227
1228 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1229 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
1230 return 0;
1231 }
1232
1233 assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib));
1234
1235 array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
1236
1237 switch (pname) {
1238 case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
1239 return array->Enabled;
1240 case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
1241 return (array->Format == GL_BGRA) ? GL_BGRA : array->Size;
1242 case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
1243 return array->Stride;
1244 case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
1245 return array->Type;
1246 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
1247 return array->Normalized;
1248 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
1249 return vao->BufferBinding[array->BufferBindingIndex].BufferObj->Name;
1250 case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
1251 if ((_mesa_is_desktop_gl(ctx)
1252 && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
1253 || _mesa_is_gles3(ctx)) {
1254 return array->Integer;
1255 }
1256 goto error;
1257 case GL_VERTEX_ATTRIB_ARRAY_LONG:
1258 if (_mesa_is_desktop_gl(ctx)) {
1259 return array->Doubles;
1260 }
1261 goto error;
1262 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
1263 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
1264 || _mesa_is_gles3(ctx)) {
1265 return vao->BufferBinding[array->BufferBindingIndex].InstanceDivisor;
1266 }
1267 goto error;
1268 case GL_VERTEX_ATTRIB_BINDING:
1269 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) {
1270 return array->BufferBindingIndex - VERT_ATTRIB_GENERIC0;
1271 }
1272 goto error;
1273 case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
1274 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) {
1275 return array->RelativeOffset;
1276 }
1277 goto error;
1278 default:
1279 ; /* fall-through */
1280 }
1281
1282 error:
1283 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", caller, pname);
1284 return 0;
1285 }
1286
1287
1288 static const GLfloat *
1289 get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
1290 {
1291 if (index == 0) {
1292 if (_mesa_attr_zero_aliases_vertex(ctx)) {
1293 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function);
1294 return NULL;
1295 }
1296 }
1297 else if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1298 _mesa_error(ctx, GL_INVALID_VALUE,
1299 "%s(index>=GL_MAX_VERTEX_ATTRIBS)", function);
1300 return NULL;
1301 }
1302
1303 assert(VERT_ATTRIB_GENERIC(index) <
1304 ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
1305
1306 FLUSH_CURRENT(ctx, 0);
1307 return ctx->Current.Attrib[VERT_ATTRIB_GENERIC(index)];
1308 }
1309
1310 void GLAPIENTRY
1311 _mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1312 {
1313 GET_CURRENT_CONTEXT(ctx);
1314
1315 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1316 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv");
1317 if (v != NULL) {
1318 COPY_4V(params, v);
1319 }
1320 }
1321 else {
1322 params[0] = (GLfloat) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1323 index, pname,
1324 "glGetVertexAttribfv");
1325 }
1326 }
1327
1328
1329 void GLAPIENTRY
1330 _mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1331 {
1332 GET_CURRENT_CONTEXT(ctx);
1333
1334 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1335 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv");
1336 if (v != NULL) {
1337 params[0] = (GLdouble) v[0];
1338 params[1] = (GLdouble) v[1];
1339 params[2] = (GLdouble) v[2];
1340 params[3] = (GLdouble) v[3];
1341 }
1342 }
1343 else {
1344 params[0] = (GLdouble) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1345 index, pname,
1346 "glGetVertexAttribdv");
1347 }
1348 }
1349
1350 void GLAPIENTRY
1351 _mesa_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
1352 {
1353 GET_CURRENT_CONTEXT(ctx);
1354
1355 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1356 const GLdouble *v =
1357 (const GLdouble *)get_current_attrib(ctx, index,
1358 "glGetVertexAttribLdv");
1359 if (v != NULL) {
1360 params[0] = v[0];
1361 params[1] = v[1];
1362 params[2] = v[2];
1363 params[3] = v[3];
1364 }
1365 }
1366 else {
1367 params[0] = (GLdouble) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1368 index, pname,
1369 "glGetVertexAttribLdv");
1370 }
1371 }
1372
1373 void GLAPIENTRY
1374 _mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1375 {
1376 GET_CURRENT_CONTEXT(ctx);
1377
1378 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1379 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv");
1380 if (v != NULL) {
1381 /* XXX should floats in[0,1] be scaled to full int range? */
1382 params[0] = (GLint) v[0];
1383 params[1] = (GLint) v[1];
1384 params[2] = (GLint) v[2];
1385 params[3] = (GLint) v[3];
1386 }
1387 }
1388 else {
1389 params[0] = (GLint) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1390 index, pname,
1391 "glGetVertexAttribiv");
1392 }
1393 }
1394
1395 void GLAPIENTRY
1396 _mesa_GetVertexAttribLui64vARB(GLuint index, GLenum pname, GLuint64EXT *params)
1397 {
1398 GET_CURRENT_CONTEXT(ctx);
1399
1400 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1401 const GLuint64 *v =
1402 (const GLuint64 *)get_current_attrib(ctx, index,
1403 "glGetVertexAttribLui64vARB");
1404 if (v != NULL) {
1405 params[0] = v[0];
1406 params[1] = v[1];
1407 params[2] = v[2];
1408 params[3] = v[3];
1409 }
1410 }
1411 else {
1412 params[0] = (GLuint64) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1413 index, pname,
1414 "glGetVertexAttribLui64vARB");
1415 }
1416 }
1417
1418
1419 /** GL 3.0 */
1420 void GLAPIENTRY
1421 _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1422 {
1423 GET_CURRENT_CONTEXT(ctx);
1424
1425 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1426 const GLint *v = (const GLint *)
1427 get_current_attrib(ctx, index, "glGetVertexAttribIiv");
1428 if (v != NULL) {
1429 COPY_4V(params, v);
1430 }
1431 }
1432 else {
1433 params[0] = (GLint) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1434 index, pname,
1435 "glGetVertexAttribIiv");
1436 }
1437 }
1438
1439
1440 /** GL 3.0 */
1441 void GLAPIENTRY
1442 _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1443 {
1444 GET_CURRENT_CONTEXT(ctx);
1445
1446 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1447 const GLuint *v = (const GLuint *)
1448 get_current_attrib(ctx, index, "glGetVertexAttribIuiv");
1449 if (v != NULL) {
1450 COPY_4V(params, v);
1451 }
1452 }
1453 else {
1454 params[0] = get_vertex_array_attrib(ctx, ctx->Array.VAO,
1455 index, pname,
1456 "glGetVertexAttribIuiv");
1457 }
1458 }
1459
1460
1461 void GLAPIENTRY
1462 _mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
1463 {
1464 GET_CURRENT_CONTEXT(ctx);
1465
1466 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1467 _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)");
1468 return;
1469 }
1470
1471 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB) {
1472 _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerARB(pname)");
1473 return;
1474 }
1475
1476 assert(VERT_ATTRIB_GENERIC(index) <
1477 ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
1478
1479 *pointer = (GLvoid *)
1480 ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
1481 }
1482
1483
1484 /** ARB_direct_state_access */
1485 void GLAPIENTRY
1486 _mesa_GetVertexArrayIndexediv(GLuint vaobj, GLuint index,
1487 GLenum pname, GLint *params)
1488 {
1489 GET_CURRENT_CONTEXT(ctx);
1490 struct gl_vertex_array_object *vao;
1491
1492 /* The ARB_direct_state_access specification says:
1493 *
1494 * "An INVALID_OPERATION error is generated if <vaobj> is not
1495 * [compatibility profile: zero or] the name of an existing
1496 * vertex array object."
1497 */
1498 vao = _mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayIndexediv");
1499 if (!vao)
1500 return;
1501
1502 /* The ARB_direct_state_access specification says:
1503 *
1504 * "For GetVertexArrayIndexediv, <pname> must be one of
1505 * VERTEX_ATTRIB_ARRAY_ENABLED, VERTEX_ATTRIB_ARRAY_SIZE,
1506 * VERTEX_ATTRIB_ARRAY_STRIDE, VERTEX_ATTRIB_ARRAY_TYPE,
1507 * VERTEX_ATTRIB_ARRAY_NORMALIZED, VERTEX_ATTRIB_ARRAY_INTEGER,
1508 * VERTEX_ATTRIB_ARRAY_LONG, VERTEX_ATTRIB_ARRAY_DIVISOR, or
1509 * VERTEX_ATTRIB_RELATIVE_OFFSET."
1510 *
1511 * and:
1512 *
1513 * "Add GetVertexArrayIndexediv in 'Get Command' for
1514 * VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
1515 * VERTEX_ATTRIB_BINDING,
1516 * VERTEX_ATTRIB_RELATIVE_OFFSET,
1517 * VERTEX_BINDING_OFFSET, and
1518 * VERTEX_BINDING_STRIDE states"
1519 *
1520 * The only parameter name common to both lists is
1521 * VERTEX_ATTRIB_RELATIVE_OFFSET. Also note that VERTEX_BINDING_BUFFER
1522 * and VERTEX_BINDING_DIVISOR are missing from both lists. It seems
1523 * pretty clear however that the intent is that it should be possible
1524 * to query all vertex attrib and binding states that can be set with
1525 * a DSA function.
1526 */
1527 switch (pname) {
1528 case GL_VERTEX_BINDING_OFFSET:
1529 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
1530 break;
1531 case GL_VERTEX_BINDING_STRIDE:
1532 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
1533 break;
1534 case GL_VERTEX_BINDING_DIVISOR:
1535 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
1536 break;
1537 case GL_VERTEX_BINDING_BUFFER:
1538 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
1539 break;
1540 default:
1541 params[0] = get_vertex_array_attrib(ctx, vao, index, pname,
1542 "glGetVertexArrayIndexediv");
1543 break;
1544 }
1545 }
1546
1547
1548 void GLAPIENTRY
1549 _mesa_GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index,
1550 GLenum pname, GLint64 *params)
1551 {
1552 GET_CURRENT_CONTEXT(ctx);
1553 struct gl_vertex_array_object *vao;
1554
1555 /* The ARB_direct_state_access specification says:
1556 *
1557 * "An INVALID_OPERATION error is generated if <vaobj> is not
1558 * [compatibility profile: zero or] the name of an existing
1559 * vertex array object."
1560 */
1561 vao = _mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayIndexed64iv");
1562 if (!vao)
1563 return;
1564
1565 /* The ARB_direct_state_access specification says:
1566 *
1567 * "For GetVertexArrayIndexed64iv, <pname> must be
1568 * VERTEX_BINDING_OFFSET."
1569 *
1570 * and:
1571 *
1572 * "An INVALID_ENUM error is generated if <pname> is not one of
1573 * the valid values listed above for the corresponding command."
1574 */
1575 if (pname != GL_VERTEX_BINDING_OFFSET) {
1576 _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexArrayIndexed64iv("
1577 "pname != GL_VERTEX_BINDING_OFFSET)");
1578 return;
1579 }
1580
1581 /* The ARB_direct_state_access specification says:
1582 *
1583 * "An INVALID_VALUE error is generated if <index> is greater than
1584 * or equal to the value of MAX_VERTEX_ATTRIBS."
1585 *
1586 * Since the index refers to a buffer binding in this case, the intended
1587 * limit must be MAX_VERTEX_ATTRIB_BINDINGS. Both limits are currently
1588 * required to be the same, so in practice this doesn't matter.
1589 */
1590 if (index >= ctx->Const.MaxVertexAttribBindings) {
1591 _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexArrayIndexed64iv(index"
1592 "%d >= the value of GL_MAX_VERTEX_ATTRIB_BINDINGS (%d))",
1593 index, ctx->Const.MaxVertexAttribBindings);
1594 return;
1595 }
1596
1597 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
1598 }
1599
1600
1601 void GLAPIENTRY
1602 _mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
1603 GLsizei count, const GLvoid *ptr)
1604 {
1605 (void) count;
1606 _mesa_VertexPointer(size, type, stride, ptr);
1607 }
1608
1609
1610 void GLAPIENTRY
1611 _mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
1612 const GLvoid *ptr)
1613 {
1614 (void) count;
1615 _mesa_NormalPointer(type, stride, ptr);
1616 }
1617
1618
1619 void GLAPIENTRY
1620 _mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
1621 const GLvoid *ptr)
1622 {
1623 (void) count;
1624 _mesa_ColorPointer(size, type, stride, ptr);
1625 }
1626
1627
1628 void GLAPIENTRY
1629 _mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
1630 const GLvoid *ptr)
1631 {
1632 (void) count;
1633 _mesa_IndexPointer(type, stride, ptr);
1634 }
1635
1636
1637 void GLAPIENTRY
1638 _mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
1639 GLsizei count, const GLvoid *ptr)
1640 {
1641 (void) count;
1642 _mesa_TexCoordPointer(size, type, stride, ptr);
1643 }
1644
1645
1646 void GLAPIENTRY
1647 _mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
1648 {
1649 (void) count;
1650 _mesa_EdgeFlagPointer(stride, ptr);
1651 }
1652
1653
1654 void GLAPIENTRY
1655 _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
1656 {
1657 GET_CURRENT_CONTEXT(ctx);
1658 GLboolean tflag, cflag, nflag; /* enable/disable flags */
1659 GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
1660 GLenum ctype = 0; /* color type */
1661 GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */
1662 const GLint toffset = 0; /* always zero */
1663 GLint defstride; /* default stride */
1664 GLint c, f;
1665
1666 FLUSH_VERTICES(ctx, 0);
1667
1668 f = sizeof(GLfloat);
1669 c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
1670
1671 if (stride < 0) {
1672 _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
1673 return;
1674 }
1675
1676 switch (format) {
1677 case GL_V2F:
1678 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
1679 tcomps = 0; ccomps = 0; vcomps = 2;
1680 voffset = 0;
1681 defstride = 2*f;
1682 break;
1683 case GL_V3F:
1684 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
1685 tcomps = 0; ccomps = 0; vcomps = 3;
1686 voffset = 0;
1687 defstride = 3*f;
1688 break;
1689 case GL_C4UB_V2F:
1690 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
1691 tcomps = 0; ccomps = 4; vcomps = 2;
1692 ctype = GL_UNSIGNED_BYTE;
1693 coffset = 0;
1694 voffset = c;
1695 defstride = c + 2*f;
1696 break;
1697 case GL_C4UB_V3F:
1698 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
1699 tcomps = 0; ccomps = 4; vcomps = 3;
1700 ctype = GL_UNSIGNED_BYTE;
1701 coffset = 0;
1702 voffset = c;
1703 defstride = c + 3*f;
1704 break;
1705 case GL_C3F_V3F:
1706 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
1707 tcomps = 0; ccomps = 3; vcomps = 3;
1708 ctype = GL_FLOAT;
1709 coffset = 0;
1710 voffset = 3*f;
1711 defstride = 6*f;
1712 break;
1713 case GL_N3F_V3F:
1714 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_TRUE;
1715 tcomps = 0; ccomps = 0; vcomps = 3;
1716 noffset = 0;
1717 voffset = 3*f;
1718 defstride = 6*f;
1719 break;
1720 case GL_C4F_N3F_V3F:
1721 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_TRUE;
1722 tcomps = 0; ccomps = 4; vcomps = 3;
1723 ctype = GL_FLOAT;
1724 coffset = 0;
1725 noffset = 4*f;
1726 voffset = 7*f;
1727 defstride = 10*f;
1728 break;
1729 case GL_T2F_V3F:
1730 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
1731 tcomps = 2; ccomps = 0; vcomps = 3;
1732 voffset = 2*f;
1733 defstride = 5*f;
1734 break;
1735 case GL_T4F_V4F:
1736 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
1737 tcomps = 4; ccomps = 0; vcomps = 4;
1738 voffset = 4*f;
1739 defstride = 8*f;
1740 break;
1741 case GL_T2F_C4UB_V3F:
1742 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
1743 tcomps = 2; ccomps = 4; vcomps = 3;
1744 ctype = GL_UNSIGNED_BYTE;
1745 coffset = 2*f;
1746 voffset = c+2*f;
1747 defstride = c+5*f;
1748 break;
1749 case GL_T2F_C3F_V3F:
1750 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
1751 tcomps = 2; ccomps = 3; vcomps = 3;
1752 ctype = GL_FLOAT;
1753 coffset = 2*f;
1754 voffset = 5*f;
1755 defstride = 8*f;
1756 break;
1757 case GL_T2F_N3F_V3F:
1758 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_TRUE;
1759 tcomps = 2; ccomps = 0; vcomps = 3;
1760 noffset = 2*f;
1761 voffset = 5*f;
1762 defstride = 8*f;
1763 break;
1764 case GL_T2F_C4F_N3F_V3F:
1765 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
1766 tcomps = 2; ccomps = 4; vcomps = 3;
1767 ctype = GL_FLOAT;
1768 coffset = 2*f;
1769 noffset = 6*f;
1770 voffset = 9*f;
1771 defstride = 12*f;
1772 break;
1773 case GL_T4F_C4F_N3F_V4F:
1774 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
1775 tcomps = 4; ccomps = 4; vcomps = 4;
1776 ctype = GL_FLOAT;
1777 coffset = 4*f;
1778 noffset = 8*f;
1779 voffset = 11*f;
1780 defstride = 15*f;
1781 break;
1782 default:
1783 _mesa_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
1784 return;
1785 }
1786
1787 if (stride==0) {
1788 stride = defstride;
1789 }
1790
1791 _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
1792 _mesa_DisableClientState( GL_INDEX_ARRAY );
1793 /* XXX also disable secondary color and generic arrays? */
1794
1795 /* Texcoords */
1796 if (tflag) {
1797 _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
1798 _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride,
1799 (GLubyte *) pointer + toffset );
1800 }
1801 else {
1802 _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
1803 }
1804
1805 /* Color */
1806 if (cflag) {
1807 _mesa_EnableClientState( GL_COLOR_ARRAY );
1808 _mesa_ColorPointer( ccomps, ctype, stride,
1809 (GLubyte *) pointer + coffset );
1810 }
1811 else {
1812 _mesa_DisableClientState( GL_COLOR_ARRAY );
1813 }
1814
1815
1816 /* Normals */
1817 if (nflag) {
1818 _mesa_EnableClientState( GL_NORMAL_ARRAY );
1819 _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset );
1820 }
1821 else {
1822 _mesa_DisableClientState( GL_NORMAL_ARRAY );
1823 }
1824
1825 /* Vertices */
1826 _mesa_EnableClientState( GL_VERTEX_ARRAY );
1827 _mesa_VertexPointer( vcomps, GL_FLOAT, stride,
1828 (GLubyte *) pointer + voffset );
1829 }
1830
1831
1832 void GLAPIENTRY
1833 _mesa_LockArraysEXT(GLint first, GLsizei count)
1834 {
1835 GET_CURRENT_CONTEXT(ctx);
1836
1837 FLUSH_VERTICES(ctx, 0);
1838
1839 if (MESA_VERBOSE & VERBOSE_API)
1840 _mesa_debug(ctx, "glLockArrays %d %d\n", first, count);
1841
1842 if (first < 0) {
1843 _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(first)" );
1844 return;
1845 }
1846 if (count <= 0) {
1847 _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(count)" );
1848 return;
1849 }
1850 if (ctx->Array.LockCount != 0) {
1851 _mesa_error( ctx, GL_INVALID_OPERATION, "glLockArraysEXT(reentry)" );
1852 return;
1853 }
1854
1855 ctx->Array.LockFirst = first;
1856 ctx->Array.LockCount = count;
1857
1858 ctx->NewState |= _NEW_ARRAY;
1859 }
1860
1861
1862 void GLAPIENTRY
1863 _mesa_UnlockArraysEXT( void )
1864 {
1865 GET_CURRENT_CONTEXT(ctx);
1866
1867 FLUSH_VERTICES(ctx, 0);
1868
1869 if (MESA_VERBOSE & VERBOSE_API)
1870 _mesa_debug(ctx, "glUnlockArrays\n");
1871
1872 if (ctx->Array.LockCount == 0) {
1873 _mesa_error( ctx, GL_INVALID_OPERATION, "glUnlockArraysEXT(reexit)" );
1874 return;
1875 }
1876
1877 ctx->Array.LockFirst = 0;
1878 ctx->Array.LockCount = 0;
1879 ctx->NewState |= _NEW_ARRAY;
1880 }
1881
1882
1883 /* GL_IBM_multimode_draw_arrays */
1884 void GLAPIENTRY
1885 _mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
1886 const GLsizei * count,
1887 GLsizei primcount, GLint modestride )
1888 {
1889 GET_CURRENT_CONTEXT(ctx);
1890 GLint i;
1891
1892 FLUSH_VERTICES(ctx, 0);
1893
1894 for ( i = 0 ; i < primcount ; i++ ) {
1895 if ( count[i] > 0 ) {
1896 GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1897 CALL_DrawArrays(ctx->CurrentServerDispatch, ( m, first[i], count[i] ));
1898 }
1899 }
1900 }
1901
1902
1903 /* GL_IBM_multimode_draw_arrays */
1904 void GLAPIENTRY
1905 _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
1906 GLenum type, const GLvoid * const * indices,
1907 GLsizei primcount, GLint modestride )
1908 {
1909 GET_CURRENT_CONTEXT(ctx);
1910 GLint i;
1911
1912 FLUSH_VERTICES(ctx, 0);
1913
1914 /* XXX not sure about ARB_vertex_buffer_object handling here */
1915
1916 for ( i = 0 ; i < primcount ; i++ ) {
1917 if ( count[i] > 0 ) {
1918 GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1919 CALL_DrawElements(ctx->CurrentServerDispatch, ( m, count[i], type,
1920 indices[i] ));
1921 }
1922 }
1923 }
1924
1925
1926 /**
1927 * GL_NV_primitive_restart and GL 3.1
1928 */
1929 void GLAPIENTRY
1930 _mesa_PrimitiveRestartIndex(GLuint index)
1931 {
1932 GET_CURRENT_CONTEXT(ctx);
1933
1934 if (!ctx->Extensions.NV_primitive_restart && ctx->Version < 31) {
1935 _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartIndexNV()");
1936 return;
1937 }
1938
1939 if (ctx->Array.RestartIndex != index) {
1940 FLUSH_VERTICES(ctx, 0);
1941 ctx->Array.RestartIndex = index;
1942 }
1943 }
1944
1945
1946 void GLAPIENTRY
1947 _mesa_VertexAttribDivisor_no_error(GLuint index, GLuint divisor)
1948 {
1949 GET_CURRENT_CONTEXT(ctx);
1950
1951 const GLuint genericIndex = VERT_ATTRIB_GENERIC(index);
1952 struct gl_vertex_array_object * const vao = ctx->Array.VAO;
1953
1954 assert(genericIndex < ARRAY_SIZE(vao->VertexAttrib));
1955
1956 /* The ARB_vertex_attrib_binding spec says:
1957 *
1958 * "The command
1959 *
1960 * void VertexAttribDivisor(uint index, uint divisor);
1961 *
1962 * is equivalent to (assuming no errors are generated):
1963 *
1964 * VertexAttribBinding(index, index);
1965 * VertexBindingDivisor(index, divisor);"
1966 */
1967 vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
1968 vertex_binding_divisor(ctx, vao, genericIndex, divisor);
1969 }
1970
1971
1972 /**
1973 * See GL_ARB_instanced_arrays.
1974 * Note that the instance divisor only applies to generic arrays, not
1975 * the legacy vertex arrays.
1976 */
1977 void GLAPIENTRY
1978 _mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
1979 {
1980 GET_CURRENT_CONTEXT(ctx);
1981
1982 const GLuint genericIndex = VERT_ATTRIB_GENERIC(index);
1983 struct gl_vertex_array_object * const vao = ctx->Array.VAO;
1984
1985 if (!ctx->Extensions.ARB_instanced_arrays) {
1986 _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexAttribDivisor()");
1987 return;
1988 }
1989
1990 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1991 _mesa_error(ctx, GL_INVALID_VALUE,
1992 "glVertexAttribDivisor(index = %u)", index);
1993 return;
1994 }
1995
1996 assert(genericIndex < ARRAY_SIZE(vao->VertexAttrib));
1997
1998 /* The ARB_vertex_attrib_binding spec says:
1999 *
2000 * "The command
2001 *
2002 * void VertexAttribDivisor(uint index, uint divisor);
2003 *
2004 * is equivalent to (assuming no errors are generated):
2005 *
2006 * VertexAttribBinding(index, index);
2007 * VertexBindingDivisor(index, divisor);"
2008 */
2009 vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
2010 vertex_binding_divisor(ctx, vao, genericIndex, divisor);
2011 }
2012
2013
2014 static ALWAYS_INLINE void
2015 vertex_array_vertex_buffer(struct gl_context *ctx,
2016 struct gl_vertex_array_object *vao,
2017 GLuint bindingIndex, GLuint buffer, GLintptr offset,
2018 GLsizei stride, bool no_error, const char *func)
2019 {
2020 struct gl_buffer_object *vbo;
2021 if (buffer ==
2022 vao->BufferBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
2023 vbo = vao->BufferBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
2024 } else if (buffer != 0) {
2025 vbo = _mesa_lookup_bufferobj(ctx, buffer);
2026
2027 if (!no_error && !vbo && _mesa_is_gles31(ctx)) {
2028 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", func);
2029 return;
2030 }
2031 /* From the GL_ARB_vertex_attrib_array spec:
2032 *
2033 * "[Core profile only:]
2034 * An INVALID_OPERATION error is generated if buffer is not zero or a
2035 * name returned from a previous call to GenBuffers, or if such a name
2036 * has since been deleted with DeleteBuffers.
2037 *
2038 * Otherwise, we fall back to the same compat profile behavior as other
2039 * object references (automatically gen it).
2040 */
2041 if (!_mesa_handle_bind_buffer_gen(ctx, buffer, &vbo, func))
2042 return;
2043 } else {
2044 /* The ARB_vertex_attrib_binding spec says:
2045 *
2046 * "If <buffer> is zero, any buffer object attached to this
2047 * bindpoint is detached."
2048 */
2049 vbo = ctx->Shared->NullBufferObj;
2050 }
2051
2052 _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex),
2053 vbo, offset, stride);
2054 }
2055
2056
2057 /**
2058 * GL_ARB_vertex_attrib_binding
2059 */
2060 static void
2061 vertex_array_vertex_buffer_err(struct gl_context *ctx,
2062 struct gl_vertex_array_object *vao,
2063 GLuint bindingIndex, GLuint buffer,
2064 GLintptr offset, GLsizei stride,
2065 const char *func)
2066 {
2067 ASSERT_OUTSIDE_BEGIN_END(ctx);
2068
2069 /* The ARB_vertex_attrib_binding spec says:
2070 *
2071 * "An INVALID_VALUE error is generated if <bindingindex> is greater than
2072 * the value of MAX_VERTEX_ATTRIB_BINDINGS."
2073 */
2074 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
2075 _mesa_error(ctx, GL_INVALID_VALUE,
2076 "%s(bindingindex=%u > "
2077 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
2078 func, bindingIndex);
2079 return;
2080 }
2081
2082 /* The ARB_vertex_attrib_binding spec says:
2083 *
2084 * "The error INVALID_VALUE is generated if <stride> or <offset>
2085 * are negative."
2086 */
2087 if (offset < 0) {
2088 _mesa_error(ctx, GL_INVALID_VALUE,
2089 "%s(offset=%" PRId64 " < 0)",
2090 func, (int64_t) offset);
2091 return;
2092 }
2093
2094 if (stride < 0) {
2095 _mesa_error(ctx, GL_INVALID_VALUE,
2096 "%s(stride=%d < 0)", func, stride);
2097 return;
2098 }
2099
2100 if (((ctx->API == API_OPENGL_CORE && ctx->Version >= 44) || _mesa_is_gles31(ctx)) &&
2101 stride > ctx->Const.MaxVertexAttribStride) {
2102 _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
2103 "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
2104 return;
2105 }
2106
2107 vertex_array_vertex_buffer(ctx, vao, bindingIndex, buffer, offset,
2108 stride, false, func);
2109 }
2110
2111
2112 void GLAPIENTRY
2113 _mesa_BindVertexBuffer_no_error(GLuint bindingIndex, GLuint buffer,
2114 GLintptr offset, GLsizei stride)
2115 {
2116 GET_CURRENT_CONTEXT(ctx);
2117 vertex_array_vertex_buffer(ctx, ctx->Array.VAO, bindingIndex,
2118 buffer, offset, stride, true,
2119 "glBindVertexBuffer");
2120 }
2121
2122
2123 void GLAPIENTRY
2124 _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
2125 GLsizei stride)
2126 {
2127 GET_CURRENT_CONTEXT(ctx);
2128
2129 /* The ARB_vertex_attrib_binding spec says:
2130 *
2131 * "An INVALID_OPERATION error is generated if no vertex array object
2132 * is bound."
2133 */
2134 if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
2135 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2136 _mesa_error(ctx, GL_INVALID_OPERATION,
2137 "glBindVertexBuffer(No array object bound)");
2138 return;
2139 }
2140
2141 vertex_array_vertex_buffer_err(ctx, ctx->Array.VAO, bindingIndex,
2142 buffer, offset, stride,
2143 "glBindVertexBuffer");
2144 }
2145
2146
2147 void GLAPIENTRY
2148 _mesa_VertexArrayVertexBuffer_no_error(GLuint vaobj, GLuint bindingIndex,
2149 GLuint buffer, GLintptr offset,
2150 GLsizei stride)
2151 {
2152 GET_CURRENT_CONTEXT(ctx);
2153
2154 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
2155 vertex_array_vertex_buffer(ctx, vao, bindingIndex, buffer, offset,
2156 stride, true, "glVertexArrayVertexBuffer");
2157 }
2158
2159
2160 void GLAPIENTRY
2161 _mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer,
2162 GLintptr offset, GLsizei stride)
2163 {
2164 GET_CURRENT_CONTEXT(ctx);
2165 struct gl_vertex_array_object *vao;
2166
2167 /* The ARB_direct_state_access specification says:
2168 *
2169 * "An INVALID_OPERATION error is generated by VertexArrayVertexBuffer
2170 * if <vaobj> is not [compatibility profile: zero or] the name of an
2171 * existing vertex array object."
2172 */
2173 vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayVertexBuffer");
2174 if (!vao)
2175 return;
2176
2177 vertex_array_vertex_buffer_err(ctx, vao, bindingIndex, buffer, offset,
2178 stride, "glVertexArrayVertexBuffer");
2179 }
2180
2181
2182 static ALWAYS_INLINE void
2183 vertex_array_vertex_buffers(struct gl_context *ctx,
2184 struct gl_vertex_array_object *vao,
2185 GLuint first, GLsizei count, const GLuint *buffers,
2186 const GLintptr *offsets, const GLsizei *strides,
2187 bool no_error, const char *func)
2188 {
2189 GLint i;
2190
2191 if (!buffers) {
2192 /**
2193 * The ARB_multi_bind spec says:
2194 *
2195 * "If <buffers> is NULL, each affected vertex buffer binding point
2196 * from <first> through <first>+<count>-1 will be reset to have no
2197 * bound buffer object. In this case, the offsets and strides
2198 * associated with the binding points are set to default values,
2199 * ignoring <offsets> and <strides>."
2200 */
2201 struct gl_buffer_object *vbo = ctx->Shared->NullBufferObj;
2202
2203 for (i = 0; i < count; i++)
2204 _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
2205 vbo, 0, 16);
2206
2207 return;
2208 }
2209
2210 /* Note that the error semantics for multi-bind commands differ from
2211 * those of other GL commands.
2212 *
2213 * The Issues section in the ARB_multi_bind spec says:
2214 *
2215 * "(11) Typically, OpenGL specifies that if an error is generated by
2216 * a command, that command has no effect. This is somewhat
2217 * unfortunate for multi-bind commands, because it would require
2218 * a first pass to scan the entire list of bound objects for
2219 * errors and then a second pass to actually perform the
2220 * bindings. Should we have different error semantics?
2221 *
2222 * RESOLVED: Yes. In this specification, when the parameters for
2223 * one of the <count> binding points are invalid, that binding
2224 * point is not updated and an error will be generated. However,
2225 * other binding points in the same command will be updated if
2226 * their parameters are valid and no other error occurs."
2227 */
2228
2229 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
2230
2231 for (i = 0; i < count; i++) {
2232 struct gl_buffer_object *vbo;
2233
2234 if (!no_error) {
2235 /* The ARB_multi_bind spec says:
2236 *
2237 * "An INVALID_VALUE error is generated if any value in
2238 * <offsets> or <strides> is negative (per binding)."
2239 */
2240 if (offsets[i] < 0) {
2241 _mesa_error(ctx, GL_INVALID_VALUE,
2242 "%s(offsets[%u]=%" PRId64 " < 0)",
2243 func, i, (int64_t) offsets[i]);
2244 continue;
2245 }
2246
2247 if (strides[i] < 0) {
2248 _mesa_error(ctx, GL_INVALID_VALUE,
2249 "%s(strides[%u]=%d < 0)",
2250 func, i, strides[i]);
2251 continue;
2252 }
2253
2254 if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 &&
2255 strides[i] > ctx->Const.MaxVertexAttribStride) {
2256 _mesa_error(ctx, GL_INVALID_VALUE,
2257 "%s(strides[%u]=%d > "
2258 "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, i, strides[i]);
2259 continue;
2260 }
2261 }
2262
2263 if (buffers[i]) {
2264 struct gl_vertex_buffer_binding *binding =
2265 &vao->BufferBinding[VERT_ATTRIB_GENERIC(first + i)];
2266
2267 if (buffers[i] == binding->BufferObj->Name)
2268 vbo = binding->BufferObj;
2269 else
2270 vbo = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, func);
2271
2272 if (!vbo)
2273 continue;
2274 } else {
2275 vbo = ctx->Shared->NullBufferObj;
2276 }
2277
2278 _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
2279 vbo, offsets[i], strides[i]);
2280 }
2281
2282 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
2283 }
2284
2285
2286 static void
2287 vertex_array_vertex_buffers_err(struct gl_context *ctx,
2288 struct gl_vertex_array_object *vao,
2289 GLuint first, GLsizei count,
2290 const GLuint *buffers, const GLintptr *offsets,
2291 const GLsizei *strides, const char *func)
2292 {
2293 ASSERT_OUTSIDE_BEGIN_END(ctx);
2294
2295 /* The ARB_multi_bind spec says:
2296 *
2297 * "An INVALID_OPERATION error is generated if <first> + <count>
2298 * is greater than the value of MAX_VERTEX_ATTRIB_BINDINGS."
2299 */
2300 if (first + count > ctx->Const.MaxVertexAttribBindings) {
2301 _mesa_error(ctx, GL_INVALID_OPERATION,
2302 "%s(first=%u + count=%d > the value of "
2303 "GL_MAX_VERTEX_ATTRIB_BINDINGS=%u)",
2304 func, first, count, ctx->Const.MaxVertexAttribBindings);
2305 return;
2306 }
2307
2308 vertex_array_vertex_buffers(ctx, vao, first, count, buffers, offsets,
2309 strides, false, func);
2310 }
2311
2312
2313 void GLAPIENTRY
2314 _mesa_BindVertexBuffers_no_error(GLuint first, GLsizei count,
2315 const GLuint *buffers, const GLintptr *offsets,
2316 const GLsizei *strides)
2317 {
2318 GET_CURRENT_CONTEXT(ctx);
2319
2320 vertex_array_vertex_buffers(ctx, ctx->Array.VAO, first, count,
2321 buffers, offsets, strides, true,
2322 "glBindVertexBuffers");
2323 }
2324
2325
2326 void GLAPIENTRY
2327 _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
2328 const GLintptr *offsets, const GLsizei *strides)
2329 {
2330 GET_CURRENT_CONTEXT(ctx);
2331
2332 /* The ARB_vertex_attrib_binding spec says:
2333 *
2334 * "An INVALID_OPERATION error is generated if no
2335 * vertex array object is bound."
2336 */
2337 if (ctx->API == API_OPENGL_CORE &&
2338 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2339 _mesa_error(ctx, GL_INVALID_OPERATION,
2340 "glBindVertexBuffers(No array object bound)");
2341 return;
2342 }
2343
2344 vertex_array_vertex_buffers_err(ctx, ctx->Array.VAO, first, count,
2345 buffers, offsets, strides,
2346 "glBindVertexBuffers");
2347 }
2348
2349
2350 void GLAPIENTRY
2351 _mesa_VertexArrayVertexBuffers_no_error(GLuint vaobj, GLuint first,
2352 GLsizei count, const GLuint *buffers,
2353 const GLintptr *offsets,
2354 const GLsizei *strides)
2355 {
2356 GET_CURRENT_CONTEXT(ctx);
2357
2358 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
2359 vertex_array_vertex_buffers(ctx, vao, first, count,
2360 buffers, offsets, strides, true,
2361 "glVertexArrayVertexBuffers");
2362 }
2363
2364
2365 void GLAPIENTRY
2366 _mesa_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count,
2367 const GLuint *buffers,
2368 const GLintptr *offsets, const GLsizei *strides)
2369 {
2370 GET_CURRENT_CONTEXT(ctx);
2371 struct gl_vertex_array_object *vao;
2372
2373 /* The ARB_direct_state_access specification says:
2374 *
2375 * "An INVALID_OPERATION error is generated by VertexArrayVertexBuffer
2376 * if <vaobj> is not [compatibility profile: zero or] the name of an
2377 * existing vertex array object."
2378 */
2379 vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayVertexBuffers");
2380 if (!vao)
2381 return;
2382
2383 vertex_array_vertex_buffers_err(ctx, vao, first, count,
2384 buffers, offsets, strides,
2385 "glVertexArrayVertexBuffers");
2386 }
2387
2388
2389 static void
2390 vertex_attrib_format(GLuint attribIndex, GLint size, GLenum type,
2391 GLboolean normalized, GLboolean integer,
2392 GLboolean doubles, GLbitfield legalTypes,
2393 GLsizei sizeMax, GLuint relativeOffset,
2394 const char *func)
2395 {
2396 GET_CURRENT_CONTEXT(ctx);
2397 ASSERT_OUTSIDE_BEGIN_END(ctx);
2398
2399 GLenum format = get_array_format(ctx, sizeMax, &size);
2400
2401 if (!_mesa_is_no_error_enabled(ctx)) {
2402 /* The ARB_vertex_attrib_binding spec says:
2403 *
2404 * "An INVALID_OPERATION error is generated under any of the
2405 * following conditions:
2406 * - if no vertex array object is currently bound (see section
2407 * 2.10);
2408 * - ..."
2409 *
2410 * This error condition only applies to VertexAttribFormat and
2411 * VertexAttribIFormat in the extension spec, but we assume that this
2412 * is an oversight. In the OpenGL 4.3 (Core Profile) spec, it applies
2413 * to all three functions.
2414 */
2415 if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
2416 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2417 _mesa_error(ctx, GL_INVALID_OPERATION,
2418 "%s(No array object bound)", func);
2419 return;
2420 }
2421
2422 /* The ARB_vertex_attrib_binding spec says:
2423 *
2424 * "The error INVALID_VALUE is generated if index is greater than or
2425 * equal to the value of MAX_VERTEX_ATTRIBS."
2426 */
2427 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
2428 _mesa_error(ctx, GL_INVALID_VALUE,
2429 "%s(attribindex=%u > "
2430 "GL_MAX_VERTEX_ATTRIBS)",
2431 func, attribIndex);
2432 return;
2433 }
2434
2435 if (!validate_array_format(ctx, func, ctx->Array.VAO,
2436 VERT_ATTRIB_GENERIC(attribIndex),
2437 legalTypes, 1, sizeMax, size, type,
2438 normalized, integer, doubles, relativeOffset,
2439 format)) {
2440 return;
2441 }
2442 }
2443
2444 FLUSH_VERTICES(ctx, 0);
2445
2446 _mesa_update_array_format(ctx, ctx->Array.VAO,
2447 VERT_ATTRIB_GENERIC(attribIndex), size, type,
2448 format, normalized, integer, doubles,
2449 relativeOffset);
2450 }
2451
2452
2453 void GLAPIENTRY
2454 _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
2455 GLboolean normalized, GLuint relativeOffset)
2456 {
2457 vertex_attrib_format(attribIndex, size, type, normalized,
2458 GL_FALSE, GL_FALSE, ATTRIB_FORMAT_TYPES_MASK,
2459 BGRA_OR_4, relativeOffset,
2460 "glVertexAttribFormat");
2461 }
2462
2463
2464 void GLAPIENTRY
2465 _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type,
2466 GLuint relativeOffset)
2467 {
2468 vertex_attrib_format(attribIndex, size, type, GL_FALSE,
2469 GL_TRUE, GL_FALSE, ATTRIB_IFORMAT_TYPES_MASK, 4,
2470 relativeOffset, "glVertexAttribIFormat");
2471 }
2472
2473
2474 void GLAPIENTRY
2475 _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type,
2476 GLuint relativeOffset)
2477 {
2478 vertex_attrib_format(attribIndex, size, type, GL_FALSE, GL_FALSE,
2479 GL_TRUE, ATTRIB_LFORMAT_TYPES_MASK, 4,
2480 relativeOffset, "glVertexAttribLFormat");
2481 }
2482
2483
2484 static void
2485 vertex_array_attrib_format(GLuint vaobj, GLuint attribIndex, GLint size,
2486 GLenum type, GLboolean normalized,
2487 GLboolean integer, GLboolean doubles,
2488 GLbitfield legalTypes, GLsizei sizeMax,
2489 GLuint relativeOffset, const char *func)
2490 {
2491 GET_CURRENT_CONTEXT(ctx);
2492 struct gl_vertex_array_object *vao;
2493
2494 ASSERT_OUTSIDE_BEGIN_END(ctx);
2495
2496 GLenum format = get_array_format(ctx, sizeMax, &size);
2497
2498 if (_mesa_is_no_error_enabled(ctx)) {
2499 vao = _mesa_lookup_vao(ctx, vaobj);
2500 if (!vao)
2501 return;
2502 } else {
2503 /* The ARB_direct_state_access spec says:
2504 *
2505 * "An INVALID_OPERATION error is generated by
2506 * VertexArrayAttrib*Format if <vaobj> is not [compatibility profile:
2507 * zero or] the name of an existing vertex array object."
2508 */
2509 vao = _mesa_lookup_vao_err(ctx, vaobj, func);
2510 if (!vao)
2511 return;
2512
2513 /* The ARB_vertex_attrib_binding spec says:
2514 *
2515 * "The error INVALID_VALUE is generated if index is greater than or
2516 * equal to the value of MAX_VERTEX_ATTRIBS."
2517 */
2518 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
2519 _mesa_error(ctx, GL_INVALID_VALUE,
2520 "%s(attribindex=%u > GL_MAX_VERTEX_ATTRIBS)",
2521 func, attribIndex);
2522 return;
2523 }
2524
2525 if (!validate_array_format(ctx, func, vao,
2526 VERT_ATTRIB_GENERIC(attribIndex),
2527 legalTypes, 1, sizeMax, size, type,
2528 normalized, integer, doubles, relativeOffset,
2529 format)) {
2530 return;
2531 }
2532 }
2533
2534 FLUSH_VERTICES(ctx, 0);
2535
2536 _mesa_update_array_format(ctx, vao, VERT_ATTRIB_GENERIC(attribIndex), size,
2537 type, format, normalized, integer, doubles,
2538 relativeOffset);
2539 }
2540
2541
2542 void GLAPIENTRY
2543 _mesa_VertexArrayAttribFormat(GLuint vaobj, GLuint attribIndex, GLint size,
2544 GLenum type, GLboolean normalized,
2545 GLuint relativeOffset)
2546 {
2547 vertex_array_attrib_format(vaobj, attribIndex, size, type, normalized,
2548 GL_FALSE, GL_FALSE, ATTRIB_FORMAT_TYPES_MASK,
2549 BGRA_OR_4, relativeOffset,
2550 "glVertexArrayAttribFormat");
2551 }
2552
2553
2554 void GLAPIENTRY
2555 _mesa_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribIndex,
2556 GLint size, GLenum type,
2557 GLuint relativeOffset)
2558 {
2559 vertex_array_attrib_format(vaobj, attribIndex, size, type, GL_FALSE,
2560 GL_TRUE, GL_FALSE, ATTRIB_IFORMAT_TYPES_MASK,
2561 4, relativeOffset,
2562 "glVertexArrayAttribIFormat");
2563 }
2564
2565
2566 void GLAPIENTRY
2567 _mesa_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribIndex,
2568 GLint size, GLenum type,
2569 GLuint relativeOffset)
2570 {
2571 vertex_array_attrib_format(vaobj, attribIndex, size, type, GL_FALSE,
2572 GL_FALSE, GL_TRUE, ATTRIB_LFORMAT_TYPES_MASK,
2573 4, relativeOffset,
2574 "glVertexArrayAttribLFormat");
2575 }
2576
2577
2578 static void
2579 vertex_array_attrib_binding(struct gl_context *ctx,
2580 struct gl_vertex_array_object *vao,
2581 GLuint attribIndex, GLuint bindingIndex,
2582 const char *func)
2583 {
2584 ASSERT_OUTSIDE_BEGIN_END(ctx);
2585
2586 /* The ARB_vertex_attrib_binding spec says:
2587 *
2588 * "<attribindex> must be less than the value of MAX_VERTEX_ATTRIBS and
2589 * <bindingindex> must be less than the value of
2590 * MAX_VERTEX_ATTRIB_BINDINGS, otherwise the error INVALID_VALUE
2591 * is generated."
2592 */
2593 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
2594 _mesa_error(ctx, GL_INVALID_VALUE,
2595 "%s(attribindex=%u >= "
2596 "GL_MAX_VERTEX_ATTRIBS)",
2597 func, attribIndex);
2598 return;
2599 }
2600
2601 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
2602 _mesa_error(ctx, GL_INVALID_VALUE,
2603 "%s(bindingindex=%u >= "
2604 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
2605 func, bindingIndex);
2606 return;
2607 }
2608
2609 assert(VERT_ATTRIB_GENERIC(attribIndex) < ARRAY_SIZE(vao->VertexAttrib));
2610
2611 vertex_attrib_binding(ctx, vao,
2612 VERT_ATTRIB_GENERIC(attribIndex),
2613 VERT_ATTRIB_GENERIC(bindingIndex));
2614 }
2615
2616
2617 void GLAPIENTRY
2618 _mesa_VertexAttribBinding_no_error(GLuint attribIndex, GLuint bindingIndex)
2619 {
2620 GET_CURRENT_CONTEXT(ctx);
2621 vertex_attrib_binding(ctx, ctx->Array.VAO,
2622 VERT_ATTRIB_GENERIC(attribIndex),
2623 VERT_ATTRIB_GENERIC(bindingIndex));
2624 }
2625
2626
2627 void GLAPIENTRY
2628 _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
2629 {
2630 GET_CURRENT_CONTEXT(ctx);
2631
2632 /* The ARB_vertex_attrib_binding spec says:
2633 *
2634 * "An INVALID_OPERATION error is generated if no vertex array object
2635 * is bound."
2636 */
2637 if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
2638 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2639 _mesa_error(ctx, GL_INVALID_OPERATION,
2640 "glVertexAttribBinding(No array object bound)");
2641 return;
2642 }
2643
2644 vertex_array_attrib_binding(ctx, ctx->Array.VAO,
2645 attribIndex, bindingIndex,
2646 "glVertexAttribBinding");
2647 }
2648
2649
2650 void GLAPIENTRY
2651 _mesa_VertexArrayAttribBinding_no_error(GLuint vaobj, GLuint attribIndex,
2652 GLuint bindingIndex)
2653 {
2654 GET_CURRENT_CONTEXT(ctx);
2655
2656 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
2657 vertex_attrib_binding(ctx, vao,
2658 VERT_ATTRIB_GENERIC(attribIndex),
2659 VERT_ATTRIB_GENERIC(bindingIndex));
2660 }
2661
2662
2663 void GLAPIENTRY
2664 _mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex, GLuint bindingIndex)
2665 {
2666 GET_CURRENT_CONTEXT(ctx);
2667 struct gl_vertex_array_object *vao;
2668
2669 /* The ARB_direct_state_access specification says:
2670 *
2671 * "An INVALID_OPERATION error is generated by VertexArrayAttribBinding
2672 * if <vaobj> is not [compatibility profile: zero or] the name of an
2673 * existing vertex array object."
2674 */
2675 vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayAttribBinding");
2676 if (!vao)
2677 return;
2678
2679 vertex_array_attrib_binding(ctx, vao, attribIndex, bindingIndex,
2680 "glVertexArrayAttribBinding");
2681 }
2682
2683
2684 static void
2685 vertex_array_binding_divisor(struct gl_context *ctx,
2686 struct gl_vertex_array_object *vao,
2687 GLuint bindingIndex, GLuint divisor,
2688 const char *func)
2689 {
2690 ASSERT_OUTSIDE_BEGIN_END(ctx);
2691
2692 if (!ctx->Extensions.ARB_instanced_arrays) {
2693 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", func);
2694 return;
2695 }
2696
2697 /* The ARB_vertex_attrib_binding spec says:
2698 *
2699 * "An INVALID_VALUE error is generated if <bindingindex> is greater
2700 * than or equal to the value of MAX_VERTEX_ATTRIB_BINDINGS."
2701 */
2702 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
2703 _mesa_error(ctx, GL_INVALID_VALUE,
2704 "%s(bindingindex=%u > "
2705 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
2706 func, bindingIndex);
2707 return;
2708 }
2709
2710 vertex_binding_divisor(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex), divisor);
2711 }
2712
2713
2714 void GLAPIENTRY
2715 _mesa_VertexBindingDivisor_no_error(GLuint bindingIndex, GLuint divisor)
2716 {
2717 GET_CURRENT_CONTEXT(ctx);
2718 vertex_binding_divisor(ctx, ctx->Array.VAO,
2719 VERT_ATTRIB_GENERIC(bindingIndex), divisor);
2720 }
2721
2722
2723 void GLAPIENTRY
2724 _mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
2725 {
2726 GET_CURRENT_CONTEXT(ctx);
2727
2728 /* The ARB_vertex_attrib_binding spec says:
2729 *
2730 * "An INVALID_OPERATION error is generated if no vertex array object
2731 * is bound."
2732 */
2733 if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
2734 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2735 _mesa_error(ctx, GL_INVALID_OPERATION,
2736 "glVertexBindingDivisor(No array object bound)");
2737 return;
2738 }
2739
2740 vertex_array_binding_divisor(ctx, ctx->Array.VAO,
2741 bindingIndex, divisor,
2742 "glVertexBindingDivisor");
2743 }
2744
2745
2746 void GLAPIENTRY
2747 _mesa_VertexArrayBindingDivisor_no_error(GLuint vaobj, GLuint bindingIndex,
2748 GLuint divisor)
2749 {
2750 GET_CURRENT_CONTEXT(ctx);
2751
2752 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
2753 vertex_binding_divisor(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex), divisor);
2754 }
2755
2756
2757 void GLAPIENTRY
2758 _mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex,
2759 GLuint divisor)
2760 {
2761 struct gl_vertex_array_object *vao;
2762 GET_CURRENT_CONTEXT(ctx);
2763
2764 /* The ARB_direct_state_access specification says:
2765 *
2766 * "An INVALID_OPERATION error is generated by VertexArrayBindingDivisor
2767 * if <vaobj> is not [compatibility profile: zero or] the name of an
2768 * existing vertex array object."
2769 */
2770 vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayBindingDivisor");
2771 if (!vao)
2772 return;
2773
2774 vertex_array_binding_divisor(ctx, vao, bindingIndex, divisor,
2775 "glVertexArrayBindingDivisor");
2776 }
2777
2778
2779 /**
2780 * Copy one client vertex array to another.
2781 */
2782 void
2783 _mesa_copy_client_array(struct gl_context *ctx,
2784 struct gl_vertex_array *dst,
2785 struct gl_vertex_array *src)
2786 {
2787 dst->Size = src->Size;
2788 dst->Type = src->Type;
2789 dst->Format = src->Format;
2790 dst->StrideB = src->StrideB;
2791 dst->Ptr = src->Ptr;
2792 dst->Normalized = src->Normalized;
2793 dst->Integer = src->Integer;
2794 dst->Doubles = src->Doubles;
2795 dst->InstanceDivisor = src->InstanceDivisor;
2796 dst->_ElementSize = src->_ElementSize;
2797 _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
2798 }
2799
2800 void
2801 _mesa_copy_vertex_attrib_array(struct gl_context *ctx,
2802 struct gl_array_attributes *dst,
2803 const struct gl_array_attributes *src)
2804 {
2805 dst->Size = src->Size;
2806 dst->Type = src->Type;
2807 dst->Format = src->Format;
2808 dst->BufferBindingIndex = src->BufferBindingIndex;
2809 dst->RelativeOffset = src->RelativeOffset;
2810 dst->Format = src->Format;
2811 dst->Integer = src->Integer;
2812 dst->Doubles = src->Doubles;
2813 dst->Normalized = src->Normalized;
2814 dst->Ptr = src->Ptr;
2815 dst->Enabled = src->Enabled;
2816 dst->_ElementSize = src->_ElementSize;
2817 }
2818
2819 void
2820 _mesa_copy_vertex_buffer_binding(struct gl_context *ctx,
2821 struct gl_vertex_buffer_binding *dst,
2822 const struct gl_vertex_buffer_binding *src)
2823 {
2824 dst->Offset = src->Offset;
2825 dst->Stride = src->Stride;
2826 dst->InstanceDivisor = src->InstanceDivisor;
2827 dst->_BoundArrays = src->_BoundArrays;
2828
2829 _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
2830 }
2831
2832 /**
2833 * Print current vertex object/array info. For debug.
2834 */
2835 void
2836 _mesa_print_arrays(struct gl_context *ctx)
2837 {
2838 const struct gl_vertex_array_object *vao = ctx->Array.VAO;
2839
2840 fprintf(stderr, "Array Object %u\n", vao->Name);
2841
2842 unsigned i;
2843 for (i = 0; i < VERT_ATTRIB_MAX; ++i) {
2844 const struct gl_array_attributes *array = &vao->VertexAttrib[i];
2845 if (!array->Enabled)
2846 continue;
2847
2848 const struct gl_vertex_buffer_binding *binding =
2849 &vao->BufferBinding[array->BufferBindingIndex];
2850 const struct gl_buffer_object *bo = binding->BufferObj;
2851
2852 fprintf(stderr, " %s: Ptr=%p, Type=%s, Size=%d, ElemSize=%u, "
2853 "Stride=%d, Buffer=%u(Size %lu)\n",
2854 gl_vert_attrib_name((gl_vert_attrib)i),
2855 array->Ptr, _mesa_enum_to_string(array->Type), array->Size,
2856 array->_ElementSize, binding->Stride, bo->Name,
2857 (unsigned long) bo->Size);
2858 }
2859 }
2860
2861
2862 /**
2863 * Initialize vertex array state for given context.
2864 */
2865 void
2866 _mesa_init_varray(struct gl_context *ctx)
2867 {
2868 ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0);
2869 _mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO);
2870 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
2871
2872 ctx->Array.Objects = _mesa_NewHashTable();
2873 }
2874
2875
2876 /**
2877 * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
2878 */
2879 static void
2880 delete_arrayobj_cb(GLuint id, void *data, void *userData)
2881 {
2882 struct gl_vertex_array_object *vao = (struct gl_vertex_array_object *) data;
2883 struct gl_context *ctx = (struct gl_context *) userData;
2884 _mesa_delete_vao(ctx, vao);
2885 }
2886
2887
2888 /**
2889 * Free vertex array state for given context.
2890 */
2891 void
2892 _mesa_free_varray_data(struct gl_context *ctx)
2893 {
2894 _mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
2895 _mesa_DeleteHashTable(ctx->Array.Objects);
2896 }