mesa: add support for unsigned 64-bit vertex attributes
[mesa.git] / src / mesa / main / varray.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include <stdio.h>
28 #include <inttypes.h> /* for PRId64 macro */
29
30 #include "glheader.h"
31 #include "imports.h"
32 #include "bufferobj.h"
33 #include "context.h"
34 #include "enable.h"
35 #include "enums.h"
36 #include "hash.h"
37 #include "image.h"
38 #include "macros.h"
39 #include "mtypes.h"
40 #include "varray.h"
41 #include "arrayobj.h"
42 #include "main/dispatch.h"
43
44
45 /** Used to do error checking for GL_EXT_vertex_array_bgra */
46 #define BGRA_OR_4 5
47
48
49 /** Used to indicate which GL datatypes are accepted by each of the
50 * glVertex/Color/Attrib/EtcPointer() functions.
51 */
52 #define BOOL_BIT (1 << 0)
53 #define BYTE_BIT (1 << 1)
54 #define UNSIGNED_BYTE_BIT (1 << 2)
55 #define SHORT_BIT (1 << 3)
56 #define UNSIGNED_SHORT_BIT (1 << 4)
57 #define INT_BIT (1 << 5)
58 #define UNSIGNED_INT_BIT (1 << 6)
59 #define HALF_BIT (1 << 7)
60 #define FLOAT_BIT (1 << 8)
61 #define DOUBLE_BIT (1 << 9)
62 #define FIXED_ES_BIT (1 << 10)
63 #define FIXED_GL_BIT (1 << 11)
64 #define UNSIGNED_INT_2_10_10_10_REV_BIT (1 << 12)
65 #define INT_2_10_10_10_REV_BIT (1 << 13)
66 #define UNSIGNED_INT_10F_11F_11F_REV_BIT (1 << 14)
67 #define ALL_TYPE_BITS ((1 << 15) - 1)
68
69 #define ATTRIB_FORMAT_TYPES_MASK (BYTE_BIT | UNSIGNED_BYTE_BIT | \
70 SHORT_BIT | UNSIGNED_SHORT_BIT | \
71 INT_BIT | UNSIGNED_INT_BIT | \
72 HALF_BIT | FLOAT_BIT | DOUBLE_BIT | \
73 FIXED_GL_BIT | \
74 UNSIGNED_INT_2_10_10_10_REV_BIT | \
75 INT_2_10_10_10_REV_BIT | \
76 UNSIGNED_INT_10F_11F_11F_REV_BIT)
77
78 #define ATTRIB_IFORMAT_TYPES_MASK (BYTE_BIT | UNSIGNED_BYTE_BIT | \
79 SHORT_BIT | UNSIGNED_SHORT_BIT | \
80 INT_BIT | UNSIGNED_INT_BIT)
81
82 #define ATTRIB_LFORMAT_TYPES_MASK DOUBLE_BIT
83
84
85 /** Convert GL datatype enum into a <type>_BIT value seen above */
86 static GLbitfield
87 type_to_bit(const struct gl_context *ctx, GLenum type)
88 {
89 switch (type) {
90 case GL_BOOL:
91 return BOOL_BIT;
92 case GL_BYTE:
93 return BYTE_BIT;
94 case GL_UNSIGNED_BYTE:
95 return UNSIGNED_BYTE_BIT;
96 case GL_SHORT:
97 return SHORT_BIT;
98 case GL_UNSIGNED_SHORT:
99 return UNSIGNED_SHORT_BIT;
100 case GL_INT:
101 return INT_BIT;
102 case GL_UNSIGNED_INT:
103 return UNSIGNED_INT_BIT;
104 case GL_HALF_FLOAT:
105 case GL_HALF_FLOAT_OES:
106 if (ctx->Extensions.ARB_half_float_vertex)
107 return HALF_BIT;
108 else
109 return 0x0;
110 case GL_FLOAT:
111 return FLOAT_BIT;
112 case GL_DOUBLE:
113 return DOUBLE_BIT;
114 case GL_FIXED:
115 return _mesa_is_desktop_gl(ctx) ? FIXED_GL_BIT : FIXED_ES_BIT;
116 case GL_UNSIGNED_INT_2_10_10_10_REV:
117 return UNSIGNED_INT_2_10_10_10_REV_BIT;
118 case GL_INT_2_10_10_10_REV:
119 return INT_2_10_10_10_REV_BIT;
120 case GL_UNSIGNED_INT_10F_11F_11F_REV:
121 return UNSIGNED_INT_10F_11F_11F_REV_BIT;
122 default:
123 return 0;
124 }
125 }
126
127
128 /**
129 * Sets the BufferBindingIndex field for the vertex attribute given by
130 * attribIndex.
131 */
132 static void
133 vertex_attrib_binding(struct gl_context *ctx,
134 struct gl_vertex_array_object *vao,
135 GLuint attribIndex,
136 GLuint bindingIndex)
137 {
138 struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex];
139
140 if (array->BufferBindingIndex != bindingIndex) {
141 const GLbitfield64 array_bit = VERT_BIT(attribIndex);
142
143 if (_mesa_is_bufferobj(vao->BufferBinding[bindingIndex].BufferObj))
144 vao->VertexAttribBufferMask |= array_bit;
145
146 FLUSH_VERTICES(ctx, _NEW_ARRAY);
147
148 vao->BufferBinding[array->BufferBindingIndex]._BoundArrays &= ~array_bit;
149 vao->BufferBinding[bindingIndex]._BoundArrays |= array_bit;
150
151 array->BufferBindingIndex = bindingIndex;
152
153 vao->NewArrays |= array_bit;
154 }
155 }
156
157
158 /**
159 * Binds a buffer object to the vertex buffer binding point given by index,
160 * and sets the Offset and Stride fields.
161 */
162 void
163 _mesa_bind_vertex_buffer(struct gl_context *ctx,
164 struct gl_vertex_array_object *vao,
165 GLuint index,
166 struct gl_buffer_object *vbo,
167 GLintptr offset, GLsizei stride)
168 {
169 struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
170
171 if (binding->BufferObj != vbo ||
172 binding->Offset != offset ||
173 binding->Stride != stride) {
174
175 FLUSH_VERTICES(ctx, _NEW_ARRAY);
176
177 _mesa_reference_buffer_object(ctx, &binding->BufferObj, vbo);
178
179 binding->Offset = offset;
180 binding->Stride = stride;
181
182 if (!_mesa_is_bufferobj(vbo))
183 vao->VertexAttribBufferMask &= ~binding->_BoundArrays;
184 else
185 vao->VertexAttribBufferMask |= binding->_BoundArrays;
186
187 vao->NewArrays |= binding->_BoundArrays;
188 }
189 }
190
191
192 /**
193 * Sets the InstanceDivisor field in the vertex buffer binding point
194 * given by bindingIndex.
195 */
196 static void
197 vertex_binding_divisor(struct gl_context *ctx,
198 struct gl_vertex_array_object *vao,
199 GLuint bindingIndex,
200 GLuint divisor)
201 {
202 struct gl_vertex_buffer_binding *binding =
203 &vao->BufferBinding[bindingIndex];
204
205 if (binding->InstanceDivisor != divisor) {
206 FLUSH_VERTICES(ctx, _NEW_ARRAY);
207 binding->InstanceDivisor = divisor;
208 vao->NewArrays |= binding->_BoundArrays;
209 }
210 }
211
212
213 /**
214 * Examine the API profile and extensions to determine which types are legal
215 * for vertex arrays. This is called once from update_array_format().
216 */
217 static GLbitfield
218 get_legal_types_mask(const struct gl_context *ctx)
219 {
220 GLbitfield legalTypesMask = ALL_TYPE_BITS;
221
222 if (_mesa_is_gles(ctx)) {
223 legalTypesMask &= ~(FIXED_GL_BIT |
224 DOUBLE_BIT |
225 UNSIGNED_INT_10F_11F_11F_REV_BIT);
226
227 /* GL_INT and GL_UNSIGNED_INT data is not allowed in OpenGL ES until
228 * 3.0. The 2_10_10_10 types are added in OpenGL ES 3.0 or
229 * GL_OES_vertex_type_10_10_10_2. GL_HALF_FLOAT data is not allowed
230 * until 3.0 or with the GL_OES_vertex_half float extension, which isn't
231 * quite as trivial as we'd like because it uses a different enum value
232 * for GL_HALF_FLOAT_OES.
233 */
234 if (ctx->Version < 30) {
235 legalTypesMask &= ~(UNSIGNED_INT_BIT |
236 INT_BIT |
237 UNSIGNED_INT_2_10_10_10_REV_BIT |
238 INT_2_10_10_10_REV_BIT);
239
240 if (!_mesa_has_OES_vertex_half_float(ctx))
241 legalTypesMask &= ~HALF_BIT;
242 }
243 }
244 else {
245 legalTypesMask &= ~FIXED_ES_BIT;
246
247 if (!ctx->Extensions.ARB_ES2_compatibility)
248 legalTypesMask &= ~FIXED_GL_BIT;
249
250 if (!ctx->Extensions.ARB_vertex_type_2_10_10_10_rev)
251 legalTypesMask &= ~(UNSIGNED_INT_2_10_10_10_REV_BIT |
252 INT_2_10_10_10_REV_BIT);
253
254 if (!ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev)
255 legalTypesMask &= ~UNSIGNED_INT_10F_11F_11F_REV_BIT;
256 }
257
258 return legalTypesMask;
259 }
260
261 static GLenum
262 get_array_format(const struct gl_context *ctx, GLint sizeMax, GLint *size)
263 {
264 GLenum format = GL_RGBA;
265
266 /* Do size parameter checking.
267 * If sizeMax = BGRA_OR_4 it means that size = GL_BGRA is legal and
268 * must be handled specially.
269 */
270 if (ctx->Extensions.EXT_vertex_array_bgra && sizeMax == BGRA_OR_4 &&
271 *size == GL_BGRA) {
272 format = GL_BGRA;
273 *size = 4;
274 }
275
276 return format;
277 }
278
279
280 /**
281 * \param attrib The index of the attribute array
282 * \param size Components per element (1, 2, 3 or 4)
283 * \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
284 * \param format Either GL_RGBA or GL_BGRA.
285 * \param normalized Whether integer types are converted to floats in [-1, 1]
286 * \param integer Integer-valued values (will not be normalized to [-1, 1])
287 * \param doubles Double values not reduced to floats
288 * \param relativeOffset Offset of the first element relative to the binding
289 * offset.
290 * \param flush_verties Should \c FLUSH_VERTICES be invoked before updating
291 * state?
292 */
293 void
294 _mesa_update_array_format(struct gl_context *ctx,
295 struct gl_vertex_array_object *vao,
296 GLuint attrib, GLint size, GLenum type,
297 GLenum format, GLboolean normalized,
298 GLboolean integer, GLboolean doubles,
299 GLuint relativeOffset)
300 {
301 struct gl_array_attributes *const array = &vao->VertexAttrib[attrib];
302 GLint elementSize;
303
304 assert(size <= 4);
305
306 elementSize = _mesa_bytes_per_vertex_attrib(size, type);
307 assert(elementSize != -1);
308
309 array->Size = size;
310 array->Type = type;
311 array->Format = format;
312 array->Normalized = normalized;
313 array->Integer = integer;
314 array->Doubles = doubles;
315 array->RelativeOffset = relativeOffset;
316 array->_ElementSize = elementSize;
317
318 vao->NewArrays |= VERT_BIT(attrib);
319 ctx->NewState |= _NEW_ARRAY;
320 }
321
322 /**
323 * Does error checking of the format in an attrib array.
324 *
325 * Called by *Pointer() and VertexAttrib*Format().
326 *
327 * \param func Name of calling function used for error reporting
328 * \param attrib The index of the attribute array
329 * \param legalTypes Bitmask of *_BIT above indicating legal datatypes
330 * \param sizeMin Min allowable size value
331 * \param sizeMax Max allowable size value (may also be BGRA_OR_4)
332 * \param size Components per element (1, 2, 3 or 4)
333 * \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
334 * \param normalized Whether integer types are converted to floats in [-1, 1]
335 * \param integer Integer-valued values (will not be normalized to [-1, 1])
336 * \param doubles Double values not reduced to floats
337 * \param relativeOffset Offset of the first element relative to the binding offset.
338 * \return bool True if validation is successful, False otherwise.
339 */
340 static bool
341 validate_array_format(struct gl_context *ctx, const char *func,
342 struct gl_vertex_array_object *vao,
343 GLuint attrib, GLbitfield legalTypesMask,
344 GLint sizeMin, GLint sizeMax,
345 GLint size, GLenum type, GLboolean normalized,
346 GLboolean integer, GLboolean doubles,
347 GLuint relativeOffset, GLenum format)
348 {
349 GLbitfield typeBit;
350
351 /* at most, one of these bools can be true */
352 assert((int) normalized + (int) integer + (int) doubles <= 1);
353
354 if (ctx->Array.LegalTypesMask == 0 || ctx->Array.LegalTypesMaskAPI != ctx->API) {
355 /* Compute the LegalTypesMask only once, unless the context API has
356 * changed, in which case we want to compute it again. We can't do this
357 * in _mesa_init_varrays() below because extensions are not yet enabled
358 * at that point.
359 */
360 ctx->Array.LegalTypesMask = get_legal_types_mask(ctx);
361 ctx->Array.LegalTypesMaskAPI = ctx->API;
362 }
363
364 legalTypesMask &= ctx->Array.LegalTypesMask;
365
366 if (_mesa_is_gles(ctx) && sizeMax == BGRA_OR_4) {
367 /* BGRA ordering is not supported in ES contexts.
368 */
369 sizeMax = 4;
370 }
371
372 typeBit = type_to_bit(ctx, type);
373 if (typeBit == 0x0 || (typeBit & legalTypesMask) == 0x0) {
374 _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)",
375 func, _mesa_enum_to_string(type));
376 return false;
377 }
378
379 if (format == GL_BGRA) {
380 /* Page 298 of the PDF of the OpenGL 4.3 (Core Profile) spec says:
381 *
382 * "An INVALID_OPERATION error is generated under any of the following
383 * conditions:
384 * ...
385 * • size is BGRA and type is not UNSIGNED_BYTE, INT_2_10_10_10_REV
386 * or UNSIGNED_INT_2_10_10_10_REV;
387 * ...
388 * • size is BGRA and normalized is FALSE;"
389 */
390 bool bgra_error = false;
391
392 if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev) {
393 if (type != GL_UNSIGNED_INT_2_10_10_10_REV &&
394 type != GL_INT_2_10_10_10_REV &&
395 type != GL_UNSIGNED_BYTE)
396 bgra_error = true;
397 } else if (type != GL_UNSIGNED_BYTE)
398 bgra_error = true;
399
400 if (bgra_error) {
401 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=GL_BGRA and type=%s)",
402 func, _mesa_enum_to_string(type));
403 return false;
404 }
405
406 if (!normalized) {
407 _mesa_error(ctx, GL_INVALID_OPERATION,
408 "%s(size=GL_BGRA and normalized=GL_FALSE)", func);
409 return false;
410 }
411 }
412 else if (size < sizeMin || size > sizeMax || size > 4) {
413 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", func, size);
414 return false;
415 }
416
417 if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
418 (type == GL_UNSIGNED_INT_2_10_10_10_REV ||
419 type == GL_INT_2_10_10_10_REV) && size != 4) {
420 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
421 return false;
422 }
423
424 /* The ARB_vertex_attrib_binding_spec says:
425 *
426 * An INVALID_VALUE error is generated if <relativeoffset> is larger than
427 * the value of MAX_VERTEX_ATTRIB_RELATIVE_OFFSET.
428 */
429 if (relativeOffset > ctx->Const.MaxVertexAttribRelativeOffset) {
430 _mesa_error(ctx, GL_INVALID_VALUE,
431 "%s(relativeOffset=%d > "
432 "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)",
433 func, relativeOffset);
434 return false;
435 }
436
437 if (ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev &&
438 type == GL_UNSIGNED_INT_10F_11F_11F_REV && size != 3) {
439 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
440 return false;
441 }
442
443 return true;
444 }
445
446 /**
447 * Do error checking for glVertex/Color/TexCoord/...Pointer functions.
448 *
449 * \param func name of calling function used for error reporting
450 * \param attrib the attribute array index to update
451 * \param legalTypes bitmask of *_BIT above indicating legal datatypes
452 * \param sizeMin min allowable size value
453 * \param sizeMax max allowable size value (may also be BGRA_OR_4)
454 * \param size components per element (1, 2, 3 or 4)
455 * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
456 * \param stride stride between elements, in elements
457 * \param normalized are integer types converted to floats in [-1, 1]?
458 * \param integer integer-valued values (will not be normalized to [-1,1])
459 * \param doubles Double values not reduced to floats
460 * \param ptr the address (or offset inside VBO) of the array data
461 */
462 static void
463 validate_array(struct gl_context *ctx, const char *func,
464 GLuint attrib, GLbitfield legalTypesMask,
465 GLint sizeMin, GLint sizeMax,
466 GLint size, GLenum type, GLsizei stride,
467 GLboolean normalized, GLboolean integer, GLboolean doubles,
468 const GLvoid *ptr)
469 {
470 struct gl_vertex_array_object *vao = ctx->Array.VAO;
471
472 /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
473 *
474 * "Client vertex arrays - all vertex array attribute pointers must
475 * refer to buffer objects (section 2.9.2). The default vertex array
476 * object (the name zero) is also deprecated. Calling
477 * VertexAttribPointer when no buffer object or no vertex array object
478 * is bound will generate an INVALID_OPERATION error..."
479 *
480 * The check for VBOs is handled below.
481 */
482 if (ctx->API == API_OPENGL_CORE && (vao == ctx->Array.DefaultVAO)) {
483 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
484 func);
485 return;
486 }
487
488 if (stride < 0) {
489 _mesa_error( ctx, GL_INVALID_VALUE, "%s(stride=%d)", func, stride );
490 return;
491 }
492
493 if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 &&
494 stride > ctx->Const.MaxVertexAttribStride) {
495 _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
496 "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
497 return;
498 }
499
500 /* Page 29 (page 44 of the PDF) of the OpenGL 3.3 spec says:
501 *
502 * "An INVALID_OPERATION error is generated under any of the following
503 * conditions:
504 *
505 * ...
506 *
507 * * any of the *Pointer commands specifying the location and
508 * organization of vertex array data are called while zero is bound
509 * to the ARRAY_BUFFER buffer object binding point (see section
510 * 2.9.6), and the pointer argument is not NULL."
511 */
512 if (ptr != NULL && vao != ctx->Array.DefaultVAO &&
513 !_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
514 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
515 return;
516 }
517 }
518
519
520 static bool
521 validate_array_and_format(struct gl_context *ctx, const char *func,
522 GLuint attrib, GLbitfield legalTypes,
523 GLint sizeMin, GLint sizeMax,
524 GLint size, GLenum type, GLsizei stride,
525 GLboolean normalized, GLboolean integer,
526 GLboolean doubles, GLenum format, const GLvoid *ptr,
527 struct gl_vertex_array_object *vao)
528 {
529 validate_array(ctx, func, attrib, legalTypes, sizeMin, sizeMax, size,
530 type, stride, normalized, integer, doubles, ptr);
531
532 return validate_array_format(ctx, func, vao, attrib, legalTypes, sizeMin,
533 sizeMax, size, type, normalized, integer,
534 doubles, 0, format);
535 }
536
537
538 /**
539 * Update state for glVertex/Color/TexCoord/...Pointer functions.
540 *
541 * \param attrib the attribute array index to update
542 * \param format Either GL_RGBA or GL_BGRA.
543 * \param sizeMax max allowable size value (may also be BGRA_OR_4)
544 * \param size components per element (1, 2, 3 or 4)
545 * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
546 * \param stride stride between elements, in elements
547 * \param normalized are integer types converted to floats in [-1, 1]?
548 * \param integer integer-valued values (will not be normalized to [-1,1])
549 * \param doubles Double values not reduced to floats
550 * \param ptr the address (or offset inside VBO) of the array data
551 */
552 static void
553 update_array(struct gl_context *ctx,
554 GLuint attrib, GLenum format,
555 GLint sizeMax,
556 GLint size, GLenum type, GLsizei stride,
557 GLboolean normalized, GLboolean integer, GLboolean doubles,
558 const GLvoid *ptr)
559 {
560 struct gl_vertex_array_object *vao = ctx->Array.VAO;
561
562 _mesa_update_array_format(ctx, vao, attrib, size, type, format,
563 normalized, integer, doubles, 0);
564
565 /* Reset the vertex attrib binding */
566 vertex_attrib_binding(ctx, vao, attrib, attrib);
567
568 /* The Stride and Ptr fields are not set by update_array_format() */
569 struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
570 array->Stride = stride;
571 array->Ptr = ptr;
572
573 /* Update the vertex buffer binding */
574 GLsizei effectiveStride = stride != 0 ? stride : array->_ElementSize;
575 _mesa_bind_vertex_buffer(ctx, vao, attrib,
576 ctx->Array.ArrayBufferObj, (GLintptr) ptr,
577 effectiveStride);
578 }
579
580 void GLAPIENTRY
581 _mesa_VertexPointer_no_error(GLint size, GLenum type, GLsizei stride,
582 const GLvoid *ptr)
583 {
584 GET_CURRENT_CONTEXT(ctx);
585 FLUSH_VERTICES(ctx, 0);
586
587 update_array(ctx, VERT_ATTRIB_POS, GL_RGBA, 4, size, type, stride,
588 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
589 }
590
591
592 void GLAPIENTRY
593 _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
594 {
595 GET_CURRENT_CONTEXT(ctx);
596
597 FLUSH_VERTICES(ctx, 0);
598
599 GLenum format = GL_RGBA;
600 GLbitfield legalTypes = (ctx->API == API_OPENGLES)
601 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
602 : (SHORT_BIT | INT_BIT | FLOAT_BIT |
603 DOUBLE_BIT | HALF_BIT |
604 UNSIGNED_INT_2_10_10_10_REV_BIT |
605 INT_2_10_10_10_REV_BIT);
606
607 if (!validate_array_and_format(ctx, "glVertexPointer", VERT_ATTRIB_POS,
608 legalTypes, 2, 4, size, type, stride,
609 GL_FALSE, GL_FALSE, GL_FALSE, format,
610 ptr, ctx->Array.VAO))
611 return;
612
613 update_array(ctx, VERT_ATTRIB_POS, format, 4, size, type, stride,
614 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
615 }
616
617
618 void GLAPIENTRY
619 _mesa_NormalPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr )
620 {
621 GET_CURRENT_CONTEXT(ctx);
622 FLUSH_VERTICES(ctx, 0);
623
624 update_array(ctx, VERT_ATTRIB_NORMAL, GL_RGBA, 3, 3, type, stride, GL_TRUE,
625 GL_FALSE, GL_FALSE, ptr);
626 }
627
628
629 void GLAPIENTRY
630 _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
631 {
632 GET_CURRENT_CONTEXT(ctx);
633
634 FLUSH_VERTICES(ctx, 0);
635
636 GLenum format = GL_RGBA;
637 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
638 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
639 : (BYTE_BIT | SHORT_BIT | INT_BIT |
640 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
641 UNSIGNED_INT_2_10_10_10_REV_BIT |
642 INT_2_10_10_10_REV_BIT);
643
644 if (!validate_array_and_format(ctx, "glNormalPointer",
645 VERT_ATTRIB_NORMAL, legalTypes, 3, 3, 3,
646 type, stride, GL_TRUE, GL_FALSE,
647 GL_FALSE, format, ptr, ctx->Array.VAO))
648 return;
649
650 update_array(ctx, VERT_ATTRIB_NORMAL, format, 3, 3, type, stride, GL_TRUE,
651 GL_FALSE, GL_FALSE, ptr);
652 }
653
654
655 void GLAPIENTRY
656 _mesa_ColorPointer_no_error(GLint size, GLenum type, GLsizei stride,
657 const GLvoid *ptr)
658 {
659 GET_CURRENT_CONTEXT(ctx);
660 FLUSH_VERTICES(ctx, 0);
661
662 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
663 update_array(ctx, VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
664 type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
665 }
666
667
668 void GLAPIENTRY
669 _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
670 {
671 GET_CURRENT_CONTEXT(ctx);
672 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 4 : 3;
673
674 FLUSH_VERTICES(ctx, 0);
675
676 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
677 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
678 ? (UNSIGNED_BYTE_BIT | HALF_BIT | FLOAT_BIT | FIXED_ES_BIT)
679 : (BYTE_BIT | UNSIGNED_BYTE_BIT |
680 SHORT_BIT | UNSIGNED_SHORT_BIT |
681 INT_BIT | UNSIGNED_INT_BIT |
682 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
683 UNSIGNED_INT_2_10_10_10_REV_BIT |
684 INT_2_10_10_10_REV_BIT);
685
686 if (!validate_array_and_format(ctx, "glColorPointer",
687 VERT_ATTRIB_COLOR0, legalTypes, sizeMin,
688 BGRA_OR_4, size, type, stride, GL_TRUE,
689 GL_FALSE, GL_FALSE, format, ptr,
690 ctx->Array.VAO))
691 return;
692
693 update_array(ctx, VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
694 type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
695 }
696
697
698 void GLAPIENTRY
699 _mesa_FogCoordPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr)
700 {
701 GET_CURRENT_CONTEXT(ctx);
702 FLUSH_VERTICES(ctx, 0);
703
704 update_array(ctx, VERT_ATTRIB_FOG, GL_RGBA, 1, 1, type, stride, GL_FALSE,
705 GL_FALSE, GL_FALSE, ptr);
706 }
707
708
709 void GLAPIENTRY
710 _mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
711 {
712 GET_CURRENT_CONTEXT(ctx);
713
714 FLUSH_VERTICES(ctx, 0);
715
716 GLenum format = GL_RGBA;
717 const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
718
719 if (!validate_array_and_format(ctx, "glFogCoordPointer",
720 VERT_ATTRIB_FOG, legalTypes, 1, 1, 1,
721 type, stride, GL_FALSE, GL_FALSE,
722 GL_FALSE, format, ptr, ctx->Array.VAO))
723 return;
724
725 update_array(ctx, VERT_ATTRIB_FOG, format, 1, 1, type, stride, GL_FALSE,
726 GL_FALSE, GL_FALSE, ptr);
727 }
728
729
730 void GLAPIENTRY
731 _mesa_IndexPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr)
732 {
733 GET_CURRENT_CONTEXT(ctx);
734 FLUSH_VERTICES(ctx, 0);
735
736 update_array(ctx, VERT_ATTRIB_COLOR_INDEX, GL_RGBA, 1, 1, type, stride,
737 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
738 }
739
740
741 void GLAPIENTRY
742 _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
743 {
744 GET_CURRENT_CONTEXT(ctx);
745
746 FLUSH_VERTICES(ctx, 0);
747
748 GLenum format = GL_RGBA;
749 const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
750 FLOAT_BIT | DOUBLE_BIT);
751
752 if (!validate_array_and_format(ctx, "glIndexPointer",
753 VERT_ATTRIB_COLOR_INDEX,
754 legalTypes, 1, 1, 1, type, stride,
755 GL_FALSE, GL_FALSE, GL_FALSE, format,
756 ptr, ctx->Array.VAO))
757 return;
758
759 update_array(ctx, VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride,
760 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
761 }
762
763
764 void GLAPIENTRY
765 _mesa_SecondaryColorPointer_no_error(GLint size, GLenum type,
766 GLsizei stride, const GLvoid *ptr)
767 {
768 GET_CURRENT_CONTEXT(ctx);
769 FLUSH_VERTICES(ctx, 0);
770
771 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
772 update_array(ctx, VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
773 stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
774 }
775
776
777 void GLAPIENTRY
778 _mesa_SecondaryColorPointer(GLint size, GLenum type,
779 GLsizei stride, const GLvoid *ptr)
780 {
781 GET_CURRENT_CONTEXT(ctx);
782
783 FLUSH_VERTICES(ctx, 0);
784
785 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
786 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
787 SHORT_BIT | UNSIGNED_SHORT_BIT |
788 INT_BIT | UNSIGNED_INT_BIT |
789 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
790 UNSIGNED_INT_2_10_10_10_REV_BIT |
791 INT_2_10_10_10_REV_BIT);
792
793 if (!validate_array_and_format(ctx, "glSecondaryColorPointer",
794 VERT_ATTRIB_COLOR1, legalTypes, 3,
795 BGRA_OR_4, size, type, stride,
796 GL_TRUE, GL_FALSE, GL_FALSE, format, ptr,
797 ctx->Array.VAO))
798 return;
799
800 update_array(ctx, VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
801 stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
802 }
803
804
805 void GLAPIENTRY
806 _mesa_TexCoordPointer_no_error(GLint size, GLenum type, GLsizei stride,
807 const GLvoid *ptr)
808 {
809 GET_CURRENT_CONTEXT(ctx);
810 const GLuint unit = ctx->Array.ActiveTexture;
811 FLUSH_VERTICES(ctx, 0);
812
813 update_array(ctx, VERT_ATTRIB_TEX(unit), GL_RGBA, 4, size, type,
814 stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
815 }
816
817
818 void GLAPIENTRY
819 _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
820 const GLvoid *ptr)
821 {
822 GET_CURRENT_CONTEXT(ctx);
823 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
824 const GLuint unit = ctx->Array.ActiveTexture;
825
826 FLUSH_VERTICES(ctx, 0);
827
828 GLenum format = GL_RGBA;
829 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
830 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
831 : (SHORT_BIT | INT_BIT |
832 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
833 UNSIGNED_INT_2_10_10_10_REV_BIT |
834 INT_2_10_10_10_REV_BIT);
835
836 if (!validate_array_and_format(ctx, "glTexCoordPointer",
837 VERT_ATTRIB_TEX(unit), legalTypes,
838 sizeMin, 4, size, type, stride,
839 GL_FALSE, GL_FALSE, GL_FALSE, format, ptr,
840 ctx->Array.VAO))
841 return;
842
843 update_array(ctx, VERT_ATTRIB_TEX(unit), format, 4, size, type,
844 stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
845 }
846
847
848 void GLAPIENTRY
849 _mesa_EdgeFlagPointer_no_error(GLsizei stride, const GLvoid *ptr)
850 {
851 /* this is the same type that glEdgeFlag uses */
852 const GLboolean integer = GL_FALSE;
853 GET_CURRENT_CONTEXT(ctx);
854 FLUSH_VERTICES(ctx, 0);
855
856 update_array(ctx, VERT_ATTRIB_EDGEFLAG, GL_RGBA, 1, 1, GL_UNSIGNED_BYTE,
857 stride, GL_FALSE, integer, GL_FALSE, ptr);
858 }
859
860
861 void GLAPIENTRY
862 _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
863 {
864 /* this is the same type that glEdgeFlag uses */
865 const GLboolean integer = GL_FALSE;
866 GET_CURRENT_CONTEXT(ctx);
867
868 FLUSH_VERTICES(ctx, 0);
869
870 GLenum format = GL_RGBA;
871 const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
872
873 if (!validate_array_and_format(ctx, "glEdgeFlagPointer",
874 VERT_ATTRIB_EDGEFLAG, legalTypes,
875 1, 1, 1, GL_UNSIGNED_BYTE, stride,
876 GL_FALSE, integer, GL_FALSE, format, ptr,
877 ctx->Array.VAO))
878 return;
879
880 update_array(ctx, VERT_ATTRIB_EDGEFLAG, format, 1, 1, GL_UNSIGNED_BYTE,
881 stride, GL_FALSE, integer, GL_FALSE, ptr);
882 }
883
884
885 void GLAPIENTRY
886 _mesa_PointSizePointerOES_no_error(GLenum type, GLsizei stride,
887 const GLvoid *ptr)
888 {
889 GET_CURRENT_CONTEXT(ctx);
890 FLUSH_VERTICES(ctx, 0);
891
892 update_array(ctx, VERT_ATTRIB_POINT_SIZE, GL_RGBA, 1, 1, type, stride,
893 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
894 }
895
896
897 void GLAPIENTRY
898 _mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr)
899 {
900 GET_CURRENT_CONTEXT(ctx);
901
902 FLUSH_VERTICES(ctx, 0);
903
904 GLenum format = GL_RGBA;
905 if (ctx->API != API_OPENGLES) {
906 _mesa_error(ctx, GL_INVALID_OPERATION,
907 "glPointSizePointer(ES 1.x only)");
908 return;
909 }
910
911 const GLbitfield legalTypes = (FLOAT_BIT | FIXED_ES_BIT);
912
913 if (!validate_array_and_format(ctx, "glPointSizePointer",
914 VERT_ATTRIB_POINT_SIZE, legalTypes,
915 1, 1, 1, type, stride, GL_FALSE, GL_FALSE,
916 GL_FALSE, format, ptr, ctx->Array.VAO))
917 return;
918
919 update_array(ctx, VERT_ATTRIB_POINT_SIZE, format, 1, 1, type, stride,
920 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
921 }
922
923
924 void GLAPIENTRY
925 _mesa_VertexAttribPointer_no_error(GLuint index, GLint size, GLenum type,
926 GLboolean normalized,
927 GLsizei stride, const GLvoid *ptr)
928 {
929 GET_CURRENT_CONTEXT(ctx);
930
931 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
932 update_array(ctx, VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
933 size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr);
934 }
935
936
937 /**
938 * Set a generic vertex attribute array.
939 * Note that these arrays DO NOT alias the conventional GL vertex arrays
940 * (position, normal, color, fog, texcoord, etc).
941 */
942 void GLAPIENTRY
943 _mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type,
944 GLboolean normalized,
945 GLsizei stride, const GLvoid *ptr)
946 {
947 GET_CURRENT_CONTEXT(ctx);
948
949 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
950 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
951 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(idx)");
952 return;
953 }
954
955 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
956 SHORT_BIT | UNSIGNED_SHORT_BIT |
957 INT_BIT | UNSIGNED_INT_BIT |
958 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
959 FIXED_ES_BIT | FIXED_GL_BIT |
960 UNSIGNED_INT_2_10_10_10_REV_BIT |
961 INT_2_10_10_10_REV_BIT |
962 UNSIGNED_INT_10F_11F_11F_REV_BIT);
963
964 if (!validate_array_and_format(ctx, "glVertexAttribPointer",
965 VERT_ATTRIB_GENERIC(index), legalTypes,
966 1, BGRA_OR_4, size, type, stride,
967 normalized, GL_FALSE, GL_FALSE, format,
968 ptr, ctx->Array.VAO))
969 return;
970
971 update_array(ctx, VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
972 size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr);
973 }
974
975
976 void GLAPIENTRY
977 _mesa_VertexAttribIPointer_no_error(GLuint index, GLint size, GLenum type,
978 GLsizei stride, const GLvoid *ptr)
979 {
980 const GLboolean normalized = GL_FALSE;
981 const GLboolean integer = GL_TRUE;
982 GET_CURRENT_CONTEXT(ctx);
983
984 update_array(ctx, VERT_ATTRIB_GENERIC(index), GL_RGBA, 4, size, type,
985 stride, normalized, integer, GL_FALSE, ptr);
986 }
987
988
989 /**
990 * GL_EXT_gpu_shader4 / GL 3.0.
991 * Set an integer-valued vertex attribute array.
992 * Note that these arrays DO NOT alias the conventional GL vertex arrays
993 * (position, normal, color, fog, texcoord, etc).
994 */
995 void GLAPIENTRY
996 _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
997 GLsizei stride, const GLvoid *ptr)
998 {
999 const GLboolean normalized = GL_FALSE;
1000 const GLboolean integer = GL_TRUE;
1001 GET_CURRENT_CONTEXT(ctx);
1002
1003 GLenum format = GL_RGBA;
1004 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1005 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)");
1006 return;
1007 }
1008
1009 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
1010 SHORT_BIT | UNSIGNED_SHORT_BIT |
1011 INT_BIT | UNSIGNED_INT_BIT);
1012
1013 if (!validate_array_and_format(ctx, "glVertexAttribIPointer",
1014 VERT_ATTRIB_GENERIC(index), legalTypes,
1015 1, 4, size, type, stride,
1016 normalized, integer, GL_FALSE, format,
1017 ptr, ctx->Array.VAO))
1018 return;
1019
1020 update_array(ctx, VERT_ATTRIB_GENERIC(index), format, 4, size, type,
1021 stride, normalized, integer, GL_FALSE, ptr);
1022 }
1023
1024
1025 void GLAPIENTRY
1026 _mesa_VertexAttribLPointer_no_error(GLuint index, GLint size, GLenum type,
1027 GLsizei stride, const GLvoid *ptr)
1028 {
1029 GET_CURRENT_CONTEXT(ctx);
1030
1031 update_array(ctx, VERT_ATTRIB_GENERIC(index), GL_RGBA, 4, size, type,
1032 stride, GL_FALSE, GL_FALSE, GL_TRUE, ptr);
1033 }
1034
1035
1036 void GLAPIENTRY
1037 _mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
1038 GLsizei stride, const GLvoid *ptr)
1039 {
1040 GET_CURRENT_CONTEXT(ctx);
1041
1042 GLenum format = GL_RGBA;
1043 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1044 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribLPointer(index)");
1045 return;
1046 }
1047
1048 const GLbitfield legalTypes = DOUBLE_BIT;
1049
1050 if (!validate_array_and_format(ctx, "glVertexAttribLPointer",
1051 VERT_ATTRIB_GENERIC(index), legalTypes,
1052 1, 4, size, type, stride,
1053 GL_FALSE, GL_FALSE, GL_TRUE, format,
1054 ptr, ctx->Array.VAO))
1055 return;
1056
1057 update_array(ctx, VERT_ATTRIB_GENERIC(index), format, 4, size, type,
1058 stride, GL_FALSE, GL_FALSE, GL_TRUE, ptr);
1059 }
1060
1061
1062 void
1063 _mesa_enable_vertex_array_attrib(struct gl_context *ctx,
1064 struct gl_vertex_array_object *vao,
1065 unsigned attrib)
1066 {
1067 assert(attrib < ARRAY_SIZE(vao->VertexAttrib));
1068
1069 if (!vao->VertexAttrib[attrib].Enabled) {
1070 /* was disabled, now being enabled */
1071 FLUSH_VERTICES(ctx, _NEW_ARRAY);
1072 vao->VertexAttrib[attrib].Enabled = GL_TRUE;
1073 vao->_Enabled |= VERT_BIT(attrib);
1074 vao->NewArrays |= VERT_BIT(attrib);
1075 }
1076 }
1077
1078 static void
1079 enable_vertex_array_attrib(struct gl_context *ctx,
1080 struct gl_vertex_array_object *vao,
1081 GLuint index,
1082 const char *func)
1083 {
1084 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1085 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func);
1086 return;
1087 }
1088
1089 _mesa_enable_vertex_array_attrib(ctx, vao, VERT_ATTRIB_GENERIC(index));
1090 }
1091
1092
1093 void GLAPIENTRY
1094 _mesa_EnableVertexAttribArray(GLuint index)
1095 {
1096 GET_CURRENT_CONTEXT(ctx);
1097 enable_vertex_array_attrib(ctx, ctx->Array.VAO, index,
1098 "glEnableVertexAttribArray");
1099 }
1100
1101
1102 void GLAPIENTRY
1103 _mesa_EnableVertexArrayAttrib(GLuint vaobj, GLuint index)
1104 {
1105 GET_CURRENT_CONTEXT(ctx);
1106 struct gl_vertex_array_object *vao;
1107
1108 /* The ARB_direct_state_access specification says:
1109 *
1110 * "An INVALID_OPERATION error is generated by EnableVertexArrayAttrib
1111 * and DisableVertexArrayAttrib if <vaobj> is not
1112 * [compatibility profile: zero or] the name of an existing vertex
1113 * array object."
1114 */
1115 vao = _mesa_lookup_vao_err(ctx, vaobj, "glEnableVertexArrayAttrib");
1116 if (!vao)
1117 return;
1118
1119 enable_vertex_array_attrib(ctx, vao, index, "glEnableVertexArrayAttrib");
1120 }
1121
1122
1123 static void
1124 disable_vertex_array_attrib(struct gl_context *ctx,
1125 struct gl_vertex_array_object *vao,
1126 GLuint index,
1127 const char *func)
1128 {
1129 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1130 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func);
1131 return;
1132 }
1133
1134 assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib));
1135
1136 if (vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
1137 /* was enabled, now being disabled */
1138 FLUSH_VERTICES(ctx, _NEW_ARRAY);
1139 vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
1140 vao->_Enabled &= ~VERT_BIT_GENERIC(index);
1141 vao->NewArrays |= VERT_BIT_GENERIC(index);
1142 }
1143 }
1144
1145
1146 void GLAPIENTRY
1147 _mesa_DisableVertexAttribArray(GLuint index)
1148 {
1149 GET_CURRENT_CONTEXT(ctx);
1150 disable_vertex_array_attrib(ctx, ctx->Array.VAO, index,
1151 "glDisableVertexAttribArray");
1152 }
1153
1154
1155 void GLAPIENTRY
1156 _mesa_DisableVertexArrayAttrib(GLuint vaobj, GLuint index)
1157 {
1158 GET_CURRENT_CONTEXT(ctx);
1159 struct gl_vertex_array_object *vao;
1160
1161 /* The ARB_direct_state_access specification says:
1162 *
1163 * "An INVALID_OPERATION error is generated by EnableVertexArrayAttrib
1164 * and DisableVertexArrayAttrib if <vaobj> is not
1165 * [compatibility profile: zero or] the name of an existing vertex
1166 * array object."
1167 */
1168 vao = _mesa_lookup_vao_err(ctx, vaobj, "glDisableVertexArrayAttrib");
1169 if (!vao)
1170 return;
1171
1172 disable_vertex_array_attrib(ctx, vao, index, "glDisableVertexArrayAttrib");
1173 }
1174
1175
1176 /**
1177 * Return info for a vertex attribute array (no alias with legacy
1178 * vertex attributes (pos, normal, color, etc)). This function does
1179 * not handle the 4-element GL_CURRENT_VERTEX_ATTRIB_ARB query.
1180 */
1181 static GLuint
1182 get_vertex_array_attrib(struct gl_context *ctx,
1183 const struct gl_vertex_array_object *vao,
1184 GLuint index, GLenum pname,
1185 const char *caller)
1186 {
1187 const struct gl_array_attributes *array;
1188
1189 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1190 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
1191 return 0;
1192 }
1193
1194 assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib));
1195
1196 array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
1197
1198 switch (pname) {
1199 case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
1200 return array->Enabled;
1201 case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
1202 return (array->Format == GL_BGRA) ? GL_BGRA : array->Size;
1203 case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
1204 return array->Stride;
1205 case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
1206 return array->Type;
1207 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
1208 return array->Normalized;
1209 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
1210 return vao->BufferBinding[array->BufferBindingIndex].BufferObj->Name;
1211 case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
1212 if ((_mesa_is_desktop_gl(ctx)
1213 && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
1214 || _mesa_is_gles3(ctx)) {
1215 return array->Integer;
1216 }
1217 goto error;
1218 case GL_VERTEX_ATTRIB_ARRAY_LONG:
1219 if (_mesa_is_desktop_gl(ctx)) {
1220 return array->Doubles;
1221 }
1222 goto error;
1223 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
1224 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
1225 || _mesa_is_gles3(ctx)) {
1226 return vao->BufferBinding[array->BufferBindingIndex].InstanceDivisor;
1227 }
1228 goto error;
1229 case GL_VERTEX_ATTRIB_BINDING:
1230 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) {
1231 return array->BufferBindingIndex - VERT_ATTRIB_GENERIC0;
1232 }
1233 goto error;
1234 case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
1235 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) {
1236 return array->RelativeOffset;
1237 }
1238 goto error;
1239 default:
1240 ; /* fall-through */
1241 }
1242
1243 error:
1244 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", caller, pname);
1245 return 0;
1246 }
1247
1248
1249 static const GLfloat *
1250 get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
1251 {
1252 if (index == 0) {
1253 if (_mesa_attr_zero_aliases_vertex(ctx)) {
1254 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function);
1255 return NULL;
1256 }
1257 }
1258 else if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1259 _mesa_error(ctx, GL_INVALID_VALUE,
1260 "%s(index>=GL_MAX_VERTEX_ATTRIBS)", function);
1261 return NULL;
1262 }
1263
1264 assert(VERT_ATTRIB_GENERIC(index) <
1265 ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
1266
1267 FLUSH_CURRENT(ctx, 0);
1268 return ctx->Current.Attrib[VERT_ATTRIB_GENERIC(index)];
1269 }
1270
1271 void GLAPIENTRY
1272 _mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1273 {
1274 GET_CURRENT_CONTEXT(ctx);
1275
1276 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1277 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv");
1278 if (v != NULL) {
1279 COPY_4V(params, v);
1280 }
1281 }
1282 else {
1283 params[0] = (GLfloat) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1284 index, pname,
1285 "glGetVertexAttribfv");
1286 }
1287 }
1288
1289
1290 void GLAPIENTRY
1291 _mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1292 {
1293 GET_CURRENT_CONTEXT(ctx);
1294
1295 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1296 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv");
1297 if (v != NULL) {
1298 params[0] = (GLdouble) v[0];
1299 params[1] = (GLdouble) v[1];
1300 params[2] = (GLdouble) v[2];
1301 params[3] = (GLdouble) v[3];
1302 }
1303 }
1304 else {
1305 params[0] = (GLdouble) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1306 index, pname,
1307 "glGetVertexAttribdv");
1308 }
1309 }
1310
1311 void GLAPIENTRY
1312 _mesa_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
1313 {
1314 GET_CURRENT_CONTEXT(ctx);
1315
1316 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1317 const GLdouble *v =
1318 (const GLdouble *)get_current_attrib(ctx, index,
1319 "glGetVertexAttribLdv");
1320 if (v != NULL) {
1321 params[0] = v[0];
1322 params[1] = v[1];
1323 params[2] = v[2];
1324 params[3] = v[3];
1325 }
1326 }
1327 else {
1328 params[0] = (GLdouble) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1329 index, pname,
1330 "glGetVertexAttribLdv");
1331 }
1332 }
1333
1334 void GLAPIENTRY
1335 _mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1336 {
1337 GET_CURRENT_CONTEXT(ctx);
1338
1339 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1340 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv");
1341 if (v != NULL) {
1342 /* XXX should floats in[0,1] be scaled to full int range? */
1343 params[0] = (GLint) v[0];
1344 params[1] = (GLint) v[1];
1345 params[2] = (GLint) v[2];
1346 params[3] = (GLint) v[3];
1347 }
1348 }
1349 else {
1350 params[0] = (GLint) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1351 index, pname,
1352 "glGetVertexAttribiv");
1353 }
1354 }
1355
1356 void GLAPIENTRY
1357 _mesa_GetVertexAttribLui64vARB(GLuint index, GLenum pname, GLuint64EXT *params)
1358 {
1359 GET_CURRENT_CONTEXT(ctx);
1360
1361 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1362 const GLuint64 *v =
1363 (const GLuint64 *)get_current_attrib(ctx, index,
1364 "glGetVertexAttribLui64vARB");
1365 if (v != NULL) {
1366 params[0] = v[0];
1367 params[1] = v[1];
1368 params[2] = v[2];
1369 params[3] = v[3];
1370 }
1371 }
1372 else {
1373 params[0] = (GLuint64) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1374 index, pname,
1375 "glGetVertexAttribLui64vARB");
1376 }
1377 }
1378
1379
1380 /** GL 3.0 */
1381 void GLAPIENTRY
1382 _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1383 {
1384 GET_CURRENT_CONTEXT(ctx);
1385
1386 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1387 const GLint *v = (const GLint *)
1388 get_current_attrib(ctx, index, "glGetVertexAttribIiv");
1389 if (v != NULL) {
1390 COPY_4V(params, v);
1391 }
1392 }
1393 else {
1394 params[0] = (GLint) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1395 index, pname,
1396 "glGetVertexAttribIiv");
1397 }
1398 }
1399
1400
1401 /** GL 3.0 */
1402 void GLAPIENTRY
1403 _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1404 {
1405 GET_CURRENT_CONTEXT(ctx);
1406
1407 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1408 const GLuint *v = (const GLuint *)
1409 get_current_attrib(ctx, index, "glGetVertexAttribIuiv");
1410 if (v != NULL) {
1411 COPY_4V(params, v);
1412 }
1413 }
1414 else {
1415 params[0] = get_vertex_array_attrib(ctx, ctx->Array.VAO,
1416 index, pname,
1417 "glGetVertexAttribIuiv");
1418 }
1419 }
1420
1421
1422 void GLAPIENTRY
1423 _mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
1424 {
1425 GET_CURRENT_CONTEXT(ctx);
1426
1427 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1428 _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)");
1429 return;
1430 }
1431
1432 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB) {
1433 _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerARB(pname)");
1434 return;
1435 }
1436
1437 assert(VERT_ATTRIB_GENERIC(index) <
1438 ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
1439
1440 *pointer = (GLvoid *)
1441 ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
1442 }
1443
1444
1445 /** ARB_direct_state_access */
1446 void GLAPIENTRY
1447 _mesa_GetVertexArrayIndexediv(GLuint vaobj, GLuint index,
1448 GLenum pname, GLint *params)
1449 {
1450 GET_CURRENT_CONTEXT(ctx);
1451 struct gl_vertex_array_object *vao;
1452
1453 /* The ARB_direct_state_access specification says:
1454 *
1455 * "An INVALID_OPERATION error is generated if <vaobj> is not
1456 * [compatibility profile: zero or] the name of an existing
1457 * vertex array object."
1458 */
1459 vao = _mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayIndexediv");
1460 if (!vao)
1461 return;
1462
1463 /* The ARB_direct_state_access specification says:
1464 *
1465 * "For GetVertexArrayIndexediv, <pname> must be one of
1466 * VERTEX_ATTRIB_ARRAY_ENABLED, VERTEX_ATTRIB_ARRAY_SIZE,
1467 * VERTEX_ATTRIB_ARRAY_STRIDE, VERTEX_ATTRIB_ARRAY_TYPE,
1468 * VERTEX_ATTRIB_ARRAY_NORMALIZED, VERTEX_ATTRIB_ARRAY_INTEGER,
1469 * VERTEX_ATTRIB_ARRAY_LONG, VERTEX_ATTRIB_ARRAY_DIVISOR, or
1470 * VERTEX_ATTRIB_RELATIVE_OFFSET."
1471 *
1472 * and:
1473 *
1474 * "Add GetVertexArrayIndexediv in 'Get Command' for
1475 * VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
1476 * VERTEX_ATTRIB_BINDING,
1477 * VERTEX_ATTRIB_RELATIVE_OFFSET,
1478 * VERTEX_BINDING_OFFSET, and
1479 * VERTEX_BINDING_STRIDE states"
1480 *
1481 * The only parameter name common to both lists is
1482 * VERTEX_ATTRIB_RELATIVE_OFFSET. Also note that VERTEX_BINDING_BUFFER
1483 * and VERTEX_BINDING_DIVISOR are missing from both lists. It seems
1484 * pretty clear however that the intent is that it should be possible
1485 * to query all vertex attrib and binding states that can be set with
1486 * a DSA function.
1487 */
1488 switch (pname) {
1489 case GL_VERTEX_BINDING_OFFSET:
1490 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
1491 break;
1492 case GL_VERTEX_BINDING_STRIDE:
1493 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
1494 break;
1495 case GL_VERTEX_BINDING_DIVISOR:
1496 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
1497 break;
1498 case GL_VERTEX_BINDING_BUFFER:
1499 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
1500 break;
1501 default:
1502 params[0] = get_vertex_array_attrib(ctx, vao, index, pname,
1503 "glGetVertexArrayIndexediv");
1504 break;
1505 }
1506 }
1507
1508
1509 void GLAPIENTRY
1510 _mesa_GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index,
1511 GLenum pname, GLint64 *params)
1512 {
1513 GET_CURRENT_CONTEXT(ctx);
1514 struct gl_vertex_array_object *vao;
1515
1516 /* The ARB_direct_state_access specification says:
1517 *
1518 * "An INVALID_OPERATION error is generated if <vaobj> is not
1519 * [compatibility profile: zero or] the name of an existing
1520 * vertex array object."
1521 */
1522 vao = _mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayIndexed64iv");
1523 if (!vao)
1524 return;
1525
1526 /* The ARB_direct_state_access specification says:
1527 *
1528 * "For GetVertexArrayIndexed64iv, <pname> must be
1529 * VERTEX_BINDING_OFFSET."
1530 *
1531 * and:
1532 *
1533 * "An INVALID_ENUM error is generated if <pname> is not one of
1534 * the valid values listed above for the corresponding command."
1535 */
1536 if (pname != GL_VERTEX_BINDING_OFFSET) {
1537 _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexArrayIndexed64iv("
1538 "pname != GL_VERTEX_BINDING_OFFSET)");
1539 return;
1540 }
1541
1542 /* The ARB_direct_state_access specification says:
1543 *
1544 * "An INVALID_VALUE error is generated if <index> is greater than
1545 * or equal to the value of MAX_VERTEX_ATTRIBS."
1546 *
1547 * Since the index refers to a buffer binding in this case, the intended
1548 * limit must be MAX_VERTEX_ATTRIB_BINDINGS. Both limits are currently
1549 * required to be the same, so in practice this doesn't matter.
1550 */
1551 if (index >= ctx->Const.MaxVertexAttribBindings) {
1552 _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexArrayIndexed64iv(index"
1553 "%d >= the value of GL_MAX_VERTEX_ATTRIB_BINDINGS (%d))",
1554 index, ctx->Const.MaxVertexAttribBindings);
1555 return;
1556 }
1557
1558 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
1559 }
1560
1561
1562 void GLAPIENTRY
1563 _mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
1564 GLsizei count, const GLvoid *ptr)
1565 {
1566 (void) count;
1567 _mesa_VertexPointer(size, type, stride, ptr);
1568 }
1569
1570
1571 void GLAPIENTRY
1572 _mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
1573 const GLvoid *ptr)
1574 {
1575 (void) count;
1576 _mesa_NormalPointer(type, stride, ptr);
1577 }
1578
1579
1580 void GLAPIENTRY
1581 _mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
1582 const GLvoid *ptr)
1583 {
1584 (void) count;
1585 _mesa_ColorPointer(size, type, stride, ptr);
1586 }
1587
1588
1589 void GLAPIENTRY
1590 _mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
1591 const GLvoid *ptr)
1592 {
1593 (void) count;
1594 _mesa_IndexPointer(type, stride, ptr);
1595 }
1596
1597
1598 void GLAPIENTRY
1599 _mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
1600 GLsizei count, const GLvoid *ptr)
1601 {
1602 (void) count;
1603 _mesa_TexCoordPointer(size, type, stride, ptr);
1604 }
1605
1606
1607 void GLAPIENTRY
1608 _mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
1609 {
1610 (void) count;
1611 _mesa_EdgeFlagPointer(stride, ptr);
1612 }
1613
1614
1615 void GLAPIENTRY
1616 _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
1617 {
1618 GET_CURRENT_CONTEXT(ctx);
1619 GLboolean tflag, cflag, nflag; /* enable/disable flags */
1620 GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
1621 GLenum ctype = 0; /* color type */
1622 GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */
1623 const GLint toffset = 0; /* always zero */
1624 GLint defstride; /* default stride */
1625 GLint c, f;
1626
1627 FLUSH_VERTICES(ctx, 0);
1628
1629 f = sizeof(GLfloat);
1630 c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
1631
1632 if (stride < 0) {
1633 _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
1634 return;
1635 }
1636
1637 switch (format) {
1638 case GL_V2F:
1639 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
1640 tcomps = 0; ccomps = 0; vcomps = 2;
1641 voffset = 0;
1642 defstride = 2*f;
1643 break;
1644 case GL_V3F:
1645 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
1646 tcomps = 0; ccomps = 0; vcomps = 3;
1647 voffset = 0;
1648 defstride = 3*f;
1649 break;
1650 case GL_C4UB_V2F:
1651 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
1652 tcomps = 0; ccomps = 4; vcomps = 2;
1653 ctype = GL_UNSIGNED_BYTE;
1654 coffset = 0;
1655 voffset = c;
1656 defstride = c + 2*f;
1657 break;
1658 case GL_C4UB_V3F:
1659 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
1660 tcomps = 0; ccomps = 4; vcomps = 3;
1661 ctype = GL_UNSIGNED_BYTE;
1662 coffset = 0;
1663 voffset = c;
1664 defstride = c + 3*f;
1665 break;
1666 case GL_C3F_V3F:
1667 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
1668 tcomps = 0; ccomps = 3; vcomps = 3;
1669 ctype = GL_FLOAT;
1670 coffset = 0;
1671 voffset = 3*f;
1672 defstride = 6*f;
1673 break;
1674 case GL_N3F_V3F:
1675 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_TRUE;
1676 tcomps = 0; ccomps = 0; vcomps = 3;
1677 noffset = 0;
1678 voffset = 3*f;
1679 defstride = 6*f;
1680 break;
1681 case GL_C4F_N3F_V3F:
1682 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_TRUE;
1683 tcomps = 0; ccomps = 4; vcomps = 3;
1684 ctype = GL_FLOAT;
1685 coffset = 0;
1686 noffset = 4*f;
1687 voffset = 7*f;
1688 defstride = 10*f;
1689 break;
1690 case GL_T2F_V3F:
1691 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
1692 tcomps = 2; ccomps = 0; vcomps = 3;
1693 voffset = 2*f;
1694 defstride = 5*f;
1695 break;
1696 case GL_T4F_V4F:
1697 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
1698 tcomps = 4; ccomps = 0; vcomps = 4;
1699 voffset = 4*f;
1700 defstride = 8*f;
1701 break;
1702 case GL_T2F_C4UB_V3F:
1703 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
1704 tcomps = 2; ccomps = 4; vcomps = 3;
1705 ctype = GL_UNSIGNED_BYTE;
1706 coffset = 2*f;
1707 voffset = c+2*f;
1708 defstride = c+5*f;
1709 break;
1710 case GL_T2F_C3F_V3F:
1711 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
1712 tcomps = 2; ccomps = 3; vcomps = 3;
1713 ctype = GL_FLOAT;
1714 coffset = 2*f;
1715 voffset = 5*f;
1716 defstride = 8*f;
1717 break;
1718 case GL_T2F_N3F_V3F:
1719 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_TRUE;
1720 tcomps = 2; ccomps = 0; vcomps = 3;
1721 noffset = 2*f;
1722 voffset = 5*f;
1723 defstride = 8*f;
1724 break;
1725 case GL_T2F_C4F_N3F_V3F:
1726 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
1727 tcomps = 2; ccomps = 4; vcomps = 3;
1728 ctype = GL_FLOAT;
1729 coffset = 2*f;
1730 noffset = 6*f;
1731 voffset = 9*f;
1732 defstride = 12*f;
1733 break;
1734 case GL_T4F_C4F_N3F_V4F:
1735 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
1736 tcomps = 4; ccomps = 4; vcomps = 4;
1737 ctype = GL_FLOAT;
1738 coffset = 4*f;
1739 noffset = 8*f;
1740 voffset = 11*f;
1741 defstride = 15*f;
1742 break;
1743 default:
1744 _mesa_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
1745 return;
1746 }
1747
1748 if (stride==0) {
1749 stride = defstride;
1750 }
1751
1752 _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
1753 _mesa_DisableClientState( GL_INDEX_ARRAY );
1754 /* XXX also disable secondary color and generic arrays? */
1755
1756 /* Texcoords */
1757 if (tflag) {
1758 _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
1759 _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride,
1760 (GLubyte *) pointer + toffset );
1761 }
1762 else {
1763 _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
1764 }
1765
1766 /* Color */
1767 if (cflag) {
1768 _mesa_EnableClientState( GL_COLOR_ARRAY );
1769 _mesa_ColorPointer( ccomps, ctype, stride,
1770 (GLubyte *) pointer + coffset );
1771 }
1772 else {
1773 _mesa_DisableClientState( GL_COLOR_ARRAY );
1774 }
1775
1776
1777 /* Normals */
1778 if (nflag) {
1779 _mesa_EnableClientState( GL_NORMAL_ARRAY );
1780 _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset );
1781 }
1782 else {
1783 _mesa_DisableClientState( GL_NORMAL_ARRAY );
1784 }
1785
1786 /* Vertices */
1787 _mesa_EnableClientState( GL_VERTEX_ARRAY );
1788 _mesa_VertexPointer( vcomps, GL_FLOAT, stride,
1789 (GLubyte *) pointer + voffset );
1790 }
1791
1792
1793 void GLAPIENTRY
1794 _mesa_LockArraysEXT(GLint first, GLsizei count)
1795 {
1796 GET_CURRENT_CONTEXT(ctx);
1797
1798 FLUSH_VERTICES(ctx, 0);
1799
1800 if (MESA_VERBOSE & VERBOSE_API)
1801 _mesa_debug(ctx, "glLockArrays %d %d\n", first, count);
1802
1803 if (first < 0) {
1804 _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(first)" );
1805 return;
1806 }
1807 if (count <= 0) {
1808 _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(count)" );
1809 return;
1810 }
1811 if (ctx->Array.LockCount != 0) {
1812 _mesa_error( ctx, GL_INVALID_OPERATION, "glLockArraysEXT(reentry)" );
1813 return;
1814 }
1815
1816 ctx->Array.LockFirst = first;
1817 ctx->Array.LockCount = count;
1818
1819 ctx->NewState |= _NEW_ARRAY;
1820 }
1821
1822
1823 void GLAPIENTRY
1824 _mesa_UnlockArraysEXT( void )
1825 {
1826 GET_CURRENT_CONTEXT(ctx);
1827
1828 FLUSH_VERTICES(ctx, 0);
1829
1830 if (MESA_VERBOSE & VERBOSE_API)
1831 _mesa_debug(ctx, "glUnlockArrays\n");
1832
1833 if (ctx->Array.LockCount == 0) {
1834 _mesa_error( ctx, GL_INVALID_OPERATION, "glUnlockArraysEXT(reexit)" );
1835 return;
1836 }
1837
1838 ctx->Array.LockFirst = 0;
1839 ctx->Array.LockCount = 0;
1840 ctx->NewState |= _NEW_ARRAY;
1841 }
1842
1843
1844 /* GL_IBM_multimode_draw_arrays */
1845 void GLAPIENTRY
1846 _mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
1847 const GLsizei * count,
1848 GLsizei primcount, GLint modestride )
1849 {
1850 GET_CURRENT_CONTEXT(ctx);
1851 GLint i;
1852
1853 FLUSH_VERTICES(ctx, 0);
1854
1855 for ( i = 0 ; i < primcount ; i++ ) {
1856 if ( count[i] > 0 ) {
1857 GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1858 CALL_DrawArrays(ctx->CurrentServerDispatch, ( m, first[i], count[i] ));
1859 }
1860 }
1861 }
1862
1863
1864 /* GL_IBM_multimode_draw_arrays */
1865 void GLAPIENTRY
1866 _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
1867 GLenum type, const GLvoid * const * indices,
1868 GLsizei primcount, GLint modestride )
1869 {
1870 GET_CURRENT_CONTEXT(ctx);
1871 GLint i;
1872
1873 FLUSH_VERTICES(ctx, 0);
1874
1875 /* XXX not sure about ARB_vertex_buffer_object handling here */
1876
1877 for ( i = 0 ; i < primcount ; i++ ) {
1878 if ( count[i] > 0 ) {
1879 GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1880 CALL_DrawElements(ctx->CurrentServerDispatch, ( m, count[i], type,
1881 indices[i] ));
1882 }
1883 }
1884 }
1885
1886
1887 /**
1888 * GL_NV_primitive_restart and GL 3.1
1889 */
1890 void GLAPIENTRY
1891 _mesa_PrimitiveRestartIndex(GLuint index)
1892 {
1893 GET_CURRENT_CONTEXT(ctx);
1894
1895 if (!ctx->Extensions.NV_primitive_restart && ctx->Version < 31) {
1896 _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartIndexNV()");
1897 return;
1898 }
1899
1900 if (ctx->Array.RestartIndex != index) {
1901 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
1902 ctx->Array.RestartIndex = index;
1903 }
1904 }
1905
1906
1907 void GLAPIENTRY
1908 _mesa_VertexAttribDivisor_no_error(GLuint index, GLuint divisor)
1909 {
1910 GET_CURRENT_CONTEXT(ctx);
1911
1912 const GLuint genericIndex = VERT_ATTRIB_GENERIC(index);
1913 struct gl_vertex_array_object * const vao = ctx->Array.VAO;
1914
1915 assert(genericIndex < ARRAY_SIZE(vao->VertexAttrib));
1916
1917 /* The ARB_vertex_attrib_binding spec says:
1918 *
1919 * "The command
1920 *
1921 * void VertexAttribDivisor(uint index, uint divisor);
1922 *
1923 * is equivalent to (assuming no errors are generated):
1924 *
1925 * VertexAttribBinding(index, index);
1926 * VertexBindingDivisor(index, divisor);"
1927 */
1928 vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
1929 vertex_binding_divisor(ctx, vao, genericIndex, divisor);
1930 }
1931
1932
1933 /**
1934 * See GL_ARB_instanced_arrays.
1935 * Note that the instance divisor only applies to generic arrays, not
1936 * the legacy vertex arrays.
1937 */
1938 void GLAPIENTRY
1939 _mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
1940 {
1941 GET_CURRENT_CONTEXT(ctx);
1942
1943 const GLuint genericIndex = VERT_ATTRIB_GENERIC(index);
1944 struct gl_vertex_array_object * const vao = ctx->Array.VAO;
1945
1946 if (!ctx->Extensions.ARB_instanced_arrays) {
1947 _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexAttribDivisor()");
1948 return;
1949 }
1950
1951 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1952 _mesa_error(ctx, GL_INVALID_VALUE,
1953 "glVertexAttribDivisor(index = %u)", index);
1954 return;
1955 }
1956
1957 assert(genericIndex < ARRAY_SIZE(vao->VertexAttrib));
1958
1959 /* The ARB_vertex_attrib_binding spec says:
1960 *
1961 * "The command
1962 *
1963 * void VertexAttribDivisor(uint index, uint divisor);
1964 *
1965 * is equivalent to (assuming no errors are generated):
1966 *
1967 * VertexAttribBinding(index, index);
1968 * VertexBindingDivisor(index, divisor);"
1969 */
1970 vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
1971 vertex_binding_divisor(ctx, vao, genericIndex, divisor);
1972 }
1973
1974
1975 static ALWAYS_INLINE void
1976 vertex_array_vertex_buffer(struct gl_context *ctx,
1977 struct gl_vertex_array_object *vao,
1978 GLuint bindingIndex, GLuint buffer, GLintptr offset,
1979 GLsizei stride, bool no_error, const char *func)
1980 {
1981 struct gl_buffer_object *vbo;
1982 if (buffer ==
1983 vao->BufferBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
1984 vbo = vao->BufferBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
1985 } else if (buffer != 0) {
1986 vbo = _mesa_lookup_bufferobj(ctx, buffer);
1987
1988 if (!no_error && !vbo && _mesa_is_gles31(ctx)) {
1989 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", func);
1990 return;
1991 }
1992 /* From the GL_ARB_vertex_attrib_array spec:
1993 *
1994 * "[Core profile only:]
1995 * An INVALID_OPERATION error is generated if buffer is not zero or a
1996 * name returned from a previous call to GenBuffers, or if such a name
1997 * has since been deleted with DeleteBuffers.
1998 *
1999 * Otherwise, we fall back to the same compat profile behavior as other
2000 * object references (automatically gen it).
2001 */
2002 if (!_mesa_handle_bind_buffer_gen(ctx, buffer, &vbo, func))
2003 return;
2004 } else {
2005 /* The ARB_vertex_attrib_binding spec says:
2006 *
2007 * "If <buffer> is zero, any buffer object attached to this
2008 * bindpoint is detached."
2009 */
2010 vbo = ctx->Shared->NullBufferObj;
2011 }
2012
2013 _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex),
2014 vbo, offset, stride);
2015 }
2016
2017
2018 /**
2019 * GL_ARB_vertex_attrib_binding
2020 */
2021 static void
2022 vertex_array_vertex_buffer_err(struct gl_context *ctx,
2023 struct gl_vertex_array_object *vao,
2024 GLuint bindingIndex, GLuint buffer,
2025 GLintptr offset, GLsizei stride,
2026 const char *func)
2027 {
2028 ASSERT_OUTSIDE_BEGIN_END(ctx);
2029
2030 /* The ARB_vertex_attrib_binding spec says:
2031 *
2032 * "An INVALID_VALUE error is generated if <bindingindex> is greater than
2033 * the value of MAX_VERTEX_ATTRIB_BINDINGS."
2034 */
2035 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
2036 _mesa_error(ctx, GL_INVALID_VALUE,
2037 "%s(bindingindex=%u > "
2038 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
2039 func, bindingIndex);
2040 return;
2041 }
2042
2043 /* The ARB_vertex_attrib_binding spec says:
2044 *
2045 * "The error INVALID_VALUE is generated if <stride> or <offset>
2046 * are negative."
2047 */
2048 if (offset < 0) {
2049 _mesa_error(ctx, GL_INVALID_VALUE,
2050 "%s(offset=%" PRId64 " < 0)",
2051 func, (int64_t) offset);
2052 return;
2053 }
2054
2055 if (stride < 0) {
2056 _mesa_error(ctx, GL_INVALID_VALUE,
2057 "%s(stride=%d < 0)", func, stride);
2058 return;
2059 }
2060
2061 if (((ctx->API == API_OPENGL_CORE && ctx->Version >= 44) || _mesa_is_gles31(ctx)) &&
2062 stride > ctx->Const.MaxVertexAttribStride) {
2063 _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
2064 "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
2065 return;
2066 }
2067
2068 vertex_array_vertex_buffer(ctx, vao, bindingIndex, buffer, offset,
2069 stride, false, func);
2070 }
2071
2072
2073 void GLAPIENTRY
2074 _mesa_BindVertexBuffer_no_error(GLuint bindingIndex, GLuint buffer,
2075 GLintptr offset, GLsizei stride)
2076 {
2077 GET_CURRENT_CONTEXT(ctx);
2078 vertex_array_vertex_buffer(ctx, ctx->Array.VAO, bindingIndex,
2079 buffer, offset, stride, true,
2080 "glBindVertexBuffer");
2081 }
2082
2083
2084 void GLAPIENTRY
2085 _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
2086 GLsizei stride)
2087 {
2088 GET_CURRENT_CONTEXT(ctx);
2089
2090 /* The ARB_vertex_attrib_binding spec says:
2091 *
2092 * "An INVALID_OPERATION error is generated if no vertex array object
2093 * is bound."
2094 */
2095 if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
2096 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2097 _mesa_error(ctx, GL_INVALID_OPERATION,
2098 "glBindVertexBuffer(No array object bound)");
2099 return;
2100 }
2101
2102 vertex_array_vertex_buffer_err(ctx, ctx->Array.VAO, bindingIndex,
2103 buffer, offset, stride,
2104 "glBindVertexBuffer");
2105 }
2106
2107
2108 void GLAPIENTRY
2109 _mesa_VertexArrayVertexBuffer_no_error(GLuint vaobj, GLuint bindingIndex,
2110 GLuint buffer, GLintptr offset,
2111 GLsizei stride)
2112 {
2113 GET_CURRENT_CONTEXT(ctx);
2114
2115 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
2116 vertex_array_vertex_buffer(ctx, vao, bindingIndex, buffer, offset,
2117 stride, true, "glVertexArrayVertexBuffer");
2118 }
2119
2120
2121 void GLAPIENTRY
2122 _mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer,
2123 GLintptr offset, GLsizei stride)
2124 {
2125 GET_CURRENT_CONTEXT(ctx);
2126 struct gl_vertex_array_object *vao;
2127
2128 /* The ARB_direct_state_access specification says:
2129 *
2130 * "An INVALID_OPERATION error is generated by VertexArrayVertexBuffer
2131 * if <vaobj> is not [compatibility profile: zero or] the name of an
2132 * existing vertex array object."
2133 */
2134 vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayVertexBuffer");
2135 if (!vao)
2136 return;
2137
2138 vertex_array_vertex_buffer_err(ctx, vao, bindingIndex, buffer, offset,
2139 stride, "glVertexArrayVertexBuffer");
2140 }
2141
2142
2143 static ALWAYS_INLINE void
2144 vertex_array_vertex_buffers(struct gl_context *ctx,
2145 struct gl_vertex_array_object *vao,
2146 GLuint first, GLsizei count, const GLuint *buffers,
2147 const GLintptr *offsets, const GLsizei *strides,
2148 bool no_error, const char *func)
2149 {
2150 GLint i;
2151
2152 if (!buffers) {
2153 /**
2154 * The ARB_multi_bind spec says:
2155 *
2156 * "If <buffers> is NULL, each affected vertex buffer binding point
2157 * from <first> through <first>+<count>-1 will be reset to have no
2158 * bound buffer object. In this case, the offsets and strides
2159 * associated with the binding points are set to default values,
2160 * ignoring <offsets> and <strides>."
2161 */
2162 struct gl_buffer_object *vbo = ctx->Shared->NullBufferObj;
2163
2164 for (i = 0; i < count; i++)
2165 _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
2166 vbo, 0, 16);
2167
2168 return;
2169 }
2170
2171 /* Note that the error semantics for multi-bind commands differ from
2172 * those of other GL commands.
2173 *
2174 * The Issues section in the ARB_multi_bind spec says:
2175 *
2176 * "(11) Typically, OpenGL specifies that if an error is generated by
2177 * a command, that command has no effect. This is somewhat
2178 * unfortunate for multi-bind commands, because it would require
2179 * a first pass to scan the entire list of bound objects for
2180 * errors and then a second pass to actually perform the
2181 * bindings. Should we have different error semantics?
2182 *
2183 * RESOLVED: Yes. In this specification, when the parameters for
2184 * one of the <count> binding points are invalid, that binding
2185 * point is not updated and an error will be generated. However,
2186 * other binding points in the same command will be updated if
2187 * their parameters are valid and no other error occurs."
2188 */
2189
2190 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
2191
2192 for (i = 0; i < count; i++) {
2193 struct gl_buffer_object *vbo;
2194
2195 if (!no_error) {
2196 /* The ARB_multi_bind spec says:
2197 *
2198 * "An INVALID_VALUE error is generated if any value in
2199 * <offsets> or <strides> is negative (per binding)."
2200 */
2201 if (offsets[i] < 0) {
2202 _mesa_error(ctx, GL_INVALID_VALUE,
2203 "%s(offsets[%u]=%" PRId64 " < 0)",
2204 func, i, (int64_t) offsets[i]);
2205 continue;
2206 }
2207
2208 if (strides[i] < 0) {
2209 _mesa_error(ctx, GL_INVALID_VALUE,
2210 "%s(strides[%u]=%d < 0)",
2211 func, i, strides[i]);
2212 continue;
2213 }
2214
2215 if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 &&
2216 strides[i] > ctx->Const.MaxVertexAttribStride) {
2217 _mesa_error(ctx, GL_INVALID_VALUE,
2218 "%s(strides[%u]=%d > "
2219 "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, i, strides[i]);
2220 continue;
2221 }
2222 }
2223
2224 if (buffers[i]) {
2225 struct gl_vertex_buffer_binding *binding =
2226 &vao->BufferBinding[VERT_ATTRIB_GENERIC(first + i)];
2227
2228 if (buffers[i] == binding->BufferObj->Name)
2229 vbo = binding->BufferObj;
2230 else
2231 vbo = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, func);
2232
2233 if (!vbo)
2234 continue;
2235 } else {
2236 vbo = ctx->Shared->NullBufferObj;
2237 }
2238
2239 _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
2240 vbo, offsets[i], strides[i]);
2241 }
2242
2243 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
2244 }
2245
2246
2247 static void
2248 vertex_array_vertex_buffers_err(struct gl_context *ctx,
2249 struct gl_vertex_array_object *vao,
2250 GLuint first, GLsizei count,
2251 const GLuint *buffers, const GLintptr *offsets,
2252 const GLsizei *strides, const char *func)
2253 {
2254 ASSERT_OUTSIDE_BEGIN_END(ctx);
2255
2256 /* The ARB_multi_bind spec says:
2257 *
2258 * "An INVALID_OPERATION error is generated if <first> + <count>
2259 * is greater than the value of MAX_VERTEX_ATTRIB_BINDINGS."
2260 */
2261 if (first + count > ctx->Const.MaxVertexAttribBindings) {
2262 _mesa_error(ctx, GL_INVALID_OPERATION,
2263 "%s(first=%u + count=%d > the value of "
2264 "GL_MAX_VERTEX_ATTRIB_BINDINGS=%u)",
2265 func, first, count, ctx->Const.MaxVertexAttribBindings);
2266 return;
2267 }
2268
2269 vertex_array_vertex_buffers(ctx, vao, first, count, buffers, offsets,
2270 strides, false, func);
2271 }
2272
2273
2274 void GLAPIENTRY
2275 _mesa_BindVertexBuffers_no_error(GLuint first, GLsizei count,
2276 const GLuint *buffers, const GLintptr *offsets,
2277 const GLsizei *strides)
2278 {
2279 GET_CURRENT_CONTEXT(ctx);
2280
2281 vertex_array_vertex_buffers(ctx, ctx->Array.VAO, first, count,
2282 buffers, offsets, strides, true,
2283 "glBindVertexBuffers");
2284 }
2285
2286
2287 void GLAPIENTRY
2288 _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
2289 const GLintptr *offsets, const GLsizei *strides)
2290 {
2291 GET_CURRENT_CONTEXT(ctx);
2292
2293 /* The ARB_vertex_attrib_binding spec says:
2294 *
2295 * "An INVALID_OPERATION error is generated if no
2296 * vertex array object is bound."
2297 */
2298 if (ctx->API == API_OPENGL_CORE &&
2299 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2300 _mesa_error(ctx, GL_INVALID_OPERATION,
2301 "glBindVertexBuffers(No array object bound)");
2302 return;
2303 }
2304
2305 vertex_array_vertex_buffers_err(ctx, ctx->Array.VAO, first, count,
2306 buffers, offsets, strides,
2307 "glBindVertexBuffers");
2308 }
2309
2310
2311 void GLAPIENTRY
2312 _mesa_VertexArrayVertexBuffers_no_error(GLuint vaobj, GLuint first,
2313 GLsizei count, const GLuint *buffers,
2314 const GLintptr *offsets,
2315 const GLsizei *strides)
2316 {
2317 GET_CURRENT_CONTEXT(ctx);
2318
2319 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
2320 vertex_array_vertex_buffers(ctx, vao, first, count,
2321 buffers, offsets, strides, true,
2322 "glVertexArrayVertexBuffers");
2323 }
2324
2325
2326 void GLAPIENTRY
2327 _mesa_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count,
2328 const GLuint *buffers,
2329 const GLintptr *offsets, const GLsizei *strides)
2330 {
2331 GET_CURRENT_CONTEXT(ctx);
2332 struct gl_vertex_array_object *vao;
2333
2334 /* The ARB_direct_state_access specification says:
2335 *
2336 * "An INVALID_OPERATION error is generated by VertexArrayVertexBuffer
2337 * if <vaobj> is not [compatibility profile: zero or] the name of an
2338 * existing vertex array object."
2339 */
2340 vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayVertexBuffers");
2341 if (!vao)
2342 return;
2343
2344 vertex_array_vertex_buffers_err(ctx, vao, first, count,
2345 buffers, offsets, strides,
2346 "glVertexArrayVertexBuffers");
2347 }
2348
2349
2350 static void
2351 vertex_attrib_format(GLuint attribIndex, GLint size, GLenum type,
2352 GLboolean normalized, GLboolean integer,
2353 GLboolean doubles, GLbitfield legalTypes,
2354 GLsizei sizeMax, GLuint relativeOffset,
2355 const char *func)
2356 {
2357 GET_CURRENT_CONTEXT(ctx);
2358 ASSERT_OUTSIDE_BEGIN_END(ctx);
2359
2360 GLenum format = get_array_format(ctx, sizeMax, &size);
2361
2362 if (!_mesa_is_no_error_enabled(ctx)) {
2363 /* The ARB_vertex_attrib_binding spec says:
2364 *
2365 * "An INVALID_OPERATION error is generated under any of the
2366 * following conditions:
2367 * - if no vertex array object is currently bound (see section
2368 * 2.10);
2369 * - ..."
2370 *
2371 * This error condition only applies to VertexAttribFormat and
2372 * VertexAttribIFormat in the extension spec, but we assume that this
2373 * is an oversight. In the OpenGL 4.3 (Core Profile) spec, it applies
2374 * to all three functions.
2375 */
2376 if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
2377 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2378 _mesa_error(ctx, GL_INVALID_OPERATION,
2379 "%s(No array object bound)", func);
2380 return;
2381 }
2382
2383 /* The ARB_vertex_attrib_binding spec says:
2384 *
2385 * "The error INVALID_VALUE is generated if index is greater than or
2386 * equal to the value of MAX_VERTEX_ATTRIBS."
2387 */
2388 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
2389 _mesa_error(ctx, GL_INVALID_VALUE,
2390 "%s(attribindex=%u > "
2391 "GL_MAX_VERTEX_ATTRIBS)",
2392 func, attribIndex);
2393 return;
2394 }
2395
2396 if (!validate_array_format(ctx, func, ctx->Array.VAO,
2397 VERT_ATTRIB_GENERIC(attribIndex),
2398 legalTypes, 1, sizeMax, size, type,
2399 normalized, integer, doubles, relativeOffset,
2400 format)) {
2401 return;
2402 }
2403 }
2404
2405 FLUSH_VERTICES(ctx, 0);
2406
2407 _mesa_update_array_format(ctx, ctx->Array.VAO,
2408 VERT_ATTRIB_GENERIC(attribIndex), size, type,
2409 format, normalized, integer, doubles,
2410 relativeOffset);
2411 }
2412
2413
2414 void GLAPIENTRY
2415 _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
2416 GLboolean normalized, GLuint relativeOffset)
2417 {
2418 vertex_attrib_format(attribIndex, size, type, normalized,
2419 GL_FALSE, GL_FALSE, ATTRIB_FORMAT_TYPES_MASK,
2420 BGRA_OR_4, relativeOffset,
2421 "glVertexAttribFormat");
2422 }
2423
2424
2425 void GLAPIENTRY
2426 _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type,
2427 GLuint relativeOffset)
2428 {
2429 vertex_attrib_format(attribIndex, size, type, GL_FALSE,
2430 GL_TRUE, GL_FALSE, ATTRIB_IFORMAT_TYPES_MASK, 4,
2431 relativeOffset, "glVertexAttribIFormat");
2432 }
2433
2434
2435 void GLAPIENTRY
2436 _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type,
2437 GLuint relativeOffset)
2438 {
2439 vertex_attrib_format(attribIndex, size, type, GL_FALSE, GL_FALSE,
2440 GL_TRUE, ATTRIB_LFORMAT_TYPES_MASK, 4,
2441 relativeOffset, "glVertexAttribLFormat");
2442 }
2443
2444
2445 static void
2446 vertex_array_attrib_format(GLuint vaobj, GLuint attribIndex, GLint size,
2447 GLenum type, GLboolean normalized,
2448 GLboolean integer, GLboolean doubles,
2449 GLbitfield legalTypes, GLsizei sizeMax,
2450 GLuint relativeOffset, const char *func)
2451 {
2452 GET_CURRENT_CONTEXT(ctx);
2453 struct gl_vertex_array_object *vao;
2454
2455 ASSERT_OUTSIDE_BEGIN_END(ctx);
2456
2457 GLenum format = get_array_format(ctx, sizeMax, &size);
2458
2459 if (_mesa_is_no_error_enabled(ctx)) {
2460 vao = _mesa_lookup_vao(ctx, vaobj);
2461 if (!vao)
2462 return;
2463 } else {
2464 /* The ARB_direct_state_access spec says:
2465 *
2466 * "An INVALID_OPERATION error is generated by
2467 * VertexArrayAttrib*Format if <vaobj> is not [compatibility profile:
2468 * zero or] the name of an existing vertex array object."
2469 */
2470 vao = _mesa_lookup_vao_err(ctx, vaobj, func);
2471 if (!vao)
2472 return;
2473
2474 /* The ARB_vertex_attrib_binding spec says:
2475 *
2476 * "The error INVALID_VALUE is generated if index is greater than or
2477 * equal to the value of MAX_VERTEX_ATTRIBS."
2478 */
2479 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
2480 _mesa_error(ctx, GL_INVALID_VALUE,
2481 "%s(attribindex=%u > GL_MAX_VERTEX_ATTRIBS)",
2482 func, attribIndex);
2483 return;
2484 }
2485
2486 if (!validate_array_format(ctx, func, vao,
2487 VERT_ATTRIB_GENERIC(attribIndex),
2488 legalTypes, 1, sizeMax, size, type,
2489 normalized, integer, doubles, relativeOffset,
2490 format)) {
2491 return;
2492 }
2493 }
2494
2495 FLUSH_VERTICES(ctx, 0);
2496
2497 _mesa_update_array_format(ctx, vao, VERT_ATTRIB_GENERIC(attribIndex), size,
2498 type, format, normalized, integer, doubles,
2499 relativeOffset);
2500 }
2501
2502
2503 void GLAPIENTRY
2504 _mesa_VertexArrayAttribFormat(GLuint vaobj, GLuint attribIndex, GLint size,
2505 GLenum type, GLboolean normalized,
2506 GLuint relativeOffset)
2507 {
2508 vertex_array_attrib_format(vaobj, attribIndex, size, type, normalized,
2509 GL_FALSE, GL_FALSE, ATTRIB_FORMAT_TYPES_MASK,
2510 BGRA_OR_4, relativeOffset,
2511 "glVertexArrayAttribFormat");
2512 }
2513
2514
2515 void GLAPIENTRY
2516 _mesa_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribIndex,
2517 GLint size, GLenum type,
2518 GLuint relativeOffset)
2519 {
2520 vertex_array_attrib_format(vaobj, attribIndex, size, type, GL_FALSE,
2521 GL_TRUE, GL_FALSE, ATTRIB_IFORMAT_TYPES_MASK,
2522 4, relativeOffset,
2523 "glVertexArrayAttribIFormat");
2524 }
2525
2526
2527 void GLAPIENTRY
2528 _mesa_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribIndex,
2529 GLint size, GLenum type,
2530 GLuint relativeOffset)
2531 {
2532 vertex_array_attrib_format(vaobj, attribIndex, size, type, GL_FALSE,
2533 GL_FALSE, GL_TRUE, ATTRIB_LFORMAT_TYPES_MASK,
2534 4, relativeOffset,
2535 "glVertexArrayAttribLFormat");
2536 }
2537
2538
2539 static void
2540 vertex_array_attrib_binding(struct gl_context *ctx,
2541 struct gl_vertex_array_object *vao,
2542 GLuint attribIndex, GLuint bindingIndex,
2543 const char *func)
2544 {
2545 ASSERT_OUTSIDE_BEGIN_END(ctx);
2546
2547 /* The ARB_vertex_attrib_binding spec says:
2548 *
2549 * "<attribindex> must be less than the value of MAX_VERTEX_ATTRIBS and
2550 * <bindingindex> must be less than the value of
2551 * MAX_VERTEX_ATTRIB_BINDINGS, otherwise the error INVALID_VALUE
2552 * is generated."
2553 */
2554 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
2555 _mesa_error(ctx, GL_INVALID_VALUE,
2556 "%s(attribindex=%u >= "
2557 "GL_MAX_VERTEX_ATTRIBS)",
2558 func, attribIndex);
2559 return;
2560 }
2561
2562 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
2563 _mesa_error(ctx, GL_INVALID_VALUE,
2564 "%s(bindingindex=%u >= "
2565 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
2566 func, bindingIndex);
2567 return;
2568 }
2569
2570 assert(VERT_ATTRIB_GENERIC(attribIndex) < ARRAY_SIZE(vao->VertexAttrib));
2571
2572 vertex_attrib_binding(ctx, vao,
2573 VERT_ATTRIB_GENERIC(attribIndex),
2574 VERT_ATTRIB_GENERIC(bindingIndex));
2575 }
2576
2577
2578 void GLAPIENTRY
2579 _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
2580 {
2581 GET_CURRENT_CONTEXT(ctx);
2582
2583 /* The ARB_vertex_attrib_binding spec says:
2584 *
2585 * "An INVALID_OPERATION error is generated if no vertex array object
2586 * is bound."
2587 */
2588 if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
2589 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2590 _mesa_error(ctx, GL_INVALID_OPERATION,
2591 "glVertexAttribBinding(No array object bound)");
2592 return;
2593 }
2594
2595 vertex_array_attrib_binding(ctx, ctx->Array.VAO,
2596 attribIndex, bindingIndex,
2597 "glVertexAttribBinding");
2598 }
2599
2600
2601 void GLAPIENTRY
2602 _mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex, GLuint bindingIndex)
2603 {
2604 GET_CURRENT_CONTEXT(ctx);
2605 struct gl_vertex_array_object *vao;
2606
2607 /* The ARB_direct_state_access specification says:
2608 *
2609 * "An INVALID_OPERATION error is generated by VertexArrayAttribBinding
2610 * if <vaobj> is not [compatibility profile: zero or] the name of an
2611 * existing vertex array object."
2612 */
2613 vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayAttribBinding");
2614 if (!vao)
2615 return;
2616
2617 vertex_array_attrib_binding(ctx, vao, attribIndex, bindingIndex,
2618 "glVertexArrayAttribBinding");
2619 }
2620
2621
2622 static void
2623 vertex_array_binding_divisor(struct gl_context *ctx,
2624 struct gl_vertex_array_object *vao,
2625 GLuint bindingIndex, GLuint divisor,
2626 const char *func)
2627 {
2628 ASSERT_OUTSIDE_BEGIN_END(ctx);
2629
2630 if (!ctx->Extensions.ARB_instanced_arrays) {
2631 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", func);
2632 return;
2633 }
2634
2635 /* The ARB_vertex_attrib_binding spec says:
2636 *
2637 * "An INVALID_VALUE error is generated if <bindingindex> is greater
2638 * than or equal to the value of MAX_VERTEX_ATTRIB_BINDINGS."
2639 */
2640 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
2641 _mesa_error(ctx, GL_INVALID_VALUE,
2642 "%s(bindingindex=%u > "
2643 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
2644 func, bindingIndex);
2645 return;
2646 }
2647
2648 vertex_binding_divisor(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex), divisor);
2649 }
2650
2651
2652 void GLAPIENTRY
2653 _mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
2654 {
2655 GET_CURRENT_CONTEXT(ctx);
2656
2657 /* The ARB_vertex_attrib_binding spec says:
2658 *
2659 * "An INVALID_OPERATION error is generated if no vertex array object
2660 * is bound."
2661 */
2662 if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
2663 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2664 _mesa_error(ctx, GL_INVALID_OPERATION,
2665 "glVertexBindingDivisor(No array object bound)");
2666 return;
2667 }
2668
2669 vertex_array_binding_divisor(ctx, ctx->Array.VAO,
2670 bindingIndex, divisor,
2671 "glVertexBindingDivisor");
2672 }
2673
2674
2675 void GLAPIENTRY
2676 _mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex,
2677 GLuint divisor)
2678 {
2679 struct gl_vertex_array_object *vao;
2680 GET_CURRENT_CONTEXT(ctx);
2681
2682 /* The ARB_direct_state_access specification says:
2683 *
2684 * "An INVALID_OPERATION error is generated by VertexArrayBindingDivisor
2685 * if <vaobj> is not [compatibility profile: zero or] the name of an
2686 * existing vertex array object."
2687 */
2688 vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayBindingDivisor");
2689 if (!vao)
2690 return;
2691
2692 vertex_array_binding_divisor(ctx, vao, bindingIndex, divisor,
2693 "glVertexArrayBindingDivisor");
2694 }
2695
2696
2697 /**
2698 * Copy one client vertex array to another.
2699 */
2700 void
2701 _mesa_copy_client_array(struct gl_context *ctx,
2702 struct gl_vertex_array *dst,
2703 struct gl_vertex_array *src)
2704 {
2705 dst->Size = src->Size;
2706 dst->Type = src->Type;
2707 dst->Format = src->Format;
2708 dst->StrideB = src->StrideB;
2709 dst->Ptr = src->Ptr;
2710 dst->Normalized = src->Normalized;
2711 dst->Integer = src->Integer;
2712 dst->Doubles = src->Doubles;
2713 dst->InstanceDivisor = src->InstanceDivisor;
2714 dst->_ElementSize = src->_ElementSize;
2715 _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
2716 }
2717
2718 void
2719 _mesa_copy_vertex_attrib_array(struct gl_context *ctx,
2720 struct gl_array_attributes *dst,
2721 const struct gl_array_attributes *src)
2722 {
2723 dst->Size = src->Size;
2724 dst->Type = src->Type;
2725 dst->Format = src->Format;
2726 dst->BufferBindingIndex = src->BufferBindingIndex;
2727 dst->RelativeOffset = src->RelativeOffset;
2728 dst->Format = src->Format;
2729 dst->Integer = src->Integer;
2730 dst->Doubles = src->Doubles;
2731 dst->Normalized = src->Normalized;
2732 dst->Ptr = src->Ptr;
2733 dst->Enabled = src->Enabled;
2734 dst->_ElementSize = src->_ElementSize;
2735 }
2736
2737 void
2738 _mesa_copy_vertex_buffer_binding(struct gl_context *ctx,
2739 struct gl_vertex_buffer_binding *dst,
2740 const struct gl_vertex_buffer_binding *src)
2741 {
2742 dst->Offset = src->Offset;
2743 dst->Stride = src->Stride;
2744 dst->InstanceDivisor = src->InstanceDivisor;
2745 dst->_BoundArrays = src->_BoundArrays;
2746
2747 _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
2748 }
2749
2750 /**
2751 * Print current vertex object/array info. For debug.
2752 */
2753 void
2754 _mesa_print_arrays(struct gl_context *ctx)
2755 {
2756 const struct gl_vertex_array_object *vao = ctx->Array.VAO;
2757
2758 fprintf(stderr, "Array Object %u\n", vao->Name);
2759
2760 unsigned i;
2761 for (i = 0; i < VERT_ATTRIB_MAX; ++i) {
2762 const struct gl_array_attributes *array = &vao->VertexAttrib[i];
2763 if (!array->Enabled)
2764 continue;
2765
2766 const struct gl_vertex_buffer_binding *binding =
2767 &vao->BufferBinding[array->BufferBindingIndex];
2768 const struct gl_buffer_object *bo = binding->BufferObj;
2769
2770 fprintf(stderr, " %s: Ptr=%p, Type=%s, Size=%d, ElemSize=%u, "
2771 "Stride=%d, Buffer=%u(Size %lu)\n",
2772 gl_vert_attrib_name((gl_vert_attrib)i),
2773 array->Ptr, _mesa_enum_to_string(array->Type), array->Size,
2774 array->_ElementSize, binding->Stride, bo->Name,
2775 (unsigned long) bo->Size);
2776 }
2777 }
2778
2779
2780 /**
2781 * Initialize vertex array state for given context.
2782 */
2783 void
2784 _mesa_init_varray(struct gl_context *ctx)
2785 {
2786 ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0);
2787 _mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO);
2788 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
2789
2790 ctx->Array.Objects = _mesa_NewHashTable();
2791 }
2792
2793
2794 /**
2795 * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
2796 */
2797 static void
2798 delete_arrayobj_cb(GLuint id, void *data, void *userData)
2799 {
2800 struct gl_vertex_array_object *vao = (struct gl_vertex_array_object *) data;
2801 struct gl_context *ctx = (struct gl_context *) userData;
2802 _mesa_delete_vao(ctx, vao);
2803 }
2804
2805
2806 /**
2807 * Free vertex array state for given context.
2808 */
2809 void
2810 _mesa_free_varray_data(struct gl_context *ctx)
2811 {
2812 _mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
2813 _mesa_DeleteHashTable(ctx->Array.Objects);
2814 }