7cb4ee7f9cd6e8652c543f77b92761f158a09c72
[mesa.git] / src / mesa / main / version.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include <stdio.h>
27 #include "context.h"
28 #include "imports.h"
29 #include "mtypes.h"
30 #include "version.h"
31 #include "git_sha1.h"
32
33 /**
34 * Scans 'string' to see if it ends with 'ending'.
35 */
36 static bool
37 check_for_ending(const char *string, const char *ending)
38 {
39 const size_t len1 = strlen(string);
40 const size_t len2 = strlen(ending);
41
42 if (len2 > len1)
43 return false;
44
45 return strcmp(string + (len1 - len2), ending) == 0;
46 }
47
48 /**
49 * Returns the gl override data
50 *
51 * version > 0 indicates there is an override requested
52 * fwd_context is only valid if version > 0
53 */
54 static void
55 get_gl_override(gl_api api, int *version, bool *fwd_context,
56 bool *compat_context)
57 {
58 const char *env_var = (api == API_OPENGL_CORE || api == API_OPENGL_COMPAT)
59 ? "MESA_GL_VERSION_OVERRIDE" : "MESA_GLES_VERSION_OVERRIDE";
60 const char *version_str;
61 int major, minor, n;
62 static struct override_info {
63 int version;
64 bool fc_suffix;
65 bool compat_suffix;
66 } override[] = {
67 { -1, false, false},
68 { -1, false, false},
69 { -1, false, false},
70 { -1, false, false},
71 };
72
73 STATIC_ASSERT(ARRAY_SIZE(override) == API_OPENGL_LAST + 1);
74
75 if (api == API_OPENGLES)
76 goto exit;
77
78 if (override[api].version < 0) {
79 override[api].version = 0;
80
81 version_str = getenv(env_var);
82 if (version_str) {
83 override[api].fc_suffix = check_for_ending(version_str, "FC");
84 override[api].compat_suffix = check_for_ending(version_str, "COMPAT");
85
86 n = sscanf(version_str, "%u.%u", &major, &minor);
87 if (n != 2) {
88 fprintf(stderr, "error: invalid value for %s: %s\n",
89 env_var, version_str);
90 override[api].version = 0;
91 } else {
92 override[api].version = major * 10 + minor;
93
94 /* There is no such thing as compatibility or forward-compatible for
95 * OpenGL ES 2.0 or 3.x APIs.
96 */
97 if ((override[api].version < 30 && override[api].fc_suffix) ||
98 (api == API_OPENGLES2 && (override[api].fc_suffix ||
99 override[api].compat_suffix))) {
100 fprintf(stderr, "error: invalid value for %s: %s\n",
101 env_var, version_str);
102 }
103 }
104 }
105 }
106
107 exit:
108 *version = override[api].version;
109 *fwd_context = override[api].fc_suffix;
110 *compat_context = override[api].compat_suffix;
111 }
112
113 /**
114 * Builds the Mesa version string.
115 */
116 static void
117 create_version_string(struct gl_context *ctx, const char *prefix)
118 {
119 static const int max = 100;
120
121 ctx->VersionString = malloc(max);
122 if (ctx->VersionString) {
123 _mesa_snprintf(ctx->VersionString, max,
124 "%s%u.%u%s Mesa " PACKAGE_VERSION
125 #ifdef MESA_GIT_SHA1
126 " (" MESA_GIT_SHA1 ")"
127 #endif
128 ,
129 prefix,
130 ctx->Version / 10, ctx->Version % 10,
131 (ctx->API == API_OPENGL_CORE) ? " (Core Profile)" : ""
132 );
133 }
134 }
135
136 /**
137 * Override the context's version and/or API type if the
138 * environment variable MESA_GL_VERSION_OVERRIDE is set.
139 *
140 * Example uses of MESA_GL_VERSION_OVERRIDE:
141 *
142 * 2.1: select a compatibility (non-Core) profile with GL version 2.1
143 * 3.0: select a compatibility (non-Core) profile with GL version 3.0
144 * 3.0FC: select a Core+Forward Compatible profile with GL version 3.0
145 * 3.1: select a Core profile with GL version 3.1
146 * 3.1FC: select a Core+Forward Compatible profile with GL version 3.1
147 */
148 bool
149 _mesa_override_gl_version_contextless(struct gl_constants *consts,
150 gl_api *apiOut, GLuint *versionOut)
151 {
152 int version;
153 bool fwd_context, compat_context;
154
155 get_gl_override(*apiOut, &version, &fwd_context, &compat_context);
156
157 if (version > 0) {
158 *versionOut = version;
159
160 /* If the API is a desktop API, adjust the context flags. We may also
161 * need to modify the API depending on the version. For example, Mesa
162 * does not support a GL 3.3 compatibility profile.
163 */
164 if (*apiOut == API_OPENGL_CORE || *apiOut == API_OPENGL_COMPAT) {
165 if (version >= 30 && fwd_context) {
166 *apiOut = API_OPENGL_CORE;
167 consts->ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
168 } else if (version >= 31 && !compat_context) {
169 *apiOut = API_OPENGL_CORE;
170 } else {
171 *apiOut = API_OPENGL_COMPAT;
172 }
173 }
174
175 return true;
176 }
177 return false;
178 }
179
180 void
181 _mesa_override_gl_version(struct gl_context *ctx)
182 {
183 if (_mesa_override_gl_version_contextless(&ctx->Const, &ctx->API,
184 &ctx->Version)) {
185 /* We need to include API in version string for OpenGL ES, otherwise
186 * application can not detect GLES via glGetString(GL_VERSION) query.
187 *
188 * From OpenGL ES 3.2 spec, Page 436:
189 *
190 * "The VERSION string is laid out as follows:
191 *
192 * OpenGL ES N.M vendor-specific information"
193 *
194 * From OpenGL 4.5 spec, Page 538:
195 *
196 * "The VERSION and SHADING_LANGUAGE_VERSION strings are laid out as
197 * follows:
198 *
199 * <version number><space><vendor-specific information>"
200 */
201 create_version_string(ctx, _mesa_is_gles(ctx) ? "OpenGL ES " : "");
202 ctx->Extensions.Version = ctx->Version;
203 }
204 }
205
206 /**
207 * Override the context's GLSL version if the environment variable
208 * MESA_GLSL_VERSION_OVERRIDE is set. Valid values for
209 * MESA_GLSL_VERSION_OVERRIDE are integers, such as "130".
210 */
211 void
212 _mesa_override_glsl_version(struct gl_constants *consts)
213 {
214 const char *env_var = "MESA_GLSL_VERSION_OVERRIDE";
215 const char *version;
216 int n;
217
218 version = getenv(env_var);
219 if (!version) {
220 return;
221 }
222
223 n = sscanf(version, "%u", &consts->GLSLVersion);
224 if (n != 1) {
225 fprintf(stderr, "error: invalid value for %s: %s\n", env_var, version);
226 return;
227 }
228 }
229
230 /**
231 * Examine enabled GL extensions to determine GL version.
232 */
233 static GLuint
234 compute_version(const struct gl_extensions *extensions,
235 const struct gl_constants *consts, gl_api api)
236 {
237 GLuint major, minor, version;
238
239 const bool ver_1_3 = (extensions->ARB_texture_border_clamp &&
240 extensions->ARB_texture_cube_map &&
241 extensions->ARB_texture_env_combine &&
242 extensions->ARB_texture_env_dot3);
243 const bool ver_1_4 = (ver_1_3 &&
244 extensions->ARB_depth_texture &&
245 extensions->ARB_shadow &&
246 extensions->ARB_texture_env_crossbar &&
247 extensions->EXT_blend_color &&
248 extensions->EXT_blend_func_separate &&
249 extensions->EXT_blend_minmax &&
250 extensions->EXT_point_parameters);
251 const bool ver_1_5 = (ver_1_4 &&
252 extensions->ARB_occlusion_query);
253 const bool ver_2_0 = (ver_1_5 &&
254 extensions->ARB_point_sprite &&
255 extensions->ARB_vertex_shader &&
256 extensions->ARB_fragment_shader &&
257 extensions->ARB_texture_non_power_of_two &&
258 extensions->EXT_blend_equation_separate &&
259
260 /* Technically, 2.0 requires the functionality of the
261 * EXT version. Enable 2.0 if either extension is
262 * available, and assume that a driver that only
263 * exposes the ATI extension will fallback to
264 * software when necessary.
265 */
266 (extensions->EXT_stencil_two_side
267 || extensions->ATI_separate_stencil));
268 const bool ver_2_1 = (ver_2_0 &&
269 extensions->EXT_pixel_buffer_object &&
270 extensions->EXT_texture_sRGB);
271 const bool ver_3_0 = (ver_2_1 &&
272 consts->GLSLVersion >= 130 &&
273 (consts->MaxSamples >= 4 || consts->FakeSWMSAA) &&
274 (api == API_OPENGL_CORE ||
275 extensions->ARB_color_buffer_float) &&
276 extensions->ARB_depth_buffer_float &&
277 extensions->ARB_half_float_vertex &&
278 extensions->ARB_map_buffer_range &&
279 extensions->ARB_shader_texture_lod &&
280 extensions->ARB_texture_float &&
281 extensions->ARB_texture_rg &&
282 extensions->ARB_texture_compression_rgtc &&
283 extensions->EXT_draw_buffers2 &&
284 extensions->ARB_framebuffer_object &&
285 extensions->EXT_framebuffer_sRGB &&
286 extensions->EXT_packed_float &&
287 extensions->EXT_texture_array &&
288 extensions->EXT_texture_shared_exponent &&
289 extensions->EXT_transform_feedback &&
290 extensions->NV_conditional_render);
291 const bool ver_3_1 = (ver_3_0 &&
292 consts->GLSLVersion >= 140 &&
293 extensions->ARB_draw_instanced &&
294 extensions->ARB_texture_buffer_object &&
295 extensions->ARB_uniform_buffer_object &&
296 extensions->EXT_texture_snorm &&
297 extensions->NV_primitive_restart &&
298 extensions->NV_texture_rectangle &&
299 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
300 const bool ver_3_2 = (ver_3_1 &&
301 consts->GLSLVersion >= 150 &&
302 extensions->ARB_depth_clamp &&
303 extensions->ARB_draw_elements_base_vertex &&
304 extensions->ARB_fragment_coord_conventions &&
305 extensions->EXT_provoking_vertex &&
306 extensions->ARB_seamless_cube_map &&
307 extensions->ARB_sync &&
308 extensions->ARB_texture_multisample &&
309 extensions->EXT_vertex_array_bgra);
310 const bool ver_3_3 = (ver_3_2 &&
311 consts->GLSLVersion >= 330 &&
312 extensions->ARB_blend_func_extended &&
313 extensions->ARB_explicit_attrib_location &&
314 extensions->ARB_instanced_arrays &&
315 extensions->ARB_occlusion_query2 &&
316 extensions->ARB_shader_bit_encoding &&
317 extensions->ARB_texture_rgb10_a2ui &&
318 extensions->ARB_timer_query &&
319 extensions->ARB_vertex_type_2_10_10_10_rev &&
320 extensions->EXT_texture_swizzle);
321 /* ARB_sampler_objects is always enabled in mesa */
322
323 const bool ver_4_0 = (ver_3_3 &&
324 consts->GLSLVersion >= 400 &&
325 extensions->ARB_draw_buffers_blend &&
326 extensions->ARB_draw_indirect &&
327 extensions->ARB_gpu_shader5 &&
328 extensions->ARB_gpu_shader_fp64 &&
329 extensions->ARB_sample_shading &&
330 extensions->ARB_tessellation_shader &&
331 extensions->ARB_texture_buffer_object_rgb32 &&
332 extensions->ARB_texture_cube_map_array &&
333 extensions->ARB_texture_query_lod &&
334 extensions->ARB_transform_feedback2 &&
335 extensions->ARB_transform_feedback3);
336 const bool ver_4_1 = (ver_4_0 &&
337 consts->GLSLVersion >= 410 &&
338 extensions->ARB_ES2_compatibility &&
339 extensions->ARB_shader_precision &&
340 extensions->ARB_vertex_attrib_64bit &&
341 extensions->ARB_viewport_array);
342 const bool ver_4_2 = (ver_4_1 &&
343 consts->GLSLVersion >= 420 &&
344 extensions->ARB_base_instance &&
345 extensions->ARB_conservative_depth &&
346 extensions->ARB_internalformat_query &&
347 extensions->ARB_shader_atomic_counters &&
348 extensions->ARB_shader_image_load_store &&
349 extensions->ARB_shading_language_420pack &&
350 extensions->ARB_shading_language_packing &&
351 extensions->ARB_texture_compression_bptc &&
352 extensions->ARB_transform_feedback_instanced);
353 const bool ver_4_3 = (ver_4_2 &&
354 consts->GLSLVersion >= 430 &&
355 extensions->ARB_ES3_compatibility &&
356 extensions->ARB_arrays_of_arrays &&
357 extensions->ARB_compute_shader &&
358 extensions->ARB_copy_image &&
359 extensions->ARB_explicit_uniform_location &&
360 extensions->ARB_fragment_layer_viewport &&
361 extensions->ARB_framebuffer_no_attachments &&
362 extensions->ARB_internalformat_query2 &&
363 extensions->ARB_robust_buffer_access_behavior &&
364 extensions->ARB_shader_image_size &&
365 extensions->ARB_shader_storage_buffer_object &&
366 extensions->ARB_stencil_texturing &&
367 extensions->ARB_texture_buffer_range &&
368 extensions->ARB_texture_query_levels &&
369 extensions->ARB_texture_view);
370 const bool ver_4_4 = (ver_4_3 &&
371 consts->GLSLVersion >= 440 &&
372 extensions->ARB_buffer_storage &&
373 extensions->ARB_clear_texture &&
374 extensions->ARB_enhanced_layouts &&
375 extensions->ARB_query_buffer_object &&
376 extensions->ARB_texture_mirror_clamp_to_edge &&
377 extensions->ARB_texture_stencil8 &&
378 extensions->ARB_vertex_type_10f_11f_11f_rev);
379 const bool ver_4_5 = (ver_4_4 &&
380 consts->GLSLVersion >= 450 &&
381 extensions->ARB_ES3_1_compatibility &&
382 extensions->ARB_clip_control &&
383 extensions->ARB_conditional_render_inverted &&
384 extensions->ARB_cull_distance &&
385 extensions->ARB_derivative_control &&
386 extensions->ARB_shader_texture_image_samples &&
387 extensions->NV_texture_barrier);
388 const bool ver_4_6 = (ver_4_5 &&
389 consts->GLSLVersion >= 460 &&
390 /* extensions->ARB_gl_spirv */ 0 &&
391 /* extensions->ARB_spirv_extensions */ 0 &&
392 extensions->ARB_indirect_parameters &&
393 extensions->ARB_pipeline_statistics_query &&
394 /* extensions->ARB_polygon_offset_clamp */ 0 &&
395 extensions->ARB_shader_atomic_counter_ops &&
396 extensions->ARB_shader_draw_parameters &&
397 extensions->ARB_shader_group_vote &&
398 /* extensions->ARB_texture_filter_anisotropic */ 0 &&
399 extensions->ARB_transform_feedback_overflow_query);
400
401 if (ver_4_6) {
402 major = 4;
403 minor = 6;
404 }
405 else if (ver_4_5) {
406 major = 4;
407 minor = 5;
408 }
409 else if (ver_4_4) {
410 major = 4;
411 minor = 4;
412 }
413 else if (ver_4_3) {
414 major = 4;
415 minor = 3;
416 }
417 else if (ver_4_2) {
418 major = 4;
419 minor = 2;
420 }
421 else if (ver_4_1) {
422 major = 4;
423 minor = 1;
424 }
425 else if (ver_4_0) {
426 major = 4;
427 minor = 0;
428 }
429 else if (ver_3_3) {
430 major = 3;
431 minor = 3;
432 }
433 else if (ver_3_2) {
434 major = 3;
435 minor = 2;
436 }
437 else if (ver_3_1) {
438 major = 3;
439 minor = 1;
440 }
441 else if (ver_3_0) {
442 major = 3;
443 minor = 0;
444 }
445 else if (ver_2_1) {
446 major = 2;
447 minor = 1;
448 }
449 else if (ver_2_0) {
450 major = 2;
451 minor = 0;
452 }
453 else if (ver_1_5) {
454 major = 1;
455 minor = 5;
456 }
457 else if (ver_1_4) {
458 major = 1;
459 minor = 4;
460 }
461 else if (ver_1_3) {
462 major = 1;
463 minor = 3;
464 }
465 else {
466 major = 1;
467 minor = 2;
468 }
469
470 version = major * 10 + minor;
471
472 if (api == API_OPENGL_CORE && version < 31)
473 return 0;
474
475 return version;
476 }
477
478 static GLuint
479 compute_version_es1(const struct gl_extensions *extensions)
480 {
481 /* OpenGL ES 1.0 is derived from OpenGL 1.3 */
482 const bool ver_1_0 = (extensions->ARB_texture_env_combine &&
483 extensions->ARB_texture_env_dot3);
484 /* OpenGL ES 1.1 is derived from OpenGL 1.5 */
485 const bool ver_1_1 = (ver_1_0 &&
486 extensions->EXT_point_parameters);
487
488 if (ver_1_1) {
489 return 11;
490 } else if (ver_1_0) {
491 return 10;
492 } else {
493 return 0;
494 }
495 }
496
497 static GLuint
498 compute_version_es2(const struct gl_extensions *extensions,
499 const struct gl_constants *consts)
500 {
501 /* OpenGL ES 2.0 is derived from OpenGL 2.0 */
502 const bool ver_2_0 = (extensions->ARB_texture_cube_map &&
503 extensions->EXT_blend_color &&
504 extensions->EXT_blend_func_separate &&
505 extensions->EXT_blend_minmax &&
506 extensions->ARB_vertex_shader &&
507 extensions->ARB_fragment_shader &&
508 extensions->ARB_texture_non_power_of_two &&
509 extensions->EXT_blend_equation_separate);
510 /* FINISHME: This list isn't quite right. */
511 const bool ver_3_0 = (extensions->ARB_half_float_vertex &&
512 extensions->ARB_internalformat_query &&
513 extensions->ARB_map_buffer_range &&
514 extensions->ARB_shader_texture_lod &&
515 extensions->ARB_texture_float &&
516 extensions->ARB_texture_rg &&
517 extensions->ARB_depth_buffer_float &&
518 extensions->EXT_draw_buffers2 &&
519 /* extensions->ARB_framebuffer_object && */
520 extensions->EXT_framebuffer_sRGB &&
521 extensions->EXT_packed_float &&
522 extensions->EXT_texture_array &&
523 extensions->EXT_texture_shared_exponent &&
524 extensions->EXT_transform_feedback &&
525 extensions->ARB_draw_instanced &&
526 extensions->ARB_uniform_buffer_object &&
527 extensions->EXT_texture_snorm &&
528 extensions->NV_primitive_restart &&
529 extensions->OES_depth_texture_cube_map);
530 const bool es31_compute_shader =
531 consts->MaxComputeWorkGroupInvocations >= 128;
532 const bool ver_3_1 = (ver_3_0 &&
533 extensions->ARB_arrays_of_arrays &&
534 es31_compute_shader &&
535 extensions->ARB_draw_indirect &&
536 extensions->ARB_explicit_uniform_location &&
537 extensions->ARB_framebuffer_no_attachments &&
538 extensions->ARB_shader_atomic_counters &&
539 extensions->ARB_shader_image_load_store &&
540 extensions->ARB_shader_image_size &&
541 extensions->ARB_shader_storage_buffer_object &&
542 extensions->ARB_shading_language_packing &&
543 extensions->ARB_stencil_texturing &&
544 extensions->ARB_texture_multisample &&
545 extensions->ARB_gpu_shader5 &&
546 extensions->EXT_shader_integer_mix);
547 const bool ver_3_2 = (ver_3_1 &&
548 extensions->KHR_blend_equation_advanced &&
549 extensions->KHR_robustness &&
550 extensions->KHR_texture_compression_astc_ldr &&
551 extensions->OES_copy_image &&
552 extensions->ARB_draw_buffers_blend &&
553 extensions->ARB_draw_elements_base_vertex &&
554 extensions->OES_geometry_shader &&
555 extensions->OES_primitive_bounding_box &&
556 extensions->OES_sample_variables &&
557 extensions->ARB_tessellation_shader &&
558 extensions->ARB_texture_border_clamp &&
559 extensions->OES_texture_buffer &&
560 extensions->OES_texture_cube_map_array &&
561 extensions->ARB_texture_stencil8);
562
563 if (ver_3_2) {
564 return 32;
565 } else if (ver_3_1) {
566 return 31;
567 } else if (ver_3_0) {
568 return 30;
569 } else if (ver_2_0) {
570 return 20;
571 } else {
572 return 0;
573 }
574 }
575
576 GLuint
577 _mesa_get_version(const struct gl_extensions *extensions,
578 struct gl_constants *consts, gl_api api)
579 {
580 switch (api) {
581 case API_OPENGL_COMPAT:
582 /* Disable GLSL 1.40 and later for legacy contexts.
583 * This disallows creation of the GL 3.1 compatibility context. */
584 if (!consts->AllowHigherCompatVersion) {
585 if (consts->GLSLVersion > 130) {
586 consts->GLSLVersion = 130;
587 }
588 }
589 /* fall through */
590 case API_OPENGL_CORE:
591 return compute_version(extensions, consts, api);
592 case API_OPENGLES:
593 return compute_version_es1(extensions);
594 case API_OPENGLES2:
595 return compute_version_es2(extensions, consts);
596 }
597 return 0;
598 }
599
600 /**
601 * Set the context's Version and VersionString fields.
602 * This should only be called once as part of context initialization
603 * or to perform version check for GLX_ARB_create_context_profile.
604 */
605 void
606 _mesa_compute_version(struct gl_context *ctx)
607 {
608 if (ctx->Version)
609 return;
610
611 ctx->Version = _mesa_get_version(&ctx->Extensions, &ctx->Const, ctx->API);
612 ctx->Extensions.Version = ctx->Version;
613
614 /* Make sure that the GLSL version lines up with the GL version. In some
615 * cases it can be too high, e.g. if an extension is missing.
616 */
617 if (ctx->API == API_OPENGL_CORE) {
618 switch (ctx->Version) {
619 case 31:
620 ctx->Const.GLSLVersion = 140;
621 break;
622 case 32:
623 ctx->Const.GLSLVersion = 150;
624 break;
625 default:
626 ctx->Const.GLSLVersion = ctx->Version * 10;
627 break;
628 }
629 }
630
631 switch (ctx->API) {
632 case API_OPENGL_COMPAT:
633 case API_OPENGL_CORE:
634 create_version_string(ctx, "");
635 break;
636
637 case API_OPENGLES:
638 if (!ctx->Version) {
639 _mesa_problem(ctx, "Incomplete OpenGL ES 1.0 support.");
640 return;
641 }
642 create_version_string(ctx, "OpenGL ES-CM ");
643 break;
644
645 case API_OPENGLES2:
646 if (!ctx->Version) {
647 _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support.");
648 return;
649 }
650 create_version_string(ctx, "OpenGL ES ");
651 break;
652 }
653 }
654
655
656 void
657 _mesa_get_driver_uuid(struct gl_context *ctx, GLint *uuid)
658 {
659 ctx->Driver.GetDriverUuid(ctx, (char*) uuid);
660 }
661
662 void
663 _mesa_get_device_uuid(struct gl_context *ctx, GLint *uuid)
664 {
665 ctx->Driver.GetDeviceUuid(ctx, (char*) uuid);
666 }